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-rw-r--r--doc/python_api/examples/bpy.types.Mesh.py2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c20
-rw-r--r--source/blender/blenkernel/intern/library.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c2
-rw-r--r--source/blender/blenlib/BLI_array.h12
-rw-r--r--source/blender/editors/object/object_edit.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_select.c4
-rw-r--r--source/blender/modifiers/intern/MOD_mask.c2
-rw-r--r--source/blender/python/intern/stubs.c2
-rw-r--r--source/blender/render/intern/source/render_texture.c2
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c2
11 files changed, 27 insertions, 25 deletions
diff --git a/doc/python_api/examples/bpy.types.Mesh.py b/doc/python_api/examples/bpy.types.Mesh.py
index d30303f3b05..19ccd177d64 100644
--- a/doc/python_api/examples/bpy.types.Mesh.py
+++ b/doc/python_api/examples/bpy.types.Mesh.py
@@ -17,7 +17,7 @@ Each polygon reference a slice in the loop array, this way, polygons do not stor
only a reference to loops that the polygon uses.
:class:`Mesh.loops`, :class:`Mesh.uv_layers` :class:`Mesh.vertex_colors` are all aligned so the same polygon loop
-indicies can be used to find the UV's and vertex colors as with as the vertices.
+indices can be used to find the UV's and vertex colors as with as the vertices.
To compare mesh API options see: :ref:`NGons and Tessellation Faces <info_gotcha_mesh_faces>`
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index eb5e4e4f8b5..6589b1e1082 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -734,7 +734,7 @@ static void surfaceGenerateGrid(struct DynamicPaintSurface *surface)
/* deactivate zero axises */
for (i = 0; i < 3; i++) {
- if (td[i] < min_dim) {td[i] = 1.0f; axis -= 1; }
+ if (td[i] < min_dim) { td[i] = 1.0f; axis -= 1; }
}
if (axis == 0 || MAX3(td[0], td[1], td[2]) < 0.0001f) {
@@ -2016,11 +2016,11 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
/* Dist to second edge */
t_dist = dist_to_line_segment_v2(pixel, tface[cPoint->face_index].uv[uindex[1]], tface[cPoint->face_index].uv[uindex[2]]);
- if (t_dist < dist) {e1_index = cPoint->v2; e2_index = cPoint->v3; edge1_index = uindex[1]; edge2_index = uindex[2]; dist = t_dist; }
+ if (t_dist < dist) { e1_index = cPoint->v2; e2_index = cPoint->v3; edge1_index = uindex[1]; edge2_index = uindex[2]; dist = t_dist; }
/* Dist to third edge */
t_dist = dist_to_line_segment_v2(pixel, tface[cPoint->face_index].uv[uindex[2]], tface[cPoint->face_index].uv[uindex[0]]);
- if (t_dist < dist) {e1_index = cPoint->v3; e2_index = cPoint->v1; edge1_index = uindex[2]; edge2_index = uindex[0]; dist = t_dist; }
+ if (t_dist < dist) { e1_index = cPoint->v3; e2_index = cPoint->v1; edge1_index = uindex[2]; edge2_index = uindex[0]; dist = t_dist; }
/*
@@ -2284,7 +2284,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
u = (dot11 * dot02 - dot01 * dot12) * invDenom;
v = (dot00 * dot12 - dot01 * dot02) * invDenom;
- if ((u > 0) && (v > 0) && (u + v < 1)) {isInside = 1; } /* is inside a triangle */
+ if ((u > 0) && (v > 0) && (u + v < 1)) { isInside = 1; } /* is inside a triangle */
/* If collision wasn't found but the face is a quad
* do another check for the second half */
@@ -2304,7 +2304,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
u = (dot11 * dot02 - dot01 * dot12) * invDenom;
v = (dot00 * dot12 - dot01 * dot02) * invDenom;
- if ((u > 0) && (v > 0) && (u + v < 1)) {isInside = 2; } /* is inside the second half of the quad */
+ if ((u > 0) && (v > 0) && (u + v < 1)) { isInside = 2; } /* is inside the second half of the quad */
}
@@ -2583,7 +2583,7 @@ void dynamicPaint_outputSurfaceImage(DynamicPaintSurface *surface, char *filenam
int format = (surface->image_fileformat & MOD_DPAINT_IMGFORMAT_OPENEXR) ? R_IMF_IMTYPE_OPENEXR : R_IMF_IMTYPE_PNG;
char output_file[FILE_MAX];
- if (!sData || !sData->type_data) {setError(surface->canvas, "Image save failed: Invalid surface."); return; }
+ if (!sData || !sData->type_data) { setError(surface->canvas, "Image save failed: Invalid surface."); return; }
/* if selected format is openexr, but current build doesnt support one */
#ifndef WITH_OPENEXR
if (format == R_IMF_IMTYPE_OPENEXR) format = R_IMF_IMTYPE_PNG;
@@ -2597,7 +2597,7 @@ void dynamicPaint_outputSurfaceImage(DynamicPaintSurface *surface, char *filenam
/* Init image buffer */
ibuf = IMB_allocImBuf(surface->image_resolution, surface->image_resolution, 32, IB_rectfloat);
- if (ibuf == NULL) {setError(surface->canvas, "Image save failed: Not enough free memory."); return; }
+ if (ibuf == NULL) { setError(surface->canvas, "Image save failed: Not enough free memory."); return; }
#pragma omp parallel for schedule(static)
for (index = 0; index < sData->total_points; index++) {
@@ -3287,7 +3287,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
int v1 = mface[hit.index].v1, v2 = mface[hit.index].v2, v3 = mface[hit.index].v3, quad = (hit.no[0] == 1.0f);
float dot;
- if (quad) {v2 = mface[hit.index].v3; v3 = mface[hit.index].v4; }
+ if (quad) { v2 = mface[hit.index].v3; v3 = mface[hit.index].v4; }
normal_tri_v3(hit.no, mvert[v1].co, mvert[v2].co, mvert[v3].co);
dot = ray_dir[0] * hit.no[0] + ray_dir[1] * hit.no[1] + ray_dir[2] * hit.no[2];
@@ -3580,7 +3580,7 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
/* for debug purposes check if any NAN particle proceeds
* For some reason they get past activity check, this should rule most of them out */
- if (isnan(pa->state.co[0]) || isnan(pa->state.co[1]) || isnan(pa->state.co[2])) {invalidParticles++; continue; }
+ if (isnan(pa->state.co[0]) || isnan(pa->state.co[1]) || isnan(pa->state.co[2])) { invalidParticles++; continue; }
/* make sure particle is close enough to canvas */
if (!boundIntersectPoint(&grid->grid_bounds, pa->state.co, range)) continue;
@@ -3953,7 +3953,7 @@ void surface_determineForceTargetPoints(PaintSurfaceData *sData, int index, floa
int n_index = sData->adj_data->n_index[index] + i;
float dir_dot = dot_v3v3(bNeighs[n_index].dir, force);
- if (dir_dot > closest_d[0] && dir_dot > 0.0f) {closest_d[0] = dir_dot; closest_id[0] = n_index; }
+ if (dir_dot > closest_d[0] && dir_dot > 0.0f) { closest_d[0] = dir_dot; closest_id[0] = n_index; }
}
if (closest_d[0] < 0.0f) return;
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index c81e607ce93..6e6891684c9 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1321,7 +1321,7 @@ void clear_id_newpoins(void)
}
}
-#define LIBTAG(a) if (a && a->id.lib) {a->id.flag &= ~LIB_INDIRECT; a->id.flag |= LIB_EXTERN; } (void)0
+#define LIBTAG(a) if (a && a->id.lib) { a->id.flag &= ~LIB_INDIRECT; a->id.flag |= LIB_EXTERN; } (void)0
static void lib_indirect_test_id(ID *id, Library *lib)
{
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 9537a31838c..a1fe1f7b8a9 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -3752,7 +3752,7 @@ static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int face_index, co
}
#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) \
- if ((event & mtex->mapto) & type) {pvalue = texture_value_blend(def, pvalue, value, texfac, blend); } (void)0
+ if ((event & mtex->mapto) & type) { pvalue = texture_value_blend(def, pvalue, value, texfac, blend); } (void)0
#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) \
if (event & type) { if (pvalue < 0.0f) pvalue = 1.0f + pvalue; CLAMP(pvalue, 0.0f, 1.0f); } (void)0
diff --git a/source/blender/blenlib/BLI_array.h b/source/blender/blenlib/BLI_array.h
index 4fbed23d5e6..18258014529 100644
--- a/source/blender/blenlib/BLI_array.h
+++ b/source/blender/blenlib/BLI_array.h
@@ -25,7 +25,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/*
+/** \file BLI_array.h
+ * \ingroup bli
+ * \brief A macro array library.
+ *
* this library needs to be changed to not use macros quite so heavily,
* and to be more of a complete array API. The way arrays are
* exposed to client code as normal C arrays is very useful though, imho.
@@ -118,7 +121,7 @@
/* grow an array by a specified number of items */
#define BLI_array_grow_items(arr, num) ( \
((void *)(arr) == NULL && (void *)(_##arr##_static) != NULL) ? \
- ((arr = (void *)_##arr##_static), (_##arr##_count += num)) : \
+ ((arr = (void *)_##arr##_static), (_##arr##_count += num)) : \
_bli_array_grow_items(arr, num) \
)
@@ -184,6 +187,5 @@
MEM_mallocN(sizeof(*(arr)) * (realsize), allocstr) \
) \
-#define BLI_array_fixedstack_free(arr) \
- if (_##arr##_is_static) MEM_freeN(arr) \
-
+#define BLI_array_fixedstack_free(arr) \
+ if (_##arr##_is_static) MEM_freeN(arr)
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 908c0a6f4f2..35ee641d2c1 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -106,7 +106,7 @@
/* ************* XXX **************** */
static void error(const char *UNUSED(arg)) {}
static void waitcursor(int UNUSED(val)) {}
-static int pupmenu(const char *UNUSED(msg)) {return 0;}
+static int pupmenu(const char *UNUSED(msg)) { return 0; }
/* port over here */
static void error_libdata(void) {}
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c
index b03edfc61b9..a55f0edc06c 100644
--- a/source/blender/editors/space_sequencer/sequencer_select.c
+++ b/source/blender/editors/space_sequencer/sequencer_select.c
@@ -587,14 +587,14 @@ static int select_more_less_seq__internal(Scene *scene, int sel, int linked)
/* only get unselected nabours */
neighbor = find_neighboring_sequence(scene, seq, SEQ_SIDE_LEFT, isel);
if (neighbor) {
- if (sel) {neighbor->flag |= SELECT; recurs_sel_seq(neighbor); }
+ if (sel) { neighbor->flag |= SELECT; recurs_sel_seq(neighbor); }
else neighbor->flag &= ~SELECT;
if (linked == 0) neighbor->tmp = (Sequence *)1;
change = 1;
}
neighbor = find_neighboring_sequence(scene, seq, SEQ_SIDE_RIGHT, isel);
if (neighbor) {
- if (sel) {neighbor->flag |= SELECT; recurs_sel_seq(neighbor); }
+ if (sel) { neighbor->flag |= SELECT; recurs_sel_seq(neighbor); }
else neighbor->flag &= ~SELECT;
if (linked == 0) neighbor->tmp = (void *)1;
change = 1;
diff --git a/source/blender/modifiers/intern/MOD_mask.c b/source/blender/modifiers/intern/MOD_mask.c
index 5039ffef382..ab7263a1b53 100644
--- a/source/blender/modifiers/intern/MOD_mask.c
+++ b/source/blender/modifiers/intern/MOD_mask.c
@@ -178,7 +178,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
return derivedData;
}
- /* verthash gives mapping from original vertex indicies to the new indices (including selected matches only)
+ /* verthash gives mapping from original vertex indices to the new indices (including selected matches only)
* key=oldindex, value=newindex
*/
vertHash = BLI_ghash_int_new("mask vert gh");
diff --git a/source/blender/python/intern/stubs.c b/source/blender/python/intern/stubs.c
index ab43b518085..50d2e88f210 100644
--- a/source/blender/python/intern/stubs.c
+++ b/source/blender/python/intern/stubs.c
@@ -35,5 +35,5 @@
//void BPY_text_free_code(void) {}
void BPY_pyconstraint_exec(void) {}
void BPY_pyconstraint_target(void) {}
-int BPY_is_pyconstraint(void) {return 0;}
+int BPY_is_pyconstraint(void) { return 0;}
void BPY_pyconstraint_update(void) {}
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index e2a4ef1dca8..39577bf8da8 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -3591,7 +3591,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const
if (!mvert || !mface || !mat) return;
v1=mface[face_index].v1, v2=mface[face_index].v2, v3=mface[face_index].v3;
- if (hit_quad) {v2=mface[face_index].v3; v3=mface[face_index].v4;}
+ if (hit_quad) { v2 = mface[face_index].v3; v3 = mface[face_index].v4; }
normal_tri_v3(normal, mvert[v1].co, mvert[v2].co, mvert[v3].co);
/* generate shadeinput with data required */
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index b82f2f7f270..97fb9435180 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -506,7 +506,7 @@ struct DualConMesh *dualcon(const struct DualConMesh *input_mesh,
float threshold,
float hermite_num,
float scale,
- int depth) {return 0;}
+ int depth) { return 0; }
/* intern/cycles */
struct CCLDeviceInfo;