Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/blenkernel/intern/curve_poly.cc65
-rw-r--r--source/blender/blenlib/BLI_math_vector.hh14
2 files changed, 71 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/curve_poly.cc b/source/blender/blenkernel/intern/curve_poly.cc
index 2db7cd71ad3..2a546e81825 100644
--- a/source/blender/blenkernel/intern/curve_poly.cc
+++ b/source/blender/blenkernel/intern/curve_poly.cc
@@ -13,15 +13,28 @@
namespace blender::bke::curves::poly {
-static float3 direction_bisect(const float3 &prev, const float3 &middle, const float3 &next)
+static float3 direction_bisect(const float3 &prev,
+ const float3 &middle,
+ const float3 &next,
+ bool &r_used_fallback)
{
+ const float epsilon = 1e-6f;
+ const bool prev_equal = math::almost_equal_relative(prev, middle, epsilon);
+ const bool next_equal = math::almost_equal_relative(middle, next, epsilon);
+ if (prev_equal && next_equal) {
+ r_used_fallback = true;
+ return {0.0f, 0.0f, 0.0f};
+ }
+ if (prev_equal) {
+ return math::normalize(next - middle);
+ }
+ if (next_equal) {
+ return math::normalize(middle - prev);
+ }
+
const float3 dir_prev = math::normalize(middle - prev);
const float3 dir_next = math::normalize(next - middle);
-
const float3 result = math::normalize(dir_prev + dir_next);
- if (UNLIKELY(math::is_zero(result))) {
- return float3(0.0f, 0.0f, 1.0f);
- }
return result;
}
@@ -36,8 +49,11 @@ void calculate_tangents(const Span<float3> positions,
return;
}
+ bool used_fallback = false;
+
for (const int i : IndexRange(1, positions.size() - 2)) {
- tangents[i] = direction_bisect(positions[i - 1], positions[i], positions[i + 1]);
+ tangents[i] = direction_bisect(
+ positions[i - 1], positions[i], positions[i + 1], used_fallback);
}
if (is_cyclic) {
@@ -45,13 +61,46 @@ void calculate_tangents(const Span<float3> positions,
const float3 &last = positions.last();
const float3 &first = positions.first();
const float3 &second = positions[1];
- tangents.first() = direction_bisect(last, first, second);
- tangents.last() = direction_bisect(second_to_last, last, first);
+ tangents.first() = direction_bisect(last, first, second, used_fallback);
+ tangents.last() = direction_bisect(second_to_last, last, first, used_fallback);
}
else {
tangents.first() = math::normalize(positions[1] - positions.first());
tangents.last() = math::normalize(positions.last() - positions[positions.size() - 2]);
}
+
+ if (!used_fallback) {
+ return;
+ }
+
+ /* Find the first tangent that does not use the fallback. */
+ int first_valid_tangent_index = -1;
+ for (const int i : tangents.index_range()) {
+ if (!math::is_zero(tangents[i])) {
+ first_valid_tangent_index = i;
+ break;
+ }
+ }
+ if (first_valid_tangent_index == -1) {
+ /* If all tangents used the fallback, it means that all positions are (almost) the same. Just
+ * use the up-vector as default tangent. */
+ const float3 up_vector{0.0f, 0.0f, 1.0f};
+ tangents.fill(up_vector);
+ }
+ else {
+ const float3 &first_valid_tangent = tangents[first_valid_tangent_index];
+ /* If the first few tangents are invalid, use the tangent from the first point with a valid
+ * tangent. */
+ tangents.take_front(first_valid_tangent_index).fill(first_valid_tangent);
+ /* Use the previous valid tangent for points that had no valid tangent. */
+ for (const int i : tangents.index_range().drop_front(first_valid_tangent_index + 1)) {
+ float3 &tangent = tangents[i];
+ if (math::is_zero(tangent)) {
+ const float3 &prev_tangent = tangents[i - 1];
+ tangent = prev_tangent;
+ }
+ }
+ }
}
void calculate_normals_z_up(const Span<float3> tangents, MutableSpan<float3> normals)
diff --git a/source/blender/blenlib/BLI_math_vector.hh b/source/blender/blenlib/BLI_math_vector.hh
index b9f0939674e..7983bbccb35 100644
--- a/source/blender/blenlib/BLI_math_vector.hh
+++ b/source/blender/blenlib/BLI_math_vector.hh
@@ -49,6 +49,20 @@ template<typename T, int Size> inline bool is_any_zero(const vec_base<T, Size> &
return false;
}
+template<typename T, int Size>
+inline bool almost_equal_relative(const vec_base<T, Size> &a,
+ const vec_base<T, Size> &b,
+ const T &epsilon_factor)
+{
+ for (int i = 0; i < Size; i++) {
+ const float epsilon = epsilon_factor * math::abs(a[i]);
+ if (math::distance(a[i], b[i]) > epsilon) {
+ return false;
+ }
+ }
+ return true;
+}
+
template<typename T, int Size> inline vec_base<T, Size> abs(const vec_base<T, Size> &a)
{
vec_base<T, Size> result;