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-rw-r--r--source/blender/alembic/intern/abc_exporter.cc2
-rw-r--r--source/blender/alembic/intern/alembic_capi.cc3
-rw-r--r--source/blender/blenkernel/BKE_collision.h2
-rw-r--r--source/blender/blenkernel/BKE_scene.h3
-rw-r--r--source/blender/blenkernel/intern/anim.c4
-rw-r--r--source/blender/blenkernel/intern/collision.c4
-rw-r--r--source/blender/blenkernel/intern/pointcache.c4
-rw-r--r--source/blender/blenkernel/intern/scene.c9
-rw-r--r--source/blender/blenkernel/intern/sequencer.c6
-rw-r--r--source/blender/collada/AnimationExporter.cpp2
-rw-r--r--source/blender/depsgraph/DEG_depsgraph.h7
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h1
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder.cc112
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder.h1
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc23
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc10
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h2
-rw-r--r--source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc12
-rw-r--r--source/blender/depsgraph/intern/depsgraph.cc3
-rw-r--r--source/blender/depsgraph/intern/depsgraph.h5
-rw-r--r--source/blender/depsgraph/intern/depsgraph_build.cc4
-rw-r--r--source/blender/depsgraph/intern/depsgraph_eval.cc14
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.cc82
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval.cc50
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval.h3
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node.cc6
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node.h3
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node_component.cc11
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node_component.h3
-rw-r--r--source/blender/editors/render/render_opengl.c22
-rw-r--r--source/blender/editors/screen/screen_edit.c10
-rw-r--r--source/blender/editors/sound/sound_ops.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene_api.c3
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c2
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c2
-rw-r--r--source/blender/modifiers/intern/MOD_smoke.c4
-rw-r--r--source/blender/modifiers/intern/MOD_softbody.c2
-rw-r--r--source/blender/render/intern/source/convertblender.c8
-rw-r--r--source/blender/render/intern/source/external_engine.c49
-rw-r--r--source/blender/render/intern/source/pipeline.c19
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c4
42 files changed, 84 insertions, 438 deletions
diff --git a/source/blender/alembic/intern/abc_exporter.cc b/source/blender/alembic/intern/abc_exporter.cc
index ffe92c65587..31d946ddc1c 100644
--- a/source/blender/alembic/intern/abc_exporter.cc
+++ b/source/blender/alembic/intern/abc_exporter.cc
@@ -588,5 +588,5 @@ void AbcExporter::setCurrentFrame(Main *bmain, double t)
{
m_scene->r.cfra = static_cast<int>(t);
m_scene->r.subframe = static_cast<float>(t) - m_scene->r.cfra;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, m_scene, m_scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, m_scene);
}
diff --git a/source/blender/alembic/intern/alembic_capi.cc b/source/blender/alembic/intern/alembic_capi.cc
index 20bdeeb96a7..91687db4334 100644
--- a/source/blender/alembic/intern/alembic_capi.cc
+++ b/source/blender/alembic/intern/alembic_capi.cc
@@ -296,8 +296,7 @@ static void export_startjob(void *customdata, short *stop, short *do_update, flo
if (CFRA != orig_frame) {
CFRA = orig_frame;
- BKE_scene_update_for_newframe(data->bmain->eval_ctx, data->bmain,
- scene, scene->lay);
+ BKE_scene_update_for_newframe(data->bmain->eval_ctx, data->bmain, scene);
}
}
catch (const std::exception &e) {
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
index 8fedcd4ab06..0bf7f657f70 100644
--- a/source/blender/blenkernel/BKE_collision.h
+++ b/source/blender/blenkernel/BKE_collision.h
@@ -148,7 +148,7 @@ void collision_get_collider_velocity(float vel_old[3], float vel_new[3], struct
/////////////////////////////////////////////////
/* explicit control over layer mask and dupli recursion */
-struct Object **get_collisionobjects_ext(struct Scene *scene, struct Object *self, struct Group *group, int layer, unsigned int *numcollobj, unsigned int modifier_type, bool dupli);
+struct Object **get_collisionobjects_ext(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj, unsigned int modifier_type, bool dupli);
struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj, unsigned int modifier_type);
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 0e264c5a125..ba2b7160408 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -132,8 +132,7 @@ void BKE_scene_frame_set(struct Scene *scene, double cfra);
/* ** Scene evaluation ** */
void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce);
-void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay);
-void BKE_scene_update_for_newframe_ex(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay, bool do_invisible_flush);
+void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce);
struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name);
bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 237e4e80172..babe5cbde05 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -318,7 +318,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
/* rigid body simulation needs complete update to work correctly for now */
/* RB_TODO investigate if we could avoid updating everything */
if (BKE_scene_check_rigidbody_active(scene)) {
- BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay);
+ BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene);
}
else { /* otherwise we can optimize by restricting updates */
BaseLegacy *base, *last = NULL;
@@ -353,7 +353,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
* that doesn't force complete update, but for now, this is the
* most accurate way!
*/
- BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */
+ BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene); /* XXX this is the best way we can get anything moving */
#endif
}
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 23cfee721ae..acb48a9646f 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -512,7 +512,7 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
// return all collision objects in scene
// collision object will exclude self
-Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int UNUSED(layer), unsigned int *numcollobj, unsigned int modifier_type, bool dupli)
+Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, unsigned int *numcollobj, unsigned int modifier_type, bool dupli)
{
Base *base;
Object **objs;
@@ -547,7 +547,7 @@ Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned
{
/* Need to check for active layers, too.
Otherwise this check fails if the objects are not on the same layer - DG */
- return get_collisionobjects_ext(scene, self, group, self->lay | scene->lay, numcollobj, modifier_type, true);
+ return get_collisionobjects_ext(scene, self, group, numcollobj, modifier_type, true);
}
static void add_collider_cache_object(ListBase **objs, Object *ob, Object *self, int level)
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 30eb8dcb287..2ab9eab7ea6 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3654,7 +3654,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
stime = ptime = PIL_check_seconds_timer();
for (int fr = CFRA; fr <= endframe; fr += baker->quick_step, CFRA = fr) {
- BKE_scene_update_for_newframe(G.main->eval_ctx, bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(G.main->eval_ctx, bmain, scene);
if (baker->update_progress) {
float progress = ((float)(CFRA - startframe)/(float)(endframe - startframe));
@@ -3740,7 +3740,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
CFRA = cfrao;
if (bake) { /* already on cfra unless baking */
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
}
/* TODO: call redraw all windows somehow */
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index f8a91f63727..55b5970a243 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1520,12 +1520,7 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
}
/* applies changes right away, does all sets too */
-void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain, Scene *sce, unsigned int lay)
-{
- BKE_scene_update_for_newframe_ex(eval_ctx, bmain, sce, lay, false);
-}
-
-void BKE_scene_update_for_newframe_ex(EvaluationContext *eval_ctx, Main *bmain, Scene *sce, unsigned int lay, bool UNUSED(do_invisible_flush))
+void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain, Scene *sce)
{
float ctime = BKE_scene_frame_get(sce);
Scene *sce_iter;
@@ -1564,7 +1559,7 @@ void BKE_scene_update_for_newframe_ex(EvaluationContext *eval_ctx, Main *bmain,
BKE_main_id_tag_idcode(bmain, ID_LA, LIB_TAG_DOIT, false);
/* BKE_object_handle_update() on all objects, groups and sets */
- DEG_evaluate_on_framechange(eval_ctx, bmain, sce->depsgraph, ctime, lay);
+ DEG_evaluate_on_framechange(eval_ctx, bmain, sce->depsgraph, ctime);
/* update sound system animation (TODO, move to depsgraph) */
BKE_sound_update_scene(bmain, sce);
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 69454744dc6..023ae872b74 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3302,7 +3302,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
context->scene->r.seq_prev_type = 3 /* == OB_SOLID */;
/* opengl offscreen render */
- BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene);
ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */
scene, BKE_scene_layer_render_active(scene), camera, width, height, IB_rect,
@@ -3335,7 +3335,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
if (re == NULL)
re = RE_NewRender(scene->id.name);
- BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene);
RE_BlenderFrame(re, context->bmain, scene, NULL, camera, scene->lay, frame, false);
/* restore previous state after it was toggled on & off by RE_BlenderFrame */
@@ -3395,7 +3395,7 @@ finally:
scene->r.subframe = orig_data.subframe;
if (is_frame_update) {
- BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene);
}
#ifdef DURIAN_CAMERA_SWITCH
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 3bff20e846b..707aaea0b65 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -938,7 +938,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
CFRA = BKE_scene_frame_get_from_ctime(scene, *it);
- //BKE_scene_update_for_newframe(G.main->eval_ctx, G.main,scene,scene->lay);
+ //BKE_scene_update_for_newframe(G.main->eval_ctx, G.main,scene);
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
if (bone) {
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h
index 945a4785b9c..130881ea96d 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -167,16 +167,13 @@ void DEG_evaluation_context_free(struct EvaluationContext *eval_ctx);
void DEG_evaluate_on_framechange(struct EvaluationContext *eval_ctx,
struct Main *bmain,
Depsgraph *graph,
- float ctime,
- const unsigned int layer);
+ float ctime);
/* Data changed recalculation entry point.
* < context_type: context to perform evaluation for
- * < layers: visible layers bitmask to update the graph for
*/
void DEG_evaluate_on_refresh_ex(struct EvaluationContext *eval_ctx,
- Depsgraph *graph,
- const unsigned int layers);
+ Depsgraph *graph);
/* Data changed recalculation entry point.
* < context_type: context to perform evaluation for
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index fdc86540171..82b63272ff2 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -163,7 +163,6 @@ void DEG_add_collision_relations(struct DepsNodeHandle *handle,
struct Scene *scene,
Object *ob,
struct Group *group,
- int layer,
unsigned int modifier_type,
DEG_CollobjFilterFunction fn,
bool dupli,
diff --git a/source/blender/depsgraph/intern/builder/deg_builder.cc b/source/blender/depsgraph/intern/builder/deg_builder.cc
index 828da6cb056..137b507acfc 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder.cc
@@ -60,119 +60,21 @@ string deg_fcurve_id_name(const FCurve *fcu)
return string(fcu->rna_path) + index_buf;
}
-static bool check_object_needs_evaluation(Object *object)
-{
- if (object->recalc & OB_RECALC_ALL) {
- /* Object is tagged for update anyway, no need to re-tag it. */
- return false;
- }
- if (object->type == OB_MESH) {
- return object->derivedFinal == NULL;
- }
- else if (ELEM(object->type,
- OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE))
- {
- return object->curve_cache == NULL;
- }
- return false;
-}
-
-void deg_graph_build_flush_layers(Depsgraph *graph)
-{
- std::stack<OperationDepsNode *> stack;
- foreach (OperationDepsNode *node, graph->operations) {
- IDDepsNode *id_node = node->owner->owner;
- node->done = 0;
- node->num_links_pending = 0;
- foreach (DepsRelation *rel, node->outlinks) {
- if ((rel->from->type == DEPSNODE_TYPE_OPERATION) &&
- (rel->flag & DEPSREL_FLAG_CYCLIC) == 0)
- {
- ++node->num_links_pending;
- }
- }
- if (node->num_links_pending == 0) {
- stack.push(node);
- node->done = 1;
- }
- node->owner->layers = id_node->layers;
- id_node->id->tag |= LIB_TAG_DOIT;
- }
- while (!stack.empty()) {
- OperationDepsNode *node = stack.top();
- stack.pop();
- /* Flush layers to parents. */
- foreach (DepsRelation *rel, node->inlinks) {
- if (rel->from->type == DEPSNODE_TYPE_OPERATION) {
- OperationDepsNode *from = (OperationDepsNode *)rel->from;
- from->owner->layers |= node->owner->layers;
- }
- }
- /* Schedule parent nodes. */
- foreach (DepsRelation *rel, node->inlinks) {
- if (rel->from->type == DEPSNODE_TYPE_OPERATION) {
- OperationDepsNode *from = (OperationDepsNode *)rel->from;
- if ((rel->flag & DEPSREL_FLAG_CYCLIC) == 0) {
- BLI_assert(from->num_links_pending > 0);
- --from->num_links_pending;
- }
- if (from->num_links_pending == 0 && from->done == 0) {
- stack.push(from);
- from->done = 1;
- }
- }
- }
- }
-}
-
void deg_graph_build_finalize(Depsgraph *graph)
{
- /* STEP 1: Make sure new invisible dependencies are ready for use.
- *
- * TODO(sergey): This might do a bit of extra tagging, but it's kinda nice
- * to do it ahead of a time and don't spend time on flushing updates on
- * every frame change.
- */
- GHASH_FOREACH_BEGIN(IDDepsNode *, id_node, graph->id_hash)
- {
- if (id_node->layers == 0) {
- ID *id = id_node->id;
- if (GS(id->name) == ID_OB) {
- Object *object = (Object *)id;
- if (check_object_needs_evaluation(object)) {
- id_node->tag_update(graph);
- }
- }
- }
- }
- GHASH_FOREACH_END();
- /* STEP 2: Flush visibility layers from children to parent. */
- deg_graph_build_flush_layers(graph);
- /* STEP 3: Re-tag IDs for update if it was tagged before the relations
+ /* Re-tag IDs for update if it was tagged before the relations
* update tag.
*/
GHASH_FOREACH_BEGIN(IDDepsNode *, id_node, graph->id_hash)
{
- GHASH_FOREACH_BEGIN(ComponentDepsNode *, comp, id_node->components)
- {
- id_node->layers |= comp->layers;
+ ID *id = id_node->id;
+ if ((id->tag & LIB_TAG_ID_RECALC_ALL)) {
+ id_node->tag_update(graph);
}
- GHASH_FOREACH_END();
-
- if ((id_node->layers & graph->layers) != 0 || graph->layers == 0) {
- ID *id = id_node->id;
- if ((id->tag & LIB_TAG_ID_RECALC_ALL) &&
- (id->tag & LIB_TAG_DOIT))
- {
+ else if (GS(id->name) == ID_OB) {
+ Object *object = (Object *)id;
+ if (object->recalc & OB_RECALC_ALL) {
id_node->tag_update(graph);
- id->tag &= ~LIB_TAG_DOIT;
- }
- else if (GS(id->name) == ID_OB) {
- Object *object = (Object *)id;
- if (object->recalc & OB_RECALC_ALL) {
- id_node->tag_update(graph);
- id->tag &= ~LIB_TAG_DOIT;
- }
}
}
id_node->finalize_build();
diff --git a/source/blender/depsgraph/intern/builder/deg_builder.h b/source/blender/depsgraph/intern/builder/deg_builder.h
index 3cc51a2d7db..bdc030e3810 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder.h
@@ -42,6 +42,5 @@ struct Depsgraph;
string deg_fcurve_id_name(const FCurve *fcu);
void deg_graph_build_finalize(struct Depsgraph *graph);
-void deg_graph_build_flush_layers(struct Depsgraph *graph);
} // namespace DEG
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index b6071b10757..24354a94d88 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -387,29 +387,14 @@ SubgraphDepsNode *DepsgraphNodeBuilder::build_subgraph(Group *group)
void DepsgraphNodeBuilder::build_object(Scene *scene, Object *ob)
{
- const bool has_object = (ob->id.tag & LIB_TAG_DOIT);
- IDDepsNode *id_node = (has_object)
- ? m_graph->find_id_node(&ob->id)
- : add_id_node(&ob->id);
- /* Update node layers.
- * Do it for both new and existing ID nodes. This is so because several
- * bases might be sharing same object.
- */
-
- /* Blender 2.8 transition: we don't have bases and do not have
- * layer masks, but still want objects to be updated
- */
- id_node->layers |= ((1 << 20) - 1);
-
- if (ob == scene->camera) {
- /* Camera should always be updated, it used directly by viewport. */
- id_node->layers |= (unsigned int)(-1);
- }
/* Skip rest of components if the ID node was already there. */
- if (has_object) {
+ if (ob->id.tag & LIB_TAG_DOIT) {
return;
}
ob->id.tag |= LIB_TAG_DOIT;
+
+ /* Create ID node for obejct and begin init. */
+ IDDepsNode *id_node = add_id_node(&ob->id);
ob->customdata_mask = 0;
/* Standard components. */
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index da788297a2f..ae12d00e035 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -274,10 +274,10 @@ void DepsgraphRelationBuilder::add_operation_relation(
}
}
-void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, int layer, bool dupli, const char *name)
+void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, bool dupli, const char *name)
{
unsigned int numcollobj;
- Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, eModifierType_Collision, dupli);
+ Object **collobjs = get_collisionobjects_ext(scene, ob, group, &numcollobj, eModifierType_Collision, dupli);
for (unsigned int i = 0; i < numcollobj; i++)
{
@@ -329,7 +329,7 @@ void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key,
}
if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) {
- add_collision_relations(key, scene, ob, NULL, eff->ob->lay, true, "Force Absorption");
+ add_collision_relations(key, scene, ob, NULL, true, "Force Absorption");
}
}
}
@@ -1308,10 +1308,10 @@ void DepsgraphRelationBuilder::build_particles(Scene *scene, Object *ob)
/* collisions */
if (part->type != PART_HAIR) {
- add_collision_relations(psys_key, scene, ob, part->collision_group, ob->lay, true, "Particle Collision");
+ add_collision_relations(psys_key, scene, ob, part->collision_group, true, "Particle Collision");
}
else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) {
- add_collision_relations(psys_key, scene, ob, psys->clmd->coll_parms->group, ob->lay | scene->lay, true, "Hair Collision");
+ add_collision_relations(psys_key, scene, ob, psys->clmd->coll_parms->group, true, "Hair Collision");
}
/* effectors */
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 557f2dd36b8..98307e2fc8f 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -232,7 +232,7 @@ struct DepsgraphRelationBuilder
void build_mask(Mask *mask);
void build_movieclip(MovieClip *clip);
- void add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, int layer, bool dupli, const char *name);
+ void add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, bool dupli, const char *name);
void add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name);
struct LayerCollectionState {
diff --git a/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc b/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc
index d49d5e1b000..6e2d8759200 100644
--- a/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc
+++ b/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc
@@ -287,12 +287,6 @@ static void deg_debug_graphviz_node_single(const DebugContext &ctx,
const char *shape = "box";
string name = node->identifier();
float priority = -1.0f;
- if (node->type == DEPSNODE_TYPE_ID_REF) {
- IDDepsNode *id_node = (IDDepsNode *)node;
- char buf[256];
- BLI_snprintf(buf, sizeof(buf), " (Layers: %u)", id_node->layers);
- name += buf;
- }
if (ctx.show_eval_priority && node->tclass == DEPSNODE_CLASS_OPERATION) {
priority = ((OperationDepsNode *)node)->eval_priority;
}
@@ -323,12 +317,6 @@ static void deg_debug_graphviz_node_cluster_begin(const DebugContext &ctx,
const DepsNode *node)
{
string name = node->identifier();
- if (node->type == DEPSNODE_TYPE_ID_REF) {
- IDDepsNode *id_node = (IDDepsNode *)node;
- char buf[256];
- BLI_snprintf(buf, sizeof(buf), " (Layers: %u)", id_node->layers);
- name += buf;
- }
deg_debug_fprintf(ctx, "// %s\n", name.c_str());
deg_debug_fprintf(ctx, "subgraph \"cluster_%p\" {" NL, node);
// deg_debug_fprintf(ctx, "label=<<B>%s</B>>;" NL, name);
diff --git a/source/blender/depsgraph/intern/depsgraph.cc b/source/blender/depsgraph/intern/depsgraph.cc
index 5604044e123..ad86d8aab80 100644
--- a/source/blender/depsgraph/intern/depsgraph.cc
+++ b/source/blender/depsgraph/intern/depsgraph.cc
@@ -70,8 +70,7 @@ static DEG_EditorUpdateScenePreCb deg_editor_update_scene_pre_cb = NULL;
Depsgraph::Depsgraph()
: root_node(NULL),
- need_update(false),
- layers(0)
+ need_update(false)
{
BLI_spin_init(&lock);
id_hash = BLI_ghash_ptr_new("Depsgraph id hash");
diff --git a/source/blender/depsgraph/intern/depsgraph.h b/source/blender/depsgraph/intern/depsgraph.h
index e668facd645..a8548ebaa4e 100644
--- a/source/blender/depsgraph/intern/depsgraph.h
+++ b/source/blender/depsgraph/intern/depsgraph.h
@@ -172,11 +172,6 @@ struct Depsgraph {
*/
SpinLock lock;
- /* Layers Visibility .................. */
-
- /* Visible layers bitfield, used for skipping invisible objects updates. */
- unsigned int layers;
-
// XXX: additional stuff like eval contexts, mempools for allocating nodes from, etc.
};
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc
index 3a69469053c..fbc12d6ad70 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.cc
+++ b/source/blender/depsgraph/intern/depsgraph_build.cc
@@ -330,14 +330,13 @@ void DEG_add_collision_relations(DepsNodeHandle *handle,
Scene *scene,
Object *ob,
Group *group,
- int layer,
unsigned int modifier_type,
DEG_CollobjFilterFunction fn,
bool dupli,
const char *name)
{
unsigned int numcollobj;
- Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, modifier_type, dupli);
+ Object **collobjs = get_collisionobjects_ext(scene, ob, group, &numcollobj, modifier_type, dupli);
for (unsigned int i = 0; i < numcollobj; i++) {
Object *ob1 = collobjs[i];
@@ -392,7 +391,6 @@ void DEG_add_forcefield_relations(DepsNodeHandle *handle,
scene,
ob,
NULL,
- eff->ob->lay,
eModifierType_Collision,
NULL,
true,
diff --git a/source/blender/depsgraph/intern/depsgraph_eval.cc b/source/blender/depsgraph/intern/depsgraph_eval.cc
index ebaf0089835..3628d9b5d06 100644
--- a/source/blender/depsgraph/intern/depsgraph_eval.cc
+++ b/source/blender/depsgraph/intern/depsgraph_eval.cc
@@ -93,22 +93,14 @@ void DEG_evaluate_on_refresh(EvaluationContext *eval_ctx,
/* Update time on primary timesource. */
DEG::TimeSourceDepsNode *tsrc = deg_graph->find_time_source();
tsrc->cfra = BKE_scene_frame_get(scene);
- unsigned int layers = deg_graph->layers;
- /* XXX(sergey): This works around missing updates in temp scenes used
- * by various scripts, but is weak and needs closer investigation.
- */
- if (layers == 0) {
- layers = scene->lay;
- }
- DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph, layers);
+ DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph);
}
/* Frame-change happened for root scene that graph belongs to. */
void DEG_evaluate_on_framechange(EvaluationContext *eval_ctx,
Main *bmain,
Depsgraph *graph,
- float ctime,
- const unsigned int layers)
+ float ctime)
{
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
/* Update time on primary timesource. */
@@ -117,7 +109,7 @@ void DEG_evaluate_on_framechange(EvaluationContext *eval_ctx,
tsrc->tag_update(deg_graph);
DEG::deg_graph_flush_updates(bmain, deg_graph);
/* Perform recalculation updates. */
- DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph, layers);
+ DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph);
}
bool DEG_needs_eval(Depsgraph *graph)
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index 8e7f8e01a59..e960200a4cc 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -290,85 +290,13 @@ void DEG_ids_flush_tagged(Main *bmain)
/* Update dependency graph when visible scenes/layers changes. */
void DEG_graph_on_visible_update(Main *bmain, Scene *scene)
{
+ (void) bmain;
DEG::Depsgraph *graph = reinterpret_cast<DEG::Depsgraph *>(scene->depsgraph);
- wmWindowManager *wm = (wmWindowManager *)bmain->wm.first;
- int old_layers = graph->layers;
- if (wm != NULL) {
- BKE_main_id_tag_listbase(&bmain->scene, LIB_TAG_DOIT, true);
- graph->layers = 0;
- for (wmWindow *win = (wmWindow *)wm->windows.first;
- win != NULL;
- win = (wmWindow *)win->next)
- {
- Scene *scene = win->screen->scene;
- if (scene->id.tag & LIB_TAG_DOIT) {
- graph->layers |= BKE_screen_visible_layers(win->screen, scene);
- scene->id.tag &= ~LIB_TAG_DOIT;
- }
- }
- }
- else {
- /* All the layers for background render for now. */
- graph->layers = (1 << 20) - 1;
- }
- if (old_layers != graph->layers) {
- /* Tag all objects which becomes visible (or which becomes needed for dependencies)
- * for recalc.
- *
- * This is mainly needed on file load only, after that updates of invisible objects
- * will be stored in the pending list.
- */
- GHASH_FOREACH_BEGIN(DEG::IDDepsNode *, id_node, graph->id_hash)
- {
- ID *id = id_node->id;
- if ((id->tag & LIB_TAG_ID_RECALC_ALL) != 0 ||
- (id_node->layers & scene->lay_updated) == 0)
- {
- id_node->tag_update(graph);
- }
- /* A bit of magic: if object->recalc is set it means somebody tagged
- * it for update. If corresponding ID recalc flags are zero it means
- * graph has been evaluated after that and the recalc was skipped
- * because of visibility check.
- */
- if (GS(id->name) == ID_OB) {
- Object *object = (Object *)id;
- if ((id->tag & LIB_TAG_ID_RECALC_ALL) == 0 &&
- (object->recalc & OB_RECALC_ALL) != 0)
- {
- id_node->tag_update(graph);
- DEG::ComponentDepsNode *anim_comp =
- id_node->find_component(DEG::DEPSNODE_TYPE_ANIMATION);
- if (anim_comp != NULL && object->recalc & OB_RECALC_TIME) {
- anim_comp->tag_update(graph);
- }
- }
- }
- }
- GHASH_FOREACH_END();
- }
- scene->lay_updated |= graph->layers;
- /* Special trick to get local view to work. */
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *object = base->object;
- DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
- id_node->layers = 0;
- }
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *object = base->object;
- DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
- id_node->layers |= base->lay;
- }
- DEG::deg_graph_build_flush_layers(graph);
- LINKLIST_FOREACH (Base *, base, &scene->base) {
- Object *object = base->object;
- DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
- GHASH_FOREACH_BEGIN(DEG::ComponentDepsNode *, comp, id_node->components)
- {
- id_node->layers |= comp->layers;
- }
- GHASH_FOREACH_END();
+ GHASH_FOREACH_BEGIN(DEG::IDDepsNode *, id_node, graph->id_hash)
+ {
+ id_node->tag_update(graph);
}
+ GHASH_FOREACH_END();
}
void DEG_on_visible_update(Main *bmain, const bool UNUSED(do_time))
diff --git a/source/blender/depsgraph/intern/eval/deg_eval.cc b/source/blender/depsgraph/intern/eval/deg_eval.cc
index e739bc9dbb5..1708cb4a7b3 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval.cc
@@ -73,13 +73,11 @@ namespace DEG {
static void schedule_children(TaskPool *pool,
Depsgraph *graph,
OperationDepsNode *node,
- const unsigned int layers,
const int thread_id);
struct DepsgraphEvalState {
EvaluationContext *eval_ctx;
Depsgraph *graph;
- unsigned int layers;
};
static void deg_task_run_func(TaskPool *pool,
@@ -126,38 +124,30 @@ static void deg_task_run_func(TaskPool *pool,
#endif
}
- schedule_children(pool, state->graph, node, state->layers, thread_id);
+ schedule_children(pool, state->graph, node, thread_id);
}
typedef struct CalculatePengindData {
Depsgraph *graph;
- unsigned int layers;
} CalculatePengindData;
static void calculate_pending_func(void *data_v, int i)
{
CalculatePengindData *data = (CalculatePengindData *)data_v;
Depsgraph *graph = data->graph;
- unsigned int layers = data->layers;
OperationDepsNode *node = graph->operations[i];
- IDDepsNode *id_node = node->owner->owner;
node->num_links_pending = 0;
node->scheduled = false;
/* count number of inputs that need updates */
- if ((id_node->layers & layers) != 0 &&
- (node->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0)
- {
+ if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0) {
foreach (DepsRelation *rel, node->inlinks) {
if (rel->from->type == DEPSNODE_TYPE_OPERATION &&
(rel->flag & DEPSREL_FLAG_CYCLIC) == 0)
{
OperationDepsNode *from = (OperationDepsNode *)rel->from;
- IDDepsNode *id_from_node = from->owner->owner;
- if ((id_from_node->layers & layers) != 0 &&
- (from->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0)
- {
+ if ((from->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0) {
++node->num_links_pending;
}
}
@@ -165,13 +155,12 @@ static void calculate_pending_func(void *data_v, int i)
}
}
-static void calculate_pending_parents(Depsgraph *graph, unsigned int layers)
+static void calculate_pending_parents(Depsgraph *graph)
{
const int num_operations = graph->operations.size();
const bool do_threads = num_operations > 256;
CalculatePengindData data;
data.graph = graph;
- data.layers = layers;
BLI_task_parallel_range(0,
num_operations,
&data,
@@ -210,15 +199,11 @@ static void calculate_eval_priority(OperationDepsNode *node)
* dec_parents: Decrement pending parents count, true when child nodes are
* scheduled after a task has been completed.
*/
-static void schedule_node(TaskPool *pool, Depsgraph *graph, unsigned int layers,
+static void schedule_node(TaskPool *pool, Depsgraph *graph,
OperationDepsNode *node, bool dec_parents,
const int thread_id)
{
- unsigned int id_layers = node->owner->owner->layers;
-
- if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0 &&
- (id_layers & layers) != 0)
- {
+ if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0) {
if (dec_parents) {
BLI_assert(node->num_links_pending > 0);
atomic_sub_and_fetch_uint32(&node->num_links_pending, 1);
@@ -230,7 +215,7 @@ static void schedule_node(TaskPool *pool, Depsgraph *graph, unsigned int layers,
if (!is_scheduled) {
if (node->is_noop()) {
/* skip NOOP node, schedule children right away */
- schedule_children(pool, graph, node, layers, thread_id);
+ schedule_children(pool, graph, node, thread_id);
}
else {
/* children are scheduled once this task is completed */
@@ -246,19 +231,16 @@ static void schedule_node(TaskPool *pool, Depsgraph *graph, unsigned int layers,
}
}
-static void schedule_graph(TaskPool *pool,
- Depsgraph *graph,
- const unsigned int layers)
+static void schedule_graph(TaskPool *pool, Depsgraph *graph)
{
foreach (OperationDepsNode *node, graph->operations) {
- schedule_node(pool, graph, layers, node, false, 0);
+ schedule_node(pool, graph, node, false, 0);
}
}
static void schedule_children(TaskPool *pool,
Depsgraph *graph,
OperationDepsNode *node,
- const unsigned int layers,
const int thread_id)
{
foreach (DepsRelation *rel, node->outlinks) {
@@ -270,7 +252,6 @@ static void schedule_children(TaskPool *pool,
}
schedule_node(pool,
graph,
- layers,
child,
(rel->flag & DEPSREL_FLAG_CYCLIC) == 0,
thread_id);
@@ -285,8 +266,7 @@ static void schedule_children(TaskPool *pool,
* \note Time sources should be all valid!
*/
void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
- Depsgraph *graph,
- const unsigned int layers)
+ Depsgraph *graph)
{
/* Generate base evaluation context, upon which all the others are derived. */
// TODO: this needs both main and scene access...
@@ -296,11 +276,6 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
return;
}
- DEG_DEBUG_PRINTF("%s: layers:%u, graph->layers:%u\n",
- __func__,
- layers,
- graph->layers);
-
/* Set time for the current graph evaluation context. */
TimeSourceDepsNode *time_src = graph->find_time_source();
eval_ctx->ctime = time_src->cfra;
@@ -309,7 +284,6 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
DepsgraphEvalState state;
state.eval_ctx = eval_ctx;
state.graph = graph;
- state.layers = layers;
TaskScheduler *task_scheduler;
bool need_free_scheduler;
@@ -325,7 +299,7 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
TaskPool *task_pool = BLI_task_pool_create_suspended(task_scheduler, &state);
- calculate_pending_parents(graph, layers);
+ calculate_pending_parents(graph);
/* Clear tags. */
foreach (OperationDepsNode *node, graph->operations) {
@@ -341,7 +315,7 @@ void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
DepsgraphDebug::eval_begin(eval_ctx);
- schedule_graph(task_pool, graph, layers);
+ schedule_graph(task_pool, graph);
BLI_task_pool_work_and_wait(task_pool);
BLI_task_pool_free(task_pool);
diff --git a/source/blender/depsgraph/intern/eval/deg_eval.h b/source/blender/depsgraph/intern/eval/deg_eval.h
index 49c0379939e..576ab89dec1 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval.h
+++ b/source/blender/depsgraph/intern/eval/deg_eval.h
@@ -46,7 +46,6 @@ struct Depsgraph;
* \note Time sources should be all valid!
*/
void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
- Depsgraph *graph,
- const unsigned int layers);
+ Depsgraph *graph);
} // namespace DEG
diff --git a/source/blender/depsgraph/intern/nodes/deg_node.cc b/source/blender/depsgraph/intern/nodes/deg_node.cc
index 57b25c10670..b480cad2298 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node.cc
+++ b/source/blender/depsgraph/intern/nodes/deg_node.cc
@@ -190,14 +190,8 @@ void IDDepsNode::init(const ID *id, const char *UNUSED(subdata))
/* Store ID-pointer. */
BLI_assert(id != NULL);
this->id = (ID *)id;
- this->layers = (1 << 20) - 1;
this->eval_flags = 0;
- /* For object we initialize layers to layer from base. */
- if (GS(id->name) == ID_OB) {
- this->layers = 0;
- }
-
components = BLI_ghash_new(id_deps_node_hash_key,
id_deps_node_hash_key_cmp,
"Depsgraph id components hash");
diff --git a/source/blender/depsgraph/intern/nodes/deg_node.h b/source/blender/depsgraph/intern/nodes/deg_node.h
index 7c2f53840b6..efb97bbfa80 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node.h
+++ b/source/blender/depsgraph/intern/nodes/deg_node.h
@@ -173,9 +173,6 @@ struct IDDepsNode : public DepsNode {
/* Hash to make it faster to look up components. */
GHash *components;
- /* Layers of this node with accumulated layers of it's output relations. */
- unsigned int layers;
-
/* Additional flags needed for scene evaluation.
* TODO(sergey): Only needed for until really granular updates
* of all the entities.
diff --git a/source/blender/depsgraph/intern/nodes/deg_node_component.cc b/source/blender/depsgraph/intern/nodes/deg_node_component.cc
index 9549cbcfeef..4a741c80086 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node_component.cc
+++ b/source/blender/depsgraph/intern/nodes/deg_node_component.cc
@@ -123,8 +123,7 @@ static void comp_node_hash_value_free(void *value_v)
ComponentDepsNode::ComponentDepsNode() :
entry_operation(NULL),
- exit_operation(NULL),
- layers(0)
+ exit_operation(NULL)
{
operations_map = BLI_ghash_new(comp_node_hash_key,
comp_node_hash_key_cmp,
@@ -157,10 +156,7 @@ string ComponentDepsNode::identifier() const
char typebuf[16];
sprintf(typebuf, "(%d)", type);
- char layers[16];
- sprintf(layers, "%u", this->layers);
-
- return string(typebuf) + name + " : " + idname + " (Layers: " + layers + ")";
+ return string(typebuf) + name + " : " + idname;
}
OperationDepsNode *ComponentDepsNode::find_operation(OperationIDKey key) const
@@ -406,12 +402,11 @@ static DepsNodeFactoryImpl<ShadingComponentDepsNode> DNTI_SHADING;
DEG_DEPSNODE_DEFINE(CacheComponentDepsNode, DEPSNODE_TYPE_CACHE, "Cache Component");
static DepsNodeFactoryImpl<CacheComponentDepsNode> DNTI_CACHE;
-/* Layer COllections Defines ============================ */
+/* Layer Collections Defines ============================ */
DEG_DEPSNODE_DEFINE(LayerCollectionsDepsNode, DEPSNODE_TYPE_LAYER_COLLECTIONS, "Layer Collections Component");
static DepsNodeFactoryImpl<LayerCollectionsDepsNode> DNTI_LAYER_COLLECTIONS;
-
/* Node Types Register =================================== */
void deg_register_component_depsnodes()
diff --git a/source/blender/depsgraph/intern/nodes/deg_node_component.h b/source/blender/depsgraph/intern/nodes/deg_node_component.h
index bb94401562d..df245c58991 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node_component.h
+++ b/source/blender/depsgraph/intern/nodes/deg_node_component.h
@@ -145,9 +145,6 @@ struct ComponentDepsNode : public DepsNode {
OperationDepsNode *exit_operation;
// XXX: a poll() callback to check if component's first node can be started?
-
- /* Temporary bitmask, used during graph construction. */
- unsigned int layers;
};
/* ---------------------------------------- */
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 91bf0eeaa38..a40af6490fd 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -150,17 +150,6 @@ typedef struct OGLRender {
#endif
} OGLRender;
-/* added because v3d is not always valid */
-static unsigned int screen_opengl_layers(OGLRender *oglrender)
-{
- if (oglrender->v3d) {
- return oglrender->scene->lay | oglrender->v3d->lay;
- }
- else {
- return oglrender->scene->lay;
- }
-}
-
static bool screen_opengl_is_multiview(OGLRender *oglrender)
{
View3D *v3d = oglrender->v3d;
@@ -796,7 +785,7 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
if (oglrender->timer) { /* exec will not have a timer */
scene->r.cfra = oglrender->cfrao;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
}
@@ -1008,12 +997,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
if (CFRA < oglrender->nfra)
CFRA++;
while (CFRA < oglrender->nfra) {
- unsigned int lay = screen_opengl_layers(oglrender);
-
- if (lay & 0xFF000000)
- lay &= 0xFF000000;
-
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
CFRA++;
}
@@ -1035,7 +1019,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
WM_cursor_time(oglrender->win, scene->r.cfra);
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
if (view_context) {
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 239577a9fc4..3380131e446 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1839,10 +1839,6 @@ void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
* screen can be NULL */
void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
{
- wmWindowManager *wm = bmain->wm.first;
- wmWindow *window;
- int layers = 0;
-
#ifdef DURIAN_CAMERA_SWITCH
void *camera = BKE_scene_camera_switch_find(scene);
if (camera && scene->camera != camera) {
@@ -1857,12 +1853,8 @@ void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
ED_clip_update_frame(bmain, scene->r.cfra);
- /* get layers from all windows */
- for (window = wm->windows.first; window; window = window->next)
- layers |= BKE_screen_visible_layers(window->screen, scene);
-
/* this function applies the changes too */
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, layers);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
/* composite */
if (scene->use_nodes && scene->nodetree)
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index c2c52f58181..8eaa0039756 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -318,11 +318,11 @@ static int sound_bake_animation_exec(bContext *C, wmOperator *UNUSED(op))
for (cfra = (scene->r.sfra > 0) ? (scene->r.sfra - 1) : 0; cfra <= scene->r.efra + 1; cfra++) {
scene->r.cfra = cfra;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
}
scene->r.cfra = oldfra;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index e29f00c2ec2..c9fb2dab5e2 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1762,7 +1762,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
//XXX restore_all_scene_cfra(scene_cfra_store);
BKE_scene_set_background(CTX_data_main(C), startscene);
- //XXX BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ //XXX BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
BLI_callback_exec(bmain, &startscene->id, BLI_CB_EVT_GAME_POST);
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c
index 37d9c0747fd..2112f51debb 100644
--- a/source/blender/makesrna/intern/rna_scene_api.c
+++ b/source/blender/makesrna/intern/rna_scene_api.c
@@ -86,8 +86,7 @@ static void rna_Scene_frame_set(Scene *scene, int frame, float subframe)
BPy_BEGIN_ALLOW_THREADS;
#endif
- /* It's possible that here we're including layers which were never visible before. */
- BKE_scene_update_for_newframe_ex(G.main->eval_ctx, G.main, scene, (1 << 20) - 1, true);
+ BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index 59eb00207df..c5ab97b5ccd 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -126,7 +126,7 @@ static void updateDepsgraph(ModifierData *md,
ClothModifierData *clmd = (ClothModifierData *)md;
if (clmd != NULL) {
/* Actual code uses get_collisionobjects */
- DEG_add_collision_relations(node, scene, ob, clmd->coll_parms->group, ob->lay|scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
+ DEG_add_collision_relations(node, scene, ob, clmd->coll_parms->group, eModifierType_Collision, NULL, true, "Cloth Collision");
DEG_add_forcefield_relations(node, scene, ob, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
}
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index 9eb3e673f27..a3e25575a8a 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -134,7 +134,7 @@ static void updateDepsgraph(ModifierData *md,
}
/* Actual code uses custom loop over group/scene without layer checks in dynamicPaint_doStep */
- DEG_add_collision_relations(node, scene, ob, surface->brush_group, -1, eModifierType_DynamicPaint, is_brush_cb, false, "Dynamic Paint Brush");
+ DEG_add_collision_relations(node, scene, ob, surface->brush_group, eModifierType_DynamicPaint, is_brush_cb, false, "Dynamic Paint Brush");
}
}
}
diff --git a/source/blender/modifiers/intern/MOD_smoke.c b/source/blender/modifiers/intern/MOD_smoke.c
index 8ba39819b5e..5912de9948c 100644
--- a/source/blender/modifiers/intern/MOD_smoke.c
+++ b/source/blender/modifiers/intern/MOD_smoke.c
@@ -139,8 +139,8 @@ static void updateDepsgraph(ModifierData *md,
if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) {
/* Actual code uses get_collisionobjects */
- DEG_add_collision_relations(node, scene, ob, smd->domain->fluid_group, ob->lay|scene->lay, eModifierType_Smoke, is_flow_cb, true, "Smoke Flow");
- DEG_add_collision_relations(node, scene, ob, smd->domain->coll_group, ob->lay|scene->lay, eModifierType_Smoke, is_coll_cb, true, "Smoke Coll");
+ DEG_add_collision_relations(node, scene, ob, smd->domain->fluid_group, eModifierType_Smoke, is_flow_cb, true, "Smoke Flow");
+ DEG_add_collision_relations(node, scene, ob, smd->domain->coll_group, eModifierType_Smoke, is_coll_cb, true, "Smoke Coll");
DEG_add_forcefield_relations(node, scene, ob, smd->domain->effector_weights, true, PFIELD_SMOKEFLOW, "Smoke Force Field");
}
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index 412f0a3ce53..c5f984adb71 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -70,7 +70,7 @@ static void updateDepsgraph(ModifierData *UNUSED(md),
{
if (ob->soft) {
/* Actual code uses ccd_build_deflector_hash */
- DEG_add_collision_relations(node, scene, ob, ob->soft->collision_group, ob->lay, eModifierType_Collision, NULL, false, "Softbody Collision");
+ DEG_add_collision_relations(node, scene, ob, ob->soft->collision_group, eModifierType_Collision, NULL, false, "Softbody Collision");
DEG_add_forcefield_relations(node, scene, ob, ob->soft->effector_weights, true, 0, "Softbody Field");
}
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 1ea99f406ba..1d0cc0ec7cf 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -5206,7 +5206,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* applies changes fully */
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
render_update_anim_renderdata(re, &re->scene->r);
}
@@ -5376,13 +5376,9 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
re->i.totface=re->i.totvert=re->i.totstrand=re->i.totlamp=re->i.tothalo= 0;
re->lights.first= re->lights.last= NULL;
- /* in localview, lamps are using normal layers, objects only local bits */
- if (re->lay & 0xFF000000)
- lay &= 0xFF000000;
-
/* applies changes fully */
scene->r.cfra += timeoffset;
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
/* if no camera, viewmat should have been set! */
if (camera) {
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 8c1cdb3dc8a..f7466dd23b2 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -581,8 +581,7 @@ void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
BPy_BEGIN_ALLOW_THREADS;
#endif
- /* It's possible that here we're including layers which were never visible before. */
- BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, scene, (1 << 20) - 1, true);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, scene);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
@@ -593,17 +592,6 @@ void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
/* Render */
-static bool render_layer_exclude_animated(Scene *scene, SceneRenderLayer *srl)
-{
- PointerRNA ptr;
- PropertyRNA *prop;
-
- RNA_pointer_create(&scene->id, &RNA_SceneRenderLayer, srl, &ptr);
- prop = RNA_struct_find_property(&ptr, "layers_exclude");
-
- return RNA_property_animated(&ptr, prop);
-}
-
int RE_engine_render(Render *re, int do_all)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
@@ -628,40 +616,7 @@ int RE_engine_render(Render *re, int do_all)
/* update animation here so any render layer animation is applied before
* creating the render result */
if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
- unsigned int lay = re->lay;
-
- /* don't update layers excluded on all render layers */
- if (type->flag & RE_USE_EXCLUDE_LAYERS) {
- SceneRenderLayer *srl;
- unsigned int non_excluded_lay = 0;
-
- if (re->r.scemode & R_SINGLE_LAYER) {
- srl = BLI_findlink(&re->r.layers, re->r.actlay);
- if (srl) {
- non_excluded_lay |= ~(srl->lay_exclude & ~srl->lay_zmask);
-
- /* in this case we must update all because animation for
- * the scene has not been updated yet, and so may not be
- * up to date until after BKE_scene_update_for_newframe */
- if (render_layer_exclude_animated(re->scene, srl))
- non_excluded_lay |= ~0;
- }
- }
- else {
- for (srl = re->r.layers.first; srl; srl = srl->next) {
- if (!(srl->layflag & SCE_LAY_DISABLE)) {
- non_excluded_lay |= ~(srl->lay_exclude & ~srl->lay_zmask);
-
- if (render_layer_exclude_animated(re->scene, srl))
- non_excluded_lay |= ~0;
- }
- }
- }
-
- lay &= non_excluded_lay;
- }
-
- BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, re->scene, lay, true);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
render_update_anim_renderdata(re, &re->scene->r);
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 7598cb3ff6b..8c3ead4fa98 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1698,7 +1698,7 @@ static void do_render_blur_3d(Render *re)
/* make sure motion blur changes get reset to current frame */
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, re->lay);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
}
/* weak... the display callback wants an active renderlayer pointer... */
@@ -2588,7 +2588,7 @@ static void do_render_composite_fields_blur_3d(Render *re)
R.i.cfra = re->i.cfra;
if (update_newframe)
- BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, re->lay);
+ BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene);
if (re->r.scemode & R_FULL_SAMPLE)
do_merge_fullsample(re, ntree);
@@ -3640,19 +3640,8 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 1, 0);
if (nfra != scene->r.cfra) {
- /*
- * Skip this frame, but update for physics and particles system.
- * From convertblender.c:
- * in localview, lamps are using normal layers, objects only local bits.
- */
- unsigned int updatelay;
-
- if (re->lay & 0xFF000000)
- updatelay = re->lay & 0xFF000000;
- else
- updatelay = re->lay;
-
- BKE_scene_update_for_newframe(re->eval_ctx, bmain, scene, updatelay);
+ /* Skip this frame, but update for physics and particles system. */
+ BKE_scene_update_for_newframe(re->eval_ctx, bmain, scene);
continue;
}
else
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index ca8498a1a9a..1957e5ec2a6 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -3854,7 +3854,7 @@ static void redraw_timer_step(
}
else if (type == eRTAnimationStep) {
scene->r.cfra += (cfra == scene->r.cfra) ? 1 : -1;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
}
else if (type == eRTAnimationPlay) {
/* play anim, return on same frame as started with */
@@ -3866,7 +3866,7 @@ static void redraw_timer_step(
if (scene->r.cfra > scene->r.efra)
scene->r.cfra = scene->r.sfra;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
redraw_timer_window_swap(C);
}
}