diff options
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index cfe99625db3..7edb5ec153a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2362,7 +2362,8 @@ void node_light_path( out float is_reflection_ray, out float is_transmission_ray, out float ray_length, - out float ray_depth) + out float ray_depth, + out float transparent_depth) { is_camera_ray = 1.0; is_shadow_ray = 0.0; @@ -2373,6 +2374,7 @@ void node_light_path( is_transmission_ray = 0.0; ray_length = 1.0; ray_depth = 1.0; + transparent_depth = 1.0; } void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant) |