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-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/closure/bsdf.h27
-rw-r--r--intern/cycles/kernel/closure/bsdf_westin.h180
-rw-r--r--intern/cycles/kernel/osl/osl_closures.cpp15
-rw-r--r--intern/cycles/kernel/osl/osl_closures.h4
-rw-r--r--intern/cycles/kernel/shaders/stdosl.h2
-rw-r--r--intern/cycles/kernel/svm/svm_types.h2
-rw-r--r--release/scripts/templates_osl/westin_closure.osl12
8 files changed, 0 insertions, 243 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 8857f86890c..e636826d13a 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -61,7 +61,6 @@ set(SRC_CLOSURE_HEADERS
closure/bsdf_transparent.h
closure/bsdf_util.h
closure/bsdf_ashikhmin_shirley.h
- closure/bsdf_westin.h
closure/bsdf_hair.h
closure/bssrdf.h
closure/emissive.h
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index 9961071c2ac..7d4783b0f3c 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -24,7 +24,6 @@
#include "../closure/bsdf_refraction.h"
#include "../closure/bsdf_transparent.h"
#include "../closure/bsdf_ashikhmin_shirley.h"
-#include "../closure/bsdf_westin.h"
#include "../closure/bsdf_toon.h"
#include "../closure/bsdf_hair.h"
#ifdef __SUBSURFACE__
@@ -109,14 +108,6 @@ ccl_device int bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const Shader
label = bsdf_glossy_toon_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
- case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
- label = bsdf_westin_backscatter_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- case CLOSURE_BSDF_WESTIN_SHEEN_ID:
- label = bsdf_westin_sheen_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
label = bsdf_hair_reflection_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
@@ -199,12 +190,6 @@ ccl_device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const Shade
case CLOSURE_BSDF_GLOSSY_TOON_ID:
eval = bsdf_glossy_toon_eval_reflect(sc, sd->I, omega_in, pdf);
break;
- case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
- eval = bsdf_westin_backscatter_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_WESTIN_SHEEN_ID:
- eval = bsdf_westin_sheen_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
eval = bsdf_hair_reflection_eval_reflect(sc, sd->I, omega_in, pdf);
break;
@@ -267,12 +252,6 @@ ccl_device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const Shade
case CLOSURE_BSDF_GLOSSY_TOON_ID:
eval = bsdf_glossy_toon_eval_transmit(sc, sd->I, omega_in, pdf);
break;
- case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
- eval = bsdf_westin_backscatter_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_WESTIN_SHEEN_ID:
- eval = bsdf_westin_sheen_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
eval = bsdf_hair_reflection_eval_transmit(sc, sd->I, omega_in, pdf);
break;
@@ -353,12 +332,6 @@ ccl_device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness)
case CLOSURE_BSDF_GLOSSY_TOON_ID:
bsdf_glossy_toon_blur(sc, roughness);
break;
- case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
- bsdf_westin_backscatter_blur(sc, roughness);
- break;
- case CLOSURE_BSDF_WESTIN_SHEEN_ID:
- bsdf_westin_sheen_blur(sc, roughness);
- break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
bsdf_hair_reflection_blur(sc, roughness);
diff --git a/intern/cycles/kernel/closure/bsdf_westin.h b/intern/cycles/kernel/closure/bsdf_westin.h
deleted file mode 100644
index 9dc1c00bb3d..00000000000
--- a/intern/cycles/kernel/closure/bsdf_westin.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef __BSDF_WESTIN_H__
-#define __BSDF_WESTIN_H__
-
-CCL_NAMESPACE_BEGIN
-
-/* WESTIN BACKSCATTER */
-
-ccl_device int bsdf_westin_backscatter_setup(ShaderClosure *sc)
-{
- float roughness = sc->data0;
- roughness = clamp(roughness, 1e-5f, 1.0f);
- float m_invroughness = 1.0f/roughness;
-
- sc->type = CLOSURE_BSDF_WESTIN_BACKSCATTER_ID;
- sc->data0 = m_invroughness;
-
- return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
-}
-
-ccl_device void bsdf_westin_backscatter_blur(ShaderClosure *sc, float roughness)
-{
- float m_invroughness = sc->data0;
- m_invroughness = min(1.0f/roughness, m_invroughness);
- sc->data0 = m_invroughness;
-}
-
-ccl_device float3 bsdf_westin_backscatter_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
-{
- float m_invroughness = sc->data0;
- float3 N = sc->N;
-
- // pdf is implicitly 0 (no indirect sampling)
- float cosNO = dot(N, I);
- float cosNI = dot(N, omega_in);
- if(cosNO > 0 && cosNI > 0) {
- float cosine = dot(I, omega_in);
- *pdf = cosine > 0 ? (m_invroughness + 1) * powf(cosine, m_invroughness) : 0;
- *pdf *= 0.5f * M_1_PI_F;
- return make_float3 (*pdf, *pdf, *pdf);
- }
- return make_float3 (0, 0, 0);
-}
-
-ccl_device float3 bsdf_westin_backscatter_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
-{
- return make_float3(0.0f, 0.0f, 0.0f);
-}
-
-ccl_device int bsdf_westin_backscatter_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
-{
- float m_invroughness = sc->data0;
- float3 N = sc->N;
-
- float cosNO = dot(N, I);
- if(cosNO > 0) {
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dIdx;
- *domega_in_dy = dIdy;
-#endif
- float3 T, B;
- make_orthonormals (I, &T, &B);
- float phi = M_2PI_F * randu;
- float cosTheta = powf(randv, 1 / (m_invroughness + 1));
- float sinTheta2 = 1 - cosTheta * cosTheta;
- float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
- *omega_in = (cosf(phi) * sinTheta) * T +
- (sinf(phi) * sinTheta) * B +
- (cosTheta) * I;
- if(dot(Ng, *omega_in) > 0) {
- // common terms for pdf and eval
- float cosNI = dot(N, *omega_in);
- // make sure the direction we chose is still in the right hemisphere
- if(cosNI > 0)
- {
- *pdf = 0.5f * M_1_PI_F * powf(cosTheta, m_invroughness);
- *pdf = (m_invroughness + 1) * (*pdf);
- *eval = make_float3(*pdf, *pdf, *pdf);
- }
- }
- }
- return LABEL_REFLECT|LABEL_GLOSSY;
-}
-
-/* WESTIN SHEEN */
-
-ccl_device int bsdf_westin_sheen_setup(ShaderClosure *sc)
-{
- /* float edginess = sc->data0; */
- sc->type = CLOSURE_BSDF_WESTIN_SHEEN_ID;
- return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
-}
-
-ccl_device void bsdf_westin_sheen_blur(ShaderClosure *sc, float roughness)
-{
-}
-
-ccl_device float3 bsdf_westin_sheen_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
-{
- float m_edginess = sc->data0;
- float3 N = sc->N;
-
- // pdf is implicitly 0 (no indirect sampling)
- float cosNO = dot(N, I);
- float cosNI = dot(N, omega_in);
- if(cosNO > 0 && cosNI > 0) {
- float sinNO2 = 1 - cosNO * cosNO;
- *pdf = cosNI * M_1_PI_F;
- float westin = sinNO2 > 0 ? powf(sinNO2, 0.5f * m_edginess) * (*pdf) : 0;
- return make_float3 (westin, westin, westin);
- }
- return make_float3 (0, 0, 0);
-}
-
-ccl_device float3 bsdf_westin_sheen_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
-{
- return make_float3(0.0f, 0.0f, 0.0f);
-}
-
-ccl_device int bsdf_westin_sheen_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
-{
- float m_edginess = sc->data0;
- float3 N = sc->N;
-
- // we are viewing the surface from the right side - send a ray out with cosine
- // distribution over the hemisphere
- sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
- if(dot(Ng, *omega_in) > 0) {
- // TODO: account for sheen when sampling
- float cosNO = dot(N, I);
- float sinNO2 = 1 - cosNO * cosNO;
- float westin = sinNO2 > 0 ? powf(sinNO2, 0.5f * m_edginess) * (*pdf) : 0;
- *eval = make_float3(westin, westin, westin);
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
-#endif
- }
- else {
- pdf = 0;
- }
- return LABEL_REFLECT|LABEL_DIFFUSE;
-}
-
-CCL_NAMESPACE_END
-
-#endif /* __BSDF_WESTIN_H__ */
-
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index d7789edcfff..cc9942b024e 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -54,7 +54,6 @@
#include "closure/bsdf_refraction.h"
#include "closure/bsdf_transparent.h"
#include "closure/bsdf_ashikhmin_shirley.h"
-#include "closure/bsdf_westin.h"
#include "closure/bsdf_toon.h"
#include "closure/bsdf_hair.h"
#include "closure/volume.h"
@@ -87,16 +86,6 @@ BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, refraction, LABEL_SINGULAR)
CLOSURE_FLOAT_PARAM(RefractionClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(Refraction, refraction)
-BSDF_CLOSURE_CLASS_BEGIN(WestinBackscatter, westin_backscatter, westin_backscatter, LABEL_GLOSSY)
- CLOSURE_FLOAT3_PARAM(WestinBackscatterClosure, sc.N),
- CLOSURE_FLOAT_PARAM(WestinBackscatterClosure, sc.data0),
-BSDF_CLOSURE_CLASS_END(WestinBackscatter, westin_backscatter)
-
-BSDF_CLOSURE_CLASS_BEGIN(WestinSheen, westin_sheen, westin_sheen, LABEL_DIFFUSE)
- CLOSURE_FLOAT3_PARAM(WestinSheenClosure, sc.N),
- CLOSURE_FLOAT_PARAM(WestinSheenClosure, sc.data0),
-BSDF_CLOSURE_CLASS_END(WestinSheen, westin_sheen)
-
BSDF_CLOSURE_CLASS_BEGIN(Transparent, transparent, transparent, LABEL_SINGULAR)
BSDF_CLOSURE_CLASS_END(Transparent, transparent)
@@ -244,10 +233,6 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
register_closure(ss, "glossy_toon", id++,
bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
- register_closure(ss, "westin_backscatter", id++,
- bsdf_westin_backscatter_params(), bsdf_westin_backscatter_prepare);
- register_closure(ss, "westin_sheen", id++,
- bsdf_westin_sheen_params(), bsdf_westin_sheen_prepare);
register_closure(ss, "emission", id++,
closure_emission_params(), closure_emission_prepare);
diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h
index 58d215295dc..5e833d738d8 100644
--- a/intern/cycles/kernel/osl/osl_closures.h
+++ b/intern/cycles/kernel/osl/osl_closures.h
@@ -48,8 +48,6 @@ OSL::ClosureParam *closure_holdout_params();
OSL::ClosureParam *closure_ambient_occlusion_params();
OSL::ClosureParam *closure_bsdf_diffuse_ramp_params();
OSL::ClosureParam *closure_bsdf_phong_ramp_params();
-OSL::ClosureParam *closure_westin_backscatter_params();
-OSL::ClosureParam *closure_westin_sheen_params();
OSL::ClosureParam *closure_bssrdf_cubic_params();
OSL::ClosureParam *closure_bssrdf_gaussian_params();
OSL::ClosureParam *closure_henyey_greenstein_volume_params();
@@ -60,8 +58,6 @@ void closure_holdout_prepare(OSL::RendererServices *, int id, void *data);
void closure_ambient_occlusion_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_diffuse_ramp_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data);
-void closure_westin_backscatter_prepare(OSL::RendererServices *, int id, void *data);
-void closure_westin_sheen_prepare(OSL::RendererServices *, int id, void *data);
void closure_bssrdf_cubic_prepare(OSL::RendererServices *, int id, void *data);
void closure_bssrdf_gaussian_prepare(OSL::RendererServices *, int id, void *data);
void closure_henyey_greenstein_volume_prepare(OSL::RendererServices *, int id, void *data);
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h
index f8e5fd510ee..1ff8f363b49 100644
--- a/intern/cycles/kernel/shaders/stdosl.h
+++ b/intern/cycles/kernel/shaders/stdosl.h
@@ -476,8 +476,6 @@ closure color diffuse_ramp(normal N, color colors[8]) BUILTIN;
closure color phong_ramp(normal N, float exponent, color colors[8]) BUILTIN;
closure color diffuse_toon(normal N, float size, float smooth) BUILTIN;
closure color glossy_toon(normal N, float size, float smooth) BUILTIN;
-closure color westin_backscatter(normal N, float roughness) BUILTIN;
-closure color westin_sheen(normal N, float edginess) BUILTIN;
closure color translucent(normal N) BUILTIN;
closure color reflection(normal N) BUILTIN;
closure color refraction(normal N, float eta) BUILTIN;
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 103f562ed60..fbe669c1fab 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -348,7 +348,6 @@ typedef enum ClosureType {
/* Diffuse */
CLOSURE_BSDF_DIFFUSE_ID,
CLOSURE_BSDF_OREN_NAYAR_ID,
- CLOSURE_BSDF_WESTIN_SHEEN_ID,
CLOSURE_BSDF_DIFFUSE_RAMP_ID,
CLOSURE_BSDF_DIFFUSE_TOON_ID,
@@ -362,7 +361,6 @@ typedef enum ClosureType {
CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID,
CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID,
CLOSURE_BSDF_ASHIKHMIN_VELVET_ID,
- CLOSURE_BSDF_WESTIN_BACKSCATTER_ID,
CLOSURE_BSDF_PHONG_RAMP_ID,
CLOSURE_BSDF_GLOSSY_TOON_ID,
CLOSURE_BSDF_HAIR_REFLECTION_ID,
diff --git a/release/scripts/templates_osl/westin_closure.osl b/release/scripts/templates_osl/westin_closure.osl
deleted file mode 100644
index 8d90f3aa306..00000000000
--- a/release/scripts/templates_osl/westin_closure.osl
+++ /dev/null
@@ -1,12 +0,0 @@
-
-shader node_westin_bsdf(
- color Color = 0.8,
- float Roughness = 0.5,
- float Edginess = 0.2,
- normal Normal = N,
- output closure color Sheen = 0,
- output closure color Backscatter = 0)
-{
- Sheen = Color * westin_sheen(Normal, Roughness);
- Backscatter = Color * westin_backscatter(Normal, Edginess);
-} \ No newline at end of file