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-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c124
-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c254
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h48
-rw-r--r--source/blender/gpu/GPU_batch.h1
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc10
5 files changed, 227 insertions, 210 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index b453df284ed..58ea682c060 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -42,25 +42,12 @@
static void eevee_motion_blur_mesh_data_free(void *val)
{
- EEVEE_GeometryMotionData *geom_mb = (EEVEE_GeometryMotionData *)val;
- EEVEE_HairMotionData *hair_mb = (EEVEE_HairMotionData *)val;
- switch (geom_mb->type) {
- case EEVEE_MOTION_DATA_HAIR:
- for (int j = 0; j < hair_mb->psys_len; j++) {
- for (int i = 0; i < ARRAY_SIZE(hair_mb->psys[0].hair_pos); i++) {
- GPU_VERTBUF_DISCARD_SAFE(hair_mb->psys[j].hair_pos[i]);
- }
- for (int i = 0; i < ARRAY_SIZE(hair_mb->psys[0].hair_pos); i++) {
- DRW_TEXTURE_FREE_SAFE(hair_mb->psys[j].hair_pos_tx[i]);
- }
- }
- break;
-
- case EEVEE_MOTION_DATA_MESH:
- for (int i = 0; i < ARRAY_SIZE(geom_mb->vbo); i++) {
- GPU_VERTBUF_DISCARD_SAFE(geom_mb->vbo[i]);
- }
- break;
+ EEVEE_ObjectMotionData *mb_data = (EEVEE_ObjectMotionData *)val;
+ if (mb_data->hair_data != NULL) {
+ MEM_freeN(mb_data->hair_data);
+ }
+ if (mb_data->geometry_data != NULL) {
+ MEM_freeN(mb_data->geometry_data);
}
MEM_freeN(val);
}
@@ -99,39 +86,57 @@ static bool eevee_object_key_cmp(const void *a, const void *b)
return false;
}
+void EEVEE_motion_hair_step_free(EEVEE_HairMotionStepData *step_data)
+{
+ GPU_vertbuf_discard(step_data->hair_pos);
+ DRW_texture_free(step_data->hair_pos_tx);
+ MEM_freeN(step_data);
+}
+
void EEVEE_motion_blur_data_init(EEVEE_MotionBlurData *mb)
{
if (mb->object == NULL) {
mb->object = BLI_ghash_new(eevee_object_key_hash, eevee_object_key_cmp, "EEVEE Object Motion");
}
- if (mb->geom == NULL) {
- mb->geom = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EEVEE Mesh Motion");
+ for (int i = 0; i < 2; i++) {
+ if (mb->position_vbo_cache[i] == NULL) {
+ mb->position_vbo_cache[i] = BLI_ghash_new(
+ BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EEVEE duplicate vbo cache");
+ }
+ if (mb->hair_motion_step_cache[i] == NULL) {
+ mb->hair_motion_step_cache[i] = BLI_ghash_new(
+ BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EEVEE hair motion step cache");
+ }
}
}
void EEVEE_motion_blur_data_free(EEVEE_MotionBlurData *mb)
{
if (mb->object) {
- BLI_ghash_free(mb->object, MEM_freeN, MEM_freeN);
+ BLI_ghash_free(mb->object, MEM_freeN, eevee_motion_blur_mesh_data_free);
mb->object = NULL;
}
- if (mb->geom) {
- BLI_ghash_free(mb->geom, NULL, eevee_motion_blur_mesh_data_free);
- mb->geom = NULL;
+ for (int i = 0; i < 2; i++) {
+ if (mb->position_vbo_cache[i]) {
+ BLI_ghash_free(mb->position_vbo_cache[i], NULL, (GHashValFreeFP)GPU_vertbuf_discard);
+ }
+ if (mb->hair_motion_step_cache[i]) {
+ BLI_ghash_free(
+ mb->hair_motion_step_cache[i], NULL, (GHashValFreeFP)EEVEE_motion_hair_step_free);
+ }
}
}
-EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb,
- Object *ob,
- bool hair)
+EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb, Object *ob)
{
if (mb->object == NULL) {
return NULL;
}
EEVEE_ObjectKey key, *key_p;
- /* Small hack to avoid another comparison. */
- key.ob = (Object *)((char *)ob + hair);
+ /* Assumes that all instances have the same object pointer. This is currently the case because
+ * instance objects are temporary objects on the stack. */
+ key.ob = ob;
DupliObject *dup = DRW_object_get_dupli(ob);
if (dup) {
key.parent = DRW_object_get_dupli_parent(ob);
@@ -154,53 +159,28 @@ EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *
return ob_step;
}
-static void *motion_blur_deform_data_get(EEVEE_MotionBlurData *mb, Object *ob, bool hair)
+EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_ObjectMotionData *mb_data)
{
- if (mb->geom == NULL) {
- return NULL;
+ if (mb_data->geometry_data == NULL) {
+ EEVEE_GeometryMotionData *geom_step = MEM_callocN(sizeof(EEVEE_GeometryMotionData), __func__);
+ geom_step->type = EEVEE_MOTION_DATA_MESH;
+ mb_data->geometry_data = geom_step;
}
- DupliObject *dup = DRW_object_get_dupli(ob);
- void *key;
- if (dup) {
- key = dup->ob;
- }
- else {
- key = ob;
- }
- /* Only use data for object that have no modifiers. */
- if (!BKE_object_is_modified(DRW_context_state_get()->scene, ob)) {
- key = ob->data;
- }
- key = (char *)key + (int)hair;
- EEVEE_GeometryMotionData *geom_step = BLI_ghash_lookup(mb->geom, key);
- if (geom_step == NULL) {
- if (hair) {
- EEVEE_HairMotionData *hair_step;
- /* Ugly, we allocate for each modifiers and just fill based on modifier index in the list. */
- int psys_len = (ob->type != OB_HAIR) ? BLI_listbase_count(&ob->modifiers) : 1;
- hair_step = MEM_callocN(sizeof(EEVEE_HairMotionData) + sizeof(hair_step->psys[0]) * psys_len,
- __func__);
- hair_step->psys_len = psys_len;
- geom_step = (EEVEE_GeometryMotionData *)hair_step;
- geom_step->type = EEVEE_MOTION_DATA_HAIR;
- }
- else {
- geom_step = MEM_callocN(sizeof(EEVEE_GeometryMotionData), __func__);
- geom_step->type = EEVEE_MOTION_DATA_MESH;
- }
- BLI_ghash_insert(mb->geom, key, geom_step);
- }
- return geom_step;
+ return mb_data->geometry_data;
}
-EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb, Object *ob)
+EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_ObjectMotionData *mb_data, Object *ob)
{
- return motion_blur_deform_data_get(mb, ob, false);
-}
-
-EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, Object *ob)
-{
- return motion_blur_deform_data_get(mb, ob, true);
+ if (mb_data->hair_data == NULL) {
+ /* Ugly, we allocate for each modifiers and just fill based on modifier index in the list. */
+ int psys_len = (ob->type != OB_HAIR) ? BLI_listbase_count(&ob->modifiers) : 1;
+ EEVEE_HairMotionData *hair_step = MEM_callocN(
+ sizeof(EEVEE_HairMotionData) + sizeof(hair_step->psys[0]) * psys_len, __func__);
+ hair_step->psys_len = psys_len;
+ hair_step->type = EEVEE_MOTION_DATA_HAIR;
+ mb_data->hair_data = hair_step;
+ }
+ return mb_data->hair_data;
}
/* View Layer data. */
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index 703518a32ec..dd6b4b2c17a 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -241,15 +241,14 @@ void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
}
/* For now we assume hair objects are always moving. */
- EEVEE_ObjectMotionData *mb_data = EEVEE_motion_blur_object_data_get(
- &effects->motion_blur, ob, true);
+ EEVEE_ObjectMotionData *mb_data = EEVEE_motion_blur_object_data_get(&effects->motion_blur, ob);
if (mb_data) {
int mb_step = effects->motion_blur_step;
/* Store transform. */
DRW_hair_duplimat_get(ob, psys, md, mb_data->obmat[mb_step]);
- EEVEE_HairMotionData *mb_hair = EEVEE_motion_blur_hair_data_get(&effects->motion_blur, ob);
+ EEVEE_HairMotionData *mb_hair = EEVEE_motion_blur_hair_data_get(mb_data, ob);
int psys_id = (md != NULL) ? BLI_findindex(&ob->modifiers, md) : 0;
if (psys_id >= mb_hair->psys_len) {
@@ -267,8 +266,8 @@ void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
copy_m4_m4(mb_data->obmat[MB_NEXT], mb_data->obmat[MB_CURR]);
}
- GPUTexture *tex_prev = mb_hair->psys[psys_id].hair_pos_tx[MB_PREV];
- GPUTexture *tex_next = mb_hair->psys[psys_id].hair_pos_tx[MB_NEXT];
+ GPUTexture *tex_prev = mb_hair->psys[psys_id].step_data[MB_PREV].hair_pos_tx;
+ GPUTexture *tex_next = mb_hair->psys[psys_id].step_data[MB_NEXT].hair_pos_tx;
grp = DRW_shgroup_hair_create_sub(ob, psys, md, effects->motion_blur.hair_grp, NULL);
DRW_shgroup_uniform_mat4(grp, "prevModelMatrix", mb_data->obmat[MB_PREV]);
@@ -280,7 +279,7 @@ void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
}
else {
/* Store vertex position buffer. */
- mb_hair->psys[psys_id].hair_pos[mb_step] = DRW_hair_pos_buffer_get(ob, psys, md);
+ mb_hair->psys[psys_id].step_data[mb_step].hair_pos = DRW_hair_pos_buffer_get(ob, psys, md);
mb_hair->use_deform = true;
}
}
@@ -319,24 +318,14 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
return;
}
- const DupliObject *dup = DRW_object_get_dupli(ob);
- if (dup != NULL && dup->ob->data != dup->ob_data) {
- /* Geometry instances do not support motion blur correctly yet. The #key used in
- * #motion_blur_deform_data_get has to take ids of instances (#DupliObject.persistent_id) into
- * account. Otherwise it can't find matching geometry instances at different points in time. */
- return;
- }
-
- EEVEE_ObjectMotionData *mb_data = EEVEE_motion_blur_object_data_get(
- &effects->motion_blur, ob, false);
+ EEVEE_ObjectMotionData *mb_data = EEVEE_motion_blur_object_data_get(&effects->motion_blur, ob);
if (mb_data) {
int mb_step = effects->motion_blur_step;
/* Store transform. */
copy_m4_m4(mb_data->obmat[mb_step], ob->obmat);
- EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_geometry_data_get(&effects->motion_blur,
- ob);
+ EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_geometry_data_get(mb_data);
if (mb_step == MB_CURR) {
GPUBatch *batch = DRW_cache_object_surface_get(ob);
@@ -422,86 +411,93 @@ void EEVEE_motion_blur_cache_finish(EEVEE_Data *vedata)
DRW_cache_restart();
}
- for (BLI_ghashIterator_init(&ghi, effects->motion_blur.geom);
+ for (BLI_ghashIterator_init(&ghi, effects->motion_blur.object);
BLI_ghashIterator_done(&ghi) == false;
BLI_ghashIterator_step(&ghi)) {
- EEVEE_GeometryMotionData *mb_geom = BLI_ghashIterator_getValue(&ghi);
- EEVEE_HairMotionData *mb_hair = (EEVEE_HairMotionData *)mb_geom;
-
- if (!mb_geom->use_deform) {
- continue;
- }
-
- switch (mb_geom->type) {
- case EEVEE_MOTION_DATA_HAIR:
- if (mb_step == MB_CURR) {
- /* TODO(fclem): Check if vertex count mismatch. */
- mb_hair->use_deform = true;
- }
- else {
- for (int i = 0; i < mb_hair->psys_len; i++) {
- if (mb_hair->psys[i].hair_pos[mb_step] == NULL) {
- continue;
- }
- mb_hair->psys[i].hair_pos[mb_step] = GPU_vertbuf_duplicate(
- mb_hair->psys[i].hair_pos[mb_step]);
-
+ EEVEE_ObjectMotionData *mb_data = BLI_ghashIterator_getValue(&ghi);
+ EEVEE_HairMotionData *mb_hair = mb_data->hair_data;
+ EEVEE_GeometryMotionData *mb_geom = mb_data->geometry_data;
+ if (mb_hair != NULL && mb_hair->use_deform) {
+ if (mb_step == MB_CURR) {
+ /* TODO(fclem): Check if vertex count mismatch. */
+ mb_hair->use_deform = true;
+ }
+ else {
+ for (int i = 0; i < mb_hair->psys_len; i++) {
+ GPUVertBuf *vbo = mb_hair->psys[i].step_data[mb_step].hair_pos;
+ if (vbo == NULL) {
+ continue;
+ }
+ EEVEE_HairMotionStepData **step_data_cache_ptr;
+ if (!BLI_ghash_ensure_p(effects->motion_blur.hair_motion_step_cache[mb_step],
+ vbo,
+ (void ***)&step_data_cache_ptr)) {
+ EEVEE_HairMotionStepData *new_step_data = MEM_callocN(sizeof(EEVEE_HairMotionStepData),
+ __func__);
+ /* Duplicate the vbo, otherwise it would be lost when evaluating another frame. */
+ new_step_data->hair_pos = GPU_vertbuf_duplicate(vbo);
/* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(mb_hair->psys[i].hair_pos[mb_step]);
-
- mb_hair->psys[i].hair_pos_tx[mb_step] = GPU_texture_create_from_vertbuf(
- "hair_pos_motion_blur", mb_hair->psys[i].hair_pos[mb_step]);
+ GPU_vertbuf_use(new_step_data->hair_pos);
+ new_step_data->hair_pos_tx = GPU_texture_create_from_vertbuf("hair_pos_motion_blur",
+ new_step_data->hair_pos);
+ *step_data_cache_ptr = new_step_data;
}
+ mb_hair->psys[i].step_data[mb_step] = **step_data_cache_ptr;
}
- break;
-
- case EEVEE_MOTION_DATA_MESH:
- if (mb_step == MB_CURR) {
- /* Modify batch to have data from adjacent frames. */
- GPUBatch *batch = mb_geom->batch;
- for (int i = 0; i < MB_CURR; i++) {
- GPUVertBuf *vbo = mb_geom->vbo[i];
- if (vbo && batch) {
- if (GPU_vertbuf_get_vertex_len(vbo) != GPU_vertbuf_get_vertex_len(batch->verts[0])) {
- /* Vertex count mismatch, disable deform motion blur. */
- mb_geom->use_deform = false;
- }
-
- if (mb_geom->use_deform == false) {
- motion_blur_remove_vbo_reference_from_batch(
- batch, mb_geom->vbo[MB_PREV], mb_geom->vbo[MB_NEXT]);
-
- GPU_VERTBUF_DISCARD_SAFE(mb_geom->vbo[MB_PREV]);
- GPU_VERTBUF_DISCARD_SAFE(mb_geom->vbo[MB_NEXT]);
- break;
- }
+ }
+ }
+ if (mb_geom != NULL && mb_geom->use_deform) {
+ if (mb_step == MB_CURR) {
+ /* Modify batch to have data from adjacent frames. */
+ GPUBatch *batch = mb_geom->batch;
+ for (int i = 0; i < MB_CURR; i++) {
+ GPUVertBuf *vbo = mb_geom->vbo[i];
+ if (vbo && batch) {
+ if (GPU_vertbuf_get_vertex_len(vbo) != GPU_vertbuf_get_vertex_len(batch->verts[0])) {
+ /* Vertex count mismatch, disable deform motion blur. */
+ mb_geom->use_deform = false;
+ }
+ if (mb_geom->use_deform == false) {
+ motion_blur_remove_vbo_reference_from_batch(
+ batch, mb_geom->vbo[MB_PREV], mb_geom->vbo[MB_NEXT]);
+ break;
+ }
+ /* Avoid adding the same vbo more than once when the batch is used by multiple
+ * instances. */
+ if (!GPU_batch_vertbuf_has(batch, vbo)) {
+ /* Currently, the code assumes that all objects that share the same mesh in the
+ * current frame also share the same mesh on other frames. */
GPU_batch_vertbuf_add_ex(batch, vbo, false);
}
}
}
- else {
- GPUVertBuf *vbo = mb_geom->vbo[mb_step];
- if (vbo) {
- /* Use the vbo to perform the copy on the GPU. */
- GPU_vertbuf_use(vbo);
- /* Perform a copy to avoid losing it after RE_engine_frame_set(). */
- mb_geom->vbo[mb_step] = vbo = GPU_vertbuf_duplicate(vbo);
+ }
+ else {
+ GPUVertBuf *vbo = mb_geom->vbo[mb_step];
+ if (vbo) {
+ /* Use the vbo to perform the copy on the GPU. */
+ GPU_vertbuf_use(vbo);
+ /* Perform a copy to avoid losing it after RE_engine_frame_set(). */
+ GPUVertBuf **vbo_cache_ptr;
+ if (!BLI_ghash_ensure_p(effects->motion_blur.position_vbo_cache[mb_step],
+ vbo,
+ (void ***)&vbo_cache_ptr)) {
+ /* Duplicate the vbo, otherwise it would be lost when evaluating another frame. */
+ GPUVertBuf *duplicated_vbo = GPU_vertbuf_duplicate(vbo);
+ *vbo_cache_ptr = duplicated_vbo;
/* Find and replace "pos" attrib name. */
- GPUVertFormat *format = (GPUVertFormat *)GPU_vertbuf_get_format(vbo);
+ GPUVertFormat *format = (GPUVertFormat *)GPU_vertbuf_get_format(duplicated_vbo);
int attrib_id = GPU_vertformat_attr_id_get(format, "pos");
GPU_vertformat_attr_rename(format, attrib_id, (mb_step == MB_PREV) ? "prv" : "nxt");
}
- else {
- /* This might happen if the object visibility has been animated. */
- mb_geom->use_deform = false;
- }
+ mb_geom->vbo[mb_step] = vbo = *vbo_cache_ptr;
}
- break;
-
- default:
- BLI_assert(0);
- break;
+ else {
+ /* This might happen if the object visibility has been animated. */
+ mb_geom->use_deform = false;
+ }
+ }
}
}
}
@@ -518,54 +514,62 @@ void EEVEE_motion_blur_swap_data(EEVEE_Data *vedata)
/* Camera Data. */
effects->motion_blur.camera[MB_PREV] = effects->motion_blur.camera[MB_NEXT];
- /* Object Data. */
- for (BLI_ghashIterator_init(&ghi, effects->motion_blur.object);
- BLI_ghashIterator_done(&ghi) == false;
- BLI_ghashIterator_step(&ghi)) {
- EEVEE_ObjectMotionData *mb_data = BLI_ghashIterator_getValue(&ghi);
-
- copy_m4_m4(mb_data->obmat[MB_PREV], mb_data->obmat[MB_NEXT]);
+ /* Swap #position_vbo_cache pointers. */
+ if (effects->motion_blur.position_vbo_cache[MB_PREV]) {
+ BLI_ghash_free(effects->motion_blur.position_vbo_cache[MB_PREV],
+ NULL,
+ (GHashValFreeFP)GPU_vertbuf_discard);
+ }
+ effects->motion_blur.position_vbo_cache[MB_PREV] =
+ effects->motion_blur.position_vbo_cache[MB_NEXT];
+ effects->motion_blur.position_vbo_cache[MB_NEXT] = NULL;
+
+ /* Swap #hair_motion_step_cache pointers. */
+ if (effects->motion_blur.hair_motion_step_cache[MB_PREV]) {
+ BLI_ghash_free(effects->motion_blur.hair_motion_step_cache[MB_PREV],
+ NULL,
+ (GHashValFreeFP)EEVEE_motion_hair_step_free);
}
+ effects->motion_blur.hair_motion_step_cache[MB_PREV] =
+ effects->motion_blur.hair_motion_step_cache[MB_NEXT];
+ effects->motion_blur.hair_motion_step_cache[MB_NEXT] = NULL;
- /* Deformation Data. */
- for (BLI_ghashIterator_init(&ghi, effects->motion_blur.geom);
- BLI_ghashIterator_done(&ghi) == false;
+ /* Rename attributes in #position_vbo_cache. */
+ for (BLI_ghashIterator_init(&ghi, effects->motion_blur.position_vbo_cache[MB_PREV]);
+ !BLI_ghashIterator_done(&ghi);
BLI_ghashIterator_step(&ghi)) {
- EEVEE_GeometryMotionData *mb_geom = BLI_ghashIterator_getValue(&ghi);
- EEVEE_HairMotionData *mb_hair = (EEVEE_HairMotionData *)mb_geom;
+ GPUVertBuf *vbo = BLI_ghashIterator_getValue(&ghi);
+ GPUVertFormat *format = (GPUVertFormat *)GPU_vertbuf_get_format(vbo);
+ int attrib_id = GPU_vertformat_attr_id_get(format, "nxt");
+ GPU_vertformat_attr_rename(format, attrib_id, "prv");
+ }
- switch (mb_geom->type) {
- case EEVEE_MOTION_DATA_HAIR:
- for (int i = 0; i < mb_hair->psys_len; i++) {
- GPU_VERTBUF_DISCARD_SAFE(mb_hair->psys[i].hair_pos[MB_PREV]);
- DRW_TEXTURE_FREE_SAFE(mb_hair->psys[i].hair_pos_tx[MB_PREV]);
- mb_hair->psys[i].hair_pos[MB_PREV] = mb_hair->psys[i].hair_pos[MB_NEXT];
- mb_hair->psys[i].hair_pos_tx[MB_PREV] = mb_hair->psys[i].hair_pos_tx[MB_NEXT];
- mb_hair->psys[i].hair_pos[MB_NEXT] = NULL;
- mb_hair->psys[i].hair_pos_tx[MB_NEXT] = NULL;
- }
- break;
+ /* Object Data. */
+ for (BLI_ghashIterator_init(&ghi, effects->motion_blur.object); !BLI_ghashIterator_done(&ghi);
+ BLI_ghashIterator_step(&ghi)) {
+ EEVEE_ObjectMotionData *mb_data = BLI_ghashIterator_getValue(&ghi);
+ EEVEE_GeometryMotionData *mb_geom = mb_data->geometry_data;
+ EEVEE_HairMotionData *mb_hair = mb_data->hair_data;
- case EEVEE_MOTION_DATA_MESH:
- if (mb_geom->batch != NULL) {
- motion_blur_remove_vbo_reference_from_batch(
- mb_geom->batch, mb_geom->vbo[MB_PREV], mb_geom->vbo[MB_NEXT]);
- }
- GPU_VERTBUF_DISCARD_SAFE(mb_geom->vbo[MB_PREV]);
- mb_geom->vbo[MB_PREV] = mb_geom->vbo[MB_NEXT];
- mb_geom->vbo[MB_NEXT] = NULL;
-
- if (mb_geom->vbo[MB_PREV]) {
- GPUVertBuf *vbo = mb_geom->vbo[MB_PREV];
- GPUVertFormat *format = (GPUVertFormat *)GPU_vertbuf_get_format(vbo);
- int attrib_id = GPU_vertformat_attr_id_get(format, "nxt");
- GPU_vertformat_attr_rename(format, attrib_id, "prv");
- }
- break;
+ copy_m4_m4(mb_data->obmat[MB_PREV], mb_data->obmat[MB_NEXT]);
- default:
- BLI_assert(0);
- break;
+ if (mb_hair != NULL) {
+ for (int i = 0; i < mb_hair->psys_len; i++) {
+ mb_hair->psys[i].step_data[MB_PREV].hair_pos =
+ mb_hair->psys[i].step_data[MB_NEXT].hair_pos;
+ mb_hair->psys[i].step_data[MB_PREV].hair_pos_tx =
+ mb_hair->psys[i].step_data[MB_NEXT].hair_pos_tx;
+ mb_hair->psys[i].step_data[MB_NEXT].hair_pos = NULL;
+ mb_hair->psys[i].step_data[MB_NEXT].hair_pos_tx = NULL;
+ }
+ }
+ if (mb_geom != NULL) {
+ if (mb_geom->batch != NULL) {
+ motion_blur_remove_vbo_reference_from_batch(
+ mb_geom->batch, mb_geom->vbo[MB_PREV], mb_geom->vbo[MB_NEXT]);
+ }
+ mb_geom->vbo[MB_PREV] = mb_geom->vbo[MB_NEXT];
+ mb_geom->vbo[MB_NEXT] = NULL;
}
}
}
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 766e721b1b8..336b66af393 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -633,8 +633,23 @@ enum {
#define MB_CURR 2
typedef struct EEVEE_MotionBlurData {
+ /**
+ * Maps #EEVEE_ObjectKey to #EEVEE_ObjectMotionData.
+ */
struct GHash *object;
- struct GHash *geom;
+ /**
+ * Maps original #GPUVertBuf to duplicated #GPUVertBuf.
+ * There are two maps for #MB_PREV and #MB_NEXT.
+ * Only the values are owned.
+ */
+ struct GHash *position_vbo_cache[2];
+ /**
+ * Maps original #GPUVertBuf to #EEVEE_HairMotionStepData.
+ * There are two maps for #MB_PREV and #MB_NEXT.
+ * Only the values are owned.
+ */
+ struct GHash *hair_motion_step_cache[2];
+
struct {
float viewmat[4][4];
float persmat[4][4];
@@ -652,15 +667,16 @@ typedef struct EEVEE_ObjectKey {
int id[8]; /* MAX_DUPLI_RECUR */
} EEVEE_ObjectKey;
-typedef struct EEVEE_ObjectMotionData {
- float obmat[3][4][4];
-} EEVEE_ObjectMotionData;
-
typedef enum eEEVEEMotionData {
EEVEE_MOTION_DATA_MESH = 0,
EEVEE_MOTION_DATA_HAIR,
} eEEVEEMotionData;
+typedef struct EEVEE_HairMotionStepData {
+ struct GPUVertBuf *hair_pos;
+ struct GPUTexture *hair_pos_tx;
+} EEVEE_HairMotionStepData;
+
typedef struct EEVEE_HairMotionData {
/** Needs to be first to ensure casting. */
eEEVEEMotionData type;
@@ -668,8 +684,8 @@ typedef struct EEVEE_HairMotionData {
/** Allocator will alloc enough slot for all particle systems. Or 1 if it's a hair object. */
int psys_len;
struct {
- struct GPUVertBuf *hair_pos[2]; /* Position buffer for time = t +/- step. */
- struct GPUTexture *hair_pos_tx[2]; /* Buffer Texture of the corresponding VBO. */
+ /* The vbos and textures are not owned. */
+ EEVEE_HairMotionStepData step_data[2]; /* Data for time = t +/- step. */
} psys[0];
} EEVEE_HairMotionData;
@@ -679,10 +695,18 @@ typedef struct EEVEE_GeometryMotionData {
/** To disable deform mb if vertcount mismatch. */
int use_deform;
+ /* The batch and vbos are not owned. */
struct GPUBatch *batch; /* Batch for time = t. */
struct GPUVertBuf *vbo[2]; /* VBO for time = t +/- step. */
} EEVEE_GeometryMotionData;
+typedef struct EEVEE_ObjectMotionData {
+ float obmat[3][4][4];
+
+ EEVEE_GeometryMotionData *geometry_data;
+ EEVEE_HairMotionData *hair_data;
+} EEVEE_ObjectMotionData;
+
/* ************ EFFECTS DATA ************* */
typedef enum EEVEE_EffectsFlag {
@@ -1077,17 +1101,15 @@ typedef struct EEVEE_PrivateData {
void EEVEE_motion_blur_data_init(EEVEE_MotionBlurData *mb);
void EEVEE_motion_blur_data_free(EEVEE_MotionBlurData *mb);
void EEVEE_view_layer_data_free(void *storage);
+void EEVEE_motion_hair_step_free(EEVEE_HairMotionStepData *step_data);
EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void);
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure_ex(struct ViewLayer *view_layer);
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure(void);
EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob);
EEVEE_ObjectEngineData *EEVEE_object_data_ensure(Object *ob);
-EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb,
- Object *ob,
- bool hair);
-EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb,
- Object *ob);
-EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, Object *ob);
+EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb, Object *ob);
+EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_ObjectMotionData *mb_data);
+EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_ObjectMotionData *mb_data, Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob);
EEVEE_LightEngineData *EEVEE_light_data_get(Object *ob);
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index b193b45d65c..4a0411fd9da 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -135,6 +135,7 @@ int GPU_batch_instbuf_add_ex(GPUBatch *, GPUVertBuf *, bool own_vbo);
* Returns the index of verts in the batch.
*/
int GPU_batch_vertbuf_add_ex(GPUBatch *, GPUVertBuf *, bool own_vbo);
+bool GPU_batch_vertbuf_has(GPUBatch *, GPUVertBuf *);
#define GPU_batch_vertbuf_add(batch, verts) GPU_batch_vertbuf_add_ex(batch, verts, false)
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index 2874dea775f..7ad2786ab22 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -207,6 +207,16 @@ int GPU_batch_vertbuf_add_ex(GPUBatch *batch, GPUVertBuf *verts, bool own_vbo)
return -1;
}
+bool GPU_batch_vertbuf_has(GPUBatch *batch, GPUVertBuf *verts)
+{
+ for (uint v = 0; v < GPU_BATCH_VBO_MAX_LEN; v++) {
+ if (batch->verts[v] == verts) {
+ return true;
+ }
+ }
+ return false;
+}
+
/** \} */
/* -------------------------------------------------------------------- */