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-rw-r--r--source/blender/render/intern/source/texture.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index a243149254e..07ea6bb9b4b 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -1899,10 +1899,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; // temp TexResult
const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
- // TODO: solve this Hscale issue more elegantly.
float Hscale = 0.1f * Tnor*mtex->norfac; // factor 0.1 proved to look like the previous bump code
- if( mtex->texflag & MTEX_BUMP_TEXTURESPACE )
- Hscale *= 130.0f;
// 2 channels for 2D texture and 3 for 3D textures.
const int nr_channels = (mtex->texco == TEXCO_UV)? 2 : 3;
@@ -1913,6 +1910,10 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
float *nvec = texres->nor;
texres->nor = NULL;
+ // TODO: solve this Hscale issue more elegantly.
+ if( mtex->texflag & MTEX_BUMP_TEXTURESPACE )
+ Hscale *= 130.0f;
+
if(!(mtex->texflag & MTEX_5TAP_BUMP)) {
// compute height derivatives with respect to output image pixel coordinates x and y
float STll[3], STlr[3], STul[3];