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-rw-r--r--source/blender/draw/intern/draw_manager_data.c2
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.c6
2 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 0df1603a860..45365ed299e 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -122,8 +122,6 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup, const char *name,
}
if (location == -1) {
- if (G.debug & G_DEBUG_GPU)
- fprintf(stderr, "Warning: Pass : %s, Uniform '%s' not found!\n", shgroup->pass_parent->name, name);
/* Nice to enable eventually, for now eevee uses uniforms that might not exist. */
// BLI_assert(0);
return;
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c
index 7522c92eb93..f5ba30ac2df 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.c
+++ b/source/blender/gpu/intern/gpu_shader_interface.c
@@ -30,6 +30,7 @@
*/
#include "MEM_guardedalloc.h"
+#include "BKE_global.h"
#include "GPU_shader_interface.h"
@@ -316,11 +317,14 @@ const GPUShaderInput *GPU_shaderinterface_uniform(const GPUShaderInterface *shad
const GPUShaderInput *GPU_shaderinterface_uniform_ensure(const GPUShaderInterface *shaderface, const char *name)
{
- /* TODO: Warn if we find a matching builtin, since these can be looked up much quicker. */
const GPUShaderInput *input = GPU_shaderinterface_uniform(shaderface, name);
/* If input is not found add it so it's found next time. */
if (input == NULL) {
input = add_uniform((GPUShaderInterface *)shaderface, name);
+
+ if ((G.debug & G_DEBUG_GPU) && (input->location == -1)) {
+ fprintf(stderr, "GPUShaderInterface: Warning: Uniform '%s' not found!\n", name);
+ }
}
return (input->location != -1) ? input : NULL;
}