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-rw-r--r--source/blender/gpu/intern/gpu_compositing.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index da5db73d382..e8795a0e00e 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -181,11 +181,11 @@ GPUFX *GPU_fx_compositor_create(void)
if (GLEW_ARB_vertex_buffer_object) {
glGenBuffersARB(1, &fx->vbuffer);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, fx->vbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, fx->vbuffer);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, 16 * sizeof(float), NULL, GL_STATIC_DRAW);
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 8 * sizeof(float), fullscreencos);
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 8 * sizeof(float), 8 * sizeof(float), fullscreenuvs);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
return fx;
}
@@ -605,7 +605,7 @@ void GPU_fx_compositor_XRay_resolve(GPUFX *fx)
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
/* set up quad buffer */
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, fx->vbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, fx->vbuffer);
glVertexPointer(2, GL_FLOAT, 0, NULL);
glTexCoordPointer(2, GL_FLOAT, 0, ((GLubyte *)NULL + 8 * sizeof(float)));
glEnableClientState(GL_VERTEX_ARRAY);
@@ -636,7 +636,7 @@ void GPU_fx_compositor_XRay_resolve(GPUFX *fx)
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -675,7 +675,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str
target = fx->color_buffer_sec;
/* set up quad buffer */
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, fx->vbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, fx->vbuffer);
glVertexPointer(2, GL_FLOAT, 0, NULL);
glTexCoordPointer(2, GL_FLOAT, 0, ((GLubyte *)NULL + 8 * sizeof(float)));
glEnableClientState(GL_VERTEX_ARRAY);
@@ -822,7 +822,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
GPU_shader_unbind();
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
return false;
}
@@ -1035,7 +1035,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
GPU_shader_unbind();
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
return false;
}
@@ -1264,7 +1264,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
GPU_shader_unbind();