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-rw-r--r--source/blender/blenkernel/BKE_action.h13
-rw-r--r--source/blender/blenkernel/intern/action.c124
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c2
-rw-r--r--source/blender/blenkernel/intern/constraint.c15
4 files changed, 61 insertions, 93 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 9ef91d60e89..9abacf862c5 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -123,17 +123,8 @@ void update_pose_constraint_flags(struct bPose *pose);
// XXX to be depreceated for a more general solution in animsys...
void framechange_poses_clear_unkeyed(void);
-/**
- * Set the pose channels from the given action.
- */
-// XXX old crap
-void extract_pose_from_action(struct bPose *pose, struct bAction *act, float ctime);
-
-/**
- * Get the effects of the given action using a workob
- */
-// XXX old crap, used for action constraint though!
-void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bAction *act, float cframe);
+/* Used for the Action Constraint */
+void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, float cframe);
/* exported for game engine */
void blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode);
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index eb68b1f3a6a..3758f9ba0db 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -45,6 +45,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
@@ -610,46 +611,6 @@ void extract_pose_from_pose(bPose *pose, const bPose *src)
}
}
-/* Pose should exist, can have any number of channels too (used for constraint) */
-void extract_pose_from_action(bPose *pose, bAction *act, float ctime)
-{
-#if 0 // XXX old animation system
- bActionChannel *achan;
- bPoseChannel *pchan;
- Ipo *ipo;
-
- if (!act)
- return;
- if (!pose)
- return;
-
- /* Copy the data from the action into the pose */
- for (pchan= pose->chanbase.first; pchan; pchan=pchan->next) {
- /* skip this pose channel if it has been tagged as having unkeyed poses */
- if ((pchan->bone) && (pchan->bone->flag & BONE_UNKEYED))
- continue;
-
- /* get action channel and clear pchan-transform flags */
- achan= get_action_channel(act, pchan->name);
- pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
-
- if (achan) {
- ipo = achan->ipo;
- if (ipo) {
- /* Evaluates and sets the internal ipo value */
- calc_ipo(ipo, ctime);
- /* This call also sets the pchan flags */
- execute_action_ipo(achan, pchan);
- }
- /* 0 = do all ipos, not only drivers */
- do_constraint_channels(&pchan->constraints, &achan->constraintChannels, ctime, 0);
- }
- }
-#endif // XXX old animation system
-
- pose->ctime= ctime; /* used for cyclic offset matching */
-}
-
/* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */
void rest_pose(bPose *pose)
{
@@ -708,6 +669,50 @@ void copy_pose_result(bPose *to, bPose *from)
}
}
+/* For the calculation of the effects of an Action at the given frame on an object
+ * This is currently only used for the Action Constraint
+ */
+void what_does_obaction (Scene *scene, Object *ob, Object *workob, bPose *pose, bAction *act, float cframe)
+{
+ AnimData adt;
+
+ /* clear workob and animdata */
+ clear_workob(workob);
+ memset(&adt, 0, sizeof(AnimData));
+
+ /* init workob */
+ Mat4CpyMat4(workob->obmat, ob->obmat);
+ Mat4CpyMat4(workob->parentinv, ob->parentinv);
+ Mat4CpyMat4(workob->constinv, ob->constinv);
+ workob->parent= ob->parent;
+ workob->track= ob->track;
+
+ workob->trackflag= ob->trackflag;
+ workob->upflag= ob->upflag;
+
+ workob->partype= ob->partype;
+ workob->par1= ob->par1;
+ workob->par2= ob->par2;
+ workob->par3= ob->par3;
+
+ workob->constraints.first = ob->constraints.first;
+ workob->constraints.last = ob->constraints.last;
+
+ workob->pose= pose; /* need to set pose too, since this is used for both types of Action Constraint */
+
+ strcpy(workob->parsubstr, ob->parsubstr);
+ strcpy(workob->id.name, "OB<ConstrWorkOb>"); /* we don't use real object name, otherwise RNA screws with the real thing */
+
+ /* init animdata, and attach to workob */
+ workob->adt= &adt;
+
+ adt.recalc= ADT_RECALC_ANIM;
+ adt.action= act;
+
+ /* execute effects of Action on to workob (or it's PoseChannels) */
+ BKE_animsys_evaluate_animdata(workob, &adt, cframe, ADT_RECALC_ANIM);
+}
+
/* ********** NLA with non-poses works with ipo channels ********** */
#if 0 // XXX OLD ANIMATION SYSTEM (TO BE REMOVED)
@@ -1162,45 +1167,6 @@ static Object *get_parent_path(Object *ob)
/* ************** do the action ************ */
-/* For the calculation of the effects of an action at the given frame on an object
- * This is currently only used for the action constraint
- */
-void what_does_obaction (Scene *scene, Object *ob, Object *workob, bAction *act, float cframe)
-{
- ListBase tchanbase= {NULL, NULL};
-
- clear_workob(workob);
- Mat4CpyMat4(workob->obmat, ob->obmat);
- Mat4CpyMat4(workob->parentinv, ob->parentinv);
- Mat4CpyMat4(workob->constinv, ob->constinv);
- workob->parent= ob->parent;
- workob->track= ob->track;
-
- workob->trackflag= ob->trackflag;
- workob->upflag= ob->upflag;
-
- workob->partype= ob->partype;
- workob->par1= ob->par1;
- workob->par2= ob->par2;
- workob->par3= ob->par3;
-
- workob->constraints.first = ob->constraints.first;
- workob->constraints.last = ob->constraints.last;
-
- strcpy(workob->parsubstr, ob->parsubstr);
- strcpy(workob->id.name, ob->id.name);
-
- /* extract_ipochannels_from_action needs id's! */
- workob->action= act;
-
- extract_ipochannels_from_action(&tchanbase, &workob->id, act, "Object", bsystem_time(scene, workob, cframe, 0.0));
-
- if (tchanbase.first) {
- execute_ipochannels(&tchanbase);
- BLI_freelistN(&tchanbase);
- }
-}
-
/* ----- nla, etc. --------- */
static void do_nla(Scene *scene, Object *ob, int blocktype)
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index a0b329f9bcb..0029543ff2e 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -229,6 +229,8 @@ static short animsys_write_rna_setting (PointerRNA *ptr, char *path, int array_i
}
else {
/* failed to get path */
+ // XXX don't tag as failed yet though, as there are some legit situations (Action Constraint)
+ // where some channels will not exist, but shouldn't lock up Action
printf("Animato: Invalid path. ID = '%s', '%s [%d]' \n",
(ptr && ptr->id.data) ? (((ID *)ptr->id.data)->name+2) : "<No ID>",
path, array_index);
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 912bc7ab3bd..53ea9032087 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1882,20 +1882,28 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
CLAMP(s, 0, 1);
t = ( s * (data->end-data->start)) + data->start;
+ // xxx temp debugging string
+ printf("do Action Constraint %s - Ob %s Pchan %s \n", con->name, cob->ob->id.name+2, (cob->pchan)?cob->pchan->name:NULL);
+
/* Get the appropriate information from the action */
if (cob->type == CONSTRAINT_OBTYPE_BONE) {
+ Object workob;
bPose *pose;
bPoseChannel *pchan, *tchan;
/* make a temporary pose and evaluate using that */
pose = MEM_callocN(sizeof(bPose), "pose");
+ /* make a copy of the bone of interest in the temp pose */
pchan = cob->pchan;
tchan= verify_pose_channel(pose, pchan->name);
- extract_pose_from_action(pose, data->act, t);
- chan_calc_mat(tchan);
+ /* evaluate action using workob (it will only set the PoseChannel in question) */
+ // XXX we need some flags to prevent evaluation from setting disabled flags on all other settings
+ what_does_obaction(cob->scene, cob->ob, &workob, pose, data->act, t);
+ /* convert animation to matrices for use here */
+ chan_calc_mat(tchan);
Mat4CpyMat4(ct->matrix, tchan->chan_mat);
/* Clean up */
@@ -1903,8 +1911,9 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
}
else if (cob->type == CONSTRAINT_OBTYPE_OBJECT) {
Object workob;
+
/* evaluate using workob */
- //what_does_obaction(cob->scene, cob->ob, &workob, data->act, t); // FIXME: missing func...
+ what_does_obaction(cob->scene, cob->ob, &workob, NULL, data->act, t);
object_to_mat4(&workob, ct->matrix);
}
else {