diff options
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_interface.c | 6 |
2 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 0df1603a860..45365ed299e 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -122,8 +122,6 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup, const char *name, } if (location == -1) { - if (G.debug & G_DEBUG_GPU) - fprintf(stderr, "Warning: Pass : %s, Uniform '%s' not found!\n", shgroup->pass_parent->name, name); /* Nice to enable eventually, for now eevee uses uniforms that might not exist. */ // BLI_assert(0); return; diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c index 7522c92eb93..f5ba30ac2df 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.c +++ b/source/blender/gpu/intern/gpu_shader_interface.c @@ -30,6 +30,7 @@ */ #include "MEM_guardedalloc.h" +#include "BKE_global.h" #include "GPU_shader_interface.h" @@ -316,11 +317,14 @@ const GPUShaderInput *GPU_shaderinterface_uniform(const GPUShaderInterface *shad const GPUShaderInput *GPU_shaderinterface_uniform_ensure(const GPUShaderInterface *shaderface, const char *name) { - /* TODO: Warn if we find a matching builtin, since these can be looked up much quicker. */ const GPUShaderInput *input = GPU_shaderinterface_uniform(shaderface, name); /* If input is not found add it so it's found next time. */ if (input == NULL) { input = add_uniform((GPUShaderInterface *)shaderface, name); + + if ((G.debug & G_DEBUG_GPU) && (input->location == -1)) { + fprintf(stderr, "GPUShaderInterface: Warning: Uniform '%s' not found!\n", name); + } } return (input->location != -1) ? input : NULL; } |