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-rw-r--r--source/blender/draw/DRW_engine.h4
-rw-r--r--source/blender/draw/DRW_select_buffer.h83
-rw-r--r--source/blender/draw/engines/select/select_draw_utils.c44
-rw-r--r--source/blender/draw/engines/select/select_engine.c145
-rw-r--r--source/blender/draw/engines/select/select_private.h6
-rw-r--r--source/blender/draw/intern/draw_manager.c30
-rw-r--r--source/blender/draw/intern/draw_select_buffer.c225
-rw-r--r--source/blender/editors/mesh/editmesh_select.c14
-rw-r--r--source/blender/editors/mesh/meshtools.c10
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c139
12 files changed, 467 insertions, 238 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 53cec599b82..6cae9ceb7d6 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -141,9 +141,7 @@ void DRW_draw_depth_object(struct ARegion *ar,
void DRW_draw_select_id(struct Depsgraph *depsgraph,
struct ARegion *ar,
struct View3D *v3d,
- struct Base **bases,
- const uint bases_len,
- short select_mode);
+ const struct rcti *rect);
/* grease pencil render */
bool DRW_render_check_grease_pencil(struct Depsgraph *depsgraph);
diff --git a/source/blender/draw/DRW_select_buffer.h b/source/blender/draw/DRW_select_buffer.h
index ff40508b1a1..4aa1c403710 100644
--- a/source/blender/draw/DRW_select_buffer.h
+++ b/source/blender/draw/DRW_select_buffer.h
@@ -33,6 +33,13 @@ struct View3D;
struct ViewLayer;
struct rcti;
+typedef struct SELECTID_ObjectData {
+ DrawData dd;
+
+ uint drawn_index;
+ bool is_drawn;
+} SELECTID_ObjectData;
+
struct ObjectOffsets {
/* For convenience only. */
union {
@@ -54,43 +61,75 @@ struct SELECTID_Context {
struct GPUFrameBuffer *framebuffer_select_id;
struct GPUTexture *texture_u32;
- struct ObjectOffsets *index_offsets;
+ /* All context objects */
+ struct Object **objects;
uint objects_len;
- uint last_object_drawn;
- /** Total number of items `base_array_index_offsets[bases_len - 1].vert`. */
- uint last_index_drawn;
+
+ /* Array with only drawn objects. When a new object is found within the rect,
+ * it is added to the end of the list.
+ * The list is reset to any viewport or context update. */
+ struct ObjectOffsets *index_offsets;
+ struct Object **objects_drawn;
+ uint objects_drawn_len;
+
+ /** Total number of element indices `index_offsets[object_drawn_len - 1].vert`. */
+ uint index_drawn_len;
short select_mode;
+
+ /* To check for updates. */
+ float persmat[4][4];
+ bool is_dirty;
+
+ /* rect is used to check which objects whose indexes need to be drawn. */
+ rcti last_rect;
};
-/* select_buffer.c */
-void DRW_select_buffer_context_create(struct Base **bases,
- const uint bases_len,
- short select_mode);
+/* draw_select_buffer.c */
bool DRW_select_buffer_elem_get(const uint sel_id,
uint *r_elem,
uint *r_base_index,
char *r_elem_type);
-uint DRW_select_buffer_context_offset_for_object_elem(const uint base_index, char elem_type);
-uint *DRW_select_buffer_read(const struct rcti *rect, uint *r_buf_len);
-void DRW_draw_select_id_object(struct Depsgraph *depsgraph,
- struct ViewLayer *view_layer,
- struct ARegion *ar,
- struct View3D *v3d,
- struct Object *ob,
- short select_mode);
-uint *DRW_select_buffer_bitmap_from_rect(const struct rcti *rect, uint *r_bitmap_len);
-uint *DRW_select_buffer_bitmap_from_circle(const int center[2],
+uint DRW_select_buffer_context_offset_for_object_elem(struct Depsgraph *depsgraph,
+ struct Object *object,
+ char elem_type);
+uint *DRW_select_buffer_read(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const rcti *rect,
+ uint *r_buf_len);
+uint *DRW_select_buffer_bitmap_from_rect(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const struct rcti *rect,
+ uint *r_bitmap_len);
+uint *DRW_select_buffer_bitmap_from_circle(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const int center[2],
const int radius,
uint *r_bitmap_len);
-uint *DRW_select_buffer_bitmap_from_poly(const int poly[][2],
+uint *DRW_select_buffer_bitmap_from_poly(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const int poly[][2],
const int poly_len,
- const struct rcti *rect);
-uint DRW_select_buffer_sample_point(const int center[2]);
-uint DRW_select_buffer_find_nearest_to_point(const int center[2],
+ const struct rcti *rect,
+ uint *r_bitmap_len);
+uint DRW_select_buffer_sample_point(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const int center[2]);
+uint DRW_select_buffer_find_nearest_to_point(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const int center[2],
const uint id_min,
const uint id_max,
uint *dist);
+void DRW_select_buffer_context_create(struct Base **bases,
+ const uint bases_len,
+ short select_mode);
/* select_engine.c */
struct SELECTID_Context *DRW_select_engine_context_get(void);
diff --git a/source/blender/draw/engines/select/select_draw_utils.c b/source/blender/draw/engines/select/select_draw_utils.c
index b65a158cdcf..268cd60a8aa 100644
--- a/source/blender/draw/engines/select/select_draw_utils.c
+++ b/source/blender/draw/engines/select/select_draw_utils.c
@@ -23,6 +23,8 @@
*/
#include "BKE_editmesh.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
@@ -42,7 +44,7 @@
/** \name Draw Utilities
* \{ */
-void draw_select_framebuffer_select_id_setup(struct SELECTID_Context *select_ctx)
+static void select_id_framebuffer_setup(struct SELECTID_Context *select_ctx)
{
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
int size[2];
@@ -73,6 +75,32 @@ void draw_select_framebuffer_select_id_setup(struct SELECTID_Context *select_ctx
}
}
+/* Remove all tags from drawn or culled objects. */
+void select_id_context_clear(struct SELECTID_Context *select_ctx)
+{
+ select_ctx->objects_drawn_len = 0;
+ select_ctx->index_drawn_len = 1;
+ select_id_framebuffer_setup(select_ctx);
+ GPU_framebuffer_bind(select_ctx->framebuffer_select_id);
+ GPU_framebuffer_clear_color_depth(
+ select_ctx->framebuffer_select_id, (const float[4]){0.0f}, 1.0f);
+}
+
+void select_id_object_min_max(Object *obj, float r_min[3], float r_max[3])
+{
+ BoundBox *bb;
+ BMEditMesh *em = BKE_editmesh_from_object(obj);
+ if (em) {
+ /* Use Object Texture Space. */
+ bb = BKE_mesh_texspace_get(em->mesh_eval_cage, NULL, NULL, NULL);
+ }
+ else {
+ bb = BKE_object_boundbox_get(obj);
+ }
+ copy_v3_v3(r_min, bb->vec[0]);
+ copy_v3_v3(r_max, bb->vec[6]);
+}
+
short select_id_get_object_select_mode(Scene *scene, Object *ob)
{
short r_select_mode = 0;
@@ -132,7 +160,7 @@ static void draw_select_id_edit_mesh(SELECTID_StorageList *stl,
if (draw_facedot) {
struct GPUBatch *geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
- DRW_shgroup_call(face_shgrp, geom_facedots, ob);
+ DRW_shgroup_call_no_cull(face_shgrp, geom_facedots, ob);
}
*r_face_offset = initial_offset + em->bm->totface;
}
@@ -141,14 +169,14 @@ static void draw_select_id_edit_mesh(SELECTID_StorageList *stl,
face_shgrp = stl->g_data->shgrp_face_unif;
*r_face_offset = initial_offset;
}
- DRW_shgroup_call(face_shgrp, geom_faces, ob);
+ DRW_shgroup_call_no_cull(face_shgrp, geom_faces, ob);
/* Unlike faces, only draw edges if edge select mode. */
if (select_mode & SCE_SELECT_EDGE) {
struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
- DRW_shgroup_call(edge_shgrp, geom_edges, ob);
+ DRW_shgroup_call_no_cull(edge_shgrp, geom_edges, ob);
*r_edge_offset = *r_face_offset + em->bm->totedge;
}
else {
@@ -162,7 +190,7 @@ static void draw_select_id_edit_mesh(SELECTID_StorageList *stl,
struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *(int *)r_edge_offset);
- DRW_shgroup_call(vert_shgrp, geom_verts, ob);
+ DRW_shgroup_call_no_cull(vert_shgrp, geom_verts, ob);
*r_vert_offset = *r_edge_offset + em->bm->totvert;
}
else {
@@ -192,13 +220,13 @@ static void draw_select_id_mesh(SELECTID_StorageList *stl,
face_shgrp = stl->g_data->shgrp_face_unif;
*r_face_offset = initial_offset;
}
- DRW_shgroup_call(face_shgrp, geom_faces, ob);
+ DRW_shgroup_call_no_cull(face_shgrp, geom_faces, ob);
if (select_mode & SCE_SELECT_EDGE) {
struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
- DRW_shgroup_call(edge_shgrp, geom_edges, ob);
+ DRW_shgroup_call_no_cull(edge_shgrp, geom_edges, ob);
*r_edge_offset = *r_face_offset + me->totedge;
}
else {
@@ -209,7 +237,7 @@ static void draw_select_id_mesh(SELECTID_StorageList *stl,
struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *r_edge_offset);
- DRW_shgroup_call(vert_shgrp, geom_verts, ob);
+ DRW_shgroup_call_no_cull(vert_shgrp, geom_verts, ob);
*r_vert_offset = *r_edge_offset + me->totvert;
}
else {
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index 67e926452b9..f437efe0c41 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -31,6 +31,11 @@
#include "DRW_engine.h"
#include "DRW_select_buffer.h"
+#include "DRW_select_buffer.h"
+
+#include "draw_cache_impl.h"
+#include "draw_manager.h"
+
#include "select_private.h"
#include "select_engine.h"
@@ -41,6 +46,7 @@
static struct {
SELECTID_Shaders sh_data[GPU_SHADER_CFG_LEN];
struct SELECTID_Context context;
+ uint runtime_new_objects;
} e_data = {{{NULL}}}; /* Engine data */
/* Shaders */
@@ -90,8 +96,23 @@ static void select_engine_init(void *vedata)
}
{
+ /* Create view from a subregion */
+ const DRWView *view_default = DRW_view_default_get();
+ float viewmat[4][4], winmat[4][4], winmat_subregion[4][4];
+ DRW_view_viewmat_get(view_default, viewmat, false);
+ DRW_view_winmat_get(view_default, winmat, false);
+ projmat_from_subregion(winmat,
+ (int[2]){draw_ctx->ar->winx, draw_ctx->ar->winy},
+ e_data.context.last_rect.xmin,
+ e_data.context.last_rect.xmax,
+ e_data.context.last_rect.ymin,
+ e_data.context.last_rect.ymax,
+ winmat_subregion);
+
+ stl->g_data->view_subregion = DRW_view_create(viewmat, winmat_subregion, NULL, NULL, NULL);
+
/* Create view with depth offset */
- stl->g_data->view_faces = (DRWView *)DRW_view_default_get();
+ stl->g_data->view_faces = (DRWView *)view_default;
stl->g_data->view_edges = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f);
stl->g_data->view_verts = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.1f);
}
@@ -107,11 +128,19 @@ static void select_cache_init(void *vedata)
if (e_data.context.select_mode == -1) {
e_data.context.select_mode = select_id_get_object_select_mode(draw_ctx->scene,
- OBACT(draw_ctx->view_layer));
+ draw_ctx->obact);
BLI_assert(e_data.context.select_mode != 0);
}
{
+ psl->depth_only_pass = DRW_pass_create("Depth Only Pass", DRW_STATE_DEFAULT);
+ stl->g_data->shgrp_depth_only = DRW_shgroup_create(sh_data->select_id_uniform,
+ psl->depth_only_pass);
+
+ if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_state_enable(stl->g_data->shgrp_depth_only, DRW_STATE_CLIP_PLANES);
+ }
+
psl->select_id_face_pass = DRW_pass_create("Face Pass", DRW_STATE_DEFAULT);
if (e_data.context.select_mode & SCE_SELECT_FACE) {
@@ -157,29 +186,82 @@ static void select_cache_init(void *vedata)
}
}
- e_data.context.last_object_drawn = 0;
- e_data.context.last_index_drawn = 1;
+ /* Check if the viewport has changed. */
+ float(*persmat)[4] = draw_ctx->rv3d->persmat;
+ e_data.context.is_dirty = !compare_m4m4(e_data.context.persmat, persmat, FLT_EPSILON);
+ if (e_data.context.is_dirty) {
+ copy_m4_m4(e_data.context.persmat, persmat);
+ select_id_context_clear(&e_data.context);
+ }
+ e_data.runtime_new_objects = 0;
}
static void select_cache_populate(void *vedata, Object *ob)
{
+ SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
- struct ObjectOffsets *base_ofs =
- &e_data.context.index_offsets[e_data.context.last_object_drawn++];
-
- uint offset = e_data.context.last_index_drawn;
-
- select_id_draw_object(vedata,
- draw_ctx->v3d,
- ob,
- e_data.context.select_mode,
- offset,
- &base_ofs->vert,
- &base_ofs->edge,
- &base_ofs->face);
-
- base_ofs->offset = offset;
- e_data.context.last_index_drawn = base_ofs->vert;
+
+ SELECTID_ObjectData *sel_data = (SELECTID_ObjectData *)DRW_drawdata_get(
+ &ob->id, &draw_engine_select_type);
+
+ if (!e_data.context.is_dirty && sel_data && sel_data->is_drawn) {
+ /* The object indices have already been drawn. Fill depth pass.
+ * Opti: Most of the time this depth pass is not used. */
+ struct Mesh *me = ob->data;
+ struct GPUBatch *geom_faces;
+ if (e_data.context.select_mode & SCE_SELECT_FACE) {
+ geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
+ }
+ else {
+ geom_faces = DRW_mesh_batch_cache_get_surface(me);
+ }
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat);
+
+ if (e_data.context.select_mode & SCE_SELECT_EDGE) {
+ struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->obmat);
+ }
+
+ if (e_data.context.select_mode & SCE_SELECT_VERTEX) {
+ struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->obmat);
+ }
+ return;
+ }
+
+ float min[3], max[3];
+ select_id_object_min_max(ob, min, max);
+
+ if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->obmat, min, max)) {
+ if (sel_data == NULL) {
+ sel_data = (SELECTID_ObjectData *)DRW_drawdata_ensure(
+ &ob->id, &draw_engine_select_type, sizeof(SELECTID_ObjectData), NULL, NULL);
+ }
+ sel_data->drawn_index = e_data.context.objects_drawn_len;
+ sel_data->is_drawn = true;
+
+ struct ObjectOffsets *ob_offsets =
+ &e_data.context.index_offsets[e_data.context.objects_drawn_len];
+
+ uint offset = e_data.context.index_drawn_len;
+ select_id_draw_object(vedata,
+ draw_ctx->v3d,
+ ob,
+ e_data.context.select_mode,
+ offset,
+ &ob_offsets->vert,
+ &ob_offsets->edge,
+ &ob_offsets->face);
+
+ ob_offsets->offset = offset;
+ e_data.context.index_drawn_len = ob_offsets->vert;
+ e_data.context.objects_drawn[e_data.context.objects_drawn_len] = ob;
+ e_data.context.objects_drawn_len++;
+ e_data.runtime_new_objects++;
+ }
+ else if (sel_data) {
+ sel_data->is_drawn = false;
+ }
}
static void select_draw_scene(void *vedata)
@@ -187,17 +269,26 @@ static void select_draw_scene(void *vedata)
SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
SELECTID_PassList *psl = ((SELECTID_Data *)vedata)->psl;
- /* Setup framebuffer */
- draw_select_framebuffer_select_id_setup(&e_data.context);
- GPU_framebuffer_bind(e_data.context.framebuffer_select_id);
+ if (!e_data.runtime_new_objects) {
+ /* Nothing new needs to be drawn. */
+ return;
+ }
/* dithering and AA break color coding, so disable */
glDisable(GL_DITHER);
- GPU_framebuffer_clear_color_depth(
- e_data.context.framebuffer_select_id, (const float[4]){0.0f}, 1.0f);
-
DRW_view_set_active(stl->g_data->view_faces);
+
+ if (!DRW_pass_is_empty(psl->depth_only_pass)) {
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ GPU_framebuffer_bind(dfbl->depth_only_fb);
+ GPU_framebuffer_clear_depth(dfbl->depth_only_fb, 1.0f);
+ DRW_draw_pass(psl->depth_only_pass);
+ }
+
+ /* Setup framebuffer */
+ GPU_framebuffer_bind(e_data.context.framebuffer_select_id);
+
DRW_draw_pass(psl->select_id_face_pass);
if (e_data.context.select_mode & SCE_SELECT_EDGE) {
@@ -221,7 +312,9 @@ static void select_engine_free(void)
DRW_TEXTURE_FREE_SAFE(e_data.context.texture_u32);
GPU_FRAMEBUFFER_FREE_SAFE(e_data.context.framebuffer_select_id);
+ MEM_SAFE_FREE(e_data.context.objects);
MEM_SAFE_FREE(e_data.context.index_offsets);
+ MEM_SAFE_FREE(e_data.context.objects_drawn);
}
/** \} */
diff --git a/source/blender/draw/engines/select/select_private.h b/source/blender/draw/engines/select/select_private.h
index d95b14ff2b6..e48ce4314ae 100644
--- a/source/blender/draw/engines/select/select_private.h
+++ b/source/blender/draw/engines/select/select_private.h
@@ -32,6 +32,7 @@ typedef struct SELECTID_StorageList {
} SELECTID_StorageList;
typedef struct SELECTID_PassList {
+ struct DRWPass *depth_only_pass;
struct DRWPass *select_id_face_pass;
struct DRWPass *select_id_edge_pass;
struct DRWPass *select_id_vert_pass;
@@ -52,18 +53,21 @@ typedef struct SELECTID_Shaders {
} SELECTID_Shaders;
typedef struct SELECTID_PrivateData {
+ DRWShadingGroup *shgrp_depth_only;
DRWShadingGroup *shgrp_face_unif;
DRWShadingGroup *shgrp_face_flat;
DRWShadingGroup *shgrp_edge;
DRWShadingGroup *shgrp_vert;
+ DRWView *view_subregion;
DRWView *view_faces;
DRWView *view_edges;
DRWView *view_verts;
} SELECTID_PrivateData; /* Transient data */
/* select_draw_utils.c */
-void draw_select_framebuffer_select_id_setup(struct SELECTID_Context *r_select_ctx);
+void select_id_context_clear(struct SELECTID_Context *select_ctx);
+void select_id_object_min_max(struct Object *obj, float r_min[3], float r_max[3]);
short select_id_get_object_select_mode(Scene *scene, Object *ob);
void select_id_draw_object(void *vedata,
View3D *v3d,
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 070713ad404..1046e0422c1 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2555,20 +2555,11 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
DRW_opengl_context_disable();
}
-void DRW_draw_select_id(Depsgraph *depsgraph,
- ARegion *ar,
- View3D *v3d,
- Base **bases,
- const uint bases_len,
- short select_mode)
+void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, const rcti *rect)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
- DRW_select_buffer_context_create(bases, bases_len, select_mode);
-
- DRW_opengl_context_enable();
-
/* Reset before using it. */
drw_state_prepare_clean_for_draw(&DST);
DST.buffer_finish_called = true;
@@ -2584,7 +2575,6 @@ void DRW_draw_select_id(Depsgraph *depsgraph,
.depsgraph = depsgraph,
};
- use_drw_engine(&draw_engine_select_type);
drw_context_state_init();
/* Setup viewport */
@@ -2594,16 +2584,18 @@ void DRW_draw_select_id(Depsgraph *depsgraph,
/* Update ubos */
DRW_globals_update();
- /* Init engines */
- drw_engines_init();
+ /* Init Select Engine */
+ struct SELECTID_Context *sel_ctx = DRW_select_engine_context_get();
+ sel_ctx->last_rect = *rect;
+ use_drw_engine(&draw_engine_select_type);
+ drw_engines_init();
{
drw_engines_cache_init();
- /* Keep `base_index` in sync with `e_data.context.last_base_drawn`.
- * So don't skip objects. */
- for (uint base_index = 0; base_index < bases_len; base_index++) {
- Object *obj_eval = DEG_get_evaluated_object(depsgraph, bases[base_index]->object);
+ Object **obj = &sel_ctx->objects[0];
+ for (uint remaining = sel_ctx->objects_len; remaining--; obj++) {
+ Object *obj_eval = DEG_get_evaluated_object(depsgraph, *obj);
drw_engines_cache_populate(obj_eval);
}
@@ -2621,10 +2613,6 @@ void DRW_draw_select_id(Depsgraph *depsgraph,
/* Avoid accidental reuse. */
drw_state_ensure_not_reused(&DST);
#endif
-
- /* Changin context */
- GPU_framebuffer_restore();
- DRW_opengl_context_disable();
}
/** See #DRW_shgroup_world_clip_planes_from_rv3d. */
diff --git a/source/blender/draw/intern/draw_select_buffer.c b/source/blender/draw/intern/draw_select_buffer.c
index cd876b7b068..06bfd7a0d52 100644
--- a/source/blender/draw/intern/draw_select_buffer.c
+++ b/source/blender/draw/intern/draw_select_buffer.c
@@ -32,58 +32,81 @@
#include "GPU_select.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
#include "DRW_engine.h"
#include "DRW_select_buffer.h"
#include "draw_manager.h"
+#include "../engines/select/select_engine.h"
+
/* -------------------------------------------------------------------- */
/** \name Buffer of select ID's
* \{ */
-/* Read a block of pixels from the select frame buffer. */
-uint *DRW_select_buffer_read(const rcti *rect, uint *r_buf_len)
+/* Main function to read a block of pixels from the select frame buffer. */
+uint *DRW_select_buffer_read(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const rcti *rect,
+ uint *r_buf_len)
{
- struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
+ uint *r_buf = NULL;
+ uint buf_len = 0;
- /* clamp rect by texture */
+ /* Clamp rect. */
rcti r = {
.xmin = 0,
- .xmax = GPU_texture_width(select_ctx->texture_u32),
+ .xmax = ar->winx,
.ymin = 0,
- .ymax = GPU_texture_height(select_ctx->texture_u32),
+ .ymax = ar->winy,
};
+ /* Make sure that the rect is within the bounds of the viewport.
+ * Some GPUs have problems reading pixels off limits. */
rcti rect_clamp = *rect;
if (BLI_rcti_isect(&r, &rect_clamp, &rect_clamp)) {
- uint buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
- uint *r_buf = MEM_mallocN(buf_len * sizeof(*r_buf), __func__);
+ struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
DRW_opengl_context_enable();
- GPU_framebuffer_bind(select_ctx->framebuffer_select_id);
- glReadBuffer(GL_COLOR_ATTACHMENT0);
- glReadPixels(rect_clamp.xmin,
- rect_clamp.ymin,
- BLI_rcti_size_x(&rect_clamp),
- BLI_rcti_size_y(&rect_clamp),
- GL_RED_INTEGER,
- GL_UNSIGNED_INT,
- r_buf);
+ /* Update the drawing. */
+ DRW_draw_select_id(depsgraph, ar, v3d, rect);
+
+ if (select_ctx->index_drawn_len > 1) {
+ BLI_assert(ar->winx == GPU_texture_width(select_ctx->texture_u32) &&
+ ar->winy == GPU_texture_height(select_ctx->texture_u32));
+
+ /* Read the UI32 pixels. */
+ buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
+ r_buf = MEM_mallocN(buf_len * sizeof(*r_buf), __func__);
+
+ GPU_framebuffer_bind(select_ctx->framebuffer_select_id);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ glReadPixels(rect_clamp.xmin,
+ rect_clamp.ymin,
+ BLI_rcti_size_x(&rect_clamp),
+ BLI_rcti_size_y(&rect_clamp),
+ GL_RED_INTEGER,
+ GL_UNSIGNED_INT,
+ r_buf);
+
+ if (!BLI_rcti_compare(rect, &rect_clamp)) {
+ /* The rect has been clamped so you need to realign the buffer and fill in the blanks */
+ GPU_select_buffer_stride_realign(rect, &rect_clamp, r_buf);
+ }
+ }
GPU_framebuffer_restore();
DRW_opengl_context_disable();
+ }
- if (!BLI_rcti_compare(rect, &rect_clamp)) {
- GPU_select_buffer_stride_realign(rect, &rect_clamp, r_buf);
- }
-
- if (r_buf_len) {
- *r_buf_len = buf_len;
- }
-
- return r_buf;
+ if (r_buf_len) {
+ *r_buf_len = buf_len;
}
- return NULL;
+
+ return r_buf;
}
/** \} */
@@ -101,25 +124,27 @@ uint *DRW_select_buffer_read(const rcti *rect, uint *r_buf_len)
* \param mask: Specifies the rect pixels (optional).
* \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
*/
-uint *DRW_select_buffer_bitmap_from_rect(const rcti *rect, uint *r_bitmap_len)
+uint *DRW_select_buffer_bitmap_from_rect(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const rcti *rect,
+ uint *r_bitmap_len)
{
struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
- const uint bitmap_len = select_ctx->last_index_drawn;
- if (bitmap_len == 0) {
- return NULL;
- }
-
rcti rect_px = *rect;
rect_px.xmax += 1;
rect_px.ymax += 1;
uint buf_len;
- uint *buf = DRW_select_buffer_read(&rect_px, &buf_len);
+ uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect_px, &buf_len);
if (buf == NULL) {
return NULL;
}
+ BLI_assert(select_ctx->index_drawn_len > 0);
+ const uint bitmap_len = select_ctx->index_drawn_len - 1;
+
BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
const uint *buf_iter = buf;
while (buf_len--) {
@@ -144,17 +169,15 @@ uint *DRW_select_buffer_bitmap_from_rect(const rcti *rect, uint *r_bitmap_len)
* \param radius: Circle radius.
* \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
*/
-uint *DRW_select_buffer_bitmap_from_circle(const int center[2],
+uint *DRW_select_buffer_bitmap_from_circle(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const int center[2],
const int radius,
uint *r_bitmap_len)
{
struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
- const uint bitmap_len = select_ctx->last_index_drawn;
- if (bitmap_len == 0) {
- return NULL;
- }
-
const rcti rect = {
.xmin = center[0] - radius,
.xmax = center[0] + radius + 1,
@@ -162,15 +185,17 @@ uint *DRW_select_buffer_bitmap_from_circle(const int center[2],
.ymax = center[1] + radius + 1,
};
- const uint *buf = DRW_select_buffer_read(&rect, NULL);
+ const uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect, NULL);
if (buf == NULL) {
return NULL;
}
- const uint *buf_iter = buf;
+ BLI_assert(select_ctx->index_drawn_len > 0);
+ const uint bitmap_len = select_ctx->index_drawn_len - 1;
BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
+ const uint *buf_iter = buf;
const int radius_sq = radius * radius;
for (int yc = -radius; yc <= radius; yc++) {
for (int xc = -radius; xc <= radius; xc++, buf_iter++) {
@@ -214,21 +239,22 @@ static void drw_select_mask_px_cb(int x, int x_end, int y, void *user_data)
* \param rect: Polygon boundaries.
* \returns a #BLI_bitmap.
*/
-uint *DRW_select_buffer_bitmap_from_poly(const int poly[][2], const int poly_len, const rcti *rect)
+uint *DRW_select_buffer_bitmap_from_poly(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const int poly[][2],
+ const int poly_len,
+ const rcti *rect,
+ uint *r_bitmap_len)
{
struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
- const uint bitmap_len = select_ctx->last_index_drawn;
- if (bitmap_len == 0) {
- return NULL;
- }
-
rcti rect_px = *rect;
rect_px.xmax += 1;
rect_px.ymax += 1;
uint buf_len;
- uint *buf = DRW_select_buffer_read(&rect_px, &buf_len);
+ uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect_px, &buf_len);
if (buf == NULL) {
return NULL;
}
@@ -248,6 +274,9 @@ uint *DRW_select_buffer_bitmap_from_poly(const int poly[][2], const int poly_len
drw_select_mask_px_cb,
&poly_mask_data);
+ BLI_assert(select_ctx->index_drawn_len > 0);
+ const uint bitmap_len = select_ctx->index_drawn_len - 1;
+
BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__);
const uint *buf_iter = buf;
int i = 0;
@@ -262,6 +291,10 @@ uint *DRW_select_buffer_bitmap_from_poly(const int poly[][2], const int poly_len
MEM_freeN((void *)buf);
MEM_freeN(buf_mask);
+ if (r_bitmap_len) {
+ *r_bitmap_len = bitmap_len;
+ }
+
return bitmap_buf;
}
@@ -277,8 +310,13 @@ uint *DRW_select_buffer_bitmap_from_poly(const int poly[][2], const int poly_len
/**
* Samples a single pixel.
*/
-uint DRW_select_buffer_sample_point(const int center[2])
+uint DRW_select_buffer_sample_point(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const int center[2])
{
+ uint ret = 0;
+
const rcti rect = {
.xmin = center[0],
.xmax = center[0] + 1,
@@ -287,10 +325,13 @@ uint DRW_select_buffer_sample_point(const int center[2])
};
uint buf_len;
- uint *buf = DRW_select_buffer_read(&rect, &buf_len);
- BLI_assert(0 != buf_len);
- uint ret = buf[0];
- MEM_freeN(buf);
+ uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect, &buf_len);
+ if (buf) {
+ BLI_assert(0 != buf_len);
+ ret = buf[0];
+ MEM_freeN(buf);
+ }
+
return ret;
}
@@ -299,7 +340,10 @@ uint DRW_select_buffer_sample_point(const int center[2])
* \param dist[in,out]: Use to initialize the distance,
* when found, this value is set to the distance of the selection that's returned.
*/
-uint DRW_select_buffer_find_nearest_to_point(const int center[2],
+uint DRW_select_buffer_find_nearest_to_point(struct Depsgraph *depsgraph,
+ struct ARegion *ar,
+ struct View3D *v3d,
+ const int center[2],
const uint id_min,
const uint id_max,
uint *dist)
@@ -324,7 +368,7 @@ uint DRW_select_buffer_find_nearest_to_point(const int center[2],
/* Read from selection framebuffer. */
uint buf_len;
- const uint *buf = DRW_select_buffer_read(&rect, &buf_len);
+ const uint *buf = DRW_select_buffer_read(depsgraph, ar, v3d, &rect, &buf_len);
if (buf == NULL) {
return index;
@@ -401,10 +445,10 @@ bool DRW_select_buffer_elem_get(const uint sel_id,
struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
char elem_type = 0;
- uint elem_id;
+ uint elem_id = 0;
uint base_index = 0;
- for (; base_index < select_ctx->objects_len; base_index++) {
+ for (; base_index < select_ctx->objects_drawn_len; base_index++) {
struct ObjectOffsets *base_ofs = &select_ctx->index_offsets[base_index];
if (base_ofs->face > sel_id) {
@@ -431,7 +475,8 @@ bool DRW_select_buffer_elem_get(const uint sel_id,
*r_elem = elem_id;
if (r_base_index) {
- *r_base_index = base_index;
+ Object *obj_orig = DEG_get_original_object(select_ctx->objects_drawn[base_index]);
+ *r_base_index = obj_orig->runtime.select_id;
}
if (r_elem_type) {
@@ -441,19 +486,31 @@ bool DRW_select_buffer_elem_get(const uint sel_id,
return true;
}
-uint DRW_select_buffer_context_offset_for_object_elem(const uint base_index, char elem_type)
+uint DRW_select_buffer_context_offset_for_object_elem(Depsgraph *depsgraph,
+ Object *object,
+ char elem_type)
{
struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
- struct ObjectOffsets *base_ofs = &select_ctx->index_offsets[base_index];
+
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, object);
+
+ SELECTID_ObjectData *sel_data = (SELECTID_ObjectData *)DRW_drawdata_get(
+ &ob_eval->id, &draw_engine_select_type);
+
+ if (!sel_data || !sel_data->is_drawn) {
+ return 0;
+ }
+
+ struct ObjectOffsets *base_ofs = &select_ctx->index_offsets[sel_data->drawn_index];
if (elem_type == SCE_SELECT_VERTEX) {
- return base_ofs->vert_start - 1;
+ return base_ofs->vert_start;
}
if (elem_type == SCE_SELECT_EDGE) {
- return base_ofs->edge_start - 1;
+ return base_ofs->edge_start;
}
if (elem_type == SCE_SELECT_FACE) {
- return base_ofs->face_start - 1;
+ return base_ofs->face_start;
}
BLI_assert(0);
return 0;
@@ -465,35 +522,29 @@ uint DRW_select_buffer_context_offset_for_object_elem(const uint base_index, cha
/** \name Context
* \{ */
-void DRW_select_buffer_context_create(Base **UNUSED(bases),
- const uint bases_len,
- short select_mode)
+void DRW_select_buffer_context_create(Base **bases, const uint bases_len, short select_mode)
{
struct SELECTID_Context *select_ctx = DRW_select_engine_context_get();
- select_ctx->select_mode = select_mode;
- select_ctx->objects_len = bases_len;
+ select_ctx->objects = MEM_reallocN(select_ctx->objects,
+ sizeof(*select_ctx->objects) * bases_len);
- MEM_SAFE_FREE(select_ctx->index_offsets);
- select_ctx->index_offsets = MEM_mallocN(sizeof(*select_ctx->index_offsets) * bases_len,
- __func__);
-}
+ select_ctx->index_offsets = MEM_reallocN(select_ctx->index_offsets,
+ sizeof(*select_ctx->index_offsets) * bases_len);
-/** \} */
+ select_ctx->objects_drawn = MEM_reallocN(select_ctx->objects_drawn,
+ sizeof(*select_ctx->objects_drawn) * bases_len);
-/* -------------------------------------------------------------------- */
-/** \name Legacy
- * \{ */
+ for (uint base_index = 0; base_index < bases_len; base_index++) {
+ Object *obj = bases[base_index]->object;
+ select_ctx->objects[base_index] = obj;
-void DRW_draw_select_id_object(Depsgraph *depsgraph,
- ViewLayer *view_layer,
- ARegion *ar,
- View3D *v3d,
- Object *ob,
- short select_mode)
-{
- Base *base = BKE_view_layer_base_find(view_layer, ob);
- DRW_draw_select_id(depsgraph, ar, v3d, &base, 1, select_mode);
-}
+ /* Weak but necessary for `DRW_select_buffer_elem_get`. */
+ obj->runtime.select_id = base_index;
+ }
+ select_ctx->objects_len = bases_len;
+ select_ctx->select_mode = select_mode;
+ memset(select_ctx->persmat, 0, sizeof(select_ctx->persmat));
+}
/** \} */
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 2f4688e2de7..94ffd9a34d6 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -317,9 +317,10 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
{
- DRW_draw_select_id(vc->depsgraph, vc->ar, vc->v3d, bases, bases_len, SCE_SELECT_VERTEX);
+ DRW_select_buffer_context_create(bases, bases_len, SCE_SELECT_VERTEX);
- index = DRW_select_buffer_find_nearest_to_point(vc->mval, 1, UINT_MAX, &dist_px);
+ index = DRW_select_buffer_find_nearest_to_point(
+ vc->depsgraph, vc->ar, vc->v3d, vc->mval, 1, UINT_MAX, &dist_px);
if (index) {
eve = (BMVert *)edbm_select_id_bm_elem_get(bases, index, &base_index);
@@ -539,9 +540,10 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
{
- DRW_draw_select_id(vc->depsgraph, vc->ar, vc->v3d, bases, bases_len, SCE_SELECT_EDGE);
+ DRW_select_buffer_context_create(bases, bases_len, SCE_SELECT_EDGE);
- index = DRW_select_buffer_find_nearest_to_point(vc->mval, 1, UINT_MAX, &dist_px);
+ index = DRW_select_buffer_find_nearest_to_point(
+ vc->depsgraph, vc->ar, vc->v3d, vc->mval, 1, UINT_MAX, &dist_px);
if (index) {
eed = (BMEdge *)edbm_select_id_bm_elem_get(bases, index, &base_index);
@@ -745,9 +747,9 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
BMFace *efa;
{
- DRW_draw_select_id(vc->depsgraph, vc->ar, vc->v3d, bases, bases_len, SCE_SELECT_FACE);
+ DRW_select_buffer_context_create(bases, bases_len, SCE_SELECT_FACE);
- index = DRW_select_buffer_sample_point(vc->mval);
+ index = DRW_select_buffer_sample_point(vc->depsgraph, vc->ar, vc->v3d, vc->mval);
if (index) {
efa = (BMFace *)edbm_select_id_bm_elem_get(bases, index, &base_index);
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 0bdc59c7185..8d9d0e40f44 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -1116,11 +1116,12 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], uint dist_px,
if (dist_px) {
/* sample rect to increase chances of selecting, so that when clicking
* on an edge in the backbuf, we can still select a face */
- *r_index = DRW_select_buffer_find_nearest_to_point(mval, 1, me->totpoly + 1, &dist_px);
+ *r_index = DRW_select_buffer_find_nearest_to_point(
+ vc.depsgraph, vc.ar, vc.v3d, mval, 1, me->totpoly + 1, &dist_px);
}
else {
/* sample only on the exact position */
- *r_index = DRW_select_buffer_sample_point(mval);
+ *r_index = DRW_select_buffer_sample_point(vc.depsgraph, vc.ar, vc.v3d, mval);
}
if ((*r_index) == 0 || (*r_index) > (unsigned int)me->totpoly) {
@@ -1297,11 +1298,12 @@ bool ED_mesh_pick_vert(
if (dist_px > 0) {
/* sample rect to increase chances of selecting, so that when clicking
* on an face in the backbuf, we can still select a vert */
- *r_index = DRW_select_buffer_find_nearest_to_point(mval, 1, me->totvert + 1, &dist_px);
+ *r_index = DRW_select_buffer_find_nearest_to_point(
+ vc.depsgraph, vc.ar, vc.v3d, mval, 1, me->totvert + 1, &dist_px);
}
else {
/* sample only on the exact position */
- *r_index = DRW_select_buffer_sample_point(mval);
+ *r_index = DRW_select_buffer_sample_point(vc.depsgraph, vc.ar, vc.v3d, mval);
}
if ((*r_index) == 0 || (*r_index) > (uint)me->totvert) {
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 806b7c471c6..4b9d9a2cc01 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -392,7 +392,7 @@ static int imapaint_pick_face(ViewContext *vc,
/* sample only on the exact position */
ED_view3d_select_id_validate(vc);
- *r_index = DRW_select_buffer_sample_point(mval);
+ *r_index = DRW_select_buffer_sample_point(vc->depsgraph, vc->ar, vc->v3d, mval);
if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
return 0;
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 040b257bb90..02ad481e6ce 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -185,7 +185,8 @@ static void validate_object_select_id(
}
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE) != 0)) {
- DRW_draw_select_id_object(depsgraph, view_layer, ar, v3d, obact, -1);
+ Base *base = BKE_view_layer_base_find(view_layer, obact);
+ DRW_select_buffer_context_create(&base, 1, -1);
}
/* TODO: Create a flag in `DRW_manager` because the drawing is no longer
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index a6728aef705..9a37c10180d 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -197,8 +197,6 @@ static bool object_deselect_all_except(ViewLayer *view_layer, Base *b)
* \{ */
struct EditSelectBuf_Cache {
- Base **bases;
- uint bases_len;
BLI_bitmap *select_bitmap;
};
@@ -207,33 +205,25 @@ static void editselect_buf_cache_init(struct EditSelectBuf_Cache *esel,
short select_mode)
{
if (vc->obedit) {
- esel->bases = BKE_view_layer_array_from_bases_in_edit_mode(
- vc->view_layer, vc->v3d, &esel->bases_len);
+ uint bases_len = 0;
+ Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(
+ vc->view_layer, vc->v3d, &bases_len);
+
+ DRW_select_buffer_context_create(bases, bases_len, select_mode);
+ MEM_freeN(bases);
}
else {
/* Use for paint modes, currently only a single object at a time. */
if (vc->obact) {
- esel->bases = MEM_mallocN(sizeof(esel->bases), __func__);
- esel->bases[0] = BKE_view_layer_base_find(vc->view_layer, vc->obact);
- esel->bases_len = 1;
- }
- else {
- esel->bases = NULL;
- esel->bases_len = 0;
+ Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
+ DRW_select_buffer_context_create(&base, 1, select_mode);
}
}
-
- DRW_draw_select_id(vc->depsgraph, vc->ar, vc->v3d, esel->bases, esel->bases_len, select_mode);
-
- for (int i = 0; i < esel->bases_len; i++) {
- esel->bases[i]->object->runtime.select_id = i;
- }
}
static void editselect_buf_cache_free(struct EditSelectBuf_Cache *esel)
{
MEM_SAFE_FREE(esel->select_bitmap);
- MEM_SAFE_FREE(esel->bases);
}
static void editselect_buf_cache_free_voidp(void *esel_voidp)
@@ -260,6 +250,7 @@ static void editselect_buf_cache_init_with_generic_userdata(wmGenericUserData *w
* \{ */
static bool edbm_backbuf_check_and_select_verts(struct EditSelectBuf_Cache *esel,
+ Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
const eSelectOp sel_op)
@@ -269,9 +260,12 @@ static bool edbm_backbuf_check_and_select_verts(struct EditSelectBuf_Cache *esel
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
- uint index = DRW_select_buffer_context_offset_for_object_elem(ob->runtime.select_id,
- SCE_SELECT_VERTEX);
+ uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_VERTEX);
+ if (index == 0) {
+ return false;
+ }
+ index -= 1;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
@@ -288,6 +282,7 @@ static bool edbm_backbuf_check_and_select_verts(struct EditSelectBuf_Cache *esel
}
static bool edbm_backbuf_check_and_select_edges(struct EditSelectBuf_Cache *esel,
+ Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
const eSelectOp sel_op)
@@ -297,9 +292,12 @@ static bool edbm_backbuf_check_and_select_edges(struct EditSelectBuf_Cache *esel
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
- uint index = DRW_select_buffer_context_offset_for_object_elem(ob->runtime.select_id,
- SCE_SELECT_EDGE);
+ uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_EDGE);
+ if (index == 0) {
+ return false;
+ }
+ index -= 1;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
@@ -316,6 +314,7 @@ static bool edbm_backbuf_check_and_select_edges(struct EditSelectBuf_Cache *esel
}
static bool edbm_backbuf_check_and_select_faces(struct EditSelectBuf_Cache *esel,
+ Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
const eSelectOp sel_op)
@@ -325,9 +324,12 @@ static bool edbm_backbuf_check_and_select_faces(struct EditSelectBuf_Cache *esel
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
- uint index = DRW_select_buffer_context_offset_for_object_elem(ob->runtime.select_id,
- SCE_SELECT_FACE);
+ uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_FACE);
+ if (index == 0) {
+ return false;
+ }
+ index -= 1;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
@@ -737,10 +739,12 @@ static void do_lasso_select_mesh__doSelectEdge_pass0(void *user_data,
{
struct LassoSelectUserData_ForMeshEdge *data_for_edge = user_data;
LassoSelectUserData *data = data_for_edge->data;
- const bool is_visible = (data_for_edge->esel ?
- BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap,
- data_for_edge->backbuf_offset + index) :
- true);
+ bool is_visible = true;
+ if (data_for_edge->backbuf_offset) {
+ uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
+ is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
+ }
+
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside =
(is_visible && edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b) &&
@@ -761,10 +765,12 @@ static void do_lasso_select_mesh__doSelectEdge_pass1(void *user_data,
{
struct LassoSelectUserData_ForMeshEdge *data_for_edge = user_data;
LassoSelectUserData *data = data_for_edge->data;
- const bool is_visible = (data_for_edge->esel ?
- BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap,
- data_for_edge->backbuf_offset + index) :
- true);
+ bool is_visible = true;
+ if (data_for_edge->backbuf_offset) {
+ uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
+ is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
+ }
+
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (is_visible && BLI_lasso_is_edge_inside(data->mcords,
data->moves,
@@ -831,13 +837,15 @@ static bool do_lasso_select_mesh(ViewContext *vc,
if (wm_userdata->data == NULL) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
esel = wm_userdata->data;
- esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(mcords, moves, &rect);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
+ vc->depsgraph, vc->ar, vc->v3d, mcords, moves, &rect, NULL);
}
}
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (use_zbuf) {
- data.is_changed |= edbm_backbuf_check_and_select_verts(esel, vc->obedit, vc->em, sel_op);
+ data.is_changed |= edbm_backbuf_check_and_select_verts(
+ esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
}
else {
mesh_foreachScreenVert(
@@ -850,7 +858,7 @@ static bool do_lasso_select_mesh(ViewContext *vc,
.data = &data,
.esel = use_zbuf ? esel : NULL,
.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
- vc->obedit->runtime.select_id, SCE_SELECT_EDGE) :
+ vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
0,
};
@@ -866,7 +874,8 @@ static bool do_lasso_select_mesh(ViewContext *vc,
if (ts->selectmode & SCE_SELECT_FACE) {
if (use_zbuf) {
- data.is_changed |= edbm_backbuf_check_and_select_faces(esel, vc->obedit, vc->em, sel_op);
+ data.is_changed |= edbm_backbuf_check_and_select_faces(
+ esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
}
else {
mesh_foreachScreenFace(
@@ -1141,7 +1150,8 @@ static bool do_lasso_select_paintvert(ViewContext *vc,
if (wm_userdata->data == NULL) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
esel = wm_userdata->data;
- esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(mcords, moves, &rect);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
+ vc->depsgraph, vc->ar, vc->v3d, mcords, moves, &rect, NULL);
}
}
@@ -1199,7 +1209,8 @@ static bool do_lasso_select_paintface(ViewContext *vc,
if (esel == NULL) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
esel = wm_userdata->data;
- esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(mcords, moves, &rect);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
+ vc->depsgraph, vc->ar, vc->v3d, mcords, moves, &rect, NULL);
}
if (esel->select_bitmap) {
@@ -2554,7 +2565,8 @@ static bool do_paintvert_box_select(ViewContext *vc,
if (wm_userdata->data == NULL) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
esel = wm_userdata->data;
- esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(rect, NULL);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
+ vc->depsgraph, vc->ar, vc->v3d, rect, NULL);
}
if (esel->select_bitmap != NULL) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
@@ -2608,7 +2620,8 @@ static bool do_paintface_box_select(ViewContext *vc,
if (wm_userdata->data == NULL) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
esel = wm_userdata->data;
- esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(rect, NULL);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
+ vc->depsgraph, vc->ar, vc->v3d, rect, NULL);
}
if (esel->select_bitmap != NULL) {
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
@@ -2731,10 +2744,12 @@ static void do_mesh_box_select__doSelectEdge_pass0(
{
struct BoxSelectUserData_ForMeshEdge *data_for_edge = userData;
BoxSelectUserData *data = data_for_edge->data;
- const bool is_visible = (data_for_edge->esel ?
- BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap,
- data_for_edge->backbuf_offset + index) :
- true);
+ bool is_visible = true;
+ if (data_for_edge->backbuf_offset) {
+ uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
+ is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
+ }
+
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (is_visible &&
edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
@@ -2750,10 +2765,12 @@ static void do_mesh_box_select__doSelectEdge_pass1(
{
struct BoxSelectUserData_ForMeshEdge *data_for_edge = userData;
BoxSelectUserData *data = data_for_edge->data;
- const bool is_visible = (data_for_edge->esel ?
- BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap,
- data_for_edge->backbuf_offset + index) :
- true);
+ bool is_visible = true;
+ if (data_for_edge->backbuf_offset) {
+ uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1;
+ is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx);
+ }
+
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (is_visible && edge_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
@@ -2805,13 +2822,15 @@ static bool do_mesh_box_select(ViewContext *vc,
if (wm_userdata->data == NULL) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
esel = wm_userdata->data;
- esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(rect, NULL);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
+ vc->depsgraph, vc->ar, vc->v3d, rect, NULL);
}
}
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (use_zbuf) {
- data.is_changed |= edbm_backbuf_check_and_select_verts(esel, vc->obedit, vc->em, sel_op);
+ data.is_changed |= edbm_backbuf_check_and_select_verts(
+ esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
}
else {
mesh_foreachScreenVert(
@@ -2824,7 +2843,7 @@ static bool do_mesh_box_select(ViewContext *vc,
.data = &data,
.esel = use_zbuf ? esel : NULL,
.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
- vc->obedit->runtime.select_id, SCE_SELECT_EDGE) :
+ vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
0,
};
@@ -2840,7 +2859,8 @@ static bool do_mesh_box_select(ViewContext *vc,
if (ts->selectmode & SCE_SELECT_FACE) {
if (use_zbuf) {
- data.is_changed |= edbm_backbuf_check_and_select_faces(esel, vc->obedit, vc->em, sel_op);
+ data.is_changed |= edbm_backbuf_check_and_select_faces(
+ esel, vc->depsgraph, vc->obedit, vc->em, sel_op);
}
else {
mesh_foreachScreenFace(
@@ -3393,7 +3413,8 @@ static bool mesh_circle_select(ViewContext *vc,
if (use_zbuf) {
if (esel->select_bitmap == NULL) {
- esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(mval, (int)(rad + 1.0f), NULL);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
+ vc->depsgraph, vc->ar, vc->v3d, mval, (int)(rad + 1.0f), NULL);
}
}
@@ -3401,7 +3422,7 @@ static bool mesh_circle_select(ViewContext *vc,
if (use_zbuf) {
if (esel->select_bitmap != NULL) {
changed |= edbm_backbuf_check_and_select_verts(
- esel, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
+ esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
}
else {
@@ -3413,7 +3434,7 @@ static bool mesh_circle_select(ViewContext *vc,
if (use_zbuf) {
if (esel->select_bitmap != NULL) {
changed |= edbm_backbuf_check_and_select_edges(
- esel, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
+ esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
}
else {
@@ -3426,7 +3447,7 @@ static bool mesh_circle_select(ViewContext *vc,
if (use_zbuf) {
if (esel->select_bitmap != NULL) {
changed |= edbm_backbuf_check_and_select_faces(
- esel, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
+ esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
}
else {
@@ -3464,7 +3485,8 @@ static bool paint_facesel_circle_select(ViewContext *vc,
{
struct EditSelectBuf_Cache *esel = wm_userdata->data;
- esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(mval, (int)(rad + 1.0f), NULL);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
+ vc->depsgraph, vc->ar, vc->v3d, mval, (int)(rad + 1.0f), NULL);
if (esel->select_bitmap != NULL) {
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
MEM_freeN(esel->select_bitmap);
@@ -3518,7 +3540,8 @@ static bool paint_vertsel_circle_select(ViewContext *vc,
if (use_zbuf) {
struct EditSelectBuf_Cache *esel = wm_userdata->data;
- esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(mval, (int)(rad + 1.0f), NULL);
+ esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
+ vc->depsgraph, vc->ar, vc->v3d, mval, (int)(rad + 1.0f), NULL);
if (esel->select_bitmap != NULL) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
MEM_freeN(esel->select_bitmap);