diff options
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index d6e1a0c833b..f792f75bf96 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1880,6 +1880,10 @@ static void draw_seq_backdrop(View2D *v2d) uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + /* View backdrop. */ + immUniformThemeColorShade(TH_BACK, -25); + immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); + /* Darker overlay over the view backdrop. */ immUniformThemeColorShade(TH_BACK, -20); immRectf(pos, v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0); @@ -1887,22 +1891,18 @@ static void draw_seq_backdrop(View2D *v2d) /* Alternating horizontal stripes. */ i = max_ii(1, ((int)v2d->cur.ymin) - 1); - float col_alternating[4]; - UI_GetThemeColor4fv(TH_ROW_ALTERNATE, col_alternating); + GPU_blend(GPU_BLEND_ALPHA); + immUniformThemeColor(TH_ROW_ALTERNATE); while (i < v2d->cur.ymax) { if (i & 1) { - immUniformThemeColorBlendShade(TH_BACK, TH_ROW_ALTERNATE, col_alternating[3], -25); - } - else { - immUniformThemeColorShade(TH_BACK, -25); + immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1); } - - immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1); - i++; } + GPU_blend(GPU_BLEND_NONE); + /* Lines separating the horizontal bands. */ i = max_ii(1, ((int)v2d->cur.ymin) - 1); int line_len = (int)v2d->cur.ymax - i + 1; |