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-rw-r--r--source/blender/blenlib/BLI_array.hh12
-rw-r--r--source/blender/blenlib/BLI_map.hh20
-rw-r--r--source/blender/blenlib/BLI_memory_utils.hh9
-rw-r--r--source/blender/blenlib/BLI_set.hh17
-rw-r--r--source/blender/blenlib/BLI_stack.hh12
-rw-r--r--source/blender/blenlib/BLI_vector.hh9
-rw-r--r--source/blender/blenlib/BLI_vector_set.hh11
-rw-r--r--source/blender/blenlib/intern/BLI_index_range.cc4
-rw-r--r--source/blender/depsgraph/intern/depsgraph_registry.cc8
-rw-r--r--source/blender/functions/FN_multi_function_signature.hh6
10 files changed, 81 insertions, 27 deletions
diff --git a/source/blender/blenlib/BLI_array.hh b/source/blender/blenlib/BLI_array.hh
index 871038d7d85..c7b4bdc977f 100644
--- a/source/blender/blenlib/BLI_array.hh
+++ b/source/blender/blenlib/BLI_array.hh
@@ -53,11 +53,8 @@ template<
typename T,
/**
* The number of values that can be stored in the array, without doing a heap allocation.
- *
- * When T is large, the small buffer optimization is disabled by default to avoid large
- * unexpected allocations on the stack. It can still be enabled explicitly though.
*/
- int64_t InlineBufferCapacity = (sizeof(T) < 100) ? 4 : 0,
+ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T)),
/**
* The allocator used by this array. Should rarely be changed, except when you don't want that
* MEM_* functions are used internally.
@@ -364,6 +361,13 @@ class Array {
}
};
+/**
+ * Same as a normal Array, but does not use Blender's guarded allocator. This is useful when
+ * allocating memory with static storage duration.
+ */
+template<typename T, int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T))>
+using RawArray = Array<T, InlineBufferCapacity, RawAllocator>;
+
} // namespace blender
#endif /* __BLI_ARRAY_HH__ */
diff --git a/source/blender/blenlib/BLI_map.hh b/source/blender/blenlib/BLI_map.hh
index 2abaf814ec9..dd375272fdb 100644
--- a/source/blender/blenlib/BLI_map.hh
+++ b/source/blender/blenlib/BLI_map.hh
@@ -92,11 +92,8 @@ template<
* The minimum number of elements that can be stored in this Map without doing a heap
* allocation. This is useful when you expect to have many small maps. However, keep in mind
* that (unlike vector) initializing a map has a O(n) cost in the number of slots.
- *
- * When Key or Value are large, the small buffer optimization is disabled by default to avoid
- * large unexpected allocations on the stack. It can still be enabled explicitly though.
*/
- int64_t InlineBufferCapacity = (sizeof(Key) + sizeof(Value) < 100) ? 4 : 0,
+ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) + sizeof(Value)),
/**
* The strategy used to deal with collisions. They are defined in BLI_probing_strategies.hh.
*/
@@ -1163,6 +1160,21 @@ class Map {
};
/**
+ * Same as a normal Map, but does not use Blender's guarded allocator. This is useful when
+ * allocating memory with static storage duration.
+ */
+template<typename Key,
+ typename Value,
+ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) +
+ sizeof(Value)),
+ typename ProbingStrategy = DefaultProbingStrategy,
+ typename Hash = DefaultHash<Key>,
+ typename IsEqual = DefaultEquality,
+ typename Slot = typename DefaultMapSlot<Key, Value>::type>
+using RawMap =
+ Map<Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, RawAllocator>;
+
+/**
* A wrapper for std::unordered_map with the API of blender::Map. This can be used for
* benchmarking.
*/
diff --git a/source/blender/blenlib/BLI_memory_utils.hh b/source/blender/blenlib/BLI_memory_utils.hh
index 5c692850017..9f65fe0742e 100644
--- a/source/blender/blenlib/BLI_memory_utils.hh
+++ b/source/blender/blenlib/BLI_memory_utils.hh
@@ -419,6 +419,15 @@ template<typename From, typename To>
inline constexpr bool is_convertible_pointer_v =
std::is_convertible_v<From, To> &&std::is_pointer_v<From> &&std::is_pointer_v<To>;
+/**
+ * Inline buffers for small-object-optimization should be disable by default. Otherwise we might
+ * get large unexpected allocations on the stack.
+ */
+inline constexpr int64_t default_inline_buffer_capacity(size_t element_size)
+{
+ return ((int64_t)element_size < 100) ? 4 : 0;
+}
+
} // namespace blender
#endif /* __BLI_MEMORY_UTILS_HH__ */
diff --git a/source/blender/blenlib/BLI_set.hh b/source/blender/blenlib/BLI_set.hh
index 80e4858bbb9..90adea69e06 100644
--- a/source/blender/blenlib/BLI_set.hh
+++ b/source/blender/blenlib/BLI_set.hh
@@ -89,11 +89,8 @@ template<
* The minimum number of elements that can be stored in this Set without doing a heap
* allocation. This is useful when you expect to have many small sets. However, keep in mind
* that (unlike vector) initializing a set has a O(n) cost in the number of slots.
- *
- * When Key is large, the small buffer optimization is disabled by default to avoid large
- * unexpected allocations on the stack. It can still be enabled explicitly though.
*/
- int64_t InlineBufferCapacity = (sizeof(Key) < 100) ? 4 : 0,
+ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key)),
/**
* The strategy used to deal with collisions. They are defined in BLI_probing_strategies.hh.
*/
@@ -821,6 +818,18 @@ template<typename Key> class StdUnorderedSetWrapper {
}
};
+/**
+ * Same as a normal Set, but does not use Blender's guarded allocator. This is useful when
+ * allocating memory with static storage duration.
+ */
+template<typename Key,
+ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key)),
+ typename ProbingStrategy = DefaultProbingStrategy,
+ typename Hash = DefaultHash<Key>,
+ typename IsEqual = DefaultEquality,
+ typename Slot = typename DefaultSetSlot<Key>::type>
+using RawSet = Set<Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, RawAllocator>;
+
} // namespace blender
#endif /* __BLI_SET_HH__ */
diff --git a/source/blender/blenlib/BLI_stack.hh b/source/blender/blenlib/BLI_stack.hh
index 422931862a8..75ae9df79a4 100644
--- a/source/blender/blenlib/BLI_stack.hh
+++ b/source/blender/blenlib/BLI_stack.hh
@@ -73,11 +73,8 @@ template<
* The number of values that can be stored in this stack, without doing a heap allocation.
* Sometimes it can make sense to increase this value a lot. The memory in the inline buffer is
* not initialized when it is not needed.
- *
- * When T is large, the small buffer optimization is disabled by default to avoid large
- * unexpected allocations on the stack. It can still be enabled explicitly though.
*/
- int64_t InlineBufferCapacity = (sizeof(T) < 100) ? 4 : 0,
+ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T)),
/**
* The allocator used by this stack. Should rarely be changed, except when you don't want that
* MEM_* is used internally.
@@ -381,6 +378,13 @@ class Stack {
}
};
+/**
+ * Same as a normal Stack, but does not use Blender's guarded allocator. This is useful when
+ * allocating memory with static storage duration.
+ */
+template<typename T, int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T))>
+using RawStack = Stack<T, InlineBufferCapacity, RawAllocator>;
+
} /* namespace blender */
#endif /* __BLI_STACK_HH__ */
diff --git a/source/blender/blenlib/BLI_vector.hh b/source/blender/blenlib/BLI_vector.hh
index 11bb00c3f8d..1bb674093bb 100644
--- a/source/blender/blenlib/BLI_vector.hh
+++ b/source/blender/blenlib/BLI_vector.hh
@@ -70,7 +70,7 @@ template<
* When T is large, the small buffer optimization is disabled by default to avoid large
* unexpected allocations on the stack. It can still be enabled explicitly though.
*/
- int64_t InlineBufferCapacity = (sizeof(T) < 100) ? 4 : 0,
+ int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T)),
/**
* The allocator used by this vector. Should rarely be changed, except when you don't want that
* MEM_* is used internally.
@@ -824,6 +824,13 @@ class Vector {
#undef UPDATE_VECTOR_SIZE
+/**
+ * Same as a normal Vector, but does not use Blender's guarded allocator. This is useful when
+ * allocating memory with static storage duration.
+ */
+template<typename T, int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T))>
+using RawVector = Vector<T, InlineBufferCapacity, RawAllocator>;
+
} /* namespace blender */
#endif /* __BLI_VECTOR_HH__ */
diff --git a/source/blender/blenlib/BLI_vector_set.hh b/source/blender/blenlib/BLI_vector_set.hh
index 7573b77cdf7..f007d41118f 100644
--- a/source/blender/blenlib/BLI_vector_set.hh
+++ b/source/blender/blenlib/BLI_vector_set.hh
@@ -732,6 +732,17 @@ class VectorSet {
}
};
+/**
+ * Same as a normal VectorSet, but does not use Blender's guarded allocator. This is useful when
+ * allocating memory with static storage duration.
+ */
+template<typename Key,
+ typename ProbingStrategy = DefaultProbingStrategy,
+ typename Hash = DefaultHash<Key>,
+ typename IsEqual = DefaultEquality,
+ typename Slot = typename DefaultVectorSetSlot<Key>::type>
+using RawVectorSet = VectorSet<Key, ProbingStrategy, Hash, IsEqual, Slot, RawAllocator>;
+
} // namespace blender
#endif /* __BLI_VECTOR_SET_HH__ */
diff --git a/source/blender/blenlib/intern/BLI_index_range.cc b/source/blender/blenlib/intern/BLI_index_range.cc
index a906416b491..43c6265a17d 100644
--- a/source/blender/blenlib/intern/BLI_index_range.cc
+++ b/source/blender/blenlib/intern/BLI_index_range.cc
@@ -24,7 +24,7 @@
namespace blender {
-static Vector<Array<int64_t, 0, RawAllocator>, 1, RawAllocator> arrays;
+static RawVector<RawArray<int64_t, 0>> arrays;
static int64_t current_array_size = 0;
static int64_t *current_array = nullptr;
static std::mutex current_array_mutex;
@@ -44,7 +44,7 @@ Span<int64_t> IndexRange::as_span() const
}
int64_t new_size = std::max<int64_t>(1000, power_of_2_max_u(min_required_size));
- Array<int64_t, 0, RawAllocator> new_array(new_size);
+ RawArray<int64_t, 0> new_array(new_size);
for (int64_t i = 0; i < new_size; i++) {
new_array[i] = i;
}
diff --git a/source/blender/depsgraph/intern/depsgraph_registry.cc b/source/blender/depsgraph/intern/depsgraph_registry.cc
index bc3b85f9be5..c9d03e47ded 100644
--- a/source/blender/depsgraph/intern/depsgraph_registry.cc
+++ b/source/blender/depsgraph/intern/depsgraph_registry.cc
@@ -30,9 +30,7 @@
namespace blender {
namespace deg {
-/* TODO: Static variables should use RawAllocator to avoid false positives of Blender's memory leak
- * detector. */
-static Map<Main *, VectorSet<Depsgraph *>> g_graph_registry;
+static RawMap<Main *, RawVectorSet<Depsgraph *>> g_graph_registry;
void register_graph(Depsgraph *depsgraph)
{
@@ -43,7 +41,7 @@ void register_graph(Depsgraph *depsgraph)
void unregister_graph(Depsgraph *depsgraph)
{
Main *bmain = depsgraph->bmain;
- VectorSet<Depsgraph *> &graphs = g_graph_registry.lookup(bmain);
+ RawVectorSet<Depsgraph *> &graphs = g_graph_registry.lookup(bmain);
graphs.remove(depsgraph);
// If this was the last depsgraph associated with the main, remove the main entry as well.
@@ -54,7 +52,7 @@ void unregister_graph(Depsgraph *depsgraph)
Span<Depsgraph *> get_all_registered_graphs(Main *bmain)
{
- VectorSet<Depsgraph *> *graphs = g_graph_registry.lookup_ptr(bmain);
+ RawVectorSet<Depsgraph *> *graphs = g_graph_registry.lookup_ptr(bmain);
if (graphs != nullptr) {
return *graphs;
}
diff --git a/source/blender/functions/FN_multi_function_signature.hh b/source/blender/functions/FN_multi_function_signature.hh
index 4ccceb39503..af5f61fe2ee 100644
--- a/source/blender/functions/FN_multi_function_signature.hh
+++ b/source/blender/functions/FN_multi_function_signature.hh
@@ -33,9 +33,9 @@ namespace blender::fn {
struct MFSignature {
std::string function_name;
/* Use RawAllocator so that a MultiFunction can have static storage duration. */
- Vector<std::string, 4, RawAllocator> param_names;
- Vector<MFParamType, 4, RawAllocator> param_types;
- Vector<int, 4, RawAllocator> param_data_indices;
+ RawVector<std::string> param_names;
+ RawVector<MFParamType> param_types;
+ RawVector<int> param_data_indices;
int data_index(int param_index) const
{