diff options
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_debug.h b/source/blender/depsgraph/DEG_depsgraph_debug.h index 9ebd5f7ffae..73e03523003 100644 --- a/source/blender/depsgraph/DEG_depsgraph_debug.h +++ b/source/blender/depsgraph/DEG_depsgraph_debug.h @@ -68,7 +68,7 @@ void DEG_debug_stats_gnuplot(const struct Depsgraph *graph, /* Compare two dependency graphs. */ bool DEG_debug_compare(const struct Depsgraph *graph1, const struct Depsgraph *graph2); -/* Check that dependnecies in the graph are really up to date. */ +/* Check that dependencies in the graph are really up to date. */ bool DEG_debug_graph_relations_validate(struct Depsgraph *graph, struct Main *bmain, struct Scene *scene, diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 9371cf5c682..64ca5902136 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -1161,7 +1161,7 @@ void DepsgraphNodeBuilder::build_shapekeys(Key *key) /* This is an exit operation for the entire key datablock, is what is used * as dependency for modifiers evaluation. */ add_operation_node(&key->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_SHAPEKEY); - /* Create per-key block properties, allowing tricky inter-dependnecies for + /* Create per-key block properties, allowing tricky inter-dependencies for * drivers evaluation. */ LISTBASE_FOREACH (KeyBlock *, key_block, &key->block) { add_operation_node( diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 64772dcc64b..3f6e33eed61 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -2304,7 +2304,7 @@ void DepsgraphRelationBuilder::build_sequencer(Scene *scene) if (scene->ed == NULL) { return; } - /* Make sure dependnecies from sequences data goes to the sequencer evaluation. */ + /* Make sure dependencies from sequences data goes to the sequencer evaluation. */ ComponentKey sequencer_key(&scene->id, NodeType::SEQUENCER); Sequence *seq; bool has_audio_strips = false; |