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-rw-r--r--release/scripts/startup/bl_ui/space_image.py2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c6
-rw-r--r--source/blender/blenkernel/intern/fcurve.c8
-rw-r--r--source/blender/blenkernel/intern/softbody.c2
-rw-r--r--source/blender/blenlib/intern/scanfill.c14
-rw-r--r--source/blender/editors/animation/keyframing.c5
-rw-r--r--source/blender/editors/mesh/editmesh_bvh.c5
-rw-r--r--source/blender/editors/mesh/editmesh_select.c7
-rw-r--r--source/blender/editors/physics/particle_edit.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c4
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp8
11 files changed, 30 insertions, 33 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 0b4d4cd19e4..5302ad9b471 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -774,7 +774,7 @@ class IMAGE_PT_paint_curve(BrushButtonsPanel, Panel):
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
- layout.template_curve_mapping(brush, "curve", type='COLOR')
+ layout.template_curve_mapping(brush, "curve")
row = layout.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 06807dfcbad..f47ac641cf9 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2595,7 +2595,7 @@ void dynamicPaint_outputSurfaceImage(DynamicPaintSurface *surface, char *filenam
int format = (surface->image_fileformat & MOD_DPAINT_IMGFORMAT_OPENEXR) ? R_IMF_IMTYPE_OPENEXR : R_IMF_IMTYPE_PNG;
char output_file[FILE_MAX];
- if (!sData || !sData->type_data) { setError(surface->canvas, "Image save failed: Invalid surface."); return; }
+ if (!sData->type_data) { setError(surface->canvas, "Image save failed: Invalid surface."); return; }
/* if selected format is openexr, but current build doesnt support one */
#ifndef WITH_OPENEXR
if (format == R_IMF_IMTYPE_OPENEXR) format = R_IMF_IMTYPE_PNG;
@@ -4800,7 +4800,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
PaintBakeData *bData = sData->bData;
DynamicPaintCanvasSettings *canvas = surface->canvas;
int ret = 1;
- if (!sData || sData->total_points < 1) return 0;
+ if (sData->total_points < 1) return 0;
dynamicPaint_surfacePreStep(surface, timescale);
/*
@@ -4875,7 +4875,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
/* Apply brush on the surface depending on it's collision type */
/* Particle brush: */
if (brush->collision == MOD_DPAINT_COL_PSYS) {
- if (brush && brush->psys && brush->psys->part && brush->psys->part->type == PART_EMITTER &&
+ if (brush->psys && brush->psys->part && brush->psys->part->type == PART_EMITTER &&
psys_check_enabled(brushObj, brush->psys))
{
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index b78ab9b28cd..5fea74d52de 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -74,12 +74,10 @@ void free_fcurve(FCurve *fcu)
{
if (fcu == NULL)
return;
-
+
/* free curve data */
- if (fcu) {
- if (fcu->bezt) MEM_freeN(fcu->bezt);
- if (fcu->fpt) MEM_freeN(fcu->fpt);
- }
+ if (fcu->bezt) MEM_freeN(fcu->bezt);
+ if (fcu->fpt) MEM_freeN(fcu->fpt);
/* free RNA-path, as this were allocated when getting the path string */
if (fcu->rna_path)
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 008dc332710..4a88bfbfdad 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -2291,7 +2291,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
/* done goal stuff */
/* gravitation */
- if (sb && scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
+ if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
float gravity[3];
copy_v3_v3(gravity, scene->physics_settings.gravity);
mul_v3_fl(gravity, sb_grav_force_scale(ob)*_final_mass(ob, bp)*sb->effector_weights->global_gravity); /* individual mass of node here */
diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c
index 4ce718aeb16..32afaba2b5c 100644
--- a/source/blender/blenlib/intern/scanfill.c
+++ b/source/blender/blenlib/intern/scanfill.c
@@ -423,12 +423,16 @@ static void testvertexnearedge(ScanFillContext *sf_ctx)
for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) {
if (eve->h == 1) {
- /* find the edge which has vertex eve */
- ed1 = sf_ctx->filledgebase.first;
- while (ed1) {
- if (ed1->v1 == eve || ed1->v2 == eve) break;
- ed1 = ed1->next;
+ /* find the edge which has vertex eve,
+ * note: we _know_ this will crash if 'ed1' becomes NULL
+ * but this will never happen. */
+ for (ed1 = sf_ctx->filledgebase.first;
+ !(ed1->v1 == eve || ed1->v2 == eve);
+ ed1 = ed1->next)
+ {
+ /* do nothing */
}
+
if (ed1->v1 == eve) {
ed1->v1 = ed1->v2;
ed1->v2 = eve;
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 3ef686910e6..8cd8cfaea51 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -164,10 +164,7 @@ FCurve *verify_fcurve(bAction *act, const char group[], PointerRNA *ptr,
* - add if not found and allowed to add one
* TODO: add auto-grouping support? how this works will need to be resolved
*/
- if (act)
- fcu = list_find_fcurve(&act->curves, rna_path, array_index);
- else
- fcu = NULL;
+ fcu = list_find_fcurve(&act->curves, rna_path, array_index);
if ((fcu == NULL) && (add)) {
/* use default settings to make a F-Curve */
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c
index 580592c02f6..0b7d396b696 100644
--- a/source/blender/editors/mesh/editmesh_bvh.c
+++ b/source/blender/editors/mesh/editmesh_bvh.c
@@ -398,11 +398,6 @@ int BMBVH_EdgeVisible(BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v3d, Obje
float end[3];
const float mval_f[2] = {ar->winx / 2.0f,
ar->winy / 2.0f};
-
- if (!ar) {
- printf("error in BMBVH_EdgeVisible!\n");
- return 0;
- }
ED_view3d_win_to_segment_clip(ar, v3d, mval_f, origin, end);
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 3ac011550be..dc5d1cea443 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -268,11 +268,14 @@ int EDBM_backbuf_border_mask_init(ViewContext *vc, int mcords[][2], short tot, s
/* grab mask */
bufmask = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
- drm = bufmask->rect;
+
if (bufmask == NULL) {
return 0; /* only when mem alloc fails, go crash somewhere else! */
}
-
+ else {
+ drm = bufmask->rect;
+ }
+
/* build selection lookup */
selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf");
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 3ed31abca94..b7ce32aa10a 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -4135,7 +4135,7 @@ static void PE_create_particle_edit(Scene *scene, Object *ob, PointCache *cache,
if (cache && cache->flag & PTCACHE_DISK_CACHE)
return;
- if (psys == NULL && cache->mem_cache.first == NULL)
+ if (psys == NULL && (cache && cache->mem_cache.first == NULL))
return;
if (!edit) {
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index e635c4b3fb8..c1859407789 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -861,7 +861,7 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
data->rootbone = 0; /* watch-it! has to be 0 here, since we're still on the same bone for the first time through the loop [#25885] */
/* we only include bones that are part of a continual connected chain */
- while (pchan) {
+ do {
/* here, we set ik-settings for bone from pchan->protectflag */
// XXX: careful with quats/axis-angle rotations where we're locking 4d components
if (pchan->protectflag & OB_LOCK_ROTX) pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
@@ -876,7 +876,7 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
pchan = pchan->parent;
else
pchan = NULL;
- }
+ } while (pchan);
/* make a copy of maximum chain-length */
data->max_rootbone = data->rootbone;
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 7da0be3a506..25afefbcc5a 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -536,18 +536,18 @@ void RAS_MeshObject::SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transfor
const MT_Vector3 pnorm(transform.getBasis()[2]);
// unneeded: const MT_Scalar pval = transform.getOrigin()[2];
- vector<polygonSlot> slots(totpoly);
+ vector<polygonSlot> poly_slots(totpoly);
/* get indices and z into temporary array */
for (j=0; j<totpoly; j++)
- slots[j].get(it.vertex, it.index, j*nvert, nvert, pnorm);
+ poly_slots[j].get(it.vertex, it.index, j*nvert, nvert, pnorm);
/* sort (stable_sort might be better, if flickering happens?) */
- std::sort(slots.begin(), slots.end(), backtofront());
+ std::sort(poly_slots.begin(), poly_slots.end(), backtofront());
/* get indices from temporary array again */
for (j=0; j<totpoly; j++)
- slots[j].set(it.index, j*nvert, nvert);
+ poly_slots[j].set(it.index, j*nvert, nvert);
}
}