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-rw-r--r--source/blender/bmesh/operators/bmo_primitive.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/source/blender/bmesh/operators/bmo_primitive.c b/source/blender/bmesh/operators/bmo_primitive.c
index 992e89fe127..7b32921f8cf 100644
--- a/source/blender/bmesh/operators/bmo_primitive.c
+++ b/source/blender/bmesh/operators/bmo_primitive.c
@@ -1028,26 +1028,24 @@ void bmo_create_icosphere_exec(BMesh *bm, BMOperator *op)
int uvi = 0;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
for (a = 0; a < 20; a++) {
- BMFace *eftemp;
+ BMFace *f;
BMVert *v1, *v2, *v3;
v1 = eva[icoface[a][0]];
v2 = eva[icoface[a][1]];
v3 = eva[icoface[a][2]];
- eftemp = BM_face_create_quad_tri(bm, v1, v2, v3, NULL, NULL, BM_CREATE_NOP);
+ f = BM_face_create_quad_tri(bm, v1, v2, v3, NULL, NULL, BM_CREATE_NOP);
- BM_ITER_ELEM (l, &liter, eftemp, BM_LOOPS_OF_FACE) {
+ BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
BMO_edge_flag_enable(bm, l->e, EDGE_MARK);
}
/* Set the UVs here, the iteration order of the faces is not guaranteed,
* so it's best to set the UVs right after the face is created. */
- if(calc_uvs) {
- BMLoop* l;
- BMIter liter2;
+ if (calc_uvs) {
int loop_index;
- BM_ITER_ELEM_INDEX (l, &liter2, eftemp, BM_LOOPS_OF_FACE, loop_index) {
+ BM_ITER_ELEM_INDEX (l, &liter, f, BM_LOOPS_OF_FACE, loop_index) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->uv[0] = icouvs[uvi][0];
luv->uv[1] = icouvs[uvi][1];