diff options
-rw-r--r-- | source/blender/editors/space_view3d/view3d_iterators.c | 60 |
1 files changed, 51 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c index 2b9ae563b7d..0eb594fb3dc 100644 --- a/source/blender/editors/space_view3d/view3d_iterators.c +++ b/source/blender/editors/space_view3d/view3d_iterators.c @@ -99,6 +99,10 @@ static int content_planes_from_clip_flag(const ARegion *region, /** \} */ +/* -------------------------------------------------------------------- */ +/** \name Private User Data Structures + * \{ */ + typedef struct foreachScreenObjectVert_userData { void (*func)(void *userData, MVert *mv, const float screen_co_b[2], int index); void *userData; @@ -148,7 +152,11 @@ typedef struct foreachScreenFace_userData { * use the object matrix in the usual way. */ -/* ------------------------------------------------------------------------ */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Edit-Mesh: For Each Screen Vertex + * \{ */ static void meshobject_foreachScreenVert__mapFunc(void *userData, int index, @@ -247,7 +255,11 @@ void mesh_foreachScreenVert( BKE_mesh_foreach_mapped_vert(me, mesh_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP); } -/* ------------------------------------------------------------------------ */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Edit-Mesh: For Each Screen Mesh Edge + * \{ */ /** * Edge projection is more involved since part of the edge may be behind the view @@ -389,7 +401,11 @@ void mesh_foreachScreenEdge(ViewContext *vc, BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge__mapFunc, &data); } -/* ------------------------------------------------------------------------ */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Edit-Mesh: For Each Screen Edge (Bounding Box Clipped) + * \{ */ /** * Only call for bound-box clipping. @@ -479,7 +495,11 @@ void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc, } } -/* ------------------------------------------------------------------------ */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Edit-Mesh: For Each Screen Face Center + * \{ */ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, @@ -531,7 +551,11 @@ void mesh_foreachScreenFace( } } -/* ------------------------------------------------------------------------ */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Edit-Nurbs: For Each Screen Vertex + * \{ */ void nurbs_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, @@ -619,7 +643,11 @@ void nurbs_foreachScreenVert(ViewContext *vc, } } -/* ------------------------------------------------------------------------ */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Edit-Meta: For Each Screen Meta-Element + * \{ */ /* ED_view3d_init_mats_rv3d must be called first */ void mball_foreachScreenElem(struct ViewContext *vc, @@ -643,7 +671,11 @@ void mball_foreachScreenElem(struct ViewContext *vc, } } -/* ------------------------------------------------------------------------ */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Edit-Lattice: For Each Screen Vertex + * \{ */ void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPoint *bp, const float screen_co[2]), @@ -676,7 +708,11 @@ void lattice_foreachScreenVert(ViewContext *vc, } } -/* ------------------------------------------------------------------------ */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Edit-Armature: For Each Screen Bone + * \{ */ /* ED_view3d_init_mats_rv3d must be called first */ void armature_foreachScreenBone(struct ViewContext *vc, @@ -724,7 +760,11 @@ void armature_foreachScreenBone(struct ViewContext *vc, } } -/* ------------------------------------------------------------------------ */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Pose: For Each Screen Bone + * \{ */ /* ED_view3d_init_mats_rv3d must be called first */ /* almost _exact_ copy of #armature_foreachScreenBone */ @@ -775,3 +815,5 @@ void pose_foreachScreenBone(struct ViewContext *vc, } } } + +/** \} */ |