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-rw-r--r--source/blender/makesrna/intern/rna_scene.c7
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp14
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp14
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp117
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h5
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp299
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h66
10 files changed, 125 insertions, 403 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 30112885b33..4f9fe8b45ab 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -3774,12 +3774,9 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
static EnumPropertyItem storage_items[] = {
{RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Choose the best supported mode"},
- {RAS_STORE_IMMEDIATE, "IMMEDIATE", 0, "Immediate Mode", "Slowest performance, requires OpenGL (any version)"},
- {RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Better performance, requires at least OpenGL 1.1"},
-#if 0 /* XXX VBOS are currently disabled since they cannot beat vertex array with display lists in performance. */
+ {RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Usually the best choice (good performance with display lists)"},
{RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects",
- "Best performance, requires at least OpenGL 1.4"},
-#endif
+ "Typically slower than vertex arrays with display lists, requires at least OpenGL 1.4"},
{0, NULL, 0, NULL, NULL}};
srna = RNA_def_struct(brna, "SceneGameData", NULL);
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 976590cadaf..0d04ab61919 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -302,12 +302,20 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
canvas->SetSwapInterval((startscene->gm.vsync == VSYNC_ON) ? 1 : 0);
RAS_IRasterizer* rasterizer = NULL;
+ RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE;
+
+ if (startscene->gm.raster_storage == RAS_STORE_VBO) {
+ raster_storage = RAS_VBO;
+ }
+ else if (startscene->gm.raster_storage == RAS_STORE_VA) {
+ raster_storage = RAS_VA;
+ }
//Don't use displaylists with VBOs
//If auto starts using VBOs, make sure to check for that here
- if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
- rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
+ if (displaylists && raster_storage != RAS_VBO)
+ rasterizer = new RAS_ListRasterizer(canvas, true, raster_storage);
else
- rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);
+ rasterizer = new RAS_OpenGLRasterizer(canvas, raster_storage);
RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 2b357f43031..2940e6d07ee 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -607,12 +607,20 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (gm->flag & GAME_SHOW_MOUSE)
m_canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
+ RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE;
+
+ if (gm->raster_storage == RAS_STORE_VBO) {
+ raster_storage = RAS_VBO;
+ }
+ else if (gm->raster_storage == RAS_STORE_VA) {
+ raster_storage = RAS_VA;
+ }
//Don't use displaylists with VBOs
//If auto starts using VBOs, make sure to check for that here
- if (useLists && gm->raster_storage != RAS_STORE_VBO)
- m_rasterizer = new RAS_ListRasterizer(m_canvas, false, gm->raster_storage);
+ if (useLists && raster_storage != RAS_VBO)
+ m_rasterizer = new RAS_ListRasterizer(m_canvas, true, raster_storage);
else
- m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage);
+ m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, raster_storage);
/* Stereo parameters - Eye Separation from the UI - stereomode from the command-line/UI */
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
index 888a7114f50..168e3fa45a1 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
@@ -53,7 +53,6 @@ set(SRC
RAS_ListRasterizer.cpp
RAS_OpenGLLight.cpp
RAS_OpenGLRasterizer.cpp
- RAS_StorageIM.cpp
RAS_StorageVA.cpp
RAS_StorageVBO.cpp
@@ -62,7 +61,6 @@ set(SRC
RAS_ListRasterizer.h
RAS_OpenGLLight.h
RAS_OpenGLRasterizer.h
- RAS_StorageIM.h
RAS_StorageVA.h
RAS_StorageVBO.h
)
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index 275e4b4fc0b..b2d580161ca 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -122,7 +122,7 @@ bool RAS_ListSlot::End()
-RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock, int storage)
+RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock, RAS_STORAGE_TYPE storage)
: RAS_OpenGLRasterizer(canvas, storage)
{
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
index 420bf5da7a6..e3e6931311b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
@@ -56,7 +56,7 @@ class RAS_ListRasterizer : public RAS_OpenGLRasterizer
public:
void RemoveListSlot(RAS_ListSlot* list);
- RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock=false, int storage=RAS_AUTO_STORAGE);
+ RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock, RAS_STORAGE_TYPE storage);
virtual ~RAS_ListRasterizer();
virtual void IndexPrimitives(class RAS_MeshSlot& ms);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 4629b91b3e4..8ba4ab715e2 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -47,15 +47,16 @@
#include "RAS_OpenGLLight.h"
-#include "RAS_StorageIM.h"
#include "RAS_StorageVA.h"
#include "RAS_StorageVBO.h"
#include "GPU_draw.h"
#include "GPU_material.h"
+#include "GPU_extensions.h"
extern "C"{
#include "BLF_api.h"
+ #include "BKE_DerivedMesh.h"
}
@@ -83,7 +84,7 @@ static GLuint right_eye_vinterlace_mask[32];
*/
static GLuint hinterlace_mask[33];
-RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage)
+RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, RAS_STORAGE_TYPE storage)
:RAS_IRasterizer(canvas),
m_2DCanvas(canvas),
m_fogenabled(false),
@@ -122,22 +123,15 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage)
m_prevafvalue = GPU_get_anisotropic();
- if (m_storage_type == RAS_VBO /*|| m_storage_type == RAS_AUTO_STORAGE && GLEW_ARB_vertex_buffer_object*/)
- {
+ if (m_storage_type == RAS_VBO /*|| m_storage_type == RAS_AUTO_STORAGE && GLEW_ARB_vertex_buffer_object*/) {
m_storage = new RAS_StorageVBO(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
- m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
- m_storage_type = RAS_VBO;
}
- else if ((m_storage_type == RAS_VA) || (m_storage_type == RAS_AUTO_STORAGE && GLEW_VERSION_1_1))
- {
+ else if ((m_storage_type == RAS_VA) || (m_storage_type == RAS_AUTO_STORAGE)) {
m_storage = new RAS_StorageVA(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
- m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
- m_storage_type = RAS_VA;
}
- else
- {
- m_storage = m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
- m_storage_type = RAS_IMMEDIATE;
+ else {
+ printf("Unknown rasterizer storage type, falling back to vertex arrays\n");
+ m_storage = new RAS_StorageVA(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
}
glGetIntegerv(GL_MAX_LIGHTS, (GLint *) &m_numgllights);
@@ -151,8 +145,6 @@ RAS_OpenGLRasterizer::~RAS_OpenGLRasterizer()
{
// Restore the previous AF value
GPU_set_anisotropic(m_prevafvalue);
- if (m_failsafe_storage && m_failsafe_storage != m_storage)
- delete m_failsafe_storage;
if (m_storage)
delete m_storage;
@@ -321,9 +313,6 @@ void RAS_OpenGLRasterizer::SetDrawingMode(int drawingmode)
glDisable(GL_CULL_FACE);
m_storage->SetDrawingMode(drawingmode);
- if (m_failsafe_storage && m_failsafe_storage != m_storage) {
- m_failsafe_storage->SetDrawingMode(drawingmode);
- }
}
int RAS_OpenGLRasterizer::GetDrawingMode()
@@ -735,11 +724,99 @@ void RAS_OpenGLRasterizer::SetAttrib(TexCoGen coords, int unit, int layer)
void RAS_OpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
{
if (ms.m_pDerivedMesh)
- m_failsafe_storage->IndexPrimitives(ms);
+ DrawDerivedMesh(ms);
else
m_storage->IndexPrimitives(ms);
}
+// Code for hooking into Blender's mesh drawing for derived meshes.
+// If/when we use more of Blender's drawing code, we may be able to
+// clean this up
+static bool current_wireframe;
+static RAS_MaterialBucket *current_bucket;
+static RAS_IPolyMaterial *current_polymat;
+static RAS_MeshSlot *current_ms;
+static RAS_MeshObject *current_mesh;
+static int current_blmat_nr;
+static GPUVertexAttribs current_gpu_attribs;
+static Image *current_image;
+static int CheckMaterialDM(int matnr, void *attribs)
+{
+ // only draw the current material
+ if (matnr != current_blmat_nr)
+ return 0;
+ GPUVertexAttribs *gattribs = (GPUVertexAttribs *)attribs;
+ if (gattribs)
+ memcpy(gattribs, &current_gpu_attribs, sizeof(GPUVertexAttribs));
+ return 1;
+}
+
+static DMDrawOption CheckTexDM(MTexPoly *mtexpoly, const bool has_mcol, int matnr)
+{
+
+ // index is the original face index, retrieve the polygon
+ if (matnr == current_blmat_nr &&
+ (mtexpoly == NULL || mtexpoly->tpage == current_image)) {
+ // must handle color.
+ if (current_wireframe)
+ return DM_DRAW_OPTION_NO_MCOL;
+ if (current_ms->m_bObjectColor) {
+ MT_Vector4& rgba = current_ms->m_RGBAcolor;
+ glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
+ // don't use mcol
+ return DM_DRAW_OPTION_NO_MCOL;
+ }
+ if (!has_mcol) {
+ // we have to set the color from the material
+ unsigned char rgba[4];
+ current_polymat->GetMaterialRGBAColor(rgba);
+ glColor4ubv((const GLubyte *)rgba);
+ return DM_DRAW_OPTION_NO_MCOL;
+ }
+ return DM_DRAW_OPTION_NORMAL;
+ }
+ return DM_DRAW_OPTION_SKIP;
+}
+
+void RAS_OpenGLRasterizer::DrawDerivedMesh(class RAS_MeshSlot &ms)
+{
+ // mesh data is in derived mesh,
+ current_bucket = ms.m_bucket;
+ current_polymat = current_bucket->GetPolyMaterial();
+ current_ms = &ms;
+ current_mesh = ms.m_mesh;
+ current_wireframe = m_drawingmode <= RAS_IRasterizer::KX_WIREFRAME;
+ // MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL); /* UNUSED */
+
+ // handle two-side
+ if (current_polymat->GetDrawingMode() & RAS_IRasterizer::KX_BACKCULL)
+ this->SetCullFace(true);
+ else
+ this->SetCullFace(false);
+
+ if (current_polymat->GetFlag() & RAS_BLENDERGLSL) {
+ // GetMaterialIndex return the original mface material index,
+ // increment by 1 to match what derived mesh is doing
+ current_blmat_nr = current_polymat->GetMaterialIndex()+1;
+ // For GLSL we need to retrieve the GPU material attribute
+ Material* blmat = current_polymat->GetBlenderMaterial();
+ Scene* blscene = current_polymat->GetBlenderScene();
+ if (!current_wireframe && blscene && blmat)
+ GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat, false), &current_gpu_attribs);
+ else
+ memset(&current_gpu_attribs, 0, sizeof(current_gpu_attribs));
+ // DM draw can mess up blending mode, restore at the end
+ int current_blend_mode = GPU_get_material_alpha_blend();
+ ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM);
+ GPU_set_material_alpha_blend(current_blend_mode);
+ } else {
+ //ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
+ current_blmat_nr = current_polymat->GetMaterialIndex();
+ current_image = current_polymat->GetBlenderImage();
+ ms.m_pDerivedMesh->drawFacesTex(ms.m_pDerivedMesh, CheckTexDM, NULL, NULL, DM_DRAW_USE_ACTIVE_UV);
+ }
+}
+
void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
{
glMatrixMode(GL_PROJECTION);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 10e11bcedfb..39708b382aa 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -56,7 +56,6 @@ class RAS_OpenGLLight;
enum RAS_STORAGE_TYPE {
RAS_AUTO_STORAGE,
- RAS_IMMEDIATE,
RAS_VA,
RAS_VBO,
};
@@ -139,11 +138,10 @@ protected:
* Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/
int m_storage_type;
RAS_IStorage *m_storage;
- RAS_IStorage *m_failsafe_storage; /* So derived mesh can use immediate mode */
public:
double GetTime();
- RAS_OpenGLRasterizer(RAS_ICanvas *canv, int storage=RAS_AUTO_STORAGE);
+ RAS_OpenGLRasterizer(RAS_ICanvas *canv, RAS_STORAGE_TYPE storage);
virtual ~RAS_OpenGLRasterizer();
/*enum DrawType
@@ -187,6 +185,7 @@ public:
virtual void IndexPrimitives(class RAS_MeshSlot &ms);
virtual void IndexPrimitives_3DText(class RAS_MeshSlot &ms, class RAS_IPolyMaterial *polymat);
+ virtual void DrawDerivedMesh(class RAS_MeshSlot &ms);
virtual void SetProjectionMatrix(MT_CmMatrix4x4 &mat);
virtual void SetProjectionMatrix(const MT_Matrix4x4 &mat);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
deleted file mode 100644
index 2fd25e47d7f..00000000000
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
+++ /dev/null
@@ -1,299 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "RAS_StorageIM.h"
-#include "RAS_MaterialBucket.h"
-#include "RAS_IPolygonMaterial.h"
-
-#include "glew-mx.h"
-#include "GPU_draw.h"
-#include "GPU_extensions.h"
-#include "GPU_material.h"
-
-extern "C"{
- #include "BKE_DerivedMesh.h"
-}
-
-RAS_StorageIM::RAS_StorageIM(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer) :
- m_drawingmode(RAS_IRasterizer::KX_TEXTURED),
- m_texco_num(texco_num),
- m_attrib_num(attrib_num),
- m_texco(texco),
- m_attrib(attrib),
- m_attrib_layer(attrib_layer)
-{
-}
-RAS_StorageIM::~RAS_StorageIM()
-{
-}
-
-bool RAS_StorageIM::Init()
-{
- return true;
-}
-void RAS_StorageIM::Exit()
-{
-}
-
-void RAS_StorageIM::TexCoord(const RAS_TexVert &tv)
-{
- int unit;
-
- if (GLEW_ARB_multitexture) {
- for (unit = 0; unit < *m_texco_num; unit++) {
- switch (m_texco[unit]) {
- case RAS_IRasterizer::RAS_TEXCO_ORCO:
- case RAS_IRasterizer::RAS_TEXCO_GLOB:
- glMultiTexCoord3fvARB(GL_TEXTURE0_ARB + unit, tv.getXYZ());
- break;
- case RAS_IRasterizer::RAS_TEXCO_UV:
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + unit, tv.getUV(unit));
- break;
- case RAS_IRasterizer::RAS_TEXCO_NORM:
- glMultiTexCoord3fvARB(GL_TEXTURE0_ARB + unit, tv.getNormal());
- break;
- case RAS_IRasterizer::RAS_TEXTANGENT:
- glMultiTexCoord4fvARB(GL_TEXTURE0_ARB + unit, tv.getTangent());
- break;
- default:
- break;
- }
- }
- }
-
- if (GLEW_ARB_vertex_program) {
- for (unit = 0; unit < *m_attrib_num; unit++) {
- switch (m_attrib[unit]) {
- case RAS_IRasterizer::RAS_TEXCO_ORCO:
- case RAS_IRasterizer::RAS_TEXCO_GLOB:
- glVertexAttrib3fvARB(unit, tv.getXYZ());
- break;
- case RAS_IRasterizer::RAS_TEXCO_UV:
- glVertexAttrib2fvARB(unit, tv.getUV(m_attrib_layer[unit]));
- break;
- case RAS_IRasterizer::RAS_TEXCO_NORM:
- glVertexAttrib3fvARB(unit, tv.getNormal());
- break;
- case RAS_IRasterizer::RAS_TEXTANGENT:
- glVertexAttrib4fvARB(unit, tv.getTangent());
- break;
- case RAS_IRasterizer::RAS_TEXCO_VCOL:
- glVertexAttrib4ubvARB(unit, tv.getRGBA());
- break;
- default:
- break;
- }
- }
- }
-
-}
-
-void RAS_StorageIM::SetCullFace(bool enable)
-{
- if (enable)
- glEnable(GL_CULL_FACE);
- else
- glDisable(GL_CULL_FACE);
-}
-
-static bool current_wireframe;
-static RAS_MaterialBucket *current_bucket;
-static RAS_IPolyMaterial *current_polymat;
-static RAS_MeshSlot *current_ms;
-static RAS_MeshObject *current_mesh;
-static int current_blmat_nr;
-static GPUVertexAttribs current_gpu_attribs;
-static Image *current_image;
-static int CheckMaterialDM(int matnr, void *attribs)
-{
- // only draw the current material
- if (matnr != current_blmat_nr)
- return 0;
- GPUVertexAttribs *gattribs = (GPUVertexAttribs *)attribs;
- if (gattribs)
- memcpy(gattribs, &current_gpu_attribs, sizeof(GPUVertexAttribs));
- return 1;
-}
-
-/*
-static int CheckTexfaceDM(void *mcol, int index)
-{
-
- // index is the original face index, retrieve the polygon
- RAS_Polygon* polygon = (index >= 0 && index < current_mesh->NumPolygons()) ?
- current_mesh->GetPolygon(index) : NULL;
- if (polygon && polygon->GetMaterial() == current_bucket) {
- // must handle color.
- if (current_wireframe)
- return 2;
- if (current_ms->m_bObjectColor) {
- MT_Vector4& rgba = current_ms->m_RGBAcolor;
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
- // don't use mcol
- return 2;
- }
- if (!mcol) {
- // we have to set the color from the material
- unsigned char rgba[4];
- current_polymat->GetMaterialRGBAColor(rgba);
- glColor4ubv((const GLubyte *)rgba);
- return 2;
- }
- return 1;
- }
- return 0;
-}
-*/
-
-static DMDrawOption CheckTexDM(MTexPoly *mtexpoly, const bool has_mcol, int matnr)
-{
-
- // index is the original face index, retrieve the polygon
- if (matnr == current_blmat_nr &&
- (mtexpoly == NULL || mtexpoly->tpage == current_image)) {
- // must handle color.
- if (current_wireframe)
- return DM_DRAW_OPTION_NO_MCOL;
- if (current_ms->m_bObjectColor) {
- MT_Vector4& rgba = current_ms->m_RGBAcolor;
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
- // don't use mcol
- return DM_DRAW_OPTION_NO_MCOL;
- }
- if (!has_mcol) {
- // we have to set the color from the material
- unsigned char rgba[4];
- current_polymat->GetMaterialRGBAColor(rgba);
- glColor4ubv((const GLubyte *)rgba);
- return DM_DRAW_OPTION_NO_MCOL;
- }
- return DM_DRAW_OPTION_NORMAL;
- }
- return DM_DRAW_OPTION_SKIP;
-}
-
-
-
-void RAS_StorageIM::IndexPrimitives(RAS_MeshSlot& ms)
-{
- bool obcolor = ms.m_bObjectColor;
- bool wireframe = m_drawingmode <= RAS_IRasterizer::KX_WIREFRAME;
- MT_Vector4& rgba = ms.m_RGBAcolor;
- RAS_MeshSlot::iterator it;
-
- if (ms.m_pDerivedMesh) {
- // mesh data is in derived mesh,
- current_bucket = ms.m_bucket;
- current_polymat = current_bucket->GetPolyMaterial();
- current_ms = &ms;
- current_mesh = ms.m_mesh;
- current_wireframe = wireframe;
- // MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL); /* UNUSED */
-
- // handle two-side
- if (current_polymat->GetDrawingMode() & RAS_IRasterizer::KX_BACKCULL)
- this->SetCullFace(true);
- else
- this->SetCullFace(false);
-
- if (current_polymat->GetFlag() & RAS_BLENDERGLSL) {
- // GetMaterialIndex return the original mface material index,
- // increment by 1 to match what derived mesh is doing
- current_blmat_nr = current_polymat->GetMaterialIndex()+1;
- // For GLSL we need to retrieve the GPU material attribute
- Material* blmat = current_polymat->GetBlenderMaterial();
- Scene* blscene = current_polymat->GetBlenderScene();
- if (!wireframe && blscene && blmat)
- GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat, false), &current_gpu_attribs);
- else
- memset(&current_gpu_attribs, 0, sizeof(current_gpu_attribs));
- // DM draw can mess up blending mode, restore at the end
- int current_blend_mode = GPU_get_material_alpha_blend();
- ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM);
- GPU_set_material_alpha_blend(current_blend_mode);
- } else {
- //ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
- current_blmat_nr = current_polymat->GetMaterialIndex();
- current_image = current_polymat->GetBlenderImage();
- ms.m_pDerivedMesh->drawFacesTex(ms.m_pDerivedMesh, CheckTexDM, NULL, NULL, DM_DRAW_USE_ACTIVE_UV);
- }
- return;
- }
- // iterate over display arrays, each containing an index + vertex array
- for (ms.begin(it); !ms.end(it); ms.next(it)) {
- RAS_TexVert *vertex;
- size_t i, j, numvert;
-
- numvert = it.array->m_type;
-
- if (it.array->m_type == RAS_DisplayArray::LINE) {
- // line drawing
- glBegin(GL_LINES);
-
- for (i = 0; i < it.totindex; i += 2)
- {
- vertex = &it.vertex[it.index[i]];
- glVertex3fv(vertex->getXYZ());
-
- vertex = &it.vertex[it.index[i+1]];
- glVertex3fv(vertex->getXYZ());
- }
-
- glEnd();
- }
- else {
- // triangle and quad drawing
- if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
- glBegin(GL_TRIANGLES);
- else
- glBegin(GL_QUADS);
-
- for (i = 0; i < it.totindex; i += numvert)
- {
- if (obcolor)
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
-
- for (j = 0; j < numvert; j++) {
- vertex = &it.vertex[it.index[i+j]];
-
- if (!wireframe) {
- if (!obcolor)
- glColor4ubv((const GLubyte *)(vertex->getRGBA()));
-
- glNormal3fv(vertex->getNormal());
-
- TexCoord(*vertex);
- }
-
- glVertex3fv(vertex->getXYZ());
- }
- }
-
- glEnd();
- }
- }
-}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h
deleted file mode 100644
index e98b3ab7720..00000000000
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef __KX_IMMEDIATEMODESTORAGE
-#define __KX_IMMEDIATEMODESTORAGE
-
-#include "RAS_IStorage.h"
-#include "RAS_IRasterizer.h"
-
-class RAS_StorageIM : public RAS_IStorage
-{
-public:
- RAS_StorageIM(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer);
- virtual ~RAS_StorageIM();
-
- virtual bool Init();
- virtual void Exit();
-
- virtual void IndexPrimitives(RAS_MeshSlot& ms);
-
- virtual void SetDrawingMode(int drawingmode){m_drawingmode=drawingmode;};
-
-protected:
- int m_drawingmode;
- int* m_texco_num;
- int* m_attrib_num;
- RAS_IRasterizer::TexCoGen* m_texco;
- RAS_IRasterizer::TexCoGen* m_attrib;
- int* m_attrib_layer;
-
- void TexCoord(const RAS_TexVert &tv);
- void SetCullFace(bool enable);
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
-public:
- void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_StorageIM"); }
- void operator delete( void *mem ) { MEM_freeN(mem); }
-#endif
-};
-
-#endif //__KX_IMMEDIATEMODESTORAGE