diff options
-rw-r--r-- | source/blender/blenkernel/intern/screen.c | 2 | ||||
-rw-r--r-- | source/blender/blenloader/intern/versioning_defaults.c | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c index bc9ec6b28e6..222e8ddb724 100644 --- a/source/blender/blenkernel/intern/screen.c +++ b/source/blender/blenkernel/intern/screen.c @@ -840,7 +840,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading) shading->type = OB_SOLID; shading->prev_type = OB_SOLID; shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_BONE; - shading->light = V3D_LIGHTING_STUDIO; + shading->light = V3D_LIGHTING_MATCAP; shading->shadow_intensity = 0.5f; shading->xray_alpha = 0.5f; shading->xray_alpha_wire = 0.5f; diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index a517d44fb4e..c55a860f3b4 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -322,6 +322,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) /* Screen space cavity by default for faster performance. */ View3D *v3d = sa->spacedata.first; v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE; + v3d->shading.light = V3D_LIGHTING_MATCAP; } else if (sa->spacetype == SPACE_CLIP) { SpaceClip *sclip = sa->spacedata.first; |