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-rw-r--r--intern/cycles/blender/blender_shader.cpp6
-rw-r--r--intern/cycles/kernel/shaders/node_clamp.osl8
-rw-r--r--intern/cycles/kernel/shaders/node_map_range.osl33
-rw-r--r--intern/cycles/kernel/svm/svm_clamp.h11
-rw-r--r--intern/cycles/kernel/svm/svm_map_range.h38
-rw-r--r--intern/cycles/kernel/svm/svm_types.h12
-rw-r--r--intern/cycles/render/nodes.cpp45
-rw-r--r--intern/cycles/render/nodes.h5
m---------release/scripts/addons0
m---------release/scripts/addons_contrib0
-rw-r--r--source/blender/editors/space_node/drawnode.c19
-rw-r--r--source/blender/gpu/intern/gpu_material_library.h2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl5
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl69
-rw-r--r--source/blender/makesdna/DNA_node_types.h14
-rw-r--r--source/blender/makesrna/RNA_enum_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c47
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.c9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.c33
20 files changed, 318 insertions, 42 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 22dbc3fba79..412e54ea29d 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -301,10 +301,14 @@ static ShaderNode *add_node(Scene *scene,
BL::ShaderNodeMapRange b_map_range_node(b_node);
MapRangeNode *map_range_node = new MapRangeNode();
map_range_node->clamp = b_map_range_node.clamp();
+ map_range_node->type = (NodeMapRangeType)b_map_range_node.interpolation_type();
node = map_range_node;
}
else if (b_node.is_a(&RNA_ShaderNodeClamp)) {
- node = new ClampNode();
+ BL::ShaderNodeClamp b_clamp_node(b_node);
+ ClampNode *clamp_node = new ClampNode();
+ clamp_node->type = (NodeClampType)b_clamp_node.clamp_type();
+ node = clamp_node;
}
else if (b_node.is_a(&RNA_ShaderNodeMath)) {
BL::ShaderNodeMath b_math_node(b_node);
diff --git a/intern/cycles/kernel/shaders/node_clamp.osl b/intern/cycles/kernel/shaders/node_clamp.osl
index 87dc1ccdb12..d689ba7f809 100644
--- a/intern/cycles/kernel/shaders/node_clamp.osl
+++ b/intern/cycles/kernel/shaders/node_clamp.osl
@@ -16,7 +16,11 @@
#include "stdosl.h"
-shader node_clamp(float Value = 1.0, float Min = 0.0, float Max = 1.0, output float Result = 0.0)
+shader node_clamp(string type = "minmax",
+ float Value = 1.0,
+ float Min = 0.0,
+ float Max = 1.0,
+ output float Result = 0.0)
{
- Result = clamp(Value, Min, Max);
+ Result = (type == "range" && (Min > Max)) ? clamp(Value, Max, Min) : clamp(Value, Min, Max);
}
diff --git a/intern/cycles/kernel/shaders/node_map_range.osl b/intern/cycles/kernel/shaders/node_map_range.osl
index 8a28edf5f35..242ec4271ed 100644
--- a/intern/cycles/kernel/shaders/node_map_range.osl
+++ b/intern/cycles/kernel/shaders/node_map_range.osl
@@ -16,14 +16,43 @@
#include "stdosl.h"
-shader node_map_range(float Value = 1.0,
+float safe_divide(float a, float b)
+{
+ return (b != 0.0) ? a / b : 0.0;
+}
+
+float smootherstep(float edge0, float edge1, float x)
+{
+ float t = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0, 1.0);
+ return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
+}
+
+shader node_map_range(string type = "linear",
+ float Value = 1.0,
float FromMin = 0.0,
float FromMax = 1.0,
float ToMin = 0.0,
float ToMax = 1.0,
+ float Steps = 4.0,
output float Result = 0.0)
{
if (FromMax != FromMin) {
- Result = ToMin + ((Value - FromMin) / (FromMax - FromMin)) * (ToMax - ToMin);
+ float Factor = Value;
+ if (type == "stepped") {
+ Factor = (Value - FromMin) / (FromMax - FromMin);
+ Factor = (Steps > 0) ? floor(Factor * (Steps + 1.0)) / Steps : 0.0;
+ }
+ else if (type == "smoothstep") {
+ Factor = (FromMin > FromMax) ? 1.0 - smoothstep(FromMax, FromMin, Value) :
+ smoothstep(FromMin, FromMax, Value);
+ }
+ else if (type == "smootherstep") {
+ Factor = (FromMin > FromMax) ? 1.0 - smootherstep(FromMax, FromMin, Value) :
+ smootherstep(FromMin, FromMax, Value);
+ }
+ else {
+ Factor = (Value - FromMin) / (FromMax - FromMin);
+ }
+ Result = ToMin + Factor * (ToMax - ToMin);
}
}
diff --git a/intern/cycles/kernel/svm/svm_clamp.h b/intern/cycles/kernel/svm/svm_clamp.h
index a45e70a3f15..a85fd82754e 100644
--- a/intern/cycles/kernel/svm/svm_clamp.h
+++ b/intern/cycles/kernel/svm/svm_clamp.h
@@ -26,8 +26,8 @@ ccl_device void svm_node_clamp(KernelGlobals *kg,
uint result_stack_offset,
int *offset)
{
- uint min_stack_offset, max_stack_offset;
- svm_unpack_node_uchar2(parameters_stack_offsets, &min_stack_offset, &max_stack_offset);
+ uint min_stack_offset, max_stack_offset, type;
+ svm_unpack_node_uchar3(parameters_stack_offsets, &min_stack_offset, &max_stack_offset, &type);
uint4 defaults = read_node(kg, offset);
@@ -35,7 +35,12 @@ ccl_device void svm_node_clamp(KernelGlobals *kg,
float min = stack_load_float_default(stack, min_stack_offset, defaults.x);
float max = stack_load_float_default(stack, max_stack_offset, defaults.y);
- stack_store_float(stack, result_stack_offset, clamp(value, min, max));
+ if (type == NODE_CLAMP_RANGE && (min > max)) {
+ stack_store_float(stack, result_stack_offset, clamp(value, max, min));
+ }
+ else {
+ stack_store_float(stack, result_stack_offset, clamp(value, min, max));
+ }
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_map_range.h b/intern/cycles/kernel/svm/svm_map_range.h
index f2a68adbe61..533a631c837 100644
--- a/intern/cycles/kernel/svm/svm_map_range.h
+++ b/intern/cycles/kernel/svm/svm_map_range.h
@@ -18,32 +18,66 @@ CCL_NAMESPACE_BEGIN
/* Map Range Node */
+ccl_device_inline float smootherstep(float edge0, float edge1, float x)
+{
+ x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0f, 1.0f);
+ return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f);
+}
+
ccl_device void svm_node_map_range(KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint value_stack_offset,
uint parameters_stack_offsets,
- uint result_stack_offset,
+ uint results_stack_offsets,
int *offset)
{
uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
+ uint type_stack_offset, steps_stack_offset, result_stack_offset;
svm_unpack_node_uchar4(parameters_stack_offsets,
&from_min_stack_offset,
&from_max_stack_offset,
&to_min_stack_offset,
&to_max_stack_offset);
+ svm_unpack_node_uchar3(
+ results_stack_offsets, &type_stack_offset, &steps_stack_offset, &result_stack_offset);
uint4 defaults = read_node(kg, offset);
+ uint4 defaults2 = read_node(kg, offset);
float value = stack_load_float(stack, value_stack_offset);
float from_min = stack_load_float_default(stack, from_min_stack_offset, defaults.x);
float from_max = stack_load_float_default(stack, from_max_stack_offset, defaults.y);
float to_min = stack_load_float_default(stack, to_min_stack_offset, defaults.z);
float to_max = stack_load_float_default(stack, to_max_stack_offset, defaults.w);
+ float steps = stack_load_float_default(stack, steps_stack_offset, defaults2.x);
float result;
+
if (from_max != from_min) {
- result = to_min + ((value - from_min) / (from_max - from_min)) * (to_max - to_min);
+ float factor = value;
+ switch (type_stack_offset) {
+ default:
+ case NODE_MAP_RANGE_LINEAR:
+ factor = (value - from_min) / (from_max - from_min);
+ break;
+ case NODE_MAP_RANGE_STEPPED: {
+ factor = (value - from_min) / (from_max - from_min);
+ factor = (steps > 0.0f) ? floorf(factor * (steps + 1.0f)) / steps : 0.0f;
+ break;
+ }
+ case NODE_MAP_RANGE_SMOOTHSTEP: {
+ factor = (from_min > from_max) ? 1.0f - smoothstep(from_max, from_min, factor) :
+ smoothstep(from_min, from_max, factor);
+ break;
+ }
+ case NODE_MAP_RANGE_SMOOTHERSTEP: {
+ factor = (from_min > from_max) ? 1.0f - smootherstep(from_max, from_min, factor) :
+ smootherstep(from_min, from_max, factor);
+ break;
+ }
+ }
+ result = to_min + factor * (to_max - to_min);
}
else {
result = 0.0f;
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 8e312a515d6..040e7c6a0f8 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -325,6 +325,18 @@ typedef enum NodeVectorMathType {
NODE_VECTOR_MATH_MAXIMUM,
} NodeVectorMathType;
+typedef enum NodeClampType {
+ NODE_CLAMP_MINMAX,
+ NODE_CLAMP_RANGE,
+} NodeClampType;
+
+typedef enum NodeMapRangeType {
+ NODE_MAP_RANGE_LINEAR,
+ NODE_MAP_RANGE_STEPPED,
+ NODE_MAP_RANGE_SMOOTHSTEP,
+ NODE_MAP_RANGE_SMOOTHERSTEP,
+} NodeMapRangeType;
+
typedef enum NodeMappingType {
NODE_MAPPING_TYPE_POINT,
NODE_MAPPING_TYPE_TEXTURE,
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index c6f1e8409eb..26f16d5ee80 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -5561,11 +5561,19 @@ NODE_DEFINE(MapRangeNode)
{
NodeType *type = NodeType::add("map_range", create, NodeType::SHADER);
+ static NodeEnum type_enum;
+ type_enum.insert("linear", NODE_MAP_RANGE_LINEAR);
+ type_enum.insert("stepped", NODE_MAP_RANGE_STEPPED);
+ type_enum.insert("smoothstep", NODE_MAP_RANGE_SMOOTHSTEP);
+ type_enum.insert("smootherstep", NODE_MAP_RANGE_SMOOTHERSTEP);
+ SOCKET_ENUM(type, "Type", type_enum, NODE_MAP_RANGE_LINEAR);
+
SOCKET_IN_FLOAT(value, "Value", 1.0f);
SOCKET_IN_FLOAT(from_min, "From Min", 0.0f);
SOCKET_IN_FLOAT(from_max, "From Max", 1.0f);
SOCKET_IN_FLOAT(to_min, "To Min", 0.0f);
SOCKET_IN_FLOAT(to_max, "To Max", 1.0f);
+ SOCKET_IN_FLOAT(steps, "Steps", 4.0f);
SOCKET_OUT_FLOAT(result, "Result");
@@ -5582,6 +5590,7 @@ void MapRangeNode::expand(ShaderGraph *graph)
ShaderOutput *result_out = output("Result");
if (!result_out->links.empty()) {
ClampNode *clamp_node = new ClampNode();
+ clamp_node->type = NODE_CLAMP_RANGE;
graph->add(clamp_node);
graph->relink(result_out, clamp_node->output("Result"));
graph->connect(result_out, clamp_node->input("Value"));
@@ -5601,20 +5610,6 @@ void MapRangeNode::expand(ShaderGraph *graph)
}
}
-void MapRangeNode::constant_fold(const ConstantFolder &folder)
-{
- if (folder.all_inputs_constant()) {
- float result;
- if (from_max != from_min) {
- result = to_min + ((value - from_min) / (from_max - from_min)) * (to_max - to_min);
- }
- else {
- result = 0.0f;
- }
- folder.make_constant(result);
- }
-}
-
void MapRangeNode::compile(SVMCompiler &compiler)
{
ShaderInput *value_in = input("Value");
@@ -5622,6 +5617,7 @@ void MapRangeNode::compile(SVMCompiler &compiler)
ShaderInput *from_max_in = input("From Max");
ShaderInput *to_min_in = input("To Min");
ShaderInput *to_max_in = input("To Max");
+ ShaderInput *steps_in = input("Steps");
ShaderOutput *result_out = output("Result");
int value_stack_offset = compiler.stack_assign(value_in);
@@ -5629,6 +5625,7 @@ void MapRangeNode::compile(SVMCompiler &compiler)
int from_max_stack_offset = compiler.stack_assign_if_linked(from_max_in);
int to_min_stack_offset = compiler.stack_assign_if_linked(to_min_in);
int to_max_stack_offset = compiler.stack_assign_if_linked(to_max_in);
+ int steps_stack_offset = compiler.stack_assign(steps_in);
int result_stack_offset = compiler.stack_assign(result_out);
compiler.add_node(
@@ -5636,16 +5633,18 @@ void MapRangeNode::compile(SVMCompiler &compiler)
value_stack_offset,
compiler.encode_uchar4(
from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset),
- result_stack_offset);
+ compiler.encode_uchar4(type, steps_stack_offset, result_stack_offset));
compiler.add_node(__float_as_int(from_min),
__float_as_int(from_max),
__float_as_int(to_min),
__float_as_int(to_max));
+ compiler.add_node(__float_as_int(steps));
}
void MapRangeNode::compile(OSLCompiler &compiler)
{
+ compiler.parameter(this, "type");
compiler.add(this, "node_map_range");
}
@@ -5655,6 +5654,11 @@ NODE_DEFINE(ClampNode)
{
NodeType *type = NodeType::add("clamp", create, NodeType::SHADER);
+ static NodeEnum type_enum;
+ type_enum.insert("minmax", NODE_CLAMP_MINMAX);
+ type_enum.insert("range", NODE_CLAMP_RANGE);
+ SOCKET_ENUM(type, "Type", type_enum, NODE_CLAMP_MINMAX);
+
SOCKET_IN_FLOAT(value, "Value", 1.0f);
SOCKET_IN_FLOAT(min, "Min", 0.0f);
SOCKET_IN_FLOAT(max, "Max", 1.0f);
@@ -5671,7 +5675,12 @@ ClampNode::ClampNode() : ShaderNode(node_type)
void ClampNode::constant_fold(const ConstantFolder &folder)
{
if (folder.all_inputs_constant()) {
- folder.make_constant(clamp(value, min, max));
+ if (type == NODE_CLAMP_RANGE && (min > max)) {
+ folder.make_constant(clamp(value, max, min));
+ }
+ else {
+ folder.make_constant(clamp(value, min, max));
+ }
}
}
@@ -5689,13 +5698,14 @@ void ClampNode::compile(SVMCompiler &compiler)
compiler.add_node(NODE_CLAMP,
value_stack_offset,
- compiler.encode_uchar4(min_stack_offset, max_stack_offset),
+ compiler.encode_uchar4(min_stack_offset, max_stack_offset, type),
result_stack_offset);
compiler.add_node(__float_as_int(min), __float_as_int(max));
}
void ClampNode::compile(OSLCompiler &compiler)
{
+ compiler.parameter(this, "type");
compiler.add(this, "node_clamp");
}
@@ -5769,6 +5779,7 @@ void MathNode::expand(ShaderGraph *graph)
ShaderOutput *result_out = output("Value");
if (!result_out->links.empty()) {
ClampNode *clamp_node = new ClampNode();
+ clamp_node->type = NODE_CLAMP_MINMAX;
clamp_node->min = 0.0f;
clamp_node->max = 1.0f;
graph->add(clamp_node);
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index b8f1328f4b9..ae762f3db1c 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1290,14 +1290,14 @@ class BlackbodyNode : public ShaderNode {
class MapRangeNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MapRangeNode)
- void constant_fold(const ConstantFolder &folder);
virtual int get_group()
{
return NODE_GROUP_LEVEL_3;
}
void expand(ShaderGraph *graph);
- float value, from_min, from_max, to_min, to_max;
+ float value, from_min, from_max, to_min, to_max, steps;
+ NodeMapRangeType type;
bool clamp;
};
@@ -1310,6 +1310,7 @@ class ClampNode : public ShaderNode {
return NODE_GROUP_LEVEL_3;
}
float value, min, max;
+ NodeClampType type;
};
class MathNode : public ShaderNode {
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 2f425cc128b8b709cc1ebf2c96ad372778f4aed
+Subproject 1470f353c65034db91131d21ab9c782d029a2ee
diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib
-Subproject b52e7760ff6ccbcca73d2bbccc77f70ca2eaf98
+Subproject ffbaca558a27bab4716bcd51ca7ea1df8e4f4b1
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index b60764c410d..a02eeaa1502 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -250,9 +250,19 @@ static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA
}
}
-static void node_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+static void node_shader_buts_clamp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
- uiItemR(layout, ptr, "clamp", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "clamp_type", 0, "", ICON_NONE);
+}
+
+static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "interpolation_type", 0, "", ICON_NONE);
+ if (!ELEM(RNA_enum_get(ptr, "interpolation_type"),
+ NODE_MAP_RANGE_SMOOTHSTEP,
+ NODE_MAP_RANGE_SMOOTHERSTEP)) {
+ uiItemR(layout, ptr, "clamp", 0, NULL, ICON_NONE);
+ }
}
static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
@@ -1172,8 +1182,11 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
+ case SH_NODE_CLAMP:
+ ntype->draw_buttons = node_shader_buts_clamp;
+ break;
case SH_NODE_MAP_RANGE:
- ntype->draw_buttons = node_buts_map_range;
+ ntype->draw_buttons = node_shader_buts_map_range;
break;
case SH_NODE_MATH:
ntype->draw_buttons = node_buts_math;
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h
index 3a38eb5c600..08c36e24920 100644
--- a/source/blender/gpu/intern/gpu_material_library.h
+++ b/source/blender/gpu/intern/gpu_material_library.h
@@ -316,7 +316,7 @@ static GPUMaterialLibrary gpu_shader_material_mapping_library = {
static GPUMaterialLibrary gpu_shader_material_map_range_library = {
.code = datatoc_gpu_shader_material_map_range_glsl,
- .dependencies = {NULL},
+ .dependencies = {&gpu_shader_material_math_util_library, NULL},
};
static GPUMaterialLibrary gpu_shader_material_math_library = {
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl
index b8842064b6f..b196aed690f 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl
@@ -2,3 +2,8 @@ void clamp_value(float value, float min, float max, out float result)
{
result = clamp(value, min, max);
}
+
+void clamp_range(float value, float min, float max, out float result)
+{
+ result = (max > min) ? clamp(value, min, max) : clamp(value, max, min);
+}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl
index a185774f4b3..7853aae31a1 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl
@@ -1,5 +1,16 @@
-void map_range(
- float value, float fromMin, float fromMax, float toMin, float toMax, out float result)
+float smootherstep(float edge0, float edge1, float x)
+{
+ x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0, 1.0);
+ return x * x * x * (x * (x * 6.0 - 15.0) + 10.0);
+}
+
+void map_range_linear(float value,
+ float fromMin,
+ float fromMax,
+ float toMin,
+ float toMax,
+ float steps,
+ out float result)
{
if (fromMax != fromMin) {
result = toMin + ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin);
@@ -8,3 +19,57 @@ void map_range(
result = 0.0;
}
}
+
+void map_range_stepped(float value,
+ float fromMin,
+ float fromMax,
+ float toMin,
+ float toMax,
+ float steps,
+ out float result)
+{
+ if (fromMax != fromMin) {
+ float factor = (value - fromMin) / (fromMax - fromMin);
+ factor = (steps > 0.0) ? floor(factor * (steps + 1.0)) / steps : 0.0;
+ result = toMin + factor * (toMax - toMin);
+ }
+ else {
+ result = 0.0;
+ }
+}
+
+void map_range_smoothstep(float value,
+ float fromMin,
+ float fromMax,
+ float toMin,
+ float toMax,
+ float steps,
+ out float result)
+{
+ if (fromMax != fromMin) {
+ float factor = (fromMin > fromMax) ? 1.0 - smoothstep(fromMax, fromMin, value) :
+ smoothstep(fromMin, fromMax, value);
+ result = toMin + factor * (toMax - toMin);
+ }
+ else {
+ result = 0.0;
+ }
+}
+
+void map_range_smootherstep(float value,
+ float fromMin,
+ float fromMax,
+ float toMin,
+ float toMax,
+ float steps,
+ out float result)
+{
+ if (fromMax != fromMin) {
+ float factor = (fromMin > fromMax) ? 1.0 - smootherstep(fromMax, fromMin, value) :
+ smootherstep(fromMin, fromMax, value);
+ result = toMin + factor * (toMax - toMin);
+ }
+ else {
+ result = 0.0;
+ }
+}
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 06ddf08b2ce..e3ea3a5b3f8 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1260,6 +1260,20 @@ enum {
NODE_VECTOR_MATH_MAXIMUM = 19,
};
+/* Clamp node types. */
+enum {
+ NODE_CLAMP_MINMAX = 0,
+ NODE_CLAMP_RANGE = 1,
+};
+
+/* Map range node types. */
+enum {
+ NODE_MAP_RANGE_LINEAR = 0,
+ NODE_MAP_RANGE_STEPPED = 1,
+ NODE_MAP_RANGE_SMOOTHSTEP = 2,
+ NODE_MAP_RANGE_SMOOTHERSTEP = 3,
+};
+
/* mix rgb node flags */
#define SHD_MIXRGB_USE_ALPHA 1
#define SHD_MIXRGB_CLAMP 2
diff --git a/source/blender/makesrna/RNA_enum_types.h b/source/blender/makesrna/RNA_enum_types.h
index 9290b81f1af..318522427d8 100644
--- a/source/blender/makesrna/RNA_enum_types.h
+++ b/source/blender/makesrna/RNA_enum_types.h
@@ -188,6 +188,8 @@ extern const EnumPropertyItem rna_enum_node_math_items[];
extern const EnumPropertyItem rna_enum_mapping_type_items[];
extern const EnumPropertyItem rna_enum_node_vec_math_items[];
extern const EnumPropertyItem rna_enum_node_filter_items[];
+extern const EnumPropertyItem rna_enum_node_map_range_items[];
+extern const EnumPropertyItem rna_enum_node_clamp_items[];
extern const EnumPropertyItem rna_enum_ramp_blend_items[];
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 272a4522152..0a47830b1e3 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -226,6 +226,36 @@ const EnumPropertyItem rna_enum_node_vec_math_items[] = {
{0, NULL, 0, NULL, NULL},
};
+const EnumPropertyItem rna_enum_node_map_range_items[] = {
+ {NODE_MAP_RANGE_LINEAR,
+ "LINEAR",
+ 0,
+ "Linear",
+ "Linear interpolation between From Min and From Max values"},
+ {NODE_MAP_RANGE_STEPPED,
+ "STEPPED",
+ 0,
+ "Stepped Linear",
+ "Stepped linear interpolation between From Min and From Max values"},
+ {NODE_MAP_RANGE_SMOOTHSTEP,
+ "SMOOTHSTEP",
+ 0,
+ "Smoothstep",
+ "Smooth hermite edge interpolation between From Min and From Max values"},
+ {NODE_MAP_RANGE_SMOOTHERSTEP,
+ "SMOOTHERSTEP",
+ 0,
+ "Smootherstep",
+ "Smoother hermite edge interpolation between From Min and From Max values"},
+ {0, NULL, 0, NULL, NULL},
+};
+
+const EnumPropertyItem rna_enum_node_clamp_items[] = {
+ {NODE_CLAMP_MINMAX, "MINMAX", 0, "Min Max", "Clamp values using Min and Max values"},
+ {NODE_CLAMP_RANGE, "RANGE", 0, "Range", "Clamp values between Min and Max range"},
+ {0, NULL, 0, NULL, NULL},
+};
+
static const EnumPropertyItem rna_enum_node_tex_dimensions_items[] = {
{1, "1D", 0, "1D", "Use the scalar value W as input"},
{2, "2D", 0, "2D", "Use the 2D vector (x, y) as input. The z component is ignored"},
@@ -3921,6 +3951,17 @@ static void def_frame(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | ND_DISPLAY, NULL);
}
+static void def_clamp(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "clamp_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, rna_enum_node_clamp_items);
+ RNA_def_property_ui_text(prop, "Clamp Type", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
+}
+
static void def_map_range(StructRNA *srna)
{
PropertyRNA *prop;
@@ -3929,6 +3970,12 @@ static void def_map_range(StructRNA *srna)
RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1);
RNA_def_property_ui_text(prop, "Clamp", "Clamp the result to the target range [To Min, To Max]");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+
+ prop = RNA_def_property(srna, "interpolation_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom2");
+ RNA_def_property_enum_items(prop, rna_enum_node_map_range_items);
+ RNA_def_property_ui_text(prop, "Interpolation Type", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
}
static void def_math(StructRNA *srna)
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index f3bc5a0cafa..a8163391c13 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -51,7 +51,7 @@ DefNode(ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_
DefNode(ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" )
DefNode(ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" )
DefNode(ShaderNode, SH_NODE_MAP_RANGE, def_map_range, "MAP_RANGE", MapRange, "Map Range", "" )
-DefNode(ShaderNode, SH_NODE_CLAMP, 0, "CLAMP", Clamp, "Clamp", "" )
+DefNode(ShaderNode, SH_NODE_CLAMP, def_clamp, "CLAMP", Clamp, "Clamp", "" )
DefNode(ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" )
DefNode(ShaderNode, SH_NODE_VECTOR_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" )
DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.c b/source/blender/nodes/shader/nodes/node_shader_clamp.c
index 8e5b90436ea..329d7492db6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.c
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.c
@@ -35,13 +35,19 @@ static bNodeSocketTemplate sh_node_clamp_out[] = {
{-1, 0, ""},
};
+static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */
+}
+
static int gpu_shader_clamp(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
- return GPU_stack_link(mat, node, "clamp_value", in, out);
+ return (node->custom1 == NODE_CLAMP_MINMAX) ? GPU_stack_link(mat, node, "clamp_value", in, out) :
+ GPU_stack_link(mat, node, "clamp_range", in, out);
}
void register_node_type_sh_clamp(void)
@@ -50,6 +56,7 @@ void register_node_type_sh_clamp(void)
sh_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_clamp_in, sh_node_clamp_out);
+ node_type_init(&ntype, node_shader_init_clamp);
node_type_gpu(&ntype, gpu_shader_clamp);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.c b/source/blender/nodes/shader/nodes/node_shader_map_range.c
index 7ebf3faf1f3..c410dc7a981 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.c
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.c
@@ -30,6 +30,7 @@ static bNodeSocketTemplate sh_node_map_range_in[] = {
{SOCK_FLOAT, 1, N_("From Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("To Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("To Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Steps"), 4.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE},
{-1, 0, ""},
};
static bNodeSocketTemplate sh_node_map_range_out[] = {
@@ -37,9 +38,16 @@ static bNodeSocketTemplate sh_node_map_range_out[] = {
{-1, 0, ""},
};
+static void node_shader_update_map_range(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps");
+ nodeSetSocketAvailability(sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED);
+}
+
static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->custom1 = true;
+ node->custom1 = true; /* use_clamp */
+ node->custom2 = NODE_MAP_RANGE_LINEAR; /* interpolation */
}
static int gpu_shader_map_range(GPUMaterial *mat,
@@ -48,11 +56,25 @@ static int gpu_shader_map_range(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- GPU_stack_link(mat, node, "map_range", in, out);
- if (node->custom1) {
- GPU_link(mat, "clamp_value", out[0].link, in[3].link, in[4].link, &out[0].link);
+ static const char *names[] = {
+ [NODE_MAP_RANGE_LINEAR] = "map_range_linear",
+ [NODE_MAP_RANGE_STEPPED] = "map_range_stepped",
+ [NODE_MAP_RANGE_SMOOTHSTEP] = "map_range_smoothstep",
+ [NODE_MAP_RANGE_SMOOTHERSTEP] = "map_range_smootherstep",
+ };
+
+ int ret = 0;
+ if (node->custom2 < ARRAY_SIZE(names) && names[node->custom2]) {
+ ret = GPU_stack_link(mat, node, names[node->custom2], in, out);
+ }
+ else {
+ ret = GPU_stack_link(mat, node, "map_range_linear", in, out);
+ }
+ if (ret && node->custom1 &&
+ !ELEM(node->custom2, NODE_MAP_RANGE_SMOOTHSTEP, NODE_MAP_RANGE_SMOOTHERSTEP)) {
+ GPU_link(mat, "clamp_range", out[0].link, in[3].link, in[4].link, &out[0].link);
}
- return 1;
+ return ret;
}
void register_node_type_sh_map_range(void)
@@ -62,6 +84,7 @@ void register_node_type_sh_map_range(void)
sh_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_map_range_in, sh_node_map_range_out);
node_type_init(&ntype, node_shader_init_map_range);
+ node_type_update(&ntype, node_shader_update_map_range);
node_type_gpu(&ntype, gpu_shader_map_range);
nodeRegisterType(&ntype);