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-rw-r--r--source/blender/render/extern/include/render_types.h2
-rw-r--r--source/blender/render/intern/include/rendercore.h2
-rw-r--r--source/blender/render/intern/source/pixelshading.c5
-rw-r--r--source/blender/render/intern/source/rendercore.c17
4 files changed, 12 insertions, 14 deletions
diff --git a/source/blender/render/extern/include/render_types.h b/source/blender/render/extern/include/render_types.h
index e454b911aaf..e7b495ee566 100644
--- a/source/blender/render/extern/include/render_types.h
+++ b/source/blender/render/extern/include/render_types.h
@@ -123,7 +123,7 @@ typedef struct RE_Render
* near and far, but VC in cpp mode chokes on it :( */
float near; /* near clip distance */
float far; /* far clip distance */
- float ycor, zcor, pixsize, viewfac;
+ float ycor, pixsize, viewfac;
/* These three need to be 'handlerized'. Not an easy task... */
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index e66e405d383..44aedf5392a 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -72,7 +72,7 @@ typedef struct PixStrMain
} PixStrMain;
-float mistfactor(float *co); /* dist and height, return alpha */
+float mistfactor(float zcor, float *co); /* dist and height, return alpha */
void add_halo_flare(void);
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index 84416601986..193a6033470 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -338,9 +338,8 @@ void shadeHaloFloat(HaloRen *har, float *col, unsigned int zz,
alpha= har->alfa;
}
else {
- /* a but patchy... */
- R.zcor= -har->co[2];
- alpha= mistfactor(har->co)*har->alfa;
+ /* a bit patchy... */
+ alpha= mistfactor(-har->co[2], har->co)*har->alfa;
}
}
else alpha= har->alfa;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index a561e39fb6f..c4594231111 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -86,11 +86,11 @@
/* global for this file. struct render will be more dynamic later, to allow multiple renderers */
RE_Render R;
-float mistfactor(float *co) /* dist en height, return alpha */
+float mistfactor(float zcor, float *co) /* dist en height, return alpha */
{
float fac, hi;
- fac= R.zcor - R.wrld.miststa; /* R.zcor is calculated per pixel */
+ fac= zcor - R.wrld.miststa; /* zcor is calculated per pixel */
/* fac= -co[2]-R.wrld.miststa; */
@@ -168,8 +168,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
if(R.wrld.mode & WO_MIST) {
/* patchy... */
- R.zcor= -lar->co[2];
- haint *= mistfactor(lar->co);
+ haint *= mistfactor(-lar->co[2], lar->co);
if(haint==0.0) {
return;
}
@@ -1948,7 +1947,7 @@ void *shadepixel(float x, float y, int vlaknr, int mask, float *col)
}
else if( (vlaknr & 0x7FFFFF) <= R.totvlak) {
VertRen *v1, *v2, *v3;
- float alpha, fac, dvlak, deler;
+ float alpha, fac, dvlak, deler, zcor;
vlr= RE_findOrAddVlak( (vlaknr-1) & 0x7FFFFF);
@@ -1987,8 +1986,8 @@ void *shadepixel(float x, float y, int vlaknr, int mask, float *col)
}
deler= vlr->n[0]*shi.view[0] + vlr->n[1]*shi.view[1] + vlr->n[2]*shi.view[2];
- if (deler!=0.0) fac= R.zcor= dvlak/deler;
- else fac= R.zcor= 0.0;
+ if (deler!=0.0) fac= zcor= dvlak/deler;
+ else fac= zcor= 0.0;
shi.co[0]= fac*shi.view[0];
shi.co[1]= fac*shi.view[1];
@@ -2010,7 +2009,7 @@ void *shadepixel(float x, float y, int vlaknr, int mask, float *col)
}
fac= Normalise(shi.view);
- R.zcor*= fac; /* for mist */
+ zcor*= fac; /* for mist */
if(shi.osatex) {
if( (shi.mat->texco & TEXCO_REFL) ) {
@@ -2129,7 +2128,7 @@ void *shadepixel(float x, float y, int vlaknr, int mask, float *col)
/* MIST */
if( (R.wrld.mode & WO_MIST) && (shi.mat->mode & MA_NOMIST)==0 ){
- alpha= mistfactor(shi.co);
+ alpha= mistfactor(zcor, shi.co);
}
else alpha= 1.0;