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-rw-r--r--.clang-format1
-rw-r--r--CMakeLists.txt19
-rw-r--r--build_files/build_environment/cmake/download.cmake2
-rw-r--r--build_files/build_environment/cmake/harvest.cmake6
-rw-r--r--build_files/cmake/config/blender_full.cmake2
-rw-r--r--build_files/cmake/config/blender_lite.cmake2
-rw-r--r--build_files/cmake/config/blender_release.cmake2
-rw-r--r--build_files/cmake/platform/platform_unix.cmake20
-rw-r--r--build_files/cmake/platform/platform_win32.cmake40
-rw-r--r--build_files/config/pipeline_config.yaml18
-rwxr-xr-xbuild_files/utils/make_update.py3
-rw-r--r--doc/doxygen/Doxyfile2
-rw-r--r--extern/CMakeLists.txt4
-rw-r--r--intern/cycles/blender/python.cpp4
-rw-r--r--intern/cycles/blender/session.cpp9
-rw-r--r--intern/cycles/blender/sync.cpp6
-rw-r--r--intern/cycles/blender/sync.h4
-rw-r--r--intern/cycles/kernel/CMakeLists.txt3
-rw-r--r--intern/cycles/kernel/bake/bake.h12
-rw-r--r--intern/cycles/kernel/closure/alloc.h6
-rw-r--r--intern/cycles/kernel/closure/bsdf.h6
-rw-r--r--intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h20
-rw-r--r--intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h32
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse.h52
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse_ramp.h27
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h52
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair_principled.h131
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet.h98
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet_multi.h89
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h58
-rw-r--r--intern/cycles/kernel/closure/bsdf_oren_nayar.h34
-rw-r--r--intern/cycles/kernel/closure/bsdf_phong_ramp.h20
-rw-r--r--intern/cycles/kernel/closure/bsdf_principled_diffuse.h30
-rw-r--r--intern/cycles/kernel/closure/bsdf_principled_sheen.h30
-rw-r--r--intern/cycles/kernel/closure/bsdf_reflection.h26
-rw-r--r--intern/cycles/kernel/closure/bsdf_refraction.h26
-rw-r--r--intern/cycles/kernel/closure/bsdf_toon.h70
-rw-r--r--intern/cycles/kernel/closure/bsdf_transparent.h26
-rw-r--r--intern/cycles/kernel/closure/bsdf_util.h6
-rw-r--r--intern/cycles/kernel/closure/bssrdf.h118
-rw-r--r--intern/cycles/kernel/closure/emissive.h8
-rw-r--r--intern/cycles/kernel/closure/volume.h59
-rw-r--r--intern/cycles/kernel/device/cpu/compat.h34
-rw-r--r--intern/cycles/kernel/device/metal/compat.h69
-rw-r--r--intern/cycles/kernel/device/oneapi/compat.h16
-rw-r--r--intern/cycles/kernel/film/accumulate.h125
-rw-r--r--intern/cycles/kernel/film/passes.h48
-rw-r--r--intern/cycles/kernel/film/write_passes.h8
-rw-r--r--intern/cycles/kernel/integrator/mnee.h12
-rw-r--r--intern/cycles/kernel/integrator/path_state.h4
-rw-r--r--intern/cycles/kernel/integrator/shade_background.h20
-rw-r--r--intern/cycles/kernel/integrator/shade_light.h4
-rw-r--r--intern/cycles/kernel/integrator/shade_shadow.h14
-rw-r--r--intern/cycles/kernel/integrator/shade_surface.h32
-rw-r--r--intern/cycles/kernel/integrator/shade_volume.h125
-rw-r--r--intern/cycles/kernel/integrator/shader_eval.h87
-rw-r--r--intern/cycles/kernel/integrator/shadow_catcher.h2
-rw-r--r--intern/cycles/kernel/integrator/shadow_state_template.h8
-rw-r--r--intern/cycles/kernel/integrator/state_template.h12
-rw-r--r--intern/cycles/kernel/integrator/subsurface.h8
-rw-r--r--intern/cycles/kernel/integrator/subsurface_disk.h14
-rw-r--r--intern/cycles/kernel/integrator/subsurface_random_walk.h87
-rw-r--r--intern/cycles/kernel/light/sample.h7
-rw-r--r--intern/cycles/kernel/osl/background.cpp8
-rw-r--r--intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp7
-rw-r--r--intern/cycles/kernel/osl/bsdf_phong_ramp.cpp7
-rw-r--r--intern/cycles/kernel/osl/bssrdf.cpp9
-rw-r--r--intern/cycles/kernel/osl/closures.cpp52
-rw-r--r--intern/cycles/kernel/osl/closures.h3
-rw-r--r--intern/cycles/kernel/osl/emissive.cpp6
-rw-r--r--intern/cycles/kernel/svm/closure.h167
-rw-r--r--intern/cycles/kernel/types.h23
-rw-r--r--intern/cycles/kernel/util/color.h15
-rw-r--r--intern/cycles/scene/image_oiio.cpp5
-rw-r--r--intern/cycles/session/session.cpp5
-rw-r--r--intern/cycles/util/CMakeLists.txt3
-rw-r--r--intern/cycles/util/debug.cpp10
-rw-r--r--intern/cycles/util/debug.h31
-rw-r--r--intern/cycles/util/defines.h3
-rw-r--r--intern/cycles/util/math.h28
-rw-r--r--intern/cycles/util/progress.h20
-rw-r--r--intern/cycles/util/types.h23
-rw-r--r--intern/cycles/util/types_float2.h14
-rw-r--r--intern/cycles/util/types_float2_impl.h19
-rw-r--r--intern/cycles/util/types_float3.h33
-rw-r--r--intern/cycles/util/types_float3_impl.h46
-rw-r--r--intern/cycles/util/types_float4.h18
-rw-r--r--intern/cycles/util/types_float4_impl.h53
-rw-r--r--intern/cycles/util/types_float8.h7
-rw-r--r--intern/cycles/util/types_float8_impl.h9
-rw-r--r--intern/cycles/util/types_int2.h11
-rw-r--r--intern/cycles/util/types_int2_impl.h11
-rw-r--r--intern/cycles/util/types_int3.h28
-rw-r--r--intern/cycles/util/types_int3_impl.h47
-rw-r--r--intern/cycles/util/types_int4.h20
-rw-r--r--intern/cycles/util/types_int4_impl.h70
-rw-r--r--intern/cycles/util/types_spectrum.h34
-rw-r--r--intern/cycles/util/types_uchar2.h11
-rw-r--r--intern/cycles/util/types_uchar2_impl.h6
-rw-r--r--intern/cycles/util/types_uchar3.h6
-rw-r--r--intern/cycles/util/types_uchar3_impl.h6
-rw-r--r--intern/cycles/util/types_uchar4.h11
-rw-r--r--intern/cycles/util/types_uchar4_impl.h6
-rw-r--r--intern/cycles/util/types_uint2.h11
-rw-r--r--intern/cycles/util/types_uint2_impl.h11
-rw-r--r--intern/cycles/util/types_uint3.h11
-rw-r--r--intern/cycles/util/types_uint3_impl.h11
-rw-r--r--intern/cycles/util/types_uint4.h11
-rw-r--r--intern/cycles/util/types_uint4_impl.h11
-rw-r--r--intern/cycles/util/types_ushort4.h2
-rw-r--r--intern/cycles/util/types_vector3.h26
-rw-r--r--intern/cycles/util/types_vector3_impl.h30
-rw-r--r--intern/ghost/CMakeLists.txt3
-rw-r--r--intern/ghost/intern/GHOST_Context.cpp9
-rw-r--r--intern/ghost/intern/GHOST_DropTargetX11.cpp82
-rw-r--r--intern/ghost/intern/GHOST_DropTargetX11.h8
-rw-r--r--intern/ghost/intern/GHOST_Event.h2
-rw-r--r--intern/ghost/intern/GHOST_NDOFManager.cpp3
-rw-r--r--intern/ghost/intern/GHOST_Path-api.cpp4
-rw-r--r--intern/ghost/intern/GHOST_PathUtils.cpp101
-rw-r--r--intern/ghost/intern/GHOST_PathUtils.h24
-rw-r--r--intern/ghost/intern/GHOST_SystemWayland.cpp135
-rw-r--r--intern/ghost/intern/GHOST_SystemX11.cpp25
-rw-r--r--intern/ghost/intern/GHOST_TimerManager.cpp12
-rw-r--r--intern/ghost/intern/GHOST_TimerManager.h2
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp24
-rw-r--r--intern/ghost/test/gears/GHOST_Test.cpp9
-rw-r--r--intern/ghost/test/multitest/MultiTest.c25
-rw-r--r--intern/guardedalloc/MEM_guardedalloc.h9
-rw-r--r--intern/guardedalloc/intern/mallocn.c3
-rw-r--r--intern/guardedalloc/intern/mallocn_guarded_impl.c14
-rw-r--r--intern/guardedalloc/intern/mallocn_intern.h2
-rw-r--r--intern/guardedalloc/intern/mallocn_lockfree_impl.c4
-rw-r--r--intern/mantaflow/intern/MANTA_main.cpp4
-rw-r--r--release/datafiles/fonts/DejaVuSans.woff2bin0 -> 257564 bytes
-rw-r--r--release/datafiles/fonts/DejaVuSansMono.woff2bin0 -> 145192 bytes
-rw-r--r--release/datafiles/fonts/Noto Sans CJK Regular.woff2bin0 -> 11672912 bytes
-rw-r--r--release/datafiles/fonts/NotoEmoji-VariableFont_wght.woff2bin0 -> 1026984 bytes
-rw-r--r--release/datafiles/fonts/NotoSansArabic-VariableFont_wdth,wght.woff2bin0 -> 253496 bytes
-rw-r--r--release/datafiles/fonts/NotoSansArmenian-VariableFont_wdth,wght.woff2bin0 -> 47492 bytes
-rw-r--r--release/datafiles/fonts/NotoSansBengali-VariableFont_wdth,wght.woff2bin0 -> 226740 bytes
-rw-r--r--release/datafiles/fonts/NotoSansDevanagari-Regular.woff2bin0 -> 69872 bytes
-rw-r--r--release/datafiles/fonts/NotoSansEthiopic-Regular.woff2bin0 -> 92608 bytes
-rw-r--r--release/datafiles/fonts/NotoSansGeorgian-VariableFont_wdth,wght.woff2bin0 -> 101524 bytes
-rw-r--r--release/datafiles/fonts/NotoSansGujarati-Regular.woff2bin0 -> 58668 bytes
-rw-r--r--release/datafiles/fonts/NotoSansGurmukhi-VariableFont_wdth,wght.woff2bin0 -> 66568 bytes
-rw-r--r--release/datafiles/fonts/NotoSansHebrew-VariableFont_wdth,wght.woff2bin0 -> 17544 bytes
-rw-r--r--release/datafiles/fonts/NotoSansJavanese-Regular.woff2bin0 -> 34144 bytes
-rw-r--r--release/datafiles/fonts/NotoSansKannada-VariableFont_wdth,wght.woff2bin0 -> 156260 bytes
-rw-r--r--release/datafiles/fonts/NotoSansMalayalam-VariableFont_wdth,wght.woff2bin0 -> 159848 bytes
-rw-r--r--release/datafiles/fonts/NotoSansMath-Regular.woff2bin0 -> 226460 bytes
-rw-r--r--release/datafiles/fonts/NotoSansMyanmar-Regular.woff2bin0 -> 64692 bytes
-rw-r--r--release/datafiles/fonts/NotoSansSymbols-VariableFont_wght.woff2bin0 -> 152244 bytes
-rw-r--r--release/datafiles/fonts/NotoSansSymbols2-Regular.woff2bin0 -> 201324 bytes
-rw-r--r--release/datafiles/fonts/NotoSansTamil-VariableFont_wdth,wght.woff2bin0 -> 98380 bytes
-rw-r--r--release/datafiles/fonts/NotoSansTelugu-VariableFont_wdth,wght.woff2bin0 -> 209708 bytes
-rw-r--r--release/datafiles/fonts/NotoSansThai-VariableFont_wdth,wght.woff2bin0 -> 46852 bytes
-rw-r--r--release/datafiles/fonts/bmonofont-i18n.ttfbin5576400 -> 0 bytes
-rw-r--r--release/datafiles/fonts/droidsans.ttfbin5342868 -> 0 bytes
-rw-r--r--release/datafiles/fonts/lastresort.woff2bin0 -> 118564 bytes
-rw-r--r--release/datafiles/splash.pngbin1091604 -> 842492 bytes
-rw-r--r--release/scripts/modules/gpu_extras/presets.py15
-rw-r--r--release/scripts/modules/rna_keymap_ui.py6
-rw-r--r--release/scripts/startup/bl_operators/node.py32
-rw-r--r--release/scripts/startup/bl_operators/wm.py5
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_grease_pencil_common.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py91
-rw-r--r--release/scripts/startup/bl_ui/properties_view_layer.py5
-rw-r--r--release/scripts/startup/bl_ui/space_node.py6
-rw-r--r--release/scripts/startup/bl_ui/space_toolsystem_toolbar.py2
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py7
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py19
-rw-r--r--source/blender/CMakeLists.txt4
-rw-r--r--source/blender/blendthumb/src/blendthumb_extract.cc2
-rw-r--r--source/blender/blenfont/BLF_api.h6
-rw-r--r--source/blender/blenfont/intern/blf.c2
-rw-r--r--source/blender/blenfont/intern/blf_font.c301
-rw-r--r--source/blender/blenfont/intern/blf_font_default.c2
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c45
-rw-r--r--source/blender/blenfont/intern/blf_internal.h10
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h17
-rw-r--r--source/blender/blenkernel/BKE_attribute_math.hh103
-rw-r--r--source/blender/blenkernel/BKE_blender_version.h6
-rw-r--r--source/blender/blenkernel/BKE_curves.hh2
-rw-r--r--source/blender/blenkernel/BKE_customdata.h23
-rw-r--r--source/blender/blenkernel/BKE_displist.h1
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh2
-rw-r--r--source/blender/blenkernel/BKE_idprop.h1
-rw-r--r--source/blender/blenkernel/BKE_idprop.hh3
-rw-r--r--source/blender/blenkernel/BKE_idtype.h2
-rw-r--r--source/blender/blenkernel/BKE_image.h15
-rw-r--r--source/blender/blenkernel/BKE_key.h2
-rw-r--r--source/blender/blenkernel/BKE_lib_id.h11
-rw-r--r--source/blender/blenkernel/BKE_mesh.h14
-rw-r--r--source/blender/blenkernel/BKE_mesh_legacy_convert.h10
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h46
-rw-r--r--source/blender/blenkernel/BKE_mesh_sample.hh32
-rw-r--r--source/blender/blenkernel/BKE_node.h24
-rw-r--r--source/blender/blenkernel/BKE_object.h1
-rw-r--r--source/blender/blenkernel/BKE_paint.h23
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h153
-rw-r--r--source/blender/blenkernel/BKE_screen.h6
-rw-r--r--source/blender/blenkernel/BKE_spline.hh2
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc2
-rw-r--r--source/blender/blenkernel/intern/armature_update.c2
-rw-r--r--source/blender/blenkernel/intern/attribute_access.cc2
-rw-r--r--source/blender/blenkernel/intern/attribute_math.cc69
-rw-r--r--source/blender/blenkernel/intern/brush.cc2
-rw-r--r--source/blender/blenkernel/intern/bvhutils.cc19
-rw-r--r--source/blender/blenkernel/intern/colorband.c2
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/crazyspace.cc6
-rw-r--r--source/blender/blenkernel/intern/cryptomatte_test.cc2
-rw-r--r--source/blender/blenkernel/intern/curve.cc2
-rw-r--r--source/blender/blenkernel/intern/curve_nurbs.cc40
-rw-r--r--source/blender/blenkernel/intern/curves_geometry.cc59
-rw-r--r--source/blender/blenkernel/intern/customdata.cc466
-rw-r--r--source/blender/blenkernel/intern/data_transfer.c2
-rw-r--r--source/blender/blenkernel/intern/displist.cc15
-rw-r--r--source/blender/blenkernel/intern/gpencil_curve.c11
-rw-r--r--source/blender/blenkernel/intern/gpencil_modifier.c3
-rw-r--r--source/blender/blenkernel/intern/icons_rasterize.c2
-rw-r--r--source/blender/blenkernel/intern/idprop.c2
-rw-r--r--source/blender/blenkernel/intern/idprop_create.cc8
-rw-r--r--source/blender/blenkernel/intern/image.cc303
-rw-r--r--source/blender/blenkernel/intern/image_save.cc7
-rw-r--r--source/blender/blenkernel/intern/lib_id.c53
-rw-r--r--source/blender/blenkernel/intern/lib_query.c4
-rw-r--r--source/blender/blenkernel/intern/library.c2
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/mball.cc (renamed from source/blender/blenkernel/intern/mball.c)140
-rw-r--r--source/blender/blenkernel/intern/mesh.cc26
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc154
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.cc149
-rw-r--r--source/blender/blenkernel/intern/mesh_legacy_convert.cc90
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c5
-rw-r--r--source/blender/blenkernel/intern/mesh_remap.c5
-rw-r--r--source/blender/blenkernel/intern/mesh_sample.cc94
-rw-r--r--source/blender/blenkernel/intern/mesh_tangent.c2
-rw-r--r--source/blender/blenkernel/intern/mesh_tessellate.cc3
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.cc4
-rw-r--r--source/blender/blenkernel/intern/modifier.c3
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc29
-rw-r--r--source/blender/blenkernel/intern/object_update.c46
-rw-r--r--source/blender/blenkernel/intern/ocean.c7
-rw-r--r--source/blender/blenkernel/intern/paint.c28
-rw-r--r--source/blender/blenkernel/intern/particle.c4
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/pbvh.c187
-rw-r--r--source/blender/blenkernel/intern/pbvh.cc26
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c68
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h8
-rw-r--r--source/blender/blenkernel/intern/scene.cc2
-rw-r--r--source/blender/blenkernel/intern/shader_fx.c3
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter_mesh.c10
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c3
-rw-r--r--source/blender/blenkernel/intern/type_conversions.cc61
-rw-r--r--source/blender/blenkernel/intern/workspace.c4
-rw-r--r--source/blender/blenlib/BLI_cpp_type.hh2
-rw-r--r--source/blender/blenlib/BLI_index_range.hh4
-rw-r--r--source/blender/blenlib/BLI_listbase.h8
-rw-r--r--source/blender/blenlib/BLI_listbase_wrapper.hh2
-rw-r--r--source/blender/blenlib/BLI_map.hh4
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h2
-rw-r--r--source/blender/blenlib/BLI_scanfill.h2
-rw-r--r--source/blender/blenlib/BLI_set.hh4
-rw-r--r--source/blender/blenlib/BLI_virtual_array.hh11
-rw-r--r--source/blender/blenlib/intern/math_geom.c6
-rw-r--r--source/blender/blenlib/intern/mesh_boolean.cc2
-rw-r--r--source/blender/blenlib/intern/smallhash.c3
-rw-r--r--source/blender/blenlib/intern/string_search.cc4
-rw-r--r--source/blender/blenlib/intern/string_utf8.c2
-rw-r--r--source/blender/blenlib/tests/BLI_set_test.cc10
-rw-r--r--source/blender/blenlib/tests/BLI_string_search_test.cc2
-rw-r--r--source/blender/blenloader/CMakeLists.txt1
-rw-r--r--source/blender/blenloader/intern/readfile.c3
-rw-r--r--source/blender/blenloader/intern/versioning_290.c10
-rw-r--r--source/blender/blenloader/intern/versioning_300.c14
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c5
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c36
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.cc145
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.cc139
-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c24
-rw-r--r--source/blender/compositor/CMakeLists.txt1328
-rw-r--r--source/blender/compositor/operations/COM_MovieClipOperation.cc2
-rw-r--r--source/blender/compositor/operations/COM_ScaleOperation.cc2
-rw-r--r--source/blender/compositor/realtime_compositor/CMakeLists.txt66
-rw-r--r--source/blender/compositor/realtime_compositor/COM_compile_state.hh170
-rw-r--r--source/blender/compositor/realtime_compositor/COM_context.hh72
-rw-r--r--source/blender/compositor/realtime_compositor/COM_conversion_operation.hh126
-rw-r--r--source/blender/compositor/realtime_compositor/COM_domain.hh166
-rw-r--r--source/blender/compositor/realtime_compositor/COM_evaluator.hh173
-rw-r--r--source/blender/compositor/realtime_compositor/COM_input_descriptor.hh34
-rw-r--r--source/blender/compositor/realtime_compositor/COM_input_single_value_operation.hh46
-rw-r--r--source/blender/compositor/realtime_compositor/COM_node_operation.hh56
-rw-r--r--source/blender/compositor/realtime_compositor/COM_operation.hh175
-rw-r--r--source/blender/compositor/realtime_compositor/COM_realize_on_domain_operation.hh49
-rw-r--r--source/blender/compositor/realtime_compositor/COM_reduce_to_single_value_operation.hh31
-rw-r--r--source/blender/compositor/realtime_compositor/COM_result.hh234
-rw-r--r--source/blender/compositor/realtime_compositor/COM_scheduler.hh21
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-rw-r--r--source/blender/nodes/composite/nodes/node_composite_map_value.cc61
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mask.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_math.cc67
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mixrgb.cc125
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_movieclip.cc183
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_normal.cc39
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_normalize.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_output_file.cc19
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_pixelate.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc21
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_posterize.cc35
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_premulkey.cc39
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_rgb.cc30
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_rotate.cc54
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_scale.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_scene_time.cc36
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc130
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc74
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc75
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc63
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc124
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc74
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_setalpha.cc45
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_split_viewer.cc71
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sunbeams.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_switch.cc28
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_switchview.cc22
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_texture.cc21
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_tonemap.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_trackpos.cc22
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_transform.cc77
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_translate.cc75
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc148
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_value.cc26
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_vec_blur.cc20
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_viewer.cc129
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_zcombine.cc21
-rw-r--r--source/blender/nodes/geometry/CMakeLists.txt6
-rw-r--r--source/blender/nodes/geometry/node_geometry_tree.cc1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc8
-rw-r--r--source/blender/nodes/shader/node_shader_tree.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.cc5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hair_info.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc27
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb.cc7
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc7
-rw-r--r--source/blender/nodes/texture/CMakeLists.txt1
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c1
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.c2
-rw-r--r--source/blender/python/gpu/gpu_py_platform.c32
-rw-r--r--source/blender/python/gpu/gpu_py_vertex_buffer.c2
-rw-r--r--source/blender/python/intern/CMakeLists.txt4
-rw-r--r--source/blender/python/intern/bpy_app_build_options.c4
-rw-r--r--source/blender/python/intern/bpy_interface_atexit.c2
-rw-r--r--source/blender/python/intern/bpy_rna.c6
-rw-r--r--source/blender/render/intern/bake.c4
-rw-r--r--source/blender/render/intern/texture_margin.cc4
-rw-r--r--source/blender/windowmanager/CMakeLists.txt5
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_group.c2
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c10
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.cc17
-rw-r--r--source/blender/windowmanager/intern/wm_files.c5
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c2
-rw-r--r--source/blender/windowmanager/intern/wm_window.c19
-rw-r--r--source/creator/CMakeLists.txt116
-rw-r--r--source/creator/creator.c1
-rw-r--r--tests/performance/api/graph.py2
-rw-r--r--tests/python/CMakeLists.txt6
-rw-r--r--tests/python/bl_run_operators.py1
-rw-r--r--tests/python/eevee_render_tests.py27
-rw-r--r--tests/python/gpu_info.py26
-rwxr-xr-xtests/python/modules/render_report.py19
-rw-r--r--tests/python/operators.py36
904 files changed, 30046 insertions, 8885 deletions
diff --git a/.clang-format b/.clang-format
index 7b8e0ef8eba..7e88e6d1cb1 100644
--- a/.clang-format
+++ b/.clang-format
@@ -266,6 +266,7 @@ ForEachMacros:
- MAP_SLOT_PROBING_BEGIN
- VECTOR_SET_SLOT_PROBING_BEGIN
- WL_ARRAY_FOR_EACH
+ - FOREACH_SPECTRUM_CHANNEL
StatementMacros:
- PyObject_HEAD
diff --git a/CMakeLists.txt b/CMakeLists.txt
index c998919622e..9ac3e379f5e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -196,7 +196,7 @@ endif()
option(WITH_GMP "Enable features depending on GMP (Exact Boolean)" ON)
# Compositor
-option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON)
+option(WITH_COMPOSITOR_CPU "Enable the tile based CPU nodal compositor" ON)
option(WITH_OPENIMAGEDENOISE "Enable the OpenImageDenoise compositing node" ON)
option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" ON)
@@ -223,7 +223,7 @@ if(UNIX AND NOT (APPLE OR HAIKU))
option(WITH_GHOST_WAYLAND "Enable building Blender against Wayland for windowing (under development)" OFF)
mark_as_advanced(WITH_GHOST_WAYLAND)
- if (WITH_GHOST_WAYLAND)
+ if(WITH_GHOST_WAYLAND)
option(WITH_GHOST_WAYLAND_LIBDECOR "Optionally build with LibDecor window decorations" OFF)
mark_as_advanced(WITH_GHOST_WAYLAND_LIBDECOR)
@@ -366,7 +366,7 @@ if(WIN32 OR APPLE)
endif()
option(WITH_INPUT_NDOF "Enable NDOF input devices (SpaceNavigator and friends)" ON)
if(UNIX AND NOT APPLE)
- option(WITH_INSTALL_PORTABLE "Install redistributeable runtime, otherwise install into CMAKE_INSTALL_PREFIX" ON)
+ option(WITH_INSTALL_PORTABLE "Install redistributable runtime, otherwise install into CMAKE_INSTALL_PREFIX" ON)
option(WITH_STATIC_LIBS "Try to link with static libraries, as much as possible, to make blender more portable across distributions" OFF)
if(WITH_STATIC_LIBS)
option(WITH_BOOST_ICU "Boost uses ICU library (required for linking with static Boost built with libicu)." OFF)
@@ -464,8 +464,8 @@ if(NOT APPLE)
option(WITH_CYCLES_ONEAPI_SYCL_HOST_ENABLED "Enable use of SYCL host (CPU) device execution by oneAPI implementation. This option is for debugging purposes and impacts GPU execution." OFF)
# https://www.intel.com/content/www/us/en/develop/documentation/oneapi-dpcpp-cpp-compiler-dev-guide-and-reference/top/compilation/ahead-of-time-compilation.html
- SET (CYCLES_ONEAPI_SPIR64_GEN_DEVICES "dg2" CACHE STRING "oneAPI Intel GPU architectures to build binaries for")
- SET (CYCLES_ONEAPI_SYCL_TARGETS spir64 spir64_gen CACHE STRING "oneAPI targets to build AOT binaries for")
+ set(CYCLES_ONEAPI_SPIR64_GEN_DEVICES "dg2" CACHE STRING "oneAPI Intel GPU architectures to build binaries for")
+ set(CYCLES_ONEAPI_SYCL_TARGETS spir64 spir64_gen CACHE STRING "oneAPI targets to build AOT binaries for")
mark_as_advanced(WITH_CYCLES_ONEAPI_SYCL_HOST_ENABLED)
mark_as_advanced(CYCLES_ONEAPI_SPIR64_GEN_DEVICES)
@@ -580,14 +580,14 @@ endif()
# Metal
-if (APPLE)
+if(APPLE)
option(WITH_METAL_BACKEND "Use Metal for graphics instead of (or as well as) OpenGL on macOS." OFF)
mark_as_advanced(WITH_METAL_BACKEND)
else()
set(WITH_METAL_BACKEND OFF)
endif()
-if (WITH_METAL_BACKEND)
+if(WITH_METAL_BACKEND)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
endif()
@@ -1196,7 +1196,8 @@ if(WITH_OPENVDB)
list(APPEND OPENVDB_INCLUDE_DIRS
${BOOST_INCLUDE_DIR}
${TBB_INCLUDE_DIRS}
- ${OPENEXR_INCLUDE_DIRS})
+ ${OPENEXR_INCLUDE_DIRS}
+ )
list(APPEND OPENVDB_LIBRARIES ${OPENEXR_LIBRARIES} ${ZLIB_LIBRARIES})
@@ -1346,7 +1347,7 @@ endif()
#-----------------------------------------------------------------------------
# Configure Metal.
-if (WITH_METAL_BACKEND)
+if(WITH_METAL_BACKEND)
add_definitions(-DWITH_METAL_BACKEND)
# No need to add frameworks here, all the ones we need for Metal and
diff --git a/build_files/build_environment/cmake/download.cmake b/build_files/build_environment/cmake/download.cmake
index 76744aa9b0c..547bf77f8dd 100644
--- a/build_files/build_environment/cmake/download.cmake
+++ b/build_files/build_environment/cmake/download.cmake
@@ -1,7 +1,7 @@
# SPDX-License-Identifier: GPL-2.0-or-later
## Update and uncomment this in the release branch
-set(BLENDER_VERSION 3.3)
+# set(BLENDER_VERSION 3.1)
function(download_source dep)
set(TARGET_FILE ${${dep}_FILE})
diff --git a/build_files/build_environment/cmake/harvest.cmake b/build_files/build_environment/cmake/harvest.cmake
index bc456858d2a..7ebad7a3da2 100644
--- a/build_files/build_environment/cmake/harvest.cmake
+++ b/build_files/build_environment/cmake/harvest.cmake
@@ -43,7 +43,8 @@ function(harvest from to)
install(
FILES ${LIBDIR}/${from}
DESTINATION ${HARVEST_TARGET}/${dirpath}
- RENAME ${filename})
+ RENAME ${filename}
+ )
else()
install(
DIRECTORY ${LIBDIR}/${from}/
@@ -53,7 +54,8 @@ function(harvest from to)
PATTERN "pkgconfig" EXCLUDE
PATTERN "cmake" EXCLUDE
PATTERN "__pycache__" EXCLUDE
- PATTERN "tests" EXCLUDE)
+ PATTERN "tests" EXCLUDE
+ )
endif()
endfunction()
diff --git a/build_files/cmake/config/blender_full.cmake b/build_files/cmake/config/blender_full.cmake
index e09577ac802..27577a9fbf7 100644
--- a/build_files/cmake/config/blender_full.cmake
+++ b/build_files/cmake/config/blender_full.cmake
@@ -13,7 +13,7 @@ set(WITH_BULLET ON CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
-set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
+set(WITH_COMPOSITOR_CPU ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_EMBREE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
diff --git a/build_files/cmake/config/blender_lite.cmake b/build_files/cmake/config/blender_lite.cmake
index 5ce344d39e8..c98dfe27285 100644
--- a/build_files/cmake/config/blender_lite.cmake
+++ b/build_files/cmake/config/blender_lite.cmake
@@ -18,7 +18,7 @@ set(WITH_BULLET OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
-set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
+set(WITH_COMPOSITOR_CPU OFF CACHE BOOL "" FORCE)
set(WITH_COREAUDIO OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_DRACO OFF CACHE BOOL "" FORCE)
diff --git a/build_files/cmake/config/blender_release.cmake b/build_files/cmake/config/blender_release.cmake
index 2567e0b444a..3661b1de805 100644
--- a/build_files/cmake/config/blender_release.cmake
+++ b/build_files/cmake/config/blender_release.cmake
@@ -14,7 +14,7 @@ set(WITH_BULLET ON CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
-set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
+set(WITH_COMPOSITOR_CPU ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_EMBREE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
diff --git a/build_files/cmake/platform/platform_unix.cmake b/build_files/cmake/platform/platform_unix.cmake
index f6e233a0c86..0d7ed9d618c 100644
--- a/build_files/cmake/platform/platform_unix.cmake
+++ b/build_files/cmake/platform/platform_unix.cmake
@@ -96,6 +96,18 @@ find_package_wrapper(PNG REQUIRED)
find_package_wrapper(ZLIB REQUIRED)
find_package_wrapper(Zstd REQUIRED)
+function(check_freetype_for_brotli)
+ include(CheckSymbolExists)
+ set(CMAKE_REQUIRED_INCLUDES ${FREETYPE_INCLUDE_DIRS})
+ check_symbol_exists(FT_CONFIG_OPTION_USE_BROTLI
+ "freetype/config/ftconfig.h" HAVE_BROTLI)
+ if(NOT HAVE_BROTLI)
+ unset(HAVE_BROTLI CACHE)
+ message(FATAL_ERROR "Freetype needs to be compiled with brotli support!")
+ endif()
+ unset(HAVE_BROTLI CACHE)
+endfunction()
+
if(NOT WITH_SYSTEM_FREETYPE)
# FreeType compiled with Brotli compression for woff2.
find_package_wrapper(Freetype REQUIRED)
@@ -110,6 +122,7 @@ if(NOT WITH_SYSTEM_FREETYPE)
# ${BROTLI_LIBRARIES}
# )
endif()
+ check_freetype_for_brotli()
endif()
if(WITH_PYTHON)
@@ -587,6 +600,7 @@ if(WITH_SYSTEM_FREETYPE)
if(NOT FREETYPE_FOUND)
message(FATAL_ERROR "Failed finding system FreeType version!")
endif()
+ check_freetype_for_brotli()
endif()
if(WITH_LZO AND WITH_SYSTEM_LZO)
@@ -789,7 +803,8 @@ if(CMAKE_COMPILER_IS_GNUCC)
"The mold linker could not find the directory containing the linker command "
"(typically "
"\"${MOLD_PREFIX}/libexec/mold/ld\") or "
- "\"${MOLD_PREFIX}/lib/mold/ld\") using system linker.")
+ "\"${MOLD_PREFIX}/lib/mold/ld\") using system linker."
+ )
set(WITH_LINKER_MOLD OFF)
endif()
unset(MOLD_PREFIX)
@@ -928,7 +943,8 @@ function(CONFIGURE_ATOMIC_LIB_IF_NEEDED)
int main(int argc, char **argv) {
std::atomic<uint64_t> uint64; uint64++;
return 0;
- }")
+ }"
+ )
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("${_source}" ATOMIC_OPS_WITHOUT_LIBATOMIC)
diff --git a/build_files/cmake/platform/platform_win32.cmake b/build_files/cmake/platform/platform_win32.cmake
index 7e272ea26b0..e81582f0460 100644
--- a/build_files/cmake/platform/platform_win32.cmake
+++ b/build_files/cmake/platform/platform_win32.cmake
@@ -146,7 +146,7 @@ endif()
if(WITH_COMPILER_ASAN AND MSVC AND NOT MSVC_CLANG)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.28.29828)
#set a flag so we don't have to do this comparison all the time
- SET(MSVC_ASAN ON)
+ set(MSVC_ASAN ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fsanitize=address")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /fsanitize=address")
string(APPEND CMAKE_EXE_LINKER_FLAGS_DEBUG " /INCREMENTAL:NO")
@@ -185,20 +185,20 @@ endif()
if(WITH_WINDOWS_SCCACHE)
- set(CMAKE_C_COMPILER_LAUNCHER sccache)
- set(CMAKE_CXX_COMPILER_LAUNCHER sccache)
+ set(CMAKE_C_COMPILER_LAUNCHER sccache)
+ set(CMAKE_CXX_COMPILER_LAUNCHER sccache)
+ set(SYMBOL_FORMAT /Z7)
+ set(SYMBOL_FORMAT_RELEASE /Z7)
+else()
+ unset(CMAKE_C_COMPILER_LAUNCHER)
+ unset(CMAKE_CXX_COMPILER_LAUNCHER)
+ if(MSVC_ASAN)
set(SYMBOL_FORMAT /Z7)
set(SYMBOL_FORMAT_RELEASE /Z7)
-else()
- unset(CMAKE_C_COMPILER_LAUNCHER)
- unset(CMAKE_CXX_COMPILER_LAUNCHER)
- if(MSVC_ASAN)
- set(SYMBOL_FORMAT /Z7)
- set(SYMBOL_FORMAT_RELEASE /Z7)
- else()
- set(SYMBOL_FORMAT /ZI)
- set(SYMBOL_FORMAT_RELEASE /Zi)
- endif()
+ else()
+ set(SYMBOL_FORMAT /ZI)
+ set(SYMBOL_FORMAT_RELEASE /Zi)
+ endif()
endif()
if(WITH_WINDOWS_PDB)
@@ -416,7 +416,7 @@ if(WITH_CODEC_FFMPEG)
${LIBDIR}/ffmpeg/lib/avdevice.lib
${LIBDIR}/ffmpeg/lib/avutil.lib
${LIBDIR}/ffmpeg/lib/swscale.lib
- )
+ )
endif()
endif()
@@ -565,12 +565,14 @@ if(WITH_BOOST)
if(WITH_CYCLES AND WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized ${BOOST_LIBPATH}/libboost_wave-${BOOST_POSTFIX}
- debug ${BOOST_LIBPATH}/libboost_wave-${BOOST_DEBUG_POSTFIX})
+ debug ${BOOST_LIBPATH}/libboost_wave-${BOOST_DEBUG_POSTFIX}
+ )
endif()
if(WITH_INTERNATIONAL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized ${BOOST_LIBPATH}/libboost_locale-${BOOST_POSTFIX}
- debug ${BOOST_LIBPATH}/libboost_locale-${BOOST_DEBUG_POSTFIX})
+ debug ${BOOST_LIBPATH}/libboost_locale-${BOOST_DEBUG_POSTFIX}
+ )
endif()
else() # we found boost using find_package
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
@@ -677,7 +679,8 @@ if(WITH_OPENIMAGEDENOISE)
optimized ${OPENIMAGEDENOISE_LIBPATH}/dnnl.lib
debug ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise_d.lib
debug ${OPENIMAGEDENOISE_LIBPATH}/common_d.lib
- debug ${OPENIMAGEDENOISE_LIBPATH}/dnnl_d.lib)
+ debug ${OPENIMAGEDENOISE_LIBPATH}/dnnl_d.lib
+ )
set(OPENIMAGEDENOISE_DEFINITIONS)
endif()
@@ -832,7 +835,8 @@ if(WITH_CYCLES AND WITH_CYCLES_EMBREE)
debug ${LIBDIR}/embree/lib/math_d.lib
debug ${LIBDIR}/embree/lib/simd_d.lib
debug ${LIBDIR}/embree/lib/sys_d.lib
- debug ${LIBDIR}/embree/lib/tasking_d.lib)
+ debug ${LIBDIR}/embree/lib/tasking_d.lib
+ )
endif()
endif()
diff --git a/build_files/config/pipeline_config.yaml b/build_files/config/pipeline_config.yaml
index aedaf35629b..82cd009ea95 100644
--- a/build_files/config/pipeline_config.yaml
+++ b/build_files/config/pipeline_config.yaml
@@ -5,38 +5,38 @@
update-code:
git:
submodules:
- - branch: blender-v3.3-release
+ - branch: master
commit_id: HEAD
path: release/scripts/addons
- - branch: blender-v3.3-release
+ - branch: master
commit_id: HEAD
path: release/scripts/addons_contrib
- - branch: blender-v3.3-release
+ - branch: master
commit_id: HEAD
path: release/datafiles/locale
- - branch: blender-v3.3-release
+ - branch: master
commit_id: HEAD
path: source/tools
svn:
libraries:
darwin-arm64:
- branch: tags/blender-3.3-release
+ branch: trunk
commit_id: HEAD
path: lib/darwin_arm64
darwin-x86_64:
- branch: tags/blender-3.3-release
+ branch: trunk
commit_id: HEAD
path: lib/darwin
linux-x86_64:
- branch: tags/blender-3.3-release
+ branch: trunk
commit_id: HEAD
path: lib/linux_centos7_x86_64
windows-amd64:
- branch: tags/blender-3.3-release
+ branch: trunk
commit_id: HEAD
path: lib/win64_vc15
tests:
- branch: tags/blender-3.3-release
+ branch: trunk
commit_id: HEAD
path: lib/tests
benchmarks:
diff --git a/build_files/utils/make_update.py b/build_files/utils/make_update.py
index bf140812ebb..254cccda301 100755
--- a/build_files/utils/make_update.py
+++ b/build_files/utils/make_update.py
@@ -110,6 +110,9 @@ def svn_update(args, release_version):
if not make_utils.command_missing(args.svn_command):
call(svn_non_interactive + ["cleanup", lib_dirpath])
continue
+ elif dirname.startswith("."):
+ # Temporary paths such as ".mypy_cache" will report a warning, skip hidden directories.
+ continue
svn_dirpath = os.path.join(dirpath, ".svn")
svn_root_dirpath = os.path.join(lib_dirpath, ".svn")
diff --git a/doc/doxygen/Doxyfile b/doc/doxygen/Doxyfile
index 0176a888377..18c16a60993 100644
--- a/doc/doxygen/Doxyfile
+++ b/doc/doxygen/Doxyfile
@@ -38,7 +38,7 @@ PROJECT_NAME = Blender
# could be handy for archiving the generated documentation or if some version
# control system is used.
-PROJECT_NUMBER = V3.3
+PROJECT_NUMBER = V3.4
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a
diff --git a/extern/CMakeLists.txt b/extern/CMakeLists.txt
index 35da67d05a4..4da9631d395 100644
--- a/extern/CMakeLists.txt
+++ b/extern/CMakeLists.txt
@@ -48,7 +48,7 @@ if(WITH_LZMA)
add_subdirectory(lzma)
endif()
-if(WITH_CYCLES OR WITH_COMPOSITOR OR WITH_OPENSUBDIV)
+if(WITH_CYCLES OR WITH_COMPOSITOR_CPU OR WITH_OPENSUBDIV)
add_subdirectory(clew)
if((WITH_CYCLES_DEVICE_CUDA OR WITH_CYCLES_DEVICE_OPTIX) AND WITH_CUDA_DYNLOAD)
add_subdirectory(cuew)
@@ -96,6 +96,6 @@ if(WITH_MOD_FLUID)
add_subdirectory(mantaflow)
endif()
-if(WITH_COMPOSITOR)
+if(WITH_COMPOSITOR_CPU)
add_subdirectory(smaa_areatex)
endif()
diff --git a/intern/cycles/blender/python.cpp b/intern/cycles/blender/python.cpp
index 8b2b331f73e..1e33b0b7207 100644
--- a/intern/cycles/blender/python.cpp
+++ b/intern/cycles/blender/python.cpp
@@ -59,8 +59,6 @@ static void debug_flags_sync_from_scene(BL::Scene b_scene)
{
DebugFlagsRef flags = DebugFlags();
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- /* Synchronize shared flags. */
- flags.viewport_static_bvh = get_enum(cscene, "debug_bvh_type");
/* Synchronize CPU flags. */
flags.cpu.avx2 = get_boolean(cscene, "debug_use_cpu_avx2");
flags.cpu.avx = get_boolean(cscene, "debug_use_cpu_avx");
@@ -140,8 +138,6 @@ static PyObject *init_func(PyObject * /*self*/, PyObject *args)
BlenderSession::headless = headless;
- DebugFlags().running_inside_blender = true;
-
Py_RETURN_NONE;
}
diff --git a/intern/cycles/blender/session.cpp b/intern/cycles/blender/session.cpp
index 6d27b8e7d87..e1da85b84ff 100644
--- a/intern/cycles/blender/session.cpp
+++ b/intern/cycles/blender/session.cpp
@@ -110,7 +110,8 @@ void BlenderSession::create_session()
{
const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(
+ b_scene, background, use_developer_ui);
const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
/* reset status/progress */
@@ -196,7 +197,8 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(
+ b_scene, background, use_developer_ui);
if (scene->params.modified(scene_params) || session->params.modified(session_params) ||
!this->b_render.use_persistent_data()) {
@@ -724,7 +726,8 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
/* on session/scene parameter changes, we recreate session entirely */
const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(
+ b_scene, background, use_developer_ui);
const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session->params.modified(session_params) || scene->params.modified(scene_params)) {
diff --git a/intern/cycles/blender/sync.cpp b/intern/cycles/blender/sync.cpp
index 429a8e665af..0d4c1d70180 100644
--- a/intern/cycles/blender/sync.cpp
+++ b/intern/cycles/blender/sync.cpp
@@ -801,7 +801,9 @@ void BlenderSync::free_data_after_sync(BL::Depsgraph &b_depsgraph)
/* Scene Parameters */
-SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
+SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene,
+ const bool background,
+ const bool use_developer_ui)
{
SceneParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -812,7 +814,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
else if (shadingsystem == 1)
params.shadingsystem = SHADINGSYSTEM_OSL;
- if (background || DebugFlags().viewport_static_bvh)
+ if (background || (use_developer_ui && get_enum(cscene, "debug_bvh_type")))
params.bvh_type = BVH_TYPE_STATIC;
else
params.bvh_type = BVH_TYPE_DYNAMIC;
diff --git a/intern/cycles/blender/sync.h b/intern/cycles/blender/sync.h
index 0ad4ca6fe83..ae6c2420e55 100644
--- a/intern/cycles/blender/sync.h
+++ b/intern/cycles/blender/sync.h
@@ -84,7 +84,9 @@ class BlenderSync {
}
/* get parameters */
- static SceneParams get_scene_params(BL::Scene &b_scene, bool background);
+ static SceneParams get_scene_params(BL::Scene &b_scene,
+ const bool background,
+ const bool use_developer_ui);
static SessionParams get_session_params(BL::RenderEngine &b_engine,
BL::Preferences &b_userpref,
BL::Scene &b_scene,
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index b00515eb037..fbc30234dac 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -343,6 +343,7 @@ set(SRC_UTIL_HEADERS
../util/types_int3_impl.h
../util/types_int4.h
../util/types_int4_impl.h
+ ../util/types_spectrum.h
../util/types_uchar2.h
../util/types_uchar2_impl.h
../util/types_uchar3.h
@@ -356,8 +357,6 @@ set(SRC_UTIL_HEADERS
../util/types_uint4.h
../util/types_uint4_impl.h
../util/types_ushort4.h
- ../util/types_vector3.h
- ../util/types_vector3_impl.h
)
set(LIB
diff --git a/intern/cycles/kernel/bake/bake.h b/intern/cycles/kernel/bake/bake.h
index ec87990b699..9d53d71b431 100644
--- a/intern/cycles/kernel/bake/bake.h
+++ b/intern/cycles/kernel/bake/bake.h
@@ -8,6 +8,8 @@
#include "kernel/geom/geom.h"
+#include "kernel/util/color.h"
+
CCL_NAMESPACE_BEGIN
ccl_device void kernel_displace_evaluate(KernelGlobals kg,
@@ -65,7 +67,7 @@ ccl_device void kernel_background_evaluate(KernelGlobals kg,
shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT &
~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>(
kg, INTEGRATOR_STATE_NULL, &sd, NULL, path_flag);
- float3 color = shader_background_eval(&sd);
+ Spectrum color = shader_background_eval(&sd);
#ifdef __KERNEL_DEBUG_NAN__
if (!isfinite_safe(color)) {
@@ -76,10 +78,12 @@ ccl_device void kernel_background_evaluate(KernelGlobals kg,
/* Ensure finite color, avoiding possible numerical instabilities in the path tracing kernels. */
color = ensure_finite(color);
+ float3 color_rgb = spectrum_to_rgb(color);
+
/* Write output. */
- output[offset * 3 + 0] += color.x;
- output[offset * 3 + 1] += color.y;
- output[offset * 3 + 2] += color.z;
+ output[offset * 3 + 0] += color_rgb.x;
+ output[offset * 3 + 1] += color_rgb.y;
+ output[offset * 3 + 2] += color_rgb.z;
}
ccl_device void kernel_curve_shadow_transparency_evaluate(
diff --git a/intern/cycles/kernel/closure/alloc.h b/intern/cycles/kernel/closure/alloc.h
index 933c07a5102..9847898ee89 100644
--- a/intern/cycles/kernel/closure/alloc.h
+++ b/intern/cycles/kernel/closure/alloc.h
@@ -8,7 +8,7 @@ CCL_NAMESPACE_BEGIN
ccl_device ccl_private ShaderClosure *closure_alloc(ccl_private ShaderData *sd,
int size,
ClosureType type,
- float3 weight)
+ Spectrum weight)
{
kernel_assert(size <= sizeof(ShaderClosure));
@@ -49,7 +49,7 @@ ccl_device ccl_private void *closure_alloc_extra(ccl_private ShaderData *sd, int
ccl_device_inline ccl_private ShaderClosure *bsdf_alloc(ccl_private ShaderData *sd,
int size,
- float3 weight)
+ Spectrum weight)
{
kernel_assert(isfinite_safe(weight));
@@ -74,7 +74,7 @@ ccl_device_inline ccl_private ShaderClosure *bsdf_alloc(ccl_private ShaderData *
#ifdef __OSL__
ccl_device_inline ShaderClosure *bsdf_alloc_osl(ShaderData *sd,
int size,
- float3 weight,
+ Spectrum weight,
void *data)
{
kernel_assert(isfinite_safe(weight));
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index 4feb21c43e3..7b28018afad 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -103,7 +103,7 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private differential3 *domega_in,
ccl_private float *pdf)
@@ -458,7 +458,7 @@ ccl_device
#else
ccl_device_inline
#endif
- float3
+ Spectrum
bsdf_eval(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private const ShaderClosure *sc,
@@ -466,7 +466,7 @@ ccl_device_inline
const bool is_transmission,
ccl_private float *pdf)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
if (!is_transmission) {
switch (sc->type) {
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
index 47066542122..2f6ac2dceb0 100644
--- a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
+++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
@@ -39,7 +39,7 @@ ccl_device_inline float bsdf_ashikhmin_shirley_roughness_to_exponent(float rough
return 2.0f / (roughness * roughness) - 2.0f;
}
-ccl_device_forceinline float3
+ccl_device_forceinline Spectrum
bsdf_ashikhmin_shirley_eval_reflect(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
@@ -55,7 +55,7 @@ bsdf_ashikhmin_shirley_eval_reflect(ccl_private const ShaderClosure *sc,
if (fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
if (NdotI > 0.0f && NdotO > 0.0f) {
NdotI = fmaxf(NdotI, 1e-6f);
@@ -105,16 +105,16 @@ bsdf_ashikhmin_shirley_eval_reflect(ccl_private const ShaderClosure *sc,
}
}
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
-ccl_device float3 bsdf_ashikhmin_shirley_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_ashikhmin_shirley_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device_inline void bsdf_ashikhmin_shirley_sample_first_quadrant(float n_x,
@@ -137,7 +137,7 @@ ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -214,7 +214,7 @@ ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc
if (fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f) {
/* Some high number for MIS. */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
label = LABEL_REFLECT | LABEL_SINGULAR;
}
else {
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
index 3d7906eef7d..ee58bd50aa1 100644
--- a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
+++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
@@ -31,10 +31,10 @@ ccl_device int bsdf_ashikhmin_velvet_setup(ccl_private VelvetBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_ashikhmin_velvet_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const VelvetBsdf *bsdf = (ccl_private const VelvetBsdf *)sc;
float m_invsigma2 = bsdf->invsigma2;
@@ -50,7 +50,7 @@ ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(ccl_private const ShaderClo
if (!(fabsf(cosNH) < 1.0f - 1e-5f && cosHO > 1e-5f)) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNHdivHO = cosNH / cosHO;
cosNHdivHO = fmaxf(cosNHdivHO, 1e-5f);
@@ -68,20 +68,20 @@ ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(ccl_private const ShaderClo
float out = 0.25f * (D * G) / cosNO;
*pdf = 0.5f * M_1_PI_F;
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_ashikhmin_velvet_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_ashikhmin_velvet_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
@@ -91,7 +91,7 @@ ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -129,7 +129,7 @@ ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
float power = 0.25f * (D * G) / cosNO;
- *eval = make_float3(power, power, power);
+ *eval = make_spectrum(power);
#ifdef __RAY_DIFFERENTIALS__
// TODO: find a better approximation for the retroreflective bounce
@@ -139,12 +139,12 @@ ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse.h b/intern/cycles/kernel/closure/bsdf_diffuse.h
index 759ad03f8e8..2a082796043 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse.h
@@ -26,26 +26,26 @@ ccl_device int bsdf_diffuse_setup(ccl_private DiffuseBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_diffuse_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
float3 N = bsdf->N;
float cos_pi = fmaxf(dot(N, omega_in), 0.0f) * M_1_PI_F;
*pdf = cos_pi;
- return make_float3(cos_pi, cos_pi, cos_pi);
+ return make_spectrum(cos_pi);
}
-ccl_device float3 bsdf_diffuse_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_diffuse_sample(ccl_private const ShaderClosure *sc,
@@ -55,7 +55,7 @@ ccl_device int bsdf_diffuse_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -68,7 +68,7 @@ ccl_device int bsdf_diffuse_sample(ccl_private const ShaderClosure *sc,
sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) > 0.0f) {
- *eval = make_float3(*pdf, *pdf, *pdf);
+ *eval = make_spectrum(*pdf);
#ifdef __RAY_DIFFERENTIALS__
// TODO: find a better approximation for the diffuse bounce
*domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
@@ -77,7 +77,7 @@ ccl_device int bsdf_diffuse_sample(ccl_private const ShaderClosure *sc,
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
@@ -90,26 +90,26 @@ ccl_device int bsdf_translucent_setup(ccl_private DiffuseBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_translucent_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_translucent_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_translucent_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_translucent_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
float3 N = bsdf->N;
float cos_pi = fmaxf(-dot(N, omega_in), 0.0f) * M_1_PI_F;
*pdf = cos_pi;
- return make_float3(cos_pi, cos_pi, cos_pi);
+ return make_spectrum(cos_pi);
}
ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
@@ -119,7 +119,7 @@ ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -132,7 +132,7 @@ ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
// distribution over the hemisphere
sample_cos_hemisphere(-N, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) < 0) {
- *eval = make_float3(*pdf, *pdf, *pdf);
+ *eval = make_spectrum(*pdf);
#ifdef __RAY_DIFFERENTIALS__
// TODO: find a better approximation for the diffuse bounce
*domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx);
@@ -141,7 +141,7 @@ ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
}
else {
*pdf = 0;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_TRANSMIT | LABEL_DIFFUSE;
}
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
index aa4c091f587..8b88edb37f7 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
@@ -9,6 +9,7 @@
#pragma once
#include "kernel/sample/mapping.h"
+#include "kernel/util/color.h"
CCL_NAMESPACE_BEGIN
@@ -46,25 +47,25 @@ ccl_device void bsdf_diffuse_ramp_blur(ccl_private ShaderClosure *sc, float roug
{
}
-ccl_device float3 bsdf_diffuse_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
float3 N = bsdf->N;
float cos_pi = fmaxf(dot(N, omega_in), 0.0f);
*pdf = cos_pi * M_1_PI_F;
- return bsdf_diffuse_ramp_get_color(bsdf->colors, cos_pi) * M_1_PI_F;
+ return rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, cos_pi) * M_1_PI_F);
}
-ccl_device float3 bsdf_diffuse_ramp_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_ramp_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
@@ -74,7 +75,7 @@ ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -87,7 +88,7 @@ ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) > 0.0f) {
- *eval = bsdf_diffuse_ramp_get_color(bsdf->colors, *pdf * M_PI_F) * M_1_PI_F;
+ *eval = rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, *pdf * M_PI_F) * M_1_PI_F);
# ifdef __RAY_DIFFERENTIALS__
*domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
*domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
@@ -95,7 +96,7 @@ ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index a136ed05800..4179f73e22c 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -37,10 +37,10 @@ ccl_device int bsdf_hair_transmission_setup(ccl_private HairBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
float offset = bsdf->offset;
@@ -61,7 +61,7 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClos
if (M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f) {
*pdf = 0.0f;
- return make_float3(*pdf, *pdf, *pdf);
+ return zero_spectrum();
}
float roughness1_inv = 1.0f / roughness1;
@@ -81,31 +81,31 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClos
(2 * (t * t + roughness1 * roughness1) * (a_R - b_R) * costheta_i);
*pdf = phi_pdf * theta_pdf;
- return make_float3(*pdf, *pdf, *pdf);
+ return make_spectrum(*pdf);
}
-ccl_device float3 bsdf_hair_transmission_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_hair_transmission_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_hair_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_hair_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_hair_transmission_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_hair_transmission_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
float offset = bsdf->offset;
@@ -125,7 +125,7 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(ccl_private const ShaderC
if (M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
- return make_float3(*pdf, *pdf, *pdf);
+ return zero_spectrum();
}
float costheta_i = fast_cosf(theta_i);
@@ -145,7 +145,7 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(ccl_private const ShaderC
float phi_pdf = roughness2 / (c_TT * (p * p + roughness2 * roughness2));
*pdf = phi_pdf * theta_pdf;
- return make_float3(*pdf, *pdf, *pdf);
+ return make_spectrum(*pdf);
}
ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
@@ -155,7 +155,7 @@ ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -204,7 +204,7 @@ ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
if (M_PI_2_F - fabsf(theta_i) < 0.001f)
*pdf = 0.0f;
- *eval = make_float3(*pdf, *pdf, *pdf);
+ *eval = make_spectrum(*pdf);
return LABEL_REFLECT | LABEL_GLOSSY;
}
@@ -216,7 +216,7 @@ ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -266,7 +266,7 @@ ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc
*pdf = 0.0f;
}
- *eval = make_float3(*pdf, *pdf, *pdf);
+ *eval = make_spectrum(*pdf);
/* TODO(sergey): Should always be negative, but seems some precision issue
* is involved here.
diff --git a/intern/cycles/kernel/closure/bsdf_hair_principled.h b/intern/cycles/kernel/closure/bsdf_hair_principled.h
index e7f24b89458..f78a05ea212 100644
--- a/intern/cycles/kernel/closure/bsdf_hair_principled.h
+++ b/intern/cycles/kernel/closure/bsdf_hair_principled.h
@@ -20,7 +20,7 @@ typedef struct PrincipledHairBSDF {
SHADER_CLOSURE_BASE;
/* Absorption coefficient. */
- float3 sigma;
+ Spectrum sigma;
/* Variance of the underlying logistic distribution. */
float v;
/* Scale factor of the underlying logistic distribution. */
@@ -166,12 +166,6 @@ ccl_device_inline float longitudinal_scattering(
}
}
-/* Combine the three values using their luminances. */
-ccl_device_inline float4 combine_with_energy(KernelGlobals kg, float3 c)
-{
- return make_float4(c.x, c.y, c.z, linear_rgb_to_gray(kg, c));
-}
-
#ifdef __HAIR__
/* Set up the hair closure. */
ccl_device int bsdf_principled_hair_setup(ccl_private ShaderData *sd,
@@ -214,34 +208,36 @@ ccl_device int bsdf_principled_hair_setup(ccl_private ShaderData *sd,
#endif /* __HAIR__ */
/* Given the Fresnel term and transmittance, generate the attenuation terms for each bounce. */
-ccl_device_inline void hair_attenuation(KernelGlobals kg,
- float f,
- float3 T,
- ccl_private float4 *Ap)
+ccl_device_inline void hair_attenuation(
+ KernelGlobals kg, float f, Spectrum T, ccl_private Spectrum *Ap, ccl_private float *Ap_energy)
{
/* Primary specular (R). */
- Ap[0] = make_float4(f, f, f, f);
+ Ap[0] = make_spectrum(f);
+ Ap_energy[0] = f;
/* Transmission (TT). */
- float3 col = sqr(1.0f - f) * T;
- Ap[1] = combine_with_energy(kg, col);
+ Spectrum col = sqr(1.0f - f) * T;
+ Ap[1] = col;
+ Ap_energy[1] = spectrum_to_gray(kg, col);
/* Secondary specular (TRT). */
col *= T * f;
- Ap[2] = combine_with_energy(kg, col);
+ Ap[2] = col;
+ Ap_energy[2] = spectrum_to_gray(kg, col);
/* Residual component (TRRT+). */
- col *= safe_divide_color(T * f, make_float3(1.0f, 1.0f, 1.0f) - T * f);
- Ap[3] = combine_with_energy(kg, col);
+ col *= safe_divide(T * f, one_spectrum() - T * f);
+ Ap[3] = col;
+ Ap_energy[3] = spectrum_to_gray(kg, col);
/* Normalize sampling weights. */
- float totweight = Ap[0].w + Ap[1].w + Ap[2].w + Ap[3].w;
+ float totweight = Ap_energy[0] + Ap_energy[1] + Ap_energy[2] + Ap_energy[3];
float fac = safe_divide(1.0f, totweight);
- Ap[0].w *= fac;
- Ap[1].w *= fac;
- Ap[2].w *= fac;
- Ap[3].w *= fac;
+ Ap_energy[0] *= fac;
+ Ap_energy[1] *= fac;
+ Ap_energy[2] *= fac;
+ Ap_energy[3] *= fac;
}
/* Given the tilt angle, generate the rotated theta_i for the different bounces. */
@@ -266,11 +262,11 @@ ccl_device_inline void hair_alpha_angles(float sin_theta_i,
}
/* Evaluation function for our shader. */
-ccl_device float3 bsdf_principled_hair_eval(KernelGlobals kg,
- ccl_private const ShaderData *sd,
- ccl_private const ShaderClosure *sc,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_hair_eval(KernelGlobals kg,
+ ccl_private const ShaderData *sd,
+ ccl_private const ShaderClosure *sc,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
kernel_assert(isfinite_safe(sd->P) && isfinite_safe(sd->ray_length));
@@ -299,9 +295,11 @@ ccl_device float3 bsdf_principled_hair_eval(KernelGlobals kg,
float cos_gamma_t = cos_from_sin(sin_gamma_t);
float gamma_t = safe_asinf(sin_gamma_t);
- float3 T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
- float4 Ap[4];
- hair_attenuation(kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap);
+ Spectrum T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
+ Spectrum Ap[4];
+ float Ap_energy[4];
+ hair_attenuation(
+ kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap, Ap_energy);
float sin_theta_i = wi.x;
float cos_theta_i = cos_from_sin(sin_theta_i);
@@ -312,35 +310,40 @@ ccl_device float3 bsdf_principled_hair_eval(KernelGlobals kg,
float angles[6];
hair_alpha_angles(sin_theta_i, cos_theta_i, bsdf->alpha, angles);
- float4 F;
+ Spectrum F;
+ float F_energy;
float Mp, Np;
/* Primary specular (R). */
Mp = longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->m0_roughness);
Np = azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t);
F = Ap[0] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy = Ap_energy[0] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Transmission (TT). */
Mp = longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f * bsdf->v);
Np = azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t);
F += Ap[1] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[1] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Secondary specular (TRT). */
Mp = longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
Np = azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t);
F += Ap[2] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[2] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Residual component (TRRT+). */
Mp = longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
Np = M_1_2PI_F;
F += Ap[3] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[3] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
- *pdf = F.w;
- return float4_to_float3(F);
+ *pdf = F_energy;
+ return F;
}
/* Sampling function for the hair shader. */
@@ -349,7 +352,7 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
ccl_private ShaderData *sd,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -385,16 +388,18 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
float cos_gamma_t = cos_from_sin(sin_gamma_t);
float gamma_t = safe_asinf(sin_gamma_t);
- float3 T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
- float4 Ap[4];
- hair_attenuation(kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap);
+ Spectrum T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
+ Spectrum Ap[4];
+ float Ap_energy[4];
+ hair_attenuation(
+ kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap, Ap_energy);
int p = 0;
for (; p < 3; p++) {
- if (u[0].x < Ap[p].w) {
+ if (u[0].x < Ap_energy[p]) {
break;
}
- u[0].x -= Ap[p].w;
+ u[0].x -= Ap_energy[p];
}
float v = bsdf->v;
@@ -429,35 +434,40 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
hair_alpha_angles(sin_theta_i, cos_theta_i, bsdf->alpha, angles);
- float4 F;
+ Spectrum F;
+ float F_energy;
float Mp, Np;
/* Primary specular (R). */
Mp = longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->m0_roughness);
Np = azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t);
F = Ap[0] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy = Ap_energy[0] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Transmission (TT). */
Mp = longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f * bsdf->v);
Np = azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t);
F += Ap[1] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[1] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Secondary specular (TRT). */
Mp = longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
Np = azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t);
F += Ap[2] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[2] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Residual component (TRRT+). */
Mp = longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
Np = M_1_2PI_F;
F += Ap[3] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[3] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
- *eval = float4_to_float3(F);
- *pdf = F.w;
+ *eval = F;
+ *pdf = F_energy;
*omega_in = X * sin_theta_i + Y * cos_theta_i * cosf(phi_i) + Z * cos_theta_i * sinf(phi_i);
@@ -489,25 +499,28 @@ ccl_device_inline float bsdf_principled_hair_albedo_roughness_scale(
return (((((0.245f * x) + 5.574f) * x - 10.73f) * x + 2.532f) * x - 0.215f) * x + 5.969f;
}
-ccl_device float3 bsdf_principled_hair_albedo(ccl_private const ShaderClosure *sc)
+ccl_device Spectrum bsdf_principled_hair_albedo(ccl_private const ShaderClosure *sc)
{
ccl_private PrincipledHairBSDF *bsdf = (ccl_private PrincipledHairBSDF *)sc;
return exp(-sqrt(bsdf->sigma) * bsdf_principled_hair_albedo_roughness_scale(bsdf->v));
}
-ccl_device_inline float3
-bsdf_principled_hair_sigma_from_reflectance(const float3 color, const float azimuthal_roughness)
+ccl_device_inline Spectrum
+bsdf_principled_hair_sigma_from_reflectance(const Spectrum color, const float azimuthal_roughness)
{
- const float3 sigma = log(color) /
- bsdf_principled_hair_albedo_roughness_scale(azimuthal_roughness);
+ const Spectrum sigma = log(color) /
+ bsdf_principled_hair_albedo_roughness_scale(azimuthal_roughness);
return sigma * sigma;
}
-ccl_device_inline float3 bsdf_principled_hair_sigma_from_concentration(const float eumelanin,
- const float pheomelanin)
+ccl_device_inline Spectrum bsdf_principled_hair_sigma_from_concentration(const float eumelanin,
+ const float pheomelanin)
{
- return eumelanin * make_float3(0.506f, 0.841f, 1.653f) +
- pheomelanin * make_float3(0.343f, 0.733f, 1.924f);
+ const float3 eumelanin_color = make_float3(0.506f, 0.841f, 1.653f);
+ const float3 pheomelanin_color = make_float3(0.343f, 0.733f, 1.924f);
+
+ return eumelanin * rgb_to_spectrum(eumelanin_color) +
+ pheomelanin * rgb_to_spectrum(pheomelanin_color);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index c6cbd1ffae7..091fbde5585 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -17,8 +17,8 @@
CCL_NAMESPACE_BEGIN
typedef struct MicrofacetExtra {
- float3 color, cspec0;
- float3 fresnel_color;
+ Spectrum color, cspec0;
+ Spectrum fresnel_color;
float clearcoat;
} MicrofacetExtra;
@@ -233,11 +233,11 @@ ccl_device_forceinline float3 microfacet_sample_stretched(KernelGlobals kg,
*
* Else it is simply white
*/
-ccl_device_forceinline float3 reflection_color(ccl_private const MicrofacetBsdf *bsdf,
- float3 L,
- float3 H)
+ccl_device_forceinline Spectrum reflection_color(ccl_private const MicrofacetBsdf *bsdf,
+ float3 L,
+ float3 H)
{
- float3 F = make_float3(1.0f, 1.0f, 1.0f);
+ Spectrum F = one_spectrum();
bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID ||
bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID);
if (use_fresnel) {
@@ -357,10 +357,10 @@ ccl_device void bsdf_microfacet_ggx_blur(ccl_private ShaderClosure *sc, float ro
bsdf->alpha_y = fmaxf(roughness, bsdf->alpha_y);
}
-ccl_device float3 bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
float alpha_x = bsdf->alpha_x;
@@ -370,7 +370,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosu
if (m_refractive || alpha_x * alpha_y <= 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNO = dot(N, I);
@@ -451,12 +451,12 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosu
/* eq. 20 */
float common = D * 0.25f / cosNO;
- float3 F = reflection_color(bsdf, omega_in, m);
+ Spectrum F = reflection_color(bsdf, omega_in, m);
if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
F *= 0.25f * bsdf->extra->clearcoat;
}
- float3 out = F * G * common;
+ Spectrum out = F * G * common;
/* eq. 2 in distribution of visible normals sampling
* `pm = Dw = G1o * dot(m, I) * D / dot(N, I);` */
@@ -469,13 +469,13 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosu
return out;
}
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
float alpha_x = bsdf->alpha_x;
@@ -486,7 +486,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClos
if (!m_refractive || alpha_x * alpha_y <= 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNO = dot(N, I);
@@ -494,7 +494,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClos
if (cosNO <= 0 || cosNI >= 0) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f); /* vectors on same side -- not possible */
+ return zero_spectrum(); /* vectors on same side -- not possible */
}
/* compute half-vector of the refraction (eq. 16) */
float3 ht = -(m_eta * omega_in + I);
@@ -530,7 +530,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClos
float out = G * fabsf(cosHI * cosHO) * common;
*pdf = G1o * fabsf(cosHO * cosHI) * common;
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
@@ -541,7 +541,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -588,7 +588,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
if (alpha_x * alpha_y <= 1e-7f) {
/* some high number for MIS */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID ||
bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID);
@@ -664,7 +664,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
float common = (G1o * D) * 0.25f / cosNO;
*pdf = common;
- float3 F = reflection_color(bsdf, *omega_in, m);
+ Spectrum F = reflection_color(bsdf, *omega_in, m);
*eval = G1i * common * F;
}
@@ -679,7 +679,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
#endif
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
@@ -722,7 +722,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
if (alpha_x * alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
/* some high number for MIS */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
label = LABEL_TRANSMIT | LABEL_SINGULAR;
}
else {
@@ -750,11 +750,11 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
float out = G1i * fabsf(cosHI * cosHO) * common;
*pdf = cosHO * fabsf(cosHI) * common;
- *eval = make_float3(out, out, out);
+ *eval = make_spectrum(out);
}
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
@@ -835,10 +835,10 @@ ccl_device_inline float bsdf_beckmann_aniso_G1(
return ((2.181f * a + 3.535f) * a) / ((2.577f * a + 2.276f) * a + 1.0f);
}
-ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_microfacet_beckmann_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
float alpha_x = bsdf->alpha_x;
@@ -848,7 +848,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(ccl_private const Shader
if (m_refractive || alpha_x * alpha_y <= 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNO = dot(N, I);
@@ -910,16 +910,16 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(ccl_private const Shader
* pdf = pm * 0.25 / dot(m, I); */
*pdf = G1o * common;
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_microfacet_beckmann_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
float alpha_x = bsdf->alpha_x;
@@ -930,7 +930,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(ccl_private const Shade
if (!m_refractive || alpha_x * alpha_y <= 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNO = dot(N, I);
@@ -938,7 +938,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(ccl_private const Shade
if (cosNO <= 0 || cosNI >= 0) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
/* compute half-vector of the refraction (eq. 16) */
float3 ht = -(m_eta * omega_in + I);
@@ -971,7 +971,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(ccl_private const Shade
float out = G * fabsf(cosHI * cosHO) * common;
*pdf = G1o * fabsf(cosHO * cosHI) * common;
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
@@ -982,7 +982,7 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -1028,7 +1028,7 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
if (alpha_x * alpha_y <= 1e-7f) {
/* some high number for MIS */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
label = LABEL_REFLECT | LABEL_SINGULAR;
}
else {
@@ -1074,7 +1074,7 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
float out = G * common;
*pdf = G1o * common;
- *eval = make_float3(out, out, out);
+ *eval = make_spectrum(out);
}
#ifdef __RAY_DIFFERENTIALS__
@@ -1083,7 +1083,7 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
#endif
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
@@ -1126,7 +1126,7 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
if (alpha_x * alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
/* some high number for MIS */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
label = LABEL_TRANSMIT | LABEL_SINGULAR;
}
else {
@@ -1155,11 +1155,11 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
float out = G * fabsf(cosHI * cosHO) * common;
*pdf = G1o * cosHO * fabsf(cosHI) * common;
- *eval = make_float3(out, out, out);
+ *eval = make_spectrum(out);
}
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
index b2e068daf17..e6ab116519b 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
@@ -95,29 +95,29 @@ ccl_device_forceinline float3 mf_sample_vndf(const float3 wi,
/* Phase function for reflective materials. */
ccl_device_forceinline float3 mf_sample_phase_glossy(const float3 wi,
- ccl_private float3 *weight,
+ ccl_private Spectrum *weight,
const float3 wm)
{
return -wi + 2.0f * wm * dot(wi, wm);
}
-ccl_device_forceinline float3 mf_eval_phase_glossy(const float3 w,
- const float lambda,
- const float3 wo,
- const float2 alpha)
+ccl_device_forceinline Spectrum mf_eval_phase_glossy(const float3 w,
+ const float lambda,
+ const float3 wo,
+ const float2 alpha)
{
if (w.z > 0.9999f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
const float3 wh = normalize(wo - w);
if (wh.z < 0.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
float pArea = (w.z < -0.9999f) ? 1.0f : lambda * w.z;
const float dotW_WH = dot(-w, wh);
if (dotW_WH < 0.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
float phase = max(0.0f, dotW_WH) * 0.25f / max(pArea * dotW_WH, 1e-7f);
if (alpha.x == alpha.y)
@@ -125,7 +125,7 @@ ccl_device_forceinline float3 mf_eval_phase_glossy(const float3 w,
else
phase *= D_ggx_aniso(wh, alpha);
- return make_float3(phase, phase, phase);
+ return make_spectrum(phase);
}
/* Phase function for dielectric transmissive materials, including both reflection and refraction
@@ -148,22 +148,22 @@ ccl_device_forceinline float3 mf_sample_phase_glass(const float3 wi,
return normalize(wm * (cosI * inv_eta + cosT) - wi * inv_eta);
}
-ccl_device_forceinline float3 mf_eval_phase_glass(const float3 w,
- const float lambda,
- const float3 wo,
- const bool wo_outside,
- const float2 alpha,
- const float eta)
+ccl_device_forceinline Spectrum mf_eval_phase_glass(const float3 w,
+ const float lambda,
+ const float3 wo,
+ const bool wo_outside,
+ const float2 alpha,
+ const float eta)
{
if (w.z > 0.9999f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
float pArea = (w.z < -0.9999f) ? 1.0f : lambda * w.z;
float v;
if (wo_outside) {
const float3 wh = normalize(wo - w);
if (wh.z < 0.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
const float dotW_WH = dot(-w, wh);
v = fresnel_dielectric_cos(dotW_WH, eta) * max(0.0f, dotW_WH) * D_ggx(wh, alpha.x) * 0.25f /
@@ -175,14 +175,14 @@ ccl_device_forceinline float3 mf_eval_phase_glass(const float3 w,
wh = -wh;
const float dotW_WH = dot(-w, wh), dotWO_WH = dot(wo, wh);
if (dotW_WH < 0.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
float temp = dotW_WH + eta * dotWO_WH;
v = (1.0f - fresnel_dielectric_cos(dotW_WH, eta)) * max(0.0f, dotW_WH) * max(0.0f, -dotWO_WH) *
D_ggx(wh, alpha.x) / (pArea * temp * temp);
}
- return make_float3(v, v, v);
+ return make_spectrum(v);
}
/* === Utility functions for the random walks === */
@@ -415,27 +415,27 @@ ccl_device int bsdf_microfacet_multi_ggx_refraction_setup(ccl_private Microfacet
return bsdf_microfacet_multi_ggx_common_setup(bsdf);
}
-ccl_device float3 bsdf_microfacet_multi_ggx_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf,
- ccl_private uint *lcg_state)
+ccl_device Spectrum bsdf_microfacet_multi_ggx_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf,
+ ccl_private uint *lcg_state)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_microfacet_multi_ggx_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf,
- ccl_private uint *lcg_state)
+ccl_device Spectrum bsdf_microfacet_multi_ggx_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf,
+ ccl_private uint *lcg_state)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float3 X, Y, Z;
@@ -444,7 +444,7 @@ ccl_device float3 bsdf_microfacet_multi_ggx_eval_reflect(ccl_private const Shade
/* Ensure that the both directions are on the outside w.r.t. the shading normal. */
if (dot(Z, I) <= 0.0f || dot(Z, omega_in) <= 0.0f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID);
@@ -482,7 +482,7 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -509,7 +509,7 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
return LABEL_NONE;
}
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
#ifdef __RAY_DIFFERENTIALS__
*domega_in_dx = (2 * dot(Z, dIdx)) * Z - dIdx;
*domega_in_dy = (2 * dot(Z, dIdy)) * Z - dIdy;
@@ -588,7 +588,7 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_fresnel_setup(ccl_private Microfa
return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_NEEDS_LCG;
}
-ccl_device float3
+ccl_device Spectrum
bsdf_microfacet_multi_ggx_glass_eval_transmit(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
@@ -599,7 +599,7 @@ bsdf_microfacet_multi_ggx_glass_eval_transmit(ccl_private const ShaderClosure *s
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float3 X, Y, Z;
@@ -622,17 +622,18 @@ bsdf_microfacet_multi_ggx_glass_eval_transmit(ccl_private const ShaderClosure *s
bsdf->extra->color);
}
-ccl_device float3 bsdf_microfacet_multi_ggx_glass_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf,
- ccl_private uint *lcg_state)
+ccl_device Spectrum
+bsdf_microfacet_multi_ggx_glass_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf,
+ ccl_private uint *lcg_state)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID);
@@ -665,7 +666,7 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -699,7 +700,7 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
&inside);
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
if (randu < fresnel) {
*omega_in = R;
#ifdef __RAY_DIFFERENTIALS__
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h b/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h
index e4fcf0e6ba3..91fb9158050 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h
@@ -12,16 +12,16 @@
* multi-scattered energy is used. In combination with MIS, that is enough to produce an unbiased
* result, although the balance heuristic isn't necessarily optimal anymore.
*/
-ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
- float3 wo,
- const bool wo_outside,
- const float3 color,
- const float alpha_x,
- const float alpha_y,
- ccl_private uint *lcg_state,
- const float eta,
- bool use_fresnel,
- const float3 cspec0)
+ccl_device_forceinline Spectrum MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
+ float3 wo,
+ const bool wo_outside,
+ const Spectrum color,
+ const float alpha_x,
+ const float alpha_y,
+ ccl_private uint *lcg_state,
+ const float eta,
+ bool use_fresnel,
+ const Spectrum cspec0)
{
/* Evaluating for a shallower incoming direction produces less noise, and the properties of the
* BSDF guarantee reciprocity. */
@@ -46,7 +46,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
}
if (wi.z < 1e-5f || (wo.z < 1e-5f && wo_outside) || (wo.z > -1e-5f && !wo_outside))
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
const float2 alpha = make_float2(alpha_x, alpha_y);
@@ -54,8 +54,8 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
float shadowing_lambda = mf_lambda(wo_outside ? wo : -wo, alpha);
/* Analytically compute single scattering for lower noise. */
- float3 eval;
- float3 throughput = make_float3(1.0f, 1.0f, 1.0f);
+ Spectrum eval;
+ Spectrum throughput = one_spectrum();
const float3 wh = normalize(wi + wo);
#ifdef MF_MULTI_GLASS
eval = mf_eval_phase_glass(-wi, lambda_r, wo, wo_outside, alpha, eta);
@@ -70,7 +70,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
val *= D_ggx(wh, alpha.x);
else
val *= D_ggx_aniso(wh, alpha);
- eval = make_float3(val, val, val);
+ eval = make_spectrum(val);
#endif
float F0 = fresnel_dielectric_cos(1.0f, eta);
@@ -99,7 +99,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
#ifdef MF_MULTI_GLASS
if (order == 0 && use_fresnel) {
/* Evaluate amount of scattering towards wo on this microfacet. */
- float3 phase;
+ Spectrum phase;
if (outside)
phase = mf_eval_phase_glass(wr, lambda_r, wo, wo_outside, alpha, eta);
else
@@ -113,7 +113,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
#endif
if (order > 0) {
/* Evaluate amount of scattering towards wo on this microfacet. */
- float3 phase;
+ Spectrum phase;
#ifdef MF_MULTI_GLASS
if (outside)
phase = mf_eval_phase_glass(wr, lambda_r, wo, wo_outside, alpha, eta);
@@ -172,19 +172,19 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
* walk escaped the surface in wo. The function returns the throughput between wi and wo. Without
* reflection losses due to coloring or fresnel absorption in conductors, the sampling is optimal.
*/
-ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
- ccl_private float3 *wo,
- const float3 color,
- const float alpha_x,
- const float alpha_y,
- ccl_private uint *lcg_state,
- const float eta,
- bool use_fresnel,
- const float3 cspec0)
+ccl_device_forceinline Spectrum MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
+ ccl_private float3 *wo,
+ const Spectrum color,
+ const float alpha_x,
+ const float alpha_y,
+ ccl_private uint *lcg_state,
+ const float eta,
+ bool use_fresnel,
+ const Spectrum cspec0)
{
const float2 alpha = make_float2(alpha_x, alpha_y);
- float3 throughput = make_float3(1.0f, 1.0f, 1.0f);
+ Spectrum throughput = one_spectrum();
float3 wr = -wi;
float lambda_r = mf_lambda(wr, alpha);
float hr = 1.0f;
@@ -229,7 +229,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
throughput *= color;
}
else {
- float3 t_color = interpolate_fresnel_color(wi_prev, wm, eta, F0, cspec0);
+ Spectrum t_color = interpolate_fresnel_color(wi_prev, wm, eta, F0, cspec0);
if (order == 0)
throughput = t_color;
@@ -239,7 +239,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
}
#else /* MF_MULTI_GLOSSY */
if (use_fresnel) {
- float3 t_color = interpolate_fresnel_color(-wr, wm, eta, F0, cspec0);
+ Spectrum t_color = interpolate_fresnel_color(-wr, wm, eta, F0, cspec0);
if (order == 0)
throughput = t_color;
@@ -254,7 +254,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
G1_r = mf_G1(wr, C1_r, lambda_r);
}
*wo = make_float3(0.0f, 0.0f, 1.0f);
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
#undef MF_MULTI_GLASS
diff --git a/intern/cycles/kernel/closure/bsdf_oren_nayar.h b/intern/cycles/kernel/closure/bsdf_oren_nayar.h
index 56c7ec869c7..fcfeb9257f1 100644
--- a/intern/cycles/kernel/closure/bsdf_oren_nayar.h
+++ b/intern/cycles/kernel/closure/bsdf_oren_nayar.h
@@ -15,10 +15,10 @@ typedef struct OrenNayarBsdf {
static_assert(sizeof(ShaderClosure) >= sizeof(OrenNayarBsdf), "OrenNayarBsdf is too large!");
-ccl_device float3 bsdf_oren_nayar_get_intensity(ccl_private const ShaderClosure *sc,
- float3 n,
- float3 v,
- float3 l)
+ccl_device Spectrum bsdf_oren_nayar_get_intensity(ccl_private const ShaderClosure *sc,
+ float3 n,
+ float3 v,
+ float3 l)
{
ccl_private const OrenNayarBsdf *bsdf = (ccl_private const OrenNayarBsdf *)sc;
float nl = max(dot(n, l), 0.0f);
@@ -28,7 +28,7 @@ ccl_device float3 bsdf_oren_nayar_get_intensity(ccl_private const ShaderClosure
if (t > 0.0f)
t /= max(nl, nv) + FLT_MIN;
float is = nl * (bsdf->a + bsdf->b * t);
- return make_float3(is, is, is);
+ return make_spectrum(is);
}
ccl_device int bsdf_oren_nayar_setup(ccl_private OrenNayarBsdf *bsdf)
@@ -47,10 +47,10 @@ ccl_device int bsdf_oren_nayar_setup(ccl_private OrenNayarBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_oren_nayar_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_oren_nayar_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const OrenNayarBsdf *bsdf = (ccl_private const OrenNayarBsdf *)sc;
if (dot(bsdf->N, omega_in) > 0.0f) {
@@ -59,17 +59,17 @@ ccl_device float3 bsdf_oren_nayar_eval_reflect(ccl_private const ShaderClosure *
}
else {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
}
-ccl_device float3 bsdf_oren_nayar_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_oren_nayar_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_oren_nayar_sample(ccl_private const ShaderClosure *sc,
@@ -79,7 +79,7 @@ ccl_device int bsdf_oren_nayar_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -99,7 +99,7 @@ ccl_device int bsdf_oren_nayar_sample(ccl_private const ShaderClosure *sc,
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
index 74a1f7ae090..d010e74cb65 100644
--- a/intern/cycles/kernel/closure/bsdf_phong_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
@@ -8,6 +8,8 @@
#pragma once
+#include "kernel/util/color.h"
+
CCL_NAMESPACE_BEGIN
#ifdef __OSL__
@@ -42,10 +44,10 @@ ccl_device int bsdf_phong_ramp_setup(ccl_private PhongRampBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_phong_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_phong_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const PhongRampBsdf *bsdf = (ccl_private const PhongRampBsdf *)sc;
float m_exponent = bsdf->exponent;
@@ -61,11 +63,11 @@ ccl_device float3 bsdf_phong_ramp_eval_reflect(ccl_private const ShaderClosure *
float common = 0.5f * M_1_PI_F * cosp;
float out = cosNI * (m_exponent + 2) * common;
*pdf = (m_exponent + 1) * common;
- return bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out;
+ return rgb_to_spectrum(bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out);
}
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device float3 bsdf_phong_ramp_eval_transmit(ccl_private const ShaderClosure *sc,
@@ -84,7 +86,7 @@ ccl_device int bsdf_phong_ramp_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -119,12 +121,12 @@ ccl_device int bsdf_phong_ramp_sample(ccl_private const ShaderClosure *sc,
float common = 0.5f * M_1_PI_F * cosp;
*pdf = (m_exponent + 1) * common;
float out = cosNI * (m_exponent + 2) * common;
- *eval = bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out;
+ *eval = rgb_to_spectrum(bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out);
}
}
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
return LABEL_REFLECT | LABEL_GLOSSY;
diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
index 5a7020e82d2..90ef252b3b9 100644
--- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
@@ -42,7 +42,7 @@ ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3
+ccl_device Spectrum
bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bsdf,
float3 N,
float3 V,
@@ -52,7 +52,7 @@ bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bs
const float NdotL = dot(N, L);
if (NdotL <= 0) {
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
const float NdotV = dot(N, V);
@@ -82,7 +82,7 @@ bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bs
float value = M_1_PI_F * NdotL * f;
- return make_float3(value, value, value);
+ return make_spectrum(value);
}
/* Compute Fresnel at entry point, to be combined with #PRINCIPLED_DIFFUSE_LAMBERT_EXIT
@@ -109,10 +109,10 @@ ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
@@ -126,17 +126,17 @@ ccl_device float3 bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderC
}
else {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
}
-ccl_device float3 bsdf_principled_diffuse_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_diffuse_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *sc,
@@ -146,7 +146,7 @@ ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *s
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -169,7 +169,7 @@ ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *s
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
diff --git a/intern/cycles/kernel/closure/bsdf_principled_sheen.h b/intern/cycles/kernel/closure/bsdf_principled_sheen.h
index 3a96a93db73..42a776299eb 100644
--- a/intern/cycles/kernel/closure/bsdf_principled_sheen.h
+++ b/intern/cycles/kernel/closure/bsdf_principled_sheen.h
@@ -32,7 +32,7 @@ ccl_device_inline float calculate_avg_principled_sheen_brdf(float3 N, float3 I)
return schlick_fresnel(NdotI) * NdotI;
}
-ccl_device float3
+ccl_device Spectrum
calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, ccl_private float *pdf)
{
float NdotL = dot(N, L);
@@ -40,14 +40,14 @@ calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, ccl_priv
if (NdotL < 0 || NdotV < 0) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float LdotH = dot(L, H);
float value = schlick_fresnel(LdotH) * NdotL;
- return make_float3(value, value, value);
+ return make_spectrum(value);
}
ccl_device int bsdf_principled_sheen_setup(ccl_private const ShaderData *sd,
@@ -59,10 +59,10 @@ ccl_device int bsdf_principled_sheen_setup(ccl_private const ShaderData *sd,
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc;
@@ -77,17 +77,17 @@ ccl_device float3 bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClo
}
else {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
}
-ccl_device float3 bsdf_principled_sheen_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_sheen_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc,
@@ -97,7 +97,7 @@ ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -121,7 +121,7 @@ ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc,
#endif
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
return LABEL_REFLECT | LABEL_DIFFUSE;
diff --git a/intern/cycles/kernel/closure/bsdf_reflection.h b/intern/cycles/kernel/closure/bsdf_reflection.h
index c8db2b7cf13..40d02b13b46 100644
--- a/intern/cycles/kernel/closure/bsdf_reflection.h
+++ b/intern/cycles/kernel/closure/bsdf_reflection.h
@@ -18,22 +18,22 @@ ccl_device int bsdf_reflection_setup(ccl_private MicrofacetBsdf *bsdf)
return SD_BSDF;
}
-ccl_device float3 bsdf_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
@@ -43,7 +43,7 @@ ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -63,12 +63,12 @@ ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
#endif
/* Some high number for MIS. */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
}
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_SINGULAR;
}
diff --git a/intern/cycles/kernel/closure/bsdf_refraction.h b/intern/cycles/kernel/closure/bsdf_refraction.h
index 862e774da87..3faa51025d6 100644
--- a/intern/cycles/kernel/closure/bsdf_refraction.h
+++ b/intern/cycles/kernel/closure/bsdf_refraction.h
@@ -18,22 +18,22 @@ ccl_device int bsdf_refraction_setup(ccl_private MicrofacetBsdf *bsdf)
return SD_BSDF;
}
-ccl_device float3 bsdf_refraction_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_refraction_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_refraction_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_refraction_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
@@ -43,7 +43,7 @@ ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -77,7 +77,7 @@ ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
if (!inside && fresnel != 1.0f) {
/* Some high number for MIS. */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
*omega_in = T;
#ifdef __RAY_DIFFERENTIALS__
*domega_in_dx = dTdx;
@@ -86,7 +86,7 @@ ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_TRANSMIT | LABEL_SINGULAR;
}
diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h
index 0400fc61860..f2f48417319 100644
--- a/intern/cycles/kernel/closure/bsdf_toon.h
+++ b/intern/cycles/kernel/closure/bsdf_toon.h
@@ -30,7 +30,7 @@ ccl_device int bsdf_diffuse_toon_setup(ccl_private ToonBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float angle)
+ccl_device float bsdf_toon_get_intensity(float max_angle, float smooth, float angle)
{
float is;
@@ -41,7 +41,7 @@ ccl_device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float a
else
is = 0.0f;
- return make_float3(is, is, is);
+ return is;
}
ccl_device float bsdf_toon_get_sample_angle(float max_angle, float smooth)
@@ -49,35 +49,35 @@ ccl_device float bsdf_toon_get_sample_angle(float max_angle, float smooth)
return fminf(max_angle + smooth, M_PI_2_F);
}
-ccl_device float3 bsdf_diffuse_toon_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_toon_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
float max_angle = bsdf->size * M_PI_2_F;
float smooth = bsdf->smooth * M_PI_2_F;
float angle = safe_acosf(fmaxf(dot(bsdf->N, omega_in), 0.0f));
- float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+ float eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
- if (eval.x > 0.0f) {
+ if (eval > 0.0f) {
float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
- return *pdf * eval;
+ return make_spectrum(*pdf * eval);
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_diffuse_toon_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_toon_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
@@ -87,7 +87,7 @@ ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -103,7 +103,7 @@ ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
sample_uniform_cone(bsdf->N, sample_angle, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) > 0.0f) {
- *eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
+ *eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
#ifdef __RAY_DIFFERENTIALS__
// TODO: find a better approximation for the bounce
@@ -112,12 +112,12 @@ ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
#endif
}
else {
- *eval = make_float3(0.f, 0.f, 0.f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
else {
- *eval = make_float3(0.f, 0.f, 0.f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
@@ -135,10 +135,10 @@ ccl_device int bsdf_glossy_toon_setup(ccl_private ToonBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
float max_angle = bsdf->size * M_PI_2_F;
@@ -153,23 +153,23 @@ ccl_device float3 bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure
float angle = safe_acosf(fmaxf(cosRI, 0.0f));
- float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+ float eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
- return *pdf * eval;
+ return make_spectrum(*pdf * eval);
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_glossy_toon_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_glossy_toon_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
@@ -179,7 +179,7 @@ ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -204,7 +204,7 @@ ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
/* make sure the direction we chose is still in the right hemisphere */
if (cosNI > 0) {
- *eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
+ *eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
#ifdef __RAY_DIFFERENTIALS__
*domega_in_dx = (2 * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
@@ -213,12 +213,12 @@ ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
}
diff --git a/intern/cycles/kernel/closure/bsdf_transparent.h b/intern/cycles/kernel/closure/bsdf_transparent.h
index 636d9d664f2..89b36c709e4 100644
--- a/intern/cycles/kernel/closure/bsdf_transparent.h
+++ b/intern/cycles/kernel/closure/bsdf_transparent.h
@@ -11,7 +11,7 @@
CCL_NAMESPACE_BEGIN
ccl_device void bsdf_transparent_setup(ccl_private ShaderData *sd,
- const float3 weight,
+ const Spectrum weight,
uint32_t path_flag)
{
/* Check cutoff weight. */
@@ -59,22 +59,22 @@ ccl_device void bsdf_transparent_setup(ccl_private ShaderData *sd,
}
}
-ccl_device float3 bsdf_transparent_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_transparent_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_transparent_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_transparent_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_transparent_sample(ccl_private const ShaderClosure *sc,
@@ -84,7 +84,7 @@ ccl_device int bsdf_transparent_sample(ccl_private const ShaderClosure *sc,
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -97,7 +97,7 @@ ccl_device int bsdf_transparent_sample(ccl_private const ShaderClosure *sc,
*domega_in_dy = -dIdy;
#endif
*pdf = 1;
- *eval = make_float3(1, 1, 1);
+ *eval = one_spectrum();
return LABEL_TRANSMIT | LABEL_TRANSPARENT;
}
diff --git a/intern/cycles/kernel/closure/bsdf_util.h b/intern/cycles/kernel/closure/bsdf_util.h
index e3b24d487f1..10f2643721e 100644
--- a/intern/cycles/kernel/closure/bsdf_util.h
+++ b/intern/cycles/kernel/closure/bsdf_util.h
@@ -110,8 +110,8 @@ ccl_device float schlick_fresnel(float u)
}
/* Calculate the fresnel color which is a blend between white and the F0 color (cspec0) */
-ccl_device_forceinline float3
-interpolate_fresnel_color(float3 L, float3 H, float ior, float F0, float3 cspec0)
+ccl_device_forceinline Spectrum
+interpolate_fresnel_color(float3 L, float3 H, float ior, float F0, Spectrum cspec0)
{
/* Calculate the fresnel interpolation factor
* The value from fresnel_dielectric_cos(...) has to be normalized because
@@ -121,7 +121,7 @@ interpolate_fresnel_color(float3 L, float3 H, float ior, float F0, float3 cspec0
float FH = (fresnel_dielectric_cos(dot(L, H), ior) - F0) * F0_norm;
/* Blend between white and a specular color with respect to the fresnel */
- return cspec0 * (1.0f - FH) + make_float3(1.0f, 1.0f, 1.0f) * FH;
+ return cspec0 * (1.0f - FH) + make_spectrum(FH);
}
ccl_device float3 ensure_valid_reflection(float3 Ng, float3 I, float3 N)
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
index b87790f5f8a..cdd4d128c1f 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -8,8 +8,8 @@ CCL_NAMESPACE_BEGIN
typedef struct Bssrdf {
SHADER_CLOSURE_BASE;
- float3 radius;
- float3 albedo;
+ Spectrum radius;
+ Spectrum albedo;
float roughness;
float anisotropy;
} Bssrdf;
@@ -69,12 +69,13 @@ ccl_device void bssrdf_setup_radius(ccl_private Bssrdf *bssrdf,
const float fourthirdA = (4.0f / 3.0f) * (1.0f + F_dr) /
(1.0f - F_dr); /* From Jensen's `Fdr` ratio formula. */
- const float3 alpha_prime = make_float3(
- bssrdf_dipole_compute_alpha_prime(bssrdf->albedo.x, fourthirdA),
- bssrdf_dipole_compute_alpha_prime(bssrdf->albedo.y, fourthirdA),
- bssrdf_dipole_compute_alpha_prime(bssrdf->albedo.z, fourthirdA));
+ Spectrum alpha_prime;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(alpha_prime, i) = bssrdf_dipole_compute_alpha_prime(
+ GET_SPECTRUM_CHANNEL(bssrdf->albedo, i), fourthirdA);
+ }
- bssrdf->radius *= sqrt(3.0f * (one_float3() - alpha_prime));
+ bssrdf->radius *= sqrt(3.0f * (one_spectrum() - alpha_prime));
}
}
@@ -98,7 +99,7 @@ ccl_device_inline float bssrdf_burley_fitting(float A)
/* Scale mean free path length so it gives similar looking result
* to Cubic and Gaussian models. */
-ccl_device_inline float3 bssrdf_burley_compatible_mfp(float3 r)
+ccl_device_inline Spectrum bssrdf_burley_compatible_mfp(Spectrum r)
{
return 0.25f * M_1_PI_F * r;
}
@@ -106,11 +107,13 @@ ccl_device_inline float3 bssrdf_burley_compatible_mfp(float3 r)
ccl_device void bssrdf_burley_setup(ccl_private Bssrdf *bssrdf)
{
/* Mean free path length. */
- const float3 l = bssrdf_burley_compatible_mfp(bssrdf->radius);
+ const Spectrum l = bssrdf_burley_compatible_mfp(bssrdf->radius);
/* Surface albedo. */
- const float3 A = bssrdf->albedo;
- const float3 s = make_float3(
- bssrdf_burley_fitting(A.x), bssrdf_burley_fitting(A.y), bssrdf_burley_fitting(A.z));
+ const Spectrum A = bssrdf->albedo;
+ Spectrum s;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(s, i) = bssrdf_burley_fitting(GET_SPECTRUM_CHANNEL(A, i));
+ }
bssrdf->radius = l / s;
}
@@ -198,22 +201,18 @@ ccl_device void bssrdf_burley_sample(const float d,
*h = safe_sqrtf(Rm * Rm - r_ * r_);
}
-ccl_device float bssrdf_num_channels(const float3 radius)
+ccl_device float bssrdf_num_channels(const Spectrum radius)
{
float channels = 0;
- if (radius.x > 0.0f) {
- channels += 1.0f;
- }
- if (radius.y > 0.0f) {
- channels += 1.0f;
- }
- if (radius.z > 0.0f) {
- channels += 1.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ if (GET_SPECTRUM_CHANNEL(radius, i) > 0.0f) {
+ channels += 1.0f;
+ }
}
return channels;
}
-ccl_device void bssrdf_sample(const float3 radius,
+ccl_device void bssrdf_sample(const Spectrum radius,
float xi,
ccl_private float *r,
ccl_private float *h)
@@ -224,39 +223,44 @@ ccl_device void bssrdf_sample(const float3 radius,
/* Sample color channel and reuse random number. Only a subset of channels
* may be used if their radius was too small to handle as BSSRDF. */
xi *= num_channels;
-
- if (xi < 1.0f) {
- sampled_radius = (radius.x > 0.0f) ? radius.x : (radius.y > 0.0f) ? radius.y : radius.z;
- }
- else if (xi < 2.0f) {
- xi -= 1.0f;
- sampled_radius = (radius.x > 0.0f && radius.y > 0.0f) ? radius.y : radius.z;
- }
- else {
- xi -= 2.0f;
- sampled_radius = radius.z;
+ sampled_radius = 0.0f;
+
+ float sum = 0.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ const float channel_radius = GET_SPECTRUM_CHANNEL(radius, i);
+ if (channel_radius > 0.0f) {
+ const float next_sum = sum + 1.0f;
+ if (xi < next_sum) {
+ xi -= sum;
+ sampled_radius = channel_radius;
+ break;
+ }
+ sum = next_sum;
+ }
}
/* Sample BSSRDF. */
bssrdf_burley_sample(sampled_radius, xi, r, h);
}
-ccl_device_forceinline float3 bssrdf_eval(const float3 radius, float r)
+ccl_device_forceinline Spectrum bssrdf_eval(const Spectrum radius, float r)
{
- return make_float3(bssrdf_burley_pdf(radius.x, r),
- bssrdf_burley_pdf(radius.y, r),
- bssrdf_burley_pdf(radius.z, r));
+ Spectrum result;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(result, i) = bssrdf_burley_pdf(GET_SPECTRUM_CHANNEL(radius, i), r);
+ }
+ return result;
}
-ccl_device_forceinline float bssrdf_pdf(const float3 radius, float r)
+ccl_device_forceinline float bssrdf_pdf(const Spectrum radius, float r)
{
- float3 pdf = bssrdf_eval(radius, r);
- return (pdf.x + pdf.y + pdf.z) / bssrdf_num_channels(radius);
+ Spectrum pdf = bssrdf_eval(radius, r);
+ return reduce_add(pdf) / bssrdf_num_channels(radius);
}
/* Setup */
-ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd, float3 weight)
+ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd, Spectrum weight)
{
ccl_private Bssrdf *bssrdf = (ccl_private Bssrdf *)closure_alloc(
sd, sizeof(Bssrdf), CLOSURE_NONE_ID, weight);
@@ -294,29 +298,19 @@ ccl_device int bssrdf_setup(ccl_private ShaderData *sd,
}
/* Verify if the radii are large enough to sample without precision issues. */
- int bssrdf_channels = 3;
- float3 diffuse_weight = make_float3(0.0f, 0.0f, 0.0f);
-
- if (bssrdf->radius.x < BSSRDF_MIN_RADIUS) {
- diffuse_weight.x = bssrdf->weight.x;
- bssrdf->weight.x = 0.0f;
- bssrdf->radius.x = 0.0f;
- bssrdf_channels--;
- }
- if (bssrdf->radius.y < BSSRDF_MIN_RADIUS) {
- diffuse_weight.y = bssrdf->weight.y;
- bssrdf->weight.y = 0.0f;
- bssrdf->radius.y = 0.0f;
- bssrdf_channels--;
- }
- if (bssrdf->radius.z < BSSRDF_MIN_RADIUS) {
- diffuse_weight.z = bssrdf->weight.z;
- bssrdf->weight.z = 0.0f;
- bssrdf->radius.z = 0.0f;
- bssrdf_channels--;
+ int bssrdf_channels = SPECTRUM_CHANNELS;
+ Spectrum diffuse_weight = zero_spectrum();
+
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ if (GET_SPECTRUM_CHANNEL(bssrdf->radius, i) < BSSRDF_MIN_RADIUS) {
+ GET_SPECTRUM_CHANNEL(diffuse_weight, i) = GET_SPECTRUM_CHANNEL(bssrdf->weight, i);
+ GET_SPECTRUM_CHANNEL(bssrdf->weight, i) = 0.0f;
+ GET_SPECTRUM_CHANNEL(bssrdf->radius, i) = 0.0f;
+ bssrdf_channels--;
+ }
}
- if (bssrdf_channels < 3) {
+ if (bssrdf_channels < SPECTRUM_CHANNELS) {
/* Add diffuse BSDF if any radius too small. */
#ifdef __PRINCIPLED__
if (bssrdf->roughness != FLT_MAX) {
diff --git a/intern/cycles/kernel/closure/emissive.h b/intern/cycles/kernel/closure/emissive.h
index 03e19cbde21..d896721f77b 100644
--- a/intern/cycles/kernel/closure/emissive.h
+++ b/intern/cycles/kernel/closure/emissive.h
@@ -12,7 +12,7 @@ CCL_NAMESPACE_BEGIN
/* BACKGROUND CLOSURE */
-ccl_device void background_setup(ccl_private ShaderData *sd, const float3 weight)
+ccl_device void background_setup(ccl_private ShaderData *sd, const Spectrum weight)
{
if (sd->flag & SD_EMISSION) {
sd->closure_emission_background += weight;
@@ -25,7 +25,7 @@ ccl_device void background_setup(ccl_private ShaderData *sd, const float3 weight
/* EMISSION CLOSURE */
-ccl_device void emission_setup(ccl_private ShaderData *sd, const float3 weight)
+ccl_device void emission_setup(ccl_private ShaderData *sd, const Spectrum weight)
{
if (sd->flag & SD_EMISSION) {
sd->closure_emission_background += weight;
@@ -54,11 +54,11 @@ ccl_device void emissive_sample(const float3 Ng,
/* todo: not implemented and used yet */
}
-ccl_device float3 emissive_simple_eval(const float3 Ng, const float3 I)
+ccl_device Spectrum emissive_simple_eval(const float3 Ng, const float3 I)
{
float res = emissive_pdf(Ng, I);
- return make_float3(res, res, res);
+ return make_spectrum(res);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/closure/volume.h b/intern/cycles/kernel/closure/volume.h
index ef414c7b821..10494be87cb 100644
--- a/intern/cycles/kernel/closure/volume.h
+++ b/intern/cycles/kernel/closure/volume.h
@@ -7,7 +7,7 @@ CCL_NAMESPACE_BEGIN
/* VOLUME EXTINCTION */
-ccl_device void volume_extinction_setup(ccl_private ShaderData *sd, float3 weight)
+ccl_device void volume_extinction_setup(ccl_private ShaderData *sd, Spectrum weight)
{
if (sd->flag & SD_EXTINCTION) {
sd->closure_transparent_extinction += weight;
@@ -48,10 +48,10 @@ ccl_device int volume_henyey_greenstein_setup(ccl_private HenyeyGreensteinVolume
return SD_SCATTER;
}
-ccl_device float3 volume_henyey_greenstein_eval_phase(ccl_private const ShaderVolumeClosure *svc,
- const float3 I,
- float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum volume_henyey_greenstein_eval_phase(ccl_private const ShaderVolumeClosure *svc,
+ const float3 I,
+ float3 omega_in,
+ ccl_private float *pdf)
{
float g = svc->g;
@@ -64,7 +64,7 @@ ccl_device float3 volume_henyey_greenstein_eval_phase(ccl_private const ShaderVo
*pdf = single_peaked_henyey_greenstein(cos_theta, g);
}
- return make_float3(*pdf, *pdf, *pdf);
+ return make_spectrum(*pdf);
}
ccl_device float3
@@ -105,7 +105,7 @@ ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClo
float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private float3 *domega_in_dx,
ccl_private float3 *domega_in_dy,
@@ -115,7 +115,7 @@ ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClo
/* note that I points towards the viewer and so is used negated */
*omega_in = henyey_greenstrein_sample(-I, g, randu, randv, pdf);
- *eval = make_float3(*pdf, *pdf, *pdf); /* perfect importance sampling */
+ *eval = make_spectrum(*pdf); /* perfect importance sampling */
#ifdef __RAY_DIFFERENTIALS__
/* todo: implement ray differential estimation */
@@ -128,10 +128,10 @@ ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClo
/* VOLUME CLOSURE */
-ccl_device float3 volume_phase_eval(ccl_private const ShaderData *sd,
- ccl_private const ShaderVolumeClosure *svc,
- float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum volume_phase_eval(ccl_private const ShaderData *sd,
+ ccl_private const ShaderVolumeClosure *svc,
+ float3 omega_in,
+ ccl_private float *pdf)
{
return volume_henyey_greenstein_eval_phase(svc, sd->I, omega_in, pdf);
}
@@ -140,7 +140,7 @@ ccl_device int volume_phase_sample(ccl_private const ShaderData *sd,
ccl_private const ShaderVolumeClosure *svc,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
ccl_private differential3 *domega_in,
ccl_private float *pdf)
@@ -164,45 +164,44 @@ ccl_device int volume_phase_sample(ccl_private const ShaderData *sd,
* unnecessary work in volumes and subsurface scattering. */
#define VOLUME_THROUGHPUT_EPSILON 1e-6f
-ccl_device float3 volume_color_transmittance(float3 sigma, float t)
+ccl_device Spectrum volume_color_transmittance(Spectrum sigma, float t)
{
return exp(-sigma * t);
}
-ccl_device float volume_channel_get(float3 value, int channel)
+ccl_device float volume_channel_get(Spectrum value, int channel)
{
- return (channel == 0) ? value.x : ((channel == 1) ? value.y : value.z);
+ return GET_SPECTRUM_CHANNEL(value, channel);
}
-ccl_device int volume_sample_channel(float3 albedo,
- float3 throughput,
+ccl_device int volume_sample_channel(Spectrum albedo,
+ Spectrum throughput,
float rand,
- ccl_private float3 *pdf)
+ ccl_private Spectrum *pdf)
{
/* Sample color channel proportional to throughput and single scattering
* albedo, to significantly reduce noise with many bounce, following:
*
* "Practical and Controllable Subsurface Scattering for Production Path
* Tracing". Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley. SIGGRAPH 2016. */
- float3 weights = fabs(throughput * albedo);
- float sum_weights = weights.x + weights.y + weights.z;
+ Spectrum weights = fabs(throughput * albedo);
+ float sum_weights = reduce_add(weights);
if (sum_weights > 0.0f) {
*pdf = weights / sum_weights;
}
else {
- *pdf = make_float3(1.0f / 3.0f, 1.0f / 3.0f, 1.0f / 3.0f);
+ *pdf = make_spectrum(1.0f / SPECTRUM_CHANNELS);
}
- if (rand < pdf->x) {
- return 0;
- }
- else if (rand < pdf->x + pdf->y) {
- return 1;
- }
- else {
- return 2;
+ float pdf_sum = 0.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ pdf_sum += GET_SPECTRUM_CHANNEL(*pdf, i);
+ if (rand < pdf_sum) {
+ return i;
+ }
}
+ return SPECTRUM_CHANNELS - 1;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/device/cpu/compat.h b/intern/cycles/kernel/device/cpu/compat.h
index 631e55e0d42..1e3e790ca1f 100644
--- a/intern/cycles/kernel/device/cpu/compat.h
+++ b/intern/cycles/kernel/device/cpu/compat.h
@@ -33,38 +33,4 @@ CCL_NAMESPACE_BEGIN
#define kernel_assert(cond) assert(cond)
-/* Macros to handle different memory storage on different devices */
-
-#ifdef __KERNEL_SSE2__
-typedef vector3<sseb> sse3b;
-typedef vector3<ssef> sse3f;
-typedef vector3<ssei> sse3i;
-
-ccl_device_inline void print_sse3b(const char *label, sse3b &a)
-{
- print_sseb(label, a.x);
- print_sseb(label, a.y);
- print_sseb(label, a.z);
-}
-
-ccl_device_inline void print_sse3f(const char *label, sse3f &a)
-{
- print_ssef(label, a.x);
- print_ssef(label, a.y);
- print_ssef(label, a.z);
-}
-
-ccl_device_inline void print_sse3i(const char *label, sse3i &a)
-{
- print_ssei(label, a.x);
- print_ssei(label, a.y);
- print_ssei(label, a.z);
-}
-
-# if defined(__KERNEL_AVX__) || defined(__KERNEL_AVX2__)
-typedef vector3<avxf> avx3f;
-# endif
-
-#endif
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/device/metal/compat.h b/intern/cycles/kernel/device/metal/compat.h
index 80ee8ef5b57..b20cfca9a9c 100644
--- a/intern/cycles/kernel/device/metal/compat.h
+++ b/intern/cycles/kernel/device/metal/compat.h
@@ -189,35 +189,46 @@ void kernel_gpu_##name::run(thread MetalKernelContext& context, \
} volume_write_lambda_pass{kg, this, state};
/* make_type definitions with Metal style element initializers */
-#ifdef make_float2
-# undef make_float2
-#endif
-#ifdef make_float3
-# undef make_float3
-#endif
-#ifdef make_float4
-# undef make_float4
-#endif
-#ifdef make_int2
-# undef make_int2
-#endif
-#ifdef make_int3
-# undef make_int3
-#endif
-#ifdef make_int4
-# undef make_int4
-#endif
-#ifdef make_uchar4
-# undef make_uchar4
-#endif
-
-#define make_float2(x, y) float2(x, y)
-#define make_float3(x, y, z) float3(x, y, z)
-#define make_float4(x, y, z, w) float4(x, y, z, w)
-#define make_int2(x, y) int2(x, y)
-#define make_int3(x, y, z) int3(x, y, z)
-#define make_int4(x, y, z, w) int4(x, y, z, w)
-#define make_uchar4(x, y, z, w) uchar4(x, y, z, w)
+ccl_device_forceinline float2 make_float2(const float x, const float y)
+{
+ return float2(x, y);
+}
+
+ccl_device_forceinline float3 make_float3(const float x, const float y, const float z)
+{
+ return float3(x, y, z);
+}
+
+ccl_device_forceinline float4 make_float4(const float x,
+ const float y,
+ const float z,
+ const float w)
+{
+ return float4(x, y, z, w);
+}
+
+ccl_device_forceinline int2 make_int2(const int x, const int y)
+{
+ return int2(x, y);
+}
+
+ccl_device_forceinline int3 make_int3(const int x, const int y, const int z)
+{
+ return int3(x, y, z);
+}
+
+ccl_device_forceinline int4 make_int4(const int x, const int y, const int z, const int w)
+{
+ return int4(x, y, z, w);
+}
+
+ccl_device_forceinline uchar4 make_uchar4(const uchar x,
+ const uchar y,
+ const uchar z,
+ const uchar w)
+{
+ return uchar4(x, y, z, w);
+}
/* Math functions */
diff --git a/intern/cycles/kernel/device/oneapi/compat.h b/intern/cycles/kernel/device/oneapi/compat.h
index d8234ee1400..5c49674f247 100644
--- a/intern/cycles/kernel/device/oneapi/compat.h
+++ b/intern/cycles/kernel/device/oneapi/compat.h
@@ -149,25 +149,13 @@ void oneapi_kernel_##name(KernelGlobalsGPU *ccl_restrict kg, \
/* clang-format on */
/* Types */
+
/* It's not possible to use sycl types like sycl::float3, sycl::int3, etc
- * because these types have different interfaces from blender version */
+ * because these types have different interfaces from blender version. */
using uchar = unsigned char;
using sycl::half;
-struct float3 {
- float x, y, z;
-};
-
-ccl_always_inline float3 make_float3(float x, float y, float z)
-{
- return {x, y, z};
-}
-ccl_always_inline float3 make_float3(float x)
-{
- return {x, x, x};
-}
-
/* math functions */
#define fabsf(x) sycl::fabs((x))
#define copysignf(x, y) sycl::copysign((x), (y))
diff --git a/intern/cycles/kernel/film/accumulate.h b/intern/cycles/kernel/film/accumulate.h
index 33c35a68ad0..97ec915a8ad 100644
--- a/intern/cycles/kernel/film/accumulate.h
+++ b/intern/cycles/kernel/film/accumulate.h
@@ -21,10 +21,10 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline void bsdf_eval_init(ccl_private BsdfEval *eval,
const ClosureType closure_type,
- float3 value)
+ Spectrum value)
{
- eval->diffuse = zero_float3();
- eval->glossy = zero_float3();
+ eval->diffuse = zero_spectrum();
+ eval->glossy = zero_spectrum();
if (CLOSURE_IS_BSDF_DIFFUSE(closure_type)) {
eval->diffuse = value;
@@ -38,7 +38,7 @@ ccl_device_inline void bsdf_eval_init(ccl_private BsdfEval *eval,
ccl_device_inline void bsdf_eval_accum(ccl_private BsdfEval *eval,
const ClosureType closure_type,
- float3 value)
+ Spectrum value)
{
if (CLOSURE_IS_BSDF_DIFFUSE(closure_type)) {
eval->diffuse += value;
@@ -62,26 +62,26 @@ ccl_device_inline void bsdf_eval_mul(ccl_private BsdfEval *eval, float value)
eval->sum *= value;
}
-ccl_device_inline void bsdf_eval_mul(ccl_private BsdfEval *eval, float3 value)
+ccl_device_inline void bsdf_eval_mul(ccl_private BsdfEval *eval, Spectrum value)
{
eval->diffuse *= value;
eval->glossy *= value;
eval->sum *= value;
}
-ccl_device_inline float3 bsdf_eval_sum(ccl_private const BsdfEval *eval)
+ccl_device_inline Spectrum bsdf_eval_sum(ccl_private const BsdfEval *eval)
{
return eval->sum;
}
-ccl_device_inline float3 bsdf_eval_pass_diffuse_weight(ccl_private const BsdfEval *eval)
+ccl_device_inline Spectrum bsdf_eval_pass_diffuse_weight(ccl_private const BsdfEval *eval)
{
/* Ratio of diffuse weight to recover proportions for writing to render pass.
* We assume reflection, transmission and volume scatter to be exclusive. */
return safe_divide(eval->diffuse, eval->sum);
}
-ccl_device_inline float3 bsdf_eval_pass_glossy_weight(ccl_private const BsdfEval *eval)
+ccl_device_inline Spectrum bsdf_eval_pass_glossy_weight(ccl_private const BsdfEval *eval)
{
/* Ratio of glossy weight to recover proportions for writing to render pass.
* We assume reflection, transmission and volume scatter to be exclusive. */
@@ -95,7 +95,9 @@ ccl_device_inline float3 bsdf_eval_pass_glossy_weight(ccl_private const BsdfEval
* to render buffers instead of using per-thread memory, and to avoid the
* impact of clamping on other contributions. */
-ccl_device_forceinline void kernel_accum_clamp(KernelGlobals kg, ccl_private float3 *L, int bounce)
+ccl_device_forceinline void kernel_accum_clamp(KernelGlobals kg,
+ ccl_private Spectrum *L,
+ int bounce)
{
#ifdef __KERNEL_DEBUG_NAN__
if (!isfinite_safe(*L)) {
@@ -154,7 +156,7 @@ ccl_device_inline int kernel_accum_sample(KernelGlobals kg,
ccl_device void kernel_accum_adaptive_buffer(KernelGlobals kg,
const int sample,
- const float3 contribution,
+ const Spectrum contribution,
ccl_global float *ccl_restrict buffer)
{
/* Adaptive Sampling. Fill the additional buffer with the odd samples and calculate our stopping
@@ -167,9 +169,13 @@ ccl_device void kernel_accum_adaptive_buffer(KernelGlobals kg,
}
if (sample_is_even(kernel_data.integrator.sampling_pattern, sample)) {
- kernel_write_pass_float4(
- buffer + kernel_data.film.pass_adaptive_aux_buffer,
- make_float4(contribution.x * 2.0f, contribution.y * 2.0f, contribution.z * 2.0f, 0.0f));
+ const float3 contribution_rgb = spectrum_to_rgb(contribution);
+
+ kernel_write_pass_float4(buffer + kernel_data.film.pass_adaptive_aux_buffer,
+ make_float4(contribution_rgb.x * 2.0f,
+ contribution_rgb.y * 2.0f,
+ contribution_rgb.z * 2.0f,
+ 0.0f));
}
}
@@ -186,7 +192,7 @@ ccl_device void kernel_accum_adaptive_buffer(KernelGlobals kg,
ccl_device bool kernel_accum_shadow_catcher(KernelGlobals kg,
const uint32_t path_flag,
- const float3 contribution,
+ const Spectrum contribution,
ccl_global float *ccl_restrict buffer)
{
if (!kernel_data.integrator.has_shadow_catcher) {
@@ -198,7 +204,7 @@ ccl_device bool kernel_accum_shadow_catcher(KernelGlobals kg,
/* Matte pass. */
if (kernel_shadow_catcher_is_matte_path(path_flag)) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_shadow_catcher_matte, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_shadow_catcher_matte, contribution);
/* NOTE: Accumulate the combined pass and to the samples count pass, so that the adaptive
* sampling is based on how noisy the combined pass is as if there were no catchers in the
* scene. */
@@ -206,7 +212,7 @@ ccl_device bool kernel_accum_shadow_catcher(KernelGlobals kg,
/* Shadow catcher pass. */
if (kernel_shadow_catcher_is_object_pass(path_flag)) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_shadow_catcher, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_shadow_catcher, contribution);
return true;
}
@@ -215,7 +221,7 @@ ccl_device bool kernel_accum_shadow_catcher(KernelGlobals kg,
ccl_device bool kernel_accum_shadow_catcher_transparent(KernelGlobals kg,
const uint32_t path_flag,
- const float3 contribution,
+ const Spectrum contribution,
const float transparent,
ccl_global float *ccl_restrict buffer)
{
@@ -232,9 +238,11 @@ ccl_device bool kernel_accum_shadow_catcher_transparent(KernelGlobals kg,
/* Matte pass. */
if (kernel_shadow_catcher_is_matte_path(path_flag)) {
+ const float3 contribution_rgb = spectrum_to_rgb(contribution);
+
kernel_write_pass_float4(
buffer + kernel_data.film.pass_shadow_catcher_matte,
- make_float4(contribution.x, contribution.y, contribution.z, transparent));
+ make_float4(contribution_rgb.x, contribution_rgb.y, contribution_rgb.z, transparent));
/* NOTE: Accumulate the combined pass and to the samples count pass, so that the adaptive
* sampling is based on how noisy the combined pass is as if there were no catchers in the
* scene. */
@@ -245,7 +253,7 @@ ccl_device bool kernel_accum_shadow_catcher_transparent(KernelGlobals kg,
/* NOTE: The transparency of the shadow catcher pass is ignored. It is not needed for the
* calculation and the alpha channel of the pass contains numbers of samples contributed to a
* pixel of the pass. */
- kernel_write_pass_float3(buffer + kernel_data.film.pass_shadow_catcher, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_shadow_catcher, contribution);
return true;
}
@@ -279,7 +287,7 @@ ccl_device void kernel_accum_shadow_catcher_transparent_only(KernelGlobals kg,
ccl_device_inline void kernel_accum_combined_pass(KernelGlobals kg,
const uint32_t path_flag,
const int sample,
- const float3 contribution,
+ const Spectrum contribution,
ccl_global float *ccl_restrict buffer)
{
#ifdef __SHADOW_CATCHER__
@@ -289,7 +297,7 @@ ccl_device_inline void kernel_accum_combined_pass(KernelGlobals kg,
#endif
if (kernel_data.film.light_pass_flag & PASSMASK(COMBINED)) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_combined, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_combined, contribution);
}
kernel_accum_adaptive_buffer(kg, sample, contribution, buffer);
@@ -299,7 +307,7 @@ ccl_device_inline void kernel_accum_combined_pass(KernelGlobals kg,
ccl_device_inline void kernel_accum_combined_transparent_pass(KernelGlobals kg,
const uint32_t path_flag,
const int sample,
- const float3 contribution,
+ const Spectrum contribution,
const float transparent,
ccl_global float *ccl_restrict
buffer)
@@ -311,9 +319,11 @@ ccl_device_inline void kernel_accum_combined_transparent_pass(KernelGlobals kg,
#endif
if (kernel_data.film.light_pass_flag & PASSMASK(COMBINED)) {
+ const float3 contribution_rgb = spectrum_to_rgb(contribution);
+
kernel_write_pass_float4(
buffer + kernel_data.film.pass_combined,
- make_float4(contribution.x, contribution.y, contribution.z, transparent));
+ make_float4(contribution_rgb.x, contribution_rgb.y, contribution_rgb.z, transparent));
}
kernel_accum_adaptive_buffer(kg, sample, contribution, buffer);
@@ -323,7 +333,7 @@ ccl_device_inline void kernel_accum_combined_transparent_pass(KernelGlobals kg,
ccl_device_inline void kernel_accum_emission_or_background_pass(
KernelGlobals kg,
ConstIntegratorState state,
- float3 contribution,
+ Spectrum contribution,
ccl_global float *ccl_restrict buffer,
const int pass,
const int lightgroup = LIGHTGROUP_NONE)
@@ -340,17 +350,18 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(
# ifdef __DENOISING_FEATURES__
if (path_flag & PATH_RAY_DENOISING_FEATURES) {
if (kernel_data.film.pass_denoising_albedo != PASS_UNUSED) {
- const float3 denoising_feature_throughput = INTEGRATOR_STATE(
+ const Spectrum denoising_feature_throughput = INTEGRATOR_STATE(
state, path, denoising_feature_throughput);
- const float3 denoising_albedo = denoising_feature_throughput * contribution;
- kernel_write_pass_float3(buffer + kernel_data.film.pass_denoising_albedo, denoising_albedo);
+ const Spectrum denoising_albedo = denoising_feature_throughput * contribution;
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_denoising_albedo,
+ denoising_albedo);
}
}
# endif /* __DENOISING_FEATURES__ */
if (lightgroup != LIGHTGROUP_NONE && kernel_data.film.pass_lightgroup != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
- contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
+ contribution);
}
if (!(path_flag & PATH_RAY_ANY_PASS)) {
@@ -366,15 +377,15 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(
if (path_flag & PATH_RAY_SURFACE_PASS) {
/* Indirectly visible through reflection. */
- const float3 diffuse_weight = INTEGRATOR_STATE(state, path, pass_diffuse_weight);
- const float3 glossy_weight = INTEGRATOR_STATE(state, path, pass_glossy_weight);
+ const Spectrum diffuse_weight = INTEGRATOR_STATE(state, path, pass_diffuse_weight);
+ const Spectrum glossy_weight = INTEGRATOR_STATE(state, path, pass_glossy_weight);
/* Glossy */
const int glossy_pass_offset = ((INTEGRATOR_STATE(state, path, bounce) == 1) ?
kernel_data.film.pass_glossy_direct :
kernel_data.film.pass_glossy_indirect);
if (glossy_pass_offset != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + glossy_pass_offset, glossy_weight * contribution);
+ kernel_write_pass_spectrum(buffer + glossy_pass_offset, glossy_weight * contribution);
}
/* Transmission */
@@ -385,9 +396,9 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(
if (transmission_pass_offset != PASS_UNUSED) {
/* Transmission is what remains if not diffuse and glossy, not stored explicitly to save
* GPU memory. */
- const float3 transmission_weight = one_float3() - diffuse_weight - glossy_weight;
- kernel_write_pass_float3(buffer + transmission_pass_offset,
- transmission_weight * contribution);
+ const Spectrum transmission_weight = one_spectrum() - diffuse_weight - glossy_weight;
+ kernel_write_pass_spectrum(buffer + transmission_pass_offset,
+ transmission_weight * contribution);
}
/* Reconstruct diffuse subset of throughput. */
@@ -408,7 +419,7 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(
/* Single write call for GPU coherence. */
if (pass_offset != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + pass_offset, contribution);
+ kernel_write_pass_spectrum(buffer + pass_offset, contribution);
}
#endif /* __PASSES__ */
}
@@ -419,7 +430,7 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
ccl_global float *ccl_restrict render_buffer)
{
/* The throughput for shadow paths already contains the light shader evaluation. */
- float3 contribution = INTEGRATOR_STATE(state, shadow_path, throughput);
+ Spectrum contribution = INTEGRATOR_STATE(state, shadow_path, throughput);
kernel_accum_clamp(kg, &contribution, INTEGRATOR_STATE(state, shadow_path, bounce));
const uint32_t render_pixel_index = INTEGRATOR_STATE(state, shadow_path, render_pixel_index);
@@ -433,10 +444,10 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
/* Ambient occlusion. */
if (path_flag & PATH_RAY_SHADOW_FOR_AO) {
if ((kernel_data.kernel_features & KERNEL_FEATURE_AO_PASS) && (path_flag & PATH_RAY_CAMERA)) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_ao, contribution);
}
if (kernel_data.kernel_features & KERNEL_FEATURE_AO_ADDITIVE) {
- const float3 ao_weight = INTEGRATOR_STATE(state, shadow_path, unshadowed_throughput);
+ const Spectrum ao_weight = INTEGRATOR_STATE(state, shadow_path, unshadowed_throughput);
kernel_accum_combined_pass(kg, path_flag, sample, contribution * ao_weight, buffer);
}
return;
@@ -458,8 +469,8 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
/* Write lightgroup pass. LIGHTGROUP_NONE is ~0 so decode from unsigned to signed */
const int lightgroup = (int)(INTEGRATOR_STATE(state, shadow_path, lightgroup)) - 1;
if (lightgroup != LIGHTGROUP_NONE && kernel_data.film.pass_lightgroup != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
- contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
+ contribution);
}
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
@@ -467,15 +478,15 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
if (path_flag & PATH_RAY_SURFACE_PASS) {
/* Indirectly visible through reflection. */
- const float3 diffuse_weight = INTEGRATOR_STATE(state, shadow_path, pass_diffuse_weight);
- const float3 glossy_weight = INTEGRATOR_STATE(state, shadow_path, pass_glossy_weight);
+ const Spectrum diffuse_weight = INTEGRATOR_STATE(state, shadow_path, pass_diffuse_weight);
+ const Spectrum glossy_weight = INTEGRATOR_STATE(state, shadow_path, pass_glossy_weight);
/* Glossy */
const int glossy_pass_offset = ((INTEGRATOR_STATE(state, shadow_path, bounce) == 0) ?
kernel_data.film.pass_glossy_direct :
kernel_data.film.pass_glossy_indirect);
if (glossy_pass_offset != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + glossy_pass_offset, glossy_weight * contribution);
+ kernel_write_pass_spectrum(buffer + glossy_pass_offset, glossy_weight * contribution);
}
/* Transmission */
@@ -486,9 +497,9 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
if (transmission_pass_offset != PASS_UNUSED) {
/* Transmission is what remains if not diffuse and glossy, not stored explicitly to save
* GPU memory. */
- const float3 transmission_weight = one_float3() - diffuse_weight - glossy_weight;
- kernel_write_pass_float3(buffer + transmission_pass_offset,
- transmission_weight * contribution);
+ const Spectrum transmission_weight = one_spectrum() - diffuse_weight - glossy_weight;
+ kernel_write_pass_spectrum(buffer + transmission_pass_offset,
+ transmission_weight * contribution);
}
/* Reconstruct diffuse subset of throughput. */
@@ -508,19 +519,19 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
/* Single write call for GPU coherence. */
if (pass_offset != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + pass_offset, contribution);
+ kernel_write_pass_spectrum(buffer + pass_offset, contribution);
}
}
/* Write shadow pass. */
if (kernel_data.film.pass_shadow != PASS_UNUSED && (path_flag & PATH_RAY_SHADOW_FOR_LIGHT) &&
(path_flag & PATH_RAY_TRANSPARENT_BACKGROUND)) {
- const float3 unshadowed_throughput = INTEGRATOR_STATE(
+ const Spectrum unshadowed_throughput = INTEGRATOR_STATE(
state, shadow_path, unshadowed_throughput);
- const float3 shadowed_throughput = INTEGRATOR_STATE(state, shadow_path, throughput);
- const float3 shadow = safe_divide(shadowed_throughput, unshadowed_throughput) *
- kernel_data.film.pass_shadow_scale;
- kernel_write_pass_float3(buffer + kernel_data.film.pass_shadow, shadow);
+ const Spectrum shadowed_throughput = INTEGRATOR_STATE(state, shadow_path, throughput);
+ const Spectrum shadow = safe_divide(shadowed_throughput, unshadowed_throughput) *
+ kernel_data.film.pass_shadow_scale;
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_shadow, shadow);
}
}
#endif
@@ -560,12 +571,12 @@ ccl_device_inline void kernel_accum_holdout(KernelGlobals kg,
* Includes transparency, matching kernel_accum_transparent. */
ccl_device_inline void kernel_accum_background(KernelGlobals kg,
ConstIntegratorState state,
- const float3 L,
+ const Spectrum L,
const float transparent,
const bool is_transparent_background_ray,
ccl_global float *ccl_restrict render_buffer)
{
- float3 contribution = float3(INTEGRATOR_STATE(state, path, throughput)) * L;
+ Spectrum contribution = INTEGRATOR_STATE(state, path, throughput) * L;
kernel_accum_clamp(kg, &contribution, INTEGRATOR_STATE(state, path, bounce) - 1);
ccl_global float *buffer = kernel_accum_pixel_render_buffer(kg, state, render_buffer);
@@ -590,11 +601,11 @@ ccl_device_inline void kernel_accum_background(KernelGlobals kg,
/* Write emission to render buffer. */
ccl_device_inline void kernel_accum_emission(KernelGlobals kg,
ConstIntegratorState state,
- const float3 L,
+ const Spectrum L,
ccl_global float *ccl_restrict render_buffer,
const int lightgroup = LIGHTGROUP_NONE)
{
- float3 contribution = L;
+ Spectrum contribution = L;
kernel_accum_clamp(kg, &contribution, INTEGRATOR_STATE(state, path, bounce) - 1);
ccl_global float *buffer = kernel_accum_pixel_render_buffer(kg, state, render_buffer);
diff --git a/intern/cycles/kernel/film/passes.h b/intern/cycles/kernel/film/passes.h
index 1f5cf2048f1..bea23411000 100644
--- a/intern/cycles/kernel/film/passes.h
+++ b/intern/cycles/kernel/film/passes.h
@@ -40,7 +40,7 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
ccl_global float *buffer = kernel_pass_pixel_render_buffer(kg, state, render_buffer);
if (kernel_data.film.pass_denoising_depth != PASS_UNUSED) {
- const float3 denoising_feature_throughput = INTEGRATOR_STATE(
+ const Spectrum denoising_feature_throughput = INTEGRATOR_STATE(
state, path, denoising_feature_throughput);
const float denoising_depth = ensure_finite(average(denoising_feature_throughput) *
sd->ray_length);
@@ -48,8 +48,8 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
}
float3 normal = zero_float3();
- float3 diffuse_albedo = zero_float3();
- float3 specular_albedo = zero_float3();
+ Spectrum diffuse_albedo = zero_spectrum();
+ Spectrum specular_albedo = zero_spectrum();
float sum_weight = 0.0f, sum_nonspecular_weight = 0.0f;
for (int i = 0; i < sd->num_closure; i++) {
@@ -63,7 +63,7 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
normal += sc->N * sc->sample_weight;
sum_weight += sc->sample_weight;
- float3 closure_albedo = sc->weight;
+ Spectrum closure_albedo = sc->weight;
/* Closures that include a Fresnel term typically have weights close to 1 even though their
* actual contribution is significantly lower.
* To account for this, we scale their weight by the average fresnel factor (the same is also
@@ -113,10 +113,12 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
}
if (kernel_data.film.pass_denoising_albedo != PASS_UNUSED) {
- const float3 denoising_feature_throughput = INTEGRATOR_STATE(
+ const Spectrum denoising_feature_throughput = INTEGRATOR_STATE(
state, path, denoising_feature_throughput);
- const float3 denoising_albedo = ensure_finite(denoising_feature_throughput * diffuse_albedo);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_denoising_albedo, denoising_albedo);
+ const Spectrum denoising_albedo = ensure_finite(denoising_feature_throughput *
+ diffuse_albedo);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_denoising_albedo,
+ denoising_albedo);
}
INTEGRATOR_STATE_WRITE(state, path, flag) &= ~PATH_RAY_DENOISING_FEATURES;
@@ -128,13 +130,13 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
ccl_device_forceinline void kernel_write_denoising_features_volume(KernelGlobals kg,
IntegratorState state,
- const float3 albedo,
+ const Spectrum albedo,
const bool scatter,
ccl_global float *ccl_restrict
render_buffer)
{
ccl_global float *buffer = kernel_pass_pixel_render_buffer(kg, state, render_buffer);
- const float3 denoising_feature_throughput = INTEGRATOR_STATE(
+ const Spectrum denoising_feature_throughput = INTEGRATOR_STATE(
state, path, denoising_feature_throughput);
if (scatter && kernel_data.film.pass_denoising_normal != PASS_UNUSED) {
@@ -148,8 +150,8 @@ ccl_device_forceinline void kernel_write_denoising_features_volume(KernelGlobals
if (kernel_data.film.pass_denoising_albedo != PASS_UNUSED) {
/* Write albedo. */
- const float3 denoising_albedo = ensure_finite(denoising_feature_throughput * albedo);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_denoising_albedo, denoising_albedo);
+ const Spectrum denoising_albedo = ensure_finite(denoising_feature_throughput * albedo);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_denoising_albedo, denoising_albedo);
}
}
#endif /* __DENOISING_FEATURES__ */
@@ -228,7 +230,7 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals kg,
}
if (kernel_data.film.cryptomatte_passes) {
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
const float matte_weight = average(throughput) *
(1.0f - average(shader_bsdf_transparency(kg, sd)));
if (matte_weight > 0.0f) {
@@ -252,19 +254,19 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals kg,
}
if (flag & PASSMASK(DIFFUSE_COLOR)) {
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color,
- shader_bsdf_diffuse(kg, sd) * throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_diffuse_color,
+ shader_bsdf_diffuse(kg, sd) * throughput);
}
if (flag & PASSMASK(GLOSSY_COLOR)) {
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color,
- shader_bsdf_glossy(kg, sd) * throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_glossy_color,
+ shader_bsdf_glossy(kg, sd) * throughput);
}
if (flag & PASSMASK(TRANSMISSION_COLOR)) {
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color,
- shader_bsdf_transmission(kg, sd) * throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_transmission_color,
+ shader_bsdf_transmission(kg, sd) * throughput);
}
if (flag & PASSMASK(MIST)) {
/* Bring depth into 0..1 range. */
@@ -287,8 +289,8 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals kg,
mist = powf(mist, mist_falloff);
/* Modulate by transparency */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- const float3 alpha = shader_bsdf_alpha(kg, sd);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum alpha = shader_bsdf_alpha(kg, sd);
const float mist_output = (1.0f - mist) * average(throughput * alpha);
/* Note that the final value in the render buffer we want is 1 - mist_output,
diff --git a/intern/cycles/kernel/film/write_passes.h b/intern/cycles/kernel/film/write_passes.h
index 9148d73518f..c78116cedc6 100644
--- a/intern/cycles/kernel/film/write_passes.h
+++ b/intern/cycles/kernel/film/write_passes.h
@@ -3,6 +3,8 @@
#pragma once
+#include "kernel/util/color.h"
+
#ifdef __KERNEL_GPU__
# define __ATOMIC_PASS_WRITE__
#endif
@@ -36,6 +38,12 @@ ccl_device_inline void kernel_write_pass_float3(ccl_global float *ccl_restrict b
#endif
}
+ccl_device_inline void kernel_write_pass_spectrum(ccl_global float *ccl_restrict buffer,
+ Spectrum value)
+{
+ kernel_write_pass_float3(buffer, spectrum_to_rgb(value));
+}
+
ccl_device_inline void kernel_write_pass_float4(ccl_global float *ccl_restrict buffer,
float4 value)
{
diff --git a/intern/cycles/kernel/integrator/mnee.h b/intern/cycles/kernel/integrator/mnee.h
index aa72b93c9d2..c95f1557f04 100644
--- a/intern/cycles/kernel/integrator/mnee.h
+++ b/intern/cycles/kernel/integrator/mnee.h
@@ -392,7 +392,7 @@ ccl_device_forceinline bool mnee_compute_constraint_derivatives(
/* Invert (block) constraint derivative matrix and solve linear system so we can map dh back to dx:
* dh / dx = A
* dx = inverse(A) x dh
- * to use for specular specular manifold walk
+ * to use for specular manifold walk
* (See for example http://faculty.washington.edu/finlayso/ebook/algebraic/advanced/LUtri.htm
* for block tridiagonal matrix based linear system solve) */
ccl_device_forceinline bool mnee_solve_matrix_h_to_x(int vertex_count,
@@ -634,9 +634,9 @@ mnee_sample_bsdf_dh(ClosureType type, float alpha_x, float alpha_y, float sample
* We assume here that the pdf (in half-vector measure) is the same as
* the one calculation when sampling the microfacet normals from the
* specular chain above: this allows us to simplify the bsdf weight */
-ccl_device_forceinline float3 mnee_eval_bsdf_contribution(ccl_private ShaderClosure *closure,
- float3 wi,
- float3 wo)
+ccl_device_forceinline Spectrum mnee_eval_bsdf_contribution(ccl_private ShaderClosure *closure,
+ float3 wi,
+ float3 wo)
{
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)closure;
@@ -835,7 +835,7 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
1;
INTEGRATOR_STATE_WRITE(state, path, bounce) = bounce + vertex_count;
- float3 light_eval = light_sample_shader_eval(kg, state, sd_mnee, ls, sd->time);
+ Spectrum light_eval = light_sample_shader_eval(kg, state, sd_mnee, ls, sd->time);
bsdf_eval_mul(throughput, light_eval / ls->pdf);
/* Generalized geometry term. */
@@ -924,7 +924,7 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
/* Evaluate product term inside eq.6 at solution interface. vi
* divided by corresponding sampled pdf:
* fr(vi)_do / pdf_dh(vi) x |do/dh| x |n.wo / n.h| */
- float3 bsdf_contribution = mnee_eval_bsdf_contribution(v.bsdf, wi, wo);
+ Spectrum bsdf_contribution = mnee_eval_bsdf_contribution(v.bsdf, wi, wo);
bsdf_eval_mul(throughput, bsdf_contribution);
}
diff --git a/intern/cycles/kernel/integrator/path_state.h b/intern/cycles/kernel/integrator/path_state.h
index b09bc117d78..5ec94b934ca 100644
--- a/intern/cycles/kernel/integrator/path_state.h
+++ b/intern/cycles/kernel/integrator/path_state.h
@@ -54,7 +54,7 @@ ccl_device_inline void path_state_init_integrator(KernelGlobals kg,
INTEGRATOR_STATE_WRITE(state, path, mis_ray_pdf) = 0.0f;
INTEGRATOR_STATE_WRITE(state, path, min_ray_pdf) = FLT_MAX;
INTEGRATOR_STATE_WRITE(state, path, continuation_probability) = 1.0f;
- INTEGRATOR_STATE_WRITE(state, path, throughput) = make_float3(1.0f, 1.0f, 1.0f);
+ INTEGRATOR_STATE_WRITE(state, path, throughput) = one_spectrum();
#ifdef __MNEE__
INTEGRATOR_STATE_WRITE(state, path, mnee) = 0;
@@ -74,7 +74,7 @@ ccl_device_inline void path_state_init_integrator(KernelGlobals kg,
#ifdef __DENOISING_FEATURES__
if (kernel_data.kernel_features & KERNEL_FEATURE_DENOISING) {
INTEGRATOR_STATE_WRITE(state, path, flag) |= PATH_RAY_DENOISING_FEATURES;
- INTEGRATOR_STATE_WRITE(state, path, denoising_feature_throughput) = one_float3();
+ INTEGRATOR_STATE_WRITE(state, path, denoising_feature_throughput) = one_spectrum();
}
#endif
}
diff --git a/intern/cycles/kernel/integrator/shade_background.h b/intern/cycles/kernel/integrator/shade_background.h
index a7edfffd175..57d060d58df 100644
--- a/intern/cycles/kernel/integrator/shade_background.h
+++ b/intern/cycles/kernel/integrator/shade_background.h
@@ -10,9 +10,9 @@
CCL_NAMESPACE_BEGIN
-ccl_device float3 integrator_eval_background_shader(KernelGlobals kg,
- IntegratorState state,
- ccl_global float *ccl_restrict render_buffer)
+ccl_device Spectrum integrator_eval_background_shader(KernelGlobals kg,
+ IntegratorState state,
+ ccl_global float *ccl_restrict render_buffer)
{
#ifdef __BACKGROUND__
const int shader = kernel_data.background.surface_shader;
@@ -26,11 +26,11 @@ ccl_device float3 integrator_eval_background_shader(KernelGlobals kg,
((shader & SHADER_EXCLUDE_TRANSMIT) && (path_flag & PATH_RAY_TRANSMIT)) ||
((shader & SHADER_EXCLUDE_CAMERA) && (path_flag & PATH_RAY_CAMERA)) ||
((shader & SHADER_EXCLUDE_SCATTER) && (path_flag & PATH_RAY_VOLUME_SCATTER)))
- return zero_float3();
+ return zero_spectrum();
}
/* Use fast constant background color if available. */
- float3 L = zero_float3();
+ Spectrum L = zero_spectrum();
if (!shader_constant_emission_eval(kg, shader, &L)) {
/* Evaluate background shader. */
@@ -73,7 +73,7 @@ ccl_device float3 integrator_eval_background_shader(KernelGlobals kg,
return L;
#else
- return make_float3(0.8f, 0.8f, 0.8f);
+ return make_spectrum(0.8f);
#endif
}
@@ -117,8 +117,8 @@ ccl_device_inline void integrate_background(KernelGlobals kg,
#endif /* __MNEE__ */
/* Evaluate background shader. */
- float3 L = (eval_background) ? integrator_eval_background_shader(kg, state, render_buffer) :
- zero_float3();
+ Spectrum L = (eval_background) ? integrator_eval_background_shader(kg, state, render_buffer) :
+ zero_spectrum();
/* When using the ao bounces approximation, adjust background
* shader intensity with ao factor. */
@@ -169,7 +169,7 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
/* TODO: does aliasing like this break automatic SoA in CUDA? */
ShaderDataTinyStorage emission_sd_storage;
ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
- float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, ray_time);
+ Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, ray_time);
if (is_zero(light_eval)) {
return;
}
@@ -184,7 +184,7 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
}
/* Write to render buffer. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_accum_emission(
kg, state, throughput * light_eval, render_buffer, kernel_data.background.lightgroup);
}
diff --git a/intern/cycles/kernel/integrator/shade_light.h b/intern/cycles/kernel/integrator/shade_light.h
index 910e3383f51..ac9d1415abb 100644
--- a/intern/cycles/kernel/integrator/shade_light.h
+++ b/intern/cycles/kernel/integrator/shade_light.h
@@ -51,7 +51,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
/* TODO: does aliasing like this break automatic SoA in CUDA? */
ShaderDataTinyStorage emission_sd_storage;
ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
- float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, ray_time);
+ Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, ray_time);
if (is_zero(light_eval)) {
return;
}
@@ -66,7 +66,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
}
/* Write to render buffer. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_accum_emission(kg, state, throughput * light_eval, render_buffer, ls.group);
}
diff --git a/intern/cycles/kernel/integrator/shade_shadow.h b/intern/cycles/kernel/integrator/shade_shadow.h
index 4b002a47bee..a52706a77f1 100644
--- a/intern/cycles/kernel/integrator/shade_shadow.h
+++ b/intern/cycles/kernel/integrator/shade_shadow.h
@@ -15,9 +15,9 @@ ccl_device_inline bool shadow_intersections_has_remaining(const uint num_hits)
}
#ifdef __TRANSPARENT_SHADOWS__
-ccl_device_inline float3 integrate_transparent_surface_shadow(KernelGlobals kg,
- IntegratorShadowState state,
- const int hit)
+ccl_device_inline Spectrum integrate_transparent_surface_shadow(KernelGlobals kg,
+ IntegratorShadowState state,
+ const int hit)
{
PROFILING_INIT(kg, PROFILING_SHADE_SHADOW_SURFACE);
@@ -58,7 +58,7 @@ ccl_device_inline void integrate_transparent_volume_shadow(KernelGlobals kg,
IntegratorShadowState state,
const int hit,
const int num_recorded_hits,
- ccl_private float3 *ccl_restrict
+ ccl_private Spectrum *ccl_restrict
throughput)
{
PROFILING_INIT(kg, PROFILING_SHADE_SHADOW_VOLUME);
@@ -100,7 +100,7 @@ ccl_device_inline bool integrate_transparent_shadow(KernelGlobals kg,
if (hit < num_recorded_hits || !shadow_intersections_has_remaining(num_hits)) {
# ifdef __VOLUME__
if (!integrator_state_shadow_volume_stack_is_empty(kg, state)) {
- float3 throughput = INTEGRATOR_STATE(state, shadow_path, throughput);
+ Spectrum throughput = INTEGRATOR_STATE(state, shadow_path, throughput);
integrate_transparent_volume_shadow(kg, state, hit, num_recorded_hits, &throughput);
if (is_zero(throughput)) {
return true;
@@ -113,8 +113,8 @@ ccl_device_inline bool integrate_transparent_shadow(KernelGlobals kg,
/* Surface shaders. */
if (hit < num_recorded_hits) {
- const float3 shadow = integrate_transparent_surface_shadow(kg, state, hit);
- const float3 throughput = INTEGRATOR_STATE(state, shadow_path, throughput) * shadow;
+ const Spectrum shadow = integrate_transparent_surface_shadow(kg, state, hit);
+ const Spectrum throughput = INTEGRATOR_STATE(state, shadow_path, throughput) * shadow;
if (is_zero(throughput)) {
return true;
}
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h
index 19b8946e865..4eb50171532 100644
--- a/intern/cycles/kernel/integrator/shade_surface.h
+++ b/intern/cycles/kernel/integrator/shade_surface.h
@@ -44,7 +44,7 @@ ccl_device_forceinline float3 integrate_surface_ray_offset(KernelGlobals kg,
/* Self intersection tests already account for the case where a ray hits the
* same primitive. However precision issues can still cause neighboring
* triangles to be hit. Here we test if the ray-triangle intersection with
- * the same primitive would miss, implying that a neighbouring triangle would
+ * the same primitive would miss, implying that a neighboring triangle would
* be hit instead.
*
* This relies on triangle intersection to be watertight, and the object inverse
@@ -88,11 +88,11 @@ ccl_device_forceinline bool integrate_surface_holdout(KernelGlobals kg,
if (((sd->flag & SD_HOLDOUT) || (sd->object_flag & SD_OBJECT_HOLDOUT_MASK)) &&
(path_flag & PATH_RAY_TRANSPARENT_BACKGROUND)) {
- const float3 holdout_weight = shader_holdout_apply(kg, sd);
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum holdout_weight = shader_holdout_apply(kg, sd);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
const float transparent = average(holdout_weight * throughput);
kernel_accum_holdout(kg, state, path_flag, transparent, render_buffer);
- if (isequal(holdout_weight, one_float3())) {
+ if (isequal(holdout_weight, one_spectrum())) {
return false;
}
}
@@ -111,7 +111,7 @@ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg,
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
/* Evaluate emissive closure. */
- float3 L = shader_emissive_eval(sd);
+ Spectrum L = shader_emissive_eval(sd);
# ifdef __HAIR__
if (!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) &&
@@ -130,7 +130,7 @@ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg,
L *= mis_weight;
}
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_accum_emission(
kg, state, throughput * L, render_buffer, object_lightgroup(kg, sd->object));
}
@@ -207,7 +207,7 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
else
# endif /* __MNEE__ */
{
- const float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, sd->time);
+ const Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, sd->time);
if (is_zero(light_eval)) {
return;
}
@@ -261,11 +261,12 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
/* Copy state from main path to shadow path. */
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * bsdf_eval_sum(&bsdf_eval);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput) *
+ bsdf_eval_sum(&bsdf_eval);
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
- packed_float3 pass_diffuse_weight;
- packed_float3 pass_glossy_weight;
+ PackedSpectrum pass_diffuse_weight;
+ PackedSpectrum pass_glossy_weight;
if (shadow_flag & PATH_RAY_ANY_PASS) {
/* Indirect bounce, use weights from earlier surface or volume bounce. */
@@ -275,8 +276,8 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
else {
/* Direct light, use BSDFs at this bounce. */
shadow_flag |= PATH_RAY_SURFACE_PASS;
- pass_diffuse_weight = packed_float3(bsdf_eval_pass_diffuse_weight(&bsdf_eval));
- pass_glossy_weight = packed_float3(bsdf_eval_pass_glossy_weight(&bsdf_eval));
+ pass_diffuse_weight = PackedSpectrum(bsdf_eval_pass_diffuse_weight(&bsdf_eval));
+ pass_glossy_weight = PackedSpectrum(bsdf_eval_pass_glossy_weight(&bsdf_eval));
}
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_diffuse_weight) = pass_diffuse_weight;
@@ -389,7 +390,7 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
}
/* Update throughput. */
- float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
throughput *= bsdf_eval_sum(&bsdf_eval) / bsdf_pdf;
INTEGRATOR_STATE_WRITE(state, path, throughput) = throughput;
@@ -461,7 +462,7 @@ ccl_device_forceinline void integrate_surface_ao(KernelGlobals kg,
path_state_rng_2D(kg, rng_state, PRNG_BSDF_U, &bsdf_u, &bsdf_v);
float3 ao_N;
- const float3 ao_weight = shader_bsdf_ao(
+ const Spectrum ao_weight = shader_bsdf_ao(
kg, sd, kernel_data.integrator.ao_additive_factor, &ao_N);
float3 ao_D;
@@ -504,7 +505,8 @@ ccl_device_forceinline void integrate_surface_ao(KernelGlobals kg,
const uint16_t bounce = INTEGRATOR_STATE(state, path, bounce);
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag) | PATH_RAY_SHADOW_FOR_AO;
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * shader_bsdf_alpha(kg, sd);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput) *
+ shader_bsdf_alpha(kg, sd);
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, render_pixel_index) = INTEGRATOR_STATE(
state, path, render_pixel_index);
diff --git a/intern/cycles/kernel/integrator/shade_volume.h b/intern/cycles/kernel/integrator/shade_volume.h
index 4aab097a7d8..0d35011c359 100644
--- a/intern/cycles/kernel/integrator/shade_volume.h
+++ b/intern/cycles/kernel/integrator/shade_volume.h
@@ -29,13 +29,13 @@ typedef enum VolumeIntegrateEvent {
typedef struct VolumeIntegrateResult {
/* Throughput and offset for direct light scattering. */
bool direct_scatter;
- float3 direct_throughput;
+ Spectrum direct_throughput;
float direct_t;
ShaderVolumePhases direct_phases;
/* Throughput and offset for indirect light scattering. */
bool indirect_scatter;
- float3 indirect_throughput;
+ Spectrum indirect_throughput;
float indirect_t;
ShaderVolumePhases indirect_phases;
} VolumeIntegrateResult;
@@ -52,16 +52,16 @@ typedef struct VolumeIntegrateResult {
* sigma_t = sigma_a + sigma_s */
typedef struct VolumeShaderCoefficients {
- float3 sigma_t;
- float3 sigma_s;
- float3 emission;
+ Spectrum sigma_t;
+ Spectrum sigma_s;
+ Spectrum emission;
} VolumeShaderCoefficients;
/* Evaluate shader to get extinction coefficient at P. */
ccl_device_inline bool shadow_volume_shader_sample(KernelGlobals kg,
IntegratorShadowState state,
ccl_private ShaderData *ccl_restrict sd,
- ccl_private float3 *ccl_restrict extinction)
+ ccl_private Spectrum *ccl_restrict extinction)
{
VOLUME_READ_LAMBDA(integrator_state_read_shadow_volume_stack(state, i))
shader_eval_volume<true>(kg, state, sd, PATH_RAY_SHADOW, volume_read_lambda_pass);
@@ -89,9 +89,10 @@ ccl_device_inline bool volume_shader_sample(KernelGlobals kg,
return false;
}
- coeff->sigma_s = zero_float3();
- coeff->sigma_t = (sd->flag & SD_EXTINCTION) ? sd->closure_transparent_extinction : zero_float3();
- coeff->emission = (sd->flag & SD_EMISSION) ? sd->closure_emission_background : zero_float3();
+ coeff->sigma_s = zero_spectrum();
+ coeff->sigma_t = (sd->flag & SD_EXTINCTION) ? sd->closure_transparent_extinction :
+ zero_spectrum();
+ coeff->emission = (sd->flag & SD_EMISSION) ? sd->closure_emission_background : zero_spectrum();
if (sd->flag & SD_SCATTER) {
for (int i = 0; i < sd->num_closure; i++) {
@@ -162,9 +163,9 @@ ccl_device_forceinline void volume_step_init(KernelGlobals kg,
ccl_device void volume_shadow_homogeneous(KernelGlobals kg, IntegratorState state,
ccl_private Ray *ccl_restrict ray,
ccl_private ShaderData *ccl_restrict sd,
- ccl_global float3 *ccl_restrict throughput)
+ ccl_global Spectrum *ccl_restrict throughput)
{
- float3 sigma_t = zero_float3();
+ Spectrum sigma_t = zero_spectrum();
if (shadow_volume_shader_sample(kg, state, sd, &sigma_t)) {
*throughput *= volume_color_transmittance(sigma_t, ray->tmax - ray->tmin);
@@ -178,14 +179,14 @@ ccl_device void volume_shadow_heterogeneous(KernelGlobals kg,
IntegratorShadowState state,
ccl_private Ray *ccl_restrict ray,
ccl_private ShaderData *ccl_restrict sd,
- ccl_private float3 *ccl_restrict throughput,
+ ccl_private Spectrum *ccl_restrict throughput,
const float object_step_size)
{
/* Load random number state. */
RNGState rng_state;
shadow_path_state_rng_load(state, &rng_state);
- float3 tp = *throughput;
+ Spectrum tp = *throughput;
/* Prepare for stepping.
* For shadows we do not offset all segments, since the starting point is
@@ -207,7 +208,7 @@ ccl_device void volume_shadow_heterogeneous(KernelGlobals kg,
/* compute extinction at the start */
float t = ray->tmin;
- float3 sum = zero_float3();
+ Spectrum sum = zero_spectrum();
for (int i = 0; i < max_steps; i++) {
/* advance to new position */
@@ -215,7 +216,7 @@ ccl_device void volume_shadow_heterogeneous(KernelGlobals kg,
float dt = new_t - t;
float3 new_P = ray->P + ray->D * (t + dt * step_shade_offset);
- float3 sigma_t = zero_float3();
+ Spectrum sigma_t = zero_spectrum();
/* compute attenuation over segment */
sd->P = new_P;
@@ -228,8 +229,7 @@ ccl_device void volume_shadow_heterogeneous(KernelGlobals kg,
tp = *throughput * exp(sum);
/* stop if nearly all light is blocked */
- if (tp.x < VOLUME_THROUGHPUT_EPSILON && tp.y < VOLUME_THROUGHPUT_EPSILON &&
- tp.z < VOLUME_THROUGHPUT_EPSILON)
+ if (reduce_max(tp) < VOLUME_THROUGHPUT_EPSILON)
break;
}
}
@@ -334,22 +334,22 @@ ccl_device float volume_equiangular_cdf(ccl_private const Ray *ccl_restrict ray,
/* Distance sampling */
ccl_device float volume_distance_sample(float max_t,
- float3 sigma_t,
+ Spectrum sigma_t,
int channel,
float xi,
- ccl_private float3 *transmittance,
- ccl_private float3 *pdf)
+ ccl_private Spectrum *transmittance,
+ ccl_private Spectrum *pdf)
{
/* xi is [0, 1[ so log(0) should never happen, division by zero is
* avoided because sample_sigma_t > 0 when SD_SCATTER is set */
float sample_sigma_t = volume_channel_get(sigma_t, channel);
- float3 full_transmittance = volume_color_transmittance(sigma_t, max_t);
+ Spectrum full_transmittance = volume_color_transmittance(sigma_t, max_t);
float sample_transmittance = volume_channel_get(full_transmittance, channel);
float sample_t = min(max_t, -logf(1.0f - xi * (1.0f - sample_transmittance)) / sample_sigma_t);
*transmittance = volume_color_transmittance(sigma_t, sample_t);
- *pdf = safe_divide_color(sigma_t * *transmittance, one_float3() - full_transmittance);
+ *pdf = safe_divide_color(sigma_t * *transmittance, one_spectrum() - full_transmittance);
/* todo: optimization: when taken together with hit/miss decision,
* the full_transmittance cancels out drops out and xi does not
@@ -358,33 +358,36 @@ ccl_device float volume_distance_sample(float max_t,
return sample_t;
}
-ccl_device float3 volume_distance_pdf(float max_t, float3 sigma_t, float sample_t)
+ccl_device Spectrum volume_distance_pdf(float max_t, Spectrum sigma_t, float sample_t)
{
- float3 full_transmittance = volume_color_transmittance(sigma_t, max_t);
- float3 transmittance = volume_color_transmittance(sigma_t, sample_t);
+ Spectrum full_transmittance = volume_color_transmittance(sigma_t, max_t);
+ Spectrum transmittance = volume_color_transmittance(sigma_t, sample_t);
- return safe_divide_color(sigma_t * transmittance, one_float3() - full_transmittance);
+ return safe_divide_color(sigma_t * transmittance, one_spectrum() - full_transmittance);
}
/* Emission */
-ccl_device float3 volume_emission_integrate(ccl_private VolumeShaderCoefficients *coeff,
- int closure_flag,
- float3 transmittance,
- float t)
+ccl_device Spectrum volume_emission_integrate(ccl_private VolumeShaderCoefficients *coeff,
+ int closure_flag,
+ Spectrum transmittance,
+ float t)
{
/* integral E * exp(-sigma_t * t) from 0 to t = E * (1 - exp(-sigma_t * t))/sigma_t
* this goes to E * t as sigma_t goes to zero
*
* todo: we should use an epsilon to avoid precision issues near zero sigma_t */
- float3 emission = coeff->emission;
+ Spectrum emission = coeff->emission;
if (closure_flag & SD_EXTINCTION) {
- float3 sigma_t = coeff->sigma_t;
+ Spectrum sigma_t = coeff->sigma_t;
- emission.x *= (sigma_t.x > 0.0f) ? (1.0f - transmittance.x) / sigma_t.x : t;
- emission.y *= (sigma_t.y > 0.0f) ? (1.0f - transmittance.y) / sigma_t.y : t;
- emission.z *= (sigma_t.z > 0.0f) ? (1.0f - transmittance.z) / sigma_t.z : t;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(emission, i) *= (GET_SPECTRUM_CHANNEL(sigma_t, i) > 0.0f) ?
+ (1.0f - GET_SPECTRUM_CHANNEL(transmittance, i)) /
+ GET_SPECTRUM_CHANNEL(sigma_t, i) :
+ t;
+ }
}
else
emission *= t;
@@ -419,14 +422,14 @@ ccl_device_forceinline void volume_integrate_step_scattering(
ccl_private const Ray *ray,
const float3 equiangular_light_P,
ccl_private const VolumeShaderCoefficients &ccl_restrict coeff,
- const float3 transmittance,
+ const Spectrum transmittance,
ccl_private VolumeIntegrateState &ccl_restrict vstate,
ccl_private VolumeIntegrateResult &ccl_restrict result)
{
/* Pick random color channel, we use the Veach one-sample
* model with balance heuristic for the channels. */
- const float3 albedo = safe_divide_color(coeff.sigma_s, coeff.sigma_t);
- float3 channel_pdf;
+ const Spectrum albedo = safe_divide_color(coeff.sigma_s, coeff.sigma_t);
+ Spectrum channel_pdf;
const int channel = volume_sample_channel(
albedo, result.indirect_throughput, vstate.rphase, &channel_pdf);
@@ -435,7 +438,7 @@ ccl_device_forceinline void volume_integrate_step_scattering(
if (result.direct_t >= vstate.tmin && result.direct_t <= vstate.tmax &&
vstate.equiangular_pdf > VOLUME_SAMPLE_PDF_CUTOFF) {
const float new_dt = result.direct_t - vstate.tmin;
- const float3 new_transmittance = volume_color_transmittance(coeff.sigma_t, new_dt);
+ const Spectrum new_transmittance = volume_color_transmittance(coeff.sigma_t, new_dt);
result.direct_scatter = true;
result.direct_throughput *= coeff.sigma_s * new_transmittance / vstate.equiangular_pdf;
@@ -467,7 +470,7 @@ ccl_device_forceinline void volume_integrate_step_scattering(
const float new_t = vstate.tmin + new_dt;
/* transmittance and pdf */
- const float3 new_transmittance = volume_color_transmittance(coeff.sigma_t, new_dt);
+ const Spectrum new_transmittance = volume_color_transmittance(coeff.sigma_t, new_dt);
const float distance_pdf = dot(channel_pdf, coeff.sigma_t * new_transmittance);
if (vstate.distance_pdf * distance_pdf > VOLUME_SAMPLE_PDF_CUTOFF) {
@@ -566,7 +569,7 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
vstate.distance_pdf = 1.0f;
/* Initialize volume integration result. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
result.direct_throughput = throughput;
result.indirect_throughput = throughput;
@@ -579,9 +582,9 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
# ifdef __DENOISING_FEATURES__
const bool write_denoising_features = (INTEGRATOR_STATE(state, path, flag) &
PATH_RAY_DENOISING_FEATURES);
- float3 accum_albedo = zero_float3();
+ Spectrum accum_albedo = zero_spectrum();
# endif
- float3 accum_emission = zero_float3();
+ Spectrum accum_emission = zero_spectrum();
for (int i = 0; i < max_steps; i++) {
/* Advance to new position */
@@ -596,16 +599,16 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
/* Evaluate transmittance over segment. */
const float dt = (vstate.tmax - vstate.tmin);
- const float3 transmittance = (closure_flag & SD_EXTINCTION) ?
- volume_color_transmittance(coeff.sigma_t, dt) :
- one_float3();
+ const Spectrum transmittance = (closure_flag & SD_EXTINCTION) ?
+ volume_color_transmittance(coeff.sigma_t, dt) :
+ one_spectrum();
/* Emission. */
if (closure_flag & SD_EMISSION) {
/* Only write emission before indirect light scatter position, since we terminate
* stepping at that point if we have already found a direct light scatter position. */
if (!result.indirect_scatter) {
- const float3 emission = volume_emission_integrate(
+ const Spectrum emission = volume_emission_integrate(
&coeff, closure_flag, transmittance, dt);
accum_emission += result.indirect_throughput * emission;
}
@@ -616,8 +619,8 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
# ifdef __DENOISING_FEATURES__
/* Accumulate albedo for denoising features. */
if (write_denoising_features && (closure_flag & SD_SCATTER)) {
- const float3 albedo = safe_divide_color(coeff.sigma_s, coeff.sigma_t);
- accum_albedo += result.indirect_throughput * albedo * (one_float3() - transmittance);
+ const Spectrum albedo = safe_divide_color(coeff.sigma_s, coeff.sigma_t);
+ accum_albedo += result.indirect_throughput * albedo * (one_spectrum() - transmittance);
}
# endif
@@ -634,7 +637,7 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
/* Stop if nearly all light blocked. */
if (!result.indirect_scatter) {
if (reduce_max(result.indirect_throughput) < VOLUME_THROUGHPUT_EPSILON) {
- result.indirect_throughput = zero_float3();
+ result.indirect_throughput = zero_spectrum();
break;
}
}
@@ -715,7 +718,7 @@ ccl_device_forceinline void integrate_volume_direct_light(
ccl_private const RNGState *ccl_restrict rng_state,
const float3 P,
ccl_private const ShaderVolumePhases *ccl_restrict phases,
- ccl_private const float3 throughput,
+ ccl_private const Spectrum throughput,
ccl_private LightSample *ccl_restrict ls)
{
PROFILING_INIT(kg, PROFILING_SHADE_VOLUME_DIRECT_LIGHT);
@@ -753,7 +756,7 @@ ccl_device_forceinline void integrate_volume_direct_light(
* non-constant light sources. */
ShaderDataTinyStorage emission_sd_storage;
ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
- const float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, ls, sd->time);
+ const Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, ls, sd->time);
if (is_zero(light_eval)) {
return;
}
@@ -796,11 +799,11 @@ ccl_device_forceinline void integrate_volume_direct_light(
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
- const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
+ const Spectrum throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
- packed_float3 pass_diffuse_weight;
- packed_float3 pass_glossy_weight;
+ PackedSpectrum pass_diffuse_weight;
+ PackedSpectrum pass_glossy_weight;
if (shadow_flag & PATH_RAY_ANY_PASS) {
/* Indirect bounce, use weights from earlier surface or volume bounce. */
@@ -810,8 +813,8 @@ ccl_device_forceinline void integrate_volume_direct_light(
else {
/* Direct light, no diffuse/glossy distinction needed for volumes. */
shadow_flag |= PATH_RAY_VOLUME_PASS;
- pass_diffuse_weight = packed_float3(one_float3());
- pass_glossy_weight = packed_float3(zero_float3());
+ pass_diffuse_weight = one_spectrum();
+ pass_glossy_weight = zero_spectrum();
}
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_diffuse_weight) = pass_diffuse_weight;
@@ -898,13 +901,13 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
INTEGRATOR_STATE_WRITE(state, isect, object) = sd->object;
/* Update throughput. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval) / phase_pdf;
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput_phase = throughput * bsdf_eval_sum(&phase_eval) / phase_pdf;
INTEGRATOR_STATE_WRITE(state, path, throughput) = throughput_phase;
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
- INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_float3();
- INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_float3();
+ INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_spectrum();
+ INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_spectrum();
}
/* Update path state */
diff --git a/intern/cycles/kernel/integrator/shader_eval.h b/intern/cycles/kernel/integrator/shader_eval.h
index ed4d973e864..d9c14b25a4b 100644
--- a/intern/cycles/kernel/integrator/shader_eval.h
+++ b/intern/cycles/kernel/integrator/shader_eval.h
@@ -98,7 +98,7 @@ ccl_device_inline void shader_prepare_surface_closures(KernelGlobals kg,
/* Filter out closures. */
if (kernel_data.integrator.filter_closures) {
if (kernel_data.integrator.filter_closures & FILTER_CLOSURE_EMISSION) {
- sd->closure_emission_background = zero_float3();
+ sd->closure_emission_background = zero_spectrum();
}
if (kernel_data.integrator.filter_closures & FILTER_CLOSURE_DIRECT_LIGHT) {
@@ -231,7 +231,7 @@ ccl_device_inline float _shader_bsdf_multi_eval(KernelGlobals kg,
if (CLOSURE_IS_BSDF_OR_BSSRDF(sc->type)) {
if (CLOSURE_IS_BSDF(sc->type) && !_shader_bsdf_exclude(sc->type, light_shader_flags)) {
float bsdf_pdf = 0.0f;
- float3 eval = bsdf_eval(kg, sd, sc, omega_in, is_transmission, &bsdf_pdf);
+ Spectrum eval = bsdf_eval(kg, sd, sc, omega_in, is_transmission, &bsdf_pdf);
if (bsdf_pdf != 0.0f) {
bsdf_eval_accum(result_eval, sc->type, eval * sc->weight);
@@ -259,7 +259,7 @@ ccl_device_inline
ccl_private BsdfEval *bsdf_eval,
const uint light_shader_flags)
{
- bsdf_eval_init(bsdf_eval, CLOSURE_NONE_ID, zero_float3());
+ bsdf_eval_init(bsdf_eval, CLOSURE_NONE_ID, zero_spectrum());
return _shader_bsdf_multi_eval(
kg, sd, omega_in, is_transmission, NULL, bsdf_eval, 0.0f, 0.0f, light_shader_flags);
@@ -309,11 +309,11 @@ ccl_device_inline ccl_private const ShaderClosure *shader_bsdf_bssrdf_pick(
}
/* Return weight for picked BSSRDF. */
-ccl_device_inline float3
+ccl_device_inline Spectrum
shader_bssrdf_sample_weight(ccl_private const ShaderData *ccl_restrict sd,
ccl_private const ShaderClosure *ccl_restrict bssrdf_sc)
{
- float3 weight = bssrdf_sc->weight;
+ Spectrum weight = bssrdf_sc->weight;
if (sd->num_closure > 1) {
float sum = 0.0f;
@@ -346,7 +346,7 @@ ccl_device int shader_bsdf_sample_closure(KernelGlobals kg,
kernel_assert(CLOSURE_IS_BSDF(sc->type));
int label;
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
*pdf = 0.0f;
label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
@@ -385,16 +385,16 @@ ccl_device float shader_bsdf_average_roughness(ccl_private const ShaderData *sd)
return (sum_weight > 0.0f) ? roughness / sum_weight : 0.0f;
}
-ccl_device float3 shader_bsdf_transparency(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_transparency(KernelGlobals kg, ccl_private const ShaderData *sd)
{
if (sd->flag & SD_HAS_ONLY_VOLUME) {
- return one_float3();
+ return one_spectrum();
}
else if (sd->flag & SD_TRANSPARENT) {
return sd->closure_transparent_extinction;
}
else {
- return zero_float3();
+ return zero_spectrum();
}
}
@@ -406,7 +406,7 @@ ccl_device void shader_bsdf_disable_transparency(KernelGlobals kg, ccl_private S
if (sc->type == CLOSURE_BSDF_TRANSPARENT_ID) {
sc->sample_weight = 0.0f;
- sc->weight = zero_float3();
+ sc->weight = zero_spectrum();
}
}
@@ -414,19 +414,18 @@ ccl_device void shader_bsdf_disable_transparency(KernelGlobals kg, ccl_private S
}
}
-ccl_device float3 shader_bsdf_alpha(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_alpha(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 alpha = one_float3() - shader_bsdf_transparency(kg, sd);
+ Spectrum alpha = one_spectrum() - shader_bsdf_transparency(kg, sd);
- alpha = max(alpha, zero_float3());
- alpha = min(alpha, one_float3());
+ alpha = saturate(alpha);
return alpha;
}
-ccl_device float3 shader_bsdf_diffuse(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_diffuse(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
for (int i = 0; i < sd->num_closure; i++) {
ccl_private const ShaderClosure *sc = &sd->closure[i];
@@ -438,9 +437,9 @@ ccl_device float3 shader_bsdf_diffuse(KernelGlobals kg, ccl_private const Shader
return eval;
}
-ccl_device float3 shader_bsdf_glossy(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_glossy(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
for (int i = 0; i < sd->num_closure; i++) {
ccl_private const ShaderClosure *sc = &sd->closure[i];
@@ -452,9 +451,9 @@ ccl_device float3 shader_bsdf_glossy(KernelGlobals kg, ccl_private const ShaderD
return eval;
}
-ccl_device float3 shader_bsdf_transmission(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_transmission(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
for (int i = 0; i < sd->num_closure; i++) {
ccl_private const ShaderClosure *sc = &sd->closure[i];
@@ -479,12 +478,12 @@ ccl_device float3 shader_bsdf_average_normal(KernelGlobals kg, ccl_private const
return (is_zero(N)) ? sd->N : normalize(N);
}
-ccl_device float3 shader_bsdf_ao(KernelGlobals kg,
- ccl_private const ShaderData *sd,
- const float ao_factor,
- ccl_private float3 *N_)
+ccl_device Spectrum shader_bsdf_ao(KernelGlobals kg,
+ ccl_private const ShaderData *sd,
+ const float ao_factor,
+ ccl_private float3 *N_)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
float3 N = zero_float3();
for (int i = 0; i < sd->num_closure; i++) {
@@ -525,15 +524,17 @@ ccl_device float3 shader_bssrdf_normal(ccl_private const ShaderData *sd)
ccl_device bool shader_constant_emission_eval(KernelGlobals kg,
int shader,
- ccl_private float3 *eval)
+ ccl_private Spectrum *eval)
{
int shader_index = shader & SHADER_MASK;
int shader_flag = kernel_data_fetch(shaders, shader_index).flags;
if (shader_flag & SD_HAS_CONSTANT_EMISSION) {
- *eval = make_float3(kernel_data_fetch(shaders, shader_index).constant_emission[0],
- kernel_data_fetch(shaders, shader_index).constant_emission[1],
- kernel_data_fetch(shaders, shader_index).constant_emission[2]);
+ const float3 emission_rgb = make_float3(
+ kernel_data_fetch(shaders, shader_index).constant_emission[0],
+ kernel_data_fetch(shaders, shader_index).constant_emission[1],
+ kernel_data_fetch(shaders, shader_index).constant_emission[2]);
+ *eval = rgb_to_spectrum(emission_rgb);
return true;
}
@@ -543,39 +544,39 @@ ccl_device bool shader_constant_emission_eval(KernelGlobals kg,
/* Background */
-ccl_device float3 shader_background_eval(ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_background_eval(ccl_private const ShaderData *sd)
{
if (sd->flag & SD_EMISSION) {
return sd->closure_emission_background;
}
else {
- return zero_float3();
+ return zero_spectrum();
}
}
/* Emission */
-ccl_device float3 shader_emissive_eval(ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_emissive_eval(ccl_private const ShaderData *sd)
{
if (sd->flag & SD_EMISSION) {
return emissive_simple_eval(sd->Ng, sd->I) * sd->closure_emission_background;
}
else {
- return zero_float3();
+ return zero_spectrum();
}
}
/* Holdout */
-ccl_device float3 shader_holdout_apply(KernelGlobals kg, ccl_private ShaderData *sd)
+ccl_device Spectrum shader_holdout_apply(KernelGlobals kg, ccl_private ShaderData *sd)
{
- float3 weight = zero_float3();
+ Spectrum weight = zero_spectrum();
/* For objects marked as holdout, preserve transparency and remove all other
* closures, replacing them with a holdout weight. */
if (sd->object_flag & SD_OBJECT_HOLDOUT_MASK) {
if ((sd->flag & SD_TRANSPARENT) && !(sd->flag & SD_HAS_ONLY_VOLUME)) {
- weight = one_float3() - sd->closure_transparent_extinction;
+ weight = one_spectrum() - sd->closure_transparent_extinction;
for (int i = 0; i < sd->num_closure; i++) {
ccl_private ShaderClosure *sc = &sd->closure[i];
@@ -587,7 +588,7 @@ ccl_device float3 shader_holdout_apply(KernelGlobals kg, ccl_private ShaderData
sd->flag &= ~(SD_CLOSURE_FLAGS - (SD_TRANSPARENT | SD_BSDF));
}
else {
- weight = one_float3();
+ weight = one_spectrum();
}
}
else {
@@ -642,12 +643,12 @@ ccl_device void shader_eval_surface(KernelGlobals kg,
svm_eval_nodes<node_feature_mask, SHADER_TYPE_SURFACE>(kg, state, sd, buffer, path_flag);
#else
if (sd->object == OBJECT_NONE) {
- sd->closure_emission_background = make_float3(0.8f, 0.8f, 0.8f);
+ sd->closure_emission_background = make_spectrum(0.8f);
sd->flag |= SD_EMISSION;
}
else {
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
- sd, sizeof(DiffuseBsdf), make_float3(0.8f, 0.8f, 0.8f));
+ sd, sizeof(DiffuseBsdf), make_spectrum(0.8f));
if (bsdf != NULL) {
bsdf->N = sd->N;
sd->flag |= bsdf_diffuse_setup(bsdf);
@@ -676,7 +677,7 @@ ccl_device_inline float _shader_volume_phase_multi_eval(
ccl_private const ShaderVolumeClosure *svc = &phases->closure[i];
float phase_pdf = 0.0f;
- float3 eval = volume_phase_eval(sd, svc, omega_in, &phase_pdf);
+ Spectrum eval = volume_phase_eval(sd, svc, omega_in, &phase_pdf);
if (phase_pdf != 0.0f) {
bsdf_eval_accum(result_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
@@ -695,7 +696,7 @@ ccl_device float shader_volume_phase_eval(KernelGlobals kg,
const float3 omega_in,
ccl_private BsdfEval *phase_eval)
{
- bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, zero_float3());
+ bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, zero_spectrum());
return _shader_volume_phase_multi_eval(sd, phases, omega_in, -1, phase_eval, 0.0f, 0.0f);
}
@@ -747,7 +748,7 @@ ccl_device int shader_volume_phase_sample(KernelGlobals kg,
* depending on color channels, even if this is perhaps not a common case */
ccl_private const ShaderVolumeClosure *svc = &phases->closure[sampled];
int label;
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
*pdf = 0.0f;
label = volume_phase_sample(sd, svc, randu, randv, &eval, omega_in, domega_in, pdf);
@@ -770,7 +771,7 @@ ccl_device int shader_phase_sample_closure(KernelGlobals kg,
ccl_private float *pdf)
{
int label;
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
*pdf = 0.0f;
label = volume_phase_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
diff --git a/intern/cycles/kernel/integrator/shadow_catcher.h b/intern/cycles/kernel/integrator/shadow_catcher.h
index ff63625aceb..7103b6032ac 100644
--- a/intern/cycles/kernel/integrator/shadow_catcher.h
+++ b/intern/cycles/kernel/integrator/shadow_catcher.h
@@ -93,7 +93,7 @@ ccl_device_forceinline void kernel_write_shadow_catcher_bounce_data(
/* Since the split is done, the sample does not contribute to the matte, so accumulate it as
* transparency to the matte. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_write_pass_float(buffer + kernel_data.film.pass_shadow_catcher_matte + 3,
average(throughput));
}
diff --git a/intern/cycles/kernel/integrator/shadow_state_template.h b/intern/cycles/kernel/integrator/shadow_state_template.h
index c340467606d..3b490ecffdd 100644
--- a/intern/cycles/kernel/integrator/shadow_state_template.h
+++ b/intern/cycles/kernel/integrator/shadow_state_template.h
@@ -27,15 +27,15 @@ KERNEL_STRUCT_MEMBER(shadow_path, uint16_t, queued_kernel, KERNEL_FEATURE_PATH_T
/* enum PathRayFlag */
KERNEL_STRUCT_MEMBER(shadow_path, uint32_t, flag, KERNEL_FEATURE_PATH_TRACING)
/* Throughput. */
-KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, throughput, KERNEL_FEATURE_PATH_TRACING)
+KERNEL_STRUCT_MEMBER(shadow_path, PackedSpectrum, throughput, KERNEL_FEATURE_PATH_TRACING)
/* Throughput for shadow pass. */
KERNEL_STRUCT_MEMBER(shadow_path,
- packed_float3,
+ PackedSpectrum,
unshadowed_throughput,
KERNEL_FEATURE_SHADOW_PASS | KERNEL_FEATURE_AO_ADDITIVE)
/* Ratio of throughput to distinguish diffuse / glossy / transmission render passes. */
-KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
-KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
+KERNEL_STRUCT_MEMBER(shadow_path, PackedSpectrum, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
+KERNEL_STRUCT_MEMBER(shadow_path, PackedSpectrum, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
/* Number of intersections found by ray-tracing. */
KERNEL_STRUCT_MEMBER(shadow_path, uint16_t, num_hits, KERNEL_FEATURE_PATH_TRACING)
/* Light group. */
diff --git a/intern/cycles/kernel/integrator/state_template.h b/intern/cycles/kernel/integrator/state_template.h
index 5c2af131945..f4e280e4cb2 100644
--- a/intern/cycles/kernel/integrator/state_template.h
+++ b/intern/cycles/kernel/integrator/state_template.h
@@ -46,12 +46,12 @@ KERNEL_STRUCT_MEMBER(path, float, min_ray_pdf, KERNEL_FEATURE_PATH_TRACING)
/* Continuation probability for path termination. */
KERNEL_STRUCT_MEMBER(path, float, continuation_probability, KERNEL_FEATURE_PATH_TRACING)
/* Throughput. */
-KERNEL_STRUCT_MEMBER(path, packed_float3, throughput, KERNEL_FEATURE_PATH_TRACING)
+KERNEL_STRUCT_MEMBER(path, PackedSpectrum, throughput, KERNEL_FEATURE_PATH_TRACING)
/* Ratio of throughput to distinguish diffuse / glossy / transmission render passes. */
-KERNEL_STRUCT_MEMBER(path, packed_float3, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
-KERNEL_STRUCT_MEMBER(path, packed_float3, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
+KERNEL_STRUCT_MEMBER(path, PackedSpectrum, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
+KERNEL_STRUCT_MEMBER(path, PackedSpectrum, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
/* Denoising. */
-KERNEL_STRUCT_MEMBER(path, packed_float3, denoising_feature_throughput, KERNEL_FEATURE_DENOISING)
+KERNEL_STRUCT_MEMBER(path, PackedSpectrum, denoising_feature_throughput, KERNEL_FEATURE_DENOISING)
/* Shader sorting. */
/* TODO: compress as uint16? or leave out entirely and recompute key in sorting code? */
KERNEL_STRUCT_MEMBER(path, uint32_t, shader_sort_key, KERNEL_FEATURE_PATH_TRACING)
@@ -84,8 +84,8 @@ KERNEL_STRUCT_END(isect)
/*************** Subsurface closure state for subsurface kernel ***************/
KERNEL_STRUCT_BEGIN(subsurface)
-KERNEL_STRUCT_MEMBER(subsurface, packed_float3, albedo, KERNEL_FEATURE_SUBSURFACE)
-KERNEL_STRUCT_MEMBER(subsurface, packed_float3, radius, KERNEL_FEATURE_SUBSURFACE)
+KERNEL_STRUCT_MEMBER(subsurface, PackedSpectrum, albedo, KERNEL_FEATURE_SUBSURFACE)
+KERNEL_STRUCT_MEMBER(subsurface, PackedSpectrum, radius, KERNEL_FEATURE_SUBSURFACE)
KERNEL_STRUCT_MEMBER(subsurface, float, anisotropy, KERNEL_FEATURE_SUBSURFACE)
KERNEL_STRUCT_MEMBER(subsurface, packed_float3, Ng, KERNEL_FEATURE_SUBSURFACE)
KERNEL_STRUCT_END(subsurface)
diff --git a/intern/cycles/kernel/integrator/subsurface.h b/intern/cycles/kernel/integrator/subsurface.h
index 2f96f215d8a..ee3a619f968 100644
--- a/intern/cycles/kernel/integrator/subsurface.h
+++ b/intern/cycles/kernel/integrator/subsurface.h
@@ -51,7 +51,7 @@ ccl_device int subsurface_bounce(KernelGlobals kg,
PATH_RAY_SUBSURFACE_RANDOM_WALK);
/* Compute weight, optionally including Fresnel from entry point. */
- float3 weight = shader_bssrdf_sample_weight(sd, sc);
+ Spectrum weight = shader_bssrdf_sample_weight(sd, sc);
# ifdef __PRINCIPLED__
if (bssrdf->roughness != FLT_MAX) {
path_flag |= PATH_RAY_SUBSURFACE_USE_FRESNEL;
@@ -70,8 +70,8 @@ ccl_device int subsurface_bounce(KernelGlobals kg,
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
if (INTEGRATOR_STATE(state, path, bounce) == 0) {
- INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_float3();
- INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_float3();
+ INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_spectrum();
+ INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_spectrum();
}
}
@@ -99,7 +99,7 @@ ccl_device void subsurface_shader_data_setup(KernelGlobals kg,
sd->num_closure = 0;
sd->num_closure_left = kernel_data.max_closures;
- const float3 weight = one_float3();
+ const Spectrum weight = one_spectrum();
# ifdef __PRINCIPLED__
if (path_flag & PATH_RAY_SUBSURFACE_USE_FRESNEL) {
diff --git a/intern/cycles/kernel/integrator/subsurface_disk.h b/intern/cycles/kernel/integrator/subsurface_disk.h
index 60b63c075a0..77763f702d8 100644
--- a/intern/cycles/kernel/integrator/subsurface_disk.h
+++ b/intern/cycles/kernel/integrator/subsurface_disk.h
@@ -9,11 +9,11 @@ CCL_NAMESPACE_BEGIN
* http://library.imageworks.com/pdfs/imageworks-library-BSSRDF-sampling.pdf
*/
-ccl_device_inline float3 subsurface_disk_eval(const float3 radius, float disk_r, float r)
+ccl_device_inline Spectrum subsurface_disk_eval(const Spectrum radius, float disk_r, float r)
{
- const float3 eval = bssrdf_eval(radius, r);
+ const Spectrum eval = bssrdf_eval(radius, r);
const float pdf = bssrdf_pdf(radius, disk_r);
- return (pdf > 0.0f) ? eval / pdf : zero_float3();
+ return (pdf > 0.0f) ? eval / pdf : zero_spectrum();
}
/* Subsurface scattering step, from a point on the surface to other
@@ -37,7 +37,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg,
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
/* Read subsurface scattering parameters. */
- const float3 radius = INTEGRATOR_STATE(state, subsurface, radius);
+ const Spectrum radius = INTEGRATOR_STATE(state, subsurface, radius);
/* Pick random axis in local frame and point on disk. */
float3 disk_N, disk_T, disk_B;
@@ -108,7 +108,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg,
* traversal algorithm. */
sort_intersections_and_normals(ss_isect.hits, ss_isect.Ng, num_eval_hits);
- float3 weights[BSSRDF_MAX_HITS]; /* TODO: zero? */
+ Spectrum weights[BSSRDF_MAX_HITS]; /* TODO: zero? */
float sum_weights = 0.0f;
for (int hit = 0; hit < num_eval_hits; hit++) {
@@ -150,7 +150,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg,
const float r = len(hit_P - P);
/* Evaluate profiles. */
- const float3 weight = subsurface_disk_eval(radius, disk_r, r) * w;
+ const Spectrum weight = subsurface_disk_eval(radius, disk_r, r) * w;
/* Store result. */
ss_isect.Ng[hit] = hit_Ng;
@@ -167,7 +167,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg,
float partial_sum = 0.0f;
for (int hit = 0; hit < num_eval_hits; hit++) {
- const float3 weight = weights[hit];
+ const Spectrum weight = weights[hit];
const float sample_weight = average(fabs(weight));
float next_sum = partial_sum + sample_weight;
diff --git a/intern/cycles/kernel/integrator/subsurface_random_walk.h b/intern/cycles/kernel/integrator/subsurface_random_walk.h
index e43bbb3c50a..9c67d909bd4 100644
--- a/intern/cycles/kernel/integrator/subsurface_random_walk.h
+++ b/intern/cycles/kernel/integrator/subsurface_random_walk.h
@@ -65,19 +65,20 @@ ccl_device void subsurface_random_walk_remap(const float albedo,
*sigma_t = sigma_t_prime / (1.0f - g);
}
-ccl_device void subsurface_random_walk_coefficients(const float3 albedo,
- const float3 radius,
+ccl_device void subsurface_random_walk_coefficients(const Spectrum albedo,
+ const Spectrum radius,
const float anisotropy,
- ccl_private float3 *sigma_t,
- ccl_private float3 *alpha,
- ccl_private float3 *throughput)
+ ccl_private Spectrum *sigma_t,
+ ccl_private Spectrum *alpha,
+ ccl_private Spectrum *throughput)
{
- float sigma_t_x, sigma_t_y, sigma_t_z;
- float alpha_x, alpha_y, alpha_z;
-
- subsurface_random_walk_remap(albedo.x, radius.x, anisotropy, &sigma_t_x, &alpha_x);
- subsurface_random_walk_remap(albedo.y, radius.y, anisotropy, &sigma_t_y, &alpha_y);
- subsurface_random_walk_remap(albedo.z, radius.z, anisotropy, &sigma_t_z, &alpha_z);
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ subsurface_random_walk_remap(GET_SPECTRUM_CHANNEL(albedo, i),
+ GET_SPECTRUM_CHANNEL(radius, i),
+ anisotropy,
+ &GET_SPECTRUM_CHANNEL(*sigma_t, i),
+ &GET_SPECTRUM_CHANNEL(*alpha, i));
+ }
/* Throughput already contains closure weight at this point, which includes the
* albedo, as well as closure mixing and Fresnel weights. Divide out the albedo
@@ -88,21 +89,12 @@ ccl_device void subsurface_random_walk_coefficients(const float3 albedo,
* infinite phase functions. To avoid a sharp discontinuity as we go from
* such values to 0.0, increase alpha and reduce the throughput to compensate. */
const float min_alpha = 0.2f;
- if (alpha_x < min_alpha) {
- (*throughput).x *= alpha_x / min_alpha;
- alpha_x = min_alpha;
- }
- if (alpha_y < min_alpha) {
- (*throughput).y *= alpha_y / min_alpha;
- alpha_y = min_alpha;
- }
- if (alpha_z < min_alpha) {
- (*throughput).z *= alpha_z / min_alpha;
- alpha_z = min_alpha;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ if (GET_SPECTRUM_CHANNEL(*alpha, i) < min_alpha) {
+ GET_SPECTRUM_CHANNEL(*throughput, i) *= GET_SPECTRUM_CHANNEL(*alpha, i) / min_alpha;
+ GET_SPECTRUM_CHANNEL(*alpha, i) = min_alpha;
+ }
}
-
- *sigma_t = make_float3(sigma_t_x, sigma_t_y, sigma_t_z);
- *alpha = make_float3(alpha_x, alpha_y, alpha_z);
}
/* References for Dwivedi sampling:
@@ -151,12 +143,12 @@ ccl_device_forceinline float3 direction_from_cosine(float3 D, float cos_theta, f
return dir.x * T + dir.y * B + dir.z * D;
}
-ccl_device_forceinline float3 subsurface_random_walk_pdf(float3 sigma_t,
- float t,
- bool hit,
- ccl_private float3 *transmittance)
+ccl_device_forceinline Spectrum subsurface_random_walk_pdf(Spectrum sigma_t,
+ float t,
+ bool hit,
+ ccl_private Spectrum *transmittance)
{
- float3 T = volume_color_transmittance(sigma_t, t);
+ Spectrum T = volume_color_transmittance(sigma_t, t);
if (transmittance) {
*transmittance = T;
}
@@ -207,14 +199,14 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
/* Convert subsurface to volume coefficients.
* The single-scattering albedo is named alpha to avoid confusion with the surface albedo. */
- const float3 albedo = INTEGRATOR_STATE(state, subsurface, albedo);
- const float3 radius = INTEGRATOR_STATE(state, subsurface, radius);
+ const Spectrum albedo = INTEGRATOR_STATE(state, subsurface, albedo);
+ const Spectrum radius = INTEGRATOR_STATE(state, subsurface, radius);
const float anisotropy = INTEGRATOR_STATE(state, subsurface, anisotropy);
- float3 sigma_t, alpha;
- float3 throughput = INTEGRATOR_STATE_WRITE(state, path, throughput);
+ Spectrum sigma_t, alpha;
+ Spectrum throughput = INTEGRATOR_STATE_WRITE(state, path, throughput);
subsurface_random_walk_coefficients(albedo, radius, anisotropy, &sigma_t, &alpha, &throughput);
- float3 sigma_s = sigma_t * alpha;
+ Spectrum sigma_s = sigma_t * alpha;
/* Theoretically it should be better to use the exact alpha for the channel we're sampling at
* each bounce, but in practice there doesn't seem to be a noticeable difference in exchange
@@ -249,10 +241,10 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
const float guided_fraction = 1.0f - fmaxf(0.5f, powf(fabsf(anisotropy), 0.125f));
#ifdef SUBSURFACE_RANDOM_WALK_SIMILARITY_LEVEL
- float3 sigma_s_star = sigma_s * (1.0f - anisotropy);
- float3 sigma_t_star = sigma_t - sigma_s + sigma_s_star;
- float3 sigma_t_org = sigma_t;
- float3 sigma_s_org = sigma_s;
+ Spectrum sigma_s_star = sigma_s * (1.0f - anisotropy);
+ Spectrum sigma_t_star = sigma_t - sigma_s + sigma_s_star;
+ Spectrum sigma_t_org = sigma_t;
+ Spectrum sigma_s_org = sigma_s;
const float anisotropy_org = anisotropy;
const float guided_fraction_org = guided_fraction;
#endif
@@ -264,7 +256,7 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
#ifdef SUBSURFACE_RANDOM_WALK_SIMILARITY_LEVEL
// shadow with local variables according to depth
float anisotropy, guided_fraction;
- float3 sigma_s, sigma_t;
+ Spectrum sigma_s, sigma_t;
if (bounce <= SUBSURFACE_RANDOM_WALK_SIMILARITY_LEVEL) {
anisotropy = anisotropy_org;
guided_fraction = guided_fraction_org;
@@ -281,7 +273,7 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
/* Sample color channel, use MIS with balance heuristic. */
float rphase = path_state_rng_1D(kg, &rng_state, PRNG_PHASE_CHANNEL);
- float3 channel_pdf;
+ Spectrum channel_pdf;
int channel = volume_sample_channel(alpha, throughput, rphase, &channel_pdf);
float sample_sigma_t = volume_channel_get(sigma_t, channel);
float randt = path_state_rng_1D(kg, &rng_state, PRNG_SCATTER_DISTANCE);
@@ -399,16 +391,17 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
/* Advance to new scatter location. */
ray.P += t * ray.D;
- float3 transmittance;
- float3 pdf = subsurface_random_walk_pdf(sigma_t, t, hit, &transmittance);
+ Spectrum transmittance;
+ Spectrum pdf = subsurface_random_walk_pdf(sigma_t, t, hit, &transmittance);
if (bounce > 0) {
/* Compute PDF just like we do for classic sampling, but with the stretched sigma_t. */
- float3 guided_pdf = subsurface_random_walk_pdf(forward_stretching * sigma_t, t, hit, NULL);
+ Spectrum guided_pdf = subsurface_random_walk_pdf(forward_stretching * sigma_t, t, hit, NULL);
if (have_opposite_interface) {
/* First step of MIS: Depending on geometry we might have two methods for guided
* sampling, so perform MIS between them. */
- float3 back_pdf = subsurface_random_walk_pdf(backward_stretching * sigma_t, t, hit, NULL);
+ Spectrum back_pdf = subsurface_random_walk_pdf(
+ backward_stretching * sigma_t, t, hit, NULL);
guided_pdf = mix(
guided_pdf * forward_pdf_factor, back_pdf * backward_pdf_factor, backward_fraction);
}
@@ -430,9 +423,7 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
/* If we hit the surface, we are done. */
break;
}
- else if (throughput.x < VOLUME_THROUGHPUT_EPSILON &&
- throughput.y < VOLUME_THROUGHPUT_EPSILON &&
- throughput.z < VOLUME_THROUGHPUT_EPSILON) {
+ else if (reduce_max(throughput) < VOLUME_THROUGHPUT_EPSILON) {
/* Avoid unnecessary work and precision issue when throughput gets really small. */
break;
}
diff --git a/intern/cycles/kernel/light/sample.h b/intern/cycles/kernel/light/sample.h
index 2e309cee43f..4195675dd13 100644
--- a/intern/cycles/kernel/light/sample.h
+++ b/intern/cycles/kernel/light/sample.h
@@ -14,7 +14,7 @@
CCL_NAMESPACE_BEGIN
/* Evaluate shader on light. */
-ccl_device_noinline_cpu float3
+ccl_device_noinline_cpu Spectrum
light_sample_shader_eval(KernelGlobals kg,
IntegratorState state,
ccl_private ShaderData *ccl_restrict emission_sd,
@@ -22,7 +22,7 @@ light_sample_shader_eval(KernelGlobals kg,
float time)
{
/* setup shading at emitter */
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
if (shader_constant_emission_eval(kg, ls->shader, &eval)) {
if ((ls->prim != PRIM_NONE) && dot(ls->Ng, ls->D) > 0.0f) {
@@ -82,7 +82,8 @@ light_sample_shader_eval(KernelGlobals kg,
if (ls->lamp != LAMP_NONE) {
ccl_global const KernelLight *klight = &kernel_data_fetch(lights, ls->lamp);
- eval *= make_float3(klight->strength[0], klight->strength[1], klight->strength[2]);
+ eval *= rgb_to_spectrum(
+ make_float3(klight->strength[0], klight->strength[1], klight->strength[2]));
}
return eval;
diff --git a/intern/cycles/kernel/osl/background.cpp b/intern/cycles/kernel/osl/background.cpp
index 865ff4ddc6d..4b5a2686117 100644
--- a/intern/cycles/kernel/osl/background.cpp
+++ b/intern/cycles/kernel/osl/background.cpp
@@ -14,8 +14,12 @@
// clang-format off
#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/closure/alloc.h"
#include "kernel/closure/emissive.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -32,7 +36,7 @@ class GenericBackgroundClosure : public CClosurePrimitive {
public:
void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight)
{
- background_setup(sd, weight);
+ background_setup(sd, rgb_to_spectrum(weight));
}
};
@@ -47,7 +51,7 @@ class HoldoutClosure : CClosurePrimitive {
public:
void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight)
{
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, weight);
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, rgb_to_spectrum(weight));
sd->flag |= SD_HOLDOUT;
}
};
diff --git a/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp b/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
index 39fcee1ac0d..667207ec6bf 100644
--- a/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
+++ b/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
@@ -14,10 +14,15 @@
#include "kernel/osl/closures.h"
// clang-format off
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_diffuse_ramp.h"
#include "kernel/closure/bsdf_util.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -34,7 +39,7 @@ class DiffuseRampClosure : public CBSDFClosure {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
DiffuseRampBsdf *bsdf = (DiffuseRampBsdf *)bsdf_alloc_osl(
- sd, sizeof(DiffuseRampBsdf), weight, &params);
+ sd, sizeof(DiffuseRampBsdf), rgb_to_spectrum(weight), &params);
if (bsdf) {
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
diff --git a/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp b/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
index 972ed7e4a6d..6f54a96e542 100644
--- a/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
+++ b/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
@@ -14,10 +14,15 @@
#include "kernel/osl/closures.h"
// clang-format off
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_phong_ramp.h"
#include "kernel/closure/bsdf_util.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -34,7 +39,7 @@ class PhongRampClosure : public CBSDFClosure {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
PhongRampBsdf *bsdf = (PhongRampBsdf *)bsdf_alloc_osl(
- sd, sizeof(PhongRampBsdf), weight, &params);
+ sd, sizeof(PhongRampBsdf), rgb_to_spectrum(weight), &params);
if (bsdf) {
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
diff --git a/intern/cycles/kernel/osl/bssrdf.cpp b/intern/cycles/kernel/osl/bssrdf.cpp
index 4b282fddad3..3054946ba5a 100644
--- a/intern/cycles/kernel/osl/bssrdf.cpp
+++ b/intern/cycles/kernel/osl/bssrdf.cpp
@@ -12,6 +12,9 @@
#include "kernel/osl/closures.h"
// clang-format off
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
@@ -19,6 +22,8 @@
#include "kernel/closure/bsdf_diffuse.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bssrdf.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -59,14 +64,14 @@ class CBSSRDFClosure : public CClosurePrimitive {
void alloc(ShaderData *sd, uint32_t path_flag, float3 weight, ClosureType type)
{
- Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
+ Bssrdf *bssrdf = bssrdf_alloc(sd, rgb_to_spectrum(weight));
if (bssrdf) {
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
* getting lower and lower */
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
- params.radius = make_float3(0.0f, 0.0f, 0.0f);
+ params.radius = zero_spectrum();
}
/* create one closure per color channel */
diff --git a/intern/cycles/kernel/osl/closures.cpp b/intern/cycles/kernel/osl/closures.cpp
index 7c6b48154e4..8766fb73dbb 100644
--- a/intern/cycles/kernel/osl/closures.cpp
+++ b/intern/cycles/kernel/osl/closures.cpp
@@ -38,6 +38,8 @@
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bsdf_principled_sheen.h"
#include "kernel/closure/volume.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -183,7 +185,7 @@ class PrincipledSheenClosure : public CBSDFClosure {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf *)bsdf_alloc_osl(
- sd, sizeof(PrincipledSheenBsdf), weight, &params);
+ sd, sizeof(PrincipledSheenBsdf), rgb_to_spectrum(weight), &params);
sd->flag |= (bsdf) ? bsdf_principled_sheen_setup(sd, bsdf) : 0;
}
}
@@ -207,7 +209,7 @@ class PrincipledHairClosure : public CBSDFClosure {
PrincipledHairBSDF *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
{
PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)bsdf_alloc_osl(
- sd, sizeof(PrincipledHairBSDF), weight, &params);
+ sd, sizeof(PrincipledHairBSDF), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -263,7 +265,7 @@ class PrincipledClearcoatClosure : public CBSDFClosure {
MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -273,13 +275,13 @@ class PrincipledClearcoatClosure : public CBSDFClosure {
return NULL;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = extra;
bsdf->ior = 1.5f;
bsdf->alpha_x = clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness;
- bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
+ bsdf->extra->color = zero_spectrum();
+ bsdf->extra->cspec0 = make_spectrum(0.04f);
bsdf->extra->clearcoat = clearcoat;
return bsdf;
}
@@ -511,7 +513,7 @@ class MicrofacetClosure : public CBSDFClosure {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return;
@@ -586,7 +588,7 @@ class MicrofacetFresnelClosure : public CBSDFClosure {
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -597,8 +599,8 @@ class MicrofacetFresnelClosure : public CBSDFClosure {
}
bsdf->extra = extra;
- bsdf->extra->color = color;
- bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->color = rgb_to_spectrum(color);
+ bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
@@ -615,7 +617,7 @@ class MicrofacetGGXFresnelClosure : public MicrofacetFresnelClosure {
return;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
@@ -684,7 +686,7 @@ class MicrofacetMultiClosure : public CBSDFClosure {
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -695,8 +697,8 @@ class MicrofacetMultiClosure : public CBSDFClosure {
}
bsdf->extra = extra;
- bsdf->extra->color = color;
- bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->color = rgb_to_spectrum(color);
+ bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
@@ -714,7 +716,7 @@ class MicrofacetMultiGGXClosure : public MicrofacetMultiClosure {
}
bsdf->ior = 0.0f;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
@@ -777,7 +779,7 @@ class MicrofacetMultiGGXGlassClosure : public MicrofacetMultiClosure {
return;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
}
@@ -814,7 +816,7 @@ class MicrofacetMultiFresnelClosure : public CBSDFClosure {
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -825,8 +827,8 @@ class MicrofacetMultiFresnelClosure : public CBSDFClosure {
}
bsdf->extra = extra;
- bsdf->extra->color = color;
- bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->color = rgb_to_spectrum(color);
+ bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
@@ -843,7 +845,7 @@ class MicrofacetMultiGGXFresnelClosure : public MicrofacetMultiFresnelClosure {
return;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
}
@@ -911,7 +913,7 @@ class MicrofacetMultiGGXGlassFresnelClosure : public MicrofacetMultiFresnelClosu
return;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
}
@@ -941,7 +943,7 @@ class TransparentClosure : public CBSDFClosure {
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
- bsdf_transparent_setup(sd, weight, path_flag);
+ bsdf_transparent_setup(sd, rgb_to_spectrum(weight), path_flag);
}
};
@@ -960,7 +962,7 @@ class VolumeAbsorptionClosure : public CBSDFClosure {
public:
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
- volume_extinction_setup(sd, weight);
+ volume_extinction_setup(sd, rgb_to_spectrum(weight));
}
};
@@ -979,10 +981,10 @@ class VolumeHenyeyGreensteinClosure : public CBSDFClosure {
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
- volume_extinction_setup(sd, weight);
+ volume_extinction_setup(sd, rgb_to_spectrum(weight));
HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume *)bsdf_alloc_osl(
- sd, sizeof(HenyeyGreensteinVolume), weight, &params);
+ sd, sizeof(HenyeyGreensteinVolume), rgb_to_spectrum(weight), &params);
if (!volume) {
return;
}
diff --git a/intern/cycles/kernel/osl/closures.h b/intern/cycles/kernel/osl/closures.h
index e10a3d88a04..97666be7a1e 100644
--- a/intern/cycles/kernel/osl/closures.h
+++ b/intern/cycles/kernel/osl/closures.h
@@ -115,7 +115,8 @@ class CBSDFClosure : public CClosurePrimitive {
{ \
if (!skip(sd, path_flag, TYPE)) { \
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N); \
- structname *bsdf = (structname *)bsdf_alloc_osl(sd, sizeof(structname), weight, &params); \
+ structname *bsdf = (structname *)bsdf_alloc_osl( \
+ sd, sizeof(structname), rgb_to_spectrum(weight), &params); \
sd->flag |= (bsdf) ? bsdf_##lower##_setup(bsdf) : 0; \
} \
} \
diff --git a/intern/cycles/kernel/osl/emissive.cpp b/intern/cycles/kernel/osl/emissive.cpp
index 1a01b215836..8d1928d0126 100644
--- a/intern/cycles/kernel/osl/emissive.cpp
+++ b/intern/cycles/kernel/osl/emissive.cpp
@@ -14,9 +14,13 @@
// clang-format off
#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/emissive.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -34,7 +38,7 @@ class GenericEmissiveClosure : public CClosurePrimitive {
public:
void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight)
{
- emission_setup(sd, weight);
+ emission_setup(sd, rgb_to_spectrum(weight));
}
};
diff --git a/intern/cycles/kernel/svm/closure.h b/intern/cycles/kernel/svm/closure.h
index 99a8fdd3be9..5e8ef69fd15 100644
--- a/intern/cycles/kernel/svm/closure.h
+++ b/intern/cycles/kernel/svm/closure.h
@@ -3,6 +3,8 @@
#pragma once
+#include "kernel/util/color.h"
+
CCL_NAMESPACE_BEGIN
/* Closure Nodes */
@@ -183,7 +185,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
}
float3 subsurface_radius = stack_valid(data_cn_ssr.y) ?
stack_load_float3(stack, data_cn_ssr.y) :
- make_float3(1.0f, 1.0f, 1.0f);
+ one_float3();
float subsurface_ior = stack_valid(data_cn_ssr.z) ? stack_load_float(stack, data_cn_ssr.z) :
1.4f;
float subsurface_anisotropy = stack_valid(data_cn_ssr.w) ?
@@ -198,12 +200,12 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
__uint_as_float(data_subsurface_color.z),
__uint_as_float(data_subsurface_color.w));
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
# ifdef __SUBSURFACE__
float3 mixed_ss_base_color = subsurface_color * subsurface +
base_color * (1.0f - subsurface);
- float3 subsurf_weight = weight * mixed_ss_base_color * diffuse_weight;
+ Spectrum subsurf_weight = weight * rgb_to_spectrum(mixed_ss_base_color) * diffuse_weight;
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
@@ -220,7 +222,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
/* diffuse */
if (fabsf(average(mixed_ss_base_color)) > CLOSURE_WEIGHT_CUTOFF) {
if (subsurface <= CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
- float3 diff_weight = weight * base_color * diffuse_weight;
+ Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight;
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)
bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
@@ -237,8 +239,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, subsurf_weight);
if (bssrdf) {
- bssrdf->radius = subsurface_radius * subsurface;
- bssrdf->albedo = mixed_ss_base_color;
+ bssrdf->radius = rgb_to_spectrum(subsurface_radius * subsurface);
+ bssrdf->albedo = rgb_to_spectrum(mixed_ss_base_color);
bssrdf->N = N;
bssrdf->roughness = roughness;
@@ -254,7 +256,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
# else
/* diffuse */
if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
- float3 diff_weight = weight * base_color * diffuse_weight;
+ Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight;
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
@@ -272,15 +274,13 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
/* sheen */
if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) {
float m_cdlum = linear_rgb_to_gray(kg, base_color);
- float3 m_ctint = m_cdlum > 0.0f ?
- base_color / m_cdlum :
- make_float3(1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
+ float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum :
+ one_float3(); // normalize lum. to isolate hue+sat
/* color of the sheen component */
- float3 sheen_color = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - sheen_tint) +
- m_ctint * sheen_tint;
+ float3 sheen_color = make_float3(1.0f - sheen_tint) + m_ctint * sheen_tint;
- float3 sheen_weight = weight * sheen * sheen_color * diffuse_weight;
+ Spectrum sheen_weight = weight * sheen * rgb_to_spectrum(sheen_color) * diffuse_weight;
ccl_private PrincipledSheenBsdf *bsdf = (ccl_private PrincipledSheenBsdf *)bsdf_alloc(
sd, sizeof(PrincipledSheenBsdf), sheen_weight);
@@ -299,7 +299,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
# endif
if (specular_weight > CLOSURE_WEIGHT_CUTOFF &&
(specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF)) {
- float3 spec_weight = weight * specular_weight;
+ Spectrum spec_weight = weight * specular_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), spec_weight);
@@ -322,16 +322,13 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
float m_cdlum = 0.3f * base_color.x + 0.6f * base_color.y +
0.1f * base_color.z; // luminance approx.
- float3 m_ctint = m_cdlum > 0.0f ?
- base_color / m_cdlum :
- make_float3(
- 1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
- float3 tmp_col = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint) +
- m_ctint * specular_tint;
-
- bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) +
- base_color * metallic;
- bsdf->extra->color = base_color;
+ float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum :
+ one_float3(); // normalize lum. to isolate hue+sat
+ float3 tmp_col = make_float3(1.0f - specular_tint) + m_ctint * specular_tint;
+
+ bsdf->extra->cspec0 = rgb_to_spectrum(
+ (specular * 0.08f * tmp_col) * (1.0f - metallic) + base_color * metallic);
+ bsdf->extra->color = rgb_to_spectrum(base_color);
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
@@ -352,9 +349,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0) {
# endif
if (final_transmission > CLOSURE_WEIGHT_CUTOFF) {
- float3 glass_weight = weight * final_transmission;
- float3 cspec0 = base_color * specular_tint +
- make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint);
+ Spectrum glass_weight = weight * final_transmission;
+ float3 cspec0 = base_color * specular_tint + make_float3(1.0f - specular_tint);
if (roughness <= 5e-2f ||
distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID) { /* use single-scatter GGX */
@@ -374,15 +370,15 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf && extra) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = extra;
bsdf->alpha_x = refl_roughness * refl_roughness;
bsdf->alpha_y = refl_roughness * refl_roughness;
bsdf->ior = ior;
- bsdf->extra->color = base_color;
- bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->color = rgb_to_spectrum(base_color);
+ bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
@@ -398,10 +394,12 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
/* This is to prevent MNEE from receiving a null BSDF. */
float refraction_fresnel = fmaxf(0.0001f, 1.0f - fresnel);
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
- sd, sizeof(MicrofacetBsdf), base_color * glass_weight * refraction_fresnel);
+ sd,
+ sizeof(MicrofacetBsdf),
+ rgb_to_spectrum(base_color) * glass_weight * refraction_fresnel);
if (bsdf) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = NULL;
if (distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID)
@@ -430,14 +428,14 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf && extra) {
bsdf->N = N;
bsdf->extra = extra;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_x = roughness * roughness;
bsdf->alpha_y = roughness * roughness;
bsdf->ior = ior;
- bsdf->extra->color = base_color;
- bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->color = rgb_to_spectrum(base_color);
+ bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
@@ -463,15 +461,15 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf && extra) {
bsdf->N = clearcoat_normal;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->ior = 1.5f;
bsdf->extra = extra;
bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
- bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
+ bsdf->extra->color = zero_spectrum();
+ bsdf->extra->cspec0 = make_spectrum(0.04f);
bsdf->extra->clearcoat = clearcoat;
/* setup bsdf */
@@ -486,7 +484,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
}
#endif /* __PRINCIPLED__ */
case CLOSURE_BSDF_DIFFUSE_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private OrenNayarBsdf *bsdf = (ccl_private OrenNayarBsdf *)bsdf_alloc(
sd, sizeof(OrenNayarBsdf), weight);
@@ -506,7 +504,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
break;
}
case CLOSURE_BSDF_TRANSLUCENT_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
sd, sizeof(DiffuseBsdf), weight);
@@ -517,7 +515,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
break;
}
case CLOSURE_BSDF_TRANSPARENT_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
bsdf_transparent_setup(sd, weight, path_flag);
break;
}
@@ -530,7 +528,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
@@ -545,7 +543,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
bsdf->extra = NULL;
if (data_node.y == SVM_STACK_INVALID) {
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_x = roughness;
bsdf->alpha_y = roughness;
}
@@ -581,8 +579,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
bsdf->extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(sd,
sizeof(MicrofacetExtra));
if (bsdf->extra) {
- bsdf->extra->color = stack_load_float3(stack, data_node.w);
- bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->color = rgb_to_spectrum(stack_load_float3(stack, data_node.w));
+ bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
@@ -600,13 +598,13 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
if (bsdf) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = NULL;
float eta = fmaxf(param2, 1e-5f);
@@ -644,7 +642,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
break;
}
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
/* index of refraction */
float eta = fmaxf(param2, 1e-5f);
@@ -665,7 +663,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = NULL;
svm_node_glass_setup(sd, bsdf, type, eta, roughness, false);
}
@@ -683,7 +681,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = NULL;
svm_node_glass_setup(sd, bsdf, type, eta, roughness, true);
}
@@ -697,7 +695,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
if (!bsdf) {
@@ -712,7 +710,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
bsdf->N = N;
bsdf->extra = extra;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
float roughness = sqr(param1);
bsdf->alpha_x = roughness;
@@ -721,8 +719,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
bsdf->ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
kernel_assert(stack_valid(data_node.z));
- bsdf->extra->color = stack_load_float3(stack, data_node.z);
- bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->color = rgb_to_spectrum(stack_load_float3(stack, data_node.z));
+ bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
@@ -730,7 +728,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
break;
}
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private VelvetBsdf *bsdf = (ccl_private VelvetBsdf *)bsdf_alloc(
sd, sizeof(VelvetBsdf), weight);
@@ -749,7 +747,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
ATTR_FALLTHROUGH;
#endif
case CLOSURE_BSDF_DIFFUSE_TOON_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc(
sd, sizeof(ToonBsdf), weight);
@@ -771,7 +769,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
uint4 data_node3 = read_node(kg, &offset);
uint4 data_node4 = read_node(kg, &offset);
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
uint offset_ofs, ior_ofs, color_ofs, parametrization;
svm_unpack_node_uchar4(data_node.y, &offset_ofs, &ior_ofs, &color_ofs, &parametrization);
@@ -829,7 +827,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
switch (parametrization) {
case NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION: {
float3 absorption_coefficient = stack_load_float3(stack, absorption_coefficient_ofs);
- bsdf->sigma = absorption_coefficient;
+ bsdf->sigma = rgb_to_spectrum(absorption_coefficient);
break;
}
case NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION: {
@@ -849,20 +847,21 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
/* Benedikt Bitterli's melanin ratio remapping. */
float eumelanin = melanin * (1.0f - melanin_redness);
float pheomelanin = melanin * melanin_redness;
- float3 melanin_sigma = bsdf_principled_hair_sigma_from_concentration(eumelanin,
- pheomelanin);
+ Spectrum melanin_sigma = bsdf_principled_hair_sigma_from_concentration(eumelanin,
+ pheomelanin);
/* Optional tint. */
float3 tint = stack_load_float3(stack, tint_ofs);
- float3 tint_sigma = bsdf_principled_hair_sigma_from_reflectance(tint,
- radial_roughness);
+ Spectrum tint_sigma = bsdf_principled_hair_sigma_from_reflectance(
+ rgb_to_spectrum(tint), radial_roughness);
bsdf->sigma = melanin_sigma + tint_sigma;
break;
}
case NODE_PRINCIPLED_HAIR_REFLECTANCE: {
float3 color = stack_load_float3(stack, color_ofs);
- bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(color, radial_roughness);
+ bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(rgb_to_spectrum(color),
+ radial_roughness);
break;
}
default: {
@@ -879,7 +878,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
}
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc(
sd, sizeof(HairBsdf), weight);
@@ -916,7 +915,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
case CLOSURE_BSSRDF_BURLEY_ID:
case CLOSURE_BSSRDF_RANDOM_WALK_ID:
case CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
if (bssrdf) {
@@ -926,7 +925,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
param1 = 0.0f;
- bssrdf->radius = stack_load_float3(stack, data_node.z) * param1;
+ bssrdf->radius = rgb_to_spectrum(stack_load_float3(stack, data_node.z) * param1);
bssrdf->albedo = sd->svm_closure_weight;
bssrdf->N = N;
bssrdf->roughness = FLT_MAX;
@@ -976,10 +975,10 @@ ccl_device_noinline void svm_node_closure_volume(KernelGlobals kg,
density = mix_weight * fmaxf(density, 0.0f);
/* Compute scattering coefficient. */
- float3 weight = sd->svm_closure_weight;
+ Spectrum weight = sd->svm_closure_weight;
if (type == CLOSURE_VOLUME_ABSORPTION_ID) {
- weight = make_float3(1.0f, 1.0f, 1.0f) - weight;
+ weight = one_spectrum() - weight;
}
weight *= density;
@@ -1047,11 +1046,11 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
if (density > CLOSURE_WEIGHT_CUTOFF) {
/* Compute scattering color. */
- float3 color = sd->svm_closure_weight;
+ Spectrum color = sd->svm_closure_weight;
const AttributeDescriptor attr_color = find_attribute(kg, sd, attr_node.y);
if (attr_color.offset != ATTR_STD_NOT_FOUND) {
- color *= primitive_volume_attribute_float3(kg, sd, attr_color);
+ color *= rgb_to_spectrum(primitive_volume_attribute_float3(kg, sd, attr_color));
}
/* Add closure for volume scattering. */
@@ -1066,10 +1065,13 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
}
/* Add extinction weight. */
- float3 zero = make_float3(0.0f, 0.0f, 0.0f);
- float3 one = make_float3(1.0f, 1.0f, 1.0f);
- float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)), zero);
- float3 absorption = max(one - color, zero) * max(one - absorption_color, zero);
+ float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)),
+ zero_float3());
+
+ Spectrum zero = zero_spectrum();
+ Spectrum one = one_spectrum();
+ Spectrum absorption = max(one - color, zero) *
+ max(one - rgb_to_spectrum(absorption_color), zero);
volume_extinction_setup(sd, (color + absorption) * density);
}
@@ -1089,7 +1091,7 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
if (emission > CLOSURE_WEIGHT_CUTOFF) {
float3 emission_color = stack_load_float3(stack, emission_color_offset);
- emission_setup(sd, emission * emission_color);
+ emission_setup(sd, rgb_to_spectrum(emission * emission_color));
}
if (blackbody > CLOSURE_WEIGHT_CUTOFF) {
@@ -1113,7 +1115,7 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
float3 blackbody_tint = stack_load_float3(stack, node.w);
float3 bb = blackbody_tint * intensity *
rec709_to_rgb(kg, svm_math_blackbody_color_rec709(T));
- emission_setup(sd, bb);
+ emission_setup(sd, rgb_to_spectrum(bb));
}
}
#endif
@@ -1125,7 +1127,7 @@ ccl_device_noinline void svm_node_closure_emission(ccl_private ShaderData *sd,
uint4 node)
{
uint mix_weight_offset = node.y;
- float3 weight = sd->svm_closure_weight;
+ Spectrum weight = sd->svm_closure_weight;
if (stack_valid(mix_weight_offset)) {
float mix_weight = stack_load_float(stack, mix_weight_offset);
@@ -1144,7 +1146,7 @@ ccl_device_noinline void svm_node_closure_background(ccl_private ShaderData *sd,
uint4 node)
{
uint mix_weight_offset = node.y;
- float3 weight = sd->svm_closure_weight;
+ Spectrum weight = sd->svm_closure_weight;
if (stack_valid(mix_weight_offset)) {
float mix_weight = stack_load_float(stack, mix_weight_offset);
@@ -1181,14 +1183,15 @@ ccl_device_noinline void svm_node_closure_holdout(ccl_private ShaderData *sd,
/* Closure Nodes */
-ccl_device_inline void svm_node_closure_store_weight(ccl_private ShaderData *sd, float3 weight)
+ccl_device_inline void svm_node_closure_store_weight(ccl_private ShaderData *sd, Spectrum weight)
{
sd->svm_closure_weight = weight;
}
ccl_device void svm_node_closure_set_weight(ccl_private ShaderData *sd, uint r, uint g, uint b)
{
- float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
+ Spectrum weight = rgb_to_spectrum(
+ make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b)));
svm_node_closure_store_weight(sd, weight);
}
@@ -1196,7 +1199,7 @@ ccl_device void svm_node_closure_weight(ccl_private ShaderData *sd,
ccl_private float *stack,
uint weight_offset)
{
- float3 weight = stack_load_float3(stack, weight_offset);
+ Spectrum weight = rgb_to_spectrum(stack_load_float3(stack, weight_offset));
svm_node_closure_store_weight(sd, weight);
}
@@ -1209,7 +1212,7 @@ ccl_device_noinline void svm_node_emission_weight(KernelGlobals kg,
uint strength_offset = node.z;
float strength = stack_load_float(stack, strength_offset);
- float3 weight = stack_load_float3(stack, color_offset) * strength;
+ Spectrum weight = rgb_to_spectrum(stack_load_float3(stack, color_offset)) * strength;
svm_node_closure_store_weight(sd, weight);
}
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index 7762c95275e..252c27a40f0 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -413,9 +413,9 @@ typedef enum CryptomatteType {
} CryptomatteType;
typedef struct BsdfEval {
- float3 diffuse;
- float3 glossy;
- float3 sum;
+ Spectrum diffuse;
+ Spectrum glossy;
+ Spectrum sum;
} BsdfEval;
/* Closure Filter */
@@ -709,7 +709,7 @@ typedef struct AttributeMap {
* padded to be 16 bytes, while it's only 12 bytes on the GPU. */
#define SHADER_CLOSURE_BASE \
- float3 weight; \
+ Spectrum weight; \
ClosureType type; \
float sample_weight; \
float3 N
@@ -718,10 +718,9 @@ typedef struct ccl_align(16) ShaderClosure
{
SHADER_CLOSURE_BASE;
-#ifndef __KERNEL_GPU__
- float pad[2];
-#endif
- float data[10];
+ /* Extra space for closures to store data, somewhat arbitrary but closures
+ * assert that their size fits. */
+ char pad[sizeof(Spectrum) * 2 + sizeof(float) * 4];
}
ShaderClosure;
@@ -912,12 +911,12 @@ typedef struct ccl_align(16) ShaderData
/* Closure data, we store a fixed array of closures */
int num_closure;
int num_closure_left;
- float3 svm_closure_weight;
+ Spectrum svm_closure_weight;
/* Closure weights summed directly, so we can evaluate
* emission and shadow transparency with MAX_CLOSURE 0. */
- float3 closure_emission_background;
- float3 closure_transparent_extinction;
+ Spectrum closure_emission_background;
+ Spectrum closure_transparent_extinction;
/* At the end so we can adjust size in ShaderDataTinyStorage. */
struct ShaderClosure closure[MAX_CLOSURE];
@@ -948,7 +947,7 @@ ShaderDataCausticsStorage;
* Used for decoupled direct/indirect light closure storage. */
typedef struct ShaderVolumeClosure {
- float3 weight;
+ Spectrum weight;
float sample_weight;
float g;
} ShaderVolumeClosure;
diff --git a/intern/cycles/kernel/util/color.h b/intern/cycles/kernel/util/color.h
index c85ef262d88..4983b9048d4 100644
--- a/intern/cycles/kernel/util/color.h
+++ b/intern/cycles/kernel/util/color.h
@@ -33,4 +33,19 @@ ccl_device float linear_rgb_to_gray(KernelGlobals kg, float3 c)
return dot(c, float4_to_float3(kernel_data.film.rgb_to_y));
}
+ccl_device_inline Spectrum rgb_to_spectrum(float3 rgb)
+{
+ return rgb;
+}
+
+ccl_device_inline float3 spectrum_to_rgb(Spectrum s)
+{
+ return s;
+}
+
+ccl_device float spectrum_to_gray(KernelGlobals kg, Spectrum c)
+{
+ return linear_rgb_to_gray(kg, spectrum_to_rgb(c));
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/scene/image_oiio.cpp b/intern/cycles/scene/image_oiio.cpp
index 500e53ed763..8792393e5a1 100644
--- a/intern/cycles/scene/image_oiio.cpp
+++ b/intern/cycles/scene/image_oiio.cpp
@@ -184,9 +184,8 @@ bool OIIOImageLoader::load_pixels(const ImageMetaData &metadata,
ImageSpec config = ImageSpec();
/* Load without automatic OIIO alpha conversion, we do it ourselves. OIIO
- * will associate alpha in the the 8bit buffer for PNGs, which leads to too
- * much precision loss when we load it as half float to do a colorspace
- * transform. */
+ * will associate alpha in the 8bit buffer for PNGs, which leads to too
+ * much precision loss when we load it as half float to do a color-space transform. */
config.attribute("oiio:UnassociatedAlpha", 1);
if (!in->open(filepath.string(), spec, config)) {
diff --git a/intern/cycles/session/session.cpp b/intern/cycles/session/session.cpp
index e7de82a6e1b..a5a44aca4b7 100644
--- a/intern/cycles/session/session.cpp
+++ b/intern/cycles/session/session.cpp
@@ -495,7 +495,9 @@ void Session::do_delayed_reset()
if (!params.background) {
progress.set_start_time();
}
+ const double time_limit = params.time_limit * ((double)tile_manager_.get_num_tiles());
progress.set_render_start_time();
+ progress.set_time_limit(time_limit);
}
void Session::reset(const SessionParams &session_params, const BufferParams &buffer_params)
@@ -590,7 +592,8 @@ double Session::get_estimated_remaining_time() const
progress.get_time(total_time, render_time);
double remaining = (1.0 - (double)completed) * (render_time / (double)completed);
- const double time_limit = render_scheduler_.get_time_limit();
+ const double time_limit = render_scheduler_.get_time_limit() *
+ ((double)tile_manager_.get_num_tiles());
if (time_limit != 0.0) {
remaining = min(remaining, max(time_limit - render_time, 0.0));
}
diff --git a/intern/cycles/util/CMakeLists.txt b/intern/cycles/util/CMakeLists.txt
index f3fc7739f66..81a7607baab 100644
--- a/intern/cycles/util/CMakeLists.txt
+++ b/intern/cycles/util/CMakeLists.txt
@@ -118,6 +118,7 @@ set(SRC_HEADERS
types_int3_impl.h
types_int4.h
types_int4_impl.h
+ types_spectrum.h
types_uchar2.h
types_uchar2_impl.h
types_uchar3.h
@@ -131,8 +132,6 @@ set(SRC_HEADERS
types_uint4.h
types_uint4_impl.h
types_ushort4.h
- types_vector3.h
- types_vector3_impl.h
unique_ptr.h
vector.h
version.h
diff --git a/intern/cycles/util/debug.cpp b/intern/cycles/util/debug.cpp
index faa54a92c24..8210e21f951 100644
--- a/intern/cycles/util/debug.cpp
+++ b/intern/cycles/util/debug.cpp
@@ -13,7 +13,6 @@
CCL_NAMESPACE_BEGIN
DebugFlags::CPU::CPU()
- : avx2(true), avx(true), sse41(true), sse3(true), sse2(true), bvh_layout(BVH_LAYOUT_AUTO)
{
reset();
}
@@ -41,17 +40,17 @@ void DebugFlags::CPU::reset()
bvh_layout = BVH_LAYOUT_AUTO;
}
-DebugFlags::CUDA::CUDA() : adaptive_compile(false)
+DebugFlags::CUDA::CUDA()
{
reset();
}
-DebugFlags::HIP::HIP() : adaptive_compile(false)
+DebugFlags::HIP::HIP()
{
reset();
}
-DebugFlags::Metal::Metal() : adaptive_compile(false)
+DebugFlags::Metal::Metal()
{
reset();
}
@@ -84,14 +83,13 @@ void DebugFlags::OptiX::reset()
use_debug = false;
}
-DebugFlags::DebugFlags() : viewport_static_bvh(false), running_inside_blender(false)
+DebugFlags::DebugFlags()
{
/* Nothing for now. */
}
void DebugFlags::reset()
{
- viewport_static_bvh = false;
cpu.reset();
cuda.reset();
optix.reset();
diff --git a/intern/cycles/util/debug.h b/intern/cycles/util/debug.h
index 3565fdea17f..ab200649f59 100644
--- a/intern/cycles/util/debug.h
+++ b/intern/cycles/util/debug.h
@@ -17,11 +17,6 @@ CCL_NAMESPACE_BEGIN
*/
class DebugFlags {
public:
- /* Use static BVH in viewport, to match final render exactly. */
- bool viewport_static_bvh;
-
- bool running_inside_blender;
-
/* Descriptor of CPU feature-set to be used. */
struct CPU {
CPU();
@@ -30,11 +25,11 @@ class DebugFlags {
void reset();
/* Flags describing which instructions sets are allowed for use. */
- bool avx2;
- bool avx;
- bool sse41;
- bool sse3;
- bool sse2;
+ bool avx2 = true;
+ bool avx = true;
+ bool sse41 = true;
+ bool sse3 = true;
+ bool sse2 = true;
/* Check functions to see whether instructions up to the given one
* are allowed for use.
@@ -65,7 +60,7 @@ class DebugFlags {
* By default the fastest will be used. For debugging the BVH used by other
* CPUs and GPUs can be selected here instead.
*/
- BVHLayout bvh_layout;
+ BVHLayout bvh_layout = BVH_LAYOUT_AUTO;
};
/* Descriptor of CUDA feature-set to be used. */
@@ -77,7 +72,7 @@ class DebugFlags {
/* Whether adaptive feature based runtime compile is enabled or not.
* Requires the CUDA Toolkit and only works on Linux at the moment. */
- bool adaptive_compile;
+ bool adaptive_compile = false;
};
/* Descriptor of HIP feature-set to be used. */
@@ -88,7 +83,7 @@ class DebugFlags {
void reset();
/* Whether adaptive feature based runtime compile is enabled or not. */
- bool adaptive_compile;
+ bool adaptive_compile = false;
};
/* Descriptor of OptiX feature-set to be used. */
@@ -100,7 +95,7 @@ class DebugFlags {
/* Load OptiX module with debug capabilities. Will lower logging verbosity level, enable
* validations, and lower optimization level. */
- bool use_debug;
+ bool use_debug = false;
};
/* Descriptor of Metal feature-set to be used. */
@@ -111,7 +106,7 @@ class DebugFlags {
void reset();
/* Whether adaptive feature based runtime compile is enabled or not. */
- bool adaptive_compile;
+ bool adaptive_compile = false;
};
/* Get instance of debug flags registry. */
@@ -142,15 +137,9 @@ class DebugFlags {
private:
DebugFlags();
-#if (__cplusplus > 199711L)
public:
explicit DebugFlags(DebugFlags const & /*other*/) = delete;
void operator=(DebugFlags const & /*other*/) = delete;
-#else
- private:
- explicit DebugFlags(DebugFlags const & /*other*/);
- void operator=(DebugFlags const & /*other*/);
-#endif
};
typedef DebugFlags &DebugFlagsRef;
diff --git a/intern/cycles/util/defines.h b/intern/cycles/util/defines.h
index d0df1a221fc..c7118ca09c9 100644
--- a/intern/cycles/util/defines.h
+++ b/intern/cycles/util/defines.h
@@ -136,4 +136,7 @@ template<typename T> static inline T decltype_helper(T x)
# define util_assert(statement)
#endif
+#define CONCAT_HELPER(a, ...) a##__VA_ARGS__
+#define CONCAT(a, ...) CONCAT_HELPER(a, __VA_ARGS__)
+
#endif /* __UTIL_DEFINES_H__ */
diff --git a/intern/cycles/util/math.h b/intern/cycles/util/math.h
index f6400cb879f..0585dcc8ad5 100644
--- a/intern/cycles/util/math.h
+++ b/intern/cycles/util/math.h
@@ -595,26 +595,26 @@ ccl_device_inline void make_orthonormals(const float3 N,
/* Color division */
-ccl_device_inline float3 safe_invert_color(float3 a)
+ccl_device_inline Spectrum safe_invert_color(Spectrum a)
{
- float x, y, z;
-
- x = (a.x != 0.0f) ? 1.0f / a.x : 0.0f;
- y = (a.y != 0.0f) ? 1.0f / a.y : 0.0f;
- z = (a.z != 0.0f) ? 1.0f / a.z : 0.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(a, i) = (GET_SPECTRUM_CHANNEL(a, i) != 0.0f) ?
+ 1.0f / GET_SPECTRUM_CHANNEL(a, i) :
+ 0.0f;
+ }
- return make_float3(x, y, z);
+ return a;
}
-ccl_device_inline float3 safe_divide_color(float3 a, float3 b)
+ccl_device_inline Spectrum safe_divide_color(Spectrum a, Spectrum b)
{
- float x, y, z;
-
- x = (b.x != 0.0f) ? a.x / b.x : 0.0f;
- y = (b.y != 0.0f) ? a.y / b.y : 0.0f;
- z = (b.z != 0.0f) ? a.z / b.z : 0.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(a, i) = (GET_SPECTRUM_CHANNEL(b, i) != 0.0f) ?
+ GET_SPECTRUM_CHANNEL(a, i) / GET_SPECTRUM_CHANNEL(b, i) :
+ 0.0f;
+ }
- return make_float3(x, y, z);
+ return a;
}
ccl_device_inline float3 safe_divide_even_color(float3 a, float3 b)
diff --git a/intern/cycles/util/progress.h b/intern/cycles/util/progress.h
index 37eafd57491..586979d2021 100644
--- a/intern/cycles/util/progress.h
+++ b/intern/cycles/util/progress.h
@@ -28,6 +28,7 @@ class Progress {
denoised_tiles = 0;
start_time = time_dt();
render_start_time = time_dt();
+ time_limit = 0.0;
end_time = 0.0;
status = "Initializing";
substatus = "";
@@ -68,6 +69,7 @@ class Progress {
denoised_tiles = 0;
start_time = time_dt();
render_start_time = time_dt();
+ time_limit = 0.0;
end_time = 0.0;
status = "Initializing";
substatus = "";
@@ -145,6 +147,13 @@ class Progress {
render_start_time = time_dt();
}
+ void set_time_limit(double time_limit_)
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ time_limit = time_limit_;
+ }
+
void add_skip_time(const scoped_timer &start_timer, bool only_render)
{
double skip_time = time_dt() - start_timer.get_start();
@@ -191,8 +200,13 @@ class Progress {
{
thread_scoped_lock lock(progress_mutex);
- if (total_pixel_samples > 0) {
- return ((double)pixel_samples) / (double)total_pixel_samples;
+ if (pixel_samples > 0) {
+ double progress_percent = (double)pixel_samples / (double)total_pixel_samples;
+ if (time_limit != 0.0) {
+ double time_since_render_start = time_dt() - render_start_time;
+ progress_percent = max(progress_percent, time_since_render_start / time_limit);
+ }
+ return min(1.0, progress_percent);
}
return 0.0;
}
@@ -335,7 +349,7 @@ class Progress {
* in which case the current_tile_sample is displayed. */
int rendered_tiles, denoised_tiles;
- double start_time, render_start_time;
+ double start_time, render_start_time, time_limit;
/* End time written when render is done, so it doesn't keep increasing on redraws. */
double end_time;
diff --git a/intern/cycles/util/types.h b/intern/cycles/util/types.h
index 031c2f7c4c1..1ab6f76f9bc 100644
--- a/intern/cycles/util/types.h
+++ b/intern/cycles/util/types.h
@@ -12,6 +12,7 @@
#if !defined(__KERNEL_GPU__)
# include <stdint.h>
+# include <stdio.h>
#endif
#include "util/defines.h"
@@ -70,6 +71,24 @@ ccl_device_inline bool is_power_of_two(size_t x)
CCL_NAMESPACE_END
+/* Device side printf only tested on CUDA, may work on more GPU devices. */
+#if !defined(__KERNEL_GPU__) || defined(__KERNEL_CUDA__)
+# define __KERNEL_PRINTF__
+#endif
+
+ccl_device_inline void print_float(ccl_private const char *label, const float a)
+{
+#ifdef __KERNEL_PRINTF__
+ printf("%s: %.8f\n", label, (double)a);
+#endif
+}
+
+/* Most GPU APIs matching native vector types, so we only need to implement them for
+ * CPU and oneAPI. */
+#if defined(__KERNEL_GPU__) && !defined(__KERNEL_ONEAPI__)
+# define __KERNEL_NATIVE_VECTOR_TYPES__
+#endif
+
/* Vectorized types declaration. */
#include "util/types_uchar2.h"
#include "util/types_uchar3.h"
@@ -90,7 +109,7 @@ CCL_NAMESPACE_END
#include "util/types_float4.h"
#include "util/types_float8.h"
-#include "util/types_vector3.h"
+#include "util/types_spectrum.h"
/* Vectorized types implementation. */
#include "util/types_uchar2_impl.h"
@@ -110,8 +129,6 @@ CCL_NAMESPACE_END
#include "util/types_float4_impl.h"
#include "util/types_float8_impl.h"
-#include "util/types_vector3_impl.h"
-
/* SSE types. */
#ifndef __KERNEL_GPU__
# include "util/sseb.h"
diff --git a/intern/cycles/util/types_float2.h b/intern/cycles/util/types_float2.h
index 07b9ec0986b..ea510ef832c 100644
--- a/intern/cycles/util/types_float2.h
+++ b/intern/cycles/util/types_float2.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT2_H__
-#define __UTIL_TYPES_FLOAT2_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,18 +9,19 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct float2 {
float x, y;
+# ifndef __KERNEL_GPU__
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
+# endif
};
ccl_device_inline float2 make_float2(float x, float y);
-ccl_device_inline void print_float2(const char *label, const float2 &a);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-CCL_NAMESPACE_END
+ccl_device_inline void print_float2(ccl_private const char *label, const float2 a);
-#endif /* __UTIL_TYPES_FLOAT2_H__ */
+CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_float2_impl.h b/intern/cycles/util/types_float2_impl.h
index 45fc90c52bd..7ba7dee2e3a 100644
--- a/intern/cycles/util/types_float2_impl.h
+++ b/intern/cycles/util/types_float2_impl.h
@@ -1,20 +1,16 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT2_IMPL_H__
-#define __UTIL_TYPES_FLOAT2_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
__forceinline float float2::operator[](int i) const
{
util_assert(i >= 0);
@@ -28,19 +24,20 @@ __forceinline float &float2::operator[](int i)
util_assert(i < 2);
return *(&x + i);
}
+# endif
ccl_device_inline float2 make_float2(float x, float y)
{
float2 a = {x, y};
return a;
}
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-ccl_device_inline void print_float2(const char *label, const float2 &a)
+ccl_device_inline void print_float2(ccl_private const char *label, const float2 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %.8f %.8f\n", label, (double)a.x, (double)a.y);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT2_IMPL_H__ */
diff --git a/intern/cycles/util/types_float3.h b/intern/cycles/util/types_float3.h
index c7900acaa69..87c6b1d3654 100644
--- a/intern/cycles/util/types_float3.h
+++ b/intern/cycles/util/types_float3.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT3_H__
-#define __UTIL_TYPES_FLOAT3_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,28 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct ccl_try_align(16) float3
{
-# ifdef __KERNEL_SSE__
+# ifdef __KERNEL_GPU__
+ /* Compact structure for GPU. */
+ float x, y, z;
+# else
+ /* SIMD aligned structure for CPU. */
+# ifdef __KERNEL_SSE__
union {
__m128 m128;
struct {
float x, y, z, w;
};
};
+# else
+ float x, y, z, w;
+# endif
+# endif
+# ifdef __KERNEL_SSE__
+ /* Convenient constructors and operators for SIMD, otherwise default is enough. */
__forceinline float3();
__forceinline float3(const float3 &a);
__forceinline explicit float3(const __m128 &a);
@@ -29,18 +39,19 @@ struct ccl_try_align(16) float3
__forceinline operator __m128 &();
__forceinline float3 &operator=(const float3 &a);
-# else /* __KERNEL_SSE__ */
- float x, y, z, w;
-# endif /* __KERNEL_SSE__ */
+# endif
+# ifndef __KERNEL_GPU__
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
+# endif
};
-ccl_device_inline float3 make_float3(float f);
ccl_device_inline float3 make_float3(float x, float y, float z);
-ccl_device_inline void print_float3(const char *label, const float3 &a);
-#endif /* !defined(__KERNEL_GPU__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline float3 make_float3(float f);
+ccl_device_inline void print_float3(ccl_private const char *label, const float3 a);
/* Smaller float3 for storage. For math operations this must be converted to float3, so that on the
* CPU SIMD instructions can be used. */
@@ -78,5 +89,3 @@ struct packed_float3 {
static_assert(sizeof(packed_float3) == 12, "packed_float3 expected to be exactly 12 bytes");
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT3_H__ */
diff --git a/intern/cycles/util/types_float3_impl.h b/intern/cycles/util/types_float3_impl.h
index 2e6e864c8ea..da76ab2ab2a 100644
--- a/intern/cycles/util/types_float3_impl.h
+++ b/intern/cycles/util/types_float3_impl.h
@@ -1,20 +1,15 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT3_IMPL_H__
-#define __UTIL_TYPES_FLOAT3_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
# ifdef __KERNEL_SSE__
__forceinline float3::float3()
{
@@ -45,6 +40,7 @@ __forceinline float3 &float3::operator=(const float3 &a)
}
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline float float3::operator[](int i) const
{
util_assert(i >= 0);
@@ -58,33 +54,37 @@ __forceinline float &float3::operator[](int i)
util_assert(i < 3);
return *(&x + i);
}
+# endif
-ccl_device_inline float3 make_float3(float f)
+ccl_device_inline float3 make_float3(float x, float y, float z)
{
-# ifdef __KERNEL_SSE__
- float3 a(_mm_set1_ps(f));
+# if defined(__KERNEL_GPU__)
+ return {x, y, z};
+# elif defined(__KERNEL_SSE__)
+ return float3(_mm_set_ps(0.0f, z, y, x));
# else
- float3 a = {f, f, f, f};
+ return {x, y, z, 0.0f};
# endif
- return a;
}
-ccl_device_inline float3 make_float3(float x, float y, float z)
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline float3 make_float3(float f)
{
-# ifdef __KERNEL_SSE__
- float3 a(_mm_set_ps(0.0f, z, y, x));
-# else
- float3 a = {x, y, z, 0.0f};
-# endif
- return a;
+#if defined(__KERNEL_GPU__)
+ return make_float3(f, f, f);
+#elif defined(__KERNEL_SSE__)
+ return float3(_mm_set1_ps(f));
+#else
+ return {f, f, f, f};
+#endif
}
-ccl_device_inline void print_float3(const char *label, const float3 &a)
+ccl_device_inline void print_float3(ccl_private const char *label, const float3 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT3_IMPL_H__ */
diff --git a/intern/cycles/util/types_float4.h b/intern/cycles/util/types_float4.h
index 27453bf39e4..a347cfce9a1 100644
--- a/intern/cycles/util/types_float4.h
+++ b/intern/cycles/util/types_float4.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT4_H__
-#define __UTIL_TYPES_FLOAT4_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,7 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct int4;
struct ccl_try_align(16) float4
@@ -35,16 +34,17 @@ struct ccl_try_align(16) float4
float x, y, z, w;
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
+# endif
};
-ccl_device_inline float4 make_float4(float f);
ccl_device_inline float4 make_float4(float x, float y, float z, float w);
-ccl_device_inline float4 make_float4(const int4 &i);
-ccl_device_inline void print_float4(const char *label, const float4 &a);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-CCL_NAMESPACE_END
+ccl_device_inline float4 make_float4(float f);
+ccl_device_inline float4 make_float4(const int4 i);
+ccl_device_inline void print_float4(ccl_private const char *label, const float4 a);
-#endif /* __UTIL_TYPES_FLOAT4_H__ */
+CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_float4_impl.h b/intern/cycles/util/types_float4_impl.h
index d7858f744e3..420d9316926 100644
--- a/intern/cycles/util/types_float4_impl.h
+++ b/intern/cycles/util/types_float4_impl.h
@@ -1,20 +1,15 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT4_IMPL_H__
-#define __UTIL_TYPES_FLOAT4_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
# ifdef __KERNEL_SSE__
__forceinline float4::float4()
{
@@ -41,6 +36,7 @@ __forceinline float4 &float4::operator=(const float4 &a)
}
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline float float4::operator[](int i) const
{
util_assert(i >= 0);
@@ -54,43 +50,42 @@ __forceinline float &float4::operator[](int i)
util_assert(i < 4);
return *(&x + i);
}
+# endif
-ccl_device_inline float4 make_float4(float f)
+ccl_device_inline float4 make_float4(float x, float y, float z, float w)
{
# ifdef __KERNEL_SSE__
- float4 a(_mm_set1_ps(f));
+ return float4(_mm_set_ps(w, z, y, x));
# else
- float4 a = {f, f, f, f};
+ return {x, y, z, w};
# endif
- return a;
}
-ccl_device_inline float4 make_float4(float x, float y, float z, float w)
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline float4 make_float4(float f)
{
-# ifdef __KERNEL_SSE__
- float4 a(_mm_set_ps(w, z, y, x));
-# else
- float4 a = {x, y, z, w};
-# endif
- return a;
+#ifdef __KERNEL_SSE__
+ return float4(_mm_set1_ps(f));
+#else
+ return make_float4(f, f, f, f);
+#endif
}
-ccl_device_inline float4 make_float4(const int4 &i)
+ccl_device_inline float4 make_float4(const int4 i)
{
-# ifdef __KERNEL_SSE__
- float4 a(_mm_cvtepi32_ps(i.m128));
-# else
- float4 a = {(float)i.x, (float)i.y, (float)i.z, (float)i.w};
-# endif
- return a;
+#ifdef __KERNEL_SSE__
+ return float4(_mm_cvtepi32_ps(i.m128));
+#else
+ return make_float4((float)i.x, (float)i.y, (float)i.z, (float)i.w);
+#endif
}
-ccl_device_inline void print_float4(const char *label, const float4 &a)
+ccl_device_inline void print_float4(ccl_private const char *label, const float4 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %.8f %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z, (double)a.w);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT4_IMPL_H__ */
diff --git a/intern/cycles/util/types_float8.h b/intern/cycles/util/types_float8.h
index bb9798932ac..29fd632f08e 100644
--- a/intern/cycles/util/types_float8.h
+++ b/intern/cycles/util/types_float8.h
@@ -2,8 +2,7 @@
* Original code Copyright 2017, Intel Corporation
* Modifications Copyright 2018-2022 Blender Foundation. */
-#ifndef __UTIL_TYPES_FLOAT8_H__
-#define __UTIL_TYPES_FLOAT8_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -12,7 +11,7 @@
CCL_NAMESPACE_BEGIN
/* float8 is a reserved type in Metal that has not been implemented. For
- * that reason this is named float8_t. */
+ * that reason this is named float8_t and not using native vector types. */
#ifdef __KERNEL_GPU__
struct float8_t
@@ -52,5 +51,3 @@ ccl_device_inline float8_t
make_float8_t(float a, float b, float c, float d, float e, float f, float g, float h);
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT8_H__ */
diff --git a/intern/cycles/util/types_float8_impl.h b/intern/cycles/util/types_float8_impl.h
index 2ab464a791b..e8576cdaf70 100644
--- a/intern/cycles/util/types_float8_impl.h
+++ b/intern/cycles/util/types_float8_impl.h
@@ -2,17 +2,12 @@
* Original code Copyright 2017, Intel Corporation
* Modifications Copyright 2018-2022 Blender Foundation. */
-#ifndef __UTIL_TYPES_FLOAT8_IMPL_H__
-#define __UTIL_TYPES_FLOAT8_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
#ifdef __KERNEL_AVX2__
@@ -83,5 +78,3 @@ make_float8_t(float a, float b, float c, float d, float e, float f, float g, flo
}
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT8_IMPL_H__ */
diff --git a/intern/cycles/util/types_int2.h b/intern/cycles/util/types_int2.h
index bf69cddc653..604713dffcd 100644
--- a/intern/cycles/util/types_int2.h
+++ b/intern/cycles/util/types_int2.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT2_H__
-#define __UTIL_TYPES_INT2_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct int2 {
int x, y;
+# ifndef __KERNEL_GPU__
__forceinline int operator[](int i) const;
__forceinline int &operator[](int i);
+# endif
};
ccl_device_inline int2 make_int2(int x, int y);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_INT2_H__ */
diff --git a/intern/cycles/util/types_int2_impl.h b/intern/cycles/util/types_int2_impl.h
index 7bdc77369ee..f48c6f46729 100644
--- a/intern/cycles/util/types_int2_impl.h
+++ b/intern/cycles/util/types_int2_impl.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT2_IMPL_H__
-#define __UTIL_TYPES_INT2_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
int int2::operator[](int i) const
{
util_assert(i >= 0);
@@ -24,14 +24,13 @@ int &int2::operator[](int i)
util_assert(i < 2);
return *(&x + i);
}
+# endif
ccl_device_inline int2 make_int2(int x, int y)
{
int2 a = {x, y};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_INT2_IMPL_H__ */
diff --git a/intern/cycles/util/types_int3.h b/intern/cycles/util/types_int3.h
index f88ff22ac35..e059ddd3660 100644
--- a/intern/cycles/util/types_int3.h
+++ b/intern/cycles/util/types_int3.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT3_H__
-#define __UTIL_TYPES_INT3_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,10 +9,15 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct ccl_try_align(16) int3
{
-# ifdef __KERNEL_SSE__
+# ifdef __KERNEL_GPU__
+ /* Compact structure on the GPU. */
+ int x, y, z;
+# else
+ /* SIMD aligned structure for CPU. */
+# ifdef __KERNEL_SSE__
union {
__m128i m128;
struct {
@@ -29,19 +33,21 @@ struct ccl_try_align(16) int3
__forceinline operator __m128i &();
__forceinline int3 &operator=(const int3 &a);
-# else /* __KERNEL_SSE__ */
+# else /* __KERNEL_SSE__ */
int x, y, z, w;
-# endif /* __KERNEL_SSE__ */
+# endif /* __KERNEL_SSE__ */
+# endif
+# ifndef __KERNEL_GPU__
__forceinline int operator[](int i) const;
__forceinline int &operator[](int i);
+# endif
};
-ccl_device_inline int3 make_int3(int i);
ccl_device_inline int3 make_int3(int x, int y, int z);
-ccl_device_inline void print_int3(const char *label, const int3 &a);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-CCL_NAMESPACE_END
+ccl_device_inline int3 make_int3(int i);
+ccl_device_inline void print_int3(ccl_private const char *label, const int3 a);
-#endif /* __UTIL_TYPES_INT3_H__ */
+CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_int3_impl.h b/intern/cycles/util/types_int3_impl.h
index 1c49e97ad32..830dfa3c658 100644
--- a/intern/cycles/util/types_int3_impl.h
+++ b/intern/cycles/util/types_int3_impl.h
@@ -1,20 +1,15 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT3_IMPL_H__
-#define __UTIL_TYPES_INT3_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
# ifdef __KERNEL_SSE__
__forceinline int3::int3()
{
@@ -45,6 +40,7 @@ __forceinline int3 &int3::operator=(const int3 &a)
}
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline int int3::operator[](int i) const
{
util_assert(i >= 0);
@@ -58,34 +54,37 @@ __forceinline int &int3::operator[](int i)
util_assert(i < 3);
return *(&x + i);
}
-
-ccl_device_inline int3 make_int3(int i)
-{
-# ifdef __KERNEL_SSE__
- int3 a(_mm_set1_epi32(i));
-# else
- int3 a = {i, i, i, i};
# endif
- return a;
-}
ccl_device_inline int3 make_int3(int x, int y, int z)
{
-# ifdef __KERNEL_SSE__
- int3 a(_mm_set_epi32(0, z, y, x));
+# if defined(__KERNEL_GPU__)
+ return {x, y, z};
+# elif defined(__KERNEL_SSE__)
+ return int3(_mm_set_epi32(0, z, y, x));
# else
- int3 a = {x, y, z, 0};
+ return {x, y, z, 0};
# endif
+}
- return a;
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline int3 make_int3(int i)
+{
+#if defined(__KERNEL_GPU__)
+ return make_int3(i, i, i);
+#elif defined(__KERNEL_SSE__)
+ return int3(_mm_set1_epi32(i));
+#else
+ return {i, i, i, i};
+#endif
}
-ccl_device_inline void print_int3(const char *label, const int3 &a)
+ccl_device_inline void print_int3(ccl_private const char *label, const int3 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %d %d %d\n", label, a.x, a.y, a.z);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_INT3_IMPL_H__ */
diff --git a/intern/cycles/util/types_int4.h b/intern/cycles/util/types_int4.h
index 9d557c01344..1a13c03e60e 100644
--- a/intern/cycles/util/types_int4.h
+++ b/intern/cycles/util/types_int4.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT4_H__
-#define __UTIL_TYPES_INT4_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,7 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct float3;
struct float4;
@@ -37,17 +36,18 @@ struct ccl_try_align(16) int4
int x, y, z, w;
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline int operator[](int i) const;
__forceinline int &operator[](int i);
+# endif
};
-ccl_device_inline int4 make_int4(int i);
ccl_device_inline int4 make_int4(int x, int y, int z, int w);
-ccl_device_inline int4 make_int4(const float3 &f);
-ccl_device_inline int4 make_int4(const float4 &f);
-ccl_device_inline void print_int4(const char *label, const int4 &a);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-CCL_NAMESPACE_END
+ccl_device_inline int4 make_int4(int i);
+ccl_device_inline int4 make_int4(const float3 f);
+ccl_device_inline int4 make_int4(const float4 f);
+ccl_device_inline void print_int4(ccl_private const char *label, const int4 a);
-#endif /* __UTIL_TYPES_INT4_H__ */
+CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_int4_impl.h b/intern/cycles/util/types_int4_impl.h
index 11e1ede6705..067794e67b4 100644
--- a/intern/cycles/util/types_int4_impl.h
+++ b/intern/cycles/util/types_int4_impl.h
@@ -1,20 +1,15 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT4_IMPL_H__
-#define __UTIL_TYPES_INT4_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
# ifdef __KERNEL_SSE__
__forceinline int4::int4()
{
@@ -45,6 +40,7 @@ __forceinline int4 &int4::operator=(const int4 &a)
}
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline int int4::operator[](int i) const
{
util_assert(i >= 0);
@@ -58,55 +54,53 @@ __forceinline int &int4::operator[](int i)
util_assert(i < 4);
return *(&x + i);
}
+# endif
-ccl_device_inline int4 make_int4(int i)
+ccl_device_inline int4 make_int4(int x, int y, int z, int w)
{
# ifdef __KERNEL_SSE__
- int4 a(_mm_set1_epi32(i));
+ return int4(_mm_set_epi32(w, z, y, x));
# else
- int4 a = {i, i, i, i};
+ return {x, y, z, w};
# endif
- return a;
}
-ccl_device_inline int4 make_int4(int x, int y, int z, int w)
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline int4 make_int4(int i)
{
-# ifdef __KERNEL_SSE__
- int4 a(_mm_set_epi32(w, z, y, x));
-# else
- int4 a = {x, y, z, w};
-# endif
- return a;
+#ifdef __KERNEL_SSE__
+ return int4(_mm_set1_epi32(i));
+#else
+ return make_int4(i, i, i, i);
+#endif
}
-ccl_device_inline int4 make_int4(const float3 &f)
+ccl_device_inline int4 make_int4(const float3 f)
{
-# ifdef __KERNEL_SSE__
- int4 a(_mm_cvtps_epi32(f.m128));
-# elif defined(__KERNEL_ONEAPI__)
- int4 a = {(int)f.x, (int)f.y, (int)f.z, 0};
-# else
- int4 a = {(int)f.x, (int)f.y, (int)f.z, (int)f.w};
-# endif
- return a;
+#if defined(__KERNEL_GPU__)
+ return make_int4((int)f.x, (int)f.y, (int)f.z, 0);
+#elif defined(__KERNEL_SSE__)
+ return int4(_mm_cvtps_epi32(f.m128));
+#else
+ return make_int4((int)f.x, (int)f.y, (int)f.z, (int)f.w);
+#endif
}
-ccl_device_inline int4 make_int4(const float4 &f)
+ccl_device_inline int4 make_int4(const float4 f)
{
-# ifdef __KERNEL_SSE__
- int4 a(_mm_cvtps_epi32(f.m128));
-# else
- int4 a = {(int)f.x, (int)f.y, (int)f.z, (int)f.w};
-# endif
- return a;
+#ifdef __KERNEL_SSE__
+ return int4(_mm_cvtps_epi32(f.m128));
+#else
+ return make_int4((int)f.x, (int)f.y, (int)f.z, (int)f.w);
+#endif
}
-ccl_device_inline void print_int4(const char *label, const int4 &a)
+ccl_device_inline void print_int4(ccl_private const char *label, const int4 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %d %d %d %d\n", label, a.x, a.y, a.z, a.w);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_INT4_IMPL_H__ */
diff --git a/intern/cycles/util/types_spectrum.h b/intern/cycles/util/types_spectrum.h
new file mode 100644
index 00000000000..c59230b83ae
--- /dev/null
+++ b/intern/cycles/util/types_spectrum.h
@@ -0,0 +1,34 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2022 Blender Foundation */
+
+#ifndef __UTIL_TYPES_SPECTRUM_H__
+#define __UTIL_TYPES_SPECTRUM_H__
+
+#ifndef __UTIL_TYPES_H__
+# error "Do not include this file directly, include util/types.h instead."
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+#define SPECTRUM_CHANNELS 3
+#define SPECTRUM_DATA_TYPE float3
+#define PACKED_SPECTRUM_DATA_TYPE packed_float3
+
+using Spectrum = SPECTRUM_DATA_TYPE;
+using PackedSpectrum = PACKED_SPECTRUM_DATA_TYPE;
+
+#define make_spectrum(f) CONCAT(make_, SPECTRUM_DATA_TYPE(f))
+#define load_spectrum(f) CONCAT(load_, SPECTRUM_DATA_TYPE(f))
+#define store_spectrum(s, f) CONCAT(store_, SPECTRUM_DATA_TYPE((s), (f)))
+
+#define zero_spectrum CONCAT(zero_, SPECTRUM_DATA_TYPE)
+#define one_spectrum CONCAT(one_, SPECTRUM_DATA_TYPE)
+
+#define FOREACH_SPECTRUM_CHANNEL(counter) \
+ for (int counter = 0; counter < SPECTRUM_CHANNELS; counter++)
+
+#define GET_SPECTRUM_CHANNEL(v, i) (((ccl_private float *)(&(v)))[i])
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_TYPES_SPECTRUM_H__ */
diff --git a/intern/cycles/util/types_uchar2.h b/intern/cycles/util/types_uchar2.h
index 0b3c9bd0331..ce617248e6e 100644
--- a/intern/cycles/util/types_uchar2.h
+++ b/intern/cycles/util/types_uchar2.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UCHAR2_H__
-#define __UTIL_TYPES_UCHAR2_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uchar2 {
uchar x, y;
+# ifndef __KERNEL_GPU__
__forceinline uchar operator[](int i) const;
__forceinline uchar &operator[](int i);
+# endif
};
ccl_device_inline uchar2 make_uchar2(uchar x, uchar y);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UCHAR2_H__ */
diff --git a/intern/cycles/util/types_uchar2_impl.h b/intern/cycles/util/types_uchar2_impl.h
index a7254d5eaf2..9f3f3a4efb9 100644
--- a/intern/cycles/util/types_uchar2_impl.h
+++ b/intern/cycles/util/types_uchar2_impl.h
@@ -10,7 +10,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
uchar uchar2::operator[](int i) const
{
util_assert(i >= 0);
@@ -24,13 +25,14 @@ uchar &uchar2::operator[](int i)
util_assert(i < 2);
return *(&x + i);
}
+# endif
ccl_device_inline uchar2 make_uchar2(uchar x, uchar y)
{
uchar2 a = {x, y};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_uchar3.h b/intern/cycles/util/types_uchar3.h
index fc213502ada..aed04c4775e 100644
--- a/intern/cycles/util/types_uchar3.h
+++ b/intern/cycles/util/types_uchar3.h
@@ -10,16 +10,18 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uchar3 {
uchar x, y, z;
+# ifndef __KERNEL_GPU__
__forceinline uchar operator[](int i) const;
__forceinline uchar &operator[](int i);
+# endif
};
ccl_device_inline uchar3 make_uchar3(uchar x, uchar y, uchar z);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_uchar3_impl.h b/intern/cycles/util/types_uchar3_impl.h
index 0c24ffb488a..83eb3c99b3c 100644
--- a/intern/cycles/util/types_uchar3_impl.h
+++ b/intern/cycles/util/types_uchar3_impl.h
@@ -10,7 +10,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
uchar uchar3::operator[](int i) const
{
util_assert(i >= 0);
@@ -24,13 +25,14 @@ uchar &uchar3::operator[](int i)
util_assert(i < 3);
return *(&x + i);
}
+# endif
ccl_device_inline uchar3 make_uchar3(uchar x, uchar y, uchar z)
{
uchar3 a = {x, y, z};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_uchar4.h b/intern/cycles/util/types_uchar4.h
index a2a2c945aaa..fb13a98875e 100644
--- a/intern/cycles/util/types_uchar4.h
+++ b/intern/cycles/util/types_uchar4.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UCHAR4_H__
-#define __UTIL_TYPES_UCHAR4_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uchar4 {
uchar x, y, z, w;
+# ifndef __KERNEL_GPU__
__forceinline uchar operator[](int i) const;
__forceinline uchar &operator[](int i);
+# endif
};
ccl_device_inline uchar4 make_uchar4(uchar x, uchar y, uchar z, uchar w);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UCHAR4_H__ */
diff --git a/intern/cycles/util/types_uchar4_impl.h b/intern/cycles/util/types_uchar4_impl.h
index 8ec6213a37d..244bb98f883 100644
--- a/intern/cycles/util/types_uchar4_impl.h
+++ b/intern/cycles/util/types_uchar4_impl.h
@@ -10,7 +10,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
uchar uchar4::operator[](int i) const
{
util_assert(i >= 0);
@@ -24,13 +25,14 @@ uchar &uchar4::operator[](int i)
util_assert(i < 4);
return *(&x + i);
}
+# endif
ccl_device_inline uchar4 make_uchar4(uchar x, uchar y, uchar z, uchar w)
{
uchar4 a = {x, y, z, w};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_uint2.h b/intern/cycles/util/types_uint2.h
index faa0955f903..4d76b628088 100644
--- a/intern/cycles/util/types_uint2.h
+++ b/intern/cycles/util/types_uint2.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT2_H__
-#define __UTIL_TYPES_UINT2_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uint2 {
uint x, y;
+# ifndef __KERNEL_GPU__
__forceinline uint operator[](uint i) const;
__forceinline uint &operator[](uint i);
+# endif
};
ccl_device_inline uint2 make_uint2(uint x, uint y);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT2_H__ */
diff --git a/intern/cycles/util/types_uint2_impl.h b/intern/cycles/util/types_uint2_impl.h
index cac0ba6b531..b508aaf2543 100644
--- a/intern/cycles/util/types_uint2_impl.h
+++ b/intern/cycles/util/types_uint2_impl.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT2_IMPL_H__
-#define __UTIL_TYPES_UINT2_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
__forceinline uint uint2::operator[](uint i) const
{
util_assert(i < 2);
@@ -22,14 +22,13 @@ __forceinline uint &uint2::operator[](uint i)
util_assert(i < 2);
return *(&x + i);
}
+# endif
ccl_device_inline uint2 make_uint2(uint x, uint y)
{
uint2 a = {x, y};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT2_IMPL_H__ */
diff --git a/intern/cycles/util/types_uint3.h b/intern/cycles/util/types_uint3.h
index 3ff87bfc791..b1571716fc7 100644
--- a/intern/cycles/util/types_uint3.h
+++ b/intern/cycles/util/types_uint3.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT3_H__
-#define __UTIL_TYPES_UINT3_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uint3 {
uint x, y, z;
+# ifndef __KERNEL_GPU__
__forceinline uint operator[](uint i) const;
__forceinline uint &operator[](uint i);
+# endif
};
ccl_device_inline uint3 make_uint3(uint x, uint y, uint z);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT3_H__ */
diff --git a/intern/cycles/util/types_uint3_impl.h b/intern/cycles/util/types_uint3_impl.h
index 221883a1adb..d36c9f52de9 100644
--- a/intern/cycles/util/types_uint3_impl.h
+++ b/intern/cycles/util/types_uint3_impl.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT3_IMPL_H__
-#define __UTIL_TYPES_UINT3_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
__forceinline uint uint3::operator[](uint i) const
{
util_assert(i < 3);
@@ -22,14 +22,13 @@ __forceinline uint &uint3::operator[](uint i)
util_assert(i < 3);
return *(&x + i);
}
+# endif
ccl_device_inline uint3 make_uint3(uint x, uint y, uint z)
{
uint3 a = {x, y, z};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT3_IMPL_H__ */
diff --git a/intern/cycles/util/types_uint4.h b/intern/cycles/util/types_uint4.h
index 504095b2383..4982b30f577 100644
--- a/intern/cycles/util/types_uint4.h
+++ b/intern/cycles/util/types_uint4.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT4_H__
-#define __UTIL_TYPES_UINT4_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uint4 {
uint x, y, z, w;
+# ifndef __KERNEL_GPU__
__forceinline uint operator[](uint i) const;
__forceinline uint &operator[](uint i);
+# endif
};
ccl_device_inline uint4 make_uint4(uint x, uint y, uint z, uint w);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT4_H__ */
diff --git a/intern/cycles/util/types_uint4_impl.h b/intern/cycles/util/types_uint4_impl.h
index d78db944a1f..1cfdb9e0992 100644
--- a/intern/cycles/util/types_uint4_impl.h
+++ b/intern/cycles/util/types_uint4_impl.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT4_IMPL_H__
-#define __UTIL_TYPES_UINT4_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
__forceinline uint uint4::operator[](uint i) const
{
util_assert(i < 3);
@@ -22,14 +22,13 @@ __forceinline uint &uint4::operator[](uint i)
util_assert(i < 3);
return *(&x + i);
}
+# endif
ccl_device_inline uint4 make_uint4(uint x, uint y, uint z, uint w)
{
uint4 a = {x, y, z, w};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT4_IMPL_H__ */
diff --git a/intern/cycles/util/types_ushort4.h b/intern/cycles/util/types_ushort4.h
index 9a6e12095ba..aef36f63285 100644
--- a/intern/cycles/util/types_ushort4.h
+++ b/intern/cycles/util/types_ushort4.h
@@ -10,7 +10,7 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct ushort4 {
uint16_t x, y, z, w;
diff --git a/intern/cycles/util/types_vector3.h b/intern/cycles/util/types_vector3.h
deleted file mode 100644
index 2e0d68e1bd0..00000000000
--- a/intern/cycles/util/types_vector3.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/* SPDX-License-Identifier: Apache-2.0
- * Copyright 2011-2022 Blender Foundation */
-
-#ifndef __UTIL_TYPES_VECTOR3_H__
-#define __UTIL_TYPES_VECTOR3_H__
-
-#ifndef __UTIL_TYPES_H__
-# error "Do not include this file directly, include util/types.h instead."
-#endif
-
-CCL_NAMESPACE_BEGIN
-
-#ifndef __KERNEL_GPU__
-template<typename T> class vector3 {
- public:
- T x, y, z;
-
- __forceinline vector3();
- __forceinline vector3(const T &a);
- __forceinline vector3(const T &x, const T &y, const T &z);
-};
-#endif /* __KERNEL_GPU__ */
-
-CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_VECTOR3_H__ */
diff --git a/intern/cycles/util/types_vector3_impl.h b/intern/cycles/util/types_vector3_impl.h
deleted file mode 100644
index a765780e2d3..00000000000
--- a/intern/cycles/util/types_vector3_impl.h
+++ /dev/null
@@ -1,30 +0,0 @@
-/* SPDX-License-Identifier: Apache-2.0
- * Copyright 2011-2022 Blender Foundation */
-
-#ifndef __UTIL_TYPES_VECTOR3_IMPL_H__
-#define __UTIL_TYPES_VECTOR3_IMPL_H__
-
-#ifndef __UTIL_TYPES_H__
-# error "Do not include this file directly, include util/types.h instead."
-#endif
-
-CCL_NAMESPACE_BEGIN
-
-#ifndef __KERNEL_GPU__
-template<typename T> ccl_always_inline vector3<T>::vector3()
-{
-}
-
-template<typename T> ccl_always_inline vector3<T>::vector3(const T &a) : x(a), y(a), z(a)
-{
-}
-
-template<typename T>
-ccl_always_inline vector3<T>::vector3(const T &x, const T &y, const T &z) : x(x), y(y), z(z)
-{
-}
-#endif /* __KERNEL_GPU__ */
-
-CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_VECTOR3_IMPL_H__ */
diff --git a/intern/ghost/CMakeLists.txt b/intern/ghost/CMakeLists.txt
index c681dc368bb..0ac3a234946 100644
--- a/intern/ghost/CMakeLists.txt
+++ b/intern/ghost/CMakeLists.txt
@@ -5,6 +5,7 @@ set(INC
.
../clog
../glew-mx
+ ../../source/blender/blenlib
../../source/blender/imbuf
../../source/blender/makesdna
)
@@ -25,6 +26,7 @@ set(SRC
intern/GHOST_ISystemPaths.cpp
intern/GHOST_ModifierKeys.cpp
intern/GHOST_Path-api.cpp
+ intern/GHOST_PathUtils.cpp
intern/GHOST_Rect.cpp
intern/GHOST_System.cpp
intern/GHOST_TimerManager.cpp
@@ -59,6 +61,7 @@ set(SRC
intern/GHOST_EventTrackpad.h
intern/GHOST_EventWheel.h
intern/GHOST_ModifierKeys.h
+ intern/GHOST_PathUtils.h
intern/GHOST_System.h
intern/GHOST_SystemPaths.h
intern/GHOST_TimerManager.h
diff --git a/intern/ghost/intern/GHOST_Context.cpp b/intern/ghost/intern/GHOST_Context.cpp
index f9aa80dc13d..f4b3d08ffc5 100644
--- a/intern/ghost/intern/GHOST_Context.cpp
+++ b/intern/ghost/intern/GHOST_Context.cpp
@@ -35,7 +35,7 @@ bool win32_silent_chk(bool result)
bool win32_chk(bool result, const char *file, int line, const char *text)
{
if (!result) {
- LPTSTR formattedMsg = NULL;
+ LPTSTR formattedMsg = nullptr;
DWORD error = GetLastError();
@@ -87,12 +87,12 @@ bool win32_chk(bool result, const char *file, int line, const char *text)
default: {
count = FormatMessage((FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS),
- NULL,
+ nullptr,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)(&formattedMsg),
0,
- NULL);
+ nullptr);
msg = count > 0 ? formattedMsg : "<no system message>\n";
break;
@@ -113,8 +113,9 @@ bool win32_chk(bool result, const char *file, int line, const char *text)
SetLastError(NO_ERROR);
- if (count != 0)
+ if (count != 0) {
LocalFree(formattedMsg);
+ }
}
return result;
diff --git a/intern/ghost/intern/GHOST_DropTargetX11.cpp b/intern/ghost/intern/GHOST_DropTargetX11.cpp
index 252a8bfd095..4da3c7c996d 100644
--- a/intern/ghost/intern/GHOST_DropTargetX11.cpp
+++ b/intern/ghost/intern/GHOST_DropTargetX11.cpp
@@ -7,6 +7,7 @@
#include "GHOST_DropTargetX11.h"
#include "GHOST_Debug.h"
+#include "GHOST_PathUtils.h"
#include "GHOST_utildefines.h"
#include <cassert>
@@ -97,89 +98,10 @@ GHOST_DropTargetX11::~GHOST_DropTargetX11()
}
}
-/* Based on: https://stackoverflow.com/a/2766963/432509 */
-
-using DecodeState_e = enum DecodeState_e {
- /** Searching for an ampersand to convert. */
- STATE_SEARCH = 0,
- /** Convert the two proceeding characters from hex. */
- STATE_CONVERTING
-};
-
-void GHOST_DropTargetX11::UrlDecode(char *decodedOut, int bufferSize, const char *encodedIn)
-{
- unsigned int i;
- unsigned int len = strlen(encodedIn);
- DecodeState_e state = STATE_SEARCH;
- int j;
- unsigned int asciiCharacter;
- char tempNumBuf[3] = {0};
- bool bothDigits = true;
-
- memset(decodedOut, 0, bufferSize);
-
- for (i = 0; i < len; ++i) {
- switch (state) {
- case STATE_SEARCH:
- if (encodedIn[i] != '%') {
- strncat(decodedOut, &encodedIn[i], 1);
- assert((int)strlen(decodedOut) < bufferSize);
- break;
- }
-
- /* We are now converting */
- state = STATE_CONVERTING;
- break;
-
- case STATE_CONVERTING:
- bothDigits = true;
-
- /* Create a buffer to hold the hex. For example, if %20, this
- * buffer would hold 20 (in ASCII) */
- memset(tempNumBuf, 0, sizeof(tempNumBuf));
-
- /* Conversion complete (i.e. don't convert again next iter) */
- state = STATE_SEARCH;
-
- strncpy(tempNumBuf, &encodedIn[i], 2);
-
- /* Ensure both characters are hexadecimal */
-
- for (j = 0; j < 2; ++j) {
- if (!isxdigit(tempNumBuf[j])) {
- bothDigits = false;
- }
- }
-
- if (!bothDigits) {
- break;
- }
- /* Convert two hexadecimal characters into one character */
- sscanf(tempNumBuf, "%x", &asciiCharacter);
-
- /* Ensure we aren't going to overflow */
- assert((int)strlen(decodedOut) < bufferSize);
-
- /* Concatenate this character onto the output */
- strncat(decodedOut, (char *)&asciiCharacter, 1);
-
- /* Skip the next character */
- i++;
- break;
- }
- }
-}
-
char *GHOST_DropTargetX11::FileUrlDecode(char *fileUrl)
{
if (strncmp(fileUrl, "file://", 7) == 0) {
- /* assume one character of encoded URL can be expanded to 4 chars max */
- int decodedSize = 4 * strlen(fileUrl) + 1;
- char *decodedPath = (char *)malloc(decodedSize);
-
- UrlDecode(decodedPath, decodedSize, fileUrl + 7);
-
- return decodedPath;
+ return GHOST_URL_decode_alloc(fileUrl + 7);
}
return nullptr;
diff --git a/intern/ghost/intern/GHOST_DropTargetX11.h b/intern/ghost/intern/GHOST_DropTargetX11.h
index f0ef27697e1..db73ddff70f 100644
--- a/intern/ghost/intern/GHOST_DropTargetX11.h
+++ b/intern/ghost/intern/GHOST_DropTargetX11.h
@@ -65,14 +65,6 @@ class GHOST_DropTargetX11 {
void *getURIListGhostData(unsigned char *dropBuffer, int dropBufferSize);
/**
- * Decode URL (i.e. converts `file:///a%20b/test` to `file:///a b/test`)
- * \param decodedOut: - buffer for decoded URL.
- * \param bufferSize: - size of output buffer.
- * \param encodedIn: - input encoded buffer to be decoded.
- */
- void UrlDecode(char *decodedOut, int bufferSize, const char *encodedIn);
-
- /**
* Fully decode file URL (i.e. converts `file:///a%20b/test` to `/a b/test`)
* \param fileUrl: - file path URL to be fully decoded.
* \return decoded file path (result should be free-d).
diff --git a/intern/ghost/intern/GHOST_Event.h b/intern/ghost/intern/GHOST_Event.h
index 0813378a819..1e1c428e2ae 100644
--- a/intern/ghost/intern/GHOST_Event.h
+++ b/intern/ghost/intern/GHOST_Event.h
@@ -22,7 +22,7 @@ class GHOST_Event : public GHOST_IEvent {
* \param window: The generating window (or NULL if system event).
*/
GHOST_Event(uint64_t msec, GHOST_TEventType type, GHOST_IWindow *window)
- : m_type(type), m_time(msec), m_window(window), m_data(NULL)
+ : m_type(type), m_time(msec), m_window(window), m_data(nullptr)
{
}
diff --git a/intern/ghost/intern/GHOST_NDOFManager.cpp b/intern/ghost/intern/GHOST_NDOFManager.cpp
index d58fb90f63e..746e3532b03 100644
--- a/intern/ghost/intern/GHOST_NDOFManager.cpp
+++ b/intern/ghost/intern/GHOST_NDOFManager.cpp
@@ -411,8 +411,9 @@ static bool nearHomePosition(GHOST_TEventNDOFMotionData *ndof, float threshold)
bool GHOST_NDOFManager::sendMotionEvent()
{
- if (!m_motionEventPending)
+ if (!m_motionEventPending) {
return false;
+ }
m_motionEventPending = false; /* Any pending motion is handled right now. */
diff --git a/intern/ghost/intern/GHOST_Path-api.cpp b/intern/ghost/intern/GHOST_Path-api.cpp
index 1b1c72d8a4b..58f36dc096d 100644
--- a/intern/ghost/intern/GHOST_Path-api.cpp
+++ b/intern/ghost/intern/GHOST_Path-api.cpp
@@ -49,10 +49,10 @@ const char *GHOST_getBinaryDir()
return systemPaths ? systemPaths->getBinaryDir() : nullptr;
}
-void GHOST_addToSystemRecentFiles(const char *filename)
+void GHOST_addToSystemRecentFiles(const char *filepath)
{
GHOST_ISystemPaths *systemPaths = GHOST_ISystemPaths::get();
if (systemPaths) {
- systemPaths->addToSystemRecentFiles(filename);
+ systemPaths->addToSystemRecentFiles(filepath);
}
}
diff --git a/intern/ghost/intern/GHOST_PathUtils.cpp b/intern/ghost/intern/GHOST_PathUtils.cpp
new file mode 100644
index 00000000000..3b57480039a
--- /dev/null
+++ b/intern/ghost/intern/GHOST_PathUtils.cpp
@@ -0,0 +1,101 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2010 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup GHOST
+ */
+
+#include <cassert>
+#include <cctype>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
+
+#include "GHOST_PathUtils.h"
+#include "GHOST_Types.h"
+
+/* Based on: https://stackoverflow.com/a/2766963/432509 */
+
+using DecodeState_e = enum DecodeState_e {
+ /** Searching for an ampersand to convert. */
+ STATE_SEARCH = 0,
+ /** Convert the two proceeding characters from hex. */
+ STATE_CONVERTING
+};
+
+void GHOST_URL_decode(char *buf_dst, int buf_dst_size, const char *buf_src)
+{
+ const unsigned int buf_src_len = strlen(buf_src);
+ DecodeState_e state = STATE_SEARCH;
+ unsigned int ascii_character;
+ char temp_num_buf[3] = {0};
+
+ memset(buf_dst, 0, buf_dst_size);
+
+ for (unsigned int i = 0; i < buf_src_len; i++) {
+ switch (state) {
+ case STATE_SEARCH: {
+ if (buf_src[i] != '%') {
+ strncat(buf_dst, &buf_src[i], 1);
+ assert((int)strlen(buf_dst) < buf_dst_size);
+ break;
+ }
+
+ /* We are now converting. */
+ state = STATE_CONVERTING;
+ break;
+ }
+ case STATE_CONVERTING: {
+ bool both_digits = true;
+
+ /* Create a buffer to hold the hex. For example, if `%20`,
+ * this buffer would hold 20 (in ASCII). */
+ memset(temp_num_buf, 0, sizeof(temp_num_buf));
+
+ /* Conversion complete (i.e. don't convert again next iteration). */
+ state = STATE_SEARCH;
+
+ strncpy(temp_num_buf, &buf_src[i], 2);
+
+ /* Ensure both characters are hexadecimal. */
+ for (int j = 0; j < 2; j++) {
+ if (!isxdigit(temp_num_buf[j])) {
+ both_digits = false;
+ }
+ }
+
+ if (!both_digits) {
+ break;
+ }
+ /* Convert two hexadecimal characters into one character. */
+ sscanf(temp_num_buf, "%x", &ascii_character);
+
+ /* Ensure we aren't going to overflow. */
+ assert((int)strlen(buf_dst) < buf_dst_size);
+
+ /* Concatenate this character onto the output. */
+ strncat(buf_dst, (char *)&ascii_character, 1);
+
+ /* Skip the next character. */
+ i++;
+ break;
+ }
+ }
+ }
+}
+
+char *GHOST_URL_decode_alloc(const char *buf_src)
+{
+ /* Assume one character of encoded URL can be expanded to 4 chars max. */
+ const size_t decoded_size_max = 4 * strlen(buf_src) + 1;
+ char *buf_dst = (char *)malloc(decoded_size_max);
+ GHOST_URL_decode(buf_dst, decoded_size_max, buf_src);
+ const size_t decoded_size = strlen(buf_dst) + 1;
+ if (decoded_size != decoded_size_max) {
+ char *buf_dst_trim = (char *)malloc(decoded_size);
+ memcpy(buf_dst_trim, buf_dst, decoded_size);
+ free(buf_dst);
+ buf_dst = buf_dst_trim;
+ }
+ return buf_dst;
+}
diff --git a/intern/ghost/intern/GHOST_PathUtils.h b/intern/ghost/intern/GHOST_PathUtils.h
new file mode 100644
index 00000000000..26a31d1f5c6
--- /dev/null
+++ b/intern/ghost/intern/GHOST_PathUtils.h
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2010 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup GHOST
+ */
+
+#pragma once
+
+/**
+ * Decode URL (i.e. converts `file:///a%20b/test` to `file:///a b/test`)
+ *
+ * \param buf_dst: Buffer for decoded URL.
+ * \param buf_dst_maxlen: Size of output buffer.
+ * \param buf_src: Input encoded buffer to be decoded.
+ */
+void GHOST_URL_decode(char *buf_dst, int buf_dst_size, const char *buf_src);
+/**
+ * A version of #GHOST_URL_decode that allocates the string & returns it.
+ *
+ * \param buf_src: Input encoded buffer to be decoded.
+ * \return The decoded output buffer.
+ */
+char *GHOST_URL_decode_alloc(const char *buf_src);
diff --git a/intern/ghost/intern/GHOST_SystemWayland.cpp b/intern/ghost/intern/GHOST_SystemWayland.cpp
index ebb52bf08cb..18d91d43057 100644
--- a/intern/ghost/intern/GHOST_SystemWayland.cpp
+++ b/intern/ghost/intern/GHOST_SystemWayland.cpp
@@ -11,7 +11,9 @@
#include "GHOST_EventDragnDrop.h"
#include "GHOST_EventKey.h"
#include "GHOST_EventWheel.h"
+#include "GHOST_PathUtils.h"
#include "GHOST_TimerManager.h"
+#include "GHOST_WaylandUtils.h"
#include "GHOST_WindowManager.h"
#include "GHOST_utildefines.h"
@@ -82,6 +84,10 @@ static void output_handle_done(void *data, struct wl_output *wl_output);
static bool use_gnome_confine_hack = false;
#endif
+#define XKB_STATE_MODS_ALL \
+ (enum xkb_state_component)(XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED | \
+ XKB_STATE_MODS_LOCKED | XKB_STATE_MODS_EFFECTIVE)
+
/* -------------------------------------------------------------------- */
/** \name Inline Event Codes
*
@@ -306,6 +312,20 @@ struct input_t {
*/
struct xkb_state *xkb_state_empty_with_numlock = nullptr;
+ /**
+ * Cache result of `xkb_keymap_mod_get_index`
+ * so every time a modifier is accessed a string lookup isn't required.
+ * Be sure to check for #XKB_MOD_INVALID before using.
+ */
+ struct {
+ xkb_mod_index_t shift; /* #XKB_MOD_NAME_SHIFT */
+ xkb_mod_index_t caps; /* #XKB_MOD_NAME_CAPS */
+ xkb_mod_index_t ctrl; /* #XKB_MOD_NAME_CTRL */
+ xkb_mod_index_t alt; /* #XKB_MOD_NAME_ALT */
+ xkb_mod_index_t num; /* #XKB_MOD_NAME_NUM */
+ xkb_mod_index_t logo; /* #XKB_MOD_NAME_LOGO */
+ } xkb_keymap_mod_index;
+
struct {
/** Key repetition in character per second. */
int32_t rate = 0;
@@ -1138,6 +1158,7 @@ static void data_device_handle_enter(void *data,
input_t *input = static_cast<input_t *>(data);
std::lock_guard lock{input->data_offer_dnd_mutex};
+ delete input->data_offer_dnd;
input->data_offer_dnd = static_cast<data_offer_t *>(wl_data_offer_get_user_data(id));
data_offer_t *data_offer = input->data_offer_dnd;
@@ -1197,8 +1218,6 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
input_t *input = static_cast<input_t *>(data);
std::lock_guard lock{input->data_offer_dnd_mutex};
- CLOG_INFO(LOG, 2, "drop");
-
data_offer_t *data_offer = input->data_offer_dnd;
const std::string mime_receive = *std::find_first_of(mime_preference_order.begin(),
@@ -1206,6 +1225,8 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
data_offer->types.begin(),
data_offer->types.end());
+ CLOG_INFO(LOG, 2, "drop mime_recieve=%s", mime_receive.c_str());
+
auto read_uris_fn = [](input_t *const input,
data_offer_t *data_offer,
wl_surface *surface,
@@ -1214,9 +1235,15 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
const std::string data = read_pipe(data_offer, mime_receive, nullptr);
+ CLOG_INFO(
+ LOG, 2, "drop_read_uris mime_receive=%s, data=%s", mime_receive.c_str(), data.c_str());
+
wl_data_offer_finish(data_offer->id);
wl_data_offer_destroy(data_offer->id);
+ if (input->data_offer_dnd == data_offer) {
+ input->data_offer_dnd = nullptr;
+ }
delete data_offer;
data_offer = nullptr;
@@ -1224,7 +1251,9 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
if (mime_receive == mime_text_uri) {
static constexpr const char *file_proto = "file://";
- static constexpr const char *crlf = "\r\n";
+ /* NOTE: some applications CRLF (`\r\n`) GTK3 for e.g. & others don't `pcmanfm-qt`.
+ * So support both, once `\n` is found, strip the preceding `\r` if found. */
+ static constexpr const char *lf = "\n";
GHOST_WindowWayland *win = ghost_wl_surface_user_data(surface);
std::vector<std::string> uris;
@@ -1233,13 +1262,18 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
while (true) {
pos = data.find(file_proto, pos);
const size_t start = pos + sizeof(file_proto) - 1;
- pos = data.find(crlf, pos);
- const size_t end = pos;
+ pos = data.find(lf, pos);
if (pos == std::string::npos) {
break;
}
+ /* Account for 'CRLF' case. */
+ size_t end = pos;
+ if (data[end - 1] == '\r') {
+ end -= 1;
+ }
uris.push_back(data.substr(start, end - start));
+ CLOG_INFO(LOG, 2, "drop_read_uris pos=%zu, text_uri=\"%s\"", start, uris.back().c_str());
}
GHOST_TStringArray *flist = static_cast<GHOST_TStringArray *>(
@@ -1247,10 +1281,10 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
flist->count = int(uris.size());
flist->strings = static_cast<uint8_t **>(malloc(uris.size() * sizeof(uint8_t *)));
for (size_t i = 0; i < uris.size(); i++) {
- flist->strings[i] = static_cast<uint8_t *>(malloc((uris[i].size() + 1) * sizeof(uint8_t)));
- memcpy(flist->strings[i], uris[i].data(), uris[i].size() + 1);
+ flist->strings[i] = (uint8_t *)GHOST_URL_decode_alloc(uris[i].c_str());
}
+ CLOG_INFO(LOG, 2, "drop_read_uris_fn file_count=%d", flist->count);
const wl_fixed_t scale = win->scale();
system->pushEvent(new GHOST_EventDragnDrop(system->getMilliSeconds(),
GHOST_kEventDraggingDropDone,
@@ -1263,12 +1297,13 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
else if (ELEM(mime_receive, mime_text_plain, mime_text_utf8)) {
/* TODO: enable use of internal functions 'txt_insert_buf' and
* 'text_update_edited' to behave like dropped text was pasted. */
+ CLOG_INFO(LOG, 2, "drop_read_uris_fn (text_plain, text_utf8), unhandled!");
}
wl_display_roundtrip(system->display());
};
/* Pass in `input->focus_dnd` instead of accessing it from `input` since the leave callback
- * (#data_device_leave) will clear the value once this function starts. */
+ * (#data_device_handle_leave) will clear the value once this function starts. */
std::thread read_thread(read_uris_fn, input, data_offer, input->focus_dnd, mime_receive);
read_thread.detach();
}
@@ -2086,6 +2121,13 @@ static void keyboard_handle_keymap(void *data,
}
}
+ input->xkb_keymap_mod_index.shift = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_SHIFT);
+ input->xkb_keymap_mod_index.caps = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_CAPS);
+ input->xkb_keymap_mod_index.ctrl = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_CTRL);
+ input->xkb_keymap_mod_index.alt = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_ALT);
+ input->xkb_keymap_mod_index.num = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_NUM);
+ input->xkb_keymap_mod_index.logo = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_LOGO);
+
xkb_keymap_unref(keymap);
}
@@ -2099,7 +2141,7 @@ static void keyboard_handle_enter(void *data,
struct wl_keyboard * /*wl_keyboard*/,
const uint32_t serial,
struct wl_surface *surface,
- struct wl_array * /*keys*/)
+ struct wl_array *keys)
{
if (!ghost_wl_surface_own(surface)) {
CLOG_INFO(LOG, 2, "enter (skipped)");
@@ -2110,6 +2152,49 @@ static void keyboard_handle_enter(void *data,
input_t *input = static_cast<input_t *>(data);
input->keyboard.serial = serial;
input->keyboard.wl_surface = surface;
+
+ if (keys->size != 0) {
+ /* If there are any keys held when activating the window,
+ * modifiers will be compared against the input state,
+ * only enabling modifiers that were previously disabled. */
+
+ const xkb_mod_mask_t state = xkb_state_serialize_mods(input->xkb_state, XKB_STATE_MODS_ALL);
+ uint32_t *key;
+ WL_ARRAY_FOR_EACH (key, keys) {
+ const xkb_keycode_t key_code = *key + EVDEV_OFFSET;
+ const xkb_keysym_t sym = xkb_state_key_get_one_sym(input->xkb_state, key_code);
+ GHOST_TKey gkey = GHOST_kKeyUnknown;
+
+#define MOD_TEST(state, mod) ((mod != XKB_MOD_INVALID) && (state & (1 << mod)))
+#define MOD_TEST_CASE(xkb_key, ghost_key, mod_index) \
+ case xkb_key: \
+ if (!MOD_TEST(state, input->xkb_keymap_mod_index.mod_index)) { \
+ gkey = ghost_key; \
+ } \
+ break
+
+ switch (sym) {
+ MOD_TEST_CASE(XKB_KEY_Shift_L, GHOST_kKeyLeftShift, shift);
+ MOD_TEST_CASE(XKB_KEY_Shift_R, GHOST_kKeyRightShift, shift);
+ MOD_TEST_CASE(XKB_KEY_Control_L, GHOST_kKeyLeftControl, ctrl);
+ MOD_TEST_CASE(XKB_KEY_Control_R, GHOST_kKeyRightControl, ctrl);
+ MOD_TEST_CASE(XKB_KEY_Alt_L, GHOST_kKeyLeftAlt, alt);
+ MOD_TEST_CASE(XKB_KEY_Alt_R, GHOST_kKeyRightAlt, alt);
+ MOD_TEST_CASE(XKB_KEY_Super_L, GHOST_kKeyOS, logo);
+ MOD_TEST_CASE(XKB_KEY_Super_R, GHOST_kKeyOS, logo);
+ }
+
+#undef MOD_TEST
+#undef MOD_TEST_CASE
+
+ if (gkey != GHOST_kKeyUnknown) {
+ GHOST_IWindow *win = ghost_wl_surface_user_data(surface);
+ GHOST_SystemWayland *system = input->system;
+ input->system->pushEvent(
+ new GHOST_EventKey(system->getMilliSeconds(), GHOST_kEventKeyDown, win, gkey, false));
+ }
+ }
+ }
}
/**
@@ -2336,7 +2421,13 @@ static void keyboard_handle_modifiers(void *data,
const uint32_t mods_locked,
const uint32_t group)
{
- CLOG_INFO(LOG, 2, "modifiers");
+ CLOG_INFO(LOG,
+ 2,
+ "modifiers (depressed=%u, latched=%u, locked=%u, group=%u)",
+ mods_depressed,
+ mods_latched,
+ mods_locked,
+ group);
input_t *input = static_cast<input_t *>(data);
xkb_state_update_mask(input->xkb_state, mods_depressed, mods_latched, mods_locked, 0, 0, group);
@@ -2473,7 +2564,7 @@ static void xdg_output_handle_logical_size(void *data,
* done (we can't match exactly because fractional scaling can't be
* detected otherwise), then override if necessary. */
if ((output->size_logical[0] == width) && (output->scale_fractional == wl_fixed_from_int(1))) {
- GHOST_PRINT("xdg_output scale did not match, overriding with wl_output scale");
+ GHOST_PRINT("xdg_output scale did not match, overriding with wl_output scale\n");
#ifdef USE_GNOME_CONFINE_HACK
/* Use a bug in GNOME to check GNOME is in use. If the bug is fixed this won't cause an issue
@@ -2923,32 +3014,36 @@ GHOST_TSuccess GHOST_SystemWayland::getModifierKeys(GHOST_ModifierKeys &keys) co
return GHOST_kFailure;
}
- static const xkb_state_component mods_all = xkb_state_component(
- XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED | XKB_STATE_MODS_LOCKED |
- XKB_STATE_MODS_EFFECTIVE);
+ input_t *input = d->inputs[0];
bool val;
- /* NOTE: XKB doesn't seem to differentiate between left/right modifiers. */
+ /* NOTE: XKB doesn't differentiate between left/right modifiers
+ * for it's internal modifier state storage. */
+ const xkb_mod_mask_t state = xkb_state_serialize_mods(input->xkb_state, XKB_STATE_MODS_ALL);
+
+#define MOD_TEST(state, mod) ((mod != XKB_MOD_INVALID) && (state & (1 << mod)))
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_SHIFT, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.shift);
keys.set(GHOST_kModifierKeyLeftShift, val);
keys.set(GHOST_kModifierKeyRightShift, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_ALT, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.alt);
keys.set(GHOST_kModifierKeyLeftAlt, val);
keys.set(GHOST_kModifierKeyRightAlt, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_CTRL, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.ctrl);
keys.set(GHOST_kModifierKeyLeftControl, val);
keys.set(GHOST_kModifierKeyRightControl, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_LOGO, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.logo);
keys.set(GHOST_kModifierKeyOS, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_NUM, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.num);
keys.set(GHOST_kModifierKeyNum, val);
+#undef MOD_TEST
+
return GHOST_kSuccess;
}
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index 00cc5f3af8f..0494e462bfc 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -287,7 +287,7 @@ uint8_t GHOST_SystemX11::getNumDisplays() const
void GHOST_SystemX11::getMainDisplayDimensions(uint32_t &width, uint32_t &height) const
{
if (m_display) {
- /* NOTE(campbell): for this to work as documented,
+ /* NOTE(@campbellbarton): for this to work as documented,
* we would need to use Xinerama check r54370 for code that did this,
* we've since removed since its not worth the extra dependency. */
getAllDisplayDimensions(width, height);
@@ -514,8 +514,9 @@ static void destroyIMCallback(XIM /*xim*/, XPointer ptr, XPointer /*data*/)
bool GHOST_SystemX11::openX11_IM()
{
- if (!m_display)
+ if (!m_display) {
return false;
+ }
/* set locale modifiers such as `@im=ibus` specified by XMODIFIERS. */
XSetLocaleModifiers("");
@@ -585,7 +586,7 @@ struct init_timestamp_data {
Time timestamp;
};
-static Bool init_timestamp_scanner(Display *, XEvent *event, XPointer arg)
+static Bool init_timestamp_scanner(Display * /*display*/, XEvent *event, XPointer arg)
{
init_timestamp_data *data = reinterpret_cast<init_timestamp_data *>(arg);
switch (event->type) {
@@ -673,11 +674,12 @@ bool GHOST_SystemX11::processEvents(bool waitForEvent)
GHOST_WindowX11 *window = findGhostWindow(xevent.xany.window);
if (window && !window->getX11_XIC() && window->createX11_XIC()) {
GHOST_PRINT("XIM input context created\n");
- if (xevent.type == KeyPress)
+ if (xevent.type == KeyPress) {
/* we can assume the window has input focus
* here, because key events are received only
* when the window is focused. */
XSetICFocus(window->getX11_XIC());
+ }
}
}
}
@@ -1321,10 +1323,12 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
#if defined(WITH_X11_XINPUT) && defined(X_HAVE_UTF8_STRING)
XIC xic = window->getX11_XIC();
if (xic) {
- if (xe->type == FocusIn)
+ if (xe->type == FocusIn) {
XSetICFocus(xic);
- else
+ }
+ else {
XUnsetICFocus(xic);
+ }
}
#endif
@@ -2381,10 +2385,11 @@ class DialogData {
/* Is the mouse inside the given button */
bool isInsideButton(XEvent &e, uint button_num)
{
- return ((e.xmotion.y > height - padding_y - button_height) &&
- (e.xmotion.y < height - padding_y) &&
- (e.xmotion.x > width - (padding_x + button_width) * button_num) &&
- (e.xmotion.x < width - padding_x - (padding_x + button_width) * (button_num - 1)));
+ return (
+ (e.xmotion.y > (int)(height - padding_y - button_height)) &&
+ (e.xmotion.y < (int)(height - padding_y)) &&
+ (e.xmotion.x > (int)(width - (padding_x + button_width) * button_num)) &&
+ (e.xmotion.x < (int)(width - padding_x - (padding_x + button_width) * (button_num - 1))));
}
};
diff --git a/intern/ghost/intern/GHOST_TimerManager.cpp b/intern/ghost/intern/GHOST_TimerManager.cpp
index 504cdbfb6c8..e54c2515029 100644
--- a/intern/ghost/intern/GHOST_TimerManager.cpp
+++ b/intern/ghost/intern/GHOST_TimerManager.cpp
@@ -71,10 +71,11 @@ uint64_t GHOST_TimerManager::nextFireTime()
TTimerVector::iterator iter;
for (iter = m_timers.begin(); iter != m_timers.end(); ++iter) {
- uint64_t next = (*iter)->getNext();
+ const uint64_t next = (*iter)->getNext();
- if (next < smallest)
+ if (next < smallest) {
smallest = next;
+ }
}
return smallest;
@@ -86,8 +87,9 @@ bool GHOST_TimerManager::fireTimers(uint64_t time)
bool anyProcessed = false;
for (iter = m_timers.begin(); iter != m_timers.end(); ++iter) {
- if (fireTimer(time, *iter))
+ if (fireTimer(time, *iter)) {
anyProcessed = true;
+ }
}
return anyProcessed;
@@ -113,9 +115,7 @@ bool GHOST_TimerManager::fireTimer(uint64_t time, GHOST_TimerTask *task)
return true;
}
- else {
- return false;
- }
+ return false;
}
void GHOST_TimerManager::disposeTimers()
diff --git a/intern/ghost/intern/GHOST_TimerManager.h b/intern/ghost/intern/GHOST_TimerManager.h
index 090a84d1f14..4458a107190 100644
--- a/intern/ghost/intern/GHOST_TimerManager.h
+++ b/intern/ghost/intern/GHOST_TimerManager.h
@@ -87,7 +87,7 @@ class GHOST_TimerManager {
*/
void disposeTimers();
- typedef std::vector<GHOST_TimerTask *> TTimerVector;
+ using TTimerVector = std::vector<GHOST_TimerTask *>;
/** The list with event consumers. */
TTimerVector m_timers;
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 2276e90387b..83c608435b0 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -147,16 +147,19 @@ static XVisualInfo *x11_visualinfo_from_glx(Display *display,
/* take a frame buffer config that has alpha cap */
for (int i = 0; i < nbfbconfig; i++) {
XVisualInfo *visual = (XVisualInfo *)glXGetVisualFromFBConfig(display, fbconfigs[i]);
- if (!visual)
+ if (!visual) {
continue;
+ }
/* if we don't need a alpha background, the first config will do, otherwise
* test the alphaMask as it won't necessarily be present */
if (needAlpha) {
XRenderPictFormat *pict_format = XRenderFindVisualFormat(display, visual->visual);
- if (!pict_format)
+ if (!pict_format) {
continue;
- if (pict_format->direct.alphaMask <= 0)
+ }
+ if (pict_format->direct.alphaMask <= 0) {
continue;
+ }
}
*fbconfig = fbconfigs[i];
@@ -487,8 +490,9 @@ static Bool destroyICCallback(XIC /*xic*/, XPointer ptr, XPointer /*data*/)
bool GHOST_WindowX11::createX11_XIC()
{
XIM xim = m_system->getX11_XIM();
- if (!xim)
+ if (!xim) {
return false;
+ }
XICCallback destroy;
destroy.callback = (XICProc)destroyICCallback;
@@ -536,17 +540,21 @@ void GHOST_WindowX11::refreshXInputDevices()
XEventClass ev;
DeviceMotionNotify(xtablet.Device, xtablet.MotionEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
DeviceButtonPress(xtablet.Device, xtablet.PressEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
ProximityIn(xtablet.Device, xtablet.ProxInEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
ProximityOut(xtablet.Device, xtablet.ProxOutEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
}
XSelectExtensionEvent(m_display, m_window, xevents.data(), (int)xevents.size());
diff --git a/intern/ghost/test/gears/GHOST_Test.cpp b/intern/ghost/test/gears/GHOST_Test.cpp
index 5a43543d163..f5ef2527d75 100644
--- a/intern/ghost/test/gears/GHOST_Test.cpp
+++ b/intern/ghost/test/gears/GHOST_Test.cpp
@@ -559,10 +559,12 @@ bool Application::processEvent(GHOST_IEvent *event)
break;
case GHOST_kKeyS: // toggle mono and stereo
- if (stereo)
+ if (stereo) {
stereo = false;
- else
+ }
+ else {
stereo = true;
+ }
break;
case GHOST_kKeyT:
@@ -680,8 +682,9 @@ int main(int /*argc*/, char ** /*argv*/)
if (lresult == ERROR_SUCCESS)
printf("Successfully set value for key\n");
regkey.Close();
- if (lresult == ERROR_SUCCESS)
+ if (lresult == ERROR_SUCCESS) {
printf("Successfully closed key\n");
+ }
// regkey.Write("2");
}
#endif // WIN32
diff --git a/intern/ghost/test/multitest/MultiTest.c b/intern/ghost/test/multitest/MultiTest.c
index 157e4f1b0f2..99b88dfb525 100644
--- a/intern/ghost/test/multitest/MultiTest.c
+++ b/intern/ghost/test/multitest/MultiTest.c
@@ -179,37 +179,44 @@ static void mainwindow_do_key(MainWindow *mw, GHOST_TKey key, int press)
{
switch (key) {
case GHOST_kKeyC:
- if (press)
+ if (press) {
GHOST_SetCursorShape(mw->win,
(GHOST_TStandardCursor)(rand() % (GHOST_kStandardCursorNumCursors)));
+ }
break;
case GHOST_kKeyLeftBracket:
- if (press)
+ if (press) {
GHOST_SetCursorVisibility(mw->win, 0);
+ }
break;
case GHOST_kKeyRightBracket:
- if (press)
+ if (press) {
GHOST_SetCursorVisibility(mw->win, 1);
+ }
break;
case GHOST_kKeyE:
- if (press)
+ if (press) {
multitestapp_toggle_extra_window(mw->app);
+ }
break;
case GHOST_kKeyQ:
- if (press)
+ if (press) {
multitestapp_exit(mw->app);
+ }
break;
case GHOST_kKeyT:
- if (press)
+ if (press) {
mainwindow_log(mw, "TextTest~|`hello`\"world\",<>/");
+ }
break;
case GHOST_kKeyR:
if (press) {
int i;
mainwindow_log(mw, "Invalidating window 10 times");
- for (i = 0; i < 10; i++)
+ for (i = 0; i < 10; i++) {
GHOST_InvalidateWindow(mw->win);
+ }
}
break;
case GHOST_kKeyF11:
@@ -328,9 +335,7 @@ MainWindow *mainwindow_new(MultiTestApp *app)
return mw;
}
- else {
- return NULL;
- }
+ return NULL;
}
void mainwindow_free(MainWindow *mw)
diff --git a/intern/guardedalloc/MEM_guardedalloc.h b/intern/guardedalloc/MEM_guardedalloc.h
index fca19fb9731..64987548a11 100644
--- a/intern/guardedalloc/MEM_guardedalloc.h
+++ b/intern/guardedalloc/MEM_guardedalloc.h
@@ -199,6 +199,15 @@ extern size_t (*MEM_get_peak_memory)(void) ATTR_WARN_UNUSED_RESULT;
#ifndef NDEBUG
extern const char *(*MEM_name_ptr)(void *vmemh);
+/**
+ * Change the debugging name/string assigned to the memory allocated at \a vmemh. Only affects the
+ * guarded allocator. The name must be a static string, because only a pointer to it is stored!
+ *
+ * Handy when debugging leaking memory allocated by some often called, generic function with a
+ * unspecific name. A caller with more info can set a more specific name, and see which call to the
+ * generic function allocates the leaking memory.
+ */
+extern void (*MEM_name_ptr_set)(void *vmemh, const char *str) ATTR_NONNULL();
#endif
/**
diff --git a/intern/guardedalloc/intern/mallocn.c b/intern/guardedalloc/intern/mallocn.c
index f7979168799..63f06ced31d 100644
--- a/intern/guardedalloc/intern/mallocn.c
+++ b/intern/guardedalloc/intern/mallocn.c
@@ -49,6 +49,7 @@ size_t (*MEM_get_peak_memory)(void) = MEM_lockfree_get_peak_memory;
#ifndef NDEBUG
const char *(*MEM_name_ptr)(void *vmemh) = MEM_lockfree_name_ptr;
+void (*MEM_name_ptr_set)(void *vmemh, const char *str) = MEM_lockfree_name_ptr_set;
#endif
void *aligned_malloc(size_t size, size_t alignment)
@@ -128,6 +129,7 @@ void MEM_use_lockfree_allocator(void)
#ifndef NDEBUG
MEM_name_ptr = MEM_lockfree_name_ptr;
+ MEM_name_ptr_set = MEM_lockfree_name_ptr_set;
#endif
}
@@ -159,5 +161,6 @@ void MEM_use_guarded_allocator(void)
#ifndef NDEBUG
MEM_name_ptr = MEM_guarded_name_ptr;
+ MEM_name_ptr_set = MEM_guarded_name_ptr_set;
#endif
}
diff --git a/intern/guardedalloc/intern/mallocn_guarded_impl.c b/intern/guardedalloc/intern/mallocn_guarded_impl.c
index 8bf1680e6f8..cd4b99ecde8 100644
--- a/intern/guardedalloc/intern/mallocn_guarded_impl.c
+++ b/intern/guardedalloc/intern/mallocn_guarded_impl.c
@@ -1199,4 +1199,18 @@ const char *MEM_guarded_name_ptr(void *vmemh)
return "MEM_guarded_name_ptr(NULL)";
}
+
+void MEM_guarded_name_ptr_set(void *vmemh, const char *str)
+{
+ if (!vmemh) {
+ return;
+ }
+
+ MemHead *memh = vmemh;
+ memh--;
+ memh->name = str;
+ if (memh->prev) {
+ MEMNEXT(memh->prev)->nextname = str;
+ }
+}
#endif /* NDEBUG */
diff --git a/intern/guardedalloc/intern/mallocn_intern.h b/intern/guardedalloc/intern/mallocn_intern.h
index f8b16ff6ddf..ce5683a04ae 100644
--- a/intern/guardedalloc/intern/mallocn_intern.h
+++ b/intern/guardedalloc/intern/mallocn_intern.h
@@ -131,6 +131,7 @@ void MEM_lockfree_reset_peak_memory(void);
size_t MEM_lockfree_get_peak_memory(void) ATTR_WARN_UNUSED_RESULT;
#ifndef NDEBUG
const char *MEM_lockfree_name_ptr(void *vmemh);
+void MEM_lockfree_name_ptr_set(void *vmemh, const char *str);
#endif
/* Prototypes for fully guarded allocator functions */
@@ -174,6 +175,7 @@ void MEM_guarded_reset_peak_memory(void);
size_t MEM_guarded_get_peak_memory(void) ATTR_WARN_UNUSED_RESULT;
#ifndef NDEBUG
const char *MEM_guarded_name_ptr(void *vmemh);
+void MEM_guarded_name_ptr_set(void *vmemh, const char *str);
#endif
#ifdef __cplusplus
diff --git a/intern/guardedalloc/intern/mallocn_lockfree_impl.c b/intern/guardedalloc/intern/mallocn_lockfree_impl.c
index 300e2000a14..b5ee539ff4d 100644
--- a/intern/guardedalloc/intern/mallocn_lockfree_impl.c
+++ b/intern/guardedalloc/intern/mallocn_lockfree_impl.c
@@ -426,4 +426,8 @@ const char *MEM_lockfree_name_ptr(void *vmemh)
return "MEM_lockfree_name_ptr(NULL)";
}
+
+void MEM_lockfree_name_ptr_set(void *UNUSED(vmemh), const char *UNUSED(str))
+{
+}
#endif /* NDEBUG */
diff --git a/intern/mantaflow/intern/MANTA_main.cpp b/intern/mantaflow/intern/MANTA_main.cpp
index fc14c909f4d..f5f22dc700b 100644
--- a/intern/mantaflow/intern/MANTA_main.cpp
+++ b/intern/mantaflow/intern/MANTA_main.cpp
@@ -626,7 +626,7 @@ static void manta_python_main_module_restore(PyObject *main_mod)
* access these variables, the same __main__ module has to be used every time.
*
* Unfortunately, we also depend on the fact that mantaflow dumps variables into this module using
- * PyRun_SimpleString. So we can't easily create a separate module without changing mantaflow.
+ * #PyRun_String. So we can't easily create a separate module without changing mantaflow.
*/
static PyObject *manta_main_module = nullptr;
@@ -1161,7 +1161,7 @@ string MANTA::parseScript(const string &setup_string, FluidModifierData *fmd)
return res.str();
}
-/* Dirty hack: Needed to format paths from python code that is run via PyRun_SimpleString */
+/** Dirty hack: Needed to format paths from python code that is run via #PyRun_String. */
static string escapePath(string const &s)
{
string result = "";
diff --git a/release/datafiles/fonts/DejaVuSans.woff2 b/release/datafiles/fonts/DejaVuSans.woff2
new file mode 100644
index 00000000000..a391596a421
--- /dev/null
+++ b/release/datafiles/fonts/DejaVuSans.woff2
Binary files differ
diff --git a/release/datafiles/fonts/DejaVuSansMono.woff2 b/release/datafiles/fonts/DejaVuSansMono.woff2
new file mode 100644
index 00000000000..cf200e12fff
--- /dev/null
+++ b/release/datafiles/fonts/DejaVuSansMono.woff2
Binary files differ
diff --git a/release/datafiles/fonts/Noto Sans CJK Regular.woff2 b/release/datafiles/fonts/Noto Sans CJK Regular.woff2
new file mode 100644
index 00000000000..5d3854b6bf7
--- /dev/null
+++ b/release/datafiles/fonts/Noto Sans CJK Regular.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoEmoji-VariableFont_wght.woff2 b/release/datafiles/fonts/NotoEmoji-VariableFont_wght.woff2
new file mode 100644
index 00000000000..4d019787bca
--- /dev/null
+++ b/release/datafiles/fonts/NotoEmoji-VariableFont_wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansArabic-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansArabic-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..8ee78b73e72
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansArabic-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansArmenian-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansArmenian-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..c6c1ed5c2cf
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansArmenian-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansBengali-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansBengali-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..cdac12cc8e8
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansBengali-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansDevanagari-Regular.woff2 b/release/datafiles/fonts/NotoSansDevanagari-Regular.woff2
new file mode 100644
index 00000000000..2cb157b2c51
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansDevanagari-Regular.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansEthiopic-Regular.woff2 b/release/datafiles/fonts/NotoSansEthiopic-Regular.woff2
new file mode 100644
index 00000000000..dc272d98964
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansEthiopic-Regular.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansGeorgian-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansGeorgian-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..4ebc52f0b59
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansGeorgian-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansGujarati-Regular.woff2 b/release/datafiles/fonts/NotoSansGujarati-Regular.woff2
new file mode 100644
index 00000000000..6e66a15b1cd
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansGujarati-Regular.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansGurmukhi-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansGurmukhi-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..e752468775f
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansGurmukhi-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansHebrew-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansHebrew-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..4f6033c916f
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansHebrew-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansJavanese-Regular.woff2 b/release/datafiles/fonts/NotoSansJavanese-Regular.woff2
new file mode 100644
index 00000000000..aeb0bbe8dab
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansJavanese-Regular.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansKannada-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansKannada-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..56fbd8d8bce
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansKannada-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansMalayalam-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansMalayalam-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..bdbce8a0b76
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansMalayalam-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansMath-Regular.woff2 b/release/datafiles/fonts/NotoSansMath-Regular.woff2
new file mode 100644
index 00000000000..bb3baafeb7a
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansMath-Regular.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansMyanmar-Regular.woff2 b/release/datafiles/fonts/NotoSansMyanmar-Regular.woff2
new file mode 100644
index 00000000000..f18edac80ed
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansMyanmar-Regular.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansSymbols-VariableFont_wght.woff2 b/release/datafiles/fonts/NotoSansSymbols-VariableFont_wght.woff2
new file mode 100644
index 00000000000..98f940b813e
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansSymbols-VariableFont_wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansSymbols2-Regular.woff2 b/release/datafiles/fonts/NotoSansSymbols2-Regular.woff2
new file mode 100644
index 00000000000..cefcc2d9c0d
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansSymbols2-Regular.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansTamil-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansTamil-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..a3541942429
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansTamil-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansTelugu-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansTelugu-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..790235d3a71
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansTelugu-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/NotoSansThai-VariableFont_wdth,wght.woff2 b/release/datafiles/fonts/NotoSansThai-VariableFont_wdth,wght.woff2
new file mode 100644
index 00000000000..507255e6b5c
--- /dev/null
+++ b/release/datafiles/fonts/NotoSansThai-VariableFont_wdth,wght.woff2
Binary files differ
diff --git a/release/datafiles/fonts/bmonofont-i18n.ttf b/release/datafiles/fonts/bmonofont-i18n.ttf
deleted file mode 100644
index 08b3f723d61..00000000000
--- a/release/datafiles/fonts/bmonofont-i18n.ttf
+++ /dev/null
Binary files differ
diff --git a/release/datafiles/fonts/droidsans.ttf b/release/datafiles/fonts/droidsans.ttf
deleted file mode 100644
index b03e47f087e..00000000000
--- a/release/datafiles/fonts/droidsans.ttf
+++ /dev/null
Binary files differ
diff --git a/release/datafiles/fonts/lastresort.woff2 b/release/datafiles/fonts/lastresort.woff2
new file mode 100644
index 00000000000..e5ad6f353f5
--- /dev/null
+++ b/release/datafiles/fonts/lastresort.woff2
Binary files differ
diff --git a/release/datafiles/splash.png b/release/datafiles/splash.png
index d7c9cdd3a8f..eb1250cf5a5 100644
--- a/release/datafiles/splash.png
+++ b/release/datafiles/splash.png
Binary files differ
diff --git a/release/scripts/modules/gpu_extras/presets.py b/release/scripts/modules/gpu_extras/presets.py
index ac9fd3cc1ff..eba8d6c161d 100644
--- a/release/scripts/modules/gpu_extras/presets.py
+++ b/release/scripts/modules/gpu_extras/presets.py
@@ -1,6 +1,6 @@
# SPDX-License-Identifier: GPL-2.0-or-later
-def draw_circle_2d(position, color, radius, *, segments=32):
+def draw_circle_2d(position, color, radius, *, segments=None):
"""
Draw a circle.
@@ -11,10 +11,11 @@ def draw_circle_2d(position, color, radius, *, segments=32):
:arg radius: Radius of the circle.
:type radius: float
:arg segments: How many segments will be used to draw the circle.
- Higher values give besser results but the drawing will take longer.
- :type segments: int
+ Higher values give better results but the drawing will take longer.
+ If None or not specified, an automatic value will be calculated.
+ :type segments: int or None
"""
- from math import sin, cos, pi
+ from math import sin, cos, pi, ceil, acos
import gpu
from gpu.types import (
GPUBatch,
@@ -22,6 +23,12 @@ def draw_circle_2d(position, color, radius, *, segments=32):
GPUVertFormat,
)
+ if segments is None:
+ max_pixel_error = 0.25 # TODO: multiply 0.5 by display dpi
+ segments = int(ceil(pi / acos(1.0 - max_pixel_error / radius)))
+ segments = max(segments, 8)
+ segments = min(segments, 1000)
+
if segments <= 0:
raise ValueError("Amount of segments must be greater than 0.")
diff --git a/release/scripts/modules/rna_keymap_ui.py b/release/scripts/modules/rna_keymap_ui.py
index a7ad162ba66..73e9b6cd70f 100644
--- a/release/scripts/modules/rna_keymap_ui.py
+++ b/release/scripts/modules/rna_keymap_ui.py
@@ -11,8 +11,10 @@ __all__ = (
import bpy
-from bpy.app.translations import pgettext_iface as iface_
-from bpy.app.translations import contexts as i18n_contexts
+from bpy.app.translations import (
+ contexts as i18n_contexts,
+ pgettext_iface as iface_,
+)
def _indented_layout(layout, level):
diff --git a/release/scripts/startup/bl_operators/node.py b/release/scripts/startup/bl_operators/node.py
index df4ca9ef170..ff9b5a06fb7 100644
--- a/release/scripts/startup/bl_operators/node.py
+++ b/release/scripts/startup/bl_operators/node.py
@@ -149,37 +149,6 @@ class NODE_OT_add_node(NodeAddOperator, Operator):
bl_options = {'REGISTER', 'UNDO'}
-# Add a node and link it to an existing socket
-class NODE_OT_add_and_link_node(NodeAddOperator, Operator):
- '''Add a node to the active tree and link to an existing socket'''
- bl_idname = "node.add_and_link_node"
- bl_label = "Add and Link Node"
- bl_options = {'REGISTER', 'UNDO'}
-
- link_socket_index: IntProperty(
- name="Link Socket Index",
- description="Index of the socket to link",
- )
-
- def execute(self, context):
- space = context.space_data
- ntree = space.edit_tree
-
- node = self.create_node(context)
- if not node:
- return {'CANCELLED'}
-
- to_socket = getattr(context, "link_to_socket", None)
- if to_socket:
- ntree.links.new(node.outputs[self.link_socket_index], to_socket)
-
- from_socket = getattr(context, "link_from_socket", None)
- if from_socket:
- ntree.links.new(from_socket, node.inputs[self.link_socket_index])
-
- return {'FINISHED'}
-
-
class NODE_OT_add_search(NodeAddOperator, Operator):
'''Add a node to the active tree'''
bl_idname = "node.add_search"
@@ -306,7 +275,6 @@ class NODE_OT_tree_path_parent(Operator):
classes = (
NodeSetting,
- NODE_OT_add_and_link_node,
NODE_OT_add_node,
NODE_OT_add_search,
NODE_OT_collapse_hide_unused_toggle,
diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py
index 7e7dbbc387e..cbb5a63b754 100644
--- a/release/scripts/startup/bl_operators/wm.py
+++ b/release/scripts/startup/bl_operators/wm.py
@@ -3152,7 +3152,10 @@ class WM_OT_drop_blend_file(Operator):
bl_label = "Handle dropped .blend file"
bl_options = {'INTERNAL'}
- filepath: StringProperty()
+ filepath: StringProperty(
+ subtype='FILE_PATH',
+ options={'SKIP_SAVE'},
+ )
def invoke(self, context, _event):
context.window_manager.popup_menu(self.draw_menu, title=bpy.path.basename(self.filepath), icon='QUESTION')
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index 0f839eac126..963ffc60806 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -201,7 +201,7 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
cam = context.camera
@@ -228,7 +228,7 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
class DATA_PT_camera_dof_aperture(CameraButtonsPanel, Panel):
bl_label = "Aperture"
bl_parent_id = "DATA_PT_camera_dof"
- COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
index 44d82be8ab0..38522a1bf84 100644
--- a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
+++ b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
@@ -355,8 +355,7 @@ class GPENCIL_UL_annotation_layer(UIList):
row = layout.row(align=True)
- icon_xray = 'XRAY' if gpl.show_in_front else 'FACESEL'
- row.prop(gpl, "show_in_front", text="", icon=icon_xray, emboss=False)
+ row.prop(gpl, "show_in_front", text="", icon='XRAY' if gpl.show_in_front else 'FACESEL', emboss=False)
row.prop(gpl, "annotation_hide", text="", emboss=False)
elif self.layout_type == 'GRID':
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index cd390eee970..0cef14d6a5d 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -2,8 +2,10 @@
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
-from bpy.app.translations import pgettext_iface as iface_
-from bpy.app.translations import contexts as i18n_contexts
+from bpy.app.translations import (
+ contexts as i18n_contexts,
+ pgettext_iface as iface_,
+)
from bl_ui.utils import PresetPanel
from bl_ui.properties_physics_common import (
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index e031b32247a..dafe32c5e5d 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -162,6 +162,64 @@ class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
col.prop(props, "motion_blur_steps", text="Steps")
+class RENDER_PT_eevee_next_motion_blur(RenderButtonsPanel, Panel):
+ bl_label = "Motion Blur"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ scene = context.scene
+ props = scene.eevee
+ self.layout.prop(props, "use_motion_blur", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ scene = context.scene
+ props = scene.eevee
+
+ layout.active = props.use_motion_blur
+ col = layout.column()
+ col.prop(props, "motion_blur_position", text="Position")
+ col.prop(props, "motion_blur_shutter")
+ col.separator()
+ col.prop(props, "motion_blur_depth_scale")
+ col.prop(props, "motion_blur_steps", text="Steps")
+
+
+class RENDER_PT_motion_blur_curve(RenderButtonsPanel, Panel):
+ bl_label = "Shutter Curve"
+ bl_parent_id = "RENDER_PT_eevee_next_motion_blur"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False
+
+ scene = context.scene
+ rd = scene.render
+ layout.active = rd.use_motion_blur
+
+ col = layout.column()
+
+ col.template_curve_mapping(rd, "motion_blur_shutter_curve")
+
+ col = layout.column(align=True)
+ row = col.row(align=True)
+ row.operator("render.shutter_curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
+ row.operator("render.shutter_curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
+ row.operator("render.shutter_curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
+ row.operator("render.shutter_curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
+ row.operator("render.shutter_curve_preset", icon='LINCURVE', text="").shape = 'LINE'
+ row.operator("render.shutter_curve_preset", icon='NOCURVE', text="").shape = 'MAX'
+
+
class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
bl_label = "Depth of Field"
bl_options = {'DEFAULT_CLOSED'}
@@ -190,6 +248,32 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
col.prop(props, "bokeh_overblur")
+class RENDER_PT_eevee_next_depth_of_field(RenderButtonsPanel, Panel):
+ bl_label = "Depth of Field"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ scene = context.scene
+ props = scene.eevee
+
+ col = layout.column()
+ col.prop(props, "bokeh_max_size")
+ col.prop(props, "bokeh_threshold")
+ col.prop(props, "bokeh_neighbor_max")
+ col.prop(props, "use_bokeh_jittered")
+
+ col = layout.column()
+ col.active = props.use_bokeh_jittered
+ col.prop(props, "bokeh_overblur")
+
+
class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
bl_label = "Bloom"
bl_options = {'DEFAULT_CLOSED'}
@@ -739,12 +823,16 @@ class RENDER_PT_simplify_greasepencil(RenderButtonsPanel, Panel, GreasePencilSim
classes = (
RENDER_PT_context,
RENDER_PT_eevee_sampling,
+ RENDER_PT_eevee_next_sampling,
RENDER_PT_eevee_ambient_occlusion,
RENDER_PT_eevee_bloom,
RENDER_PT_eevee_depth_of_field,
+ RENDER_PT_eevee_next_depth_of_field,
RENDER_PT_eevee_subsurface_scattering,
RENDER_PT_eevee_screen_space_reflections,
RENDER_PT_eevee_motion_blur,
+ RENDER_PT_eevee_next_motion_blur,
+ RENDER_PT_motion_blur_curve,
RENDER_PT_eevee_volumetric,
RENDER_PT_eevee_volumetric_lighting,
RENDER_PT_eevee_volumetric_shadows,
@@ -754,10 +842,9 @@ classes = (
RENDER_PT_eevee_indirect_lighting,
RENDER_PT_eevee_indirect_lighting_display,
RENDER_PT_eevee_film,
-
- RENDER_PT_eevee_next_sampling,
RENDER_PT_eevee_next_film,
+
RENDER_PT_gpencil,
RENDER_PT_opengl_sampling,
RENDER_PT_opengl_lighting,
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py
index 01bd0adc8df..78aec096510 100644
--- a/release/scripts/startup/bl_ui/properties_view_layer.py
+++ b/release/scripts/startup/bl_ui/properties_view_layer.py
@@ -79,6 +79,7 @@ class VIEWLAYER_PT_eevee_next_layer_passes_data(ViewLayerButtonsPanel, Panel):
layout.use_property_split = True
layout.use_property_decorate = False
+ scene = context.scene
view_layer = context.view_layer
col = layout.column()
@@ -87,7 +88,9 @@ class VIEWLAYER_PT_eevee_next_layer_passes_data(ViewLayerButtonsPanel, Panel):
col.prop(view_layer, "use_pass_mist")
col.prop(view_layer, "use_pass_normal")
col.prop(view_layer, "use_pass_position")
- col.prop(view_layer, "use_pass_vector")
+ sub = col.column()
+ sub.active = not scene.eevee.use_motion_blur
+ sub.prop(view_layer, "use_pass_vector")
class VIEWLAYER_PT_eevee_layer_passes_light(ViewLayerButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index dab06cc4993..118928ef9c6 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -1,8 +1,10 @@
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Header, Menu, Panel
-from bpy.app.translations import pgettext_iface as iface_
-from bpy.app.translations import contexts as i18n_contexts
+from bpy.app.translations import (
+ pgettext_iface as iface_,
+ contexts as i18n_contexts,
+)
from bl_ui.utils import PresetPanel
from bl_ui.properties_grease_pencil_common import (
AnnotationDataPanel,
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
index 38aa343e542..20021762d5a 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
@@ -1881,7 +1881,7 @@ class _defs_image_uv_sculpt:
if brush is None:
return
radius = brush.size
- draw_circle_2d(xy, (1.0,) * 4, radius, segments=32)
+ draw_circle_2d(xy, (1.0,) * 4, radius)
return generate_from_enum_ex(
context,
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 52b2fb7f3da..8de9d5e0770 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -5,8 +5,10 @@ from bpy.types import (
Menu,
Panel,
)
-from bpy.app.translations import pgettext_iface as iface_
-from bpy.app.translations import contexts as i18n_contexts
+from bpy.app.translations import (
+ contexts as i18n_contexts,
+ pgettext_iface as iface_,
+)
# -----------------------------------------------------------------------------
@@ -2258,6 +2260,7 @@ class USERPREF_PT_experimental_new_features(ExperimentalPanel, Panel):
({"property": "use_sculpt_tools_tilt"}, "T82877"),
({"property": "use_extended_asset_browser"}, ("project/view/130/", "Project Page")),
({"property": "use_override_templates"}, ("T73318", "Milestone 4")),
+ ({"property": "use_realtime_compositor"}, "T99210"),
),
)
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 2f9050ba638..68fe9cafccc 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -6128,6 +6128,24 @@ class VIEW3D_PT_shading_render_pass(Panel):
layout.prop(shading, "render_pass", text="")
+class VIEW3D_PT_shading_compositor(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'HEADER'
+ bl_label = "Compositor"
+ bl_parent_id = 'VIEW3D_PT_shading'
+
+ @classmethod
+ def poll(cls, context):
+ return (context.space_data.shading.type in {'MATERIAL', 'RENDERED'} and
+ context.preferences.experimental.use_realtime_compositor)
+
+ def draw(self, context):
+ shading = context.space_data.shading
+
+ layout = self.layout
+ layout.prop(shading, "use_compositor")
+
+
class VIEW3D_PT_gizmo_display(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
@@ -7967,6 +7985,7 @@ classes = (
VIEW3D_PT_shading_options_shadow,
VIEW3D_PT_shading_options_ssao,
VIEW3D_PT_shading_render_pass,
+ VIEW3D_PT_shading_compositor,
VIEW3D_PT_gizmo_display,
VIEW3D_PT_overlay,
VIEW3D_PT_overlay_guides,
diff --git a/source/blender/CMakeLists.txt b/source/blender/CMakeLists.txt
index 8ba6e7318bb..28c15d9224c 100644
--- a/source/blender/CMakeLists.txt
+++ b/source/blender/CMakeLists.txt
@@ -151,14 +151,12 @@ add_subdirectory(io)
add_subdirectory(functions)
add_subdirectory(makesdna)
add_subdirectory(makesrna)
+add_subdirectory(compositor)
if(WITH_BLENDER_THUMBNAILER)
add_subdirectory(blendthumb)
endif()
-if(WITH_COMPOSITOR)
- add_subdirectory(compositor)
-endif()
if(WITH_IMAGE_OPENEXR)
add_subdirectory(imbuf/intern/openexr)
diff --git a/source/blender/blendthumb/src/blendthumb_extract.cc b/source/blender/blendthumb/src/blendthumb_extract.cc
index 163197c8b67..fff1242f2ce 100644
--- a/source/blender/blendthumb/src/blendthumb_extract.cc
+++ b/source/blender/blendthumb/src/blendthumb_extract.cc
@@ -136,7 +136,7 @@ static eThumbStatus blendthumb_extract_from_file_impl(FileReader *file,
thumb->height = bytes_to_native_i32(&shape[4], endian_switch);
/* Verify that image dimensions and data size make sense. */
- size_t data_size = block_size - 8;
+ size_t data_size = block_size - sizeof(shape);
const uint64_t expected_size = static_cast<uint64_t>(thumb->width) *
static_cast<uint64_t>(thumb->height) * 4;
if (thumb->width < 0 || thumb->height < 0 || data_size != expected_size) {
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 83ca9158efc..75824ae056f 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -18,10 +18,10 @@ extern "C" {
#define BLF_DATAFILES_FONTS_DIR "fonts"
/* File name of the default variable-width font. */
-#define BLF_DEFAULT_PROPORTIONAL_FONT "droidsans.ttf"
+#define BLF_DEFAULT_PROPORTIONAL_FONT "DejaVuSans.woff2"
/* File name of the default fixed-pitch font. */
-#define BLF_DEFAULT_MONOSPACED_FONT "bmonofont-i18n.ttf"
+#define BLF_DEFAULT_MONOSPACED_FONT "DejaVuSansMono.woff2"
/* enable this only if needed (unused circa 2016) */
#define BLF_BLUR_ENABLE 0
@@ -351,6 +351,8 @@ enum {
BLF_DEFAULT = 1 << 14,
/** Must only be used as last font in the stack. */
BLF_LAST_RESORT = 1 << 15,
+ /** Failure to load this font. Don't try again. */
+ BLF_BAD_FONT = 1 << 16,
};
#define BLF_DRAW_STR_DUMMY_MAX 1024
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index a1fcc17ca3f..36475321d4c 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -122,7 +122,7 @@ bool BLF_has_glyph(int fontid, unsigned int unicode)
{
FontBLF *font = blf_get(fontid);
if (font) {
- return FT_Get_Char_Index(font->face, unicode) != FT_Err_Ok;
+ return blf_get_char_index(font, unicode) != FT_Err_Ok;
}
return false;
}
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 038e73cc928..6aac09190fc 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -18,8 +18,9 @@
#include FT_FREETYPE_H
#include FT_GLYPH_H
-#include FT_TRUETYPE_TABLES_H /* For TT_OS2 */
#include FT_MULTIPLE_MASTERS_H /* Variable font support. */
+#include FT_TRUETYPE_IDS_H /* Codepoint coverage constants. */
+#include FT_TRUETYPE_TABLES_H /* For TT_OS2 */
#include "MEM_guardedalloc.h"
@@ -28,6 +29,7 @@
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_color_blend.h"
+#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
@@ -52,9 +54,10 @@
BatchBLF g_batch;
/* freetype2 handle ONLY for this file! */
-static FT_Library ft_lib;
-static SpinLock ft_lib_mutex;
-static SpinLock blf_glyph_cache_mutex;
+static FT_Library ft_lib = NULL;
+
+/* Lock for FreeType library, used around face creation and deletion. */
+static ThreadMutex ft_lib_mutex;
/* May be set to #UI_widgetbase_draw_cache_flush. */
static void (*blf_draw_cache_flush)(void) = NULL;
@@ -63,19 +66,27 @@ static ft_pix blf_font_height_max_ft_pix(struct FontBLF *font);
static ft_pix blf_font_width_max_ft_pix(struct FontBLF *font);
/* -------------------------------------------------------------------- */
+
+/* Return glyph id from charcode. */
+uint blf_get_char_index(struct FontBLF *font, uint charcode)
+{
+ return blf_ensure_face(font) ? FT_Get_Char_Index(font->face, charcode) : 0;
+}
+
+/* -------------------------------------------------------------------- */
/** \name FreeType Utilities (Internal)
* \{ */
-/* Convert a FreeType 26.6 value representing an unscaled design size to factional pixels. */
+/* Convert a FreeType 26.6 value representing an unscaled design size to fractional pixels. */
static ft_pix blf_unscaled_F26Dot6_to_pixels(FontBLF *font, FT_Pos value)
{
/* Scale value by font size using integer-optimized multiplication. */
- FT_Long scaled = FT_MulFix(value, font->face->size->metrics.x_scale);
+ FT_Long scaled = FT_MulFix(value, font->ft_size->metrics.x_scale);
/* Copied from FreeType's FT_Get_Kerning (with FT_KERNING_DEFAULT), scaling down */
/* kerning distances at small ppem values so that they don't become too big. */
- if (font->face->size->metrics.x_ppem < 25) {
- scaled = FT_MulDiv(scaled, font->face->size->metrics.x_ppem, 25);
+ if (font->ft_size->metrics.x_ppem < 25) {
+ scaled = FT_MulDiv(scaled, font->ft_size->metrics.x_ppem, 25);
}
return (ft_pix)scaled;
@@ -294,7 +305,7 @@ BLI_INLINE ft_pix blf_kerning(FontBLF *font, const GlyphBLF *g_prev, const Glyph
/* Small adjust if there is hinting. */
adjustment += g->lsb_delta - ((g_prev) ? g_prev->rsb_delta : 0);
- if (FT_HAS_KERNING(font->face) && g_prev) {
+ if (FT_HAS_KERNING(font) && g_prev) {
FT_Vector delta = {KERNING_ENTRY_UNSET};
/* Get unscaled kerning value from our cache if ASCII. */
@@ -303,7 +314,7 @@ BLI_INLINE ft_pix blf_kerning(FontBLF *font, const GlyphBLF *g_prev, const Glyph
}
/* If not ASCII or not found in cache, ask FreeType for kerning. */
- if (UNLIKELY(delta.x == KERNING_ENTRY_UNSET)) {
+ if (UNLIKELY(font->face && delta.x == KERNING_ENTRY_UNSET)) {
/* Note that this function sets delta values to zero on any error. */
FT_Get_Kerning(font->face, g_prev->idx, g->idx, FT_KERNING_UNSCALED, &delta);
}
@@ -836,7 +847,7 @@ static void blf_font_boundbox_foreach_glyph_ex(FontBLF *font,
size_t i = 0, i_curr;
rcti gbox_px;
- if (str_len == 0) {
+ if (str_len == 0 || str[0] == 0) {
/* early output. */
return;
}
@@ -923,8 +934,7 @@ static void blf_font_wrap_apply(FontBLF *font,
int lines = 0;
ft_pix pen_x_next = 0;
- /* Space between lines needs to be aligned to the pixel grid (T97310). */
- ft_pix line_height = FT_PIX_FLOOR(blf_font_height_max_ft_pix(font));
+ ft_pix line_height = blf_font_height_max_ft_pix(font);
GlyphCacheBLF *gc = blf_glyph_cache_acquire(font);
@@ -1088,7 +1098,7 @@ int blf_font_count_missing_chars(FontBLF *font,
}
else {
c = BLI_str_utf8_as_unicode_step(str, str_len, &i);
- if (FT_Get_Char_Index((font)->face, c) == 0) {
+ if (blf_get_char_index(font, c) == 0) {
missing++;
}
}
@@ -1105,18 +1115,8 @@ int blf_font_count_missing_chars(FontBLF *font,
static ft_pix blf_font_height_max_ft_pix(FontBLF *font)
{
- ft_pix height_max;
- FT_Face face = font->face;
- if (FT_IS_SCALABLE(face)) {
- height_max = ft_pix_from_int((int)(face->ascender - face->descender) *
- (int)face->size->metrics.y_ppem) /
- (ft_pix)face->units_per_EM;
- }
- else {
- height_max = (ft_pix)face->size->metrics.height;
- }
- /* can happen with size 1 fonts */
- return MAX2(height_max, ft_pix_from_int(1));
+ /* Metrics.height is rounded to pixel. Force minimum of one pixel. */
+ return MAX2((ft_pix)font->ft_size->metrics.height, ft_pix_from_int(1));
}
int blf_font_height_max(FontBLF *font)
@@ -1126,18 +1126,8 @@ int blf_font_height_max(FontBLF *font)
static ft_pix blf_font_width_max_ft_pix(FontBLF *font)
{
- ft_pix width_max;
- const FT_Face face = font->face;
- if (FT_IS_SCALABLE(face)) {
- width_max = ft_pix_from_int((int)(face->bbox.xMax - face->bbox.xMin) *
- (int)face->size->metrics.x_ppem) /
- (ft_pix)face->units_per_EM;
- }
- else {
- width_max = (ft_pix)face->size->metrics.max_advance;
- }
- /* can happen with size 1 fonts */
- return MAX2(width_max, ft_pix_from_int(1));
+ /* Metrics.max_advance is rounded to pixel. Force minimum of one pixel. */
+ return MAX2((ft_pix)font->ft_size->metrics.max_advance, ft_pix_from_int(1));
}
int blf_font_width_max(FontBLF *font)
@@ -1147,17 +1137,17 @@ int blf_font_width_max(FontBLF *font)
int blf_font_descender(FontBLF *font)
{
- return ft_pix_to_int((ft_pix)font->face->size->metrics.descender);
+ return ft_pix_to_int((ft_pix)font->ft_size->metrics.descender);
}
int blf_font_ascender(FontBLF *font)
{
- return ft_pix_to_int((ft_pix)font->face->size->metrics.ascender);
+ return ft_pix_to_int((ft_pix)font->ft_size->metrics.ascender);
}
char *blf_display_name(FontBLF *font)
{
- if (!font->face->family_name) {
+ if (!blf_ensure_face(font) || !font->face->family_name) {
return NULL;
}
return BLI_sprintfN("%s %s", font->face->family_name, font->face->style_name);
@@ -1172,16 +1162,17 @@ char *blf_display_name(FontBLF *font)
int blf_font_init(void)
{
memset(&g_batch, 0, sizeof(g_batch));
- BLI_spin_init(&ft_lib_mutex);
- BLI_spin_init(&blf_glyph_cache_mutex);
- return FT_Init_FreeType(&ft_lib);
+ BLI_mutex_init(&ft_lib_mutex);
+ int err = FT_Init_FreeType(&ft_lib);
+ return err;
}
void blf_font_exit(void)
{
- FT_Done_FreeType(ft_lib);
- BLI_spin_end(&ft_lib_mutex);
- BLI_spin_end(&blf_glyph_cache_mutex);
+ BLI_mutex_end(&ft_lib_mutex);
+ if (ft_lib) {
+ FT_Done_FreeType(ft_lib);
+ }
blf_batch_draw_exit();
}
@@ -1240,18 +1231,32 @@ static void blf_font_fill(FontBLF *font)
font->buf_info.col_init[3] = 0;
font->ft_lib = ft_lib;
- font->ft_lib_mutex = &ft_lib_mutex;
- font->glyph_cache_mutex = &blf_glyph_cache_mutex;
}
-FontBLF *blf_font_new(const char *name, const char *filepath)
+/**
+ * Create an FT_Face for this font if not already existing.
+ */
+bool blf_ensure_face(FontBLF *font)
{
- FontBLF *font;
+ if (font->face) {
+ return true;
+ }
+
+ if (font->flags & BLF_BAD_FONT) {
+ return false;
+ }
+
FT_Error err;
- char *mfile;
- font = (FontBLF *)MEM_callocN(sizeof(FontBLF), "blf_font_new");
- err = FT_New_Face(ft_lib, filepath, 0, &font->face);
+ BLI_mutex_lock(&ft_lib_mutex);
+ if (font->filepath) {
+ err = FT_New_Face(ft_lib, font->filepath, 0, &font->face);
+ }
+ if (font->mem) {
+ err = FT_New_Memory_Face(ft_lib, font->mem, (FT_Long)font->mem_size, 0, &font->face);
+ }
+ BLI_mutex_unlock(&ft_lib_mutex);
+
if (err) {
if (ELEM(err, FT_Err_Unknown_File_Format, FT_Err_Unimplemented_Feature)) {
printf("Format of this font file is not supported\n");
@@ -1259,8 +1264,8 @@ FontBLF *blf_font_new(const char *name, const char *filepath)
else {
printf("Error encountered while opening font file\n");
}
- MEM_freeN(font);
- return NULL;
+ font->flags |= BLF_BAD_FONT;
+ return false;
}
err = FT_Select_Charmap(font->face, FT_ENCODING_UNICODE);
@@ -1272,28 +1277,31 @@ FontBLF *blf_font_new(const char *name, const char *filepath)
}
if (err) {
printf("Can't set a character map!\n");
- FT_Done_Face(font->face);
- MEM_freeN(font);
- return NULL;
+ font->flags |= BLF_BAD_FONT;
+ return false;
}
- mfile = blf_dir_metrics_search(filepath);
- if (mfile) {
- err = FT_Attach_File(font->face, mfile);
- if (err) {
- fprintf(stderr, "FT_Attach_File failed to load '%s' with error %d\n", filepath, (int)err);
+ if (font->filepath) {
+ char *mfile = blf_dir_metrics_search(font->filepath);
+ if (mfile) {
+ err = FT_Attach_File(font->face, mfile);
+ if (err) {
+ fprintf(stderr,
+ "FT_Attach_File failed to load '%s' with error %d\n",
+ font->filepath,
+ (int)err);
+ }
+ MEM_freeN(mfile);
}
- MEM_freeN(mfile);
}
- if (FT_HAS_MULTIPLE_MASTERS(font->face)) {
+ font->ft_size = font->face->size;
+ font->face_flags = font->face->face_flags;
+
+ if (FT_HAS_MULTIPLE_MASTERS(font)) {
FT_Get_MM_Var(font->face, &(font->variations));
}
- font->name = BLI_strdup(name);
- font->filepath = BLI_strdup(filepath);
- blf_font_fill(font);
-
/* Save TrueType table with bits to quickly test most unicode block coverage. */
TT_OS2 *os2_table = (TT_OS2 *)FT_Get_Sfnt_Table(font->face, FT_SFNT_OS2);
if (os2_table) {
@@ -1303,17 +1311,11 @@ FontBLF *blf_font_new(const char *name, const char *filepath)
font->UnicodeRanges[3] = (uint)os2_table->ulUnicodeRange4;
}
- /* Detect "Last resort" fonts. They have everything. Usually except last 5 bits. */
- if (font->UnicodeRanges[0] == 0xffffffffU && font->UnicodeRanges[1] == 0xffffffffU &&
- font->UnicodeRanges[2] == 0xffffffffU && font->UnicodeRanges[3] >= 0x7FFFFFFU) {
- font->flags |= BLF_LAST_RESORT;
- }
-
- if (FT_IS_FIXED_WIDTH(font->face)) {
+ if (FT_IS_FIXED_WIDTH(font)) {
font->flags |= BLF_MONOSPACED;
}
- if (FT_HAS_KERNING(font->face)) {
+ if (FT_HAS_KERNING(font) && !font->kerning_cache) {
/* Create kerning cache table and fill with value indicating "unset". */
font->kerning_cache = MEM_mallocN(sizeof(KerningCacheBLF), __func__);
for (uint i = 0; i < KERNING_CACHE_TABLE_SIZE; i++) {
@@ -1323,49 +1325,118 @@ FontBLF *blf_font_new(const char *name, const char *filepath)
}
}
- return font;
+ return true;
}
-void blf_font_attach_from_mem(FontBLF *font, const unsigned char *mem, int mem_size)
+typedef struct eFaceDetails {
+ char name[50];
+ unsigned int coverage1;
+ unsigned int coverage2;
+ unsigned int coverage3;
+ unsigned int coverage4;
+} eFaceDetails;
+
+/* Details about the fallback fonts we ship, so that we can load only when needed. */
+static const eFaceDetails static_face_details[] = {
+ {"lastresort.woff2", UINT32_MAX, UINT32_MAX, UINT32_MAX, UINT32_MAX},
+ {"Noto Sans CJK Regular.woff2", 0x30000083L, 0x2BDF3C10L, 0x16L, 0},
+ {"NotoEmoji-VariableFont_wght.woff2", 0x80000003L, 0x241E4ACL, 0x14000000L, 0x4000000L},
+ {"NotoSansArabic-VariableFont_wdth,wght.woff2", TT_UCR_ARABIC, 0, 0, 0},
+ {"NotoSansArmenian-VariableFont_wdth,wght.woff2",
+ TT_UCR_ARMENIAN,
+ TT_UCR_ALPHABETIC_PRESENTATION_FORMS,
+ 0,
+ 0},
+ {"NotoSansBengali-VariableFont_wdth,wght.woff2", TT_UCR_BENGALI, 0, 0, 0},
+ {"NotoSansDevanagari-Regular.woff2", TT_UCR_DEVANAGARI, 0, 0, 0},
+ {"NotoSansEthiopic-Regular.woff2", 0, 0, TT_UCR_ETHIOPIC, 0},
+ {"NotoSansGeorgian-VariableFont_wdth,wght.woff2", TT_UCR_GEORGIAN, 0, 0, 0},
+ {"NotoSansGujarati-Regular.woff2", TT_UCR_GUJARATI, 0, 0, 0},
+ {"NotoSansGurmukhi-VariableFont_wdth,wght.woff2", TT_UCR_GURMUKHI, 0, 0, 0},
+ {"NotoSansHebrew-VariableFont_wdth,wght.woff2", TT_UCR_HEBREW, 0, 0, 0},
+ {"NotoSansJavanese-Regular.woff2", 0x80000003L, 0x2000L, 0, 0},
+ {"NotoSansKannada-VariableFont_wdth,wght.woff2", TT_UCR_KANNADA, 0, 0, 0},
+ {"NotoSansMalayalam-VariableFont_wdth,wght.woff2", TT_UCR_MALAYALAM, 0, 0, 0},
+ {"NotoSansMath-Regular.woff2", 0, TT_UCR_MATHEMATICAL_OPERATORS, 0, 0},
+ {"NotoSansMyanmar-Regular.woff2", 0, 0, TT_UCR_MYANMAR, 0},
+ {"NotoSansSymbols-VariableFont_wght.woff2", 0x3L, 0x200E4B4L, 0, 0},
+ {"NotoSansSymbols2-Regular.woff2", 0x80000003L, 0x200E3E4L, 0x40020L, 0x580A048L},
+ {"NotoSansTamil-VariableFont_wdth,wght.woff2", TT_UCR_TAMIL, 0, 0, 0},
+ {"NotoSansTelugu-VariableFont_wdth,wght.woff2", TT_UCR_TELUGU, 0, 0, 0},
+ {"NotoSansThai-VariableFont_wdth,wght.woff2", TT_UCR_THAI, 0, 0, 0},
+};
+
+/* Create a new font from filename OR from passed memory pointer. */
+static FontBLF *blf_font_new_ex(const char *name,
+ const char *filepath,
+ const unsigned char *mem,
+ const size_t mem_size)
{
- FT_Open_Args open;
+ FontBLF *font = (FontBLF *)MEM_callocN(sizeof(FontBLF), "blf_font_new");
- open.flags = FT_OPEN_MEMORY;
- open.memory_base = (const FT_Byte *)mem;
- open.memory_size = mem_size;
- FT_Attach_Stream(font->face, &open);
-}
-
-FontBLF *blf_font_new_from_mem(const char *name, const unsigned char *mem, int mem_size)
-{
- FontBLF *font;
- FT_Error err;
+ font->name = BLI_strdup(name);
+ font->filepath = filepath ? BLI_strdup(filepath) : NULL;
+ if (mem) {
+ font->mem = (void *)mem;
+ font->mem_size = mem_size;
+ }
+ blf_font_fill(font);
- font = (FontBLF *)MEM_callocN(sizeof(FontBLF), "blf_font_new_from_mem");
- err = FT_New_Memory_Face(ft_lib, mem, mem_size, 0, &font->face);
- if (err) {
- MEM_freeN(font);
- return NULL;
+ BLI_mutex_init(&font->glyph_cache_mutex);
+
+ /* If we have static details about this font we don't need to load the Face. */
+ const eFaceDetails *static_details = NULL;
+ char filename[256];
+ for (int i = 0; i < (int)ARRAY_SIZE(static_face_details); i++) {
+ BLI_split_file_part(font->filepath, filename, sizeof(filename));
+ if (STREQ(static_face_details[i].name, filename)) {
+ static_details = &static_face_details[i];
+ font->UnicodeRanges[0] = static_details->coverage1;
+ font->UnicodeRanges[1] = static_details->coverage2;
+ font->UnicodeRanges[2] = static_details->coverage3;
+ font->UnicodeRanges[3] = static_details->coverage4;
+ break;
+ }
}
- err = FT_Select_Charmap(font->face, ft_encoding_unicode);
- if (err) {
- printf("Can't set the unicode character map!\n");
- FT_Done_Face(font->face);
- MEM_freeN(font);
- return NULL;
+ if (!static_details) {
+ if (!blf_ensure_face(font)) {
+ blf_font_free(font);
+ return NULL;
+ }
}
- if (FT_HAS_MULTIPLE_MASTERS(font->face)) {
- FT_Get_MM_Var(font->face, &(font->variations));
+ /* Detect "Last resort" fonts. They have everything. Usually except last 5 bits. */
+ if (font->UnicodeRanges[0] == 0xffffffffU && font->UnicodeRanges[1] == 0xffffffffU &&
+ font->UnicodeRanges[2] == 0xffffffffU && font->UnicodeRanges[3] >= 0x7FFFFFFU) {
+ font->flags |= BLF_LAST_RESORT;
}
- font->name = BLI_strdup(name);
- font->filepath = NULL;
- blf_font_fill(font);
return font;
}
+FontBLF *blf_font_new(const char *name, const char *filename)
+{
+ return blf_font_new_ex(name, filename, NULL, 0);
+}
+
+FontBLF *blf_font_new_from_mem(const char *name, const unsigned char *mem, const size_t mem_size)
+{
+ return blf_font_new_ex(name, NULL, mem, mem_size);
+}
+
+void blf_font_attach_from_mem(FontBLF *font, const unsigned char *mem, const size_t mem_size)
+{
+ FT_Open_Args open;
+
+ open.flags = FT_OPEN_MEMORY;
+ open.memory_base = (const FT_Byte *)mem;
+ open.memory_size = (FT_Long)mem_size;
+ if (blf_ensure_face(font)) {
+ FT_Attach_Stream(font->face, &open);
+ }
+}
+
void blf_font_free(FontBLF *font)
{
blf_glyph_cache_clear(font);
@@ -1378,13 +1449,21 @@ void blf_font_free(FontBLF *font)
FT_Done_MM_Var(ft_lib, font->variations);
}
- FT_Done_Face(font->face);
+ if (font->face) {
+ BLI_mutex_lock(&ft_lib_mutex);
+ FT_Done_Face(font->face);
+ BLI_mutex_unlock(&ft_lib_mutex);
+ font->face = NULL;
+ }
if (font->filepath) {
MEM_freeN(font->filepath);
}
if (font->name) {
MEM_freeN(font->name);
}
+
+ BLI_mutex_end(&font->glyph_cache_mutex);
+
MEM_freeN(font);
}
@@ -1396,8 +1475,12 @@ void blf_font_free(FontBLF *font)
bool blf_font_size(FontBLF *font, float size, unsigned int dpi)
{
+ if (!blf_ensure_face(font)) {
+ return false;
+ }
+
/* FreeType uses fixed-point integers in 64ths. */
- FT_F26Dot6 ft_size = lroundf(size * 64.0f);
+ FT_UInt ft_size = round_fl_to_uint(size * 64.0f);
/* Adjust our new size to be on even 64ths. */
size = (float)ft_size / 64.0f;
diff --git a/source/blender/blenfont/intern/blf_font_default.c b/source/blender/blenfont/intern/blf_font_default.c
index 1bde25b5776..63957fad003 100644
--- a/source/blender/blenfont/intern/blf_font_default.c
+++ b/source/blender/blenfont/intern/blf_font_default.c
@@ -66,8 +66,6 @@ void BLF_load_font_stack()
}
else {
BLF_enable(font_id, BLF_DEFAULT);
- /* TODO: FontBLF will later load FT_Face on demand. When this is in
- * place we can drop this face now since we have all needed data. */
}
}
}
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 215f79e6795..f938174f92e 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -94,16 +94,16 @@ static GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
memset(gc->bucket, 0, sizeof(gc->bucket));
/* Determine ideal fixed-width size for monospaced output. */
- FT_UInt gindex = FT_Get_Char_Index(font->face, U'0');
- if (gindex) {
+ FT_UInt gindex = blf_get_char_index(font, U'0');
+ if (gindex && font->face) {
FT_Fixed advance = 0;
FT_Get_Advance(font->face, gindex, FT_LOAD_NO_HINTING, &advance);
/* Use CSS 'ch unit' width, advance of zero character. */
gc->fixed_width = (int)(advance >> 16);
}
else {
- /* Font does not contain "0" so use CSS fallback of 1/2 of em. */
- gc->fixed_width = (int)((font->face->size->metrics.height / 2) >> 6);
+ /* Font does not have a face or does not contain "0" so use CSS fallback of 1/2 of em. */
+ gc->fixed_width = (int)((font->ft_size->metrics.height / 2) >> 6);
}
if (gc->fixed_width < 1) {
gc->fixed_width = 1;
@@ -115,7 +115,7 @@ static GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
GlyphCacheBLF *blf_glyph_cache_acquire(FontBLF *font)
{
- BLI_spin_lock(font->glyph_cache_mutex);
+ BLI_mutex_lock(&font->glyph_cache_mutex);
GlyphCacheBLF *gc = blf_glyph_cache_find(font, font->size, font->dpi);
@@ -128,7 +128,7 @@ GlyphCacheBLF *blf_glyph_cache_acquire(FontBLF *font)
void blf_glyph_cache_release(FontBLF *font)
{
- BLI_spin_unlock(font->glyph_cache_mutex);
+ BLI_mutex_unlock(&font->glyph_cache_mutex);
}
static void blf_glyph_cache_free(GlyphCacheBLF *gc)
@@ -152,13 +152,13 @@ void blf_glyph_cache_clear(FontBLF *font)
{
GlyphCacheBLF *gc;
- BLI_spin_lock(font->glyph_cache_mutex);
+ BLI_mutex_lock(&font->glyph_cache_mutex);
while ((gc = BLI_pophead(&font->cache))) {
blf_glyph_cache_free(gc);
}
- BLI_spin_unlock(font->glyph_cache_mutex);
+ BLI_mutex_unlock(&font->glyph_cache_mutex);
}
/**
@@ -565,7 +565,7 @@ static bool blf_font_has_coverage_bit(FontBLF *font, int coverage_bit)
*/
static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode)
{
- FT_UInt glyph_index = FT_Get_Char_Index((*font)->face, charcode);
+ FT_UInt glyph_index = blf_get_char_index(*font, charcode);
if (glyph_index) {
return glyph_index;
}
@@ -584,7 +584,7 @@ static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode
continue;
}
if (coverage_bit < 0 || blf_font_has_coverage_bit(f, coverage_bit)) {
- glyph_index = FT_Get_Char_Index(f->face, charcode);
+ glyph_index = blf_get_char_index(f, charcode);
if (glyph_index) {
*font = f;
return glyph_index;
@@ -592,9 +592,13 @@ static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode
}
}
+#ifdef DEBUG
+ printf("Unicode character U+%04X not found in loaded fonts. \n", charcode);
+#endif
+
/* Not found in the stack, return from Last Resort if there is one. */
if (last_resort) {
- glyph_index = FT_Get_Char_Index(last_resort->face, charcode);
+ glyph_index = blf_get_char_index(last_resort, charcode);
if (glyph_index) {
*font = last_resort;
return glyph_index;
@@ -892,13 +896,7 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
int fixed_width)
{
if (glyph_font != settings_font) {
- FT_Set_Char_Size(glyph_font->face,
- 0,
- ((FT_F26Dot6)(settings_font->size)) * 64,
- settings_font->dpi,
- settings_font->dpi);
- glyph_font->size = settings_font->size;
- glyph_font->dpi = settings_font->dpi;
+ blf_font_size(glyph_font, settings_font->size, settings_font->dpi);
}
/* We need to keep track if changes are still needed. */
@@ -955,7 +953,7 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
/* Fallback glyph transforms, but only if required and not yet done. */
if (weight != 0.0f && !weight_done) {
- blf_glyph_transform_weight(glyph, weight, glyph->face->face_flags & FT_FACE_FLAG_FIXED_WIDTH);
+ blf_glyph_transform_weight(glyph, weight, FT_IS_FIXED_WIDTH(glyph_font));
}
if (slant != 0.0f && !slant_done) {
blf_glyph_transform_slant(glyph, slant);
@@ -984,11 +982,9 @@ GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, uint charcode)
FontBLF *font_with_glyph = font;
FT_UInt glyph_index = blf_glyph_index_from_charcode(&font_with_glyph, charcode);
- /* Glyphs are dynamically created as needed by font rendering. this means that
- * to make font rendering thread safe we have to do locking here. note that this
- * must be a lock for the whole library and not just per font, because the font
- * renderer uses a shared buffer internally. */
- BLI_spin_lock(font_with_glyph->ft_lib_mutex);
+ if (!blf_ensure_face(font_with_glyph)) {
+ return NULL;
+ }
FT_GlyphSlot glyph = blf_glyph_render(
font, font_with_glyph, glyph_index, charcode, gc->fixed_width);
@@ -998,7 +994,6 @@ GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, uint charcode)
g = blf_glyph_cache_add_glyph(font, gc, glyph, charcode, glyph_index);
}
- BLI_spin_unlock(font_with_glyph->ft_lib_mutex);
return g;
}
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 84037ff4bd0..221e656f096 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -14,7 +14,7 @@ struct ResultBLF;
struct rctf;
struct rcti;
-/* Max number of fonts in memory. Take care that every font has a glyph cache per size/dpi,
+/* Max number of FontBLFs in memory. Take care that every font has a glyph cache per size/dpi,
* so we don't need load the same font with different size, just load one and call BLF_size. */
#define BLF_MAX_FONT 32
@@ -39,12 +39,16 @@ void blf_font_exit(void);
bool blf_font_id_is_valid(int fontid);
+uint blf_get_char_index(struct FontBLF *font, uint charcode);
+
+bool blf_ensure_face(struct FontBLF *font);
+
void blf_draw_buffer__start(struct FontBLF *font);
void blf_draw_buffer__end(void);
struct FontBLF *blf_font_new(const char *name, const char *filepath);
-struct FontBLF *blf_font_new_from_mem(const char *name, const unsigned char *mem, int mem_size);
-void blf_font_attach_from_mem(struct FontBLF *font, const unsigned char *mem, int mem_size);
+struct FontBLF *blf_font_new_from_mem(const char *name, const unsigned char *mem, size_t mem_size);
+void blf_font_attach_from_mem(struct FontBLF *font, const unsigned char *mem, size_t mem_size);
/**
* Change font's output size. Returns true if successful in changing the size.
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 5b55f4af0b8..dfe24c1aa47 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -240,9 +240,13 @@ typedef struct FontBLF {
/* # of times this font was loaded */
unsigned int reference_count;
- /** File-path or NULL. */
+ /* Full path to font file or NULL if from memory. */
char *filepath;
+ /* Pointer to in-memory font, or NULL if from file. */
+ void *mem;
+ size_t mem_size;
+
/* Copied from the SFNT OS/2 table. Bit flags for unicode blocks and ranges
* considered "functional". Cached here because face might not always exist.
* See: https://docs.microsoft.com/en-us/typography/opentype/spec/os2#ur */
@@ -319,17 +323,20 @@ typedef struct FontBLF {
/* freetype2 lib handle. */
FT_Library ft_lib;
- /* Mutex lock for library */
- SpinLock *ft_lib_mutex;
-
/* freetype2 face. */
FT_Face face;
+ /* Point to face->size or to cache's size. */
+ FT_Size ft_size;
+
+ /* Copy of the font->face->face_flags, in case we don't have a face loaded. */
+ FT_Long face_flags;
+
/* data for buffer usage (drawing into a texture buffer) */
FontBufInfoBLF buf_info;
/* Mutex lock for glyph cache. */
- SpinLock *glyph_cache_mutex;
+ ThreadMutex glyph_cache_mutex;
} FontBLF;
typedef struct DirBLF {
diff --git a/source/blender/blenkernel/BKE_attribute_math.hh b/source/blender/blenkernel/BKE_attribute_math.hh
index 01c2ef988f2..770937688d7 100644
--- a/source/blender/blenkernel/BKE_attribute_math.hh
+++ b/source/blender/blenkernel/BKE_attribute_math.hh
@@ -188,10 +188,28 @@ template<typename T> class SimpleMixer {
* \param default_value: Output value for an element that has not been affected by a #mix_in.
*/
SimpleMixer(MutableSpan<T> buffer, T default_value = {})
+ : SimpleMixer(buffer, buffer.index_range(), default_value)
+ {
+ }
+
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ SimpleMixer(MutableSpan<T> buffer, const IndexMask mask, T default_value = {})
: buffer_(buffer), default_value_(default_value), total_weights_(buffer.size(), 0.0f)
{
BLI_STATIC_ASSERT(std::is_trivial_v<T>, "");
- memset(buffer_.data(), 0, sizeof(T) * buffer_.size());
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = default_value_; });
+ }
+
+ /**
+ * Set a #value into the element with the given #index.
+ */
+ void set(const int64_t index, const T &value, const float weight = 1.0f)
+ {
+ BLI_assert(weight >= 0.0f);
+ buffer_[index] = value * weight;
+ total_weights_[index] = weight;
}
/**
@@ -209,7 +227,12 @@ template<typename T> class SimpleMixer {
*/
void finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(IndexMask(buffer_.size()));
+ }
+
+ void finalize(const IndexMask mask)
+ {
+ mask.foreach_index([&](const int64_t i) {
const float weight = total_weights_[i];
if (weight > 0.0f) {
buffer_[i] *= 1.0f / weight;
@@ -217,7 +240,7 @@ template<typename T> class SimpleMixer {
else {
buffer_[i] = default_value_;
}
- }
+ });
}
};
@@ -237,9 +260,25 @@ class BooleanPropagationMixer {
/**
* \param buffer: Span where the interpolated values should be stored.
*/
- BooleanPropagationMixer(MutableSpan<bool> buffer) : buffer_(buffer)
+ BooleanPropagationMixer(MutableSpan<bool> buffer)
+ : BooleanPropagationMixer(buffer, buffer.index_range())
+ {
+ }
+
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ BooleanPropagationMixer(MutableSpan<bool> buffer, const IndexMask mask) : buffer_(buffer)
+ {
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = false; });
+ }
+
+ /**
+ * Set a #value into the element with the given #index.
+ */
+ void set(const int64_t index, const bool value, [[maybe_unused]] const float weight = 1.0f)
{
- buffer_.fill(false);
+ buffer_[index] = value;
}
/**
@@ -256,6 +295,10 @@ class BooleanPropagationMixer {
void finalize()
{
}
+
+ void finalize(const IndexMask /*mask*/)
+ {
+ }
};
/**
@@ -277,8 +320,27 @@ class SimpleMixerWithAccumulationType {
public:
SimpleMixerWithAccumulationType(MutableSpan<T> buffer, T default_value = {})
+ : SimpleMixerWithAccumulationType(buffer, buffer.index_range(), default_value)
+ {
+ }
+
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ SimpleMixerWithAccumulationType(MutableSpan<T> buffer,
+ const IndexMask mask,
+ T default_value = {})
: buffer_(buffer), default_value_(default_value), accumulation_buffer_(buffer.size())
{
+ mask.foreach_index([&](const int64_t index) { buffer_[index] = default_value_; });
+ }
+
+ void set(const int64_t index, const T &value, const float weight = 1.0f)
+ {
+ const AccumulationT converted_value = static_cast<AccumulationT>(value);
+ Item &item = accumulation_buffer_[index];
+ item.value = converted_value * weight;
+ item.weight = weight;
}
void mix_in(const int64_t index, const T &value, const float weight = 1.0f)
@@ -291,7 +353,12 @@ class SimpleMixerWithAccumulationType {
void finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(buffer_.index_range());
+ }
+
+ void finalize(const IndexMask mask)
+ {
+ mask.foreach_index([&](const int64_t i) {
const Item &item = accumulation_buffer_[i];
if (item.weight > 0.0f) {
const float weight_inv = 1.0f / item.weight;
@@ -301,7 +368,7 @@ class SimpleMixerWithAccumulationType {
else {
buffer_[i] = default_value_;
}
- }
+ });
}
};
@@ -314,8 +381,16 @@ class ColorGeometry4fMixer {
public:
ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
ColorGeometry4f default_color = ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f));
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
+ IndexMask mask,
+ ColorGeometry4f default_color = ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f));
+ void set(int64_t index, const ColorGeometry4f &color, float weight = 1.0f);
void mix_in(int64_t index, const ColorGeometry4f &color, float weight = 1.0f);
void finalize();
+ void finalize(IndexMask mask);
};
class ColorGeometry4bMixer {
@@ -328,8 +403,16 @@ class ColorGeometry4bMixer {
public:
ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
ColorGeometry4b default_color = ColorGeometry4b(0, 0, 0, 255));
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
+ IndexMask mask,
+ ColorGeometry4b default_color = ColorGeometry4b(0, 0, 0, 255));
+ void set(int64_t index, const ColorGeometry4b &color, float weight = 1.0f);
void mix_in(int64_t index, const ColorGeometry4b &color, float weight = 1.0f);
void finalize();
+ void finalize(IndexMask mask);
};
template<typename T> struct DefaultMixerStruct {
@@ -381,12 +464,12 @@ template<> struct DefaultMixerStruct<int8_t> {
using type = SimpleMixerWithAccumulationType<int8_t, float, float_to_int8_t>;
};
-template<typename T> struct DefaultPropatationMixerStruct {
+template<typename T> struct DefaultPropagationMixerStruct {
/* Use void by default. This can be checked for in `if constexpr` statements. */
using type = typename DefaultMixerStruct<T>::type;
};
-template<> struct DefaultPropatationMixerStruct<bool> {
+template<> struct DefaultPropagationMixerStruct<bool> {
using type = BooleanPropagationMixer;
};
@@ -396,7 +479,7 @@ template<> struct DefaultPropatationMixerStruct<bool> {
* (the default mixing for booleans).
*/
template<typename T>
-using DefaultPropatationMixer = typename DefaultPropatationMixerStruct<T>::type;
+using DefaultPropagationMixer = typename DefaultPropagationMixerStruct<T>::type;
/* Utility to get a good default mixer for a given type. This is `void` when there is no default
* mixer for the given type. */
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index 2067730faca..ee9c7a964d9 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -17,15 +17,15 @@ extern "C" {
*/
/* Blender major and minor version. */
-#define BLENDER_VERSION 303
+#define BLENDER_VERSION 304
/* Blender patch version for bugfix releases. */
#define BLENDER_VERSION_PATCH 0
/** Blender release cycle stage: alpha/beta/rc/release. */
-#define BLENDER_VERSION_CYCLE beta
+#define BLENDER_VERSION_CYCLE alpha
/* Blender file format version. */
#define BLENDER_FILE_VERSION BLENDER_VERSION
-#define BLENDER_FILE_SUBVERSION 6
+#define BLENDER_FILE_SUBVERSION 0
/* Minimum Blender version that supports reading file written with the current
* version. Older Blender versions will test this and show a warning if the file
diff --git a/source/blender/blenkernel/BKE_curves.hh b/source/blender/blenkernel/BKE_curves.hh
index 568899721a9..fc8a00af4a1 100644
--- a/source/blender/blenkernel/BKE_curves.hh
+++ b/source/blender/blenkernel/BKE_curves.hh
@@ -97,7 +97,7 @@ class CurvesGeometryRuntime {
mutable Span<float3> evaluated_positions_span;
/**
- * Cache of lengths along each evaluated curve for for each evaluated point. If a curve is
+ * Cache of lengths along each evaluated curve for each evaluated point. If a curve is
* cyclic, it needs one more length value to correspond to the last segment, so in order to
* make slicing this array for a curve fast, an extra float is stored for every curve.
*/
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 6e27fd2d80f..8bad89a9211 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -11,7 +11,9 @@
#include "BLI_sys_types.h"
#include "BLI_utildefines.h"
#ifdef __cplusplus
+# include "BLI_set.hh"
# include "BLI_span.hh"
+# include "BLI_string_ref.hh"
# include "BLI_vector.hh"
#endif
@@ -141,6 +143,15 @@ void CustomData_copy(const struct CustomData *source,
eCDAllocType alloctype,
int totelem);
+/**
+ * Like #CustomData_copy but skips copying layers that are stored as flags on #BMesh.
+ */
+void CustomData_copy_mesh_to_bmesh(const struct CustomData *source,
+ struct CustomData *dest,
+ eCustomDataMask mask,
+ eCDAllocType alloctype,
+ int totelem);
+
/* BMESH_TODO, not really a public function but readfile.c needs it */
void CustomData_update_typemap(struct CustomData *data);
@@ -155,6 +166,15 @@ bool CustomData_merge(const struct CustomData *source,
int totelem);
/**
+ * Like #CustomData_copy but skips copying layers that are stored as flags on #BMesh.
+ */
+bool CustomData_merge_mesh_to_bmesh(const struct CustomData *source,
+ struct CustomData *dest,
+ eCustomDataMask mask,
+ eCDAllocType alloctype,
+ int totelem);
+
+/**
* Reallocate custom data to a new element count.
* Only affects on data layers which are owned by the CustomData itself,
* referenced data is kept unchanged,
@@ -697,7 +717,8 @@ void CustomData_data_transfer(const struct MeshPairRemap *me_remap,
* the struct.
*/
void CustomData_blend_write_prepare(CustomData &data,
- blender::Vector<CustomDataLayer, 16> &layers_to_write);
+ blender::Vector<CustomDataLayer, 16> &layers_to_write,
+ const blender::Set<blender::StringRef> &skip_names = {});
/**
* \param layers_to_write: Layers created by #CustomData_blend_write_prepare.
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 7a21e85e310..cdca740555a 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -61,7 +61,6 @@ typedef struct DispList {
int totindex; /* indexed array drawing surfaces */
} DispList;
-void BKE_displist_copy(struct ListBase *lbn, const struct ListBase *lb);
DispList *BKE_displist_find(struct ListBase *lb, int type);
void BKE_displist_normals_add(struct ListBase *lb);
void BKE_displist_count(const struct ListBase *lb, int *totvert, int *totface, int *tottri);
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index be2ec3e3dca..a5c4d5e1365 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -505,7 +505,7 @@ class CurveComponentLegacy : public GeometryComponent {
/**
* A geometry component that stores a group of curves, corresponding the #Curves data-block type
- * and the #CurvesGeometry type. Attributes are are stored on the control point domain and the
+ * and the #CurvesGeometry type. Attributes are stored on the control point domain and the
* curve domain.
*/
class CurveComponent : public GeometryComponent {
diff --git a/source/blender/blenkernel/BKE_idprop.h b/source/blender/blenkernel/BKE_idprop.h
index 404ce63a5df..c14da538e7c 100644
--- a/source/blender/blenkernel/BKE_idprop.h
+++ b/source/blender/blenkernel/BKE_idprop.h
@@ -7,6 +7,7 @@
*/
#include "BLI_compiler_attrs.h"
+#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
diff --git a/source/blender/blenkernel/BKE_idprop.hh b/source/blender/blenkernel/BKE_idprop.hh
index 1e741cc252f..6a42ab1669f 100644
--- a/source/blender/blenkernel/BKE_idprop.hh
+++ b/source/blender/blenkernel/BKE_idprop.hh
@@ -45,6 +45,9 @@ std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, d
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name,
const StringRefNull value);
+/** \brief Allocate a new IDProperty of type IDP_ID, set its name and value. */
+std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, ID *id);
+
/**
* \brief Allocate a new IDProperty of type IDP_ARRAY and subtype IDP_INT.
*
diff --git a/source/blender/blenkernel/BKE_idtype.h b/source/blender/blenkernel/BKE_idtype.h
index 04ea94cbfb4..95f4c8f6dce 100644
--- a/source/blender/blenkernel/BKE_idtype.h
+++ b/source/blender/blenkernel/BKE_idtype.h
@@ -113,7 +113,7 @@ typedef struct IDTypeInfo {
*/
short id_code;
/**
- * Bitflag matching id_code, used for filtering (e.g. in file browser), see DNA_ID.h's
+ * Bit-flag matching id_code, used for filtering (e.g. in file browser), see DNA_ID.h's
* FILTER_ID_XX enums.
*/
uint64_t id_filter;
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index 2db8f75770a..eb43ce823ac 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -366,14 +366,7 @@ bool BKE_image_remove_tile(struct Image *ima, struct ImageTile *tile);
void BKE_image_reassign_tile(struct Image *ima, struct ImageTile *tile, int new_tile_number);
void BKE_image_sort_tiles(struct Image *ima);
-bool BKE_image_fill_tile(struct Image *ima,
- struct ImageTile *tile,
- int width,
- int height,
- const float color[4],
- int gen_type,
- int planes,
- bool is_float);
+bool BKE_image_fill_tile(struct Image *ima, struct ImageTile *tile);
typedef enum {
UDIM_TILE_FORMAT_NONE = 0,
@@ -425,13 +418,13 @@ int BKE_image_get_tile_from_pos(struct Image *ima,
void BKE_image_get_tile_uv(const struct Image *ima, const int tile_number, float r_uv[2]);
/**
- * Return the tile_number for the closest UDIM tile.
+ * Return the tile_number for the closest UDIM tile to `co`.
*/
int BKE_image_find_nearest_tile_with_offset(const struct Image *image,
const float co[2],
- float r_uv_offset[2]) ATTR_NONNULL(1, 2, 3);
+ float r_uv_offset[2]) ATTR_NONNULL(2, 3);
int BKE_image_find_nearest_tile(const struct Image *image, const float co[2])
- ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
+ ATTR_NONNULL(2) ATTR_WARN_UNUSED_RESULT;
void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *r_width, int *r_height);
void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float r_size[2]);
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index 37b30d63722..9f506ded8e9 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -47,7 +47,7 @@ void key_curve_normal_weights(float t, float data[4], int type);
/**
* Returns key coordinates (+ tilt) when key applied, NULL otherwise.
*
- * \param obdata if given, also update that geometry with the result of the shape keys evaluation.
+ * \param obdata: if given, also update that geometry with the result of the shape keys evaluation.
*/
float *BKE_key_evaluate_object_ex(
struct Object *ob, int *r_totelem, float *arr, size_t arr_size, struct ID *obdata);
diff --git a/source/blender/blenkernel/BKE_lib_id.h b/source/blender/blenkernel/BKE_lib_id.h
index 94497d9a487..febdad2ca0d 100644
--- a/source/blender/blenkernel/BKE_lib_id.h
+++ b/source/blender/blenkernel/BKE_lib_id.h
@@ -444,9 +444,9 @@ struct ID *BKE_id_copy(struct Main *bmain, const struct ID *id);
* Currently, it only handles the given ID, and their shape keys and actions if any, according to
* the given `duplicate_flags`.
*
- * \param duplicate_flags is of type #eDupli_ID_Flags, see #UserDef.dupflag. Currently only
+ * \param duplicate_flags: is of type #eDupli_ID_Flags, see #UserDef.dupflag. Currently only
* `USER_DUP_LINKED_ID` and `USER_DUP_ACT` have an effect here.
- * \param copy_flags flags passed to #BKE_id_copy_ex.
+ * \param copy_flags: flags passed to #BKE_id_copy_ex.
*/
struct ID *BKE_id_copy_for_duplicate(struct Main *bmain,
struct ID *id,
@@ -454,6 +454,13 @@ struct ID *BKE_id_copy_for_duplicate(struct Main *bmain,
int copy_flags);
/**
+ * Special version of #BKE_id_copy which is safe from using evaluated id as source with a copy
+ * result appearing in the main database.
+ * Takes care of the referenced data-blocks consistency.
+ */
+struct ID *BKE_id_copy_for_use_in_bmain(struct Main *bmain, const struct ID *id);
+
+/**
* Does a mere memory swap over the whole IDs data (including type-specific memory).
* \note Most internal ID data itself is not swapped (only IDProperties are).
*
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 17f541b362e..b9f6b4b73f3 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -853,7 +853,7 @@ struct Mesh *BKE_mesh_merge_verts(struct Mesh *mesh,
int merge_mode);
/**
- * Account for custom-data such as UV's becoming detached because of of imprecision
+ * Account for custom-data such as UV's becoming detached because of imprecision
* in custom-data interpolation.
* Without running this operation subdivision surface can cause UV's to be disconnected,
* see: T81065.
@@ -865,19 +865,7 @@ void BKE_mesh_merge_customdata_for_apply_modifier(struct Mesh *me);
/**
* Update the hide flag for edges and faces from the corresponding flag in verts.
*/
-void BKE_mesh_flush_hidden_from_verts_ex(const struct MVert *mvert,
- const struct MLoop *mloop,
- struct MEdge *medge,
- int totedge,
- struct MPoly *mpoly,
- int totpoly);
void BKE_mesh_flush_hidden_from_verts(struct Mesh *me);
-void BKE_mesh_flush_hidden_from_polys_ex(struct MVert *mvert,
- const struct MLoop *mloop,
- struct MEdge *medge,
- int totedge,
- const struct MPoly *mpoly,
- int totpoly);
void BKE_mesh_flush_hidden_from_polys(struct Mesh *me);
/**
* simple poly -> vert/edge selection.
diff --git a/source/blender/blenkernel/BKE_mesh_legacy_convert.h b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
index 909fd0e0dea..bbc61d5af5e 100644
--- a/source/blender/blenkernel/BKE_mesh_legacy_convert.h
+++ b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
@@ -18,6 +18,16 @@ struct Mesh;
struct MFace;
/**
+ * Convert the hidden element attributes to the old flag format for writing.
+ */
+void BKE_mesh_legacy_convert_hide_layers_to_flags(struct Mesh *mesh);
+/**
+ * Convert the old hide flags (#ME_HIDE) to the hidden element attribute for reading.
+ * Only add the attributes when there are any elements in each domain hidden.
+ */
+void BKE_mesh_legacy_convert_flags_to_hide_layers(struct Mesh *mesh);
+
+/**
* Recreate #MFace Tessellation.
*
* \note This doesn't use multi-threading like #BKE_mesh_recalc_looptri since
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index c58bcbea242..abe590b6806 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -17,11 +17,10 @@ struct MLoopUV;
struct MPoly;
struct MVert;
-/* map from uv vertex to face (for select linked, stitch, uv suburf) */
-
/* UvVertMap */
#define STD_UV_CONNECT_LIMIT 0.0001f
+/* Map from uv vertex to face. Used by select linked, uv subdivision-surface and obj exporter. */
typedef struct UvVertMap {
struct UvMapVert **vert;
struct UvMapVert *buf;
@@ -52,21 +51,37 @@ typedef struct UvElement {
unsigned int island;
} UvElement;
-/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
- * same uv island in sequence and the number of uvs per island so it is possible to access all uvs
- * belonging to an island directly by iterating through the buffer.
+/** UvElementMap is a container for UvElements of a BMesh.
+ *
+ * It simplifies access to UV information and ensures the
+ * different UV selection modes are respected.
+ *
+ * If islands are calculated, it also stores UvElements
+ * belonging to the same uv island in sequence and
+ * the number of uvs per island.
*/
typedef struct UvElementMap {
- /* address UvElements by their vertex */
- struct UvElement **vert;
- /* UvElement Store */
- struct UvElement *buf;
- /* Total number of UVs in the layer. Useful to know */
- int totalUVs;
- /* Number of Islands in the mesh */
- int totalIslands;
- /* Stores the starting index in buf where each island begins */
- int *islandIndices;
+ /** UvElement Storage. */
+ struct UvElement *storage;
+ /** Total number of UVs. */
+ int total_uvs;
+ /** Total number of unique UVs. */
+ int total_unique_uvs;
+
+ /** If Non-NULL, address UvElements by `BM_elem_index_get(BMVert*)`. */
+ struct UvElement **vertex;
+
+ /** If Non-NULL, pointer to local head of each unique UV. */
+ struct UvElement **head_table;
+
+ /** Number of islands, or zero if not calculated. */
+ int total_islands;
+ /** Array of starting index in #storage where each island begins. */
+ int *island_indices;
+ /** Array of number of UVs in each island. */
+ int *island_total_uvs;
+ /** Array of number of unique UVs in each island. */
+ int *island_total_unique_uvs;
} UvElementMap;
/* Connectivity data */
@@ -77,6 +92,7 @@ typedef struct MeshElemMap {
/* mapping */
UvVertMap *BKE_mesh_uv_vert_map_create(const struct MPoly *mpoly,
+ const bool *hide_poly,
const struct MLoop *mloop,
const struct MLoopUV *mloopuv,
unsigned int totpoly,
diff --git a/source/blender/blenkernel/BKE_mesh_sample.hh b/source/blender/blenkernel/BKE_mesh_sample.hh
index 0b7d1a1835f..fb01083f334 100644
--- a/source/blender/blenkernel/BKE_mesh_sample.hh
+++ b/source/blender/blenkernel/BKE_mesh_sample.hh
@@ -13,7 +13,6 @@
#include "DNA_meshdata_types.h"
#include "BKE_attribute.h"
-#include "BKE_attribute.hh"
struct Mesh;
struct BVHTreeFromMesh;
@@ -27,22 +26,22 @@ namespace blender::bke::mesh_surface_sample {
void sample_point_attribute(const Mesh &mesh,
Span<int> looptri_indices,
Span<float3> bary_coords,
- const GVArray &data_in,
- const IndexMask mask,
- GMutableSpan data_out);
+ const GVArray &src,
+ IndexMask mask,
+ GMutableSpan dst);
void sample_corner_attribute(const Mesh &mesh,
Span<int> looptri_indices,
Span<float3> bary_coords,
- const GVArray &data_in,
- const IndexMask mask,
- GMutableSpan data_out);
+ const GVArray &src,
+ IndexMask mask,
+ GMutableSpan dst);
void sample_face_attribute(const Mesh &mesh,
Span<int> looptri_indices,
- const GVArray &data_in,
- const IndexMask mask,
- GMutableSpan data_out);
+ const GVArray &src,
+ IndexMask mask,
+ GMutableSpan dst);
enum class eAttributeMapMode {
INTERPOLATED,
@@ -57,7 +56,6 @@ enum class eAttributeMapMode {
* these are computed lazily when needed and re-used.
*/
class MeshAttributeInterpolator {
- private:
const Mesh *mesh_;
const IndexMask mask_;
const Span<float3> positions_;
@@ -68,18 +66,14 @@ class MeshAttributeInterpolator {
public:
MeshAttributeInterpolator(const Mesh *mesh,
- const IndexMask mask,
- const Span<float3> positions,
- const Span<int> looptri_indices);
+ IndexMask mask,
+ Span<float3> positions,
+ Span<int> looptri_indices);
void sample_data(const GVArray &src,
eAttrDomain domain,
eAttributeMapMode mode,
- const GMutableSpan dst);
-
- void sample_attribute(const GAttributeReader &src_attribute,
- GSpanAttributeWriter &dst_attribute,
- eAttributeMapMode mode);
+ GMutableSpan dst);
protected:
Span<float3> ensure_barycentric_coords();
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 90dbec7ec52..b42b9df510d 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -101,6 +101,7 @@ typedef struct bNodeSocketTemplate {
namespace blender {
class CPPType;
namespace nodes {
+class DNode;
class NodeMultiFunctionBuilder;
class GeoNodeExecParams;
class NodeDeclarationBuilder;
@@ -109,6 +110,11 @@ class GatherLinkSearchOpParams;
namespace fn {
class MFDataType;
} // namespace fn
+namespace realtime_compositor {
+class Context;
+class NodeOperation;
+class ShaderNode;
+} // namespace realtime_compositor
} // namespace blender
using CPPTypeHandle = blender::CPPType;
@@ -123,7 +129,14 @@ using SocketGetGeometryNodesCPPValueFunction = void (*)(const struct bNodeSocket
using NodeGatherSocketLinkOperationsFunction =
void (*)(blender::nodes::GatherLinkSearchOpParams &params);
+using NodeGetCompositorOperationFunction = blender::realtime_compositor::NodeOperation
+ *(*)(blender::realtime_compositor::Context &context, blender::nodes::DNode node);
+using NodeGetCompositorShaderNodeFunction =
+ blender::realtime_compositor::ShaderNode *(*)(blender::nodes::DNode node);
+
#else
+typedef void *NodeGetCompositorOperationFunction;
+typedef void *NodeGetCompositorShaderNodeFunction;
typedef void *NodeMultiFunctionBuildFunction;
typedef void *NodeGeometryExecFunction;
typedef void *NodeDeclareFunction;
@@ -309,6 +322,14 @@ typedef struct bNodeType {
/* gpu */
NodeGPUExecFunction gpu_fn;
+ /* Get an instance of this node's compositor operation. Freeing the instance is the
+ * responsibility of the caller. */
+ NodeGetCompositorOperationFunction get_compositor_operation;
+
+ /* Get an instance of this node's compositor shader node. Freeing the instance is the
+ * responsibility of the caller. */
+ NodeGetCompositorShaderNodeFunction get_compositor_shader_node;
+
/* Build a multi-function for this node. */
NodeMultiFunctionBuildFunction build_multi_function;
@@ -374,6 +395,9 @@ typedef struct bNodeTreeType {
int type; /* type identifier */
char idname[64]; /* identifier name */
+ /* The ID name of group nodes for this type. */
+ char group_idname[64];
+
char ui_name[64];
char ui_description[256];
int ui_icon;
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index f0eb16a819d..8f3b488c7db 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -586,7 +586,6 @@ void BKE_object_runtime_reset_on_copy(struct Object *object, int flag);
void BKE_object_runtime_free_data(struct Object *object);
void BKE_object_batch_cache_dirty_tag(struct Object *ob);
-void BKE_object_data_batch_cache_dirty_tag(struct ID *object_data);
/* this function returns a superset of the scenes selection based on relationships */
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 162459d2005..fa67ff08383 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -13,6 +13,7 @@
#include "DNA_object_enums.h"
#include "BKE_attribute.h"
+#include "BKE_pbvh.h"
#ifdef __cplusplus
extern "C" {
@@ -212,7 +213,7 @@ bool BKE_paint_always_hide_test(struct Object *ob);
* Returns non-zero if any of the face's vertices are hidden, zero otherwise.
*/
bool paint_is_face_hidden(const struct MLoopTri *lt,
- const struct MVert *mvert,
+ const bool *hide_vert,
const struct MLoop *mloop);
/**
* Returns non-zero if any of the corners of the grid
@@ -397,7 +398,7 @@ typedef struct SculptVertexInfo {
typedef struct SculptBoundaryEditInfo {
/* Vertex index from where the topology propagation reached this vertex. */
- int original_vertex;
+ int original_vertex_i;
/* How many steps were needed to reach this vertex from the boundary. */
int num_propagation_steps;
@@ -408,13 +409,14 @@ typedef struct SculptBoundaryEditInfo {
/* Edge for drawing the boundary preview in the cursor. */
typedef struct SculptBoundaryPreviewEdge {
- int v1;
- int v2;
+ PBVHVertRef v1;
+ PBVHVertRef v2;
} SculptBoundaryPreviewEdge;
typedef struct SculptBoundary {
/* Vertex indices of the active boundary. */
- int *vertices;
+ PBVHVertRef *vertices;
+ int *vertices_i;
int vertices_capacity;
int num_vertices;
@@ -432,12 +434,13 @@ typedef struct SculptBoundary {
bool forms_loop;
/* Initial vertex in the boundary which is closest to the current sculpt active vertex. */
- int initial_vertex;
+ PBVHVertRef initial_vertex;
+ int initial_vertex_i;
/* Vertex that at max_propagation_steps from the boundary and closest to the original active
* vertex that was used to initialize the boundary. This is used as a reference to check how much
* the deformation will go into the mesh and to calculate the strength of the brushes. */
- int pivot_vertex;
+ PBVHVertRef pivot_vertex;
/* Stores the initial positions of the pivot and boundary initial vertex as they may be deformed
* during the brush action. This allows to use them as a reference positions and vectors for some
@@ -565,7 +568,7 @@ typedef struct SculptSession {
struct ExpandCache *expand_cache;
/* Cursor data and active vertex for tools */
- int active_vertex_index;
+ PBVHVertRef active_vertex;
int active_face_index;
int active_grid_index;
@@ -591,8 +594,8 @@ typedef struct SculptSession {
struct Scene *scene;
/* Dynamic mesh preview */
- int *preview_vert_index_list;
- int preview_vert_index_count;
+ PBVHVertRef *preview_vert_list;
+ int preview_vert_count;
/* Pose Brush Preview */
float pose_origin[3];
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 5641ff0ba34..2be3f323d07 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -8,8 +8,11 @@
*/
#include "BLI_bitmap.h"
+#include "BLI_compiler_compat.h"
#include "BLI_ghash.h"
+#include "bmesh.h"
+
/* For embedding CCGKey in iterator. */
#include "BKE_attribute.h"
#include "BKE_ccg.h"
@@ -43,6 +46,41 @@ struct MeshElemMap;
typedef struct PBVH PBVH;
typedef struct PBVHNode PBVHNode;
+typedef enum {
+ PBVH_FACES,
+ PBVH_GRIDS,
+ PBVH_BMESH,
+} PBVHType;
+
+/* Public members of PBVH, used for inlined functions. */
+struct PBVHPublic {
+ PBVHType type;
+ BMesh *bm;
+};
+
+/*
+ * These structs represent logical verts/edges/faces.
+ * for PBVH_GRIDS and PBVH_FACES they store integer
+ * offsets, PBVH_BMESH stores pointers.
+ *
+ * The idea is to enforce stronger type checking by encapsulating
+ * intptr_t's in structs.
+ */
+
+typedef struct PBVHVertRef {
+ intptr_t i;
+} PBVHVertRef;
+
+typedef struct PBVHEdgeRef {
+ intptr_t i;
+} PBVHEdgeRef;
+
+typedef struct PBVHFaceRef {
+ intptr_t i;
+} PBVHFaceRef;
+
+#define PBVH_REF_NONE -1LL
+
typedef struct {
float (*co)[3];
} PBVHProxyNode;
@@ -87,9 +125,97 @@ typedef struct PBVHFrustumPlanes {
int num_planes;
} PBVHFrustumPlanes;
+BLI_INLINE PBVHType BKE_pbvh_type(const PBVH *pbvh)
+{
+ return ((const struct PBVHPublic *)pbvh)->type;
+}
+
+BLI_INLINE BMesh *BKE_pbvh_get_bmesh(PBVH *pbvh)
+{
+ return ((struct PBVHPublic *)pbvh)->bm;
+}
+
void BKE_pbvh_set_frustum_planes(PBVH *pbvh, PBVHFrustumPlanes *planes);
void BKE_pbvh_get_frustum_planes(PBVH *pbvh, PBVHFrustumPlanes *planes);
+BLI_INLINE PBVHVertRef BKE_pbvh_make_vref(intptr_t i)
+{
+ PBVHVertRef ret = {i};
+ return ret;
+}
+
+BLI_INLINE PBVHEdgeRef BKE_pbvh_make_eref(intptr_t i)
+{
+ PBVHEdgeRef ret = {i};
+ return ret;
+}
+
+BLI_INLINE PBVHFaceRef BKE_pbvh_make_fref(intptr_t i)
+{
+ PBVHFaceRef ret = {i};
+ return ret;
+}
+
+BLI_INLINE int BKE_pbvh_vertex_to_index(PBVH *pbvh, PBVHVertRef v)
+{
+ return (BKE_pbvh_type(pbvh) == PBVH_BMESH && v.i != PBVH_REF_NONE ?
+ BM_elem_index_get((BMVert *)(v.i)) :
+ (v.i));
+}
+
+BLI_INLINE PBVHVertRef BKE_pbvh_index_to_vertex(PBVH *pbvh, int index)
+{
+ switch (BKE_pbvh_type(pbvh)) {
+ case PBVH_FACES:
+ case PBVH_GRIDS:
+ return BKE_pbvh_make_vref(index);
+ case PBVH_BMESH:
+ return BKE_pbvh_make_vref((intptr_t)BKE_pbvh_get_bmesh(pbvh)->vtable[index]);
+ }
+
+ return BKE_pbvh_make_vref(PBVH_REF_NONE);
+}
+
+BLI_INLINE int BKE_pbvh_edge_to_index(PBVH *pbvh, PBVHEdgeRef e)
+{
+ return (BKE_pbvh_type(pbvh) == PBVH_BMESH && e.i != PBVH_REF_NONE ?
+ BM_elem_index_get((BMEdge *)(e.i)) :
+ (e.i));
+}
+
+BLI_INLINE PBVHEdgeRef BKE_pbvh_index_to_edge(PBVH *pbvh, int index)
+{
+ switch (BKE_pbvh_type(pbvh)) {
+ case PBVH_FACES:
+ case PBVH_GRIDS:
+ return BKE_pbvh_make_eref(index);
+ case PBVH_BMESH:
+ return BKE_pbvh_make_eref((intptr_t)BKE_pbvh_get_bmesh(pbvh)->etable[index]);
+ }
+
+ return BKE_pbvh_make_eref(PBVH_REF_NONE);
+}
+
+BLI_INLINE int BKE_pbvh_face_to_index(PBVH *pbvh, PBVHFaceRef f)
+{
+ return (BKE_pbvh_type(pbvh) == PBVH_BMESH && f.i != PBVH_REF_NONE ?
+ BM_elem_index_get((BMFace *)(f.i)) :
+ (f.i));
+}
+
+BLI_INLINE PBVHFaceRef BKE_pbvh_index_to_face(PBVH *pbvh, int index)
+{
+ switch (BKE_pbvh_type(pbvh)) {
+ case PBVH_FACES:
+ case PBVH_GRIDS:
+ return BKE_pbvh_make_fref(index);
+ case PBVH_BMESH:
+ return BKE_pbvh_make_fref((intptr_t)BKE_pbvh_get_bmesh(pbvh)->ftable[index]);
+ }
+
+ return BKE_pbvh_make_fref(PBVH_REF_NONE);
+}
+
/* Callbacks */
/**
@@ -181,7 +307,7 @@ bool BKE_pbvh_node_raycast(PBVH *pbvh,
const float ray_normal[3],
struct IsectRayPrecalc *isect_precalc,
float *depth,
- int *active_vertex_index,
+ PBVHVertRef *active_vertex,
int *active_face_grid_index,
float *face_normal);
@@ -230,13 +356,7 @@ void BKE_pbvh_draw_debug_cb(
void *user_data);
/* PBVH Access */
-typedef enum {
- PBVH_FACES,
- PBVH_GRIDS,
- PBVH_BMESH,
-} PBVHType;
-PBVHType BKE_pbvh_type(const PBVH *pbvh);
bool BKE_pbvh_has_faces(const PBVH *pbvh);
/**
@@ -272,7 +392,6 @@ int BKE_pbvh_get_grid_num_faces(const PBVH *pbvh);
/**
* Only valid for type == #PBVH_BMESH.
*/
-struct BMesh *BKE_pbvh_get_bmesh(PBVH *pbvh);
void BKE_pbvh_bmesh_detail_size_set(PBVH *pbvh, float detail_size);
typedef enum {
@@ -308,7 +427,7 @@ void BKE_pbvh_node_fully_unmasked_set(PBVHNode *node, int fully_masked);
bool BKE_pbvh_node_fully_unmasked_get(PBVHNode *node);
void BKE_pbvh_mark_rebuild_pixels(PBVH *pbvh);
-void BKE_pbvh_vert_tag_update_normal(PBVH *pbvh, int index);
+void BKE_pbvh_vert_tag_update_normal(PBVH *pbvh, PBVHVertRef vertex);
void BKE_pbvh_node_get_grids(PBVH *pbvh,
PBVHNode *node,
@@ -399,6 +518,7 @@ typedef struct PBVHVertexIter {
int gy;
int i;
int index;
+ PBVHVertRef vertex;
bool respect_hide;
/* grid */
@@ -413,6 +533,7 @@ typedef struct PBVHVertexIter {
/* mesh */
struct MVert *mverts;
float (*vert_normals)[3];
+ const bool *hide_vert;
int totvert;
const int *vert_indices;
float *vmask;
@@ -443,7 +564,7 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
if (vi.grids) { \
vi.width = vi.gridsize; \
vi.height = vi.gridsize; \
- vi.index = vi.grid_indices[vi.g] * vi.key.grid_area - 1; \
+ vi.index = vi.vertex.i = vi.grid_indices[vi.g] * vi.key.grid_area - 1; \
vi.grid = vi.grids[vi.grid_indices[vi.g]]; \
if (mode == PBVH_ITER_UNIQUE) { \
vi.gh = vi.grid_hidden[vi.grid_indices[vi.g]]; \
@@ -462,6 +583,7 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
vi.mask = vi.key.has_mask ? CCG_elem_mask(&vi.key, vi.grid) : NULL; \
vi.grid = CCG_elem_next(&vi.key, vi.grid); \
vi.index++; \
+ vi.vertex.i++; \
vi.visible = true; \
if (vi.gh) { \
if (BLI_BITMAP_TEST(vi.gh, vi.gy * vi.gridsize + vi.gx)) { \
@@ -472,7 +594,7 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
else if (vi.mverts) { \
vi.mvert = &vi.mverts[vi.vert_indices[vi.gx]]; \
if (vi.respect_hide) { \
- vi.visible = !(vi.mvert->flag & ME_HIDE); \
+ vi.visible = !(vi.hide_vert && vi.hide_vert[vi.vert_indices[vi.gx]]); \
if (mode == PBVH_ITER_UNIQUE && !vi.visible) { \
continue; \
} \
@@ -482,7 +604,7 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
} \
vi.co = vi.mvert->co; \
vi.no = vi.vert_normals[vi.vert_indices[vi.gx]]; \
- vi.index = vi.vert_indices[vi.i]; \
+ vi.index = vi.vertex.i = vi.vert_indices[vi.i]; \
if (vi.vmask) { \
vi.mask = &vi.vmask[vi.index]; \
} \
@@ -502,6 +624,7 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
} \
vi.co = vi.bm_vert->co; \
vi.fno = vi.bm_vert->no; \
+ vi.vertex = BKE_pbvh_make_vref((intptr_t)vi.bm_vert); \
vi.index = BM_elem_index_get(vi.bm_vert); \
vi.mask = (float *)BM_ELEM_CD_GET_VOID_P(vi.bm_vert, vi.cd_vert_mask_offset); \
}
@@ -545,6 +668,8 @@ void BKE_pbvh_parallel_range_settings(struct TaskParallelSettings *settings,
struct MVert *BKE_pbvh_get_verts(const PBVH *pbvh);
const float (*BKE_pbvh_get_vert_normals(const PBVH *pbvh))[3];
+const bool *BKE_pbvh_get_vert_hide(const PBVH *pbvh);
+bool *BKE_pbvh_get_vert_hide_for_write(PBVH *pbvh);
PBVHColorBufferNode *BKE_pbvh_node_color_buffer_get(PBVHNode *node);
void BKE_pbvh_node_color_buffer_free(PBVH *pbvh);
@@ -581,8 +706,8 @@ void BKE_pbvh_node_num_loops(PBVH *pbvh, PBVHNode *node, int *r_totloop);
void BKE_pbvh_update_active_vcol(PBVH *pbvh, const struct Mesh *mesh);
void BKE_pbvh_pmap_set(PBVH *pbvh, const struct MeshElemMap *pmap);
-void BKE_pbvh_vertex_color_set(PBVH *pbvh, int vertex, const float color[4]);
-void BKE_pbvh_vertex_color_get(const PBVH *pbvh, int vertex, float r_color[4]);
+void BKE_pbvh_vertex_color_set(PBVH *pbvh, PBVHVertRef vertex, const float color[4]);
+void BKE_pbvh_vertex_color_get(const PBVH *pbvh, PBVHVertRef vertex, float r_color[4]);
void BKE_pbvh_ensure_node_loops(PBVH *pbvh);
bool BKE_pbvh_draw_cache_invalid(const PBVH *pbvh);
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 3922bfb6c0d..a24a3e05dab 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -291,7 +291,7 @@ enum {
/* Draw an item in the uiList */
typedef void (*uiListDrawItemFunc)(struct uiList *ui_list,
- struct bContext *C,
+ const struct bContext *C,
struct uiLayout *layout,
struct PointerRNA *dataptr,
struct PointerRNA *itemptr,
@@ -303,12 +303,12 @@ typedef void (*uiListDrawItemFunc)(struct uiList *ui_list,
/* Draw the filtering part of an uiList */
typedef void (*uiListDrawFilterFunc)(struct uiList *ui_list,
- struct bContext *C,
+ const struct bContext *C,
struct uiLayout *layout);
/* Filter items of an uiList */
typedef void (*uiListFilterItemsFunc)(struct uiList *ui_list,
- struct bContext *C,
+ const struct bContext *C,
struct PointerRNA *,
const char *propname);
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index 767018ae0bb..27542aa3586 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -360,7 +360,7 @@ class BezierSpline final : public Spline {
* Returns non-owning access to an array of values containing the information necessary to
* interpolate values from the original control points to evaluated points. The control point
* index is the integer part of each value, and the factor used for interpolating to the next
- * control point is the remaining factional part.
+ * control point is the remaining fractional part.
*/
blender::Span<float> evaluated_mappings() const;
blender::Span<blender::float3> evaluated_positions() const final;
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index f76f7f5a968..e3f00d03a3b 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -191,7 +191,7 @@ set(SRC
intern/mask_evaluate.c
intern/mask_rasterize.c
intern/material.c
- intern/mball.c
+ intern/mball.cc
intern/mball_tessellate.c
intern/mesh.cc
intern/mesh_boolean_convert.cc
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index a29d8726f21..2ce5863c176 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -1595,7 +1595,7 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
/* Add orco coordinates to final and deformed mesh if requested. */
if (final_datamask.vmask & CD_MASK_ORCO) {
- /* FIXME(Campbell): avoid the need to convert to mesh data just to add an orco layer. */
+ /* FIXME(@campbellbarton): avoid the need to convert to mesh data just to add an orco layer. */
BKE_mesh_wrapper_ensure_mdata(mesh_final);
add_orco_mesh(ob, em_input, mesh_final, mesh_orco, CD_ORCO);
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 2db4c086e04..6d7aed239e7 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -288,7 +288,7 @@ static int position_tail_on_spline(bSplineIKConstraint *ik_data,
int max_seg_idx = BKE_anim_path_get_array_size(cache) - 1;
/* Make an initial guess of where our intersection point will be.
- * If the curve was a straight line, then the faction passed in r_new_curve_pos
+ * If the curve was a straight line, then the fraction passed in r_new_curve_pos
* would be the correct location.
* So make it our first initial guess.
*/
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index 1af3cde1821..b9995796a21 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -56,7 +56,7 @@ const char *no_procedural_access_message =
bool allow_procedural_attribute_access(StringRef attribute_name)
{
- return !attribute_name.startswith(".selection");
+ return !attribute_name.startswith(".selection") && !attribute_name.startswith(".hide");
}
static int attribute_data_type_complexity(const eCustomDataType data_type)
diff --git a/source/blender/blenkernel/intern/attribute_math.cc b/source/blender/blenkernel/intern/attribute_math.cc
index c38df2a2969..d8102b4eeb8 100644
--- a/source/blender/blenkernel/intern/attribute_math.cc
+++ b/source/blender/blenkernel/intern/attribute_math.cc
@@ -4,13 +4,31 @@
namespace blender::attribute_math {
-ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> output_buffer,
+ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
ColorGeometry4f default_color)
- : buffer_(output_buffer),
- default_color_(default_color),
- total_weights_(output_buffer.size(), 0.0f)
+ : ColorGeometry4fMixer(buffer, buffer.index_range(), default_color)
+{
+}
+
+ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
+ const IndexMask mask,
+ const ColorGeometry4f default_color)
+ : buffer_(buffer), default_color_(default_color), total_weights_(buffer.size(), 0.0f)
{
- buffer_.fill(ColorGeometry4f(0.0f, 0.0f, 0.0f, 0.0f));
+ const ColorGeometry4f zero{0.0f, 0.0f, 0.0f, 0.0f};
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
+}
+
+void ColorGeometry4fMixer::set(const int64_t index,
+ const ColorGeometry4f &color,
+ const float weight)
+{
+ BLI_assert(weight >= 0.0f);
+ buffer_[index].r = color.r * weight;
+ buffer_[index].g = color.g * weight;
+ buffer_[index].b = color.b * weight;
+ buffer_[index].a = color.a * weight;
+ total_weights_[index] = weight;
}
void ColorGeometry4fMixer::mix_in(const int64_t index,
@@ -28,7 +46,12 @@ void ColorGeometry4fMixer::mix_in(const int64_t index,
void ColorGeometry4fMixer::finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(buffer_.index_range());
+}
+
+void ColorGeometry4fMixer::finalize(const IndexMask mask)
+{
+ mask.foreach_index([&](const int64_t i) {
const float weight = total_weights_[i];
ColorGeometry4f &output_color = buffer_[i];
if (weight > 0.0f) {
@@ -41,16 +64,37 @@ void ColorGeometry4fMixer::finalize()
else {
output_color = default_color_;
}
- }
+ });
}
ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
- ColorGeometry4b default_color)
+ const ColorGeometry4b default_color)
+ : ColorGeometry4bMixer(buffer, buffer.index_range(), default_color)
+{
+}
+
+ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
+ const IndexMask mask,
+ const ColorGeometry4b default_color)
: buffer_(buffer),
default_color_(default_color),
total_weights_(buffer.size(), 0.0f),
accumulation_buffer_(buffer.size(), float4(0, 0, 0, 0))
{
+ const ColorGeometry4b zero{0, 0, 0, 0};
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
+}
+
+void ColorGeometry4bMixer::ColorGeometry4bMixer::set(int64_t index,
+ const ColorGeometry4b &color,
+ const float weight)
+{
+ BLI_assert(weight >= 0.0f);
+ accumulation_buffer_[index][0] = color.r * weight;
+ accumulation_buffer_[index][1] = color.g * weight;
+ accumulation_buffer_[index][2] = color.b * weight;
+ accumulation_buffer_[index][3] = color.a * weight;
+ total_weights_[index] = weight;
}
void ColorGeometry4bMixer::mix_in(int64_t index, const ColorGeometry4b &color, float weight)
@@ -66,7 +110,12 @@ void ColorGeometry4bMixer::mix_in(int64_t index, const ColorGeometry4b &color, f
void ColorGeometry4bMixer::finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(buffer_.index_range());
+}
+
+void ColorGeometry4bMixer::finalize(const IndexMask mask)
+{
+ mask.foreach_index([&](const int64_t i) {
const float weight = total_weights_[i];
const float4 &accum_value = accumulation_buffer_[i];
ColorGeometry4b &output_color = buffer_[i];
@@ -80,7 +129,7 @@ void ColorGeometry4bMixer::finalize()
else {
output_color = default_color_;
}
- }
+ });
}
} // namespace blender::attribute_math
diff --git a/source/blender/blenkernel/intern/brush.cc b/source/blender/blenkernel/intern/brush.cc
index 5838ef1cbbe..fc45ce0bbe7 100644
--- a/source/blender/blenkernel/intern/brush.cc
+++ b/source/blender/blenkernel/intern/brush.cc
@@ -597,7 +597,7 @@ using eGPCurveMappingPreset = enum eGPCurveMappingPreset {
GPCURVE_PRESET_CHISEL_STRENGTH = 5,
};
-static void brush_gpencil_curvemap_reset(CurveMap *cuma, int tot, int preset)
+static void brush_gpencil_curvemap_reset(CurveMap *cuma, int tot, eGPCurveMappingPreset preset)
{
if (cuma->curve) {
MEM_freeN(cuma->curve);
diff --git a/source/blender/blenkernel/intern/bvhutils.cc b/source/blender/blenkernel/intern/bvhutils.cc
index 03dd5c89b70..d0b57b45d35 100644
--- a/source/blender/blenkernel/intern/bvhutils.cc
+++ b/source/blender/blenkernel/intern/bvhutils.cc
@@ -27,6 +27,8 @@
#include "MEM_guardedalloc.h"
+using blender::VArray;
+
/* -------------------------------------------------------------------- */
/** \name BVHCache
* \{ */
@@ -1181,9 +1183,13 @@ static BLI_bitmap *loose_edges_map_get(const MEdge *medge,
}
static BLI_bitmap *looptri_no_hidden_map_get(const MPoly *mpoly,
+ const VArray<bool> &hide_poly,
const int looptri_len,
int *r_looptri_active_len)
{
+ if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
+ return nullptr;
+ }
BLI_bitmap *looptri_mask = BLI_BITMAP_NEW(looptri_len, __func__);
int looptri_no_hidden_len = 0;
@@ -1191,8 +1197,7 @@ static BLI_bitmap *looptri_no_hidden_map_get(const MPoly *mpoly,
int i_poly = 0;
while (looptri_iter != looptri_len) {
int mp_totlooptri = mpoly[i_poly].totloop - 2;
- const MPoly &mp = mpoly[i_poly];
- if (mp.flag & ME_HIDE) {
+ if (hide_poly[i_poly]) {
looptri_iter += mp_totlooptri;
}
else {
@@ -1276,9 +1281,15 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
0.0f, tree_type, 6, mesh->mvert, mesh->mface, mesh->totface, nullptr, -1);
break;
- case BVHTREE_FROM_LOOPTRI_NO_HIDDEN:
- mask = looptri_no_hidden_map_get(mesh->mpoly, looptri_len, &mask_bits_act_len);
+ case BVHTREE_FROM_LOOPTRI_NO_HIDDEN: {
+ blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*mesh);
+ mask = looptri_no_hidden_map_get(
+ mesh->mpoly,
+ attributes.lookup_or_default(".hide_poly", ATTR_DOMAIN_FACE, false),
+ looptri_len,
+ &mask_bits_act_len);
ATTR_FALLTHROUGH;
+ }
case BVHTREE_FROM_LOOPTRI:
data->tree = bvhtree_from_mesh_looptri_create_tree(0.0f,
tree_type,
diff --git a/source/blender/blenkernel/intern/colorband.c b/source/blender/blenkernel/intern/colorband.c
index b2f817b7821..5145f1cbbc0 100644
--- a/source/blender/blenkernel/intern/colorband.c
+++ b/source/blender/blenkernel/intern/colorband.c
@@ -144,7 +144,7 @@ static float color_sample_remove_cost(const struct ColorResampleElem *c)
return area;
}
-/* TODO(campbell): create BLI_math_filter? */
+/* TODO(@campbellbarton): create `BLI_math_filter` ? */
static float filter_gauss(float x)
{
const float gaussfac = 1.6f;
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 9f1d2d7bbb2..071fa5fe6bf 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1559,7 +1559,7 @@ static void followpath_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *
/* un-apply scaling caused by path */
if ((data->followflag & FOLLOWPATH_RADIUS) == 0) {
- /* XXX(campbell): Assume that scale correction means that radius
+ /* XXX(@campbellbarton): Assume that scale correction means that radius
* will have some scale error in it. */
float obsize[3];
diff --git a/source/blender/blenkernel/intern/crazyspace.cc b/source/blender/blenkernel/intern/crazyspace.cc
index 8d4b64da817..fdd269bd9c8 100644
--- a/source/blender/blenkernel/intern/crazyspace.cc
+++ b/source/blender/blenkernel/intern/crazyspace.cc
@@ -73,7 +73,7 @@ static void set_crazy_vertex_quat(float r_quat[4],
static bool modifiers_disable_subsurf_temporary(struct Scene *scene, Object *ob)
{
bool disabled = false;
- int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, 1);
+ int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, true);
ModifierData *md = static_cast<ModifierData *>(ob->modifiers.first);
for (int i = 0; md && i <= cageIndex; i++, md = md->next) {
@@ -241,7 +241,7 @@ int BKE_crazyspace_get_first_deform_matrices_editbmesh(struct Depsgraph *depsgra
Mesh *me_input = static_cast<Mesh *>(ob->data);
Mesh *me = nullptr;
int i, a, modifiers_left_num = 0, verts_num = 0;
- int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, 1);
+ int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, true);
float(*defmats)[3][3] = nullptr, (*deformedVerts)[3] = nullptr;
VirtualModifierData virtualModifierData;
ModifierEvalContext mectx = {depsgraph, ob, ModifierApplyFlag(0)};
@@ -362,7 +362,7 @@ int BKE_sculpt_get_first_deform_matrices(struct Depsgraph *depsgraph,
VirtualModifierData virtualModifierData;
Object object_eval;
crazyspace_init_object_for_eval(depsgraph, object, &object_eval);
- MultiresModifierData *mmd = get_multires_modifier(scene, &object_eval, 0);
+ MultiresModifierData *mmd = get_multires_modifier(scene, &object_eval, false);
const bool is_sculpt_mode = (object->mode & OB_MODE_SCULPT) != 0;
const bool has_multires = mmd != nullptr && mmd->sculptlvl > 0;
const ModifierEvalContext mectx = {depsgraph, &object_eval, ModifierApplyFlag(0)};
diff --git a/source/blender/blenkernel/intern/cryptomatte_test.cc b/source/blender/blenkernel/intern/cryptomatte_test.cc
index 2f15242b4a4..bb09b276645 100644
--- a/source/blender/blenkernel/intern/cryptomatte_test.cc
+++ b/source/blender/blenkernel/intern/cryptomatte_test.cc
@@ -163,7 +163,7 @@ TEST(cryptomatte, session_from_stamp_data)
* best as possible. */
TEST(cryptomatte, parsing_malformed_manifests)
{
- /* Manifest from multilayer.exr in the cryptomatte git-repository. */
+ /* Manifest from `multilayer.exr` in the cryptomatte git-repository. */
test_cryptomatte_manifest(
R"({"/obj/instance1:instances:0":"0d54c6cc","/obj/instance1:instances:1":"293d9340","/obj/instance1:instances:110":"ccb9e1f2","/obj/instance1:instances:111":"f8dd3a48","/obj/instance1:instances:112":"a99e07a8","/obj/instance1:instances:113":"e75599a4","/obj/instance1:instances:114":"794200f3","/obj/instance1:instances:115":"2a3a1728","/obj/instance1:instances:116":"478544a1","/obj/instance1:instances:117":"b2bd969a","/obj/instance1:instances:10":"3a0c8681","/obj/instance1:instances:11":"01e5970d","/obj/box:polygons:1":"9d416418","/obj/instance1:instances:100":"2dcd2966","/obj/instance1:instances:101":"9331cd82","/obj/instance1:instances:102":"df50fccb","/obj/instance1:instances:103":"97f8590d","/obj/instance1:instances:104":"bbcd220d","/obj/instance1:instances:105":"4ae06139","/obj/instance1:instances:106":"8873d5ea","/obj/instance1:instances:107":"39d8af8d","/obj/instance1:instances:108":"bb11bd4e","/obj/instance1:instances:109":"a32bba35"})",
R"({"\/obj\/box:polygons:1":"9d416418","\/obj\/instance1:instances:0":"0d54c6cc","\/obj\/instance1:instances:1":"293d9340","\/obj\/instance1:instances:10":"3a0c8681","\/obj\/instance1:instances:100":"2dcd2966","\/obj\/instance1:instances:101":"9331cd82","\/obj\/instance1:instances:102":"df50fccb","\/obj\/instance1:instances:103":"97f8590d","\/obj\/instance1:instances:104":"bbcd220d","\/obj\/instance1:instances:105":"4ae06139","\/obj\/instance1:instances:106":"8873d5ea","\/obj\/instance1:instances:107":"39d8af8d","\/obj\/instance1:instances:108":"bb11bd4e","\/obj\/instance1:instances:109":"a32bba35","\/obj\/instance1:instances:11":"01e5970d","\/obj\/instance1:instances:110":"ccb9e1f2","\/obj\/instance1:instances:111":"f8dd3a48","\/obj\/instance1:instances:112":"a99e07a8","\/obj\/instance1:instances:113":"e75599a4","\/obj\/instance1:instances:114":"794200f3","\/obj\/instance1:instances:115":"2a3a1728","\/obj\/instance1:instances:116":"478544a1","\/obj\/instance1:instances:117":"b2bd969a","\/obj\/instance1:instance)");
diff --git a/source/blender/blenkernel/intern/curve.cc b/source/blender/blenkernel/intern/curve.cc
index 5125e010b81..40b64aa8dc8 100644
--- a/source/blender/blenkernel/intern/curve.cc
+++ b/source/blender/blenkernel/intern/curve.cc
@@ -2470,7 +2470,7 @@ static void make_bevel_list_segment_2D(BevList *bl)
static void make_bevel_list_2D(BevList *bl)
{
- /* NOTE(campbell): `bevp->dir` and `bevp->quat` are not needed for beveling but are
+ /* NOTE(@campbellbarton): `bevp->dir` and `bevp->quat` are not needed for beveling but are
* used when making a path from a 2D curve, therefore they need to be set. */
BevPoint *bevp0, *bevp1, *bevp2;
diff --git a/source/blender/blenkernel/intern/curve_nurbs.cc b/source/blender/blenkernel/intern/curve_nurbs.cc
index 3ab6fb01ea5..62d5682da0f 100644
--- a/source/blender/blenkernel/intern/curve_nurbs.cc
+++ b/source/blender/blenkernel/intern/curve_nurbs.cc
@@ -4,8 +4,9 @@
* \ingroup bke
*/
-#include "BKE_attribute_math.hh"
+#include "BLI_task.hh"
+#include "BKE_attribute_math.hh"
#include "BKE_curves.hh"
namespace blender::bke::curves::nurbs {
@@ -192,16 +193,16 @@ static void interpolate_to_evaluated(const BasisCache &basis_cache,
{
attribute_math::DefaultMixer<T> mixer{dst};
- for (const int i : dst.index_range()) {
- Span<float> point_weights = basis_cache.weights.as_span().slice(i * order, order);
-
- for (const int j : point_weights.index_range()) {
- const int point_index = (basis_cache.start_indices[i] + j) % src.size();
- mixer.mix_in(i, src[point_index], point_weights[j]);
+ threading::parallel_for(dst.index_range(), 128, [&](const IndexRange range) {
+ for (const int i : range) {
+ Span<float> point_weights = basis_cache.weights.as_span().slice(i * order, order);
+ for (const int j : point_weights.index_range()) {
+ const int point_index = (basis_cache.start_indices[i] + j) % src.size();
+ mixer.mix_in(i, src[point_index], point_weights[j]);
+ }
}
- }
-
- mixer.finalize();
+ mixer.finalize(range);
+ });
}
template<typename T>
@@ -213,17 +214,18 @@ static void interpolate_to_evaluated_rational(const BasisCache &basis_cache,
{
attribute_math::DefaultMixer<T> mixer{dst};
- for (const int i : dst.index_range()) {
- Span<float> point_weights = basis_cache.weights.as_span().slice(i * order, order);
+ threading::parallel_for(dst.index_range(), 128, [&](const IndexRange range) {
+ for (const int i : range) {
+ Span<float> point_weights = basis_cache.weights.as_span().slice(i * order, order);
- for (const int j : point_weights.index_range()) {
- const int point_index = (basis_cache.start_indices[i] + j) % src.size();
- const float weight = point_weights[j] * control_weights[point_index];
- mixer.mix_in(i, src[point_index], weight);
+ for (const int j : point_weights.index_range()) {
+ const int point_index = (basis_cache.start_indices[i] + j) % src.size();
+ const float weight = point_weights[j] * control_weights[point_index];
+ mixer.mix_in(i, src[point_index], weight);
+ }
}
- }
-
- mixer.finalize();
+ mixer.finalize(range);
+ });
}
void interpolate_to_evaluated(const BasisCache &basis_cache,
diff --git a/source/blender/blenkernel/intern/curves_geometry.cc b/source/blender/blenkernel/intern/curves_geometry.cc
index 6486be4afe0..6fdcb56fc91 100644
--- a/source/blender/blenkernel/intern/curves_geometry.cc
+++ b/source/blender/blenkernel/intern/curves_geometry.cc
@@ -13,6 +13,7 @@
#include "BLI_index_mask_ops.hh"
#include "BLI_length_parameterize.hh"
#include "BLI_math_rotation.hh"
+#include "BLI_task.hh"
#include "DNA_curves_types.h"
@@ -1163,6 +1164,10 @@ static CurvesGeometry copy_with_removed_points(const CurvesGeometry &curves,
}
CurvesGeometry new_curves{new_point_count, new_curve_count};
+ Vector<bke::AttributeTransferData> point_attributes = bke::retrieve_attributes_for_transfer(
+ curves.attributes(), new_curves.attributes_for_write(), ATTR_DOMAIN_MASK_POINT);
+ Vector<bke::AttributeTransferData> curve_attributes = bke::retrieve_attributes_for_transfer(
+ curves.attributes(), new_curves.attributes_for_write(), ATTR_DOMAIN_MASK_CURVE);
threading::parallel_invoke(
256 < new_point_count * new_curve_count,
@@ -1170,8 +1175,7 @@ static CurvesGeometry copy_with_removed_points(const CurvesGeometry &curves,
[&]() { new_curves.offsets_for_write().copy_from(new_curve_offsets); },
[&]() {
/* Copy over point attributes. */
- for (auto &attribute : bke::retrieve_attributes_for_transfer(
- curves.attributes(), new_curves.attributes_for_write(), ATTR_DOMAIN_MASK_POINT)) {
+ for (bke::AttributeTransferData &attribute : point_attributes) {
threading::parallel_for(copy_point_ranges.index_range(), 128, [&](IndexRange range) {
for (const int range_i : range) {
const IndexRange src_range = copy_point_ranges[range_i];
@@ -1182,24 +1186,29 @@ static CurvesGeometry copy_with_removed_points(const CurvesGeometry &curves,
{copy_point_range_dst_offsets[range_i], src_range.size()});
}
});
- attribute.dst.finish();
}
-
+ },
+ [&]() {
/* Copy over curve attributes.
- * In some cases points are just dissolved, so the the number of
+ * In some cases points are just dissolved, so the number of
* curves will be the same. That could be optimized in the future. */
- for (auto &attribute : bke::retrieve_attributes_for_transfer(
- curves.attributes(), new_curves.attributes_for_write(), ATTR_DOMAIN_MASK_CURVE)) {
+ for (bke::AttributeTransferData &attribute : curve_attributes) {
if (new_curves.curves_num() == curves.curves_num()) {
attribute.dst.span.copy_from(attribute.src);
}
else {
copy_with_map(attribute.src, new_curve_orig_indices, attribute.dst.span);
}
- attribute.dst.finish();
}
});
+ for (bke::AttributeTransferData &attribute : point_attributes) {
+ attribute.dst.finish();
+ }
+ for (bke::AttributeTransferData &attribute : curve_attributes) {
+ attribute.dst.finish();
+ }
+
return new_curves;
}
@@ -1236,6 +1245,10 @@ static CurvesGeometry copy_with_removed_curves(const CurvesGeometry &curves,
}
CurvesGeometry new_curves{new_tot_points, new_tot_curves};
+ Vector<bke::AttributeTransferData> point_attributes = bke::retrieve_attributes_for_transfer(
+ curves.attributes(), new_curves.attributes_for_write(), ATTR_DOMAIN_MASK_POINT);
+ Vector<bke::AttributeTransferData> curve_attributes = bke::retrieve_attributes_for_transfer(
+ curves.attributes(), new_curves.attributes_for_write(), ATTR_DOMAIN_MASK_CURVE);
threading::parallel_invoke(
256 < new_tot_points * new_tot_curves,
@@ -1267,8 +1280,7 @@ static CurvesGeometry copy_with_removed_curves(const CurvesGeometry &curves,
},
[&]() {
/* Copy over point attributes. */
- for (auto &attribute : bke::retrieve_attributes_for_transfer(
- curves.attributes(), new_curves.attributes_for_write(), ATTR_DOMAIN_MASK_POINT)) {
+ for (bke::AttributeTransferData &attribute : point_attributes) {
threading::parallel_for(old_curve_ranges.index_range(), 128, [&](IndexRange range) {
for (const int range_i : range) {
copy_between_buffers(attribute.src.type(),
@@ -1278,11 +1290,11 @@ static CurvesGeometry copy_with_removed_curves(const CurvesGeometry &curves,
new_point_ranges[range_i]);
}
});
- attribute.dst.finish();
}
+ },
+ [&]() {
/* Copy over curve attributes. */
- for (auto &attribute : bke::retrieve_attributes_for_transfer(
- curves.attributes(), new_curves.attributes_for_write(), ATTR_DOMAIN_MASK_CURVE)) {
+ for (bke::AttributeTransferData &attribute : curve_attributes) {
threading::parallel_for(old_curve_ranges.index_range(), 128, [&](IndexRange range) {
for (const int range_i : range) {
copy_between_buffers(attribute.src.type(),
@@ -1292,10 +1304,16 @@ static CurvesGeometry copy_with_removed_curves(const CurvesGeometry &curves,
new_curve_ranges[range_i]);
}
});
- attribute.dst.finish();
}
});
+ for (bke::AttributeTransferData &attribute : point_attributes) {
+ attribute.dst.finish();
+ }
+ for (bke::AttributeTransferData &attribute : curve_attributes) {
+ attribute.dst.finish();
+ }
+
return new_curves;
}
@@ -1450,12 +1468,15 @@ static void adapt_curve_domain_point_to_curve_impl(const CurvesGeometry &curves,
MutableSpan<T> r_values)
{
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int i_curve : IndexRange(curves.curves_num())) {
- for (const int i_point : curves.points_for_curve(i_curve)) {
- mixer.mix_in(i_curve, old_values[i_point]);
+
+ threading::parallel_for(curves.curves_range(), 128, [&](const IndexRange range) {
+ for (const int i_curve : range) {
+ for (const int i_point : curves.points_for_curve(i_curve)) {
+ mixer.mix_in(i_curve, old_values[i_point]);
+ }
}
- }
- mixer.finalize();
+ mixer.finalize(range);
+ });
}
/**
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 82356e06d2c..69825031795 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -26,6 +26,7 @@
#include "BLI_math_vector.hh"
#include "BLI_mempool.h"
#include "BLI_path_util.h"
+#include "BLI_set.hh"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
@@ -58,6 +59,7 @@
#include "data_transfer_intern.h"
using blender::IndexRange;
+using blender::Set;
using blender::Span;
using blender::StringRef;
using blender::Vector;
@@ -165,7 +167,7 @@ struct LayerTypeInfo {
void (*initminmax)(void *min, void *max);
void (*add)(void *data1, const void *data2);
void (*dominmax)(const void *data1, void *min, void *max);
- void (*copyvalue)(const void *source, void *dest, const int mixmode, const float mixfactor);
+ void (*copyvalue)(const void *source, void *dest, int mixmode, const float mixfactor);
/** a function to read data from a cdf file */
bool (*read)(CDataFile *cdf, void *data, int count);
@@ -187,7 +189,7 @@ struct LayerTypeInfo {
/** \name Callbacks for (#MDeformVert, #CD_MDEFORMVERT)
* \{ */
-static void layerCopy_mdeformvert(const void *source, void *dest, int count)
+static void layerCopy_mdeformvert(const void *source, void *dest, const int count)
{
int i, size = sizeof(MDeformVert);
@@ -209,7 +211,7 @@ static void layerCopy_mdeformvert(const void *source, void *dest, int count)
}
}
-static void layerFree_mdeformvert(void *data, int count, int size)
+static void layerFree_mdeformvert(void *data, const int count, const int size)
{
for (int i = 0; i < count; i++) {
MDeformVert *dvert = static_cast<MDeformVert *>(POINTER_OFFSET(data, i * size));
@@ -222,38 +224,10 @@ static void layerFree_mdeformvert(void *data, int count, int size)
}
}
-/* copy just zeros in this case */
-static void layerCopy_bmesh_elem_py_ptr(const void *UNUSED(source), void *dest, int count)
-{
- const int size = sizeof(void *);
-
- for (int i = 0; i < count; i++) {
- void **ptr = (void **)POINTER_OFFSET(dest, i * size);
- *ptr = nullptr;
- }
-}
-
-#ifndef WITH_PYTHON
-void bpy_bm_generic_invalidate(struct BPy_BMGeneric *UNUSED(self))
-{
- /* dummy */
-}
-#endif
-
-static void layerFree_bmesh_elem_py_ptr(void *data, int count, int size)
-{
- for (int i = 0; i < count; i++) {
- void **ptr = (void **)POINTER_OFFSET(data, i * size);
- if (*ptr) {
- bpy_bm_generic_invalidate(static_cast<BPy_BMGeneric *>(*ptr));
- }
- }
-}
-
static void layerInterp_mdeformvert(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
- int count,
+ const int count,
void *dest)
{
/* a single linked list of MDeformWeight's
@@ -347,7 +321,7 @@ static void layerInterp_mdeformvert(const void **sources,
static void layerInterp_normal(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
- int count,
+ const int count,
void *dest)
{
/* NOTE: This is linear interpolation, which is not optimal for vectors.
@@ -355,8 +329,8 @@ static void layerInterp_normal(const void **sources,
* so for now it will do... */
float no[3] = {0.0f};
- while (count--) {
- madd_v3_v3fl(no, (const float *)sources[count], weights[count]);
+ for (const int i : IndexRange(count)) {
+ madd_v3_v3fl(no, (const float *)sources[i], weights[i]);
}
/* Weighted sum of normalized vectors will **not** be normalized, even if weights are. */
@@ -406,7 +380,7 @@ static void layerCopyValue_normal(const void *source,
/** \name Callbacks for (#MTFace, #CD_MTFACE)
* \{ */
-static void layerCopy_tface(const void *source, void *dest, int count)
+static void layerCopy_tface(const void *source, void *dest, const int count)
{
const MTFace *source_tf = (const MTFace *)source;
MTFace *dest_tf = (MTFace *)dest;
@@ -415,8 +389,11 @@ static void layerCopy_tface(const void *source, void *dest, int count)
}
}
-static void layerInterp_tface(
- const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
+static void layerInterp_tface(const void **sources,
+ const float *weights,
+ const float *sub_weights,
+ const int count,
+ void *dest)
{
MTFace *tf = static_cast<MTFace *>(dest);
float uv[4][2] = {{0.0f}};
@@ -456,7 +433,7 @@ static void layerSwap_tface(void *data, const int *corner_indices)
memcpy(tf->uv, uv, sizeof(tf->uv));
}
-static void layerDefault_tface(void *data, int count)
+static void layerDefault_tface(void *data, const int count)
{
static MTFace default_tf = {{{0, 0}, {1, 0}, {1, 1}, {0, 1}}};
MTFace *tf = (MTFace *)data;
@@ -477,7 +454,7 @@ static int layerMaxNum_tface()
/** \name Callbacks for (#MFloatProperty, #CD_PROP_FLOAT)
* \{ */
-static void layerCopy_propFloat(const void *source, void *dest, int count)
+static void layerCopy_propFloat(const void *source, void *dest, const int count)
{
memcpy(dest, source, sizeof(MFloatProperty) * count);
}
@@ -485,7 +462,7 @@ static void layerCopy_propFloat(const void *source, void *dest, int count)
static void layerInterp_propFloat(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
- int count,
+ const int count,
void *dest)
{
float result = 0.0f;
@@ -520,7 +497,7 @@ static bool layerValidate_propFloat(void *data, const uint totitems, const bool
/** \name Callbacks for (#MIntProperty, #CD_PROP_INT32)
* \{ */
-static void layerCopy_propInt(const void *source, void *dest, int count)
+static void layerCopy_propInt(const void *source, void *dest, const int count)
{
memcpy(dest, source, sizeof(MIntProperty) * count);
}
@@ -528,7 +505,7 @@ static void layerCopy_propInt(const void *source, void *dest, int count)
static void layerInterp_propInt(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
- int count,
+ const int count,
void *dest)
{
float result = 0.0f;
@@ -547,7 +524,7 @@ static void layerInterp_propInt(const void **sources,
/** \name Callbacks for (#MStringProperty, #CD_PROP_STRING)
* \{ */
-static void layerCopy_propString(const void *source, void *dest, int count)
+static void layerCopy_propString(const void *source, void *dest, const int count)
{
memcpy(dest, source, sizeof(MStringProperty) * count);
}
@@ -558,7 +535,7 @@ static void layerCopy_propString(const void *source, void *dest, int count)
/** \name Callbacks for (#OrigSpaceFace, #CD_ORIGSPACE)
* \{ */
-static void layerCopy_origspace_face(const void *source, void *dest, int count)
+static void layerCopy_origspace_face(const void *source, void *dest, const int count)
{
const OrigSpaceFace *source_tf = (const OrigSpaceFace *)source;
OrigSpaceFace *dest_tf = (OrigSpaceFace *)dest;
@@ -568,8 +545,11 @@ static void layerCopy_origspace_face(const void *source, void *dest, int count)
}
}
-static void layerInterp_origspace_face(
- const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
+static void layerInterp_origspace_face(const void **sources,
+ const float *weights,
+ const float *sub_weights,
+ const int count,
+ void *dest)
{
OrigSpaceFace *osf = static_cast<OrigSpaceFace *>(dest);
float uv[4][2] = {{0.0f}};
@@ -606,7 +586,7 @@ static void layerSwap_origspace_face(void *data, const int *corner_indices)
memcpy(osf->uv, uv, sizeof(osf->uv));
}
-static void layerDefault_origspace_face(void *data, int count)
+static void layerDefault_origspace_face(void *data, const int count)
{
static OrigSpaceFace default_osf = {{{0, 0}, {1, 0}, {1, 1}, {0, 1}}};
OrigSpaceFace *osf = (OrigSpaceFace *)data;
@@ -652,7 +632,7 @@ static void layerSwap_mdisps(void *data, const int *ci)
}
}
-static void layerCopy_mdisps(const void *source, void *dest, int count)
+static void layerCopy_mdisps(const void *source, void *dest, const int count)
{
const MDisps *s = static_cast<const MDisps *>(source);
MDisps *d = static_cast<MDisps *>(dest);
@@ -673,7 +653,7 @@ static void layerCopy_mdisps(const void *source, void *dest, int count)
}
}
-static void layerFree_mdisps(void *data, int count, int UNUSED(size))
+static void layerFree_mdisps(void *data, const int count, const int UNUSED(size))
{
MDisps *d = static_cast<MDisps *>(data);
@@ -691,7 +671,7 @@ static void layerFree_mdisps(void *data, int count, int UNUSED(size))
}
}
-static bool layerRead_mdisps(CDataFile *cdf, void *data, int count)
+static bool layerRead_mdisps(CDataFile *cdf, void *data, const int count)
{
MDisps *d = static_cast<MDisps *>(data);
@@ -709,7 +689,7 @@ static bool layerRead_mdisps(CDataFile *cdf, void *data, int count)
return true;
}
-static bool layerWrite_mdisps(CDataFile *cdf, const void *data, int count)
+static bool layerWrite_mdisps(CDataFile *cdf, const void *data, const int count)
{
const MDisps *d = static_cast<const MDisps *>(data);
@@ -723,7 +703,7 @@ static bool layerWrite_mdisps(CDataFile *cdf, const void *data, int count)
return true;
}
-static size_t layerFilesize_mdisps(CDataFile *UNUSED(cdf), const void *data, int count)
+static size_t layerFilesize_mdisps(CDataFile *UNUSED(cdf), const void *data, const int count)
{
const MDisps *d = static_cast<const MDisps *>(data);
size_t size = 0;
@@ -738,6 +718,40 @@ static size_t layerFilesize_mdisps(CDataFile *UNUSED(cdf), const void *data, int
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Callbacks for (#CD_BM_ELEM_PYPTR)
+ * \{ */
+
+/* copy just zeros in this case */
+static void layerCopy_bmesh_elem_py_ptr(const void *UNUSED(source), void *dest, const int count)
+{
+ const int size = sizeof(void *);
+
+ for (int i = 0; i < count; i++) {
+ void **ptr = (void **)POINTER_OFFSET(dest, i * size);
+ *ptr = nullptr;
+ }
+}
+
+#ifndef WITH_PYTHON
+void bpy_bm_generic_invalidate(struct BPy_BMGeneric *UNUSED(self))
+{
+ /* dummy */
+}
+#endif
+
+static void layerFree_bmesh_elem_py_ptr(void *data, const int count, const int size)
+{
+ for (int i = 0; i < count; i++) {
+ void **ptr = (void **)POINTER_OFFSET(data, i * size);
+ if (*ptr) {
+ bpy_bm_generic_invalidate(static_cast<BPy_BMGeneric *>(*ptr));
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Callbacks for (`float`, #CD_PAINT_MASK)
* \{ */
@@ -762,7 +776,7 @@ static void layerInterp_paint_mask(const void **sources,
/** \name Callbacks for (#GridPaintMask, #CD_GRID_PAINT_MASK)
* \{ */
-static void layerCopy_grid_paint_mask(const void *source, void *dest, int count)
+static void layerCopy_grid_paint_mask(const void *source, void *dest, const int count)
{
const GridPaintMask *s = static_cast<const GridPaintMask *>(source);
GridPaintMask *d = static_cast<GridPaintMask *>(dest);
@@ -779,7 +793,7 @@ static void layerCopy_grid_paint_mask(const void *source, void *dest, int count)
}
}
-static void layerFree_grid_paint_mask(void *data, int count, int UNUSED(size))
+static void layerFree_grid_paint_mask(void *data, const int count, const int UNUSED(size))
{
GridPaintMask *gpm = static_cast<GridPaintMask *>(data);
@@ -867,7 +881,7 @@ static bool layerEqual_mloopcol(const void *data1, const void *data2)
return r * r + g * g + b * b + a * a < 0.001f;
}
-static void layerMultiply_mloopcol(void *data, float fac)
+static void layerMultiply_mloopcol(void *data, const float fac)
{
MLoopCol *m = static_cast<MLoopCol *>(data);
@@ -936,7 +950,7 @@ static void layerInitMinMax_mloopcol(void *vmin, void *vmax)
max->a = 0;
}
-static void layerDefault_mloopcol(void *data, int count)
+static void layerDefault_mloopcol(void *data, const int count)
{
MLoopCol default_mloopcol = {255, 255, 255, 255};
MLoopCol *mlcol = (MLoopCol *)data;
@@ -1016,7 +1030,7 @@ static bool layerEqual_mloopuv(const void *data1, const void *data2)
return len_squared_v2v2(luv1->uv, luv2->uv) < 0.00001f;
}
-static void layerMultiply_mloopuv(void *data, float fac)
+static void layerMultiply_mloopuv(void *data, const float fac)
{
MLoopUV *luv = static_cast<MLoopUV *>(data);
@@ -1110,7 +1124,7 @@ static bool layerEqual_mloop_origspace(const void *data1, const void *data2)
return len_squared_v2v2(luv1->uv, luv2->uv) < 0.00001f;
}
-static void layerMultiply_mloop_origspace(void *data, float fac)
+static void layerMultiply_mloop_origspace(void *data, const float fac)
{
OrigSpaceLoop *luv = static_cast<OrigSpaceLoop *>(data);
@@ -1162,8 +1176,11 @@ static void layerInterp_mloop_origspace(const void **sources,
}
/* --- end copy */
-static void layerInterp_mcol(
- const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
+static void layerInterp_mcol(const void **sources,
+ const float *weights,
+ const float *sub_weights,
+ const int count,
+ void *dest)
{
MCol *mc = static_cast<MCol *>(dest);
struct {
@@ -1222,7 +1239,7 @@ static void layerSwap_mcol(void *data, const int *corner_indices)
memcpy(mcol, col, sizeof(col));
}
-static void layerDefault_mcol(void *data, int count)
+static void layerDefault_mcol(void *data, const int count)
{
static MCol default_mcol = {255, 255, 255, 255};
MCol *mcol = (MCol *)data;
@@ -1232,7 +1249,7 @@ static void layerDefault_mcol(void *data, int count)
}
}
-static void layerDefault_origindex(void *data, int count)
+static void layerDefault_origindex(void *data, const int count)
{
copy_vn_i((int *)data, count, ORIGINDEX_NONE);
}
@@ -1290,7 +1307,7 @@ static void layerInterp_shapekey(const void **sources,
/** \name Callbacks for (#MVertSkin, #CD_MVERT_SKIN)
* \{ */
-static void layerDefault_mvert_skin(void *data, int count)
+static void layerDefault_mvert_skin(void *data, const int count)
{
MVertSkin *vs = static_cast<MVertSkin *>(data);
@@ -1300,7 +1317,7 @@ static void layerDefault_mvert_skin(void *data, int count)
}
}
-static void layerCopy_mvert_skin(const void *source, void *dest, int count)
+static void layerCopy_mvert_skin(const void *source, void *dest, const int count)
{
memcpy(dest, source, sizeof(MVertSkin) * count);
}
@@ -1352,7 +1369,7 @@ static void layerSwap_flnor(void *data, const int *corner_indices)
/** \name Callbacks for (`int`, #CD_FACEMAP)
* \{ */
-static void layerDefault_fmap(void *data, int count)
+static void layerDefault_fmap(void *data, const int count)
{
int *fmap_num = (int *)data;
for (int i = 0; i < count; i++) {
@@ -1428,7 +1445,7 @@ static bool layerEqual_propcol(const void *data1, const void *data2)
return tot < 0.001f;
}
-static void layerMultiply_propcol(void *data, float fac)
+static void layerMultiply_propcol(void *data, const float fac)
{
MPropCol *m = static_cast<MPropCol *>(data);
mul_v4_fl(m->color, fac);
@@ -1458,7 +1475,7 @@ static void layerInitMinMax_propcol(void *vmin, void *vmax)
copy_v4_fl(max->color, FLT_MIN);
}
-static void layerDefault_propcol(void *data, int count)
+static void layerDefault_propcol(void *data, const int count)
{
/* Default to white, full alpha. */
MPropCol default_propcol = {{1.0f, 1.0f, 1.0f, 1.0f}};
@@ -1510,7 +1527,7 @@ static void layerInterp_propfloat3(const void **sources,
copy_v3_v3((float *)dest, &result.x);
}
-static void layerMultiply_propfloat3(void *data, float fac)
+static void layerMultiply_propfloat3(void *data, const float fac)
{
vec3f *vec = static_cast<vec3f *>(data);
vec->x *= fac;
@@ -1563,7 +1580,7 @@ static void layerInterp_propfloat2(const void **sources,
copy_v2_v2((float *)dest, &result.x);
}
-static void layerMultiply_propfloat2(void *data, float fac)
+static void layerMultiply_propfloat2(void *data, const float fac)
{
vec2f *vec = static_cast<vec2f *>(data);
vec->x *= fac;
@@ -2327,7 +2344,44 @@ bool CustomData_merge(const CustomData *source,
return changed;
}
-void CustomData_realloc(CustomData *data, int totelem)
+static bool attribute_stored_in_bmesh_flag(const StringRef name)
+{
+ return ELEM(name, ".hide_vert", ".hide_edge", ".hide_poly");
+}
+
+static CustomData shallow_copy_remove_non_bmesh_attributes(const CustomData &src)
+{
+ Vector<CustomDataLayer> dst_layers;
+ for (const CustomDataLayer &layer : Span<CustomDataLayer>{src.layers, src.totlayer}) {
+ if (!attribute_stored_in_bmesh_flag(layer.name)) {
+ dst_layers.append(layer);
+ }
+ }
+
+ CustomData dst = src;
+ dst.layers = static_cast<CustomDataLayer *>(
+ MEM_calloc_arrayN(dst_layers.size(), sizeof(CustomDataLayer), __func__));
+ dst.totlayer = dst_layers.size();
+ memcpy(dst.layers, dst_layers.data(), dst_layers.as_span().size_in_bytes());
+
+ CustomData_update_typemap(&dst);
+
+ return dst;
+}
+
+bool CustomData_merge_mesh_to_bmesh(const CustomData *source,
+ CustomData *dest,
+ const eCustomDataMask mask,
+ const eCDAllocType alloctype,
+ const int totelem)
+{
+ CustomData source_copy = shallow_copy_remove_non_bmesh_attributes(*source);
+ const bool result = CustomData_merge(&source_copy, dest, mask, alloctype, totelem);
+ MEM_SAFE_FREE(source_copy.layers);
+ return result;
+}
+
+void CustomData_realloc(CustomData *data, const int totelem)
{
BLI_assert(totelem >= 0);
for (int i = 0; i < data->totlayer; i++) {
@@ -2358,7 +2412,18 @@ void CustomData_copy(const CustomData *source,
CustomData_merge(source, dest, mask, alloctype, totelem);
}
-static void customData_free_layer__internal(CustomDataLayer *layer, int totelem)
+void CustomData_copy_mesh_to_bmesh(const CustomData *source,
+ CustomData *dest,
+ const eCustomDataMask mask,
+ const eCDAllocType alloctype,
+ const int totelem)
+{
+ CustomData source_copy = shallow_copy_remove_non_bmesh_attributes(*source);
+ CustomData_copy(&source_copy, dest, mask, alloctype, totelem);
+ MEM_SAFE_FREE(source_copy.layers);
+}
+
+static void customData_free_layer__internal(CustomDataLayer *layer, const int totelem)
{
const LayerTypeInfo *typeInfo;
@@ -2393,7 +2458,7 @@ void CustomData_reset(CustomData *data)
copy_vn_i(data->typemap, CD_NUMTYPES, -1);
}
-void CustomData_free(CustomData *data, int totelem)
+void CustomData_free(CustomData *data, const int totelem)
{
for (int i = 0; i < data->totlayer; i++) {
customData_free_layer__internal(&data->layers[i], totelem);
@@ -2407,7 +2472,7 @@ void CustomData_free(CustomData *data, int totelem)
CustomData_reset(data);
}
-void CustomData_free_typemask(CustomData *data, int totelem, eCustomDataMask mask)
+void CustomData_free_typemask(CustomData *data, const int totelem, eCustomDataMask mask)
{
for (int i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &data->layers[i];
@@ -2442,7 +2507,7 @@ static void customData_update_offsets(CustomData *data)
}
/* to use when we're in the middle of modifying layers */
-static int CustomData_get_layer_index__notypemap(const CustomData *data, int type)
+static int CustomData_get_layer_index__notypemap(const CustomData *data, const int type)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2456,13 +2521,13 @@ static int CustomData_get_layer_index__notypemap(const CustomData *data, int typ
/* -------------------------------------------------------------------- */
/* index values to access the layers (offset from the layer start) */
-int CustomData_get_layer_index(const CustomData *data, int type)
+int CustomData_get_layer_index(const CustomData *data, const int type)
{
BLI_assert(customdata_typemap_is_valid(data));
return data->typemap[type];
}
-int CustomData_get_layer_index_n(const CustomData *data, int type, int n)
+int CustomData_get_layer_index_n(const CustomData *data, const int type, const int n)
{
BLI_assert(n >= 0);
int i = CustomData_get_layer_index(data, type);
@@ -2475,7 +2540,7 @@ int CustomData_get_layer_index_n(const CustomData *data, int type, int n)
return i;
}
-int CustomData_get_named_layer_index(const CustomData *data, int type, const char *name)
+int CustomData_get_named_layer_index(const CustomData *data, const int type, const char *name)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2488,28 +2553,28 @@ int CustomData_get_named_layer_index(const CustomData *data, int type, const cha
return -1;
}
-int CustomData_get_active_layer_index(const CustomData *data, int type)
+int CustomData_get_active_layer_index(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active : -1;
}
-int CustomData_get_render_layer_index(const CustomData *data, int type)
+int CustomData_get_render_layer_index(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active_rnd : -1;
}
-int CustomData_get_clone_layer_index(const CustomData *data, int type)
+int CustomData_get_clone_layer_index(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active_clone : -1;
}
-int CustomData_get_stencil_layer_index(const CustomData *data, int type)
+int CustomData_get_stencil_layer_index(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2519,7 +2584,7 @@ int CustomData_get_stencil_layer_index(const CustomData *data, int type)
/* -------------------------------------------------------------------- */
/* index values per layer type */
-int CustomData_get_named_layer(const CustomData *data, int type, const char *name)
+int CustomData_get_named_layer(const CustomData *data, const int type, const char *name)
{
const int named_index = CustomData_get_named_layer_index(data, type, name);
const int layer_index = data->typemap[type];
@@ -2527,28 +2592,28 @@ int CustomData_get_named_layer(const CustomData *data, int type, const char *nam
return (named_index != -1) ? named_index - layer_index : -1;
}
-int CustomData_get_active_layer(const CustomData *data, int type)
+int CustomData_get_active_layer(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active : -1;
}
-int CustomData_get_render_layer(const CustomData *data, int type)
+int CustomData_get_render_layer(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active_rnd : -1;
}
-int CustomData_get_clone_layer(const CustomData *data, int type)
+int CustomData_get_clone_layer(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active_clone : -1;
}
-int CustomData_get_stencil_layer(const CustomData *data, int type)
+int CustomData_get_stencil_layer(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2562,7 +2627,7 @@ const char *CustomData_get_active_layer_name(const CustomData *data, const int t
return layer_index < 0 ? nullptr : data->layers[layer_index].name;
}
-void CustomData_set_layer_active(CustomData *data, int type, int n)
+void CustomData_set_layer_active(CustomData *data, const int type, const int n)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2571,7 +2636,7 @@ void CustomData_set_layer_active(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_render(CustomData *data, int type, int n)
+void CustomData_set_layer_render(CustomData *data, const int type, const int n)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2580,7 +2645,7 @@ void CustomData_set_layer_render(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_clone(CustomData *data, int type, int n)
+void CustomData_set_layer_clone(CustomData *data, const int type, const int n)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2589,7 +2654,7 @@ void CustomData_set_layer_clone(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_stencil(CustomData *data, int type, int n)
+void CustomData_set_layer_stencil(CustomData *data, const int type, const int n)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2598,7 +2663,7 @@ void CustomData_set_layer_stencil(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_active_index(CustomData *data, int type, int n)
+void CustomData_set_layer_active_index(CustomData *data, const int type, const int n)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2610,7 +2675,7 @@ void CustomData_set_layer_active_index(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_render_index(CustomData *data, int type, int n)
+void CustomData_set_layer_render_index(CustomData *data, const int type, const int n)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2622,7 +2687,7 @@ void CustomData_set_layer_render_index(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_clone_index(CustomData *data, int type, int n)
+void CustomData_set_layer_clone_index(CustomData *data, const int type, const int n)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2634,7 +2699,7 @@ void CustomData_set_layer_clone_index(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_stencil_index(CustomData *data, int type, int n)
+void CustomData_set_layer_stencil_index(CustomData *data, const int type, const int n)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2646,7 +2711,7 @@ void CustomData_set_layer_stencil_index(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_flag(CustomData *data, int type, int flag)
+void CustomData_set_layer_flag(CustomData *data, const int type, const int flag)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2655,7 +2720,7 @@ void CustomData_set_layer_flag(CustomData *data, int type, int flag)
}
}
-void CustomData_clear_layer_flag(CustomData *data, int type, int flag)
+void CustomData_clear_layer_flag(CustomData *data, const int type, const int flag)
{
const int nflag = ~flag;
@@ -2666,7 +2731,7 @@ void CustomData_clear_layer_flag(CustomData *data, int type, int flag)
}
}
-static bool customData_resize(CustomData *data, int amount)
+static bool customData_resize(CustomData *data, const int amount)
{
CustomDataLayer *tmp = static_cast<CustomDataLayer *>(
MEM_calloc_arrayN((data->maxlayer + amount), sizeof(*tmp), __func__));
@@ -2685,15 +2750,14 @@ static bool customData_resize(CustomData *data, int amount)
}
static CustomDataLayer *customData_add_layer__internal(CustomData *data,
- int type,
- eCDAllocType alloctype,
+ const int type,
+ const eCDAllocType alloctype,
void *layerdata,
- int totelem,
+ const int totelem,
const char *name)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
- int flag = 0, index = data->totlayer;
- void *newlayerdata = nullptr;
+ int flag = 0;
/* Passing a layer-data to copy from with an alloctype that won't copy is
* most likely a bug */
@@ -2703,6 +2767,7 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
return &data->layers[CustomData_get_layer_index(data, type)];
}
+ void *newlayerdata = nullptr;
if (ELEM(alloctype, CD_ASSIGN, CD_REFERENCE)) {
newlayerdata = layerdata;
}
@@ -2738,6 +2803,7 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
flag |= CD_FLAG_NOFREE;
}
+ int index = data->totlayer;
if (index >= data->maxlayer) {
if (!customData_resize(data, CUSTOMDATA_GROW)) {
if (newlayerdata != layerdata) {
@@ -2754,14 +2820,16 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
data->layers[index] = data->layers[index - 1];
}
+ CustomDataLayer &new_layer = data->layers[index];
+
/* Clear remaining data on the layer. The original data on the layer has been moved to another
* index. Without this, it can happen that information from the previous layer at that index
* leaks into the new layer. */
- memset(data->layers + index, 0, sizeof(CustomDataLayer));
+ memset(&new_layer, 0, sizeof(CustomDataLayer));
- data->layers[index].type = type;
- data->layers[index].flag = flag;
- data->layers[index].data = newlayerdata;
+ new_layer.type = type;
+ new_layer.flag = flag;
+ new_layer.data = newlayerdata;
/* Set default name if none exists. Note we only call DATA_() once
* we know there is a default name, to avoid overhead of locale lookups
@@ -2771,24 +2839,24 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
}
if (name) {
- BLI_strncpy(data->layers[index].name, name, sizeof(data->layers[index].name));
+ BLI_strncpy(new_layer.name, name, sizeof(new_layer.name));
CustomData_set_layer_unique_name(data, index);
}
else {
- data->layers[index].name[0] = '\0';
+ new_layer.name[0] = '\0';
}
if (index > 0 && data->layers[index - 1].type == type) {
- data->layers[index].active = data->layers[index - 1].active;
- data->layers[index].active_rnd = data->layers[index - 1].active_rnd;
- data->layers[index].active_clone = data->layers[index - 1].active_clone;
- data->layers[index].active_mask = data->layers[index - 1].active_mask;
+ new_layer.active = data->layers[index - 1].active;
+ new_layer.active_rnd = data->layers[index - 1].active_rnd;
+ new_layer.active_clone = data->layers[index - 1].active_clone;
+ new_layer.active_mask = data->layers[index - 1].active_mask;
}
else {
- data->layers[index].active = 0;
- data->layers[index].active_rnd = 0;
- data->layers[index].active_clone = 0;
- data->layers[index].active_mask = 0;
+ new_layer.active = 0;
+ new_layer.active_rnd = 0;
+ new_layer.active_clone = 0;
+ new_layer.active_mask = 0;
}
customData_update_offsets(data);
@@ -2797,7 +2865,7 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
}
void *CustomData_add_layer(
- CustomData *data, int type, eCDAllocType alloctype, void *layerdata, int totelem)
+ CustomData *data, const int type, eCDAllocType alloctype, void *layerdata, const int totelem)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -2813,10 +2881,10 @@ void *CustomData_add_layer(
}
void *CustomData_add_layer_named(CustomData *data,
- int type,
- eCDAllocType alloctype,
+ const int type,
+ const eCDAllocType alloctype,
void *layerdata,
- int totelem,
+ const int totelem,
const char *name)
{
CustomDataLayer *layer = customData_add_layer__internal(
@@ -2831,10 +2899,10 @@ void *CustomData_add_layer_named(CustomData *data,
}
void *CustomData_add_layer_anonymous(CustomData *data,
- int type,
- eCDAllocType alloctype,
+ const int type,
+ const eCDAllocType alloctype,
void *layerdata,
- int totelem,
+ const int totelem,
const AnonymousAttributeID *anonymous_id)
{
const char *name = BKE_anonymous_attribute_id_internal_name(anonymous_id);
@@ -2851,7 +2919,7 @@ void *CustomData_add_layer_anonymous(CustomData *data,
return layer->data;
}
-bool CustomData_free_layer(CustomData *data, int type, int totelem, int index)
+bool CustomData_free_layer(CustomData *data, const int type, const int totelem, const int index)
{
const int index_first = CustomData_get_layer_index(data, type);
const int n = index - index_first;
@@ -2915,7 +2983,7 @@ bool CustomData_free_layer_named(CustomData *data, const char *name, const int t
return false;
}
-bool CustomData_free_layer_active(CustomData *data, int type, int totelem)
+bool CustomData_free_layer_active(CustomData *data, const int type, const int totelem)
{
const int index = CustomData_get_active_layer_index(data, type);
if (index == -1) {
@@ -2924,7 +2992,7 @@ bool CustomData_free_layer_active(CustomData *data, int type, int totelem)
return CustomData_free_layer(data, type, totelem, index);
}
-void CustomData_free_layers(CustomData *data, int type, int totelem)
+void CustomData_free_layers(CustomData *data, const int type, const int totelem)
{
const int index = CustomData_get_layer_index(data, type);
while (CustomData_free_layer(data, type, totelem, index)) {
@@ -2932,12 +3000,12 @@ void CustomData_free_layers(CustomData *data, int type, int totelem)
}
}
-bool CustomData_has_layer(const CustomData *data, int type)
+bool CustomData_has_layer(const CustomData *data, const int type)
{
return (CustomData_get_layer_index(data, type) != -1);
}
-int CustomData_number_of_layers(const CustomData *data, int type)
+int CustomData_number_of_layers(const CustomData *data, const int type)
{
int number = 0;
@@ -2950,7 +3018,7 @@ int CustomData_number_of_layers(const CustomData *data, int type)
return number;
}
-int CustomData_number_of_layers_typemask(const CustomData *data, eCustomDataMask mask)
+int CustomData_number_of_layers_typemask(const CustomData *data, const eCustomDataMask mask)
{
int number = 0;
@@ -3040,7 +3108,7 @@ void *CustomData_duplicate_referenced_layer_anonymous(CustomData *data,
return nullptr;
}
-void CustomData_duplicate_referenced_layers(CustomData *data, int totelem)
+void CustomData_duplicate_referenced_layers(CustomData *data, const int totelem)
{
for (int i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &data->layers[i];
@@ -3048,7 +3116,7 @@ void CustomData_duplicate_referenced_layers(CustomData *data, int totelem)
}
}
-bool CustomData_is_referenced_layer(CustomData *data, int type)
+bool CustomData_is_referenced_layer(CustomData *data, const int type)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3061,7 +3129,7 @@ bool CustomData_is_referenced_layer(CustomData *data, int type)
return (layer->flag & CD_FLAG_NOFREE) != 0;
}
-void CustomData_free_temporary(CustomData *data, int totelem)
+void CustomData_free_temporary(CustomData *data, const int totelem)
{
int i, j;
bool changed = false;
@@ -3093,7 +3161,7 @@ void CustomData_free_temporary(CustomData *data, int totelem)
}
}
-void CustomData_set_only_copy(const CustomData *data, eCustomDataMask mask)
+void CustomData_set_only_copy(const CustomData *data, const eCustomDataMask mask)
{
for (int i = 0; i < data->totlayer; i++) {
if (!(mask & CD_TYPE_AS_MASK(data->layers[i].type))) {
@@ -3102,7 +3170,10 @@ void CustomData_set_only_copy(const CustomData *data, eCustomDataMask mask)
}
}
-void CustomData_copy_elements(int type, void *src_data_ofs, void *dst_data_ofs, int count)
+void CustomData_copy_elements(const int type,
+ void *src_data_ofs,
+ void *dst_data_ofs,
+ const int count)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -3116,11 +3187,11 @@ void CustomData_copy_elements(int type, void *src_data_ofs, void *dst_data_ofs,
void CustomData_copy_data_layer(const CustomData *source,
CustomData *dest,
- int src_layer_index,
- int dst_layer_index,
- int src_index,
- int dst_index,
- int count)
+ const int src_layer_index,
+ const int dst_layer_index,
+ const int src_index,
+ const int dst_index,
+ const int count)
{
const LayerTypeInfo *typeInfo;
@@ -3154,8 +3225,11 @@ void CustomData_copy_data_layer(const CustomData *source,
}
}
-void CustomData_copy_data_named(
- const CustomData *source, CustomData *dest, int source_index, int dest_index, int count)
+void CustomData_copy_data_named(const CustomData *source,
+ CustomData *dest,
+ const int source_index,
+ const int dest_index,
+ const int count)
{
/* copies a layer at a time */
for (int src_i = 0; src_i < source->totlayer; src_i++) {
@@ -3170,8 +3244,11 @@ void CustomData_copy_data_named(
}
}
-void CustomData_copy_data(
- const CustomData *source, CustomData *dest, int source_index, int dest_index, int count)
+void CustomData_copy_data(const CustomData *source,
+ CustomData *dest,
+ const int source_index,
+ const int dest_index,
+ const int count)
{
/* copies a layer at a time */
int dest_i = 0;
@@ -3226,7 +3303,7 @@ void CustomData_copy_layer_type_data(const CustomData *source,
count);
}
-void CustomData_free_elem(CustomData *data, int index, int count)
+void CustomData_free_elem(CustomData *data, const int index, const int count)
{
for (int i = 0; i < data->totlayer; i++) {
if (!(data->layers[i].flag & CD_FLAG_NOFREE)) {
@@ -3326,7 +3403,7 @@ void CustomData_interp(const CustomData *source,
}
}
-void CustomData_swap_corners(CustomData *data, int index, const int *corner_indices)
+void CustomData_swap_corners(CustomData *data, const int index, const int *corner_indices)
{
for (int i = 0; i < data->totlayer; i++) {
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type);
@@ -3366,7 +3443,7 @@ void CustomData_swap(CustomData *data, const int index_a, const int index_b)
}
}
-void *CustomData_get(const CustomData *data, int index, int type)
+void *CustomData_get(const CustomData *data, const int index, const int type)
{
BLI_assert(index >= 0);
@@ -3382,7 +3459,7 @@ void *CustomData_get(const CustomData *data, int index, int type)
return POINTER_OFFSET(data->layers[layer_index].data, offset);
}
-void *CustomData_get_n(const CustomData *data, int type, int index, int n)
+void *CustomData_get_n(const CustomData *data, const int type, const int index, const int n)
{
BLI_assert(index >= 0 && n >= 0);
@@ -3396,7 +3473,7 @@ void *CustomData_get_n(const CustomData *data, int type, int index, int n)
return POINTER_OFFSET(data->layers[layer_index + n].data, offset);
}
-void *CustomData_get_layer(const CustomData *data, int type)
+void *CustomData_get_layer(const CustomData *data, const int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3407,7 +3484,7 @@ void *CustomData_get_layer(const CustomData *data, int type)
return data->layers[layer_index].data;
}
-void *CustomData_get_layer_n(const CustomData *data, int type, int n)
+void *CustomData_get_layer_n(const CustomData *data, const int type, const int n)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_layer_index_n(data, type, n);
@@ -3418,7 +3495,7 @@ void *CustomData_get_layer_n(const CustomData *data, int type, int n)
return data->layers[layer_index].data;
}
-void *CustomData_get_layer_named(const CustomData *data, int type, const char *name)
+void *CustomData_get_layer_named(const CustomData *data, const int type, const char *name)
{
int layer_index = CustomData_get_named_layer_index(data, type, name);
if (layer_index == -1) {
@@ -3428,7 +3505,7 @@ void *CustomData_get_layer_named(const CustomData *data, int type, const char *n
return data->layers[layer_index].data;
}
-int CustomData_get_offset(const CustomData *data, int type)
+int CustomData_get_offset(const CustomData *data, const int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3439,10 +3516,10 @@ int CustomData_get_offset(const CustomData *data, int type)
return data->layers[layer_index].offset;
}
-int CustomData_get_offset_named(const CustomData *data, int type, const char *name)
+int CustomData_get_n_offset(const CustomData *data, const int type, const int n)
{
/* get the layer index of the active layer of type */
- int layer_index = CustomData_get_named_layer_index(data, type, name);
+ int layer_index = CustomData_get_layer_index_n(data, type, n);
if (layer_index == -1) {
return -1;
}
@@ -3450,10 +3527,9 @@ int CustomData_get_offset_named(const CustomData *data, int type, const char *na
return data->layers[layer_index].offset;
}
-int CustomData_get_n_offset(const CustomData *data, int type, int n)
+int CustomData_get_offset_named(const CustomData *data, int type, const char *name)
{
- /* get the layer index of the active layer of type */
- int layer_index = CustomData_get_layer_index_n(data, type, n);
+ int layer_index = CustomData_get_named_layer_index(data, type, name);
if (layer_index == -1) {
return -1;
}
@@ -3461,7 +3537,10 @@ int CustomData_get_n_offset(const CustomData *data, int type, int n)
return data->layers[layer_index].offset;
}
-bool CustomData_set_layer_name(const CustomData *data, int type, int n, const char *name)
+bool CustomData_set_layer_name(const CustomData *data,
+ const int type,
+ const int n,
+ const char *name)
{
/* get the layer index of the first layer of type */
const int layer_index = CustomData_get_layer_index_n(data, type, n);
@@ -3475,14 +3554,14 @@ bool CustomData_set_layer_name(const CustomData *data, int type, int n, const ch
return true;
}
-const char *CustomData_get_layer_name(const CustomData *data, int type, int n)
+const char *CustomData_get_layer_name(const CustomData *data, const int type, const int n)
{
const int layer_index = CustomData_get_layer_index_n(data, type, n);
return (layer_index == -1) ? nullptr : data->layers[layer_index].name;
}
-void *CustomData_set_layer(const CustomData *data, int type, void *ptr)
+void *CustomData_set_layer(const CustomData *data, const int type, void *ptr)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3496,7 +3575,7 @@ void *CustomData_set_layer(const CustomData *data, int type, void *ptr)
return ptr;
}
-void *CustomData_set_layer_n(const CustomData *data, int type, int n, void *ptr)
+void *CustomData_set_layer_n(const CustomData *data, const int type, const int n, void *ptr)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_layer_index_n(data, type, n);
@@ -3509,7 +3588,7 @@ void *CustomData_set_layer_n(const CustomData *data, int type, int n, void *ptr)
return ptr;
}
-void CustomData_set(const CustomData *data, int index, int type, const void *source)
+void CustomData_set(const CustomData *data, const int index, const int type, const void *source)
{
void *dest = CustomData_get(data, index, type);
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -3561,7 +3640,7 @@ void CustomData_bmesh_update_active_layers(CustomData *fdata, CustomData *ldata)
}
}
-void CustomData_bmesh_init_pool(CustomData *data, int totelem, const char htype)
+void CustomData_bmesh_init_pool(CustomData *data, const int totelem, const char htype)
{
int chunksize;
@@ -3763,7 +3842,7 @@ void CustomData_bmesh_free_block_data_exclude_by_type(CustomData *data,
}
}
-static void CustomData_bmesh_set_default_n(CustomData *data, void **block, int n)
+static void CustomData_bmesh_set_default_n(CustomData *data, void **block, const int n)
{
int offset = data->layers[n].offset;
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[n].type);
@@ -3858,7 +3937,7 @@ void CustomData_bmesh_copy_data(const CustomData *source,
CustomData_bmesh_copy_data_exclude_by_type(source, dest, src_block, dest_block, 0);
}
-void *CustomData_bmesh_get(const CustomData *data, void *block, int type)
+void *CustomData_bmesh_get(const CustomData *data, void *block, const int type)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3869,7 +3948,7 @@ void *CustomData_bmesh_get(const CustomData *data, void *block, int type)
return POINTER_OFFSET(block, data->layers[layer_index].offset);
}
-void *CustomData_bmesh_get_n(const CustomData *data, void *block, int type, int n)
+void *CustomData_bmesh_get_n(const CustomData *data, void *block, const int type, const int n)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_layer_index(data, type);
@@ -3880,7 +3959,7 @@ void *CustomData_bmesh_get_n(const CustomData *data, void *block, int type, int
return POINTER_OFFSET(block, data->layers[layer_index + n].offset);
}
-void *CustomData_bmesh_get_layer_n(const CustomData *data, void *block, int n)
+void *CustomData_bmesh_get_layer_n(const CustomData *data, void *block, const int n)
{
if (n < 0 || n >= data->totlayer) {
return nullptr;
@@ -3889,7 +3968,7 @@ void *CustomData_bmesh_get_layer_n(const CustomData *data, void *block, int n)
return POINTER_OFFSET(block, data->layers[n].offset);
}
-bool CustomData_layer_has_math(const CustomData *data, int layer_n)
+bool CustomData_layer_has_math(const CustomData *data, const int layer_n)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[layer_n].type);
@@ -3901,7 +3980,7 @@ bool CustomData_layer_has_math(const CustomData *data, int layer_n)
return false;
}
-bool CustomData_layer_has_interp(const CustomData *data, int layer_n)
+bool CustomData_layer_has_interp(const CustomData *data, const int layer_n)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[layer_n].type);
@@ -4022,7 +4101,7 @@ void CustomData_data_dominmax(int type, const void *data, void *min, void *max)
}
}
-void CustomData_data_multiply(int type, void *data, float fac)
+void CustomData_data_multiply(int type, void *data, const float fac)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -4040,7 +4119,7 @@ void CustomData_data_add(int type, void *data1, const void *data2)
}
}
-void CustomData_bmesh_set(const CustomData *data, void *block, int type, const void *source)
+void CustomData_bmesh_set(const CustomData *data, void *block, const int type, const void *source)
{
void *dest = CustomData_bmesh_get(data, block, type);
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -4057,7 +4136,8 @@ void CustomData_bmesh_set(const CustomData *data, void *block, int type, const v
}
}
-void CustomData_bmesh_set_n(CustomData *data, void *block, int type, int n, const void *source)
+void CustomData_bmesh_set_n(
+ CustomData *data, void *block, const int type, const int n, const void *source)
{
void *dest = CustomData_bmesh_get_n(data, block, type, n);
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -4074,7 +4154,7 @@ void CustomData_bmesh_set_n(CustomData *data, void *block, int type, int n, cons
}
}
-void CustomData_bmesh_set_layer_n(CustomData *data, void *block, int n, const void *source)
+void CustomData_bmesh_set_layer_n(CustomData *data, void *block, const int n, const void *source)
{
void *dest = CustomData_bmesh_get_layer_n(data, block, n);
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[n].type);
@@ -4273,7 +4353,9 @@ void CustomData_file_write_info(int type, const char **r_struct_name, int *r_str
*r_struct_num = typeInfo->structnum;
}
-void CustomData_blend_write_prepare(CustomData &data, Vector<CustomDataLayer, 16> &layers_to_write)
+void CustomData_blend_write_prepare(CustomData &data,
+ Vector<CustomDataLayer, 16> &layers_to_write,
+ const Set<StringRef> &skip_names)
{
for (const CustomDataLayer &layer : Span(data.layers, data.totlayer)) {
if (layer.flag & CD_FLAG_NOCOPY) {
@@ -4282,6 +4364,9 @@ void CustomData_blend_write_prepare(CustomData &data, Vector<CustomDataLayer, 16
if (layer.anonymous_id != nullptr) {
continue;
}
+ if (skip_names.contains(layer.name)) {
+ continue;
+ }
layers_to_write.append(layer);
}
data.totlayer = layers_to_write.size();
@@ -4328,7 +4413,7 @@ int CustomData_layertype_layers_max(const int type)
return typeInfo->layers_max();
}
-static bool cd_layer_find_dupe(CustomData *data, const char *name, int type, int index)
+static bool cd_layer_find_dupe(CustomData *data, const char *name, const int type, const int index)
{
/* see if there is a duplicate */
for (int i = 0; i < data->totlayer; i++) {
@@ -4363,7 +4448,7 @@ static bool customdata_unique_check(void *arg, const char *name)
return cd_layer_find_dupe(data_arg->data, name, data_arg->type, data_arg->index);
}
-void CustomData_set_layer_unique_name(CustomData *data, int index)
+void CustomData_set_layer_unique_name(CustomData *data, const int index)
{
CustomDataLayer *nlayer = &data->layers[index];
const LayerTypeInfo *typeInfo = layerType_getInfo(nlayer->type);
@@ -4408,7 +4493,7 @@ void CustomData_validate_layer_name(const CustomData *data,
}
}
-bool CustomData_verify_versions(CustomData *data, int index)
+bool CustomData_verify_versions(CustomData *data, const int index)
{
const LayerTypeInfo *typeInfo;
CustomDataLayer *layer = &data->layers[index];
@@ -4567,7 +4652,7 @@ void CustomData_external_reload(CustomData *data,
}
}
-void CustomData_external_read(CustomData *data, ID *id, eCustomDataMask mask, int totelem)
+void CustomData_external_read(CustomData *data, ID *id, eCustomDataMask mask, const int totelem)
{
CustomDataExternal *external = data->external;
CustomDataLayer *layer;
@@ -4641,7 +4726,7 @@ void CustomData_external_read(CustomData *data, ID *id, eCustomDataMask mask, in
}
void CustomData_external_write(
- CustomData *data, ID *id, eCustomDataMask mask, int totelem, int free)
+ CustomData *data, ID *id, eCustomDataMask mask, const int totelem, const int free)
{
CustomDataExternal *external = data->external;
int update = 0;
@@ -4743,8 +4828,11 @@ void CustomData_external_write(
cdf_free(cdf);
}
-void CustomData_external_add(
- CustomData *data, ID *UNUSED(id), int type, int UNUSED(totelem), const char *filepath)
+void CustomData_external_add(CustomData *data,
+ ID *UNUSED(id),
+ const int type,
+ const int UNUSED(totelem),
+ const char *filepath)
{
CustomDataExternal *external = data->external;
@@ -4768,7 +4856,7 @@ void CustomData_external_add(
layer->flag |= CD_FLAG_EXTERNAL | CD_FLAG_IN_MEMORY;
}
-void CustomData_external_remove(CustomData *data, ID *id, int type, int totelem)
+void CustomData_external_remove(CustomData *data, ID *id, const int type, const int totelem)
{
CustomDataExternal *external = data->external;
@@ -4792,7 +4880,7 @@ void CustomData_external_remove(CustomData *data, ID *id, int type, int totelem)
}
}
-bool CustomData_external_test(CustomData *data, int type)
+bool CustomData_external_test(CustomData *data, const int type)
{
int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
@@ -5093,7 +5181,10 @@ void CustomData_data_transfer(const MeshPairRemap *me_remap,
/** \name Custom Data IO
* \{ */
-static void write_mdisps(BlendWriter *writer, int count, const MDisps *mdlist, int external)
+static void write_mdisps(BlendWriter *writer,
+ const int count,
+ const MDisps *mdlist,
+ const int external)
{
if (mdlist) {
BLO_write_struct_array(writer, MDisps, count, mdlist);
@@ -5193,7 +5284,10 @@ void CustomData_blend_write(BlendWriter *writer,
}
}
-static void blend_read_mdisps(BlendDataReader *reader, int count, MDisps *mdisps, int external)
+static void blend_read_mdisps(BlendDataReader *reader,
+ const int count,
+ MDisps *mdisps,
+ const int external)
{
if (mdisps) {
for (int i = 0; i < count; i++) {
@@ -5235,7 +5329,7 @@ static void blend_read_paint_mask(BlendDataReader *reader,
}
}
-void CustomData_blend_read(BlendDataReader *reader, CustomData *data, int count)
+void CustomData_blend_read(BlendDataReader *reader, CustomData *data, const int count)
{
BLO_read_data_address(reader, &data->layers);
diff --git a/source/blender/blenkernel/intern/data_transfer.c b/source/blender/blenkernel/intern/data_transfer.c
index 17a74b5564a..be686635d3e 100644
--- a/source/blender/blenkernel/intern/data_transfer.c
+++ b/source/blender/blenkernel/intern/data_transfer.c
@@ -70,8 +70,6 @@ void BKE_object_data_transfer_dttypes_to_cdmask(const int dtdata_types,
r_data_masks->lmask |= CD_MASK_MLOOPUV;
}
else if (cddata_type == CD_FAKE_LNOR) {
- r_data_masks->vmask |= CD_MASK_NORMAL;
- r_data_masks->pmask |= CD_MASK_NORMAL;
r_data_masks->lmask |= CD_MASK_NORMAL | CD_MASK_CUSTOMLOOPNORMAL;
}
}
diff --git a/source/blender/blenkernel/intern/displist.cc b/source/blender/blenkernel/intern/displist.cc
index 823fce52b50..0b3ed584246 100644
--- a/source/blender/blenkernel/intern/displist.cc
+++ b/source/blender/blenkernel/intern/displist.cc
@@ -86,19 +86,6 @@ DispList *BKE_displist_find(ListBase *lb, int type)
return nullptr;
}
-void BKE_displist_copy(ListBase *lbn, const ListBase *lb)
-{
- BKE_displist_free(lbn);
-
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- DispList *dln = (DispList *)MEM_dupallocN(dl);
- BLI_addtail(lbn, dln);
- dln->verts = (float *)MEM_dupallocN(dl->verts);
- dln->nors = (float *)MEM_dupallocN(dl->nors);
- dln->index = (int *)MEM_dupallocN(dl->index);
- }
-}
-
void BKE_displist_normals_add(ListBase *lb)
{
float *vdata, *ndata, nor[3];
@@ -1493,7 +1480,7 @@ void BKE_displist_make_curveTypes(Depsgraph *depsgraph,
* - The dependency graph has handling of edit mode pointers (see #update_edit_mode_pointers)
* but it doesn't seem to work in this case.
*
- * Since the the plan is to replace this legacy curve object with the curves data-block
+ * Since the plan is to replace this legacy curve object with the curves data-block
* (see T95355), this somewhat hacky inefficient solution is relatively temporary.
*/
Curve &cow_curve = *reinterpret_cast<Curve *>(
diff --git a/source/blender/blenkernel/intern/gpencil_curve.c b/source/blender/blenkernel/intern/gpencil_curve.c
index d68b322e4c5..bf224a9613e 100644
--- a/source/blender/blenkernel/intern/gpencil_curve.c
+++ b/source/blender/blenkernel/intern/gpencil_curve.c
@@ -337,7 +337,6 @@ static void gpencil_convert_spline(Main *bmain,
/* Add stroke to frame. */
BLI_addtail(&gpf->strokes, gps);
- float *coord_array = NULL;
float init_co[3];
switch (nu->type) {
@@ -376,8 +375,7 @@ static void gpencil_convert_spline(Main *bmain,
BezTriple *bezt = &nu->bezt[inext];
bool last = (bool)(s == segments - 1);
- coord_array = MEM_callocN((size_t)3 * resolu * sizeof(float), __func__);
-
+ float *coord_array = MEM_callocN(sizeof(float[3]) * resolu, __func__);
for (int j = 0; j < 3; j++) {
BKE_curve_forward_diff_bezier(prevbezt->vec[1][j],
prevbezt->vec[2][j],
@@ -397,8 +395,9 @@ static void gpencil_convert_spline(Main *bmain,
gpencil_add_new_points(
gps, coord_array, radius_start, radius_end, init, resolu, init_co, last);
+
/* Free memory. */
- MEM_SAFE_FREE(coord_array);
+ MEM_freeN(coord_array);
/* As the last point of segment is the first point of next segment, back one array
* element to avoid duplicated points on the same location.
@@ -419,7 +418,7 @@ static void gpencil_convert_spline(Main *bmain,
nurb_points = (nu->pntsu - 1) * resolu;
}
/* Get all curve points. */
- coord_array = MEM_callocN(sizeof(float[3]) * nurb_points, __func__);
+ float *coord_array = MEM_callocN(sizeof(float[3]) * nurb_points, __func__);
BKE_nurb_makeCurve(nu, coord_array, NULL, NULL, NULL, resolu, sizeof(float[3]));
/* Allocate memory for storage points. */
@@ -429,7 +428,7 @@ static void gpencil_convert_spline(Main *bmain,
/* Add points. */
gpencil_add_new_points(gps, coord_array, 1.0f, 1.0f, 0, gps->totpoints, init_co, false);
- MEM_SAFE_FREE(coord_array);
+ MEM_freeN(coord_array);
}
break;
}
diff --git a/source/blender/blenkernel/intern/gpencil_modifier.c b/source/blender/blenkernel/intern/gpencil_modifier.c
index 82899b974bc..8ac268b26b0 100644
--- a/source/blender/blenkernel/intern/gpencil_modifier.c
+++ b/source/blender/blenkernel/intern/gpencil_modifier.c
@@ -360,7 +360,8 @@ GpencilModifierData *BKE_gpencil_modifier_new(int type)
md->type = type;
md->mode = eGpencilModifierMode_Realtime | eGpencilModifierMode_Render;
md->flag = eGpencilModifierFlag_OverrideLibrary_Local;
- md->ui_expand_flag = 1; /* Only expand the parent panel at first. */
+ /* Only expand the parent panel at first. */
+ md->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
if (mti->flags & eGpencilModifierTypeFlag_EnableInEditmode) {
md->mode |= eGpencilModifierMode_Editmode;
diff --git a/source/blender/blenkernel/intern/icons_rasterize.c b/source/blender/blenkernel/intern/icons_rasterize.c
index 5603d84022d..00dbdcfa1e5 100644
--- a/source/blender/blenkernel/intern/icons_rasterize.c
+++ b/source/blender/blenkernel/intern/icons_rasterize.c
@@ -76,7 +76,7 @@ ImBuf *BKE_icon_geom_rasterize(const struct Icon_Geom *geom,
const uchar(*pos)[2] = geom->coords;
const uint *col = (void *)geom->colors;
- /* TODO(campbell): Currently rasterizes to fixed size, then scales.
+ /* TODO(@campbellbarton): Currently rasterizes to fixed size, then scales.
* Should rasterize to double size for eg instead. */
const int rect_size[2] = {max_ii(256, (int)size_x * 2), max_ii(256, (int)size_y * 2)};
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index 43e732b428d..98c317c547b 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -784,7 +784,7 @@ IDProperty *IDP_GetProperties(ID *id, const bool create_if_needed)
if (create_if_needed) {
id->properties = MEM_callocN(sizeof(IDProperty), "IDProperty");
id->properties->type = IDP_GROUP;
- /* NOTE(campbell): Don't overwrite the data's name and type
+ /* NOTE(@campbellbarton): Don't overwrite the data's name and type
* some functions might need this if they
* don't have a real ID, should be named elsewhere. */
// strcpy(id->name, "top_level_group");
diff --git a/source/blender/blenkernel/intern/idprop_create.cc b/source/blender/blenkernel/intern/idprop_create.cc
index f549393fd12..a2f58baebf7 100644
--- a/source/blender/blenkernel/intern/idprop_create.cc
+++ b/source/blender/blenkernel/intern/idprop_create.cc
@@ -44,6 +44,14 @@ std::unique_ptr<IDProperty, IDPropertyDeleter> create(const StringRefNull prop_n
return std::unique_ptr<IDProperty, IDPropertyDeleter>(property);
}
+std::unique_ptr<IDProperty, IDPropertyDeleter> create(const StringRefNull prop_name, ID *value)
+{
+ IDPropertyTemplate prop_template{0};
+ prop_template.id = value;
+ IDProperty *property = IDP_New(IDP_ID, &prop_template, prop_name.c_str());
+ return std::unique_ptr<IDProperty, IDPropertyDeleter>(property);
+}
+
static std::unique_ptr<IDProperty, IDPropertyDeleter> array_create(const StringRefNull prop_name,
eIDPropertyType subtype,
size_t array_len)
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index 78eaba44a08..d915a9db76c 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -627,6 +627,16 @@ void BKE_image_free_data(Image *ima)
image_free_data(&ima->id);
}
+static ImageTile *imagetile_alloc(int tile_number)
+{
+ ImageTile *tile = MEM_cnew<ImageTile>("Image Tile");
+ tile->tile_number = tile_number;
+ tile->gen_x = 1024;
+ tile->gen_y = 1024;
+ tile->gen_type = IMA_GENTYPE_GRID;
+ return tile;
+}
+
/* only image block itself */
static void image_init(Image *ima, short source, short type)
{
@@ -641,8 +651,7 @@ static void image_init(Image *ima, short source, short type)
ima->flag |= IMA_VIEW_AS_RENDER;
}
- ImageTile *tile = MEM_cnew<ImageTile>("Image Tiles");
- tile->tile_number = 1001;
+ ImageTile *tile = imagetile_alloc(1001);
BLI_addtail(&ima->tiles, tile);
if (type == IMA_TYPE_R_RESULT) {
@@ -863,37 +872,89 @@ void BKE_image_get_tile_uv(const Image *ima, const int tile_number, float r_uv[2
}
}
+/** Linear distance between #x and the unit interval. */
+static float distance_to_unit_interval(float x)
+{
+ /* The unit interval is between 0 and 1.
+ * Within the interval, return 0.
+ * Outside the interval, return the distance to the nearest boundary.
+ * Intuitively, the function looks like:
+ * \ | | /
+ * __\|___|/__
+ * 0 1
+ */
+
+ if (x <= 0.0f) {
+ return -x; /* Distance to left border. */
+ }
+ if (x <= 1.0f) {
+ return 0.0f; /* Inside unit interval. */
+ }
+ return x - 1.0f; /* Distance to right border. */
+}
+
+/** Distance squared between #co and the unit square with lower-left starting at #udim. */
+static float distance_squared_to_udim(const float co[2], const float udim[2])
+{
+ float delta[2];
+ sub_v2_v2v2(delta, co, udim);
+ delta[0] = distance_to_unit_interval(delta[0]);
+ delta[1] = distance_to_unit_interval(delta[1]);
+ return len_squared_v2(delta);
+}
+
+static bool nearest_udim_tile_tie_break(const float best_dist_sq,
+ const float best_uv[2],
+ const float dist_sq,
+ const float uv[2])
+{
+ if (best_dist_sq == dist_sq) { /* Exact same distance? Tie-break. */
+ if (best_uv[0] == uv[0]) { /* Exact same U? Tie-break. */
+ return (uv[1] > best_uv[1]); /* Higher than previous candidate? */
+ }
+ return (uv[0] > best_uv[0]); /* Further right than previous candidate? */
+ }
+ return (dist_sq < best_dist_sq); /* Closer than previous candidate? */
+}
+
int BKE_image_find_nearest_tile_with_offset(const Image *image,
const float co[2],
float r_uv_offset[2])
{
- /* Distance squared to the closest UDIM tile. */
- float dist_best_sq = FLT_MAX;
- float uv_offset_best[2] = {0, 0};
+ /* NOTE: If the co-ordinates are integers, take special care to break ties. */
+
+ zero_v2(r_uv_offset);
int tile_number_best = -1;
- const float co_offset[2] = {co[0] - 0.5f, co[1] - 0.5f};
+ if (image->source != IMA_SRC_TILED) {
+ return tile_number_best;
+ }
+
+ /* Distance squared to the closest UDIM tile. */
+ float dist_best_sq = FLT_MAX;
LISTBASE_FOREACH (const ImageTile *, tile, &image->tiles) {
float uv_offset[2];
BKE_image_get_tile_uv(image, tile->tile_number, uv_offset);
- /* Distance squared between co[2] and center of UDIM tile. */
- const float dist_sq = len_squared_v2v2(uv_offset, co_offset);
+ /* Distance squared between #co and closest point on UDIM tile. */
+ const float dist_sq = distance_squared_to_udim(co, uv_offset);
- if (dist_sq < dist_best_sq) {
+ if (dist_sq == 0) { /* Either inside in the UDIM, or on its boundary. */
+ if (floorf(co[0]) == uv_offset[0] && floorf(co[1]) == uv_offset[1]) {
+ /* Within the half-open interval of the UDIM. */
+ copy_v2_v2(r_uv_offset, uv_offset);
+ return tile_number_best;
+ }
+ }
+
+ if (nearest_udim_tile_tie_break(dist_best_sq, r_uv_offset, dist_sq, uv_offset)) {
+ /* Tile is better than previous best, update. */
dist_best_sq = dist_sq;
+ copy_v2_v2(r_uv_offset, uv_offset);
tile_number_best = tile->tile_number;
- copy_v2_v2(uv_offset_best, uv_offset);
-
- if (dist_best_sq < 0.5f * 0.5f) {
- break; /* No other tile can be closer. */
- }
}
}
- if (tile_number_best != -1) {
- copy_v2_v2(r_uv_offset, uv_offset_best);
- }
return tile_number_best;
}
@@ -910,7 +971,7 @@ static void image_init_color_management(Image *ima)
BKE_image_user_file_path(nullptr, ima, name);
- /* will set input color space to image format default's */
+ /* Will set input color space to image format default's. */
ibuf = IMB_loadiffname(name, IB_test | IB_alphamode_detect, ima->colorspace_settings.name);
if (ibuf) {
@@ -1048,73 +1109,70 @@ static void image_buf_fill_isolated(void *usersata_v)
}
}
-static ImBuf *add_ibuf_size(unsigned int width,
- unsigned int height,
- const char *name,
- int depth,
- int floatbuf,
- short gen_type,
- const float color[4],
- ColorManagedColorspaceSettings *colorspace_settings)
+static ImBuf *add_ibuf_for_tile(Image *ima, ImageTile *tile)
{
ImBuf *ibuf;
unsigned char *rect = nullptr;
float *rect_float = nullptr;
float fill_color[4];
+ const bool floatbuf = (tile->gen_flag & IMA_GEN_FLOAT) != 0;
if (floatbuf) {
- ibuf = IMB_allocImBuf(width, height, depth, IB_rectfloat);
+ ibuf = IMB_allocImBuf(tile->gen_x, tile->gen_y, tile->gen_depth, IB_rectfloat);
- if (colorspace_settings->name[0] == '\0') {
+ if (ima->colorspace_settings.name[0] == '\0') {
const char *colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_DEFAULT_FLOAT);
- STRNCPY(colorspace_settings->name, colorspace);
+ STRNCPY(ima->colorspace_settings.name, colorspace);
}
if (ibuf != nullptr) {
rect_float = ibuf->rect_float;
- IMB_colormanagement_check_is_data(ibuf, colorspace_settings->name);
+ IMB_colormanagement_check_is_data(ibuf, ima->colorspace_settings.name);
}
- if (IMB_colormanagement_space_name_is_data(colorspace_settings->name)) {
- copy_v4_v4(fill_color, color);
+ if (IMB_colormanagement_space_name_is_data(ima->colorspace_settings.name)) {
+ copy_v4_v4(fill_color, tile->gen_color);
}
else {
/* The input color here should ideally be linear already, but for now
* we just convert and postpone breaking the API for later. */
- srgb_to_linearrgb_v4(fill_color, color);
+ srgb_to_linearrgb_v4(fill_color, tile->gen_color);
}
}
else {
- ibuf = IMB_allocImBuf(width, height, depth, IB_rect);
+ ibuf = IMB_allocImBuf(tile->gen_x, tile->gen_y, tile->gen_depth, IB_rect);
- if (colorspace_settings->name[0] == '\0') {
+ if (ima->colorspace_settings.name[0] == '\0') {
const char *colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_DEFAULT_BYTE);
- STRNCPY(colorspace_settings->name, colorspace);
+ STRNCPY(ima->colorspace_settings.name, colorspace);
}
if (ibuf != nullptr) {
rect = (unsigned char *)ibuf->rect;
- IMB_colormanagement_assign_rect_colorspace(ibuf, colorspace_settings->name);
+ IMB_colormanagement_assign_rect_colorspace(ibuf, ima->colorspace_settings.name);
}
- copy_v4_v4(fill_color, color);
+ copy_v4_v4(fill_color, tile->gen_color);
}
if (!ibuf) {
return nullptr;
}
- STRNCPY(ibuf->name, name);
+ STRNCPY(ibuf->name, ima->filepath);
+
+ /* Mark the tile itself as having been generated. */
+ tile->gen_flag |= IMA_GEN_TILE;
ImageFillData data;
- data.gen_type = gen_type;
- data.width = width;
- data.height = height;
+ data.gen_type = tile->gen_type;
+ data.width = tile->gen_x;
+ data.height = tile->gen_y;
data.rect = rect;
data.rect_float = rect_float;
copy_v4_v4(data.fill_color, fill_color);
@@ -1153,12 +1211,16 @@ Image *BKE_image_add_generated(Main *bmain,
/* NOTE: leave `ima->filepath` unset,
* setting it to a dummy value may write to an invalid file-path. */
- ima->gen_x = width;
- ima->gen_y = height;
- ima->gen_type = gen_type;
- ima->gen_flag |= (floatbuf ? IMA_GEN_FLOAT : 0);
- ima->gen_depth = depth;
- copy_v4_v4(ima->gen_color, color);
+
+ /* The generation info is always stored in the tiles. The first tile
+ * will be used for non-tiled images. */
+ ImageTile *tile = static_cast<ImageTile *>(ima->tiles.first);
+ tile->gen_x = width;
+ tile->gen_y = height;
+ tile->gen_type = gen_type;
+ tile->gen_flag |= (floatbuf ? IMA_GEN_FLOAT : 0);
+ tile->gen_depth = depth;
+ copy_v4_v4(tile->gen_color, color);
if (is_data) {
STRNCPY(ima->colorspace_settings.name,
@@ -1167,8 +1229,7 @@ Image *BKE_image_add_generated(Main *bmain,
for (view_id = 0; view_id < 2; view_id++) {
ImBuf *ibuf;
- ibuf = add_ibuf_size(
- width, height, ima->filepath, depth, floatbuf, gen_type, color, &ima->colorspace_settings);
+ ibuf = add_ibuf_for_tile(ima, tile);
int index = tiled ? 0 : IMA_NO_INDEX;
int entry = tiled ? 1001 : 0;
image_assign_ibuf(ima, ibuf, stereo3d ? view_id : index, entry);
@@ -2949,6 +3010,28 @@ static void image_free_tile(Image *ima, ImageTile *tile)
}
}
+static bool image_remove_tile(Image *ima, ImageTile *tile)
+{
+ if (BLI_listbase_is_single(&ima->tiles)) {
+ /* Can't remove the last remaining tile. */
+ return false;
+ }
+
+ image_free_tile(ima, tile);
+ BLI_remlink(&ima->tiles, tile);
+ MEM_freeN(tile);
+
+ return true;
+}
+
+static void image_remove_all_tiles(Image *ima)
+{
+ /* Remove all but the final tile. */
+ while (image_remove_tile(ima, static_cast<ImageTile *>(ima->tiles.last))) {
+ ;
+ }
+}
+
void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
{
if (ima == nullptr) {
@@ -2975,11 +3058,12 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
}
if (ima->source == IMA_SRC_GENERATED) {
- if (ima->gen_x == 0 || ima->gen_y == 0) {
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ if (base_tile->gen_x == 0 || base_tile->gen_y == 0) {
ImBuf *ibuf = image_get_cached_ibuf_for_index_entry(ima, IMA_NO_INDEX, 0, nullptr);
if (ibuf) {
- ima->gen_x = ibuf->x;
- ima->gen_y = ibuf->y;
+ base_tile->gen_x = ibuf->x;
+ base_tile->gen_y = ibuf->y;
IMB_freeImBuf(ibuf);
}
}
@@ -2996,16 +3080,40 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
if (ima->source != IMA_SRC_TILED) {
/* Free all but the first tile. */
+ image_remove_all_tiles(ima);
+
+ /* If the remaining tile is generated, we need to again ensure that we
+ * wouldn't continue to use the old filepath.
+ *
+ * Otherwise, if this used to be a UDIM image, get the concrete filepath associated
+ * with the remaining tile and use that as the new filepath. */
ImageTile *base_tile = BKE_image_get_tile(ima, 0);
- BLI_assert(base_tile == ima->tiles.first);
- for (ImageTile *tile = base_tile->next, *tile_next; tile; tile = tile_next) {
- tile_next = tile->next;
- image_free_tile(ima, tile);
- MEM_freeN(tile);
+ if ((base_tile->gen_flag & IMA_GEN_TILE) != 0) {
+ ima->filepath[0] = '\0';
+ }
+ else if (BKE_image_is_filename_tokenized(ima->filepath)) {
+ const bool was_relative = BLI_path_is_rel(ima->filepath);
+
+ eUDIM_TILE_FORMAT tile_format;
+ char *udim_pattern = BKE_image_get_tile_strformat(ima->filepath, &tile_format);
+ BKE_image_set_filepath_from_tile_number(
+ ima->filepath, udim_pattern, tile_format, base_tile->tile_number);
+ MEM_freeN(udim_pattern);
+
+ if (was_relative) {
+ const char *relbase = ID_BLEND_PATH(bmain, &ima->id);
+ BLI_path_rel(ima->filepath, relbase);
+ }
}
- base_tile->next = nullptr;
+
+ /* If the remaining tile was not number 1001, we need to reassign it so that
+ * ibuf lookups from the cache still succeed. */
base_tile->tile_number = 1001;
- ima->tiles.last = base_tile;
+ }
+ else {
+ /* When changing to UDIM, attempt to tokenize the filepath. */
+ char *filename = (char *)BLI_path_basename(ima->filepath);
+ BKE_image_ensure_tile_token(filename);
}
/* image buffers for non-sequence multilayer will share buffers with RenderResult,
@@ -3021,6 +3129,7 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
image_tag_frame_recalc(ima, nullptr, iuser, ima);
}
BKE_image_walk_all_users(bmain, ima, image_tag_frame_recalc);
+ BKE_image_partial_update_mark_full_update(ima);
break;
@@ -3072,9 +3181,7 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
* to account for how the two sets might or might not overlap. To be complete, we start
* the refresh process by clearing all existing tiles, stopping when there's only 1 tile
* left. */
- while (BKE_image_remove_tile(ima, static_cast<ImageTile *>(ima->tiles.last))) {
- ;
- }
+ image_remove_all_tiles(ima);
int remaining_tile_number = ((ImageTile *)ima->tiles.first)->tile_number;
bool needs_final_cleanup = true;
@@ -3257,8 +3364,7 @@ ImageTile *BKE_image_add_tile(struct Image *ima, int tile_number, const char *la
}
}
- ImageTile *tile = MEM_cnew<ImageTile>("image new tile");
- tile->tile_number = tile_number;
+ ImageTile *tile = imagetile_alloc(tile_number);
if (next_tile) {
BLI_insertlinkbefore(&ima->tiles, next_tile, tile);
@@ -3293,16 +3399,7 @@ bool BKE_image_remove_tile(struct Image *ima, ImageTile *tile)
return false;
}
- if (BLI_listbase_is_single(&ima->tiles)) {
- /* Can't remove the last remaining tile. */
- return false;
- }
-
- image_free_tile(ima, tile);
- BLI_remlink(&ima->tiles, tile);
- MEM_freeN(tile);
-
- return true;
+ return image_remove_tile(ima, tile);
}
void BKE_image_reassign_tile(struct Image *ima, ImageTile *tile, int new_tile_number)
@@ -3364,14 +3461,7 @@ void BKE_image_sort_tiles(struct Image *ima)
BLI_listbase_sort(&ima->tiles, tile_sort_cb);
}
-bool BKE_image_fill_tile(struct Image *ima,
- ImageTile *tile,
- int width,
- int height,
- const float color[4],
- int gen_type,
- int planes,
- bool is_float)
+bool BKE_image_fill_tile(struct Image *ima, ImageTile *tile)
{
if (ima == nullptr || tile == nullptr || ima->source != IMA_SRC_TILED) {
return false;
@@ -3379,8 +3469,7 @@ bool BKE_image_fill_tile(struct Image *ima,
image_free_tile(ima, tile);
- ImBuf *tile_ibuf = add_ibuf_size(
- width, height, ima->filepath, planes, is_float, gen_type, color, &ima->colorspace_settings);
+ ImBuf *tile_ibuf = add_ibuf_for_tile(ima, tile);
if (tile_ibuf != nullptr) {
image_assign_ibuf(ima, tile_ibuf, 0, tile->tile_number);
@@ -4553,14 +4642,22 @@ static ImBuf *image_acquire_ibuf(Image *ima, ImageUser *iuser, void **r_lock)
}
}
else if (ima->source == IMA_SRC_TILED) {
- if (ima->type == IMA_TYPE_IMAGE) {
- /* Regular files, ibufs in flip-book, allows saving */
- ibuf = image_load_image_file(ima, iuser, entry, 0, false);
+ /* Nothing was cached. Check to see if the tile should be generated. */
+ ImageTile *tile = BKE_image_get_tile(ima, entry);
+ if ((tile->gen_flag & IMA_GEN_TILE) != 0) {
+ ibuf = add_ibuf_for_tile(ima, tile);
+ image_assign_ibuf(ima, ibuf, 0, entry);
}
- /* no else; on load the ima type can change */
- if (ima->type == IMA_TYPE_MULTILAYER) {
- /* Only 1 layer/pass stored in imbufs, no EXR-handle anim storage, no saving. */
- ibuf = image_load_sequence_multilayer(ima, iuser, entry, 0);
+ else {
+ if (ima->type == IMA_TYPE_IMAGE) {
+ /* Regular files, ibufs in flip-book, allows saving */
+ ibuf = image_load_image_file(ima, iuser, entry, 0, false);
+ }
+ /* no else; on load the ima type can change */
+ if (ima->type == IMA_TYPE_MULTILAYER) {
+ /* Only 1 layer/pass stored in imbufs, no EXR-handle anim storage, no saving. */
+ ibuf = image_load_sequence_multilayer(ima, iuser, entry, 0);
+ }
}
}
else if (ima->source == IMA_SRC_FILE) {
@@ -4578,23 +4675,17 @@ static ImBuf *image_acquire_ibuf(Image *ima, ImageUser *iuser, void **r_lock)
else if (ima->source == IMA_SRC_GENERATED) {
/* Generated is: `ibuf` is allocated dynamically. */
/* UV test-grid or black or solid etc. */
- if (ima->gen_x == 0) {
- ima->gen_x = 1024;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ if (base_tile->gen_x == 0) {
+ base_tile->gen_x = 1024;
}
- if (ima->gen_y == 0) {
- ima->gen_y = 1024;
+ if (base_tile->gen_y == 0) {
+ base_tile->gen_y = 1024;
}
- if (ima->gen_depth == 0) {
- ima->gen_depth = 24;
+ if (base_tile->gen_depth == 0) {
+ base_tile->gen_depth = 24;
}
- ibuf = add_ibuf_size(ima->gen_x,
- ima->gen_y,
- ima->filepath,
- ima->gen_depth,
- (ima->gen_flag & IMA_GEN_FLOAT) != 0,
- ima->gen_type,
- ima->gen_color,
- &ima->colorspace_settings);
+ ibuf = add_ibuf_for_tile(ima, base_tile);
image_assign_ibuf(ima, ibuf, index, 0);
}
else if (ima->source == IMA_SRC_VIEWER) {
diff --git a/source/blender/blenkernel/intern/image_save.cc b/source/blender/blenkernel/intern/image_save.cc
index 9d23af39ec3..d366e9362e8 100644
--- a/source/blender/blenkernel/intern/image_save.cc
+++ b/source/blender/blenkernel/intern/image_save.cc
@@ -316,6 +316,8 @@ static void image_save_post(ReportList *reports,
if (ELEM(ima->source, IMA_SRC_GENERATED, IMA_SRC_VIEWER)) {
ima->source = IMA_SRC_FILE;
ima->type = IMA_TYPE_IMAGE;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_flag &= ~IMA_GEN_TILE;
}
/* Update image file color space when saving to another color space. */
@@ -662,8 +664,11 @@ bool BKE_image_save(
}
}
- /* Set the image path only if all tiles were ok. */
+ /* Set the image path and clear the per-tile generated flag only if all tiles were ok. */
if (ok) {
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ tile->gen_flag &= ~IMA_GEN_TILE;
+ }
image_save_update_filepath(ima, opts->filepath, opts);
}
MEM_freeN(udim_pattern);
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
index 3778e308db6..5a394a05d86 100644
--- a/source/blender/blenkernel/intern/lib_id.c
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -59,6 +59,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_query.h"
#include "RNA_access.h"
@@ -708,6 +709,58 @@ ID *BKE_id_copy_for_duplicate(Main *bmain,
return id->newid;
}
+static int foreach_assign_id_to_orig_callback(LibraryIDLinkCallbackData *cb_data)
+{
+ ID **id_p = cb_data->id_pointer;
+
+ if (*id_p) {
+ ID *id = *id_p;
+ *id_p = DEG_get_original_id(id);
+
+ /* If the ID changes increase the user count.
+ *
+ * This means that the reference to evaluated ID has been changed with a reference to the
+ * original ID which implies that the user count of the original ID is increased.
+ *
+ * The evaluated IDs do not maintain their user counter, so do not change it to avoid issues
+ * with the user counter going negative. */
+ if (*id_p != id) {
+ if ((cb_data->cb_flag & IDWALK_CB_USER) != 0) {
+ id_us_plus(*id_p);
+ }
+ }
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+ID *BKE_id_copy_for_use_in_bmain(Main *bmain, const ID *id)
+{
+ ID *newid = BKE_id_copy(bmain, id);
+
+ if (newid == NULL) {
+ return newid;
+ }
+
+ /* Assign ID references directly used by the given ID to their original complementary parts.
+ *
+ * For example, when is called on an evaluated object will assign object->data to its original
+ * pointer, the evaluated object->data will be kept unchanged. */
+ BKE_library_foreach_ID_link(NULL, newid, foreach_assign_id_to_orig_callback, NULL, IDWALK_NOP);
+
+ /* Shape keys reference on evaluated ID is preserved to keep driver paths available, but the key
+ * data is likely to be invalid now due to modifiers, so clear the shape key reference avoiding
+ * any possible shape corruption. */
+ if (DEG_is_evaluated_id(id)) {
+ Key **key_p = BKE_key_from_id_p(newid);
+ if (key_p) {
+ *key_p = NULL;
+ }
+ }
+
+ return newid;
+}
+
/**
* Does a mere memory swap over the whole IDs data (including type-specific memory).
* \note Most internal ID data itself is not swapped (only IDProperties are).
diff --git a/source/blender/blenkernel/intern/lib_query.c b/source/blender/blenkernel/intern/lib_query.c
index 6b9d2afe87a..38d1a30592d 100644
--- a/source/blender/blenkernel/intern/lib_query.c
+++ b/source/blender/blenkernel/intern/lib_query.c
@@ -696,8 +696,8 @@ static void lib_query_unused_ids_tag_recurse(Main *bmain,
bool has_valid_from_users = false;
/* Preemptively consider this ID as unused. That way if there is a loop of dependency leading
* back to it, it won't create a fake 'valid user' detection.
- * NOTE: This can only only be done for a subset of IDs, some types are never 'indirectly
- * unused', same for IDs with a fake user. */
+ * NOTE: This can only be done for a subset of IDs, some types are never 'indirectly unused',
+ * same for IDs with a fake user. */
if ((id->flag & LIB_FAKEUSER) == 0 && !ELEM(GS(id->name), ID_SCE, ID_WM, ID_SCR, ID_WS, ID_LI)) {
id->tag |= tag;
}
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index dd58c9cc4fe..9424b615031 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -122,7 +122,7 @@ void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath)
/* Not essential but set `filepath_abs` is an absolute copy of value which
* is more useful if its kept in sync. */
if (BLI_path_is_rel(lib->filepath_abs)) {
- /* NOTE(campbell): the file may be unsaved, in this case, setting the
+ /* NOTE(@campbellbarton): the file may be unsaved, in this case, setting the
* `filepath_abs` on an indirectly linked path is not allowed from the
* outliner, and its not really supported but allow from here for now
* since making local could cause this to be directly linked.
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index f899901b54e..248d292664a 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -852,7 +852,7 @@ void BKE_object_material_resize(Main *bmain, Object *ob, const short totcol, boo
ob->mat = newmatar;
ob->matbits = newmatbits;
}
- /* XXX(campbell): why not realloc on shrink? */
+ /* XXX(@campbellbarton): why not realloc on shrink? */
ob->totcol = totcol;
if (ob->totcol && ob->actcol == 0) {
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.cc
index 2a1c940493c..084fea6abbd 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.cc
@@ -11,12 +11,12 @@
* texture coordinates are patched within the displist
*/
-#include <ctype.h>
-#include <float.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cctype>
+#include <cfloat>
+#include <cmath>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -72,11 +72,11 @@ static void metaball_copy_data(Main *UNUSED(bmain),
BLI_duplicatelist(&metaball_dst->elems, &metaball_src->elems);
- metaball_dst->mat = MEM_dupallocN(metaball_src->mat);
+ metaball_dst->mat = static_cast<Material **>(MEM_dupallocN(metaball_src->mat));
- metaball_dst->editelems = NULL;
- metaball_dst->lastelem = NULL;
- metaball_dst->batch_cache = NULL;
+ metaball_dst->editelems = nullptr;
+ metaball_dst->lastelem = nullptr;
+ metaball_dst->batch_cache = nullptr;
}
static void metaball_free_data(ID *id)
@@ -107,11 +107,11 @@ static void metaball_blend_write(BlendWriter *writer, ID *id, const void *id_add
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
BLI_listbase_clear(&mb->disp);
- mb->editelems = NULL;
+ mb->editelems = nullptr;
/* Must always be cleared (meta's don't have their own edit-data). */
mb->needs_flush_to_id = 0;
- mb->lastelem = NULL;
- mb->batch_cache = NULL;
+ mb->lastelem = nullptr;
+ mb->batch_cache = nullptr;
/* write LibData */
BLO_write_id_struct(writer, MetaBall, id_address, &mb->id);
@@ -139,12 +139,12 @@ static void metaball_blend_read_data(BlendDataReader *reader, ID *id)
BLO_read_list(reader, &(mb->elems));
BLI_listbase_clear(&mb->disp);
- mb->editelems = NULL;
+ mb->editelems = nullptr;
/* Must always be cleared (meta's don't have their own edit-data). */
mb->needs_flush_to_id = 0;
- // mb->edit_elems.first = mb->edit_elems.last = NULL;
- mb->lastelem = NULL;
- mb->batch_cache = NULL;
+ // mb->edit_elems.first = mb->edit_elems.last = nullptr;
+ mb->lastelem = nullptr;
+ mb->batch_cache = nullptr;
}
static void metaball_blend_read_lib(BlendLibReader *reader, ID *id)
@@ -166,49 +166,46 @@ static void metaball_blend_read_expand(BlendExpander *expander, ID *id)
}
IDTypeInfo IDType_ID_MB = {
- .id_code = ID_MB,
- .id_filter = FILTER_ID_MB,
- .main_listbase_index = INDEX_ID_MB,
- .struct_size = sizeof(MetaBall),
- .name = "Metaball",
- .name_plural = "metaballs",
- .translation_context = BLT_I18NCONTEXT_ID_METABALL,
- .flags = IDTYPE_FLAGS_APPEND_IS_REUSABLE,
- .asset_type_info = NULL,
-
- .init_data = metaball_init_data,
- .copy_data = metaball_copy_data,
- .free_data = metaball_free_data,
- .make_local = NULL,
- .foreach_id = metaball_foreach_id,
- .foreach_cache = NULL,
- .foreach_path = NULL,
- .owner_get = NULL,
-
- .blend_write = metaball_blend_write,
- .blend_read_data = metaball_blend_read_data,
- .blend_read_lib = metaball_blend_read_lib,
- .blend_read_expand = metaball_blend_read_expand,
-
- .blend_read_undo_preserve = NULL,
-
- .lib_override_apply_post = NULL,
+ /* id_code */ ID_MB,
+ /* id_filter */ FILTER_ID_MB,
+ /* main_listbase_index */ INDEX_ID_MB,
+ /* struct_size */ sizeof(MetaBall),
+ /* name */ "Metaball",
+ /* name_plural */ "metaballs",
+ /* translation_context */ BLT_I18NCONTEXT_ID_METABALL,
+ /* flags */ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
+ /* asset_type_info */ nullptr,
+
+ /* init_data */ metaball_init_data,
+ /* copy_data */ metaball_copy_data,
+ /* free_data */ metaball_free_data,
+ /* make_local */ nullptr,
+ /* foreach_id */ metaball_foreach_id,
+ /* foreach_cache */ nullptr,
+ /* foreach_path */ nullptr,
+ /* owner_get */ nullptr,
+
+ /* blend_write */ metaball_blend_write,
+ /* blend_read_data */ metaball_blend_read_data,
+ /* blend_read_lib */ metaball_blend_read_lib,
+ /* blend_read_expand */ metaball_blend_read_expand,
+
+ /* blend_read_undo_preserve */ nullptr,
+
+ /* lib_override_apply_post */ nullptr,
};
/* Functions */
MetaBall *BKE_mball_add(Main *bmain, const char *name)
{
- MetaBall *mb;
-
- mb = BKE_id_new(bmain, ID_MB, name);
-
+ MetaBall *mb = static_cast<MetaBall *>(BKE_id_new(bmain, ID_MB, name));
return mb;
}
MetaElem *BKE_mball_element_add(MetaBall *mb, const int type)
{
- MetaElem *ml = MEM_callocN(sizeof(MetaElem), "metaelem");
+ MetaElem *ml = MEM_cnew<MetaElem>(__func__);
unit_qt(ml->quat);
@@ -260,8 +257,8 @@ void BKE_mball_texspace_calc(Object *ob)
int tot;
bool do_it = false;
- if (ob->runtime.bb == NULL) {
- ob->runtime.bb = MEM_callocN(sizeof(BoundBox), "mb boundbox");
+ if (ob->runtime.bb == nullptr) {
+ ob->runtime.bb = MEM_cnew<BoundBox>(__func__);
}
bb = ob->runtime.bb;
@@ -270,7 +267,7 @@ void BKE_mball_texspace_calc(Object *ob)
(min)[0] = (min)[1] = (min)[2] = 1.0e30f;
(max)[0] = (max)[1] = (max)[2] = -1.0e30f;
- dl = ob->runtime.curve_cache->disp.first;
+ dl = static_cast<DispList *>(ob->runtime.curve_cache->disp.first);
while (dl) {
tot = dl->nr;
if (tot) {
@@ -299,13 +296,13 @@ BoundBox *BKE_mball_boundbox_get(Object *ob)
{
BLI_assert(ob->type == OB_MBALL);
- if (ob->runtime.bb != NULL && (ob->runtime.bb->flag & BOUNDBOX_DIRTY) == 0) {
+ if (ob->runtime.bb != nullptr && (ob->runtime.bb->flag & BOUNDBOX_DIRTY) == 0) {
return ob->runtime.bb;
}
/* This should always only be called with evaluated objects,
* but currently RNA is a problem here... */
- if (ob->runtime.curve_cache != NULL) {
+ if (ob->runtime.curve_cache != nullptr) {
BKE_mball_texspace_calc(ob);
}
@@ -329,8 +326,8 @@ float *BKE_mball_make_orco(Object *ob, ListBase *dispbase)
loc[2] = (bb->vec[0][2] + bb->vec[1][2]) / 2.0f;
size[2] = bb->vec[1][2] - loc[2];
- dl = dispbase->first;
- orcodata = MEM_mallocN(sizeof(float[3]) * dl->nr, "MballOrco");
+ dl = static_cast<DispList *>(dispbase->first);
+ orcodata = static_cast<float *>(MEM_mallocN(sizeof(float[3]) * dl->nr, __func__));
data = dl->verts;
orco = orcodata;
@@ -393,7 +390,7 @@ bool BKE_mball_is_basis_for(const Object *ob1, const Object *ob2)
bool BKE_mball_is_any_selected(const MetaBall *mb)
{
- for (const MetaElem *ml = mb->editelems->first; ml != NULL; ml = ml->next) {
+ LISTBASE_FOREACH (const MetaElem *, ml, mb->editelems) {
if (ml->flag & SELECT) {
return true;
}
@@ -415,7 +412,7 @@ bool BKE_mball_is_any_selected_multi(Base **bases, int bases_len)
bool BKE_mball_is_any_unselected(const MetaBall *mb)
{
- for (const MetaElem *ml = mb->editelems->first; ml != NULL; ml = ml->next) {
+ LISTBASE_FOREACH (const MetaElem *, ml, mb->editelems) {
if ((ml->flag & SELECT) == 0) {
return true;
}
@@ -451,9 +448,10 @@ void BKE_mball_properties_copy(Main *bmain, MetaBall *metaball_src)
* Solving this case would drastically increase the complexity of this code though, so don't
* think it would be worth it.
*/
- for (Object *ob_src = bmain->objects.first; ob_src != NULL && !ID_IS_LINKED(ob_src);) {
+ for (Object *ob_src = static_cast<Object *>(bmain->objects.first);
+ ob_src != nullptr && !ID_IS_LINKED(ob_src);) {
if (ob_src->data != metaball_src) {
- ob_src = ob_src->id.next;
+ ob_src = static_cast<Object *>(ob_src->id.next);
continue;
}
@@ -466,12 +464,13 @@ void BKE_mball_properties_copy(Main *bmain, MetaBall *metaball_src)
* Using this, it is possible to process the whole set of meta-balls with a single loop on the
* whole list of Objects, though additionally going backward on part of the list in some cases.
*/
- Object *ob_iter = NULL;
+ Object *ob_iter = nullptr;
int obactive_nr, ob_nr;
char obactive_name[MAX_ID_NAME], ob_name[MAX_ID_NAME];
BLI_split_name_num(obactive_name, &obactive_nr, ob_src->id.name + 2, '.');
- for (ob_iter = ob_src->id.prev; ob_iter != NULL; ob_iter = ob_iter->id.prev) {
+ for (ob_iter = static_cast<Object *>(ob_src->id.prev); ob_iter != nullptr;
+ ob_iter = static_cast<Object *>(ob_iter->id.prev)) {
if (ob_iter->id.name[2] != obactive_name[0]) {
break;
}
@@ -483,10 +482,11 @@ void BKE_mball_properties_copy(Main *bmain, MetaBall *metaball_src)
break;
}
- mball_data_properties_copy(ob_iter->data, metaball_src);
+ mball_data_properties_copy(static_cast<MetaBall *>(ob_iter->data), metaball_src);
}
- for (ob_iter = ob_src->id.next; ob_iter != NULL; ob_iter = ob_iter->id.next) {
+ for (ob_iter = static_cast<Object *>(ob_src->id.next); ob_iter != nullptr;
+ ob_iter = static_cast<Object *>(ob_iter->id.next)) {
if (ob_iter->id.name[2] != obactive_name[0] || ID_IS_LINKED(ob_iter)) {
break;
}
@@ -498,7 +498,7 @@ void BKE_mball_properties_copy(Main *bmain, MetaBall *metaball_src)
break;
}
- mball_data_properties_copy(ob_iter->data, metaball_src);
+ mball_data_properties_copy(static_cast<MetaBall *>(ob_iter->data), metaball_src);
}
ob_src = ob_iter;
@@ -556,7 +556,7 @@ bool BKE_mball_minmax_ex(
copy_v3_v3(centroid, &ml->x);
}
- /* TODO(campbell): non circle shapes cubes etc, probably nobody notices. */
+ /* TODO(@campbellbarton): non circle shapes cubes etc, probably nobody notices. */
for (int i = -1; i != 3; i += 2) {
copy_v3_v3(vec, centroid);
add_v3_fl(vec, scale_mb * i);
@@ -682,7 +682,7 @@ bool BKE_mball_select_all_multi_ex(Base **bases, int bases_len)
bool changed_multi = false;
for (uint ob_index = 0; ob_index < bases_len; ob_index++) {
Object *obedit = bases[ob_index]->object;
- MetaBall *mb = obedit->data;
+ MetaBall *mb = static_cast<MetaBall *>(obedit->data);
changed_multi |= BKE_mball_select_all(mb);
}
return changed_multi;
@@ -705,7 +705,7 @@ bool BKE_mball_deselect_all_multi_ex(Base **bases, int bases_len)
bool changed_multi = false;
for (uint ob_index = 0; ob_index < bases_len; ob_index++) {
Object *obedit = bases[ob_index]->object;
- MetaBall *mb = obedit->data;
+ MetaBall *mb = static_cast<MetaBall *>(obedit->data);
changed_multi |= BKE_mball_deselect_all(mb);
DEG_id_tag_update(&mb->id, ID_RECALC_SELECT);
}
@@ -737,8 +737,8 @@ bool BKE_mball_select_swap_multi_ex(Base **bases, int bases_len)
/* Draw Engine */
-void (*BKE_mball_batch_cache_dirty_tag_cb)(MetaBall *mb, int mode) = NULL;
-void (*BKE_mball_batch_cache_free_cb)(MetaBall *mb) = NULL;
+void (*BKE_mball_batch_cache_dirty_tag_cb)(MetaBall *mb, int mode) = nullptr;
+void (*BKE_mball_batch_cache_free_cb)(MetaBall *mb) = nullptr;
void BKE_mball_batch_cache_dirty_tag(MetaBall *mb, int mode)
{
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index cf05dc0404e..abf47acd5cc 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -28,6 +28,7 @@
#include "BLI_math.h"
#include "BLI_math_vector.hh"
#include "BLI_memarena.h"
+#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
@@ -36,6 +37,7 @@
#include "BLT_translation.h"
#include "BKE_anim_data.h"
+#include "BKE_attribute.hh"
#include "BKE_bpath.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
@@ -62,6 +64,8 @@
#include "BLO_read_write.h"
using blender::float3;
+using blender::MutableSpan;
+using blender::VArray;
using blender::Vector;
static void mesh_clear_geometry(Mesh *mesh);
@@ -241,10 +245,14 @@ static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address
memset(&mesh->pdata, 0, sizeof(mesh->pdata));
}
else {
- CustomData_blend_write_prepare(mesh->vdata, vert_layers);
- CustomData_blend_write_prepare(mesh->edata, edge_layers);
+ if (!BLO_write_is_undo(writer)) {
+ BKE_mesh_legacy_convert_hide_layers_to_flags(mesh);
+ }
+
+ CustomData_blend_write_prepare(mesh->vdata, vert_layers, {".hide_vert"});
+ CustomData_blend_write_prepare(mesh->edata, edge_layers, {".hide_edge"});
CustomData_blend_write_prepare(mesh->ldata, loop_layers);
- CustomData_blend_write_prepare(mesh->pdata, poly_layers);
+ CustomData_blend_write_prepare(mesh->pdata, poly_layers, {".hide_poly"});
}
BLO_write_id_struct(writer, Mesh, id_address, &mesh->id);
@@ -323,6 +331,10 @@ static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
}
}
+ if (!BLO_read_data_is_undo(reader)) {
+ BKE_mesh_legacy_convert_flags_to_hide_layers(mesh);
+ }
+
/* We don't expect to load normals from files, since they are derived data. */
BKE_mesh_normals_tag_dirty(mesh);
BKE_mesh_assert_normals_dirty_or_calculated(mesh);
@@ -760,10 +772,10 @@ static void mesh_ensure_tessellation_customdata(Mesh *me)
/* TODO: add some `--debug-mesh` option. */
if (G.debug & G_DEBUG) {
- /* NOTE(campbell): this warning may be un-called for if we are initializing the mesh for
- * the first time from #BMesh, rather than giving a warning about this we could be smarter
- * and check if there was any data to begin with, for now just print the warning with
- * some info to help troubleshoot what's going on. */
+ /* NOTE(@campbellbarton): this warning may be un-called for if we are initializing the mesh
+ * for the first time from #BMesh, rather than giving a warning about this we could be
+ * smarter and check if there was any data to begin with, for now just print the warning
+ * with some info to help troubleshoot what's going on. */
printf(
"%s: warning! Tessellation uvs or vcol data got out of sync, "
"had to reset!\n CD_MTFACE: %d != CD_MLOOPUV: %d || CD_MCOL: %d != "
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 81bab9f796f..24b81bce784 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -22,6 +22,7 @@
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
@@ -54,6 +55,8 @@
#include "DEG_depsgraph_query.h"
using blender::IndexRange;
+using blender::MutableSpan;
+using blender::Span;
/* Define for cases when you want extra validation of mesh
* after certain modifications.
@@ -127,29 +130,28 @@ void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
/**
* Specialized function to use when we _know_ existing edges don't overlap with poly edges.
*/
-static void make_edges_mdata_extend(
- MEdge **r_alledge, int *r_totedge, const MPoly *mpoly, MLoop *mloop, const int totpoly)
+static void make_edges_mdata_extend(Mesh &mesh)
{
- int totedge = *r_totedge;
- int totedge_new;
- EdgeHash *eh;
- uint eh_reserve;
+ int totedge = mesh.totedge;
const MPoly *mp;
int i;
- eh_reserve = max_ii(totedge, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(totpoly));
- eh = BLI_edgehash_new_ex(__func__, eh_reserve);
+ Span<MPoly> polys(mesh.mpoly, mesh.totpoly);
+ MutableSpan<MLoop> loops(mesh.mloop, mesh.totloop);
- for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
- BKE_mesh_poly_edgehash_insert(eh, mp, mloop + mp->loopstart);
+ const int eh_reserve = max_ii(totedge, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(mesh.totpoly));
+ EdgeHash *eh = BLI_edgehash_new_ex(__func__, eh_reserve);
+
+ for (const MPoly &poly : polys) {
+ BKE_mesh_poly_edgehash_insert(eh, &poly, &loops[poly.loopstart]);
}
- totedge_new = BLI_edgehash_len(eh);
+ const int totedge_new = BLI_edgehash_len(eh);
#ifdef DEBUG
/* ensure that there's no overlap! */
if (totedge_new) {
- MEdge *medge = *r_alledge;
+ MEdge *medge = mesh.medge;
for (i = 0; i < totedge; i++, medge++) {
BLI_assert(BLI_edgehash_haskey(eh, medge->v1, medge->v2) == false);
}
@@ -157,19 +159,15 @@ static void make_edges_mdata_extend(
#endif
if (totedge_new) {
- EdgeHashIterator *ehi;
- MEdge *medge;
- uint e_index = totedge;
+ CustomData_realloc(&mesh.edata, totedge + totedge_new);
+ BKE_mesh_update_customdata_pointers(&mesh, false);
- *r_alledge = medge = (MEdge *)(*r_alledge ?
- MEM_reallocN(*r_alledge,
- sizeof(MEdge) * (totedge + totedge_new)) :
- MEM_calloc_arrayN(totedge_new, sizeof(MEdge), __func__));
- medge += totedge;
+ MEdge *medge = mesh.medge + totedge;
- totedge += totedge_new;
+ mesh.totedge += totedge_new;
- /* --- */
+ EdgeHashIterator *ehi;
+ uint e_index = totedge;
for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false;
BLI_edgehashIterator_step(ehi), ++medge, e_index++) {
BLI_edgehashIterator_getKey(ehi, &medge->v1, &medge->v2);
@@ -180,10 +178,8 @@ static void make_edges_mdata_extend(
}
BLI_edgehashIterator_free(ehi);
- *r_totedge = totedge;
-
- for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
- MLoop *l = &mloop[mp->loopstart];
+ for (i = 0, mp = mesh.mpoly; i < mesh.totpoly; i++, mp++) {
+ MLoop *l = &loops[mp->loopstart];
MLoop *l_prev = (l + (mp->totloop - 1));
int j;
for (j = 0; j < mp->totloop; j++, l++) {
@@ -197,25 +193,8 @@ static void make_edges_mdata_extend(
BLI_edgehash_free(eh, nullptr);
}
-/* Initialize mverts, medges and, faces for converting nurbs to mesh and derived mesh */
-/* use specified dispbase */
-static int mesh_nurbs_displist_to_mdata(const Curve *cu,
- const ListBase *dispbase,
- MVert **r_allvert,
- int *r_totvert,
- MEdge **r_alledge,
- int *r_totedge,
- MLoop **r_allloop,
- MPoly **r_allpoly,
- MLoopUV **r_alluv,
- int *r_totloop,
- int *r_totpoly)
+static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispbase)
{
- MVert *mvert;
- MPoly *mpoly;
- MLoop *mloop;
- MLoopUV *mloopuv = nullptr;
- MEdge *medge;
const float *data;
int a, b, ofs, vertcount, startvert, totvert = 0, totedge = 0, totloop = 0, totpoly = 0;
int p1, p2, p3, p4, *index;
@@ -257,21 +236,21 @@ static int mesh_nurbs_displist_to_mdata(const Curve *cu,
}
if (totvert == 0) {
- /* Make Sure you check ob->data is a curve. */
- // error("can't convert");
- return -1;
+ return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
}
- *r_allvert = mvert = (MVert *)MEM_calloc_arrayN(totvert, sizeof(MVert), "nurbs_init mvert");
- *r_alledge = medge = (MEdge *)MEM_calloc_arrayN(totedge, sizeof(MEdge), "nurbs_init medge");
- *r_allloop = mloop = (MLoop *)MEM_calloc_arrayN(
- totpoly, sizeof(MLoop[4]), "nurbs_init mloop"); /* totloop */
- *r_allpoly = mpoly = (MPoly *)MEM_calloc_arrayN(totpoly, sizeof(MPoly), "nurbs_init mloop");
+ Mesh *mesh = BKE_mesh_new_nomain(totvert, totedge, 0, totloop, totpoly);
+ MutableSpan<MVert> verts(mesh->mvert, mesh->totvert);
+ MutableSpan<MEdge> edges(mesh->medge, mesh->totedge);
+ MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ MutableSpan<MLoop> loops(mesh->mloop, mesh->totloop);
- if (r_alluv) {
- *r_alluv = mloopuv = (MLoopUV *)MEM_calloc_arrayN(
- totpoly, sizeof(MLoopUV[4]), "nurbs_init mloopuv");
- }
+ MVert *mvert = verts.data();
+ MEdge *medge = edges.data();
+ MPoly *mpoly = polys.data();
+ MLoop *mloop = loops.data();
+ MLoopUV *mloopuv = static_cast<MLoopUV *>(CustomData_add_layer_named(
+ &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, "UVMap"));
/* verts and faces */
vertcount = 0;
@@ -346,7 +325,7 @@ static int mesh_nurbs_displist_to_mdata(const Curve *cu,
mloop[0].v = startvert + index[0];
mloop[1].v = startvert + index[2];
mloop[2].v = startvert + index[1];
- mpoly->loopstart = (int)(mloop - (*r_allloop));
+ mpoly->loopstart = (int)(mloop - loops.data());
mpoly->totloop = 3;
mpoly->mat_nr = dl->col;
@@ -406,7 +385,7 @@ static int mesh_nurbs_displist_to_mdata(const Curve *cu,
mloop[1].v = p3;
mloop[2].v = p4;
mloop[3].v = p2;
- mpoly->loopstart = (int)(mloop - (*r_allloop));
+ mpoly->loopstart = (int)(mloop - loops.data());
mpoly->totloop = 4;
mpoly->mat_nr = dl->col;
@@ -458,15 +437,10 @@ static int mesh_nurbs_displist_to_mdata(const Curve *cu,
}
if (totpoly) {
- make_edges_mdata_extend(r_alledge, &totedge, *r_allpoly, *r_allloop, totpoly);
+ make_edges_mdata_extend(*mesh);
}
- *r_totpoly = totpoly;
- *r_totloop = totloop;
- *r_totedge = totedge;
- *r_totvert = totvert;
-
- return 0;
+ return mesh;
}
/**
@@ -487,60 +461,12 @@ static void mesh_copy_texture_space_from_curve_type(const Curve *cu, Mesh *me)
Mesh *BKE_mesh_new_nomain_from_curve_displist(const Object *ob, const ListBase *dispbase)
{
const Curve *cu = (const Curve *)ob->data;
- Mesh *mesh;
- MVert *allvert;
- MEdge *alledge;
- MLoop *allloop;
- MPoly *allpoly;
- MLoopUV *alluv = nullptr;
- int totvert, totedge, totloop, totpoly;
-
- if (mesh_nurbs_displist_to_mdata(cu,
- dispbase,
- &allvert,
- &totvert,
- &alledge,
- &totedge,
- &allloop,
- &allpoly,
- &alluv,
- &totloop,
- &totpoly) != 0) {
- /* Error initializing mdata. This often happens when curve is empty */
- return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
- }
-
- mesh = BKE_mesh_new_nomain(totvert, totedge, 0, totloop, totpoly);
-
- if (totvert != 0) {
- memcpy(mesh->mvert, allvert, totvert * sizeof(MVert));
- }
- if (totedge != 0) {
- memcpy(mesh->medge, alledge, totedge * sizeof(MEdge));
- }
- if (totloop != 0) {
- memcpy(mesh->mloop, allloop, totloop * sizeof(MLoop));
- }
- if (totpoly != 0) {
- memcpy(mesh->mpoly, allpoly, totpoly * sizeof(MPoly));
- }
-
- if (alluv) {
- const char *uvname = "UVMap";
- CustomData_add_layer_named(&mesh->ldata, CD_MLOOPUV, CD_ASSIGN, alluv, totloop, uvname);
- }
+ Mesh *mesh = mesh_nurbs_displist_to_mesh(cu, dispbase);
mesh_copy_texture_space_from_curve_type(cu, mesh);
-
- /* Copy curve materials. */
mesh->mat = (Material **)MEM_dupallocN(cu->mat);
mesh->totcol = cu->totcol;
- MEM_freeN(allvert);
- MEM_freeN(alledge);
- MEM_freeN(allloop);
- MEM_freeN(allpoly);
-
return mesh;
}
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.cc b/source/blender/blenkernel/intern/mesh_evaluate.cc
index 7d26262a504..9dba8eab340 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.cc
+++ b/source/blender/blenkernel/intern/mesh_evaluate.cc
@@ -22,15 +22,17 @@
#include "BLI_math.h"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
+#include "BLI_virtual_array.hh"
#include "BKE_customdata.h"
+#include "BKE_attribute.hh"
#include "BKE_mesh.h"
#include "BKE_multires.h"
-using blender::IndexRange;
using blender::MutableSpan;
using blender::Span;
+using blender::VArray;
/* -------------------------------------------------------------------- */
/** \name Polygon Calculations
@@ -732,75 +734,90 @@ void BKE_mesh_polygons_flip(MPoly *mpoly, MLoop *mloop, CustomData *ldata, int t
/** \name Mesh Flag Flushing
* \{ */
-void BKE_mesh_flush_hidden_from_verts_ex(const MVert *mvert,
- const MLoop *mloop,
- MEdge *medge,
- const int totedge,
- MPoly *mpoly,
- const int totpoly)
+void BKE_mesh_flush_hidden_from_verts(Mesh *me)
{
- int i, j;
+ using namespace blender;
+ using namespace blender::bke;
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*me);
- for (i = 0; i < totedge; i++) {
- MEdge *e = &medge[i];
- if (mvert[e->v1].flag & ME_HIDE || mvert[e->v2].flag & ME_HIDE) {
- e->flag |= ME_HIDE;
- }
- else {
- e->flag &= ~ME_HIDE;
- }
+ const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT, false);
+ if (hide_vert.is_single() && !hide_vert.get_internal_single()) {
+ attributes.remove(".hide_edge");
+ attributes.remove(".hide_poly");
+ return;
}
- for (i = 0; i < totpoly; i++) {
- MPoly *p = &mpoly[i];
- p->flag &= (char)~ME_HIDE;
- for (j = 0; j < p->totloop; j++) {
- if (mvert[mloop[p->loopstart + j].v].flag & ME_HIDE) {
- p->flag |= ME_HIDE;
- }
- }
+ const VArraySpan<bool> hide_vert_span{hide_vert};
+ const Span<MEdge> edges(me->medge, me->totedge);
+ const Span<MPoly> polys(me->mpoly, me->totpoly);
+ const Span<MLoop> loops(me->mloop, me->totloop);
+
+ /* Hide edges when either of their vertices are hidden. */
+ SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_edge", ATTR_DOMAIN_EDGE);
+ for (const int i : edges.index_range()) {
+ const MEdge &edge = edges[i];
+ hide_edge.span[i] = hide_vert_span[edge.v1] || hide_vert_span[edge.v2];
}
-}
-void BKE_mesh_flush_hidden_from_verts(Mesh *me)
-{
- BKE_mesh_flush_hidden_from_verts_ex(
- me->mvert, me->mloop, me->medge, me->totedge, me->mpoly, me->totpoly);
+ hide_edge.finish();
+
+ /* Hide polygons when any of their vertices are hidden. */
+ SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE);
+ for (const int i : polys.index_range()) {
+ const MPoly &poly = polys[i];
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+ hide_poly.span[i] = std::any_of(poly_loops.begin(), poly_loops.end(), [&](const MLoop &loop) {
+ return hide_vert_span[loop.v];
+ });
+ }
+ hide_poly.finish();
}
-void BKE_mesh_flush_hidden_from_polys_ex(MVert *mvert,
- const MLoop *mloop,
- MEdge *medge,
- const int UNUSED(totedge),
- const MPoly *mpoly,
- const int totpoly)
+void BKE_mesh_flush_hidden_from_polys(Mesh *me)
{
- int i = totpoly;
- for (const MPoly *mp = mpoly; i--; mp++) {
- if (mp->flag & ME_HIDE) {
- const MLoop *ml;
- int j = mp->totloop;
- for (ml = &mloop[mp->loopstart]; j--; ml++) {
- mvert[ml->v].flag |= ME_HIDE;
- medge[ml->e].flag |= ME_HIDE;
+ using namespace blender;
+ using namespace blender::bke;
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*me);
+
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
+ attributes.remove(".hide_vert");
+ attributes.remove(".hide_edge");
+ return;
+ }
+ const VArraySpan<bool> hide_poly_span{hide_poly};
+ const Span<MPoly> polys(me->mpoly, me->totpoly);
+ const Span<MLoop> loops(me->mloop, me->totloop);
+ SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT);
+ SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_edge", ATTR_DOMAIN_EDGE);
+
+ /* Hide all edges or vertices connected to hidden polygons. */
+ for (const int i : polys.index_range()) {
+ if (hide_poly_span[i]) {
+ const MPoly &poly = polys[i];
+ for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
+ hide_vert.span[loop.v] = true;
+ hide_edge.span[loop.e] = true;
}
}
}
-
- i = totpoly;
- for (const MPoly *mp = mpoly; i--; mp++) {
- if ((mp->flag & ME_HIDE) == 0) {
- const MLoop *ml;
- int j = mp->totloop;
- for (ml = &mloop[mp->loopstart]; j--; ml++) {
- mvert[ml->v].flag &= (char)~ME_HIDE;
- medge[ml->e].flag &= (short)~ME_HIDE;
+ /* Unhide vertices and edges connected to visible polygons. */
+ for (const int i : polys.index_range()) {
+ if (!hide_poly_span[i]) {
+ const MPoly &poly = polys[i];
+ for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
+ hide_vert.span[loop.v] = false;
+ hide_edge.span[loop.e] = false;
}
}
}
-}
-void BKE_mesh_flush_hidden_from_polys(Mesh *me)
-{
- BKE_mesh_flush_hidden_from_polys_ex(
- me->mvert, me->mloop, me->medge, me->totedge, me->mpoly, me->totpoly);
+
+ hide_vert.finish();
+ hide_edge.finish();
}
void BKE_mesh_flush_select_from_polys_ex(MVert *mvert,
@@ -848,11 +865,13 @@ void BKE_mesh_flush_select_from_polys(Mesh *me)
static void mesh_flush_select_from_verts(const Span<MVert> verts,
const Span<MLoop> loops,
+ const VArray<bool> &hide_edge,
+ const VArray<bool> &hide_poly,
MutableSpan<MEdge> edges,
MutableSpan<MPoly> polys)
{
for (const int i : edges.index_range()) {
- if ((edges[i].flag & ME_HIDE) == 0) {
+ if (!hide_edge[i]) {
MEdge &edge = edges[i];
if ((verts[edge.v1].flag & SELECT) && (verts[edge.v2].flag & SELECT)) {
edge.flag |= SELECT;
@@ -864,7 +883,7 @@ static void mesh_flush_select_from_verts(const Span<MVert> verts,
}
for (const int i : polys.index_range()) {
- if (polys[i].flag & ME_HIDE) {
+ if (hide_poly[i]) {
continue;
}
MPoly &poly = polys[i];
@@ -885,10 +904,14 @@ static void mesh_flush_select_from_verts(const Span<MVert> verts,
void BKE_mesh_flush_select_from_verts(Mesh *me)
{
- mesh_flush_select_from_verts({me->mvert, me->totvert},
- {me->mloop, me->totloop},
- {me->medge, me->totedge},
- {me->mpoly, me->totpoly});
+ const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
+ mesh_flush_select_from_verts(
+ {me->mvert, me->totvert},
+ {me->mloop, me->totloop},
+ attributes.lookup_or_default<bool>(".hide_edge", ATTR_DOMAIN_EDGE, false),
+ attributes.lookup_or_default<bool>(".hide_poly", ATTR_DOMAIN_FACE, false),
+ {me->medge, me->totedge},
+ {me->mpoly, me->totpoly});
}
/** \} */
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index 479dd6a012a..cc96a5e8c60 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -7,7 +7,7 @@
* Functions to convert mesh data to and from legacy formats like #MFace.
*/
-// #include <climits>
+#define DNA_DEPRECATED_ALLOW
#include "MEM_guardedalloc.h"
@@ -18,8 +18,10 @@
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_polyfill_2d.h"
+#include "BLI_task.hh"
#include "BLI_utildefines.h"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_mesh.h"
#include "BKE_mesh_legacy_convert.h"
@@ -874,3 +876,89 @@ void BKE_mesh_add_mface_layers(CustomData *fdata, CustomData *ldata, int total)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Hide Attribute and Legacy Flag Conversion
+ * \{ */
+
+void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
+{
+ using namespace blender;
+ using namespace blender::bke;
+ const AttributeAccessor attributes = mesh_attributes(*mesh);
+
+ MutableSpan<MVert> verts(mesh->mvert, mesh->totvert);
+ const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT, false);
+ threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ SET_FLAG_FROM_TEST(verts[i].flag, hide_vert[i], ME_HIDE);
+ }
+ });
+
+ MutableSpan<MEdge> edges(mesh->medge, mesh->totedge);
+ const VArray<bool> hide_edge = attributes.lookup_or_default<bool>(
+ ".hide_edge", ATTR_DOMAIN_EDGE, false);
+ threading::parallel_for(edges.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ SET_FLAG_FROM_TEST(edges[i].flag, hide_edge[i], ME_HIDE);
+ }
+ });
+
+ MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ SET_FLAG_FROM_TEST(polys[i].flag, hide_poly[i], ME_HIDE);
+ }
+ });
+}
+
+void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
+{
+ using namespace blender;
+ using namespace blender::bke;
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
+
+ const Span<MVert> verts(mesh->mvert, mesh->totvert);
+ if (std::any_of(
+ verts.begin(), verts.end(), [](const MVert &vert) { return vert.flag & ME_HIDE; })) {
+ SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT);
+ threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ hide_vert.span[i] = verts[i].flag & ME_HIDE;
+ }
+ });
+ hide_vert.finish();
+ }
+
+ const Span<MEdge> edges(mesh->medge, mesh->totedge);
+ if (std::any_of(
+ edges.begin(), edges.end(), [](const MEdge &edge) { return edge.flag & ME_HIDE; })) {
+ SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_edge", ATTR_DOMAIN_EDGE);
+ threading::parallel_for(edges.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ hide_edge.span[i] = edges[i].flag & ME_HIDE;
+ }
+ });
+ hide_edge.finish();
+ }
+
+ const Span<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ if (std::any_of(
+ polys.begin(), polys.end(), [](const MPoly &poly) { return poly.flag & ME_HIDE; })) {
+ SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE);
+ threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ hide_poly.span[i] = polys[i].flag & ME_HIDE;
+ }
+ });
+ hide_poly.finish();
+ }
+}
+
+/** \} */
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index 9c4098e2db6..798fe087ea8 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -29,6 +29,7 @@
/* ngon version wip, based on BM_uv_vert_map_create */
UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
+ const bool *hide_poly,
const MLoop *mloop,
const MLoopUV *mloopuv,
uint totpoly,
@@ -51,7 +52,7 @@ UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
/* generate UvMapVert array */
mp = mpoly;
for (a = 0; a < totpoly; a++, mp++) {
- if (!selected || (!(mp->flag & ME_HIDE) && (mp->flag & ME_FACE_SEL))) {
+ if (!selected || (!(hide_poly && hide_poly[a]) && (mp->flag & ME_FACE_SEL))) {
totuv += mp->totloop;
}
}
@@ -74,7 +75,7 @@ UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
mp = mpoly;
for (a = 0; a < totpoly; a++, mp++) {
- if (!selected || (!(mp->flag & ME_HIDE) && (mp->flag & ME_FACE_SEL))) {
+ if (!selected || (!(hide_poly && hide_poly[a]) && (mp->flag & ME_FACE_SEL))) {
float(*tf_uv)[2] = NULL;
if (use_winding) {
diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c
index 3a37c29c1d0..5313cc39646 100644
--- a/source/blender/blenkernel/intern/mesh_remap.c
+++ b/source/blender/blenkernel/intern/mesh_remap.c
@@ -312,15 +312,10 @@ void BKE_mesh_remap_calc_source_cddata_masks_from_map_modes(const int UNUSED(ver
{
/* vert, edge and poly mapping modes never need extra cddata from source object. */
const bool need_lnors_src = (loop_mode & MREMAP_USE_LOOP) && (loop_mode & MREMAP_USE_NORMAL);
- const bool need_pnors_src = need_lnors_src ||
- ((loop_mode & MREMAP_USE_POLY) && (loop_mode & MREMAP_USE_NORMAL));
if (need_lnors_src) {
r_cddata_mask->lmask |= CD_MASK_NORMAL;
}
- if (need_pnors_src) {
- r_cddata_mask->pmask |= CD_MASK_NORMAL;
- }
}
void BKE_mesh_remap_init(MeshPairRemap *map, const int items_num)
diff --git a/source/blender/blenkernel/intern/mesh_sample.cc b/source/blender/blenkernel/intern/mesh_sample.cc
index dd09a3d6917..e54f2e6d687 100644
--- a/source/blender/blenkernel/intern/mesh_sample.cc
+++ b/source/blender/blenkernel/intern/mesh_sample.cc
@@ -16,9 +16,9 @@ template<typename T>
BLI_NOINLINE static void sample_point_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
const Span<float3> bary_coords,
- const VArray<T> &data_in,
+ const VArray<T> &src,
const IndexMask mask,
- const MutableSpan<T> data_out)
+ const MutableSpan<T> dst)
{
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -32,30 +32,30 @@ BLI_NOINLINE static void sample_point_attribute(const Mesh &mesh,
const int v1_index = mesh.mloop[looptri.tri[1]].v;
const int v2_index = mesh.mloop[looptri.tri[2]].v;
- const T v0 = data_in[v0_index];
- const T v1 = data_in[v1_index];
- const T v2 = data_in[v2_index];
+ const T v0 = src[v0_index];
+ const T v1 = src[v1_index];
+ const T v2 = src[v2_index];
const T interpolated_value = attribute_math::mix3(bary_coord, v0, v1, v2);
- data_out[i] = interpolated_value;
+ dst[i] = interpolated_value;
}
}
void sample_point_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
const Span<float3> bary_coords,
- const GVArray &data_in,
+ const GVArray &src,
const IndexMask mask,
- const GMutableSpan data_out)
+ const GMutableSpan dst)
{
- BLI_assert(data_in.size() == mesh.totvert);
- BLI_assert(data_in.type() == data_out.type());
+ BLI_assert(src.size() == mesh.totvert);
+ BLI_assert(src.type() == dst.type());
- const CPPType &type = data_in.type();
+ const CPPType &type = src.type();
attribute_math::convert_to_static_type(type, [&](auto dummy) {
using T = decltype(dummy);
sample_point_attribute<T>(
- mesh, looptri_indices, bary_coords, data_in.typed<T>(), mask, data_out.typed<T>());
+ mesh, looptri_indices, bary_coords, src.typed<T>(), mask, dst.typed<T>());
});
}
@@ -63,9 +63,9 @@ template<typename T>
BLI_NOINLINE static void sample_corner_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
const Span<float3> bary_coords,
- const VArray<T> &data_in,
+ const VArray<T> &src,
const IndexMask mask,
- const MutableSpan<T> data_out)
+ const MutableSpan<T> dst)
{
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -79,39 +79,39 @@ BLI_NOINLINE static void sample_corner_attribute(const Mesh &mesh,
const int loop_index_1 = looptri.tri[1];
const int loop_index_2 = looptri.tri[2];
- const T v0 = data_in[loop_index_0];
- const T v1 = data_in[loop_index_1];
- const T v2 = data_in[loop_index_2];
+ const T v0 = src[loop_index_0];
+ const T v1 = src[loop_index_1];
+ const T v2 = src[loop_index_2];
const T interpolated_value = attribute_math::mix3(bary_coord, v0, v1, v2);
- data_out[i] = interpolated_value;
+ dst[i] = interpolated_value;
}
}
void sample_corner_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
const Span<float3> bary_coords,
- const GVArray &data_in,
+ const GVArray &src,
const IndexMask mask,
- const GMutableSpan data_out)
+ const GMutableSpan dst)
{
- BLI_assert(data_in.size() == mesh.totloop);
- BLI_assert(data_in.type() == data_out.type());
+ BLI_assert(src.size() == mesh.totloop);
+ BLI_assert(src.type() == dst.type());
- const CPPType &type = data_in.type();
+ const CPPType &type = src.type();
attribute_math::convert_to_static_type(type, [&](auto dummy) {
using T = decltype(dummy);
sample_corner_attribute<T>(
- mesh, looptri_indices, bary_coords, data_in.typed<T>(), mask, data_out.typed<T>());
+ mesh, looptri_indices, bary_coords, src.typed<T>(), mask, dst.typed<T>());
});
}
template<typename T>
void sample_face_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
- const VArray<T> &data_in,
+ const VArray<T> &src,
const IndexMask mask,
- const MutableSpan<T> data_out)
+ const MutableSpan<T> dst)
{
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -120,23 +120,23 @@ void sample_face_attribute(const Mesh &mesh,
const int looptri_index = looptri_indices[i];
const MLoopTri &looptri = looptris[looptri_index];
const int poly_index = looptri.poly;
- data_out[i] = data_in[poly_index];
+ dst[i] = src[poly_index];
}
}
void sample_face_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
- const GVArray &data_in,
+ const GVArray &src,
const IndexMask mask,
- const GMutableSpan data_out)
+ const GMutableSpan dst)
{
- BLI_assert(data_in.size() == mesh.totpoly);
- BLI_assert(data_in.type() == data_out.type());
+ BLI_assert(src.size() == mesh.totpoly);
+ BLI_assert(src.type() == dst.type());
- const CPPType &type = data_in.type();
+ const CPPType &type = src.type();
attribute_math::convert_to_static_type(type, [&](auto dummy) {
using T = decltype(dummy);
- sample_face_attribute<T>(mesh, looptri_indices, data_in.typed<T>(), mask, data_out.typed<T>());
+ sample_face_attribute<T>(mesh, looptri_indices, src.typed<T>(), mask, dst.typed<T>());
});
}
@@ -219,45 +219,31 @@ void MeshAttributeInterpolator::sample_data(const GVArray &src,
if (ELEM(domain, ATTR_DOMAIN_POINT, ATTR_DOMAIN_CORNER)) {
switch (mode) {
case eAttributeMapMode::INTERPOLATED:
- weights = ensure_barycentric_coords();
+ weights = this->ensure_barycentric_coords();
break;
case eAttributeMapMode::NEAREST:
- weights = ensure_nearest_weights();
+ weights = this->ensure_nearest_weights();
break;
}
}
/* Interpolate the source attributes on the surface. */
switch (domain) {
- case ATTR_DOMAIN_POINT: {
+ case ATTR_DOMAIN_POINT:
sample_point_attribute(*mesh_, looptri_indices_, weights, src, mask_, dst);
break;
- }
- case ATTR_DOMAIN_FACE: {
+ case ATTR_DOMAIN_FACE:
sample_face_attribute(*mesh_, looptri_indices_, src, mask_, dst);
break;
- }
- case ATTR_DOMAIN_CORNER: {
+ case ATTR_DOMAIN_CORNER:
sample_corner_attribute(*mesh_, looptri_indices_, weights, src, mask_, dst);
break;
- }
- case ATTR_DOMAIN_EDGE: {
+ case ATTR_DOMAIN_EDGE:
/* Not yet supported. */
break;
- }
- default: {
+ default:
BLI_assert_unreachable();
break;
- }
- }
-}
-
-void MeshAttributeInterpolator::sample_attribute(const GAttributeReader &src_attribute,
- GSpanAttributeWriter &dst_attribute,
- eAttributeMapMode mode)
-{
- if (src_attribute && dst_attribute) {
- this->sample_data(src_attribute.varray, src_attribute.domain, mode, dst_attribute.span);
}
}
diff --git a/source/blender/blenkernel/intern/mesh_tangent.c b/source/blender/blenkernel/intern/mesh_tangent.c
index a677a0d6ebb..1772419e1f3 100644
--- a/source/blender/blenkernel/intern/mesh_tangent.c
+++ b/source/blender/blenkernel/intern/mesh_tangent.c
@@ -716,7 +716,7 @@ void BKE_mesh_calc_loop_tangents(Mesh *me_eval,
{
BKE_mesh_runtime_looptri_ensure(me_eval);
- /* TODO(campbell): store in Mesh.runtime to avoid recalculation. */
+ /* TODO(@campbellbarton): store in Mesh.runtime to avoid recalculation. */
short tangent_mask = 0;
BKE_mesh_calc_loop_tangent_ex(me_eval->mvert,
me_eval->mpoly,
diff --git a/source/blender/blenkernel/intern/mesh_tessellate.cc b/source/blender/blenkernel/intern/mesh_tessellate.cc
index ab0aeb88ebc..de4c60b28db 100644
--- a/source/blender/blenkernel/intern/mesh_tessellate.cc
+++ b/source/blender/blenkernel/intern/mesh_tessellate.cc
@@ -282,7 +282,8 @@ static void mesh_recalc_looptri__multi_threaded(const MLoop *mloop,
{
struct TessellationUserTLS tls_data_dummy = {nullptr};
- struct TessellationUserData data {};
+ struct TessellationUserData data {
+ };
data.mloop = mloop;
data.mpoly = mpoly;
data.mvert = mvert;
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
index 9b2697ecc84..5bcbdb399e4 100644
--- a/source/blender/blenkernel/intern/mesh_validate.cc
+++ b/source/blender/blenkernel/intern/mesh_validate.cc
@@ -1001,10 +1001,6 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata,
CustomData_MeshMasks mask = {0};
if (check_meshmask) {
mask = CD_MASK_MESH;
- /* Normal data isn't in the mask since it is derived data,
- * but it is valid and should not be removed. */
- mask.vmask |= CD_MASK_NORMAL;
- mask.pmask |= CD_MASK_NORMAL;
}
is_valid &= mesh_validate_customdata(
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 01eb4970f7e..60d6b51594a 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -142,7 +142,8 @@ static ModifierData *modifier_allocate_and_init(int type)
md->type = type;
md->mode = eModifierMode_Realtime | eModifierMode_Render;
md->flag = eModifierFlag_OverrideLibrary_Local;
- md->ui_expand_flag = 1; /* Only open the main panel at the beginning, not the sub-panels. */
+ /* Only open the main panel at the beginning, not the sub-panels. */
+ md->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
if (mti->flags & eModifierTypeFlag_EnableInEditmode) {
md->mode |= eModifierMode_Editmode;
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index 407a2c8955c..cc3a8b5bb0e 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -29,6 +29,7 @@
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
+#include "DNA_volume_types.h"
#include "BKE_collection.h"
#include "BKE_duplilist.h"
@@ -164,10 +165,8 @@ static bool copy_dupli_context(
*
* \param mat: is transform of the object relative to current context (including #Object.obmat).
*/
-static DupliObject *make_dupli(const DupliContext *ctx,
- Object *ob,
- const float mat[4][4],
- int index)
+static DupliObject *make_dupli(
+ const DupliContext *ctx, Object *ob, const ID *object_data, const float mat[4][4], int index)
{
DupliObject *dob;
int i;
@@ -182,7 +181,7 @@ static DupliObject *make_dupli(const DupliContext *ctx,
}
dob->ob = ob;
- dob->ob_data = (ID *)ob->data;
+ dob->ob_data = const_cast<ID *>(object_data);
mul_m4_m4m4(dob->mat, (float(*)[4])ctx->space_mat, mat);
dob->type = ctx->gen->type;
@@ -226,6 +225,14 @@ static DupliObject *make_dupli(const DupliContext *ctx,
return dob;
}
+static DupliObject *make_dupli(const DupliContext *ctx,
+ Object *ob,
+ const float mat[4][4],
+ int index)
+{
+ return make_dupli(ctx, ob, static_cast<ID *>(ob->data), mat, index);
+}
+
/**
* Recursive dupli-objects.
*
@@ -777,28 +784,24 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
int component_index = 0;
if (ctx->object->type != OB_MESH || geometry_set_is_instance) {
if (const Mesh *mesh = geometry_set.get_mesh_for_read()) {
- DupliObject *dupli = make_dupli(ctx, ctx->object, parent_transform, component_index++);
- dupli->ob_data = (ID *)mesh;
+ make_dupli(ctx, ctx->object, &mesh->id, parent_transform, component_index++);
}
}
if (ctx->object->type != OB_VOLUME || geometry_set_is_instance) {
if (const Volume *volume = geometry_set.get_volume_for_read()) {
- DupliObject *dupli = make_dupli(ctx, ctx->object, parent_transform, component_index++);
- dupli->ob_data = (ID *)volume;
+ make_dupli(ctx, ctx->object, &volume->id, parent_transform, component_index++);
}
}
if (!ELEM(ctx->object->type, OB_CURVES_LEGACY, OB_FONT, OB_CURVES) || geometry_set_is_instance) {
if (const CurveComponent *component = geometry_set.get_component_for_read<CurveComponent>()) {
if (const Curve *curve = component->get_curve_for_render()) {
- DupliObject *dupli = make_dupli(ctx, ctx->object, parent_transform, component_index++);
- dupli->ob_data = (ID *)curve;
+ make_dupli(ctx, ctx->object, &curve->id, parent_transform, component_index++);
}
}
}
if (ctx->object->type != OB_POINTCLOUD || geometry_set_is_instance) {
if (const PointCloud *pointcloud = geometry_set.get_pointcloud_for_read()) {
- DupliObject *dupli = make_dupli(ctx, ctx->object, parent_transform, component_index++);
- dupli->ob_data = (ID *)pointcloud;
+ make_dupli(ctx, ctx->object, &pointcloud->id, parent_transform, component_index++);
}
}
const bool creates_duplis_for_components = component_index >= 1;
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 8ff02c7e698..99c4d92d284 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -149,10 +149,6 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
cddata_masks.pmask |= CD_MASK_PROP_ALL;
cddata_masks.lmask |= CD_MASK_PROP_ALL;
- /* Also copy over normal layers to avoid recomputation. */
- cddata_masks.pmask |= CD_MASK_NORMAL;
- cddata_masks.vmask |= CD_MASK_NORMAL;
-
/* Make sure Freestyle edge/face marks appear in DM for render (see T40315).
* Due to Line Art implementation, edge marks should also be shown in viewport. */
#ifdef WITH_FREESTYLE
@@ -285,45 +281,39 @@ void BKE_object_eval_uber_transform(Depsgraph *UNUSED(depsgraph), Object *UNUSED
{
}
-void BKE_object_data_batch_cache_dirty_tag(ID *object_data)
+void BKE_object_batch_cache_dirty_tag(Object *ob)
{
- switch (GS(object_data->name)) {
- case ID_ME:
- BKE_mesh_batch_cache_dirty_tag((struct Mesh *)object_data, BKE_MESH_BATCH_DIRTY_ALL);
+ switch (ob->type) {
+ case OB_MESH:
+ BKE_mesh_batch_cache_dirty_tag((struct Mesh *)ob->data, BKE_MESH_BATCH_DIRTY_ALL);
break;
- case ID_LT:
- BKE_lattice_batch_cache_dirty_tag((struct Lattice *)object_data,
- BKE_LATTICE_BATCH_DIRTY_ALL);
+ case OB_LATTICE:
+ BKE_lattice_batch_cache_dirty_tag((struct Lattice *)ob->data, BKE_LATTICE_BATCH_DIRTY_ALL);
break;
- case ID_CU_LEGACY:
- BKE_curve_batch_cache_dirty_tag((struct Curve *)object_data, BKE_CURVE_BATCH_DIRTY_ALL);
+ case OB_CURVES_LEGACY:
+ BKE_curve_batch_cache_dirty_tag((struct Curve *)ob->data, BKE_CURVE_BATCH_DIRTY_ALL);
break;
- case ID_MB:
- BKE_mball_batch_cache_dirty_tag((struct MetaBall *)object_data, BKE_MBALL_BATCH_DIRTY_ALL);
+ case OB_MBALL:
+ BKE_mball_batch_cache_dirty_tag((struct MetaBall *)ob->data, BKE_MBALL_BATCH_DIRTY_ALL);
break;
- case ID_GD:
- BKE_gpencil_batch_cache_dirty_tag((struct bGPdata *)object_data);
+ case OB_GPENCIL:
+ BKE_gpencil_batch_cache_dirty_tag((struct bGPdata *)ob->data);
break;
- case ID_CV:
- BKE_curves_batch_cache_dirty_tag((struct Curves *)object_data, BKE_CURVES_BATCH_DIRTY_ALL);
+ case OB_CURVES:
+ BKE_curves_batch_cache_dirty_tag((struct Curves *)ob->data, BKE_CURVES_BATCH_DIRTY_ALL);
break;
- case ID_PT:
- BKE_pointcloud_batch_cache_dirty_tag((struct PointCloud *)object_data,
+ case OB_POINTCLOUD:
+ BKE_pointcloud_batch_cache_dirty_tag((struct PointCloud *)ob->data,
BKE_POINTCLOUD_BATCH_DIRTY_ALL);
break;
- case ID_VO:
- BKE_volume_batch_cache_dirty_tag((struct Volume *)object_data, BKE_VOLUME_BATCH_DIRTY_ALL);
+ case OB_VOLUME:
+ BKE_volume_batch_cache_dirty_tag((struct Volume *)ob->data, BKE_VOLUME_BATCH_DIRTY_ALL);
break;
default:
break;
}
}
-void BKE_object_batch_cache_dirty_tag(Object *ob)
-{
- BKE_object_data_batch_cache_dirty_tag(ob->data);
-}
-
void BKE_object_eval_uber_data(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c
index dec9a594938..cd1f24fee37 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -1385,9 +1385,8 @@ void BKE_ocean_bake(struct Ocean *o,
void (*update_cb)(void *, float progress, int *cancel),
void *update_cb_data)
{
- /* NOTE(campbell): some of these values remain uninitialized unless certain options
- * are enabled, take care that BKE_ocean_eval_ij() initializes a member
- * before use. */
+ /* NOTE(@campbellbarton): some of these values remain uninitialized unless certain options
+ * are enabled, take care that #BKE_ocean_eval_ij() initializes a member before use. */
OceanResult ocr;
ImageFormatData imf = {0};
@@ -1441,7 +1440,7 @@ void BKE_ocean_bake(struct Ocean *o,
rgb_to_rgba_unit_alpha(&ibuf_disp->rect_float[4 * (res_x * y + x)], ocr.disp);
if (o->_do_jacobian) {
- /* TODO(campbell): cleanup unused code. */
+ /* TODO(@campbellbarton): cleanup unused code. */
float /* r, */ /* UNUSED */ pr = 0.0f, foam_result;
float neg_disp, neg_eplus;
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 9b0d15ac702..922ea45703d 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -1243,11 +1243,13 @@ void BKE_paint_blend_read_lib(BlendLibReader *reader, Scene *sce, Paint *p)
}
}
-bool paint_is_face_hidden(const MLoopTri *lt, const MVert *mvert, const MLoop *mloop)
+bool paint_is_face_hidden(const MLoopTri *lt, const bool *hide_vert, const MLoop *mloop)
{
- return ((mvert[mloop[lt->tri[0]].v].flag & ME_HIDE) ||
- (mvert[mloop[lt->tri[1]].v].flag & ME_HIDE) ||
- (mvert[mloop[lt->tri[2]].v].flag & ME_HIDE));
+ if (!hide_vert) {
+ return false;
+ }
+ return ((hide_vert[mloop[lt->tri[0]].v]) || (hide_vert[mloop[lt->tri[1]].v]) ||
+ (hide_vert[mloop[lt->tri[2]].v]));
}
bool paint_is_grid_face_hidden(const uint *grid_hidden, int gridsize, int x, int y)
@@ -1433,10 +1435,10 @@ static void sculptsession_free_pbvh(Object *object)
MEM_SAFE_FREE(ss->persistent_base);
- MEM_SAFE_FREE(ss->preview_vert_index_list);
- ss->preview_vert_index_count = 0;
+ MEM_SAFE_FREE(ss->preview_vert_list);
+ ss->preview_vert_count = 0;
- MEM_SAFE_FREE(ss->preview_vert_index_list);
+ MEM_SAFE_FREE(ss->preview_vert_list);
MEM_SAFE_FREE(ss->vertex_info.connected_component);
MEM_SAFE_FREE(ss->vertex_info.boundary);
@@ -2068,9 +2070,11 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
}
int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ const bool *hide_poly = (const bool *)CustomData_get_layer_named(
+ &mesh->pdata, CD_PROP_BOOL, ".hide_poly");
for (int i = 0; i < mesh->totpoly; i++) {
- if (!(mesh->mpoly[i].flag & ME_HIDE)) {
+ if (!(hide_poly && hide_poly[i])) {
continue;
}
@@ -2095,9 +2099,13 @@ void BKE_sculpt_sync_face_sets_visibility_to_base_mesh(Mesh *mesh)
return;
}
+ bool *hide_poly = (bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly");
+ if (!hide_poly) {
+ return;
+ }
+
for (int i = 0; i < mesh->totpoly; i++) {
- const bool is_face_set_visible = face_sets[i] >= 0;
- SET_FLAG_FROM_TEST(mesh->mpoly[i].flag, !is_face_set_visible, ME_HIDE);
+ hide_poly[i] = face_sets[i] < 0;
}
BKE_mesh_flush_hidden_from_polys(mesh);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 2471d3baa59..85a8d6c817f 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -5413,8 +5413,8 @@ void BKE_particle_system_blend_read_lib(BlendLibReader *reader,
BLO_read_id_address(reader, id->lib, &psys->target_ob);
if (psys->clmd) {
- /* XXX(campbell): from reading existing code this seems correct but intended usage of
- * pointcache /w cloth should be added in 'ParticleSystem'. */
+ /* XXX(@campbellbarton): from reading existing code this seems correct but intended usage
+ * of pointcache /w cloth should be added in 'ParticleSystem'. */
psys->clmd->point_cache = psys->pointcache;
psys->clmd->ptcaches.first = psys->clmd->ptcaches.last = NULL;
BLO_read_id_address(reader, id->lib, &psys->clmd->coll_parms->group);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 4a8f029beee..e9bbcea241e 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -969,7 +969,7 @@ void psys_get_birth_coords(
float tmat[3][3];
/* NOTE: utan_local is not taken from 'utan', we calculate from rot_vec/vtan. */
- /* NOTE(campbell): it looks like rotation phase may be applied twice
+ /* NOTE(@campbellbarton): it looks like rotation phase may be applied twice
* (once with vtan, again below) however this isn't the case. */
float *rot_vec_local = tmat[0];
float *vtan_local = tmat[1];
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 8c1f19f0909..4e6418942be 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -287,7 +287,7 @@ static void build_mesh_leaf_node(PBVH *pbvh, PBVHNode *node)
}
if (has_visible == false) {
- if (!paint_is_face_hidden(lt, pbvh->verts, pbvh->mloop)) {
+ if (!paint_is_face_hidden(lt, pbvh->hide_vert, pbvh->mloop)) {
has_visible = true;
}
}
@@ -555,13 +555,14 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
BB cb;
pbvh->mesh = mesh;
- pbvh->type = PBVH_FACES;
+ pbvh->header.type = PBVH_FACES;
pbvh->mpoly = mpoly;
pbvh->mloop = mloop;
pbvh->looptri = looptri;
pbvh->verts = verts;
BKE_mesh_vertex_normals_ensure(mesh);
pbvh->vert_normals = BKE_mesh_vertex_normals_for_write(mesh);
+ pbvh->hide_vert = (bool *)CustomData_get_layer_named(&mesh->vdata, CD_PROP_BOOL, ".hide_vert");
pbvh->vert_bitmap = MEM_calloc_arrayN(totvert, sizeof(bool), "bvh->vert_bitmap");
pbvh->totvert = totvert;
pbvh->leaf_limit = LEAF_LIMIT;
@@ -615,7 +616,7 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
{
const int gridsize = key->grid_size;
- pbvh->type = PBVH_GRIDS;
+ pbvh->header.type = PBVH_GRIDS;
pbvh->grids = grids;
pbvh->gridfaces = gridfaces;
pbvh->grid_flag_mats = flagmats;
@@ -1303,19 +1304,8 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
- CustomData *vdata, *ldata;
-
- if (!pbvh->bm) {
- vdata = pbvh->vdata;
- ldata = pbvh->ldata;
- }
- else {
- vdata = &pbvh->bm->vdata;
- ldata = &pbvh->bm->ldata;
- }
-
if (node->flag & PBVH_RebuildDrawBuffers) {
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_GRIDS: {
bool smooth = node->totprim > 0 ?
pbvh->grid_flag_mats[node->prim_indices[0]].flag & ME_SMOOTH :
@@ -1326,14 +1316,11 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
}
case PBVH_FACES:
node->draw_buffers = GPU_pbvh_mesh_buffers_build(
- pbvh->mpoly,
- pbvh->mloop,
+ pbvh->mesh,
pbvh->looptri,
- pbvh->verts,
- node->prim_indices,
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
- node->totprim,
- pbvh->mesh);
+ node->prim_indices,
+ node->totprim);
break;
case PBVH_BMESH:
node->draw_buffers = GPU_pbvh_bmesh_buffers_build(pbvh->flags &
@@ -1344,7 +1331,7 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
if (node->flag & PBVH_UpdateDrawBuffers) {
const int update_flags = pbvh_get_buffers_update_flags(pbvh);
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_GRIDS:
GPU_pbvh_grid_buffers_update(pbvh->vbo_id,
node->draw_buffers,
@@ -1360,11 +1347,12 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
update_flags);
break;
case PBVH_FACES: {
+ /* Pass vertices separately because they may be not be the same as the mesh's vertices,
+ * and pass normals separately because they are managed by the PBVH. */
GPU_pbvh_mesh_buffers_update(pbvh->vbo_id,
node->draw_buffers,
+ pbvh->mesh,
pbvh->verts,
- vdata,
- ldata,
CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK),
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
pbvh->face_sets_color_seed,
@@ -1376,7 +1364,7 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
case PBVH_BMESH:
GPU_pbvh_bmesh_buffers_update(pbvh->vbo_id,
node->draw_buffers,
- pbvh->bm,
+ pbvh->header.bm,
node->bm_faces,
node->bm_unique_verts,
node->bm_other_verts,
@@ -1405,15 +1393,15 @@ static void pbvh_check_draw_layout(PBVH *pbvh)
pbvh->vbo_id = GPU_pbvh_make_format();
}
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_BMESH:
- if (!pbvh->bm) {
+ if (!pbvh->header.bm) {
/* BMesh hasn't been created yet */
return;
}
- vdata = &pbvh->bm->vdata;
- ldata = &pbvh->bm->ldata;
+ vdata = &pbvh->header.bm->vdata;
+ ldata = &pbvh->header.bm->ldata;
break;
case PBVH_FACES:
vdata = pbvh->vdata;
@@ -1431,7 +1419,7 @@ static void pbvh_check_draw_layout(PBVH *pbvh)
* (there's no guarantee there isn't another EEVEE viewport which would
* free the draw buffers and corrupt the draw cache).
*/
- if (GPU_pbvh_attribute_names_update(pbvh->type, pbvh->vbo_id, vdata, ldata, false)) {
+ if (GPU_pbvh_attribute_names_update(pbvh->header.type, pbvh->vbo_id, vdata, ldata, false)) {
/* attribute layout changed; force rebuild */
for (int i = 0; i < pbvh->totnode; i++) {
PBVHNode *node = pbvh->nodes + i;
@@ -1451,14 +1439,14 @@ static void pbvh_update_draw_buffers(PBVH *pbvh, PBVHNode **nodes, int totnode,
pbvh->vbo_id = GPU_pbvh_make_format();
}
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_BMESH:
- if (!pbvh->bm) {
+ if (!pbvh->header.bm) {
/* BMesh hasn't been created yet */
return;
}
- vdata = &pbvh->bm->vdata;
+ vdata = &pbvh->header.bm->vdata;
break;
case PBVH_FACES:
vdata = pbvh->vdata;
@@ -1469,7 +1457,7 @@ static void pbvh_update_draw_buffers(PBVH *pbvh, PBVHNode **nodes, int totnode,
}
UNUSED_VARS(vdata);
- if ((update_flag & PBVH_RebuildDrawBuffers) || ELEM(pbvh->type, PBVH_GRIDS, PBVH_BMESH)) {
+ if ((update_flag & PBVH_RebuildDrawBuffers) || ELEM(pbvh->header.type, PBVH_GRIDS, PBVH_BMESH)) {
/* Free buffers uses OpenGL, so not in parallel. */
for (int n = 0; n < totnode; n++) {
PBVHNode *node = nodes[n];
@@ -1477,11 +1465,11 @@ static void pbvh_update_draw_buffers(PBVH *pbvh, PBVHNode **nodes, int totnode,
pbvh_free_draw_buffers(pbvh, node);
}
else if ((node->flag & PBVH_UpdateDrawBuffers) && node->draw_buffers) {
- if (pbvh->type == PBVH_GRIDS) {
+ if (pbvh->header.type == PBVH_GRIDS) {
GPU_pbvh_grid_buffers_update_free(
node->draw_buffers, pbvh->grid_flag_mats, node->prim_indices);
}
- else if (pbvh->type == PBVH_BMESH) {
+ else if (pbvh->header.type == PBVH_BMESH) {
GPU_pbvh_bmesh_buffers_update_free(node->draw_buffers);
}
}
@@ -1602,9 +1590,12 @@ static void pbvh_faces_node_visibility_update(PBVH *pbvh, PBVHNode *node)
BKE_pbvh_node_num_verts(pbvh, node, NULL, &totvert);
BKE_pbvh_node_get_verts(pbvh, node, &vert_indices, &mvert);
+ if (pbvh->hide_vert == NULL) {
+ BKE_pbvh_node_fully_hidden_set(node, false);
+ return;
+ }
for (i = 0; i < totvert; i++) {
- MVert *v = &mvert[vert_indices[i]];
- if (!(v->flag & ME_HIDE)) {
+ if (!(pbvh->hide_vert[vert_indices[i]])) {
BKE_pbvh_node_fully_hidden_set(node, false);
return;
}
@@ -1795,15 +1786,10 @@ void BKE_pbvh_get_grid_updates(PBVH *pbvh, bool clear, void ***r_gridfaces, int
/***************************** PBVH Access ***********************************/
-PBVHType BKE_pbvh_type(const PBVH *pbvh)
-{
- return pbvh->type;
-}
-
bool BKE_pbvh_has_faces(const PBVH *pbvh)
{
- if (pbvh->type == PBVH_BMESH) {
- return (pbvh->bm->totface != 0);
+ if (pbvh->header.type == PBVH_BMESH) {
+ return (pbvh->header.bm->totface != 0);
}
return (pbvh->totprim != 0);
@@ -1824,46 +1810,40 @@ void BKE_pbvh_bounding_box(const PBVH *pbvh, float min[3], float max[3])
BLI_bitmap **BKE_pbvh_grid_hidden(const PBVH *pbvh)
{
- BLI_assert(pbvh->type == PBVH_GRIDS);
+ BLI_assert(pbvh->header.type == PBVH_GRIDS);
return pbvh->grid_hidden;
}
const CCGKey *BKE_pbvh_get_grid_key(const PBVH *pbvh)
{
- BLI_assert(pbvh->type == PBVH_GRIDS);
+ BLI_assert(pbvh->header.type == PBVH_GRIDS);
return &pbvh->gridkey;
}
struct CCGElem **BKE_pbvh_get_grids(const PBVH *pbvh)
{
- BLI_assert(pbvh->type == PBVH_GRIDS);
+ BLI_assert(pbvh->header.type == PBVH_GRIDS);
return pbvh->grids;
}
BLI_bitmap **BKE_pbvh_get_grid_visibility(const PBVH *pbvh)
{
- BLI_assert(pbvh->type == PBVH_GRIDS);
+ BLI_assert(pbvh->header.type == PBVH_GRIDS);
return pbvh->grid_hidden;
}
int BKE_pbvh_get_grid_num_vertices(const PBVH *pbvh)
{
- BLI_assert(pbvh->type == PBVH_GRIDS);
+ BLI_assert(pbvh->header.type == PBVH_GRIDS);
return pbvh->totgrid * pbvh->gridkey.grid_area;
}
int BKE_pbvh_get_grid_num_faces(const PBVH *pbvh)
{
- BLI_assert(pbvh->type == PBVH_GRIDS);
+ BLI_assert(pbvh->header.type == PBVH_GRIDS);
return pbvh->totgrid * (pbvh->gridkey.grid_size - 1) * (pbvh->gridkey.grid_size - 1);
}
-BMesh *BKE_pbvh_get_bmesh(PBVH *pbvh)
-{
- BLI_assert(pbvh->type == PBVH_BMESH);
- return pbvh->bm;
-}
-
/***************************** Node Access ***********************************/
void BKE_pbvh_node_mark_update(PBVHNode *node)
@@ -1964,10 +1944,10 @@ bool BKE_pbvh_node_fully_unmasked_get(PBVHNode *node)
return (node->flag & PBVH_Leaf) && (node->flag & PBVH_FullyUnmasked);
}
-void BKE_pbvh_vert_tag_update_normal(PBVH *pbvh, int index)
+void BKE_pbvh_vert_tag_update_normal(PBVH *pbvh, PBVHVertRef vertex)
{
- BLI_assert(pbvh->type == PBVH_FACES);
- pbvh->vert_bitmap[index] = true;
+ BLI_assert(pbvh->header.type == PBVH_FACES);
+ pbvh->vert_bitmap[vertex.i] = true;
}
void BKE_pbvh_node_get_loops(PBVH *pbvh,
@@ -2004,7 +1984,7 @@ void BKE_pbvh_node_num_verts(PBVH *pbvh, PBVHNode *node, int *r_uniquevert, int
{
int tot;
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_GRIDS:
tot = node->totprim * pbvh->gridkey.grid_area;
if (r_totvert) {
@@ -2042,7 +2022,7 @@ void BKE_pbvh_node_get_grids(PBVH *pbvh,
int *r_gridsize,
CCGElem ***r_griddata)
{
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_GRIDS:
if (r_grid_indices) {
*r_grid_indices = node->prim_indices;
@@ -2125,7 +2105,7 @@ void BKE_pbvh_node_get_bm_orco_data(PBVHNode *node,
bool BKE_pbvh_node_has_vert_with_normal_update_tag(PBVH *pbvh, PBVHNode *node)
{
- BLI_assert(pbvh->type == PBVH_FACES);
+ BLI_assert(pbvh->header.type == PBVH_FACES);
const int *verts = node->vert_indices;
const int totvert = node->uniq_verts + node->face_verts;
@@ -2299,7 +2279,7 @@ static bool pbvh_faces_node_raycast(PBVH *pbvh,
const float ray_normal[3],
struct IsectRayPrecalc *isect_precalc,
float *depth,
- int *r_active_vertex_index,
+ PBVHVertRef *r_active_vertex,
int *r_active_face_index,
float *r_face_normal)
{
@@ -2314,7 +2294,7 @@ static bool pbvh_faces_node_raycast(PBVH *pbvh,
const MLoopTri *lt = &pbvh->looptri[faces[i]];
const int *face_verts = node->face_vert_indices[i];
- if (pbvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) {
+ if (pbvh->respect_hide && paint_is_face_hidden(lt, pbvh->hide_vert, mloop)) {
continue;
}
@@ -2339,7 +2319,7 @@ static bool pbvh_faces_node_raycast(PBVH *pbvh,
normal_tri_v3(r_face_normal, co[0], co[1], co[2]);
}
- if (r_active_vertex_index) {
+ if (r_active_vertex) {
float location[3] = {0.0f};
madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
for (int j = 0; j < 3; j++) {
@@ -2349,7 +2329,7 @@ static bool pbvh_faces_node_raycast(PBVH *pbvh,
if (j == 0 ||
len_squared_v3v3(location, co[j]) < len_squared_v3v3(location, nearest_vertex_co)) {
copy_v3_v3(nearest_vertex_co, co[j]);
- *r_active_vertex_index = mloop[lt->tri[j]].v;
+ r_active_vertex->i = mloop[lt->tri[j]].v;
*r_active_face_index = lt->poly;
}
}
@@ -2367,7 +2347,7 @@ static bool pbvh_grids_node_raycast(PBVH *pbvh,
const float ray_normal[3],
struct IsectRayPrecalc *isect_precalc,
float *depth,
- int *r_active_vertex_index,
+ PBVHVertRef *r_active_vertex,
int *r_active_grid_index,
float *r_face_normal)
{
@@ -2419,7 +2399,7 @@ static bool pbvh_grids_node_raycast(PBVH *pbvh,
normal_quad_v3(r_face_normal, co[0], co[1], co[2], co[3]);
}
- if (r_active_vertex_index) {
+ if (r_active_vertex) {
float location[3] = {0.0};
madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
@@ -2434,8 +2414,8 @@ static bool pbvh_grids_node_raycast(PBVH *pbvh,
len_squared_v3v3(location, nearest_vertex_co)) {
copy_v3_v3(nearest_vertex_co, co[j]);
- *r_active_vertex_index = gridkey->grid_area * grid_index +
- (y + y_it[j]) * gridkey->grid_size + (x + x_it[j]);
+ r_active_vertex->i = gridkey->grid_area * grid_index +
+ (y + y_it[j]) * gridkey->grid_size + (x + x_it[j]);
}
}
}
@@ -2462,7 +2442,7 @@ bool BKE_pbvh_node_raycast(PBVH *pbvh,
const float ray_normal[3],
struct IsectRayPrecalc *isect_precalc,
float *depth,
- int *active_vertex_index,
+ PBVHVertRef *active_vertex,
int *active_face_grid_index,
float *face_normal)
{
@@ -2472,7 +2452,7 @@ bool BKE_pbvh_node_raycast(PBVH *pbvh,
return false;
}
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_FACES:
hit |= pbvh_faces_node_raycast(pbvh,
node,
@@ -2481,7 +2461,7 @@ bool BKE_pbvh_node_raycast(PBVH *pbvh,
ray_normal,
isect_precalc,
depth,
- active_vertex_index,
+ active_vertex,
active_face_grid_index,
face_normal);
break;
@@ -2493,19 +2473,19 @@ bool BKE_pbvh_node_raycast(PBVH *pbvh,
ray_normal,
isect_precalc,
depth,
- active_vertex_index,
+ active_vertex,
active_face_grid_index,
face_normal);
break;
case PBVH_BMESH:
- BM_mesh_elem_index_ensure(pbvh->bm, BM_VERT);
+ BM_mesh_elem_index_ensure(pbvh->header.bm, BM_VERT);
hit = pbvh_bmesh_node_raycast(node,
ray_start,
ray_normal,
isect_precalc,
depth,
use_origco,
- active_vertex_index,
+ active_vertex,
face_normal);
break;
}
@@ -2623,7 +2603,7 @@ static bool pbvh_faces_node_nearest_to_ray(PBVH *pbvh,
const MLoopTri *lt = &pbvh->looptri[faces[i]];
const int *face_verts = node->face_vert_indices[i];
- if (pbvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) {
+ if (pbvh->respect_hide && paint_is_face_hidden(lt, pbvh->hide_vert, mloop)) {
continue;
}
@@ -2729,7 +2709,7 @@ bool BKE_pbvh_node_find_nearest_to_ray(PBVH *pbvh,
return false;
}
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_FACES:
hit |= pbvh_faces_node_nearest_to_ray(
pbvh, node, origco, ray_start, ray_normal, depth, dist_sq);
@@ -2820,13 +2800,13 @@ void BKE_pbvh_update_normals(PBVH *pbvh, struct SubdivCCG *subdiv_ccg)
pbvh, update_search_cb, POINTER_FROM_INT(PBVH_UpdateNormals), &nodes, &totnode);
if (totnode > 0) {
- if (pbvh->type == PBVH_BMESH) {
+ if (pbvh->header.type == PBVH_BMESH) {
pbvh_bmesh_normals_update(nodes, totnode);
}
- else if (pbvh->type == PBVH_FACES) {
+ else if (pbvh->header.type == PBVH_FACES) {
pbvh_faces_update_normals(pbvh, nodes, totnode);
}
- else if (pbvh->type == PBVH_GRIDS) {
+ else if (pbvh->header.type == PBVH_GRIDS) {
struct CCGFace **faces;
int num_faces;
BKE_pbvh_get_grid_updates(pbvh, true, (void ***)&faces, &num_faces);
@@ -2991,7 +2971,7 @@ void BKE_pbvh_vert_coords_apply(PBVH *pbvh, const float (*vertCos)[3], const int
/* no need for float comparison here (memory is exactly equal or not) */
if (memcmp(mvert->co, vertCos[a], sizeof(float[3])) != 0) {
copy_v3_v3(mvert->co, vertCos[a]);
- BKE_pbvh_vert_tag_update_normal(pbvh, a);
+ BKE_pbvh_vert_tag_update_normal(pbvh, BKE_pbvh_make_vref(a));
}
}
@@ -3108,6 +3088,7 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
vi->no = NULL;
vi->fno = NULL;
vi->mvert = NULL;
+ vi->vertex.i = 0LL;
vi->respect_hide = pbvh->respect_hide;
if (pbvh->respect_hide == false) {
@@ -3134,10 +3115,10 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
vi->vert_indices = vert_indices;
vi->mverts = verts;
- if (pbvh->type == PBVH_BMESH) {
+ if (pbvh->header.type == PBVH_BMESH) {
BLI_gsetIterator_init(&vi->bm_unique_verts, node->bm_unique_verts);
BLI_gsetIterator_init(&vi->bm_other_verts, node->bm_other_verts);
- vi->bm_vdata = &pbvh->bm->vdata;
+ vi->bm_vdata = &pbvh->header.bm->vdata;
vi->cd_vert_mask_offset = CustomData_get_offset(vi->bm_vdata, CD_PAINT_MASK);
}
@@ -3147,8 +3128,9 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
}
vi->mask = NULL;
- if (pbvh->type == PBVH_FACES) {
+ if (pbvh->header.type == PBVH_FACES) {
vi->vert_normals = pbvh->vert_normals;
+ vi->hide_vert = pbvh->hide_vert;
vi->vmask = CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK);
}
@@ -3156,13 +3138,14 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
bool pbvh_has_mask(const PBVH *pbvh)
{
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_GRIDS:
return (pbvh->gridkey.has_mask != 0);
case PBVH_FACES:
return (pbvh->vdata && CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK));
case PBVH_BMESH:
- return (pbvh->bm && (CustomData_get_offset(&pbvh->bm->vdata, CD_PAINT_MASK) != -1));
+ return (pbvh->header.bm &&
+ (CustomData_get_offset(&pbvh->header.bm->vdata, CD_PAINT_MASK) != -1));
}
return false;
@@ -3170,7 +3153,7 @@ bool pbvh_has_mask(const PBVH *pbvh)
bool pbvh_has_face_sets(PBVH *pbvh)
{
- switch (pbvh->type) {
+ switch (pbvh->header.type) {
case PBVH_GRIDS:
return (pbvh->pdata && CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS));
case PBVH_FACES:
@@ -3218,16 +3201,37 @@ void BKE_pbvh_parallel_range_settings(TaskParallelSettings *settings,
MVert *BKE_pbvh_get_verts(const PBVH *pbvh)
{
- BLI_assert(pbvh->type == PBVH_FACES);
+ BLI_assert(pbvh->header.type == PBVH_FACES);
return pbvh->verts;
}
const float (*BKE_pbvh_get_vert_normals(const PBVH *pbvh))[3]
{
- BLI_assert(pbvh->type == PBVH_FACES);
+ BLI_assert(pbvh->header.type == PBVH_FACES);
return pbvh->vert_normals;
}
+const bool *BKE_pbvh_get_vert_hide(const PBVH *pbvh)
+{
+ BLI_assert(pbvh->header.type == PBVH_FACES);
+ return pbvh->hide_vert;
+}
+
+bool *BKE_pbvh_get_vert_hide_for_write(PBVH *pbvh)
+{
+ BLI_assert(pbvh->header.type == PBVH_FACES);
+ if (pbvh->hide_vert) {
+ return pbvh->hide_vert;
+ }
+ pbvh->hide_vert = CustomData_get_layer_named(&pbvh->mesh->vdata, CD_PROP_BOOL, ".hide_vert");
+ if (pbvh->hide_vert) {
+ return pbvh->hide_vert;
+ }
+ pbvh->hide_vert = (bool *)CustomData_add_layer_named(
+ &pbvh->mesh->vdata, CD_PROP_BOOL, CD_CALLOC, NULL, pbvh->mesh->totvert, ".hide_vert");
+ return pbvh->hide_vert;
+}
+
void BKE_pbvh_subdiv_cgg_set(PBVH *pbvh, SubdivCCG *subdiv_ccg)
{
pbvh->subdiv_ccg = subdiv_ccg;
@@ -3242,6 +3246,7 @@ void BKE_pbvh_respect_hide_set(PBVH *pbvh, bool respect_hide)
{
pbvh->respect_hide = respect_hide;
}
+
bool BKE_pbvh_is_drawing(const PBVH *pbvh)
{
return pbvh->is_drawing;
diff --git a/source/blender/blenkernel/intern/pbvh.cc b/source/blender/blenkernel/intern/pbvh.cc
index dec93826b9b..70aeb10f087 100644
--- a/source/blender/blenkernel/intern/pbvh.cc
+++ b/source/blender/blenkernel/intern/pbvh.cc
@@ -86,10 +86,12 @@ template<> void from_float(const float src[4], MPropCol &dst)
}
template<typename T>
-static void pbvh_vertex_color_get(const PBVH &pbvh, int vertex, float r_color[4])
+static void pbvh_vertex_color_get(const PBVH &pbvh, PBVHVertRef vertex, float r_color[4])
{
+ int index = vertex.i;
+
if (pbvh.color_domain == ATTR_DOMAIN_CORNER) {
- const MeshElemMap &melem = pbvh.pmap[vertex];
+ const MeshElemMap &melem = pbvh.pmap[index];
int count = 0;
zero_v4(r_color);
@@ -99,7 +101,7 @@ static void pbvh_vertex_color_get(const PBVH &pbvh, int vertex, float r_color[4]
Span<MLoop> loops{pbvh.mloop + mp.loopstart, mp.totloop};
for (const int i_loop : IndexRange(mp.totloop)) {
- if (loops[i_loop].v == vertex) {
+ if (loops[i_loop].v == index) {
float temp[4];
to_float(colors[i_loop], temp);
@@ -114,15 +116,17 @@ static void pbvh_vertex_color_get(const PBVH &pbvh, int vertex, float r_color[4]
}
}
else {
- to_float(static_cast<T *>(pbvh.color_layer->data)[vertex], r_color);
+ to_float(static_cast<T *>(pbvh.color_layer->data)[index], r_color);
}
}
template<typename T>
-static void pbvh_vertex_color_set(PBVH &pbvh, int vertex, const float color[4])
+static void pbvh_vertex_color_set(PBVH &pbvh, PBVHVertRef vertex, const float color[4])
{
+ int index = vertex.i;
+
if (pbvh.color_domain == ATTR_DOMAIN_CORNER) {
- const MeshElemMap &melem = pbvh.pmap[vertex];
+ const MeshElemMap &melem = pbvh.pmap[index];
for (const int i_poly : Span(melem.indices, melem.count)) {
const MPoly &mp = pbvh.mpoly[i_poly];
@@ -130,21 +134,21 @@ static void pbvh_vertex_color_set(PBVH &pbvh, int vertex, const float color[4])
Span<MLoop> loops{pbvh.mloop + mp.loopstart, mp.totloop};
for (const int i_loop : IndexRange(mp.totloop)) {
- if (loops[i_loop].v == vertex) {
+ if (loops[i_loop].v == index) {
from_float(color, colors[i_loop]);
}
}
}
}
else {
- from_float(color, static_cast<T *>(pbvh.color_layer->data)[vertex]);
+ from_float(color, static_cast<T *>(pbvh.color_layer->data)[index]);
}
}
} // namespace blender::bke
extern "C" {
-void BKE_pbvh_vertex_color_get(const PBVH *pbvh, int vertex, float r_color[4])
+void BKE_pbvh_vertex_color_get(const PBVH *pbvh, PBVHVertRef vertex, float r_color[4])
{
blender::bke::to_static_color_type(eCustomDataType(pbvh->color_layer->type), [&](auto dummy) {
using T = decltype(dummy);
@@ -152,7 +156,7 @@ void BKE_pbvh_vertex_color_get(const PBVH *pbvh, int vertex, float r_color[4])
});
}
-void BKE_pbvh_vertex_color_set(PBVH *pbvh, int vertex, const float color[4])
+void BKE_pbvh_vertex_color_set(PBVH *pbvh, PBVHVertRef vertex, const float color[4])
{
blender::bke::to_static_color_type(eCustomDataType(pbvh->color_layer->type), [&](auto dummy) {
using T = decltype(dummy);
@@ -202,7 +206,7 @@ void BKE_pbvh_store_colors_vertex(PBVH *pbvh,
blender::bke::to_static_color_type(eCustomDataType(pbvh->color_layer->type), [&](auto dummy) {
using T = decltype(dummy);
for (const int i : IndexRange(indices_num)) {
- blender::bke::pbvh_vertex_color_get<T>(*pbvh, indices[i], r_colors[i]);
+ blender::bke::pbvh_vertex_color_get<T>(*pbvh, BKE_pbvh_make_vref(indices[i]), r_colors[i]);
}
});
}
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 112fd01c699..c4993684100 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -400,7 +400,7 @@ static bool pbvh_bmesh_node_limit_ensure(PBVH *pbvh, int node_index)
BM_elem_index_set(f, i); /* set_dirty! */
}
/* Likely this is already dirty. */
- pbvh->bm->elem_index_dirty |= BM_FACE;
+ pbvh->header.bm->elem_index_dirty |= BM_FACE;
pbvh_bmesh_node_split(pbvh, bbc_array, node_index);
@@ -484,8 +484,8 @@ static BMVert *pbvh_bmesh_vert_create(PBVH *pbvh,
BLI_assert((pbvh->totnode == 1 || node_index) && node_index <= pbvh->totnode);
/* avoid initializing customdata because its quite involved */
- BMVert *v = BM_vert_create(pbvh->bm, co, NULL, BM_CREATE_SKIP_CD);
- CustomData_bmesh_set_default(&pbvh->bm->vdata, &v->head.data);
+ BMVert *v = BM_vert_create(pbvh->header.bm, co, NULL, BM_CREATE_SKIP_CD);
+ CustomData_bmesh_set_default(&pbvh->header.bm->vdata, &v->head.data);
/* This value is logged below */
copy_v3_v3(v->no, no);
@@ -512,7 +512,7 @@ static BMFace *pbvh_bmesh_face_create(
/* ensure we never add existing face */
BLI_assert(!BM_face_exists(v_tri, 3));
- BMFace *f = BM_face_create(pbvh->bm, v_tri, e_tri, 3, f_example, BM_CREATE_NOP);
+ BMFace *f = BM_face_create(pbvh->header.bm, v_tri, e_tri, 3, f_example, BM_CREATE_NOP);
f->head.hflag = f_example->head.hflag;
BLI_gset_insert(node->bm_faces, f);
@@ -1185,22 +1185,22 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx,
v_tri[0] = v1;
v_tri[1] = v_new;
v_tri[2] = v_opp;
- bm_edges_from_tri(pbvh->bm, v_tri, e_tri);
+ bm_edges_from_tri(pbvh->header.bm, v_tri, e_tri);
f_new = pbvh_bmesh_face_create(pbvh, ni, v_tri, e_tri, f_adj);
long_edge_queue_face_add(eq_ctx, f_new);
v_tri[0] = v_new;
v_tri[1] = v2;
/* v_tri[2] = v_opp; */ /* unchanged */
- e_tri[0] = BM_edge_create(pbvh->bm, v_tri[0], v_tri[1], NULL, BM_CREATE_NO_DOUBLE);
+ e_tri[0] = BM_edge_create(pbvh->header.bm, v_tri[0], v_tri[1], NULL, BM_CREATE_NO_DOUBLE);
e_tri[2] = e_tri[1]; /* switched */
- e_tri[1] = BM_edge_create(pbvh->bm, v_tri[1], v_tri[2], NULL, BM_CREATE_NO_DOUBLE);
+ e_tri[1] = BM_edge_create(pbvh->header.bm, v_tri[1], v_tri[2], NULL, BM_CREATE_NO_DOUBLE);
f_new = pbvh_bmesh_face_create(pbvh, ni, v_tri, e_tri, f_adj);
long_edge_queue_face_add(eq_ctx, f_new);
/* Delete original */
pbvh_bmesh_face_remove(pbvh, f_adj);
- BM_face_kill(pbvh->bm, f_adj);
+ BM_face_kill(pbvh->header.bm, f_adj);
/* Ensure new vertex is in the node */
if (!BLI_gset_haskey(pbvh->nodes[ni].bm_unique_verts, v_new)) {
@@ -1217,7 +1217,7 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx,
}
}
- BM_edge_kill(pbvh->bm, e);
+ BM_edge_kill(pbvh->header.bm, e);
}
static bool pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx,
@@ -1303,12 +1303,12 @@ static void pbvh_bmesh_collapse_edge(PBVH *pbvh,
BMFace *f_adj = l_adj->f;
pbvh_bmesh_face_remove(pbvh, f_adj);
- BM_face_kill(pbvh->bm, f_adj);
+ BM_face_kill(pbvh->header.bm, f_adj);
}
/* Kill the edge */
BLI_assert(BM_edge_is_wire(e));
- BM_edge_kill(pbvh->bm, e);
+ BM_edge_kill(pbvh->header.bm, e);
/* For all remaining faces of v_del, create a new face that is the
* same except it uses v_conn instead of v_del */
@@ -1355,7 +1355,7 @@ static void pbvh_bmesh_collapse_edge(PBVH *pbvh,
BMEdge *e_tri[3];
PBVHNode *n = pbvh_bmesh_node_from_face(pbvh, f);
int ni = n - pbvh->nodes;
- bm_edges_from_tri(pbvh->bm, v_tri, e_tri);
+ bm_edges_from_tri(pbvh->header.bm, v_tri, e_tri);
pbvh_bmesh_face_create(pbvh, ni, v_tri, e_tri, f);
/* Ensure that v_conn is in the new face's node */
@@ -1388,13 +1388,13 @@ static void pbvh_bmesh_collapse_edge(PBVH *pbvh,
/* Remove the face */
pbvh_bmesh_face_remove(pbvh, f_del);
- BM_face_kill(pbvh->bm, f_del);
+ BM_face_kill(pbvh->header.bm, f_del);
/* Check if any of the face's edges are now unused by any
* face, if so delete them */
for (int j = 0; j < 3; j++) {
if (BM_edge_is_wire(e_tri[j])) {
- BM_edge_kill(pbvh->bm, e_tri[j]);
+ BM_edge_kill(pbvh->header.bm, e_tri[j]);
}
}
@@ -1410,7 +1410,7 @@ static void pbvh_bmesh_collapse_edge(PBVH *pbvh,
v_conn = NULL;
}
BLI_ghash_insert(deleted_verts, v_tri[j], NULL);
- BM_vert_kill(pbvh->bm, v_tri[j]);
+ BM_vert_kill(pbvh->header.bm, v_tri[j]);
}
}
}
@@ -1437,7 +1437,7 @@ static void pbvh_bmesh_collapse_edge(PBVH *pbvh,
BM_log_vert_removed(pbvh->bm_log, v_del, eq_ctx->cd_vert_mask_offset);
/* v_conn == NULL is OK */
BLI_ghash_insert(deleted_verts, v_del, v_conn);
- BM_vert_kill(pbvh->bm, v_del);
+ BM_vert_kill(pbvh->header.bm, v_del);
}
static bool pbvh_bmesh_collapse_short_edges(EdgeQueueContext *eq_ctx,
@@ -1501,7 +1501,7 @@ bool pbvh_bmesh_node_raycast(PBVHNode *node,
struct IsectRayPrecalc *isect_precalc,
float *depth,
bool use_original,
- int *r_active_vertex_index,
+ PBVHVertRef *r_active_vertex,
float *r_face_normal)
{
bool hit = false;
@@ -1538,14 +1538,14 @@ bool pbvh_bmesh_node_raycast(PBVHNode *node,
normal_tri_v3(r_face_normal, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co);
}
- if (r_active_vertex_index) {
+ if (r_active_vertex) {
float location[3] = {0.0f};
madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
for (int j = 0; j < 3; j++) {
if (len_squared_v3v3(location, v_tri[j]->co) <
len_squared_v3v3(location, nearest_vertex_co)) {
copy_v3_v3(nearest_vertex_co, v_tri[j]->co);
- *r_active_vertex_index = BM_elem_index_get(v_tri[j]);
+ r_active_vertex->i = (intptr_t)v_tri[j];
}
}
}
@@ -1872,11 +1872,11 @@ void BKE_pbvh_build_bmesh(PBVH *pbvh,
{
pbvh->cd_vert_node_offset = cd_vert_node_offset;
pbvh->cd_face_node_offset = cd_face_node_offset;
- pbvh->bm = bm;
+ pbvh->header.bm = bm;
BKE_pbvh_bmesh_detail_size_set(pbvh, 0.75);
- pbvh->type = PBVH_BMESH;
+ pbvh->header.type = PBVH_BMESH;
pbvh->bm_log = log;
/* TODO: choose leaf limit better */
@@ -1951,7 +1951,7 @@ bool BKE_pbvh_bmesh_update_topology(PBVH *pbvh,
/* 2 is enough for edge faces - manifold edge */
BLI_buffer_declare_static(BMLoop *, edge_loops, BLI_BUFFER_NOP, 2);
BLI_buffer_declare_static(BMFace *, deleted_faces, BLI_BUFFER_NOP, 32);
- const int cd_vert_mask_offset = CustomData_get_offset(&pbvh->bm->vdata, CD_PAINT_MASK);
+ const int cd_vert_mask_offset = CustomData_get_offset(&pbvh->header.bm->vdata, CD_PAINT_MASK);
const int cd_vert_node_offset = pbvh->cd_vert_node_offset;
const int cd_face_node_offset = pbvh->cd_face_node_offset;
@@ -1967,7 +1967,7 @@ bool BKE_pbvh_bmesh_update_topology(PBVH *pbvh,
EdgeQueueContext eq_ctx = {
&q,
queue_pool,
- pbvh->bm,
+ pbvh->header.bm,
cd_vert_mask_offset,
cd_vert_node_offset,
cd_face_node_offset,
@@ -1986,7 +1986,7 @@ bool BKE_pbvh_bmesh_update_topology(PBVH *pbvh,
EdgeQueueContext eq_ctx = {
&q,
queue_pool,
- pbvh->bm,
+ pbvh->header.bm,
cd_vert_mask_offset,
cd_vert_node_offset,
cd_face_node_offset,
@@ -2126,13 +2126,13 @@ static void pbvh_bmesh_print(PBVH *pbvh)
BMIter iter;
BMFace *f;
- BM_ITER_MESH (f, &iter, pbvh->bm, BM_FACES_OF_MESH) {
+ BM_ITER_MESH (f, &iter, pbvh->header.bm, BM_FACES_OF_MESH) {
fprintf(stderr, " %d -> %d\n", BM_elem_index_get(f), pbvh_bmesh_node_index_from_face(pbvh, f));
}
fprintf(stderr, "bm_vert_to_node:\n");
BMVert *v;
- BM_ITER_MESH (v, &iter, pbvh->bm, BM_FACES_OF_MESH) {
+ BM_ITER_MESH (v, &iter, pbvh->header.bm, BM_FACES_OF_MESH) {
fprintf(stderr, " %d -> %d\n", BM_elem_index_get(v), pbvh_bmesh_node_index_from_vert(pbvh, v));
}
@@ -2171,21 +2171,21 @@ static void print_flag_factors(int flag)
static void pbvh_bmesh_verify(PBVH *pbvh)
{
/* build list of faces & verts to lookup */
- GSet *faces_all = BLI_gset_ptr_new_ex(__func__, pbvh->bm->totface);
+ GSet *faces_all = BLI_gset_ptr_new_ex(__func__, pbvh->header.bm->totface);
BMIter iter;
{
BMFace *f;
- BM_ITER_MESH (f, &iter, pbvh->bm, BM_FACES_OF_MESH) {
+ BM_ITER_MESH (f, &iter, pbvh->header.bm, BM_FACES_OF_MESH) {
BLI_assert(BM_ELEM_CD_GET_INT(f, pbvh->cd_face_node_offset) != DYNTOPO_NODE_NONE);
BLI_gset_insert(faces_all, f);
}
}
- GSet *verts_all = BLI_gset_ptr_new_ex(__func__, pbvh->bm->totvert);
+ GSet *verts_all = BLI_gset_ptr_new_ex(__func__, pbvh->header.bm->totvert);
{
BMVert *v;
- BM_ITER_MESH (v, &iter, pbvh->bm, BM_VERTS_OF_MESH) {
+ BM_ITER_MESH (v, &iter, pbvh->header.bm, BM_VERTS_OF_MESH) {
if (BM_ELEM_CD_GET_INT(v, pbvh->cd_vert_node_offset) != DYNTOPO_NODE_NONE) {
BLI_gset_insert(verts_all, v);
}
@@ -2207,7 +2207,7 @@ static void pbvh_bmesh_verify(PBVH *pbvh)
{
BMFace *f;
- BM_ITER_MESH (f, &iter, pbvh->bm, BM_FACES_OF_MESH) {
+ BM_ITER_MESH (f, &iter, pbvh->header.bm, BM_FACES_OF_MESH) {
BMIter bm_iter;
BMVert *v;
PBVHNode *n = pbvh_bmesh_node_lookup(pbvh, f);
@@ -2240,7 +2240,7 @@ static void pbvh_bmesh_verify(PBVH *pbvh)
/* Check verts */
{
BMVert *v;
- BM_ITER_MESH (v, &iter, pbvh->bm, BM_VERTS_OF_MESH) {
+ BM_ITER_MESH (v, &iter, pbvh->header.bm, BM_VERTS_OF_MESH) {
/* vertex isn't tracked */
if (BM_ELEM_CD_GET_INT(v, pbvh->cd_vert_node_offset) == DYNTOPO_NODE_NONE) {
continue;
@@ -2286,7 +2286,7 @@ static void pbvh_bmesh_verify(PBVH *pbvh)
# if 0
/* check that every vert belongs somewhere */
/* Slow */
- BM_ITER_MESH (vi, &iter, pbvh->bm, BM_VERTS_OF_MESH) {
+ BM_ITER_MESH (vi, &iter, pbvh->header.bm, BM_VERTS_OF_MESH) {
bool has_unique = false;
for (int i = 0; i < pbvh->totnode; i++) {
PBVHNode *n = &pbvh->nodes[i];
@@ -2299,7 +2299,7 @@ static void pbvh_bmesh_verify(PBVH *pbvh)
}
/* If totvert differs from number of verts inside the hash. hash-totvert is checked above. */
- BLI_assert(vert_count == pbvh->bm->totvert);
+ BLI_assert(vert_count == pbvh->header.bm->totvert);
# endif
/* Check that node elements are recorded in the top level */
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index a4ac2744a73..5babfd3acbe 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -130,7 +130,7 @@ typedef enum { PBVH_DYNTOPO_SMOOTH_SHADING = 1 } PBVHFlags;
typedef struct PBVHBMeshLog PBVHBMeshLog;
struct PBVH {
- PBVHType type;
+ struct PBVHPublic header;
PBVHFlags flags;
PBVHNode *nodes;
@@ -144,10 +144,11 @@ struct PBVH {
int leaf_limit;
/* Mesh data */
- const struct Mesh *mesh;
+ struct Mesh *mesh;
/* NOTE: Normals are not `const` because they can be updated for drawing by sculpt code. */
float (*vert_normals)[3];
+ bool *hide_vert;
struct MVert *verts;
const struct MPoly *mpoly;
const struct MLoop *mloop;
@@ -183,7 +184,6 @@ struct PBVH {
bool respect_hide;
/* Dynamic topology */
- BMesh *bm;
float bm_max_edge_len;
float bm_min_edge_len;
int cd_vert_node_offset;
@@ -265,7 +265,7 @@ bool pbvh_bmesh_node_raycast(PBVHNode *node,
struct IsectRayPrecalc *isect_precalc,
float *dist,
bool use_original,
- int *r_active_vertex_index,
+ PBVHVertRef *r_active_vertex,
float *r_face_normal);
bool pbvh_bmesh_node_nearest_to_ray(PBVHNode *node,
const float ray_start[3],
diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc
index aaa6baac1ff..4d41471e1fb 100644
--- a/source/blender/blenkernel/intern/scene.cc
+++ b/source/blender/blenkernel/intern/scene.cc
@@ -2501,7 +2501,7 @@ static bool check_rendered_viewport_visible(Main *bmain)
return false;
}
-/* TODO(campbell): shouldn't we be able to use 'DEG_get_view_layer' here?
+/* TODO(@campbellbarton): shouldn't we be able to use 'DEG_get_view_layer' here?
* Currently this is nullptr on load, so don't. */
static void prepare_mesh_for_viewport_render(Main *bmain, const ViewLayer *view_layer)
{
diff --git a/source/blender/blenkernel/intern/shader_fx.c b/source/blender/blenkernel/intern/shader_fx.c
index 51ebd232978..745bd2a97e6 100644
--- a/source/blender/blenkernel/intern/shader_fx.c
+++ b/source/blender/blenkernel/intern/shader_fx.c
@@ -70,7 +70,8 @@ ShaderFxData *BKE_shaderfx_new(int type)
fx->type = type;
fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render;
fx->flag = eShaderFxFlag_OverrideLibrary_Local;
- fx->ui_expand_flag = 1; /* Expand only the parent panel by default. */
+ /* Expand only the parent panel by default. */
+ fx->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode) {
fx->mode |= eShaderFxMode_Editmode;
diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
index 12a5f00a68b..9c6d507d42c 100644
--- a/source/blender/blenkernel/intern/subdiv_converter_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
@@ -205,7 +205,15 @@ static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int la
mesh->totloop, sizeof(int), "loop uv vertex index");
}
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
- mpoly, mloop, mloopuv, num_poly, num_vert, limit, false, true);
+ mpoly,
+ (const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly"),
+ mloop,
+ mloopuv,
+ num_poly,
+ num_vert,
+ limit,
+ false,
+ true);
/* NOTE: First UV vertex is supposed to be always marked as separate. */
storage->num_uv_coordinates = -1;
for (int vertex_index = 0; vertex_index < num_vert; vertex_index++) {
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index efabb4f039a..f19aac68d35 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -284,7 +284,8 @@ static int ss_sync_from_uv(CCGSubSurf *ss,
* UV map in really simple cases with mirror + subsurf, see second part of T44530.
* Also, initially intention is to treat merged vertices from mirror modifier as seams.
* This fixes a very old regression (2.49 was correct here) */
- vmap = BKE_mesh_uv_vert_map_create(mpoly, mloop, mloopuv, totface, totvert, limit, false, true);
+ vmap = BKE_mesh_uv_vert_map_create(
+ mpoly, NULL, mloop, mloopuv, totface, totvert, limit, false, true);
if (!vmap) {
return 0;
}
diff --git a/source/blender/blenkernel/intern/type_conversions.cc b/source/blender/blenkernel/intern/type_conversions.cc
index 0b5d6ad7b10..a01f5d19088 100644
--- a/source/blender/blenkernel/intern/type_conversions.cc
+++ b/source/blender/blenkernel/intern/type_conversions.cc
@@ -367,20 +367,38 @@ void DataTypeConversions::convert_to_uninitialized(const CPPType &from_type,
functions->convert_single_to_uninitialized(from_value, to_value);
}
+static void call_convert_to_uninitialized_fn(const GVArray &from,
+ const fn::MultiFunction &fn,
+ const IndexMask mask,
+ GMutableSpan to)
+{
+ fn::MFParamsBuilder params{fn, from.size()};
+ params.add_readonly_single_input(from);
+ params.add_uninitialized_single_output(to);
+ fn::MFContextBuilder context;
+ fn.call_auto(mask, params, context);
+}
+
+static void call_convert_to_uninitialized_fn(const GVArray &from,
+ const fn::MultiFunction &fn,
+ GMutableSpan to)
+{
+ call_convert_to_uninitialized_fn(from, fn, IndexMask(from.size()), to);
+}
+
void DataTypeConversions::convert_to_initialized_n(GSpan from_span, GMutableSpan to_span) const
{
const CPPType &from_type = from_span.type();
const CPPType &to_type = to_span.type();
+
BLI_assert(from_span.size() == to_span.size());
BLI_assert(this->is_convertible(from_type, to_type));
+
const fn::MultiFunction *fn = this->get_conversion_multi_function(
MFDataType::ForSingle(from_type), MFDataType::ForSingle(to_type));
- fn::MFParamsBuilder params{*fn, from_span.size()};
- params.add_readonly_single_input(from_span);
+
to_type.destruct_n(to_span.data(), to_span.size());
- params.add_uninitialized_single_output(to_span);
- fn::MFContextBuilder context;
- fn->call_auto(IndexRange(from_span.size()), params, context);
+ call_convert_to_uninitialized_fn(GVArray::ForSpan(from_span), *fn, to_span);
}
class GVArray_For_ConvertedGVArray : public GVArrayImpl {
@@ -414,6 +432,20 @@ class GVArray_For_ConvertedGVArray : public GVArrayImpl {
old_to_new_conversions_.convert_single_to_uninitialized(buffer, r_value);
from_type_.destruct(buffer);
}
+
+ void materialize(const IndexMask mask, void *dst) const override
+ {
+ type_->destruct_n(dst, mask.min_array_size());
+ this->materialize_to_uninitialized(mask, dst);
+ }
+
+ void materialize_to_uninitialized(const IndexMask mask, void *dst) const override
+ {
+ call_convert_to_uninitialized_fn(varray_,
+ *old_to_new_conversions_.multi_function,
+ mask,
+ {this->type(), dst, mask.min_array_size()});
+ }
};
class GVMutableArray_For_ConvertedGVMutableArray : public GVMutableArrayImpl {
@@ -458,6 +490,20 @@ class GVMutableArray_For_ConvertedGVMutableArray : public GVMutableArrayImpl {
new_to_old_conversions_.convert_single_to_uninitialized(value, buffer);
varray_.set_by_relocate(index, buffer);
}
+
+ void materialize(const IndexMask mask, void *dst) const override
+ {
+ type_->destruct_n(dst, mask.min_array_size());
+ this->materialize_to_uninitialized(mask, dst);
+ }
+
+ void materialize_to_uninitialized(const IndexMask mask, void *dst) const override
+ {
+ call_convert_to_uninitialized_fn(varray_,
+ *old_to_new_conversions_.multi_function,
+ mask,
+ {this->type(), dst, mask.min_array_size()});
+ }
};
GVArray DataTypeConversions::try_convert(GVArray varray, const CPPType &to_type) const
@@ -495,9 +541,8 @@ fn::GField DataTypeConversions::try_convert(fn::GField field, const CPPType &to_
if (!this->is_convertible(from_type, to_type)) {
return {};
}
- const fn::MultiFunction &fn =
- *bke::get_implicit_type_conversions().get_conversion_multi_function(
- fn::MFDataType::ForSingle(from_type), fn::MFDataType::ForSingle(to_type));
+ const fn::MultiFunction &fn = *this->get_conversion_multi_function(
+ fn::MFDataType::ForSingle(from_type), fn::MFDataType::ForSingle(to_type));
return {std::make_shared<fn::FieldOperation>(fn, Vector<fn::GField>{std::move(field)})};
}
diff --git a/source/blender/blenkernel/intern/workspace.c b/source/blender/blenkernel/intern/workspace.c
index 0265dd037b1..88e7db1fe6c 100644
--- a/source/blender/blenkernel/intern/workspace.c
+++ b/source/blender/blenkernel/intern/workspace.c
@@ -456,12 +456,12 @@ WorkSpaceLayout *BKE_workspace_layout_iter_circular(const WorkSpace *workspace,
WorkSpaceLayout *iter_layout;
if (iter_backward) {
- LISTBASE_CIRCULAR_BACKWARD_BEGIN (&workspace->layouts, iter_layout, start) {
+ LISTBASE_CIRCULAR_BACKWARD_BEGIN (WorkSpaceLayout *, &workspace->layouts, iter_layout, start) {
if (!callback(iter_layout, arg)) {
return iter_layout;
}
}
- LISTBASE_CIRCULAR_BACKWARD_END(&workspace->layouts, iter_layout, start);
+ LISTBASE_CIRCULAR_BACKWARD_END(WorkSpaceLayout *, &workspace->layouts, iter_layout, start);
}
else {
LISTBASE_CIRCULAR_FORWARD_BEGIN (&workspace->layouts, iter_layout, start) {
diff --git a/source/blender/blenlib/BLI_cpp_type.hh b/source/blender/blenlib/BLI_cpp_type.hh
index cc48b456da7..8cf5ead1c7b 100644
--- a/source/blender/blenlib/BLI_cpp_type.hh
+++ b/source/blender/blenlib/BLI_cpp_type.hh
@@ -20,7 +20,7 @@
* cost of longer compile time, a larger binary and the complexity that comes from using
* templates).
* - If the code is not performance sensitive, it usually makes sense to use #CPPType instead.
- * - Sometimes a combination can make sense. Optimized code can be be generated at compile-time for
+ * - Sometimes a combination can make sense. Optimized code can be generated at compile-time for
* some types, while there is a fallback code path using #CPPType for all other types.
* #CPPType::to_static_type allows dispatching between both versions based on the type.
*
diff --git a/source/blender/blenlib/BLI_index_range.hh b/source/blender/blenlib/BLI_index_range.hh
index 6fcc560d856..2b290e1ba7d 100644
--- a/source/blender/blenlib/BLI_index_range.hh
+++ b/source/blender/blenlib/BLI_index_range.hh
@@ -90,10 +90,10 @@ class IndexRange {
return *this;
}
- constexpr Iterator operator++(int) const
+ constexpr Iterator operator++(int)
{
Iterator copied_iterator = *this;
- ++copied_iterator;
+ ++(*this);
return copied_iterator;
}
diff --git a/source/blender/blenlib/BLI_listbase.h b/source/blender/blenlib/BLI_listbase.h
index 237fcdae8b9..9322fa4c85b 100644
--- a/source/blender/blenlib/BLI_listbase.h
+++ b/source/blender/blenlib/BLI_listbase.h
@@ -320,13 +320,13 @@ struct LinkData *BLI_genericNodeN(void *data);
} \
((void)0)
-#define LISTBASE_CIRCULAR_BACKWARD_BEGIN(lb, lb_iter, lb_init) \
- if ((lb)->last && (lb_init || (lb_init = (lb)->last))) { \
+#define LISTBASE_CIRCULAR_BACKWARD_BEGIN(type, lb, lb_iter, lb_init) \
+ if ((lb)->last && (lb_init || (lb_init = (type)(lb)->last))) { \
lb_iter = lb_init; \
do {
-#define LISTBASE_CIRCULAR_BACKWARD_END(lb, lb_iter, lb_init) \
+#define LISTBASE_CIRCULAR_BACKWARD_END(type, lb, lb_iter, lb_init) \
} \
- while ((lb_iter = (lb_iter)->prev ? (lb_iter)->prev : (lb)->last), (lb_iter != lb_init)) \
+ while ((lb_iter = (lb_iter)->prev ? (lb_iter)->prev : (type)(lb)->last), (lb_iter != lb_init)) \
; \
} \
((void)0)
diff --git a/source/blender/blenlib/BLI_listbase_wrapper.hh b/source/blender/blenlib/BLI_listbase_wrapper.hh
index 25e029a5616..2d631cb2441 100644
--- a/source/blender/blenlib/BLI_listbase_wrapper.hh
+++ b/source/blender/blenlib/BLI_listbase_wrapper.hh
@@ -50,7 +50,7 @@ template<typename T> class ListBaseWrapper {
Iterator operator++(int)
{
Iterator iterator = *this;
- ++*this;
+ ++(*this);
return iterator;
}
diff --git a/source/blender/blenlib/BLI_map.hh b/source/blender/blenlib/BLI_map.hh
index 55233676ed8..95d1e344894 100644
--- a/source/blender/blenlib/BLI_map.hh
+++ b/source/blender/blenlib/BLI_map.hh
@@ -669,10 +669,10 @@ class Map {
return *this;
}
- BaseIterator operator++(int) const
+ BaseIterator operator++(int)
{
BaseIterator copied_iterator = *this;
- ++copied_iterator;
+ ++(*this);
return copied_iterator;
}
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 3987c9daf0a..b8ab74d95ff 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -189,7 +189,7 @@ void mat3_to_quat_is_ok(float q[4], const float mat[3][3]);
* \endcode
*
* \param numerator: An integer factor in [0..denominator] (inclusive).
- * \param denominator: The faction denominator (typically the number of segments of the circle).
+ * \param denominator: The fraction denominator (typically the number of segments of the circle).
* \param r_sin: The resulting sine.
* \param r_cos: The resulting cosine.
*/
diff --git a/source/blender/blenlib/BLI_scanfill.h b/source/blender/blenlib/BLI_scanfill.h
index 04ac7cb05e4..b5b100ac27d 100644
--- a/source/blender/blenlib/BLI_scanfill.h
+++ b/source/blender/blenlib/BLI_scanfill.h
@@ -82,7 +82,7 @@ struct ScanFillEdge *BLI_scanfill_edge_add(ScanFillContext *sf_ctx,
struct ScanFillVert *v2);
enum {
- /* NOTE(campbell): using BLI_SCANFILL_CALC_REMOVE_DOUBLES
+ /* NOTE(@campbellbarton): using #BLI_SCANFILL_CALC_REMOVE_DOUBLES
* Assumes ordered edges, otherwise we risk an eternal loop
* removing double verts. */
BLI_SCANFILL_CALC_REMOVE_DOUBLES = (1 << 1),
diff --git a/source/blender/blenlib/BLI_set.hh b/source/blender/blenlib/BLI_set.hh
index 62de4b79e41..a1b6ad9754e 100644
--- a/source/blender/blenlib/BLI_set.hh
+++ b/source/blender/blenlib/BLI_set.hh
@@ -427,10 +427,10 @@ class Set {
return *this;
}
- Iterator operator++(int) const
+ Iterator operator++(int)
{
Iterator copied_iterator = *this;
- ++copied_iterator;
+ ++(*this);
return copied_iterator;
}
diff --git a/source/blender/blenlib/BLI_virtual_array.hh b/source/blender/blenlib/BLI_virtual_array.hh
index 438fcc4b8f7..7eab960b302 100644
--- a/source/blender/blenlib/BLI_virtual_array.hh
+++ b/source/blender/blenlib/BLI_virtual_array.hh
@@ -315,6 +315,12 @@ template<typename T> class VArrayImpl_For_Span_final final : public VArrayImpl_F
public:
using VArrayImpl_For_Span<T>::VArrayImpl_For_Span;
+ VArrayImpl_For_Span_final(const Span<T> data)
+ /* Cast const away, because the implementation for const and non const spans is shared. */
+ : VArrayImpl_For_Span<T>({const_cast<T *>(data.data()), data.size()})
+ {
+ }
+
private:
CommonVArrayInfo common_info() const final
{
@@ -898,10 +904,7 @@ template<typename T> class VArray : public VArrayCommon<T> {
VArray(varray_tag::span /* tag */, Span<T> span)
{
- /* Cast const away, because the virtual array implementation for const and non const spans is
- * shared. */
- MutableSpan<T> mutable_span{const_cast<T *>(span.data()), span.size()};
- this->template emplace<VArrayImpl_For_Span_final<T>>(mutable_span);
+ this->template emplace<VArrayImpl_For_Span_final<T>>(span);
}
VArray(varray_tag::single /* tag */, T value, const int64_t size)
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index e7ccdeab80a..773aac95193 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -1667,8 +1667,8 @@ bool isect_ray_tri_v3(const float ray_origin[3],
float *r_lambda,
float r_uv[2])
{
- /* NOTE(campbell): these values were 0.000001 in 2.4x but for projection snapping on
- * a human head (1BU == 1m), subsurf level 2, this gave many errors. */
+ /* NOTE(@campbellbarton): these values were 0.000001 in 2.4x but for projection snapping on
+ * a human head `(1BU == 1m)`, subdivision-surface level 2, this gave many errors. */
const float epsilon = 0.00000001f;
float p[3], s[3], e1[3], e2[3], q[3];
float a, f, u, v;
@@ -3773,7 +3773,7 @@ void barycentric_weights_v2_quad(const float v1[2],
const float co[2],
float w[4])
{
- /* NOTE(campbell): fabsf() here is not needed for convex quads
+ /* NOTE(@campbellbarton): fabsf() here is not needed for convex quads
* (and not used in #interp_weights_poly_v2).
* But in the case of concave/bow-tie quads for the mask rasterizer it
* gives unreliable results without adding `absf()`. If this becomes an issue for more general
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc
index 357dba154af..0d8ad1da582 100644
--- a/source/blender/blenlib/intern/mesh_boolean.cc
+++ b/source/blender/blenlib/intern/mesh_boolean.cc
@@ -1675,7 +1675,7 @@ static Edge find_good_sorting_edge(const Vert *testp,
* The algorithm is similar to the one for find_ambient_cell, except that
* instead of an arbitrary point known to be outside the whole mesh, we
* have a particular point (v) and we just want to determine the patches
- * that that point is between in sorting-around-an-edge order.
+ * that point is between in sorting-around-an-edge order.
*/
static int find_containing_cell(const Vert *v,
int t,
diff --git a/source/blender/blenlib/intern/smallhash.c b/source/blender/blenlib/intern/smallhash.c
index 2d76f662611..8263f8ff34e 100644
--- a/source/blender/blenlib/intern/smallhash.c
+++ b/source/blender/blenlib/intern/smallhash.c
@@ -329,8 +329,7 @@ void **BLI_smallhash_iternew_p(const SmallHash *sh, SmallHashIter *iter, uintptr
/** \name Debugging & Introspection
* \{ */
-/* NOTE(campbell): this was called _print_smhash in knifetool.c
- * it may not be intended for general use. */
+/* NOTE(@campbellbarton): useful for debugging but may not be intended for general use. */
#if 0
void BLI_smallhash_print(SmallHash *sh)
{
diff --git a/source/blender/blenlib/intern/string_search.cc b/source/blender/blenlib/intern/string_search.cc
index 14d85b99739..31ea24eb494 100644
--- a/source/blender/blenlib/intern/string_search.cc
+++ b/source/blender/blenlib/intern/string_search.cc
@@ -11,8 +11,8 @@
#include "BLI_timeit.hh"
/* Right arrow, keep in sync with #UI_MENU_ARROW_SEP in `UI_interface.h`. */
-#define UI_MENU_ARROW_SEP "\xe2\x96\xb6"
-#define UI_MENU_ARROW_SEP_UNICODE 0x25b6
+#define UI_MENU_ARROW_SEP "\xe2\x96\xb8"
+#define UI_MENU_ARROW_SEP_UNICODE 0x25b8
namespace blender::string_search {
diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c
index 0cbf62cce03..93045bd3680 100644
--- a/source/blender/blenlib/intern/string_utf8.c
+++ b/source/blender/blenlib/intern/string_utf8.c
@@ -403,7 +403,7 @@ int BLI_str_utf8_char_width_safe(const char *p)
/* copied from glib's gutf8.c, added 'Err' arg */
-/* NOTE(campbell): glib uses uint for unicode, best we do the same,
+/* NOTE(@campbellbarton): glib uses uint for unicode, best we do the same,
* though we don't typedef it. */
#define UTF8_COMPUTE(Char, Mask, Len, Err) \
diff --git a/source/blender/blenlib/tests/BLI_set_test.cc b/source/blender/blenlib/tests/BLI_set_test.cc
index 5a97b2c7999..9dfa48b5822 100644
--- a/source/blender/blenlib/tests/BLI_set_test.cc
+++ b/source/blender/blenlib/tests/BLI_set_test.cc
@@ -532,8 +532,14 @@ TEST(set, ForwardIterator)
Set<int>::iterator iter1 = set.begin();
int value1 = *iter1;
Set<int>::iterator iter2 = iter1++;
- EXPECT_EQ(*iter1, value1);
- EXPECT_EQ(*iter2, *(++iter1));
+ EXPECT_EQ(*iter2, value1);
+ EXPECT_EQ(*(++iter2), *iter1);
+ /* Interesting find: On GCC & MSVC this will succeed, as the 2nd argument is evaluated before the
+ * 1st. On Apple Clang it's the other way around, and the test fails. */
+ // EXPECT_EQ(*iter1, *(++iter1));
+ Set<int>::iterator iter3 = ++iter1;
+ /* Check that #iter1 itself changed. */
+ EXPECT_EQ(*iter3, *iter1);
}
TEST(set, GenericAlgorithms)
diff --git a/source/blender/blenlib/tests/BLI_string_search_test.cc b/source/blender/blenlib/tests/BLI_string_search_test.cc
index aa6adae8d76..ab1d073ed33 100644
--- a/source/blender/blenlib/tests/BLI_string_search_test.cc
+++ b/source/blender/blenlib/tests/BLI_string_search_test.cc
@@ -9,7 +9,7 @@
namespace blender::string_search::tests {
/* Right arrow, keep in sync with #UI_MENU_ARROW_SEP in `UI_interface.h`. */
-#define UI_MENU_ARROW_SEP "\xe2\x96\xb6"
+#define UI_MENU_ARROW_SEP "\xe2\x96\xb8"
TEST(string_search, damerau_levenshtein_distance)
{
diff --git a/source/blender/blenloader/CMakeLists.txt b/source/blender/blenloader/CMakeLists.txt
index 5ca026ae9a3..f8bf97b17e9 100644
--- a/source/blender/blenloader/CMakeLists.txt
+++ b/source/blender/blenloader/CMakeLists.txt
@@ -19,6 +19,7 @@ set(INC
../windowmanager
../../../intern/clog
../../../intern/guardedalloc
+ ../bmesh
# for writefile.c: dna_type_offsets.h
${CMAKE_BINARY_DIR}/source/blender/makesdna/intern
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 6fad67eb217..b880f0513b8 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -359,8 +359,7 @@ static void oldnewmap_insert(OldNewMap *onm, const void *oldaddr, void *newaddr,
oldnewmap_insert_or_replace(onm, entry);
}
-static void oldnewmap_lib_insert(
- FileData *fd, const void *oldaddr, ID *newaddr, int nr)
+static void oldnewmap_lib_insert(FileData *fd, const void *oldaddr, ID *newaddr, int nr)
{
oldnewmap_insert(fd->libmap, oldaddr, newaddr, nr);
}
diff --git a/source/blender/blenloader/intern/versioning_290.c b/source/blender/blenloader/intern/versioning_290.c
index 9ab744337a8..c79eb2d530b 100644
--- a/source/blender/blenloader/intern/versioning_290.c
+++ b/source/blender/blenloader/intern/versioning_290.c
@@ -926,7 +926,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
if (md->mode & eModifierMode_Expanded_DEPRECATED) {
- md->ui_expand_flag = 1;
+ md->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
}
else {
md->ui_expand_flag = 0;
@@ -954,7 +954,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
LISTBASE_FOREACH (bConstraint *, con, &object->constraints) {
if (con->flag & CONSTRAINT_EXPAND_DEPRECATED) {
- con->ui_expand_flag = 1;
+ con->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
}
else {
con->ui_expand_flag = 0;
@@ -968,7 +968,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
LISTBASE_FOREACH (GpencilModifierData *, md, &object->greasepencil_modifiers) {
if (md->mode & eGpencilModifierMode_Expanded_DEPRECATED) {
- md->ui_expand_flag = 1;
+ md->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
}
else {
md->ui_expand_flag = 0;
@@ -982,7 +982,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Object *object = bmain->objects.first; object != NULL; object = object->id.next) {
LISTBASE_FOREACH (ShaderFxData *, fx, &object->shader_fx) {
if (fx->mode & eShaderFxMode_Expanded_DEPRECATED) {
- fx->ui_expand_flag = 1;
+ fx->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
}
else {
fx->ui_expand_flag = 0;
@@ -1697,7 +1697,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
- /* Add subpanels for FModifiers, which requires a field to store expansion. */
+ /* Add sub-panels for FModifiers, which requires a field to store expansion. */
if (!DNA_struct_elem_find(fd->filesdna, "FModifier", "short", "ui_expand_flag")) {
LISTBASE_FOREACH (bAction *, act, &bmain->actions) {
LISTBASE_FOREACH (FCurve *, fcu, &act->curves) {
diff --git a/source/blender/blenloader/intern/versioning_300.c b/source/blender/blenloader/intern/versioning_300.c
index 49b14dc84a6..b98f8996a2c 100644
--- a/source/blender/blenloader/intern/versioning_300.c
+++ b/source/blender/blenloader/intern/versioning_300.c
@@ -3318,5 +3318,19 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
*/
{
/* Keep this block, even when empty. */
+
+ /* Image generation information transferred to tiles. */
+ if (!DNA_struct_elem_find(fd->filesdna, "ImageTile", "int", "gen_x")) {
+ for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
+ for (ImageTile *tile = ima->tiles.first; tile; tile = tile->next) {
+ tile->gen_x = ima->gen_x;
+ tile->gen_y = ima->gen_y;
+ tile->gen_type = ima->gen_type;
+ tile->gen_flag = ima->gen_flag;
+ tile->gen_depth = ima->gen_depth;
+ copy_v4_v4(tile->gen_color, ima->gen_color);
+ }
+ }
+ }
}
}
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index c2fb11fac97..113fc244086 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -66,8 +66,9 @@
static bool blo_is_builtin_template(const char *app_template)
{
/* For all builtin templates shipped with Blender. */
- return (!app_template ||
- STR_ELEM(app_template, N_("2D_Animation"), N_("Sculpting"), N_("VFX"), N_("Video_Editing")));
+ return (
+ !app_template ||
+ STR_ELEM(app_template, N_("2D_Animation"), N_("Sculpting"), N_("VFX"), N_("Video_Editing")));
}
static void blo_update_defaults_screen(bScreen *screen,
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index a7637d2712c..0ee5545527b 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -512,16 +512,24 @@ void BM_mesh_copy_init_customdata_from_mesh_array(BMesh *bm_dst,
for (int i = 0; i < me_src_array_len; i++) {
const Mesh *me_src = me_src_array[i];
if (i == 0) {
- CustomData_copy(&me_src->vdata, &bm_dst->vdata, CD_MASK_BMESH.vmask, CD_CALLOC, 0);
- CustomData_copy(&me_src->edata, &bm_dst->edata, CD_MASK_BMESH.emask, CD_CALLOC, 0);
- CustomData_copy(&me_src->ldata, &bm_dst->ldata, CD_MASK_BMESH.lmask, CD_CALLOC, 0);
- CustomData_copy(&me_src->pdata, &bm_dst->pdata, CD_MASK_BMESH.pmask, CD_CALLOC, 0);
+ CustomData_copy_mesh_to_bmesh(
+ &me_src->vdata, &bm_dst->vdata, CD_MASK_BMESH.vmask, CD_CALLOC, 0);
+ CustomData_copy_mesh_to_bmesh(
+ &me_src->edata, &bm_dst->edata, CD_MASK_BMESH.emask, CD_CALLOC, 0);
+ CustomData_copy_mesh_to_bmesh(
+ &me_src->ldata, &bm_dst->ldata, CD_MASK_BMESH.lmask, CD_CALLOC, 0);
+ CustomData_copy_mesh_to_bmesh(
+ &me_src->pdata, &bm_dst->pdata, CD_MASK_BMESH.pmask, CD_CALLOC, 0);
}
else {
- CustomData_merge(&me_src->vdata, &bm_dst->vdata, CD_MASK_BMESH.vmask, CD_CALLOC, 0);
- CustomData_merge(&me_src->edata, &bm_dst->edata, CD_MASK_BMESH.emask, CD_CALLOC, 0);
- CustomData_merge(&me_src->ldata, &bm_dst->ldata, CD_MASK_BMESH.lmask, CD_CALLOC, 0);
- CustomData_merge(&me_src->pdata, &bm_dst->pdata, CD_MASK_BMESH.pmask, CD_CALLOC, 0);
+ CustomData_merge_mesh_to_bmesh(
+ &me_src->vdata, &bm_dst->vdata, CD_MASK_BMESH.vmask, CD_CALLOC, 0);
+ CustomData_merge_mesh_to_bmesh(
+ &me_src->edata, &bm_dst->edata, CD_MASK_BMESH.emask, CD_CALLOC, 0);
+ CustomData_merge_mesh_to_bmesh(
+ &me_src->ldata, &bm_dst->ldata, CD_MASK_BMESH.lmask, CD_CALLOC, 0);
+ CustomData_merge_mesh_to_bmesh(
+ &me_src->pdata, &bm_dst->pdata, CD_MASK_BMESH.pmask, CD_CALLOC, 0);
}
cd_flag |= me_src->cd_flag;
@@ -714,26 +722,25 @@ BMesh *BM_mesh_copy(BMesh *bm_old)
char BM_vert_flag_from_mflag(const char mflag)
{
- return (((mflag & SELECT) ? BM_ELEM_SELECT : 0) | ((mflag & ME_HIDE) ? BM_ELEM_HIDDEN : 0));
+ return ((mflag & SELECT) ? BM_ELEM_SELECT : 0);
}
char BM_edge_flag_from_mflag(const short mflag)
{
return (((mflag & SELECT) ? BM_ELEM_SELECT : 0) | ((mflag & ME_SEAM) ? BM_ELEM_SEAM : 0) |
((mflag & ME_EDGEDRAW) ? BM_ELEM_DRAW : 0) |
- ((mflag & ME_SHARP) == 0 ? BM_ELEM_SMOOTH : 0) | /* invert */
- ((mflag & ME_HIDE) ? BM_ELEM_HIDDEN : 0));
+ ((mflag & ME_SHARP) == 0 ? BM_ELEM_SMOOTH : 0));
}
char BM_face_flag_from_mflag(const char mflag)
{
return (((mflag & ME_FACE_SEL) ? BM_ELEM_SELECT : 0) |
- ((mflag & ME_SMOOTH) ? BM_ELEM_SMOOTH : 0) | ((mflag & ME_HIDE) ? BM_ELEM_HIDDEN : 0));
+ ((mflag & ME_SMOOTH) ? BM_ELEM_SMOOTH : 0));
}
char BM_vert_flag_to_mflag(BMVert *v)
{
const char hflag = v->head.hflag;
- return (((hflag & BM_ELEM_SELECT) ? SELECT : 0) | ((hflag & BM_ELEM_HIDDEN) ? ME_HIDE : 0));
+ return (((hflag & BM_ELEM_SELECT) ? SELECT : 0));
}
short BM_edge_flag_to_mflag(BMEdge *e)
@@ -743,7 +750,6 @@ short BM_edge_flag_to_mflag(BMEdge *e)
return (((hflag & BM_ELEM_SELECT) ? SELECT : 0) | ((hflag & BM_ELEM_SEAM) ? ME_SEAM : 0) |
((hflag & BM_ELEM_DRAW) ? ME_EDGEDRAW : 0) |
((hflag & BM_ELEM_SMOOTH) == 0 ? ME_SHARP : 0) |
- ((hflag & BM_ELEM_HIDDEN) ? ME_HIDE : 0) |
(BM_edge_is_wire(e) ? ME_LOOSEEDGE : 0) | /* not typical */
ME_EDGERENDER);
}
@@ -752,5 +758,5 @@ char BM_face_flag_to_mflag(BMFace *f)
const char hflag = f->head.hflag;
return (((hflag & BM_ELEM_SELECT) ? ME_FACE_SEL : 0) |
- ((hflag & BM_ELEM_SMOOTH) ? ME_SMOOTH : 0) | ((hflag & BM_ELEM_HIDDEN) ? ME_HIDE : 0));
+ ((hflag & BM_ELEM_SMOOTH) ? ME_SMOOTH : 0));
}
diff --git a/source/blender/bmesh/intern/bmesh_mesh.cc b/source/blender/bmesh/intern/bmesh_mesh.cc
index c16d874e3ec..4f42ce4a470 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh.cc
@@ -88,19 +88,19 @@ void BM_mesh_elem_toolflags_ensure(BMesh *bm)
BMVert_OFlag *v_olfag;
BLI_mempool *toolflagpool = bm->vtoolflagpool;
BM_ITER_MESH (v_olfag, &iter, bm, BM_VERTS_OF_MESH) {
- v_olfag->oflags = (BMFlagLayer *)BLI_mempool_calloc(toolflagpool);
+ v_olfag->oflags = static_cast<BMFlagLayer *>(BLI_mempool_calloc(toolflagpool));
}
BMEdge_OFlag *e_olfag;
toolflagpool = bm->etoolflagpool;
BM_ITER_MESH (e_olfag, &iter, bm, BM_EDGES_OF_MESH) {
- e_olfag->oflags = (BMFlagLayer *)BLI_mempool_calloc(toolflagpool);
+ e_olfag->oflags = static_cast<BMFlagLayer *>(BLI_mempool_calloc(toolflagpool));
}
BMFace_OFlag *f_olfag;
toolflagpool = bm->ftoolflagpool;
BM_ITER_MESH (f_olfag, &iter, bm, BM_FACES_OF_MESH) {
- f_olfag->oflags = (BMFlagLayer *)BLI_mempool_calloc(toolflagpool);
+ f_olfag->oflags = static_cast<BMFlagLayer *>(BLI_mempool_calloc(toolflagpool));
}
bm->totflags = 1;
@@ -125,7 +125,7 @@ void BM_mesh_elem_toolflags_clear(BMesh *bm)
BMesh *BM_mesh_create(const BMAllocTemplate *allocsize, const struct BMeshCreateParams *params)
{
/* allocate the structure */
- BMesh *bm = (BMesh *)MEM_callocN(sizeof(BMesh), __func__);
+ BMesh *bm = static_cast<BMesh *>(MEM_callocN(sizeof(BMesh), __func__));
/* allocate the memory pools for the mesh elements */
bm_mempool_init(bm, allocsize, params->use_toolflags);
@@ -262,7 +262,7 @@ void BM_mesh_free(BMesh *bm)
if (bm->py_handle) {
/* keep this out of 'BM_mesh_data_free' because we want python
* to be able to clear the mesh and maintain access. */
- bpy_bm_generic_invalidate((BPy_BMGeneric *)bm->py_handle);
+ bpy_bm_generic_invalidate(static_cast<BPy_BMGeneric *>(bm->py_handle));
bm->py_handle = nullptr;
}
@@ -581,7 +581,8 @@ void BM_mesh_elem_table_ensure(BMesh *bm, const char htype)
if (bm->vtable) {
MEM_freeN(bm->vtable);
}
- bm->vtable = (BMVert **)MEM_mallocN(sizeof(void **) * bm->totvert, "bm->vtable");
+ bm->vtable = static_cast<BMVert **>(
+ MEM_mallocN(sizeof(void **) * bm->totvert, "bm->vtable"));
bm->vtable_tot = bm->totvert;
}
BM_iter_as_array(bm, BM_VERTS_OF_MESH, nullptr, (void **)bm->vtable, bm->totvert);
@@ -594,7 +595,8 @@ void BM_mesh_elem_table_ensure(BMesh *bm, const char htype)
if (bm->etable) {
MEM_freeN(bm->etable);
}
- bm->etable = (BMEdge **)MEM_mallocN(sizeof(void **) * bm->totedge, "bm->etable");
+ bm->etable = static_cast<BMEdge **>(
+ MEM_mallocN(sizeof(void **) * bm->totedge, "bm->etable"));
bm->etable_tot = bm->totedge;
}
BM_iter_as_array(bm, BM_EDGES_OF_MESH, nullptr, (void **)bm->etable, bm->totedge);
@@ -607,7 +609,8 @@ void BM_mesh_elem_table_ensure(BMesh *bm, const char htype)
if (bm->ftable) {
MEM_freeN(bm->ftable);
}
- bm->ftable = (BMFace **)MEM_mallocN(sizeof(void **) * bm->totface, "bm->ftable");
+ bm->ftable = static_cast<BMFace **>(
+ MEM_mallocN(sizeof(void **) * bm->totface, "bm->ftable"));
bm->ftable_tot = bm->totface;
}
BM_iter_as_array(bm, BM_FACES_OF_MESH, nullptr, (void **)bm->ftable, bm->totface);
@@ -647,17 +650,17 @@ void BM_mesh_elem_table_free(BMesh *bm, const char htype)
BMVert *BM_vert_at_index_find(BMesh *bm, const int index)
{
- return (BMVert *)BLI_mempool_findelem(bm->vpool, index);
+ return static_cast<BMVert *>(BLI_mempool_findelem(bm->vpool, index));
}
BMEdge *BM_edge_at_index_find(BMesh *bm, const int index)
{
- return (BMEdge *)BLI_mempool_findelem(bm->epool, index);
+ return static_cast<BMEdge *>(BLI_mempool_findelem(bm->epool, index));
}
BMFace *BM_face_at_index_find(BMesh *bm, const int index)
{
- return (BMFace *)BLI_mempool_findelem(bm->fpool, index);
+ return static_cast<BMFace *>(BLI_mempool_findelem(bm->fpool, index));
}
BMLoop *BM_loop_at_index_find(BMesh *bm, const int index)
@@ -754,16 +757,17 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
/* Make a copy of all vertices. */
verts_pool = bm->vtable;
- verts_copy = (BMVert *)MEM_mallocN(sizeof(BMVert) * totvert, "BM_mesh_remap verts copy");
+ verts_copy = static_cast<BMVert *>(
+ MEM_mallocN(sizeof(BMVert) * totvert, "BM_mesh_remap verts copy"));
void **pyptrs = (cd_vert_pyptr != -1) ?
- (void **)MEM_mallocN(sizeof(void *) * totvert, __func__) :
+ static_cast<void **>(MEM_mallocN(sizeof(void *) * totvert, __func__)) :
nullptr;
for (i = totvert, ve = verts_copy + totvert - 1, vep = verts_pool + totvert - 1; i--;
ve--, vep--) {
*ve = **vep;
// printf("*vep: %p, verts_pool[%d]: %p\n", *vep, i, verts_pool[i]);
if (cd_vert_pyptr != -1) {
- void **pyptr = (void **)BM_ELEM_CD_GET_VOID_P(((BMElem *)ve), cd_vert_pyptr);
+ void **pyptr = static_cast<void **>(BM_ELEM_CD_GET_VOID_P(((BMElem *)ve), cd_vert_pyptr));
pyptrs[i] = *pyptr;
}
}
@@ -781,7 +785,8 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
#endif
BLI_ghash_insert(vptr_map, *vep, new_vep);
if (cd_vert_pyptr != -1) {
- void **pyptr = (void **)BM_ELEM_CD_GET_VOID_P(((BMElem *)new_vep), cd_vert_pyptr);
+ void **pyptr = static_cast<void **>(
+ BM_ELEM_CD_GET_VOID_P(((BMElem *)new_vep), cd_vert_pyptr));
*pyptr = pyptrs[*new_idx];
}
}
@@ -808,15 +813,16 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
/* Make a copy of all vertices. */
edges_pool = bm->etable;
- edges_copy = (BMEdge *)MEM_mallocN(sizeof(BMEdge) * totedge, "BM_mesh_remap edges copy");
+ edges_copy = static_cast<BMEdge *>(
+ MEM_mallocN(sizeof(BMEdge) * totedge, "BM_mesh_remap edges copy"));
void **pyptrs = (cd_edge_pyptr != -1) ?
- (void **)MEM_mallocN(sizeof(void *) * totedge, __func__) :
+ static_cast<void **>(MEM_mallocN(sizeof(void *) * totedge, __func__)) :
nullptr;
for (i = totedge, ed = edges_copy + totedge - 1, edp = edges_pool + totedge - 1; i--;
ed--, edp--) {
*ed = **edp;
if (cd_edge_pyptr != -1) {
- void **pyptr = (void **)BM_ELEM_CD_GET_VOID_P(((BMElem *)ed), cd_edge_pyptr);
+ void **pyptr = static_cast<void **>(BM_ELEM_CD_GET_VOID_P(((BMElem *)ed), cd_edge_pyptr));
pyptrs[i] = *pyptr;
}
}
@@ -834,7 +840,8 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
"mapping edge from %d to %d (%p/%p to %p)\n", i, *new_idx, *edp, edges_pool[i], new_edp);
#endif
if (cd_edge_pyptr != -1) {
- void **pyptr = (void **)BM_ELEM_CD_GET_VOID_P(((BMElem *)new_edp), cd_edge_pyptr);
+ void **pyptr = static_cast<void **>(
+ BM_ELEM_CD_GET_VOID_P(((BMElem *)new_edp), cd_edge_pyptr));
*pyptr = pyptrs[*new_idx];
}
}
@@ -861,15 +868,16 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
/* Make a copy of all vertices. */
faces_pool = bm->ftable;
- faces_copy = (BMFace *)MEM_mallocN(sizeof(BMFace) * totface, "BM_mesh_remap faces copy");
+ faces_copy = static_cast<BMFace *>(
+ MEM_mallocN(sizeof(BMFace) * totface, "BM_mesh_remap faces copy"));
void **pyptrs = (cd_poly_pyptr != -1) ?
- (void **)MEM_mallocN(sizeof(void *) * totface, __func__) :
+ static_cast<void **>(MEM_mallocN(sizeof(void *) * totface, __func__)) :
nullptr;
for (i = totface, fa = faces_copy + totface - 1, fap = faces_pool + totface - 1; i--;
fa--, fap--) {
*fa = **fap;
if (cd_poly_pyptr != -1) {
- void **pyptr = (void **)BM_ELEM_CD_GET_VOID_P(((BMElem *)fa), cd_poly_pyptr);
+ void **pyptr = static_cast<void **>(BM_ELEM_CD_GET_VOID_P(((BMElem *)fa), cd_poly_pyptr));
pyptrs[i] = *pyptr;
}
}
@@ -883,7 +891,8 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
*new_fap = *fa;
BLI_ghash_insert(fptr_map, *fap, new_fap);
if (cd_poly_pyptr != -1) {
- void **pyptr = (void **)BM_ELEM_CD_GET_VOID_P(((BMElem *)new_fap), cd_poly_pyptr);
+ void **pyptr = static_cast<void **>(
+ BM_ELEM_CD_GET_VOID_P(((BMElem *)new_fap), cd_poly_pyptr));
*pyptr = pyptrs[*new_idx];
}
}
@@ -903,7 +912,7 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
BM_ITER_MESH (ve, &iter, bm, BM_VERTS_OF_MESH) {
// printf("Vert e: %p -> %p\n", ve->e, BLI_ghash_lookup(eptr_map, ve->e));
if (ve->e) {
- ve->e = (BMEdge *)BLI_ghash_lookup(eptr_map, ve->e);
+ ve->e = static_cast<BMEdge *>(BLI_ghash_lookup(eptr_map, ve->e));
BLI_assert(ve->e);
}
}
@@ -919,8 +928,8 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
printf("Edge v1: %p -> %p\n", ed->v1, BLI_ghash_lookup(vptr_map, ed->v1));
printf("Edge v2: %p -> %p\n", ed->v2, BLI_ghash_lookup(vptr_map, ed->v2));
#endif
- ed->v1 = (BMVert *)BLI_ghash_lookup(vptr_map, ed->v1);
- ed->v2 = (BMVert *)BLI_ghash_lookup(vptr_map, ed->v2);
+ ed->v1 = static_cast<BMVert *>(BLI_ghash_lookup(vptr_map, ed->v1));
+ ed->v2 = static_cast<BMVert *>(BLI_ghash_lookup(vptr_map, ed->v2));
BLI_assert(ed->v1);
BLI_assert(ed->v2);
}
@@ -939,10 +948,14 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
ed->v2_disk_link.next,
BLI_ghash_lookup(eptr_map, ed->v2_disk_link.next));
#endif
- ed->v1_disk_link.prev = (BMEdge *)BLI_ghash_lookup(eptr_map, ed->v1_disk_link.prev);
- ed->v1_disk_link.next = (BMEdge *)BLI_ghash_lookup(eptr_map, ed->v1_disk_link.next);
- ed->v2_disk_link.prev = (BMEdge *)BLI_ghash_lookup(eptr_map, ed->v2_disk_link.prev);
- ed->v2_disk_link.next = (BMEdge *)BLI_ghash_lookup(eptr_map, ed->v2_disk_link.next);
+ ed->v1_disk_link.prev = static_cast<BMEdge *>(
+ BLI_ghash_lookup(eptr_map, ed->v1_disk_link.prev));
+ ed->v1_disk_link.next = static_cast<BMEdge *>(
+ BLI_ghash_lookup(eptr_map, ed->v1_disk_link.next));
+ ed->v2_disk_link.prev = static_cast<BMEdge *>(
+ BLI_ghash_lookup(eptr_map, ed->v2_disk_link.prev));
+ ed->v2_disk_link.next = static_cast<BMEdge *>(
+ BLI_ghash_lookup(eptr_map, ed->v2_disk_link.next));
BLI_assert(ed->v1_disk_link.prev);
BLI_assert(ed->v1_disk_link.next);
BLI_assert(ed->v2_disk_link.prev);
@@ -956,17 +969,17 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
BM_ITER_ELEM (lo, &iterl, fa, BM_LOOPS_OF_FACE) {
if (vptr_map) {
// printf("Loop v: %p -> %p\n", lo->v, BLI_ghash_lookup(vptr_map, lo->v));
- lo->v = (BMVert *)BLI_ghash_lookup(vptr_map, lo->v);
+ lo->v = static_cast<BMVert *>(BLI_ghash_lookup(vptr_map, lo->v));
BLI_assert(lo->v);
}
if (eptr_map) {
// printf("Loop e: %p -> %p\n", lo->e, BLI_ghash_lookup(eptr_map, lo->e));
- lo->e = (BMEdge *)BLI_ghash_lookup(eptr_map, lo->e);
+ lo->e = static_cast<BMEdge *>(BLI_ghash_lookup(eptr_map, lo->e));
BLI_assert(lo->e);
}
if (fptr_map) {
// printf("Loop f: %p -> %p\n", lo->f, BLI_ghash_lookup(fptr_map, lo->f));
- lo->f = (BMFace *)BLI_ghash_lookup(fptr_map, lo->f);
+ lo->f = static_cast<BMFace *>(BLI_ghash_lookup(fptr_map, lo->f));
BLI_assert(lo->f);
}
}
@@ -975,23 +988,23 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
/* Selection history */
{
BMEditSelection *ese;
- for (ese = (BMEditSelection *)bm->selected.first; ese; ese = ese->next) {
+ for (ese = static_cast<BMEditSelection *>(bm->selected.first); ese; ese = ese->next) {
switch (ese->htype) {
case BM_VERT:
if (vptr_map) {
- ese->ele = (BMElem *)BLI_ghash_lookup(vptr_map, ese->ele);
+ ese->ele = static_cast<BMElem *>(BLI_ghash_lookup(vptr_map, ese->ele));
BLI_assert(ese->ele);
}
break;
case BM_EDGE:
if (eptr_map) {
- ese->ele = (BMElem *)BLI_ghash_lookup(eptr_map, ese->ele);
+ ese->ele = static_cast<BMElem *>(BLI_ghash_lookup(eptr_map, ese->ele));
BLI_assert(ese->ele);
}
break;
case BM_FACE:
if (fptr_map) {
- ese->ele = (BMElem *)BLI_ghash_lookup(fptr_map, ese->ele);
+ ese->ele = static_cast<BMElem *>(BLI_ghash_lookup(fptr_map, ese->ele));
BLI_assert(ese->ele);
}
break;
@@ -1001,7 +1014,7 @@ void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const
if (fptr_map) {
if (bm->act_face) {
- bm->act_face = (BMFace *)BLI_ghash_lookup(fptr_map, bm->act_face);
+ bm->act_face = static_cast<BMFace *>(BLI_ghash_lookup(fptr_map, bm->act_face));
BLI_assert(bm->act_face);
}
}
@@ -1027,18 +1040,18 @@ void BM_mesh_rebuild(BMesh *bm,
const char remap = (vpool_dst ? BM_VERT : 0) | (epool_dst ? BM_EDGE : 0) |
(lpool_dst ? BM_LOOP : 0) | (fpool_dst ? BM_FACE : 0);
- BMVert **vtable_dst = (remap & BM_VERT) ?
- (BMVert **)MEM_mallocN(bm->totvert * sizeof(BMVert *), __func__) :
- nullptr;
- BMEdge **etable_dst = (remap & BM_EDGE) ?
- (BMEdge **)MEM_mallocN(bm->totedge * sizeof(BMEdge *), __func__) :
- nullptr;
- BMLoop **ltable_dst = (remap & BM_LOOP) ?
- (BMLoop **)MEM_mallocN(bm->totloop * sizeof(BMLoop *), __func__) :
- nullptr;
- BMFace **ftable_dst = (remap & BM_FACE) ?
- (BMFace **)MEM_mallocN(bm->totface * sizeof(BMFace *), __func__) :
- nullptr;
+ BMVert **vtable_dst = (remap & BM_VERT) ? static_cast<BMVert **>(MEM_mallocN(
+ sizeof(BMVert *) * bm->totvert, __func__)) :
+ nullptr;
+ BMEdge **etable_dst = (remap & BM_EDGE) ? static_cast<BMEdge **>(MEM_mallocN(
+ sizeof(BMEdge *) * bm->totedge, __func__)) :
+ nullptr;
+ BMLoop **ltable_dst = (remap & BM_LOOP) ? static_cast<BMLoop **>(MEM_mallocN(
+ sizeof(BMLoop *) * bm->totloop, __func__)) :
+ nullptr;
+ BMFace **ftable_dst = (remap & BM_FACE) ? static_cast<BMFace **>(MEM_mallocN(
+ sizeof(BMFace *) * bm->totface, __func__)) :
+ nullptr;
const bool use_toolflags = params->use_toolflags;
@@ -1047,12 +1060,13 @@ void BM_mesh_rebuild(BMesh *bm,
int index;
BMVert *v_src;
BM_ITER_MESH_INDEX (v_src, &iter, bm, BM_VERTS_OF_MESH, index) {
- BMVert *v_dst = (BMVert *)BLI_mempool_alloc(vpool_dst);
+ BMVert *v_dst = static_cast<BMVert *>(BLI_mempool_alloc(vpool_dst));
memcpy(v_dst, v_src, sizeof(BMVert));
if (use_toolflags) {
- ((BMVert_OFlag *)v_dst)->oflags = bm->vtoolflagpool ? (BMFlagLayer *)BLI_mempool_calloc(
- bm->vtoolflagpool) :
- nullptr;
+ ((BMVert_OFlag *)v_dst)->oflags = bm->vtoolflagpool ?
+ static_cast<BMFlagLayer *>(
+ BLI_mempool_calloc(bm->vtoolflagpool)) :
+ nullptr;
}
vtable_dst[index] = v_dst;
@@ -1065,12 +1079,13 @@ void BM_mesh_rebuild(BMesh *bm,
int index;
BMEdge *e_src;
BM_ITER_MESH_INDEX (e_src, &iter, bm, BM_EDGES_OF_MESH, index) {
- BMEdge *e_dst = (BMEdge *)BLI_mempool_alloc(epool_dst);
+ BMEdge *e_dst = static_cast<BMEdge *>(BLI_mempool_alloc(epool_dst));
memcpy(e_dst, e_src, sizeof(BMEdge));
if (use_toolflags) {
- ((BMEdge_OFlag *)e_dst)->oflags = bm->etoolflagpool ? (BMFlagLayer *)BLI_mempool_calloc(
- bm->etoolflagpool) :
- nullptr;
+ ((BMEdge_OFlag *)e_dst)->oflags = bm->etoolflagpool ?
+ static_cast<BMFlagLayer *>(
+ BLI_mempool_calloc(bm->etoolflagpool)) :
+ nullptr;
}
etable_dst[index] = e_dst;
@@ -1085,12 +1100,13 @@ void BM_mesh_rebuild(BMesh *bm,
BM_ITER_MESH_INDEX (f_src, &iter, bm, BM_FACES_OF_MESH, index) {
if (remap & BM_FACE) {
- BMFace *f_dst = (BMFace *)BLI_mempool_alloc(fpool_dst);
+ BMFace *f_dst = static_cast<BMFace *>(BLI_mempool_alloc(fpool_dst));
memcpy(f_dst, f_src, sizeof(BMFace));
if (use_toolflags) {
- ((BMFace_OFlag *)f_dst)->oflags = bm->ftoolflagpool ? (BMFlagLayer *)BLI_mempool_calloc(
- bm->ftoolflagpool) :
- nullptr;
+ ((BMFace_OFlag *)f_dst)->oflags = bm->ftoolflagpool ?
+ static_cast<BMFlagLayer *>(
+ BLI_mempool_calloc(bm->ftoolflagpool)) :
+ nullptr;
}
ftable_dst[index] = f_dst;
@@ -1102,7 +1118,7 @@ void BM_mesh_rebuild(BMesh *bm,
BMLoop *l_iter_src, *l_first_src;
l_iter_src = l_first_src = BM_FACE_FIRST_LOOP((BMFace *)f_src);
do {
- BMLoop *l_dst = (BMLoop *)BLI_mempool_alloc(lpool_dst);
+ BMLoop *l_dst = static_cast<BMLoop *>(BLI_mempool_alloc(lpool_dst));
memcpy(l_dst, l_iter_src, sizeof(BMLoop));
ltable_dst[index_loop] = l_dst;
BM_elem_index_set(l_iter_src, index_loop++); /* set_ok */
@@ -1319,7 +1335,8 @@ void BM_mesh_vert_coords_get(BMesh *bm, float (*vert_coords)[3])
float (*BM_mesh_vert_coords_alloc(BMesh *bm, int *r_vert_len))[3]
{
- float(*vert_coords)[3] = (float(*)[3])MEM_mallocN(bm->totvert * sizeof(*vert_coords), __func__);
+ float(*vert_coords)[3] = static_cast<float(*)[3]>(
+ MEM_mallocN(bm->totvert * sizeof(*vert_coords), __func__));
BM_mesh_vert_coords_get(bm, vert_coords);
*r_vert_len = bm->totvert;
return vert_coords;
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h
index a5994b52bc2..d766a26cf6e 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.h
+++ b/source/blender/bmesh/intern/bmesh_mesh.h
@@ -17,7 +17,7 @@ void BM_mesh_elem_toolflags_ensure(BMesh *bm);
void BM_mesh_elem_toolflags_clear(BMesh *bm);
struct BMeshCreateParams {
- bool use_toolflags : true;
+ bool use_toolflags : 1;
};
/**
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.cc b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
index 884f6b5388a..b9c004b5392 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
@@ -83,7 +83,10 @@
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_span.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_task.hh"
+#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
@@ -103,7 +106,9 @@ static CLG_LogRef LOG = {"bmesh.mesh.convert"};
using blender::Array;
using blender::IndexRange;
+using blender::MutableSpan;
using blender::Span;
+using blender::StringRef;
void BM_mesh_cd_flag_ensure(BMesh *bm, Mesh *mesh, const char cd_flag)
{
@@ -212,10 +217,10 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
if (!me || !me->totvert) {
if (me && is_new) { /* No verts? still copy custom-data layout. */
- CustomData_copy(&me->vdata, &bm->vdata, mask.vmask, CD_DEFAULT, 0);
- CustomData_copy(&me->edata, &bm->edata, mask.emask, CD_DEFAULT, 0);
- CustomData_copy(&me->ldata, &bm->ldata, mask.lmask, CD_DEFAULT, 0);
- CustomData_copy(&me->pdata, &bm->pdata, mask.pmask, CD_DEFAULT, 0);
+ CustomData_copy_mesh_to_bmesh(&me->vdata, &bm->vdata, mask.vmask, CD_DEFAULT, 0);
+ CustomData_copy_mesh_to_bmesh(&me->edata, &bm->edata, mask.emask, CD_DEFAULT, 0);
+ CustomData_copy_mesh_to_bmesh(&me->ldata, &bm->ldata, mask.lmask, CD_DEFAULT, 0);
+ CustomData_copy_mesh_to_bmesh(&me->pdata, &bm->pdata, mask.pmask, CD_DEFAULT, 0);
CustomData_bmesh_init_pool(&bm->vdata, me->totvert, BM_VERT);
CustomData_bmesh_init_pool(&bm->edata, me->totedge, BM_EDGE);
@@ -231,10 +236,10 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
}
if (is_new) {
- CustomData_copy(&me->vdata, &bm->vdata, mask.vmask, CD_CALLOC, 0);
- CustomData_copy(&me->edata, &bm->edata, mask.emask, CD_CALLOC, 0);
- CustomData_copy(&me->ldata, &bm->ldata, mask.lmask, CD_CALLOC, 0);
- CustomData_copy(&me->pdata, &bm->pdata, mask.pmask, CD_CALLOC, 0);
+ CustomData_copy_mesh_to_bmesh(&me->vdata, &bm->vdata, mask.vmask, CD_CALLOC, 0);
+ CustomData_copy_mesh_to_bmesh(&me->edata, &bm->edata, mask.emask, CD_CALLOC, 0);
+ CustomData_copy_mesh_to_bmesh(&me->ldata, &bm->ldata, mask.lmask, CD_CALLOC, 0);
+ CustomData_copy_mesh_to_bmesh(&me->pdata, &bm->pdata, mask.pmask, CD_CALLOC, 0);
}
else {
CustomData_bmesh_merge(&me->vdata, &bm->vdata, mask.vmask, CD_CALLOC, bm, BM_VERT);
@@ -352,6 +357,13 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
CustomData_get_offset(&bm->vdata, CD_SHAPE_KEYINDEX) :
-1;
+ const bool *hide_vert = (const bool *)CustomData_get_layer_named(
+ &me->vdata, CD_PROP_BOOL, ".hide_vert");
+ const bool *hide_edge = (const bool *)CustomData_get_layer_named(
+ &me->edata, CD_PROP_BOOL, ".hide_edge");
+ const bool *hide_poly = (const bool *)CustomData_get_layer_named(
+ &me->pdata, CD_PROP_BOOL, ".hide_poly");
+
Span<MVert> mvert{me->mvert, me->totvert};
Array<BMVert *> vtable(me->totvert);
for (const int i : mvert.index_range()) {
@@ -361,6 +373,9 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
/* Transfer flag. */
v->head.hflag = BM_vert_flag_from_mflag(mvert[i].flag & ~SELECT);
+ if (hide_vert && hide_vert[i]) {
+ BM_elem_flag_enable(v, BM_ELEM_HIDDEN);
+ }
/* This is necessary for selection counts to work properly. */
if (mvert[i].flag & SELECT) {
@@ -404,6 +419,9 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
/* Transfer flags. */
e->head.hflag = BM_edge_flag_from_mflag(medge[i].flag & ~SELECT);
+ if (hide_edge && hide_edge[i]) {
+ BM_elem_flag_enable(e, BM_ELEM_HIDDEN);
+ }
/* This is necessary for selection counts to work properly. */
if (medge[i].flag & SELECT) {
@@ -457,6 +475,9 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
/* Transfer flag. */
f->head.hflag = BM_face_flag_from_mflag(mpoly[i].flag & ~ME_FACE_SEL);
+ if (hide_poly && hide_poly[i]) {
+ BM_elem_flag_enable(f, BM_ELEM_HIDDEN);
+ }
/* This is necessary for selection counts to work properly. */
if (mpoly[i].flag & ME_FACE_SEL) {
@@ -902,6 +923,63 @@ BLI_INLINE void bmesh_quick_edgedraw_flag(MEdge *med, BMEdge *e)
}
}
+template<typename GetFn>
+static void write_elem_flag_to_attribute(blender::bke::MutableAttributeAccessor &attributes,
+ const StringRef attribute_name,
+ const eAttrDomain domain,
+ const bool do_write,
+ const GetFn &get_fn)
+{
+ using namespace blender;
+ if (do_write) {
+ bke::SpanAttributeWriter<bool> attribute = attributes.lookup_or_add_for_write_only_span<bool>(
+ attribute_name, domain);
+ threading::parallel_for(attribute.span.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ attribute.span[i] = get_fn(i);
+ }
+ });
+ attribute.finish();
+ }
+ else {
+ /* To avoid overhead, remove the hide attribute if possible. */
+ attributes.remove(attribute_name);
+ }
+}
+
+static void convert_bmesh_hide_flags_to_mesh_attributes(BMesh &bm,
+ const bool need_hide_vert,
+ const bool need_hide_edge,
+ const bool need_hide_poly,
+ Mesh &mesh)
+{
+ using namespace blender;
+ /* The "hide" attributes are stored as flags on #BMesh. */
+ BLI_assert(CustomData_get_layer_named(&bm.vdata, CD_PROP_BOOL, ".hide_vert") == nullptr);
+ BLI_assert(CustomData_get_layer_named(&bm.edata, CD_PROP_BOOL, ".hide_edge") == nullptr);
+ BLI_assert(CustomData_get_layer_named(&bm.pdata, CD_PROP_BOOL, ".hide_poly") == nullptr);
+
+ if (!(need_hide_vert || need_hide_edge || need_hide_poly)) {
+ return;
+ }
+
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(mesh);
+ BM_mesh_elem_table_ensure(&bm, BM_VERT | BM_EDGE | BM_FACE);
+
+ write_elem_flag_to_attribute(
+ attributes, ".hide_vert", ATTR_DOMAIN_POINT, need_hide_vert, [&](const int i) {
+ return BM_elem_flag_test(BM_vert_at_index(&bm, i), BM_ELEM_HIDDEN);
+ });
+ write_elem_flag_to_attribute(
+ attributes, ".hide_edge", ATTR_DOMAIN_EDGE, need_hide_edge, [&](const int i) {
+ return BM_elem_flag_test(BM_edge_at_index(&bm, i), BM_ELEM_HIDDEN);
+ });
+ write_elem_flag_to_attribute(
+ attributes, ".hide_poly", ATTR_DOMAIN_FACE, need_hide_poly, [&](const int i) {
+ return BM_elem_flag_test(BM_face_at_index(&bm, i), BM_ELEM_HIDDEN);
+ });
+}
+
void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMeshParams *params)
{
MEdge *med;
@@ -938,10 +1016,10 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
{
CustomData_MeshMasks mask = CD_MASK_MESH;
CustomData_MeshMasks_update(&mask, &params->cd_mask_extra);
- CustomData_copy(&bm->vdata, &me->vdata, mask.vmask, CD_CALLOC, me->totvert);
- CustomData_copy(&bm->edata, &me->edata, mask.emask, CD_CALLOC, me->totedge);
- CustomData_copy(&bm->ldata, &me->ldata, mask.lmask, CD_CALLOC, me->totloop);
- CustomData_copy(&bm->pdata, &me->pdata, mask.pmask, CD_CALLOC, me->totpoly);
+ CustomData_copy_mesh_to_bmesh(&bm->vdata, &me->vdata, mask.vmask, CD_CALLOC, me->totvert);
+ CustomData_copy_mesh_to_bmesh(&bm->edata, &me->edata, mask.emask, CD_CALLOC, me->totedge);
+ CustomData_copy_mesh_to_bmesh(&bm->ldata, &me->ldata, mask.lmask, CD_CALLOC, me->totloop);
+ CustomData_copy_mesh_to_bmesh(&bm->pdata, &me->pdata, mask.pmask, CD_CALLOC, me->totpoly);
}
MVert *mvert = bm->totvert ? (MVert *)MEM_callocN(sizeof(MVert) * bm->totvert, "bm_to_me.vert") :
@@ -958,6 +1036,10 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
CustomData_add_layer(&me->ldata, CD_MLOOP, CD_ASSIGN, mloop, me->totloop);
CustomData_add_layer(&me->pdata, CD_MPOLY, CD_ASSIGN, mpoly, me->totpoly);
+ bool need_hide_vert = false;
+ bool need_hide_edge = false;
+ bool need_hide_poly = false;
+
/* Clear normals on the mesh completely, since the original vertex and polygon count might be
* different than the BMesh's. */
BKE_mesh_clear_derived_normals(me);
@@ -972,6 +1054,9 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
copy_v3_v3(mvert->co, v->co);
mvert->flag = BM_vert_flag_to_mflag(v);
+ if (BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
+ need_hide_vert = true;
+ }
BM_elem_index_set(v, i); /* set_inline */
@@ -996,6 +1081,9 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
med->v2 = BM_elem_index_get(e->v2);
med->flag = BM_edge_flag_to_mflag(e);
+ if (BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
+ need_hide_edge = true;
+ }
BM_elem_index_set(e, i); /* set_inline */
@@ -1025,6 +1113,9 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
mpoly->totloop = f->len;
mpoly->mat_nr = f->mat_nr;
mpoly->flag = BM_face_flag_to_mflag(f);
+ if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
+ need_hide_poly = true;
+ }
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
@@ -1117,6 +1208,9 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
}
}
+ convert_bmesh_hide_flags_to_mesh_attributes(
+ *bm, need_hide_vert, need_hide_edge, need_hide_poly, *me);
+
BKE_mesh_update_customdata_pointers(me, false);
{
@@ -1210,6 +1304,10 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
const int cd_edge_bweight_offset = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
const int cd_edge_crease_offset = CustomData_get_offset(&bm->edata, CD_CREASE);
+ bool need_hide_vert = false;
+ bool need_hide_edge = false;
+ bool need_hide_poly = false;
+
/* Clear normals on the mesh completely, since the original vertex and polygon count might be
* different than the BMesh's. */
BKE_mesh_clear_derived_normals(me);
@@ -1224,6 +1322,13 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
BM_elem_index_set(eve, i); /* set_inline */
mv->flag = BM_vert_flag_to_mflag(eve);
+ if (BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ need_hide_vert = true;
+ }
+
+ if (cd_vert_bweight_offset != -1) {
+ mv->bweight = BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eve, cd_vert_bweight_offset);
+ }
if (cd_vert_bweight_offset != -1) {
mv->bweight = BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eve, cd_vert_bweight_offset);
@@ -1242,6 +1347,9 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
med->v2 = BM_elem_index_get(eed->v2);
med->flag = BM_edge_flag_to_mflag(eed);
+ if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ need_hide_edge = true;
+ }
/* Handle this differently to editmode switching,
* only enable draw for single user edges rather than calculating angle. */
@@ -1272,6 +1380,10 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
mp->totloop = efa->len;
mp->flag = BM_face_flag_to_mflag(efa);
+ if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ need_hide_poly = true;
+ }
+
mp->loopstart = j;
mp->mat_nr = efa->mat_nr;
@@ -1291,5 +1403,8 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
}
bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP);
+ convert_bmesh_hide_flags_to_mesh_attributes(
+ *bm, need_hide_vert, need_hide_edge, need_hide_poly, *me);
+
me->cd_flag = BM_mesh_cd_flag_from_bmesh(bm);
}
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
index e91dab3dd6f..26f1a9e626e 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -83,7 +83,7 @@ typedef struct PathContext {
/* only to access BMO flags */
BMesh *bm_bmoflag;
- BMVert *v_a, *v_b;
+ BMVert *v_pair[2];
BLI_mempool *link_pool;
} PathContext;
@@ -593,17 +593,17 @@ void bmo_connect_vert_pair_exec(BMesh *bm, BMOperator *op)
}
pc.bm_bmoflag = bm;
- pc.v_a = ((BMVert **)op_verts_slot->data.p)[0];
- pc.v_b = ((BMVert **)op_verts_slot->data.p)[1];
+ pc.v_pair[0] = ((BMVert **)op_verts_slot->data.p)[0];
+ pc.v_pair[1] = ((BMVert **)op_verts_slot->data.p)[1];
/* fail! */
- if (!(pc.v_a && pc.v_b)) {
+ if (!(pc.v_pair[0] && pc.v_pair[1])) {
return;
}
#ifdef DEBUG_PRINT
- printf("%s: v_a: %d\n", __func__, BM_elem_index_get(pc.v_a));
- printf("%s: v_b: %d\n", __func__, BM_elem_index_get(pc.v_b));
+ printf("%s: v_pair[0]: %d\n", __func__, BM_elem_index_get(pc.v_pair[0]));
+ printf("%s: v_pair[1]: %d\n", __func__, BM_elem_index_get(pc.v_pair[1]));
#endif
/* tag so we won't touch ever (typically hidden faces) */
@@ -618,15 +618,15 @@ void bmo_connect_vert_pair_exec(BMesh *bm, BMOperator *op)
/* calculate matrix */
{
- bm_vert_pair_to_matrix(&pc.v_a, pc.matrix);
- pc.axis_sep = dot_m3_v3_row_x(pc.matrix, pc.v_a->co);
+ bm_vert_pair_to_matrix(pc.v_pair, pc.matrix);
+ pc.axis_sep = dot_m3_v3_row_x(pc.matrix, pc.v_pair[0]->co);
}
/* add first vertex */
{
PathLinkState *state;
state = MEM_callocN(sizeof(*state), __func__);
- state_link_add(&pc, state, (BMElem *)pc.v_a, NULL);
+ state_link_add(&pc, state, (BMElem *)pc.v_pair[0], NULL);
BLI_heapsimple_insert(pc.states, state->dist, state);
}
@@ -642,7 +642,7 @@ void bmo_connect_vert_pair_exec(BMesh *bm, BMOperator *op)
/* either we insert this into 'pc.states' or its freed */
bool continue_search;
- if (state->link_last->ele == (BMElem *)pc.v_b) {
+ if (state->link_last->ele == (BMElem *)pc.v_pair[1]) {
/* pass, wait until all are found */
#ifdef DEBUG_PRINT
printf("%s: state %p loop found %.4f\n", __func__, state, state->dist);
@@ -698,8 +698,8 @@ void bmo_connect_vert_pair_exec(BMesh *bm, BMOperator *op)
} while ((link = link->next));
}
- BMO_vert_flag_enable(bm, pc.v_a, VERT_OUT);
- BMO_vert_flag_enable(bm, pc.v_b, VERT_OUT);
+ BMO_vert_flag_enable(bm, pc.v_pair[0], VERT_OUT);
+ BMO_vert_flag_enable(bm, pc.v_pair[1], VERT_OUT);
BLI_mempool_destroy(pc.link_pool);
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index 55e349423bb..f49a9694ab3 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -1,676 +1,682 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2011 Blender Foundation. All rights reserved.
-set(INC
- .
- intern
- nodes
- operations
- ../blenkernel
- ../blenlib
- ../blentranslation
- ../depsgraph
- ../imbuf
- ../makesdna
- ../makesrna
- ../nodes
- ../windowmanager
- ../nodes/composite
- ../nodes/intern
- ../render
- ../render/intern
- ../../../extern/clew/include
- ../../../intern/atomic
- ../../../intern/clog
- ../../../intern/guardedalloc
-
- # dna_type_offsets.h
- ${CMAKE_CURRENT_BINARY_DIR}/../makesdna/intern
- # RNA_prototypes.h
- ${CMAKE_BINARY_DIR}/source/blender/makesrna
-)
-
-set(INC_SYS
-
-)
-
-set(SRC
- COM_compositor.h
- COM_defines.h
-
- intern/COM_BufferArea.h
- intern/COM_BufferOperation.cc
- intern/COM_BufferOperation.h
- intern/COM_BufferRange.h
- intern/COM_BuffersIterator.h
- intern/COM_CPUDevice.cc
- intern/COM_CPUDevice.h
- intern/COM_ChunkOrder.cc
- intern/COM_ChunkOrder.h
- intern/COM_ChunkOrderHotspot.cc
- intern/COM_ChunkOrderHotspot.h
- intern/COM_CompositorContext.cc
- intern/COM_CompositorContext.h
- intern/COM_ConstantFolder.cc
- intern/COM_ConstantFolder.h
- intern/COM_Converter.cc
- intern/COM_Converter.h
- intern/COM_Debug.cc
- intern/COM_Debug.h
- intern/COM_Device.cc
- intern/COM_Device.h
- intern/COM_Enums.cc
- intern/COM_Enums.h
- intern/COM_ExecutionGroup.cc
- intern/COM_ExecutionGroup.h
- intern/COM_ExecutionModel.cc
- intern/COM_ExecutionModel.h
- intern/COM_ExecutionSystem.cc
- intern/COM_ExecutionSystem.h
- intern/COM_FullFrameExecutionModel.cc
- intern/COM_FullFrameExecutionModel.h
- intern/COM_MemoryBuffer.cc
- intern/COM_MemoryBuffer.h
- intern/COM_MemoryProxy.cc
- intern/COM_MemoryProxy.h
- intern/COM_MetaData.cc
- intern/COM_MetaData.h
- intern/COM_MultiThreadedOperation.cc
- intern/COM_MultiThreadedOperation.h
- intern/COM_MultiThreadedRowOperation.cc
- intern/COM_MultiThreadedRowOperation.h
- intern/COM_Node.cc
- intern/COM_Node.h
- intern/COM_NodeConverter.cc
- intern/COM_NodeConverter.h
- intern/COM_NodeGraph.cc
- intern/COM_NodeGraph.h
- intern/COM_NodeOperation.cc
- intern/COM_NodeOperation.h
- intern/COM_NodeOperationBuilder.cc
- intern/COM_NodeOperationBuilder.h
- intern/COM_OpenCLDevice.cc
- intern/COM_OpenCLDevice.h
- intern/COM_SharedOperationBuffers.cc
- intern/COM_SharedOperationBuffers.h
- intern/COM_SingleThreadedOperation.cc
- intern/COM_SingleThreadedOperation.h
- intern/COM_TiledExecutionModel.cc
- intern/COM_TiledExecutionModel.h
- intern/COM_WorkPackage.cc
- intern/COM_WorkPackage.h
- intern/COM_WorkScheduler.cc
- intern/COM_WorkScheduler.h
- intern/COM_compositor.cc
-
- operations/COM_QualityStepHelper.cc
- operations/COM_QualityStepHelper.h
-
- # Internal nodes
- nodes/COM_SocketProxyNode.cc
- nodes/COM_SocketProxyNode.h
-
- # input nodes
- nodes/COM_BokehImageNode.cc
- nodes/COM_BokehImageNode.h
- nodes/COM_ColorNode.cc
- nodes/COM_ColorNode.h
- nodes/COM_ImageNode.cc
- nodes/COM_ImageNode.h
- nodes/COM_MaskNode.cc
- nodes/COM_MaskNode.h
- nodes/COM_MovieClipNode.cc
- nodes/COM_MovieClipNode.h
- nodes/COM_OutputFileNode.cc
- nodes/COM_OutputFileNode.h
- nodes/COM_RenderLayersNode.cc
- nodes/COM_RenderLayersNode.h
- nodes/COM_SceneTimeNode.cc
- nodes/COM_SceneTimeNode.h
- nodes/COM_SwitchNode.cc
- nodes/COM_SwitchNode.h
- nodes/COM_SwitchViewNode.cc
- nodes/COM_SwitchViewNode.h
- nodes/COM_TextureNode.cc
- nodes/COM_TextureNode.h
- nodes/COM_TimeNode.cc
- nodes/COM_TimeNode.h
- nodes/COM_ValueNode.cc
- nodes/COM_ValueNode.h
-
- # output nodes
- nodes/COM_CompositorNode.cc
- nodes/COM_CompositorNode.h
- nodes/COM_SplitViewerNode.cc
- nodes/COM_SplitViewerNode.h
- nodes/COM_ViewLevelsNode.cc
- nodes/COM_ViewLevelsNode.h
- nodes/COM_ViewerNode.cc
- nodes/COM_ViewerNode.h
- operations/COM_CalculateMeanOperation.cc
- operations/COM_CalculateMeanOperation.h
- operations/COM_CalculateStandardDeviationOperation.cc
- operations/COM_CalculateStandardDeviationOperation.h
-
- # distort nodes
- nodes/COM_FlipNode.cc
- nodes/COM_FlipNode.h
- nodes/COM_RotateNode.cc
- nodes/COM_RotateNode.h
- nodes/COM_ScaleNode.cc
- nodes/COM_ScaleNode.h
- nodes/COM_TranslateNode.cc
- nodes/COM_TranslateNode.h
-
- nodes/COM_DisplaceNode.cc
- nodes/COM_DisplaceNode.h
- nodes/COM_MapUVNode.cc
- nodes/COM_MapUVNode.h
-
- nodes/COM_ChannelMatteNode.cc
- nodes/COM_ChannelMatteNode.h
- nodes/COM_ChromaMatteNode.cc
- nodes/COM_ChromaMatteNode.h
- nodes/COM_ColorMatteNode.cc
- nodes/COM_ColorMatteNode.h
- nodes/COM_DifferenceMatteNode.cc
- nodes/COM_DifferenceMatteNode.h
- nodes/COM_DistanceMatteNode.cc
- nodes/COM_DistanceMatteNode.h
- nodes/COM_LensDistortionNode.cc
- nodes/COM_LensDistortionNode.h
- nodes/COM_LuminanceMatteNode.cc
- nodes/COM_LuminanceMatteNode.h
-
- nodes/COM_GlareNode.cc
- nodes/COM_GlareNode.h
-
- nodes/COM_SunBeamsNode.cc
- nodes/COM_SunBeamsNode.h
- operations/COM_SunBeamsOperation.cc
- operations/COM_SunBeamsOperation.h
-
- nodes/COM_CryptomatteNode.cc
- nodes/COM_CryptomatteNode.h
- operations/COM_CryptomatteOperation.cc
- operations/COM_CryptomatteOperation.h
-
- nodes/COM_CornerPinNode.cc
- nodes/COM_CornerPinNode.h
- nodes/COM_PlaneTrackDeformNode.cc
- nodes/COM_PlaneTrackDeformNode.h
-
- nodes/COM_CropNode.cc
- nodes/COM_CropNode.h
- operations/COM_CropOperation.cc
- operations/COM_CropOperation.h
-
- nodes/COM_DefocusNode.cc
- nodes/COM_DefocusNode.h
- nodes/COM_MovieDistortionNode.cc
- nodes/COM_MovieDistortionNode.h
- nodes/COM_Stabilize2dNode.cc
- nodes/COM_Stabilize2dNode.h
- nodes/COM_TransformNode.cc
- nodes/COM_TransformNode.h
-
- # color nodes
- nodes/COM_AlphaOverNode.cc
- nodes/COM_AlphaOverNode.h
- nodes/COM_BrightnessNode.cc
- nodes/COM_BrightnessNode.h
- nodes/COM_ColorBalanceNode.cc
- nodes/COM_ColorBalanceNode.h
- nodes/COM_ColorCorrectionNode.cc
- nodes/COM_ColorCorrectionNode.h
- nodes/COM_ColorCurveNode.cc
- nodes/COM_ColorCurveNode.h
- nodes/COM_ColorExposureNode.cc
- nodes/COM_ColorExposureNode.h
- nodes/COM_ColorRampNode.cc
- nodes/COM_ColorRampNode.h
- nodes/COM_ColorToBWNode.cc
- nodes/COM_ColorToBWNode.h
- nodes/COM_ConvertAlphaNode.cc
- nodes/COM_ConvertAlphaNode.h
- nodes/COM_ConvertColorSpaceNode.cc
- nodes/COM_ConvertColorSpaceNode.h
- nodes/COM_GammaNode.cc
- nodes/COM_GammaNode.h
- nodes/COM_HueSaturationValueCorrectNode.cc
- nodes/COM_HueSaturationValueCorrectNode.h
- nodes/COM_HueSaturationValueNode.cc
- nodes/COM_HueSaturationValueNode.h
- nodes/COM_InvertNode.cc
- nodes/COM_InvertNode.h
- nodes/COM_MixNode.cc
- nodes/COM_MixNode.h
- nodes/COM_SetAlphaNode.cc
- nodes/COM_SetAlphaNode.h
- nodes/COM_TonemapNode.cc
- nodes/COM_TonemapNode.h
- nodes/COM_VectorCurveNode.cc
- nodes/COM_VectorCurveNode.h
- nodes/COM_ZCombineNode.cc
- nodes/COM_ZCombineNode.h
- operations/COM_TonemapOperation.cc
- operations/COM_TonemapOperation.h
-
- # converter nodes
- nodes/COM_CombineColorNode.cc
- nodes/COM_CombineColorNode.h
- nodes/COM_CombineColorNodeLegacy.cc
- nodes/COM_CombineColorNodeLegacy.h
- nodes/COM_CombineXYZNode.cc
- nodes/COM_CombineXYZNode.h
- nodes/COM_IDMaskNode.cc
- nodes/COM_IDMaskNode.h
- nodes/COM_SeparateColorNode.cc
- nodes/COM_SeparateColorNode.h
- nodes/COM_SeparateColorNodeLegacy.cc
- nodes/COM_SeparateColorNodeLegacy.h
- nodes/COM_SeparateXYZNode.cc
- nodes/COM_SeparateXYZNode.h
-
- nodes/COM_MapRangeNode.cc
- nodes/COM_MapRangeNode.h
- nodes/COM_MapValueNode.cc
- nodes/COM_MapValueNode.h
- nodes/COM_MathNode.cc
- nodes/COM_MathNode.h
- nodes/COM_NormalNode.cc
- nodes/COM_NormalNode.h
- nodes/COM_NormalizeNode.cc
- nodes/COM_NormalizeNode.h
-
- operations/COM_NormalizeOperation.cc
- operations/COM_NormalizeOperation.h
-
- nodes/COM_PixelateNode.cc
- nodes/COM_PixelateNode.h
- operations/COM_PixelateOperation.cc
- operations/COM_PixelateOperation.h
-
- # Filter nodes
- nodes/COM_BilateralBlurNode.cc
- nodes/COM_BilateralBlurNode.h
- operations/COM_BilateralBlurOperation.cc
- operations/COM_BilateralBlurOperation.h
- nodes/COM_VectorBlurNode.cc
- nodes/COM_VectorBlurNode.h
- operations/COM_VectorBlurOperation.cc
- operations/COM_VectorBlurOperation.h
- nodes/COM_AntiAliasingNode.cc
- nodes/COM_AntiAliasingNode.h
- nodes/COM_BlurNode.cc
- nodes/COM_BlurNode.h
- nodes/COM_BokehBlurNode.cc
- nodes/COM_BokehBlurNode.h
- nodes/COM_DenoiseNode.cc
- nodes/COM_DenoiseNode.h
- nodes/COM_DespeckleNode.cc
- nodes/COM_DespeckleNode.h
- nodes/COM_DilateErodeNode.cc
- nodes/COM_DilateErodeNode.h
- nodes/COM_DirectionalBlurNode.cc
- nodes/COM_DirectionalBlurNode.h
- nodes/COM_FilterNode.cc
- nodes/COM_FilterNode.h
- nodes/COM_InpaintNode.cc
- nodes/COM_InpaintNode.h
- nodes/COM_PosterizeNode.cc
- nodes/COM_PosterizeNode.h
-
- operations/COM_BlurBaseOperation.cc
- operations/COM_BlurBaseOperation.h
- operations/COM_BokehBlurOperation.cc
- operations/COM_BokehBlurOperation.h
- operations/COM_DirectionalBlurOperation.cc
- operations/COM_DirectionalBlurOperation.h
- operations/COM_FastGaussianBlurOperation.cc
- operations/COM_FastGaussianBlurOperation.h
- operations/COM_GammaCorrectOperation.cc
- operations/COM_GammaCorrectOperation.h
- operations/COM_GaussianAlphaBlurBaseOperation.cc
- operations/COM_GaussianAlphaBlurBaseOperation.h
- operations/COM_GaussianAlphaXBlurOperation.cc
- operations/COM_GaussianAlphaXBlurOperation.h
- operations/COM_GaussianAlphaYBlurOperation.cc
- operations/COM_GaussianAlphaYBlurOperation.h
- operations/COM_GaussianBlurBaseOperation.cc
- operations/COM_GaussianBlurBaseOperation.h
- operations/COM_GaussianBokehBlurOperation.cc
- operations/COM_GaussianBokehBlurOperation.h
- operations/COM_GaussianXBlurOperation.cc
- operations/COM_GaussianXBlurOperation.h
- operations/COM_GaussianYBlurOperation.cc
- operations/COM_GaussianYBlurOperation.h
- operations/COM_MovieClipAttributeOperation.cc
- operations/COM_MovieClipAttributeOperation.h
- operations/COM_MovieDistortionOperation.cc
- operations/COM_MovieDistortionOperation.h
- operations/COM_PosterizeOperation.cc
- operations/COM_PosterizeOperation.h
- operations/COM_SMAAOperation.cc
- operations/COM_SMAAOperation.h
- operations/COM_VariableSizeBokehBlurOperation.cc
- operations/COM_VariableSizeBokehBlurOperation.h
-
- # Matte nodes
- nodes/COM_BoxMaskNode.cc
- nodes/COM_BoxMaskNode.h
- nodes/COM_ColorSpillNode.cc
- nodes/COM_ColorSpillNode.h
- nodes/COM_DoubleEdgeMaskNode.cc
- nodes/COM_DoubleEdgeMaskNode.h
- nodes/COM_EllipseMaskNode.cc
- nodes/COM_EllipseMaskNode.h
-
- operations/COM_DoubleEdgeMaskOperation.cc
- operations/COM_DoubleEdgeMaskOperation.h
-
-
- nodes/COM_KeyingScreenNode.cc
- nodes/COM_KeyingScreenNode.h
- operations/COM_KeyingScreenOperation.cc
- operations/COM_KeyingScreenOperation.h
-
- nodes/COM_TrackPositionNode.cc
- nodes/COM_TrackPositionNode.h
- operations/COM_TrackPositionOperation.cc
- operations/COM_TrackPositionOperation.h
-
- nodes/COM_KeyingNode.cc
- nodes/COM_KeyingNode.h
- operations/COM_KeyingBlurOperation.cc
- operations/COM_KeyingBlurOperation.h
- operations/COM_KeyingClipOperation.cc
- operations/COM_KeyingClipOperation.h
- operations/COM_KeyingDespillOperation.cc
- operations/COM_KeyingDespillOperation.h
- operations/COM_KeyingOperation.cc
- operations/COM_KeyingOperation.h
-
- operations/COM_ColorSpillOperation.cc
- operations/COM_ColorSpillOperation.h
- operations/COM_RenderLayersProg.cc
- operations/COM_RenderLayersProg.h
-
- operations/COM_BokehImageOperation.cc
- operations/COM_BokehImageOperation.h
- operations/COM_ImageOperation.cc
- operations/COM_ImageOperation.h
- operations/COM_MultilayerImageOperation.cc
- operations/COM_MultilayerImageOperation.h
- operations/COM_TextureOperation.cc
- operations/COM_TextureOperation.h
-
-
- operations/COM_SocketProxyOperation.cc
- operations/COM_SocketProxyOperation.h
-
- operations/COM_CompositorOperation.cc
- operations/COM_CompositorOperation.h
- operations/COM_ConvertDepthToRadiusOperation.cc
- operations/COM_ConvertDepthToRadiusOperation.h
- operations/COM_OutputFileMultiViewOperation.cc
- operations/COM_OutputFileMultiViewOperation.h
- operations/COM_OutputFileOperation.cc
- operations/COM_OutputFileOperation.h
- operations/COM_PreviewOperation.cc
- operations/COM_PreviewOperation.h
- operations/COM_SplitOperation.cc
- operations/COM_SplitOperation.h
- operations/COM_ViewerOperation.cc
- operations/COM_ViewerOperation.h
- operations/COM_ZCombineOperation.cc
- operations/COM_ZCombineOperation.h
-
- operations/COM_ChangeHSVOperation.cc
- operations/COM_ChangeHSVOperation.h
- operations/COM_ChannelMatteOperation.cc
- operations/COM_ChannelMatteOperation.h
- operations/COM_ChromaMatteOperation.cc
- operations/COM_ChromaMatteOperation.h
- operations/COM_ColorCurveOperation.cc
- operations/COM_ColorCurveOperation.h
- operations/COM_ColorExposureOperation.cc
- operations/COM_ColorExposureOperation.h
- operations/COM_ColorMatteOperation.cc
- operations/COM_ColorMatteOperation.h
- operations/COM_ColorRampOperation.cc
- operations/COM_ColorRampOperation.h
- operations/COM_CurveBaseOperation.cc
- operations/COM_CurveBaseOperation.h
- operations/COM_DifferenceMatteOperation.cc
- operations/COM_DifferenceMatteOperation.h
- operations/COM_DistanceRGBMatteOperation.cc
- operations/COM_DistanceRGBMatteOperation.h
- operations/COM_DistanceYCCMatteOperation.cc
- operations/COM_DistanceYCCMatteOperation.h
- operations/COM_HueSaturationValueCorrectOperation.cc
- operations/COM_HueSaturationValueCorrectOperation.h
- operations/COM_LuminanceMatteOperation.cc
- operations/COM_LuminanceMatteOperation.h
- operations/COM_VectorCurveOperation.cc
- operations/COM_VectorCurveOperation.h
-
- operations/COM_BrightnessOperation.cc
- operations/COM_BrightnessOperation.h
- operations/COM_ColorCorrectionOperation.cc
- operations/COM_ColorCorrectionOperation.h
- operations/COM_ConstantOperation.cc
- operations/COM_ConstantOperation.h
- operations/COM_GammaOperation.cc
- operations/COM_GammaOperation.h
- operations/COM_MixOperation.cc
- operations/COM_MixOperation.h
- operations/COM_ReadBufferOperation.cc
- operations/COM_ReadBufferOperation.h
- operations/COM_SetColorOperation.cc
- operations/COM_SetColorOperation.h
- operations/COM_SetValueOperation.cc
- operations/COM_SetValueOperation.h
- operations/COM_SetVectorOperation.cc
- operations/COM_SetVectorOperation.h
- operations/COM_WriteBufferOperation.cc
- operations/COM_WriteBufferOperation.h
-
- operations/COM_MathBaseOperation.cc
- operations/COM_MathBaseOperation.h
-
- operations/COM_AlphaOverKeyOperation.cc
- operations/COM_AlphaOverKeyOperation.h
- operations/COM_AlphaOverMixedOperation.cc
- operations/COM_AlphaOverMixedOperation.h
- operations/COM_AlphaOverPremultiplyOperation.cc
- operations/COM_AlphaOverPremultiplyOperation.h
-
- operations/COM_ColorBalanceASCCDLOperation.cc
- operations/COM_ColorBalanceASCCDLOperation.h
- operations/COM_ColorBalanceLGGOperation.cc
- operations/COM_ColorBalanceLGGOperation.h
- operations/COM_InvertOperation.cc
- operations/COM_InvertOperation.h
- operations/COM_MapRangeOperation.cc
- operations/COM_MapRangeOperation.h
- operations/COM_MapValueOperation.cc
- operations/COM_MapValueOperation.h
- operations/COM_SetAlphaMultiplyOperation.cc
- operations/COM_SetAlphaMultiplyOperation.h
- operations/COM_SetAlphaReplaceOperation.cc
- operations/COM_SetAlphaReplaceOperation.h
-
- # Distort operation
- operations/COM_DisplaceOperation.cc
- operations/COM_DisplaceOperation.h
- operations/COM_DisplaceSimpleOperation.cc
- operations/COM_DisplaceSimpleOperation.h
- operations/COM_FlipOperation.cc
- operations/COM_FlipOperation.h
- operations/COM_MapUVOperation.cc
- operations/COM_MapUVOperation.h
- operations/COM_PlaneCornerPinOperation.cc
- operations/COM_PlaneCornerPinOperation.h
- operations/COM_PlaneDistortCommonOperation.cc
- operations/COM_PlaneDistortCommonOperation.h
- operations/COM_PlaneTrackOperation.cc
- operations/COM_PlaneTrackOperation.h
- operations/COM_ProjectorLensDistortionOperation.cc
- operations/COM_ProjectorLensDistortionOperation.h
- operations/COM_RotateOperation.cc
- operations/COM_RotateOperation.h
- operations/COM_ScaleOperation.cc
- operations/COM_ScaleOperation.h
- operations/COM_ScreenLensDistortionOperation.cc
- operations/COM_ScreenLensDistortionOperation.h
- operations/COM_TransformOperation.cc
- operations/COM_TransformOperation.h
- operations/COM_TranslateOperation.cc
- operations/COM_TranslateOperation.h
- operations/COM_WrapOperation.cc
- operations/COM_WrapOperation.h
-
- # Filter operations
- operations/COM_ConvolutionEdgeFilterOperation.cc
- operations/COM_ConvolutionEdgeFilterOperation.h
- operations/COM_ConvolutionFilterOperation.cc
- operations/COM_ConvolutionFilterOperation.h
- operations/COM_DenoiseOperation.cc
- operations/COM_DenoiseOperation.h
- operations/COM_DespeckleOperation.cc
- operations/COM_DespeckleOperation.h
- operations/COM_DilateErodeOperation.cc
- operations/COM_DilateErodeOperation.h
- operations/COM_GlareBaseOperation.cc
- operations/COM_GlareBaseOperation.h
- operations/COM_GlareFogGlowOperation.cc
- operations/COM_GlareFogGlowOperation.h
- operations/COM_GlareGhostOperation.cc
- operations/COM_GlareGhostOperation.h
- operations/COM_GlareSimpleStarOperation.cc
- operations/COM_GlareSimpleStarOperation.h
- operations/COM_GlareStreaksOperation.cc
- operations/COM_GlareStreaksOperation.h
- operations/COM_GlareThresholdOperation.cc
- operations/COM_GlareThresholdOperation.h
- operations/COM_InpaintOperation.cc
- operations/COM_InpaintOperation.h
- operations/COM_SetSamplerOperation.cc
- operations/COM_SetSamplerOperation.h
-
-
- # Convert operations
- operations/COM_ConvertOperation.cc
- operations/COM_ConvertOperation.h
- operations/COM_IDMaskOperation.cc
- operations/COM_IDMaskOperation.h
-
- operations/COM_ConvertColorSpaceOperation.cc
- operations/COM_ConvertColorSpaceOperation.h
- operations/COM_DotproductOperation.cc
- operations/COM_DotproductOperation.h
-
- # Matte operation
- operations/COM_BoxMaskOperation.cc
- operations/COM_BoxMaskOperation.h
- operations/COM_EllipseMaskOperation.cc
- operations/COM_EllipseMaskOperation.h
-
- operations/COM_ConvertColorProfileOperation.cc
- operations/COM_ConvertColorProfileOperation.h
- operations/COM_MovieClipOperation.cc
- operations/COM_MovieClipOperation.h
-
- operations/COM_AntiAliasOperation.cc
- operations/COM_AntiAliasOperation.h
-
- operations/COM_MaskOperation.cc
- operations/COM_MaskOperation.h
-)
-
-set(LIB
- bf_blenkernel
- bf_blenlib
- extern_clew
-)
-
-list(APPEND INC
- ${CMAKE_CURRENT_BINARY_DIR}/operations
-)
-
-data_to_c(
- ${CMAKE_CURRENT_SOURCE_DIR}/operations/COM_OpenCLKernels.cl
- ${CMAKE_CURRENT_BINARY_DIR}/operations/COM_OpenCLKernels.cl.h
- SRC
-)
-
-add_definitions(-DCL_USE_DEPRECATED_OPENCL_1_1_APIS)
-
-set(GENSRC_DIR ${CMAKE_CURRENT_BINARY_DIR}/operations)
-set(GENSRC ${GENSRC_DIR}/COM_SMAAAreaTexture.h)
-add_custom_command(
- OUTPUT ${GENSRC}
- COMMAND ${CMAKE_COMMAND} -E make_directory ${GENSRC_DIR}
- COMMAND "$<TARGET_FILE:smaa_areatex>" ${GENSRC}
- DEPENDS smaa_areatex
-)
-add_custom_target(smaa_areatex_header
- SOURCES ${GENSRC}
-)
-list(APPEND SRC
- ${GENSRC}
-)
-unset(GENSRC)
-unset(GENSRC_DIR)
-
-if(WITH_OPENIMAGEDENOISE)
- add_definitions(-DWITH_OPENIMAGEDENOISE)
- add_definitions(-DOIDN_STATIC_LIB)
- list(APPEND INC_SYS
- ${OPENIMAGEDENOISE_INCLUDE_DIRS}
- ${TBB_INCLUDE_DIRS}
+add_subdirectory(realtime_compositor)
+
+if(WITH_COMPOSITOR_CPU)
+ set(INC
+ .
+ intern
+ nodes
+ operations
+ ../blenkernel
+ ../blenlib
+ ../blentranslation
+ ../depsgraph
+ ../imbuf
+ ../makesdna
+ ../makesrna
+ ../nodes
+ ../windowmanager
+ ../nodes/composite
+ ../nodes/intern
+ ../render
+ ../render/intern
+ ../../../extern/clew/include
+ ../../../intern/atomic
+ ../../../intern/clog
+ ../../../intern/guardedalloc
+
+ # dna_type_offsets.h
+ ${CMAKE_CURRENT_BINARY_DIR}/../makesdna/intern
+ # RNA_prototypes.h
+ ${CMAKE_BINARY_DIR}/source/blender/makesrna
)
- list(APPEND LIB
- ${OPENIMAGEDENOISE_LIBRARIES}
- ${TBB_LIBRARIES}
+
+ set(INC_SYS
+
)
-endif()
-blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
+ set(SRC
+ COM_compositor.h
+ COM_defines.h
+
+ intern/COM_BufferArea.h
+ intern/COM_BufferOperation.cc
+ intern/COM_BufferOperation.h
+ intern/COM_BufferRange.h
+ intern/COM_BuffersIterator.h
+ intern/COM_CPUDevice.cc
+ intern/COM_CPUDevice.h
+ intern/COM_ChunkOrder.cc
+ intern/COM_ChunkOrder.h
+ intern/COM_ChunkOrderHotspot.cc
+ intern/COM_ChunkOrderHotspot.h
+ intern/COM_CompositorContext.cc
+ intern/COM_CompositorContext.h
+ intern/COM_ConstantFolder.cc
+ intern/COM_ConstantFolder.h
+ intern/COM_Converter.cc
+ intern/COM_Converter.h
+ intern/COM_Debug.cc
+ intern/COM_Debug.h
+ intern/COM_Device.cc
+ intern/COM_Device.h
+ intern/COM_Enums.cc
+ intern/COM_Enums.h
+ intern/COM_ExecutionGroup.cc
+ intern/COM_ExecutionGroup.h
+ intern/COM_ExecutionModel.cc
+ intern/COM_ExecutionModel.h
+ intern/COM_ExecutionSystem.cc
+ intern/COM_ExecutionSystem.h
+ intern/COM_FullFrameExecutionModel.cc
+ intern/COM_FullFrameExecutionModel.h
+ intern/COM_MemoryBuffer.cc
+ intern/COM_MemoryBuffer.h
+ intern/COM_MemoryProxy.cc
+ intern/COM_MemoryProxy.h
+ intern/COM_MetaData.cc
+ intern/COM_MetaData.h
+ intern/COM_MultiThreadedOperation.cc
+ intern/COM_MultiThreadedOperation.h
+ intern/COM_MultiThreadedRowOperation.cc
+ intern/COM_MultiThreadedRowOperation.h
+ intern/COM_Node.cc
+ intern/COM_Node.h
+ intern/COM_NodeConverter.cc
+ intern/COM_NodeConverter.h
+ intern/COM_NodeGraph.cc
+ intern/COM_NodeGraph.h
+ intern/COM_NodeOperation.cc
+ intern/COM_NodeOperation.h
+ intern/COM_NodeOperationBuilder.cc
+ intern/COM_NodeOperationBuilder.h
+ intern/COM_OpenCLDevice.cc
+ intern/COM_OpenCLDevice.h
+ intern/COM_SharedOperationBuffers.cc
+ intern/COM_SharedOperationBuffers.h
+ intern/COM_SingleThreadedOperation.cc
+ intern/COM_SingleThreadedOperation.h
+ intern/COM_TiledExecutionModel.cc
+ intern/COM_TiledExecutionModel.h
+ intern/COM_WorkPackage.cc
+ intern/COM_WorkPackage.h
+ intern/COM_WorkScheduler.cc
+ intern/COM_WorkScheduler.h
+ intern/COM_compositor.cc
+
+ operations/COM_QualityStepHelper.cc
+ operations/COM_QualityStepHelper.h
+
+ # Internal nodes
+ nodes/COM_SocketProxyNode.cc
+ nodes/COM_SocketProxyNode.h
+
+ # input nodes
+ nodes/COM_BokehImageNode.cc
+ nodes/COM_BokehImageNode.h
+ nodes/COM_ColorNode.cc
+ nodes/COM_ColorNode.h
+ nodes/COM_ImageNode.cc
+ nodes/COM_ImageNode.h
+ nodes/COM_MaskNode.cc
+ nodes/COM_MaskNode.h
+ nodes/COM_MovieClipNode.cc
+ nodes/COM_MovieClipNode.h
+ nodes/COM_OutputFileNode.cc
+ nodes/COM_OutputFileNode.h
+ nodes/COM_RenderLayersNode.cc
+ nodes/COM_RenderLayersNode.h
+ nodes/COM_SceneTimeNode.cc
+ nodes/COM_SceneTimeNode.h
+ nodes/COM_SwitchNode.cc
+ nodes/COM_SwitchNode.h
+ nodes/COM_SwitchViewNode.cc
+ nodes/COM_SwitchViewNode.h
+ nodes/COM_TextureNode.cc
+ nodes/COM_TextureNode.h
+ nodes/COM_TimeNode.cc
+ nodes/COM_TimeNode.h
+ nodes/COM_ValueNode.cc
+ nodes/COM_ValueNode.h
+
+ # output nodes
+ nodes/COM_CompositorNode.cc
+ nodes/COM_CompositorNode.h
+ nodes/COM_SplitViewerNode.cc
+ nodes/COM_SplitViewerNode.h
+ nodes/COM_ViewLevelsNode.cc
+ nodes/COM_ViewLevelsNode.h
+ nodes/COM_ViewerNode.cc
+ nodes/COM_ViewerNode.h
+ operations/COM_CalculateMeanOperation.cc
+ operations/COM_CalculateMeanOperation.h
+ operations/COM_CalculateStandardDeviationOperation.cc
+ operations/COM_CalculateStandardDeviationOperation.h
+
+ # distort nodes
+ nodes/COM_FlipNode.cc
+ nodes/COM_FlipNode.h
+ nodes/COM_RotateNode.cc
+ nodes/COM_RotateNode.h
+ nodes/COM_ScaleNode.cc
+ nodes/COM_ScaleNode.h
+ nodes/COM_TranslateNode.cc
+ nodes/COM_TranslateNode.h
+
+ nodes/COM_DisplaceNode.cc
+ nodes/COM_DisplaceNode.h
+ nodes/COM_MapUVNode.cc
+ nodes/COM_MapUVNode.h
+
+ nodes/COM_ChannelMatteNode.cc
+ nodes/COM_ChannelMatteNode.h
+ nodes/COM_ChromaMatteNode.cc
+ nodes/COM_ChromaMatteNode.h
+ nodes/COM_ColorMatteNode.cc
+ nodes/COM_ColorMatteNode.h
+ nodes/COM_DifferenceMatteNode.cc
+ nodes/COM_DifferenceMatteNode.h
+ nodes/COM_DistanceMatteNode.cc
+ nodes/COM_DistanceMatteNode.h
+ nodes/COM_LensDistortionNode.cc
+ nodes/COM_LensDistortionNode.h
+ nodes/COM_LuminanceMatteNode.cc
+ nodes/COM_LuminanceMatteNode.h
+
+ nodes/COM_GlareNode.cc
+ nodes/COM_GlareNode.h
+
+ nodes/COM_SunBeamsNode.cc
+ nodes/COM_SunBeamsNode.h
+ operations/COM_SunBeamsOperation.cc
+ operations/COM_SunBeamsOperation.h
+
+ nodes/COM_CryptomatteNode.cc
+ nodes/COM_CryptomatteNode.h
+ operations/COM_CryptomatteOperation.cc
+ operations/COM_CryptomatteOperation.h
+
+ nodes/COM_CornerPinNode.cc
+ nodes/COM_CornerPinNode.h
+ nodes/COM_PlaneTrackDeformNode.cc
+ nodes/COM_PlaneTrackDeformNode.h
+
+ nodes/COM_CropNode.cc
+ nodes/COM_CropNode.h
+ operations/COM_CropOperation.cc
+ operations/COM_CropOperation.h
+
+ nodes/COM_DefocusNode.cc
+ nodes/COM_DefocusNode.h
+ nodes/COM_MovieDistortionNode.cc
+ nodes/COM_MovieDistortionNode.h
+ nodes/COM_Stabilize2dNode.cc
+ nodes/COM_Stabilize2dNode.h
+ nodes/COM_TransformNode.cc
+ nodes/COM_TransformNode.h
+
+ # color nodes
+ nodes/COM_AlphaOverNode.cc
+ nodes/COM_AlphaOverNode.h
+ nodes/COM_BrightnessNode.cc
+ nodes/COM_BrightnessNode.h
+ nodes/COM_ColorBalanceNode.cc
+ nodes/COM_ColorBalanceNode.h
+ nodes/COM_ColorCorrectionNode.cc
+ nodes/COM_ColorCorrectionNode.h
+ nodes/COM_ColorCurveNode.cc
+ nodes/COM_ColorCurveNode.h
+ nodes/COM_ColorExposureNode.cc
+ nodes/COM_ColorExposureNode.h
+ nodes/COM_ColorRampNode.cc
+ nodes/COM_ColorRampNode.h
+ nodes/COM_ColorToBWNode.cc
+ nodes/COM_ColorToBWNode.h
+ nodes/COM_ConvertAlphaNode.cc
+ nodes/COM_ConvertAlphaNode.h
+ nodes/COM_ConvertColorSpaceNode.cc
+ nodes/COM_ConvertColorSpaceNode.h
+ nodes/COM_GammaNode.cc
+ nodes/COM_GammaNode.h
+ nodes/COM_HueSaturationValueCorrectNode.cc
+ nodes/COM_HueSaturationValueCorrectNode.h
+ nodes/COM_HueSaturationValueNode.cc
+ nodes/COM_HueSaturationValueNode.h
+ nodes/COM_InvertNode.cc
+ nodes/COM_InvertNode.h
+ nodes/COM_MixNode.cc
+ nodes/COM_MixNode.h
+ nodes/COM_SetAlphaNode.cc
+ nodes/COM_SetAlphaNode.h
+ nodes/COM_TonemapNode.cc
+ nodes/COM_TonemapNode.h
+ nodes/COM_VectorCurveNode.cc
+ nodes/COM_VectorCurveNode.h
+ nodes/COM_ZCombineNode.cc
+ nodes/COM_ZCombineNode.h
+ operations/COM_TonemapOperation.cc
+ operations/COM_TonemapOperation.h
+
+ # converter nodes
+ nodes/COM_CombineColorNode.cc
+ nodes/COM_CombineColorNode.h
+ nodes/COM_CombineColorNodeLegacy.cc
+ nodes/COM_CombineColorNodeLegacy.h
+ nodes/COM_CombineXYZNode.cc
+ nodes/COM_CombineXYZNode.h
+ nodes/COM_IDMaskNode.cc
+ nodes/COM_IDMaskNode.h
+ nodes/COM_SeparateColorNode.cc
+ nodes/COM_SeparateColorNode.h
+ nodes/COM_SeparateColorNodeLegacy.cc
+ nodes/COM_SeparateColorNodeLegacy.h
+ nodes/COM_SeparateXYZNode.cc
+ nodes/COM_SeparateXYZNode.h
+
+ nodes/COM_MapRangeNode.cc
+ nodes/COM_MapRangeNode.h
+ nodes/COM_MapValueNode.cc
+ nodes/COM_MapValueNode.h
+ nodes/COM_MathNode.cc
+ nodes/COM_MathNode.h
+ nodes/COM_NormalNode.cc
+ nodes/COM_NormalNode.h
+ nodes/COM_NormalizeNode.cc
+ nodes/COM_NormalizeNode.h
+
+ operations/COM_NormalizeOperation.cc
+ operations/COM_NormalizeOperation.h
+
+ nodes/COM_PixelateNode.cc
+ nodes/COM_PixelateNode.h
+ operations/COM_PixelateOperation.cc
+ operations/COM_PixelateOperation.h
+
+ # Filter nodes
+ nodes/COM_BilateralBlurNode.cc
+ nodes/COM_BilateralBlurNode.h
+ operations/COM_BilateralBlurOperation.cc
+ operations/COM_BilateralBlurOperation.h
+ nodes/COM_VectorBlurNode.cc
+ nodes/COM_VectorBlurNode.h
+ operations/COM_VectorBlurOperation.cc
+ operations/COM_VectorBlurOperation.h
+ nodes/COM_AntiAliasingNode.cc
+ nodes/COM_AntiAliasingNode.h
+ nodes/COM_BlurNode.cc
+ nodes/COM_BlurNode.h
+ nodes/COM_BokehBlurNode.cc
+ nodes/COM_BokehBlurNode.h
+ nodes/COM_DenoiseNode.cc
+ nodes/COM_DenoiseNode.h
+ nodes/COM_DespeckleNode.cc
+ nodes/COM_DespeckleNode.h
+ nodes/COM_DilateErodeNode.cc
+ nodes/COM_DilateErodeNode.h
+ nodes/COM_DirectionalBlurNode.cc
+ nodes/COM_DirectionalBlurNode.h
+ nodes/COM_FilterNode.cc
+ nodes/COM_FilterNode.h
+ nodes/COM_InpaintNode.cc
+ nodes/COM_InpaintNode.h
+ nodes/COM_PosterizeNode.cc
+ nodes/COM_PosterizeNode.h
+
+ operations/COM_BlurBaseOperation.cc
+ operations/COM_BlurBaseOperation.h
+ operations/COM_BokehBlurOperation.cc
+ operations/COM_BokehBlurOperation.h
+ operations/COM_DirectionalBlurOperation.cc
+ operations/COM_DirectionalBlurOperation.h
+ operations/COM_FastGaussianBlurOperation.cc
+ operations/COM_FastGaussianBlurOperation.h
+ operations/COM_GammaCorrectOperation.cc
+ operations/COM_GammaCorrectOperation.h
+ operations/COM_GaussianAlphaBlurBaseOperation.cc
+ operations/COM_GaussianAlphaBlurBaseOperation.h
+ operations/COM_GaussianAlphaXBlurOperation.cc
+ operations/COM_GaussianAlphaXBlurOperation.h
+ operations/COM_GaussianAlphaYBlurOperation.cc
+ operations/COM_GaussianAlphaYBlurOperation.h
+ operations/COM_GaussianBlurBaseOperation.cc
+ operations/COM_GaussianBlurBaseOperation.h
+ operations/COM_GaussianBokehBlurOperation.cc
+ operations/COM_GaussianBokehBlurOperation.h
+ operations/COM_GaussianXBlurOperation.cc
+ operations/COM_GaussianXBlurOperation.h
+ operations/COM_GaussianYBlurOperation.cc
+ operations/COM_GaussianYBlurOperation.h
+ operations/COM_MovieClipAttributeOperation.cc
+ operations/COM_MovieClipAttributeOperation.h
+ operations/COM_MovieDistortionOperation.cc
+ operations/COM_MovieDistortionOperation.h
+ operations/COM_PosterizeOperation.cc
+ operations/COM_PosterizeOperation.h
+ operations/COM_SMAAOperation.cc
+ operations/COM_SMAAOperation.h
+ operations/COM_VariableSizeBokehBlurOperation.cc
+ operations/COM_VariableSizeBokehBlurOperation.h
+
+ # Matte nodes
+ nodes/COM_BoxMaskNode.cc
+ nodes/COM_BoxMaskNode.h
+ nodes/COM_ColorSpillNode.cc
+ nodes/COM_ColorSpillNode.h
+ nodes/COM_DoubleEdgeMaskNode.cc
+ nodes/COM_DoubleEdgeMaskNode.h
+ nodes/COM_EllipseMaskNode.cc
+ nodes/COM_EllipseMaskNode.h
+
+ operations/COM_DoubleEdgeMaskOperation.cc
+ operations/COM_DoubleEdgeMaskOperation.h
+
+
+ nodes/COM_KeyingScreenNode.cc
+ nodes/COM_KeyingScreenNode.h
+ operations/COM_KeyingScreenOperation.cc
+ operations/COM_KeyingScreenOperation.h
+
+ nodes/COM_TrackPositionNode.cc
+ nodes/COM_TrackPositionNode.h
+ operations/COM_TrackPositionOperation.cc
+ operations/COM_TrackPositionOperation.h
+
+ nodes/COM_KeyingNode.cc
+ nodes/COM_KeyingNode.h
+ operations/COM_KeyingBlurOperation.cc
+ operations/COM_KeyingBlurOperation.h
+ operations/COM_KeyingClipOperation.cc
+ operations/COM_KeyingClipOperation.h
+ operations/COM_KeyingDespillOperation.cc
+ operations/COM_KeyingDespillOperation.h
+ operations/COM_KeyingOperation.cc
+ operations/COM_KeyingOperation.h
+
+ operations/COM_ColorSpillOperation.cc
+ operations/COM_ColorSpillOperation.h
+ operations/COM_RenderLayersProg.cc
+ operations/COM_RenderLayersProg.h
+
+ operations/COM_BokehImageOperation.cc
+ operations/COM_BokehImageOperation.h
+ operations/COM_ImageOperation.cc
+ operations/COM_ImageOperation.h
+ operations/COM_MultilayerImageOperation.cc
+ operations/COM_MultilayerImageOperation.h
+ operations/COM_TextureOperation.cc
+ operations/COM_TextureOperation.h
+
+
+ operations/COM_SocketProxyOperation.cc
+ operations/COM_SocketProxyOperation.h
+
+ operations/COM_CompositorOperation.cc
+ operations/COM_CompositorOperation.h
+ operations/COM_ConvertDepthToRadiusOperation.cc
+ operations/COM_ConvertDepthToRadiusOperation.h
+ operations/COM_OutputFileMultiViewOperation.cc
+ operations/COM_OutputFileMultiViewOperation.h
+ operations/COM_OutputFileOperation.cc
+ operations/COM_OutputFileOperation.h
+ operations/COM_PreviewOperation.cc
+ operations/COM_PreviewOperation.h
+ operations/COM_SplitOperation.cc
+ operations/COM_SplitOperation.h
+ operations/COM_ViewerOperation.cc
+ operations/COM_ViewerOperation.h
+ operations/COM_ZCombineOperation.cc
+ operations/COM_ZCombineOperation.h
+
+ operations/COM_ChangeHSVOperation.cc
+ operations/COM_ChangeHSVOperation.h
+ operations/COM_ChannelMatteOperation.cc
+ operations/COM_ChannelMatteOperation.h
+ operations/COM_ChromaMatteOperation.cc
+ operations/COM_ChromaMatteOperation.h
+ operations/COM_ColorCurveOperation.cc
+ operations/COM_ColorCurveOperation.h
+ operations/COM_ColorExposureOperation.cc
+ operations/COM_ColorExposureOperation.h
+ operations/COM_ColorMatteOperation.cc
+ operations/COM_ColorMatteOperation.h
+ operations/COM_ColorRampOperation.cc
+ operations/COM_ColorRampOperation.h
+ operations/COM_CurveBaseOperation.cc
+ operations/COM_CurveBaseOperation.h
+ operations/COM_DifferenceMatteOperation.cc
+ operations/COM_DifferenceMatteOperation.h
+ operations/COM_DistanceRGBMatteOperation.cc
+ operations/COM_DistanceRGBMatteOperation.h
+ operations/COM_DistanceYCCMatteOperation.cc
+ operations/COM_DistanceYCCMatteOperation.h
+ operations/COM_HueSaturationValueCorrectOperation.cc
+ operations/COM_HueSaturationValueCorrectOperation.h
+ operations/COM_LuminanceMatteOperation.cc
+ operations/COM_LuminanceMatteOperation.h
+ operations/COM_VectorCurveOperation.cc
+ operations/COM_VectorCurveOperation.h
+
+ operations/COM_BrightnessOperation.cc
+ operations/COM_BrightnessOperation.h
+ operations/COM_ColorCorrectionOperation.cc
+ operations/COM_ColorCorrectionOperation.h
+ operations/COM_ConstantOperation.cc
+ operations/COM_ConstantOperation.h
+ operations/COM_GammaOperation.cc
+ operations/COM_GammaOperation.h
+ operations/COM_MixOperation.cc
+ operations/COM_MixOperation.h
+ operations/COM_ReadBufferOperation.cc
+ operations/COM_ReadBufferOperation.h
+ operations/COM_SetColorOperation.cc
+ operations/COM_SetColorOperation.h
+ operations/COM_SetValueOperation.cc
+ operations/COM_SetValueOperation.h
+ operations/COM_SetVectorOperation.cc
+ operations/COM_SetVectorOperation.h
+ operations/COM_WriteBufferOperation.cc
+ operations/COM_WriteBufferOperation.h
+
+ operations/COM_MathBaseOperation.cc
+ operations/COM_MathBaseOperation.h
+
+ operations/COM_AlphaOverKeyOperation.cc
+ operations/COM_AlphaOverKeyOperation.h
+ operations/COM_AlphaOverMixedOperation.cc
+ operations/COM_AlphaOverMixedOperation.h
+ operations/COM_AlphaOverPremultiplyOperation.cc
+ operations/COM_AlphaOverPremultiplyOperation.h
+
+ operations/COM_ColorBalanceASCCDLOperation.cc
+ operations/COM_ColorBalanceASCCDLOperation.h
+ operations/COM_ColorBalanceLGGOperation.cc
+ operations/COM_ColorBalanceLGGOperation.h
+ operations/COM_InvertOperation.cc
+ operations/COM_InvertOperation.h
+ operations/COM_MapRangeOperation.cc
+ operations/COM_MapRangeOperation.h
+ operations/COM_MapValueOperation.cc
+ operations/COM_MapValueOperation.h
+ operations/COM_SetAlphaMultiplyOperation.cc
+ operations/COM_SetAlphaMultiplyOperation.h
+ operations/COM_SetAlphaReplaceOperation.cc
+ operations/COM_SetAlphaReplaceOperation.h
+
+ # Distort operation
+ operations/COM_DisplaceOperation.cc
+ operations/COM_DisplaceOperation.h
+ operations/COM_DisplaceSimpleOperation.cc
+ operations/COM_DisplaceSimpleOperation.h
+ operations/COM_FlipOperation.cc
+ operations/COM_FlipOperation.h
+ operations/COM_MapUVOperation.cc
+ operations/COM_MapUVOperation.h
+ operations/COM_PlaneCornerPinOperation.cc
+ operations/COM_PlaneCornerPinOperation.h
+ operations/COM_PlaneDistortCommonOperation.cc
+ operations/COM_PlaneDistortCommonOperation.h
+ operations/COM_PlaneTrackOperation.cc
+ operations/COM_PlaneTrackOperation.h
+ operations/COM_ProjectorLensDistortionOperation.cc
+ operations/COM_ProjectorLensDistortionOperation.h
+ operations/COM_RotateOperation.cc
+ operations/COM_RotateOperation.h
+ operations/COM_ScaleOperation.cc
+ operations/COM_ScaleOperation.h
+ operations/COM_ScreenLensDistortionOperation.cc
+ operations/COM_ScreenLensDistortionOperation.h
+ operations/COM_TransformOperation.cc
+ operations/COM_TransformOperation.h
+ operations/COM_TranslateOperation.cc
+ operations/COM_TranslateOperation.h
+ operations/COM_WrapOperation.cc
+ operations/COM_WrapOperation.h
+
+ # Filter operations
+ operations/COM_ConvolutionEdgeFilterOperation.cc
+ operations/COM_ConvolutionEdgeFilterOperation.h
+ operations/COM_ConvolutionFilterOperation.cc
+ operations/COM_ConvolutionFilterOperation.h
+ operations/COM_DenoiseOperation.cc
+ operations/COM_DenoiseOperation.h
+ operations/COM_DespeckleOperation.cc
+ operations/COM_DespeckleOperation.h
+ operations/COM_DilateErodeOperation.cc
+ operations/COM_DilateErodeOperation.h
+ operations/COM_GlareBaseOperation.cc
+ operations/COM_GlareBaseOperation.h
+ operations/COM_GlareFogGlowOperation.cc
+ operations/COM_GlareFogGlowOperation.h
+ operations/COM_GlareGhostOperation.cc
+ operations/COM_GlareGhostOperation.h
+ operations/COM_GlareSimpleStarOperation.cc
+ operations/COM_GlareSimpleStarOperation.h
+ operations/COM_GlareStreaksOperation.cc
+ operations/COM_GlareStreaksOperation.h
+ operations/COM_GlareThresholdOperation.cc
+ operations/COM_GlareThresholdOperation.h
+ operations/COM_InpaintOperation.cc
+ operations/COM_InpaintOperation.h
+ operations/COM_SetSamplerOperation.cc
+ operations/COM_SetSamplerOperation.h
+
+
+ # Convert operations
+ operations/COM_ConvertOperation.cc
+ operations/COM_ConvertOperation.h
+ operations/COM_IDMaskOperation.cc
+ operations/COM_IDMaskOperation.h
+
+ operations/COM_ConvertColorSpaceOperation.cc
+ operations/COM_ConvertColorSpaceOperation.h
+ operations/COM_DotproductOperation.cc
+ operations/COM_DotproductOperation.h
+
+ # Matte operation
+ operations/COM_BoxMaskOperation.cc
+ operations/COM_BoxMaskOperation.h
+ operations/COM_EllipseMaskOperation.cc
+ operations/COM_EllipseMaskOperation.h
+
+ operations/COM_ConvertColorProfileOperation.cc
+ operations/COM_ConvertColorProfileOperation.h
+ operations/COM_MovieClipOperation.cc
+ operations/COM_MovieClipOperation.h
+
+ operations/COM_AntiAliasOperation.cc
+ operations/COM_AntiAliasOperation.h
+
+ operations/COM_MaskOperation.cc
+ operations/COM_MaskOperation.h
+ )
-if(WITH_UNITY_BUILD)
- set_target_properties(bf_compositor PROPERTIES UNITY_BUILD ON)
- set_target_properties(bf_compositor PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
-endif()
+ set(LIB
+ bf_blenkernel
+ bf_blenlib
+ extern_clew
+ )
-if(COMMAND target_precompile_headers)
- target_precompile_headers(bf_compositor PRIVATE COM_precomp.h)
-endif()
+ list(APPEND INC
+ ${CMAKE_CURRENT_BINARY_DIR}/operations
+ )
-if(CXX_WARN_NO_SUGGEST_OVERRIDE)
- target_compile_options(bf_compositor PRIVATE "-Wsuggest-override")
-endif()
+ data_to_c(
+ ${CMAKE_CURRENT_SOURCE_DIR}/operations/COM_OpenCLKernels.cl
+ ${CMAKE_CURRENT_BINARY_DIR}/operations/COM_OpenCLKernels.cl.h
+ SRC
+ )
-add_dependencies(bf_compositor smaa_areatex_header)
+ add_definitions(-DCL_USE_DEPRECATED_OPENCL_1_1_APIS)
-if(WITH_GTESTS)
- set(TEST_SRC
- tests/COM_BufferArea_test.cc
- tests/COM_BufferRange_test.cc
- tests/COM_BuffersIterator_test.cc
- tests/COM_NodeOperation_test.cc
+ set(GENSRC_DIR ${CMAKE_CURRENT_BINARY_DIR}/operations)
+ set(GENSRC ${GENSRC_DIR}/COM_SMAAAreaTexture.h)
+ add_custom_command(
+ OUTPUT ${GENSRC}
+ COMMAND ${CMAKE_COMMAND} -E make_directory ${GENSRC_DIR}
+ COMMAND "$<TARGET_FILE:smaa_areatex>" ${GENSRC}
+ DEPENDS smaa_areatex
)
- set(TEST_INC
+ add_custom_target(smaa_areatex_header
+ SOURCES ${GENSRC}
)
- set(TEST_LIB
- bf_compositor
+ list(APPEND SRC
+ ${GENSRC}
)
- include(GTestTesting)
- blender_add_test_lib(bf_compositor_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
-endif()
+ unset(GENSRC)
+ unset(GENSRC_DIR)
+
+ if(WITH_OPENIMAGEDENOISE)
+ add_definitions(-DWITH_OPENIMAGEDENOISE)
+ add_definitions(-DOIDN_STATIC_LIB)
+ list(APPEND INC_SYS
+ ${OPENIMAGEDENOISE_INCLUDE_DIRS}
+ ${TBB_INCLUDE_DIRS}
+ )
+ list(APPEND LIB
+ ${OPENIMAGEDENOISE_LIBRARIES}
+ ${TBB_LIBRARIES}
+ )
+ endif()
+
+ blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
+
+ if(WITH_UNITY_BUILD)
+ set_target_properties(bf_compositor PROPERTIES UNITY_BUILD ON)
+ set_target_properties(bf_compositor PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
+ endif()
+
+ if(COMMAND target_precompile_headers)
+ target_precompile_headers(bf_compositor PRIVATE COM_precomp.h)
+ endif()
+
+ if(CXX_WARN_NO_SUGGEST_OVERRIDE)
+ target_compile_options(bf_compositor PRIVATE "-Wsuggest-override")
+ endif()
+
+ add_dependencies(bf_compositor smaa_areatex_header)
+
+ if(WITH_GTESTS)
+ set(TEST_SRC
+ tests/COM_BufferArea_test.cc
+ tests/COM_BufferRange_test.cc
+ tests/COM_BuffersIterator_test.cc
+ tests/COM_NodeOperation_test.cc
+ )
+ set(TEST_INC
+ )
+ set(TEST_LIB
+ bf_compositor
+ )
+ include(GTestTesting)
+ blender_add_test_lib(bf_compositor_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
+ endif()
+
+ # Needed so we can use dna_type_offsets.h for defaults initialization.
+ add_dependencies(bf_compositor bf_dna)
+ # RNA_prototypes.h
+ add_dependencies(bf_compositor bf_rna)
-# Needed so we can use dna_type_offsets.h for defaults initialization.
-add_dependencies(bf_compositor bf_dna)
-# RNA_prototypes.h
-add_dependencies(bf_compositor bf_rna)
+# End WITH_COMPOSITOR_CPU.
+endif()
diff --git a/source/blender/compositor/operations/COM_MovieClipOperation.cc b/source/blender/compositor/operations/COM_MovieClipOperation.cc
index d7cf41cf422..b62d972e807 100644
--- a/source/blender/compositor/operations/COM_MovieClipOperation.cc
+++ b/source/blender/compositor/operations/COM_MovieClipOperation.cc
@@ -74,7 +74,7 @@ void MovieClipBaseOperation::execute_pixel_sampled(float output[4],
zero_v4(output);
}
else if (ibuf->rect == nullptr && ibuf->rect_float == nullptr) {
- /* Happens for multilayer exr, i.e. */
+ /* Happens for multi-layer EXR, i.e. */
zero_v4(output);
}
else {
diff --git a/source/blender/compositor/operations/COM_ScaleOperation.cc b/source/blender/compositor/operations/COM_ScaleOperation.cc
index 1957c5eb5fc..2a2aff31893 100644
--- a/source/blender/compositor/operations/COM_ScaleOperation.cc
+++ b/source/blender/compositor/operations/COM_ScaleOperation.cc
@@ -7,7 +7,7 @@
namespace blender::compositor {
#define USE_FORCE_BILINEAR
-/* XXX(campbell): ignore input and use default from old compositor,
+/* XXX(@campbellbarton): ignore input and use default from old compositor,
* could become an option like the transform node.
*
* NOTE: use bilinear because bicubic makes fuzzy even when not scaling at all (1:1)
diff --git a/source/blender/compositor/realtime_compositor/CMakeLists.txt b/source/blender/compositor/realtime_compositor/CMakeLists.txt
new file mode 100644
index 00000000000..9fe156c3ef2
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/CMakeLists.txt
@@ -0,0 +1,66 @@
+# SPDX-License-Identifier: GPL-2.0-or-later
+
+set(INC
+ .
+ ../../gpu
+ ../../nodes
+ ../../imbuf
+ ../../blenlib
+ ../../makesdna
+ ../../makesrna
+ ../../blenkernel
+ ../../gpu/intern
+ ../../../../intern/guardedalloc
+)
+
+
+set(SRC
+ intern/compile_state.cc
+ intern/context.cc
+ intern/conversion_operation.cc
+ intern/domain.cc
+ intern/evaluator.cc
+ intern/input_single_value_operation.cc
+ intern/node_operation.cc
+ intern/operation.cc
+ intern/realize_on_domain_operation.cc
+ intern/reduce_to_single_value_operation.cc
+ intern/result.cc
+ intern/scheduler.cc
+ intern/shader_node.cc
+ intern/shader_operation.cc
+ intern/simple_operation.cc
+ intern/static_shader_manager.cc
+ intern/texture_pool.cc
+ intern/utilities.cc
+
+ COM_compile_state.hh
+ COM_context.hh
+ COM_conversion_operation.hh
+ COM_domain.hh
+ COM_evaluator.hh
+ COM_input_descriptor.hh
+ COM_input_single_value_operation.hh
+ COM_node_operation.hh
+ COM_operation.hh
+ COM_realize_on_domain_operation.hh
+ COM_reduce_to_single_value_operation.hh
+ COM_result.hh
+ COM_scheduler.hh
+ COM_shader_node.hh
+ COM_shader_operation.hh
+ COM_simple_operation.hh
+ COM_static_shader_manager.hh
+ COM_texture_pool.hh
+ COM_utilities.hh
+)
+
+set(LIB
+ bf_gpu
+ bf_nodes
+ bf_imbuf
+ bf_blenlib
+ bf_blenkernel
+)
+
+blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/compositor/realtime_compositor/COM_compile_state.hh b/source/blender/compositor/realtime_compositor/COM_compile_state.hh
new file mode 100644
index 00000000000..ed6ad414e3b
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_compile_state.hh
@@ -0,0 +1,170 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_map.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_domain.hh"
+#include "COM_node_operation.hh"
+#include "COM_scheduler.hh"
+#include "COM_shader_operation.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Compile State
+ *
+ * The compile state is a utility class used to track the state of compilation when compiling the
+ * node tree. In particular, it tracks two important pieces of information, each of which is
+ * described in one of the following sections.
+ *
+ * First, it stores a mapping between all nodes and the operations they were compiled into. The
+ * mapping are stored independently depending on the type of the operation in the node_operations_
+ * and shader_operations_ maps. So those two maps are mutually exclusive. The compiler should call
+ * the map_node_to_node_operation and map_node_to_shader_operation methods to populate those maps
+ * as soon as it compiles a node or multiple nodes into an operation. Those maps are used to
+ * retrieve the results of outputs linked to the inputs of operations. For more details, see the
+ * get_result_from_output_socket method. For the node tree shown below, nodes 1, 2, and 6 are
+ * mapped to their compiled operations in the node_operation_ map. While nodes 3 and 4 are both
+ * mapped to the first shader operation, and node 5 is mapped to the second shader operation in the
+ * shader_operations_ map.
+ *
+ * Shader Operation 1 Shader Operation 2
+ * +-----------------------------------+ +------------------+
+ * .------------. | .------------. .------------. | | .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |---|-----|--| |--|--| |
+ * | | .-|--| | | | | .--|--| | | | |
+ * '------------' | | '------------' '------------' | | | '------------' | '------------'
+ * | +-----------------------------------+ | +------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'----------------------------------------'
+ * | |
+ * '------------'
+ *
+ * Second, it stores the shader compile unit as well as its domain. One should first go over the
+ * discussion in COM_evaluator.hh for a high level description of the mechanism of the compile
+ * unit. The one important detail in this class is the should_compile_shader_compile_unit method,
+ * which implements the criteria of whether the compile unit should be compiled given the node
+ * currently being processed as an argument. Those criteria are described as follows. If the
+ * compile unit is empty as is the case when processing nodes 1, 2, and 3, then it plainly
+ * shouldn't be compiled. If the given node is not a shader node, then it can't be added to the
+ * compile unit and the unit is considered complete and should be compiled, as is the case when
+ * processing node 6. If the computed domain of the given node is not compatible with the domain of
+ * the compiled unit, then it can't be added to the unit and the unit is considered complete and
+ * should be compiled, as is the case when processing node 5, more on this in the next section.
+ * Otherwise, the given node is compatible with the compile unit and can be added to it, so the
+ * unit shouldn't be compiled just yet, as is the case when processing node 4.
+ *
+ * Special attention should be given to the aforementioned domain compatibility criterion. One
+ * should first go over the discussion in COM_domain.hh for more information on domains. When a
+ * compile unit gets eventually compiled to a shader operation, that operation will have a certain
+ * operation domain, and any node that gets added to the compile unit should itself have a computed
+ * node domain that is compatible with that operation domain, otherwise, had the node been compiled
+ * into its own operation separately, the result would have been be different. For instance,
+ * consider the above node tree where node 1 outputs a 100x100 result, node 2 outputs a 50x50
+ * result, the first input in node 3 has the highest domain priority, and the second input in node
+ * 5 has the highest domain priority. In this case, shader operation 1 will output a 100x100
+ * result, and shader operation 2 will output a 50x50 result, because that's the computed operation
+ * domain for each of them. So node 6 will get a 50x50 result. Now consider the same node tree, but
+ * where all three nodes 3, 4, and 5 were compiled into a single shader operation as shown the node
+ * tree below. In that case, shader operation 1 will output a 100x100 result, because that's its
+ * computed operation domain. So node 6 will get a 100x100 result. As can be seen, the final result
+ * is different even though the node tree is the same. That's why the compiler can decide to
+ * compile the compile unit early even though further nodes can still be technically added to it.
+ *
+ * Shader Operation 1
+ * +------------------------------------------------------+
+ * .------------. | .------------. .------------. .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |------| |--|--| |
+ * | | .-|--| | | | .---| | | | |
+ * '------------' | | '------------' '------------' | '------------' | '------------'
+ * | +----------------------------------|-------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'------------------------------------'
+ * | |
+ * '------------'
+ *
+ * To check for the domain compatibility between the compile unit and the node being processed,
+ * the domain of the compile unit is assumed to be the domain of the first node whose computed
+ * domain is not an identity domain. Identity domains corresponds to single value results, so those
+ * are always compatible with any domain. The domain of the compile unit is computed and set in
+ * the add_node_to_shader_compile_unit method. When processing a node, the computed domain of node
+ * is compared to the compile unit domain in the should_compile_shader_compile_unit method, noting
+ * that identity domains are always compatible. Node domains are computed in the
+ * compute_shader_node_domain method, which is analogous to Operation::compute_domain for nodes
+ * that are not yet compiled. */
+class CompileState {
+ private:
+ /* A reference to the node execution schedule that is being compiled. */
+ const Schedule &schedule_;
+ /* Those two maps associate each node with the operation it was compiled into. Each node is
+ * either compiled into a node operation and added to node_operations, or compiled into a shader
+ * operation and added to shader_operations. Those maps are used to retrieve the results of
+ * outputs linked to the inputs of operations. See the get_result_from_output_socket method for
+ * more information. */
+ Map<DNode, NodeOperation *> node_operations_;
+ Map<DNode, ShaderOperation *> shader_operations_;
+ /* A contiguous subset of the node execution schedule that contains the group of nodes that will
+ * be compiled together into a Shader Operation. See the discussion in COM_evaluator.hh for
+ * more information. */
+ ShaderCompileUnit shader_compile_unit_;
+ /* The domain of the shader compile unit. */
+ Domain shader_compile_unit_domain_ = Domain::identity();
+
+ public:
+ /* Construct a compile state from the node execution schedule being compiled. */
+ CompileState(const Schedule &schedule);
+
+ /* Get a reference to the node execution schedule being compiled. */
+ const Schedule &get_schedule();
+
+ /* Add an association between the given node and the give node operation that the node was
+ * compiled into in the node_operations_ map. */
+ void map_node_to_node_operation(DNode node, NodeOperation *operation);
+
+ /* Add an association between the given node and the give shader operation that the node was
+ * compiled into in the shader_operations_ map. */
+ void map_node_to_shader_operation(DNode node, ShaderOperation *operation);
+
+ /* Returns a reference to the result of the operation corresponding to the given output that the
+ * given output's node was compiled to. */
+ Result &get_result_from_output_socket(DOutputSocket output);
+
+ /* Add the given node to the compile unit. And if the domain of the compile unit is not yet
+ * determined or was determined to be an identity domain, update it to the computed domain for
+ * the give node. */
+ void add_node_to_shader_compile_unit(DNode node);
+
+ /* Get a reference to the shader compile unit. */
+ ShaderCompileUnit &get_shader_compile_unit();
+
+ /* Clear the compile unit. This should be called once the compile unit is compiled to ready it to
+ * track the next potential compile unit. */
+ void reset_shader_compile_unit();
+
+ /* Determines if the compile unit should be compiled based on a number of criteria give the node
+ * currently being processed. Those criteria are as follows:
+ * - If compile unit is empty, then it can't and shouldn't be compiled.
+ * - If the given node is not a shader node, then it can't be added to the compile unit
+ * and the unit is considered complete and should be compiled.
+ * - If the computed domain of the given node is not compatible with the domain of the compile
+ * unit, then it can't be added to it and the unit is considered complete and should be
+ * compiled. */
+ bool should_compile_shader_compile_unit(DNode node);
+
+ private:
+ /* Compute the node domain of the given shader node. This is analogous to the
+ * Operation::compute_domain method, except it is computed from the node itself as opposed to a
+ * compiled operation. See the discussion in COM_domain.hh for more information. */
+ Domain compute_shader_node_domain(DNode node);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_context.hh b/source/blender/compositor/realtime_compositor/COM_context.hh
new file mode 100644
index 00000000000..b5c8cea641f
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_context.hh
@@ -0,0 +1,72 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_math_vec_types.hh"
+#include "BLI_string_ref.hh"
+
+#include "DNA_scene_types.h"
+
+#include "GPU_texture.h"
+
+#include "COM_static_shader_manager.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Context
+ *
+ * A Context is an abstract class that is implemented by the caller of the evaluator to provide the
+ * necessary data and functionalities for the correct operation of the evaluator. This includes
+ * providing input data like render passes and the active scene, as well as references to the data
+ * where the output of the evaluator will be written. The class also provides a reference to the
+ * texture pool which should be implemented by the caller and provided during construction.
+ * Finally, the class have an instance of a static shader manager for convenient shader
+ * acquisition. */
+class Context {
+ private:
+ /* A texture pool that can be used to allocate textures for the compositor efficiently. */
+ TexturePool &texture_pool_;
+ /* A static shader manager that can be used to acquire shaders for the compositor efficiently. */
+ StaticShaderManager shader_manager_;
+
+ public:
+ Context(TexturePool &texture_pool);
+
+ /* Get the active compositing scene. */
+ virtual const Scene *get_scene() const = 0;
+
+ /* Get the dimensions of the output. */
+ virtual int2 get_output_size() = 0;
+
+ /* Get the texture representing the output where the result of the compositor should be
+ * written. This should be called by output nodes to get their target texture. */
+ virtual GPUTexture *get_output_texture() = 0;
+
+ /* Get the texture where the given render pass is stored. This should be called by the Render
+ * Layer node to populate its outputs. */
+ virtual GPUTexture *get_input_texture(int view_layer, eScenePassType pass_type) = 0;
+
+ /* Get the name of the view currently being rendered. */
+ virtual StringRef get_view_name() = 0;
+
+ /* Set an info message. This is called by the compositor evaluator to inform or warn the user
+ * about something, typically an error. The implementation should display the message in an
+ * appropriate place, which can be directly in the UI or just logged to the output stream. */
+ virtual void set_info_message(StringRef message) const = 0;
+
+ /* Get the current frame number of the active scene. */
+ int get_frame_number() const;
+
+ /* Get the current time in seconds of the active scene. */
+ float get_time() const;
+
+ /* Get a reference to the texture pool of this context. */
+ TexturePool &texture_pool();
+
+ /* Get a reference to the static shader manager of this context. */
+ StaticShaderManager &shader_manager();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_conversion_operation.hh b/source/blender/compositor/realtime_compositor/COM_conversion_operation.hh
new file mode 100644
index 00000000000..15e1d0722ea
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_conversion_operation.hh
@@ -0,0 +1,126 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "GPU_shader.h"
+
+#include "COM_context.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Conversion Operation
+ *
+ * A simple operation that converts a result from a certain type to another. See the derived
+ * classes for more details. */
+class ConversionOperation : public SimpleOperation {
+ public:
+ using SimpleOperation::SimpleOperation;
+
+ /* If the input result is a single value, execute_single is called. Otherwise, the shader
+ * provided by get_conversion_shader is dispatched. */
+ void execute() override;
+
+ /* Determine if a conversion operation is needed for the input with the given result and
+ * descriptor. If it is not needed, return a null pointer. If it is needed, return an instance of
+ * the appropriate conversion operation. */
+ static SimpleOperation *construct_if_needed(Context &context,
+ const Result &input_result,
+ const InputDescriptor &input_descriptor);
+
+ protected:
+ /* Convert the input single value result to the output single value result. */
+ virtual void execute_single(const Result &input, Result &output) = 0;
+
+ /* Get the shader the will be used for conversion. */
+ virtual GPUShader *get_conversion_shader() const = 0;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Float To Vector Operation
+ *
+ * Takes a float result and outputs a vector result. All three components of the output are filled
+ * with the input float. */
+class ConvertFloatToVectorOperation : public ConversionOperation {
+ public:
+ ConvertFloatToVectorOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Float To Color Operation
+ *
+ * Takes a float result and outputs a color result. All three color channels of the output are
+ * filled with the input float and the alpha channel is set to 1. */
+class ConvertFloatToColorOperation : public ConversionOperation {
+ public:
+ ConvertFloatToColorOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Color To Float Operation
+ *
+ * Takes a color result and outputs a float result. The output is the average of the three color
+ * channels, the alpha channel is ignored. */
+class ConvertColorToFloatOperation : public ConversionOperation {
+ public:
+ ConvertColorToFloatOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Color To Vector Operation
+ *
+ * Takes a color result and outputs a vector result. The output is a copy of the three color
+ * channels to the three vector components. */
+class ConvertColorToVectorOperation : public ConversionOperation {
+ public:
+ ConvertColorToVectorOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Vector To Float Operation
+ *
+ * Takes a vector result and outputs a float result. The output is the average of the three
+ * components. */
+class ConvertVectorToFloatOperation : public ConversionOperation {
+ public:
+ ConvertVectorToFloatOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Vector To Color Operation
+ *
+ * Takes a vector result and outputs a color result. The output is a copy of the three vector
+ * components to the three color channels with the alpha channel set to 1. */
+class ConvertVectorToColorOperation : public ConversionOperation {
+ public:
+ ConvertVectorToColorOperation(Context &context);
+
+ void execute_single(const Result &input, Result &output) override;
+
+ GPUShader *get_conversion_shader() const override;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_domain.hh b/source/blender/compositor/realtime_compositor/COM_domain.hh
new file mode 100644
index 00000000000..a4f9eb68db4
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_domain.hh
@@ -0,0 +1,166 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
+namespace blender::realtime_compositor {
+
+/* Possible interpolations to use when realizing an input result of some domain on another domain.
+ * See the RealizationOptions struct for more information. */
+enum class Interpolation : uint8_t {
+ Nearest,
+ Bilinear,
+ Bicubic,
+};
+
+/* ------------------------------------------------------------------------------------------------
+ * Realization Options
+ *
+ * The options that describe how an input result prefer to be realized on some other domain. This
+ * is used by the Realize On Domain Operation to identify the appropriate method of realization.
+ * See the Domain class for more information. */
+struct RealizationOptions {
+ /* The interpolation method that should be used when performing realization. Since realizing a
+ * result involves projecting it on a different domain, which in turn, involves sampling the
+ * result at arbitrary locations, the interpolation identifies the method used for computing the
+ * value at those arbitrary locations. */
+ Interpolation interpolation = Interpolation::Nearest;
+ /* If true, the result will be repeated infinitely along the horizontal axis when realizing the
+ * result. If false, regions outside of bounds of the result along the horizontal axis will be
+ * filled with zeros. */
+ bool repeat_x = false;
+ /* If true, the result will be repeated infinitely along the vertical axis when realizing the
+ * result. If false, regions outside of bounds of the result along the vertical axis will be
+ * filled with zeros. */
+ bool repeat_y = false;
+};
+
+/* ------------------------------------------------------------------------------------------------
+ * Domain
+ *
+ * The compositor is designed in such a way as to allow compositing in an infinite virtual
+ * compositing space. Consequently, any result of an operation is not only represented by its image
+ * output, but also by its transformation in that virtual space. The transformation of the result
+ * together with the dimension of its image is stored and represented by a Domain. In the figure
+ * below, two results of different domains are illustrated on the virtual compositing space. One of
+ * the results is centered in space with an image dimension of 800px × 600px, and the other result
+ * is scaled down and translated such that it lies in the upper right quadrant of the space with an
+ * image dimension of 800px × 400px. The position of the domain is in pixel space, and the domain
+ * is considered centered if it has an identity transformation. Note that both results have the
+ * same resolution, but occupy different areas of the virtual compositing space.
+ *
+ * y
+ * ^
+ * 800px x 600px |
+ * .---------------------|---------------------.
+ * | | 800px x 600px |
+ * | | .-------------. |
+ * | | | | |
+ * | | '-------------' |
+ * ------|---------------------|---------------------|------> x
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * '---------------------|---------------------'
+ * |
+ *
+ * By default, results have domains of identity transformations, that is, they are centered in
+ * space, but a transformation operation like the rotate, translate, or transform operations will
+ * adjust the transformation to make the result reside somewhere different in space. The domain of
+ * a single value result is irrelevant and always set to an identity domain.
+ *
+ * An operation is typically only concerned about a subset of the virtual compositing space, this
+ * subset is represented by a domain which is called the Operation Domain. It follows that before
+ * the operation itself is executed, inputs will typically be realized on the operation domain to
+ * be in the same domain and have the same dimension as that of the operation domain. This process
+ * is called Domain Realization and is implemented using an operation called the Realize On Domain
+ * Operation. Realization involves projecting the result onto the target domain, copying the area
+ * of the result that intersects the target domain, and filling the rest with zeros or repetitions
+ * of the result depending on the realization options that can be set by the user. Consequently,
+ * operations can generally expect their inputs to have the same dimension and can operate on them
+ * directly and transparently. For instance, if an operation takes both results illustrated in
+ * the figure above, and the operation has an operation domain that matches the bigger domain, the
+ * result with the bigger domain will not need to be realized because it already has a domain that
+ * matches that of the operation domain, but the result with the smaller domain will have to be
+ * realized into a new result that has the same domain as the domain of the bigger result. Assuming
+ * no repetition, the output of the realization will be an all zeros image with dimension 800px ×
+ * 600px with a small scaled version of the smaller result copied into the upper right quadrant of
+ * the image. The following figure illustrates the realization process on a different set of
+ * results
+ *
+ * Realized Result
+ * +-------------+ +-------------+
+ * | Operation | | |
+ * | Domain | | Zeros |
+ * | | ----> | |
+ * +-----|-----+ | |-----+ |
+ * | | C | | | C | |
+ * | +-----|-------+ +-----'-------+
+ * | Domain Of |
+ * | Input |
+ * +-----------+
+ *
+ * An operation can operate in an arbitrary operation domain, but in most cases, the operation
+ * domain is inferred from the inputs of the operation. In particular, one of the inputs is said to
+ * be the Domain Input of the operation and the operation domain is inferred from its domain. It
+ * follows that this particular input will not need realization, because it already has the correct
+ * domain. The domain input selection mechanism is as follows. Each of the inputs are assigned a
+ * value by the developer called the Domain Priority, the domain input is then chosen as the
+ * non-single value input with the highest domain priority, zero being the highest priority. See
+ * Operation::compute_domain for more information.
+ *
+ * The aforementioned logic for operation domain computation is only a default that works for most
+ * cases, but an operation can override the compute_domain method to implement a different logic.
+ * For instance, output nodes have an operation domain the same size as the viewport and with an
+ * identity transformation, their operation domain doesn't depend on the inputs at all.
+ *
+ * For instance, a filter operation has two inputs, a factor and a color, the latter of which is
+ * assigned a domain priority of 0 and the former is assigned a domain priority of 1. If the color
+ * input is not a single value input, then the color input is considered to be the domain input of
+ * the operation and the operation domain is computed to be the same domain as the color input,
+ * because it has the highest priority. It follows that if the factor input has a different domain
+ * than the computed domain of the operation, it will be projected and realized on it to have the
+ * same domain as described above. On the other hand, if the color input is a single value input,
+ * then the factor input is considered to be the domain input and the operation domain will be the
+ * same as the domain of the factor input, because it has the second highest domain priority.
+ * Finally, if both inputs are single value inputs, the operation domain will be an identity domain
+ * and is irrelevant, because the output will be a domain-less single value. */
+class Domain {
+ public:
+ /* The size of the domain in pixels. */
+ int2 size;
+ /* The 2D transformation of the domain defining its translation in pixels, rotation, and scale in
+ * the virtual compositing space. */
+ float3x3 transformation;
+ /* The options that describe how this domain prefer to be realized on some other domain. See the
+ * RealizationOptions struct for more information. */
+ RealizationOptions realization_options;
+
+ public:
+ /* A size only constructor that sets the transformation to identity. */
+ Domain(int2 size);
+
+ Domain(int2 size, float3x3 transformation);
+
+ /* Transform the domain by the given transformation. This effectively pre-multiply the given
+ * transformation by the current transformation of the domain. */
+ void transform(const float3x3 &transformation);
+
+ /* Returns a domain of size 1x1 and an identity transformation. */
+ static Domain identity();
+};
+
+/* Compare the size and transformation of the domain. The realization_options are not compared
+ * because they only describe the method of realization on another domain, which is not technically
+ * a property of the domain itself. */
+bool operator==(const Domain &a, const Domain &b);
+
+/* Inverse of the above equality operator. */
+bool operator!=(const Domain &a, const Domain &b);
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_evaluator.hh b/source/blender/compositor/realtime_compositor/COM_evaluator.hh
new file mode 100644
index 00000000000..fd6feb0948b
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_evaluator.hh
@@ -0,0 +1,173 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <memory>
+
+#include "BLI_vector.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_compile_state.hh"
+#include "COM_context.hh"
+#include "COM_node_operation.hh"
+#include "COM_operation.hh"
+#include "COM_shader_operation.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Evaluator
+ *
+ * The evaluator is the main class of the compositor and the entry point of its execution. The
+ * evaluator compiles the compositor node tree and evaluates it to compute its output. It is
+ * constructed from a compositor node tree and a compositor context. Upon calling the evaluate
+ * method, the evaluator will check if the node tree is already compiled into an operations stream,
+ * and if it is, it will go over it and evaluate the operations in order. It is then the
+ * responsibility of the caller to call the reset method when the node tree changes to invalidate
+ * the operations stream. A reset is also required if the resources used by the node tree change,
+ * for instances, when the dimensions of an image used by the node tree changes. This is necessary
+ * because the evaluator compiles the node tree into an operations stream that is specifically
+ * optimized for the structure of the resources used by the node tree.
+ *
+ * Otherwise, if the node tree is not yet compiled, the evaluator will compile it into an
+ * operations stream, evaluating the operations in the process. It should be noted that operations
+ * are evaluated as soon as they are compiled, as opposed to compiling the whole operations stream
+ * and then evaluating it in a separate step. This is important because, as mentioned before, the
+ * operations stream is optimized specifically for the structure of the resources used by the node
+ * tree, which is only known after the operations are evaluated. In other words, the evaluator uses
+ * the evaluated results of previously compiled operations to compile the operations that follow
+ * them in an optimized manner.
+ *
+ * Compilation starts by computing an optimized node execution schedule by calling the
+ * compute_schedule function, see the discussion in COM_scheduler.hh for more details. For the node
+ * tree shown below, the execution schedule is denoted by the node numbers. The compiler then goes
+ * over the execution schedule in order and compiles each node into either a Node Operation or a
+ * Shader Operation, depending on the node type, see the is_shader_node function. A Shader
+ * operation is constructed from a group of nodes forming a contiguous subset of the node execution
+ * schedule. For instance, in the node tree shown below, nodes 3 and 4 are compiled together into a
+ * shader operation and node 5 is compiled into its own shader operation, both of which are
+ * contiguous subsets of the node execution schedule. This process is described in details in the
+ * following section.
+ *
+ * Shader Operation 1 Shader Operation 2
+ * +-----------------------------------+ +------------------+
+ * .------------. | .------------. .------------. | | .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |---|-----|--| |--|--| |
+ * | | .-|--| | | | | .--|--| | | | |
+ * '------------' | | '------------' '------------' | | | '------------' | '------------'
+ * | +-----------------------------------+ | +------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'----------------------------------------'
+ * | |
+ * '------------'
+ *
+ * For non shader nodes, the compilation process is straight forward, the compiler instantiates a
+ * node operation from the node, map its inputs to the results of the outputs they are linked to,
+ * and evaluates the operations. However, for shader nodes, since a group of nodes can be compiled
+ * together into a shader operation, the compilation process is a bit involved. The compiler uses
+ * an instance of the Compile State class to keep track of the compilation process. The compiler
+ * state stores the so called "shader compile unit", which is the current group of nodes that will
+ * eventually be compiled together into a shader operation. While going over the schedule, the
+ * compiler adds the shader nodes to the compile unit until it decides that the compile unit is
+ * complete and should be compiled. This is typically decided when the current node is not
+ * compatible with the compile unit and can't be added to it, only then it compiles the compile
+ * unit into a shader operation and resets it to ready it to track the next potential group of
+ * nodes that will form a shader operation. This decision is made based on various criteria in the
+ * should_compile_shader_compile_unit function. See the discussion in COM_compile_state.hh for more
+ * details of those criteria, but perhaps the most evident of which is whether the node is actually
+ * a shader node, if it isn't, then it evidently can't be added to the compile unit and the compile
+ * unit is should be compiled.
+ *
+ * For the node tree above, the compilation process is as follows. The compiler goes over the node
+ * execution schedule in order considering each node. Nodes 1 and 2 are not shader node so they are
+ * compiled into node operations and added to the operations stream. The current compile unit is
+ * empty, so it is not compiled. Node 3 is a shader node, and since the compile unit is currently
+ * empty, it is unconditionally added to it. Node 4 is a shader node, it was decided---for the sake
+ * of the demonstration---that it is compatible with the compile unit and can be added to it. Node
+ * 5 is a shader node, but it was decided---for the sake of the demonstration---that it is not
+ * compatible with the compile unit, so the compile unit is considered complete and is compiled
+ * first, adding the first shader operation to the operations stream and resetting the compile
+ * unit. Node 5 is then added to the now empty compile unit similar to node 3. Node 6 is not a
+ * shader node, so the compile unit is considered complete and is compiled first, adding the first
+ * shader operation to the operations stream and resetting the compile unit. Finally, node 6 is
+ * compiled into a node operation similar to nodes 1 and 2 and added to the operations stream. */
+class Evaluator {
+ private:
+ /* A reference to the compositor context. */
+ Context &context_;
+ /* A reference to the compositor node tree. */
+ bNodeTree &node_tree_;
+ /* The derived and reference node trees representing the compositor node tree. Those are
+ * initialized when the node tree is compiled and freed when the evaluator resets. */
+ NodeTreeRefMap node_tree_reference_map_;
+ std::unique_ptr<DerivedNodeTree> derived_node_tree_;
+ /* The compiled operations stream. This contains ordered pointers to the operations that were
+ * compiled. This is initialized when the node tree is compiled and freed when the evaluator
+ * resets. The is_compiled_ member indicates whether the operation stream can be used or needs to
+ * be compiled first. Note that the operations stream can be empty even when compiled, this can
+ * happen when the node tree is empty or invalid for instance. */
+ Vector<std::unique_ptr<Operation>> operations_stream_;
+ /* True if the node tree is already compiled into an operations stream that can be evaluated
+ * directly. False if the node tree is not compiled yet and needs to be compiled. */
+ bool is_compiled_ = false;
+
+ public:
+ /* Construct an evaluator from a compositor node tree and a context. */
+ Evaluator(Context &context, bNodeTree &node_tree);
+
+ /* Evaluate the compositor node tree. If the node tree is already compiled into an operations
+ * stream, that stream will be evaluated directly. Otherwise, the node tree will be compiled and
+ * evaluated. */
+ void evaluate();
+
+ /* Invalidate the operations stream that was compiled for the node tree. This should be called
+ * when the node tree changes or the structure of any of the resources used by it changes. By
+ * structure, we mean things like the dimensions of the used images, while changes to their
+ * contents do not necessitate a reset. */
+ void reset();
+
+ private:
+ /* Check if the compositor node tree is valid by checking if it has:
+ * - Cyclic links.
+ * - Undefined nodes or sockets.
+ * - Unsupported nodes.
+ * If the node tree is valid, true is returned. Otherwise, false is returned, and an appropriate
+ * error message is set by calling the context's set_info_message method. */
+ bool validate_node_tree();
+
+ /* Compile the node tree into an operations stream and evaluate it. */
+ void compile_and_evaluate();
+
+ /* Compile the given node into a node operation, map each input to the result of the output
+ * linked to it, update the compile state, add the newly created operation to the operations
+ * stream, and evaluate the operation. */
+ void compile_and_evaluate_node(DNode node, CompileState &compile_state);
+
+ /* Map each input of the node operation to the result of the output linked to it. Unlinked inputs
+ * are mapped to the result of a newly created Input Single Value Operation, which is added to
+ * the operations stream and evaluated. Since this method might add operations to the operations
+ * stream, the actual node operation should only be added to the stream once this method is
+ * called. */
+ void map_node_operation_inputs_to_their_results(DNode node,
+ NodeOperation *operation,
+ CompileState &compile_state);
+
+ /* Compile the shader compile unit into a shader operation, map each input of the operation to
+ * the result of the output linked to it, update the compile state, add the newly created
+ * operation to the operations stream, evaluate the operation, and finally reset the shader
+ * compile unit. */
+ void compile_and_evaluate_shader_compile_unit(CompileState &compile_state);
+
+ /* Map each input of the shader operation to the result of the output linked to it. */
+ void map_shader_operation_inputs_to_their_results(ShaderOperation *operation,
+ CompileState &compile_state);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_input_descriptor.hh b/source/blender/compositor/realtime_compositor/COM_input_descriptor.hh
new file mode 100644
index 00000000000..215a92ab3b4
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_input_descriptor.hh
@@ -0,0 +1,34 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Input Descriptor
+ *
+ * A class that describes an input of an operation. */
+class InputDescriptor {
+ public:
+ /* The type of input. This may be different that the type of result that the operation will
+ * receive for the input, in which case, an implicit conversion operation will be added as an
+ * input processor to convert it to the required type. */
+ ResultType type;
+ /* If true, then the input does not need to be realized on the domain of the operation before its
+ * execution. See the discussion in COM_domain.hh for more information. */
+ bool skip_realization = false;
+ /* The priority of the input for determining the operation domain. The non-single value input
+ * with the highest priority will be used to infer the operation domain, the highest priority
+ * being zero. See the discussion in COM_domain.hh for more information. */
+ int domain_priority = 0;
+ /* If true, the input expects a single value, and if a non-single value is provided, a default
+ * single value will be used instead, see the get_<type>_value_default methods in the Result
+ * class. It follows that this also implies skip_realization, because we don't need to realize a
+ * result that will be discarded anyways. If false, the input can work with both single and
+ * non-single values. */
+ bool expects_single_value = false;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_input_single_value_operation.hh b/source/blender/compositor/realtime_compositor/COM_input_single_value_operation.hh
new file mode 100644
index 00000000000..bbcd336ee11
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_input_single_value_operation.hh
@@ -0,0 +1,46 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_string_ref.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_context.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Input Single Value Operation
+ *
+ * An input single value operation is an operation that outputs a single value result whose value
+ * is the value of an unlinked input socket. This is typically used to initialize the values of
+ * unlinked node input sockets. */
+class InputSingleValueOperation : public Operation {
+ private:
+ /* The identifier of the output. */
+ static const StringRef output_identifier_;
+ /* The input socket whose value will be computed as the operation's result. */
+ DInputSocket input_socket_;
+
+ public:
+ InputSingleValueOperation(Context &context, DInputSocket input_socket);
+
+ /* Allocate a single value result and set its value to the default value of the input socket. */
+ void execute() override;
+
+ /* Get a reference to the output result of the operation, this essentially calls the super
+ * get_result with the output identifier of the operation. */
+ Result &get_result();
+
+ private:
+ /* Populate the result of the operation, this essentially calls the super populate_result method
+ * with the output identifier of the operation. */
+ void populate_result(Result result);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_node_operation.hh b/source/blender/compositor/realtime_compositor/COM_node_operation.hh
new file mode 100644
index 00000000000..94bc4dfd39d
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_node_operation.hh
@@ -0,0 +1,56 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_string_ref.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_context.hh"
+#include "COM_operation.hh"
+#include "COM_scheduler.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Node Operation
+ *
+ * A node operation is a subclass of operation that nodes should implement and instantiate in the
+ * get_compositor_operation function of bNodeType, passing the inputs given to that function to the
+ * constructor. This class essentially just implements a default constructor that populates output
+ * results for all outputs of the node as well as input descriptors for all inputs of the nodes
+ * based on their socket declaration. The class also provides some utility methods for easier
+ * implementation of nodes. */
+class NodeOperation : public Operation {
+ private:
+ /* The node that this operation represents. */
+ DNode node_;
+
+ public:
+ /* Populate the output results based on the node outputs and populate the input descriptors based
+ * on the node inputs. */
+ NodeOperation(Context &context, DNode node);
+
+ /* Compute and set the initial reference counts of all the results of the operation. The
+ * reference counts of the results are the number of operations that use those results, which is
+ * computed as the number of inputs whose node is part of the schedule and is linked to the
+ * output corresponding to each result. The node execution schedule is given as an input. */
+ void compute_results_reference_counts(const Schedule &schedule);
+
+ protected:
+ /* Returns a reference to the derived node that this operation represents. */
+ const DNode &node() const;
+
+ /* Returns a reference to the node that this operation represents. */
+ const bNode &bnode() const;
+
+ /* Returns true if the output identified by the given identifier is needed and should be
+ * computed, otherwise returns false. */
+ bool should_compute_output(StringRef identifier);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_operation.hh b/source/blender/compositor/realtime_compositor/COM_operation.hh
new file mode 100644
index 00000000000..38518c00c04
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_operation.hh
@@ -0,0 +1,175 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <memory>
+#include <string>
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+
+#include "COM_context.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+#include "COM_static_shader_manager.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+class SimpleOperation;
+
+/* A type representing a vector of simple operations that store the input processors for a
+ * particular input. */
+using ProcessorsVector = Vector<std::unique_ptr<SimpleOperation>>;
+
+/* ------------------------------------------------------------------------------------------------
+ * Operation
+ *
+ * The operation is the basic unit of the compositor. The evaluator compiles the compositor node
+ * tree into an ordered stream of operations which are then executed in order during evaluation.
+ * The operation class can be sub-classed to implement a new operation. Operations have a number of
+ * inputs and outputs that are declared during construction and are identified by string
+ * identifiers. Inputs are declared by calling declare_input_descriptor providing an appropriate
+ * descriptor. Those inputs are mapped to the results computed by other operations whose outputs
+ * are linked to the inputs. Such mappings are established by the compiler during compilation by
+ * calling the map_input_to_result method. Outputs are populated by calling the populate_result
+ * method, providing a result of an appropriate type. Upon execution, the operation allocates a
+ * result for each of its outputs and computes their value based on its inputs and options.
+ *
+ * Each input may have one or more input processors, which are simple operations that process the
+ * inputs before the operation is executed, see the discussion in COM_simple_operation.hh for more
+ * information. And thus the effective input of the operation is the result of the last input
+ * processor if one exists. Input processors are added and evaluated by calling the
+ * add_and_evaluate_input_processors method, which provides a default implementation that does
+ * things like implicit conversion, domain realization, and more. This default implementation can,
+ * however, be overridden, extended, or removed. Once the input processors are added and evaluated
+ * for the first time, they are stored in the operation and future evaluations can evaluate them
+ * directly without having to add them again.
+ *
+ * The operation is evaluated by calling the evaluate method, which first adds the input processors
+ * if they weren't added already and evaluates them, then it resets the results of the operation,
+ * then it calls the execute method of the operation, and finally it releases the results mapped to
+ * the inputs to declare that they are no longer needed. */
+class Operation {
+ private:
+ /* A reference to the compositor context. This member references the same object in all
+ * operations but is included in the class for convenience. */
+ Context &context_;
+ /* A mapping between each output of the operation identified by its identifier and the result for
+ * that output. A result for each output of the operation should be constructed and added to the
+ * map during operation construction by calling the populate_result method. The results should be
+ * allocated and their contents should be computed in the execute method. */
+ Map<std::string, Result> results_;
+ /* A mapping between each input of the operation identified by its identifier and its input
+ * descriptor. Those descriptors should be declared during operation construction by calling the
+ * declare_input_descriptor method. */
+ Map<std::string, InputDescriptor> input_descriptors_;
+ /* A mapping between each input of the operation identified by its identifier and a pointer to
+ * the computed result providing its data. The mapped result is either one that was computed by
+ * another operation or one that was internally computed in the operation by the last input
+ * processor for that input. It is the responsibility of the evaluator to map the inputs to their
+ * linked results before evaluating the operation by calling the map_input_to_result method. */
+ Map<StringRef, Result *> results_mapped_to_inputs_;
+ /* A mapping between each input of the operation identified by its identifier and an ordered list
+ * of simple operations to process that input. This is initialized the first time the input
+ * processors are evaluated by calling the add_and_evaluate_input_processors method. Further
+ * evaluations will evaluate the processors directly without the need to add them again. The
+ * input_processors_added_ member indicates whether the processors were already added and can be
+ * evaluated directly or need to be added and evaluated. */
+ Map<StringRef, ProcessorsVector> input_processors_;
+ /* True if the input processors were already added and can be evaluated directly. False if the
+ * input processors are not yet added and needs to be added. */
+ bool input_processors_added_ = false;
+
+ public:
+ Operation(Context &context);
+
+ virtual ~Operation();
+
+ /* Evaluate the operation by:
+ * 1. Evaluating the input processors.
+ * 2. Resetting the results of the operation.
+ * 3. Calling the execute method of the operation.
+ * 4. Releasing the results mapped to the inputs. */
+ void evaluate();
+
+ /* Get a reference to the output result identified by the given identifier. */
+ Result &get_result(StringRef identifier);
+
+ /* Map the input identified by the given identifier to the result providing its data. See
+ * results_mapped_to_inputs_ for more details. This should be called by the evaluator to
+ * establish links between different operations. */
+ void map_input_to_result(StringRef identifier, Result *result);
+
+ protected:
+ /* Compute the operation domain of this operation. By default, this implements a default logic
+ * that infers the operation domain from the inputs, which may be overridden for a different
+ * logic. See the discussion in COM_domain.hh for the inference logic and more information. */
+ virtual Domain compute_domain();
+
+ /* Add and evaluate any needed input processors, which essentially just involves calling the
+ * add_and_evaluate_input_processor method with the needed processors. This is called before
+ * executing the operation to prepare its inputs. The class defines a default implementation
+ * which adds typically needed processors, but derived classes can override the method to have
+ * a different implementation, extend the implementation, or remove it entirely. */
+ virtual void add_and_evaluate_input_processors();
+
+ /* Given the identifier of an input of the operation and a processor operation:
+ * - Add the given processor to the list of input processors for the input.
+ * - Map the input of the processor to be the result of the last input processor or the result
+ * mapped to the input if no previous processors exists.
+ * - Switch the result mapped to the input to be the output result of the processor.
+ * - Evaluate the processor. */
+ void add_and_evaluate_input_processor(StringRef identifier, SimpleOperation *processor);
+
+ /* This method should allocate the operation results, execute the operation, and compute the
+ * output results. */
+ virtual void execute() = 0;
+
+ /* Get a reference to the result connected to the input identified by the given identifier. */
+ Result &get_input(StringRef identifier) const;
+
+ /* Switch the result mapped to the input identified by the given identifier with the given
+ * result. */
+ void switch_result_mapped_to_input(StringRef identifier, Result *result);
+
+ /* Add the given result to the results_ map identified by the given output identifier. This
+ * should be called during operation construction for all outputs. The provided result shouldn't
+ * be allocated or initialized, this will happen later during execution. */
+ void populate_result(StringRef identifier, Result result);
+
+ /* Declare the descriptor of the input identified by the given identifier to be the given
+ * descriptor. Adds the given descriptor to the input_descriptors_ map identified by the given
+ * input identifier. This should be called during operation constructor for all inputs. */
+ void declare_input_descriptor(StringRef identifier, InputDescriptor descriptor);
+
+ /* Get a reference to the descriptor of the input identified by the given identified. */
+ InputDescriptor &get_input_descriptor(StringRef identifier);
+
+ /* Returns a reference to the compositor context. */
+ Context &context();
+
+ /* Returns a reference to the texture pool of the compositor context. */
+ TexturePool &texture_pool() const;
+
+ /* Returns a reference to the shader manager of the compositor context. */
+ StaticShaderManager &shader_manager() const;
+
+ private:
+ /* Evaluate the input processors. If the input processors were already added they will be
+ * evaluated directly. Otherwise, the input processors will be added and evaluated. */
+ void evaluate_input_processors();
+
+ /* Resets the results of the operation. See the reset method in the Result class for more
+ * information. */
+ void reset_results();
+
+ /* Release the results that are mapped to the inputs of the operation. This is called after the
+ * evaluation of the operation to declare that the results are no longer needed by this
+ * operation. */
+ void release_inputs();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_realize_on_domain_operation.hh b/source/blender/compositor/realtime_compositor/COM_realize_on_domain_operation.hh
new file mode 100644
index 00000000000..5a842e16008
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_realize_on_domain_operation.hh
@@ -0,0 +1,49 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "GPU_shader.h"
+
+#include "COM_context.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Realize On Domain Operation
+ *
+ * A simple operation that projects the input on a certain target domain, copies the area of the
+ * input that intersects the target domain, and fill the rest with zeros or repetitions of the
+ * input depending on the realization options of the target domain. See the discussion in
+ * COM_domain.hh for more information. */
+class RealizeOnDomainOperation : public SimpleOperation {
+ private:
+ /* The target domain to realize the input on. */
+ Domain domain_;
+
+ public:
+ RealizeOnDomainOperation(Context &context, Domain domain, ResultType type);
+
+ void execute() override;
+
+ /* Determine if a realize on domain operation is needed for the input with the given result and
+ * descriptor in an operation with the given operation domain. If it is not needed, return a null
+ * pointer. If it is needed, return an instance of the operation. */
+ static SimpleOperation *construct_if_needed(Context &context,
+ const Result &input_result,
+ const InputDescriptor &input_descriptor,
+ const Domain &operation_domain);
+
+ protected:
+ /* The operation domain is just the target domain. */
+ Domain compute_domain() override;
+
+ private:
+ /* Get the realization shader of the appropriate type. */
+ GPUShader *get_realization_shader();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_reduce_to_single_value_operation.hh b/source/blender/compositor/realtime_compositor/COM_reduce_to_single_value_operation.hh
new file mode 100644
index 00000000000..2f5a82c79b7
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_reduce_to_single_value_operation.hh
@@ -0,0 +1,31 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "COM_context.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Reduce To Single Value Operation
+ *
+ * A simple operation that reduces its input result into a single value output result. The input is
+ * assumed to be a texture result of size 1x1, that is, a texture composed of a single pixel, the
+ * value of which shall serve as the single value of the output result. */
+class ReduceToSingleValueOperation : public SimpleOperation {
+ public:
+ ReduceToSingleValueOperation(Context &context, ResultType type);
+
+ /* Download the input pixel from the GPU texture and set its value to the value of the allocated
+ * single value output result. */
+ void execute() override;
+
+ /* Determine if a reduce to single value operation is needed for the input with the
+ * given result. If it is not needed, return a null pointer. If it is needed, return an instance
+ * of the operation. */
+ static SimpleOperation *construct_if_needed(Context &context, const Result &input_result);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_result.hh b/source/blender/compositor/realtime_compositor/COM_result.hh
new file mode 100644
index 00000000000..a16d68bb92d
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_result.hh
@@ -0,0 +1,234 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_domain.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+/* Possible data types that operations can operate on. They either represent the base type of the
+ * result texture or a single value result. */
+enum class ResultType : uint8_t {
+ Float,
+ Vector,
+ Color,
+};
+
+/* ------------------------------------------------------------------------------------------------
+ * Result
+ *
+ * A result represents the computed value of an output of an operation. A result can either
+ * represent an image or a single value. A result is typed, and can be of type color, vector, or
+ * float. Single value results are stored in 1x1 textures to make them easily accessible in
+ * shaders. But the same value is also stored in the value union member of the result for any
+ * host-side processing. The texture of the result is allocated from the texture pool referenced by
+ * the result.
+ *
+ * Results are reference counted and their textures are released once their reference count reaches
+ * zero. After constructing a result, the set_initial_reference_count method is called to declare
+ * the number of operations that needs this result. Once each operation that needs the result no
+ * longer needs it, the release method is called and the reference count is decremented, until it
+ * reaches zero, where the result's texture is then released. Since results are eventually
+ * decremented to zero by the end of every evaluation, the reference count is restored before every
+ * evaluation to its initial reference count by calling the reset method, which is why a separate
+ * member initial_reference_count_ is stored to keep track of the initial value.
+ *
+ * A result not only represents an image, but also the area it occupies in the virtual compositing
+ * space. This area is called the Domain of the result, see the discussion in COM_domain.hh for
+ * more information.
+ *
+ * A result can be a proxy result that merely wraps another master result, in which case, it shares
+ * its values and delegates all reference counting to it. While a proxy result shares the value of
+ * the master result, it can have a different domain. Consequently, transformation operations are
+ * implemented using proxy results, where their results are proxy results of their inputs but with
+ * their domains transformed based on their options. Moreover, proxy results can also be used as
+ * the results of identity operations, that is, operations that do nothing to their inputs in
+ * certain configurations. In which case, the proxy result is left as is with no extra
+ * transformation on its domain whatsoever. Proxy results can be created by calling the
+ * pass_through method, see that method for more details. */
+class Result {
+ private:
+ /* The base type of the texture or the type of the single value. */
+ ResultType type_;
+ /* If true, the result is a single value, otherwise, the result is a texture. */
+ bool is_single_value_;
+ /* A GPU texture storing the result data. This will be a 1x1 texture if the result is a single
+ * value, the value of which will be identical to that of the value member. See class description
+ * for more information. */
+ GPUTexture *texture_ = nullptr;
+ /* The texture pool used to allocate the texture of the result, this should be initialized during
+ * construction. */
+ TexturePool *texture_pool_ = nullptr;
+ /* The number of operations that currently needs this result. At the time when the result is
+ * computed, this member will have a value that matches initial_reference_count_. Once each
+ * operation that needs the result no longer needs it, the release method is called and the
+ * reference count is decremented, until it reaches zero, where the result's texture is then
+ * released. If this result have a master result, then this reference count is irrelevant and
+ * shadowed by the reference count of the master result. */
+ int reference_count_;
+ /* The number of operations that reference and use this result at the time when it was initially
+ * computed. Since reference_count_ is decremented and always becomes zero at the end of the
+ * evaluation, this member is used to reset the reference count of the results for later
+ * evaluations by calling the reset method. This member is also used to determine if this result
+ * should be computed by calling the should_compute method. */
+ int initial_reference_count_;
+ /* If the result is a single value, this member stores the value of the result, the value of
+ * which will be identical to that stored in the texture member. The active union member depends
+ * on the type of the result. This member is uninitialized and should not be used if the result
+ * is a texture. */
+ union {
+ float float_value_;
+ float3 vector_value_;
+ float4 color_value_;
+ };
+ /* The domain of the result. This only matters if the result was a texture. See the discussion in
+ * COM_domain.hh for more information. */
+ Domain domain_ = Domain::identity();
+ /* If not nullptr, then this result wraps and shares the value of another master result. In this
+ * case, calls to texture-related methods like increment_reference_count and release should
+ * operate on the master result as opposed to this result. This member is typically set upon
+ * calling the pass_through method, which sets this result to be the master of a target result.
+ * See that method for more information. */
+ Result *master_ = nullptr;
+
+ public:
+ /* Construct a result of the given type with the given texture pool that will be used to allocate
+ * and release the result's texture. */
+ Result(ResultType type, TexturePool &texture_pool);
+
+ /* Declare the result to be a texture result, allocate a texture of an appropriate type with
+ * the size of the given domain from the result's texture pool, and set the domain of the result
+ * to the given domain. */
+ void allocate_texture(Domain domain);
+
+ /* Declare the result to be a single value result, allocate a texture of an appropriate
+ * type with size 1x1 from the result's texture pool, and set the domain to be an identity
+ * domain. See class description for more information. */
+ void allocate_single_value();
+
+ /* Allocate a single value result and set its value to zero. This is called for results whose
+ * value can't be computed and are considered invalid. */
+ void allocate_invalid();
+
+ /* Bind the texture of the result to the texture image unit with the given name in the currently
+ * bound given shader. This also inserts a memory barrier for texture fetches to ensure any prior
+ * writes to the texture are reflected before reading from it. */
+ void bind_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ /* Bind the texture of the result to the image unit with the given name in the currently bound
+ * given shader. */
+ void bind_as_image(GPUShader *shader, const char *image_name) const;
+
+ /* Unbind the texture which was previously bound using bind_as_texture. */
+ void unbind_as_texture() const;
+
+ /* Unbind the texture which was previously bound using bind_as_image. */
+ void unbind_as_image() const;
+
+ /* Pass this result through to a target result, in which case, the target result becomes a proxy
+ * result with this result as its master result. This is done by making the target result a copy
+ * of this result, essentially having identical values between the two and consequently sharing
+ * the underlying texture. An exception is the initial reference count, whose value is retained
+ * and not copied, because it is a property of the original result and is needed for correctly
+ * resetting the result before the next evaluation. Additionally, this result is set to be the
+ * master of the target result, by setting the master member of the target. Finally, the
+ * reference count of the result is incremented by the reference count of the target result. See
+ * the discussion above for more information. */
+ void pass_through(Result &target);
+
+ /* Transform the result by the given transformation. This effectively pre-multiply the given
+ * transformation by the current transformation of the domain of the result. */
+ void transform(const float3x3 &transformation);
+
+ /* Get a reference to the realization options of this result. See the RealizationOptions struct
+ * for more information. */
+ RealizationOptions &get_realization_options();
+
+ /* If the result is a single value result of type float, return its float value. Otherwise, an
+ * uninitialized value is returned. */
+ float get_float_value() const;
+
+ /* If the result is a single value result of type vector, return its vector value. Otherwise, an
+ * uninitialized value is returned. */
+ float3 get_vector_value() const;
+
+ /* If the result is a single value result of type color, return its color value. Otherwise, an
+ * uninitialized value is returned. */
+ float4 get_color_value() const;
+
+ /* Same as get_float_value but returns a default value if the result is not a single value. */
+ float get_float_value_default(float default_value) const;
+
+ /* Same as get_vector_value but returns a default value if the result is not a single value. */
+ float3 get_vector_value_default(const float3 &default_value) const;
+
+ /* Same as get_color_value but returns a default value if the result is not a single value. */
+ float4 get_color_value_default(const float4 &default_value) const;
+
+ /* If the result is a single value result of type float, set its float value and upload it to the
+ * texture. Otherwise, an undefined behavior is invoked. */
+ void set_float_value(float value);
+
+ /* If the result is a single value result of type vector, set its vector value and upload it to
+ * the texture. Otherwise, an undefined behavior is invoked. */
+ void set_vector_value(const float3 &value);
+
+ /* If the result is a single value result of type color, set its color value and upload it to the
+ * texture. Otherwise, an undefined behavior is invoked. */
+ void set_color_value(const float4 &value);
+
+ /* Set the value of initial_reference_count_, see that member for more details. This should be
+ * called after constructing the result to declare the number of operations that needs it. */
+ void set_initial_reference_count(int count);
+
+ /* Reset the result to prepare it for a new evaluation. This should be called before evaluating
+ * the operation that computes this result. First, set the value of reference_count_ to the value
+ * of initial_reference_count_ since reference_count_ may have already been decremented to zero
+ * in a previous evaluation. Second, set master_ to nullptr because the result may have been
+ * turned into a proxy result in a previous evaluation. Other fields don't need to be reset
+ * because they are runtime and overwritten during evaluation. */
+ void reset();
+
+ /* Increment the reference count of the result by the given count. If this result have a master
+ * result, the reference count of the master result is incremented instead. */
+ void increment_reference_count(int count = 1);
+
+ /* Decrement the reference count of the result and release the its texture back into the texture
+ * pool if the reference count reaches zero. This should be called when an operation that used
+ * this result no longer needs it. If this result have a master result, the master result is
+ * released instead. */
+ void release();
+
+ /* Returns true if this result should be computed and false otherwise. The result should be
+ * computed if its reference count is not zero, that is, its result is used by at least one
+ * operation. */
+ bool should_compute();
+
+ /* Returns the type of the result. */
+ ResultType type() const;
+
+ /* Returns true if the result is a texture and false of it is a single value. */
+ bool is_texture() const;
+
+ /* Returns true if the result is a single value and false of it is a texture. */
+ bool is_single_value() const;
+
+ /* Returns the allocated GPU texture of the result. */
+ GPUTexture *texture() const;
+
+ /* Returns the reference count of the result. If this result have a master result, then the
+ * reference count of the master result is returned instead. */
+ int reference_count() const;
+
+ /* Returns a reference to the domain of the result. See the Domain class. */
+ const Domain &domain() const;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_scheduler.hh b/source/blender/compositor/realtime_compositor/COM_scheduler.hh
new file mode 100644
index 00000000000..4f778b32145
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_scheduler.hh
@@ -0,0 +1,21 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_vector_set.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* A type representing the ordered set of nodes defining the schedule of node execution. */
+using Schedule = VectorSet<DNode>;
+
+/* Computes the execution schedule of the node tree. This is essentially a post-order depth first
+ * traversal of the node tree from the output node to the leaf input nodes, with informed order of
+ * traversal of dependencies based on a heuristic estimation of the number of needed buffers. */
+Schedule compute_schedule(DerivedNodeTree &tree);
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_shader_node.hh b/source/blender/compositor/realtime_compositor/COM_shader_node.hh
new file mode 100644
index 00000000000..453226ec452
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_shader_node.hh
@@ -0,0 +1,87 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+
+#include "DNA_node_types.h"
+
+#include "GPU_material.h"
+
+#include "NOD_derived_node_tree.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* ------------------------------------------------------------------------------------------------
+ * Shader Node
+ *
+ * A shader node encapsulates a compositor node tree that is capable of being used together with
+ * other shader nodes to construct a Shader Operation using the GPU material compiler. A GPU node
+ * stack for each of the node inputs and outputs is stored and populated during construction in
+ * order to represent the node as a GPU node inside the GPU material graph, see GPU_material.h for
+ * more information. Derived classes should implement the compile method to add the node and link
+ * it to the GPU material given to the method. The compiler is expected to initialize the input
+ * links of the node before invoking the compile method. See the discussion in
+ * COM_shader_operation.hh for more information. */
+class ShaderNode {
+ private:
+ /* The node that this operation represents. */
+ DNode node_;
+ /* The GPU node stacks of the inputs of the node. Those are populated during construction in the
+ * populate_inputs method. The links of the inputs are initialized by the GPU material compiler
+ * prior to calling the compile method. There is an extra stack at the end to mark the end of the
+ * array, as this is what the GPU module functions expect. */
+ Vector<GPUNodeStack> inputs_;
+ /* The GPU node stacks of the outputs of the node. Those are populated during construction in the
+ * populate_outputs method. There is an extra stack at the end to mark the end of the array, as
+ * this is what the GPU module functions expect. */
+ Vector<GPUNodeStack> outputs_;
+
+ public:
+ /* Construct the node by populating both its inputs and outputs. */
+ ShaderNode(DNode node);
+
+ virtual ~ShaderNode() = default;
+
+ /* Compile the node by adding the appropriate GPU material graph nodes and linking the
+ * appropriate resources. */
+ virtual void compile(GPUMaterial *material) = 0;
+
+ /* Returns a contiguous array containing the GPU node stacks of each input. */
+ GPUNodeStack *get_inputs_array();
+
+ /* Returns a contiguous array containing the GPU node stacks of each output. */
+ GPUNodeStack *get_outputs_array();
+
+ /* Returns the GPU node stack of the input with the given identifier. */
+ GPUNodeStack &get_input(StringRef identifier);
+
+ /* Returns the GPU node stack of the output with the given identifier. */
+ GPUNodeStack &get_output(StringRef identifier);
+
+ /* Returns the GPU node link of the input with the given identifier, if the input is not linked,
+ * a uniform link carrying the value of the input will be created a returned. It is expected that
+ * the caller will use the returned link in a GPU material, otherwise, the link may not be
+ * properly freed. */
+ GPUNodeLink *get_input_link(StringRef identifier);
+
+ protected:
+ /* Returns a reference to the derived node that this operation represents. */
+ const DNode &node() const;
+
+ /* Returns a reference to the node this operations represents. */
+ bNode &bnode() const;
+
+ private:
+ /* Populate the inputs of the node. The input link is set to nullptr and is expected to be
+ * initialized by the GPU material compiler before calling the compile method. */
+ void populate_inputs();
+ /* Populate the outputs of the node. The output link is set to nullptr and is expected to be
+ * initialized by the compile method. */
+ void populate_outputs();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_shader_operation.hh b/source/blender/compositor/realtime_compositor/COM_shader_operation.hh
new file mode 100644
index 00000000000..a33dcbf25be
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_shader_operation.hh
@@ -0,0 +1,242 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <memory>
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_vector_set.hh"
+
+#include "GPU_material.h"
+#include "GPU_shader.h"
+
+#include "gpu_shader_create_info.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_context.hh"
+#include "COM_operation.hh"
+#include "COM_scheduler.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* A type representing a contiguous subset of the node execution schedule that will be compiled
+ * into a Shader Operation. */
+using ShaderCompileUnit = VectorSet<DNode>;
+
+/* ------------------------------------------------------------------------------------------------
+ * Shader Operation
+ *
+ * An operation that evaluates a shader compiled from a contiguous subset of the node execution
+ * schedule using the GPU material compiler, see GPU_material.h for more information. The subset
+ * of the node execution schedule is called a shader compile unit, see the discussion in
+ * COM_compile_state.hh for more information.
+ *
+ * Consider the following node graph with a node execution schedule denoted by the number on each
+ * node. The compiler may decide to compile a subset of the execution schedule into a shader
+ * operation, in this case, the nodes from 3 to 5 were compiled together into a shader operation.
+ * This subset is called the shader compile unit. See the discussion in COM_evaluator.hh for more
+ * information on the compilation process. Each of the nodes inside the compile unit implements a
+ * Shader Node which is instantiated, stored in shader_nodes_, and used during compilation. See the
+ * discussion in COM_shader_node.hh for more information. Links that are internal to the shader
+ * operation are established between the input and outputs of the shader nodes, for instance, the
+ * links between nodes 3 and 4 as well as those between nodes 4 and 5. However, links that cross
+ * the boundary of the shader operation needs special handling.
+ *
+ * Shader Operation
+ * +------------------------------------------------------+
+ * .------------. | .------------. .------------. .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |------| |--|--| |
+ * | | .-|--| | | | .---| | | | |
+ * '------------' | | '------------' '------------' | '------------' | '------------'
+ * | +----------------------------------|-------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'------------------------------------'
+ * | |
+ * '------------'
+ *
+ * Links from nodes that are not part of the shader operation to nodes that are part of the shader
+ * operation are considered inputs of the operation itself and are declared as such. For instance,
+ * the link from node 1 to node 3 is declared as an input to the operation, and the same applies
+ * for the links from node 2 to nodes 3 and 5. Note, however, that only one input is declared for
+ * each distinct output socket, so both links from node 2 share the same input of the operation.
+ * An input to the operation is declared for a distinct output socket as follows:
+ *
+ * - A texture is added to the shader, which will be bound to the result of the output socket
+ * during evaluation.
+ * - A GPU attribute is added to the GPU material for that output socket and is linked to the GPU
+ * input stack of the inputs linked to the output socket.
+ * - Code is emitted to initialize the values of the attributes by sampling the textures
+ * corresponding to each of the inputs.
+ * - The newly added attribute is mapped to the output socket in output_to_material_attribute_map_
+ * to share that same attributes for all inputs linked to the same output socket.
+ *
+ * Links from nodes that are part of the shader operation to nodes that are not part of the shader
+ * operation are considered outputs of the operation itself and are declared as such. For instance,
+ * the link from node 5 to node 6 is declared as an output to the operation. An output to the
+ * operation is declared for an output socket as follows:
+ *
+ * - An image is added in the shader where the output value will be written.
+ * - A storer GPU material node that stores the value of the output is added and linked to the GPU
+ * output stack of the output. The storer will store the value in the image identified by the
+ * index of the output given to the storer.
+ * - The storer functions are generated dynamically to map each index with its appropriate image.
+ *
+ * The GPU material code generator source is used to construct a compute shader that is then
+ * dispatched during operation evaluation after binding the inputs, outputs, and any necessary
+ * resources. */
+class ShaderOperation : public Operation {
+ private:
+ /* The compile unit that will be compiled into this shader operation. */
+ ShaderCompileUnit compile_unit_;
+ /* The GPU material backing the operation. This is created and compiled during construction and
+ * freed during destruction. */
+ GPUMaterial *material_;
+ /* A map that associates each node in the compile unit with an instance of its shader node. */
+ Map<DNode, std::unique_ptr<ShaderNode>> shader_nodes_;
+ /* A map that associates the identifier of each input of the operation with the output socket it
+ * is linked to. This is needed to help the compiler establish links between operations. */
+ Map<std::string, DOutputSocket> inputs_to_linked_outputs_map_;
+ /* A map that associates the output socket that provides the result of an output of the operation
+ * with the identifier of that output. This is needed to help the compiler establish links
+ * between operations. */
+ Map<DOutputSocket, std::string> output_sockets_to_output_identifiers_map_;
+ /* A map that associates the output socket of a node that is not part of the shader operation to
+ * the attribute that was created for it. This is used to share the same attribute with all
+ * inputs that are linked to the same output socket. */
+ Map<DOutputSocket, GPUNodeLink *> output_to_material_attribute_map_;
+
+ public:
+ /* Construct and compile a GPU material from the given shader compile unit by calling
+ * GPU_material_from_callbacks with the appropriate callbacks. */
+ ShaderOperation(Context &context, ShaderCompileUnit &compile_unit);
+
+ /* Free the GPU material. */
+ ~ShaderOperation();
+
+ /* Allocate the output results, bind the shader and all its needed resources, then dispatch the
+ * shader. */
+ void execute() override;
+
+ /* Get the identifier of the operation output corresponding to the given output socket. This is
+ * called by the compiler to identify the operation output that provides the result for an input
+ * by providing the output socket that the input is linked to. See
+ * output_sockets_to_output_identifiers_map_ for more information. */
+ StringRef get_output_identifier_from_output_socket(DOutputSocket output_socket);
+
+ /* Get a reference to the inputs to linked outputs map of the operation. This is called by the
+ * compiler to identify the output that each input of the operation is linked to for correct
+ * input mapping. See inputs_to_linked_outputs_map_ for more information. */
+ Map<std::string, DOutputSocket> &get_inputs_to_linked_outputs_map();
+
+ /* Compute and set the initial reference counts of all the results of the operation. The
+ * reference counts of the results are the number of operations that use those results, which is
+ * computed as the number of inputs whose node is part of the schedule and is linked to the
+ * output corresponding to each of the results of the operation. The node execution schedule is
+ * given as an input. */
+ void compute_results_reference_counts(const Schedule &schedule);
+
+ private:
+ /* Bind the uniform buffer of the GPU material as well as any color band textures needed by the
+ * GPU material. The compiled shader of the material is given as an argument and assumed to be
+ * bound. */
+ void bind_material_resources(GPUShader *shader);
+
+ /* Bind the input results of the operation to the appropriate textures in the GPU material. The
+ * attributes stored in output_to_material_attribute_map_ have names that match the texture
+ * samplers in the shader as well as the identifiers of the operation inputs that they correspond
+ * to. The compiled shader of the material is given as an argument and assumed to be bound. */
+ void bind_inputs(GPUShader *shader);
+
+ /* Bind the output results of the operation to the appropriate images in the GPU material. The
+ * name of the images in the shader match the identifier of their corresponding outputs. The
+ * compiled shader of the material is given as an argument and assumed to be bound. */
+ void bind_outputs(GPUShader *shader);
+
+ /* A static callback method of interface ConstructGPUMaterialFn that is passed to
+ * GPU_material_from_callbacks to construct the GPU material graph. The thunk parameter will be a
+ * pointer to the instance of ShaderOperation that is being compiled. The method goes over the
+ * compile unit and does the following for each node:
+ *
+ * - Instantiate a ShaderNode from the node and add it to shader_nodes_.
+ * - Link the inputs of the node if needed. The inputs are either linked to other nodes in the
+ * GPU material graph or are exposed as inputs to the shader operation itself if they are
+ * linked to nodes that are not part of the shader operation.
+ * - Call the compile method of the shader node to actually add and link the GPU material graph
+ * nodes.
+ * - If any of the outputs of the node are linked to nodes that are not part of the shader
+ * operation, they are exposed as outputs to the shader operation itself. */
+ static void construct_material(void *thunk, GPUMaterial *material);
+
+ /* Link the inputs of the node if needed. Unlinked inputs are ignored as they will be linked by
+ * the node compile method. If the input is linked to a node that is not part of the shader
+ * operation, the input will be exposed as an input to the shader operation and linked to it.
+ * While if the input is linked to a node that is part of the shader operation, then it is linked
+ * to that node in the GPU material node graph. */
+ void link_node_inputs(DNode node, GPUMaterial *material);
+
+ /* Given the input socket of a node that is part of the shader operation which is linked to the
+ * given output socket of a node that is also part of the shader operation, just link the output
+ * link of the GPU node stack of the output socket to the input link of the GPU node stack of the
+ * input socket. This essentially establishes the needed links in the GPU material node graph. */
+ void link_node_input_internal(DInputSocket input_socket, DOutputSocket output_socket);
+
+ /* Given the input socket of a node that is part of the shader operation which is linked to the
+ * given output socket of a node that is not part of the shader operation, declare a new
+ * operation input and link it to the input link of the GPU node stack of the input socket. An
+ * operation input is only declared if no input was already declared for that same output socket
+ * before. */
+ void link_node_input_external(DInputSocket input_socket,
+ DOutputSocket output_socket,
+ GPUMaterial *material);
+
+ /* Given the input socket of a node that is part of the shader operation which is linked to the
+ * given output socket of a node that is not part of the shader operation, declare a new input to
+ * the operation that is represented in the GPU material by a newly created GPU attribute. It is
+ * assumed that no operation input was declared for this same output socket before. In the
+ * generate_code_for_inputs method, a texture will be added in the shader for each of the
+ * declared inputs, having the same name as the attribute. Additionally, code will be emitted to
+ * initialize the attributes by sampling their corresponding textures. */
+ void declare_operation_input(DInputSocket input_socket,
+ DOutputSocket output_socket,
+ GPUMaterial *material);
+
+ /* Populate the output results of the shader operation for output sockets of the given node that
+ * are linked to nodes outside of the shader operation. */
+ void populate_results_for_node(DNode node, GPUMaterial *material);
+
+ /* Given the output socket of a node that is part of the shader operation which is linked to an
+ * input socket of a node that is not part of the shader operation, declare a new output to the
+ * operation and link it to an output storer passing in the index of the output. In the
+ * generate_code_for_outputs method, an image will be added in the shader for each of the
+ * declared outputs. Additionally, code will be emitted to define the storer functions that store
+ * the value in the appropriate image identified by the given index. */
+ void populate_operation_result(DOutputSocket output_socket, GPUMaterial *material);
+
+ /* A static callback method of interface GPUCodegenCallbackFn that is passed to
+ * GPU_material_from_callbacks to create the shader create info of the GPU material. The thunk
+ * parameter will be a pointer to the instance of ShaderOperation that is being compiled.
+ *
+ * This method first generates the necessary code to load the inputs and store the outputs. Then,
+ * it creates a compute shader from the generated sources. Finally, it adds the necessary GPU
+ * resources to the shader. */
+ static void generate_code(void *thunk, GPUMaterial *material, GPUCodegenOutput *code_generator);
+
+ /* Add an image in the shader for each of the declared outputs. Additionally, emit code to define
+ * the storer functions that store the given value in the appropriate image identified by the
+ * given index. */
+ void generate_code_for_outputs(gpu::shader::ShaderCreateInfo &shader_create_info);
+
+ /* Add a texture will in the shader for each of the declared inputs/attributes in the operation,
+ * having the same name as the attribute. Additionally, emit code to initialize the attributes by
+ * sampling their corresponding textures. */
+ void generate_code_for_inputs(GPUMaterial *material,
+ gpu::shader::ShaderCreateInfo &shader_create_info);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_simple_operation.hh b/source/blender/compositor/realtime_compositor/COM_simple_operation.hh
new file mode 100644
index 00000000000..1655e52ac9a
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_simple_operation.hh
@@ -0,0 +1,64 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_string_ref.hh"
+
+#include "COM_operation.hh"
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Simple Operation
+ *
+ * A simple operation is an operation that takes exactly one input and computes exactly one output.
+ * Moreover, the output is guaranteed to only have a single user, that is, its reference count will
+ * be one. Such operations can be attached to the inputs of operations to pre-process the inputs to
+ * prepare them before the operation is executed.*/
+class SimpleOperation : public Operation {
+ private:
+ /* The identifier of the output. This is constant for all operations. */
+ static const StringRef output_identifier_;
+ /* The identifier of the input. This is constant for all operations. */
+ static const StringRef input_identifier_;
+
+ public:
+ using Operation::Operation;
+
+ /* Get a reference to the output result of the operation, this essentially calls the super
+ * get_result method with the output identifier of the operation. */
+ Result &get_result();
+
+ /* Map the input of the operation to the given result, this essentially calls the super
+ * map_input_to_result method with the input identifier of the operation. */
+ void map_input_to_result(Result *result);
+
+ protected:
+ /* Simple operations don't need input processors, so override with an empty implementation. */
+ void add_and_evaluate_input_processors() override;
+
+ /* Get a reference to the input result of the operation, this essentially calls the super
+ * get_result method with the input identifier of the operation. */
+ Result &get_input();
+
+ /* Switch the result mapped to the input with the given result, this essentially calls the super
+ * switch_result_mapped_to_input method with the input identifier of the operation. */
+ void switch_result_mapped_to_input(Result *result);
+
+ /* Populate the result of the operation, this essentially calls the super populate_result method
+ * with the output identifier of the operation and sets the initial reference count of the result
+ * to 1, since the result of an operation is guaranteed to have a single user. */
+ void populate_result(Result result);
+
+ /* Declare the descriptor of the input of the operation to be the given descriptor, this
+ * essentially calls the super declare_input_descriptor method with the input identifier of the
+ * operation. */
+ void declare_input_descriptor(InputDescriptor descriptor);
+
+ /* Get a reference to the descriptor of the input, this essentially calls the super
+ * get_input_descriptor method with the input identifier of the operation. */
+ InputDescriptor &get_input_descriptor();
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_static_shader_manager.hh b/source/blender/compositor/realtime_compositor/COM_static_shader_manager.hh
new file mode 100644
index 00000000000..161a80862a0
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_static_shader_manager.hh
@@ -0,0 +1,33 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+
+#include "GPU_shader.h"
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Static Shader Manager
+ *
+ * A static shader manager is a map of shaders identified by their info name that can be acquired
+ * and reused throughout the evaluation of the compositor and are only freed when the shader
+ * manager is destroyed. Once a shader is acquired for the first time, it will be cached in the
+ * manager to be potentially acquired later if needed without the shader creation overhead. */
+class StaticShaderManager {
+ private:
+ /* The set of shaders identified by their info name that are currently available in the manager
+ * to be acquired. */
+ Map<StringRef, GPUShader *> shaders_;
+
+ public:
+ ~StaticShaderManager();
+
+ /* Check if there is an available shader with the given info name in the manager, if such shader
+ * exists, return it, otherwise, return a newly created shader and add it to the manager. */
+ GPUShader *get(const char *info_name);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_texture_pool.hh b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
new file mode 100644
index 00000000000..cc6641d288f
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
@@ -0,0 +1,86 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "BLI_map.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_vector.hh"
+
+#include "GPU_texture.h"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Texture Pool Key
+ *
+ * A key used to identify a texture specification in a texture pool. Defines a hash and an equality
+ * operator for use in a hash map. */
+class TexturePoolKey {
+ public:
+ int2 size;
+ eGPUTextureFormat format;
+
+ /* Construct a key from the given texture size and format. */
+ TexturePoolKey(int2 size, eGPUTextureFormat format);
+
+ /* Construct a key from the size and format of the given texture. */
+ TexturePoolKey(const GPUTexture *texture);
+
+ uint64_t hash() const;
+};
+
+bool operator==(const TexturePoolKey &a, const TexturePoolKey &b);
+
+/* ------------------------------------------------------------------------------------------------
+ * Texture Pool
+ *
+ * A texture pool allows the allocation and reuse of textures throughout the execution of the
+ * compositor to avoid memory fragmentation and texture allocation overheads. The texture pool
+ * delegates the actual texture allocation to an allocate_texture method that should be implemented
+ * by the caller of the compositor evaluator, allowing a more agnostic and flexible execution that
+ * can be controlled by the caller. If the compositor is expected to execute frequently, like on
+ * every redraw, then the allocation method should use a persistent texture pool to allow
+ * cross-evaluation texture pooling, for instance, by using the DRWTexturePool. But if the
+ * evaluator is expected to execute infrequently, the allocated textures can just be freed when the
+ * evaluator is done, that is, when the pool is destructed. */
+class TexturePool {
+ private:
+ /* The set of textures in the pool that are available to acquire for each distinct texture
+ * specification. */
+ Map<TexturePoolKey, Vector<GPUTexture *>> textures_;
+
+ public:
+ /* Check if there is an available texture with the given specification in the pool, if such
+ * texture exists, return it, otherwise, return a newly allocated texture. Expect the texture to
+ * be uncleared and possibly contains garbage data. */
+ GPUTexture *acquire(int2 size, eGPUTextureFormat format);
+
+ /* Shorthand for acquire with GPU_RGBA16F format. */
+ GPUTexture *acquire_color(int2 size);
+
+ /* Shorthand for acquire with GPU_RGBA16F format. Identical to acquire_color because vectors
+ * are stored in RGBA textures, due to the limited support for RGB textures. */
+ GPUTexture *acquire_vector(int2 size);
+
+ /* Shorthand for acquire with GPU_R16F format. */
+ GPUTexture *acquire_float(int2 size);
+
+ /* Put the texture back into the pool, potentially to be acquired later by another user. Expects
+ * the texture to be one that was acquired using the same texture pool. */
+ void release(GPUTexture *texture);
+
+ /* Reset the texture pool by clearing all available textures without freeing the textures. If the
+ * textures will no longer be needed, they should be freed in the destructor. This should be
+ * called after the compositor is done evaluating. */
+ void reset();
+
+ private:
+ /* Returns a newly allocated texture with the given specification. This method should be
+ * implemented by the caller of the compositor evaluator. See the class description for more
+ * information. */
+ virtual GPUTexture *allocate_texture(int2 size, eGPUTextureFormat format) = 0;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_utilities.hh b/source/blender/compositor/realtime_compositor/COM_utilities.hh
new file mode 100644
index 00000000000..4bd61aab5cb
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_utilities.hh
@@ -0,0 +1,61 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_function_ref.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "GPU_shader.h"
+
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* Get the origin socket of the given node input. If the input is not linked, the socket itself is
+ * returned. If the input is linked, the socket that is linked to it is returned, which could
+ * either be an input or an output. An input socket is returned when the given input is connected
+ * to an unlinked input of a group input node. */
+DSocket get_input_origin_socket(DInputSocket input);
+
+/* Get the output socket linked to the given node input. If the input is not linked to an output, a
+ * null output is returned. */
+DOutputSocket get_output_linked_to_input(DInputSocket input);
+
+/* Get the result type that corresponds to the type of the given socket. */
+ResultType get_node_socket_result_type(const SocketRef *socket);
+
+/* Returns true if any of the nodes linked to the given output satisfies the given condition, and
+ * false otherwise. */
+bool is_output_linked_to_node_conditioned(DOutputSocket output,
+ FunctionRef<bool(DNode)> condition);
+
+/* Returns the number of inputs linked to the given output that satisfy the given condition. */
+int number_of_inputs_linked_to_output_conditioned(DOutputSocket output,
+ FunctionRef<bool(DInputSocket)> condition);
+
+/* A node is a shader node if it defines a method to get a shader node operation. */
+bool is_shader_node(DNode node);
+
+/* Returns true if the given node is supported, that is, have an implementation. Returns false
+ * otherwise. */
+bool is_node_supported(DNode node);
+
+/* Get the input descriptor of the given input socket. */
+InputDescriptor input_descriptor_from_input_socket(const InputSocketRef *socket);
+
+/* Dispatch the given compute shader in a 2D compute space such that the number of threads in both
+ * dimensions is as small as possible but at least covers the entirety of threads_range assuming
+ * the shader has a local group size given by local_size. That means that the number of threads
+ * might be a bit larger than threads_range, so shaders has to put that into consideration. A
+ * default local size of 16x16 is assumed, which is the optimal local size for many image
+ * processing shaders. */
+void compute_dispatch_threads_at_least(GPUShader *shader,
+ int2 threads_range,
+ int2 local_size = int2(16));
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/compile_state.cc b/source/blender/compositor/realtime_compositor/intern/compile_state.cc
new file mode 100644
index 00000000000..5b485224111
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/compile_state.cc
@@ -0,0 +1,163 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <limits>
+
+#include "BLI_math_vec_types.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_compile_state.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_node_operation.hh"
+#include "COM_result.hh"
+#include "COM_scheduler.hh"
+#include "COM_shader_operation.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+CompileState::CompileState(const Schedule &schedule) : schedule_(schedule)
+{
+}
+
+const Schedule &CompileState::get_schedule()
+{
+ return schedule_;
+}
+
+void CompileState::map_node_to_node_operation(DNode node, NodeOperation *operations)
+{
+ return node_operations_.add_new(node, operations);
+}
+
+void CompileState::map_node_to_shader_operation(DNode node, ShaderOperation *operations)
+{
+ return shader_operations_.add_new(node, operations);
+}
+
+Result &CompileState::get_result_from_output_socket(DOutputSocket output)
+{
+ /* The output belongs to a node that was compiled into a standard node operation, so return a
+ * reference to the result from that operation using the output identifier. */
+ if (node_operations_.contains(output.node())) {
+ NodeOperation *operation = node_operations_.lookup(output.node());
+ return operation->get_result(output->identifier());
+ }
+
+ /* Otherwise, the output belongs to a node that was compiled into a shader operation, so
+ * retrieve the internal identifier of that output and return a reference to the result from
+ * that operation using the retrieved identifier. */
+ ShaderOperation *operation = shader_operations_.lookup(output.node());
+ return operation->get_result(operation->get_output_identifier_from_output_socket(output));
+}
+
+void CompileState::add_node_to_shader_compile_unit(DNode node)
+{
+ shader_compile_unit_.add_new(node);
+
+ /* If the domain of the shader compile unit is not yet determined or was determined to be
+ * an identity domain, update it to be the computed domain of the node. */
+ if (shader_compile_unit_domain_ == Domain::identity()) {
+ shader_compile_unit_domain_ = compute_shader_node_domain(node);
+ }
+}
+
+ShaderCompileUnit &CompileState::get_shader_compile_unit()
+{
+ return shader_compile_unit_;
+}
+
+void CompileState::reset_shader_compile_unit()
+{
+ return shader_compile_unit_.clear();
+}
+
+bool CompileState::should_compile_shader_compile_unit(DNode node)
+{
+ /* If the shader compile unit is empty, then it can't be compiled yet. */
+ if (shader_compile_unit_.is_empty()) {
+ return false;
+ }
+
+ /* If the node is not a shader node, then it can't be added to the shader compile unit and the
+ * shader compile unit is considered complete and should be compiled. */
+ if (!is_shader_node(node)) {
+ return true;
+ }
+
+ /* If the computed domain of the node doesn't matches the domain of the shader compile unit, then
+ * it can't be added to the shader compile unit and the shader compile unit is considered
+ * complete and should be compiled. Identity domains are an exception as they are always
+ * compatible because they represents single values. */
+ if (shader_compile_unit_domain_ != Domain::identity() &&
+ shader_compile_unit_domain_ != compute_shader_node_domain(node)) {
+ return true;
+ }
+
+ /* Otherwise, the node is compatible and can be added to the compile unit and it shouldn't be
+ * compiled just yet. */
+ return false;
+}
+
+Domain CompileState::compute_shader_node_domain(DNode node)
+{
+ /* Default to an identity domain in case no domain input was found, most likely because all
+ * inputs are single values. */
+ Domain node_domain = Domain::identity();
+ int current_domain_priority = std::numeric_limits<int>::max();
+
+ /* Go over the inputs and find the domain of the non single value input with the highest domain
+ * priority. */
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked, so skip
+ * it. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ const InputDescriptor input_descriptor = input_descriptor_from_input_socket(input_ref);
+
+ /* If the output belongs to a node that is part of the shader compile unit, then the domain of
+ * the input is the domain of the compile unit itself. */
+ if (shader_compile_unit_.contains(output.node())) {
+ /* Single value inputs can't be domain inputs. */
+ if (shader_compile_unit_domain_.size == int2(1)) {
+ continue;
+ }
+
+ /* Notice that the lower the domain priority value is, the higher the priority is, hence the
+ * less than comparison. */
+ if (input_descriptor.domain_priority < current_domain_priority) {
+ node_domain = shader_compile_unit_domain_;
+ current_domain_priority = input_descriptor.domain_priority;
+ }
+ continue;
+ }
+
+ const Result &result = get_result_from_output_socket(output);
+
+ /* A single value input can't be a domain input. */
+ if (result.is_single_value() || input_descriptor.expects_single_value) {
+ continue;
+ }
+
+ /* Notice that the lower the domain priority value is, the higher the priority is, hence the
+ * less than comparison. */
+ if (input_descriptor.domain_priority < current_domain_priority) {
+ node_domain = result.domain();
+ current_domain_priority = input_descriptor.domain_priority;
+ }
+ }
+
+ return node_domain;
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/context.cc b/source/blender/compositor/realtime_compositor/intern/context.cc
new file mode 100644
index 00000000000..64ac29af3d1
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/context.cc
@@ -0,0 +1,36 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "COM_context.hh"
+#include "COM_static_shader_manager.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+Context::Context(TexturePool &texture_pool) : texture_pool_(texture_pool)
+{
+}
+
+int Context::get_frame_number() const
+{
+ return get_scene()->r.cfra;
+}
+
+float Context::get_time() const
+{
+ const float frame_number = static_cast<float>(get_frame_number());
+ const float frame_rate = static_cast<float>(get_scene()->r.frs_sec) /
+ static_cast<float>(get_scene()->r.frs_sec_base);
+ return frame_number / frame_rate;
+}
+
+TexturePool &Context::texture_pool()
+{
+ return texture_pool_;
+}
+
+StaticShaderManager &Context::shader_manager()
+{
+ return shader_manager_;
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
new file mode 100644
index 00000000000..d6bf74ffbee
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
@@ -0,0 +1,225 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+
+#include "COM_context.hh"
+#include "COM_conversion_operation.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_result.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Conversion Operation.
+ */
+
+void ConversionOperation::execute()
+{
+ Result &result = get_result();
+ const Result &input = get_input();
+
+ if (input.is_single_value()) {
+ result.allocate_single_value();
+ execute_single(input, result);
+ return;
+ }
+
+ result.allocate_texture(input.domain());
+
+ GPUShader *shader = get_conversion_shader();
+ GPU_shader_bind(shader);
+
+ input.bind_as_texture(shader, "input_tx");
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, input.domain().size);
+
+ input.unbind_as_texture();
+ result.unbind_as_image();
+ GPU_shader_unbind();
+}
+
+SimpleOperation *ConversionOperation::construct_if_needed(Context &context,
+ const Result &input_result,
+ const InputDescriptor &input_descriptor)
+{
+ ResultType result_type = input_result.type();
+ ResultType expected_type = input_descriptor.type;
+
+ /* If the result type differs from the expected type, return an instance of an appropriate
+ * conversion operation. Otherwise, return a null pointer. */
+
+ if (result_type == ResultType::Float && expected_type == ResultType::Vector) {
+ return new ConvertFloatToVectorOperation(context);
+ }
+
+ if (result_type == ResultType::Float && expected_type == ResultType::Color) {
+ return new ConvertFloatToColorOperation(context);
+ }
+
+ if (result_type == ResultType::Color && expected_type == ResultType::Float) {
+ return new ConvertColorToFloatOperation(context);
+ }
+
+ if (result_type == ResultType::Color && expected_type == ResultType::Vector) {
+ return new ConvertColorToVectorOperation(context);
+ }
+
+ if (result_type == ResultType::Vector && expected_type == ResultType::Float) {
+ return new ConvertVectorToFloatOperation(context);
+ }
+
+ if (result_type == ResultType::Vector && expected_type == ResultType::Color) {
+ return new ConvertVectorToColorOperation(context);
+ }
+
+ return nullptr;
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Float To Vector Operation.
+ */
+
+ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Float;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Vector, texture_pool()));
+}
+
+void ConvertFloatToVectorOperation::execute_single(const Result &input, Result &output)
+{
+ output.set_vector_value(float3(input.get_float_value()));
+}
+
+GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_float_to_vector");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Float To Color Operation.
+ */
+
+ConvertFloatToColorOperation::ConvertFloatToColorOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Float;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Color, texture_pool()));
+}
+
+void ConvertFloatToColorOperation::execute_single(const Result &input, Result &output)
+{
+ float4 color = float4(input.get_float_value());
+ color[3] = 1.0f;
+ output.set_color_value(color);
+}
+
+GPUShader *ConvertFloatToColorOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_float_to_color");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Color To Float Operation.
+ */
+
+ConvertColorToFloatOperation::ConvertColorToFloatOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Color;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Float, texture_pool()));
+}
+
+void ConvertColorToFloatOperation::execute_single(const Result &input, Result &output)
+{
+ float4 color = input.get_color_value();
+ output.set_float_value((color[0] + color[1] + color[2]) / 3.0f);
+}
+
+GPUShader *ConvertColorToFloatOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_color_to_float");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Color To Vector Operation.
+ */
+
+ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Color;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Vector, texture_pool()));
+}
+
+void ConvertColorToVectorOperation::execute_single(const Result &input, Result &output)
+{
+ float4 color = input.get_color_value();
+ output.set_vector_value(float3(color));
+}
+
+GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_color_to_vector");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Vector To Float Operation.
+ */
+
+ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Vector;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Float, texture_pool()));
+}
+
+void ConvertVectorToFloatOperation::execute_single(const Result &input, Result &output)
+{
+ float3 vector = input.get_vector_value();
+ output.set_float_value((vector[0] + vector[1] + vector[2]) / 3.0f);
+}
+
+GPUShader *ConvertVectorToFloatOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_vector_to_float");
+}
+
+/* -------------------------------------------------------------------------------------------------
+ * Convert Vector To Color Operation.
+ */
+
+ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context)
+ : ConversionOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = ResultType::Vector;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(ResultType::Color, texture_pool()));
+}
+
+void ConvertVectorToColorOperation::execute_single(const Result &input, Result &output)
+{
+ output.set_color_value(float4(input.get_vector_value(), 1.0f));
+}
+
+GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const
+{
+ return shader_manager().get("compositor_convert_vector_to_color");
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/domain.cc b/source/blender/compositor/realtime_compositor/intern/domain.cc
new file mode 100644
index 00000000000..31b297c212e
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/domain.cc
@@ -0,0 +1,38 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "COM_domain.hh"
+
+namespace blender::realtime_compositor {
+
+Domain::Domain(int2 size) : size(size), transformation(float3x3::identity())
+{
+}
+
+Domain::Domain(int2 size, float3x3 transformation) : size(size), transformation(transformation)
+{
+}
+
+void Domain::transform(const float3x3 &input_transformation)
+{
+ transformation = input_transformation * transformation;
+}
+
+Domain Domain::identity()
+{
+ return Domain(int2(1), float3x3::identity());
+}
+
+bool operator==(const Domain &a, const Domain &b)
+{
+ return a.size == b.size && a.transformation == b.transformation;
+}
+
+bool operator!=(const Domain &a, const Domain &b)
+{
+ return !(a == b);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/evaluator.cc b/source/blender/compositor/realtime_compositor/intern/evaluator.cc
new file mode 100644
index 00000000000..d358389f2e9
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/evaluator.cc
@@ -0,0 +1,171 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <string>
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_compile_state.hh"
+#include "COM_context.hh"
+#include "COM_evaluator.hh"
+#include "COM_input_single_value_operation.hh"
+#include "COM_node_operation.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_scheduler.hh"
+#include "COM_shader_operation.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+Evaluator::Evaluator(Context &context, bNodeTree &node_tree)
+ : context_(context), node_tree_(node_tree)
+{
+}
+
+void Evaluator::evaluate()
+{
+ context_.texture_pool().reset();
+
+ if (!is_compiled_) {
+ compile_and_evaluate();
+ is_compiled_ = true;
+ return;
+ }
+
+ for (const std::unique_ptr<Operation> &operation : operations_stream_) {
+ operation->evaluate();
+ }
+}
+
+void Evaluator::reset()
+{
+ operations_stream_.clear();
+ derived_node_tree_.reset();
+ node_tree_reference_map_.clear();
+
+ is_compiled_ = false;
+}
+
+bool Evaluator::validate_node_tree()
+{
+ if (derived_node_tree_->has_link_cycles()) {
+ context_.set_info_message("Compositor node tree has cyclic links!");
+ return false;
+ }
+
+ if (derived_node_tree_->has_undefined_nodes_or_sockets()) {
+ context_.set_info_message("Compositor node tree has undefined nodes or sockets!");
+ return false;
+ }
+
+ return true;
+}
+
+void Evaluator::compile_and_evaluate()
+{
+ derived_node_tree_ = std::make_unique<DerivedNodeTree>(node_tree_, node_tree_reference_map_);
+
+ if (!validate_node_tree()) {
+ return;
+ }
+
+ const Schedule schedule = compute_schedule(*derived_node_tree_);
+
+ CompileState compile_state(schedule);
+
+ for (const DNode &node : schedule) {
+ if (compile_state.should_compile_shader_compile_unit(node)) {
+ compile_and_evaluate_shader_compile_unit(compile_state);
+ }
+
+ if (is_shader_node(node)) {
+ compile_state.add_node_to_shader_compile_unit(node);
+ }
+ else {
+ compile_and_evaluate_node(node, compile_state);
+ }
+ }
+}
+
+void Evaluator::compile_and_evaluate_node(DNode node, CompileState &compile_state)
+{
+ NodeOperation *operation = node->typeinfo()->get_compositor_operation(context_, node);
+
+ compile_state.map_node_to_node_operation(node, operation);
+
+ map_node_operation_inputs_to_their_results(node, operation, compile_state);
+
+ /* This has to be done after input mapping because the method may add Input Single Value
+ * Operations to the operations stream, which needs to be evaluated before the operation itself
+ * is evaluated. */
+ operations_stream_.append(std::unique_ptr<Operation>(operation));
+
+ operation->compute_results_reference_counts(compile_state.get_schedule());
+
+ operation->evaluate();
+}
+
+void Evaluator::map_node_operation_inputs_to_their_results(DNode node,
+ NodeOperation *operation,
+ CompileState &compile_state)
+{
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ DSocket origin = get_input_origin_socket(input);
+
+ /* The origin socket is an output, which means the input is linked. So map the input to the
+ * result we get from the output. */
+ if (origin->is_output()) {
+ Result &result = compile_state.get_result_from_output_socket(DOutputSocket(origin));
+ operation->map_input_to_result(input->identifier(), &result);
+ continue;
+ }
+
+ /* Otherwise, the origin socket is an input, which either means the input is unlinked and the
+ * origin is the input socket itself or the input is connected to an unlinked input of a group
+ * input node and the origin is the input of the group input node. So map the input to the
+ * result of a newly created Input Single Value Operation. */
+ auto *input_operation = new InputSingleValueOperation(context_, DInputSocket(origin));
+ operation->map_input_to_result(input->identifier(), &input_operation->get_result());
+
+ operations_stream_.append(std::unique_ptr<InputSingleValueOperation>(input_operation));
+
+ input_operation->evaluate();
+ }
+}
+
+void Evaluator::compile_and_evaluate_shader_compile_unit(CompileState &compile_state)
+{
+ ShaderCompileUnit &compile_unit = compile_state.get_shader_compile_unit();
+ ShaderOperation *operation = new ShaderOperation(context_, compile_unit);
+
+ for (DNode node : compile_unit) {
+ compile_state.map_node_to_shader_operation(node, operation);
+ }
+
+ map_shader_operation_inputs_to_their_results(operation, compile_state);
+
+ operations_stream_.append(std::unique_ptr<Operation>(operation));
+
+ operation->compute_results_reference_counts(compile_state.get_schedule());
+
+ operation->evaluate();
+
+ compile_state.reset_shader_compile_unit();
+}
+
+void Evaluator::map_shader_operation_inputs_to_their_results(ShaderOperation *operation,
+ CompileState &compile_state)
+{
+ for (const auto &item : operation->get_inputs_to_linked_outputs_map().items()) {
+ Result &result = compile_state.get_result_from_output_socket(item.value);
+ operation->map_input_to_result(item.key, &result);
+ }
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
new file mode 100644
index 00000000000..0bdd40e3636
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
@@ -0,0 +1,57 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_math_vec_types.hh"
+
+#include "COM_input_single_value_operation.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+const StringRef InputSingleValueOperation::output_identifier_ = StringRef("Output");
+
+InputSingleValueOperation::InputSingleValueOperation(Context &context, DInputSocket input_socket)
+ : Operation(context), input_socket_(input_socket)
+{
+ const ResultType result_type = get_node_socket_result_type(input_socket_.socket_ref());
+ Result result = Result(result_type, texture_pool());
+
+ /* The result of an input single value operation is guaranteed to have a single user. */
+ result.set_initial_reference_count(1);
+
+ populate_result(result);
+}
+
+void InputSingleValueOperation::execute()
+{
+ /* Allocate a single value for the result. */
+ Result &result = get_result();
+ result.allocate_single_value();
+
+ /* Set the value of the result to the default value of the input socket. */
+ switch (result.type()) {
+ case ResultType::Float:
+ result.set_float_value(input_socket_->default_value<bNodeSocketValueFloat>()->value);
+ break;
+ case ResultType::Vector:
+ result.set_vector_value(
+ float3(input_socket_->default_value<bNodeSocketValueVector>()->value));
+ break;
+ case ResultType::Color:
+ result.set_color_value(float4(input_socket_->default_value<bNodeSocketValueRGBA>()->value));
+ break;
+ }
+}
+
+Result &InputSingleValueOperation::get_result()
+{
+ return Operation::get_result(output_identifier_);
+}
+
+void InputSingleValueOperation::populate_result(Result result)
+{
+ Operation::populate_result(output_identifier_, result);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/node_operation.cc b/source/blender/compositor/realtime_compositor/intern/node_operation.cc
new file mode 100644
index 00000000000..f02d0906447
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/node_operation.cc
@@ -0,0 +1,67 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <memory>
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+#include "NOD_node_declaration.hh"
+
+#include "COM_context.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_node_operation.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_scheduler.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+NodeOperation::NodeOperation(Context &context, DNode node) : Operation(context), node_(node)
+{
+ for (const OutputSocketRef *output : node->outputs()) {
+ const ResultType result_type = get_node_socket_result_type(output);
+ const Result result = Result(result_type, texture_pool());
+ populate_result(output->identifier(), result);
+ }
+
+ for (const InputSocketRef *input : node->inputs()) {
+ const InputDescriptor input_descriptor = input_descriptor_from_input_socket(input);
+ declare_input_descriptor(input->identifier(), input_descriptor);
+ }
+}
+
+void NodeOperation::compute_results_reference_counts(const Schedule &schedule)
+{
+ for (const OutputSocketRef *output_ref : node()->outputs()) {
+ const DOutputSocket output{node().context(), output_ref};
+
+ const int reference_count = number_of_inputs_linked_to_output_conditioned(
+ output, [&](DInputSocket input) { return schedule.contains(input.node()); });
+
+ get_result(output->identifier()).set_initial_reference_count(reference_count);
+ }
+}
+
+const DNode &NodeOperation::node() const
+{
+ return node_;
+}
+
+const bNode &NodeOperation::bnode() const
+{
+ return *node_->bnode();
+}
+
+bool NodeOperation::should_compute_output(StringRef identifier)
+{
+ return get_result(identifier).should_compute();
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/operation.cc b/source/blender/compositor/realtime_compositor/intern/operation.cc
new file mode 100644
index 00000000000..42dd5aeebe8
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/operation.cc
@@ -0,0 +1,201 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <limits>
+#include <memory>
+
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+
+#include "COM_context.hh"
+#include "COM_conversion_operation.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_operation.hh"
+#include "COM_realize_on_domain_operation.hh"
+#include "COM_reduce_to_single_value_operation.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+#include "COM_static_shader_manager.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+Operation::Operation(Context &context) : context_(context)
+{
+}
+
+Operation::~Operation() = default;
+
+void Operation::evaluate()
+{
+ evaluate_input_processors();
+
+ reset_results();
+
+ execute();
+
+ release_inputs();
+}
+
+Result &Operation::get_result(StringRef identifier)
+{
+ return results_.lookup(identifier);
+}
+
+void Operation::map_input_to_result(StringRef identifier, Result *result)
+{
+ results_mapped_to_inputs_.add_new(identifier, result);
+}
+
+Domain Operation::compute_domain()
+{
+ /* Default to an identity domain in case no domain input was found, most likely because all
+ * inputs are single values. */
+ Domain operation_domain = Domain::identity();
+ int current_domain_priority = std::numeric_limits<int>::max();
+
+ /* Go over the inputs and find the domain of the non single value input with the highest domain
+ * priority. */
+ for (StringRef identifier : input_descriptors_.keys()) {
+ const Result &result = get_input(identifier);
+ const InputDescriptor &descriptor = get_input_descriptor(identifier);
+
+ /* A single value input can't be a domain input. */
+ if (result.is_single_value() || descriptor.expects_single_value) {
+ continue;
+ }
+
+ /* Notice that the lower the domain priority value is, the higher the priority is, hence the
+ * less than comparison. */
+ if (descriptor.domain_priority < current_domain_priority) {
+ operation_domain = result.domain();
+ current_domain_priority = descriptor.domain_priority;
+ }
+ }
+
+ return operation_domain;
+}
+
+void Operation::add_and_evaluate_input_processors()
+{
+ /* Each input processor type is added to all inputs entirely before the next type. This is done
+ * because the construction of the input processors may depend on the result of previous input
+ * processors for all inputs. For instance, the realize on domain input processor considers the
+ * value of all inputs, so previous input processors for all inputs needs to be added and
+ * evaluated first. */
+
+ for (const StringRef &identifier : results_mapped_to_inputs_.keys()) {
+ SimpleOperation *single_value = ReduceToSingleValueOperation::construct_if_needed(
+ context(), get_input(identifier));
+ add_and_evaluate_input_processor(identifier, single_value);
+ }
+
+ for (const StringRef &identifier : results_mapped_to_inputs_.keys()) {
+ SimpleOperation *conversion = ConversionOperation::construct_if_needed(
+ context(), get_input(identifier), get_input_descriptor(identifier));
+ add_and_evaluate_input_processor(identifier, conversion);
+ }
+
+ for (const StringRef &identifier : results_mapped_to_inputs_.keys()) {
+ SimpleOperation *realize_on_domain = RealizeOnDomainOperation::construct_if_needed(
+ context(), get_input(identifier), get_input_descriptor(identifier), compute_domain());
+ add_and_evaluate_input_processor(identifier, realize_on_domain);
+ }
+}
+
+void Operation::add_and_evaluate_input_processor(StringRef identifier, SimpleOperation *processor)
+{
+ /* Allow null inputs to facilitate construct_if_needed pattern of addition. For instance, see the
+ * implementation of the add_and_evaluate_input_processors method. */
+ if (!processor) {
+ return;
+ }
+
+ ProcessorsVector &processors = input_processors_.lookup_or_add_default(identifier);
+
+ /* Get the result that should serve as the input for the processor. This is either the result
+ * mapped to the input or the result of the last processor depending on whether this is the first
+ * processor or not. */
+ Result &result = processors.is_empty() ? get_input(identifier) : processors.last()->get_result();
+
+ /* Map the input result of the processor and add it to the processors vector. */
+ processor->map_input_to_result(&result);
+ processors.append(std::unique_ptr<SimpleOperation>(processor));
+
+ /* Switch the result mapped to the input to be the output result of the processor. */
+ switch_result_mapped_to_input(identifier, &processor->get_result());
+
+ processor->evaluate();
+}
+
+Result &Operation::get_input(StringRef identifier) const
+{
+ return *results_mapped_to_inputs_.lookup(identifier);
+}
+
+void Operation::switch_result_mapped_to_input(StringRef identifier, Result *result)
+{
+ results_mapped_to_inputs_.lookup(identifier) = result;
+}
+
+void Operation::populate_result(StringRef identifier, Result result)
+{
+ results_.add_new(identifier, result);
+}
+
+void Operation::declare_input_descriptor(StringRef identifier, InputDescriptor descriptor)
+{
+ input_descriptors_.add_new(identifier, descriptor);
+}
+
+InputDescriptor &Operation::get_input_descriptor(StringRef identifier)
+{
+ return input_descriptors_.lookup(identifier);
+}
+
+Context &Operation::context()
+{
+ return context_;
+}
+
+TexturePool &Operation::texture_pool() const
+{
+ return context_.texture_pool();
+}
+
+StaticShaderManager &Operation::shader_manager() const
+{
+ return context_.shader_manager();
+}
+
+void Operation::evaluate_input_processors()
+{
+ if (!input_processors_added_) {
+ add_and_evaluate_input_processors();
+ input_processors_added_ = true;
+ return;
+ }
+
+ for (const ProcessorsVector &processors : input_processors_.values()) {
+ for (const std::unique_ptr<SimpleOperation> &processor : processors) {
+ processor->evaluate();
+ }
+ }
+}
+
+void Operation::reset_results()
+{
+ for (Result &result : results_.values()) {
+ result.reset();
+ }
+}
+
+void Operation::release_inputs()
+{
+ for (Result *result : results_mapped_to_inputs_.values()) {
+ result->release();
+ }
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc b/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc
new file mode 100644
index 00000000000..47993060a74
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc
@@ -0,0 +1,130 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_utildefines.h"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_context.hh"
+#include "COM_domain.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_realize_on_domain_operation.hh"
+#include "COM_result.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+RealizeOnDomainOperation::RealizeOnDomainOperation(Context &context,
+ Domain domain,
+ ResultType type)
+ : SimpleOperation(context), domain_(domain)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = type;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(type, texture_pool()));
+}
+
+void RealizeOnDomainOperation::execute()
+{
+ Result &input = get_input();
+ Result &result = get_result();
+
+ result.allocate_texture(domain_);
+
+ GPUShader *shader = get_realization_shader();
+ GPU_shader_bind(shader);
+
+ /* Transform the input space into the domain space. */
+ const float3x3 local_transformation = input.domain().transformation *
+ domain_.transformation.inverted();
+
+ /* Set the origin of the transformation to be the center of the domain. */
+ const float3x3 transformation = float3x3::from_origin_transformation(
+ local_transformation, float2(domain_.size) / 2.0f);
+
+ /* Invert the transformation because the shader transforms the domain coordinates instead of the
+ * input image itself and thus expect the inverse. */
+ const float3x3 inverse_transformation = transformation.inverted();
+
+ GPU_shader_uniform_mat3_as_mat4(shader, "inverse_transformation", inverse_transformation.ptr());
+
+ /* The texture sampler should use bilinear interpolation for both the bilinear and bicubic
+ * cases, as the logic used by the bicubic realization shader expects textures to use bilinear
+ * interpolation. */
+ const bool use_bilinear = ELEM(input.get_realization_options().interpolation,
+ Interpolation::Bilinear,
+ Interpolation::Bicubic);
+ GPU_texture_filter_mode(input.texture(), use_bilinear);
+
+ /* Make out-of-bound texture access return zero by clamping to border color. And make texture
+ * wrap appropriately if the input repeats. */
+ const bool repeats = input.get_realization_options().repeat_x ||
+ input.get_realization_options().repeat_y;
+ GPU_texture_wrap_mode(input.texture(), repeats, false);
+
+ input.bind_as_texture(shader, "input_tx");
+ result.bind_as_image(shader, "domain_img");
+
+ compute_dispatch_threads_at_least(shader, domain_.size);
+
+ input.unbind_as_texture();
+ result.unbind_as_image();
+ GPU_shader_unbind();
+}
+
+GPUShader *RealizeOnDomainOperation::get_realization_shader()
+{
+ switch (get_result().type()) {
+ case ResultType::Color:
+ return shader_manager().get("compositor_realize_on_domain_color");
+ case ResultType::Vector:
+ return shader_manager().get("compositor_realize_on_domain_vector");
+ case ResultType::Float:
+ return shader_manager().get("compositor_realize_on_domain_float");
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+Domain RealizeOnDomainOperation::compute_domain()
+{
+ return domain_;
+}
+
+SimpleOperation *RealizeOnDomainOperation::construct_if_needed(
+ Context &context,
+ const Result &input_result,
+ const InputDescriptor &input_descriptor,
+ const Domain &operation_domain)
+{
+ /* This input wants to skip realization, the operation is not needed. */
+ if (input_descriptor.skip_realization) {
+ return nullptr;
+ }
+
+ /* The input expects a single value and if no single value is provided, it will be ignored and a
+ * default value will be used, so no need to realize it and the operation is not needed. */
+ if (input_descriptor.expects_single_value) {
+ return nullptr;
+ }
+
+ /* Input result is a single value and does not need realization, the operation is not needed. */
+ if (input_result.is_single_value()) {
+ return nullptr;
+ }
+
+ /* The input have an identical domain to the operation domain, so no need to realize it and the
+ * operation is not needed. */
+ if (input_result.domain() == operation_domain) {
+ return nullptr;
+ }
+
+ /* Otherwise, realization is needed. */
+ return new RealizeOnDomainOperation(context, operation_domain, input_descriptor.type);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/reduce_to_single_value_operation.cc b/source/blender/compositor/realtime_compositor/intern/reduce_to_single_value_operation.cc
new file mode 100644
index 00000000000..acc9b4ab7d6
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/reduce_to_single_value_operation.cc
@@ -0,0 +1,67 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "GPU_state.h"
+#include "GPU_texture.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "COM_context.hh"
+#include "COM_input_descriptor.hh"
+#include "COM_reduce_to_single_value_operation.hh"
+#include "COM_result.hh"
+
+namespace blender::realtime_compositor {
+
+ReduceToSingleValueOperation::ReduceToSingleValueOperation(Context &context, ResultType type)
+ : SimpleOperation(context)
+{
+ InputDescriptor input_descriptor;
+ input_descriptor.type = type;
+ declare_input_descriptor(input_descriptor);
+ populate_result(Result(type, texture_pool()));
+}
+
+void ReduceToSingleValueOperation::execute()
+{
+ /* Make sure any prior writes to the texture are reflected before downloading it. */
+ GPU_memory_barrier(GPU_BARRIER_TEXTURE_UPDATE);
+
+ const Result &input = get_input();
+ float *pixel = static_cast<float *>(GPU_texture_read(input.texture(), GPU_DATA_FLOAT, 0));
+
+ Result &result = get_result();
+ result.allocate_single_value();
+ switch (result.type()) {
+ case ResultType::Color:
+ result.set_color_value(pixel);
+ break;
+ case ResultType::Vector:
+ result.set_vector_value(pixel);
+ break;
+ case ResultType::Float:
+ result.set_float_value(*pixel);
+ break;
+ }
+
+ MEM_freeN(pixel);
+}
+
+SimpleOperation *ReduceToSingleValueOperation::construct_if_needed(Context &context,
+ const Result &input_result)
+{
+ /* Input result is already a single value, the operation is not needed. */
+ if (input_result.is_single_value()) {
+ return nullptr;
+ }
+
+ /* The input is a full sized texture and can't be reduced to a single value, the operation is not
+ * needed. */
+ if (input_result.domain().size != int2(1)) {
+ return nullptr;
+ }
+
+ /* The input is a texture of a single pixel and can be reduced to a single value. */
+ return new ReduceToSingleValueOperation(context, input_result.type());
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/result.cc b/source/blender/compositor/realtime_compositor/intern/result.cc
new file mode 100644
index 00000000000..8059367d211
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/result.cc
@@ -0,0 +1,257 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+#include "GPU_state.h"
+#include "GPU_texture.h"
+
+#include "COM_domain.hh"
+#include "COM_result.hh"
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+Result::Result(ResultType type, TexturePool &texture_pool)
+ : type_(type), texture_pool_(&texture_pool)
+{
+}
+
+void Result::allocate_texture(Domain domain)
+{
+ is_single_value_ = false;
+ switch (type_) {
+ case ResultType::Float:
+ texture_ = texture_pool_->acquire_float(domain.size);
+ break;
+ case ResultType::Vector:
+ texture_ = texture_pool_->acquire_vector(domain.size);
+ break;
+ case ResultType::Color:
+ texture_ = texture_pool_->acquire_color(domain.size);
+ break;
+ }
+ domain_ = domain;
+}
+
+void Result::allocate_single_value()
+{
+ is_single_value_ = true;
+ /* Single values are stored in 1x1 textures as well as the single value members. */
+ const int2 texture_size{1, 1};
+ switch (type_) {
+ case ResultType::Float:
+ texture_ = texture_pool_->acquire_float(texture_size);
+ break;
+ case ResultType::Vector:
+ texture_ = texture_pool_->acquire_vector(texture_size);
+ break;
+ case ResultType::Color:
+ texture_ = texture_pool_->acquire_color(texture_size);
+ break;
+ }
+ domain_ = Domain::identity();
+}
+
+void Result::allocate_invalid()
+{
+ allocate_single_value();
+ switch (type_) {
+ case ResultType::Float:
+ set_float_value(0.0f);
+ break;
+ case ResultType::Vector:
+ set_vector_value(float3(0.0f));
+ break;
+ case ResultType::Color:
+ set_color_value(float4(0.0f));
+ break;
+ }
+}
+
+void Result::bind_as_texture(GPUShader *shader, const char *texture_name) const
+{
+ /* Make sure any prior writes to the texture are reflected before reading from it. */
+ GPU_memory_barrier(GPU_BARRIER_TEXTURE_FETCH);
+
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(texture_, texture_image_unit);
+}
+
+void Result::bind_as_image(GPUShader *shader, const char *image_name) const
+{
+ const int image_unit = GPU_shader_get_texture_binding(shader, image_name);
+ GPU_texture_image_bind(texture_, image_unit);
+}
+
+void Result::unbind_as_texture() const
+{
+ GPU_texture_unbind(texture_);
+}
+
+void Result::unbind_as_image() const
+{
+ GPU_texture_image_unbind(texture_);
+}
+
+void Result::pass_through(Result &target)
+{
+ /* Increment the reference count of the master by the original reference count of the target. */
+ increment_reference_count(target.reference_count());
+
+ /* Make the target an exact copy of this result, but keep the initial reference count, as this is
+ * a property of the original result and is needed for correctly resetting the result before the
+ * next evaluation. */
+ const int initial_reference_count = target.initial_reference_count_;
+ target = *this;
+ target.initial_reference_count_ = initial_reference_count;
+
+ target.master_ = this;
+}
+
+void Result::transform(const float3x3 &transformation)
+{
+ domain_.transform(transformation);
+}
+
+RealizationOptions &Result::get_realization_options()
+{
+ return domain_.realization_options;
+}
+
+float Result::get_float_value() const
+{
+ return float_value_;
+}
+
+float3 Result::get_vector_value() const
+{
+ return vector_value_;
+}
+
+float4 Result::get_color_value() const
+{
+ return color_value_;
+}
+
+float Result::get_float_value_default(float default_value) const
+{
+ if (is_single_value()) {
+ return get_float_value();
+ }
+ return default_value;
+}
+
+float3 Result::get_vector_value_default(const float3 &default_value) const
+{
+ if (is_single_value()) {
+ return get_vector_value();
+ }
+ return default_value;
+}
+
+float4 Result::get_color_value_default(const float4 &default_value) const
+{
+ if (is_single_value()) {
+ return get_color_value();
+ }
+ return default_value;
+}
+
+void Result::set_float_value(float value)
+{
+ float_value_ = value;
+ GPU_texture_update(texture_, GPU_DATA_FLOAT, &float_value_);
+}
+
+void Result::set_vector_value(const float3 &value)
+{
+ vector_value_ = value;
+ GPU_texture_update(texture_, GPU_DATA_FLOAT, vector_value_);
+}
+
+void Result::set_color_value(const float4 &value)
+{
+ color_value_ = value;
+ GPU_texture_update(texture_, GPU_DATA_FLOAT, color_value_);
+}
+
+void Result::set_initial_reference_count(int count)
+{
+ initial_reference_count_ = count;
+}
+
+void Result::reset()
+{
+ master_ = nullptr;
+ reference_count_ = initial_reference_count_;
+}
+
+void Result::increment_reference_count(int count)
+{
+ /* If there is a master result, increment its reference count instead. */
+ if (master_) {
+ master_->increment_reference_count(count);
+ return;
+ }
+
+ reference_count_ += count;
+}
+
+void Result::release()
+{
+ /* If there is a master result, release it instead. */
+ if (master_) {
+ master_->release();
+ return;
+ }
+
+ /* Decrement the reference count, and if it reaches zero, release the texture back into the
+ * texture pool. */
+ reference_count_--;
+ if (reference_count_ == 0) {
+ texture_pool_->release(texture_);
+ }
+}
+
+bool Result::should_compute()
+{
+ return initial_reference_count_ != 0;
+}
+
+ResultType Result::type() const
+{
+ return type_;
+}
+
+bool Result::is_texture() const
+{
+ return !is_single_value_;
+}
+
+bool Result::is_single_value() const
+{
+ return is_single_value_;
+}
+
+GPUTexture *Result::texture() const
+{
+ return texture_;
+}
+
+int Result::reference_count() const
+{
+ /* If there is a master result, return its reference count instead. */
+ if (master_) {
+ return master_->reference_count();
+ }
+ return reference_count_;
+}
+
+const Domain &Result::domain() const
+{
+ return domain_;
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/scheduler.cc b/source/blender/compositor/realtime_compositor/intern/scheduler.cc
new file mode 100644
index 00000000000..ce8b9330541
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/scheduler.cc
@@ -0,0 +1,311 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_map.hh"
+#include "BLI_set.hh"
+#include "BLI_stack.hh"
+#include "BLI_vector.hh"
+#include "BLI_vector_set.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "COM_scheduler.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* Compute the output node whose result should be computed. The output node is the node marked as
+ * NODE_DO_OUTPUT. If multiple types of output nodes are marked, then the preference will be
+ * CMP_NODE_COMPOSITE > CMP_NODE_VIEWER > CMP_NODE_SPLITVIEWER. If no output node exists, a null
+ * node will be returned. */
+static DNode compute_output_node(DerivedNodeTree &tree)
+{
+ const NodeTreeRef &root_tree = tree.root_context().tree();
+
+ for (const NodeRef *node : root_tree.nodes_by_type("CompositorNodeComposite")) {
+ if (node->bnode()->flag & NODE_DO_OUTPUT) {
+ return DNode(&tree.root_context(), node);
+ }
+ }
+
+ for (const NodeRef *node : root_tree.nodes_by_type("CompositorNodeViewer")) {
+ if (node->bnode()->flag & NODE_DO_OUTPUT) {
+ return DNode(&tree.root_context(), node);
+ }
+ }
+
+ for (const NodeRef *node : root_tree.nodes_by_type("CompositorNodeSplitViewer")) {
+ if (node->bnode()->flag & NODE_DO_OUTPUT) {
+ return DNode(&tree.root_context(), node);
+ }
+ }
+
+ /* No output node found, return a null node. */
+ return DNode();
+}
+
+/* A type representing a mapping that associates each node with a heuristic estimation of the
+ * number of intermediate buffers needed to compute it and all of its dependencies. See the
+ * compute_number_of_needed_buffers function for more information. */
+using NeededBuffers = Map<DNode, int>;
+
+/* Compute a heuristic estimation of the number of intermediate buffers needed to compute each node
+ * and all of its dependencies for all nodes that the given node depends on. The output is a map
+ * that maps each node with the number of intermediate buffers needed to compute it and all of its
+ * dependencies.
+ *
+ * Consider a node that takes n number of buffers as an input from a number of node dependencies,
+ * which we shall call the input nodes. The node also computes and outputs m number of buffers.
+ * In order for the node to compute its output, a number of intermediate buffers will be needed.
+ * Since the node takes n buffers and outputs m buffers, then the number of buffers directly
+ * needed by the node is (n + m). But each of the input buffers are computed by a node that, in
+ * turn, needs a number of buffers to compute its output. So the total number of buffers needed
+ * to compute the output of the node is max(n + m, d) where d is the number of buffers needed by
+ * the input node that needs the largest number of buffers. We only consider the input node that
+ * needs the largest number of buffers, because those buffers can be reused by any input node
+ * that needs a lesser number of buffers.
+ *
+ * Shader nodes, however, are a special case because links between two shader nodes inside the same
+ * shader operation don't pass a buffer, but a single value in the compiled shader. So for shader
+ * nodes, only inputs and outputs linked to nodes that are not shader nodes should be considered.
+ * Note that this might not actually be true, because the compiler may decide to split a shader
+ * operation into multiples ones that will pass buffers, but this is not something that can be
+ * known at scheduling-time. See the discussion in COM_compile_state.hh, COM_evaluator.hh, and
+ * COM_shader_operation.hh for more information. In the node tree shown below, node 4 will have
+ * exactly the same number of needed buffers by node 3, because its inputs and outputs are all
+ * internally linked in the shader operation.
+ *
+ * Shader Operation
+ * +------------------------------------------------------+
+ * .------------. | .------------. .------------. .------------. | .------------.
+ * | Node 1 | | | Node 3 | | Node 4 | | Node 5 | | | Node 6 |
+ * | |----|--| |--| |------| |--|--| |
+ * | | .-|--| | | | .---| | | | |
+ * '------------' | | '------------' '------------' | '------------' | '------------'
+ * | +----------------------------------|-------------------+
+ * .------------. | |
+ * | Node 2 | | |
+ * | |--'------------------------------------'
+ * | |
+ * '------------'
+ *
+ * Note that the computed output is not guaranteed to be accurate, and will not be in most cases.
+ * The computation is merely a heuristic estimation that works well in most cases. This is due to a
+ * number of reasons:
+ * - The node tree is actually a graph that allows output sharing, which is not something that was
+ * taken into consideration in this implementation because it is difficult to correctly consider.
+ * - Each node may allocate any number of internal buffers, which is not taken into account in this
+ * implementation because it rarely affects the output and is done by very few nodes.
+ * - The compiler may decide to compiler the schedule differently depending on runtime information
+ * which we can merely speculate at scheduling-time as described above. */
+static NeededBuffers compute_number_of_needed_buffers(DNode output_node)
+{
+ NeededBuffers needed_buffers;
+
+ /* A stack of nodes used to traverse the node tree starting from the output node. */
+ Stack<DNode> node_stack = {output_node};
+
+ /* Traverse the node tree in a post order depth first manner and compute the number of needed
+ * buffers for each node. Post order traversal guarantee that all the node dependencies of each
+ * node are computed before it. This is done by pushing all the uncomputed node dependencies to
+ * the node stack first and only popping and computing the node when all its node dependencies
+ * were computed. */
+ while (!node_stack.is_empty()) {
+ /* Do not pop the node immediately, as it may turn out that we can't compute its number of
+ * needed buffers just yet because its dependencies weren't computed, it will be popped later
+ * when needed. */
+ DNode &node = node_stack.peek();
+
+ /* Go over the node dependencies connected to the inputs of the node and push them to the node
+ * stack if they were not computed already. */
+ Set<DNode> pushed_nodes;
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked and
+ * has no dependency node. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ /* The node dependency was already computed or pushed before, so skip it. */
+ if (needed_buffers.contains(output.node()) || pushed_nodes.contains(output.node())) {
+ continue;
+ }
+
+ /* The output node needs to be computed, push the node dependency to the node stack and
+ * indicate that it was pushed. */
+ node_stack.push(output.node());
+ pushed_nodes.add_new(output.node());
+ }
+
+ /* If any of the node dependencies were pushed, that means that not all of them were computed
+ * and consequently we can't compute the number of needed buffers for this node just yet. */
+ if (!pushed_nodes.is_empty()) {
+ continue;
+ }
+
+ /* We don't need to store the result of the pop because we already peeked at it before. */
+ node_stack.pop();
+
+ /* Compute the number of buffers that the node takes as an input as well as the number of
+ * buffers needed to compute the most demanding of the node dependencies. */
+ int number_of_input_buffers = 0;
+ int buffers_needed_by_dependencies = 0;
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked.
+ * Unlinked inputs do not take a buffer, so skip those inputs. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ /* Since this input is linked, if the link is not between two shader nodes, it means that the
+ * node takes a buffer through this input and so we increment the number of input buffers. */
+ if (!is_shader_node(node) || !is_shader_node(output.node())) {
+ number_of_input_buffers++;
+ }
+
+ /* If the number of buffers needed by the node dependency is more than the total number of
+ * buffers needed by the dependencies, then update the latter to be the former. This is
+ * computing the "d" in the aforementioned equation "max(n + m, d)". */
+ const int buffers_needed_by_dependency = needed_buffers.lookup(output.node());
+ if (buffers_needed_by_dependency > buffers_needed_by_dependencies) {
+ buffers_needed_by_dependencies = buffers_needed_by_dependency;
+ }
+ }
+
+ /* Compute the number of buffers that will be computed/output by this node. */
+ int number_of_output_buffers = 0;
+ for (const OutputSocketRef *output_ref : node->outputs()) {
+ const DOutputSocket output{node.context(), output_ref};
+
+ /* The output is not linked, it outputs no buffer. */
+ if (output->logically_linked_sockets().is_empty()) {
+ continue;
+ }
+
+ /* If any of the links is not between two shader nodes, it means that the node outputs
+ * a buffer through this output and so we increment the number of output buffers. */
+ if (!is_output_linked_to_node_conditioned(output, is_shader_node) || !is_shader_node(node)) {
+ number_of_output_buffers++;
+ }
+ }
+
+ /* Compute the heuristic estimation of the number of needed intermediate buffers to compute
+ * this node and all of its dependencies. This is computing the aforementioned equation
+ * "max(n + m, d)". */
+ const int total_buffers = MAX2(number_of_input_buffers + number_of_output_buffers,
+ buffers_needed_by_dependencies);
+ needed_buffers.add(node, total_buffers);
+ }
+
+ return needed_buffers;
+}
+
+/* There are multiple different possible orders of evaluating a node graph, each of which needs
+ * to allocate a number of intermediate buffers to store its intermediate results. It follows
+ * that we need to find the evaluation order which uses the least amount of intermediate buffers.
+ * For instance, consider a node that takes two input buffers A and B. Each of those buffers is
+ * computed through a number of nodes constituting a sub-graph whose root is the node that
+ * outputs that buffer. Suppose the number of intermediate buffers needed to compute A and B are
+ * N(A) and N(B) respectively and N(A) > N(B). Then evaluating the sub-graph computing A would be
+ * a better option than that of B, because had B was computed first, its outputs will need to be
+ * stored in extra buffers in addition to the buffers needed by A. The number of buffers needed by
+ * each node is estimated as described in the compute_number_of_needed_buffers function.
+ *
+ * This is a heuristic generalization of the Sethi–Ullman algorithm, a generalization that
+ * doesn't always guarantee an optimal evaluation order, as the optimal evaluation order is very
+ * difficult to compute, however, this method works well in most cases. Moreover it assumes that
+ * all buffers will have roughly the same size, which may not always be the case. */
+Schedule compute_schedule(DerivedNodeTree &tree)
+{
+ Schedule schedule;
+
+ /* Compute the output node whose result should be computed. */
+ const DNode output_node = compute_output_node(tree);
+
+ /* No output node, the node tree has no effect, return an empty schedule. */
+ if (!output_node) {
+ return schedule;
+ }
+
+ /* Compute the number of buffers needed by each node connected to the output. */
+ const NeededBuffers needed_buffers = compute_number_of_needed_buffers(output_node);
+
+ /* A stack of nodes used to traverse the node tree starting from the output node. */
+ Stack<DNode> node_stack = {output_node};
+
+ /* Traverse the node tree in a post order depth first manner, scheduling the nodes in an order
+ * informed by the number of buffers needed by each node. Post order traversal guarantee that all
+ * the node dependencies of each node are scheduled before it. This is done by pushing all the
+ * unscheduled node dependencies to the node stack first and only popping and scheduling the node
+ * when all its node dependencies were scheduled. */
+ while (!node_stack.is_empty()) {
+ /* Do not pop the node immediately, as it may turn out that we can't schedule it just yet
+ * because its dependencies weren't scheduled, it will be popped later when needed. */
+ DNode &node = node_stack.peek();
+
+ /* Compute the nodes directly connected to the node inputs sorted by their needed buffers such
+ * that the node with the lowest number of needed buffers comes first. Note that we actually
+ * want the node with the highest number of needed buffers to be schedule first, but since
+ * those are pushed to the traversal stack, we need to push them in reverse order. */
+ Vector<DNode> sorted_dependency_nodes;
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked and
+ * has no dependency node, so skip it. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ /* The dependency node was added before, so skip it. The number of dependency nodes is very
+ * small, typically less than 3, so a linear search is okay. */
+ if (sorted_dependency_nodes.contains(output.node())) {
+ continue;
+ }
+
+ /* The dependency node was already schedule, so skip it. */
+ if (schedule.contains(output.node())) {
+ continue;
+ }
+
+ /* Sort in ascending order on insertion, the number of dependency nodes is very small,
+ * typically less than 3, so insertion sort is okay. */
+ int insertion_position = 0;
+ for (int i = 0; i < sorted_dependency_nodes.size(); i++) {
+ if (needed_buffers.lookup(output.node()) >
+ needed_buffers.lookup(sorted_dependency_nodes[i])) {
+ insertion_position++;
+ }
+ else {
+ break;
+ }
+ }
+ sorted_dependency_nodes.insert(insertion_position, output.node());
+ }
+
+ /* Push the sorted dependency nodes to the node stack in order. */
+ for (const DNode &dependency_node : sorted_dependency_nodes) {
+ node_stack.push(dependency_node);
+ }
+
+ /* If there are no sorted dependency nodes, that means they were all already scheduled or that
+ * none exists in the first place, so we can pop and schedule the node now. */
+ if (sorted_dependency_nodes.is_empty()) {
+ /* The node might have already been scheduled, so we don't use add_new here and simply don't
+ * add it if it was already scheduled. */
+ schedule.add(node_stack.pop());
+ }
+ }
+
+ return schedule;
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/shader_node.cc b/source/blender/compositor/realtime_compositor/intern/shader_node.cc
new file mode 100644
index 00000000000..f23485cee96
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/shader_node.cc
@@ -0,0 +1,155 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_assert.h"
+#include "BLI_math_vector.h"
+#include "BLI_string_ref.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+ShaderNode::ShaderNode(DNode node) : node_(node)
+{
+ populate_inputs();
+ populate_outputs();
+}
+
+GPUNodeStack *ShaderNode::get_inputs_array()
+{
+ return inputs_.data();
+}
+
+GPUNodeStack *ShaderNode::get_outputs_array()
+{
+ return outputs_.data();
+}
+
+GPUNodeStack &ShaderNode::get_input(StringRef identifier)
+{
+ return inputs_[node_.input_by_identifier(identifier)->index()];
+}
+
+GPUNodeStack &ShaderNode::get_output(StringRef identifier)
+{
+ return outputs_[node_.output_by_identifier(identifier)->index()];
+}
+
+GPUNodeLink *ShaderNode::get_input_link(StringRef identifier)
+{
+ GPUNodeStack &input = get_input(identifier);
+ if (input.link) {
+ return input.link;
+ }
+ return GPU_uniform(input.vec);
+}
+
+const DNode &ShaderNode::node() const
+{
+ return node_;
+}
+
+bNode &ShaderNode::bnode() const
+{
+ return *node_->bnode();
+}
+
+static eGPUType gpu_type_from_socket_type(eNodeSocketDatatype type)
+{
+ switch (type) {
+ case SOCK_FLOAT:
+ return GPU_FLOAT;
+ case SOCK_VECTOR:
+ return GPU_VEC3;
+ case SOCK_RGBA:
+ return GPU_VEC4;
+ default:
+ BLI_assert_unreachable();
+ return GPU_NONE;
+ }
+}
+
+static void gpu_stack_vector_from_socket(float *vector, const SocketRef *socket)
+{
+ switch (socket->bsocket()->type) {
+ case SOCK_FLOAT:
+ vector[0] = socket->default_value<bNodeSocketValueFloat>()->value;
+ return;
+ case SOCK_VECTOR:
+ copy_v3_v3(vector, socket->default_value<bNodeSocketValueVector>()->value);
+ return;
+ case SOCK_RGBA:
+ copy_v4_v4(vector, socket->default_value<bNodeSocketValueRGBA>()->value);
+ return;
+ default:
+ BLI_assert_unreachable();
+ }
+}
+
+static void populate_gpu_node_stack(DSocket socket, GPUNodeStack &stack)
+{
+ /* Make sure this stack is not marked as the end of the stack array. */
+ stack.end = false;
+ /* This will be initialized later by the GPU material compiler or the compile method. */
+ stack.link = nullptr;
+
+ stack.sockettype = socket->bsocket()->type;
+ stack.type = gpu_type_from_socket_type((eNodeSocketDatatype)socket->bsocket()->type);
+
+ if (socket->is_input()) {
+ const DInputSocket input(socket);
+
+ DSocket origin = get_input_origin_socket(input);
+
+ /* The input is linked if the origin socket is an output socket. Had it been an input socket,
+ * then it is an unlinked input of a group input node. */
+ stack.hasinput = origin->is_output();
+
+ /* Get the socket value from the origin if it is an input, because then it would either be an
+ * unlinked input or an unlinked input of a group input node that the socket is linked to,
+ * otherwise, get the value from the socket itself. */
+ if (origin->is_input()) {
+ gpu_stack_vector_from_socket(stack.vec, origin.socket_ref());
+ }
+ else {
+ gpu_stack_vector_from_socket(stack.vec, socket.socket_ref());
+ }
+ }
+ else {
+ stack.hasoutput = socket->is_logically_linked();
+ }
+}
+
+void ShaderNode::populate_inputs()
+{
+ /* Reserve a stack for each input in addition to an extra stack at the end to mark the end of the
+ * array, as this is what the GPU module functions expect. */
+ inputs_.resize(node_->inputs().size() + 1);
+ inputs_.last().end = true;
+
+ for (int i = 0; i < node_->inputs().size(); i++) {
+ populate_gpu_node_stack(node_.input(i), inputs_[i]);
+ }
+}
+
+void ShaderNode::populate_outputs()
+{
+ /* Reserve a stack for each output in addition to an extra stack at the end to mark the end of
+ * the array, as this is what the GPU module functions expect. */
+ outputs_.resize(node_->outputs().size() + 1);
+ outputs_.last().end = true;
+
+ for (int i = 0; i < node_->outputs().size(); i++) {
+ populate_gpu_node_stack(node_.output(i), outputs_[i]);
+ }
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/shader_operation.cc b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
new file mode 100644
index 00000000000..a097c81a4c5
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
@@ -0,0 +1,522 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <memory>
+#include <string>
+
+#include "BLI_listbase.h"
+#include "BLI_map.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_utildefines.h"
+
+#include "DNA_customdata_types.h"
+
+#include "GPU_material.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+#include "GPU_uniform_buffer.h"
+
+#include "gpu_shader_create_info.hh"
+
+#include "NOD_derived_node_tree.hh"
+#include "NOD_node_declaration.hh"
+
+#include "COM_context.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_scheduler.hh"
+#include "COM_shader_node.hh"
+#include "COM_shader_operation.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+ShaderOperation::ShaderOperation(Context &context, ShaderCompileUnit &compile_unit)
+ : Operation(context), compile_unit_(compile_unit)
+{
+ material_ = GPU_material_from_callbacks(&construct_material, &generate_code, this);
+ GPU_material_status_set(material_, GPU_MAT_QUEUED);
+ GPU_material_compile(material_);
+}
+
+ShaderOperation::~ShaderOperation()
+{
+ GPU_material_free_single(material_);
+}
+
+void ShaderOperation::execute()
+{
+ const Domain domain = compute_domain();
+ for (StringRef identifier : output_sockets_to_output_identifiers_map_.values()) {
+ Result &result = get_result(identifier);
+ result.allocate_texture(domain);
+ }
+
+ GPUShader *shader = GPU_material_get_shader(material_);
+ GPU_shader_bind(shader);
+
+ bind_material_resources(shader);
+ bind_inputs(shader);
+ bind_outputs(shader);
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_texture_unbind_all();
+ GPU_texture_image_unbind_all();
+ GPU_uniformbuf_unbind_all();
+ GPU_shader_unbind();
+}
+
+StringRef ShaderOperation::get_output_identifier_from_output_socket(DOutputSocket output_socket)
+{
+ return output_sockets_to_output_identifiers_map_.lookup(output_socket);
+}
+
+Map<std::string, DOutputSocket> &ShaderOperation::get_inputs_to_linked_outputs_map()
+{
+ return inputs_to_linked_outputs_map_;
+}
+
+void ShaderOperation::compute_results_reference_counts(const Schedule &schedule)
+{
+ for (const auto &item : output_sockets_to_output_identifiers_map_.items()) {
+ const int reference_count = number_of_inputs_linked_to_output_conditioned(
+ item.key, [&](DInputSocket input) { return schedule.contains(input.node()); });
+
+ get_result(item.value).set_initial_reference_count(reference_count);
+ }
+}
+
+void ShaderOperation::bind_material_resources(GPUShader *shader)
+{
+ /* Bind the uniform buffer of the material if it exists. It may not exist if the GPU material has
+ * no uniforms. */
+ GPUUniformBuf *ubo = GPU_material_uniform_buffer_get(material_);
+ if (ubo) {
+ GPU_uniformbuf_bind(ubo, GPU_shader_get_uniform_block_binding(shader, GPU_UBO_BLOCK_NAME));
+ }
+
+ /* Bind color band textures needed by curve and ramp nodes. */
+ ListBase textures = GPU_material_textures(material_);
+ LISTBASE_FOREACH (GPUMaterialTexture *, texture, &textures) {
+ if (texture->colorband) {
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture->sampler_name);
+ GPU_texture_bind(*texture->colorband, texture_image_unit);
+ }
+ }
+}
+
+void ShaderOperation::bind_inputs(GPUShader *shader)
+{
+ /* Attributes represents the inputs of the operation and their names match those of the inputs of
+ * the operation as well as the corresponding texture samples in the shader. */
+ ListBase attributes = GPU_material_attributes(material_);
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
+ get_input(attribute->name).bind_as_texture(shader, attribute->name);
+ }
+}
+
+void ShaderOperation::bind_outputs(GPUShader *shader)
+{
+ for (StringRefNull output_identifier : output_sockets_to_output_identifiers_map_.values()) {
+ get_result(output_identifier).bind_as_image(shader, output_identifier.c_str());
+ }
+}
+
+void ShaderOperation::construct_material(void *thunk, GPUMaterial *material)
+{
+ ShaderOperation *operation = static_cast<ShaderOperation *>(thunk);
+ for (DNode node : operation->compile_unit_) {
+ ShaderNode *shader_node = node->typeinfo()->get_compositor_shader_node(node);
+ operation->shader_nodes_.add_new(node, std::unique_ptr<ShaderNode>(shader_node));
+
+ operation->link_node_inputs(node, material);
+
+ shader_node->compile(material);
+
+ operation->populate_results_for_node(node, material);
+ }
+}
+
+void ShaderOperation::link_node_inputs(DNode node, GPUMaterial *material)
+{
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+
+ /* Get the output linked to the input. If it is null, that means the input is unlinked.
+ * Unlinked inputs are linked by the node compile method, so skip this here. */
+ const DOutputSocket output = get_output_linked_to_input(input);
+ if (!output) {
+ continue;
+ }
+
+ /* If the origin node is part of the shader operation, then the link is internal to the GPU
+ * material graph and is linked appropriately. */
+ if (compile_unit_.contains(output.node())) {
+ link_node_input_internal(input, output);
+ continue;
+ }
+
+ /* Otherwise, the origin node is not part of the shader operation, then the link is external to
+ * the GPU material graph and an input to the shader operation must be declared and linked to
+ * the node input. */
+ link_node_input_external(input, output, material);
+ }
+}
+
+void ShaderOperation::link_node_input_internal(DInputSocket input_socket,
+ DOutputSocket output_socket)
+{
+ ShaderNode &output_node = *shader_nodes_.lookup(output_socket.node());
+ GPUNodeStack &output_stack = output_node.get_output(output_socket->identifier());
+
+ ShaderNode &input_node = *shader_nodes_.lookup(input_socket.node());
+ GPUNodeStack &input_stack = input_node.get_input(input_socket->identifier());
+
+ input_stack.link = output_stack.link;
+}
+
+void ShaderOperation::link_node_input_external(DInputSocket input_socket,
+ DOutputSocket output_socket,
+ GPUMaterial *material)
+{
+
+ ShaderNode &node = *shader_nodes_.lookup(input_socket.node());
+ GPUNodeStack &stack = node.get_input(input_socket->identifier());
+
+ /* An input was already declared for that same output socket, so no need to declare it again. */
+ if (!output_to_material_attribute_map_.contains(output_socket)) {
+ declare_operation_input(input_socket, output_socket, material);
+ }
+
+ /* Link the attribute representing the shader operation input corresponding to the given output
+ * socket. */
+ stack.link = output_to_material_attribute_map_.lookup(output_socket);
+}
+
+static const char *get_set_function_name(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "set_value";
+ case ResultType::Vector:
+ return "set_rgb";
+ case ResultType::Color:
+ return "set_rgba";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+void ShaderOperation::declare_operation_input(DInputSocket input_socket,
+ DOutputSocket output_socket,
+ GPUMaterial *material)
+{
+ const int input_index = output_to_material_attribute_map_.size();
+ std::string input_identifier = "input" + std::to_string(input_index);
+
+ /* Declare the input descriptor for this input and prefer to declare its type to be the same as
+ * the type of the output socket because doing type conversion in the shader is much cheaper. */
+ InputDescriptor input_descriptor = input_descriptor_from_input_socket(input_socket.socket_ref());
+ input_descriptor.type = get_node_socket_result_type(output_socket.socket_ref());
+ declare_input_descriptor(input_identifier, input_descriptor);
+
+ /* Add a new GPU attribute representing an input to the GPU material. Instead of using the
+ * attribute directly, we link it to an appropriate set function and use its output link instead.
+ * This is needed because the `gputype` member of the attribute is only initialized if it is
+ * linked to a GPU node. */
+ GPUNodeLink *attribute_link;
+ GPU_link(material,
+ get_set_function_name(input_descriptor.type),
+ GPU_attribute(material, CD_AUTO_FROM_NAME, input_identifier.c_str()),
+ &attribute_link);
+
+ /* Map the output socket to the attribute that was created for it. */
+ output_to_material_attribute_map_.add(output_socket, attribute_link);
+
+ /* Map the identifier of the operation input to the output socket it is linked to. */
+ inputs_to_linked_outputs_map_.add_new(input_identifier, output_socket);
+}
+
+void ShaderOperation::populate_results_for_node(DNode node, GPUMaterial *material)
+{
+ for (const OutputSocketRef *output_ref : node->outputs()) {
+ const DOutputSocket output{node.context(), output_ref};
+
+ /* If any of the nodes linked to the output are not part of the shader operation, then an
+ * output result needs to be populated for it. */
+ const bool need_to_populate_result = is_output_linked_to_node_conditioned(
+ output, [&](DNode node) { return !compile_unit_.contains(node); });
+
+ if (need_to_populate_result) {
+ populate_operation_result(output, material);
+ }
+ }
+}
+
+static const char *get_store_function_name(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "node_compositor_store_output_float";
+ case ResultType::Vector:
+ return "node_compositor_store_output_vector";
+ case ResultType::Color:
+ return "node_compositor_store_output_color";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+void ShaderOperation::populate_operation_result(DOutputSocket output_socket, GPUMaterial *material)
+{
+ const unsigned int output_id = output_sockets_to_output_identifiers_map_.size();
+ std::string output_identifier = "output" + std::to_string(output_id);
+
+ const ResultType result_type = get_node_socket_result_type(output_socket.socket_ref());
+ const Result result = Result(result_type, texture_pool());
+ populate_result(output_identifier, result);
+
+ /* Map the output socket to the identifier of the newly populated result. */
+ output_sockets_to_output_identifiers_map_.add_new(output_socket, output_identifier);
+
+ ShaderNode &node = *shader_nodes_.lookup(output_socket.node());
+ GPUNodeLink *output_link = node.get_output(output_socket->identifier()).link;
+
+ /* Link the output node stack to an output storer storing in the appropriate result. The result
+ * is identified by its index in the operation and the index is encoded as a float to be passed
+ * to the GPU function. Additionally, create an output link from the storer node to declare as an
+ * output to the GPU material. This storer output link is a dummy link in the sense that its
+ * value is ignored since it is already written in the output, but it is used to track nodes that
+ * contribute to the output of the compositor node tree. */
+ GPUNodeLink *storer_output_link;
+ GPUNodeLink *id_link = GPU_constant((float *)&output_id);
+ const char *store_function_name = get_store_function_name(result_type);
+ GPU_link(material, store_function_name, id_link, output_link, &storer_output_link);
+
+ /* Declare the output link of the storer node as an output of the GPU material to help the GPU
+ * code generator to track the nodes that contribute to the output of the shader. */
+ GPU_material_add_output_link_composite(material, storer_output_link);
+}
+
+using namespace gpu::shader;
+
+void ShaderOperation::generate_code(void *thunk,
+ GPUMaterial *material,
+ GPUCodegenOutput *code_generator_output)
+{
+ ShaderOperation *operation = static_cast<ShaderOperation *>(thunk);
+ ShaderCreateInfo &shader_create_info = *reinterpret_cast<ShaderCreateInfo *>(
+ code_generator_output->create_info);
+
+ shader_create_info.local_group_size(16, 16);
+
+ /* The resources are added without explicit locations, so make sure it is done by the
+ * shader creator. */
+ shader_create_info.auto_resource_location(true);
+
+ /* Add implementation for implicit conversion operations inserted by the code generator. This
+ * file should include the functions [float|vec3|vec4]_from_[float|vec3|vec4]. */
+ shader_create_info.typedef_source("gpu_shader_compositor_type_conversion.glsl");
+
+ /* The source shader is a compute shader with a main function that calls the dynamically
+ * generated evaluate function. The evaluate function includes the serialized GPU material graph
+ * preceded by code that initialized the inputs of the operation. Additionally, the storer
+ * functions that writes the outputs are defined outside the evaluate function. */
+ shader_create_info.compute_source("gpu_shader_compositor_main.glsl");
+
+ /* The main function is emitted in the shader before the evaluate function, so the evaluate
+ * function needs to be forward declared here. */
+ shader_create_info.typedef_source_generated += "void evaluate();\n";
+
+ operation->generate_code_for_outputs(shader_create_info);
+
+ shader_create_info.compute_source_generated += "void evaluate()\n{\n";
+
+ operation->generate_code_for_inputs(material, shader_create_info);
+
+ shader_create_info.compute_source_generated += code_generator_output->composite;
+
+ shader_create_info.compute_source_generated += "}\n";
+}
+
+static eGPUTextureFormat texture_format_from_result_type(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return GPU_R16F;
+ case ResultType::Vector:
+ return GPU_RGBA16F;
+ case ResultType::Color:
+ return GPU_RGBA16F;
+ }
+
+ BLI_assert_unreachable();
+ return GPU_RGBA16F;
+}
+
+/* Texture storers in the shader always take a vec4 as an argument, so encode each type in a vec4
+ * appropriately. */
+static const char *glsl_store_expression_from_result_type(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "vec4(value)";
+ case ResultType::Vector:
+ return "vec4(vector, 0.0)";
+ case ResultType::Color:
+ return "color";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+void ShaderOperation::generate_code_for_outputs(ShaderCreateInfo &shader_create_info)
+{
+ const std::string store_float_function_header = "void store_float(const uint id, float value)";
+ const std::string store_vector_function_header = "void store_vector(const uint id, vec3 vector)";
+ const std::string store_color_function_header = "void store_color(const uint id, vec4 color)";
+
+ /* The store functions are used by the node_compositor_store_output_[float|vector|color]
+ * functions but are only defined later as part of the compute source, so they need to be forward
+ * declared. */
+ shader_create_info.typedef_source_generated += store_float_function_header + ";\n";
+ shader_create_info.typedef_source_generated += store_vector_function_header + ";\n";
+ shader_create_info.typedef_source_generated += store_color_function_header + ";\n";
+
+ /* Each of the store functions is essentially a single switch case on the given ID, so start by
+ * opening the function with a curly bracket followed by opening a switch statement in each of
+ * the functions. */
+ std::stringstream store_float_function;
+ std::stringstream store_vector_function;
+ std::stringstream store_color_function;
+ const std::string store_function_start = "\n{\n switch (id) {\n";
+ store_float_function << store_float_function_header << store_function_start;
+ store_vector_function << store_vector_function_header << store_function_start;
+ store_color_function << store_color_function_header << store_function_start;
+
+ for (StringRefNull output_identifier : output_sockets_to_output_identifiers_map_.values()) {
+ const Result &result = get_result(output_identifier);
+
+ /* Add a write-only image for this output where its values will be written. */
+ shader_create_info.image(0,
+ texture_format_from_result_type(result.type()),
+ Qualifier::WRITE,
+ ImageType::FLOAT_2D,
+ output_identifier,
+ Frequency::BATCH);
+
+ /* Add a case for the index of this output followed by a break statement. */
+ std::stringstream case_code;
+ const std::string store_expression = glsl_store_expression_from_result_type(result.type());
+ const std::string texel = ", ivec2(gl_GlobalInvocationID.xy), ";
+ case_code << " case " << StringRef(output_identifier).drop_known_prefix("output") << ":\n"
+ << " imageStore(" << output_identifier << texel << store_expression << ");\n"
+ << " break;\n";
+
+ /* Only add the case to the function with the matching type. */
+ switch (result.type()) {
+ case ResultType::Float:
+ store_float_function << case_code.str();
+ break;
+ case ResultType::Vector:
+ store_vector_function << case_code.str();
+ break;
+ case ResultType::Color:
+ store_color_function << case_code.str();
+ break;
+ }
+ }
+
+ /* Close the previously opened switch statement as well as the function itself. */
+ const std::string store_function_end = " }\n}\n\n";
+ store_float_function << store_function_end;
+ store_vector_function << store_function_end;
+ store_color_function << store_function_end;
+
+ shader_create_info.compute_source_generated += store_float_function.str() +
+ store_vector_function.str() +
+ store_color_function.str();
+}
+
+static const char *glsl_type_from_result_type(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "float";
+ case ResultType::Vector:
+ return "vec3";
+ case ResultType::Color:
+ return "vec4";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+/* Texture loaders in the shader always return a vec4, so a swizzle is needed to retrieve the
+ * actual value for each type. */
+static const char *glsl_swizzle_from_result_type(ResultType type)
+{
+ switch (type) {
+ case ResultType::Float:
+ return "x";
+ case ResultType::Vector:
+ return "xyz";
+ case ResultType::Color:
+ return "rgba";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+void ShaderOperation::generate_code_for_inputs(GPUMaterial *material,
+ ShaderCreateInfo &shader_create_info)
+{
+ /* The attributes of the GPU material represents the inputs of the operation. */
+ ListBase attributes = GPU_material_attributes(material);
+
+ /* Add a texture sampler for each of the inputs with the same name as the attribute. */
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
+ shader_create_info.sampler(0, ImageType::FLOAT_2D, attribute->name, Frequency::BATCH);
+ }
+
+ /* Declare a struct called var_attrs that includes an appropriately typed member for each of the
+ * inputs. The names of the members should be the letter v followed by the ID of the attribute
+ * corresponding to the input. Such names are expected by the code generator. */
+ std::stringstream declare_attributes;
+ declare_attributes << "struct {\n";
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
+ const InputDescriptor &input_descriptor = get_input_descriptor(attribute->name);
+ const std::string type = glsl_type_from_result_type(input_descriptor.type);
+ declare_attributes << " " << type << " v" << attribute->id << ";\n";
+ }
+ declare_attributes << "} var_attrs;\n\n";
+
+ shader_create_info.compute_source_generated += declare_attributes.str();
+
+ /* The texture loader utilities are needed to sample the input textures and initialize the
+ * attributes. */
+ shader_create_info.typedef_source("gpu_shader_compositor_texture_utilities.glsl");
+
+ /* Initialize each member of the previously declared struct by loading its corresponding texture
+ * with an appropriate swizzle for its type. */
+ std::stringstream initialize_attributes;
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
+ const InputDescriptor &input_descriptor = get_input_descriptor(attribute->name);
+ const std::string swizzle = glsl_swizzle_from_result_type(input_descriptor.type);
+ initialize_attributes << "var_attrs.v" << attribute->id << " = "
+ << "texture_load(" << attribute->name
+ << ", ivec2(gl_GlobalInvocationID.xy))." << swizzle << ";\n";
+ }
+ initialize_attributes << "\n";
+
+ shader_create_info.compute_source_generated += initialize_attributes.str();
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/simple_operation.cc b/source/blender/compositor/realtime_compositor/intern/simple_operation.cc
new file mode 100644
index 00000000000..d55a20e5c54
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/simple_operation.cc
@@ -0,0 +1,55 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "COM_input_descriptor.hh"
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_simple_operation.hh"
+
+namespace blender::realtime_compositor {
+
+const StringRef SimpleOperation::input_identifier_ = StringRef("Input");
+const StringRef SimpleOperation::output_identifier_ = StringRef("Output");
+
+Result &SimpleOperation::get_result()
+{
+ return Operation::get_result(output_identifier_);
+}
+
+void SimpleOperation::map_input_to_result(Result *result)
+{
+ Operation::map_input_to_result(input_identifier_, result);
+}
+
+void SimpleOperation::add_and_evaluate_input_processors()
+{
+}
+
+Result &SimpleOperation::get_input()
+{
+ return Operation::get_input(input_identifier_);
+}
+
+void SimpleOperation::switch_result_mapped_to_input(Result *result)
+{
+ Operation::switch_result_mapped_to_input(input_identifier_, result);
+}
+
+void SimpleOperation::populate_result(Result result)
+{
+ Operation::populate_result(output_identifier_, result);
+
+ /* The result of a simple operation is guaranteed to have a single user. */
+ get_result().set_initial_reference_count(1);
+}
+
+void SimpleOperation::declare_input_descriptor(InputDescriptor descriptor)
+{
+ Operation::declare_input_descriptor(input_identifier_, descriptor);
+}
+
+InputDescriptor &SimpleOperation::get_input_descriptor()
+{
+ return Operation::get_input_descriptor(input_identifier_);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/static_shader_manager.cc b/source/blender/compositor/realtime_compositor/intern/static_shader_manager.cc
new file mode 100644
index 00000000000..c9c8a056f87
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/static_shader_manager.cc
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "GPU_shader.h"
+
+#include "COM_static_shader_manager.hh"
+
+namespace blender::realtime_compositor {
+
+StaticShaderManager::~StaticShaderManager()
+{
+ for (GPUShader *shader : shaders_.values()) {
+ GPU_shader_free(shader);
+ }
+}
+
+GPUShader *StaticShaderManager::get(const char *info_name)
+{
+ /* If a shader with the same info name already exists in the manager, return it, otherwise,
+ * create a new shader from the info name and return it. */
+ return shaders_.lookup_or_add_cb(
+ info_name, [info_name]() { return GPU_shader_create_from_info_name(info_name); });
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
new file mode 100644
index 00000000000..1568970a030
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
@@ -0,0 +1,84 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <cstdint>
+
+#include "BLI_hash.hh"
+#include "BLI_map.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_vector.hh"
+
+#include "GPU_texture.h"
+
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Texture Pool Key.
+ */
+
+TexturePoolKey::TexturePoolKey(int2 size, eGPUTextureFormat format) : size(size), format(format)
+{
+}
+
+TexturePoolKey::TexturePoolKey(const GPUTexture *texture)
+{
+ size = int2(GPU_texture_width(texture), GPU_texture_height(texture));
+ format = GPU_texture_format(texture);
+}
+
+uint64_t TexturePoolKey::hash() const
+{
+ return get_default_hash_3(size.x, size.y, format);
+}
+
+bool operator==(const TexturePoolKey &a, const TexturePoolKey &b)
+{
+ return a.size == b.size && a.format == b.format;
+}
+
+/* --------------------------------------------------------------------
+ * Texture Pool.
+ */
+
+GPUTexture *TexturePool::acquire(int2 size, eGPUTextureFormat format)
+{
+ /* Check if there is an available texture with the required specification, and if one exists,
+ * return it. */
+ const TexturePoolKey key = TexturePoolKey(size, format);
+ Vector<GPUTexture *> &available_textures = textures_.lookup_or_add_default(key);
+ if (!available_textures.is_empty()) {
+ return available_textures.pop_last();
+ }
+
+ /* Otherwise, allocate a new texture. */
+ return allocate_texture(size, format);
+}
+
+GPUTexture *TexturePool::acquire_color(int2 size)
+{
+ return acquire(size, GPU_RGBA16F);
+}
+
+GPUTexture *TexturePool::acquire_vector(int2 size)
+{
+ /* Vectors are stored in RGBA textures because RGB textures have limited support. */
+ return acquire(size, GPU_RGBA16F);
+}
+
+GPUTexture *TexturePool::acquire_float(int2 size)
+{
+ return acquire(size, GPU_R16F);
+}
+
+void TexturePool::release(GPUTexture *texture)
+{
+ textures_.lookup(TexturePoolKey(texture)).append(texture);
+}
+
+void TexturePool::reset()
+{
+ textures_.clear();
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/utilities.cc b/source/blender/compositor/realtime_compositor/intern/utilities.cc
new file mode 100644
index 00000000000..169ba70e9eb
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/utilities.cc
@@ -0,0 +1,134 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_assert.h"
+#include "BLI_function_ref.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_math_vector.hh"
+#include "BLI_utildefines.h"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+#include "NOD_node_declaration.hh"
+
+#include "GPU_compute.h"
+#include "GPU_shader.h"
+
+#include "COM_operation.hh"
+#include "COM_result.hh"
+#include "COM_utilities.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+using TargetSocketPathInfo = DOutputSocket::TargetSocketPathInfo;
+
+DSocket get_input_origin_socket(DInputSocket input)
+{
+ /* The input is unlinked. Return the socket itself. */
+ if (input->logically_linked_sockets().is_empty()) {
+ return input;
+ }
+
+ /* Only a single origin socket is guaranteed to exist. */
+ DSocket socket;
+ input.foreach_origin_socket([&](const DSocket origin) { socket = origin; });
+ return socket;
+}
+
+DOutputSocket get_output_linked_to_input(DInputSocket input)
+{
+ /* Get the origin socket of this input, which will be an output socket if the input is linked
+ * to an output. */
+ const DSocket origin = get_input_origin_socket(input);
+
+ /* If the origin socket is an input, that means the input is unlinked, so return a null output
+ * socket. */
+ if (origin->is_input()) {
+ return DOutputSocket();
+ }
+
+ /* Now that we know the origin is an output, return a derived output from it. */
+ return DOutputSocket(origin);
+}
+
+ResultType get_node_socket_result_type(const SocketRef *socket)
+{
+ switch (socket->bsocket()->type) {
+ case SOCK_FLOAT:
+ return ResultType::Float;
+ case SOCK_VECTOR:
+ return ResultType::Vector;
+ case SOCK_RGBA:
+ return ResultType::Color;
+ default:
+ BLI_assert_unreachable();
+ return ResultType::Float;
+ }
+}
+
+bool is_output_linked_to_node_conditioned(DOutputSocket output, FunctionRef<bool(DNode)> condition)
+{
+ bool condition_satisfied = false;
+ output.foreach_target_socket(
+ [&](DInputSocket target, const TargetSocketPathInfo &UNUSED(path_info)) {
+ if (condition(target.node())) {
+ condition_satisfied = true;
+ return;
+ }
+ });
+ return condition_satisfied;
+}
+
+int number_of_inputs_linked_to_output_conditioned(DOutputSocket output,
+ FunctionRef<bool(DInputSocket)> condition)
+{
+ int count = 0;
+ output.foreach_target_socket(
+ [&](DInputSocket target, const TargetSocketPathInfo &UNUSED(path_info)) {
+ if (condition(target)) {
+ count++;
+ }
+ });
+ return count;
+}
+
+bool is_shader_node(DNode node)
+{
+ return node->typeinfo()->get_compositor_shader_node;
+}
+
+bool is_node_supported(DNode node)
+{
+ return node->typeinfo()->get_compositor_operation ||
+ node->typeinfo()->get_compositor_shader_node;
+}
+
+InputDescriptor input_descriptor_from_input_socket(const InputSocketRef *socket)
+{
+ using namespace nodes;
+ InputDescriptor input_descriptor;
+ input_descriptor.type = get_node_socket_result_type(socket);
+ const NodeDeclaration *node_declaration = socket->node().declaration();
+ /* Not every node have a declaration, in which case, we assume the default values for the rest of
+ * the properties. */
+ if (!node_declaration) {
+ return input_descriptor;
+ }
+ const SocketDeclarationPtr &socket_declaration = node_declaration->inputs()[socket->index()];
+ input_descriptor.domain_priority = socket_declaration->compositor_domain_priority();
+ input_descriptor.expects_single_value = socket_declaration->compositor_expects_single_value();
+ return input_descriptor;
+}
+
+void compute_dispatch_threads_at_least(GPUShader *shader, int2 threads_range, int2 local_size)
+{
+ /* If the threads range is divisible by the local size, dispatch the number of needed groups,
+ * which is their division. If it is not divisible, then dispatch an extra group to cover the
+ * remaining invocations, which means the actual threads range of the dispatch will be a bit
+ * larger than the given one. */
+ const int2 groups_to_dispatch = math::divide_ceil(threads_range, local_size);
+ GPU_compute_dispatch(shader, groups_to_dispatch.x, groups_to_dispatch.y, 1);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h
index 00efa779c4d..a8b21e4c153 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -125,13 +125,13 @@ void DEG_tag_on_visible_update(struct Main *bmain, bool do_time);
const char *DEG_update_tag_as_string(IDRecalcFlag flag);
/** Tag given ID for an update in all the dependency graphs. */
-void DEG_id_tag_update(struct ID *id, int flag);
-void DEG_id_tag_update_ex(struct Main *bmain, struct ID *id, int flag);
+void DEG_id_tag_update(struct ID *id, unsigned int flags);
+void DEG_id_tag_update_ex(struct Main *bmain, struct ID *id, unsigned int flags);
void DEG_graph_id_tag_update(struct Main *bmain,
struct Depsgraph *depsgraph,
struct ID *id,
- int flag);
+ unsigned int flags);
/** Tag all dependency graphs when time has changed. */
void DEG_time_tag_update(struct Main *bmain);
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index 763d2d29035..ac6ab5c7666 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -161,8 +161,8 @@ void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle,
* This function will take care of checking which operation is required to
* have transformation for the modifier, taking into account possible simulation solvers.
*/
-void DEG_add_modifier_to_transform_relation(struct DepsNodeHandle *node_handle,
- const char *description);
+void DEG_add_depends_on_transform_relation(struct DepsNodeHandle *node_handle,
+ const char *description);
/**
* Adds relations from the given component of a given object to the given node
diff --git a/source/blender/depsgraph/intern/builder/deg_builder.cc b/source/blender/depsgraph/intern/builder/deg_builder.cc
index 5353f71685c..097c377ece4 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder.cc
@@ -13,6 +13,7 @@
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_layer_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_stack.h"
@@ -95,6 +96,24 @@ bool DepsgraphBuilder::is_object_visibility_animated(const Object *object)
return cache_->isPropertyAnimated(&object->id, property_id);
}
+bool DepsgraphBuilder::is_modifier_visibility_animated(const Object *object,
+ const ModifierData *modifier)
+{
+ AnimatedPropertyID property_id;
+ if (graph_->mode == DAG_EVAL_VIEWPORT) {
+ property_id = AnimatedPropertyID(
+ &object->id, &RNA_Modifier, (void *)modifier, "show_viewport");
+ }
+ else if (graph_->mode == DAG_EVAL_RENDER) {
+ property_id = AnimatedPropertyID(&object->id, &RNA_Modifier, (void *)modifier, "show_render");
+ }
+ else {
+ BLI_assert_msg(0, "Unknown evaluation mode.");
+ return false;
+ }
+ return cache_->isPropertyAnimated(&object->id, property_id);
+}
+
bool DepsgraphBuilder::check_pchan_has_bbone(const Object *object, const bPoseChannel *pchan)
{
BLI_assert(object->type == OB_ARMATURE);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder.h b/source/blender/depsgraph/intern/builder/deg_builder.h
index c44e5fd5f4d..5d043f1fd3a 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder.h
@@ -10,6 +10,7 @@
struct Base;
struct ID;
struct Main;
+struct ModifierData;
struct Object;
struct bPoseChannel;
@@ -25,6 +26,7 @@ class DepsgraphBuilder {
virtual bool need_pull_base_into_graph(const Base *base);
virtual bool is_object_visibility_animated(const Object *object);
+ virtual bool is_modifier_visibility_animated(const Object *object, const ModifierData *modifier);
virtual bool check_pchan_has_bbone(const Object *object, const bPoseChannel *pchan);
virtual bool check_pchan_has_bbone_segments(const Object *object, const bPoseChannel *pchan);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index be087c0b2d4..dd62a6cdea2 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -769,11 +769,7 @@ void DepsgraphNodeBuilder::build_object(int base_index,
build_object(-1, object->parent, DEG_ID_LINKED_INDIRECTLY, is_visible);
}
/* Modifiers. */
- if (object->modifiers.first != nullptr) {
- BuilderWalkUserData data;
- data.builder = this;
- BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
- }
+ build_object_modifiers(object);
/* Grease Pencil Modifiers. */
if (object->greasepencil_modifiers.first != nullptr) {
BuilderWalkUserData data;
@@ -877,6 +873,44 @@ void DepsgraphNodeBuilder::build_object_instance_collection(Object *object, bool
is_parent_collection_visible_ = is_current_parent_collection_visible;
}
+void DepsgraphNodeBuilder::build_object_modifiers(Object *object)
+{
+ if (BLI_listbase_is_empty(&object->modifiers)) {
+ return;
+ }
+
+ const ModifierMode modifier_mode = (graph_->mode == DAG_EVAL_VIEWPORT) ? eModifierMode_Realtime :
+ eModifierMode_Render;
+
+ IDNode *id_node = find_id_node(&object->id);
+
+ add_operation_node(&object->id,
+ NodeType::GEOMETRY,
+ OperationCode::VISIBILITY,
+ [id_node](::Depsgraph *depsgraph) {
+ deg_evaluate_object_modifiers_mode_node_visibility(depsgraph, id_node);
+ });
+
+ LISTBASE_FOREACH (ModifierData *, modifier, &object->modifiers) {
+ OperationNode *modifier_node = add_operation_node(
+ &object->id, NodeType::GEOMETRY, OperationCode::MODIFIER, nullptr, modifier->name);
+
+ /* Mute modifier mode if the modifier is not enabled for the dependency graph mode.
+ * This handles static (non-animated) mode of the modifier. */
+ if ((modifier->mode & modifier_mode) == 0) {
+ modifier_node->flag |= DEPSOP_FLAG_MUTE;
+ }
+
+ if (is_modifier_visibility_animated(object, modifier)) {
+ graph_->has_animated_visibility = true;
+ }
+ }
+
+ BuilderWalkUserData data;
+ data.builder = this;
+ BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
+}
+
void DepsgraphNodeBuilder::build_object_data(Object *object)
{
if (object->data == nullptr) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index 18e28311132..d5ac601ebff 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -174,6 +174,7 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
virtual void build_object_flags(int base_index,
Object *object,
eDepsNode_LinkedState_Type linked_state);
+ virtual void build_object_modifiers(Object *object);
virtual void build_object_data(Object *object);
virtual void build_object_data_camera(Object *object);
virtual void build_object_data_geometry(Object *object);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index f36d94c7563..d6ee1286fc4 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -239,13 +239,8 @@ DepsgraphRelationBuilder::DepsgraphRelationBuilder(Main *bmain,
{
}
-TimeSourceNode *DepsgraphRelationBuilder::get_node(const TimeSourceKey &key) const
+TimeSourceNode *DepsgraphRelationBuilder::get_node(const TimeSourceKey & /*key*/) const
{
- if (key.id) {
- /* XXX TODO */
- return nullptr;
- }
-
return graph_->time_source;
}
@@ -298,12 +293,13 @@ bool DepsgraphRelationBuilder::has_node(const OperationKey &key) const
return find_node(key) != nullptr;
}
-void DepsgraphRelationBuilder::add_modifier_to_transform_relation(const DepsNodeHandle *handle,
- const char *description)
+void DepsgraphRelationBuilder::add_depends_on_transform_relation(const DepsNodeHandle *handle,
+ const char *description)
{
IDNode *id_node = handle->node->owner->owner;
ID *id = id_node->id_orig;
- ComponentKey geometry_key(id, NodeType::GEOMETRY);
+ const OperationKey geometry_key(
+ id, NodeType::GEOMETRY, OperationCode::MODIFIER, handle->node->name.c_str());
/* Wire up the actual relation. */
add_depends_on_transform_relation(id, geometry_key, description);
}
@@ -723,11 +719,7 @@ void DepsgraphRelationBuilder::build_object(Object *object)
}
/* Modifiers. */
- if (object->modifiers.first != nullptr) {
- BuilderWalkUserData data;
- data.builder = this;
- BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
- }
+ build_object_modifiers(object);
/* Grease Pencil Modifiers. */
if (object->greasepencil_modifiers.first != nullptr) {
@@ -875,6 +867,63 @@ void DepsgraphRelationBuilder::build_object_layer_component_relations(Object *ob
add_relation(object_from_layer_exit_key, synchronize_key, "Synchronize to Original");
}
+void DepsgraphRelationBuilder::build_object_modifiers(Object *object)
+{
+ if (BLI_listbase_is_empty(&object->modifiers)) {
+ return;
+ }
+
+ const OperationKey eval_init_key(
+ &object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL_INIT);
+ const OperationKey eval_key(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
+
+ const ComponentKey object_visibility_key(&object->id, NodeType::VISIBILITY);
+ const OperationKey modifier_visibility_key(
+ &object->id, NodeType::GEOMETRY, OperationCode::VISIBILITY);
+ add_relation(modifier_visibility_key,
+ object_visibility_key,
+ "modifier -> object visibility",
+ RELATION_NO_VISIBILITY_CHANGE);
+
+ add_relation(modifier_visibility_key, eval_key, "modifier visibility -> geometry eval");
+
+ ModifierUpdateDepsgraphContext ctx = {};
+ ctx.scene = scene_;
+ ctx.object = object;
+
+ OperationKey previous_key = eval_init_key;
+ LISTBASE_FOREACH (ModifierData *, modifier, &object->modifiers) {
+ const OperationKey modifier_key(
+ &object->id, NodeType::GEOMETRY, OperationCode::MODIFIER, modifier->name);
+
+ /* Relation for the modifier stack chain. */
+ add_relation(previous_key, modifier_key, "Modifier");
+
+ const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)modifier->type);
+ if (mti->updateDepsgraph) {
+ const BuilderStack::ScopedEntry stack_entry = stack_.trace(*modifier);
+
+ DepsNodeHandle handle = create_node_handle(modifier_key);
+ ctx.node = reinterpret_cast<::DepsNodeHandle *>(&handle);
+ mti->updateDepsgraph(modifier, &ctx);
+ }
+
+ /* Time dependency. */
+ if (BKE_modifier_depends_ontime(scene_, modifier)) {
+ const TimeSourceKey time_src_key;
+ add_relation(time_src_key, modifier_key, "Time Source -> Modifier");
+ }
+
+ previous_key = modifier_key;
+ }
+ add_relation(previous_key, eval_key, "modifier stack order");
+
+ /* Build IDs referenced by the modifiers. */
+ BuilderWalkUserData data;
+ data.builder = this;
+ BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
+}
+
void DepsgraphRelationBuilder::build_object_data(Object *object)
{
if (object->data == nullptr) {
@@ -1977,7 +2026,6 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
void DepsgraphRelationBuilder::build_particle_systems(Object *object)
{
- TimeSourceKey time_src_key;
OperationKey obdata_ubereval_key(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
OperationKey eval_init_key(
&object->id, NodeType::PARTICLE_SYSTEM, OperationCode::PARTICLE_SYSTEM_INIT);
@@ -2199,26 +2247,6 @@ void DepsgraphRelationBuilder::build_object_data_geometry(Object *object)
* evaluated prior to Scene's CoW is ready. */
OperationKey scene_key(&scene_->id, NodeType::PARAMETERS, OperationCode::SCENE_EVAL);
add_relation(scene_key, obdata_ubereval_key, "CoW Relation", RELATION_FLAG_NO_FLUSH);
- /* Modifiers */
- if (object->modifiers.first != nullptr) {
- ModifierUpdateDepsgraphContext ctx = {};
- ctx.scene = scene_;
- ctx.object = object;
- LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
- const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
- if (mti->updateDepsgraph) {
- const BuilderStack::ScopedEntry stack_entry = stack_.trace(*md);
-
- DepsNodeHandle handle = create_node_handle(obdata_ubereval_key);
- ctx.node = reinterpret_cast<::DepsNodeHandle *>(&handle);
- mti->updateDepsgraph(md, &ctx);
- }
- if (BKE_modifier_depends_ontime(scene_, md)) {
- TimeSourceKey time_src_key;
- add_relation(time_src_key, obdata_ubereval_key, "Time Source -> Modifier");
- }
- }
- }
/* Grease Pencil Modifiers. */
if (object->greasepencil_modifiers.first != nullptr) {
ModifierUpdateDepsgraphContext ctx = {};
@@ -2262,9 +2290,9 @@ void DepsgraphRelationBuilder::build_object_data_geometry(Object *object)
if (ELEM(object->type, OB_MESH, OB_CURVES_LEGACY, OB_LATTICE)) {
// add geometry collider relations
}
- /* Make sure uber update is the last in the dependencies. */
- if (object->type != OB_ARMATURE) {
- /* Armatures does no longer require uber node. */
+ /* Make sure uber update is the last in the dependencies.
+ * Only do it here unless there are modifiers. This avoids transitive relations. */
+ if (BLI_listbase_is_empty(&object->modifiers)) {
OperationKey obdata_ubereval_key(
&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
add_relation(geom_init_key, obdata_ubereval_key, "Object Geometry UberEval");
@@ -3097,7 +3125,6 @@ void DepsgraphRelationBuilder::build_copy_on_write_relations(IDNode *id_node)
return;
}
- TimeSourceKey time_source_key;
OperationKey copy_on_write_key(id_orig, NodeType::COPY_ON_WRITE, OperationCode::COPY_ON_WRITE);
/* XXX: This is a quick hack to make Alt-A to work. */
// add_relation(time_source_key, copy_on_write_key, "Fluxgate capacitor hack");
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 7a78280f1f0..7d3a0fd9217 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -85,51 +85,113 @@ struct RootPChanMap;
struct TimeSourceNode;
struct TimeSourceKey {
- TimeSourceKey();
- TimeSourceKey(ID *id);
+ TimeSourceKey() = default;
string identifier() const;
-
- ID *id;
};
struct ComponentKey {
- ComponentKey();
- ComponentKey(ID *id, NodeType type, const char *name = "");
+ ComponentKey() = default;
+
+ inline ComponentKey(const ID *id, NodeType type, const char *name = "")
+ : id(id), type(type), name(name)
+ {
+ }
string identifier() const;
- ID *id;
- NodeType type;
- const char *name;
+ const ID *id = nullptr;
+ NodeType type = NodeType::UNDEFINED;
+ const char *name = "";
};
struct OperationKey {
- OperationKey();
- OperationKey(ID *id, NodeType component_type, const char *name, int name_tag = -1);
- OperationKey(
- ID *id, NodeType component_type, const char *component_name, const char *name, int name_tag);
+ OperationKey() = default;
+
+ inline OperationKey(const ID *id, NodeType component_type, const char *name, int name_tag = -1)
+ : id(id),
+ component_type(component_type),
+ component_name(""),
+ opcode(OperationCode::OPERATION),
+ name(name),
+ name_tag(name_tag)
+ {
+ }
+
+ OperationKey(const ID *id,
+ NodeType component_type,
+ const char *component_name,
+ const char *name,
+ int name_tag)
+ : id(id),
+ component_type(component_type),
+ component_name(component_name),
+ opcode(OperationCode::OPERATION),
+ name(name),
+ name_tag(name_tag)
+ {
+ }
+
+ OperationKey(const ID *id, NodeType component_type, OperationCode opcode)
+ : id(id),
+ component_type(component_type),
+ component_name(""),
+ opcode(opcode),
+ name(""),
+ name_tag(-1)
+ {
+ }
- OperationKey(ID *id, NodeType component_type, OperationCode opcode);
- OperationKey(ID *id, NodeType component_type, const char *component_name, OperationCode opcode);
+ OperationKey(const ID *id,
+ NodeType component_type,
+ const char *component_name,
+ OperationCode opcode)
+ : id(id),
+ component_type(component_type),
+ component_name(component_name),
+ opcode(opcode),
+ name(""),
+ name_tag(-1)
+ {
+ }
- OperationKey(
- ID *id, NodeType component_type, OperationCode opcode, const char *name, int name_tag = -1);
- OperationKey(ID *id,
+ OperationKey(const ID *id,
+ NodeType component_type,
+ OperationCode opcode,
+ const char *name,
+ int name_tag = -1)
+ : id(id),
+ component_type(component_type),
+ component_name(""),
+ opcode(opcode),
+ name(name),
+ name_tag(name_tag)
+ {
+ }
+
+ OperationKey(const ID *id,
NodeType component_type,
const char *component_name,
OperationCode opcode,
const char *name,
- int name_tag = -1);
+ int name_tag = -1)
+ : id(id),
+ component_type(component_type),
+ component_name(component_name),
+ opcode(opcode),
+ name(name),
+ name_tag(name_tag)
+ {
+ }
string identifier() const;
- ID *id;
- NodeType component_type;
- const char *component_name;
- OperationCode opcode;
- const char *name;
- int name_tag;
+ const ID *id = nullptr;
+ NodeType component_type = NodeType::UNDEFINED;
+ const char *component_name = "";
+ OperationCode opcode = OperationCode::OPERATION;
+ const char *name = "";
+ int name_tag = -1;
};
struct RNAPathKey {
@@ -177,7 +239,7 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder {
/* Adds relation from proper transformation operation to the modifier.
* Takes care of checking for possible physics solvers modifying position
* of this object. */
- void add_modifier_to_transform_relation(const DepsNodeHandle *handle, const char *description);
+ void add_depends_on_transform_relation(const DepsNodeHandle *handle, const char *description);
void add_customdata_mask(Object *object, const DEGCustomDataMeshMasks &customdata_masks);
void add_special_eval_flag(ID *id, uint32_t flag);
@@ -203,6 +265,7 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder {
virtual void build_object(Object *object);
virtual void build_object_from_view_layer_base(Object *object);
virtual void build_object_layer_component_relations(Object *object);
+ virtual void build_object_modifiers(Object *object);
virtual void build_object_data(Object *object);
virtual void build_object_data_camera(Object *object);
virtual void build_object_data_geometry(Object *object);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_keys.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_keys.cc
index eeaab623482..8506a97c408 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_keys.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_keys.cc
@@ -14,14 +14,6 @@ namespace blender::deg {
////////////////////////////////////////////////////////////////////////////////
/* Time source. */
-TimeSourceKey::TimeSourceKey() : id(nullptr)
-{
-}
-
-TimeSourceKey::TimeSourceKey(ID *id) : id(id)
-{
-}
-
string TimeSourceKey::identifier() const
{
return string("TimeSourceKey");
@@ -30,15 +22,6 @@ string TimeSourceKey::identifier() const
////////////////////////////////////////////////////////////////////////////////
// Component.
-ComponentKey::ComponentKey() : id(nullptr), type(NodeType::UNDEFINED), name("")
-{
-}
-
-ComponentKey::ComponentKey(ID *id, NodeType type, const char *name)
- : id(id), type(type), name(name)
-{
-}
-
string ComponentKey::identifier() const
{
const char *idname = (id) ? id->name : "<None>";
@@ -55,86 +38,6 @@ string ComponentKey::identifier() const
////////////////////////////////////////////////////////////////////////////////
// Operation.
-OperationKey::OperationKey()
- : id(nullptr),
- component_type(NodeType::UNDEFINED),
- component_name(""),
- opcode(OperationCode::OPERATION),
- name(""),
- name_tag(-1)
-{
-}
-
-OperationKey::OperationKey(ID *id, NodeType component_type, const char *name, int name_tag)
- : id(id),
- component_type(component_type),
- component_name(""),
- opcode(OperationCode::OPERATION),
- name(name),
- name_tag(name_tag)
-{
-}
-
-OperationKey::OperationKey(
- ID *id, NodeType component_type, const char *component_name, const char *name, int name_tag)
- : id(id),
- component_type(component_type),
- component_name(component_name),
- opcode(OperationCode::OPERATION),
- name(name),
- name_tag(name_tag)
-{
-}
-
-OperationKey::OperationKey(ID *id, NodeType component_type, OperationCode opcode)
- : id(id),
- component_type(component_type),
- component_name(""),
- opcode(opcode),
- name(""),
- name_tag(-1)
-{
-}
-
-OperationKey::OperationKey(ID *id,
- NodeType component_type,
- const char *component_name,
- OperationCode opcode)
- : id(id),
- component_type(component_type),
- component_name(component_name),
- opcode(opcode),
- name(""),
- name_tag(-1)
-{
-}
-
-OperationKey::OperationKey(
- ID *id, NodeType component_type, OperationCode opcode, const char *name, int name_tag)
- : id(id),
- component_type(component_type),
- component_name(""),
- opcode(opcode),
- name(name),
- name_tag(name_tag)
-{
-}
-
-OperationKey::OperationKey(ID *id,
- NodeType component_type,
- const char *component_name,
- OperationCode opcode,
- const char *name,
- int name_tag)
- : id(id),
- component_type(component_type),
- component_name(component_name),
- opcode(opcode),
- name(name),
- name_tag(name_tag)
-{
-}
-
string OperationKey::identifier() const
{
string result = string("OperationKey(");
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_rna.cc b/source/blender/depsgraph/intern/builder/deg_builder_rna.cc
index 5202ada5408..d94746fb7fa 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_rna.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_rna.cc
@@ -225,6 +225,10 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr,
}
return node_identifier;
}
+
+ const char *prop_identifier = prop != nullptr ? RNA_property_identifier((PropertyRNA *)prop) :
+ "";
+
if (RNA_struct_is_a(ptr->type, &RNA_Constraint)) {
const Object *object = reinterpret_cast<const Object *>(ptr->owner_id);
const bConstraint *constraint = static_cast<const bConstraint *>(ptr->data);
@@ -264,6 +268,13 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr,
return node_identifier;
}
}
+ else if (RNA_struct_is_a(ptr->type, &RNA_Modifier) &&
+ (contains(prop_identifier, "show_viewport") ||
+ contains(prop_identifier, "show_render"))) {
+ node_identifier.type = NodeType::GEOMETRY;
+ node_identifier.operation_code = OperationCode::VISIBILITY;
+ return node_identifier;
+ }
else if (RNA_struct_is_a(ptr->type, &RNA_Mesh) || RNA_struct_is_a(ptr->type, &RNA_Modifier) ||
RNA_struct_is_a(ptr->type, &RNA_GpencilModifier) ||
RNA_struct_is_a(ptr->type, &RNA_Spline) || RNA_struct_is_a(ptr->type, &RNA_TextBox) ||
@@ -290,7 +301,6 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr,
else if (ptr->type == &RNA_Object) {
/* Transforms props? */
if (prop != nullptr) {
- const char *prop_identifier = RNA_property_identifier((PropertyRNA *)prop);
/* TODO(sergey): How to optimize this? */
if (contains(prop_identifier, "location") || contains(prop_identifier, "matrix_basis") ||
contains(prop_identifier, "matrix_channel") ||
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc
index a207c13d646..6da290d6c4e 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.cc
+++ b/source/blender/depsgraph/intern/depsgraph_build.cc
@@ -199,11 +199,11 @@ void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle,
deg_node_handle->builder->add_node_handle_relation(operation_key, deg_node_handle, description);
}
-void DEG_add_modifier_to_transform_relation(struct DepsNodeHandle *node_handle,
- const char *description)
+void DEG_add_depends_on_transform_relation(struct DepsNodeHandle *node_handle,
+ const char *description)
{
deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
- deg_node_handle->builder->add_modifier_to_transform_relation(deg_node_handle, description);
+ deg_node_handle->builder->add_depends_on_transform_relation(deg_node_handle, description);
}
void DEG_add_special_eval_flag(struct DepsNodeHandle *node_handle, ID *id, uint32_t flag)
diff --git a/source/blender/depsgraph/intern/depsgraph_relation.h b/source/blender/depsgraph/intern/depsgraph_relation.h
index 1bacb9abfa6..3f316fa84e8 100644
--- a/source/blender/depsgraph/intern/depsgraph_relation.h
+++ b/source/blender/depsgraph/intern/depsgraph_relation.h
@@ -28,6 +28,8 @@ enum RelationFlag {
RELATION_FLAG_GODMODE = (1 << 4),
/* Relation will check existence before being added. */
RELATION_CHECK_BEFORE_ADD = (1 << 5),
+ /* The relation does not participate in visibility checks. */
+ RELATION_NO_VISIBILITY_CHANGE = (1 << 6),
};
/* B depends on A (A -> B) */
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index 9cd5980d8fe..cc742b98866 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -220,17 +220,28 @@ void depsgraph_tag_to_component_opcode(const ID *id,
*component_type = NodeType::NTREE_OUTPUT;
*operation_code = OperationCode::NTREE_OUTPUT;
break;
+
+ case ID_RECALC_PROVISION_26:
+ case ID_RECALC_PROVISION_27:
+ case ID_RECALC_PROVISION_28:
+ case ID_RECALC_PROVISION_29:
+ case ID_RECALC_PROVISION_30:
+ case ID_RECALC_PROVISION_31:
+ /* Silently ignore.
+ * The bits might be passed here from ID_RECALC_ALL. This is not a code-mistake, but just the
+ * way how the recalc flags are handled. */
+ break;
}
}
void id_tag_update_ntree_special(
- Main *bmain, Depsgraph *graph, ID *id, int flag, eUpdateSource update_source)
+ Main *bmain, Depsgraph *graph, ID *id, unsigned int flags, eUpdateSource update_source)
{
bNodeTree *ntree = ntreeFromID(id);
if (ntree == nullptr) {
return;
}
- graph_id_tag_update(bmain, graph, &ntree->id, flag, update_source);
+ graph_id_tag_update(bmain, graph, &ntree->id, flags, update_source);
}
void depsgraph_update_editors_tag(Main *bmain, Depsgraph *graph, ID *id)
@@ -407,13 +418,13 @@ string stringify_append_bit(const string &str, IDRecalcFlag tag)
return result;
}
-string stringify_update_bitfield(int flag)
+string stringify_update_bitfield(unsigned int flags)
{
- if (flag == 0) {
+ if (flags == 0) {
return "LEGACY_0";
}
string result;
- int current_flag = flag;
+ unsigned int current_flag = flags;
/* Special cases to avoid ALL flags form being split into
* individual bits. */
if ((current_flag & ID_RECALC_PSYS_ALL) == ID_RECALC_PSYS_ALL) {
@@ -421,7 +432,7 @@ string stringify_update_bitfield(int flag)
}
/* Handle all the rest of the flags. */
while (current_flag != 0) {
- IDRecalcFlag tag = (IDRecalcFlag)(1 << bitscan_forward_clear_i(&current_flag));
+ IDRecalcFlag tag = (IDRecalcFlag)(1 << bitscan_forward_clear_uint(&current_flag));
result = stringify_append_bit(result, tag);
}
return result;
@@ -449,7 +460,7 @@ int deg_recalc_flags_for_legacy_zero()
ID_RECALC_SOURCE | ID_RECALC_EDITORS);
}
-int deg_recalc_flags_effective(Depsgraph *graph, int flags)
+int deg_recalc_flags_effective(Depsgraph *graph, unsigned int flags)
{
if (graph != nullptr) {
if (!graph->is_active) {
@@ -520,12 +531,12 @@ void graph_tag_ids_for_visible_update(Depsgraph *graph)
* No need bother with it to tag or anything. */
continue;
}
- int flag = 0;
+ unsigned int flags = 0;
if (!deg::deg_copy_on_write_is_expanded(id_node->id_cow)) {
- flag |= ID_RECALC_COPY_ON_WRITE;
+ flags |= ID_RECALC_COPY_ON_WRITE;
if (do_time) {
if (BKE_animdata_from_id(id_node->id_orig) != nullptr) {
- flag |= ID_RECALC_ANIMATION;
+ flags |= ID_RECALC_ANIMATION;
}
}
}
@@ -542,9 +553,9 @@ void graph_tag_ids_for_visible_update(Depsgraph *graph)
*
* TODO(sergey): Need to generalize this somehow. */
if (id_type == ID_OB) {
- flag |= ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY;
+ flags |= ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY;
}
- graph_id_tag_update(bmain, graph, id_node->id_orig, flag, DEG_UPDATE_SOURCE_VISIBILITY);
+ graph_id_tag_update(bmain, graph, id_node->id_orig, flags, DEG_UPDATE_SOURCE_VISIBILITY);
if (id_type == ID_SCE) {
/* Make sure collection properties are up to date. */
id_node->tag_update(graph, DEG_UPDATE_SOURCE_VISIBILITY);
@@ -614,20 +625,20 @@ NodeType geometry_tag_to_component(const ID *id)
return NodeType::UNDEFINED;
}
-void id_tag_update(Main *bmain, ID *id, int flag, eUpdateSource update_source)
+void id_tag_update(Main *bmain, ID *id, unsigned int flags, eUpdateSource update_source)
{
- graph_id_tag_update(bmain, nullptr, id, flag, update_source);
+ graph_id_tag_update(bmain, nullptr, id, flags, update_source);
for (deg::Depsgraph *depsgraph : deg::get_all_registered_graphs(bmain)) {
- graph_id_tag_update(bmain, depsgraph, id, flag, update_source);
+ graph_id_tag_update(bmain, depsgraph, id, flags, update_source);
}
/* Accumulate all tags for an ID between two undo steps, so they can be
* replayed for undo. */
- id->recalc_after_undo_push |= deg_recalc_flags_effective(nullptr, flag);
+ id->recalc_after_undo_push |= deg_recalc_flags_effective(nullptr, flags);
}
void graph_id_tag_update(
- Main *bmain, Depsgraph *graph, ID *id, int flag, eUpdateSource update_source)
+ Main *bmain, Depsgraph *graph, ID *id, unsigned int flags, eUpdateSource update_source)
{
const int debug_flags = (graph != nullptr) ? DEG_debug_flags_get((::Depsgraph *)graph) : G.debug;
if (graph != nullptr && graph->is_evaluating) {
@@ -640,20 +651,20 @@ void graph_id_tag_update(
printf("%s: id=%s flags=%s source=%s\n",
__func__,
id->name,
- stringify_update_bitfield(flag).c_str(),
+ stringify_update_bitfield(flags).c_str(),
update_source_as_string(update_source));
}
IDNode *id_node = (graph != nullptr) ? graph->find_id_node(id) : nullptr;
if (graph != nullptr) {
DEG_graph_id_type_tag(reinterpret_cast<::Depsgraph *>(graph), GS(id->name));
}
- if (flag == 0) {
+ if (flags == 0) {
deg_graph_node_tag_zero(bmain, graph, id_node, update_source);
}
/* Store original flag in the ID.
* Allows to have more granularity than a node-factory based flags. */
if (id_node != nullptr) {
- id_node->id_cow->recalc |= flag;
+ id_node->id_cow->recalc |= flags;
}
/* When ID is tagged for update based on an user edits store the recalc flags in the original ID.
* This way IDs in the undo steps will have this flag preserved, making it possible to restore
@@ -663,20 +674,20 @@ void graph_id_tag_update(
* usually newly created dependency graph skips animation update to avoid loss of unkeyed
* changes). */
if (update_source == DEG_UPDATE_SOURCE_USER_EDIT) {
- id->recalc |= deg_recalc_flags_effective(graph, flag);
+ id->recalc |= deg_recalc_flags_effective(graph, flags);
}
- int current_flag = flag;
+ unsigned int current_flag = flags;
while (current_flag != 0) {
- IDRecalcFlag tag = (IDRecalcFlag)(1 << bitscan_forward_clear_i(&current_flag));
+ IDRecalcFlag tag = (IDRecalcFlag)(1 << bitscan_forward_clear_uint(&current_flag));
graph_id_tag_update_single_flag(bmain, graph, id, id_node, tag, update_source);
}
/* Special case for nested node tree data-blocks. */
- id_tag_update_ntree_special(bmain, graph, id, flag, update_source);
+ id_tag_update_ntree_special(bmain, graph, id, flags, update_source);
/* Direct update tags means that something outside of simulated/cached
* physics did change and that cache is to be invalidated.
* This is only needed if data changes. If it's just a drawing, we keep the
* point cache. */
- if (update_source == DEG_UPDATE_SOURCE_USER_EDIT && flag != ID_RECALC_SHADING) {
+ if (update_source == DEG_UPDATE_SOURCE_USER_EDIT && flags != ID_RECALC_SHADING) {
graph_id_tag_update_single_flag(
bmain, graph, id, id_node, ID_RECALC_POINT_CACHE, update_source);
}
@@ -741,33 +752,45 @@ const char *DEG_update_tag_as_string(IDRecalcFlag flag)
return "TAG_FOR_UNDO";
case ID_RECALC_NTREE_OUTPUT:
return "ID_RECALC_NTREE_OUTPUT";
+
+ case ID_RECALC_PROVISION_26:
+ case ID_RECALC_PROVISION_27:
+ case ID_RECALC_PROVISION_28:
+ case ID_RECALC_PROVISION_29:
+ case ID_RECALC_PROVISION_30:
+ case ID_RECALC_PROVISION_31:
+ /* Silently return nullptr, indicating that there is no string representation.
+ *
+ * This is needed due to the way how logging for ID_RECALC_ALL works: it iterates over all
+ * bits and converts then to string. */
+ return nullptr;
}
return nullptr;
}
/* Data-Based Tagging. */
-void DEG_id_tag_update(ID *id, int flag)
+void DEG_id_tag_update(ID *id, unsigned int flags)
{
- DEG_id_tag_update_ex(G.main, id, flag);
+ DEG_id_tag_update_ex(G.main, id, flags);
}
-void DEG_id_tag_update_ex(Main *bmain, ID *id, int flag)
+void DEG_id_tag_update_ex(Main *bmain, ID *id, unsigned int flags)
{
if (id == nullptr) {
/* Ideally should not happen, but old depsgraph allowed this. */
return;
}
- deg::id_tag_update(bmain, id, flag, deg::DEG_UPDATE_SOURCE_USER_EDIT);
+ deg::id_tag_update(bmain, id, flags, deg::DEG_UPDATE_SOURCE_USER_EDIT);
}
void DEG_graph_id_tag_update(struct Main *bmain,
struct Depsgraph *depsgraph,
struct ID *id,
- int flag)
+ unsigned int flags)
{
deg::Depsgraph *graph = (deg::Depsgraph *)depsgraph;
- deg::graph_id_tag_update(bmain, graph, id, flag, deg::DEG_UPDATE_SOURCE_USER_EDIT);
+ deg::graph_id_tag_update(bmain, graph, id, flags, deg::DEG_UPDATE_SOURCE_USER_EDIT);
}
void DEG_time_tag_update(struct Main *bmain)
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.h b/source/blender/depsgraph/intern/depsgraph_tag.h
index b722aab5719..61643e6f740 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.h
+++ b/source/blender/depsgraph/intern/depsgraph_tag.h
@@ -18,11 +18,11 @@ struct Depsgraph;
NodeType geometry_tag_to_component(const ID *id);
/* Tag given ID for an update in all registered dependency graphs. */
-void id_tag_update(Main *bmain, ID *id, int flag, eUpdateSource update_source);
+void id_tag_update(Main *bmain, ID *id, unsigned int flags, eUpdateSource update_source);
/* Tag given ID for an update with in a given dependency graph. */
void graph_id_tag_update(
- Main *bmain, Depsgraph *graph, ID *id, int flag, eUpdateSource update_source);
+ Main *bmain, Depsgraph *graph, ID *id, unsigned int flags, eUpdateSource update_source);
/* Tag IDs of the graph for the visibility update tags.
* Will do nothing if the graph is not tagged for visibility update. */
diff --git a/source/blender/depsgraph/intern/eval/deg_eval.cc b/source/blender/depsgraph/intern/eval/deg_eval.cc
index 9b2ce2bb707..cd0015ff717 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval.cc
@@ -437,7 +437,7 @@ void deg_evaluate_on_refresh(Depsgraph *graph)
evaluate_graph_threaded_stage(&state, task_pool, EvaluationStage::COPY_ON_WRITE);
- if (graph->has_animated_visibility) {
+ if (graph->has_animated_visibility || graph->need_update_nodes_visibility) {
/* Update pending parents including only the ones which are affecting operations which are
* affecting visibility. */
state.need_update_pending_parents = true;
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc b/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc
index 05f7631b0d4..7b6aec0a73c 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc
@@ -8,6 +8,7 @@
#include "intern/eval/deg_eval_visibility.h"
#include "DNA_layer_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_assert.h"
@@ -47,6 +48,38 @@ void deg_evaluate_object_node_visibility(::Depsgraph *depsgraph, IDNode *id_node
}
}
+void deg_evaluate_object_modifiers_mode_node_visibility(::Depsgraph *depsgraph, IDNode *id_node)
+{
+ BLI_assert(GS(id_node->id_cow->name) == ID_OB);
+
+ Depsgraph *graph = reinterpret_cast<Depsgraph *>(depsgraph);
+ const Object *object = reinterpret_cast<const Object *>(id_node->id_cow);
+
+ DEG_debug_print_eval(depsgraph, __func__, object->id.name, &object->id);
+
+ if (BLI_listbase_is_empty(&object->modifiers)) {
+ return;
+ }
+
+ const ModifierMode modifier_mode = (graph->mode == DAG_EVAL_VIEWPORT) ? eModifierMode_Realtime :
+ eModifierMode_Render;
+
+ const ComponentNode *geometry_component = id_node->find_component(NodeType::GEOMETRY);
+ LISTBASE_FOREACH (ModifierData *, modifier, &object->modifiers) {
+ OperationNode *modifier_node = geometry_component->find_operation(OperationCode::MODIFIER,
+ modifier->name);
+
+ const bool modifier_enabled = modifier->mode & modifier_mode;
+ const int mute_flag = modifier_enabled ? 0 : DEPSOP_FLAG_MUTE;
+ if ((modifier_node->flag & DEPSOP_FLAG_MUTE) != mute_flag) {
+ modifier_node->flag &= ~DEPSOP_FLAG_MUTE;
+ modifier_node->flag |= mute_flag;
+
+ graph->need_update_nodes_visibility = true;
+ }
+ }
+}
+
void deg_graph_flush_visibility_flags(Depsgraph *graph)
{
enum {
@@ -116,10 +149,30 @@ void deg_graph_flush_visibility_flags(Depsgraph *graph)
OperationNode *op_from = reinterpret_cast<OperationNode *>(rel->from);
ComponentNode *comp_from = op_from->owner;
+ op_from->flag |= (op_to->flag & OperationFlag::DEPSOP_FLAG_AFFECTS_VISIBILITY);
+
+ if (rel->flag & RELATION_NO_VISIBILITY_CHANGE) {
+ continue;
+ }
+
const bool target_possibly_affects_visible_id = comp_to->possibly_affects_visible_id;
- const bool target_affects_visible_id = comp_to->affects_visible_id;
- op_from->flag |= (op_to->flag & OperationFlag::DEPSOP_FLAG_AFFECTS_VISIBILITY);
+ bool target_affects_visible_id = comp_to->affects_visible_id;
+
+ /* This is a bit arbitrary but the idea here is following:
+ *
+ * - When another object is used by a disabled modifier we do not want that object to
+ * be considered needed for evaluation.
+ *
+ * - However, we do not want to take mute flag during visibility propagation within the
+ * same object. Otherwise drivers and transform dependencies of the geometry component
+ * entry component might not be properly handled.
+ *
+ * This code works fine for muting modifiers, but might need tweaks when mute is used for
+ * something else. */
+ if (comp_from != comp_to && (op_to->flag & DEPSOP_FLAG_MUTE)) {
+ target_affects_visible_id = false;
+ }
/* Visibility component forces all components of the current ID to be considered as
* affecting directly visible. */
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_visibility.h b/source/blender/depsgraph/intern/eval/deg_eval_visibility.h
index 9e9db8ab34a..6544654f3cf 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_visibility.h
+++ b/source/blender/depsgraph/intern/eval/deg_eval_visibility.h
@@ -18,6 +18,9 @@ struct IDNode;
* restriction flags. */
void deg_evaluate_object_node_visibility(::Depsgraph *depsgraph, IDNode *id_node);
+/* Update node visibility flags based on actual modifiers mode flags. */
+void deg_evaluate_object_modifiers_mode_node_visibility(::Depsgraph *depsgraph, IDNode *id_node);
+
/* Flush both static and dynamic visibility flags from leaves up to the roots, making it possible
* to know whether a node has affect on something (potentially) visible. */
void deg_graph_flush_visibility_flags(Depsgraph *graph);
diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.cc b/source/blender/depsgraph/intern/node/deg_node_operation.cc
index de4bc0668cf..016af735fcf 100644
--- a/source/blender/depsgraph/intern/node/deg_node_operation.cc
+++ b/source/blender/depsgraph/intern/node/deg_node_operation.cc
@@ -84,6 +84,8 @@ const char *operationCodeAsString(OperationCode opcode)
/* Geometry. */
case OperationCode::GEOMETRY_EVAL_INIT:
return "GEOMETRY_EVAL_INIT";
+ case OperationCode::MODIFIER:
+ return "MODIFIER";
case OperationCode::GEOMETRY_EVAL:
return "GEOMETRY_EVAL";
case OperationCode::GEOMETRY_EVAL_DONE:
@@ -225,6 +227,16 @@ void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
* the evaluated clues that evaluation needs to happen again. */
graph->add_entry_tag(this);
+ /* Enforce dynamic visibility code-path update.
+ * This ensures visibility flags are consistently propagated throughout the dependency graph when
+ * there is no animated visibility in the graph.
+ *
+ * For example this ensures that graph is updated properly when manually toggling non-animated
+ * modifier visibility. */
+ if (opcode == OperationCode::VISIBILITY) {
+ graph->need_update_nodes_visibility = true;
+ }
+
/* Tag for update, but also note that this was the source of an update. */
flag |= (DEPSOP_FLAG_NEEDS_UPDATE | DEPSOP_FLAG_DIRECTLY_MODIFIED);
switch (source) {
diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.h b/source/blender/depsgraph/intern/node/deg_node_operation.h
index 656b27550f6..cb3beb56556 100644
--- a/source/blender/depsgraph/intern/node/deg_node_operation.h
+++ b/source/blender/depsgraph/intern/node/deg_node_operation.h
@@ -84,6 +84,8 @@ enum class OperationCode {
/* Initialize evaluation of the geometry. Is an entry operation of geometry
* component. */
GEOMETRY_EVAL_INIT,
+ /* Modifier. */
+ MODIFIER,
/* Evaluate the whole geometry, including modifiers. */
GEOMETRY_EVAL,
/* Evaluation of geometry is completely done. */
@@ -217,6 +219,9 @@ enum OperationFlag {
/* The operation directly or indirectly affects ID node visibility. */
DEPSOP_FLAG_AFFECTS_VISIBILITY = (1 << 4),
+ /* Evaluation of the node is temporarily disabled. */
+ DEPSOP_FLAG_MUTE = (1 << 5),
+
/* Set of flags which gets flushed along the relations. */
DEPSOP_FLAG_FLUSH = (DEPSOP_FLAG_USER_MODIFIED),
};
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 30352d3d19c..391c3bb3512 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -23,6 +23,7 @@ set(INC
../nodes
../render
../render/intern
+ ../compositor/realtime_compositor
../windowmanager
../../../intern/atomic
@@ -77,13 +78,13 @@ set(SRC
intern/draw_cache_impl_mesh.cc
intern/draw_cache_impl_metaball.c
intern/draw_cache_impl_particles.c
- intern/draw_cache_impl_pointcloud.c
+ intern/draw_cache_impl_pointcloud.cc
intern/draw_cache_impl_subdivision.cc
intern/draw_cache_impl_volume.c
intern/draw_color_management.cc
intern/draw_common.c
intern/draw_curves.cc
- intern/draw_debug.c
+ intern/draw_debug.cc
intern/draw_fluid.c
intern/draw_hair.cc
intern/draw_instance_data.c
@@ -103,6 +104,7 @@ set(SRC
intern/smaa_textures.c
engines/basic/basic_engine.c
engines/basic/basic_shader.c
+ engines/compositor/compositor_engine.cc
engines/image/image_engine.cc
engines/image/image_shader.cc
engines/eevee/eevee_bloom.c
@@ -134,10 +136,12 @@ set(SRC
engines/eevee/eevee_temporal_sampling.c
engines/eevee/eevee_volumes.c
engines/eevee_next/eevee_camera.cc
+ engines/eevee_next/eevee_depth_of_field.cc
engines/eevee_next/eevee_engine.cc
engines/eevee_next/eevee_film.cc
engines/eevee_next/eevee_instance.cc
engines/eevee_next/eevee_material.cc
+ engines/eevee_next/eevee_motion_blur.cc
engines/eevee_next/eevee_pipeline.cc
engines/eevee_next/eevee_renderbuffers.cc
engines/eevee_next/eevee_sampling.cc
@@ -212,6 +216,7 @@ set(SRC
intern/draw_common_shader_shared.h
intern/draw_curves_private.h
intern/draw_debug.h
+ intern/draw_debug.hh
intern/draw_hair_private.h
intern/draw_instance_data.h
intern/draw_manager.h
@@ -228,6 +233,7 @@ set(SRC
intern/smaa_textures.h
engines/basic/basic_engine.h
engines/basic/basic_private.h
+ engines/compositor/compositor_engine.h
engines/eevee/eevee_engine.h
engines/eevee/eevee_lightcache.h
engines/eevee/eevee_lut.h
@@ -259,6 +265,7 @@ set(SRC
set(LIB
bf_blenkernel
bf_blenlib
+ bf_realtime_compositor
bf_windowmanager
)
@@ -361,6 +368,22 @@ set(GLSL_SRC
engines/eevee_next/shaders/eevee_attributes_lib.glsl
engines/eevee_next/shaders/eevee_camera_lib.glsl
+ engines/eevee_next/shaders/eevee_colorspace_lib.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_scatter_frag.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_scatter_vert.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
+ engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
engines/eevee_next/shaders/eevee_film_comp.glsl
engines/eevee_next/shaders/eevee_film_frag.glsl
engines/eevee_next/shaders/eevee_film_lib.glsl
@@ -368,7 +391,12 @@ set(GLSL_SRC
engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
engines/eevee_next/shaders/eevee_geom_world_vert.glsl
+ engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
+ engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl
+ engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
+ engines/eevee_next/shaders/eevee_motion_blur_lib.glsl
engines/eevee_next/shaders/eevee_nodetree_lib.glsl
+ engines/eevee_next/shaders/eevee_sampling_lib.glsl
engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl
engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
@@ -411,20 +439,19 @@ set(GLSL_SRC
intern/shaders/common_attribute_lib.glsl
intern/shaders/common_colormanagement_lib.glsl
+ intern/shaders/common_debug_draw_lib.glsl
+ intern/shaders/common_debug_print_lib.glsl
+ intern/shaders/common_fullscreen_vert.glsl
+ intern/shaders/common_fxaa_lib.glsl
intern/shaders/common_globals_lib.glsl
intern/shaders/common_gpencil_lib.glsl
- intern/shaders/common_pointcloud_lib.glsl
intern/shaders/common_hair_lib.glsl
- intern/shaders/common_hair_refine_vert.glsl
intern/shaders/common_hair_refine_comp.glsl
- intern/shaders/common_math_lib.glsl
+ intern/shaders/common_hair_refine_vert.glsl
intern/shaders/common_math_geom_lib.glsl
- intern/shaders/common_view_clipping_lib.glsl
- intern/shaders/common_view_lib.glsl
- intern/shaders/common_fxaa_lib.glsl
+ intern/shaders/common_math_lib.glsl
+ intern/shaders/common_pointcloud_lib.glsl
intern/shaders/common_smaa_lib.glsl
- intern/shaders/common_fullscreen_vert.glsl
-
intern/shaders/common_subdiv_custom_data_interp_comp.glsl
intern/shaders/common_subdiv_ibo_lines_comp.glsl
intern/shaders/common_subdiv_ibo_tris_comp.glsl
@@ -437,6 +464,13 @@ set(GLSL_SRC
intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl
intern/shaders/common_subdiv_vbo_lnor_comp.glsl
intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl
+ intern/shaders/common_view_clipping_lib.glsl
+ intern/shaders/common_view_lib.glsl
+ intern/shaders/draw_debug_draw_display_frag.glsl
+ intern/shaders/draw_debug_draw_display_vert.glsl
+ intern/shaders/draw_debug_info.hh
+ intern/shaders/draw_debug_print_display_frag.glsl
+ intern/shaders/draw_debug_print_display_vert.glsl
intern/draw_common_shader_shared.h
intern/draw_shader_shared.h
diff --git a/source/blender/draw/engines/compositor/compositor_engine.cc b/source/blender/draw/engines/compositor/compositor_engine.cc
new file mode 100644
index 00000000000..f36a59a4ce6
--- /dev/null
+++ b/source/blender/draw/engines/compositor/compositor_engine.cc
@@ -0,0 +1,203 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_listbase.h"
+#include "BLI_math_vec_types.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_ID_enums.h"
+#include "DNA_scene_types.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "DRW_render.h"
+
+#include "IMB_colormanagement.h"
+
+#include "COM_context.hh"
+#include "COM_evaluator.hh"
+#include "COM_texture_pool.hh"
+
+#include "GPU_texture.h"
+
+namespace blender::draw::compositor {
+
+class TexturePool : public realtime_compositor::TexturePool {
+ public:
+ GPUTexture *allocate_texture(int2 size, eGPUTextureFormat format) override
+ {
+ DrawEngineType *owner = (DrawEngineType *)this;
+ return DRW_texture_pool_query_2d(size.x, size.y, format, owner);
+ }
+};
+
+class Context : public realtime_compositor::Context {
+ private:
+ /* A pointer to the info message of the compositor engine. This is a char array of size
+ * GPU_INFO_SIZE. The message is cleared prior to updating or evaluating the compositor. */
+ char *info_message_;
+
+ public:
+ Context(realtime_compositor::TexturePool &texture_pool, char *info_message)
+ : realtime_compositor::Context(texture_pool), info_message_(info_message)
+ {
+ }
+
+ const Scene *get_scene() const override
+ {
+ return DRW_context_state_get()->scene;
+ }
+
+ int2 get_output_size() override
+ {
+ return int2(float2(DRW_viewport_size_get()));
+ }
+
+ GPUTexture *get_output_texture() override
+ {
+ return DRW_viewport_texture_list_get()->color;
+ }
+
+ GPUTexture *get_input_texture(int UNUSED(view_layer), eScenePassType UNUSED(pass_type)) override
+ {
+ return get_output_texture();
+ }
+
+ StringRef get_view_name() override
+ {
+ const SceneRenderView *view = static_cast<SceneRenderView *>(
+ BLI_findlink(&get_scene()->r.views, DRW_context_state_get()->v3d->multiview_eye));
+ return view->name;
+ }
+
+ void set_info_message(StringRef message) const override
+ {
+ message.copy(info_message_, GPU_INFO_SIZE);
+ }
+};
+
+class Engine {
+ private:
+ TexturePool texture_pool_;
+ Context context_;
+ realtime_compositor::Evaluator evaluator_;
+ /* Stores the viewport size at the time the last compositor evaluation happened. See the
+ * update_viewport_size method for more information. */
+ int2 last_viewport_size_;
+
+ public:
+ Engine(char *info_message)
+ : context_(texture_pool_, info_message),
+ evaluator_(context_, node_tree()),
+ last_viewport_size_(context_.get_output_size())
+ {
+ }
+
+ /* Update the viewport size and evaluate the compositor. */
+ void draw()
+ {
+ update_viewport_size();
+ evaluator_.evaluate();
+ }
+
+ /* If the size of the viewport changed from the last time the compositor was evaluated, update
+ * the viewport size and reset the evaluator. That's because the evaluator compiles the node tree
+ * in a manner that is specifically optimized for the size of the viewport. This should be called
+ * before evaluating the compositor. */
+ void update_viewport_size()
+ {
+ if (last_viewport_size_ == context_.get_output_size()) {
+ return;
+ }
+
+ last_viewport_size_ = context_.get_output_size();
+
+ evaluator_.reset();
+ }
+
+ /* If the compositor node tree changed, reset the evaluator. */
+ void update(const Depsgraph *depsgraph)
+ {
+ if (DEG_id_type_updated(depsgraph, ID_NT)) {
+ evaluator_.reset();
+ }
+ }
+
+ /* Get a reference to the compositor node tree. */
+ static bNodeTree &node_tree()
+ {
+ return *DRW_context_state_get()->scene->nodetree;
+ }
+};
+
+} // namespace blender::draw::compositor
+
+using namespace blender::draw::compositor;
+
+struct COMPOSITOR_Data {
+ DrawEngineType *engine_type;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
+ DRWViewportEmptyList *psl;
+ DRWViewportEmptyList *stl;
+ Engine *instance_data;
+ char info[GPU_INFO_SIZE];
+};
+
+static void compositor_engine_init(void *data)
+{
+ COMPOSITOR_Data *compositor_data = static_cast<COMPOSITOR_Data *>(data);
+
+ if (!compositor_data->instance_data) {
+ compositor_data->instance_data = new Engine(compositor_data->info);
+ }
+}
+
+static void compositor_engine_free(void *instance_data)
+{
+ Engine *engine = static_cast<Engine *>(instance_data);
+ delete engine;
+}
+
+static void compositor_engine_draw(void *data)
+{
+ const COMPOSITOR_Data *compositor_data = static_cast<COMPOSITOR_Data *>(data);
+ compositor_data->instance_data->draw();
+}
+
+static void compositor_engine_update(void *data)
+{
+ COMPOSITOR_Data *compositor_data = static_cast<COMPOSITOR_Data *>(data);
+
+ /* Clear any info message that was set in a previous update. */
+ compositor_data->info[0] = '\0';
+
+ if (compositor_data->instance_data) {
+ compositor_data->instance_data->update(DRW_context_state_get()->depsgraph);
+ }
+}
+
+extern "C" {
+
+static const DrawEngineDataSize compositor_data_size = DRW_VIEWPORT_DATA_SIZE(COMPOSITOR_Data);
+
+DrawEngineType draw_engine_compositor_type = {
+ nullptr, /* next */
+ nullptr, /* prev */
+ N_("Compositor"), /* idname */
+ &compositor_data_size, /* vedata_size */
+ &compositor_engine_init, /* engine_init */
+ nullptr, /* engine_free */
+ &compositor_engine_free, /* instance_free */
+ nullptr, /* cache_init */
+ nullptr, /* cache_populate */
+ nullptr, /* cache_finish */
+ &compositor_engine_draw, /* draw_scene */
+ &compositor_engine_update, /* view_update */
+ nullptr, /* id_update */
+ nullptr, /* render_to_image */
+ nullptr, /* store_metadata */
+};
+}
diff --git a/source/blender/draw/engines/compositor/compositor_engine.h b/source/blender/draw/engines/compositor/compositor_engine.h
new file mode 100644
index 00000000000..5de0de8a0b3
--- /dev/null
+++ b/source/blender/draw/engines/compositor/compositor_engine.h
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern DrawEngineType draw_engine_compositor_type;
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c
index 536242f67d8..a3ab4cdb830 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c
@@ -357,7 +357,7 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo,
mul_m4_m4m4(csm_data->shadowmat[c], texcomat, viewprojmat);
#ifdef DEBUG_CSM
- DRW_debug_m4_as_bbox(viewprojmat, dbg_col, true);
+ DRW_debug_m4_as_bbox(viewprojmat, true, dbg_col);
#endif
}
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl
index 06dcbeaed66..7230758a93f 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl
@@ -67,7 +67,7 @@ void main(void)
/* Occlude the sprite with geometry from the same field
* using a VSM like chebychev test (slide 85). */
float mean = occlusion_data.x;
- float variance = occlusion_data.x;
+ float variance = occlusion_data.y;
shapes *= variance * safe_rcp(variance + sqr(max(cocs * correction_fac - mean, 0.0)));
}
diff --git a/source/blender/draw/engines/eevee_next/eevee_camera.hh b/source/blender/draw/engines/eevee_next/eevee_camera.hh
index 8bf64199246..49f9b14e11b 100644
--- a/source/blender/draw/engines/eevee_next/eevee_camera.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_camera.hh
@@ -82,7 +82,6 @@ class Camera {
private:
Instance &inst_;
- /** Double buffered to detect changes and have history for re-projection. */
CameraDataBuf data_;
public:
@@ -112,6 +111,10 @@ class Camera {
{
return data_.type == CAMERA_ORTHO;
}
+ bool is_perspective() const
+ {
+ return data_.type == CAMERA_PERSP;
+ }
const float3 &position() const
{
return *reinterpret_cast<const float3 *>(data_.viewinv[3]);
diff --git a/source/blender/draw/engines/eevee_next/eevee_defines.hh b/source/blender/draw/engines/eevee_next/eevee_defines.hh
index 1e7979b594e..c1e901845f1 100644
--- a/source/blender/draw/engines/eevee_next/eevee_defines.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_defines.hh
@@ -44,4 +44,24 @@
/* Minimum visibility size. */
#define LIGHTPROBE_FILTER_VIS_GROUP_SIZE 16
+/* Film. */
#define FILM_GROUP_SIZE 16
+
+/* Motion Blur. */
+#define MOTION_BLUR_GROUP_SIZE 32
+#define MOTION_BLUR_DILATE_GROUP_SIZE 512
+
+/* Depth Of Field. */
+#define DOF_TILES_SIZE 8
+#define DOF_TILES_FLATTEN_GROUP_SIZE DOF_TILES_SIZE
+#define DOF_TILES_DILATE_GROUP_SIZE 8
+#define DOF_BOKEH_LUT_SIZE 32
+#define DOF_MAX_SLIGHT_FOCUS_RADIUS 5
+#define DOF_SLIGHT_FOCUS_SAMPLE_MAX 16
+#define DOF_MIP_COUNT 4
+#define DOF_REDUCE_GROUP_SIZE (1 << (DOF_MIP_COUNT - 1))
+#define DOF_DEFAULT_GROUP_SIZE 32
+#define DOF_STABILIZE_GROUP_SIZE 16
+#define DOF_FILTER_GROUP_SIZE 8
+#define DOF_GATHER_GROUP_SIZE DOF_TILES_SIZE
+#define DOF_RESOLVE_GROUP_SIZE (DOF_TILES_SIZE * 2)
diff --git a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
new file mode 100644
index 00000000000..3700076153e
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
@@ -0,0 +1,768 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * Depth of field post process effect.
+ *
+ * There are 2 methods to achieve this effect.
+ * - The first uses projection matrix offsetting and sample accumulation to give
+ * reference quality depth of field. But this needs many samples to hide the
+ * under-sampling.
+ * - The second one is a post-processing based one. It follows the
+ * implementation described in the presentation
+ * "Life of a Bokeh - Siggraph 2018" from Guillaume Abadie.
+ * There are some difference with our actual implementation that prioritize quality.
+ */
+
+#include "DRW_render.h"
+
+#include "BKE_camera.h"
+#include "DNA_camera_types.h"
+
+#include "GPU_platform.h"
+#include "GPU_texture.h"
+#include "GPU_uniform_buffer.h"
+
+#include "eevee_camera.hh"
+#include "eevee_instance.hh"
+#include "eevee_sampling.hh"
+#include "eevee_shader.hh"
+#include "eevee_shader_shared.hh"
+
+#include "eevee_depth_of_field.hh"
+
+namespace blender::eevee {
+
+/* -------------------------------------------------------------------- */
+/** \name Depth of field
+ * \{ */
+
+void DepthOfField::init()
+{
+ const SceneEEVEE &sce_eevee = inst_.scene->eevee;
+ const Object *camera_object_eval = inst_.camera_eval_object;
+ const ::Camera *camera = (camera_object_eval) ?
+ reinterpret_cast<const ::Camera *>(camera_object_eval->data) :
+ nullptr;
+ if (camera == nullptr) {
+ /* Set to invalid value for update detection */
+ data_.scatter_color_threshold = -1.0f;
+ return;
+ }
+ /* Reminder: These are parameters not interpolated by motion blur. */
+ int update = 0;
+ int sce_flag = sce_eevee.flag;
+ update += assign_if_different(do_jitter_, (sce_flag & SCE_EEVEE_DOF_JITTER) != 0);
+ update += assign_if_different(user_overblur_, sce_eevee.bokeh_overblur / 100.0f);
+ update += assign_if_different(fx_max_coc_, sce_eevee.bokeh_max_size);
+ update += assign_if_different(data_.scatter_color_threshold, sce_eevee.bokeh_threshold);
+ update += assign_if_different(data_.scatter_neighbor_max_color, sce_eevee.bokeh_neighbor_max);
+ update += assign_if_different(data_.bokeh_blades, float(camera->dof.aperture_blades));
+ if (update > 0) {
+ inst_.sampling.reset();
+ }
+}
+
+void DepthOfField::sync()
+{
+ const Camera &camera = inst_.camera;
+ const Object *camera_object_eval = inst_.camera_eval_object;
+ const ::Camera *camera_data = (camera_object_eval) ?
+ reinterpret_cast<const ::Camera *>(camera_object_eval->data) :
+ nullptr;
+
+ int update = 0;
+
+ if (camera_data == nullptr || (camera_data->dof.flag & CAM_DOF_ENABLED) == 0) {
+ update += assign_if_different(jitter_radius_, 0.0f);
+ update += assign_if_different(fx_radius_, 0.0f);
+ if (update > 0) {
+ inst_.sampling.reset();
+ }
+ return;
+ }
+
+ float2 anisotropic_scale = {clamp_f(1.0f / camera_data->dof.aperture_ratio, 1e-5f, 1.0f),
+ clamp_f(camera_data->dof.aperture_ratio, 1e-5f, 1.0f)};
+ update += assign_if_different(data_.bokeh_anisotropic_scale, anisotropic_scale);
+ update += assign_if_different(data_.bokeh_rotation, camera_data->dof.aperture_rotation);
+ update += assign_if_different(focus_distance_,
+ BKE_camera_object_dof_distance(camera_object_eval));
+ data_.bokeh_anisotropic_scale_inv = 1.0f / data_.bokeh_anisotropic_scale;
+
+ float fstop = max_ff(camera_data->dof.aperture_fstop, 1e-5f);
+
+ if (update) {
+ inst_.sampling.reset();
+ }
+
+ float aperture = 1.0f / (2.0f * fstop);
+ if (camera.is_perspective()) {
+ aperture *= camera_data->lens * 1e-3f;
+ }
+
+ if (camera.is_orthographic()) {
+ /* FIXME: Why is this needed? Some kind of implicit unit conversion? */
+ aperture *= 0.04f;
+ /* Really strange behavior from Cycles but replicating. */
+ focus_distance_ += camera.data_get().clip_near;
+ }
+
+ if (camera.is_panoramic()) {
+ /* FIXME: Eyeballed. */
+ aperture *= 0.185f;
+ }
+
+ if (camera_data->dof.aperture_ratio < 1.0) {
+ /* If ratio is scaling the bokeh outwards, we scale the aperture so that
+ * the gather kernel size will encompass the maximum axis. */
+ aperture /= max_ff(camera_data->dof.aperture_ratio, 1e-5f);
+ }
+
+ float jitter_radius, fx_radius;
+
+ /* Balance blur radius between fx dof and jitter dof. */
+ if (do_jitter_ && (inst_.sampling.dof_ring_count_get() > 0) && !camera.is_panoramic() &&
+ !inst_.is_viewport()) {
+ /* Compute a minimal overblur radius to fill the gaps between the samples.
+ * This is just the simplified form of dividing the area of the bokeh by
+ * the number of samples. */
+ float minimal_overblur = 1.0f / sqrtf(inst_.sampling.dof_sample_count_get());
+
+ fx_radius = (minimal_overblur + user_overblur_) * aperture;
+ /* Avoid dilating the shape. Over-blur only soften. */
+ jitter_radius = max_ff(0.0f, aperture - fx_radius);
+ }
+ else {
+ jitter_radius = 0.0f;
+ fx_radius = aperture;
+ }
+
+ /* Disable post fx if result wouldn't be noticeable. */
+ if (fx_max_coc_ <= 0.5f) {
+ fx_radius = 0.0f;
+ }
+
+ update += assign_if_different(jitter_radius_, jitter_radius);
+ update += assign_if_different(fx_radius_, fx_radius);
+ if (update > 0) {
+ inst_.sampling.reset();
+ }
+
+ if (fx_radius_ == 0.0f) {
+ return;
+ }
+
+ /* TODO(fclem): Once we render into multiple view, we will need to use the maximum resolution. */
+ int2 max_render_res = inst_.film.render_extent_get();
+ int2 half_res = math::divide_ceil(max_render_res, int2(2));
+ int2 reduce_size = math::ceil_to_multiple(half_res, int2(DOF_REDUCE_GROUP_SIZE));
+
+ data_.gather_uv_fac = 1.0f / float2(reduce_size);
+
+ /* Now that we know the maximum render resolution of every view, using depth of field, allocate
+ * the reduced buffers. Color needs to be signed format here. See note in shader for
+ * explanation. Do not use texture pool because of needs mipmaps. */
+ reduced_color_tx_.ensure_2d(GPU_RGBA16F, reduce_size, nullptr, DOF_MIP_COUNT);
+ reduced_coc_tx_.ensure_2d(GPU_R16F, reduce_size, nullptr, DOF_MIP_COUNT);
+ reduced_color_tx_.ensure_mip_views();
+ reduced_coc_tx_.ensure_mip_views();
+
+ /* Resize the scatter list to contain enough entry to cover half the screen with sprites (which
+ * is unlikely due to local contrast test). */
+ data_.scatter_max_rect = (reduced_color_tx_.pixel_count() / 4) / 2;
+ scatter_fg_list_buf_.resize(data_.scatter_max_rect);
+ scatter_bg_list_buf_.resize(data_.scatter_max_rect);
+
+ bokeh_lut_pass_sync();
+ setup_pass_sync();
+ stabilize_pass_sync();
+ downsample_pass_sync();
+ reduce_pass_sync();
+ tiles_flatten_pass_sync();
+ tiles_dilate_pass_sync();
+ gather_pass_sync();
+ filter_pass_sync();
+ scatter_pass_sync();
+ hole_fill_pass_sync();
+ resolve_pass_sync();
+}
+
+void DepthOfField::jitter_apply(float4x4 &winmat, float4x4 &viewmat)
+{
+ if (jitter_radius_ == 0.0f) {
+ return;
+ }
+
+ float radius, theta;
+ inst_.sampling.dof_disk_sample_get(&radius, &theta);
+
+ if (data_.bokeh_blades >= 3.0f) {
+ theta = circle_to_polygon_angle(data_.bokeh_blades, theta);
+ radius *= circle_to_polygon_radius(data_.bokeh_blades, theta);
+ }
+ radius *= jitter_radius_;
+ theta += data_.bokeh_rotation;
+
+ /* Sample in View Space. */
+ float2 sample = float2(radius * cosf(theta), radius * sinf(theta));
+ sample *= data_.bokeh_anisotropic_scale;
+ /* Convert to NDC Space. */
+ float3 jitter = float3(UNPACK2(sample), -focus_distance_);
+ float3 center = float3(0.0f, 0.0f, -focus_distance_);
+ mul_project_m4_v3(winmat.ptr(), jitter);
+ mul_project_m4_v3(winmat.ptr(), center);
+
+ const bool is_ortho = (winmat[2][3] != -1.0f);
+ if (is_ortho) {
+ sample *= focus_distance_;
+ }
+ /* Translate origin. */
+ sub_v2_v2(viewmat[3], sample);
+ /* Skew winmat Z axis. */
+ add_v2_v2(winmat[2], center - jitter);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Passes setup.
+ * \{ */
+
+void DepthOfField::bokeh_lut_pass_sync()
+{
+ const bool has_anisotropy = data_.bokeh_anisotropic_scale != float2(1.0f);
+ if (!has_anisotropy && (data_.bokeh_blades == 0.0)) {
+ /* No need for LUTs in these cases. */
+ bokeh_lut_ps_ = nullptr;
+ return;
+ }
+
+ /* Precompute bokeh texture. */
+ bokeh_lut_ps_ = DRW_pass_create("Dof.bokeh_lut_ps_", DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(DOF_BOKEH_LUT);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, bokeh_lut_ps_);
+ DRW_shgroup_uniform_block(grp, "dof_buf", data_);
+ DRW_shgroup_uniform_image_ref(grp, "out_gather_lut_img", &bokeh_gather_lut_tx_);
+ DRW_shgroup_uniform_image_ref(grp, "out_scatter_lut_img", &bokeh_scatter_lut_tx_);
+ DRW_shgroup_uniform_image_ref(grp, "out_resolve_lut_img", &bokeh_resolve_lut_tx_);
+ DRW_shgroup_call_compute(grp, 1, 1, 1);
+}
+
+void DepthOfField::setup_pass_sync()
+{
+ RenderBuffers &render_buffers = inst_.render_buffers;
+
+ setup_ps_ = DRW_pass_create("Dof.setup_ps_", DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(DOF_SETUP);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, setup_ps_);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "color_tx", &input_color_tx_, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "depth_tx", &render_buffers.depth_tx, no_filter);
+ DRW_shgroup_uniform_block(grp, "dof_buf", data_);
+ DRW_shgroup_uniform_image_ref(grp, "out_color_img", &setup_color_tx_);
+ DRW_shgroup_uniform_image_ref(grp, "out_coc_img", &setup_coc_tx_);
+ DRW_shgroup_call_compute_ref(grp, dispatch_setup_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+}
+
+void DepthOfField::stabilize_pass_sync()
+{
+ RenderBuffers &render_buffers = inst_.render_buffers;
+ VelocityModule &velocity = inst_.velocity;
+
+ stabilize_ps_ = DRW_pass_create("Dof.stabilize_ps_", DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(DOF_STABILIZE);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, stabilize_ps_);
+ DRW_shgroup_uniform_block_ref(grp, "camera_prev", &(*velocity.camera_steps[STEP_PREVIOUS]));
+ DRW_shgroup_uniform_block_ref(grp, "camera_curr", &(*velocity.camera_steps[STEP_CURRENT]));
+ /* This is only for temporal stability. The next step is not needed. */
+ DRW_shgroup_uniform_block_ref(grp, "camera_next", &(*velocity.camera_steps[STEP_PREVIOUS]));
+ DRW_shgroup_uniform_texture_ref_ex(grp, "coc_tx", &setup_coc_tx_, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "color_tx", &setup_color_tx_, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "velocity_tx", &render_buffers.vector_tx, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "in_history_tx", &stabilize_input_, with_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "depth_tx", &render_buffers.depth_tx, no_filter);
+ DRW_shgroup_uniform_bool(grp, "use_history", &stabilize_valid_history_, 1);
+ DRW_shgroup_uniform_block(grp, "dof_buf", data_);
+ DRW_shgroup_uniform_image(grp, "out_coc_img", reduced_coc_tx_.mip_view(0));
+ DRW_shgroup_uniform_image(grp, "out_color_img", reduced_color_tx_.mip_view(0));
+ DRW_shgroup_uniform_image_ref(grp, "out_history_img", &stabilize_output_tx_);
+ DRW_shgroup_call_compute_ref(grp, dispatch_stabilize_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH | GPU_BARRIER_SHADER_IMAGE_ACCESS);
+}
+
+void DepthOfField::downsample_pass_sync()
+{
+ downsample_ps_ = DRW_pass_create("Dof.downsample_ps_", DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(DOF_DOWNSAMPLE);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, downsample_ps_);
+ DRW_shgroup_uniform_texture_ex(grp, "color_tx", reduced_color_tx_.mip_view(0), no_filter);
+ DRW_shgroup_uniform_texture_ex(grp, "coc_tx", reduced_coc_tx_.mip_view(0), no_filter);
+ DRW_shgroup_uniform_image_ref(grp, "out_color_img", &downsample_tx_);
+ DRW_shgroup_call_compute_ref(grp, dispatch_downsample_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+}
+
+void DepthOfField::reduce_pass_sync()
+{
+ reduce_ps_ = DRW_pass_create("Dof.reduce_ps_", DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(DOF_REDUCE);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, reduce_ps_);
+ DRW_shgroup_uniform_block(grp, "dof_buf", data_);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "downsample_tx", &downsample_tx_, no_filter);
+ DRW_shgroup_storage_block(grp, "scatter_fg_list_buf", scatter_fg_list_buf_);
+ DRW_shgroup_storage_block(grp, "scatter_bg_list_buf", scatter_bg_list_buf_);
+ DRW_shgroup_storage_block(grp, "scatter_fg_indirect_buf", scatter_fg_indirect_buf_);
+ DRW_shgroup_storage_block(grp, "scatter_bg_indirect_buf", scatter_bg_indirect_buf_);
+ DRW_shgroup_uniform_image(grp, "inout_color_lod0_img", reduced_color_tx_.mip_view(0));
+ DRW_shgroup_uniform_image(grp, "out_color_lod1_img", reduced_color_tx_.mip_view(1));
+ DRW_shgroup_uniform_image(grp, "out_color_lod2_img", reduced_color_tx_.mip_view(2));
+ DRW_shgroup_uniform_image(grp, "out_color_lod3_img", reduced_color_tx_.mip_view(3));
+ DRW_shgroup_uniform_image(grp, "in_coc_lod0_img", reduced_coc_tx_.mip_view(0));
+ DRW_shgroup_uniform_image(grp, "out_coc_lod1_img", reduced_coc_tx_.mip_view(1));
+ DRW_shgroup_uniform_image(grp, "out_coc_lod2_img", reduced_coc_tx_.mip_view(2));
+ DRW_shgroup_uniform_image(grp, "out_coc_lod3_img", reduced_coc_tx_.mip_view(3));
+ DRW_shgroup_call_compute_ref(grp, dispatch_reduce_size_);
+ /* NOTE: Command buffer barrier is done automatically by the GPU backend. */
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH | GPU_BARRIER_SHADER_STORAGE);
+}
+
+void DepthOfField::tiles_flatten_pass_sync()
+{
+ tiles_flatten_ps_ = DRW_pass_create("Dof.tiles_flatten_ps_", DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(DOF_TILES_FLATTEN);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, tiles_flatten_ps_);
+ /* NOTE(fclem): We should use the reduced_coc_tx_ as it is stable, but we need the slight focus
+ * flag from the setup pass. A better way would be to do the brute-force in focus gather without
+ * this. */
+ DRW_shgroup_uniform_texture_ref_ex(grp, "coc_tx", &setup_coc_tx_, no_filter);
+ DRW_shgroup_uniform_image_ref(grp, "out_tiles_fg_img", &tiles_fg_tx_.current());
+ DRW_shgroup_uniform_image_ref(grp, "out_tiles_bg_img", &tiles_bg_tx_.current());
+ DRW_shgroup_call_compute_ref(grp, dispatch_tiles_flatten_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_IMAGE_ACCESS);
+}
+
+void DepthOfField::tiles_dilate_pass_sync()
+{
+ tiles_dilate_minmax_ps_ = DRW_pass_create("Dof.tiles_dilate_minmax_ps_", DRW_STATE_NO_DRAW);
+ tiles_dilate_minabs_ps_ = DRW_pass_create("Dof.tiles_dilate_minabs_ps_", DRW_STATE_NO_DRAW);
+ for (int pass = 0; pass < 2; pass++) {
+ DRWPass *drw_pass = (pass == 0) ? tiles_dilate_minmax_ps_ : tiles_dilate_minabs_ps_;
+ GPUShader *sh = inst_.shaders.static_shader_get((pass == 0) ? DOF_TILES_DILATE_MINMAX :
+ DOF_TILES_DILATE_MINABS);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, drw_pass);
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_fg_img", &tiles_fg_tx_.previous());
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_bg_img", &tiles_bg_tx_.previous());
+ DRW_shgroup_uniform_image_ref(grp, "out_tiles_fg_img", &tiles_fg_tx_.current());
+ DRW_shgroup_uniform_image_ref(grp, "out_tiles_bg_img", &tiles_bg_tx_.current());
+ DRW_shgroup_uniform_int(grp, "ring_count", &tiles_dilate_ring_count_, 1);
+ DRW_shgroup_uniform_int(grp, "ring_width_multiplier", &tiles_dilate_ring_width_mul_, 1);
+ DRW_shgroup_call_compute_ref(grp, dispatch_tiles_dilate_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_IMAGE_ACCESS);
+ }
+}
+
+void DepthOfField::gather_pass_sync()
+{
+ gather_fg_ps_ = DRW_pass_create("Dof.gather_fg_ps_", DRW_STATE_NO_DRAW);
+ gather_bg_ps_ = DRW_pass_create("Dof.gather_bg_ps_", DRW_STATE_NO_DRAW);
+ for (int pass = 0; pass < 2; pass++) {
+ SwapChain<TextureFromPool, 2> &color_chain = (pass == 0) ? color_fg_tx_ : color_bg_tx_;
+ SwapChain<TextureFromPool, 2> &weight_chain = (pass == 0) ? weight_fg_tx_ : weight_bg_tx_;
+ bool use_lut = bokeh_lut_ps_ != nullptr;
+ eShaderType sh_type = (pass == 0) ?
+ (use_lut ? DOF_GATHER_FOREGROUND_LUT : DOF_GATHER_FOREGROUND) :
+ (use_lut ? DOF_GATHER_BACKGROUND_LUT : DOF_GATHER_BACKGROUND);
+ GPUShader *sh = inst_.shaders.static_shader_get(sh_type);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, (pass == 0) ? gather_fg_ps_ : gather_bg_ps_);
+ inst_.sampling.bind_resources(grp);
+ DRW_shgroup_uniform_block(grp, "dof_buf", data_);
+ DRW_shgroup_uniform_texture_ex(grp, "color_bilinear_tx", reduced_color_tx_, gather_bilinear);
+ DRW_shgroup_uniform_texture_ex(grp, "color_tx", reduced_color_tx_, gather_nearest);
+ DRW_shgroup_uniform_texture_ex(grp, "coc_tx", reduced_coc_tx_, gather_nearest);
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_fg_img", &tiles_fg_tx_.current());
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_bg_img", &tiles_bg_tx_.current());
+ DRW_shgroup_uniform_image_ref(grp, "out_color_img", &color_chain.current());
+ DRW_shgroup_uniform_image_ref(grp, "out_weight_img", &weight_chain.current());
+ DRW_shgroup_uniform_image_ref(grp, "out_occlusion_img", &occlusion_tx_);
+ DRW_shgroup_uniform_texture_ref(grp, "bokeh_lut_tx", &bokeh_gather_lut_tx_);
+ DRW_shgroup_call_compute_ref(grp, dispatch_gather_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+ }
+}
+
+void DepthOfField::filter_pass_sync()
+{
+ filter_fg_ps_ = DRW_pass_create("Dof.filter_fg_ps_", DRW_STATE_NO_DRAW);
+ filter_bg_ps_ = DRW_pass_create("Dof.filter_bg_ps_", DRW_STATE_NO_DRAW);
+ for (int pass = 0; pass < 2; pass++) {
+ SwapChain<TextureFromPool, 2> &color_chain = (pass == 0) ? color_fg_tx_ : color_bg_tx_;
+ SwapChain<TextureFromPool, 2> &weight_chain = (pass == 0) ? weight_fg_tx_ : weight_bg_tx_;
+ GPUShader *sh = inst_.shaders.static_shader_get(DOF_FILTER);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, (pass == 0) ? filter_fg_ps_ : filter_bg_ps_);
+ DRW_shgroup_uniform_texture_ref(grp, "color_tx", &color_chain.previous());
+ DRW_shgroup_uniform_texture_ref(grp, "weight_tx", &weight_chain.previous());
+ DRW_shgroup_uniform_image_ref(grp, "out_color_img", &color_chain.current());
+ DRW_shgroup_uniform_image_ref(grp, "out_weight_img", &weight_chain.current());
+ DRW_shgroup_call_compute_ref(grp, dispatch_filter_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+ }
+}
+
+void DepthOfField::scatter_pass_sync()
+{
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ADD_FULL;
+ scatter_fg_ps_ = DRW_pass_create("Dof.scatter_fg_ps_", state);
+ scatter_bg_ps_ = DRW_pass_create("Dof.scatter_bg_ps_", state);
+ for (int pass = 0; pass < 2; pass++) {
+ GPUStorageBuf *scatter_buf = (pass == 0) ? scatter_fg_indirect_buf_ : scatter_bg_indirect_buf_;
+ GPUStorageBuf *rect_list_buf = (pass == 0) ? scatter_fg_list_buf_ : scatter_bg_list_buf_;
+
+ GPUShader *sh = inst_.shaders.static_shader_get(DOF_SCATTER);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, (pass == 0) ? scatter_fg_ps_ : scatter_bg_ps_);
+ DRW_shgroup_uniform_bool_copy(grp, "use_bokeh_lut", bokeh_lut_ps_ != nullptr);
+ DRW_shgroup_storage_block(grp, "scatter_list_buf", rect_list_buf);
+ DRW_shgroup_uniform_texture_ref(grp, "bokeh_lut_tx", &bokeh_scatter_lut_tx_);
+ DRW_shgroup_uniform_texture_ref(grp, "occlusion_tx", &occlusion_tx_);
+ DRW_shgroup_call_procedural_indirect(grp, GPU_PRIM_TRI_STRIP, nullptr, scatter_buf);
+ if (pass == 0) {
+ /* Avoid background gather pass writing to the occlusion_tx mid pass. */
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_IMAGE_ACCESS);
+ }
+ }
+}
+
+void DepthOfField::hole_fill_pass_sync()
+{
+ hole_fill_ps_ = DRW_pass_create("Dof.hole_fill_ps_", DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(DOF_GATHER_HOLE_FILL);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, hole_fill_ps_);
+ inst_.sampling.bind_resources(grp);
+ DRW_shgroup_uniform_block(grp, "dof_buf", data_);
+ DRW_shgroup_uniform_texture_ex(grp, "color_bilinear_tx", reduced_color_tx_, gather_bilinear);
+ DRW_shgroup_uniform_texture_ex(grp, "color_tx", reduced_color_tx_, gather_nearest);
+ DRW_shgroup_uniform_texture_ex(grp, "coc_tx", reduced_coc_tx_, gather_nearest);
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_fg_img", &tiles_fg_tx_.current());
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_bg_img", &tiles_bg_tx_.current());
+ DRW_shgroup_uniform_image_ref(grp, "out_color_img", &hole_fill_color_tx_);
+ DRW_shgroup_uniform_image_ref(grp, "out_weight_img", &hole_fill_weight_tx_);
+ DRW_shgroup_call_compute_ref(grp, dispatch_gather_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+}
+
+void DepthOfField::resolve_pass_sync()
+{
+ eGPUSamplerState with_filter = GPU_SAMPLER_FILTER;
+ RenderBuffers &render_buffers = inst_.render_buffers;
+
+ resolve_ps_ = DRW_pass_create("Dof.resolve_ps_", DRW_STATE_NO_DRAW);
+ bool use_lut = bokeh_lut_ps_ != nullptr;
+ eShaderType sh_type = use_lut ? DOF_RESOLVE_LUT : DOF_RESOLVE;
+ GPUShader *sh = inst_.shaders.static_shader_get(sh_type);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, resolve_ps_);
+ inst_.sampling.bind_resources(grp);
+ DRW_shgroup_uniform_block(grp, "dof_buf", data_);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "depth_tx", &render_buffers.depth_tx, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "color_tx", &input_color_tx_, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "stable_color_tx", &resolve_stable_color_tx_, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "color_bg_tx", &color_bg_tx_.current(), with_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "color_fg_tx", &color_fg_tx_.current(), with_filter);
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_fg_img", &tiles_fg_tx_.current());
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_bg_img", &tiles_bg_tx_.current());
+ DRW_shgroup_uniform_texture_ref(grp, "weight_bg_tx", &weight_bg_tx_.current());
+ DRW_shgroup_uniform_texture_ref(grp, "weight_fg_tx", &weight_fg_tx_.current());
+ DRW_shgroup_uniform_texture_ref(grp, "color_hole_fill_tx", &hole_fill_color_tx_);
+ DRW_shgroup_uniform_texture_ref(grp, "weight_hole_fill_tx", &hole_fill_weight_tx_);
+ DRW_shgroup_uniform_texture_ref(grp, "bokeh_lut_tx", &bokeh_resolve_lut_tx_);
+ DRW_shgroup_uniform_image_ref(grp, "out_color_img", &output_color_tx_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+ DRW_shgroup_call_compute_ref(grp, dispatch_resolve_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Post-FX Rendering.
+ * \{ */
+
+/* Similar to Film::update_sample_table() but with constant filter radius and constant sample
+ * count. */
+void DepthOfField::update_sample_table()
+{
+ float2 subpixel_offset = inst_.film.pixel_jitter_get();
+ /* Since the film jitter is in full-screen res, divide by 2 to get the jitter in half res. */
+ subpixel_offset *= 0.5;
+
+ /* Same offsets as in dof_spatial_filtering(). */
+ const std::array<int2, 4> plus_offsets = {int2(-1, 0), int2(0, -1), int2(1, 0), int2(0, 1)};
+
+ const float radius = 1.5f;
+ int i = 0;
+ for (int2 offset : plus_offsets) {
+ float2 pixel_ofs = float2(offset) - subpixel_offset;
+ data_.filter_samples_weight[i++] = film_filter_weight(radius, math::length_squared(pixel_ofs));
+ }
+ data_.filter_center_weight = film_filter_weight(radius, math::length_squared(subpixel_offset));
+}
+
+void DepthOfField::render(GPUTexture **input_tx,
+ GPUTexture **output_tx,
+ DepthOfFieldBuffer &dof_buffer)
+{
+ if (fx_radius_ == 0.0f) {
+ return;
+ }
+
+ input_color_tx_ = *input_tx;
+ output_color_tx_ = *output_tx;
+ extent_ = {GPU_texture_width(input_color_tx_), GPU_texture_height(input_color_tx_)};
+
+ {
+ const CameraData &cam_data = inst_.camera.data_get();
+ data_.camera_type = cam_data.type;
+ /* OPTI(fclem) Could be optimized. */
+ float3 jitter = float3(fx_radius_, 0.0f, -focus_distance_);
+ float3 center = float3(0.0f, 0.0f, -focus_distance_);
+ mul_project_m4_v3(cam_data.winmat.ptr(), jitter);
+ mul_project_m4_v3(cam_data.winmat.ptr(), center);
+ /* Simplify CoC calculation to a simple MADD. */
+ if (inst_.camera.is_orthographic()) {
+ data_.coc_mul = (center[0] - jitter[0]) * 0.5f * extent_[0];
+ data_.coc_bias = focus_distance_ * data_.coc_mul;
+ }
+ else {
+ data_.coc_bias = -(center[0] - jitter[0]) * 0.5f * extent_[0];
+ data_.coc_mul = focus_distance_ * data_.coc_bias;
+ }
+
+ float min_fg_coc = coc_radius_from_camera_depth(data_, -cam_data.clip_near);
+ float max_bg_coc = coc_radius_from_camera_depth(data_, -cam_data.clip_far);
+ if (data_.camera_type != CAMERA_ORTHO) {
+ /* Background is at infinity so maximum CoC is the limit of coc_radius_from_camera_depth
+ * at -inf. We only do this for perspective camera since orthographic coc limit is inf. */
+ max_bg_coc = data_.coc_bias;
+ }
+ /* Clamp with user defined max. */
+ data_.coc_abs_max = min_ff(max_ff(fabsf(min_fg_coc), fabsf(max_bg_coc)), fx_max_coc_);
+ /* TODO(fclem): Make this dependent of the quality of the gather pass. */
+ data_.scatter_coc_threshold = 4.0f;
+
+ update_sample_table();
+
+ data_.push_update();
+ }
+
+ int2 half_res = math::divide_ceil(extent_, int2(2));
+ int2 quarter_res = math::divide_ceil(extent_, int2(4));
+ int2 tile_res = math::divide_ceil(half_res, int2(DOF_TILES_SIZE));
+
+ dispatch_setup_size_ = int3(math::divide_ceil(half_res, int2(DOF_DEFAULT_GROUP_SIZE)), 1);
+ dispatch_stabilize_size_ = int3(math::divide_ceil(half_res, int2(DOF_STABILIZE_GROUP_SIZE)), 1);
+ dispatch_downsample_size_ = int3(math::divide_ceil(quarter_res, int2(DOF_DEFAULT_GROUP_SIZE)),
+ 1);
+ dispatch_reduce_size_ = int3(math::divide_ceil(half_res, int2(DOF_REDUCE_GROUP_SIZE)), 1);
+ dispatch_tiles_flatten_size_ = int3(math::divide_ceil(half_res, int2(DOF_TILES_SIZE)), 1);
+ dispatch_tiles_dilate_size_ = int3(
+ math::divide_ceil(tile_res, int2(DOF_TILES_DILATE_GROUP_SIZE)), 1);
+ dispatch_gather_size_ = int3(math::divide_ceil(half_res, int2(DOF_GATHER_GROUP_SIZE)), 1);
+ dispatch_filter_size_ = int3(math::divide_ceil(half_res, int2(DOF_FILTER_GROUP_SIZE)), 1);
+ dispatch_resolve_size_ = int3(math::divide_ceil(extent_, int2(DOF_RESOLVE_GROUP_SIZE)), 1);
+
+ if (GPU_type_matches_ex(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_ANY, GPU_BACKEND_OPENGL)) {
+ /* On Mesa, there is a sync bug which can make a portion of the main pass (usually one shader)
+ * leave blocks of un-initialized memory. Doing a flush seems to alleviate the issue. */
+ GPU_flush();
+ }
+
+ DRW_stats_group_start("Depth of Field");
+
+ {
+ DRW_stats_group_start("Setup");
+ {
+ bokeh_gather_lut_tx_.acquire(int2(DOF_BOKEH_LUT_SIZE), GPU_RG16F);
+ bokeh_scatter_lut_tx_.acquire(int2(DOF_BOKEH_LUT_SIZE), GPU_R16F);
+ bokeh_resolve_lut_tx_.acquire(int2(DOF_MAX_SLIGHT_FOCUS_RADIUS * 2 + 1), GPU_R16F);
+
+ DRW_draw_pass(bokeh_lut_ps_);
+ }
+ {
+ setup_color_tx_.acquire(half_res, GPU_RGBA16F);
+ setup_coc_tx_.acquire(half_res, GPU_R16F);
+
+ DRW_draw_pass(setup_ps_);
+ }
+ {
+ stabilize_output_tx_.acquire(half_res, GPU_RGBA16F);
+ stabilize_valid_history_ = !dof_buffer.stabilize_history_tx_.ensure_2d(GPU_RGBA16F,
+ half_res);
+
+ if (stabilize_valid_history_ == false) {
+ /* Avoid uninitialized memory that can contain NaNs. */
+ dof_buffer.stabilize_history_tx_.clear(float4(0.0f));
+ }
+
+ stabilize_input_ = dof_buffer.stabilize_history_tx_;
+ /* Outputs to reduced_*_tx_ mip 0. */
+ DRW_draw_pass(stabilize_ps_);
+
+ /* WATCH(fclem): Swap Texture an TextureFromPool internal GPUTexture in order to reuse
+ * the one that we just consumed. */
+ TextureFromPool::swap(stabilize_output_tx_, dof_buffer.stabilize_history_tx_);
+
+ /* Used by stabilize pass. */
+ stabilize_output_tx_.release();
+ setup_color_tx_.release();
+ }
+ {
+ DRW_stats_group_start("Tile Prepare");
+
+ /* WARNING: If format changes, make sure dof_tile_* GLSL constants are properly encoded. */
+ tiles_fg_tx_.previous().acquire(tile_res, GPU_R11F_G11F_B10F);
+ tiles_bg_tx_.previous().acquire(tile_res, GPU_R11F_G11F_B10F);
+ tiles_fg_tx_.current().acquire(tile_res, GPU_R11F_G11F_B10F);
+ tiles_bg_tx_.current().acquire(tile_res, GPU_R11F_G11F_B10F);
+
+ DRW_draw_pass(tiles_flatten_ps_);
+
+ /* Used by tile_flatten and stabilize_ps pass. */
+ setup_coc_tx_.release();
+
+ /* Error introduced by gather center jittering. */
+ const float error_multiplier = 1.0f + 1.0f / (DOF_GATHER_RING_COUNT + 0.5f);
+ int dilation_end_radius = ceilf((fx_max_coc_ * error_multiplier) / (DOF_TILES_SIZE * 2));
+
+ /* Run dilation twice. One for minmax and one for minabs. */
+ for (int pass = 0; pass < 2; pass++) {
+ /* This algorithm produce the exact dilation radius by dividing it in multiple passes. */
+ int dilation_radius = 0;
+ while (dilation_radius < dilation_end_radius) {
+ int remainder = dilation_end_radius - dilation_radius;
+ /* Do not step over any unvisited tile. */
+ int max_multiplier = dilation_radius + 1;
+
+ int ring_count = min_ii(DOF_DILATE_RING_COUNT, ceilf(remainder / (float)max_multiplier));
+ int multiplier = min_ii(max_multiplier, floorf(remainder / (float)ring_count));
+
+ dilation_radius += ring_count * multiplier;
+
+ tiles_dilate_ring_count_ = ring_count;
+ tiles_dilate_ring_width_mul_ = multiplier;
+
+ tiles_fg_tx_.swap();
+ tiles_bg_tx_.swap();
+
+ DRW_draw_pass((pass == 0) ? tiles_dilate_minmax_ps_ : tiles_dilate_minabs_ps_);
+ }
+ }
+
+ tiles_fg_tx_.previous().release();
+ tiles_bg_tx_.previous().release();
+
+ DRW_stats_group_end();
+ }
+
+ downsample_tx_.acquire(quarter_res, GPU_RGBA16F);
+
+ DRW_draw_pass(downsample_ps_);
+
+ scatter_fg_indirect_buf_.clear_to_zero();
+ scatter_bg_indirect_buf_.clear_to_zero();
+
+ DRW_draw_pass(reduce_ps_);
+
+ /* Used by reduce pass. */
+ downsample_tx_.release();
+
+ DRW_stats_group_end();
+ }
+
+ for (int is_background = 0; is_background < 2; is_background++) {
+ DRW_stats_group_start(is_background ? "Background Convolution" : "Foreground Convolution");
+
+ SwapChain<TextureFromPool, 2> &color_tx = is_background ? color_bg_tx_ : color_fg_tx_;
+ SwapChain<TextureFromPool, 2> &weight_tx = is_background ? weight_bg_tx_ : weight_fg_tx_;
+ Framebuffer &scatter_fb = is_background ? scatter_bg_fb_ : scatter_fg_fb_;
+ DRWPass *gather_ps = is_background ? gather_bg_ps_ : gather_fg_ps_;
+ DRWPass *filter_ps = is_background ? filter_bg_ps_ : filter_fg_ps_;
+ DRWPass *scatter_ps = is_background ? scatter_bg_ps_ : scatter_fg_ps_;
+
+ color_tx.current().acquire(half_res, GPU_RGBA16F);
+ weight_tx.current().acquire(half_res, GPU_R16F);
+ occlusion_tx_.acquire(half_res, GPU_RG16F);
+
+ DRW_draw_pass(gather_ps);
+
+ {
+ /* Filtering pass. */
+ color_tx.swap();
+ weight_tx.swap();
+
+ color_tx.current().acquire(half_res, GPU_RGBA16F);
+ weight_tx.current().acquire(half_res, GPU_R16F);
+
+ DRW_draw_pass(filter_ps);
+
+ color_tx.previous().release();
+ weight_tx.previous().release();
+ }
+
+ GPU_memory_barrier(GPU_BARRIER_FRAMEBUFFER);
+
+ scatter_fb.ensure(GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(color_tx.current()));
+
+ GPU_framebuffer_bind(scatter_fb);
+ DRW_draw_pass(scatter_ps);
+
+ /* Used by scatter pass. */
+ occlusion_tx_.release();
+
+ DRW_stats_group_end();
+ }
+ {
+ DRW_stats_group_start("Hole Fill");
+
+ bokeh_gather_lut_tx_.release();
+ bokeh_scatter_lut_tx_.release();
+
+ hole_fill_color_tx_.acquire(half_res, GPU_RGBA16F);
+ hole_fill_weight_tx_.acquire(half_res, GPU_R16F);
+
+ DRW_draw_pass(hole_fill_ps_);
+
+ /* NOTE: We do not filter the hole-fill pass as effect is likely to not be noticeable. */
+
+ DRW_stats_group_end();
+ }
+ {
+ DRW_stats_group_start("Resolve");
+
+ resolve_stable_color_tx_ = dof_buffer.stabilize_history_tx_;
+
+ DRW_draw_pass(resolve_ps_);
+
+ color_bg_tx_.current().release();
+ color_fg_tx_.current().release();
+ weight_bg_tx_.current().release();
+ weight_fg_tx_.current().release();
+ tiles_fg_tx_.current().release();
+ tiles_bg_tx_.current().release();
+ hole_fill_color_tx_.release();
+ hole_fill_weight_tx_.release();
+ bokeh_resolve_lut_tx_.release();
+
+ DRW_stats_group_end();
+ }
+
+ DRW_stats_group_end();
+
+ /* Swap buffers so that next effect has the right input. */
+ SWAP(GPUTexture *, *input_tx, *output_tx);
+}
+
+/** \} */
+
+} // namespace blender::eevee \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh
new file mode 100644
index 00000000000..8c291b241bd
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh
@@ -0,0 +1,195 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * Depth of field post process effect.
+ *
+ * There are 2 methods to achieve this effect.
+ * - The first uses projection matrix offsetting and sample accumulation to give
+ * reference quality depth of field. But this needs many samples to hide the
+ * under-sampling.
+ * - The second one is a post-processing based one. It follows the
+ * implementation described in the presentation
+ * "Life of a Bokeh - Siggraph 2018" from Guillaume Abadie.
+ * There are some difference with our actual implementation that prioritize quality.
+ */
+
+#pragma once
+
+#include "eevee_shader_shared.hh"
+
+namespace blender::eevee {
+
+class Instance;
+
+/* -------------------------------------------------------------------- */
+/** \name Depth of field
+ * \{ */
+
+struct DepthOfFieldBuffer {
+ /**
+ * Per view history texture for stabilize pass.
+ * Swapped with stabilize_output_tx_ in order to reuse the previous history during DoF
+ * processing.
+ * Note this should be private as its inner working only concerns the Depth Of Field
+ * implementation. The view itself should not touch it.
+ */
+ Texture stabilize_history_tx_ = {"dof_taa"};
+};
+
+class DepthOfField {
+ private:
+ class Instance &inst_;
+
+ /** Samplers */
+ static constexpr eGPUSamplerState gather_bilinear = GPU_SAMPLER_MIPMAP | GPU_SAMPLER_FILTER;
+ static constexpr eGPUSamplerState gather_nearest = GPU_SAMPLER_MIPMAP;
+
+ /** Input/Output texture references. */
+ GPUTexture *input_color_tx_ = nullptr;
+ GPUTexture *output_color_tx_ = nullptr;
+
+ /** Bokeh LUT precompute pass. */
+ TextureFromPool bokeh_gather_lut_tx_ = {"dof_bokeh_gather_lut"};
+ TextureFromPool bokeh_resolve_lut_tx_ = {"dof_bokeh_resolve_lut"};
+ TextureFromPool bokeh_scatter_lut_tx_ = {"dof_bokeh_scatter_lut"};
+ DRWPass *bokeh_lut_ps_ = nullptr;
+
+ /** Outputs half-resolution color and Circle Of Confusion. */
+ TextureFromPool setup_coc_tx_ = {"dof_setup_coc"};
+ TextureFromPool setup_color_tx_ = {"dof_setup_color"};
+ int3 dispatch_setup_size_ = int3(-1);
+ DRWPass *setup_ps_ = nullptr;
+
+ /** Allocated because we need mip chain. Which isn't supported by TextureFromPool. */
+ Texture reduced_coc_tx_ = {"dof_reduced_coc"};
+ Texture reduced_color_tx_ = {"dof_reduced_color"};
+
+ /** Stabilization (flicker attenuation) of Color and CoC output of the setup pass. */
+ TextureFromPool stabilize_output_tx_ = {"dof_taa"};
+ GPUTexture *stabilize_input_ = nullptr;
+ bool1 stabilize_valid_history_ = false;
+ int3 dispatch_stabilize_size_ = int3(-1);
+ DRWPass *stabilize_ps_ = nullptr;
+
+ /** 1/4th res color buffer used to speedup the local contrast test in the first reduce pass. */
+ TextureFromPool downsample_tx_ = {"dof_downsample"};
+ int3 dispatch_downsample_size_ = int3(-1);
+ DRWPass *downsample_ps_ = nullptr;
+
+ /** Create mip-mapped color & COC textures for gather passes as well as scatter rect list. */
+ DepthOfFieldScatterListBuf scatter_fg_list_buf_;
+ DepthOfFieldScatterListBuf scatter_bg_list_buf_;
+ DrawIndirectBuf scatter_fg_indirect_buf_;
+ DrawIndirectBuf scatter_bg_indirect_buf_;
+ int3 dispatch_reduce_size_ = int3(-1);
+ DRWPass *reduce_ps_ = nullptr;
+
+ /** Outputs min & max COC in each 8x8 half res pixel tiles (so 1/16th of full resolution). */
+ SwapChain<TextureFromPool, 2> tiles_fg_tx_;
+ SwapChain<TextureFromPool, 2> tiles_bg_tx_;
+ int3 dispatch_tiles_flatten_size_ = int3(-1);
+ DRWPass *tiles_flatten_ps_ = nullptr;
+
+ /** Dilates the min & max CoCs to cover maximum COC values. */
+ int tiles_dilate_ring_count_ = -1;
+ int tiles_dilate_ring_width_mul_ = -1;
+ int3 dispatch_tiles_dilate_size_ = int3(-1);
+ DRWPass *tiles_dilate_minmax_ps_ = nullptr;
+ DRWPass *tiles_dilate_minabs_ps_ = nullptr;
+
+ /** Gather convolution for low intensity pixels and low contrast areas. */
+ SwapChain<TextureFromPool, 2> color_bg_tx_;
+ SwapChain<TextureFromPool, 2> color_fg_tx_;
+ SwapChain<TextureFromPool, 2> weight_bg_tx_;
+ SwapChain<TextureFromPool, 2> weight_fg_tx_;
+ TextureFromPool occlusion_tx_ = {"dof_occlusion"};
+ int3 dispatch_gather_size_ = int3(-1);
+ DRWPass *gather_fg_ps_ = nullptr;
+ DRWPass *gather_bg_ps_ = nullptr;
+
+ /** Hole-fill convolution: Gather pass meant to fill areas of foreground dis-occlusion. */
+ TextureFromPool hole_fill_color_tx_ = {"dof_color_hole_fill"};
+ TextureFromPool hole_fill_weight_tx_ = {"dof_weight_hole_fill"};
+ DRWPass *hole_fill_ps_ = nullptr;
+
+ /** Small Filter pass to reduce noise out of gather passes. */
+ int3 dispatch_filter_size_ = int3(-1);
+ DRWPass *filter_fg_ps_ = nullptr;
+ DRWPass *filter_bg_ps_ = nullptr;
+
+ /** Scatter convolution: A quad is emitted for every 4 bright enough half pixels. */
+ Framebuffer scatter_fg_fb_ = {"dof_scatter_fg"};
+ Framebuffer scatter_bg_fb_ = {"dof_scatter_bg"};
+ DRWPass *scatter_fg_ps_ = nullptr;
+ DRWPass *scatter_bg_ps_ = nullptr;
+
+ /** Recombine the results and also perform a slight out of focus gather. */
+ GPUTexture *resolve_stable_color_tx_ = nullptr;
+ int3 dispatch_resolve_size_ = int3(-1);
+ DRWPass *resolve_ps_ = nullptr;
+
+ DepthOfFieldDataBuf data_;
+
+ /** Scene settings that are immutable. */
+ float user_overblur_;
+ float fx_max_coc_;
+ /** Use jittered depth of field where we randomize camera location. */
+ bool do_jitter_;
+
+ /** Circle of Confusion radius for FX DoF passes. Is in view X direction in [0..1] range. */
+ float fx_radius_;
+ /** Circle of Confusion radius for jittered DoF. Is in view X direction in [0..1] range. */
+ float jitter_radius_;
+ /** Focus distance in view space. */
+ float focus_distance_;
+ /** Extent of the input buffer. */
+ int2 extent_;
+
+ public:
+ DepthOfField(Instance &inst) : inst_(inst){};
+ ~DepthOfField(){};
+
+ void init();
+
+ void sync();
+
+ /**
+ * Apply Depth Of Field jittering to the view and projection matrices..
+ */
+ void jitter_apply(float4x4 &winmat, float4x4 &viewmat);
+
+ /**
+ * Will swap input and output texture if rendering happens. The actual output of this function
+ * is in input_tx.
+ */
+ void render(GPUTexture **input_tx, GPUTexture **output_tx, DepthOfFieldBuffer &dof_buffer);
+
+ bool postfx_enabled() const
+ {
+ return fx_radius_ > 0.0f;
+ }
+
+ private:
+ void bokeh_lut_pass_sync();
+ void setup_pass_sync();
+ void stabilize_pass_sync();
+ void downsample_pass_sync();
+ void reduce_pass_sync();
+ void tiles_flatten_pass_sync();
+ void tiles_dilate_pass_sync();
+ void gather_pass_sync();
+ void filter_pass_sync();
+ void scatter_pass_sync();
+ void hole_fill_pass_sync();
+ void resolve_pass_sync();
+
+ void update_sample_table();
+};
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc
index 49f43265aa8..b3fbe088471 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_film.cc
@@ -183,20 +183,17 @@ void Film::init(const int2 &extent, const rcti *output_rect)
* Using the render pass ensure we store the center depth. */
render_passes |= EEVEE_RENDER_PASS_Z;
}
- /* TEST */
- render_passes |= EEVEE_RENDER_PASS_VECTOR;
}
else {
/* Render Case. */
render_passes = eViewLayerEEVEEPassType(inst_.view_layer->eevee.render_passes);
- render_passes |= EEVEE_RENDER_PASS_COMBINED;
-
#define ENABLE_FROM_LEGACY(name_legacy, name_eevee) \
SET_FLAG_FROM_TEST(render_passes, \
(inst_.view_layer->passflag & SCE_PASS_##name_legacy) != 0, \
EEVEE_RENDER_PASS_##name_eevee);
+ ENABLE_FROM_LEGACY(COMBINED, COMBINED)
ENABLE_FROM_LEGACY(Z, Z)
ENABLE_FROM_LEGACY(MIST, MIST)
ENABLE_FROM_LEGACY(NORMAL, NORMAL)
@@ -209,6 +206,7 @@ void Film::init(const int2 &extent, const rcti *output_rect)
ENABLE_FROM_LEGACY(DIFFUSE_DIRECT, DIFFUSE_LIGHT)
ENABLE_FROM_LEGACY(GLOSSY_DIRECT, SPECULAR_LIGHT)
ENABLE_FROM_LEGACY(ENVIRONMENT, ENVIRONMENT)
+ ENABLE_FROM_LEGACY(VECTOR, VECTOR)
#undef ENABLE_FROM_LEGACY
}
@@ -216,6 +214,11 @@ void Film::init(const int2 &extent, const rcti *output_rect)
/* Filter obsolete passes. */
render_passes &= ~(EEVEE_RENDER_PASS_UNUSED_8 | EEVEE_RENDER_PASS_BLOOM);
+ if (scene_eevee.flag & SCE_EEVEE_MOTION_BLUR_ENABLED) {
+ /* Disable motion vector pass if motion blur is enabled. */
+ render_passes &= ~EEVEE_RENDER_PASS_VECTOR;
+ }
+
/* TODO(@fclem): Can't we rely on depsgraph update notification? */
if (assign_if_different(enabled_passes_, render_passes)) {
sampling.reset();
@@ -383,7 +386,7 @@ void Film::sync()
DRW_shgroup_uniform_block_ref(grp, "camera_curr", &(*velocity.camera_steps[STEP_CURRENT]));
DRW_shgroup_uniform_block_ref(grp, "camera_next", &(*velocity.camera_steps[step_next]));
DRW_shgroup_uniform_texture_ref(grp, "depth_tx", &rbuffers.depth_tx);
- DRW_shgroup_uniform_texture_ref(grp, "combined_tx", &rbuffers.combined_tx);
+ DRW_shgroup_uniform_texture_ref(grp, "combined_tx", &combined_final_tx_);
DRW_shgroup_uniform_texture_ref(grp, "normal_tx", &rbuffers.normal_tx);
DRW_shgroup_uniform_texture_ref(grp, "vector_tx", &rbuffers.vector_tx);
DRW_shgroup_uniform_texture_ref(grp, "diffuse_light_tx", &rbuffers.diffuse_light_tx);
@@ -400,10 +403,10 @@ void Film::sync()
/* NOTE(@fclem): 16 is the max number of sampled texture in many implementations.
* If we need more, we need to pack more of the similar passes in the same textures as arrays or
* use image binding instead. */
- DRW_shgroup_uniform_image_ref(grp, "in_weight_img", &weight_src_tx_);
- DRW_shgroup_uniform_image_ref(grp, "out_weight_img", &weight_dst_tx_);
- DRW_shgroup_uniform_texture_ref_ex(grp, "in_combined_tx", &combined_src_tx_, filter);
- DRW_shgroup_uniform_image_ref(grp, "out_combined_img", &combined_dst_tx_);
+ DRW_shgroup_uniform_image_ref(grp, "in_weight_img", &weight_tx_.current());
+ DRW_shgroup_uniform_image_ref(grp, "out_weight_img", &weight_tx_.next());
+ DRW_shgroup_uniform_texture_ref_ex(grp, "in_combined_tx", &combined_tx_.current(), filter);
+ DRW_shgroup_uniform_image_ref(grp, "out_combined_img", &combined_tx_.next());
DRW_shgroup_uniform_image_ref(grp, "depth_img", &depth_tx_);
DRW_shgroup_uniform_image_ref(grp, "color_accum_img", &color_accum_tx_);
DRW_shgroup_uniform_image_ref(grp, "value_accum_img", &value_accum_tx_);
@@ -458,6 +461,10 @@ float2 Film::pixel_jitter_get() const
eViewLayerEEVEEPassType Film::enabled_passes_get() const
{
+ if (inst_.is_viewport() && data_.use_reprojection) {
+ /* Enable motion vector rendering but not the accumulation buffer. */
+ return enabled_passes_ | EEVEE_RENDER_PASS_VECTOR;
+ }
return enabled_passes_;
}
@@ -476,7 +483,7 @@ void Film::update_sample_table()
data_.samples_weight_total = 1.0f;
data_.samples_len = 1;
}
- /* NOTE: Threshold determined by hand until we don't hit the assert bellow. */
+ /* NOTE: Threshold determined by hand until we don't hit the assert below. */
else if (data_.filter_radius < 2.20f) {
/* Small filter Size. */
int closest_index = 0;
@@ -538,7 +545,7 @@ void Film::update_sample_table()
}
}
-void Film::accumulate(const DRWView *view)
+void Film::accumulate(const DRWView *view, GPUTexture *combined_final_tx)
{
if (inst_.is_viewport()) {
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
@@ -554,11 +561,7 @@ void Film::accumulate(const DRWView *view)
update_sample_table();
- /* Need to update the static references as there could have change from a previous swap. */
- weight_src_tx_ = weight_tx_.current();
- weight_dst_tx_ = weight_tx_.next();
- combined_src_tx_ = combined_tx_.current();
- combined_dst_tx_ = combined_tx_.next();
+ combined_final_tx_ = combined_final_tx;
data_.display_only = false;
data_.push_update();
@@ -580,17 +583,13 @@ void Film::display()
BLI_assert(inst_.is_viewport());
/* Acquire dummy render buffers for correct binding. They will not be used. */
- inst_.render_buffers.acquire(int2(1), (void *)this);
+ inst_.render_buffers.acquire(int2(1));
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
GPU_framebuffer_bind(dfbl->default_fb);
GPU_framebuffer_viewport_set(dfbl->default_fb, UNPACK2(data_.offset), UNPACK2(data_.extent));
- /* Need to update the static references as there could have change from a previous swap. */
- weight_src_tx_ = weight_tx_.current();
- weight_dst_tx_ = weight_tx_.next();
- combined_src_tx_ = combined_tx_.current();
- combined_dst_tx_ = combined_tx_.next();
+ combined_final_tx_ = inst_.render_buffers.combined_tx;
data_.display_only = true;
data_.push_update();
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.hh b/source/blender/draw/engines/eevee_next/eevee_film.hh
index 1165b9a4c12..3e368782d31 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_film.hh
@@ -40,6 +40,9 @@ class Film {
private:
Instance &inst_;
+ /** Incoming combined buffer with post FX applied (motion blur + depth of field). */
+ GPUTexture *combined_final_tx_ = nullptr;
+
/** Main accumulation textures containing every render-pass except depth and combined. */
Texture color_accum_tx_;
Texture value_accum_tx_;
@@ -47,14 +50,8 @@ class Film {
Texture depth_tx_;
/** Combined "Color" buffer. Double buffered to allow re-projection. */
SwapChain<Texture, 2> combined_tx_;
- /** Static reference as SwapChain does not actually move the objects when swapping. */
- GPUTexture *combined_src_tx_ = nullptr;
- GPUTexture *combined_dst_tx_ = nullptr;
/** Weight buffers. Double buffered to allow updating it during accumulation. */
SwapChain<Texture, 2> weight_tx_;
- /** Static reference as SwapChain does not actually move the objects when swapping. */
- GPUTexture *weight_src_tx_ = nullptr;
- GPUTexture *weight_dst_tx_ = nullptr;
/** User setting to disable reprojection. Useful for debugging or have a more precise render. */
bool force_disable_reprojection_ = false;
@@ -74,7 +71,7 @@ class Film {
void end_sync();
/** Accumulate the newly rendered sample contained in #RenderBuffers and blit to display. */
- void accumulate(const DRWView *view);
+ void accumulate(const DRWView *view, GPUTexture *combined_final_tx);
/** Blit to display. No rendered sample needed. */
void display();
@@ -82,6 +79,7 @@ class Film {
float *read_pass(eViewLayerEEVEEPassType pass_type);
float *read_aov(ViewLayerAOV *aov);
+ /** Returns shading views internal resolution. */
int2 render_extent_get() const
{
return data_.render_extent;
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.cc b/source/blender/draw/engines/eevee_next/eevee_instance.cc
index 9f8cf6dc6ba..df7a9ba7702 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.cc
@@ -60,6 +60,9 @@ void Instance::init(const int2 &output_res,
sampling.init(scene);
camera.init();
film.init(output_res, output_rect);
+ velocity.init();
+ depth_of_field.init();
+ motion_blur.init();
main_view.init();
}
@@ -92,15 +95,15 @@ void Instance::update_eval_members()
void Instance::begin_sync()
{
materials.begin_sync();
- velocity.begin_sync();
+ velocity.begin_sync(); /* NOTE: Also syncs camera. */
gpencil_engine_enabled = false;
- render_buffers.sync();
+ depth_of_field.sync();
+ motion_blur.sync();
pipelines.sync();
main_view.sync();
world.sync();
- camera.sync();
film.sync();
}
@@ -212,22 +215,12 @@ void Instance::render_sample()
sampling.step();
main_view.render();
-}
-
-/** \} */
-/* -------------------------------------------------------------------- */
-/** \name Interface
- * \{ */
+ motion_blur.step();
+}
-void Instance::render_frame(RenderLayer *render_layer, const char *view_name)
+void Instance::render_read_result(RenderLayer *render_layer, const char *view_name)
{
- while (!sampling.finished()) {
- this->render_sample();
- /* TODO(fclem) print progression. */
- }
-
- /* Read Results. */
eViewLayerEEVEEPassType pass_bits = film.enabled_passes_get();
for (auto i : IndexRange(EEVEE_RENDER_PASS_MAX_BIT)) {
eViewLayerEEVEEPassType pass_type = eViewLayerEEVEEPassType(pass_bits & (1 << i));
@@ -240,7 +233,6 @@ void Instance::render_frame(RenderLayer *render_layer, const char *view_name)
if (rp) {
float *result = film.read_pass(pass_type);
if (result) {
- std::cout << "read " << pass_name << std::endl;
BLI_mutex_lock(&render->update_render_passes_mutex);
/* WORKAROUND: We use texture read to avoid using a framebuffer to get the render result.
* However, on some implementation, we need a buffer with a few extra bytes for the read to
@@ -252,6 +244,45 @@ void Instance::render_frame(RenderLayer *render_layer, const char *view_name)
}
}
}
+
+ /* The vector pass is initialized to weird values. Set it to neutral value if not rendered. */
+ if ((pass_bits & EEVEE_RENDER_PASS_VECTOR) == 0) {
+ const char *vector_pass_name = Film::pass_to_render_pass_name(EEVEE_RENDER_PASS_VECTOR);
+ RenderPass *vector_rp = RE_pass_find_by_name(render_layer, vector_pass_name, view_name);
+ if (vector_rp) {
+ memset(vector_rp->rect, 0, sizeof(float) * 4 * vector_rp->rectx * vector_rp->recty);
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Interface
+ * \{ */
+
+void Instance::render_frame(RenderLayer *render_layer, const char *view_name)
+{
+ while (!sampling.finished()) {
+ this->render_sample();
+
+ /* TODO(fclem) print progression. */
+#if 0
+ /* TODO(fclem): Does not currently work. But would be better to just display to 2D view like
+ * cycles does. */
+ if (G.background == false && first_read) {
+ /* Allow to preview the first sample. */
+ /* TODO(fclem): Might want to not do this during animation render to avoid too much stall. */
+ this->render_read_result(render_layer, view_name);
+ first_read = false;
+ DRW_render_context_disable(render->re);
+ /* Allow the 2D viewport to grab the ticket mutex to display the render. */
+ DRW_render_context_enable(render->re);
+ }
+#endif
+ }
+
+ this->render_read_result(render_layer, view_name);
}
void Instance::draw_viewport(DefaultFramebufferList *dfbl)
@@ -260,7 +291,10 @@ void Instance::draw_viewport(DefaultFramebufferList *dfbl)
render_sample();
velocity.step_swap();
- if (!sampling.finished_viewport()) {
+ /* Do not request redraw during viewport animation to lock the framerate to the animation
+ * playback rate. This is in order to preserve motion blur aspect and also to avoid TAA reset
+ * that can show flickering. */
+ if (!sampling.finished_viewport() && !DRW_state_is_playback()) {
DRW_viewport_request_redraw();
}
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.hh b/source/blender/draw/engines/eevee_next/eevee_instance.hh
index 1efda769648..60dffd7c5ec 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.hh
@@ -16,8 +16,10 @@
#include "DRW_render.h"
#include "eevee_camera.hh"
+#include "eevee_depth_of_field.hh"
#include "eevee_film.hh"
#include "eevee_material.hh"
+#include "eevee_motion_blur.hh"
#include "eevee_pipeline.hh"
#include "eevee_renderbuffers.hh"
#include "eevee_sampling.hh"
@@ -34,6 +36,7 @@ namespace blender::eevee {
*/
class Instance {
friend VelocityModule;
+ friend MotionBlurModule;
public:
ShaderModule &shaders;
@@ -41,6 +44,8 @@ class Instance {
MaterialModule materials;
PipelineModule pipelines;
VelocityModule velocity;
+ MotionBlurModule motion_blur;
+ DepthOfField depth_of_field;
Sampling sampling;
Camera camera;
Film film;
@@ -76,6 +81,8 @@ class Instance {
materials(*this),
pipelines(*this),
velocity(*this),
+ motion_blur(*this),
+ depth_of_field(*this),
sampling(*this),
camera(*this),
film(*this),
@@ -138,6 +145,7 @@ class Instance {
RenderEngine *engine,
Depsgraph *depsgraph);
void render_sample();
+ void render_read_result(RenderLayer *render_layer, const char *view_name);
void mesh_sync(Object *ob, ObjectHandle &ob_handle);
diff --git a/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc b/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc
new file mode 100644
index 00000000000..660eb9f1e22
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc
@@ -0,0 +1,262 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ */
+
+// #include "BLI_map.hh"
+#include "DEG_depsgraph_query.h"
+
+#include "eevee_instance.hh"
+#include "eevee_motion_blur.hh"
+// #include "eevee_sampling.hh"
+// #include "eevee_shader_shared.hh"
+// #include "eevee_velocity.hh"
+
+namespace blender::eevee {
+
+/* -------------------------------------------------------------------- */
+/** \name MotionBlurModule
+ *
+ * \{ */
+
+void MotionBlurModule::init()
+{
+ const Scene *scene = inst_.scene;
+
+ enabled_ = (scene->eevee.flag & SCE_EEVEE_MOTION_BLUR_ENABLED) != 0;
+
+ if (!enabled_) {
+ motion_blur_fx_enabled_ = false;
+ return;
+ }
+
+ /* Take into account the steps needed for fx motion blur. */
+ int steps_count = max_ii(1, scene->eevee.motion_blur_steps) * 2 + 1;
+
+ time_steps_.resize(steps_count);
+
+ initial_frame_ = scene->r.cfra;
+ initial_subframe_ = scene->r.subframe;
+ frame_time_ = initial_frame_ + initial_subframe_;
+ shutter_position_ = scene->eevee.motion_blur_position;
+ shutter_time_ = scene->eevee.motion_blur_shutter;
+
+ data_.depth_scale = scene->eevee.motion_blur_depth_scale;
+ motion_blur_fx_enabled_ = true; /* TODO(fclem): UI option. */
+
+ /* Viewport stops here. We only do Post-FX motion blur. */
+ if (inst_.is_viewport()) {
+ enabled_ = false;
+ return;
+ }
+
+ /* Without this there is the possibility of the curve table not being allocated. */
+ BKE_curvemapping_changed((struct CurveMapping *)&scene->r.mblur_shutter_curve, false);
+
+ Vector<float> cdf(CM_TABLE);
+ Sampling::cdf_from_curvemapping(scene->r.mblur_shutter_curve, cdf);
+ Sampling::cdf_invert(cdf, time_steps_);
+
+ for (float &time : time_steps_) {
+ time = this->shutter_time_to_scene_time(time);
+ }
+
+ step_id_ = 1;
+
+ if (motion_blur_fx_enabled_) {
+ /* A bit weird but we have to sync the first 2 steps here because the step()
+ * function is only called after rendering a sample. */
+ inst_.velocity.step_sync(STEP_PREVIOUS, time_steps_[0]);
+ inst_.velocity.step_sync(STEP_NEXT, time_steps_[2]);
+ }
+ inst_.set_time(time_steps_[1]);
+}
+
+/* Runs after rendering a sample. */
+void MotionBlurModule::step()
+{
+ if (!enabled_) {
+ return;
+ }
+
+ if (inst_.sampling.finished()) {
+ /* Restore original frame number. This is because the render pipeline expects it. */
+ RE_engine_frame_set(inst_.render, initial_frame_, initial_subframe_);
+ }
+ else if (inst_.sampling.do_render_sync()) {
+ /* Time to change motion step. */
+ BLI_assert(time_steps_.size() > step_id_ + 2);
+ step_id_ += 2;
+
+ if (motion_blur_fx_enabled_) {
+ inst_.velocity.step_swap();
+ inst_.velocity.step_sync(eVelocityStep::STEP_NEXT, time_steps_[step_id_ + 1]);
+ }
+ inst_.set_time(time_steps_[step_id_]);
+ }
+}
+
+float MotionBlurModule::shutter_time_to_scene_time(float time)
+{
+ switch (shutter_position_) {
+ case SCE_EEVEE_MB_START:
+ /* No offset. */
+ break;
+ case SCE_EEVEE_MB_CENTER:
+ time -= 0.5f;
+ break;
+ case SCE_EEVEE_MB_END:
+ time -= 1.0;
+ break;
+ default:
+ BLI_assert(!"Invalid motion blur position enum!");
+ break;
+ }
+ time *= shutter_time_;
+ time += frame_time_;
+ return time;
+}
+
+void MotionBlurModule::sync()
+{
+ /* Disable motion blur in viewport when changing camera projection type.
+ * Avoids really high velocities. */
+ if (inst_.velocity.camera_changed_projection()) {
+ motion_blur_fx_enabled_ = false;
+ }
+
+ if (!motion_blur_fx_enabled_) {
+ return;
+ }
+
+ eGPUSamplerState no_filter = GPU_SAMPLER_DEFAULT;
+ RenderBuffers &render_buffers = inst_.render_buffers;
+
+ {
+ /* Create max velocity tiles. */
+ DRW_PASS_CREATE(tiles_flatten_ps_, DRW_STATE_NO_DRAW);
+ eShaderType shader = (inst_.is_viewport()) ? MOTION_BLUR_TILE_FLATTEN_VIEWPORT :
+ MOTION_BLUR_TILE_FLATTEN_RENDER;
+ GPUShader *sh = inst_.shaders.static_shader_get(shader);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, tiles_flatten_ps_);
+ inst_.velocity.bind_resources(grp);
+ DRW_shgroup_uniform_block(grp, "motion_blur_buf", data_);
+ DRW_shgroup_uniform_texture_ref(grp, "depth_tx", &render_buffers.depth_tx);
+ DRW_shgroup_uniform_image_ref(grp, "velocity_img", &render_buffers.vector_tx);
+ DRW_shgroup_uniform_image_ref(grp, "out_tiles_img", &tiles_tx_);
+
+ DRW_shgroup_call_compute_ref(grp, dispatch_flatten_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_IMAGE_ACCESS | GPU_BARRIER_TEXTURE_FETCH);
+ }
+ {
+ /* Expand max velocity tiles by spreading them in their neighborhood. */
+ DRW_PASS_CREATE(tiles_dilate_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(MOTION_BLUR_TILE_DILATE);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, tiles_dilate_ps_);
+ DRW_shgroup_storage_block(grp, "tile_indirection_buf", tile_indirection_buf_);
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_img", &tiles_tx_);
+
+ DRW_shgroup_call_compute_ref(grp, dispatch_dilate_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_STORAGE);
+ }
+ {
+ /* Do the motion blur gather algorithm. */
+ DRW_PASS_CREATE(gather_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(MOTION_BLUR_GATHER);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, gather_ps_);
+ inst_.sampling.bind_resources(grp);
+ DRW_shgroup_uniform_block(grp, "motion_blur_buf", data_);
+ DRW_shgroup_storage_block(grp, "tile_indirection_buf", tile_indirection_buf_);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "depth_tx", &render_buffers.depth_tx, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "velocity_tx", &render_buffers.vector_tx, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "in_color_tx", &input_color_tx_, no_filter);
+ DRW_shgroup_uniform_image_ref(grp, "in_tiles_img", &tiles_tx_);
+ DRW_shgroup_uniform_image_ref(grp, "out_color_img", &output_color_tx_);
+
+ DRW_shgroup_call_compute_ref(grp, dispatch_gather_size_);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+ }
+}
+
+void MotionBlurModule::render(GPUTexture **input_tx, GPUTexture **output_tx)
+{
+ if (!motion_blur_fx_enabled_) {
+ return;
+ }
+
+ const Texture &depth_tx = inst_.render_buffers.depth_tx;
+
+ int2 extent = {depth_tx.width(), depth_tx.height()};
+ int2 tiles_extent = math::divide_ceil(extent, int2(MOTION_BLUR_TILE_SIZE));
+
+ if (inst_.is_viewport()) {
+ float frame_delta = fabsf(inst_.velocity.step_time_delta_get(STEP_PREVIOUS, STEP_CURRENT));
+ /* Avoid highly disturbing blurs, during navigation with high shutter time. */
+ if (frame_delta > 0.0f && !DRW_state_is_navigating()) {
+ /* Rescale motion blur intensity to be shutter time relative and avoid long streak when we
+ * have frame skipping. Always try to stick to what the render frame would look like. */
+ data_.motion_scale = float2(shutter_time_ / frame_delta);
+ }
+ else {
+ /* There is no time change. Motion only comes from viewport navigation and object transform.
+ * Apply motion blur as smoothing and only blur towards last frame. */
+ data_.motion_scale = float2(1.0f, 0.0f);
+
+ if (was_navigating_ != DRW_state_is_navigating()) {
+ /* Special case for navigation events that only last for one frame (for instance mouse
+ * scroll for zooming). For this case we have to wait for the next frame before enabling
+ * the navigation motion blur. */
+ was_navigating_ = DRW_state_is_navigating();
+ return;
+ }
+ }
+ was_navigating_ = DRW_state_is_navigating();
+
+ /* Change texture swizzling to avoid complexity in gather pass shader. */
+ GPU_texture_swizzle_set(inst_.render_buffers.vector_tx, "rgrg");
+ }
+ else {
+ data_.motion_scale = float2(1.0f);
+ }
+ /* Second motion vector is stored inverted. */
+ data_.motion_scale.y = -data_.motion_scale.y;
+ data_.target_size_inv = 1.0f / float2(extent);
+ data_.push_update();
+
+ input_color_tx_ = *input_tx;
+ output_color_tx_ = *output_tx;
+
+ dispatch_flatten_size_ = int3(tiles_extent, 1);
+ dispatch_dilate_size_ = int3(math::divide_ceil(tiles_extent, int2(MOTION_BLUR_GROUP_SIZE)), 1);
+ dispatch_gather_size_ = int3(math::divide_ceil(extent, int2(MOTION_BLUR_GROUP_SIZE)), 1);
+
+ DRW_stats_group_start("Motion Blur");
+
+ tiles_tx_.acquire(tiles_extent, GPU_RGBA16F);
+
+ GPU_storagebuf_clear_to_zero(tile_indirection_buf_);
+
+ DRW_draw_pass(tiles_flatten_ps_);
+ DRW_draw_pass(tiles_dilate_ps_);
+ DRW_draw_pass(gather_ps_);
+
+ tiles_tx_.release();
+
+ DRW_stats_group_end();
+
+ if (inst_.is_viewport()) {
+ /* Reset swizzle since this texture might be reused in other places. */
+ GPU_texture_swizzle_set(inst_.render_buffers.vector_tx, "rgba");
+ }
+
+ /* Swap buffers so that next effect has the right input. */
+ *input_tx = output_color_tx_;
+ *output_tx = input_color_tx_;
+}
+
+/** \} */
+
+} // namespace blender::eevee \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee_next/eevee_motion_blur.hh b/source/blender/draw/engines/eevee_next/eevee_motion_blur.hh
new file mode 100644
index 00000000000..310e94a702b
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_motion_blur.hh
@@ -0,0 +1,132 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * Motion blur is done by accumulating scene samples over shutter time.
+ * Since the number of step is discrete, quite low, and not per pixel randomized,
+ * we couple this with a post processing motion blur.
+ *
+ * The post-fx motion blur is done in two directions, from the previous step and to the next.
+ *
+ * For a scene with 3 motion steps, a flat shutter curve and shutter time of 2 frame
+ * centered on frame we have:
+ *
+ * |--------------------|--------------------|
+ * -1 0 1 Frames
+ *
+ * |-------------|-------------|-------------|
+ * 1 2 3 Motion steps
+ *
+ * |------|------|------|------|------|------|
+ * 0 1 2 4 5 6 7 Time Steps
+ *
+ * |-------------| One motion step blurs this range.
+ * -1 | +1 Objects and geometry steps are recorded here.
+ * 0 Scene is rendered here.
+ *
+ * Since motion step N and N+1 share one time step we reuse it to avoid an extra scene evaluation.
+ *
+ * Note that we have to evaluate -1 and +1 time steps before rendering so eval order is -1, +1, 0.
+ * This is because all GPUBatches from the DRWCache are being free when changing a frame.
+ *
+ * For viewport, we only have the current and previous step data to work with. So we center the
+ * blur on the current frame and extrapolate the motion.
+ *
+ * The Post-FX motion blur is based on:
+ * "A Fast and Stable Feature-Aware Motion Blur Filter"
+ * by Jean-Philippe Guertin, Morgan McGuire, Derek Nowrouzezahrai
+ */
+
+#pragma once
+
+#include "BLI_map.hh"
+#include "DEG_depsgraph_query.h"
+
+#include "eevee_sampling.hh"
+#include "eevee_shader_shared.hh"
+#include "eevee_velocity.hh"
+
+namespace blender::eevee {
+
+/* -------------------------------------------------------------------- */
+/** \name MotionBlur
+ *
+ * \{ */
+
+/**
+ * Manages time-steps evaluations and accumulation Motion blur.
+ * Also handles Post process motion blur.
+ */
+class MotionBlurModule {
+ private:
+ Instance &inst_;
+
+ /**
+ * Array containing all steps (in scene time) we need to evaluate (not render).
+ * Only odd steps are rendered. The even ones are evaluated for fx motion blur.
+ */
+ Vector<float> time_steps_;
+
+ /** Copy of input frame and sub-frame to restore after render. */
+ int initial_frame_;
+ float initial_subframe_;
+ /** Time of the frame we are rendering. */
+ float frame_time_;
+ /** Enum controlling when the shutter opens. See SceneEEVEE.motion_blur_position. */
+ int shutter_position_;
+ /** Time in scene frame the shutter is open. Controls the amount of blur. */
+ float shutter_time_;
+
+ /** True if motion blur is enabled as a module. */
+ bool enabled_ = false;
+ /** True if motion blur post-fx is enabled. */
+ float motion_blur_fx_enabled_ = false;
+ /** True if last viewport redraw state was already in navigation state. */
+ bool was_navigating_ = false;
+
+ int step_id_ = 0;
+
+ /** Velocity tiles used to guide and speedup the gather pass. */
+ TextureFromPool tiles_tx_;
+
+ GPUTexture *input_color_tx_ = nullptr;
+ GPUTexture *output_color_tx_ = nullptr;
+
+ DRWPass *tiles_flatten_ps_ = nullptr;
+ DRWPass *tiles_dilate_ps_ = nullptr;
+ DRWPass *gather_ps_ = nullptr;
+
+ MotionBlurTileIndirectionBuf tile_indirection_buf_;
+ MotionBlurDataBuf data_;
+ /** Dispatch size for full-screen passes. */
+ int3 dispatch_flatten_size_ = int3(0);
+ int3 dispatch_dilate_size_ = int3(0);
+ int3 dispatch_gather_size_ = int3(0);
+
+ public:
+ MotionBlurModule(Instance &inst) : inst_(inst){};
+ ~MotionBlurModule(){};
+
+ void init();
+
+ void step();
+
+ void sync();
+
+ bool postfx_enabled() const
+ {
+ return motion_blur_fx_enabled_;
+ }
+
+ void render(GPUTexture **input_tx, GPUTexture **output_tx);
+
+ private:
+ float shutter_time_to_scene_time(float time);
+};
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
index 214fe9c7153..db169ec361f 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
@@ -162,6 +162,7 @@ DRWShadingGroup *ForwardPipeline::prepass_opaque_add(::Material *blender_mat,
DRWShadingGroup *ForwardPipeline::material_transparent_add(::Material *blender_mat,
GPUMaterial *gpumat)
{
+ RenderBuffers &rbufs = inst_.render_buffers;
// LightModule &lights = inst_.lights;
// LightProbeModule &lightprobes = inst_.lightprobes;
// RaytracingModule &raytracing = inst_.raytracing;
@@ -191,6 +192,22 @@ DRWShadingGroup *ForwardPipeline::material_transparent_add(::Material *blender_m
// DRW_shgroup_uniform_block(grp, "hiz_buf", inst_.hiz.ubo_get());
// DRW_shgroup_uniform_texture_ref(grp, "hiz_tx", inst_.hiz_front.texture_ref_get());
// }
+ {
+ /* TODO(fclem): This is not needed. This is only to please the OpenGL debug Layer.
+ * If we are to introduce transparency render-passes support, it would be through a separate
+ * pass. */
+ /* AOVs. */
+ DRW_shgroup_uniform_image_ref(grp, "aov_color_img", &rbufs.aov_color_tx);
+ DRW_shgroup_uniform_image_ref(grp, "aov_value_img", &rbufs.aov_value_tx);
+ DRW_shgroup_storage_block_ref(grp, "aov_buf", &inst_.film.aovs_info);
+ /* RenderPasses. */
+ DRW_shgroup_uniform_image_ref(grp, "rp_normal_img", &rbufs.normal_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_light_img", &rbufs.diffuse_light_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_color_img", &rbufs.diffuse_color_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_specular_light_img", &rbufs.specular_light_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_specular_color_img", &rbufs.specular_color_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_emission_img", &rbufs.emission_tx);
+ }
DRWState state_disable = DRW_STATE_WRITE_DEPTH;
DRWState state_enable = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM;
diff --git a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc
index c60054496c1..b69fde7b26c 100644
--- a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc
@@ -24,25 +24,7 @@
namespace blender::eevee {
-void RenderBuffers::sync()
-{
- depth_tx.sync();
- combined_tx.sync();
-
- normal_tx.sync();
- vector_tx.sync();
- diffuse_light_tx.sync();
- diffuse_color_tx.sync();
- specular_light_tx.sync();
- specular_color_tx.sync();
- volume_light_tx.sync();
- emission_tx.sync();
- environment_tx.sync();
- shadow_tx.sync();
- ambient_occlusion_tx.sync();
-}
-
-void RenderBuffers::acquire(int2 extent, void *owner)
+void RenderBuffers::acquire(int2 extent)
{
auto pass_extent = [&](eViewLayerEEVEEPassType pass_bit) -> int2 {
/* Use dummy texture for disabled passes. Allows correct bindings. */
@@ -53,25 +35,26 @@ void RenderBuffers::acquire(int2 extent, void *owner)
eGPUTextureFormat float_format = GPU_R16F;
/* Depth and combined are always needed. */
- depth_tx.acquire(extent, GPU_DEPTH24_STENCIL8, owner);
- combined_tx.acquire(extent, color_format, owner);
+ depth_tx.acquire(extent, GPU_DEPTH24_STENCIL8);
+ combined_tx.acquire(extent, color_format);
- bool do_vector_render_pass = inst_.film.enabled_passes_get() & EEVEE_RENDER_PASS_VECTOR;
+ bool do_vector_render_pass = (inst_.film.enabled_passes_get() & EEVEE_RENDER_PASS_VECTOR) ||
+ (inst_.motion_blur.postfx_enabled() && !inst_.is_viewport());
/* Only RG16F when only doing only reprojection or motion blur. */
eGPUTextureFormat vector_format = do_vector_render_pass ? GPU_RGBA16F : GPU_RG16F;
/* TODO(fclem): Make vector pass allocation optional if no TAA or motion blur is needed. */
- vector_tx.acquire(extent, vector_format, owner);
-
- normal_tx.acquire(pass_extent(EEVEE_RENDER_PASS_NORMAL), color_format, owner);
- diffuse_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_DIFFUSE_LIGHT), color_format, owner);
- diffuse_color_tx.acquire(pass_extent(EEVEE_RENDER_PASS_DIFFUSE_COLOR), color_format, owner);
- specular_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SPECULAR_LIGHT), color_format, owner);
- specular_color_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SPECULAR_COLOR), color_format, owner);
- volume_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_VOLUME_LIGHT), color_format, owner);
- emission_tx.acquire(pass_extent(EEVEE_RENDER_PASS_EMIT), color_format, owner);
- environment_tx.acquire(pass_extent(EEVEE_RENDER_PASS_ENVIRONMENT), color_format, owner);
- shadow_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SHADOW), float_format, owner);
- ambient_occlusion_tx.acquire(pass_extent(EEVEE_RENDER_PASS_AO), float_format, owner);
+ vector_tx.acquire(extent, vector_format);
+
+ normal_tx.acquire(pass_extent(EEVEE_RENDER_PASS_NORMAL), color_format);
+ diffuse_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_DIFFUSE_LIGHT), color_format);
+ diffuse_color_tx.acquire(pass_extent(EEVEE_RENDER_PASS_DIFFUSE_COLOR), color_format);
+ specular_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SPECULAR_LIGHT), color_format);
+ specular_color_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SPECULAR_COLOR), color_format);
+ volume_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_VOLUME_LIGHT), color_format);
+ emission_tx.acquire(pass_extent(EEVEE_RENDER_PASS_EMIT), color_format);
+ environment_tx.acquire(pass_extent(EEVEE_RENDER_PASS_ENVIRONMENT), color_format);
+ shadow_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SHADOW), float_format);
+ ambient_occlusion_tx.acquire(pass_extent(EEVEE_RENDER_PASS_AO), float_format);
const AOVsInfoData &aovs = inst_.film.aovs_info;
aov_color_tx.ensure_2d_array(
diff --git a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
index 8c91fed2f0f..787f5604aa4 100644
--- a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
@@ -48,9 +48,8 @@ class RenderBuffers {
public:
RenderBuffers(Instance &inst) : inst_(inst){};
- void sync();
/* Acquires (also ensures) the render buffer before rendering to them. */
- void acquire(int2 extent, void *owner);
+ void acquire(int2 extent);
void release();
};
diff --git a/source/blender/draw/engines/eevee_next/eevee_sampling.cc b/source/blender/draw/engines/eevee_next/eevee_sampling.cc
index 1d320c75f16..76a0e98638b 100644
--- a/source/blender/draw/engines/eevee_next/eevee_sampling.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_sampling.cc
@@ -232,7 +232,7 @@ void Sampling::cdf_from_curvemapping(const CurveMapping &curve, Vector<float> &c
BLI_assert(cdf.size() > 1);
cdf[0] = 0.0f;
/* Actual CDF evaluation. */
- for (int u : cdf.index_range()) {
+ for (int u : IndexRange(cdf.size() - 1)) {
float x = (float)(u + 1) / (float)(cdf.size() - 1);
cdf[u + 1] = cdf[u] + BKE_curvemapping_evaluateF(&curve, 0, x);
}
diff --git a/source/blender/draw/engines/eevee_next/eevee_sampling.hh b/source/blender/draw/engines/eevee_next/eevee_sampling.hh
index c604ecef40b..be87ee74886 100644
--- a/source/blender/draw/engines/eevee_next/eevee_sampling.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_sampling.hh
@@ -27,11 +27,11 @@ class Sampling {
Instance &inst_;
/* Number of samples in the first ring of jittered depth of field. */
- constexpr static uint64_t dof_web_density_ = 6;
+ static constexpr uint64_t dof_web_density_ = 6;
/* High number of sample for viewport infinite rendering. */
- constexpr static uint64_t infinite_sample_count_ = 0xFFFFFFu;
+ static constexpr uint64_t infinite_sample_count_ = 0xFFFFFFu;
/* During interactive rendering, loop over the first few samples. */
- constexpr static uint64_t interactive_sample_max_ = 8;
+ static constexpr uint64_t interactive_sample_max_ = 8;
/** 0 based current sample. Might not increase sequentially in viewport. */
uint64_t sample_ = 0;
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.cc b/source/blender/draw/engines/eevee_next/eevee_shader.cc
index 7db9692783a..357f2796a7e 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.cc
@@ -82,6 +82,48 @@ const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_
return "eevee_film_frag";
case FILM_COMP:
return "eevee_film_comp";
+ case MOTION_BLUR_GATHER:
+ return "eevee_motion_blur_gather";
+ case MOTION_BLUR_TILE_DILATE:
+ return "eevee_motion_blur_tiles_dilate";
+ case MOTION_BLUR_TILE_FLATTEN_RENDER:
+ return "eevee_motion_blur_tiles_flatten_render";
+ case MOTION_BLUR_TILE_FLATTEN_VIEWPORT:
+ return "eevee_motion_blur_tiles_flatten_viewport";
+ case DOF_BOKEH_LUT:
+ return "eevee_depth_of_field_bokeh_lut";
+ case DOF_DOWNSAMPLE:
+ return "eevee_depth_of_field_downsample";
+ case DOF_FILTER:
+ return "eevee_depth_of_field_filter";
+ case DOF_GATHER_FOREGROUND_LUT:
+ return "eevee_depth_of_field_gather_foreground_lut";
+ case DOF_GATHER_FOREGROUND:
+ return "eevee_depth_of_field_gather_foreground_no_lut";
+ case DOF_GATHER_BACKGROUND_LUT:
+ return "eevee_depth_of_field_gather_background_lut";
+ case DOF_GATHER_BACKGROUND:
+ return "eevee_depth_of_field_gather_background_no_lut";
+ case DOF_GATHER_HOLE_FILL:
+ return "eevee_depth_of_field_hole_fill";
+ case DOF_REDUCE:
+ return "eevee_depth_of_field_reduce";
+ case DOF_RESOLVE:
+ return "eevee_depth_of_field_resolve_no_lut";
+ case DOF_RESOLVE_LUT:
+ return "eevee_depth_of_field_resolve_lut";
+ case DOF_SETUP:
+ return "eevee_depth_of_field_setup";
+ case DOF_SCATTER:
+ return "eevee_depth_of_field_scatter";
+ case DOF_STABILIZE:
+ return "eevee_depth_of_field_stabilize";
+ case DOF_TILES_DILATE_MINABS:
+ return "eevee_depth_of_field_tiles_dilate_minabs";
+ case DOF_TILES_DILATE_MINMAX:
+ return "eevee_depth_of_field_tiles_dilate_minmax";
+ case DOF_TILES_FLATTEN:
+ return "eevee_depth_of_field_tiles_flatten";
/* To avoid compiler warning about missing case. */
case MAX_SHADER_TYPE:
return "";
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.hh b/source/blender/draw/engines/eevee_next/eevee_shader.hh
index 280aaab4e1c..dd6b9c9d4ab 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.hh
@@ -29,6 +29,29 @@ enum eShaderType {
FILM_FRAG = 0,
FILM_COMP,
+ DOF_BOKEH_LUT,
+ DOF_DOWNSAMPLE,
+ DOF_FILTER,
+ DOF_GATHER_BACKGROUND_LUT,
+ DOF_GATHER_BACKGROUND,
+ DOF_GATHER_FOREGROUND_LUT,
+ DOF_GATHER_FOREGROUND,
+ DOF_GATHER_HOLE_FILL,
+ DOF_REDUCE,
+ DOF_RESOLVE_LUT,
+ DOF_RESOLVE,
+ DOF_SCATTER,
+ DOF_SETUP,
+ DOF_STABILIZE,
+ DOF_TILES_DILATE_MINABS,
+ DOF_TILES_DILATE_MINMAX,
+ DOF_TILES_FLATTEN,
+
+ MOTION_BLUR_GATHER,
+ MOTION_BLUR_TILE_DILATE,
+ MOTION_BLUR_TILE_FLATTEN_RENDER,
+ MOTION_BLUR_TILE_FLATTEN_VIEWPORT,
+
MAX_SHADER_TYPE,
};
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
index 3c10f633740..fe36cb1a17c 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
@@ -23,6 +23,9 @@ using draw::SwapChain;
using draw::Texture;
using draw::TextureFromPool;
+constexpr eGPUSamplerState no_filter = GPU_SAMPLER_DEFAULT;
+constexpr eGPUSamplerState with_filter = GPU_SAMPLER_FILTER;
+
#endif
#define UBO_MIN_MAX_SUPPORTED_SIZE 1 << 14
@@ -124,7 +127,7 @@ struct CameraData {
float clip_far;
eCameraType type;
- bool initialized;
+ bool1 initialized;
#ifdef __cplusplus
/* Small constructor to allow detecting new buffers. */
@@ -312,6 +315,151 @@ BLI_STATIC_ASSERT_ALIGN(VelocityGeometryIndex, 16)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Motion Blur
+ * \{ */
+
+#define MOTION_BLUR_TILE_SIZE 32
+#define MOTION_BLUR_MAX_TILE 512 /* 16384 / MOTION_BLUR_TILE_SIZE */
+struct MotionBlurData {
+ /** As the name suggests. Used to avoid a division in the sampling. */
+ float2 target_size_inv;
+ /** Viewport motion scaling factor. Make blur relative to frame time not render time. */
+ float2 motion_scale;
+ /** Depth scaling factor. Avoid blurring background behind moving objects. */
+ float depth_scale;
+
+ float _pad0, _pad1, _pad2;
+};
+BLI_STATIC_ASSERT_ALIGN(MotionBlurData, 16)
+
+/* For some reasons some GLSL compilers do not like this struct.
+ * So we declare it as a uint array instead and do indexing ourselves. */
+#ifdef __cplusplus
+struct MotionBlurTileIndirection {
+ /**
+ * Stores indirection to the tile with the highest velocity covering each tile.
+ * This is stored using velocity in the MSB to be able to use atomicMax operations.
+ */
+ uint prev[MOTION_BLUR_MAX_TILE][MOTION_BLUR_MAX_TILE];
+ uint next[MOTION_BLUR_MAX_TILE][MOTION_BLUR_MAX_TILE];
+};
+BLI_STATIC_ASSERT_ALIGN(MotionBlurTileIndirection, 16)
+#endif
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Depth of field
+ * \{ */
+
+/* 5% error threshold. */
+#define DOF_FAST_GATHER_COC_ERROR 0.05
+#define DOF_GATHER_RING_COUNT 5
+#define DOF_DILATE_RING_COUNT 3
+
+struct DepthOfFieldData {
+ /** Size of the render targets for gather & scatter passes. */
+ int2 extent;
+ /** Size of a pixel in uv space (1.0 / extent). */
+ float2 texel_size;
+ /** Scale factor for anisotropic bokeh. */
+ float2 bokeh_anisotropic_scale;
+ float2 bokeh_anisotropic_scale_inv;
+ /* Correction factor to align main target pixels with the filtered mipmap chain texture. */
+ float2 gather_uv_fac;
+ /** Scatter parameters. */
+ float scatter_coc_threshold;
+ float scatter_color_threshold;
+ float scatter_neighbor_max_color;
+ int scatter_sprite_per_row;
+ /** Number of side the bokeh shape has. */
+ float bokeh_blades;
+ /** Rotation of the bokeh shape. */
+ float bokeh_rotation;
+ /** Multiplier and bias to apply to linear depth to Circle of confusion (CoC). */
+ float coc_mul, coc_bias;
+ /** Maximum absolute allowed Circle of confusion (CoC). Min of computed max and user max. */
+ float coc_abs_max;
+ /** Copy of camera type. */
+ eCameraType camera_type;
+ /** Weights of spatial filtering in stabilize pass. Not array to avoid alignment restriction. */
+ float4 filter_samples_weight;
+ float filter_center_weight;
+ /** Max number of sprite in the scatter pass for each ground. */
+ int scatter_max_rect;
+
+ int _pad0, _pad1;
+};
+BLI_STATIC_ASSERT_ALIGN(DepthOfFieldData, 16)
+
+struct ScatterRect {
+ /** Color and CoC of the 4 pixels the scatter sprite represents. */
+ float4 color_and_coc[4];
+ /** Rect center position in half pixel space. */
+ float2 offset;
+ /** Rect half extent in half pixel space. */
+ float2 half_extent;
+};
+BLI_STATIC_ASSERT_ALIGN(ScatterRect, 16)
+
+/** WORKAROUND(@fclem): This is because this file is included before common_math_lib.glsl. */
+#ifndef M_PI
+# define EEVEE_PI
+# define M_PI 3.14159265358979323846 /* pi */
+#endif
+
+static inline float coc_radius_from_camera_depth(DepthOfFieldData dof, float depth)
+{
+ depth = (dof.camera_type != CAMERA_ORTHO) ? 1.0f / depth : depth;
+ return dof.coc_mul * depth + dof.coc_bias;
+}
+
+static inline float regular_polygon_side_length(float sides_count)
+{
+ return 2.0f * sinf(M_PI / sides_count);
+}
+
+/* Returns intersection ratio between the radius edge at theta and the regular polygon edge.
+ * Start first corners at theta == 0. */
+static inline float circle_to_polygon_radius(float sides_count, float theta)
+{
+ /* From Graphics Gems from CryENGINE 3 (Siggraph 2013) by Tiago Sousa (slide
+ * 36). */
+ float side_angle = (2.0f * M_PI) / sides_count;
+ return cosf(side_angle * 0.5f) /
+ cosf(theta - side_angle * floorf((sides_count * theta + M_PI) / (2.0f * M_PI)));
+}
+
+/* Remap input angle to have homogenous spacing of points along a polygon edge.
+ * Expects theta to be in [0..2pi] range. */
+static inline float circle_to_polygon_angle(float sides_count, float theta)
+{
+ float side_angle = (2.0f * M_PI) / sides_count;
+ float halfside_angle = side_angle * 0.5f;
+ float side = floorf(theta / side_angle);
+ /* Length of segment from center to the middle of polygon side. */
+ float adjacent = circle_to_polygon_radius(sides_count, 0.0f);
+
+ /* This is the relative position of the sample on the polygon half side. */
+ float local_theta = theta - side * side_angle;
+ float ratio = (local_theta - halfside_angle) / halfside_angle;
+
+ float halfside_len = regular_polygon_side_length(sides_count) * 0.5f;
+ float opposite = ratio * halfside_len;
+
+ /* NOTE: atan(y_over_x) has output range [-M_PI_2..M_PI_2]. */
+ float final_local_theta = atanf(opposite / adjacent);
+
+ return side * side_angle + final_local_theta;
+}
+
+#ifdef EEVEE_PI
+# undef M_PI
+#endif
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Ray-Tracing
* \{ */
@@ -370,7 +518,12 @@ float4 utility_tx_sample(sampler2DArray util_tx, float2 uv, float layer)
using AOVsInfoDataBuf = draw::StorageBuffer<AOVsInfoData>;
using CameraDataBuf = draw::UniformBuffer<CameraData>;
+using DepthOfFieldDataBuf = draw::UniformBuffer<DepthOfFieldData>;
+using DepthOfFieldScatterListBuf = draw::StorageArrayBuffer<ScatterRect, 16, true>;
+using DrawIndirectBuf = draw::StorageBuffer<DrawCommand, true>;
using FilmDataBuf = draw::UniformBuffer<FilmData>;
+using MotionBlurDataBuf = draw::UniformBuffer<MotionBlurData>;
+using MotionBlurTileIndirectionBuf = draw::StorageBuffer<MotionBlurTileIndirection, true>;
using SamplingDataBuf = draw::StorageBuffer<SamplingData>;
using VelocityGeometryBuf = draw::StorageArrayBuffer<float4, 16, true>;
using VelocityIndexBuf = draw::StorageArrayBuffer<VelocityIndex, 16>;
diff --git a/source/blender/draw/engines/eevee_next/eevee_velocity.cc b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
index 048daf1b2db..36734f0c28c 100644
--- a/source/blender/draw/engines/eevee_next/eevee_velocity.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
@@ -32,13 +32,16 @@ namespace blender::eevee {
void VelocityModule::init()
{
- if (inst_.render && (inst_.film.enabled_passes_get() & EEVEE_RENDER_PASS_VECTOR)) {
- /* No motion blur and the vector pass was requested. Do the step sync here. */
+ if (inst_.render && (inst_.film.enabled_passes_get() & EEVEE_RENDER_PASS_VECTOR) != 0) {
+ /* No motion blur and the vector pass was requested. Do the steps sync here. */
const Scene *scene = inst_.scene;
float initial_time = scene->r.cfra + scene->r.subframe;
step_sync(STEP_PREVIOUS, initial_time - 1.0f);
step_sync(STEP_NEXT, initial_time + 1.0f);
+
inst_.set_time(initial_time);
+ step_ = STEP_CURRENT;
+ /* Let the main sync loop handle the current step. */
}
}
@@ -64,10 +67,12 @@ void VelocityModule::step_camera_sync()
{
inst_.camera.sync();
*camera_steps[step_] = inst_.camera.data_get();
+ step_time[step_] = inst_.scene->r.cfra + inst_.scene->r.subframe;
/* Fix undefined camera steps when rendering is starting. */
if ((step_ == STEP_CURRENT) && (camera_steps[STEP_PREVIOUS]->initialized == false)) {
*camera_steps[STEP_PREVIOUS] = *static_cast<CameraData *>(camera_steps[step_]);
camera_steps[STEP_PREVIOUS]->initialized = true;
+ step_time[STEP_PREVIOUS] = step_time[step_];
}
}
@@ -212,6 +217,7 @@ void VelocityModule::step_swap()
SWAP(VelocityObjectBuf *, object_steps[step_a], object_steps[step_b]);
SWAP(VelocityGeometryBuf *, geometry_steps[step_a], geometry_steps[step_b]);
SWAP(CameraDataBuf *, camera_steps[step_a], camera_steps[step_b]);
+ SWAP(float, step_time[step_a], step_time[step_b]);
for (VelocityObjectData &vel : velocity_map.values()) {
vel.obj.ofs[step_a] = vel.obj.ofs[step_b];
@@ -238,10 +244,7 @@ void VelocityModule::step_swap()
void VelocityModule::begin_sync()
{
- if (inst_.is_viewport()) {
- /* Viewport always evaluate current step. */
- step_ = STEP_CURRENT;
- }
+ step_ = STEP_CURRENT;
step_camera_sync();
object_steps_usage[step_] = 0;
}
@@ -360,6 +363,21 @@ bool VelocityModule::camera_has_motion() const
*camera_steps[STEP_NEXT] != *camera_steps[STEP_CURRENT];
}
+bool VelocityModule::camera_changed_projection() const
+{
+ /* Only valid after sync. */
+ if (inst_.is_viewport()) {
+ return camera_steps[STEP_PREVIOUS]->type != camera_steps[STEP_CURRENT]->type;
+ }
+ /* Cannot happen in render mode since we set the type during the init phase. */
+ return false;
+}
+
+float VelocityModule::step_time_delta_get(eVelocityStep start, eVelocityStep end) const
+{
+ return step_time[end] - step_time[start];
+}
+
/** \} */
} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_velocity.hh b/source/blender/draw/engines/eevee_next/eevee_velocity.hh
index 826cd631a96..01b8a5fb8c1 100644
--- a/source/blender/draw/engines/eevee_next/eevee_velocity.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_velocity.hh
@@ -56,6 +56,8 @@ class VelocityModule {
int3 object_steps_usage = int3(0);
/** Buffer of all #VelocityIndex used in this frame. Indexed by draw manager resource id. */
VelocityIndexBuf indirection_buf;
+ /** Frame time at which each steps were evaluated. */
+ float3 step_time;
/**
* Copies of camera data. One for previous and one for next time step.
@@ -78,7 +80,6 @@ class VelocityModule {
}
for (CameraDataBuf *&step_buf : camera_steps) {
step_buf = new CameraDataBuf();
- /* */
}
};
@@ -112,6 +113,10 @@ class VelocityModule {
void bind_resources(DRWShadingGroup *grp);
bool camera_has_motion() const;
+ bool camera_changed_projection() const;
+
+ /* Returns frame time difference between two steps. */
+ float step_time_delta_get(eVelocityStep start, eVelocityStep end) const;
private:
bool object_has_velocity(const Object *ob);
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.cc b/source/blender/draw/engines/eevee_next/eevee_view.cc
index 55741bee4df..c195f68380c 100644
--- a/source/blender/draw/engines/eevee_next/eevee_view.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_view.cc
@@ -79,14 +79,11 @@ void ShadingView::sync()
render_view_ = DRW_view_create_sub(main_view_, viewmat_p, winmat_p);
// dof_.sync(winmat_p, extent_);
- // mb_.sync(extent_);
// rt_buffer_opaque_.sync(extent_);
// rt_buffer_refract_.sync(extent_);
// inst_.hiz_back.view_sync(extent_);
// inst_.hiz_front.view_sync(extent_);
// inst_.gbuffer.view_sync(extent_);
-
- postfx_tx_.sync();
}
void ShadingView::render()
@@ -96,12 +93,8 @@ void ShadingView::render()
}
/* Query temp textures and create frame-buffers. */
- /* HACK: View name should be unique and static.
- * With this, we can reuse the same texture across views. */
- DrawEngineType *owner = (DrawEngineType *)name_;
-
RenderBuffers &rbufs = inst_.render_buffers;
- rbufs.acquire(extent_, owner);
+ rbufs.acquire(extent_);
combined_fb_.ensure(GPU_ATTACHMENT_TEXTURE(rbufs.depth_tx),
GPU_ATTACHMENT_TEXTURE(rbufs.combined_tx));
prepass_fb_.ensure(GPU_ATTACHMENT_TEXTURE(rbufs.depth_tx),
@@ -138,9 +131,9 @@ void ShadingView::render()
// inst_.lights.debug_draw(view_fb_);
// inst_.shadows.debug_draw(view_fb_);
- // GPUTexture *final_radiance_tx = render_post(combined_tx_);
+ GPUTexture *combined_final_tx = render_postfx(rbufs.combined_tx);
- inst_.film.accumulate(sub_view_);
+ inst_.film.accumulate(sub_view_, combined_final_tx);
rbufs.release();
postfx_tx_.release();
@@ -148,23 +141,19 @@ void ShadingView::render()
DRW_stats_group_end();
}
-GPUTexture *ShadingView::render_post(GPUTexture *input_tx)
+GPUTexture *ShadingView::render_postfx(GPUTexture *input_tx)
{
-#if 0
- if (!dof_.postfx_enabled() && !mb_.enabled()) {
+ if (!inst_.depth_of_field.postfx_enabled() && !inst_.motion_blur.postfx_enabled()) {
return input_tx;
}
- /* HACK: View name should be unique and static.
- * With this, we can reuse the same texture across views. */
- postfx_tx_.acquire(extent_, GPU_RGBA16F, (void *)name_);
+ postfx_tx_.acquire(extent_, GPU_RGBA16F);
- GPUTexture *velocity_tx = velocity_.view_vectors_get();
GPUTexture *output_tx = postfx_tx_;
/* Swapping is done internally. Actual output is set to the next input. */
- dof_.render(depth_tx_, &input_tx, &output_tx);
- mb_.render(depth_tx_, velocity_tx, &input_tx, &output_tx);
-#endif
+ inst_.depth_of_field.render(&input_tx, &output_tx, dof_buffer_);
+ inst_.motion_blur.render(&input_tx, &output_tx);
+
return input_tx;
}
@@ -189,7 +178,7 @@ void ShadingView::update_view()
/* FIXME(fclem): The offset may be is noticeably large and the culling might make object pop
* out of the blurring radius. To fix this, use custom enlarged culling matrix. */
- // dof_.jitter_apply(winmat, viewmat);
+ inst_.depth_of_field.jitter_apply(winmat, viewmat);
DRW_view_update_sub(render_view_, viewmat.ptr(), winmat.ptr());
// inst_.lightprobes.set_view(render_view_, extent_);
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.hh b/source/blender/draw/engines/eevee_next/eevee_view.hh
index c6faebdd0e5..65f27aba795 100644
--- a/source/blender/draw/engines/eevee_next/eevee_view.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_view.hh
@@ -41,13 +41,10 @@ class ShadingView {
/** Matrix to apply to the viewmat. */
const float (*face_matrix_)[4];
- /** Post-FX modules. */
- // DepthOfField dof_;
- // MotionBlur mb_;
-
/** Raytracing persistent buffers. Only opaque and refraction can have surface tracing. */
// RaytraceBuffer rt_buffer_opaque_;
// RaytraceBuffer rt_buffer_refract_;
+ DepthOfFieldBuffer dof_buffer_;
Framebuffer prepass_fb_;
Framebuffer combined_fb_;
@@ -78,7 +75,7 @@ class ShadingView {
void render();
- GPUTexture *render_post(GPUTexture *input_tx);
+ GPUTexture *render_postfx(GPUTexture *input_tx);
private:
void update_view();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_colorspace_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_colorspace_lib.glsl
new file mode 100644
index 00000000000..d5fdaae6fc1
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_colorspace_lib.glsl
@@ -0,0 +1,37 @@
+
+/* -------------------------------------------------------------------- */
+/** \name YCoCg
+ * \{ */
+
+vec3 colorspace_YCoCg_from_scene_linear(vec3 rgb_color)
+{
+ const mat3 colorspace_tx = transpose(mat3(vec3(1, 2, 1), /* Y */
+ vec3(2, 0, -2), /* Co */
+ vec3(-1, 2, -1))); /* Cg */
+ return colorspace_tx * rgb_color;
+}
+
+vec4 colorspace_YCoCg_from_scene_linear(vec4 rgba_color)
+{
+ return vec4(colorspace_YCoCg_from_scene_linear(rgba_color.rgb), rgba_color.a);
+}
+
+vec3 colorspace_scene_linear_from_YCoCg(vec3 ycocg_color)
+{
+ float Y = ycocg_color.x;
+ float Co = ycocg_color.y;
+ float Cg = ycocg_color.z;
+
+ vec3 rgb_color;
+ rgb_color.r = Y + Co - Cg;
+ rgb_color.g = Y + Cg;
+ rgb_color.b = Y - Co - Cg;
+ return rgb_color * 0.25;
+}
+
+vec4 colorspace_scene_linear_from_YCoCg(vec4 ycocg_color)
+{
+ return vec4(colorspace_scene_linear_from_YCoCg(ycocg_color.rgb), ycocg_color.a);
+}
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
new file mode 100644
index 00000000000..57f229feedb
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
@@ -0,0 +1,680 @@
+
+/**
+ * Depth of Field Gather accumulator.
+ * We currently have only 2 which are very similar.
+ * One is for the halfres gather passes and the other one for slight in focus regions.
+ **/
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_colorspace_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_sampling_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+
+/* -------------------------------------------------------------------- */
+/** \name Options.
+ * \{ */
+
+/* Quality options */
+#ifdef DOF_HOLEFILL_PASS
+/* No need for very high density for hole_fill. */
+const int gather_ring_count = 3;
+const int gather_ring_density = 3;
+const int gather_max_density_change = 0;
+const int gather_density_change_ring = 1;
+#else
+const int gather_ring_count = DOF_GATHER_RING_COUNT;
+const int gather_ring_density = 3;
+const int gather_max_density_change = 50; /* Dictates the maximum good quality blur. */
+const int gather_density_change_ring = 1;
+#endif
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Constants.
+ * \{ */
+
+const float unit_ring_radius = 1.0 / float(gather_ring_count);
+const float unit_sample_radius = 1.0 / float(gather_ring_count + 0.5);
+const float large_kernel_radius = 0.5 + float(gather_ring_count);
+const float smaller_kernel_radius = 0.5 + float(gather_ring_count - gather_density_change_ring);
+/* NOTE(fclem) the bias is reducing issues with density change visible transition. */
+const float radius_downscale_factor = smaller_kernel_radius / large_kernel_radius;
+const int change_density_at_ring = (gather_ring_count - gather_density_change_ring + 1);
+const float coc_radius_error = 2.0;
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Gather common.
+ * \{ */
+
+struct DofGatherData {
+ vec4 color;
+ float weight;
+ float dist; /* TODO remove */
+ /* For scatter occlusion. */
+ float coc;
+ float coc_sqr;
+ /* For ring bucket merging. */
+ float transparency;
+
+ float layer_opacity;
+};
+
+#define GATHER_DATA_INIT DofGatherData(vec4(0.0), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
+
+/* Intersection with the center of the kernel. */
+float dof_intersection_weight(float coc, float distance_from_center, float intersection_multiplier)
+{
+ if (no_smooth_intersection) {
+ return step(0.0, (abs(coc) - distance_from_center));
+ }
+ else {
+ /* (Slide 64). */
+ return saturate((abs(coc) - distance_from_center) * intersection_multiplier + 0.5);
+ }
+}
+
+/* Returns weight of the sample for the outer bucket (containing previous
+ * rings). */
+float dof_gather_accum_weight(float coc, float bordering_radius, bool first_ring)
+{
+ /* First ring has nothing to be mixed against. */
+ if (first_ring) {
+ return 0.0;
+ }
+ return saturate(coc - bordering_radius);
+}
+
+void dof_gather_ammend_weight(inout DofGatherData sample_data, float weight)
+{
+ sample_data.color *= weight;
+ sample_data.coc *= weight;
+ sample_data.coc_sqr *= weight;
+ sample_data.weight *= weight;
+}
+
+void dof_gather_accumulate_sample(DofGatherData sample_data,
+ float weight,
+ inout DofGatherData accum_data)
+{
+ accum_data.color += sample_data.color * weight;
+ accum_data.coc += sample_data.coc * weight;
+ accum_data.coc_sqr += sample_data.coc * (sample_data.coc * weight);
+ accum_data.weight += weight;
+}
+
+void dof_gather_accumulate_sample_pair(DofGatherData pair_data[2],
+ float bordering_radius,
+ float intersection_multiplier,
+ bool first_ring,
+ const bool do_fast_gather,
+ const bool is_foreground,
+ inout DofGatherData ring_data,
+ inout DofGatherData accum_data)
+{
+ if (do_fast_gather) {
+ for (int i = 0; i < 2; i++) {
+ dof_gather_accumulate_sample(pair_data[i], 1.0, accum_data);
+ accum_data.layer_opacity += 1.0;
+ }
+ return;
+ }
+
+#if 0
+ const float mirroring_threshold = -dof_layer_threshold - dof_layer_offset;
+ /* TODO(fclem) Promote to parameter? dither with Noise? */
+ const float mirroring_min_distance = 15.0;
+ if (pair_data[0].coc < mirroring_threshold &&
+ (pair_data[1].coc - mirroring_min_distance) > pair_data[0].coc) {
+ pair_data[1].coc = pair_data[0].coc;
+ }
+ else if (pair_data[1].coc < mirroring_threshold &&
+ (pair_data[0].coc - mirroring_min_distance) > pair_data[1].coc) {
+ pair_data[0].coc = pair_data[1].coc;
+ }
+#endif
+
+ for (int i = 0; i < 2; i++) {
+ float sample_weight = dof_sample_weight(pair_data[i].coc);
+ float layer_weight = dof_layer_weight(pair_data[i].coc, is_foreground);
+ float inter_weight = dof_intersection_weight(
+ pair_data[i].coc, pair_data[i].dist, intersection_multiplier);
+ float weight = inter_weight * layer_weight * sample_weight;
+
+ /**
+ * If a CoC is larger than bordering radius we accumulate it to the general accumulator.
+ * If not, we accumulate to the ring bucket. This is to have more consistent sample occlusion.
+ **/
+ float accum_weight = dof_gather_accum_weight(pair_data[i].coc, bordering_radius, first_ring);
+ dof_gather_accumulate_sample(pair_data[i], weight * accum_weight, accum_data);
+ dof_gather_accumulate_sample(pair_data[i], weight * (1.0 - accum_weight), ring_data);
+
+ accum_data.layer_opacity += layer_weight;
+
+ if (is_foreground) {
+ ring_data.transparency += 1.0 - inter_weight * layer_weight;
+ }
+ else {
+ float coc = is_foreground ? -pair_data[i].coc : pair_data[i].coc;
+ ring_data.transparency += saturate(coc - bordering_radius);
+ }
+ }
+}
+
+void dof_gather_accumulate_sample_ring(DofGatherData ring_data,
+ int sample_count,
+ bool first_ring,
+ const bool do_fast_gather,
+ /* accum_data occludes the ring_data if true. */
+ const bool reversed_occlusion,
+ inout DofGatherData accum_data)
+{
+ if (do_fast_gather) {
+ /* Do nothing as ring_data contains nothing. All samples are already in
+ * accum_data. */
+ return;
+ }
+
+ if (first_ring) {
+ /* Layer opacity is directly accumulated into accum_data data. */
+ accum_data.color = ring_data.color;
+ accum_data.coc = ring_data.coc;
+ accum_data.coc_sqr = ring_data.coc_sqr;
+ accum_data.weight = ring_data.weight;
+
+ accum_data.transparency = ring_data.transparency / float(sample_count);
+ return;
+ }
+
+ if (ring_data.weight == 0.0) {
+ return;
+ }
+
+ float ring_avg_coc = ring_data.coc / ring_data.weight;
+ float accum_avg_coc = accum_data.coc / accum_data.weight;
+
+ /* Smooth test to set opacity to see if the ring average coc occludes the
+ * accumulation. Test is reversed to be multiplied against opacity. */
+ float ring_occlu = saturate(accum_avg_coc - ring_avg_coc);
+ /* The bias here is arbitrary. Seems to avoid weird looking foreground in most
+ * cases. We might need to make it a parameter or find a relative bias. */
+ float accum_occlu = saturate((ring_avg_coc - accum_avg_coc) * 0.1 - 1.0);
+
+ if (is_resolve) {
+ ring_occlu = accum_occlu = 0.0;
+ }
+
+ if (no_gather_occlusion) {
+ ring_occlu = 0.0;
+ accum_occlu = 0.0;
+ }
+
+ /* (Slide 40) */
+ float ring_opacity = saturate(1.0 - ring_data.transparency / float(sample_count));
+ float accum_opacity = 1.0 - accum_data.transparency;
+
+ if (reversed_occlusion) {
+ /* Accum_data occludes the ring. */
+ float alpha = (accum_data.weight == 0.0) ? 0.0 : accum_opacity * accum_occlu;
+ float one_minus_alpha = 1.0 - alpha;
+
+ accum_data.color += ring_data.color * one_minus_alpha;
+ accum_data.coc += ring_data.coc * one_minus_alpha;
+ accum_data.coc_sqr += ring_data.coc_sqr * one_minus_alpha;
+ accum_data.weight += ring_data.weight * one_minus_alpha;
+
+ accum_data.transparency *= 1.0 - ring_opacity;
+ }
+ else {
+ /* Ring occludes the accum_data (Same as reference). */
+ float alpha = (accum_data.weight == 0.0) ? 1.0 : (ring_opacity * ring_occlu);
+ float one_minus_alpha = 1.0 - alpha;
+
+ accum_data.color = accum_data.color * one_minus_alpha + ring_data.color;
+ accum_data.coc = accum_data.coc * one_minus_alpha + ring_data.coc;
+ accum_data.coc_sqr = accum_data.coc_sqr * one_minus_alpha + ring_data.coc_sqr;
+ accum_data.weight = accum_data.weight * one_minus_alpha + ring_data.weight;
+ }
+}
+
+/* FIXME(fclem) Seems to be wrong since it needs ringcount+1 as input for
+ * slightfocus gather. */
+/* This should be replaced by web_sample_count_get() but doing so is breaking other things. */
+int dof_gather_total_sample_count(const int ring_count, const int ring_density)
+{
+ return (ring_count * ring_count - ring_count) * ring_density + 1;
+}
+
+void dof_gather_accumulate_center_sample(DofGatherData center_data,
+ float bordering_radius,
+ int i_radius,
+ const bool do_fast_gather,
+ const bool is_foreground,
+ const bool is_resolve,
+ inout DofGatherData accum_data)
+{
+ float layer_weight = dof_layer_weight(center_data.coc, is_foreground);
+ float sample_weight = dof_sample_weight(center_data.coc);
+ float weight = layer_weight * sample_weight;
+ float accum_weight = dof_gather_accum_weight(center_data.coc, bordering_radius, false);
+
+ if (do_fast_gather) {
+ /* Hope for the compiler to optimize the above. */
+ layer_weight = 1.0;
+ sample_weight = 1.0;
+ accum_weight = 1.0;
+ weight = 1.0;
+ }
+
+ center_data.transparency = 1.0 - weight;
+
+ dof_gather_accumulate_sample(center_data, weight * accum_weight, accum_data);
+
+ if (!do_fast_gather) {
+ if (is_resolve) {
+ /* NOTE(fclem): Hack to smooth transition to full in-focus opacity. */
+ int total_sample_count = dof_gather_total_sample_count(i_radius + 1,
+ DOF_SLIGHT_FOCUS_DENSITY);
+ float fac = saturate(1.0 - abs(center_data.coc) / float(dof_layer_threshold));
+ accum_data.layer_opacity += float(total_sample_count) * fac * fac;
+ }
+ accum_data.layer_opacity += layer_weight;
+
+ /* Logic of dof_gather_accumulate_sample(). */
+ weight *= (1.0 - accum_weight);
+ center_data.coc_sqr = center_data.coc * (center_data.coc * weight);
+ center_data.color *= weight;
+ center_data.coc *= weight;
+ center_data.weight = weight;
+
+ if (is_foreground && !is_resolve) {
+ /* Reduce issue with closer foreground over distant foreground. */
+ float ring_area = sqr(bordering_radius);
+ dof_gather_ammend_weight(center_data, ring_area);
+ }
+
+ /* Accumulate center as its own ring. */
+ dof_gather_accumulate_sample_ring(
+ center_data, 1, false, do_fast_gather, is_foreground, accum_data);
+ }
+}
+
+int dof_gather_total_sample_count_with_density_change(const int ring_count,
+ const int ring_density,
+ int density_change)
+{
+ int sample_count_per_density_change = dof_gather_total_sample_count(ring_count, ring_density) -
+ dof_gather_total_sample_count(
+ ring_count - gather_density_change_ring, ring_density);
+
+ return dof_gather_total_sample_count(ring_count, ring_density) +
+ sample_count_per_density_change * density_change;
+}
+
+void dof_gather_accumulate_resolve(int total_sample_count,
+ DofGatherData accum_data,
+ out vec4 out_col,
+ out float out_weight,
+ out vec2 out_occlusion)
+{
+ float weight_inv = safe_rcp(accum_data.weight);
+ out_col = accum_data.color * weight_inv;
+ out_occlusion = vec2(abs(accum_data.coc), accum_data.coc_sqr) * weight_inv;
+
+ if (is_foreground) {
+ out_weight = 1.0 - accum_data.transparency;
+ }
+ else if (accum_data.weight > 0.0) {
+ out_weight = accum_data.layer_opacity / float(total_sample_count);
+ }
+ else {
+ out_weight = 0.0;
+ }
+ /* Gathering may not accumulate to 1.0 alpha because of float precision. */
+ if (out_weight > 0.99) {
+ out_weight = 1.0;
+ }
+ else if (out_weight < 0.01) {
+ out_weight = 0.0;
+ }
+ /* Same thing for alpha channel. */
+ if (out_col.a > 0.993) {
+ out_col.a = 1.0;
+ }
+ else if (out_col.a < 0.003) {
+ out_col.a = 0.0;
+ }
+}
+
+float dof_load_gather_coc(sampler2D gather_input_coc_tx, vec2 uv, float lod)
+{
+ float coc = textureLod(gather_input_coc_tx, uv, lod).r;
+ /* We gather at halfres. CoC must be divided by 2 to be compared against radii. */
+ return coc * 0.5;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Common Gather accumulator.
+ * \{ */
+
+/* Radii needs to be halfres CoC sizes. */
+bool dof_do_density_change(float base_radius, float min_intersectable_radius)
+{
+ /* Reduce artifact for very large blur. */
+ min_intersectable_radius *= 0.1;
+
+ bool need_new_density = (base_radius * unit_ring_radius > min_intersectable_radius);
+ bool larger_than_min_density = (base_radius * radius_downscale_factor >
+ float(gather_ring_count));
+
+ return need_new_density && larger_than_min_density;
+}
+
+void dof_gather_init(float base_radius,
+ vec2 noise,
+ out vec2 center_co,
+ out float lod,
+ out float intersection_multiplier)
+{
+ /* Jitter center half a ring to reduce undersampling. */
+ vec2 jitter_ofs = 0.499 * sample_disk(noise);
+ if (DOF_BOKEH_TEXTURE) {
+ jitter_ofs *= dof_buf.bokeh_anisotropic_scale;
+ }
+ vec2 frag_coord = vec2(gl_GlobalInvocationID.xy) + 0.5;
+ center_co = frag_coord + jitter_ofs * base_radius * unit_sample_radius;
+
+ /* TODO(fclem) Seems like the default lod selection is too big. Bias to avoid blocky moving out
+ * of focus shapes. */
+ const float lod_bias = -2.0;
+ lod = max(floor(log2(base_radius * unit_sample_radius) + 0.5) + lod_bias, 0.0);
+
+ if (no_gather_mipmaps) {
+ lod = 0.0;
+ }
+ /* (Slide 64). */
+ intersection_multiplier = pow(0.5, lod);
+}
+
+void dof_gather_accumulator(sampler2D color_tx,
+ sampler2D color_bilinear_tx,
+ sampler2D coc_tx,
+ sampler2D bkh_lut_tx, /* Renamed because of ugly macro. */
+ float base_radius,
+ float min_intersectable_radius,
+ const bool do_fast_gather,
+ const bool do_density_change,
+ out vec4 out_color,
+ out float out_weight,
+ out vec2 out_occlusion)
+{
+ vec2 frag_coord = vec2(gl_GlobalInvocationID.xy);
+ vec2 noise_offset = sampling_rng_2D_get(SAMPLING_LENS_U);
+ vec2 noise = no_gather_random ? vec2(0.0, 0.0) :
+ vec2(interlieved_gradient_noise(frag_coord, 0, noise_offset.x),
+ interlieved_gradient_noise(frag_coord, 1, noise_offset.y));
+
+ if (!do_fast_gather) {
+ /* Jitter the radius to reduce noticeable density changes. */
+ base_radius += noise.x * unit_ring_radius * base_radius;
+ }
+ else {
+ /* Jittering the radius more than we need means we are going to feather the bokeh shape half a
+ * ring. So we need to compensate for fast gather that does not check CoC intersection. */
+ base_radius += (0.5 - noise.x) * 1.5 * unit_ring_radius * base_radius;
+ }
+ /* TODO(fclem) another seed? For now Cranly-Partterson rotation with golden ratio. */
+ noise.x = fract(noise.x * 6.1803398875);
+
+ float lod, isect_mul;
+ vec2 center_co;
+ dof_gather_init(base_radius, noise, center_co, lod, isect_mul);
+
+ bool first_ring = true;
+
+ DofGatherData accum_data = GATHER_DATA_INIT;
+
+ int density_change = 0;
+ for (int ring = gather_ring_count; ring > 0; ring--) {
+ int sample_pair_count = gather_ring_density * ring;
+
+ float step_rot = M_PI / float(sample_pair_count);
+ mat2 step_rot_mat = rot2_from_angle(step_rot);
+
+ float angle_offset = noise.y * step_rot;
+ vec2 offset = vec2(cos(angle_offset), sin(angle_offset));
+
+ float ring_radius = float(ring) * unit_sample_radius * base_radius;
+
+ /* Slide 38. */
+ float bordering_radius = ring_radius +
+ (0.5 + coc_radius_error) * base_radius * unit_sample_radius;
+ DofGatherData ring_data = GATHER_DATA_INIT;
+ for (int sample_pair = 0; sample_pair < sample_pair_count; sample_pair++) {
+ offset = step_rot_mat * offset;
+
+ DofGatherData pair_data[2];
+ for (int i = 0; i < 2; i++) {
+ vec2 offset_co = ((i == 0) ? offset : -offset);
+ if (DOF_BOKEH_TEXTURE) {
+ /* Scaling to 0.25 for speed. Improves texture cache hit. */
+ offset_co = texture(bkh_lut_tx, offset_co * 0.25 + 0.5).rg;
+ offset_co *= (is_foreground) ? -dof_buf.bokeh_anisotropic_scale :
+ dof_buf.bokeh_anisotropic_scale;
+ }
+ vec2 sample_co = center_co + offset_co * ring_radius;
+ vec2 sample_uv = sample_co * dof_buf.gather_uv_fac;
+ if (do_fast_gather) {
+ pair_data[i].color = textureLod(color_bilinear_tx, sample_uv, lod);
+ }
+ else {
+ pair_data[i].color = textureLod(color_tx, sample_uv, lod);
+ }
+ pair_data[i].coc = dof_load_gather_coc(coc_tx, sample_uv, lod);
+ pair_data[i].dist = ring_radius;
+ }
+
+ dof_gather_accumulate_sample_pair(pair_data,
+ bordering_radius,
+ isect_mul,
+ first_ring,
+ do_fast_gather,
+ is_foreground,
+ ring_data,
+ accum_data);
+ }
+
+ if (is_foreground) {
+ /* Reduce issue with closer foreground over distant foreground. */
+ /* TODO(fclem) this seems to not be completely correct as the issue remains. */
+ float ring_area = (sqr(float(ring) + 0.5 + coc_radius_error) -
+ sqr(float(ring) - 0.5 + coc_radius_error)) *
+ sqr(base_radius * unit_sample_radius);
+ dof_gather_ammend_weight(ring_data, ring_area);
+ }
+
+ dof_gather_accumulate_sample_ring(
+ ring_data, sample_pair_count * 2, first_ring, do_fast_gather, is_foreground, accum_data);
+
+ first_ring = false;
+
+ if (do_density_change && (ring == change_density_at_ring) &&
+ (density_change < gather_max_density_change)) {
+ if (dof_do_density_change(base_radius, min_intersectable_radius)) {
+ base_radius *= radius_downscale_factor;
+ ring += gather_density_change_ring;
+ /* We need to account for the density change in the weights (slide 62).
+ * For that multiply old kernel data by its area divided by the new kernel area. */
+ const float outer_rings_weight = 1.0 / (radius_downscale_factor * radius_downscale_factor);
+ /* Samples are already weighted per ring in foreground pass. */
+ if (!is_foreground) {
+ dof_gather_ammend_weight(accum_data, outer_rings_weight);
+ }
+ /* Re-init kernel position & sampling parameters. */
+ dof_gather_init(base_radius, noise, center_co, lod, isect_mul);
+ density_change++;
+ }
+ }
+ }
+
+ {
+ /* Center sample. */
+ vec2 sample_uv = center_co * dof_buf.gather_uv_fac;
+ DofGatherData center_data;
+ if (do_fast_gather) {
+ center_data.color = textureLod(color_bilinear_tx, sample_uv, lod);
+ }
+ else {
+ center_data.color = textureLod(color_tx, sample_uv, lod);
+ }
+ center_data.coc = dof_load_gather_coc(coc_tx, sample_uv, lod);
+ center_data.dist = 0.0;
+
+ /* Slide 38. */
+ float bordering_radius = (0.5 + coc_radius_error) * base_radius * unit_sample_radius;
+
+ dof_gather_accumulate_center_sample(
+ center_data, bordering_radius, 0, do_fast_gather, is_foreground, false, accum_data);
+ }
+
+ int total_sample_count = dof_gather_total_sample_count_with_density_change(
+ gather_ring_count, gather_ring_density, density_change);
+ dof_gather_accumulate_resolve(
+ total_sample_count, accum_data, out_color, out_weight, out_occlusion);
+
+ if (debug_gather_perf && density_change > 0) {
+ float fac = saturate(float(density_change) / float(10.0));
+ out_color.rgb = avg(out_color.rgb) * neon_gradient(fac);
+ }
+ if (debug_gather_perf && do_fast_gather) {
+ out_color.rgb = avg(out_color.rgb) * vec3(0.0, 1.0, 0.0);
+ }
+ if (debug_scatter_perf) {
+ out_color.rgb = avg(out_color.rgb) * vec3(0.0, 1.0, 0.0);
+ }
+
+ /* Output premultiplied color so we can use bilinear sampler in resolve pass. */
+ out_color *= out_weight;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Slight focus accumulator.
+ *
+ * The full pixel neighborhood is gathered.
+ * \{ */
+
+void dof_slight_focus_gather(sampler2D depth_tx,
+ sampler2D color_tx,
+ sampler2D bkh_lut_tx, /* Renamed because of ugly macro job. */
+ float radius,
+ out vec4 out_color,
+ out float out_weight,
+ out float out_center_coc)
+{
+ vec2 frag_coord = vec2(gl_GlobalInvocationID.xy) + 0.5;
+ vec2 noise_offset = sampling_rng_2D_get(SAMPLING_LENS_U);
+ vec2 noise = no_gather_random ? vec2(0.0) :
+ vec2(interlieved_gradient_noise(frag_coord, 3, noise_offset.x),
+ interlieved_gradient_noise(frag_coord, 5, noise_offset.y));
+
+ DofGatherData fg_accum = GATHER_DATA_INIT;
+ DofGatherData bg_accum = GATHER_DATA_INIT;
+
+ int i_radius = clamp(int(radius), 0, int(dof_layer_threshold));
+
+ const float sample_count_max = float(DOF_SLIGHT_FOCUS_SAMPLE_MAX);
+ /* Scale by search area. */
+ float sample_count = sample_count_max * saturate(sqr(radius) / sqr(dof_layer_threshold));
+
+ bool first_ring = true;
+
+ for (float s = 0.0; s < sample_count; s++) {
+ vec2 rand2 = fract(hammersley_2d(s, sample_count) + noise);
+ vec2 offset = sample_disk(rand2);
+ float ring_dist = sqrt(rand2.y);
+
+ DofGatherData pair_data[2];
+ for (int i = 0; i < 2; i++) {
+ vec2 sample_offset = ((i == 0) ? offset : -offset);
+ /* OPTI: could precompute the factor. */
+ vec2 sample_uv = (frag_coord + sample_offset) / vec2(textureSize(depth_tx, 0));
+ float depth = textureLod(depth_tx, sample_uv, 0.0).r;
+ pair_data[i].coc = dof_coc_from_depth(dof_buf, sample_uv, depth);
+ pair_data[i].color = safe_color(textureLod(color_tx, sample_uv, 0.0));
+ pair_data[i].dist = ring_dist;
+ if (DOF_BOKEH_TEXTURE) {
+ /* Contains subpixel distance to bokeh shape. */
+ ivec2 lut_texel = ivec2(round(sample_offset)) + dof_max_slight_focus_radius;
+ pair_data[i].dist = texelFetch(bkh_lut_tx, lut_texel, 0).r;
+ }
+ pair_data[i].coc = clamp(pair_data[i].coc, -dof_buf.coc_abs_max, dof_buf.coc_abs_max);
+ }
+
+ float bordering_radius = ring_dist + 0.5;
+ const float isect_mul = 1.0;
+ DofGatherData bg_ring = GATHER_DATA_INIT;
+ dof_gather_accumulate_sample_pair(
+ pair_data, bordering_radius, isect_mul, first_ring, false, false, bg_ring, bg_accum);
+ /* Treat each sample as a ring. */
+ dof_gather_accumulate_sample_ring(bg_ring, 2, first_ring, false, false, bg_accum);
+
+ if (DOF_BOKEH_TEXTURE) {
+ /* Swap distances in order to flip bokeh shape for foreground. */
+ float tmp = pair_data[0].dist;
+ pair_data[0].dist = pair_data[1].dist;
+ pair_data[1].dist = tmp;
+ }
+ DofGatherData fg_ring = GATHER_DATA_INIT;
+ dof_gather_accumulate_sample_pair(
+ pair_data, bordering_radius, isect_mul, first_ring, false, true, fg_ring, fg_accum);
+ /* Treat each sample as a ring. */
+ dof_gather_accumulate_sample_ring(fg_ring, 2, first_ring, false, true, fg_accum);
+
+ first_ring = false;
+ }
+
+ /* Center sample. */
+ vec2 sample_uv = frag_coord / vec2(textureSize(depth_tx, 0));
+ DofGatherData center_data;
+ center_data.color = safe_color(textureLod(color_tx, sample_uv, 0.0));
+ center_data.coc = dof_coc_from_depth(dof_buf, sample_uv, textureLod(depth_tx, sample_uv, 0.0).r);
+ center_data.coc = clamp(center_data.coc, -dof_buf.coc_abs_max, dof_buf.coc_abs_max);
+ center_data.dist = 0.0;
+
+ out_center_coc = center_data.coc;
+
+ /* Slide 38. */
+ float bordering_radius = 0.5;
+
+ dof_gather_accumulate_center_sample(
+ center_data, bordering_radius, i_radius, false, true, true, fg_accum);
+ dof_gather_accumulate_center_sample(
+ center_data, bordering_radius, i_radius, false, false, true, bg_accum);
+
+ vec4 bg_col, fg_col;
+ float bg_weight, fg_weight;
+ vec2 unused_occlusion;
+
+ int total_sample_count = int(sample_count) * 2 + 1;
+ dof_gather_accumulate_resolve(total_sample_count, bg_accum, bg_col, bg_weight, unused_occlusion);
+ dof_gather_accumulate_resolve(total_sample_count, fg_accum, fg_col, fg_weight, unused_occlusion);
+
+ /* Fix weighting issues on perfectly focus to slight focus transitionning areas. */
+ if (abs(center_data.coc) < 0.5) {
+ bg_col = center_data.color;
+ bg_weight = 1.0;
+ }
+
+ /* Alpha Over */
+ float alpha = 1.0 - fg_weight;
+ out_weight = bg_weight * alpha + fg_weight;
+ out_color = bg_col * bg_weight * alpha + fg_col * fg_weight;
+}
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl
new file mode 100644
index 00000000000..26a597b04e8
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl
@@ -0,0 +1,55 @@
+
+/**
+ * Bokeh Look Up Table: This outputs a radius multiplier to shape the sampling in gather pass or
+ * the scatter sprite appearance. This is only used if bokeh shape is either anamorphic or is not
+ * a perfect circle.
+ * We correct samples spacing for polygonal bokeh shapes. However, we do not for anamorphic bokeh
+ * as it is way more complex and expensive to do.
+ */
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+
+void main()
+{
+ vec2 gather_uv = ((vec2(gl_GlobalInvocationID.xy) + 0.5) / float(DOF_BOKEH_LUT_SIZE));
+ /* Center uv in range [-1..1]. */
+ gather_uv = gather_uv * 2.0 - 1.0;
+
+ vec2 slight_focus_texel = vec2(gl_GlobalInvocationID.xy) - float(dof_max_slight_focus_radius);
+
+ float radius = length(gather_uv);
+
+ if (dof_buf.bokeh_blades > 0.0) {
+ /* NOTE: atan(y,x) has output range [-M_PI..M_PI], so add 2pi to avoid negative angles. */
+ float theta = atan(gather_uv.y, gather_uv.x) + M_2PI;
+ float r = length(gather_uv);
+
+ radius /= circle_to_polygon_radius(dof_buf.bokeh_blades, theta - dof_buf.bokeh_rotation);
+
+ float theta_new = circle_to_polygon_angle(dof_buf.bokeh_blades, theta);
+ float r_new = circle_to_polygon_radius(dof_buf.bokeh_blades, theta_new);
+
+ theta_new -= dof_buf.bokeh_rotation;
+
+ gather_uv = r_new * vec2(-cos(theta_new), sin(theta_new));
+
+ {
+ /* Slight focus distance */
+ slight_focus_texel *= dof_buf.bokeh_anisotropic_scale_inv;
+ float theta = atan(slight_focus_texel.y, -slight_focus_texel.x) + M_2PI;
+ slight_focus_texel /= circle_to_polygon_radius(dof_buf.bokeh_blades,
+ theta + dof_buf.bokeh_rotation);
+ }
+ }
+ else {
+ gather_uv *= safe_rcp(length(gather_uv));
+ }
+
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ /* For gather store the normalized UV. */
+ imageStore(out_gather_lut_img, texel, gather_uv.xyxy);
+ /* For scatter store distance. LUT will be scaled by COC. */
+ imageStore(out_scatter_lut_img, texel, vec4(radius));
+ /* For slight focus gather store pixel perfect distance. */
+ imageStore(out_resolve_lut_img, texel, vec4(length(slight_focus_texel)));
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl
new file mode 100644
index 00000000000..3d45f285da9
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl
@@ -0,0 +1,32 @@
+
+/**
+ * Downsample pass: CoC aware downsample to quarter resolution.
+ *
+ * Pretty much identical to the setup pass but get CoC from buffer.
+ * Also does not weight luma for the bilateral weights.
+ */
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+
+void main()
+{
+ vec2 halfres_texel_size = 1.0 / vec2(textureSize(color_tx, 0).xy);
+ /* Center uv around the 4 halfres pixels. */
+ vec2 quad_center = vec2(gl_GlobalInvocationID * 2 + 1) * halfres_texel_size;
+
+ vec4 colors[4];
+ vec4 cocs;
+ for (int i = 0; i < 4; i++) {
+ vec2 sample_uv = quad_center + quad_offsets[i] * halfres_texel_size;
+ colors[i] = textureLod(color_tx, sample_uv, 0.0);
+ cocs[i] = textureLod(coc_tx, sample_uv, 0.0).r;
+ }
+
+ vec4 weights = dof_bilateral_coc_weights(cocs);
+ /* Normalize so that the sum is 1. */
+ weights *= safe_rcp(sum(weights));
+
+ vec4 out_color = weighted_sum_array(colors, weights);
+
+ imageStore(out_color_img, ivec2(gl_GlobalInvocationID.xy), out_color);
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
new file mode 100644
index 00000000000..c5c0e210109
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
@@ -0,0 +1,163 @@
+
+/**
+ * Gather Filter pass: Filter the gather pass result to reduce noise.
+ *
+ * This is a simple 3x3 median filter to avoid dilating highlights with a 3x3 max filter even if
+ * cheaper.
+ */
+
+struct FilterSample {
+ vec4 color;
+ float weight;
+};
+
+/* -------------------------------------------------------------------- */
+/** \name Pixel cache.
+ * \{ */
+
+const uint cache_size = gl_WorkGroupSize.x + 2;
+shared vec4 color_cache[cache_size][cache_size];
+shared float weight_cache[cache_size][cache_size];
+
+void cache_init()
+{
+ /**
+ * Load enough values into LDS to perform the filter.
+ *
+ * ┌──────────────────────────────┐
+ * │ │ < Border texels that needs to be loaded.
+ * │ x x x x x x x x │ ─┐
+ * │ x x x x x x x x │ │
+ * │ x x x x x x x x │ │
+ * │ x x x x x x x x │ │ Thread Group Size 8x8.
+ * │ L L L L L x x x x │ │
+ * │ L L L L L x x x x │ │
+ * │ L L L L L x x x x │ │
+ * │ L L L L L x x x x │ ─┘
+ * │ L L L L L │ < Border texels that needs to be loaded.
+ * └──────────────────────────────┘
+ * └───────────┘
+ * Load using 5x5 threads.
+ */
+
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy) - 1;
+ if (all(lessThan(gl_LocalInvocationID.xy, uvec2(cache_size / 2u)))) {
+ for (int y = 0; y < 2; y++) {
+ for (int x = 0; x < 2; x++) {
+ ivec2 offset = ivec2(x, y) * ivec2(cache_size / 2u);
+ ivec2 cache_texel = ivec2(gl_LocalInvocationID.xy) + offset;
+ ivec2 load_texel = clamp(texel + offset, ivec2(0), textureSize(color_tx, 0) - 1);
+
+ color_cache[cache_texel.y][cache_texel.x] = texelFetch(color_tx, load_texel, 0);
+ weight_cache[cache_texel.y][cache_texel.x] = texelFetch(weight_tx, load_texel, 0).r;
+ }
+ }
+ }
+ barrier();
+}
+
+FilterSample cache_sample(int x, int y)
+{
+ return FilterSample(color_cache[y][x], weight_cache[y][x]);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Median filter
+ * From:
+ * Implementing Median Filters in XC4000E FPGAs
+ * JOHN L. SMITH, Univision Technologies Inc., Billerica, MA
+ * http://users.utcluj.ro/~baruch/resources/Image/xl23_16.pdf
+ * Figure 1
+ * \{ */
+
+FilterSample filter_min(FilterSample a, FilterSample b)
+{
+ return FilterSample(min(a.color, b.color), min(a.weight, b.weight));
+}
+
+FilterSample filter_max(FilterSample a, FilterSample b)
+{
+ return FilterSample(max(a.color, b.color), max(a.weight, b.weight));
+}
+
+FilterSample filter_min(FilterSample a, FilterSample b, FilterSample c)
+{
+ return FilterSample(min(a.color, min(c.color, b.color)), min(a.weight, min(c.weight, b.weight)));
+}
+
+FilterSample filter_max(FilterSample a, FilterSample b, FilterSample c)
+{
+ return FilterSample(max(a.color, max(c.color, b.color)), max(a.weight, max(c.weight, b.weight)));
+}
+
+FilterSample filter_median(FilterSample s1, FilterSample s2, FilterSample s3)
+{
+ /* From diagram, with nodes numbered from top to bottom. */
+ FilterSample l1 = filter_min(s2, s3);
+ FilterSample h1 = filter_max(s2, s3);
+ FilterSample h2 = filter_max(s1, l1);
+ FilterSample l3 = filter_min(h2, h1);
+ return l3;
+}
+
+struct FilterLmhResult {
+ FilterSample low;
+ FilterSample median;
+ FilterSample high;
+};
+
+FilterLmhResult filter_lmh(FilterSample s1, FilterSample s2, FilterSample s3)
+{
+ /* From diagram, with nodes numbered from top to bottom. */
+ FilterSample h1 = filter_max(s2, s3);
+ FilterSample l1 = filter_min(s2, s3);
+
+ FilterSample h2 = filter_max(s1, l1);
+ FilterSample l2 = filter_min(s1, l1);
+
+ FilterSample h3 = filter_max(h2, h1);
+ FilterSample l3 = filter_min(h2, h1);
+
+ FilterLmhResult result;
+ result.low = l2;
+ result.median = l3;
+ result.high = h3;
+
+ return result;
+}
+
+/** \} */
+
+void main()
+{
+ /**
+ * NOTE: We can **NOT** optimize by discarding some tiles as the result is sampled using bilinear
+ * filtering in the resolve pass. Not outputing to a tile means that border texels have undefined
+ * value and tile border will be noticeable in the final image.
+ */
+
+ cache_init();
+
+ ivec2 texel = ivec2(gl_LocalInvocationID.xy);
+
+ FilterLmhResult rows[3];
+ for (int y = 0; y < 3; y++) {
+ rows[y] = filter_lmh(cache_sample(texel.x + 0, texel.y + y),
+ cache_sample(texel.x + 1, texel.y + y),
+ cache_sample(texel.x + 2, texel.y + y));
+ }
+ /* Left nodes. */
+ FilterSample high = filter_max(rows[0].low, rows[1].low, rows[2].low);
+ /* Right nodes. */
+ FilterSample low = filter_min(rows[0].high, rows[1].high, rows[2].high);
+ /* Center nodes. */
+ FilterSample median = filter_median(rows[0].median, rows[1].median, rows[2].median);
+ /* Last bottom nodes. */
+ median = filter_median(low, median, high);
+
+ ivec2 out_texel = ivec2(gl_GlobalInvocationID.xy);
+ imageStore(out_color_img, out_texel, median.color);
+ imageStore(out_weight_img, out_texel, vec4(median.weight));
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
new file mode 100644
index 00000000000..e9905cd8aaf
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
@@ -0,0 +1,99 @@
+
+/**
+ * Gather pass: Convolve foreground and background parts in separate passes.
+ *
+ * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color.
+ * A fast gather path is taken if there is not many CoC variation inside the tile.
+ *
+ * We sample using an octaweb sampling pattern. We randomize the kernel center and each ring
+ * rotation to ensure maximum coverage.
+ *
+ * Outputs:
+ * - Color * Weight, Weight, Occlusion 'CoC' Depth (mean and variance)
+ **/
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_accumulator_lib.glsl)
+
+void main()
+{
+ ivec2 tile_co = ivec2(gl_GlobalInvocationID.xy / DOF_TILES_SIZE);
+ CocTile coc_tile = dof_coc_tile_load(in_tiles_fg_img, in_tiles_bg_img, tile_co);
+ CocTilePrediction prediction = dof_coc_tile_prediction_get(coc_tile);
+
+ float base_radius, min_radius, min_intersectable_radius;
+ bool can_early_out;
+ if (is_foreground) {
+ base_radius = -coc_tile.fg_min_coc;
+ min_radius = -coc_tile.fg_max_coc;
+ min_intersectable_radius = -coc_tile.fg_max_intersectable_coc;
+ can_early_out = !prediction.do_foreground;
+ }
+ else {
+ base_radius = coc_tile.bg_max_coc;
+ min_radius = coc_tile.bg_min_coc;
+ min_intersectable_radius = coc_tile.bg_min_intersectable_coc;
+ can_early_out = !prediction.do_background;
+ }
+
+ bool do_fast_gather = dof_do_fast_gather(base_radius, min_radius, is_foreground);
+
+ /* Gather at half resolution. Divide CoC by 2. */
+ base_radius *= 0.5;
+ min_intersectable_radius *= 0.5;
+
+ bool do_density_change = dof_do_density_change(base_radius, min_intersectable_radius);
+
+ vec4 out_color;
+ float out_weight;
+ vec2 out_occlusion;
+
+ if (can_early_out) {
+ out_color = vec4(0.0);
+ out_weight = 0.0;
+ out_occlusion = vec2(0.0, 0.0);
+ }
+ else if (do_fast_gather) {
+ dof_gather_accumulator(color_tx,
+ color_bilinear_tx,
+ coc_tx,
+ bokeh_lut_tx,
+ base_radius,
+ min_intersectable_radius,
+ true,
+ false,
+ out_color,
+ out_weight,
+ out_occlusion);
+ }
+ else if (do_density_change) {
+ dof_gather_accumulator(color_tx,
+ color_bilinear_tx,
+ coc_tx,
+ bokeh_lut_tx,
+ base_radius,
+ min_intersectable_radius,
+ false,
+ true,
+ out_color,
+ out_weight,
+ out_occlusion);
+ }
+ else {
+ dof_gather_accumulator(color_tx,
+ color_bilinear_tx,
+ coc_tx,
+ bokeh_lut_tx,
+ base_radius,
+ min_intersectable_radius,
+ false,
+ false,
+ out_color,
+ out_weight,
+ out_occlusion);
+ }
+
+ ivec2 out_texel = ivec2(gl_GlobalInvocationID.xy);
+ imageStore(out_color_img, out_texel, out_color);
+ imageStore(out_weight_img, out_texel, vec4(out_weight));
+ imageStore(out_occlusion_img, out_texel, out_occlusion.xyxy);
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
new file mode 100644
index 00000000000..2b664520bba
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
@@ -0,0 +1,70 @@
+
+/**
+ * Holefill pass: Gather background parts where foreground is present.
+ *
+ * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color.
+ * A fast gather path is taken if there is not many CoC variation inside the tile.
+ *
+ * We sample using an octaweb sampling pattern. We randomize the kernel center and each ring
+ * rotation to ensure maximum coverage.
+ **/
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_accumulator_lib.glsl)
+
+void main()
+{
+ ivec2 tile_co = ivec2(gl_GlobalInvocationID.xy / DOF_TILES_SIZE);
+ CocTile coc_tile = dof_coc_tile_load(in_tiles_fg_img, in_tiles_bg_img, tile_co);
+ CocTilePrediction prediction = dof_coc_tile_prediction_get(coc_tile);
+
+ float base_radius = -coc_tile.fg_min_coc;
+ float min_radius = -coc_tile.fg_max_coc;
+ float min_intersectable_radius = dof_tile_large_coc;
+ bool can_early_out = !prediction.do_hole_fill;
+
+ bool do_fast_gather = dof_do_fast_gather(base_radius, min_radius, is_foreground);
+
+ /* Gather at half resolution. Divide CoC by 2. */
+ base_radius *= 0.5;
+ min_intersectable_radius *= 0.5;
+
+ bool do_density_change = dof_do_density_change(base_radius, min_intersectable_radius);
+
+ vec4 out_color = vec4(0.0);
+ float out_weight = 0.0;
+ vec2 unused_occlusion = vec2(0.0, 0.0);
+
+ if (can_early_out) {
+ /* Early out. */
+ }
+ else if (do_fast_gather) {
+ dof_gather_accumulator(color_tx,
+ color_bilinear_tx,
+ coc_tx,
+ coc_tx,
+ base_radius,
+ min_intersectable_radius,
+ true,
+ false,
+ out_color,
+ out_weight,
+ unused_occlusion);
+ }
+ else {
+ dof_gather_accumulator(color_tx,
+ color_bilinear_tx,
+ coc_tx,
+ coc_tx,
+ base_radius,
+ min_intersectable_radius,
+ false,
+ false,
+ out_color,
+ out_weight,
+ unused_occlusion);
+ }
+
+ ivec2 out_texel = ivec2(gl_GlobalInvocationID.xy);
+ imageStore(out_color_img, out_texel, out_color);
+ imageStore(out_weight_img, out_texel, vec4(out_weight));
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl
new file mode 100644
index 00000000000..f89da641446
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl
@@ -0,0 +1,327 @@
+
+/**
+ * Depth of Field utils.
+ **/
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+/* -------------------------------------------------------------------- */
+/** \name Constants.
+ * \{ */
+
+#ifndef DOF_SLIGHT_FOCUS_DENSITY
+# define DOF_SLIGHT_FOCUS_DENSITY 2
+#endif
+
+#ifdef DOF_RESOLVE_PASS
+const bool is_resolve = true;
+#else
+const bool is_resolve = false;
+#endif
+#ifdef DOF_FOREGROUND_PASS
+const bool is_foreground = DOF_FOREGROUND_PASS;
+#else
+const bool is_foreground = false;
+#endif
+/* Debug options */
+const bool debug_gather_perf = false;
+const bool debug_scatter_perf = false;
+const bool debug_resolve_perf = false;
+
+const bool no_smooth_intersection = false;
+const bool no_gather_occlusion = false;
+const bool no_gather_mipmaps = false;
+const bool no_gather_random = false;
+const bool no_gather_filtering = false;
+const bool no_scatter_occlusion = false;
+const bool no_scatter_pass = false;
+const bool no_foreground_pass = false;
+const bool no_background_pass = false;
+const bool no_slight_focus_pass = false;
+const bool no_focus_pass = false;
+const bool no_hole_fill_pass = false;
+
+/* Distribute weights between near/slightfocus/far fields (slide 117). */
+const float dof_layer_threshold = 4.0;
+/* Make sure it overlaps. */
+const float dof_layer_offset_fg = 0.5 + 1.0;
+/* Extra offset for convolution layers to avoid light leaking from background. */
+const float dof_layer_offset = 0.5 + 0.5;
+
+const int dof_max_slight_focus_radius = DOF_MAX_SLIGHT_FOCUS_RADIUS;
+
+const vec2 quad_offsets[4] = vec2[4](
+ vec2(-0.5, 0.5), vec2(0.5, 0.5), vec2(0.5, -0.5), vec2(-0.5, -0.5));
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Weighting and downsampling utils.
+ * \{ */
+
+float dof_hdr_color_weight(vec4 color)
+{
+ /* Very fast "luma" weighting. */
+ float luma = (color.g * 2.0) + (color.r + color.b);
+ /* TODO(fclem) Pass correct exposure. */
+ const float exposure = 1.0;
+ return 1.0 / (luma * exposure + 4.0);
+}
+
+float dof_coc_select(vec4 cocs)
+{
+ /* Select biggest coc. */
+ float selected_coc = cocs.x;
+ if (abs(cocs.y) > abs(selected_coc)) {
+ selected_coc = cocs.y;
+ }
+ if (abs(cocs.z) > abs(selected_coc)) {
+ selected_coc = cocs.z;
+ }
+ if (abs(cocs.w) > abs(selected_coc)) {
+ selected_coc = cocs.w;
+ }
+ return selected_coc;
+}
+
+/* NOTE: Do not forget to normalize weights afterwards. */
+vec4 dof_bilateral_coc_weights(vec4 cocs)
+{
+ float chosen_coc = dof_coc_select(cocs);
+
+ const float scale = 4.0; /* TODO(fclem) revisit. */
+ /* NOTE: The difference between the cocs should be inside a abs() function,
+ * but we follow UE4 implementation to improve how dithered transparency looks (see slide 19). */
+ return saturate(1.0 - (chosen_coc - cocs) * scale);
+}
+
+/* NOTE: Do not forget to normalize weights afterwards. */
+vec4 dof_bilateral_color_weights(vec4 colors[4])
+{
+ vec4 weights;
+ for (int i = 0; i < 4; i++) {
+ weights[i] = dof_hdr_color_weight(colors[i]);
+ }
+ return weights;
+}
+
+/* Returns signed Circle of confusion radius (in pixel) based on depth buffer value [0..1]. */
+float dof_coc_from_depth(DepthOfFieldData dof_data, vec2 uv, float depth)
+{
+ if (is_panoramic(dof_data.camera_type)) {
+ /* Use radial depth. */
+ depth = -length(get_view_space_from_depth(uv, depth));
+ }
+ else {
+ depth = get_view_z_from_depth(depth);
+ }
+ return coc_radius_from_camera_depth(dof_data, depth);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Gather & Scatter Weighting
+ * \{ */
+
+float dof_layer_weight(float coc, const bool is_foreground)
+{
+ /* NOTE: These are fullres pixel CoC value. */
+ if (is_resolve) {
+ return saturate(-abs(coc) + dof_layer_threshold + dof_layer_offset) *
+ float(is_foreground ? (coc <= 0.5) : (coc > -0.5));
+ }
+ else {
+ coc *= 2.0; /* Account for half pixel gather. */
+ float threshold = dof_layer_threshold -
+ ((is_foreground) ? dof_layer_offset_fg : dof_layer_offset);
+ return saturate(((is_foreground) ? -coc : coc) - threshold);
+ }
+}
+vec4 dof_layer_weight(vec4 coc)
+{
+ /* NOTE: Used for scatter pass which already flipped the sign correctly. */
+ coc *= 2.0; /* Account for half pixel gather. */
+ return saturate(coc - dof_layer_threshold + dof_layer_offset);
+}
+
+/* NOTE: This is halfres CoC radius. */
+float dof_sample_weight(float coc)
+{
+#if 1 /* Optimized */
+ return min(1.0, 1.0 / sqr(coc));
+#else
+ /* Full intensity if CoC radius is below the pixel footprint. */
+ const float min_coc = 1.0;
+ coc = max(min_coc, abs(coc));
+ return (M_PI * min_coc * min_coc) / (M_PI * coc * coc);
+#endif
+}
+vec4 dof_sample_weight(vec4 coc)
+{
+#if 1 /* Optimized */
+ return min(vec4(1.0), 1.0 / sqr(coc));
+#else
+ /* Full intensity if CoC radius is below the pixel footprint. */
+ const float min_coc = 1.0;
+ coc = max(vec4(min_coc), abs(coc));
+ return (M_PI * min_coc * min_coc) / (M_PI * coc * coc);
+#endif
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Circle of Confusion tiles
+ * \{ */
+
+struct CocTile {
+ float fg_min_coc;
+ float fg_max_coc;
+ float fg_max_intersectable_coc;
+ float bg_min_coc;
+ float bg_max_coc;
+ float bg_min_intersectable_coc;
+};
+
+/* WATCH: Might have to change depending on the texture format. */
+const float dof_tile_large_coc = 1024.0;
+
+/* Init a CoC tile for reduction algorithms. */
+CocTile dof_coc_tile_init()
+{
+ CocTile tile;
+ tile.fg_min_coc = 0.0;
+ tile.fg_max_coc = -dof_tile_large_coc;
+ tile.fg_max_intersectable_coc = dof_tile_large_coc;
+ tile.bg_min_coc = dof_tile_large_coc;
+ tile.bg_max_coc = 0.0;
+ tile.bg_min_intersectable_coc = dof_tile_large_coc;
+ return tile;
+}
+
+CocTile dof_coc_tile_unpack(vec3 fg, vec3 bg)
+{
+ CocTile tile;
+ tile.fg_min_coc = -fg.x;
+ tile.fg_max_coc = -fg.y;
+ tile.fg_max_intersectable_coc = -fg.z;
+ tile.bg_min_coc = bg.x;
+ tile.bg_max_coc = bg.y;
+ tile.bg_min_intersectable_coc = bg.z;
+ return tile;
+}
+
+/* WORKAROUND(fclem): GLSL compilers differs in what qualifiers are requires to pass images as
+ * parameters. Workaround by using defines. */
+#define dof_coc_tile_load(tiles_fg_img_, tiles_bg_img_, texel_) \
+ dof_coc_tile_unpack( \
+ imageLoad(tiles_fg_img_, clamp(texel_, ivec2(0), imageSize(tiles_fg_img_) - 1)).xyz, \
+ imageLoad(tiles_bg_img_, clamp(texel_, ivec2(0), imageSize(tiles_bg_img_) - 1)).xyz)
+
+void dof_coc_tile_pack(CocTile tile, out vec3 out_fg, out vec3 out_bg)
+{
+ out_fg.x = -tile.fg_min_coc;
+ out_fg.y = -tile.fg_max_coc;
+ out_fg.z = -tile.fg_max_intersectable_coc;
+ out_bg.x = tile.bg_min_coc;
+ out_bg.y = tile.bg_max_coc;
+ out_bg.z = tile.bg_min_intersectable_coc;
+}
+
+#define dof_coc_tile_store(tiles_fg_img_, tiles_bg_img_, texel_out_, tile_data_) \
+ if (true) { \
+ vec3 out_fg; \
+ vec3 out_bg; \
+ dof_coc_tile_pack(tile_data_, out_fg, out_bg); \
+ imageStore(tiles_fg_img_, texel_out_, out_fg.xyzz); \
+ imageStore(tiles_bg_img_, texel_out_, out_bg.xyzz); \
+ }
+
+bool dof_do_fast_gather(float max_absolute_coc, float min_absolute_coc, const bool is_foreground)
+{
+ float min_weight = dof_layer_weight((is_foreground) ? -min_absolute_coc : min_absolute_coc,
+ is_foreground);
+ if (min_weight < 1.0) {
+ return false;
+ }
+ /* FIXME(fclem): This is a workaround to fast gather triggering too early. Since we use custom
+ * opacity mask, the opacity is not given to be 100% even for after normal threshold. */
+ if (is_foreground && min_absolute_coc < dof_layer_threshold) {
+ return false;
+ }
+ return (max_absolute_coc - min_absolute_coc) < (DOF_FAST_GATHER_COC_ERROR * max_absolute_coc);
+}
+
+struct CocTilePrediction {
+ bool do_foreground;
+ bool do_slight_focus;
+ bool do_focus;
+ bool do_background;
+ bool do_hole_fill;
+};
+
+/**
+ * Using the tile CoC infos, predict which convolutions are required and the ones that can be
+ * skipped.
+ */
+CocTilePrediction dof_coc_tile_prediction_get(CocTile tile)
+{
+ /* Based on tile value, predict what pass we need to load. */
+ CocTilePrediction predict;
+
+ predict.do_foreground = (-tile.fg_min_coc > dof_layer_threshold - dof_layer_offset_fg);
+ bool fg_fully_opaque = predict.do_foreground &&
+ dof_do_fast_gather(-tile.fg_min_coc, -tile.fg_max_coc, true);
+ predict.do_background = !fg_fully_opaque &&
+ (tile.bg_max_coc > dof_layer_threshold - dof_layer_offset);
+ bool bg_fully_opaque = predict.do_background &&
+ dof_do_fast_gather(-tile.bg_max_coc, tile.bg_min_coc, false);
+ predict.do_hole_fill = !fg_fully_opaque && -tile.fg_min_coc > 0.0;
+ predict.do_focus = !fg_fully_opaque;
+ predict.do_slight_focus = !fg_fully_opaque;
+
+#if 0 /* Debug */
+ predict.do_foreground = predict.do_background = predict.do_hole_fill = true;
+#endif
+ return predict;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Gathering
+ * \{ */
+
+/**
+ * Generate samples in a square pattern with the ring radius. X is the center tile.
+ *
+ * Dist1 Dist2
+ * 6 5 4 3 2
+ * 3 2 1 7 1
+ * . X 0 . X 0
+ * . . . . .
+ * . . . . .
+ *
+ * Samples are expected to be mirrored to complete the pattern.
+ **/
+ivec2 dof_square_ring_sample_offset(int ring_distance, int sample_id)
+{
+ ivec2 offset;
+ if (sample_id < ring_distance) {
+ offset.x = ring_distance;
+ offset.y = sample_id;
+ }
+ else if (sample_id < ring_distance * 3) {
+ offset.x = ring_distance - sample_id + ring_distance;
+ offset.y = ring_distance;
+ }
+ else {
+ offset.x = -ring_distance;
+ offset.y = ring_distance - sample_id + 3 * ring_distance;
+ }
+ return offset;
+}
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
new file mode 100644
index 00000000000..c757e8304ac
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
@@ -0,0 +1,247 @@
+
+/**
+ * Reduce copy pass: filter fireflies and split color between scatter and gather input.
+ *
+ * NOTE: The texture can end up being too big because of the mipmap padding. We correct for
+ * that during the convolution phase.
+ *
+ * Inputs:
+ * - Output of setup pass (halfres) and reduce downsample pass (quarter res).
+ * Outputs:
+ * - Halfres padded to avoid mipmap mis-alignment (so possibly not matching input size).
+ * - Gather input color (whole mip chain), Scatter rect list, Signed CoC (whole mip chain).
+ **/
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+
+/* NOTE: Do not compare alpha as it is not scattered by the scatter pass. */
+float dof_scatter_neighborhood_rejection(vec3 color)
+{
+ color = min(vec3(dof_buf.scatter_neighbor_max_color), color);
+
+ float validity = 0.0;
+
+ /* Centered in the middle of 4 quarter res texel. */
+ vec2 texel_size = 1.0 / vec2(textureSize(downsample_tx, 0).xy);
+ vec2 uv = ((vec2(gl_GlobalInvocationID.xy) + 0.5) * 0.5) * texel_size;
+
+ vec3 max_diff = vec3(0.0);
+ for (int i = 0; i < 4; i++) {
+ vec2 sample_uv = uv + quad_offsets[i] * texel_size;
+ vec3 ref = textureLod(downsample_tx, sample_uv, 0.0).rgb;
+
+ ref = min(vec3(dof_buf.scatter_neighbor_max_color), ref);
+ float diff = max_v3(max(vec3(0.0), abs(ref - color)));
+
+ const float rejection_threshold = 0.7;
+ diff = saturate(diff / rejection_threshold - 1.0);
+ validity = max(validity, diff);
+ }
+
+ return validity;
+}
+
+/* This avoids Bokeh sprite popping in and out at the screen border and
+ * drawing Bokeh sprites larger than the screen. */
+float dof_scatter_screen_border_rejection(float coc, ivec2 texel)
+{
+ vec2 screen_size = vec2(imageSize(inout_color_lod0_img));
+ vec2 uv = (vec2(texel) + 0.5) / screen_size;
+ vec2 screen_pos = uv * screen_size;
+ float min_screen_border_distance = min_v2(min(screen_pos, screen_size - screen_pos));
+ /* Fullres to halfres CoC. */
+ coc *= 0.5;
+ /* Allow 10px transition. */
+ const float rejection_hardeness = 1.0 / 10.0;
+ return saturate((min_screen_border_distance - abs(coc)) * rejection_hardeness + 1.0);
+}
+
+float dof_scatter_luminosity_rejection(vec3 color)
+{
+ const float rejection_hardness = 1.0;
+ return saturate(max_v3(color - dof_buf.scatter_color_threshold) * rejection_hardness);
+}
+
+float dof_scatter_coc_radius_rejection(float coc)
+{
+ const float rejection_hardness = 0.3;
+ return saturate((abs(coc) - dof_buf.scatter_coc_threshold) * rejection_hardness);
+}
+
+float fast_luma(vec3 color)
+{
+ return (2.0 * color.g) + color.r + color.b;
+}
+
+const uint cache_size = gl_WorkGroupSize.x;
+shared vec4 color_cache[cache_size][cache_size];
+shared float coc_cache[cache_size][cache_size];
+shared float do_scatter[cache_size][cache_size];
+
+void main()
+{
+ ivec2 texel = min(ivec2(gl_GlobalInvocationID.xy), imageSize(inout_color_lod0_img) - 1);
+ uvec2 texel_local = gl_LocalInvocationID.xy;
+ /* Increase readablility. */
+#define LOCAL_INDEX texel_local.y][texel_local.x
+#define LOCAL_OFFSET(x_, y_) texel_local.y + (y_)][texel_local.x + (x_)
+
+ /* Load level 0 into cache. */
+ color_cache[LOCAL_INDEX] = imageLoad(inout_color_lod0_img, texel);
+ coc_cache[LOCAL_INDEX] = imageLoad(in_coc_lod0_img, texel).r;
+
+ /* Only scatter if luminous enough. */
+ do_scatter[LOCAL_INDEX] = dof_scatter_luminosity_rejection(color_cache[LOCAL_INDEX].rgb);
+ /* Only scatter if CoC is big enough. */
+ do_scatter[LOCAL_INDEX] *= dof_scatter_coc_radius_rejection(coc_cache[LOCAL_INDEX]);
+ /* Only scatter if CoC is not too big to avoid performance issues. */
+ do_scatter[LOCAL_INDEX] *= dof_scatter_screen_border_rejection(coc_cache[LOCAL_INDEX], texel);
+ /* Only scatter if neighborhood is different enough. */
+ do_scatter[LOCAL_INDEX] *= dof_scatter_neighborhood_rejection(color_cache[LOCAL_INDEX].rgb);
+ /* For debuging. */
+ if (no_scatter_pass) {
+ do_scatter[LOCAL_INDEX] = 0.0;
+ }
+
+ barrier();
+
+ /* Add a scatter sprite for each 2x2 pixel neighborhood passing the threshold. */
+ if (all(equal(texel_local & 1u, uvec2(0)))) {
+ vec4 do_scatter4;
+ /* Follows quad_offsets order. */
+ do_scatter4.x = do_scatter[LOCAL_OFFSET(0, 1)];
+ do_scatter4.y = do_scatter[LOCAL_OFFSET(1, 1)];
+ do_scatter4.z = do_scatter[LOCAL_OFFSET(1, 0)];
+ do_scatter4.w = do_scatter[LOCAL_OFFSET(0, 0)];
+ if (any(greaterThan(do_scatter4, vec4(0.0)))) {
+ /* Apply energy conservation to anamorphic scattered bokeh. */
+ do_scatter4 *= max_v2(dof_buf.bokeh_anisotropic_scale_inv);
+
+ /* Circle of Confusion. */
+ vec4 coc4;
+ coc4.x = coc_cache[LOCAL_OFFSET(0, 1)];
+ coc4.y = coc_cache[LOCAL_OFFSET(1, 1)];
+ coc4.z = coc_cache[LOCAL_OFFSET(1, 0)];
+ coc4.w = coc_cache[LOCAL_OFFSET(0, 0)];
+ /* We are scattering at half resolution, so divide CoC by 2. */
+ coc4 *= 0.5;
+ /* Sprite center position. Center sprite around the 4 texture taps. */
+ vec2 offset = vec2(gl_GlobalInvocationID.xy) + 1;
+ /* Add 2.5 to max_coc because the max_coc may not be centered on the sprite origin
+ * and because we smooth the bokeh shape a bit in the pixel shader. */
+ vec2 half_extent = max_v4(abs(coc4)) * dof_buf.bokeh_anisotropic_scale + 2.5;
+ /* Issue a sprite for each field if any CoC matches. */
+ if (any(lessThan(do_scatter4 * sign(coc4), vec4(0.0)))) {
+ /* Same value for all threads. Not an issue if we don't sync access to it. */
+ scatter_fg_indirect_buf.v_count = 4u;
+ /* Issue 1 strip instance per sprite. */
+ uint rect_id = atomicAdd(scatter_fg_indirect_buf.i_count, 1u);
+ if (rect_id < dof_buf.scatter_max_rect) {
+
+ vec4 coc4_fg = max(vec4(0.0), -coc4);
+ vec4 fg_weights = dof_layer_weight(coc4_fg) * dof_sample_weight(coc4_fg) * do_scatter4;
+ /* Filter NaNs. */
+ fg_weights = select(fg_weights, vec4(0.0), equal(coc4_fg, vec4(0.0)));
+
+ ScatterRect rect_fg;
+ rect_fg.offset = offset;
+ /* Negate extent to flip the sprite. Mimics optical phenomenon. */
+ rect_fg.half_extent = -half_extent;
+ /* NOTE: Since we fliped the quad along (1,-1) line, we need to also swap the (1,1) and
+ * (0,0) values so that quad_offsets is in the right order in the vertex shader. */
+
+ /* Circle of Confusion absolute radius in halfres pixels. */
+ rect_fg.color_and_coc[0].a = coc4_fg[0];
+ rect_fg.color_and_coc[1].a = coc4_fg[3];
+ rect_fg.color_and_coc[2].a = coc4_fg[2];
+ rect_fg.color_and_coc[3].a = coc4_fg[1];
+ /* Apply weights. */
+ rect_fg.color_and_coc[0].rgb = color_cache[LOCAL_OFFSET(0, 1)].rgb * fg_weights[0];
+ rect_fg.color_and_coc[1].rgb = color_cache[LOCAL_OFFSET(0, 0)].rgb * fg_weights[3];
+ rect_fg.color_and_coc[2].rgb = color_cache[LOCAL_OFFSET(1, 0)].rgb * fg_weights[2];
+ rect_fg.color_and_coc[3].rgb = color_cache[LOCAL_OFFSET(1, 1)].rgb * fg_weights[1];
+
+ scatter_fg_list_buf[rect_id] = rect_fg;
+ }
+ }
+ if (any(greaterThan(do_scatter4 * sign(coc4), vec4(0.0)))) {
+ /* Same value for all threads. Not an issue if we don't sync access to it. */
+ scatter_bg_indirect_buf.v_count = 4u;
+ /* Issue 1 strip instance per sprite. */
+ uint rect_id = atomicAdd(scatter_bg_indirect_buf.i_count, 1u);
+ if (rect_id < dof_buf.scatter_max_rect) {
+ vec4 coc4_bg = max(vec4(0.0), coc4);
+ vec4 bg_weights = dof_layer_weight(coc4_bg) * dof_sample_weight(coc4_bg) * do_scatter4;
+ /* Filter NaNs. */
+ bg_weights = select(bg_weights, vec4(0.0), equal(coc4_bg, vec4(0.0)));
+
+ ScatterRect rect_bg;
+ rect_bg.offset = offset;
+ rect_bg.half_extent = half_extent;
+
+ /* Circle of Confusion absolute radius in halfres pixels. */
+ rect_bg.color_and_coc[0].a = coc4_bg[0];
+ rect_bg.color_and_coc[1].a = coc4_bg[1];
+ rect_bg.color_and_coc[2].a = coc4_bg[2];
+ rect_bg.color_and_coc[3].a = coc4_bg[3];
+ /* Apply weights. */
+ rect_bg.color_and_coc[0].rgb = color_cache[LOCAL_OFFSET(0, 1)].rgb * bg_weights[0];
+ rect_bg.color_and_coc[1].rgb = color_cache[LOCAL_OFFSET(1, 1)].rgb * bg_weights[1];
+ rect_bg.color_and_coc[2].rgb = color_cache[LOCAL_OFFSET(1, 0)].rgb * bg_weights[2];
+ rect_bg.color_and_coc[3].rgb = color_cache[LOCAL_OFFSET(0, 0)].rgb * bg_weights[3];
+
+ scatter_bg_list_buf[rect_id] = rect_bg;
+ }
+ }
+ }
+ }
+
+ /* Remove scatter color from gather. */
+ color_cache[LOCAL_INDEX].rgb *= 1.0 - do_scatter[LOCAL_INDEX];
+ imageStore(inout_color_lod0_img, texel, color_cache[LOCAL_INDEX]);
+
+ /* Recursive downsample. */
+ for (uint i = 1u; i < DOF_MIP_COUNT; i++) {
+ barrier();
+ uint mask = ~(~0u << i);
+ if (all(equal(gl_LocalInvocationID.xy & mask, uvec2(0)))) {
+ uint ofs = 1u << (i - 1u);
+
+ /* TODO(fclem): Could use wave shuffle intrinsics to avoid LDS as suggested by the paper. */
+ vec4 coc4;
+ coc4.x = coc_cache[LOCAL_OFFSET(0, ofs)];
+ coc4.y = coc_cache[LOCAL_OFFSET(ofs, ofs)];
+ coc4.z = coc_cache[LOCAL_OFFSET(ofs, 0)];
+ coc4.w = coc_cache[LOCAL_OFFSET(0, 0)];
+
+ vec4 colors[4];
+ colors[0] = color_cache[LOCAL_OFFSET(0, ofs)];
+ colors[1] = color_cache[LOCAL_OFFSET(ofs, ofs)];
+ colors[2] = color_cache[LOCAL_OFFSET(ofs, 0)];
+ colors[3] = color_cache[LOCAL_OFFSET(0, 0)];
+
+ vec4 weights = dof_bilateral_coc_weights(coc4);
+ weights *= dof_bilateral_color_weights(colors);
+ /* Normalize so that the sum is 1. */
+ weights *= safe_rcp(sum(weights));
+
+ color_cache[LOCAL_INDEX] = weighted_sum_array(colors, weights);
+ coc_cache[LOCAL_INDEX] = dot(coc4, weights);
+
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy >> i);
+
+ if (i == 1) {
+ imageStore(out_color_lod1_img, texel, color_cache[LOCAL_INDEX]);
+ imageStore(out_coc_lod1_img, texel, vec4(coc_cache[LOCAL_INDEX]));
+ }
+ else if (i == 2) {
+ imageStore(out_color_lod2_img, texel, color_cache[LOCAL_INDEX]);
+ imageStore(out_coc_lod2_img, texel, vec4(coc_cache[LOCAL_INDEX]));
+ }
+ else /* if (i == 3) */ {
+ imageStore(out_color_lod3_img, texel, color_cache[LOCAL_INDEX]);
+ imageStore(out_coc_lod3_img, texel, vec4(coc_cache[LOCAL_INDEX]));
+ }
+ }
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
new file mode 100644
index 00000000000..d21f6d69541
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
@@ -0,0 +1,178 @@
+
+/**
+ * Recombine Pass: Load separate convolution layer and composite with self
+ * slight defocus convolution and in-focus fields.
+ *
+ * The halfres gather methods are fast but lack precision for small CoC areas.
+ * To fix this we do a bruteforce gather to have a smooth transition between
+ * in-focus and defocus regions.
+ */
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_accumulator_lib.glsl)
+
+shared uint shared_max_slight_focus_abs_coc;
+
+/**
+ * Returns The max CoC in the Slight Focus range inside this compute tile.
+ */
+float dof_slight_focus_coc_tile_get(vec2 frag_coord)
+{
+ if (all(equal(gl_LocalInvocationID, uvec3(0)))) {
+ shared_max_slight_focus_abs_coc = floatBitsToUint(0.0);
+ }
+ barrier();
+
+ float local_abs_max = 0.0;
+ /* Sample in a cross (X) pattern. This covers all pixels over the whole tile, as long as
+ * dof_max_slight_focus_radius is less than the group size. */
+ for (int i = 0; i < 4; i++) {
+ vec2 sample_uv = (frag_coord + quad_offsets[i] * 2.0 * dof_max_slight_focus_radius) /
+ vec2(textureSize(color_tx, 0));
+ float coc = dof_coc_from_depth(dof_buf, sample_uv, textureLod(depth_tx, sample_uv, 0.0).r);
+ coc = clamp(coc, -dof_buf.coc_abs_max, dof_buf.coc_abs_max);
+ if (abs(coc) < dof_max_slight_focus_radius) {
+ local_abs_max = max(local_abs_max, abs(coc));
+ }
+ }
+ /* Use atomic reduce operation. */
+ atomicMax(shared_max_slight_focus_abs_coc, floatBitsToUint(local_abs_max));
+ /* "Broadcast" result accross all threads. */
+ barrier();
+
+ return uintBitsToFloat(shared_max_slight_focus_abs_coc);
+}
+
+vec3 dof_neighborhood_clamp(vec2 frag_coord, vec3 color, float center_coc, float weight)
+{
+ /* Stabilize color by clamping with the stable half res neighboorhood. */
+ vec3 neighbor_min, neighbor_max;
+ const vec2 corners[4] = vec2[4](vec2(-1, -1), vec2(1, -1), vec2(-1, 1), vec2(1, 1));
+ for (int i = 0; i < 4; i++) {
+ /**
+ * Visit the 4 half-res texels around (and containing) the fullres texel.
+ * Here a diagram of a fullscreen texel (f) in the bottom left corner of a half res texel.
+ * We sample the stable half-resolution texture at the 4 location denoted by (h).
+ * ┌───────┬───────┐
+ * │ h │ h │
+ * │ │ │
+ * │ │ f │
+ * ├───────┼───────┤
+ * │ h │ h │
+ * │ │ │
+ * │ │ │
+ * └───────┴───────┘
+ */
+ vec2 uv_sample = ((frag_coord + corners[i]) * 0.5) / vec2(textureSize(stable_color_tx, 0));
+ /* Reminder: The content of this buffer is YCoCg + CoC. */
+ vec3 ycocg_sample = textureLod(stable_color_tx, uv_sample, 0.0).rgb;
+ neighbor_min = (i == 0) ? ycocg_sample : min(neighbor_min, ycocg_sample);
+ neighbor_max = (i == 0) ? ycocg_sample : max(neighbor_max, ycocg_sample);
+ }
+ /* Pad the bounds in the near in focus region to get back a bit of detail. */
+ float padding = 0.125 * saturate(1.0 - sqr(center_coc) / sqr(8.0));
+ neighbor_max += abs(neighbor_min) * padding;
+ neighbor_min -= abs(neighbor_min) * padding;
+ /* Progressively apply the clamp to avoid harsh transition. Also mask by weight. */
+ float fac = saturate(sqr(center_coc) * 4.0) * weight;
+ /* Clamp in YCoCg space to avoid too much color drift. */
+ color = colorspace_YCoCg_from_scene_linear(color);
+ color = mix(color, clamp(color, neighbor_min, neighbor_max), fac);
+ color = colorspace_scene_linear_from_YCoCg(color);
+ return color;
+}
+
+void main()
+{
+ vec2 frag_coord = vec2(gl_GlobalInvocationID.xy) + 0.5;
+ ivec2 tile_co = ivec2(frag_coord / float(DOF_TILES_SIZE * 2));
+
+ CocTile coc_tile = dof_coc_tile_load(in_tiles_fg_img, in_tiles_bg_img, tile_co);
+ CocTilePrediction prediction = dof_coc_tile_prediction_get(coc_tile);
+
+ vec2 uv = frag_coord / vec2(textureSize(color_tx, 0));
+ vec2 uv_halfres = (frag_coord * 0.5) / vec2(textureSize(color_bg_tx, 0));
+
+ float slight_focus_max_coc = 0.0;
+ if (prediction.do_slight_focus) {
+ slight_focus_max_coc = dof_slight_focus_coc_tile_get(frag_coord);
+ prediction.do_slight_focus = slight_focus_max_coc >= 0.5;
+ if (prediction.do_slight_focus) {
+ prediction.do_focus = false;
+ }
+ }
+
+ if (prediction.do_focus) {
+ float center_coc = (dof_coc_from_depth(dof_buf, uv, textureLod(depth_tx, uv, 0.0).r));
+ prediction.do_focus = abs(center_coc) <= 0.5;
+ }
+
+ vec4 out_color = vec4(0.0);
+ float weight = 0.0;
+
+ vec4 layer_color;
+ float layer_weight;
+
+ if (!no_hole_fill_pass && prediction.do_hole_fill) {
+ layer_color = textureLod(color_hole_fill_tx, uv_halfres, 0.0);
+ layer_weight = textureLod(weight_hole_fill_tx, uv_halfres, 0.0).r;
+ out_color = layer_color * safe_rcp(layer_weight);
+ weight = float(layer_weight > 0.0);
+ }
+
+ if (!no_background_pass && prediction.do_background) {
+ layer_color = textureLod(color_bg_tx, uv_halfres, 0.0);
+ layer_weight = textureLod(weight_bg_tx, uv_halfres, 0.0).r;
+ /* Always prefer background to hole_fill pass. */
+ layer_color *= safe_rcp(layer_weight);
+ layer_weight = float(layer_weight > 0.0);
+ /* Composite background. */
+ out_color = out_color * (1.0 - layer_weight) + layer_color;
+ weight = weight * (1.0 - layer_weight) + layer_weight;
+ /* Fill holes with the composited background. */
+ out_color *= safe_rcp(weight);
+ weight = float(weight > 0.0);
+ }
+
+ if (!no_slight_focus_pass && prediction.do_slight_focus) {
+ float center_coc;
+ dof_slight_focus_gather(depth_tx,
+ color_tx,
+ bokeh_lut_tx,
+ slight_focus_max_coc,
+ layer_color,
+ layer_weight,
+ center_coc);
+
+ /* Composite slight defocus. */
+ out_color = out_color * (1.0 - layer_weight) + layer_color;
+ weight = weight * (1.0 - layer_weight) + layer_weight;
+
+ out_color.rgb = dof_neighborhood_clamp(frag_coord, out_color.rgb, center_coc, layer_weight);
+ }
+
+ if (!no_focus_pass && prediction.do_focus) {
+ layer_color = safe_color(textureLod(color_tx, uv, 0.0));
+ layer_weight = 1.0;
+ /* Composite in focus. */
+ out_color = out_color * (1.0 - layer_weight) + layer_color;
+ weight = weight * (1.0 - layer_weight) + layer_weight;
+ }
+
+ if (!no_foreground_pass && prediction.do_foreground) {
+ layer_color = textureLod(color_fg_tx, uv_halfres, 0.0);
+ layer_weight = textureLod(weight_fg_tx, uv_halfres, 0.0).r;
+ /* Composite foreground. */
+ out_color = out_color * (1.0 - layer_weight) + layer_color;
+ }
+
+ /* Fix float precision issue in alpha compositing. */
+ if (out_color.a > 0.99) {
+ out_color.a = 1.0;
+ }
+
+ if (debug_resolve_perf && prediction.do_slight_focus) {
+ out_color.rgb *= vec3(1.0, 0.1, 0.1);
+ }
+
+ imageStore(out_color_img, ivec2(gl_GlobalInvocationID.xy), out_color);
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_scatter_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_scatter_frag.glsl
new file mode 100644
index 00000000000..cfb7fd2568b
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_scatter_frag.glsl
@@ -0,0 +1,62 @@
+
+/**
+ * Scatter pass: Use sprites to scatter the color of very bright pixel to have higher quality blur.
+ *
+ * We only scatter one quad per sprite and one sprite per 4 pixels to reduce vertex shader
+ * invocations and overdraw.
+ */
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+
+#define linearstep(p0, p1, v) (clamp(((v) - (p0)) / abs((p1) - (p0)), 0.0, 1.0))
+
+void main()
+{
+ vec4 coc4 = vec4(interp.color_and_coc1.w,
+ interp.color_and_coc2.w,
+ interp.color_and_coc3.w,
+ interp.color_and_coc4.w);
+ vec4 shapes;
+ if (use_bokeh_lut) {
+ shapes = vec4(texture(bokeh_lut_tx, interp.rect_uv1).r,
+ texture(bokeh_lut_tx, interp.rect_uv2).r,
+ texture(bokeh_lut_tx, interp.rect_uv3).r,
+ texture(bokeh_lut_tx, interp.rect_uv4).r);
+ }
+ else {
+ shapes = vec4(length(interp.rect_uv1),
+ length(interp.rect_uv2),
+ length(interp.rect_uv3),
+ length(interp.rect_uv4));
+ }
+ shapes *= interp.distance_scale;
+ /* Becomes signed distance field in pixel units. */
+ shapes -= coc4;
+ /* Smooth the edges a bit to fade out the undersampling artifacts. */
+ shapes = saturate(1.0 - linearstep(-0.8, 0.8, shapes));
+ /* Outside of bokeh shape. Try to avoid overloading ROPs. */
+ if (max_v4(shapes) == 0.0) {
+ discard;
+ }
+
+ if (!no_scatter_occlusion) {
+ /* Works because target is the same size as occlusion_tx. */
+ vec2 uv = gl_FragCoord.xy / vec2(textureSize(occlusion_tx, 0).xy);
+ vec2 occlusion_data = texture(occlusion_tx, uv).rg;
+ /* Fix tilling artifacts. (Slide 90) */
+ const float correction_fac = 1.0 - DOF_FAST_GATHER_COC_ERROR;
+ /* Occlude the sprite with geometry from the same field using a chebychev test (slide 85). */
+ float mean = occlusion_data.x;
+ float variance = occlusion_data.y;
+ shapes *= variance * safe_rcp(variance + sqr(max(coc4 * correction_fac - mean, 0.0)));
+ }
+
+ out_color = (interp.color_and_coc1 * shapes[0] + interp.color_and_coc2 * shapes[1] +
+ interp.color_and_coc3 * shapes[2] + interp.color_and_coc4 * shapes[3]);
+ /* Do not accumulate alpha. This has already been accumulated by the gather pass. */
+ out_color.a = 0.0;
+
+ if (debug_scatter_perf) {
+ out_color.rgb = avg(out_color.rgb) * vec3(1.0, 0.0, 0.0);
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_scatter_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_scatter_vert.glsl
new file mode 100644
index 00000000000..d870496a06c
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_scatter_vert.glsl
@@ -0,0 +1,45 @@
+
+/**
+ * Scatter pass: Use sprites to scatter the color of very bright pixel to have higher quality blur.
+ *
+ * We only scatter one triangle per sprite and one sprite per 4 pixels to reduce vertex shader
+ * invocations and overdraw.
+ **/
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+
+void main()
+{
+ ScatterRect rect = scatter_list_buf[gl_InstanceID];
+
+ interp.color_and_coc1 = rect.color_and_coc[0];
+ interp.color_and_coc2 = rect.color_and_coc[1];
+ interp.color_and_coc3 = rect.color_and_coc[2];
+ interp.color_and_coc4 = rect.color_and_coc[3];
+
+ vec2 uv = vec2(gl_VertexID & 1, gl_VertexID >> 1) * 2.0 - 1.0;
+ uv = uv * rect.half_extent;
+
+ gl_Position = vec4(uv + rect.offset, 0.0, 1.0);
+ /* NDC range [-1..1]. */
+ gl_Position.xy = (gl_Position.xy / vec2(textureSize(occlusion_tx, 0).xy)) * 2.0 - 1.0;
+
+ if (use_bokeh_lut) {
+ /* Bias scale to avoid sampling at the texture's border. */
+ interp.distance_scale = (float(DOF_BOKEH_LUT_SIZE) / float(DOF_BOKEH_LUT_SIZE - 1));
+ vec2 uv_div = 1.0 / (interp.distance_scale * abs(rect.half_extent));
+ interp.rect_uv1 = ((uv + quad_offsets[0]) * uv_div) * 0.5 + 0.5;
+ interp.rect_uv2 = ((uv + quad_offsets[1]) * uv_div) * 0.5 + 0.5;
+ interp.rect_uv3 = ((uv + quad_offsets[2]) * uv_div) * 0.5 + 0.5;
+ interp.rect_uv4 = ((uv + quad_offsets[3]) * uv_div) * 0.5 + 0.5;
+ /* Only for sampling. */
+ interp.distance_scale *= max_v2(abs(rect.half_extent));
+ }
+ else {
+ interp.distance_scale = 1.0;
+ interp.rect_uv1 = uv + quad_offsets[0];
+ interp.rect_uv2 = uv + quad_offsets[1];
+ interp.rect_uv3 = uv + quad_offsets[2];
+ interp.rect_uv4 = uv + quad_offsets[3];
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl
new file mode 100644
index 00000000000..c017a5aa965
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl
@@ -0,0 +1,46 @@
+
+/**
+ * Setup pass: CoC and luma aware downsample to half resolution of the input scene color buffer.
+ *
+ * An addition to the downsample CoC, we output the maximum slight out of focus CoC to be
+ * sure we don't miss a pixel.
+ *
+ * Input:
+ * Full-resolution color & depth buffer
+ * Output:
+ * Half-resolution Color, signed CoC (out_coc.x), and max slight focus abs CoC (out_coc.y).
+ **/
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+
+void main()
+{
+ vec2 fullres_texel_size = 1.0 / vec2(textureSize(color_tx, 0).xy);
+ /* Center uv around the 4 fullres pixels. */
+ vec2 quad_center = vec2(gl_GlobalInvocationID.xy * 2 + 1) * fullres_texel_size;
+
+ vec4 colors[4];
+ vec4 cocs;
+ for (int i = 0; i < 4; i++) {
+ vec2 sample_uv = quad_center + quad_offsets[i] * fullres_texel_size;
+ /* NOTE: We use samplers without filtering. */
+ colors[i] = safe_color(textureLod(color_tx, sample_uv, 0.0));
+ cocs[i] = dof_coc_from_depth(dof_buf, sample_uv, textureLod(depth_tx, sample_uv, 0.0).r);
+ }
+
+ cocs = clamp(cocs, -dof_buf.coc_abs_max, dof_buf.coc_abs_max);
+
+ vec4 weights = dof_bilateral_coc_weights(cocs);
+ weights *= dof_bilateral_color_weights(colors);
+ /* Normalize so that the sum is 1. */
+ weights *= safe_rcp(sum(weights));
+
+ ivec2 out_texel = ivec2(gl_GlobalInvocationID.xy);
+ vec4 out_color = weighted_sum_array(colors, weights);
+ imageStore(out_color_img, out_texel, out_color);
+
+ float out_coc = dot(cocs, weights);
+ imageStore(out_coc_img, out_texel, vec4(out_coc));
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
new file mode 100644
index 00000000000..b22af0e88f0
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
@@ -0,0 +1,367 @@
+
+/**
+ * Temporal Stabilization of the Depth of field input.
+ * Corresponds to the TAA pass in the paper.
+ * We actually duplicate the TAA logic but with a few changes:
+ * - We run this pass at half resolution.
+ * - We store CoC instead of Opacity in the alpha channel of the history.
+ *
+ * This is and adaption of the code found in eevee_film_lib.glsl
+ *
+ * Inputs:
+ * - Output of setup pass (halfres).
+ * Outputs:
+ * - Stabilized Color and CoC (halfres).
+ **/
+
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_colorspace_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_velocity_lib.glsl)
+
+struct DofSample {
+ vec4 color;
+ float coc;
+};
+
+/* -------------------------------------------------------------------- */
+/** \name LDS Cache
+ * \{ */
+
+const uint cache_size = gl_WorkGroupSize.x + 2;
+shared vec4 color_cache[cache_size][cache_size];
+shared float coc_cache[cache_size][cache_size];
+/* Need 2 pixel border for depth. */
+const uint cache_depth_size = gl_WorkGroupSize.x + 4;
+shared float depth_cache[cache_depth_size][cache_depth_size];
+
+void dof_cache_init()
+{
+ /**
+ * Load enough values into LDS to perform the filter.
+ *
+ * ┌──────────────────────────────┐
+ * │ │ < Border texels that needs to be loaded.
+ * │ x x x x x x x x │ ─┐
+ * │ x x x x x x x x │ │
+ * │ x x x x x x x x │ │
+ * │ x x x x x x x x │ │ Thread Group Size 8x8.
+ * │ L L L L L x x x x │ │
+ * │ L L L L L x x x x │ │
+ * │ L L L L L x x x x │ │
+ * │ L L L L L x x x x │ ─┘
+ * │ L L L L L │ < Border texels that needs to be loaded.
+ * └──────────────────────────────┘
+ * └───────────┘
+ * Load using 5x5 threads.
+ */
+
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ for (int y = 0; y < 2; y++) {
+ for (int x = 0; x < 2; x++) {
+ /* 1 Pixel border. */
+ if (all(lessThan(gl_LocalInvocationID.xy, uvec2(cache_size / 2u)))) {
+ ivec2 offset = ivec2(x, y) * ivec2(cache_size / 2u);
+ ivec2 cache_texel = ivec2(gl_LocalInvocationID.xy) + offset;
+ ivec2 load_texel = clamp(texel + offset - 1, ivec2(0), textureSize(color_tx, 0) - 1);
+
+ vec4 color = texelFetch(color_tx, load_texel, 0);
+ color_cache[cache_texel.y][cache_texel.x] = colorspace_YCoCg_from_scene_linear(color);
+ coc_cache[cache_texel.y][cache_texel.x] = texelFetch(coc_tx, load_texel, 0).x;
+ }
+ /* 2 Pixels border. */
+ if (all(lessThan(gl_LocalInvocationID.xy, uvec2(cache_depth_size / 2u)))) {
+ ivec2 offset = ivec2(x, y) * ivec2(cache_depth_size / 2u);
+ ivec2 cache_texel = ivec2(gl_LocalInvocationID.xy) + offset;
+ /* Depth is fullres. Load every 2 pixels. */
+ ivec2 load_texel = clamp((texel + offset - 2) * 2, ivec2(0), textureSize(depth_tx, 0) - 1);
+
+ depth_cache[cache_texel.y][cache_texel.x] = texelFetch(depth_tx, load_texel, 0).x;
+ }
+ }
+ }
+ barrier();
+}
+
+/* Note: Sample color space is already in YCoCg space. */
+DofSample dof_fetch_input_sample(ivec2 offset)
+{
+ ivec2 coord = offset + 1 + ivec2(gl_LocalInvocationID.xy);
+ return DofSample(color_cache[coord.y][coord.x], coc_cache[coord.y][coord.x]);
+}
+
+float dof_fetch_half_depth(ivec2 offset)
+{
+ ivec2 coord = offset + 2 + ivec2(gl_LocalInvocationID.xy);
+ return depth_cache[coord.y][coord.x];
+}
+
+/** \} */
+
+float dof_luma_weight(float luma)
+{
+ /* Slide 20 of "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014. */
+ /* To preserve more details in dark areas, we use a bigger bias. */
+ const float exposure_scale = 1.0; /* TODO. */
+ return 1.0 / (4.0 + luma * exposure_scale);
+}
+
+float dof_bilateral_weight(float reference_coc, float sample_coc)
+{
+ /* NOTE: The difference between the cocs should be inside a abs() function,
+ * but we follow UE4 implementation to improve how dithered transparency looks (see slide 19).
+ * Effectively bleed background into foreground.
+ * Compared to dof_bilateral_coc_weights() this saturates as 2x the reference CoC. */
+ return saturate(1.0 - (sample_coc - reference_coc) / max(1.0, abs(reference_coc)));
+}
+
+DofSample dof_spatial_filtering()
+{
+ /* Plus (+) shape offsets. */
+ const ivec2 plus_offsets[4] = ivec2[4](ivec2(-1, 0), ivec2(0, -1), ivec2(1, 0), ivec2(0, 1));
+ DofSample center = dof_fetch_input_sample(ivec2(0));
+ DofSample accum = DofSample(vec4(0.0), 0.0);
+ float accum_weight = 0.0;
+ for (int i = 0; i < 4; i++) {
+ DofSample samp = dof_fetch_input_sample(plus_offsets[i]);
+ float weight = dof_buf.filter_samples_weight[i] * dof_luma_weight(samp.color.x) *
+ dof_bilateral_weight(center.coc, samp.coc);
+
+ accum.color += samp.color * weight;
+ accum.coc += samp.coc * weight;
+ accum_weight += weight;
+ }
+ /* Accumulate center sample last as it does not need bilateral_weights. */
+ float weight = dof_buf.filter_center_weight * dof_luma_weight(center.color.x);
+ accum.color += center.color * weight;
+ accum.coc += center.coc * weight;
+ accum_weight += weight;
+
+ float rcp_weight = 1.0 / accum_weight;
+ accum.color *= rcp_weight;
+ accum.coc *= rcp_weight;
+ return accum;
+}
+
+struct DofNeighborhoodMinMax {
+ DofSample min;
+ DofSample max;
+};
+
+/* Return history clipping bounding box in YCoCg color space. */
+DofNeighborhoodMinMax dof_neighbor_boundbox()
+{
+ /* Plus (+) shape offsets. */
+ const ivec2 plus_offsets[4] = ivec2[4](ivec2(-1, 0), ivec2(0, -1), ivec2(1, 0), ivec2(0, 1));
+ /**
+ * Simple bounding box calculation in YCoCg as described in:
+ * "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014
+ */
+ DofSample min_c = dof_fetch_input_sample(ivec2(0));
+ DofSample max_c = min_c;
+ for (int i = 0; i < 4; i++) {
+ DofSample samp = dof_fetch_input_sample(plus_offsets[i]);
+ min_c.color = min(min_c.color, samp.color);
+ max_c.color = max(max_c.color, samp.color);
+ min_c.coc = min(min_c.coc, samp.coc);
+ max_c.coc = max(max_c.coc, samp.coc);
+ }
+ /* (Slide 32) Simple clamp to min/max of 8 neighbors results in 3x3 box artifacts.
+ * Round bbox shape by averaging 2 different min/max from 2 different neighborhood. */
+ DofSample min_c_3x3 = min_c;
+ DofSample max_c_3x3 = max_c;
+ const ivec2 corners[4] = ivec2[4](ivec2(-1, -1), ivec2(1, -1), ivec2(-1, 1), ivec2(1, 1));
+ for (int i = 0; i < 4; i++) {
+ DofSample samp = dof_fetch_input_sample(corners[i]);
+ min_c_3x3.color = min(min_c_3x3.color, samp.color);
+ max_c_3x3.color = max(max_c_3x3.color, samp.color);
+ min_c_3x3.coc = min(min_c_3x3.coc, samp.coc);
+ max_c_3x3.coc = max(max_c_3x3.coc, samp.coc);
+ }
+ min_c.color = (min_c.color + min_c_3x3.color) * 0.5;
+ max_c.color = (max_c.color + max_c_3x3.color) * 0.5;
+ min_c.coc = (min_c.coc + min_c_3x3.coc) * 0.5;
+ max_c.coc = (max_c.coc + max_c_3x3.coc) * 0.5;
+
+ return DofNeighborhoodMinMax(min_c, max_c);
+}
+
+/* Returns motion in pixel space to retrieve the pixel history. */
+vec2 dof_pixel_history_motion_vector(ivec2 texel_sample)
+{
+ /**
+ * Dilate velocity by using the nearest pixel in a cross pattern.
+ * "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014 (Slide 27)
+ */
+ const ivec2 corners[4] = ivec2[4](ivec2(-2, -2), ivec2(2, -2), ivec2(-2, 2), ivec2(2, 2));
+ float min_depth = dof_fetch_half_depth(ivec2(0));
+ ivec2 nearest_texel = ivec2(0);
+ for (int i = 0; i < 4; i++) {
+ float depth = dof_fetch_half_depth(corners[i]);
+ if (min_depth > depth) {
+ min_depth = depth;
+ nearest_texel = corners[i];
+ }
+ }
+ /* Convert to full resolution buffer pixel. */
+ ivec2 velocity_texel = (texel_sample + nearest_texel) * 2;
+ velocity_texel = clamp(velocity_texel, ivec2(0), textureSize(velocity_tx, 0).xy - 1);
+ vec4 vector = velocity_resolve(velocity_tx, velocity_texel, min_depth);
+ /* Transform to **half** pixel space. */
+ return vector.xy * vec2(textureSize(color_tx, 0));
+}
+
+/* Load color using a special filter to avoid loosing detail.
+ * \a texel is sample position with subpixel accuracy. */
+DofSample dof_sample_history(vec2 input_texel)
+{
+#if 1 /* Bilinar. */
+ vec2 uv = vec2(input_texel + 0.5) / textureSize(in_history_tx, 0);
+ vec4 color = textureLod(in_history_tx, uv, 0.0);
+
+#else /* Catmull Rom interpolation. 5 Bilinear Taps. */
+ vec2 center_texel;
+ vec2 inter_texel = modf(input_texel, center_texel);
+ vec2 weights[4];
+ film_get_catmull_rom_weights(inter_texel, weights);
+
+ /**
+ * Use optimized version by leveraging bilinear filtering from hardware sampler and by removing
+ * corner taps.
+ * From "Filmic SMAA" by Jorge Jimenez at Siggraph 2016
+ * http://advances.realtimerendering.com/s2016/Filmic%20SMAA%20v7.pptx
+ */
+ center_texel += 0.5;
+
+ /* Slide 92. */
+ vec2 weight_12 = weights[1] + weights[2];
+ vec2 uv_12 = (center_texel + weights[2] / weight_12) * film_buf.extent_inv;
+ vec2 uv_0 = (center_texel - 1.0) * film_buf.extent_inv;
+ vec2 uv_3 = (center_texel + 2.0) * film_buf.extent_inv;
+
+ vec4 color;
+ vec4 weight_cross = weight_12.xyyx * vec4(weights[0].yx, weights[3].xy);
+ float weight_center = weight_12.x * weight_12.y;
+
+ color = textureLod(in_history_tx, uv_12, 0.0) * weight_center;
+ color += textureLod(in_history_tx, vec2(uv_12.x, uv_0.y), 0.0) * weight_cross.x;
+ color += textureLod(in_history_tx, vec2(uv_0.x, uv_12.y), 0.0) * weight_cross.y;
+ color += textureLod(in_history_tx, vec2(uv_3.x, uv_12.y), 0.0) * weight_cross.z;
+ color += textureLod(in_history_tx, vec2(uv_12.x, uv_3.y), 0.0) * weight_cross.w;
+ /* Re-normalize for the removed corners. */
+ color /= (weight_center + sum(weight_cross));
+#endif
+ /* NOTE(fclem): Opacity is wrong on purpose. Final Opacity does not rely on history. */
+ return DofSample(color.xyzz, color.w);
+}
+
+/* Modulate the history color to avoid ghosting artifact. */
+DofSample dof_amend_history(DofNeighborhoodMinMax bbox, DofSample history, DofSample src)
+{
+#if 0
+ /* Clip instead of clamping to avoid color accumulating in the AABB corners. */
+ vec3 clip_dir = src.color.rgb - history.color.rgb;
+
+ float t = line_aabb_clipping_dist(
+ history.color.rgb, clip_dir, bbox.min.color.rgb, bbox.max.color.rgb);
+ history.color.rgb += clip_dir * saturate(t);
+#else
+ /* More responsive. */
+ history.color = clamp(history.color, bbox.min.color, bbox.max.color);
+#endif
+ /* Clamp CoC to reduce convergence time. Otherwise the result is laggy. */
+ history.coc = clamp(history.coc, bbox.min.coc, bbox.max.coc);
+
+ return history;
+}
+
+float dof_history_blend_factor(
+ float velocity, vec2 texel, DofNeighborhoodMinMax bbox, DofSample src, DofSample dst)
+{
+ float luma_min = bbox.min.color.x;
+ float luma_max = bbox.max.color.x;
+ float luma_incoming = src.color.x;
+ float luma_history = dst.color.x;
+
+ /* 5% of incoming color by default. */
+ float blend = 0.05;
+ /* Blend less history if the pixel has substential velocity. */
+ /* NOTE(fclem): velocity threshold multiplied by 2 because of half resolution. */
+ blend = mix(blend, 0.20, saturate(velocity * 0.02 * 2.0));
+ /**
+ * "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014 (Slide 43)
+ * Bias towards history if incomming pixel is near clamping. Reduces flicker.
+ */
+ float distance_to_luma_clip = min_v2(vec2(luma_history - luma_min, luma_max - luma_history));
+ /* Divide by bbox size to get a factor. 2 factor to compensate the line above. */
+ distance_to_luma_clip *= 2.0 * safe_rcp(luma_max - luma_min);
+ /* Linearly blend when history gets bellow to 25% of the bbox size. */
+ blend *= saturate(distance_to_luma_clip * 4.0 + 0.1);
+ /* Progressively discard history until history CoC is twice as big as the filtered CoC.
+ * Note we use absolute diff here because we are not comparing neighbors and thus do not risk to
+ * dilate thin features like hair (slide 19). */
+ float coc_diff_ratio = saturate(abs(src.coc - dst.coc) / max(1.0, abs(src.coc)));
+ blend = mix(blend, 1.0, coc_diff_ratio);
+ /* Discard out of view history. */
+ if (any(lessThan(texel, vec2(0))) ||
+ any(greaterThanEqual(texel, vec2(imageSize(out_history_img))))) {
+ blend = 1.0;
+ }
+ /* Discard history if invalid. */
+ if (use_history == false) {
+ blend = 1.0;
+ }
+ return blend;
+}
+
+void main()
+{
+ dof_cache_init();
+
+ ivec2 src_texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /**
+ * Naming convention is taken from the film implementation.
+ * SRC is incoming new data.
+ * DST is history data.
+ */
+ DofSample src = dof_spatial_filtering();
+
+ /* Reproject by finding where this pixel was in the previous frame. */
+ vec2 motion = dof_pixel_history_motion_vector(src_texel);
+ vec2 history_texel = vec2(src_texel) + motion;
+
+ float velocity = length(motion);
+
+ DofSample dst = dof_sample_history(history_texel);
+
+ /* Get local color bounding box of source neighboorhood. */
+ DofNeighborhoodMinMax bbox = dof_neighbor_boundbox();
+
+ float blend = dof_history_blend_factor(velocity, history_texel, bbox, src, dst);
+
+ dst = dof_amend_history(bbox, dst, src);
+
+ /* Luma weighted blend to reduce flickering. */
+ float weight_dst = dof_luma_weight(dst.color.x) * (1.0 - blend);
+ float weight_src = dof_luma_weight(src.color.x) * (blend);
+
+ DofSample result;
+ /* Weighted blend. */
+ result.color = vec4(dst.color.rgb, dst.coc) * weight_dst +
+ vec4(src.color.rgb, src.coc) * weight_src;
+ result.color /= weight_src + weight_dst;
+
+ /* Save history for next iteration. Still in YCoCg space with CoC in alpha. */
+ imageStore(out_history_img, src_texel, result.color);
+
+ /* Un-swizzle. */
+ result.coc = result.color.a;
+ /* Clamp opacity since we don't store it in history. */
+ result.color.a = clamp(src.color.a, bbox.min.color.a, bbox.max.color.a);
+
+ result.color = colorspace_scene_linear_from_YCoCg(result.color);
+
+ imageStore(out_color_img, src_texel, result.color);
+ imageStore(out_coc_img, src_texel, vec4(result.coc));
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
new file mode 100644
index 00000000000..dba8b5fd79d
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
@@ -0,0 +1,97 @@
+
+/**
+ * Tile dilate pass: Takes the 8x8 Tiles buffer and converts dilates the tiles with large CoC to
+ * their neighborhood. This pass is repeated multiple time until the maximum CoC can be covered.
+ *
+ * Input & Output:
+ * - Separated foreground and background CoC. 1/8th of half-res resolution. So 1/16th of full-res.
+ **/
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+
+/* Error introduced by the random offset of the gathering kernel's center. */
+const float bluring_radius_error = 1.0 + 1.0 / (float(DOF_GATHER_RING_COUNT) + 0.5);
+const float tile_to_fullres_factor = float(DOF_TILES_SIZE * 2);
+
+void main()
+{
+ ivec2 center_tile_pos = ivec2(gl_GlobalInvocationID.xy);
+
+ CocTile ring_buckets[DOF_DILATE_RING_COUNT];
+
+ for (int ring = 0; ring < ring_count && ring < DOF_DILATE_RING_COUNT; ring++) {
+ ring_buckets[ring] = dof_coc_tile_init();
+
+ int ring_distance = ring + 1;
+ for (int sample_id = 0; sample_id < 4 * ring_distance; sample_id++) {
+ ivec2 offset = dof_square_ring_sample_offset(ring_distance, sample_id);
+
+ offset *= ring_width_multiplier;
+
+ for (int i = 0; i < 2; i++) {
+ ivec2 adj_tile_pos = center_tile_pos + ((i == 0) ? offset : -offset);
+
+ CocTile adj_tile = dof_coc_tile_load(in_tiles_fg_img, in_tiles_bg_img, adj_tile_pos);
+
+ if (DILATE_MODE_MIN_MAX) {
+ /* Actually gather the "absolute" biggest coc but keeping the sign. */
+ ring_buckets[ring].fg_min_coc = min(ring_buckets[ring].fg_min_coc, adj_tile.fg_min_coc);
+ ring_buckets[ring].bg_max_coc = max(ring_buckets[ring].bg_max_coc, adj_tile.bg_max_coc);
+ }
+ else { /* DILATE_MODE_MIN_ABS */
+ ring_buckets[ring].fg_max_coc = max(ring_buckets[ring].fg_max_coc, adj_tile.fg_max_coc);
+ ring_buckets[ring].bg_min_coc = min(ring_buckets[ring].bg_min_coc, adj_tile.bg_min_coc);
+
+ /* Should be tight as possible to reduce gather overhead (see slide 61). */
+ float closest_neighbor_distance = length(max(abs(vec2(offset)) - 1.0, 0.0)) *
+ tile_to_fullres_factor;
+
+ ring_buckets[ring].fg_max_intersectable_coc = max(
+ ring_buckets[ring].fg_max_intersectable_coc,
+ adj_tile.fg_max_intersectable_coc + closest_neighbor_distance);
+ ring_buckets[ring].bg_min_intersectable_coc = min(
+ ring_buckets[ring].bg_min_intersectable_coc,
+ adj_tile.bg_min_intersectable_coc + closest_neighbor_distance);
+ }
+ }
+ }
+ }
+
+ /* Load center tile. */
+ CocTile out_tile = dof_coc_tile_load(in_tiles_fg_img, in_tiles_bg_img, center_tile_pos);
+
+ for (int ring = 0; ring < ring_count && ring < DOF_DILATE_RING_COUNT; ring++) {
+ float ring_distance = float(ring + 1);
+
+ ring_distance = (ring_distance * ring_width_multiplier - 1) * tile_to_fullres_factor;
+
+ if (DILATE_MODE_MIN_MAX) {
+ /* NOTE(fclem): Unsure if both sides of the inequalities have the same unit. */
+ if (-ring_buckets[ring].fg_min_coc * bluring_radius_error > ring_distance) {
+ out_tile.fg_min_coc = min(out_tile.fg_min_coc, ring_buckets[ring].fg_min_coc);
+ }
+
+ if (ring_buckets[ring].bg_max_coc * bluring_radius_error > ring_distance) {
+ out_tile.bg_max_coc = max(out_tile.bg_max_coc, ring_buckets[ring].bg_max_coc);
+ }
+ }
+ else { /* DILATE_MODE_MIN_ABS */
+ /* Find minimum absolute CoC radii that will be intersected for the previously
+ * computed maximum CoC values. */
+ if (-out_tile.fg_min_coc * bluring_radius_error > ring_distance) {
+ out_tile.fg_max_coc = max(out_tile.fg_max_coc, ring_buckets[ring].fg_max_coc);
+ out_tile.fg_max_intersectable_coc = max(out_tile.fg_max_intersectable_coc,
+ ring_buckets[ring].fg_max_intersectable_coc);
+ }
+
+ if (out_tile.bg_max_coc * bluring_radius_error > ring_distance) {
+ out_tile.bg_min_coc = min(out_tile.bg_min_coc, ring_buckets[ring].bg_min_coc);
+ out_tile.bg_min_intersectable_coc = min(out_tile.bg_min_intersectable_coc,
+ ring_buckets[ring].bg_min_intersectable_coc);
+ }
+ }
+ }
+
+ ivec2 texel_out = ivec2(gl_GlobalInvocationID.xy);
+ dof_coc_tile_store(out_tiles_fg_img, out_tiles_bg_img, texel_out, out_tile);
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
new file mode 100644
index 00000000000..88737ade386
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
@@ -0,0 +1,78 @@
+
+/**
+ * Tile flatten pass: Takes the halfres CoC buffer and converts it to 8x8 tiles.
+ *
+ * Output min and max values for each tile and for both foreground & background.
+ * Also outputs min intersectable CoC for the background, which is the minimum CoC
+ * that comes from the background pixels.
+ *
+ * Input:
+ * - Half-resolution Circle of confusion. Out of setup pass.
+ * Output:
+ * - Separated foreground and background CoC. 1/8th of half-res resolution. So 1/16th of full-res.
+ */
+
+#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+
+/**
+ * In order to use atomic operations, we have to use uints. But this means having to deal with the
+ * negative number ourselves. Luckily, each ground have a nicely defined range of values we can
+ * remap to positive float.
+ */
+shared uint fg_min_coc;
+shared uint fg_max_coc;
+shared uint fg_max_intersectable_coc;
+shared uint bg_min_coc;
+shared uint bg_max_coc;
+shared uint bg_min_intersectable_coc;
+
+const uint dof_tile_large_coc_uint = floatBitsToUint(dof_tile_large_coc);
+
+void main()
+{
+ if (all(equal(gl_LocalInvocationID.xy, uvec2(0)))) {
+ /* NOTE: Min/Max flipped because of inverted fg_coc sign. */
+ fg_min_coc = floatBitsToUint(0.0);
+ fg_max_coc = dof_tile_large_coc_uint;
+ fg_max_intersectable_coc = dof_tile_large_coc_uint;
+ bg_min_coc = dof_tile_large_coc_uint;
+ bg_max_coc = floatBitsToUint(0.0);
+ bg_min_intersectable_coc = dof_tile_large_coc_uint;
+ }
+ barrier();
+
+ ivec2 sample_texel = min(ivec2(gl_GlobalInvocationID.xy), textureSize(coc_tx, 0).xy - 1);
+ vec2 sample_data = texelFetch(coc_tx, sample_texel, 0).rg;
+
+ float sample_coc = sample_data.x;
+ uint fg_coc = floatBitsToUint(max(-sample_coc, 0.0));
+ /* NOTE: atomicMin/Max flipped because of inverted fg_coc sign. */
+ atomicMax(fg_min_coc, fg_coc);
+ atomicMin(fg_max_coc, fg_coc);
+ atomicMin(fg_max_intersectable_coc, (sample_coc < 0.0) ? fg_coc : dof_tile_large_coc_uint);
+
+ uint bg_coc = floatBitsToUint(max(sample_coc, 0.0));
+ atomicMin(bg_min_coc, bg_coc);
+ atomicMax(bg_max_coc, bg_coc);
+ atomicMin(bg_min_intersectable_coc, (sample_coc > 0.0) ? bg_coc : dof_tile_large_coc_uint);
+
+ barrier();
+
+ if (all(equal(gl_LocalInvocationID.xy, uvec2(0)))) {
+ if (fg_max_intersectable_coc == dof_tile_large_coc_uint) {
+ fg_max_intersectable_coc = floatBitsToUint(0.0);
+ }
+
+ CocTile tile;
+ /* Foreground sign is flipped since we compare unsigned representation. */
+ tile.fg_min_coc = -uintBitsToFloat(fg_min_coc);
+ tile.fg_max_coc = -uintBitsToFloat(fg_max_coc);
+ tile.fg_max_intersectable_coc = -uintBitsToFloat(fg_max_intersectable_coc);
+ tile.bg_min_coc = uintBitsToFloat(bg_min_coc);
+ tile.bg_max_coc = uintBitsToFloat(bg_max_coc);
+ tile.bg_min_intersectable_coc = uintBitsToFloat(bg_min_intersectable_coc);
+
+ ivec2 tile_co = ivec2(gl_WorkGroupID.xy);
+ dof_coc_tile_store(out_tiles_fg_img, out_tiles_bg_img, tile_co, tile);
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
index b286836e8df..bf6293d5561 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
@@ -7,6 +7,7 @@
#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_camera_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_velocity_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_colorspace_lib.glsl)
/* Return scene linear Z depth from the camera or radial depth for panoramic cameras. */
float film_depth_convert_to_scene(float depth)
@@ -18,32 +19,6 @@ float film_depth_convert_to_scene(float depth)
return abs(get_view_z_from_depth(depth));
}
-vec3 film_YCoCg_from_scene_linear(vec3 rgb_color)
-{
- const mat3 colorspace_tx = transpose(mat3(vec3(1, 2, 1), /* Y */
- vec3(2, 0, -2), /* Co */
- vec3(-1, 2, -1))); /* Cg */
- return colorspace_tx * rgb_color;
-}
-
-vec4 film_YCoCg_from_scene_linear(vec4 rgba_color)
-{
- return vec4(film_YCoCg_from_scene_linear(rgba_color.rgb), rgba_color.a);
-}
-
-vec3 film_scene_linear_from_YCoCg(vec3 ycocg_color)
-{
- float Y = ycocg_color.x;
- float Co = ycocg_color.y;
- float Cg = ycocg_color.z;
-
- vec3 rgb_color;
- rgb_color.r = Y + Co - Cg;
- rgb_color.g = Y + Cg;
- rgb_color.b = Y - Co - Cg;
- return rgb_color * 0.25;
-}
-
/* Load a texture sample in a specific format. Combined pass needs to use this. */
vec4 film_texelfetch_as_YCoCg_opacity(sampler2D tx, ivec2 texel)
{
@@ -51,7 +26,7 @@ vec4 film_texelfetch_as_YCoCg_opacity(sampler2D tx, ivec2 texel)
/* Convert transmittance to opacity. */
color.a = saturate(1.0 - color.a);
/* Transform to YCoCg for accumulation. */
- color.rgb = film_YCoCg_from_scene_linear(color.rgb);
+ color.rgb = colorspace_YCoCg_from_scene_linear(color.rgb);
return color;
}
@@ -220,7 +195,7 @@ vec2 film_pixel_history_motion_vector(ivec2 texel_sample)
float min_depth = texelFetch(depth_tx, texel_sample, 0).x;
ivec2 nearest_texel = texel_sample;
for (int i = 0; i < 4; i++) {
- ivec2 texel = clamp(texel_sample + corners[i], ivec2(0), textureSize(depth_tx, 0).xy);
+ ivec2 texel = clamp(texel_sample + corners[i], ivec2(0), textureSize(depth_tx, 0).xy - 1);
float depth = texelFetch(depth_tx, texel, 0).x;
if (min_depth > depth) {
min_depth = depth;
@@ -254,7 +229,7 @@ void film_get_catmull_rom_weights(vec2 t, out vec2 weights[4])
weights[3] = fct3 - fct2;
}
-/* Load color using a special filter to avoid loosing detail.
+/* Load color using a special filter to avoid losing detail.
* \a texel is sample position with subpixel accuracy. */
vec4 film_sample_catmull_rom(sampler2D color_tx, vec2 input_texel)
{
@@ -390,7 +365,7 @@ vec4 film_amend_combined_history(
float t = line_aabb_clipping_dist(color_history.rgb, clip_dir.rgb, min_color.rgb, max_color.rgb);
color_history.rgb += clip_dir.rgb * saturate(t);
- /* Clip alpha on its own to avoid interference with other chanels. */
+ /* Clip alpha on its own to avoid interference with other channels. */
float t_a = film_aabb_clipping_dist_alpha(color_history.a, clip_dir.a, min_color.a, max_color.a);
color_history.a += clip_dir.a * saturate(t_a);
@@ -406,16 +381,16 @@ float film_history_blend_factor(float velocity,
{
/* 5% of incoming color by default. */
float blend = 0.05;
- /* Blend less history if the pixel has substential velocity. */
+ /* Blend less history if the pixel has substantial velocity. */
blend = mix(blend, 0.20, saturate(velocity * 0.02));
/**
* "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014 (Slide 43)
- * Bias towards history if incomming pixel is near clamping. Reduces flicker.
+ * Bias towards history if incoming pixel is near clamping. Reduces flicker.
*/
float distance_to_luma_clip = min_v2(vec2(luma_history - luma_min, luma_max - luma_history));
/* Divide by bbox size to get a factor. 2 factor to compensate the line above. */
distance_to_luma_clip *= 2.0 * safe_rcp(luma_max - luma_min);
- /* Linearly blend when history gets bellow to 25% of the bbox size. */
+ /* Linearly blend when history gets below to 25% of the bbox size. */
blend *= saturate(distance_to_luma_clip * 4.0 + 0.1);
/* Discard out of view history. */
if (any(lessThan(texel, vec2(0))) || any(greaterThanEqual(texel, film_buf.extent))) {
@@ -451,13 +426,13 @@ void film_store_combined(
float velocity = length(motion);
- /* Load weight if it is not uniform accross the whole buffer (i.e: upsampling, panoramic). */
+ /* Load weight if it is not uniform across the whole buffer (i.e: upsampling, panoramic). */
// dst.weight = film_weight_load(texel_combined);
color_dst = film_sample_catmull_rom(in_combined_tx, history_texel);
- color_dst.rgb = film_YCoCg_from_scene_linear(color_dst.rgb);
+ color_dst.rgb = colorspace_YCoCg_from_scene_linear(color_dst.rgb);
- /* Get local color bounding box of source neighboorhood. */
+ /* Get local color bounding box of source neighborhood. */
vec4 min_color, max_color;
film_combined_neighbor_boundbox(src_texel, min_color, max_color);
@@ -473,7 +448,7 @@ void film_store_combined(
else {
/* Everything is static. Use render accumulation. */
color_dst = texelFetch(in_combined_tx, dst.texel, 0);
- color_dst.rgb = film_YCoCg_from_scene_linear(color_dst.rgb);
+ color_dst.rgb = colorspace_YCoCg_from_scene_linear(color_dst.rgb);
/* Luma weighted blend to avoid flickering. */
weight_dst = film_luma_weight(color_dst.x) * dst.weight;
@@ -483,7 +458,7 @@ void film_store_combined(
color = color_dst * weight_dst + color_src * weight_src;
color /= weight_src + weight_dst;
- color.rgb = film_scene_linear_from_YCoCg(color.rgb);
+ color.rgb = colorspace_scene_linear_from_YCoCg(color.rgb);
/* Fix alpha not accumulating to 1 because of float imprecision. */
if (color.a > 0.995) {
@@ -622,7 +597,7 @@ void film_process_data(ivec2 texel_film, out vec4 out_color, out float out_depth
src = film_sample_get(i, texel_film);
film_sample_accum_combined(src, combined_accum, weight_accum);
}
- /* NOTE: src.texel is center texel in incomming data buffer. */
+ /* NOTE: src.texel is center texel in incoming data buffer. */
film_store_combined(dst, src.texel, combined_accum, weight_accum, out_color);
}
@@ -636,6 +611,8 @@ void film_process_data(ivec2 texel_film, out vec4 out_color, out float out_depth
vec4 normal = texelFetch(normal_tx, film_sample.texel, 0);
float depth = texelFetch(depth_tx, film_sample.texel, 0).x;
vec4 vector = velocity_resolve(vector_tx, film_sample.texel, depth);
+ /* Transform to pixel space. */
+ vector *= vec4(film_buf.render_extent, -film_buf.render_extent);
film_store_depth(texel_film, depth, out_depth);
film_store_data(texel_film, film_buf.normal_id, normal, out_color);
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
new file mode 100644
index 00000000000..99186ab6f67
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
@@ -0,0 +1,116 @@
+
+/**
+ * Dilate motion vector tiles until we covered maximum velocity.
+ * Outputs the largest intersecting motion vector in the neighborhood.
+ *
+ */
+
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_motion_blur_lib.glsl)
+
+#define DEBUG_BYPASS_DILATION 0
+
+struct MotionRect {
+ ivec2 bottom_left;
+ ivec2 extent;
+};
+
+MotionRect compute_motion_rect(ivec2 tile, vec2 motion)
+{
+#if DEBUG_BYPASS_DILATION
+ return MotionRect(tile, ivec2(1));
+#endif
+ /* Ceil to number of tile touched.*/
+ ivec2 point1 = tile + ivec2(sign(motion) * ceil(abs(motion) / float(MOTION_BLUR_TILE_SIZE)));
+ ivec2 point2 = tile;
+
+ ivec2 max_point = max(point1, point2);
+ ivec2 min_point = min(point1, point2);
+ /* Clamp to bounds. */
+ max_point = min(max_point, imageSize(in_tiles_img) - 1);
+ min_point = max(min_point, ivec2(0));
+
+ MotionRect rect;
+ rect.bottom_left = min_point;
+ rect.extent = 1 + max_point - min_point;
+ return rect;
+}
+
+struct MotionLine {
+ /** Origin of the line. */
+ vec2 origin;
+ /** Normal to the line direction. */
+ vec2 normal;
+};
+
+MotionLine compute_motion_line(ivec2 tile, vec2 motion)
+{
+ vec2 dir = safe_normalize(motion);
+
+ MotionLine line;
+ line.origin = vec2(tile);
+ /* Rotate 90° Counter-Clockwise. */
+ line.normal = vec2(-dir.y, dir.x);
+ return line;
+}
+
+bool is_inside_motion_line(ivec2 tile, MotionLine motion_line)
+{
+#if DEBUG_BYPASS_DILATION
+ return true;
+#endif
+ /* NOTE: Everything in is tile unit. */
+ float dist = point_line_projection_dist(vec2(tile), motion_line.origin, motion_line.normal);
+ /* In order to be conservative and for simplicity, we use the tiles bounding circles.
+ * Consider that both the tile and the line have bounding radius of M_SQRT1_2. */
+ return abs(dist) < M_SQRT2;
+}
+
+void main()
+{
+ ivec2 src_tile = ivec2(gl_GlobalInvocationID.xy);
+ if (any(greaterThanEqual(src_tile, imageSize(in_tiles_img)))) {
+ return;
+ }
+
+ vec4 max_motion = imageLoad(in_tiles_img, src_tile);
+
+ MotionPayload payload_prv = motion_blur_tile_indirection_pack_payload(max_motion.xy, src_tile);
+ MotionPayload payload_nxt = motion_blur_tile_indirection_pack_payload(max_motion.zw, src_tile);
+ if (true) {
+ /* Rectangular area (in tiles) where the motion vector spreads. */
+ MotionRect motion_rect = compute_motion_rect(src_tile, max_motion.xy);
+ MotionLine motion_line = compute_motion_line(src_tile, max_motion.xy);
+ /* Do a conservative rasterization of the line of the motion vector line. */
+ for (int x = 0; x < motion_rect.extent.x; x++) {
+ for (int y = 0; y < motion_rect.extent.y; y++) {
+ ivec2 tile = motion_rect.bottom_left + ivec2(x, y);
+ if (is_inside_motion_line(tile, motion_line)) {
+ motion_blur_tile_indirection_store(tile_indirection_buf, MOTION_PREV, tile, payload_prv);
+ /* FIXME: This is a bit weird, but for some reason, we need the store the same vector in
+ * the motion next so that weighting in gather pass is better. */
+ motion_blur_tile_indirection_store(tile_indirection_buf, MOTION_NEXT, tile, payload_nxt);
+ }
+ }
+ }
+ }
+
+ if (true) {
+ MotionPayload payload = motion_blur_tile_indirection_pack_payload(max_motion.zw, src_tile);
+ /* Rectangular area (in tiles) where the motion vector spreads. */
+ MotionRect motion_rect = compute_motion_rect(src_tile, max_motion.zw);
+ MotionLine motion_line = compute_motion_line(src_tile, max_motion.zw);
+ /* Do a conservative rasterization of the line of the motion vector line. */
+ for (int x = 0; x < motion_rect.extent.x; x++) {
+ for (int y = 0; y < motion_rect.extent.y; y++) {
+ ivec2 tile = motion_rect.bottom_left + ivec2(x, y);
+ if (is_inside_motion_line(tile, motion_line)) {
+ motion_blur_tile_indirection_store(tile_indirection_buf, MOTION_NEXT, tile, payload_nxt);
+ /* FIXME: This is a bit weird, but for some reason, we need the store the same vector in
+ * the motion next so that weighting in gather pass is better. */
+ motion_blur_tile_indirection_store(tile_indirection_buf, MOTION_PREV, tile, payload_prv);
+ }
+ }
+ }
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl
new file mode 100644
index 00000000000..cbbeea25d20
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl
@@ -0,0 +1,103 @@
+
+/**
+ * Shaders that down-sample velocity buffer into squared tile of MB_TILE_DIVISOR pixels wide.
+ * Outputs the largest motion vector in the tile area.
+ * Also perform velocity resolve to speedup the convolution pass.
+ *
+ * Based on:
+ * A Fast and Stable Feature-Aware Motion Blur Filter
+ * by Jean-Philippe Guertin, Morgan McGuire, Derek Nowrouzezahrai
+ *
+ * Adapted from G3D Innovation Engine implementation.
+ */
+
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_velocity_lib.glsl)
+
+shared uint payload_prev;
+shared uint payload_next;
+shared vec2 max_motion_prev;
+shared vec2 max_motion_next;
+
+/* Store velocity magnitude in the MSB and thread id in the LSB. */
+uint pack_payload(vec2 motion, uvec2 thread_id)
+{
+ /* NOTE: We clamp max velocity to 16k pixels. */
+ return (min(uint(ceil(length(motion))), 0xFFFFu) << 16u) | (thread_id.y << 8) | thread_id.x;
+}
+
+/* Return thread index from the payload. */
+uvec2 unpack_payload(uint payload)
+{
+ return uvec2(payload & 0xFFu, (payload >> 8) & 0xFFu);
+}
+
+void main()
+{
+ if (all(equal(gl_LocalInvocationID.xy, uvec2(0)))) {
+ payload_prev = 0u;
+ payload_next = 0u;
+ }
+ barrier();
+
+ uint local_payload_prev = 0u;
+ uint local_payload_next = 0u;
+ vec2 local_max_motion_prev;
+ vec2 local_max_motion_next;
+
+ ivec2 texel = min(ivec2(gl_GlobalInvocationID.xy), imageSize(velocity_img) - 1);
+
+ vec2 render_size = vec2(imageSize(velocity_img).xy);
+ vec2 uv = (vec2(texel) + 0.5) / render_size;
+ float depth = texelFetch(depth_tx, texel, 0).r;
+ vec4 motion = velocity_resolve(imageLoad(velocity_img, texel), uv, depth);
+#ifdef FLATTEN_VIEWPORT
+ /* imageLoad does not perform the swizzling like sampler does. Do it manually. */
+ motion = motion.xyxy;
+#endif
+
+ /* Store resolved velocity to speedup the gather pass. Out of bounds writes are ignored.
+ * Unfortunately, we cannot convert to pixel space here since it is also used by TAA and the
+ * motion blur needs to remain optional. */
+ imageStore(velocity_img, ivec2(gl_GlobalInvocationID.xy), velocity_pack(motion));
+ /* Clip velocity to viewport bounds (in NDC space). */
+ vec2 line_clip;
+ line_clip.x = line_unit_square_intersect_dist_safe(uv * 2.0 - 1.0, motion.xy * 2.0);
+ line_clip.y = line_unit_square_intersect_dist_safe(uv * 2.0 - 1.0, -motion.zw * 2.0);
+ motion *= min(line_clip, vec2(1.0)).xxyy;
+ /* Convert to pixel space. Note this is only for velocity tiles. */
+ motion *= render_size.xyxy;
+ /* Rescale to shutter relative motion for viewport. */
+ motion *= motion_blur_buf.motion_scale.xxyy;
+
+ uint sample_payload_prev = pack_payload(motion.xy, gl_LocalInvocationID.xy);
+ if (local_payload_prev < sample_payload_prev) {
+ local_payload_prev = sample_payload_prev;
+ local_max_motion_prev = motion.xy;
+ }
+
+ uint sample_payload_next = pack_payload(motion.zw, gl_LocalInvocationID.xy);
+ if (local_payload_next < sample_payload_next) {
+ local_payload_next = sample_payload_next;
+ local_max_motion_next = motion.zw;
+ }
+
+ /* Compare the local payload with the other threads. */
+ atomicMax(payload_prev, local_payload_prev);
+ atomicMax(payload_next, local_payload_next);
+ barrier();
+
+ /* Need to broadcast the result to another thread in order to issue a unique write. */
+ if (all(equal(unpack_payload(payload_prev), gl_LocalInvocationID.xy))) {
+ max_motion_prev = local_max_motion_prev;
+ }
+ if (all(equal(unpack_payload(payload_next), gl_LocalInvocationID.xy))) {
+ max_motion_next = local_max_motion_next;
+ }
+ barrier();
+
+ if (all(equal(gl_LocalInvocationID.xy, uvec2(0)))) {
+ ivec2 tile_co = ivec2(gl_WorkGroupID.xy);
+ imageStore(out_tiles_img, tile_co, vec4(max_motion_prev, max_motion_next));
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
new file mode 100644
index 00000000000..5249e6637b6
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
@@ -0,0 +1,221 @@
+
+/**
+ * Perform two gather blur in the 2 motion blur directions
+ * Based on:
+ * A Fast and Stable Feature-Aware Motion Blur Filter
+ * by Jean-Philippe Guertin, Morgan McGuire, Derek Nowrouzezahrai
+ *
+ * With modification from the presentation:
+ * Next Generation Post Processing in Call of Duty Advanced Warfare
+ * by Jorge Jimenez
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_sampling_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_velocity_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_motion_blur_lib.glsl)
+
+const int gather_sample_count = 8;
+
+/* Converts uv velocity into pixel space. Assumes velocity_tx is the same resolution as the
+ * target post-fx framebuffer. */
+vec4 motion_blur_sample_velocity(sampler2D velocity_tx, vec2 uv)
+{
+ /* We can load velocity without velocity_resolve() since we resolved during the flatten pass. */
+ vec4 velocity = velocity_unpack(texture(velocity_tx, uv));
+ return velocity * vec2(textureSize(velocity_tx, 0)).xyxy * motion_blur_buf.motion_scale.xxyy;
+}
+
+vec2 spread_compare(float center_motion_length, float sample_motion_length, float offset_length)
+{
+ return saturate(vec2(center_motion_length, sample_motion_length) - offset_length + 1.0);
+}
+
+vec2 depth_compare(float center_depth, float sample_depth)
+{
+ vec2 depth_scale = vec2(-motion_blur_buf.depth_scale, motion_blur_buf.depth_scale);
+ return saturate(0.5 + depth_scale * (sample_depth - center_depth));
+}
+
+/* Kill contribution if not going the same direction. */
+float dir_compare(vec2 offset, vec2 sample_motion, float sample_motion_length)
+{
+ if (sample_motion_length < 0.5) {
+ return 1.0;
+ }
+ return (dot(offset, sample_motion) > 0.0) ? 1.0 : 0.0;
+}
+
+/* Return background (x) and foreground (y) weights. */
+vec2 sample_weights(float center_depth,
+ float sample_depth,
+ float center_motion_length,
+ float sample_motion_length,
+ float offset_length)
+{
+ /* Classify foreground/background. */
+ vec2 depth_weight = depth_compare(center_depth, sample_depth);
+ /* Weight if sample is overlapping or under the center pixel. */
+ vec2 spread_weight = spread_compare(center_motion_length, sample_motion_length, offset_length);
+ return depth_weight * spread_weight;
+}
+
+struct Accumulator {
+ vec4 fg;
+ vec4 bg;
+ /** x: Background, y: Foreground, z: dir. */
+ vec3 weight;
+};
+
+void gather_sample(vec2 screen_uv,
+ float center_depth,
+ float center_motion_len,
+ vec2 offset,
+ float offset_len,
+ const bool next,
+ inout Accumulator accum)
+{
+ vec2 sample_uv = screen_uv - offset * motion_blur_buf.target_size_inv;
+ vec4 sample_vectors = motion_blur_sample_velocity(velocity_tx, sample_uv);
+ vec2 sample_motion = (next) ? sample_vectors.zw : sample_vectors.xy;
+ float sample_motion_len = length(sample_motion);
+ float sample_depth = texture(depth_tx, sample_uv).r;
+ vec4 sample_color = textureLod(in_color_tx, sample_uv, 0.0);
+
+ sample_depth = get_view_z_from_depth(sample_depth);
+
+ vec3 weights;
+ weights.xy = sample_weights(
+ center_depth, sample_depth, center_motion_len, sample_motion_len, offset_len);
+ weights.z = dir_compare(offset, sample_motion, sample_motion_len);
+ weights.xy *= weights.z;
+
+ accum.fg += sample_color * weights.y;
+ accum.bg += sample_color * weights.x;
+ accum.weight += weights;
+}
+
+void gather_blur(vec2 screen_uv,
+ vec2 center_motion,
+ float center_depth,
+ vec2 max_motion,
+ float ofs,
+ const bool next,
+ inout Accumulator accum)
+{
+ float center_motion_len = length(center_motion);
+ float max_motion_len = length(max_motion);
+
+ /* Tile boundaries randomization can fetch a tile where there is less motion than this pixel.
+ * Fix this by overriding the max_motion. */
+ if (max_motion_len < center_motion_len) {
+ max_motion_len = center_motion_len;
+ max_motion = center_motion;
+ }
+
+ if (max_motion_len < 0.5) {
+ return;
+ }
+
+ int i;
+ float t, inc = 1.0 / float(gather_sample_count);
+ for (i = 0, t = ofs * inc; i < gather_sample_count; i++, t += inc) {
+ gather_sample(screen_uv,
+ center_depth,
+ center_motion_len,
+ max_motion * t,
+ max_motion_len * t,
+ next,
+ accum);
+ }
+
+ if (center_motion_len < 0.5) {
+ return;
+ }
+
+ for (i = 0, t = ofs * inc; i < gather_sample_count; i++, t += inc) {
+ /* Also sample in center motion direction.
+ * Allow recovering motion where there is conflicting
+ * motion between foreground and background. */
+ gather_sample(screen_uv,
+ center_depth,
+ center_motion_len,
+ center_motion * t,
+ center_motion_len * t,
+ next,
+ accum);
+ }
+}
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ vec2 uv = (vec2(texel) + 0.5) / vec2(textureSize(depth_tx, 0).xy);
+
+ if (!in_texture_range(texel, depth_tx)) {
+ return;
+ }
+
+ /* Data of the center pixel of the gather (target). */
+ float center_depth = get_view_z_from_depth(texelFetch(depth_tx, texel, 0).r);
+ vec4 center_motion = motion_blur_sample_velocity(velocity_tx, uv);
+
+ vec4 center_color = textureLod(in_color_tx, uv, 0.0);
+
+ float noise_offset = sampling_rng_1D_get(SAMPLING_TIME);
+ /** TODO(fclem) Blue noise. */
+ vec2 rand = vec2(interlieved_gradient_noise(vec2(gl_GlobalInvocationID.xy), 0, noise_offset),
+ interlieved_gradient_noise(vec2(gl_GlobalInvocationID.xy), 1, noise_offset));
+
+ /* Randomize tile boundary to avoid ugly discontinuities. Randomize 1/4th of the tile.
+ * Note this randomize only in one direction but in practice it's enough. */
+ rand.x = rand.x * 2.0 - 1.0;
+ ivec2 tile = (texel + ivec2(rand.x * float(MOTION_BLUR_TILE_SIZE) * 0.25)) /
+ MOTION_BLUR_TILE_SIZE;
+ tile = clamp(tile, ivec2(0), imageSize(in_tiles_img) - 1);
+ /* NOTE: Tile velocity is already in pixel space and with correct zw sign. */
+ vec4 max_motion;
+ /* Load dilation result from the indirection table. */
+ ivec2 tile_prev;
+ motion_blur_tile_indirection_load(tile_indirection_buf, MOTION_PREV, tile, tile_prev);
+ max_motion.xy = imageLoad(in_tiles_img, tile_prev).xy;
+ ivec2 tile_next;
+ motion_blur_tile_indirection_load(tile_indirection_buf, MOTION_NEXT, tile, tile_next);
+ max_motion.zw = imageLoad(in_tiles_img, tile_next).zw;
+
+ Accumulator accum;
+ accum.weight = vec3(0.0, 0.0, 1.0);
+ accum.bg = vec4(0.0);
+ accum.fg = vec4(0.0);
+ /* First linear gather. time = [T - delta, T] */
+ gather_blur(uv, center_motion.xy, center_depth, max_motion.xy, rand.y, false, accum);
+ /* Second linear gather. time = [T, T + delta] */
+ gather_blur(uv, center_motion.zw, center_depth, max_motion.zw, rand.y, true, accum);
+
+#if 1 /* Own addition. Not present in reference implementation. */
+ /* Avoid division by 0.0. */
+ float w = 1.0 / (50.0 * float(gather_sample_count) * 4.0);
+ accum.bg += center_color * w;
+ accum.weight.x += w;
+ /* NOTE: In Jimenez's presentation, they used center sample.
+ * We use background color as it contains more information for foreground
+ * elements that have not enough weights.
+ * Yield better blur in complex motion. */
+ center_color = accum.bg / accum.weight.x;
+#endif
+ /* Merge background. */
+ accum.fg += accum.bg;
+ accum.weight.y += accum.weight.x;
+ /* Balance accumulation for failed samples.
+ * We replace the missing foreground by the background. */
+ float blend_fac = saturate(1.0 - accum.weight.y / accum.weight.z);
+ vec4 out_color = (accum.fg / accum.weight.z) + center_color * blend_fac;
+
+#if 0 /* For debugging. */
+ out_color.rgb = out_color.ggg;
+ out_color.rg += max_motion.xy;
+#endif
+
+ imageStore(out_color_img, texel, out_color);
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_lib.glsl
new file mode 100644
index 00000000000..436fd01795a
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_lib.glsl
@@ -0,0 +1,48 @@
+
+
+/* -------------------------------------------------------------------- */
+/** \name Tile indirection packing
+ * \{ */
+
+#define MotionPayload uint
+
+/* Store velocity magnitude in the MSB to be able to use it with atomicMax operations. */
+MotionPayload motion_blur_tile_indirection_pack_payload(vec2 motion, uvec2 payload)
+{
+ /* NOTE: Clamp to 16383 pixel velocity. After that, it is tile position that determine the tile
+ * to dilate over. */
+ uint velocity = min(uint(ceil(length(motion))), 0x3FFFu);
+ /* Designed for 512x512 tiles max. */
+ return (velocity << 18u) | ((payload.x & 0x1FFu) << 9u) | (payload.y & 0x1FFu);
+}
+
+/* Return thread index. */
+ivec2 motion_blur_tile_indirection_pack_payload(uint data)
+{
+ return ivec2((data >> 9u) & 0x1FFu, data & 0x1FFu);
+}
+
+uint motion_blur_tile_indirection_index(uint motion_step, uvec2 tile)
+{
+ uint index = tile.x;
+ index += tile.y * MOTION_BLUR_MAX_TILE;
+ index += motion_step * MOTION_BLUR_MAX_TILE * MOTION_BLUR_MAX_TILE;
+ return index;
+}
+
+#define MOTION_PREV 0u
+#define MOTION_NEXT 1u
+
+#define motion_blur_tile_indirection_store(table_, step_, tile, payload_) \
+ if (true) { \
+ uint index = motion_blur_tile_indirection_index(step_, tile); \
+ atomicMax(table_[index], payload_); \
+ }
+
+#define motion_blur_tile_indirection_load(table_, step_, tile_, result_) \
+ if (true) { \
+ uint index = motion_blur_tile_indirection_index(step_, tile_); \
+ result_ = motion_blur_tile_indirection_pack_payload(table_[index]); \
+ }
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl
new file mode 100644
index 00000000000..0eea4a5ff33
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl
@@ -0,0 +1,104 @@
+
+/**
+ * Sampling data accessors and random number generators.
+ * Also contains some sample mapping functions.
+ **/
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+/* -------------------------------------------------------------------- */
+/** \name Sampling data.
+ *
+ * Return a random values from Low Discrepancy Sequence in [0..1) range.
+ * This value is uniform (constant) for the whole scene sample.
+ * You might want to couple it with a noise function.
+ * \{ */
+
+#ifdef EEVEE_SAMPLING_DATA
+
+float sampling_rng_1D_get(const eSamplingDimension dimension)
+{
+ return sampling_buf.dimensions[dimension];
+}
+
+vec2 sampling_rng_2D_get(const eSamplingDimension dimension)
+{
+ return vec2(sampling_buf.dimensions[dimension], sampling_buf.dimensions[dimension + 1u]);
+}
+
+vec3 sampling_rng_3D_get(const eSamplingDimension dimension)
+{
+ return vec3(sampling_buf.dimensions[dimension],
+ sampling_buf.dimensions[dimension + 1u],
+ sampling_buf.dimensions[dimension + 2u]);
+}
+
+#endif
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Random Number Generators.
+ * \{ */
+
+/* Interlieved gradient noise by Jorge Jimenez
+ * http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
+ * Seeding found by Epic Game. */
+float interlieved_gradient_noise(vec2 pixel, float seed, float offset)
+{
+ pixel += seed * (vec2(47, 17) * 0.695);
+ return fract(offset + 52.9829189 * fract(0.06711056 * pixel.x + 0.00583715 * pixel.y));
+}
+
+/* From: http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html */
+float van_der_corput_radical_inverse(uint bits)
+{
+#if 0 /* Reference */
+ bits = (bits << 16u) | (bits >> 16u);
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
+#else
+ bits = bitfieldReverse(bits);
+#endif
+ /* Same as dividing by 0x100000000. */
+ return float(bits) * 2.3283064365386963e-10;
+}
+
+vec2 hammersley_2d(float i, float sample_count)
+{
+ vec2 rand;
+ rand.x = i / sample_count;
+ rand.y = van_der_corput_radical_inverse(uint(i));
+ return rand;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Distribution mapping.
+ *
+ * Functions mapping input random numbers to sampling shapes (i.e: hemisphere).
+ * \{ */
+
+/* Given 2 random number in [0..1] range, return a random unit disk sample. */
+vec2 sample_disk(vec2 noise)
+{
+ float angle = noise.x * M_2PI;
+ return vec2(cos(angle), sin(angle)) * sqrt(noise.y);
+}
+
+/* This transform a 2d random sample (in [0..1] range) to a sample located on a cylinder of the
+ * same range. This is because the sampling functions expect such a random sample which is
+ * normally precomputed. */
+vec3 sample_cylinder(vec2 rand)
+{
+ float theta = rand.x;
+ float phi = (rand.y - 0.5) * M_2PI;
+ float cos_phi = cos(phi);
+ float sin_phi = sqrt(1.0 - sqr(cos_phi)) * sign(phi);
+ return vec3(theta, cos_phi, sin_phi);
+}
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
index 34ea288852a..bd32215ddc2 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
@@ -73,7 +73,7 @@ void main()
nodetree_surface();
- // float noise_offset = sampling_rng_1D_get(sampling_buf, SAMPLING_TRANSPARENCY);
+ // float noise_offset = sampling_rng_1D_get(SAMPLING_TRANSPARENCY);
float noise_offset = 0.5;
float random_threshold = hashed_alpha_threshold(1.0, noise_offset, g_data.P);
@@ -84,7 +84,7 @@ void main()
#endif
#ifdef MAT_VELOCITY
- out_velocity = velocity_surface(interp.P + motion.prev, interp.P, interp.P - motion.next);
+ out_velocity = velocity_surface(interp.P + motion.prev, interp.P, interp.P + motion.next);
out_velocity = velocity_pack(out_velocity);
#endif
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl
index c21456b7a5c..8d02609fedc 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl
@@ -2,8 +2,6 @@
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_camera_lib.glsl)
-#ifdef VELOCITY_CAMERA
-
vec4 velocity_pack(vec4 data)
{
return data * 0.01;
@@ -14,6 +12,8 @@ vec4 velocity_unpack(vec4 data)
return data * 100.0;
}
+#ifdef VELOCITY_CAMERA
+
/**
* Given a triple of position, compute the previous and next motion vectors.
* Returns uv space motion vectors in pairs (motion_prev.xy, motion_next.xy).
@@ -24,7 +24,15 @@ vec4 velocity_surface(vec3 P_prv, vec3 P, vec3 P_nxt)
vec2 prev_uv = project_point(camera_prev.persmat, P_prv).xy;
vec2 curr_uv = project_point(camera_curr.persmat, P).xy;
vec2 next_uv = project_point(camera_next.persmat, P_nxt).xy;
-
+ /* Fix issue with perspective division. */
+ if (any(isnan(prev_uv))) {
+ prev_uv = curr_uv;
+ }
+ if (any(isnan(next_uv))) {
+ next_uv = curr_uv;
+ }
+ /* NOTE: We output both vectors in the same direction so we can reuse the same vector
+ * with rgrg swizzle in viewport. */
vec4 motion = vec4(prev_uv - curr_uv, curr_uv - next_uv);
/* Convert NDC velocity to UV velocity */
motion *= 0.5;
@@ -39,13 +47,14 @@ vec4 velocity_surface(vec3 P_prv, vec3 P, vec3 P_nxt)
*/
vec4 velocity_background(vec3 vV)
{
- /* Only transform direction to avoid loosing precision. */
+ /* Only transform direction to avoid losing precision. */
vec3 V = transform_direction(camera_curr.viewinv, vV);
/* NOTE: We don't use the drw_view.winmat to avoid adding the TAA jitter to the velocity. */
vec2 prev_uv = project_point(camera_prev.winmat, V).xy;
vec2 curr_uv = project_point(camera_curr.winmat, V).xy;
vec2 next_uv = project_point(camera_next.winmat, V).xy;
-
+ /* NOTE: We output both vectors in the same direction so we can reuse the same vector
+ * with rgrg swizzle in viewport. */
vec4 motion = vec4(prev_uv - curr_uv, curr_uv - next_uv);
/* Convert NDC velocity to UV velocity */
motion *= 0.5;
@@ -53,15 +62,8 @@ vec4 velocity_background(vec3 vV)
return motion;
}
-/**
- * Load and resolve correct velocity as some pixels might still not have correct
- * motion data for performance reasons.
- */
-vec4 velocity_resolve(sampler2D vector_tx, ivec2 texel, float depth)
+vec4 velocity_resolve(vec4 vector, vec2 uv, float depth)
{
- vec2 uv = (vec2(texel) + 0.5) / vec2(textureSize(vector_tx, 0).xy);
- vec4 vector = texelFetch(vector_tx, texel, 0);
-
if (vector.x == VELOCITY_INVALID) {
bool is_background = (depth == 1.0);
if (is_background) {
@@ -78,6 +80,18 @@ vec4 velocity_resolve(sampler2D vector_tx, ivec2 texel, float depth)
return velocity_unpack(vector);
}
+/**
+ * Load and resolve correct velocity as some pixels might still not have correct
+ * motion data for performance reasons.
+ * Returns motion vector in render UV space.
+ */
+vec4 velocity_resolve(sampler2D vector_tx, ivec2 texel, float depth)
+{
+ vec2 uv = (vec2(texel) + 0.5) / vec2(textureSize(vector_tx, 0).xy);
+ vec4 vector = texelFetch(vector_tx, texel, 0);
+ return velocity_resolve(vector, uv, depth);
+}
+
#endif
#ifdef MAT_VELOCITY
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
new file mode 100644
index 00000000000..b398a6cc4e7
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
@@ -0,0 +1,247 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "eevee_defines.hh"
+#include "gpu_shader_create_info.hh"
+
+/* -------------------------------------------------------------------- */
+/** \name Setup
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_bokeh_lut)
+ .do_static_compilation(true)
+ .local_group_size(DOF_BOKEH_LUT_SIZE, DOF_BOKEH_LUT_SIZE)
+ .additional_info("eevee_shared", "draw_view")
+ .uniform_buf(1, "DepthOfFieldData", "dof_buf")
+ .image(0, GPU_RG16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_gather_lut_img")
+ .image(1, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_scatter_lut_img")
+ .image(2, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_resolve_lut_img")
+ .compute_source("eevee_depth_of_field_bokeh_lut_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_setup)
+ .do_static_compilation(true)
+ .local_group_size(DOF_DEFAULT_GROUP_SIZE, DOF_DEFAULT_GROUP_SIZE)
+ .additional_info("eevee_shared", "draw_view")
+ .uniform_buf(1, "DepthOfFieldData", "dof_buf")
+ .sampler(0, ImageType::FLOAT_2D, "color_tx")
+ .sampler(1, ImageType::DEPTH_2D, "depth_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
+ .image(1, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_coc_img")
+ .compute_source("eevee_depth_of_field_setup_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_stabilize)
+ .do_static_compilation(true)
+ .local_group_size(DOF_STABILIZE_GROUP_SIZE, DOF_STABILIZE_GROUP_SIZE)
+ .additional_info("eevee_shared", "draw_view", "eevee_velocity_camera")
+ .uniform_buf(4, "DepthOfFieldData", "dof_buf")
+ .sampler(0, ImageType::FLOAT_2D, "coc_tx")
+ .sampler(1, ImageType::FLOAT_2D, "color_tx")
+ .sampler(2, ImageType::FLOAT_2D, "velocity_tx")
+ .sampler(3, ImageType::FLOAT_2D, "in_history_tx")
+ .sampler(4, ImageType::DEPTH_2D, "depth_tx")
+ .push_constant(Type::BOOL, "use_history")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
+ .image(1, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_coc_img")
+ .image(2, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_history_img")
+ .compute_source("eevee_depth_of_field_stabilize_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_downsample)
+ .do_static_compilation(true)
+ .local_group_size(DOF_DEFAULT_GROUP_SIZE, DOF_DEFAULT_GROUP_SIZE)
+ .additional_info("eevee_shared", "draw_view")
+ .sampler(0, ImageType::FLOAT_2D, "color_tx")
+ .sampler(1, ImageType::FLOAT_2D, "coc_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
+ .compute_source("eevee_depth_of_field_downsample_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_reduce)
+ .do_static_compilation(true)
+ .local_group_size(DOF_REDUCE_GROUP_SIZE, DOF_REDUCE_GROUP_SIZE)
+ .additional_info("eevee_shared", "draw_view")
+ .uniform_buf(1, "DepthOfFieldData", "dof_buf")
+ .sampler(0, ImageType::FLOAT_2D, "downsample_tx")
+ .storage_buf(0, Qualifier::WRITE, "ScatterRect", "scatter_fg_list_buf[]")
+ .storage_buf(1, Qualifier::WRITE, "ScatterRect", "scatter_bg_list_buf[]")
+ .storage_buf(2, Qualifier::READ_WRITE, "DrawCommand", "scatter_fg_indirect_buf")
+ .storage_buf(3, Qualifier::READ_WRITE, "DrawCommand", "scatter_bg_indirect_buf")
+ .image(0, GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D, "inout_color_lod0_img")
+ .image(1, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_lod1_img")
+ .image(2, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_lod2_img")
+ .image(3, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_lod3_img")
+ .image(4, GPU_R16F, Qualifier::READ, ImageType::FLOAT_2D, "in_coc_lod0_img")
+ .image(5, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_coc_lod1_img")
+ .image(6, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_coc_lod2_img")
+ .image(7, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_coc_lod3_img")
+ .compute_source("eevee_depth_of_field_reduce_comp.glsl");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Circle-Of-Confusion Tiles
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_flatten)
+ .do_static_compilation(true)
+ .local_group_size(DOF_TILES_FLATTEN_GROUP_SIZE, DOF_TILES_FLATTEN_GROUP_SIZE)
+ .additional_info("eevee_shared", "draw_view")
+ .sampler(0, ImageType::FLOAT_2D, "coc_tx")
+ .image(2, GPU_R11F_G11F_B10F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_fg_img")
+ .image(3, GPU_R11F_G11F_B10F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_bg_img")
+ .compute_source("eevee_depth_of_field_tiles_flatten_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_dilate)
+ .additional_info("eevee_shared", "draw_view", "eevee_depth_of_field_tiles_common")
+ .local_group_size(DOF_TILES_DILATE_GROUP_SIZE, DOF_TILES_DILATE_GROUP_SIZE)
+ .image(2, GPU_R11F_G11F_B10F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_fg_img")
+ .image(3, GPU_R11F_G11F_B10F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_bg_img")
+ .push_constant(Type::INT, "ring_count")
+ .push_constant(Type::INT, "ring_width_multiplier")
+ .compute_source("eevee_depth_of_field_tiles_dilate_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_dilate_minabs)
+ .do_static_compilation(true)
+ .define("DILATE_MODE_MIN_MAX", "false")
+ .additional_info("eevee_depth_of_field_tiles_dilate");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_dilate_minmax)
+ .do_static_compilation(true)
+ .define("DILATE_MODE_MIN_MAX", "true")
+ .additional_info("eevee_depth_of_field_tiles_dilate");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_common)
+ .image(0, GPU_R11F_G11F_B10F, Qualifier::READ, ImageType::FLOAT_2D, "in_tiles_fg_img")
+ .image(1, GPU_R11F_G11F_B10F, Qualifier::READ, ImageType::FLOAT_2D, "in_tiles_bg_img");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Variations
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_no_lut)
+ .define("DOF_BOKEH_TEXTURE", "false")
+ /**
+ * WORKAROUND(@fclem): This is to keep the code as is for now. The bokeh_lut_tx is referenced
+ * even if not used after optimization. But we don't want to include it in the create infos.
+ */
+ .define("bokeh_lut_tx", "color_tx");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_lut)
+ .define("DOF_BOKEH_TEXTURE", "true")
+ .sampler(5, ImageType::FLOAT_2D, "bokeh_lut_tx");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_background).define("DOF_FOREGROUND_PASS", "false");
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_foreground).define("DOF_FOREGROUND_PASS", "true");
+
+#define EEVEE_DOF_FINAL_VARIATION(name, ...) \
+ GPU_SHADER_CREATE_INFO(name).additional_info(__VA_ARGS__).do_static_compilation(true);
+
+#define EEVEE_DOF_LUT_VARIATIONS(prefix, ...) \
+ EEVEE_DOF_FINAL_VARIATION(prefix##_lut, "eevee_depth_of_field_lut", __VA_ARGS__) \
+ EEVEE_DOF_FINAL_VARIATION(prefix##_no_lut, "eevee_depth_of_field_no_lut", __VA_ARGS__)
+
+#define EEVEE_DOF_GROUND_VARIATIONS(name, ...) \
+ EEVEE_DOF_LUT_VARIATIONS(name##_background, "eevee_depth_of_field_background", __VA_ARGS__) \
+ EEVEE_DOF_LUT_VARIATIONS(name##_foreground, "eevee_depth_of_field_foreground", __VA_ARGS__)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Gather
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_gather_common)
+ .additional_info("eevee_shared",
+ "draw_view",
+ "eevee_depth_of_field_tiles_common",
+ "eevee_sampling_data")
+ .uniform_buf(2, "DepthOfFieldData", "dof_buf")
+ .local_group_size(DOF_GATHER_GROUP_SIZE, DOF_GATHER_GROUP_SIZE)
+ .sampler(0, ImageType::FLOAT_2D, "color_tx")
+ .sampler(1, ImageType::FLOAT_2D, "color_bilinear_tx")
+ .sampler(2, ImageType::FLOAT_2D, "coc_tx")
+ .image(2, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
+ .image(3, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_weight_img");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_gather)
+ .image(4, GPU_RG16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_occlusion_img")
+ .compute_source("eevee_depth_of_field_gather_comp.glsl")
+ .additional_info("eevee_depth_of_field_gather_common");
+
+EEVEE_DOF_GROUND_VARIATIONS(eevee_depth_of_field_gather, "eevee_depth_of_field_gather")
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_hole_fill)
+ .do_static_compilation(true)
+ .compute_source("eevee_depth_of_field_hole_fill_comp.glsl")
+ .additional_info("eevee_depth_of_field_gather_common", "eevee_depth_of_field_no_lut");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_filter)
+ .do_static_compilation(true)
+ .local_group_size(DOF_FILTER_GROUP_SIZE, DOF_FILTER_GROUP_SIZE)
+ .additional_info("eevee_shared")
+ .sampler(0, ImageType::FLOAT_2D, "color_tx")
+ .sampler(1, ImageType::FLOAT_2D, "weight_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
+ .image(1, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_weight_img")
+ .compute_source("eevee_depth_of_field_filter_comp.glsl");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Scatter
+ * \{ */
+
+GPU_SHADER_INTERFACE_INFO(eevee_depth_of_field_scatter_iface, "interp")
+ /** Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. */
+ .flat(Type::VEC4, "color_and_coc1")
+ .flat(Type::VEC4, "color_and_coc2")
+ .flat(Type::VEC4, "color_and_coc3")
+ .flat(Type::VEC4, "color_and_coc4")
+ /** Sprite pixel position with origin at sprite center. In pixels. */
+ .no_perspective(Type::VEC2, "rect_uv1")
+ .no_perspective(Type::VEC2, "rect_uv2")
+ .no_perspective(Type::VEC2, "rect_uv3")
+ .no_perspective(Type::VEC2, "rect_uv4")
+ /** Scaling factor for the bokeh distance. */
+ .flat(Type::FLOAT, "distance_scale");
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_scatter)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .sampler(0, ImageType::FLOAT_2D, "occlusion_tx")
+ .sampler(1, ImageType::FLOAT_2D, "bokeh_lut_tx")
+ .storage_buf(0, Qualifier::READ, "ScatterRect", "scatter_list_buf[]")
+ .fragment_out(0, Type::VEC4, "out_color")
+ .push_constant(Type::BOOL, "use_bokeh_lut")
+ .vertex_out(eevee_depth_of_field_scatter_iface)
+ .vertex_source("eevee_depth_of_field_scatter_vert.glsl")
+ .fragment_source("eevee_depth_of_field_scatter_frag.glsl");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Resolve
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_depth_of_field_resolve)
+ .define("DOF_RESOLVE_PASS", "true")
+ .local_group_size(DOF_RESOLVE_GROUP_SIZE, DOF_RESOLVE_GROUP_SIZE)
+ .additional_info("eevee_shared",
+ "draw_view",
+ "eevee_depth_of_field_tiles_common",
+ "eevee_sampling_data")
+ .uniform_buf(2, "DepthOfFieldData", "dof_buf")
+ .sampler(0, ImageType::DEPTH_2D, "depth_tx")
+ .sampler(1, ImageType::FLOAT_2D, "color_tx")
+ .sampler(2, ImageType::FLOAT_2D, "color_bg_tx")
+ .sampler(3, ImageType::FLOAT_2D, "color_fg_tx")
+ .sampler(4, ImageType::FLOAT_2D, "color_hole_fill_tx")
+ .sampler(7, ImageType::FLOAT_2D, "weight_bg_tx")
+ .sampler(8, ImageType::FLOAT_2D, "weight_fg_tx")
+ .sampler(9, ImageType::FLOAT_2D, "weight_hole_fill_tx")
+ .sampler(10, ImageType::FLOAT_2D, "stable_color_tx")
+ .image(2, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
+ .compute_source("eevee_depth_of_field_resolve_comp.glsl");
+
+EEVEE_DOF_LUT_VARIATIONS(eevee_depth_of_field_resolve, "eevee_depth_of_field_resolve")
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
index 2368061402c..db3cfc4a7a2 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
@@ -12,8 +12,9 @@ GPU_SHADER_CREATE_INFO(eevee_shared)
.typedef_source("eevee_shader_shared.hh");
GPU_SHADER_CREATE_INFO(eevee_sampling_data)
+ .define("EEVEE_SAMPLING_DATA")
.additional_info("eevee_shared")
- .uniform_buf(14, "SamplingData", "sampling_buf");
+ .storage_buf(14, Qualifier::READ, "SamplingData", "sampling_buf");
/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
new file mode 100644
index 00000000000..d6ff34b0ed2
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
@@ -0,0 +1,46 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "eevee_defines.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(eevee_motion_blur_tiles_flatten)
+ .local_group_size(MOTION_BLUR_GROUP_SIZE, MOTION_BLUR_GROUP_SIZE)
+ .additional_info("eevee_shared", "draw_view", "eevee_velocity_camera")
+ .uniform_buf(4, "MotionBlurData", "motion_blur_buf")
+ .sampler(0, ImageType::DEPTH_2D, "depth_tx")
+ .image(1, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_img")
+ .compute_source("eevee_motion_blur_flatten_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_motion_blur_tiles_flatten_viewport)
+ .do_static_compilation(true)
+ .define("FLATTEN_VIEWPORT")
+ .image(0, GPU_RG16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D, "velocity_img")
+ .additional_info("eevee_motion_blur_tiles_flatten");
+
+GPU_SHADER_CREATE_INFO(eevee_motion_blur_tiles_flatten_render)
+ .do_static_compilation(true)
+ .image(0, GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D, "velocity_img")
+ .additional_info("eevee_motion_blur_tiles_flatten");
+
+GPU_SHADER_CREATE_INFO(eevee_motion_blur_tiles_dilate)
+ .do_static_compilation(true)
+ .local_group_size(MOTION_BLUR_GROUP_SIZE, MOTION_BLUR_GROUP_SIZE)
+ .additional_info("eevee_shared")
+ /* NOTE: See MotionBlurTileIndirection. */
+ .storage_buf(0, Qualifier::READ_WRITE, "uint", "tile_indirection_buf[]")
+ .image(1, GPU_RGBA16F, Qualifier::READ, ImageType::FLOAT_2D, "in_tiles_img")
+ .compute_source("eevee_motion_blur_dilate_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_motion_blur_gather)
+ .do_static_compilation(true)
+ .local_group_size(MOTION_BLUR_GROUP_SIZE, MOTION_BLUR_GROUP_SIZE)
+ .additional_info("eevee_shared", "draw_view", "eevee_sampling_data")
+ .uniform_buf(4, "MotionBlurData", "motion_blur_buf")
+ .sampler(0, ImageType::DEPTH_2D, "depth_tx")
+ .sampler(1, ImageType::FLOAT_2D, "velocity_tx")
+ .sampler(2, ImageType::FLOAT_2D, "in_color_tx")
+ /* NOTE: See MotionBlurTileIndirection. */
+ .storage_buf(0, Qualifier::READ, "uint", "tile_indirection_buf[]")
+ .image(0, GPU_RGBA16F, Qualifier::READ, ImageType::FLOAT_2D, "in_tiles_img")
+ .image(1, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
+ .compute_source("eevee_motion_blur_gather_comp.glsl");
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index e38695c76ab..df5ee6a18c0 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -2220,7 +2220,7 @@ static void draw_armature_edit(ArmatureDrawContext *ctx)
const bool show_text = DRW_state_show_text();
const Object *ob_orig = DEG_get_original_object(ob);
- /* FIXME(campbell): We should be able to use the CoW object,
+ /* FIXME(@campbellbarton): We should be able to use the CoW object,
* however the active bone isn't updated. Long term solution is an 'EditArmature' struct.
* for now we can draw from the original armature. See: T66773. */
// bArmature *arm = ob->data;
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl
index f28a809fdab..606292bbe83 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl
@@ -96,7 +96,7 @@ void main()
float dist_raw = texelFetch(lineTex, center_texel, 0).b;
float dist = decode_line_dist(dist_raw);
- /* TODO: Opti: use textureGather. */
+ /* TODO: Optimization: use textureGather. */
vec4 neightbor_col0 = texelFetchOffset(colorTex, center_texel, 0, ivec2(1, 0));
vec4 neightbor_col1 = texelFetchOffset(colorTex, center_texel, 0, ivec2(-1, 0));
vec4 neightbor_col2 = texelFetchOffset(colorTex, center_texel, 0, ivec2(0, 1));
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index 88ae5ac707e..026a1f52ac1 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -201,7 +201,7 @@ static void select_cache_populate(void *vedata, Object *ob)
if (!e_data.context.is_dirty && sel_data && sel_data->is_drawn) {
/* The object indices have already been drawn. Fill depth pass.
- * Opti: Most of the time this depth pass is not used. */
+ * Optimization: Most of the time this depth pass is not used. */
struct Mesh *me = ob->data;
if (e_data.context.select_mode & SCE_SELECT_FACE) {
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
diff --git a/source/blender/draw/intern/DRW_gpu_wrapper.hh b/source/blender/draw/intern/DRW_gpu_wrapper.hh
index 8e61c25be71..5405afd2a90 100644
--- a/source/blender/draw/intern/DRW_gpu_wrapper.hh
+++ b/source/blender/draw/intern/DRW_gpu_wrapper.hh
@@ -57,6 +57,7 @@
#include "MEM_guardedalloc.h"
+#include "draw_manager.h"
#include "draw_texture_pool.h"
#include "BLI_math_vec_types.hh"
@@ -182,7 +183,7 @@ class UniformCommon : public DataBuffer<T, len, false>, NonMovable, NonCopyable
GPU_uniformbuf_free(ubo_);
}
- void push_update(void)
+ void push_update()
{
GPU_uniformbuf_update(ubo_, this->data_);
}
@@ -227,12 +228,17 @@ class StorageCommon : public DataBuffer<T, len, false>, NonMovable, NonCopyable
GPU_storagebuf_free(ssbo_);
}
- void push_update(void)
+ void push_update()
{
BLI_assert(device_only == false);
GPU_storagebuf_update(ssbo_, this->data_);
}
+ void clear_to_zero()
+ {
+ GPU_storagebuf_clear_to_zero(ssbo_);
+ }
+
operator GPUStorageBuf *() const
{
return ssbo_;
@@ -319,6 +325,7 @@ class StorageArrayBuffer : public detail::StorageCommon<T, len, device_only> {
MEM_freeN(this->data_);
}
+ /* Resize to \a new_size elements. */
void resize(int64_t new_size)
{
BLI_assert(new_size > 0);
@@ -595,42 +602,47 @@ class Texture : NonCopyable {
/**
* Returns true if the texture has been allocated or acquired from the pool.
*/
- bool is_valid(void) const
+ bool is_valid() const
{
return tx_ != nullptr;
}
- int width(void) const
+ int width() const
{
return GPU_texture_width(tx_);
}
- int height(void) const
+ int height() const
{
return GPU_texture_height(tx_);
}
- bool depth(void) const
+ int pixel_count() const
+ {
+ return GPU_texture_width(tx_) * GPU_texture_height(tx_);
+ }
+
+ bool depth() const
{
return GPU_texture_depth(tx_);
}
- bool is_stencil(void) const
+ bool is_stencil() const
{
return GPU_texture_stencil(tx_);
}
- bool is_integer(void) const
+ bool is_integer() const
{
return GPU_texture_integer(tx_);
}
- bool is_cube(void) const
+ bool is_cube() const
{
return GPU_texture_cube(tx_);
}
- bool is_array(void) const
+ bool is_array() const
{
return GPU_texture_array(tx_);
}
@@ -722,7 +734,7 @@ class Texture : NonCopyable {
int3 size = this->size();
if (size != int3(w, h, d) || GPU_texture_format(tx_) != format ||
GPU_texture_cube(tx_) != cubemap || GPU_texture_array(tx_) != layered) {
- GPU_TEXTURE_FREE_SAFE(tx_);
+ free();
}
}
if (tx_ == nullptr) {
@@ -772,50 +784,45 @@ class Texture : NonCopyable {
};
class TextureFromPool : public Texture, NonMovable {
- private:
- GPUTexture *tx_tmp_saved_ = nullptr;
-
public:
TextureFromPool(const char *name = "gpu::Texture") : Texture(name){};
- /* Always use `release()` after rendering and `sync()` in sync phase. */
- void acquire(int2 extent, eGPUTextureFormat format, void *owner_)
+ /* Always use `release()` after rendering. */
+ void acquire(int2 extent, eGPUTextureFormat format)
{
BLI_assert(this->tx_ == nullptr);
- if (this->tx_ != nullptr) {
- return;
- }
- if (tx_tmp_saved_ != nullptr) {
- if (GPU_texture_width(tx_tmp_saved_) != extent.x ||
- GPU_texture_height(tx_tmp_saved_) != extent.y ||
- GPU_texture_format(tx_tmp_saved_) != format) {
- this->tx_tmp_saved_ = nullptr;
- }
- else {
- this->tx_ = tx_tmp_saved_;
- return;
- }
- }
- DrawEngineType *owner = (DrawEngineType *)owner_;
- this->tx_ = DRW_texture_pool_query_2d(UNPACK2(extent), format, owner);
+
+ this->tx_ = DRW_texture_pool_texture_acquire(
+ DST.vmempool->texture_pool, UNPACK2(extent), format);
}
- void release(void)
+ void release()
{
/* Allows multiple release. */
- if (this->tx_ != nullptr) {
- tx_tmp_saved_ = this->tx_;
- this->tx_ = nullptr;
+ if (this->tx_ == nullptr) {
+ return;
}
+ DRW_texture_pool_texture_release(DST.vmempool->texture_pool, this->tx_);
+ this->tx_ = nullptr;
}
/**
- * Clears any reference. Workaround for pool texture not being able to release on demand.
- * Needs to be called at during the sync phase.
+ * Swap the content of the two textures.
+ * Also change ownership accordingly if needed.
*/
- void sync(void)
+ static void swap(TextureFromPool &a, Texture &b)
{
- tx_tmp_saved_ = nullptr;
+ Texture::swap(a, b);
+ DRW_texture_pool_give_texture_ownership(DST.vmempool->texture_pool, a);
+ DRW_texture_pool_take_texture_ownership(DST.vmempool->texture_pool, b);
+ }
+ static void swap(Texture &a, TextureFromPool &b)
+ {
+ swap(b, a);
+ }
+ static void swap(TextureFromPool &a, TextureFromPool &b)
+ {
+ Texture::swap(a, b);
}
/** Remove methods that are forbidden with this type of textures. */
@@ -902,45 +909,47 @@ class Framebuffer : NonCopyable {
template<typename T, int64_t len> class SwapChain {
private:
+ BLI_STATIC_ASSERT(len > 1, "A swap-chain needs more than 1 unit in length.");
std::array<T, len> chain_;
- int64_t index_ = 0;
public:
void swap()
{
- index_ = (index_ + 1) % len;
+ for (auto i : IndexRange(len - 1)) {
+ T::swap(chain_[i], chain_[(i + 1) % len]);
+ }
}
T &current()
{
- return chain_[index_];
+ return chain_[0];
}
T &previous()
{
/* Avoid modulo operation with negative numbers. */
- return chain_[(index_ + len - 1) % len];
+ return chain_[(0 + len - 1) % len];
}
T &next()
{
- return chain_[(index_ + 1) % len];
+ return chain_[(0 + 1) % len];
}
const T &current() const
{
- return chain_[index_];
+ return chain_[0];
}
const T &previous() const
{
/* Avoid modulo operation with negative numbers. */
- return chain_[(index_ + len - 1) % len];
+ return chain_[(0 + len - 1) % len];
}
const T &next() const
{
- return chain_[(index_ + 1) % len];
+ return chain_[(0 + 1) % len];
}
};
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index c2d26badc4c..a3097251d35 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -454,6 +454,10 @@ void DRW_shgroup_call_compute_indirect(DRWShadingGroup *shgroup, GPUStorageBuf *
void DRW_shgroup_call_procedural_points(DRWShadingGroup *sh, Object *ob, uint point_count);
void DRW_shgroup_call_procedural_lines(DRWShadingGroup *sh, Object *ob, uint line_count);
void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *sh, Object *ob, uint tri_count);
+void DRW_shgroup_call_procedural_indirect(DRWShadingGroup *shgroup,
+ GPUPrimType primitive_type,
+ Object *ob,
+ GPUStorageBuf *indirect_buf);
/**
* \warning Only use with Shaders that have `IN_PLACE_INSTANCES` defined.
* TODO: Should be removed.
@@ -791,7 +795,7 @@ bool DRW_culling_box_test(const DRWView *view, const BoundBox *bbox);
bool DRW_culling_plane_test(const DRWView *view, const float plane[4]);
/**
* Return True if the given box intersect the current view frustum.
- * This function will have to be replaced when world space bb per objects is implemented.
+ * This function will have to be replaced when world space bounding-box per objects is implemented.
*/
bool DRW_culling_min_max_test(const DRWView *view, float obmat[4][4], float min[3], float max[3]);
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index f846251c66b..4c0f025e934 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -90,6 +90,7 @@ static struct DRWShapeCache {
GPUBatch *drw_procedural_verts;
GPUBatch *drw_procedural_lines;
GPUBatch *drw_procedural_tris;
+ GPUBatch *drw_procedural_tri_strips;
GPUBatch *drw_cursor;
GPUBatch *drw_cursor_only_circle;
GPUBatch *drw_fullscreen_quad;
@@ -208,6 +209,21 @@ GPUBatch *drw_cache_procedural_triangles_get(void)
return SHC.drw_procedural_tris;
}
+GPUBatch *drw_cache_procedural_triangle_strips_get()
+{
+ if (!SHC.drw_procedural_tri_strips) {
+ /* TODO(fclem): get rid of this dummy VBO. */
+ GPUVertFormat format = {0};
+ GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, 1);
+
+ SHC.drw_procedural_tri_strips = GPU_batch_create_ex(
+ GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ }
+ return SHC.drw_procedural_tri_strips;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
index af8e58c78f8..0159c9fc86e 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
@@ -228,9 +228,9 @@ static void mesh_render_data_polys_sorted_build(MeshRenderData *mr, MeshBufferCa
}
}
else {
- const MPoly *mp = &mr->mpoly[0];
- for (int i = 0; i < mr->poly_len; i++, mp++) {
- if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ for (int i = 0; i < mr->poly_len; i++) {
+ if (!(mr->use_hide && mr->hide_poly && mr->hide_poly[i])) {
+ const MPoly *mp = &mr->mpoly[i];
const int mat = min_ii(mp->mat_nr, mat_last);
tri_first_index[i] = mat_tri_offs[mat];
mat_tri_offs[mat] += mp->totloop - 2;
@@ -269,7 +269,7 @@ static void mesh_render_data_mat_tri_len_mesh_range_fn(void *__restrict userdata
int *mat_tri_len = static_cast<int *>(tls->userdata_chunk);
const MPoly *mp = &mr->mpoly[iter];
- if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ if (!(mr->use_hide && mr->hide_poly && mr->hide_poly[iter])) {
int mat = min_ii(mp->mat_nr, mr->mat_len - 1);
mat_tri_len[mat] += mp->totloop - 2;
}
@@ -332,7 +332,7 @@ void mesh_render_data_update_looptris(MeshRenderData *mr,
if (mr->extract_type != MR_EXTRACT_BMESH) {
/* Mesh */
if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
- /* NOTE(campbell): It's possible to skip allocating tessellation,
+ /* NOTE(@campbellbarton): It's possible to skip allocating tessellation,
* the tessellation can be calculated as part of the iterator, see: P2188.
* The overall advantage is small (around 1%), so keep this as-is. */
mr->mlooptri = static_cast<MLoopTri *>(
@@ -578,6 +578,13 @@ MeshRenderData *mesh_render_data_create(Object *object,
mr->v_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
mr->e_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
mr->p_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX));
+
+ mr->hide_vert = static_cast<const bool *>(
+ CustomData_get_layer_named(&me->vdata, CD_PROP_BOOL, ".hide_vert"));
+ mr->hide_edge = static_cast<const bool *>(
+ CustomData_get_layer_named(&me->edata, CD_PROP_BOOL, ".hide_edge"));
+ mr->hide_poly = static_cast<const bool *>(
+ CustomData_get_layer_named(&me->pdata, CD_PROP_BOOL, ".hide_poly"));
}
else {
/* #BMesh */
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.cc b/source/blender/draw/intern/draw_cache_impl_mesh.cc
index d1eb937d711..5de9f1b44c8 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.cc
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.cc
@@ -293,26 +293,28 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
for (int i = 0; i < gpumat_array_len; i++) {
GPUMaterial *gpumat = gpumat_array[i];
- if (gpumat) {
- ListBase gpu_attrs = GPU_material_attributes(gpumat);
- LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
- const char *name = gpu_attr->name;
- eCustomDataType type = static_cast<eCustomDataType>(gpu_attr->type);
- int layer = -1;
- std::optional<eAttrDomain> domain;
-
- if (gpu_attr->is_default_color) {
- name = default_color_name.c_str();
- }
+ if (gpumat == nullptr) {
+ continue;
+ }
+ ListBase gpu_attrs = GPU_material_attributes(gpumat);
+ LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
+ const char *name = gpu_attr->name;
+ eCustomDataType type = static_cast<eCustomDataType>(gpu_attr->type);
+ int layer = -1;
+ std::optional<eAttrDomain> domain;
+
+ if (gpu_attr->is_default_color) {
+ name = default_color_name.c_str();
+ }
- if (type == CD_AUTO_FROM_NAME) {
- /* We need to deduce what exact layer is used.
- *
- * We do it based on the specified name.
- */
- if (name[0] != '\0') {
- layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name);
- type = CD_MTFACE;
+ if (type == CD_AUTO_FROM_NAME) {
+ /* We need to deduce what exact layer is used.
+ *
+ * We do it based on the specified name.
+ */
+ if (name[0] != '\0') {
+ layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name);
+ type = CD_MTFACE;
#if 0 /* Tangents are always from UV's - this will never happen. */
if (layer == -1) {
@@ -320,88 +322,87 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
type = CD_TANGENT;
}
#endif
- if (layer == -1) {
- /* Try to match a generic attribute, we use the first attribute domain with a
- * matching name. */
- if (drw_custom_data_match_attribute(cd_vdata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_POINT;
- }
- else if (drw_custom_data_match_attribute(cd_ldata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_CORNER;
- }
- else if (drw_custom_data_match_attribute(cd_pdata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_FACE;
- }
- else if (drw_custom_data_match_attribute(cd_edata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_EDGE;
- }
- else {
- layer = -1;
- }
+ if (layer == -1) {
+ /* Try to match a generic attribute, we use the first attribute domain with a
+ * matching name. */
+ if (drw_custom_data_match_attribute(cd_vdata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_POINT;
}
-
- if (layer == -1) {
- continue;
+ else if (drw_custom_data_match_attribute(cd_ldata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_CORNER;
+ }
+ else if (drw_custom_data_match_attribute(cd_pdata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_FACE;
+ }
+ else if (drw_custom_data_match_attribute(cd_edata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_EDGE;
+ }
+ else {
+ layer = -1;
}
}
- else {
- /* Fall back to the UV layer, which matches old behavior. */
- type = CD_MTFACE;
+
+ if (layer == -1) {
+ continue;
}
}
+ else {
+ /* Fall back to the UV layer, which matches old behavior. */
+ type = CD_MTFACE;
+ }
+ }
- switch (type) {
- case CD_MTFACE: {
- if (layer == -1) {
- layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
- CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
- }
- if (layer != -1) {
- cd_used.uv |= (1 << layer);
- }
- break;
+ switch (type) {
+ case CD_MTFACE: {
+ if (layer == -1) {
+ layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
+ CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
}
- case CD_TANGENT: {
- if (layer == -1) {
- layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
- CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
-
- /* Only fallback to orco (below) when we have no UV layers, see: T56545 */
- if (layer == -1 && name[0] != '\0') {
- layer = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
- }
- }
- if (layer != -1) {
- cd_used.tan |= (1 << layer);
- }
- else {
- /* no UV layers at all => requesting orco */
- cd_used.tan_orco = 1;
- cd_used.orco = 1;
+ if (layer != -1) {
+ cd_used.uv |= (1 << layer);
+ }
+ break;
+ }
+ case CD_TANGENT: {
+ if (layer == -1) {
+ layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
+ CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
+
+ /* Only fallback to orco (below) when we have no UV layers, see: T56545 */
+ if (layer == -1 && name[0] != '\0') {
+ layer = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
}
- break;
}
-
- case CD_ORCO: {
+ if (layer != -1) {
+ cd_used.tan |= (1 << layer);
+ }
+ else {
+ /* no UV layers at all => requesting orco */
+ cd_used.tan_orco = 1;
cd_used.orco = 1;
- break;
}
- case CD_PROP_BYTE_COLOR:
- case CD_PROP_COLOR:
- case CD_PROP_FLOAT3:
- case CD_PROP_BOOL:
- case CD_PROP_INT8:
- case CD_PROP_INT32:
- case CD_PROP_FLOAT:
- case CD_PROP_FLOAT2: {
- if (layer != -1 && domain.has_value()) {
- drw_attributes_add_request(attributes, name, type, layer, *domain);
- }
- break;
+ break;
+ }
+
+ case CD_ORCO: {
+ cd_used.orco = 1;
+ break;
+ }
+ case CD_PROP_BYTE_COLOR:
+ case CD_PROP_COLOR:
+ case CD_PROP_FLOAT3:
+ case CD_PROP_BOOL:
+ case CD_PROP_INT8:
+ case CD_PROP_INT32:
+ case CD_PROP_FLOAT:
+ case CD_PROP_FLOAT2: {
+ if (layer != -1 && domain.has_value()) {
+ drw_attributes_add_request(attributes, name, type, layer, *domain);
}
- default:
- break;
+ break;
}
+ default:
+ break;
}
}
}
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.c b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
index 55d0eee00e5..d99af0c77e4 100644
--- a/source/blender/draw/intern/draw_cache_impl_pointcloud.c
+++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
@@ -13,24 +13,23 @@
#include "BLI_math_base.h"
#include "BLI_math_vector.h"
+#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
-#include "BKE_customdata.h"
+#include "BKE_attribute.hh"
#include "BKE_pointcloud.h"
#include "GPU_batch.h"
#include "draw_cache_impl.h" /* own include */
-static void pointcloud_batch_cache_clear(PointCloud *pointcloud);
-
/* ---------------------------------------------------------------------- */
/* PointCloud GPUBatch Cache */
-typedef struct PointCloudBatchCache {
+struct PointCloudBatchCache {
GPUVertBuf *pos; /* Position and radius. */
GPUVertBuf *geom; /* Instanced geometry for each point in the cloud (small sphere). */
GPUIndexBuf *geom_indices;
@@ -43,57 +42,50 @@ typedef struct PointCloudBatchCache {
bool is_dirty;
int mat_len;
-} PointCloudBatchCache;
+};
/* GPUBatch cache management. */
-static bool pointcloud_batch_cache_valid(PointCloud *pointcloud)
+static PointCloudBatchCache *pointcloud_batch_cache_get(PointCloud &pointcloud)
+{
+ return static_cast<PointCloudBatchCache *>(pointcloud.batch_cache);
+}
+
+static bool pointcloud_batch_cache_valid(PointCloud &pointcloud)
{
- PointCloudBatchCache *cache = pointcloud->batch_cache;
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
if (cache == NULL) {
return false;
}
- if (cache->mat_len != DRW_pointcloud_material_count_get(pointcloud)) {
+ if (cache->mat_len != DRW_pointcloud_material_count_get(&pointcloud)) {
return false;
}
return cache->is_dirty == false;
}
-static void pointcloud_batch_cache_init(PointCloud *pointcloud)
+static void pointcloud_batch_cache_init(PointCloud &pointcloud)
{
- PointCloudBatchCache *cache = pointcloud->batch_cache;
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
if (!cache) {
- cache = pointcloud->batch_cache = MEM_callocN(sizeof(*cache), __func__);
+ cache = MEM_cnew<PointCloudBatchCache>(__func__);
+ pointcloud.batch_cache = cache;
}
else {
memset(cache, 0, sizeof(*cache));
}
- cache->mat_len = DRW_pointcloud_material_count_get(pointcloud);
- cache->surface_per_mat = MEM_callocN(sizeof(GPUBatch *) * cache->mat_len,
- "pointcloud suface_per_mat");
+ cache->mat_len = DRW_pointcloud_material_count_get(&pointcloud);
+ cache->surface_per_mat = static_cast<GPUBatch **>(
+ MEM_callocN(sizeof(GPUBatch *) * cache->mat_len, __func__));
cache->is_dirty = false;
}
-void DRW_pointcloud_batch_cache_validate(PointCloud *pointcloud)
-{
- if (!pointcloud_batch_cache_valid(pointcloud)) {
- pointcloud_batch_cache_clear(pointcloud);
- pointcloud_batch_cache_init(pointcloud);
- }
-}
-
-static PointCloudBatchCache *pointcloud_batch_cache_get(PointCloud *pointcloud)
-{
- return pointcloud->batch_cache;
-}
-
void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode)
{
- PointCloudBatchCache *cache = pointcloud->batch_cache;
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
if (cache == NULL) {
return;
}
@@ -106,9 +98,9 @@ void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode)
}
}
-static void pointcloud_batch_cache_clear(PointCloud *pointcloud)
+static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
{
- PointCloudBatchCache *cache = pointcloud->batch_cache;
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
if (!cache) {
return;
}
@@ -127,54 +119,65 @@ static void pointcloud_batch_cache_clear(PointCloud *pointcloud)
MEM_SAFE_FREE(cache->surface_per_mat);
}
+void DRW_pointcloud_batch_cache_validate(PointCloud *pointcloud)
+{
+ if (!pointcloud_batch_cache_valid(*pointcloud)) {
+ pointcloud_batch_cache_clear(*pointcloud);
+ pointcloud_batch_cache_init(*pointcloud);
+ }
+}
+
void DRW_pointcloud_batch_cache_free(PointCloud *pointcloud)
{
- pointcloud_batch_cache_clear(pointcloud);
+ pointcloud_batch_cache_clear(*pointcloud);
MEM_SAFE_FREE(pointcloud->batch_cache);
}
-static void pointcloud_batch_cache_ensure_pos(Object *ob, PointCloudBatchCache *cache)
+static void pointcloud_batch_cache_ensure_pos(const PointCloud &pointcloud,
+ PointCloudBatchCache &cache)
{
- if (cache->pos != NULL) {
+ using namespace blender;
+ if (cache.pos != NULL) {
return;
}
- PointCloud *pointcloud = ob->data;
- const float(*positions)[3] = (float(*)[3])CustomData_get_layer_named(
- &pointcloud->pdata, CD_PROP_FLOAT3, "position");
- const float *radii = (float *)CustomData_get_layer_named(
- &pointcloud->pdata, CD_PROP_FLOAT, "radius");
- const bool has_radius = radii != NULL;
-
- static GPUVertFormat format = {0};
- static GPUVertFormat format_no_radius = {0};
- static uint pos;
- if (format.attr_len == 0) {
- /* initialize vertex format */
- /* From the opengl wiki:
- * Note that size does not have to exactly match the size used by the vertex shader. If the
- * vertex shader has fewer components than the attribute provides, then the extras are ignored.
- * If the vertex shader has more components than the array provides, the extras are given
- * values from the vector (0, 0, 0, 1) for the missing XYZW components.
- */
- pos = GPU_vertformat_attr_add(&format_no_radius, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- }
-
- cache->pos = GPU_vertbuf_create_with_format(has_radius ? &format : &format_no_radius);
- GPU_vertbuf_data_alloc(cache->pos, pointcloud->totpoint);
-
- if (has_radius) {
- float(*vbo_data)[4] = (float(*)[4])GPU_vertbuf_get_data(cache->pos);
- for (int i = 0; i < pointcloud->totpoint; i++) {
- copy_v3_v3(vbo_data[i], positions[i]);
- /* TODO(fclem): remove multiplication here.
- * Here only for keeping the size correct for now. */
- vbo_data[i][3] = radii[i] * 100.0f;
+ const bke::AttributeAccessor attributes = bke::pointcloud_attributes(pointcloud);
+ const VArraySpan<float3> positions = attributes.lookup<float3>("position", ATTR_DOMAIN_POINT);
+ const VArray<float> radii = attributes.lookup<float>("radius", ATTR_DOMAIN_POINT);
+ /* From the opengl wiki:
+ * Note that size does not have to exactly match the size used by the vertex shader. If the
+ * vertex shader has fewer components than the attribute provides, then the extras are ignored.
+ * If the vertex shader has more components than the array provides, the extras are given
+ * values from the vector (0, 0, 0, 1) for the missing XYZW components. */
+ if (radii) {
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
+ cache.pos = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(cache.pos, positions.size());
+ const VArraySpan<float> radii_span(radii);
+ MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos)),
+ pointcloud.totpoint};
+ threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ vbo_data[i].x = positions[i].x;
+ vbo_data[i].y = positions[i].y;
+ vbo_data[i].z = positions[i].z;
+ /* TODO(fclem): remove multiplication. Here only for keeping the size correct for now. */
+ vbo_data[i].w = radii_span[i] * 100.0f;
+ }
+ });
}
else {
- GPU_vertbuf_attr_fill(cache->pos, pos, positions);
+ static GPUVertFormat format = {0};
+ static uint pos;
+ if (format.attr_len == 0) {
+ pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ }
+ cache.pos = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(cache.pos, positions.size());
+ GPU_vertbuf_attr_fill(cache.pos, pos, positions.data());
}
}
@@ -193,24 +196,23 @@ static const uint half_octahedron_tris[4][3] = {
{0, 4, 1},
};
-static void pointcloud_batch_cache_ensure_geom(Object *UNUSED(ob), PointCloudBatchCache *cache)
+static void pointcloud_batch_cache_ensure_geom(PointCloudBatchCache &cache)
{
- if (cache->geom != NULL) {
+ if (cache.geom != NULL) {
return;
}
static GPUVertFormat format = {0};
static uint pos;
if (format.attr_len == 0) {
- /* initialize vertex format */
pos = GPU_vertformat_attr_add(&format, "pos_inst", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
GPU_vertformat_alias_add(&format, "nor");
}
- cache->geom = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache->geom, ARRAY_SIZE(half_octahedron_normals));
+ cache.geom = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(cache.geom, ARRAY_SIZE(half_octahedron_normals));
- GPU_vertbuf_attr_fill(cache->geom, pos, half_octahedron_normals);
+ GPU_vertbuf_attr_fill(cache.geom, pos, half_octahedron_normals);
GPUIndexBufBuilder builder;
GPU_indexbuf_init(&builder,
@@ -222,16 +224,16 @@ static void pointcloud_batch_cache_ensure_geom(Object *UNUSED(ob), PointCloudBat
GPU_indexbuf_add_tri_verts(&builder, UNPACK3(half_octahedron_tris[i]));
}
- cache->geom_indices = GPU_indexbuf_build(&builder);
+ cache.geom_indices = GPU_indexbuf_build(&builder);
}
GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
{
- PointCloud *pointcloud = ob->data;
+ PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
if (cache->dots == NULL) {
- pointcloud_batch_cache_ensure_pos(ob, cache);
+ pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
cache->dots = GPU_batch_create(GPU_PRIM_POINTS, cache->pos, NULL);
}
@@ -240,12 +242,12 @@ GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
GPUBatch *DRW_pointcloud_batch_cache_get_surface(Object *ob)
{
- PointCloud *pointcloud = ob->data;
+ PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
if (cache->surface == NULL) {
- pointcloud_batch_cache_ensure_pos(ob, cache);
- pointcloud_batch_cache_ensure_geom(ob, cache);
+ pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
+ pointcloud_batch_cache_ensure_geom(*cache);
cache->surface = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
GPU_batch_instbuf_add_ex(cache->surface, cache->pos, false);
@@ -258,14 +260,14 @@ GPUBatch **DRW_cache_pointcloud_surface_shaded_get(Object *ob,
struct GPUMaterial **UNUSED(gpumat_array),
uint gpumat_array_len)
{
- PointCloud *pointcloud = ob->data;
+ PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
BLI_assert(cache->mat_len == gpumat_array_len);
UNUSED_VARS(gpumat_array_len);
if (cache->surface_per_mat[0] == NULL) {
- pointcloud_batch_cache_ensure_pos(ob, cache);
- pointcloud_batch_cache_ensure_geom(ob, cache);
+ pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
+ pointcloud_batch_cache_ensure_geom(*cache);
cache->surface_per_mat[0] = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
GPU_batch_instbuf_add_ex(cache->surface_per_mat[0], cache->pos, false);
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
index 2f8a2540776..075e08eb49f 100644
--- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc
+++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
@@ -668,7 +668,9 @@ static void draw_subdiv_cache_extra_coarse_face_data_bm(BMesh *bm,
}
}
-static void draw_subdiv_cache_extra_coarse_face_data_mesh(Mesh *mesh, uint32_t *flags_data)
+static void draw_subdiv_cache_extra_coarse_face_data_mesh(const MeshRenderData *mr,
+ Mesh *mesh,
+ uint32_t *flags_data)
{
for (int i = 0; i < mesh->totpoly; i++) {
uint32_t flag = 0;
@@ -678,7 +680,7 @@ static void draw_subdiv_cache_extra_coarse_face_data_mesh(Mesh *mesh, uint32_t *
if ((mesh->mpoly[i].flag & ME_FACE_SEL) != 0) {
flag |= SUBDIV_COARSE_FACE_FLAG_SELECT;
}
- if ((mesh->mpoly[i].flag & ME_HIDE) != 0) {
+ if (mr->hide_poly && mr->hide_poly[i]) {
flag |= SUBDIV_COARSE_FACE_FLAG_HIDDEN;
}
flags_data[i] = (uint)(mesh->mpoly[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
@@ -691,7 +693,7 @@ static void draw_subdiv_cache_extra_coarse_face_data_mapped(Mesh *mesh,
uint32_t *flags_data)
{
if (bm == nullptr) {
- draw_subdiv_cache_extra_coarse_face_data_mesh(mesh, flags_data);
+ draw_subdiv_cache_extra_coarse_face_data_mesh(mr, mesh, flags_data);
return;
}
@@ -726,7 +728,7 @@ static void draw_subdiv_cache_update_extra_coarse_face_data(DRWSubdivCache *cach
draw_subdiv_cache_extra_coarse_face_data_mapped(mesh, cache->bm, mr, flags_data);
}
else {
- draw_subdiv_cache_extra_coarse_face_data_mesh(mesh, flags_data);
+ draw_subdiv_cache_extra_coarse_face_data_mesh(mr, mesh, flags_data);
}
/* Make sure updated data is re-uploaded. */
diff --git a/source/blender/draw/intern/draw_debug.c b/source/blender/draw/intern/draw_debug.c
deleted file mode 100644
index b568119627e..00000000000
--- a/source/blender/draw/intern/draw_debug.c
+++ /dev/null
@@ -1,196 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2018 Blender Foundation. */
-
-/** \file
- * \ingroup draw
- *
- * \brief Simple API to draw debug shapes in the viewport.
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_object_types.h"
-
-#include "BKE_object.h"
-
-#include "BLI_link_utils.h"
-
-#include "GPU_immediate.h"
-#include "GPU_matrix.h"
-
-#include "draw_debug.h"
-#include "draw_manager.h"
-
-/* --------- Register --------- */
-
-/* Matrix applied to all points before drawing. Could be a stack if needed. */
-static float g_modelmat[4][4];
-
-void DRW_debug_modelmat_reset(void)
-{
- unit_m4(g_modelmat);
-}
-
-void DRW_debug_modelmat(const float modelmat[4][4])
-{
- copy_m4_m4(g_modelmat, modelmat);
-}
-
-void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4])
-{
- DRWDebugLine *line = MEM_mallocN(sizeof(DRWDebugLine), "DRWDebugLine");
- mul_v3_m4v3(line->pos[0], g_modelmat, v1);
- mul_v3_m4v3(line->pos[1], g_modelmat, v2);
- copy_v4_v4(line->color, color);
- BLI_LINKS_PREPEND(DST.debug.lines, line);
-}
-
-void DRW_debug_polygon_v3(const float (*v)[3], const int vert_len, const float color[4])
-{
- BLI_assert(vert_len > 1);
-
- for (int i = 0; i < vert_len; i++) {
- DRW_debug_line_v3v3(v[i], v[(i + 1) % vert_len], color);
- }
-}
-
-void DRW_debug_m4(const float m[4][4])
-{
- float v0[3] = {0.0f, 0.0f, 0.0f};
- float v1[3] = {1.0f, 0.0f, 0.0f};
- float v2[3] = {0.0f, 1.0f, 0.0f};
- float v3[3] = {0.0f, 0.0f, 1.0f};
-
- mul_m4_v3(m, v0);
- mul_m4_v3(m, v1);
- mul_m4_v3(m, v2);
- mul_m4_v3(m, v3);
-
- DRW_debug_line_v3v3(v0, v1, (float[4]){1.0f, 0.0f, 0.0f, 1.0f});
- DRW_debug_line_v3v3(v0, v2, (float[4]){0.0f, 1.0f, 0.0f, 1.0f});
- DRW_debug_line_v3v3(v0, v3, (float[4]){0.0f, 0.0f, 1.0f, 1.0f});
-}
-
-void DRW_debug_bbox(const BoundBox *bbox, const float color[4])
-{
- DRW_debug_line_v3v3(bbox->vec[0], bbox->vec[1], color);
- DRW_debug_line_v3v3(bbox->vec[1], bbox->vec[2], color);
- DRW_debug_line_v3v3(bbox->vec[2], bbox->vec[3], color);
- DRW_debug_line_v3v3(bbox->vec[3], bbox->vec[0], color);
-
- DRW_debug_line_v3v3(bbox->vec[4], bbox->vec[5], color);
- DRW_debug_line_v3v3(bbox->vec[5], bbox->vec[6], color);
- DRW_debug_line_v3v3(bbox->vec[6], bbox->vec[7], color);
- DRW_debug_line_v3v3(bbox->vec[7], bbox->vec[4], color);
-
- DRW_debug_line_v3v3(bbox->vec[0], bbox->vec[4], color);
- DRW_debug_line_v3v3(bbox->vec[1], bbox->vec[5], color);
- DRW_debug_line_v3v3(bbox->vec[2], bbox->vec[6], color);
- DRW_debug_line_v3v3(bbox->vec[3], bbox->vec[7], color);
-}
-
-void DRW_debug_m4_as_bbox(const float m[4][4], const float color[4], const bool invert)
-{
- BoundBox bb;
- const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f};
- float project_matrix[4][4];
- if (invert) {
- invert_m4_m4(project_matrix, m);
- }
- else {
- copy_m4_m4(project_matrix, m);
- }
-
- BKE_boundbox_init_from_minmax(&bb, min, max);
- for (int i = 0; i < 8; i++) {
- mul_project_m4_v3(project_matrix, bb.vec[i]);
- }
- DRW_debug_bbox(&bb, color);
-}
-
-void DRW_debug_sphere(const float center[3], const float radius, const float color[4])
-{
- float size_mat[4][4];
- DRWDebugSphere *sphere = MEM_mallocN(sizeof(DRWDebugSphere), "DRWDebugSphere");
- /* Bake all transform into a Matrix4 */
- scale_m4_fl(size_mat, radius);
- copy_m4_m4(sphere->mat, g_modelmat);
- translate_m4(sphere->mat, center[0], center[1], center[2]);
- mul_m4_m4m4(sphere->mat, sphere->mat, size_mat);
-
- copy_v4_v4(sphere->color, color);
- BLI_LINKS_PREPEND(DST.debug.spheres, sphere);
-}
-
-/* --------- Render --------- */
-
-static void drw_debug_draw_lines(void)
-{
- int count = BLI_linklist_count((LinkNode *)DST.debug.lines);
-
- if (count == 0) {
- return;
- }
-
- GPUVertFormat *vert_format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(vert_format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- uint col = GPU_vertformat_attr_add(vert_format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- immBegin(GPU_PRIM_LINES, count * 2);
-
- while (DST.debug.lines) {
- void *next = DST.debug.lines->next;
-
- immAttr4fv(col, DST.debug.lines->color);
- immVertex3fv(pos, DST.debug.lines->pos[0]);
-
- immAttr4fv(col, DST.debug.lines->color);
- immVertex3fv(pos, DST.debug.lines->pos[1]);
-
- MEM_freeN(DST.debug.lines);
- DST.debug.lines = next;
- }
- immEnd();
-
- immUnbindProgram();
-}
-
-static void drw_debug_draw_spheres(void)
-{
- int count = BLI_linklist_count((LinkNode *)DST.debug.spheres);
-
- if (count == 0) {
- return;
- }
-
- float persmat[4][4];
- DRW_view_persmat_get(NULL, persmat, false);
-
- GPUBatch *empty_sphere = DRW_cache_empty_sphere_get();
- GPU_batch_program_set_builtin(empty_sphere, GPU_SHADER_3D_UNIFORM_COLOR);
- while (DST.debug.spheres) {
- void *next = DST.debug.spheres->next;
- float MVP[4][4];
-
- mul_m4_m4m4(MVP, persmat, DST.debug.spheres->mat);
- GPU_batch_uniform_mat4(empty_sphere, "ModelViewProjectionMatrix", MVP);
- GPU_batch_uniform_4fv(empty_sphere, "color", DST.debug.spheres->color);
- GPU_batch_draw(empty_sphere);
-
- MEM_freeN(DST.debug.spheres);
- DST.debug.spheres = next;
- }
-}
-
-void drw_debug_draw(void)
-{
- drw_debug_draw_lines();
- drw_debug_draw_spheres();
-}
-
-void drw_debug_init(void)
-{
- DRW_debug_modelmat_reset();
-}
diff --git a/source/blender/draw/intern/draw_debug.cc b/source/blender/draw/intern/draw_debug.cc
new file mode 100644
index 00000000000..aaf18014143
--- /dev/null
+++ b/source/blender/draw/intern/draw_debug.cc
@@ -0,0 +1,721 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2018 Blender Foundation. */
+
+/** \file
+ * \ingroup draw
+ *
+ * \brief Simple API to draw debug shapes in the viewport.
+ */
+
+#include "BKE_object.h"
+#include "BLI_link_utils.h"
+#include "GPU_batch.h"
+#include "GPU_capabilities.h"
+#include "GPU_debug.h"
+
+#include "draw_debug.h"
+#include "draw_debug.hh"
+#include "draw_manager.h"
+#include "draw_shader.h"
+#include "draw_shader_shared.h"
+
+#include <iomanip>
+
+namespace blender::draw {
+
+/* -------------------------------------------------------------------- */
+/** \name Init and state
+ * \{ */
+
+DebugDraw::DebugDraw()
+{
+ constexpr int circle_resolution = 16;
+ for (auto axis : IndexRange(3)) {
+ for (auto edge : IndexRange(circle_resolution)) {
+ for (auto vert : IndexRange(2)) {
+ const float angle = (2 * M_PI) * (edge + vert) / float(circle_resolution);
+ float point[3] = {cosf(angle), sinf(angle), 0.0f};
+ sphere_verts_.append(
+ float3(point[(0 + axis) % 3], point[(1 + axis) % 3], point[(2 + axis) % 3]));
+ }
+ }
+ }
+
+ constexpr int point_resolution = 4;
+ for (auto axis : IndexRange(3)) {
+ for (auto edge : IndexRange(point_resolution)) {
+ for (auto vert : IndexRange(2)) {
+ const float angle = (2 * M_PI) * (edge + vert) / float(point_resolution);
+ float point[3] = {cosf(angle), sinf(angle), 0.0f};
+ point_verts_.append(
+ float3(point[(0 + axis) % 3], point[(1 + axis) % 3], point[(2 + axis) % 3]));
+ }
+ }
+ }
+};
+
+void DebugDraw::init()
+{
+ cpu_print_buf_.command.v_count = 0;
+ cpu_print_buf_.command.v_first = 0;
+ cpu_print_buf_.command.i_count = 1;
+ cpu_print_buf_.command.i_first = 0;
+
+ cpu_draw_buf_.command.v_count = 0;
+ cpu_draw_buf_.command.v_first = 0;
+ cpu_draw_buf_.command.i_count = 1;
+ cpu_draw_buf_.command.i_first = 0;
+
+ gpu_print_buf_.command.v_count = 0;
+ gpu_print_buf_.command.v_first = 0;
+ gpu_print_buf_.command.i_count = 1;
+ gpu_print_buf_.command.i_first = 0;
+ gpu_print_buf_used = false;
+
+ gpu_draw_buf_.command.v_count = 0;
+ gpu_draw_buf_.command.v_first = 0;
+ gpu_draw_buf_.command.i_count = 1;
+ gpu_draw_buf_.command.i_first = 0;
+ gpu_draw_buf_used = false;
+
+ modelmat_reset();
+}
+
+void DebugDraw::modelmat_reset()
+{
+ model_mat_ = float4x4::identity();
+}
+
+void DebugDraw::modelmat_set(const float modelmat[4][4])
+{
+ model_mat_ = modelmat;
+}
+
+GPUStorageBuf *DebugDraw::gpu_draw_buf_get()
+{
+ BLI_assert(GPU_shader_storage_buffer_objects_support());
+ if (!gpu_draw_buf_used) {
+ gpu_draw_buf_used = true;
+ gpu_draw_buf_.push_update();
+ }
+ return gpu_draw_buf_;
+}
+
+GPUStorageBuf *DebugDraw::gpu_print_buf_get()
+{
+ BLI_assert(GPU_shader_storage_buffer_objects_support());
+ if (!gpu_print_buf_used) {
+ gpu_print_buf_used = true;
+ gpu_print_buf_.push_update();
+ }
+ return gpu_print_buf_;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Draw functions
+ * \{ */
+
+void DebugDraw::draw_line(float3 v1, float3 v2, float4 color)
+{
+ draw_line(v1, v2, color_pack(color));
+}
+
+void DebugDraw::draw_polygon(Span<float3> poly_verts, float4 color)
+{
+ BLI_assert(!poly_verts.is_empty());
+
+ uint col = color_pack(color);
+ float3 v0 = model_mat_ * poly_verts.last();
+ for (auto vert : poly_verts) {
+ float3 v1 = model_mat_ * vert;
+ draw_line(v0, v1, col);
+ v0 = v1;
+ }
+}
+
+void DebugDraw::draw_matrix(const float4x4 m4)
+{
+ float3 v0 = float3(0.0f, 0.0f, 0.0f);
+ float3 v1 = float3(1.0f, 0.0f, 0.0f);
+ float3 v2 = float3(0.0f, 1.0f, 0.0f);
+ float3 v3 = float3(0.0f, 0.0f, 1.0f);
+
+ mul_project_m4_v3(m4.ptr(), v0);
+ mul_project_m4_v3(m4.ptr(), v1);
+ mul_project_m4_v3(m4.ptr(), v2);
+ mul_project_m4_v3(m4.ptr(), v3);
+
+ draw_line(v0, v1, float4(1.0f, 0.0f, 0.0f, 1.0f));
+ draw_line(v0, v2, float4(0.0f, 1.0f, 0.0f, 1.0f));
+ draw_line(v0, v3, float4(0.0f, 0.0f, 1.0f, 1.0f));
+}
+
+void DebugDraw::draw_bbox(const BoundBox &bbox, const float4 color)
+{
+ uint col = color_pack(color);
+ draw_line(bbox.vec[0], bbox.vec[1], col);
+ draw_line(bbox.vec[1], bbox.vec[2], col);
+ draw_line(bbox.vec[2], bbox.vec[3], col);
+ draw_line(bbox.vec[3], bbox.vec[0], col);
+
+ draw_line(bbox.vec[4], bbox.vec[5], col);
+ draw_line(bbox.vec[5], bbox.vec[6], col);
+ draw_line(bbox.vec[6], bbox.vec[7], col);
+ draw_line(bbox.vec[7], bbox.vec[4], col);
+
+ draw_line(bbox.vec[0], bbox.vec[4], col);
+ draw_line(bbox.vec[1], bbox.vec[5], col);
+ draw_line(bbox.vec[2], bbox.vec[6], col);
+ draw_line(bbox.vec[3], bbox.vec[7], col);
+}
+
+void DebugDraw::draw_matrix_as_bbox(float4x4 mat, const float4 color)
+{
+ BoundBox bb;
+ const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f};
+ BKE_boundbox_init_from_minmax(&bb, min, max);
+ for (auto i : IndexRange(8)) {
+ mul_project_m4_v3(mat.ptr(), bb.vec[i]);
+ }
+ draw_bbox(bb, color);
+}
+
+void DebugDraw::draw_sphere(const float3 center, float radius, const float4 color)
+{
+ uint col = color_pack(color);
+ for (auto i : IndexRange(sphere_verts_.size() / 2)) {
+ float3 v0 = sphere_verts_[i * 2] * radius + center;
+ float3 v1 = sphere_verts_[i * 2 + 1] * radius + center;
+ draw_line(v0, v1, col);
+ }
+}
+
+void DebugDraw::draw_point(const float3 center, float radius, const float4 color)
+{
+ uint col = color_pack(color);
+ for (auto i : IndexRange(point_verts_.size() / 2)) {
+ float3 v0 = point_verts_[i * 2] * radius + center;
+ float3 v1 = point_verts_[i * 2 + 1] * radius + center;
+ draw_line(v0, v1, col);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Print functions
+ * \{ */
+
+template<> void DebugDraw::print_value<uint>(const uint &value)
+{
+ print_value_uint(value, false, false, true);
+}
+template<> void DebugDraw::print_value<int>(const int &value)
+{
+ print_value_uint(uint(abs(value)), false, (value < 0), false);
+}
+template<> void DebugDraw::print_value<bool>(const bool &value)
+{
+ print_string(value ? "true " : "false");
+}
+template<> void DebugDraw::print_value<float>(const float &val)
+{
+ std::stringstream ss;
+ ss << std::setw(12) << std::to_string(val);
+ print_string(ss.str());
+}
+template<> void DebugDraw::print_value<double>(const double &val)
+{
+ print_value(float(val));
+}
+
+template<> void DebugDraw::print_value_hex<uint>(const uint &value)
+{
+ print_value_uint(value, true, false, false);
+}
+template<> void DebugDraw::print_value_hex<int>(const int &value)
+{
+ print_value_uint(uint(value), true, false, false);
+}
+template<> void DebugDraw::print_value_hex<float>(const float &value)
+{
+ print_value_uint(*reinterpret_cast<const uint *>(&value), true, false, false);
+}
+template<> void DebugDraw::print_value_hex<double>(const double &val)
+{
+ print_value_hex(float(val));
+}
+
+template<> void DebugDraw::print_value_binary<uint>(const uint &value)
+{
+ print_value_binary(value);
+}
+template<> void DebugDraw::print_value_binary<int>(const int &value)
+{
+ print_value_binary(uint(value));
+}
+template<> void DebugDraw::print_value_binary<float>(const float &value)
+{
+ print_value_binary(*reinterpret_cast<const uint *>(&value));
+}
+template<> void DebugDraw::print_value_binary<double>(const double &val)
+{
+ print_value_binary(float(val));
+}
+
+template<> void DebugDraw::print_value<float2>(const float2 &value)
+{
+ print_no_endl("float2(", value[0], ", ", value[1], ")");
+}
+template<> void DebugDraw::print_value<float3>(const float3 &value)
+{
+ print_no_endl("float3(", value[0], ", ", value[1], ", ", value[1], ")");
+}
+template<> void DebugDraw::print_value<float4>(const float4 &value)
+{
+ print_no_endl("float4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
+}
+
+template<> void DebugDraw::print_value<int2>(const int2 &value)
+{
+ print_no_endl("int2(", value[0], ", ", value[1], ")");
+}
+template<> void DebugDraw::print_value<int3>(const int3 &value)
+{
+ print_no_endl("int3(", value[0], ", ", value[1], ", ", value[1], ")");
+}
+template<> void DebugDraw::print_value<int4>(const int4 &value)
+{
+ print_no_endl("int4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
+}
+
+template<> void DebugDraw::print_value<uint2>(const uint2 &value)
+{
+ print_no_endl("uint2(", value[0], ", ", value[1], ")");
+}
+template<> void DebugDraw::print_value<uint3>(const uint3 &value)
+{
+ print_no_endl("uint3(", value[0], ", ", value[1], ", ", value[1], ")");
+}
+template<> void DebugDraw::print_value<uint4>(const uint4 &value)
+{
+ print_no_endl("uint4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Internals
+ *
+ * IMPORTANT: All of these are copied from the shader libs (common_debug_draw_lib.glsl &
+ * common_debug_print_lib.glsl). They need to be kept in sync to write the same data.
+ * \{ */
+
+void DebugDraw::draw_line(float3 v1, float3 v2, uint color)
+{
+ DebugDrawBuf &buf = cpu_draw_buf_;
+ uint index = buf.command.v_count;
+ if (index + 2 < DRW_DEBUG_DRAW_VERT_MAX) {
+ buf.verts[index + 0] = vert_pack(model_mat_ * v1, color);
+ buf.verts[index + 1] = vert_pack(model_mat_ * v2, color);
+ buf.command.v_count += 2;
+ }
+}
+
+/* Keep in sync with drw_debug_color_pack(). */
+uint DebugDraw::color_pack(float4 color)
+{
+ color = math::clamp(color, 0.0f, 1.0f);
+ uint result = 0;
+ result |= uint(color.x * 255.0f) << 0u;
+ result |= uint(color.y * 255.0f) << 8u;
+ result |= uint(color.z * 255.0f) << 16u;
+ result |= uint(color.w * 255.0f) << 24u;
+ return result;
+}
+
+DRWDebugVert DebugDraw::vert_pack(float3 pos, uint color)
+{
+ DRWDebugVert vert;
+ vert.pos0 = *reinterpret_cast<uint32_t *>(&pos.x);
+ vert.pos1 = *reinterpret_cast<uint32_t *>(&pos.y);
+ vert.pos2 = *reinterpret_cast<uint32_t *>(&pos.z);
+ vert.color = color;
+ return vert;
+}
+
+void DebugDraw::print_newline()
+{
+ print_col_ = 0u;
+ print_row_ = ++cpu_print_buf_.command.i_first;
+}
+
+void DebugDraw::print_string_start(uint len)
+{
+ /* Break before word. */
+ if (print_col_ + len > DRW_DEBUG_PRINT_WORD_WRAP_COLUMN) {
+ print_newline();
+ }
+}
+
+/* Copied from gpu_shader_dependency. */
+void DebugDraw::print_string(std::string str)
+{
+ size_t len_before_pad = str.length();
+ /* Pad string to uint size to avoid out of bound reads. */
+ while (str.length() % 4 != 0) {
+ str += " ";
+ }
+
+ print_string_start(len_before_pad);
+ for (size_t i = 0; i < len_before_pad; i += 4) {
+ union {
+ uint8_t chars[4];
+ uint32_t word;
+ };
+
+ chars[0] = *(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 0);
+ chars[1] = *(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 1);
+ chars[2] = *(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 2);
+ chars[3] = *(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 3);
+
+ if (i + 4 > len_before_pad) {
+ chars[len_before_pad - i] = '\0';
+ }
+ print_char4(word);
+ }
+}
+
+/* Keep in sync with shader. */
+void DebugDraw::print_char4(uint data)
+{
+ /* Convert into char stream. */
+ for (; data != 0u; data >>= 8u) {
+ uint char1 = data & 0xFFu;
+ /* Check for null terminator. */
+ if (char1 == 0x00) {
+ break;
+ }
+ /* NOTE: Do not skip the header manually like in GPU. */
+ uint cursor = cpu_print_buf_.command.v_count++;
+ if (cursor < DRW_DEBUG_PRINT_MAX) {
+ /* For future usage. (i.e: Color) */
+ uint flags = 0u;
+ uint col = print_col_++;
+ uint print_header = (flags << 24u) | (print_row_ << 16u) | (col << 8u);
+ cpu_print_buf_.char_array[cursor] = print_header | char1;
+ /* Break word. */
+ if (print_col_ > DRW_DEBUG_PRINT_WORD_WRAP_COLUMN) {
+ print_newline();
+ }
+ }
+ }
+}
+
+void DebugDraw::print_append_char(uint char1, uint &char4)
+{
+ char4 = (char4 << 8u) | char1;
+}
+
+void DebugDraw::print_append_digit(uint digit, uint &char4)
+{
+ const uint char_A = 0x41u;
+ const uint char_0 = 0x30u;
+ bool is_hexadecimal = digit > 9u;
+ char4 = (char4 << 8u) | (is_hexadecimal ? (char_A + digit - 10u) : (char_0 + digit));
+}
+
+void DebugDraw::print_append_space(uint &char4)
+{
+ char4 = (char4 << 8u) | 0x20u;
+}
+
+void DebugDraw::print_value_binary(uint value)
+{
+ print_string("0b");
+ print_string_start(10u * 4u);
+ uint digits[10] = {0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u};
+ uint digit = 0u;
+ for (uint i = 0u; i < 32u; i++) {
+ print_append_digit(((value >> i) & 1u), digits[digit / 4u]);
+ digit++;
+ if ((i % 4u) == 3u) {
+ print_append_space(digits[digit / 4u]);
+ digit++;
+ }
+ }
+ /* Numbers are written from right to left. So we need to reverse the order. */
+ for (int j = 9; j >= 0; j--) {
+ print_char4(digits[j]);
+ }
+}
+
+void DebugDraw::print_value_uint(uint value,
+ const bool hex,
+ bool is_negative,
+ const bool is_unsigned)
+{
+ print_string_start(3u * 4u);
+ const uint blank_value = hex ? 0x30303030u : 0x20202020u;
+ const uint prefix = hex ? 0x78302020u : 0x20202020u;
+ uint digits[3] = {blank_value, blank_value, prefix};
+ const uint base = hex ? 16u : 10u;
+ uint digit = 0u;
+ /* Add `u` suffix. */
+ if (is_unsigned) {
+ print_append_char('u', digits[digit / 4u]);
+ digit++;
+ }
+ /* Number's digits. */
+ for (; value != 0u || digit == uint(is_unsigned); value /= base) {
+ print_append_digit(value % base, digits[digit / 4u]);
+ digit++;
+ }
+ /* Add negative sign. */
+ if (is_negative) {
+ print_append_char('-', digits[digit / 4u]);
+ digit++;
+ }
+ /* Need to pad to uint alignment because we are issuing chars in "reverse". */
+ for (uint i = digit % 4u; i < 4u && i > 0u; i++) {
+ print_append_space(digits[digit / 4u]);
+ digit++;
+ }
+ /* Numbers are written from right to left. So we need to reverse the order. */
+ for (int j = 2; j >= 0; j--) {
+ print_char4(digits[j]);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Display
+ * \{ */
+
+void DebugDraw::display_lines()
+{
+ if (cpu_draw_buf_.command.v_count == 0 && gpu_draw_buf_used == false) {
+ return;
+ }
+ GPU_debug_group_begin("Lines");
+ cpu_draw_buf_.push_update();
+
+ float4x4 persmat;
+ const DRWView *view = DRW_view_get_active();
+ DRW_view_persmat_get(view, persmat.ptr(), false);
+
+ drw_state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+
+ GPUBatch *batch = drw_cache_procedural_lines_get();
+ GPUShader *shader = DRW_shader_debug_draw_display_get();
+ GPU_batch_set_shader(batch, shader);
+ int slot = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_VERTS);
+ GPU_shader_uniform_mat4(shader, "persmat", persmat.ptr());
+
+ if (gpu_draw_buf_used) {
+ GPU_debug_group_begin("GPU");
+ GPU_storagebuf_bind(gpu_draw_buf_, slot);
+ GPU_batch_draw_indirect(batch, gpu_draw_buf_);
+ GPU_storagebuf_unbind(gpu_draw_buf_);
+ GPU_debug_group_end();
+ }
+
+ GPU_debug_group_begin("CPU");
+ GPU_storagebuf_bind(cpu_draw_buf_, slot);
+ GPU_batch_draw_indirect(batch, cpu_draw_buf_);
+ GPU_storagebuf_unbind(cpu_draw_buf_);
+ GPU_debug_group_end();
+
+ GPU_debug_group_end();
+}
+
+void DebugDraw::display_prints()
+{
+ if (cpu_print_buf_.command.v_count == 0 && gpu_print_buf_used == false) {
+ return;
+ }
+ GPU_debug_group_begin("Prints");
+ cpu_print_buf_.push_update();
+
+ drw_state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_PROGRAM_POINT_SIZE);
+
+ GPUBatch *batch = drw_cache_procedural_points_get();
+ GPUShader *shader = DRW_shader_debug_print_display_get();
+ GPU_batch_set_shader(batch, shader);
+ int slot = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT);
+
+ if (gpu_print_buf_used) {
+ GPU_debug_group_begin("GPU");
+ GPU_storagebuf_bind(gpu_print_buf_, slot);
+ GPU_batch_draw_indirect(batch, gpu_print_buf_);
+ GPU_storagebuf_unbind(gpu_print_buf_);
+ GPU_debug_group_end();
+ }
+
+ GPU_debug_group_begin("CPU");
+ GPU_storagebuf_bind(cpu_print_buf_, slot);
+ GPU_batch_draw_indirect(batch, cpu_print_buf_);
+ GPU_storagebuf_unbind(cpu_print_buf_);
+ GPU_debug_group_end();
+
+ GPU_debug_group_end();
+}
+
+void DebugDraw::display_to_view()
+{
+ GPU_debug_group_begin("DebugDraw");
+
+ display_lines();
+ /* Print 3D shapes before text to avoid overlaps. */
+ display_prints();
+ /* Init again so we don't draw the same thing twice. */
+ init();
+
+ GPU_debug_group_end();
+}
+
+} // namespace blender::draw
+
+blender::draw::DebugDraw *DRW_debug_get()
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return nullptr;
+ }
+ return reinterpret_cast<blender::draw::DebugDraw *>(DST.debug);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name C-API private
+ * \{ */
+
+void drw_debug_draw()
+{
+#ifdef DEBUG
+ if (!GPU_shader_storage_buffer_objects_support() || DST.debug == nullptr) {
+ return;
+ }
+ /* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->display_to_view();
+#endif
+}
+
+/**
+ * NOTE: Init is once per draw manager cycle.
+ */
+void drw_debug_init()
+{
+ /* Module should not be used in release builds. */
+ /* TODO(@fclem): Hide the functions declarations without using `ifdefs` everywhere. */
+#ifdef DEBUG
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ /* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */
+ if (DST.debug == nullptr) {
+ DST.debug = reinterpret_cast<DRWDebugModule *>(new blender::draw::DebugDraw());
+ }
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->init();
+#endif
+}
+
+void drw_debug_module_free(DRWDebugModule *module)
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ if (module != nullptr) {
+ delete reinterpret_cast<blender::draw::DebugDraw *>(module);
+ }
+}
+
+GPUStorageBuf *drw_debug_gpu_draw_buf_get()
+{
+ return reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->gpu_draw_buf_get();
+}
+
+GPUStorageBuf *drw_debug_gpu_print_buf_get()
+{
+ return reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->gpu_print_buf_get();
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name C-API public
+ * \{ */
+
+void DRW_debug_modelmat_reset()
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->modelmat_reset();
+}
+
+void DRW_debug_modelmat(const float modelmat[4][4])
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->modelmat_set(modelmat);
+}
+
+void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4])
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->draw_line(v1, v2, color);
+}
+
+void DRW_debug_polygon_v3(const float (*v)[3], int vert_len, const float color[4])
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->draw_polygon(
+ blender::Span<float3>((float3 *)v, vert_len), color);
+}
+
+void DRW_debug_m4(const float m[4][4])
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->draw_matrix(m);
+}
+
+void DRW_debug_m4_as_bbox(const float m[4][4], bool invert, const float color[4])
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ blender::float4x4 m4 = m;
+ if (invert) {
+ m4 = m4.inverted();
+ }
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->draw_matrix_as_bbox(m4, color);
+}
+
+void DRW_debug_bbox(const BoundBox *bbox, const float color[4])
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->draw_bbox(*bbox, color);
+}
+
+void DRW_debug_sphere(const float center[3], float radius, const float color[4])
+{
+ if (!GPU_shader_storage_buffer_objects_support()) {
+ return;
+ }
+ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->draw_sphere(center, radius, color);
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/draw_debug.h b/source/blender/draw/intern/draw_debug.h
index 333d734edb9..9a56a12242e 100644
--- a/source/blender/draw/intern/draw_debug.h
+++ b/source/blender/draw/intern/draw_debug.h
@@ -3,21 +3,38 @@
/** \file
* \ingroup draw
+ *
+ * \brief Simple API to draw debug shapes in the viewport.
+ * IMPORTANT: This is the legacy API for C. Use draw_debug.hh instead in new C++ code.
*/
#pragma once
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct DRWDebugModule DRWDebugModule;
+
struct BoundBox;
void DRW_debug_modelmat_reset(void);
void DRW_debug_modelmat(const float modelmat[4][4]);
+/**
+ * IMPORTANT: For now there is a limit of DRW_DEBUG_DRAW_VERT_MAX that can be drawn
+ * using all the draw functions.
+ */
void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4]);
void DRW_debug_polygon_v3(const float (*v)[3], int vert_len, const float color[4]);
/**
* \note g_modelmat is still applied on top.
*/
void DRW_debug_m4(const float m[4][4]);
-void DRW_debug_m4_as_bbox(const float m[4][4], const float color[4], bool invert);
+void DRW_debug_m4_as_bbox(const float m[4][4], bool invert, const float color[4]);
void DRW_debug_bbox(const BoundBox *bbox, const float color[4]);
void DRW_debug_sphere(const float center[3], float radius, const float color[4]);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/draw/intern/draw_debug.hh b/source/blender/draw/intern/draw_debug.hh
new file mode 100644
index 00000000000..730b69ed954
--- /dev/null
+++ b/source/blender/draw/intern/draw_debug.hh
@@ -0,0 +1,198 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. */
+
+/** \file
+ * \ingroup draw
+ *
+ * \brief Simple API to draw debug shapes and log in the viewport.
+ *
+ * Both CPU and GPU implementation are supported and symmetrical (meaning GPU shader can use it
+ * too, see common_debug_print/draw_lib.glsl).
+ *
+ * NOTE: CPU logging will overlap GPU logging on screen as it is drawn after.
+ */
+
+#pragma once
+
+#include "BLI_math_vec_types.hh"
+#include "BLI_string_ref.hh"
+#include "BLI_vector.hh"
+#include "DNA_object_types.h"
+#include "DRW_gpu_wrapper.hh"
+
+namespace blender::draw {
+
+/* Shortcuts to avoid boilerplate code and match shader API. */
+#define drw_debug_line(...) DRW_debug_get()->draw_line(__VA_ARGS__)
+#define drw_debug_polygon(...) DRW_debug_get()->draw_polygon(__VA_ARGS__)
+#define drw_debug_bbox(...) DRW_debug_get()->draw_bbox(__VA_ARGS__)
+#define drw_debug_sphere(...) DRW_debug_get()->draw_sphere(__VA_ARGS__)
+#define drw_debug_point(...) DRW_debug_get()->draw_point(__VA_ARGS__)
+#define drw_debug_matrix(...) DRW_debug_get()->draw_matrix(__VA_ARGS__)
+#define drw_debug_matrix_as_bbox(...) DRW_debug_get()->draw_matrix_as_bbox(__VA_ARGS__)
+#define drw_print(...) DRW_debug_get()->print(__VA_ARGS__)
+#define drw_print_hex(...) DRW_debug_get()->print_hex(__VA_ARGS__)
+#define drw_print_binary(...) DRW_debug_get()->print_binary(__VA_ARGS__)
+#define drw_print_no_endl(...) DRW_debug_get()->print_no_endl(__VA_ARGS__)
+
+/* Will log variable along with its name, like the shader version of print(). */
+#define drw_print_id(v_) DRW_debug_get()->print(#v_, "= ", v_)
+#define drw_print_id_no_endl(v_) DRW_debug_get()->print_no_endl(#v_, "= ", v_)
+
+class DebugDraw {
+ private:
+ using DebugDrawBuf = StorageBuffer<DRWDebugDrawBuffer>;
+ using DebugPrintBuf = StorageBuffer<DRWDebugPrintBuffer>;
+
+ /** Data buffers containing all verts or chars to draw. */
+ DebugDrawBuf cpu_draw_buf_ = {"DebugDrawBuf-CPU"};
+ DebugDrawBuf gpu_draw_buf_ = {"DebugDrawBuf-GPU"};
+ DebugPrintBuf cpu_print_buf_ = {"DebugPrintBuf-CPU"};
+ DebugPrintBuf gpu_print_buf_ = {"DebugPrintBuf-GPU"};
+ /** True if the gpu buffer have been requested and may contain data to draw. */
+ bool gpu_print_buf_used = false;
+ bool gpu_draw_buf_used = false;
+ /** Matrix applied to all points before drawing. Could be a stack if needed. */
+ float4x4 model_mat_;
+ /** Precomputed shapes verts. */
+ Vector<float3> sphere_verts_;
+ Vector<float3> point_verts_;
+ /** Cursor position for print functionality. */
+ uint print_col_ = 0;
+ uint print_row_ = 0;
+
+ public:
+ DebugDraw();
+ ~DebugDraw(){};
+
+ /**
+ * Resets all buffers and reset model matrix state.
+ * Not to be called by user.
+ */
+ void init();
+
+ /**
+ * Resets model matrix state to identity.
+ */
+ void modelmat_reset();
+ /**
+ * Sets model matrix transform to apply to any vertex passed to drawing functions.
+ */
+ void modelmat_set(const float modelmat[4][4]);
+
+ /**
+ * Drawing functions that will draw wire-frames with the given color.
+ */
+ void draw_line(float3 v1, float3 v2, float4 color = {1, 0, 0, 1});
+ void draw_polygon(Span<float3> poly_verts, float4 color = {1, 0, 0, 1});
+ void draw_bbox(const BoundBox &bbox, const float4 color = {1, 0, 0, 1});
+ void draw_sphere(const float3 center, float radius, const float4 color = {1, 0, 0, 1});
+ void draw_point(const float3 center, float radius = 0.01f, const float4 color = {1, 0, 0, 1});
+ /**
+ * Draw a matrix transformation as 3 colored axes.
+ */
+ void draw_matrix(const float4x4 m4);
+ /**
+ * Draw a matrix as a 2 units length bounding box, centered on origin.
+ */
+ void draw_matrix_as_bbox(float4x4 mat, const float4 color = {1, 0, 0, 1});
+
+ /**
+ * Will draw all debug shapes and text cached up until now to the current view / frame-buffer.
+ * Draw buffers will be emptied and ready for new debug data.
+ */
+ void display_to_view();
+
+ /**
+ * Log variable or strings inside the viewport.
+ * Using a unique non string argument will print the variable name with it.
+ * Concatenate by using multiple arguments. i.e: `print("Looped ", n, "times.")`.
+ */
+ template<typename... Ts> void print(StringRefNull str, Ts... args)
+ {
+ print_no_endl(str, args...);
+ print_newline();
+ }
+ template<typename T> void print(const T &&value)
+ {
+ print_value(value);
+ print_newline();
+ }
+ template<typename T> void print_hex(const T &&value)
+ {
+ print_value_hex(value);
+ print_newline();
+ }
+ template<typename T> void print_binary(const T &&value)
+ {
+ print_value_binary(value);
+ print_newline();
+ }
+
+ /**
+ * Same as `print()` but does not finish the line.
+ */
+ void print_no_endl(std::string arg)
+ {
+ print_string(arg);
+ }
+ void print_no_endl(StringRef arg)
+ {
+ print_string(arg);
+ }
+ void print_no_endl(StringRefNull arg)
+ {
+ print_string(arg);
+ }
+ void print_no_endl(char const *arg)
+ {
+ print_string(StringRefNull(arg));
+ }
+ template<typename T> void print_no_endl(T arg)
+ {
+ print_value(arg);
+ }
+ template<typename T, typename... Ts> void print_no_endl(T arg, Ts... args)
+ {
+ print_no_endl(arg);
+ print_no_endl(args...);
+ }
+
+ /**
+ * Not to be called by user. Should become private.
+ */
+ GPUStorageBuf *gpu_draw_buf_get();
+ GPUStorageBuf *gpu_print_buf_get();
+
+ private:
+ uint color_pack(float4 color);
+ DRWDebugVert vert_pack(float3 pos, uint color);
+
+ void draw_line(float3 v1, float3 v2, uint color);
+
+ void print_newline();
+ void print_string_start(uint len);
+ void print_string(std::string str);
+ void print_char4(uint data);
+ void print_append_char(uint char1, uint &char4);
+ void print_append_digit(uint digit, uint &char4);
+ void print_append_space(uint &char4);
+ void print_value_binary(uint value);
+ void print_value_uint(uint value, const bool hex, bool is_negative, const bool is_unsigned);
+
+ template<typename T> void print_value(const T &value);
+ template<typename T> void print_value_hex(const T &value);
+ template<typename T> void print_value_binary(const T &value);
+
+ void display_lines();
+ void display_prints();
+};
+
+} // namespace blender::draw
+
+/**
+ * Ease of use function to get the debug module.
+ * TODO(fclem): Should be removed once DRWManager is no longer global.
+ * IMPORTANT: Can return nullptr if storage buffer is not supported.
+ */
+blender::draw::DebugDraw *DRW_debug_get();
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index b2422504825..4693e5f8e20 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -43,6 +43,7 @@
#include "DNA_camera_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_userdef_types.h"
#include "DNA_world_types.h"
#include "ED_gpencil.h"
@@ -84,6 +85,7 @@
#include "draw_cache_impl.h"
#include "engines/basic/basic_engine.h"
+#include "engines/compositor/compositor_engine.h"
#include "engines/eevee/eevee_engine.h"
#include "engines/eevee_next/eevee_engine.h"
#include "engines/external/external_engine.h"
@@ -1214,6 +1216,31 @@ static void drw_engines_enable_editors(void)
}
}
+static bool is_compositor_enabled(void)
+{
+ if (!U.experimental.use_realtime_compositor) {
+ return false;
+ }
+
+ if (!(DST.draw_ctx.v3d->shading.flag & V3D_SHADING_COMPOSITOR)) {
+ return false;
+ }
+
+ if (!(DST.draw_ctx.v3d->shading.type >= OB_MATERIAL)) {
+ return false;
+ }
+
+ if (!DST.draw_ctx.scene->use_nodes) {
+ return false;
+ }
+
+ if (!DST.draw_ctx.scene->nodetree) {
+ return false;
+ }
+
+ return true;
+}
+
static void drw_engines_enable(ViewLayer *UNUSED(view_layer),
RenderEngineType *engine_type,
bool gpencil_engine_needed)
@@ -1226,6 +1253,11 @@ static void drw_engines_enable(ViewLayer *UNUSED(view_layer),
if (gpencil_engine_needed && ((drawtype >= OB_SOLID) || !use_xray)) {
use_drw_engine(&draw_engine_gpencil_type);
}
+
+ if (is_compositor_enabled()) {
+ use_drw_engine(&draw_engine_compositor_type);
+ }
+
drw_engines_enable_overlays();
#ifdef WITH_DRAW_DEBUG
@@ -1597,7 +1629,6 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
GPUViewport *viewport,
const bContext *evil_C)
{
-
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
RegionView3D *rv3d = region->regiondata;
@@ -2948,6 +2979,7 @@ void DRW_engines_register(void)
DRW_engine_register(&draw_engine_overlay_type);
DRW_engine_register(&draw_engine_select_type);
DRW_engine_register(&draw_engine_basic_type);
+ DRW_engine_register(&draw_engine_compositor_type);
#ifdef WITH_DRAW_DEBUG
DRW_engine_register(&draw_engine_debug_select_type);
#endif
@@ -3028,6 +3060,9 @@ void DRW_engines_free(void)
DRW_stats_free();
DRW_globals_free();
+ drw_debug_module_free(DST.debug);
+ DST.debug = NULL;
+
DRW_UBO_FREE_SAFE(G_draw.block_ubo);
DRW_UBO_FREE_SAFE(G_draw.view_ubo);
DRW_TEXTURE_FREE_SAFE(G_draw.ramp);
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 419b13edf1f..a29f2fa7507 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -188,6 +188,7 @@ typedef enum {
DRW_CMD_DRAW_INSTANCE = 2,
DRW_CMD_DRAW_INSTANCE_RANGE = 3,
DRW_CMD_DRAW_PROCEDURAL = 4,
+ DRW_CMD_DRAW_INDIRECT = 5,
/* Compute Commands. */
DRW_CMD_COMPUTE = 8,
@@ -203,7 +204,7 @@ typedef enum {
/* Needs to fit in 4bits */
} eDRWCommandType;
-#define DRW_MAX_DRAW_CMD_TYPE DRW_CMD_DRAW_PROCEDURAL
+#define DRW_MAX_DRAW_CMD_TYPE DRW_CMD_DRAW_INDIRECT
typedef struct DRWCommandDraw {
GPUBatch *batch;
@@ -232,6 +233,12 @@ typedef struct DRWCommandDrawInstanceRange {
uint inst_count;
} DRWCommandDrawInstanceRange;
+typedef struct DRWCommandDrawIndirect {
+ GPUBatch *batch;
+ DRWResourceHandle handle;
+ GPUStorageBuf *indirect_buf;
+} DRWCommandDrawIndirect;
+
typedef struct DRWCommandCompute {
int groups_x_len;
int groups_y_len;
@@ -286,6 +293,7 @@ typedef union DRWCommand {
DRWCommandDrawInstance instance;
DRWCommandDrawInstanceRange instance_range;
DRWCommandDrawProcedural procedural;
+ DRWCommandDrawIndirect draw_indirect;
DRWCommandCompute compute;
DRWCommandComputeRef compute_ref;
DRWCommandComputeIndirect compute_indirect;
@@ -493,20 +501,6 @@ typedef struct DRWCommandSmallChunk {
BLI_STATIC_ASSERT_ALIGN(DRWCommandChunk, 16);
#endif
-/* ------------- DRAW DEBUG ------------ */
-
-typedef struct DRWDebugLine {
- struct DRWDebugLine *next; /* linked list */
- float pos[2][3];
- float color[4];
-} DRWDebugLine;
-
-typedef struct DRWDebugSphere {
- struct DRWDebugSphere *next; /* linked list */
- float mat[4][4];
- float color[4];
-} DRWDebugSphere;
-
/* ------------- Memory Pools ------------ */
/* Contains memory pools information */
@@ -648,11 +642,7 @@ typedef struct DRWManager {
GPUDrawList *draw_list;
- struct {
- /* TODO(@fclem): optimize: use chunks. */
- DRWDebugLine *lines;
- DRWDebugSphere *spheres;
- } debug;
+ DRWDebugModule *debug;
} DRWManager;
extern DRWManager DST; /* TODO: get rid of this and allow multi-threaded rendering. */
@@ -667,6 +657,9 @@ void drw_state_set(DRWState state);
void drw_debug_draw(void);
void drw_debug_init(void);
+void drw_debug_module_free(DRWDebugModule *module);
+GPUStorageBuf *drw_debug_gpu_draw_buf_get(void);
+GPUStorageBuf *drw_debug_gpu_print_buf_get(void);
eDRWCommandType command_type_get(const uint64_t *command_type_bits, int index);
@@ -685,6 +678,7 @@ void drw_resource_buffer_finish(DRWData *vmempool);
GPUBatch *drw_cache_procedural_points_get(void);
GPUBatch *drw_cache_procedural_lines_get(void);
GPUBatch *drw_cache_procedural_triangles_get(void);
+GPUBatch *drw_cache_procedural_triangle_strips_get(void);
void drw_uniform_attrs_pool_update(struct GHash *table,
struct GPUUniformAttrList *key,
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 188d9114cd7..9d4a2c58ab6 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -17,9 +17,14 @@
#include "BKE_pbvh.h"
#include "BKE_volume.h"
+/* For debug cursor position. */
+#include "WM_api.h"
+#include "wm_window.h"
+
#include "DNA_curve_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
+#include "DNA_screen_types.h"
#include "BLI_alloca.h"
#include "BLI_hash.h"
@@ -39,6 +44,16 @@
#include "intern/gpu_codegen.h"
+/**
+ * IMPORTANT:
+ * In order to be able to write to the same print buffer sequentially, we add a barrier to allow
+ * multiple shader calls writing to the same buffer.
+ * However, this adds explicit synchronization events which might change the rest of the
+ * application behavior and hide some bugs. If you know you are using shader debug print in only
+ * one shader pass, you can comment this out to remove the aforementioned barrier.
+ */
+#define DISABLE_DEBUG_SHADER_PRINT_BARRIER
+
/* -------------------------------------------------------------------- */
/** \name Uniform Buffer Object (DRW_uniformbuffer)
* \{ */
@@ -878,6 +893,17 @@ static void drw_command_draw_procedural(DRWShadingGroup *shgroup,
cmd->vert_count = vert_count;
}
+static void drw_command_draw_indirect(DRWShadingGroup *shgroup,
+ GPUBatch *batch,
+ DRWResourceHandle handle,
+ GPUStorageBuf *indirect_buf)
+{
+ DRWCommandDrawIndirect *cmd = drw_command_create(shgroup, DRW_CMD_DRAW_INDIRECT);
+ cmd->batch = batch;
+ cmd->handle = handle;
+ cmd->indirect_buf = indirect_buf;
+}
+
static void drw_command_set_select_id(DRWShadingGroup *shgroup, GPUVertBuf *buf, uint select_id)
{
/* Only one can be valid. */
@@ -1005,6 +1031,7 @@ void DRW_shgroup_call_compute_indirect(DRWShadingGroup *shgroup, GPUStorageBuf *
drw_command_compute_indirect(shgroup, indirect_buf);
}
+
void DRW_shgroup_barrier(DRWShadingGroup *shgroup, eGPUBarrier type)
{
BLI_assert(GPU_compute_shader_support());
@@ -1044,6 +1071,38 @@ void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *shgroup, Object *ob,
drw_shgroup_call_procedural_add_ex(shgroup, geom, ob, tri_count * 3);
}
+void DRW_shgroup_call_procedural_indirect(DRWShadingGroup *shgroup,
+ GPUPrimType primitive_type,
+ Object *ob,
+ GPUStorageBuf *indirect_buf)
+{
+ struct GPUBatch *geom = NULL;
+ switch (primitive_type) {
+ case GPU_PRIM_POINTS:
+ geom = drw_cache_procedural_points_get();
+ break;
+ case GPU_PRIM_LINES:
+ geom = drw_cache_procedural_lines_get();
+ break;
+ case GPU_PRIM_TRIS:
+ geom = drw_cache_procedural_triangles_get();
+ break;
+ case GPU_PRIM_TRI_STRIP:
+ geom = drw_cache_procedural_triangle_strips_get();
+ break;
+ default:
+ BLI_assert_msg(0,
+ "Unsupported primitive type in DRW_shgroup_call_procedural_indirect. Add new "
+ "one as needed.");
+ break;
+ }
+ if (G.f & G_FLAG_PICKSEL) {
+ drw_command_set_select_id(shgroup, NULL, DST.select_id);
+ }
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : NULL, ob);
+ drw_command_draw_indirect(shgroup, geom, handle, indirect_buf);
+}
+
void DRW_shgroup_call_instances(DRWShadingGroup *shgroup,
Object *ob,
struct GPUBatch *geom,
@@ -1466,6 +1525,27 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
shgroup, view_ubo_location, DRW_UNIFORM_BLOCK, G_draw.view_ubo, 0, 0, 1);
}
+#ifdef DEBUG
+ int debug_print_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT);
+ if (debug_print_location != -1) {
+ GPUStorageBuf *buf = drw_debug_gpu_print_buf_get();
+ drw_shgroup_uniform_create_ex(
+ shgroup, debug_print_location, DRW_UNIFORM_STORAGE_BLOCK, buf, 0, 0, 1);
+# ifndef DISABLE_DEBUG_SHADER_PRINT_BARRIER
+ /* Add a barrier to allow multiple shader writing to the same buffer. */
+ DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE);
+# endif
+ }
+
+ int debug_draw_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_VERTS);
+ if (debug_draw_location != -1) {
+ GPUStorageBuf *buf = drw_debug_gpu_draw_buf_get();
+ drw_shgroup_uniform_create_ex(
+ shgroup, debug_draw_location, DRW_UNIFORM_STORAGE_BLOCK, buf, 0, 0, 1);
+ /* NOTE(fclem): No barrier as ordering is not important. */
+ }
+#endif
+
/* Not supported. */
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV) == -1);
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW) == -1);
@@ -1942,6 +2022,13 @@ DRWView *DRW_view_create(const float viewmat[4][4],
copy_v4_fl4(view->storage.viewcamtexcofac, 1.0f, 1.0f, 0.0f, 0.0f);
+ if (DST.draw_ctx.evil_C && DST.draw_ctx.region) {
+ int region_origin[2] = {DST.draw_ctx.region->winrct.xmin, DST.draw_ctx.region->winrct.ymin};
+ struct wmWindow *win = CTX_wm_window(DST.draw_ctx.evil_C);
+ wm_cursor_position_get(win, &view->storage.mouse_pixel[0], &view->storage.mouse_pixel[1]);
+ sub_v2_v2v2_int(view->storage.mouse_pixel, view->storage.mouse_pixel, region_origin);
+ }
+
DRW_view_update(view, viewmat, winmat, culling_viewmat, culling_winmat);
return view;
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index e7e0e0ce41f..4dda0ceb2ef 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -318,6 +318,7 @@ void DRW_state_reset(void)
DRW_state_reset_ex(DRW_STATE_DEFAULT);
GPU_texture_unbind_all();
+ GPU_texture_image_unbind_all();
GPU_uniformbuf_unbind_all();
GPU_storagebuf_unbind_all();
@@ -874,6 +875,25 @@ static void draw_call_single_do(DRWShadingGroup *shgroup,
state->baseinst_loc);
}
+/* Not to be mistaken with draw_indirect_call which does batch many drawcalls together. This one
+ * only execute an indirect drawcall with user indirect buffer. */
+static void draw_call_indirect(DRWShadingGroup *shgroup,
+ DRWCommandsState *state,
+ GPUBatch *batch,
+ DRWResourceHandle handle,
+ GPUStorageBuf *indirect_buf)
+{
+ draw_call_batching_flush(shgroup, state);
+ draw_call_resource_bind(state, &handle);
+
+ if (G.f & G_FLAG_PICKSEL) {
+ GPU_select_load_id(state->select_id);
+ }
+
+ GPU_batch_set_shader(batch, shgroup->shader);
+ GPU_batch_draw_indirect(batch, indirect_buf);
+}
+
static void draw_call_batching_start(DRWCommandsState *state)
{
state->neg_scale = false;
@@ -970,6 +990,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
/* Unbinding can be costly. Skip in normal condition. */
if (G.debug & G_DEBUG_GPU) {
GPU_texture_unbind_all();
+ GPU_texture_image_unbind_all();
GPU_uniformbuf_unbind_all();
GPU_storagebuf_unbind_all();
}
@@ -996,12 +1017,13 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
while ((cmd = draw_command_iter_step(&iter, &cmd_type))) {
switch (cmd_type) {
+ case DRW_CMD_DRAW_PROCEDURAL:
case DRW_CMD_DRWSTATE:
case DRW_CMD_STENCIL:
draw_call_batching_flush(shgroup, &state);
break;
case DRW_CMD_DRAW:
- case DRW_CMD_DRAW_PROCEDURAL:
+ case DRW_CMD_DRAW_INDIRECT:
case DRW_CMD_DRAW_INSTANCE:
if (draw_call_is_culled(&cmd->instance.handle, DST.view_active)) {
continue;
@@ -1055,6 +1077,13 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
1,
true);
break;
+ case DRW_CMD_DRAW_INDIRECT:
+ draw_call_indirect(shgroup,
+ &state,
+ cmd->draw_indirect.batch,
+ cmd->draw_indirect.handle,
+ cmd->draw_indirect.indirect_buf);
+ break;
case DRW_CMD_DRAW_INSTANCE:
draw_call_single_do(shgroup,
&state,
diff --git a/source/blender/draw/intern/draw_shader.cc b/source/blender/draw/intern/draw_shader.cc
index 001ceb0ae8d..ecb30d54b64 100644
--- a/source/blender/draw/intern/draw_shader.cc
+++ b/source/blender/draw/intern/draw_shader.cc
@@ -24,6 +24,8 @@ extern "C" char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
static struct {
struct GPUShader *hair_refine_sh[PART_REFINE_MAX_SHADER];
+ struct GPUShader *debug_print_display_sh;
+ struct GPUShader *debug_draw_display_sh;
} e_data = {{nullptr}};
/* -------------------------------------------------------------------- */
@@ -109,6 +111,22 @@ GPUShader *DRW_shader_curves_refine_get(CurvesEvalShader type, eParticleRefineSh
return e_data.hair_refine_sh[type];
}
+GPUShader *DRW_shader_debug_print_display_get()
+{
+ if (e_data.debug_print_display_sh == nullptr) {
+ e_data.debug_print_display_sh = GPU_shader_create_from_info_name("draw_debug_print_display");
+ }
+ return e_data.debug_print_display_sh;
+}
+
+GPUShader *DRW_shader_debug_draw_display_get()
+{
+ if (e_data.debug_draw_display_sh == nullptr) {
+ e_data.debug_draw_display_sh = GPU_shader_create_from_info_name("draw_debug_draw_display");
+ }
+ return e_data.debug_draw_display_sh;
+}
+
/** \} */
void DRW_shaders_free()
@@ -116,4 +134,6 @@ void DRW_shaders_free()
for (int i = 0; i < PART_REFINE_MAX_SHADER; i++) {
DRW_SHADER_FREE_SAFE(e_data.hair_refine_sh[i]);
}
+ DRW_SHADER_FREE_SAFE(e_data.debug_print_display_sh);
+ DRW_SHADER_FREE_SAFE(e_data.debug_draw_display_sh);
}
diff --git a/source/blender/draw/intern/draw_shader.h b/source/blender/draw/intern/draw_shader.h
index 63d755cc334..dabb4b3327f 100644
--- a/source/blender/draw/intern/draw_shader.h
+++ b/source/blender/draw/intern/draw_shader.h
@@ -30,6 +30,9 @@ struct GPUShader *DRW_shader_hair_refine_get(ParticleRefineShader refinement,
struct GPUShader *DRW_shader_curves_refine_get(CurvesEvalShader type,
eParticleRefineShaderType sh_type);
+struct GPUShader *DRW_shader_debug_print_display_get(void);
+struct GPUShader *DRW_shader_debug_draw_display_get(void);
+
void DRW_shaders_free(void);
#ifdef __cplusplus
diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h
index e8944442607..90a6475c42b 100644
--- a/source/blender/draw/intern/draw_shader_shared.h
+++ b/source/blender/draw/intern/draw_shader_shared.h
@@ -1,6 +1,8 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#ifndef GPU_SHADER
+# pragma once
+
# include "GPU_shader.h"
# include "GPU_shader_shared_utils.h"
@@ -9,6 +11,12 @@ typedef struct ObjectMatrices ObjectMatrices;
typedef struct ObjectInfos ObjectInfos;
typedef struct VolumeInfos VolumeInfos;
typedef struct CurvesInfos CurvesInfos;
+typedef struct DrawCommand DrawCommand;
+typedef struct DrawCommandIndexed DrawCommandIndexed;
+typedef struct DispatchCommand DispatchCommand;
+typedef struct DRWDebugPrintBuffer DRWDebugPrintBuffer;
+typedef struct DRWDebugVert DRWDebugVert;
+typedef struct DRWDebugDrawBuffer DRWDebugDrawBuffer;
#endif
#define DRW_SHADER_SHARED_H
@@ -43,6 +51,12 @@ struct ViewInfos {
/** NOTE: vec3 arrays are padded to vec4. */
float4 frustum_corners[8];
float4 frustum_planes[6];
+
+ /** For debugging purpose */
+ /* Mouse pixel. */
+ int2 mouse_pixel;
+
+ int2 _pad0;
};
BLI_STATIC_ASSERT_ALIGN(ViewInfos, 16)
@@ -96,3 +110,89 @@ BLI_STATIC_ASSERT_ALIGN(CurvesInfos, 16)
#define OrcoTexCoFactors (drw_infos[resource_id].drw_OrcoTexCoFactors)
#define ObjectInfo (drw_infos[resource_id].drw_Infos)
#define ObjectColor (drw_infos[resource_id].drw_ObjectColor)
+
+/* Indirect commands structures. */
+
+struct DrawCommand {
+ uint v_count;
+ uint i_count;
+ uint v_first;
+ uint i_first;
+};
+BLI_STATIC_ASSERT_ALIGN(DrawCommand, 16)
+
+struct DrawCommandIndexed {
+ uint v_count;
+ uint i_count;
+ uint v_first;
+ uint base_index;
+ uint i_first;
+ uint _pad0;
+ uint _pad1;
+ uint _pad2;
+};
+BLI_STATIC_ASSERT_ALIGN(DrawCommandIndexed, 16)
+
+struct DispatchCommand {
+ uint num_groups_x;
+ uint num_groups_y;
+ uint num_groups_z;
+ uint _pad0;
+};
+BLI_STATIC_ASSERT_ALIGN(DispatchCommand, 16)
+
+/* -------------------------------------------------------------------- */
+/** \name Debug print
+ * \{ */
+
+/* Take the header (DrawCommand) into account. */
+#define DRW_DEBUG_PRINT_MAX (8 * 1024) - 4
+/* NOTE: Cannot be more than 255 (because of column encoding). */
+#define DRW_DEBUG_PRINT_WORD_WRAP_COLUMN 120u
+
+/* The debug print buffer is laid-out as the following struct.
+ * But we use plain array in shader code instead because of driver issues. */
+struct DRWDebugPrintBuffer {
+ DrawCommand command;
+ /** Each character is encoded as 3 `uchar` with char_index, row and column position. */
+ uint char_array[DRW_DEBUG_PRINT_MAX];
+};
+BLI_STATIC_ASSERT_ALIGN(DRWDebugPrintBuffer, 16)
+
+/* Use number of char as vertex count. Equivalent to `DRWDebugPrintBuffer.command.v_count`. */
+#define drw_debug_print_cursor drw_debug_print_buf[0]
+/* Reuse first instance as row index as we don't use instancing. Equivalent to
+ * `DRWDebugPrintBuffer.command.i_first`. */
+#define drw_debug_print_row_shared drw_debug_print_buf[3]
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Debug draw shapes
+ * \{ */
+
+struct DRWDebugVert {
+ /* This is a weird layout, but needed to be able to use DRWDebugVert as
+ * a DrawCommand and avoid alignment issues. See drw_debug_verts_buf[] definition. */
+ uint pos0;
+ uint pos1;
+ uint pos2;
+ uint color;
+};
+BLI_STATIC_ASSERT_ALIGN(DRWDebugVert, 16)
+
+/* Take the header (DrawCommand) into account. */
+#define DRW_DEBUG_DRAW_VERT_MAX (64 * 1024) - 1
+
+/* The debug draw buffer is laid-out as the following struct.
+ * But we use plain array in shader code instead because of driver issues. */
+struct DRWDebugDrawBuffer {
+ DrawCommand command;
+ DRWDebugVert verts[DRW_DEBUG_DRAW_VERT_MAX];
+};
+BLI_STATIC_ASSERT_ALIGN(DRWDebugPrintBuffer, 16)
+
+/* Equivalent to `DRWDebugDrawBuffer.command.v_count`. */
+#define drw_debug_draw_v_count drw_debug_verts_buf[0].pos0
+
+/** \} */
diff --git a/source/blender/draw/intern/draw_texture_pool.cc b/source/blender/draw/intern/draw_texture_pool.cc
index b36cb5c809e..017ecec7be2 100644
--- a/source/blender/draw/intern/draw_texture_pool.cc
+++ b/source/blender/draw/intern/draw_texture_pool.cc
@@ -160,6 +160,19 @@ void DRW_texture_pool_texture_release(DRWTexturePool *pool, GPUTexture *tmp_tex)
pool->tmp_tex_released.append(tmp_tex);
}
+void DRW_texture_pool_take_texture_ownership(DRWTexturePool *pool, GPUTexture *tex)
+{
+ pool->tmp_tex_acquired.remove_first_occurrence_and_reorder(tex);
+}
+
+void DRW_texture_pool_give_texture_ownership(DRWTexturePool *pool, GPUTexture *tex)
+{
+ BLI_assert(pool->tmp_tex_acquired.first_index_of_try(tex) == -1 &&
+ pool->tmp_tex_released.first_index_of_try(tex) == -1 &&
+ pool->tmp_tex_pruned.first_index_of_try(tex) == -1);
+ pool->tmp_tex_acquired.append(tex);
+}
+
void DRW_texture_pool_reset(DRWTexturePool *pool)
{
pool->last_user_id = -1;
diff --git a/source/blender/draw/intern/draw_texture_pool.h b/source/blender/draw/intern/draw_texture_pool.h
index 1c30ea88552..9fbbf630833 100644
--- a/source/blender/draw/intern/draw_texture_pool.h
+++ b/source/blender/draw/intern/draw_texture_pool.h
@@ -26,6 +26,7 @@ void DRW_texture_pool_free(DRWTexturePool *pool);
/**
* Try to find a texture corresponding to params into the texture pool.
* If no texture was found, create one and add it to the pool.
+ * DEPRECATED: Use DRW_texture_pool_texture_acquire instead and do it just before rendering.
*/
GPUTexture *DRW_texture_pool_query(
DRWTexturePool *pool, int width, int height, eGPUTextureFormat format, void *user);
@@ -40,6 +41,22 @@ GPUTexture *DRW_texture_pool_texture_acquire(DRWTexturePool *pool,
* Releases a previously acquired texture.
*/
void DRW_texture_pool_texture_release(DRWTexturePool *pool, GPUTexture *tmp_tex);
+
+/**
+ * This effectively remove a texture from the texture pool, giving full ownership to the caller.
+ * The given texture needs to be been acquired through DRW_texture_pool_texture_acquire().
+ * IMPORTANT: This removes the need for a DRW_texture_pool_texture_release() call on this texture.
+ */
+void DRW_texture_pool_take_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
+/**
+ * This Inserts a texture into the texture pool, giving full ownership to the texture pool.
+ * The texture needs not to be in the pool already.
+ * The texture may be reused in a latter call to DRW_texture_pool_texture_acquire();
+ * IMPORTANT: DRW_texture_pool_texture_release() still needs to be called on this texture
+ * after usage.
+ */
+void DRW_texture_pool_give_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
+
/**
* Resets the user bits for each texture in the pool and delete unused ones.
*/
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
index a4773736f0c..57abf088c16 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
@@ -83,6 +83,9 @@ struct MeshRenderData {
MLoopTri *mlooptri;
const float (*vert_normals)[3];
const float (*poly_normals)[3];
+ const bool *hide_vert;
+ const bool *hide_edge;
+ const bool *hide_poly;
float (*loop_normals)[3];
int *lverts, *ledges;
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
index 2ff093d0bd8..9f82cc56941 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
@@ -61,7 +61,7 @@ static void extract_edituv_tris_iter_looptri_mesh(const MeshRenderData *mr,
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
const MPoly *mp = &mr->mpoly[mlt->poly];
edituv_tri_add(data,
- (mp->flag & ME_HIDE) != 0,
+ mr->hide_poly && mr->hide_poly[mlt->poly],
(mp->flag & ME_FACE_SEL) != 0,
mlt->tri[0],
mlt->tri[1],
@@ -117,7 +117,7 @@ static void extract_edituv_tris_iter_subdiv_bm(const DRWSubdivCache *UNUSED(subd
}
static void extract_edituv_tris_iter_subdiv_mesh(const DRWSubdivCache *UNUSED(subdiv_cache),
- const MeshRenderData *UNUSED(mr),
+ const MeshRenderData *mr,
void *_data,
uint subdiv_quad_index,
const MPoly *coarse_quad)
@@ -125,19 +125,13 @@ static void extract_edituv_tris_iter_subdiv_mesh(const DRWSubdivCache *UNUSED(su
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
const uint loop_idx = subdiv_quad_index * 4;
- edituv_tri_add(data,
- (coarse_quad->flag & ME_HIDE) != 0,
- (coarse_quad->flag & ME_FACE_SEL) != 0,
- loop_idx,
- loop_idx + 1,
- loop_idx + 2);
+ const bool hidden = mr->hide_poly && mr->hide_poly[coarse_quad - mr->mpoly];
- edituv_tri_add(data,
- (coarse_quad->flag & ME_HIDE) != 0,
- (coarse_quad->flag & ME_FACE_SEL) != 0,
- loop_idx,
- loop_idx + 2,
- loop_idx + 3);
+ edituv_tri_add(
+ data, hidden, (coarse_quad->flag & ME_FACE_SEL) != 0, loop_idx, loop_idx + 1, loop_idx + 2);
+
+ edituv_tri_add(
+ data, hidden, (coarse_quad->flag & ME_FACE_SEL) != 0, loop_idx, loop_idx + 2, loop_idx + 3);
}
static void extract_edituv_tris_finish_subdiv(const struct DRWSubdivCache *UNUSED(subdiv_cache),
@@ -218,6 +212,8 @@ static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ const bool hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
+
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
@@ -227,11 +223,8 @@ static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
const bool real_edge = (mr->e_origindex == nullptr ||
mr->e_origindex[ml->e] != ORIGINDEX_NONE);
- edituv_edge_add(data,
- (mp->flag & ME_HIDE) != 0 || !real_edge,
- (mp->flag & ME_FACE_SEL) != 0,
- ml_index,
- ml_index_next);
+ edituv_edge_add(
+ data, hidden || !real_edge, (mp->flag & ME_FACE_SEL) != 0, ml_index, ml_index_next);
}
}
@@ -288,6 +281,8 @@ static void extract_edituv_lines_iter_subdiv_mesh(const DRWSubdivCache *subdiv_c
const MPoly *coarse_poly)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ const bool hidden = mr->hide_poly && mr->hide_poly[coarse_poly - mr->mpoly];
+
int *subdiv_loop_edge_index = (int *)GPU_vertbuf_get_data(subdiv_cache->edges_orig_index);
uint start_loop_idx = subdiv_quad_index * 4;
@@ -298,7 +293,7 @@ static void extract_edituv_lines_iter_subdiv_mesh(const DRWSubdivCache *subdiv_c
(mr->e_origindex == nullptr ||
mr->e_origindex[edge_origindex] != ORIGINDEX_NONE));
edituv_edge_add(data,
- (coarse_poly->flag & ME_HIDE) != 0 || !real_edge,
+ hidden || !real_edge,
(coarse_poly->flag & ME_FACE_SEL) != 0,
loop_idx,
(loop_idx + 1 == end_loop_idx) ? start_loop_idx : (loop_idx + 1));
@@ -382,14 +377,15 @@ static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ const bool hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
+
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
const MLoop *ml = &mloop[ml_index];
const bool real_vert = !mr->v_origindex || mr->v_origindex[ml->v] != ORIGINDEX_NONE;
- edituv_point_add(
- data, ((mp->flag & ME_HIDE) != 0) || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index);
+ edituv_point_add(data, hidden || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index);
}
}
@@ -442,6 +438,7 @@ static void extract_edituv_points_iter_subdiv_mesh(const DRWSubdivCache *subdiv_
const MPoly *coarse_quad)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ const bool hidden = mr->hide_poly && mr->hide_poly[coarse_quad - mr->mpoly];
int *subdiv_loop_vert_index = (int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index);
uint start_loop_idx = subdiv_quad_index * 4;
@@ -450,10 +447,7 @@ static void extract_edituv_points_iter_subdiv_mesh(const DRWSubdivCache *subdiv_
const int vert_origindex = subdiv_loop_vert_index[i];
const bool real_vert = !mr->v_origindex || (vert_origindex != -1 &&
mr->v_origindex[vert_origindex] != ORIGINDEX_NONE);
- edituv_point_add(data,
- ((coarse_quad->flag & ME_HIDE) != 0) || !real_vert,
- (coarse_quad->flag & ME_FACE_SEL) != 0,
- i);
+ edituv_point_add(data, hidden || !real_vert, (coarse_quad->flag & ME_FACE_SEL) != 0, i);
}
}
@@ -533,6 +527,8 @@ static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ const bool hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
+
if (mr->use_subsurf_fdots) {
const BLI_bitmap *facedot_tags = mr->me->runtime.subsurf_face_dot_tags;
@@ -543,16 +539,13 @@ static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr,
const bool real_fdot = !mr->p_origindex || (mr->p_origindex[mp_index] != ORIGINDEX_NONE);
const bool subd_fdot = BLI_BITMAP_TEST(facedot_tags, ml->v);
- edituv_facedot_add(data,
- ((mp->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot,
- (mp->flag & ME_FACE_SEL) != 0,
- mp_index);
+ edituv_facedot_add(
+ data, hidden || !real_fdot || !subd_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index);
}
}
else {
const bool real_fdot = !mr->p_origindex || (mr->p_origindex[mp_index] != ORIGINDEX_NONE);
- edituv_facedot_add(
- data, ((mp->flag & ME_HIDE) != 0) || !real_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index);
+ edituv_facedot_add(data, hidden || !real_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index);
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc
index cc0b383f12b..8dc00617039 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc
@@ -42,6 +42,8 @@ static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr,
const int mp_index,
void *_userdata)
{
+ const bool hidden = mr->use_hide && mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
+
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
if (mr->use_subsurf_fdots) {
const BLI_bitmap *facedot_tags = mr->me->runtime.subsurf_face_dot_tags;
@@ -50,7 +52,7 @@ static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr,
const int ml_index_end = mp->loopstart + mp->totloop;
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
const MLoop *ml = &mloop[ml_index];
- if (BLI_BITMAP_TEST(facedot_tags, ml->v) && !(mr->use_hide && (mp->flag & ME_HIDE))) {
+ if (BLI_BITMAP_TEST(facedot_tags, ml->v) && !hidden) {
GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
return;
}
@@ -58,7 +60,7 @@ static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr,
GPU_indexbuf_set_point_restart(elb, mp_index);
}
else {
- if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ if (!hidden) {
GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
}
else {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
index e6c0d815963..fe883fb0c96 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
@@ -58,14 +58,12 @@ static void extract_lines_iter_poly_mesh(const MeshRenderData *mr,
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);
/* Using poly & loop iterator would complicate accessing the adjacent loop. */
const MLoop *mloop = mr->mloop;
- const MEdge *medge = mr->medge;
if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != nullptr)) {
const int ml_index_last = mp->loopstart + (mp->totloop - 1);
int ml_index = ml_index_last, ml_index_next = mp->loopstart;
do {
const MLoop *ml = &mloop[ml_index];
- const MEdge *med = &medge[ml->e];
- if (!((mr->use_hide && (med->flag & ME_HIDE)) ||
+ if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[ml->e]) ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
(mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) {
GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next);
@@ -111,7 +109,7 @@ static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr,
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);
const int l_index_offset = mr->edge_len + ledge_index;
const int e_index = mr->ledges[ledge_index];
- if (!((mr->use_hide && (med->flag & ME_HIDE)) ||
+ if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[med - mr->medge]) ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
(mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
const int l_index = mr->loop_len + ledge_index * 2;
@@ -185,9 +183,14 @@ static void extract_lines_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
switch (mr->extract_type) {
case MR_EXTRACT_MESH: {
- const MEdge *medge = mr->medge;
- for (DRWSubdivLooseEdge edge : loose_edges) {
- *flags_data++ = (medge[edge.coarse_edge_index].flag & ME_HIDE) != 0;
+ const bool *hide_vert = mr->hide_vert;
+ if (hide_vert) {
+ for (DRWSubdivLooseEdge edge : loose_edges) {
+ *flags_data++ = hide_vert[edge.coarse_edge_index];
+ }
+ }
+ else {
+ MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
}
break;
}
@@ -199,18 +202,23 @@ static void extract_lines_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
}
}
else {
- for (DRWSubdivLooseEdge edge : loose_edges) {
- int e = edge.coarse_edge_index;
-
- if (mr->e_origindex && mr->e_origindex[e] != ORIGINDEX_NONE) {
- *flags_data++ = (mr->medge[mr->e_origindex[e]].flag & ME_HIDE) != 0;
- }
- else {
- *flags_data++ = false;
+ const bool *hide_vert = mr->hide_vert;
+ if (hide_vert) {
+ for (DRWSubdivLooseEdge edge : loose_edges) {
+ int e = edge.coarse_edge_index;
+
+ if (mr->e_origindex && mr->e_origindex[e] != ORIGINDEX_NONE) {
+ *flags_data++ = hide_vert[edge.coarse_edge_index];
+ }
+ else {
+ *flags_data++ = false;
+ }
}
}
+ else {
+ MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
+ }
}
-
break;
}
case MR_EXTRACT_BMESH: {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
index c2cfb66ec28..d6c246c51a9 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
@@ -119,16 +119,17 @@ static void extract_lines_adjacency_iter_looptri_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_LineAdjacency_Data *data = static_cast<MeshExtract_LineAdjacency_Data *>(_data);
- const MPoly *mp = &mr->mpoly[mlt->poly];
- if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
- lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v,
- mr->mloop[mlt->tri[1]].v,
- mr->mloop[mlt->tri[2]].v,
- mlt->tri[0],
- mlt->tri[1],
- mlt->tri[2],
- data);
+ const bool hidden = mr->use_hide && mr->hide_poly && mr->hide_poly[mlt->poly];
+ if (hidden) {
+ return;
}
+ lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v,
+ mr->mloop[mlt->tri[1]].v,
+ mr->mloop[mlt->tri[2]].v,
+ mlt->tri[0],
+ mlt->tri[1],
+ mlt->tri[2],
+ data);
}
static void extract_lines_adjacency_finish(const MeshRenderData *UNUSED(mr),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
index 11c71d61775..d5f31c08eaf 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
@@ -47,8 +47,7 @@ static void extract_lines_paint_mask_iter_poly_mesh(const MeshRenderData *mr,
const MLoop *ml = &mloop[ml_index];
const int e_index = ml->e;
- const MEdge *me = &mr->medge[e_index];
- if (!((mr->use_hide && (me->flag & ME_HIDE)) ||
+ if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[e_index]) ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
(mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
@@ -122,8 +121,7 @@ static void extract_lines_paint_mask_iter_subdiv_mesh(const DRWSubdivCache *subd
GPU_indexbuf_set_line_restart(&data->elb, subdiv_edge_index);
}
else {
- const MEdge *me = &mr->medge[coarse_edge_index];
- if (!((mr->use_hide && (me->flag & ME_HIDE)) ||
+ if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[coarse_edge_index]) ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
(mr->e_origindex[coarse_edge_index] == ORIGINDEX_NONE)))) {
const uint ml_index_other = (loop_idx == (end_loop_idx - 1)) ? start_loop_idx :
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
index f7c5505422b..ca46a38823d 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
@@ -43,10 +43,10 @@ BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
const int v_index,
const int l_index)
{
- const MVert *mv = &mr->mvert[v_index];
- if (!((mr->use_hide && (mv->flag & ME_HIDE)) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
+ const bool hidden = mr->use_hide && mr->hide_vert && mr->hide_vert[v_index];
+
+ if (!(hidden || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
+ (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
GPU_indexbuf_set_point_vert(elb, v_index, l_index);
}
else {
@@ -181,8 +181,7 @@ static void extract_points_iter_subdiv_common(GPUIndexBufBuilder *elb,
}
}
else {
- const MVert *mv = &mr->mvert[coarse_vertex_index];
- if (mr->use_hide && (mv->flag & ME_HIDE)) {
+ if (mr->use_hide && mr->hide_vert && mr->hide_vert[coarse_vertex_index]) {
GPU_indexbuf_set_point_restart(elb, coarse_vertex_index);
continue;
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc
index 9fc18620d11..2e3e6c7b6b1 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc
@@ -189,12 +189,12 @@ static void extract_tris_single_mat_iter_looptri_mesh(const MeshRenderData *mr,
void *_data)
{
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_data);
- const MPoly *mp = &mr->mpoly[mlt->poly];
- if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
- GPU_indexbuf_set_tri_verts(elb, mlt_index, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
+ const bool hidden = mr->use_hide && mr->hide_poly && mr->hide_poly[mlt->poly];
+ if (hidden) {
+ GPU_indexbuf_set_tri_restart(elb, mlt_index);
}
else {
- GPU_indexbuf_set_tri_restart(elb, mlt_index);
+ GPU_indexbuf_set_tri_verts(elb, mlt_index, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
index 7f16837022c..64ade020418 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
@@ -58,7 +58,6 @@ template<typename AttributeType, typename VBOType> struct AttributeTypeConverter
}
};
-/* Similar to the one in #extract_mesh_vcol_vbo.cc */
struct gpuMeshCol {
ushort r, g, b, a;
};
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
index ac517269e7d..ef67e1b540d 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
@@ -62,6 +62,8 @@ static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
const int mp_index,
void *data)
{
+ const bool hidden = mr->hide_poly && mr->hide_poly[mp_index];
+
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
@@ -80,8 +82,8 @@ static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
/* Flag for paint mode overlay.
* Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
* In paint mode it will use the un-mapped data to draw the wire-frame. */
- if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED &&
- (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ if (hidden || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
+ mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
lnor_data->w = -1;
}
else if (mp->flag & ME_FACE_SEL) {
@@ -185,6 +187,8 @@ static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
const int mp_index,
void *data)
{
+ const bool hidden = mr->hide_poly && mr->hide_poly[mp_index];
+
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
@@ -203,8 +207,8 @@ static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
/* Flag for paint mode overlay.
* Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
* In paint mode it will use the un-mapped data to draw the wire-frame. */
- if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED &&
- (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ if (hidden || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
+ mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
lnor_data->w = -1;
}
else if (mp->flag & ME_FACE_SEL) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
index 9788beabeb5..313838be9e8 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
@@ -83,10 +83,11 @@ static void extract_pos_nor_iter_poly_bm(const MeshRenderData *mr,
static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
const MPoly *mp,
- const int UNUSED(mp_index),
+ const int mp_index,
void *_data)
{
MeshExtract_PosNor_Data *data = static_cast<MeshExtract_PosNor_Data *>(_data);
+ const bool poly_hidden = mr->hide_poly && mr->hide_poly[mp_index];
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
@@ -95,10 +96,11 @@ static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
PosNorLoop *vert = &data->vbo_data[ml_index];
const MVert *mv = &mr->mvert[ml->v];
+ const bool vert_hidden = mr->hide_vert && mr->hide_vert[ml->v];
copy_v3_v3(vert->pos, mv->co);
vert->nor = data->normals[ml->v].low;
/* Flag for paint mode overlay. */
- if (mp->flag & ME_HIDE || mv->flag & ME_HIDE ||
+ if (poly_hidden || vert_hidden ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
(mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
vert->nor.w = -1;
@@ -432,18 +434,21 @@ static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_PosNorHQ_Data *data = static_cast<MeshExtract_PosNorHQ_Data *>(_data);
+ const bool poly_hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
+
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
const MLoop *ml = &mloop[ml_index];
+ const bool vert_hidden = mr->hide_vert && mr->hide_vert[ml->v];
PosNorHQLoop *vert = &data->vbo_data[ml_index];
const MVert *mv = &mr->mvert[ml->v];
copy_v3_v3(vert->pos, mv->co);
copy_v3_v3_short(vert->nor, data->normals[ml->v].high);
/* Flag for paint mode overlay. */
- if (mp->flag & ME_HIDE || mv->flag & ME_HIDE ||
+ if (poly_hidden || vert_hidden ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
(mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
vert->nor[3] = -1;
diff --git a/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl b/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl
new file mode 100644
index 00000000000..7a79f957462
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl
@@ -0,0 +1,216 @@
+
+/**
+ * Debugging drawing library
+ *
+ * Quick way to draw debug geometry. All input should be in world space and
+ * will be rendered in the default view. No additional setup required.
+ **/
+
+/** Global switch option. */
+bool drw_debug_draw_enable = true;
+const vec4 drw_debug_default_color = vec4(1.0, 0.0, 0.0, 1.0);
+
+/* -------------------------------------------------------------------- */
+/** \name Interals
+ * \{ */
+
+uint drw_debug_start_draw(uint v_needed)
+{
+ uint vertid = atomicAdd(drw_debug_draw_v_count, v_needed);
+ /* NOTE: Skip the header manually. */
+ vertid += 1;
+ return vertid;
+}
+
+uint drw_debug_color_pack(vec4 color)
+{
+ color = clamp(color, 0.0, 1.0);
+ uint result = 0;
+ result |= uint(color.x * 255.0) << 0u;
+ result |= uint(color.y * 255.0) << 8u;
+ result |= uint(color.z * 255.0) << 16u;
+ result |= uint(color.w * 255.0) << 24u;
+ return result;
+}
+
+void drw_debug_line(inout uint vertid, vec3 v1, vec3 v2, uint color)
+{
+ drw_debug_verts_buf[vertid++] = DRWDebugVert(
+ floatBitsToUint(v1.x), floatBitsToUint(v1.y), floatBitsToUint(v1.z), color);
+ drw_debug_verts_buf[vertid++] = DRWDebugVert(
+ floatBitsToUint(v2.x), floatBitsToUint(v2.y), floatBitsToUint(v2.z), color);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name API
+ * \{ */
+
+/**
+ * Draw a line.
+ */
+void drw_debug_line(vec3 v1, vec3 v2, vec4 color)
+{
+ if (!drw_debug_draw_enable) {
+ return;
+ }
+ const uint v_needed = 2;
+ uint vertid = drw_debug_start_draw(v_needed);
+ if (vertid + v_needed < DRW_DEBUG_DRAW_VERT_MAX) {
+ drw_debug_line(vertid, v1, v2, drw_debug_color_pack(color));
+ }
+}
+void drw_debug_line(vec3 v1, vec3 v2)
+{
+ drw_debug_line(v1, v2, drw_debug_default_color);
+}
+
+/**
+ * Draw a quad contour.
+ */
+void drw_debug_quad(vec3 v1, vec3 v2, vec3 v3, vec3 v4, vec4 color)
+{
+ if (!drw_debug_draw_enable) {
+ return;
+ }
+ const uint v_needed = 8;
+ uint vertid = drw_debug_start_draw(v_needed);
+ if (vertid + v_needed < DRW_DEBUG_DRAW_VERT_MAX) {
+ uint pcolor = drw_debug_color_pack(color);
+ drw_debug_line(vertid, v1, v2, pcolor);
+ drw_debug_line(vertid, v2, v3, pcolor);
+ drw_debug_line(vertid, v3, v4, pcolor);
+ drw_debug_line(vertid, v4, v1, pcolor);
+ }
+}
+void drw_debug_quad(vec3 v1, vec3 v2, vec3 v3, vec3 v4)
+{
+ drw_debug_quad(v1, v2, v3, v4, drw_debug_default_color);
+}
+
+/**
+ * Draw a point as octahedron wireframe.
+ */
+void drw_debug_point(vec3 p, float radius, vec4 color)
+{
+ if (!drw_debug_draw_enable) {
+ return;
+ }
+ vec3 c = vec3(radius, -radius, 0);
+ vec3 v1 = p + c.xzz;
+ vec3 v2 = p + c.zxz;
+ vec3 v3 = p + c.yzz;
+ vec3 v4 = p + c.zyz;
+ vec3 v5 = p + c.zzx;
+ vec3 v6 = p + c.zzy;
+
+ const uint v_needed = 12 * 2;
+ uint vertid = drw_debug_start_draw(v_needed);
+ if (vertid + v_needed < DRW_DEBUG_DRAW_VERT_MAX) {
+ uint pcolor = drw_debug_color_pack(color);
+ drw_debug_line(vertid, v1, v2, pcolor);
+ drw_debug_line(vertid, v2, v3, pcolor);
+ drw_debug_line(vertid, v3, v4, pcolor);
+ drw_debug_line(vertid, v4, v1, pcolor);
+ drw_debug_line(vertid, v1, v5, pcolor);
+ drw_debug_line(vertid, v2, v5, pcolor);
+ drw_debug_line(vertid, v3, v5, pcolor);
+ drw_debug_line(vertid, v4, v5, pcolor);
+ drw_debug_line(vertid, v1, v6, pcolor);
+ drw_debug_line(vertid, v2, v6, pcolor);
+ drw_debug_line(vertid, v3, v6, pcolor);
+ drw_debug_line(vertid, v4, v6, pcolor);
+ }
+}
+void drw_debug_point(vec3 p, float radius)
+{
+ drw_debug_point(p, radius, drw_debug_default_color);
+}
+void drw_debug_point(vec3 p)
+{
+ drw_debug_point(p, 0.01);
+}
+
+/**
+ * Draw a sphere wireframe as 3 axes circle.
+ */
+void drw_debug_sphere(vec3 p, float radius, vec4 color)
+{
+ if (!drw_debug_draw_enable) {
+ return;
+ }
+ const int circle_resolution = 16;
+ const uint v_needed = circle_resolution * 2 * 3;
+ uint vertid = drw_debug_start_draw(v_needed);
+ if (vertid + v_needed < DRW_DEBUG_DRAW_VERT_MAX) {
+ uint pcolor = drw_debug_color_pack(color);
+ for (int axis = 0; axis < 3; axis++) {
+ for (int edge = 0; edge < circle_resolution; edge++) {
+ float angle1 = (2.0 * 3.141592) * float(edge + 0) / float(circle_resolution);
+ vec3 p1 = vec3(cos(angle1), sin(angle1), 0.0);
+ p1 = vec3(p1[(0 + axis) % 3], p1[(1 + axis) % 3], p1[(2 + axis) % 3]);
+
+ float angle2 = (2.0 * 3.141592) * float(edge + 1) / float(circle_resolution);
+ vec3 p2 = vec3(cos(angle2), sin(angle2), 0.0);
+ p2 = vec3(p2[(0 + axis) % 3], p2[(1 + axis) % 3], p2[(2 + axis) % 3]);
+
+ drw_debug_line(vertid, p1, p2, pcolor);
+ }
+ }
+ }
+}
+void drw_debug_sphere(vec3 p, float radius)
+{
+ drw_debug_sphere(p, radius, drw_debug_default_color);
+}
+
+/**
+ * Draw a matrix transformation as 3 colored axes.
+ */
+void drw_debug_matrix(mat4 mat, vec4 color)
+{
+ vec4 p[4] = vec4[4](vec4(0, 0, 0, 1), vec4(1, 0, 0, 1), vec4(0, 1, 0, 1), vec4(0, 0, 1, 1));
+ for (int i = 0; i < 4; i++) {
+ p[i] = mat * p[i];
+ p[i].xyz /= p[i].w;
+ }
+ drw_debug_line(p[0].xyz, p[0].xyz, vec4(1, 0, 0, 1));
+ drw_debug_line(p[0].xyz, p[1].xyz, vec4(0, 1, 0, 1));
+ drw_debug_line(p[0].xyz, p[2].xyz, vec4(0, 0, 1, 1));
+}
+void drw_debug_matrix(mat4 mat)
+{
+ drw_debug_matrix(mat, drw_debug_default_color);
+}
+
+/**
+ * Draw a matrix as a 2 units length bounding box, centered on origin.
+ */
+void drw_debug_matrix_as_bbox(mat4 mat, vec4 color)
+{
+ vec4 p[8] = vec4[8](vec4(-1, -1, -1, 1),
+ vec4(1, -1, -1, 1),
+ vec4(1, 1, -1, 1),
+ vec4(-1, 1, -1, 1),
+ vec4(-1, -1, 1, 1),
+ vec4(1, -1, 1, 1),
+ vec4(1, 1, 1, 1),
+ vec4(-1, 1, 1, 1));
+ for (int i = 0; i < 8; i++) {
+ p[i] = mat * p[i];
+ p[i].xyz /= p[i].w;
+ }
+ drw_debug_quad(p[0].xyz, p[1].xyz, p[2].xyz, p[3].xyz, color);
+ drw_debug_line(p[0].xyz, p[4].xyz, color);
+ drw_debug_line(p[1].xyz, p[5].xyz, color);
+ drw_debug_line(p[2].xyz, p[6].xyz, color);
+ drw_debug_line(p[3].xyz, p[7].xyz, color);
+ drw_debug_quad(p[4].xyz, p[5].xyz, p[6].xyz, p[7].xyz, color);
+}
+void drw_debug_matrix_as_bbox(mat4 mat)
+{
+ drw_debug_matrix_as_bbox(mat, drw_debug_default_color);
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/shaders/common_debug_print_lib.glsl b/source/blender/draw/intern/shaders/common_debug_print_lib.glsl
new file mode 100644
index 00000000000..0c7f32bd00d
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_debug_print_lib.glsl
@@ -0,0 +1,389 @@
+
+/**
+ * Debug print implementation for shaders.
+ *
+ * `print()`:
+ * Log variable or strings inside the viewport.
+ * Using a unique non string argument will print the variable name with it.
+ * Concatenate by using multiple arguments. i.e: `print("Looped ", n, "times.")`.
+ * `drw_print_no_endl()`:
+ * Same as `print()` but does not finish the line.
+ * `drw_print_value()`:
+ * Display only the value of a variable. Does not finish the line.
+ * `drw_print_value_hex()`:
+ * Display only the hex representation of a variable. Does not finish the line.
+ * `drw_print_value_binary()`: Display only the binary representation of a
+ * variable. Does not finish the line.
+ *
+ * IMPORTANT: As it is now, it is not yet thread safe. Only print from one thread. You can use the
+ * IS_DEBUG_MOUSE_FRAGMENT macro in fragment shader to filter using mouse position or
+ * IS_FIRST_INVOCATION in compute shaders.
+ *
+ * NOTE: Floating point representation might not be very precise (see drw_print_value(float)).
+ *
+ * IMPORTANT: Multipler drawcalls can write to the buffer in sequence (if they are from different
+ * shgroups). However, we add barriers to support this case and it might change the application
+ * behavior. Uncomment DISABLE_DEBUG_SHADER_drw_print_BARRIER to remove the barriers if that
+ * happens. But then you are limited to a single invocation output.
+ *
+ * IMPORTANT: All of these are copied to the CPU debug libs (draw_debug.cc). They need to be kept
+ * in sync to write the same data.
+ */
+
+/** Global switch option when you want to silence all prints from all shaders at once. */
+bool drw_debug_print_enable = true;
+
+/* Set drw_print_col to max value so we will start by creating a new line and get the correct
+ * threadsafe row. */
+uint drw_print_col = DRW_DEBUG_PRINT_WORD_WRAP_COLUMN;
+uint drw_print_row = 0u;
+
+void drw_print_newline()
+{
+ if (!drw_debug_print_enable) {
+ return;
+ }
+ drw_print_col = 0u;
+ drw_print_row = atomicAdd(drw_debug_print_row_shared, 1u) + 1u;
+}
+
+void drw_print_string_start(uint len)
+{
+ if (!drw_debug_print_enable) {
+ return;
+ }
+ /* Break before word. */
+ if (drw_print_col + len > DRW_DEBUG_PRINT_WORD_WRAP_COLUMN) {
+ drw_print_newline();
+ }
+}
+
+void drw_print_char4(uint data)
+{
+ if (!drw_debug_print_enable) {
+ return;
+ }
+ /* Convert into char stream. */
+ for (; data != 0u; data >>= 8u) {
+ uint char1 = data & 0xFFu;
+ /* Check for null terminator. */
+ if (char1 == 0x00) {
+ break;
+ }
+ uint cursor = atomicAdd(drw_debug_print_cursor, 1u);
+ /* NOTE: Skip the header manually. */
+ cursor += 4;
+ if (cursor < DRW_DEBUG_PRINT_MAX) {
+ /* For future usage. (i.e: Color) */
+ uint flags = 0u;
+ uint col = drw_print_col++;
+ uint drw_print_header = (flags << 24u) | (drw_print_row << 16u) | (col << 8u);
+ drw_debug_print_buf[cursor] = drw_print_header | char1;
+ /* Break word. */
+ if (drw_print_col > DRW_DEBUG_PRINT_WORD_WRAP_COLUMN) {
+ drw_print_newline();
+ }
+ }
+ }
+}
+
+/**
+ * NOTE(fclem): Strange behavior emerge when trying to increment the digit
+ * counter inside the append function. It looks like the compiler does not see
+ * it is referenced as an index for char4 and thus do not capture the right
+ * reference. I do not know if this is undefined behavior. As a matter of
+ * precaution, we implement all the append function separately. This behavior
+ * was observed on both Mesa & amdgpu-pro.
+ */
+/* Using ascii char code. Expect char1 to be less or equal to 0xFF. Appends chars to the right. */
+void drw_print_append_char(uint char1, inout uint char4)
+{
+ char4 = (char4 << 8u) | char1;
+}
+
+void drw_print_append_digit(uint digit, inout uint char4)
+{
+ const uint char_A = 0x41u;
+ const uint char_0 = 0x30u;
+ bool is_hexadecimal = digit > 9u;
+ char4 = (char4 << 8u) | (is_hexadecimal ? (char_A + digit - 10u) : (char_0 + digit));
+}
+
+void drw_print_append_space(inout uint char4)
+{
+ char4 = (char4 << 8u) | 0x20u;
+}
+
+void drw_print_value_binary(uint value)
+{
+ drw_print_no_endl("0b");
+ drw_print_string_start(10u * 4u);
+ uint digits[10] = uint[10](0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u);
+ uint digit = 0u;
+ for (uint i = 0u; i < 32u; i++) {
+ drw_print_append_digit(((value >> i) & 1u), digits[digit / 4u]);
+ digit++;
+ if ((i % 4u) == 3u) {
+ drw_print_append_space(digits[digit / 4u]);
+ digit++;
+ }
+ }
+ /* Numbers are written from right to left. So we need to reverse the order. */
+ for (int j = 9; j >= 0; j--) {
+ drw_print_char4(digits[j]);
+ }
+}
+
+void drw_print_value_binary(int value)
+{
+ drw_print_value_binary(uint(value));
+}
+
+void drw_print_value_binary(float value)
+{
+ drw_print_value_binary(floatBitsToUint(value));
+}
+
+void drw_print_value_uint(uint value, const bool hex, bool is_negative, const bool is_unsigned)
+{
+ drw_print_string_start(3u * 4u);
+ const uint blank_value = hex ? 0x30303030u : 0x20202020u;
+ const uint prefix = hex ? 0x78302020u : 0x20202020u;
+ uint digits[3] = uint[3](blank_value, blank_value, prefix);
+ const uint base = hex ? 16u : 10u;
+ uint digit = 0u;
+ /* Add `u` suffix. */
+ if (is_unsigned) {
+ drw_print_append_char('u', digits[digit / 4u]);
+ digit++;
+ }
+ /* Number's digits. */
+ for (; value != 0u || digit == uint(is_unsigned); value /= base) {
+ drw_print_append_digit(value % base, digits[digit / 4u]);
+ digit++;
+ }
+ /* Add negative sign. */
+ if (is_negative) {
+ drw_print_append_char('-', digits[digit / 4u]);
+ digit++;
+ }
+ /* Need to pad to uint alignment because we are issuing chars in "reverse". */
+ for (uint i = digit % 4u; i < 4u && i > 0u; i++) {
+ drw_print_append_space(digits[digit / 4u]);
+ digit++;
+ }
+ /* Numbers are written from right to left. So we need to reverse the order. */
+ for (int j = 2; j >= 0; j--) {
+ drw_print_char4(digits[j]);
+ }
+}
+
+void drw_print_value_hex(uint value)
+{
+ drw_print_value_uint(value, true, false, false);
+}
+
+void drw_print_value_hex(int value)
+{
+ drw_print_value_uint(uint(value), true, false, false);
+}
+
+void drw_print_value_hex(float value)
+{
+ drw_print_value_uint(floatBitsToUint(value), true, false, false);
+}
+
+void drw_print_value(uint value)
+{
+ drw_print_value_uint(value, false, false, true);
+}
+
+void drw_print_value(int value)
+{
+ drw_print_value_uint(uint(abs(value)), false, (value < 0), false);
+}
+
+void drw_print_value(bool value)
+{
+ if (value) {
+ drw_print_no_endl("true ");
+ }
+ else {
+ drw_print_no_endl("false");
+ }
+}
+
+/* NOTE(@fclem): This is homebrew and might not be 100% accurate (accuracy has
+ * not been tested and might dependent on compiler implementation). If unsure,
+ * use drw_print_value_hex and transcribe the value manually with another tool. */
+void drw_print_value(float val)
+{
+ /* We pad the string to match normal float values length. */
+ if (isnan(val)) {
+ drw_print_no_endl(" NaN");
+ return;
+ }
+ if (isinf(val)) {
+ if (sign(val) < 0.0) {
+ drw_print_no_endl(" -Inf");
+ }
+ else {
+ drw_print_no_endl(" Inf");
+ }
+ return;
+ }
+
+ /* Adjusted for significant digits (6) with sign (1), decimal separator (1)
+ * and exponent (4). */
+ const float significant_digits = 6.0;
+ drw_print_string_start(3u * 4u);
+ uint digits[3] = uint[3](0x20202020u, 0x20202020u, 0x20202020u);
+
+ float exponent = floor(log(abs(val)) / log(10.0));
+ bool display_exponent = exponent >= (significant_digits) ||
+ exponent <= (-significant_digits + 1.0);
+
+ float int_significant_digits = min(exponent + 1.0, significant_digits);
+ float dec_significant_digits = max(0.0, significant_digits - int_significant_digits);
+ /* Power to get to the rounding point. */
+ float rounding_power = dec_significant_digits;
+
+ if (val == 0.0 || isinf(exponent)) {
+ display_exponent = false;
+ int_significant_digits = dec_significant_digits = 1.0;
+ }
+ /* Remap to keep significant numbers count. */
+ if (display_exponent) {
+ int_significant_digits = 1.0;
+ dec_significant_digits = significant_digits - int_significant_digits;
+ rounding_power = -exponent + dec_significant_digits;
+ }
+ /* Round at the last significant digit. */
+ val = round(val * pow(10.0, rounding_power));
+ /* Get back to final exponent. */
+ val *= pow(10.0, -dec_significant_digits);
+
+ float int_part;
+ float dec_part = modf(val, int_part);
+
+ dec_part *= pow(10.0, dec_significant_digits);
+
+ const uint base = 10u;
+ uint digit = 0u;
+ /* Exponent */
+ uint value = uint(abs(exponent));
+ if (display_exponent) {
+ for (int i = 0; value != 0u || i == 0; i++, value /= base) {
+ drw_print_append_digit(value % base, digits[digit / 4u]);
+ digit++;
+ }
+ /* Exponent sign. */
+ uint sign_char = (exponent < 0.0) ? '-' : '+';
+ drw_print_append_char(sign_char, digits[digit / 4u]);
+ digit++;
+ /* Exponent `e` suffix. */
+ drw_print_append_char(0x65u, digits[digit / 4u]);
+ digit++;
+ }
+ /* Decimal part. */
+ value = uint(abs(dec_part));
+#if 0 /* We don't do that because it makes unstable values really hard to \
+ read. */
+ /* Trim trailing zeros. */
+ while ((value % base) == 0u) {
+ value /= base;
+ if (value == 0u) {
+ break;
+ }
+ }
+#endif
+ if (value != 0u) {
+ for (int i = 0; value != 0u || i == 0; i++, value /= base) {
+ drw_print_append_digit(value % base, digits[digit / 4u]);
+ digit++;
+ }
+ /* Point separator. */
+ drw_print_append_char('.', digits[digit / 4u]);
+ digit++;
+ }
+ /* Integer part. */
+ value = uint(abs(int_part));
+ for (int i = 0; value != 0u || i == 0; i++, value /= base) {
+ drw_print_append_digit(value % base, digits[digit / 4u]);
+ digit++;
+ }
+ /* Negative sign. */
+ if (val < 0.0) {
+ drw_print_append_char('-', digits[digit / 4u]);
+ digit++;
+ }
+ /* Need to pad to uint alignment because we are issuing chars in "reverse". */
+ for (uint i = digit % 4u; i < 4u && i > 0u; i++) {
+ drw_print_append_space(digits[digit / 4u]);
+ digit++;
+ }
+ /* Numbers are written from right to left. So we need to reverse the order. */
+ for (int j = 2; j >= 0; j--) {
+ drw_print_char4(digits[j]);
+ }
+}
+
+void drw_print_value(vec2 value)
+{
+ drw_print_no_endl("vec2(", value[0], ", ", value[1], ")");
+}
+
+void drw_print_value(vec3 value)
+{
+ drw_print_no_endl("vec3(", value[0], ", ", value[1], ", ", value[1], ")");
+}
+
+void drw_print_value(vec4 value)
+{
+ drw_print_no_endl("vec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
+}
+
+void drw_print_value(ivec2 value)
+{
+ drw_print_no_endl("ivec2(", value[0], ", ", value[1], ")");
+}
+
+void drw_print_value(ivec3 value)
+{
+ drw_print_no_endl("ivec3(", value[0], ", ", value[1], ", ", value[1], ")");
+}
+
+void drw_print_value(ivec4 value)
+{
+ drw_print_no_endl("ivec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
+}
+
+void drw_print_value(uvec2 value)
+{
+ drw_print_no_endl("uvec2(", value[0], ", ", value[1], ")");
+}
+
+void drw_print_value(uvec3 value)
+{
+ drw_print_no_endl("uvec3(", value[0], ", ", value[1], ", ", value[1], ")");
+}
+
+void drw_print_value(uvec4 value)
+{
+ drw_print_no_endl("uvec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
+}
+
+void drw_print_value(bvec2 value)
+{
+ drw_print_no_endl("bvec2(", value[0], ", ", value[1], ")");
+}
+
+void drw_print_value(bvec3 value)
+{
+ drw_print_no_endl("bvec3(", value[0], ", ", value[1], ", ", value[1], ")");
+}
+
+void drw_print_value(bvec4 value)
+{
+ drw_print_no_endl("bvec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
+}
diff --git a/source/blender/draw/intern/shaders/common_math_geom_lib.glsl b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
index ae82277d9a6..cb2da9d35bf 100644
--- a/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
@@ -10,6 +10,11 @@ float point_plane_projection_dist(vec3 line_origin, vec3 plane_origin, vec3 plan
return dot(plane_normal, plane_origin - line_origin);
}
+float point_line_projection_dist(vec2 point, vec2 line_origin, vec2 line_normal)
+{
+ return dot(line_normal, line_origin - point);
+}
+
float line_plane_intersect_dist(vec3 line_origin,
vec3 line_direction,
vec3 plane_origin,
@@ -104,6 +109,25 @@ float line_unit_box_intersect_dist_safe(vec3 line_origin, vec3 line_direction)
}
/**
+ * Same as line_unit_box_intersect_dist but for 2D case.
+ */
+float line_unit_square_intersect_dist(vec2 line_origin, vec2 line_direction)
+{
+ vec2 first_plane = (vec2(1.0) - line_origin) / line_direction;
+ vec2 second_plane = (vec2(-1.0) - line_origin) / line_direction;
+ vec2 farthest_plane = max(first_plane, second_plane);
+
+ return min_v2(farthest_plane);
+}
+
+float line_unit_square_intersect_dist_safe(vec2 line_origin, vec2 line_direction)
+{
+ vec2 safe_line_direction = max(vec2(1e-8), abs(line_direction)) *
+ select(vec2(1.0), -vec2(1.0), lessThan(line_direction, vec2(0.0)));
+ return line_unit_square_intersect_dist(line_origin, safe_line_direction);
+}
+
+/**
* Returns clipping distance (intersection with the nearest plane) with the given axis-aligned
* bound box along \a line_direction.
* Safe even if \a line_direction is degenerate.
diff --git a/source/blender/draw/intern/shaders/common_math_lib.glsl b/source/blender/draw/intern/shaders/common_math_lib.glsl
index 51f3c890df8..e081a0243ca 100644
--- a/source/blender/draw/intern/shaders/common_math_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_math_lib.glsl
@@ -116,8 +116,8 @@ bool flag_test(int flag, int val) { return (flag & val) != 0; }
void set_flag_from_test(inout uint value, bool test, uint flag) { if (test) { value |= flag; } else { value &= ~flag; } }
void set_flag_from_test(inout int value, bool test, int flag) { if (test) { value |= flag; } else { value &= ~flag; } }
-#define weighted_sum(val0, val1, val2, val3, weights) ((val0 * weights[0] + val1 * weights[1] + val2 * weights[2] + val3 * weights[3]) * safe_rcp(sum(weights)));
-#define weighted_sum_array(val, weights) ((val[0] * weights[0] + val[1] * weights[1] + val[2] * weights[2] + val[3] * weights[3]) * safe_rcp(sum(weights)));
+#define weighted_sum(val0, val1, val2, val3, weights) ((val0 * weights[0] + val1 * weights[1] + val2 * weights[2] + val3 * weights[3]) * safe_rcp(sum(weights)))
+#define weighted_sum_array(val, weights) ((val[0] * weights[0] + val[1] * weights[1] + val[2] * weights[2] + val[3] * weights[3]) * safe_rcp(sum(weights)))
/* clang-format on */
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index 8eecaa46b58..8ab2ef10e4c 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -37,6 +37,9 @@ layout(std140) uniform viewBlock
# endif
#endif
+#define IS_DEBUG_MOUSE_FRAGMENT (ivec2(gl_FragCoord) == drw_view.mouse_pixel)
+#define IS_FIRST_INVOCATION (gl_GlobalInvocationID == uvec3(0))
+
#define ViewNear (ViewVecs[0].w)
#define ViewFar (ViewVecs[1].w)
diff --git a/source/blender/draw/intern/shaders/draw_debug_draw_display_frag.glsl b/source/blender/draw/intern/shaders/draw_debug_draw_display_frag.glsl
new file mode 100644
index 00000000000..3fc5294b024
--- /dev/null
+++ b/source/blender/draw/intern/shaders/draw_debug_draw_display_frag.glsl
@@ -0,0 +1,9 @@
+
+/**
+ * Display debug edge list.
+ **/
+
+void main()
+{
+ out_color = interp.color;
+}
diff --git a/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl b/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
new file mode 100644
index 00000000000..92c546aa203
--- /dev/null
+++ b/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
@@ -0,0 +1,15 @@
+
+/**
+ * Display debug edge list.
+ **/
+
+void main()
+{
+ /* Skip the first vertex containing header data. */
+ DRWDebugVert vert = drw_debug_verts_buf[gl_VertexID + 1];
+ vec3 pos = uintBitsToFloat(uvec3(vert.pos0, vert.pos1, vert.pos2));
+ vec4 col = vec4((uvec4(vert.color) >> uvec4(0, 8, 16, 24)) & 0xFFu);
+
+ interp.color = col;
+ gl_Position = persmat * vec4(pos, 1.0);
+}
diff --git a/source/blender/draw/intern/shaders/draw_debug_info.hh b/source/blender/draw/intern/shaders/draw_debug_info.hh
new file mode 100644
index 00000000000..893a5e537d9
--- /dev/null
+++ b/source/blender/draw/intern/shaders/draw_debug_info.hh
@@ -0,0 +1,52 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+/* -------------------------------------------------------------------- */
+/** \name Debug print
+ *
+ * Allows print() function to have logging support inside shaders.
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(draw_debug_print)
+ .typedef_source("draw_shader_shared.h")
+ .storage_buf(7, Qualifier::READ_WRITE, "uint", "drw_debug_print_buf[]");
+
+GPU_SHADER_INTERFACE_INFO(draw_debug_print_display_iface, "").flat(Type::UINT, "char_index");
+
+GPU_SHADER_CREATE_INFO(draw_debug_print_display)
+ .do_static_compilation(true)
+ .typedef_source("draw_shader_shared.h")
+ .storage_buf(7, Qualifier::READ, "uint", "drw_debug_print_buf[]")
+ .vertex_out(draw_debug_print_display_iface)
+ .fragment_out(0, Type::VEC4, "out_color")
+ .vertex_source("draw_debug_print_display_vert.glsl")
+ .fragment_source("draw_debug_print_display_frag.glsl")
+ .additional_info("draw_view");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Debug draw shapes
+ *
+ * Allows to draw lines and points just like the DRW_debug module functions.
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(draw_debug_draw)
+ .typedef_source("draw_shader_shared.h")
+ .storage_buf(6, Qualifier::READ_WRITE, "DRWDebugVert", "drw_debug_verts_buf[]");
+
+GPU_SHADER_INTERFACE_INFO(draw_debug_draw_display_iface, "interp").flat(Type::VEC4, "color");
+
+GPU_SHADER_CREATE_INFO(draw_debug_draw_display)
+ .do_static_compilation(true)
+ .typedef_source("draw_shader_shared.h")
+ .storage_buf(6, Qualifier::READ, "DRWDebugVert", "drw_debug_verts_buf[]")
+ .vertex_out(draw_debug_draw_display_iface)
+ .fragment_out(0, Type::VEC4, "out_color")
+ .push_constant(Type::MAT4, "persmat")
+ .vertex_source("draw_debug_draw_display_vert.glsl")
+ .fragment_source("draw_debug_draw_display_frag.glsl")
+ .additional_info("draw_view");
+
+/** \} */
diff --git a/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl b/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
new file mode 100644
index 00000000000..fe608816109
--- /dev/null
+++ b/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
@@ -0,0 +1,133 @@
+
+/**
+ * Display characters using an ascii table.
+ **/
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+bool char_intersect(uvec2 bitmap_position)
+{
+ /* Using 8x8 = 64bits = uvec2. */
+ uvec2 ascii_bitmap[96] = uvec2[96](uvec2(0x00000000u, 0x00000000u),
+ uvec2(0x18001800u, 0x183c3c18u),
+ uvec2(0x00000000u, 0x36360000u),
+ uvec2(0x7f363600u, 0x36367f36u),
+ uvec2(0x301f0c00u, 0x0c3e031eu),
+ uvec2(0x0c666300u, 0x00633318u),
+ uvec2(0x3b336e00u, 0x1c361c6eu),
+ uvec2(0x00000000u, 0x06060300u),
+ uvec2(0x060c1800u, 0x180c0606u),
+ uvec2(0x180c0600u, 0x060c1818u),
+ uvec2(0x3c660000u, 0x00663cffu),
+ uvec2(0x0c0c0000u, 0x000c0c3fu),
+ uvec2(0x000c0c06u, 0x00000000u),
+ uvec2(0x00000000u, 0x0000003fu),
+ uvec2(0x000c0c00u, 0x00000000u),
+ uvec2(0x06030100u, 0x6030180cu),
+ uvec2(0x6f673e00u, 0x3e63737bu),
+ uvec2(0x0c0c3f00u, 0x0c0e0c0cu),
+ uvec2(0x06333f00u, 0x1e33301cu),
+ uvec2(0x30331e00u, 0x1e33301cu),
+ uvec2(0x7f307800u, 0x383c3633u),
+ uvec2(0x30331e00u, 0x3f031f30u),
+ uvec2(0x33331e00u, 0x1c06031fu),
+ uvec2(0x0c0c0c00u, 0x3f333018u),
+ uvec2(0x33331e00u, 0x1e33331eu),
+ uvec2(0x30180e00u, 0x1e33333eu),
+ uvec2(0x000c0c00u, 0x000c0c00u),
+ uvec2(0x000c0c06u, 0x000c0c00u),
+ uvec2(0x060c1800u, 0x180c0603u),
+ uvec2(0x003f0000u, 0x00003f00u),
+ uvec2(0x180c0600u, 0x060c1830u),
+ uvec2(0x0c000c00u, 0x1e333018u),
+ uvec2(0x7b031e00u, 0x3e637b7bu),
+ uvec2(0x3f333300u, 0x0c1e3333u),
+ uvec2(0x66663f00u, 0x3f66663eu),
+ uvec2(0x03663c00u, 0x3c660303u),
+ uvec2(0x66361f00u, 0x1f366666u),
+ uvec2(0x16467f00u, 0x7f46161eu),
+ uvec2(0x16060f00u, 0x7f46161eu),
+ uvec2(0x73667c00u, 0x3c660303u),
+ uvec2(0x33333300u, 0x3333333fu),
+ uvec2(0x0c0c1e00u, 0x1e0c0c0cu),
+ uvec2(0x33331e00u, 0x78303030u),
+ uvec2(0x36666700u, 0x6766361eu),
+ uvec2(0x46667f00u, 0x0f060606u),
+ uvec2(0x6b636300u, 0x63777f7fu),
+ uvec2(0x73636300u, 0x63676f7bu),
+ uvec2(0x63361c00u, 0x1c366363u),
+ uvec2(0x06060f00u, 0x3f66663eu),
+ uvec2(0x3b1e3800u, 0x1e333333u),
+ uvec2(0x36666700u, 0x3f66663eu),
+ uvec2(0x38331e00u, 0x1e33070eu),
+ uvec2(0x0c0c1e00u, 0x3f2d0c0cu),
+ uvec2(0x33333f00u, 0x33333333u),
+ uvec2(0x331e0c00u, 0x33333333u),
+ uvec2(0x7f776300u, 0x6363636bu),
+ uvec2(0x1c366300u, 0x6363361cu),
+ uvec2(0x0c0c1e00u, 0x3333331eu),
+ uvec2(0x4c667f00u, 0x7f633118u),
+ uvec2(0x06061e00u, 0x1e060606u),
+ uvec2(0x30604000u, 0x03060c18u),
+ uvec2(0x18181e00u, 0x1e181818u),
+ uvec2(0x00000000u, 0x081c3663u),
+ uvec2(0x000000ffu, 0x00000000u),
+ uvec2(0x00000000u, 0x0c0c1800u),
+ uvec2(0x3e336e00u, 0x00001e30u),
+ uvec2(0x66663b00u, 0x0706063eu),
+ uvec2(0x03331e00u, 0x00001e33u),
+ uvec2(0x33336e00u, 0x3830303eu),
+ uvec2(0x3f031e00u, 0x00001e33u),
+ uvec2(0x06060f00u, 0x1c36060fu),
+ uvec2(0x333e301fu, 0x00006e33u),
+ uvec2(0x66666700u, 0x0706366eu),
+ uvec2(0x0c0c1e00u, 0x0c000e0cu),
+ uvec2(0x3033331eu, 0x30003030u),
+ uvec2(0x1e366700u, 0x07066636u),
+ uvec2(0x0c0c1e00u, 0x0e0c0c0cu),
+ uvec2(0x7f6b6300u, 0x0000337fu),
+ uvec2(0x33333300u, 0x00001f33u),
+ uvec2(0x33331e00u, 0x00001e33u),
+ uvec2(0x663e060fu, 0x00003b66u),
+ uvec2(0x333e3078u, 0x00006e33u),
+ uvec2(0x66060f00u, 0x00003b6eu),
+ uvec2(0x1e301f00u, 0x00003e03u),
+ uvec2(0x0c2c1800u, 0x080c3e0cu),
+ uvec2(0x33336e00u, 0x00003333u),
+ uvec2(0x331e0c00u, 0x00003333u),
+ uvec2(0x7f7f3600u, 0x0000636bu),
+ uvec2(0x1c366300u, 0x00006336u),
+ uvec2(0x333e301fu, 0x00003333u),
+ uvec2(0x0c263f00u, 0x00003f19u),
+ uvec2(0x0c0c3800u, 0x380c0c07u),
+ uvec2(0x18181800u, 0x18181800u),
+ uvec2(0x0c0c0700u, 0x070c0c38u),
+ uvec2(0x00000000u, 0x6e3b0000u),
+ uvec2(0x00000000u, 0x00000000u));
+
+ if (!in_range_inclusive(bitmap_position, uvec2(0), uvec2(7))) {
+ return false;
+ }
+ uint char_bits = ascii_bitmap[char_index][bitmap_position.y >> 2u & 1u];
+ char_bits = (char_bits >> ((bitmap_position.y & 3u) * 8u + bitmap_position.x));
+ return (char_bits & 1u) != 0u;
+}
+
+void main()
+{
+ uvec2 bitmap_position = uvec2(gl_PointCoord.xy * 8.0);
+ /* Point coord start from top left corner. But layout is from bottom to top. */
+ bitmap_position.y = 7 - bitmap_position.y;
+
+ if (char_intersect(bitmap_position)) {
+ out_color = vec4(1);
+ }
+ else if (char_intersect(bitmap_position + uvec2(0, 1))) {
+ /* Shadow */
+ out_color = vec4(0, 0, 0, 1);
+ }
+ else {
+ /* Transparent Background for ease of read. */
+ out_color = vec4(0, 0, 0, 0.2);
+ }
+} \ No newline at end of file
diff --git a/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl b/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
new file mode 100644
index 00000000000..c8fc3815436
--- /dev/null
+++ b/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
@@ -0,0 +1,29 @@
+
+/**
+ * Display characters using an ascii table. Outputs one point per character.
+ **/
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+
+void main()
+{
+ /* Skip first 4 chars containing header data. */
+ uint char_data = drw_debug_print_buf[gl_VertexID + 4];
+ char_index = (char_data & 0xFFu) - 0x20u;
+
+ /* Discard invalid chars. */
+ if (char_index >= 96u) {
+ gl_Position = vec4(-1);
+ gl_PointSize = 0.0;
+ return;
+ }
+ uint row = (char_data >> 16u) & 0xFFu;
+ uint col = (char_data >> 8u) & 0xFFu;
+
+ float char_size = 16.0;
+ /* Change anchor point to the top left. */
+ vec2 pos_on_screen = char_size * vec2(col, row) + char_size * 4;
+ gl_Position = vec4(
+ pos_on_screen * drw_view.viewport_size_inverse * vec2(2.0, -2.0) - vec2(1.0, -1.0), 0, 1);
+ gl_PointSize = char_size;
+} \ No newline at end of file
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 3608140a29d..e7c7f679b16 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -402,6 +402,7 @@ static void draw_marker_name(const uchar *text_color,
const uiFontStyle *fstyle,
TimeMarker *marker,
float marker_x,
+ float xmax,
float text_y)
{
const char *name = marker->name;
@@ -419,8 +420,16 @@ static void draw_marker_name(const uchar *text_color,
}
#endif
- int name_x = marker_x + UI_DPI_ICON_SIZE * 0.6;
- UI_fontstyle_draw_simple(fstyle, name_x, text_y, name, final_text_color);
+ const int icon_half_width = UI_DPI_ICON_SIZE * 0.6;
+ const struct uiFontStyleDraw_Params fs_params = {.align = UI_STYLE_TEXT_LEFT, .word_wrap = 0};
+ const struct rcti rect = {
+ .xmin = marker_x + icon_half_width,
+ .xmax = xmax - icon_half_width,
+ .ymin = text_y,
+ .ymax = text_y,
+ };
+
+ UI_fontstyle_draw(fstyle, &rect, name, strlen(name), final_text_color, &fs_params);
}
static void draw_marker_line(const uchar *color, int xpos, int ymin, int ymax)
@@ -462,8 +471,13 @@ static int marker_get_icon_id(TimeMarker *marker, int flag)
return (marker->flag & SELECT) ? ICON_MARKER_HLT : ICON_MARKER;
}
-static void draw_marker(
- const uiFontStyle *fstyle, TimeMarker *marker, int cfra, int xpos, int flag, int region_height)
+static void draw_marker(const uiFontStyle *fstyle,
+ TimeMarker *marker,
+ int xpos,
+ int xmax,
+ int flag,
+ int region_height,
+ bool is_elevated)
{
uchar line_color[4], text_color[4];
@@ -479,12 +493,11 @@ static void draw_marker(
GPU_blend(GPU_BLEND_NONE);
float name_y = UI_DPI_FAC * 18;
- /* Give an offset to the marker name when selected,
- * or when near the current frame (5 frames range, starting from the current one). */
- if ((marker->flag & SELECT) || (cfra - 4 <= marker->frame && marker->frame <= cfra)) {
+ /* Give an offset to the marker that is elevated. */
+ if (is_elevated) {
name_y += UI_DPI_FAC * 10;
}
- draw_marker_name(text_color, fstyle, marker, xpos, name_y);
+ draw_marker_name(text_color, fstyle, marker, xpos, xmax, name_y);
}
static void draw_markers_background(rctf *rect)
@@ -532,6 +545,14 @@ static void get_marker_clip_frame_range(View2D *v2d, float xscale, int r_range[2
r_range[1] = v2d->cur.xmax + font_width_max;
}
+static int markers_frame_sort(const void *a, const void *b)
+{
+ const TimeMarker *marker_a = a;
+ const TimeMarker *marker_b = b;
+
+ return marker_a->frame > marker_b->frame;
+}
+
void ED_markers_draw(const bContext *C, int flag)
{
ListBase *markers = ED_context_get_markers(C);
@@ -561,22 +582,69 @@ void ED_markers_draw(const bContext *C, int flag)
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
- /* Separate loops in order to draw selected markers on top */
- LISTBASE_FOREACH (TimeMarker *, marker, markers) {
- if ((marker->flag & SELECT) == 0) {
- if (marker_is_in_frame_range(marker, clip_frame_range)) {
- draw_marker(fstyle, marker, cfra, marker->frame * xscale, flag, region->winy);
- }
+ /* Markers are not stored by frame order, so we need to sort it here. */
+ ListBase sorted_markers;
+
+ BLI_duplicatelist(&sorted_markers, markers);
+ BLI_listbase_sort(&sorted_markers, markers_frame_sort);
+
+ /**
+ * Set a temporary bit in the marker's flag to indicate that it should be elevated.
+ * This bit will be flipped back at the end of this function.
+ */
+ const int ELEVATED = 0x10;
+ LISTBASE_FOREACH (TimeMarker *, marker, &sorted_markers) {
+ const bool is_elevated = (marker->flag & SELECT) ||
+ (cfra >= marker->frame &&
+ (marker->next == NULL || cfra < marker->next->frame));
+ SET_FLAG_FROM_TEST(marker->flag, is_elevated, ELEVATED);
+ }
+
+ /* Separate loops in order to draw selected markers on top. */
+
+ /**
+ * Draw non-elevated markers first.
+ * Note that unlike the elevated markers, these marker names will always be clipped by the
+ * proceeding marker. This is done because otherwise, the text overlaps with the icon of the
+ * marker itself.
+ */
+ LISTBASE_FOREACH (TimeMarker *, marker, &sorted_markers) {
+ if ((marker->flag & ELEVATED) == 0 && marker_is_in_frame_range(marker, clip_frame_range)) {
+ const int xmax = marker->next ? marker->next->frame : clip_frame_range[1] + 1;
+ draw_marker(
+ fstyle, marker, marker->frame * xscale, xmax * xscale, flag, region->winy, false);
}
}
- LISTBASE_FOREACH (TimeMarker *, marker, markers) {
- if (marker->flag & SELECT) {
- if (marker_is_in_frame_range(marker, clip_frame_range)) {
- draw_marker(fstyle, marker, cfra, marker->frame * xscale, flag, region->winy);
- }
+
+ /* Now draw the elevated markers */
+ for (TimeMarker *marker = sorted_markers.first; marker != NULL;) {
+
+ /* Skip this marker if it is elevated or out of the frame range. */
+ if ((marker->flag & ELEVATED) == 0 || !marker_is_in_frame_range(marker, clip_frame_range)) {
+ marker = marker->next;
+ continue;
}
+
+ /* Find the next elevated marker. */
+ /* We use the next marker to determine how wide our text should be */
+ TimeMarker *next_marker = marker->next;
+ while (next_marker != NULL && (next_marker->flag & ELEVATED) == 0) {
+ next_marker = next_marker->next;
+ }
+
+ const int xmax = next_marker ? next_marker->frame : clip_frame_range[1] + 1;
+ draw_marker(fstyle, marker, marker->frame * xscale, xmax * xscale, flag, region->winy, true);
+
+ marker = next_marker;
}
+ /* Reset the elevated flag. */
+ LISTBASE_FOREACH (TimeMarker *, marker, &sorted_markers) {
+ marker->flag &= ~ELEVATED;
+ }
+
+ BLI_freelistN(&sorted_markers);
+
GPU_matrix_pop();
}
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 08d5d6558e0..ae15bc39ec8 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -59,7 +59,7 @@ Base *ED_armature_base_and_ebone_from_select_buffer(Base **bases,
const uint hit_object = select_id & 0xFFFF;
Base *base = NULL;
EditBone *ebone = NULL;
- /* TODO(campbell): optimize, eg: sort & binary search. */
+ /* TODO(@campbellbarton): optimize, eg: sort & binary search. */
for (uint base_index = 0; base_index < bases_len; base_index++) {
if (bases[base_index]->object->runtime.select_id == hit_object) {
base = bases[base_index];
@@ -83,7 +83,7 @@ Object *ED_armature_object_and_ebone_from_select_buffer(Object **objects,
const uint hit_object = select_id & 0xFFFF;
Object *ob = NULL;
EditBone *ebone = NULL;
- /* TODO(campbell): optimize, eg: sort & binary search. */
+ /* TODO(@campbellbarton): optimize, eg: sort & binary search. */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
if (objects[ob_index]->runtime.select_id == hit_object) {
ob = objects[ob_index];
@@ -107,7 +107,7 @@ Base *ED_armature_base_and_pchan_from_select_buffer(Base **bases,
const uint hit_object = select_id & 0xFFFF;
Base *base = NULL;
bPoseChannel *pchan = NULL;
- /* TODO(campbell): optimize, eg: sort & binary search. */
+ /* TODO(@campbellbarton): optimize, eg: sort & binary search. */
for (uint base_index = 0; base_index < bases_len; base_index++) {
if (bases[base_index]->object->runtime.select_id == hit_object) {
base = bases[base_index];
@@ -1452,7 +1452,7 @@ static void armature_select_more_less(Object *ob, bool more)
bArmature *arm = (bArmature *)ob->data;
EditBone *ebone;
- /* XXX(campbell): eventually we shouldn't need this. */
+ /* XXX(@campbellbarton): eventually we shouldn't need this. */
ED_armature_edit_sync_selection(arm->edbo);
/* count bones & store selection state */
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index b6b5d3ee495..6756dec1c95 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -166,7 +166,7 @@ bool ED_armature_pose_select_pick_bone(ViewLayer *view_layer,
/* Since we do unified select, we don't shift+select a bone if the
* armature object was not active yet.
- * NOTE(campbell): special exception for armature mode so we can do multi-select
+ * NOTE(@campbellbarton): special exception for armature mode so we can do multi-select
* we could check for multi-select explicitly but think its fine to
* always give predictable behavior in weight paint mode. */
if ((ob_act == NULL) || ((ob_act != ob) && (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) == 0)) {
diff --git a/source/blender/editors/asset/ED_asset_list.h b/source/blender/editors/asset/ED_asset_list.h
index 2dc67fc4d37..b54f81004f2 100644
--- a/source/blender/editors/asset/ED_asset_list.h
+++ b/source/blender/editors/asset/ED_asset_list.h
@@ -24,7 +24,7 @@ struct wmNotifier;
void ED_assetlist_storage_fetch(const struct AssetLibraryReference *library_reference,
const struct bContext *C);
void ED_assetlist_ensure_previews_job(const struct AssetLibraryReference *library_reference,
- struct bContext *C);
+ const struct bContext *C);
void ED_assetlist_clear(const struct AssetLibraryReference *library_reference, struct bContext *C);
bool ED_assetlist_storage_has_list_for_library(const AssetLibraryReference *library_reference);
/**
diff --git a/source/blender/editors/asset/intern/asset_library_reference_enum.cc b/source/blender/editors/asset/intern/asset_library_reference_enum.cc
index 67e253a4fcd..773838a54cd 100644
--- a/source/blender/editors/asset/intern/asset_library_reference_enum.cc
+++ b/source/blender/editors/asset/intern/asset_library_reference_enum.cc
@@ -97,10 +97,8 @@ const EnumPropertyItem *ED_asset_library_reference_to_rna_enum_itemf(
RNA_enum_item_add_separator(&item, &totitem);
}
- int i = 0;
- for (bUserAssetLibrary *user_library = (bUserAssetLibrary *)U.asset_libraries.first;
- user_library;
- user_library = user_library->next, i++) {
+ int i;
+ LISTBASE_FOREACH_INDEX (bUserAssetLibrary *, user_library, &U.asset_libraries, i) {
/* Note that the path itself isn't checked for validity here. If an invalid library path is
* used, the Asset Browser can give a nice hint on what's wrong. */
const bool is_valid = (user_library->name[0] && user_library->path[0]);
diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc
index 55167c1ed2d..b0ff5c86520 100644
--- a/source/blender/editors/asset/intern/asset_list.cc
+++ b/source/blender/editors/asset/intern/asset_list.cc
@@ -110,7 +110,7 @@ class AssetList : NonCopyable {
void setup();
void fetch(const bContext &C);
- void ensurePreviewsJob(bContext *C);
+ void ensurePreviewsJob(const bContext *C);
void clear(bContext *C);
bool needsRefetch() const;
@@ -212,7 +212,7 @@ void AssetList::iterate(AssetListIterFn fn) const
}
}
-void AssetList::ensurePreviewsJob(bContext *C)
+void AssetList::ensurePreviewsJob(const bContext *C)
{
FileList *files = filelist_;
int numfiles = filelist_files_ensure(files);
@@ -422,7 +422,8 @@ void ED_assetlist_storage_fetch(const AssetLibraryReference *library_reference,
AssetListStorage::fetch_library(*library_reference, *C);
}
-void ED_assetlist_ensure_previews_job(const AssetLibraryReference *library_reference, bContext *C)
+void ED_assetlist_ensure_previews_job(const AssetLibraryReference *library_reference,
+ const bContext *C)
{
AssetList *list = AssetListStorage::lookup_list(*library_reference);
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 24302aca59b..164336c4b22 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -1279,7 +1279,7 @@ void ED_curve_editnurb_make(Object *obedit)
if (actkey) {
// XXX strcpy(G.editModeTitleExtra, "(Key) ");
- /* TODO(campbell): undo_system: investigate why this was needed. */
+ /* TODO(@campbellbarton): undo_system: investigate why this was needed. */
#if 0
undo_editmode_clear();
#endif
@@ -1541,67 +1541,6 @@ void CURVE_OT_split(wmOperatorType *ot)
/** \name Flag Utility Functions
* \{ */
-static bool isNurbselUV(const Nurb *nu, uint8_t flag, int *r_u, int *r_v)
-{
- /* return (u != -1): 1 row in u-direction selected. U has value between 0-pntsv
- * return (v != -1): 1 column in v-direction selected. V has value between 0-pntsu
- */
- BPoint *bp;
- int a, b, sel;
-
- *r_u = *r_v = -1;
-
- bp = nu->bp;
- for (b = 0; b < nu->pntsv; b++) {
- sel = 0;
- for (a = 0; a < nu->pntsu; a++, bp++) {
- if (bp->f1 & flag) {
- sel++;
- }
- }
- if (sel == nu->pntsu) {
- if (*r_u == -1) {
- *r_u = b;
- }
- else {
- return 0;
- }
- }
- else if (sel > 1) {
- return 0; /* because sel == 1 is still ok */
- }
- }
-
- for (a = 0; a < nu->pntsu; a++) {
- sel = 0;
- bp = &nu->bp[a];
- for (b = 0; b < nu->pntsv; b++, bp += nu->pntsu) {
- if (bp->f1 & flag) {
- sel++;
- }
- }
- if (sel == nu->pntsv) {
- if (*r_v == -1) {
- *r_v = a;
- }
- else {
- return 0;
- }
- }
- else if (sel > 1) {
- return 0;
- }
- }
-
- if (*r_u == -1 && *r_v > -1) {
- return 1;
- }
- if (*r_v == -1 && *r_u > -1) {
- return 1;
- }
- return 0;
-}
-
/* return true if U direction is selected and number of selected columns v */
static bool isNurbselU(Nurb *nu, int *v, int flag)
{
@@ -1976,119 +1915,201 @@ static void ed_curve_delete_selected(Object *obedit, View3D *v3d)
}
}
-bool ed_editnurb_extrude_flag(EditNurb *editnurb, const uint8_t flag)
+static void select_bpoints(BPoint *bp,
+ const int stride,
+ const int count,
+ const bool selstatus,
+ const uint8_t flag,
+ const bool hidden)
{
- BPoint *bp, *bpn, *newbp;
- int a, u, v, len;
- bool ok = false;
+ for (int i = 0; i < count; i++) {
+ select_bpoint(bp, selstatus, flag, hidden);
+ bp += stride;
+ }
+}
- LISTBASE_FOREACH (Nurb *, nu, &editnurb->nurbs) {
- if (nu->pntsv == 1) {
- bp = nu->bp;
- a = nu->pntsu;
- while (a) {
- if (bp->f1 & flag) {
- /* pass */
- }
- else {
- break;
- }
- bp++;
- a--;
- }
- if (a == 0) {
- ok = true;
- newbp = (BPoint *)MEM_mallocN(2 * nu->pntsu * sizeof(BPoint), "extrudeNurb1");
- ED_curve_bpcpy(editnurb, newbp, nu->bp, nu->pntsu);
- bp = newbp + nu->pntsu;
- ED_curve_bpcpy(editnurb, bp, nu->bp, nu->pntsu);
- MEM_freeN(nu->bp);
- nu->bp = newbp;
- a = nu->pntsu;
- while (a--) {
- select_bpoint(bp, SELECT, flag, HIDDEN);
- select_bpoint(newbp, DESELECT, flag, HIDDEN);
- bp++;
- newbp++;
- }
+/**
+ * Calculate and return fully selected legs along i dimension.
+ * Calculates intervals to create extrusion by duplicating existing points while copied to
+ * destination NURBS. For ex. for curve of 3 points indexed by 0..2 to extrude first and last
+ * point copy intervals would be [0, 0][0, 2][2, 2]. Representation in copy_intervals array would
+ * be [0, 0, 2, 2]. Returns -1 if selection is not valid.
+ */
+static int sel_to_copy_ints(const BPoint *bp,
+ const int next_j,
+ const int max_j,
+ const int next_i,
+ const int max_i,
+ const uint8_t flag,
+ int copy_intervals[],
+ int *interval_count,
+ bool *out_is_first_sel)
+{
+ const BPoint *bp_j = bp;
- nu->pntsv = 2;
- nu->orderv = 2;
- BKE_nurb_knot_calc_v(nu);
- }
- }
- else {
- /* which row or column is selected */
+ int selected_leg_count = 0;
+ int ins = 0;
+ int selected_in_prev_leg = -1;
+ int not_full = -1;
- if (isNurbselUV(nu, flag, &u, &v)) {
+ bool is_first_sel = false;
+ bool is_last_sel = false;
- /* deselect all */
- bp = nu->bp;
- a = nu->pntsu * nu->pntsv;
- while (a--) {
- select_bpoint(bp, DESELECT, flag, HIDDEN);
- bp++;
- }
+ for (int j = 0; j < max_j; j++, bp_j += next_j) {
+ const BPoint *bp_j_i = bp_j;
+ int selected_in_curr_leg = 0;
+ for (int i = 0; i < max_i; i++, bp_j_i += next_i) {
+ if (bp_j_i->f1 & flag) {
+ selected_in_curr_leg++;
+ }
+ }
+ if (selected_in_curr_leg == max_i) {
+ selected_leg_count++;
+ if (j == 0) {
+ is_first_sel = true;
+ }
+ else if (j + 1 == max_j) {
+ is_last_sel = true;
+ }
+ }
+ else if (not_full == -1) {
+ not_full = selected_in_curr_leg;
+ }
+ /* We have partially selected leg in opposite dimension if condition is met. */
+ else if (not_full != selected_in_curr_leg) {
+ return -1;
+ }
+ /* Extrusion area starts/ends if met. */
+ if (selected_in_prev_leg != selected_in_curr_leg) {
+ copy_intervals[ins] = selected_in_curr_leg == max_i || j == 0 ? j : j - 1;
+ ins++;
+ selected_in_prev_leg = selected_in_curr_leg;
+ }
+ copy_intervals[ins] = j;
+ }
+ if (selected_leg_count &&
+ /* Prevents leading and trailing unselected legs if all selected.
+ * Unless it is extrusion from point or curve.*/
+ (selected_leg_count < max_j || max_j == 1)) {
+ /* Prepend unselected leg if more than one leg selected at the starting edge.
+ * max_j == 1 handles extrusion from point to curve and from curve to surface cases. */
+ if (is_first_sel && (copy_intervals[0] < copy_intervals[1] || max_j == 1)) {
+ memmove(copy_intervals + 1, copy_intervals, (ins + 1) * sizeof(copy_intervals[0]));
+ copy_intervals[0] = 0;
+ ins++;
+ is_first_sel = false;
+ }
+ /* Append unselected leg if more than one leg selected at the end. */
+ if (is_last_sel && copy_intervals[ins - 1] < copy_intervals[ins]) {
+ copy_intervals[ins + 1] = copy_intervals[ins];
+ ins++;
+ }
+ }
+ *interval_count = ins;
+ *out_is_first_sel = ins > 1 ? is_first_sel : false;
+ return selected_leg_count;
+}
- if (ELEM(u, 0, nu->pntsv - 1)) { /* row in u-direction selected */
- ok = true;
- newbp = (BPoint *)MEM_mallocN(nu->pntsu * (nu->pntsv + 1) * sizeof(BPoint),
- "extrudeNurb1");
- if (u == 0) {
- len = nu->pntsv * nu->pntsu;
- ED_curve_bpcpy(editnurb, newbp + nu->pntsu, nu->bp, len);
- ED_curve_bpcpy(editnurb, newbp, nu->bp, nu->pntsu);
- bp = newbp;
- }
- else {
- len = nu->pntsv * nu->pntsu;
- ED_curve_bpcpy(editnurb, newbp, nu->bp, len);
- ED_curve_bpcpy(editnurb, newbp + len, &nu->bp[len - nu->pntsu], nu->pntsu);
- bp = newbp + len;
- }
+typedef struct NurbDim {
+ int pntsu;
+ int pntsv;
+} NurbDim;
- a = nu->pntsu;
- while (a--) {
- select_bpoint(bp, SELECT, flag, HIDDEN);
- bp++;
- }
+static NurbDim editnurb_find_max_points_num(const EditNurb *editnurb)
+{
+ NurbDim ret = {0, 0};
+ LISTBASE_FOREACH (Nurb *, nu, &editnurb->nurbs) {
+ if (nu->pntsu > ret.pntsu) {
+ ret.pntsu = nu->pntsu;
+ }
+ if (nu->pntsv > ret.pntsv) {
+ ret.pntsv = nu->pntsv;
+ }
+ }
+ return ret;
+}
- MEM_freeN(nu->bp);
- nu->bp = newbp;
- nu->pntsv++;
- BKE_nurb_knot_calc_v(nu);
- }
- else if (ELEM(v, 0, nu->pntsu - 1)) { /* column in v-direction selected */
- ok = true;
- bpn = newbp = (BPoint *)MEM_mallocN((nu->pntsu + 1) * nu->pntsv * sizeof(BPoint),
- "extrudeNurb1");
- bp = nu->bp;
+bool ed_editnurb_extrude_flag(EditNurb *editnurb, const uint8_t flag)
+{
+ const NurbDim max = editnurb_find_max_points_num(editnurb);
+ /* One point induces at most one interval. Except single point case, it can give + 1.
+ * Another +1 is for first element of the first interval. */
+ int *const intvls_u = MEM_malloc_arrayN(max.pntsu + 2, sizeof(int), "extrudeNurb0");
+ int *const intvls_v = MEM_malloc_arrayN(max.pntsv + 2, sizeof(int), "extrudeNurb1");
+ bool ok = false;
- for (a = 0; a < nu->pntsv; a++) {
- if (v == 0) {
- *bpn = *bp;
- bpn->f1 |= flag;
- bpn++;
- }
- ED_curve_bpcpy(editnurb, bpn, bp, nu->pntsu);
- bp += nu->pntsu;
- bpn += nu->pntsu;
- if (v == nu->pntsu - 1) {
- *bpn = *(bp - 1);
- bpn->f1 |= flag;
- bpn++;
- }
- }
+ LISTBASE_FOREACH (Nurb *, nu, &editnurb->nurbs) {
+ int intvl_cnt_u;
+ bool is_first_sel_u;
- MEM_freeN(nu->bp);
- nu->bp = newbp;
- nu->pntsu++;
- BKE_nurb_knot_calc_u(nu);
- }
- }
+ /* Calculate selected U legs and intervals for their extrusion. */
+ const int selected_us = sel_to_copy_ints(
+ nu->bp, 1, nu->pntsu, nu->pntsu, nu->pntsv, flag, intvls_u, &intvl_cnt_u, &is_first_sel_u);
+ if (selected_us == -1) {
+ continue;
}
- }
+ int intvl_cnt_v;
+ bool is_first_sel_v;
+ const bool is_point = nu->pntsu == 1;
+ const bool is_curve = nu->pntsv == 1;
+ const bool extrude_every_u_point = selected_us == nu->pntsu;
+ if (is_point || (is_curve && !extrude_every_u_point)) {
+ intvls_v[0] = intvls_v[1] = 0;
+ intvl_cnt_v = 1;
+ is_first_sel_v = false;
+ }
+ else {
+ sel_to_copy_ints(nu->bp,
+ nu->pntsu,
+ nu->pntsv,
+ 1,
+ nu->pntsu,
+ flag,
+ intvls_v,
+ &intvl_cnt_v,
+ &is_first_sel_v);
+ }
+
+ const int new_pntsu = nu->pntsu + intvl_cnt_u - 1;
+ const int new_pntsv = nu->pntsv + intvl_cnt_v - 1;
+ BPoint *const new_bp = (BPoint *)MEM_malloc_arrayN(
+ new_pntsu * new_pntsv, sizeof(BPoint), "extrudeNurb2");
+ BPoint *new_bp_v = new_bp;
+
+ bool selected_v = is_first_sel_v;
+ for (int j = 1; j <= intvl_cnt_v; j++, selected_v = !selected_v) {
+ BPoint *old_bp_v = nu->bp + intvls_v[j - 1] * nu->pntsu;
+ for (int v_j = intvls_v[j - 1]; v_j <= intvls_v[j];
+ v_j++, new_bp_v += new_pntsu, old_bp_v += nu->pntsu) {
+ BPoint *new_bp_u_v = new_bp_v;
+ bool selected_u = is_first_sel_u;
+ for (int i = 1; i <= intvl_cnt_u; i++, selected_u = !selected_u) {
+ const int copy_from = intvls_u[i - 1];
+ const int copy_to = intvls_u[i];
+ const int copy_count = copy_to - copy_from + 1;
+ const bool sel_status = selected_u || selected_v ? SELECT : DESELECT;
+ ED_curve_bpcpy(editnurb, new_bp_u_v, old_bp_v + copy_from, copy_count);
+ select_bpoints(new_bp_u_v, 1, copy_count, sel_status, flag, HIDDEN);
+ new_bp_u_v += copy_count;
+ }
+ }
+ }
+
+ MEM_freeN(nu->bp);
+ nu->bp = new_bp;
+ nu->pntsu = new_pntsu;
+ if (nu->pntsv == 1 && new_pntsv > 1) {
+ nu->orderv = 2;
+ }
+ nu->pntsv = new_pntsv;
+ BKE_nurb_knot_calc_u(nu);
+ BKE_nurb_knot_calc_v(nu);
+
+ ok = true;
+ }
+ MEM_freeN(intvls_u);
+ MEM_freeN(intvls_v);
return ok;
}
@@ -5695,23 +5716,12 @@ static int curve_extrude_exec(bContext *C, wmOperator *UNUSED(op))
Curve *cu = obedit->data;
EditNurb *editnurb = cu->editnurb;
bool changed = false;
- bool as_curve = false;
if (!ED_curve_select_check(v3d, cu->editnurb)) {
continue;
}
- /* First test: curve? */
- if (obedit->type != OB_CURVES_LEGACY) {
- LISTBASE_FOREACH (Nurb *, nu, &editnurb->nurbs) {
- if ((nu->pntsv == 1) && (ED_curve_nurb_select_count(v3d, nu) < nu->pntsu)) {
- as_curve = true;
- break;
- }
- }
- }
-
- if (obedit->type == OB_CURVES_LEGACY || as_curve) {
+ if (obedit->type == OB_CURVES_LEGACY) {
changed = ed_editcurve_extrude(cu, editnurb, v3d);
}
else {
diff --git a/source/blender/editors/curves/CMakeLists.txt b/source/blender/editors/curves/CMakeLists.txt
index 303d2fb71dc..945bba0a77c 100644
--- a/source/blender/editors/curves/CMakeLists.txt
+++ b/source/blender/editors/curves/CMakeLists.txt
@@ -13,6 +13,7 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../bmesh
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/geometry/CMakeLists.txt b/source/blender/editors/geometry/CMakeLists.txt
index e0c440b09b4..6e28bb3e8ec 100644
--- a/source/blender/editors/geometry/CMakeLists.txt
+++ b/source/blender/editors/geometry/CMakeLists.txt
@@ -10,6 +10,7 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../bmesh
)
set(INC_SYS
diff --git a/source/blender/editors/gpencil/CMakeLists.txt b/source/blender/editors/gpencil/CMakeLists.txt
index 09a3cac0d48..9cb9e7ca1af 100644
--- a/source/blender/editors/gpencil/CMakeLists.txt
+++ b/source/blender/editors/gpencil/CMakeLists.txt
@@ -14,6 +14,7 @@ set(INC
../../windowmanager
../../../../intern/glew-mx
../../../../intern/guardedalloc
+ ../../bmesh
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index b73b62d5a9d..71ddffca8a9 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -144,6 +144,7 @@ void BM_uv_element_map_free(struct UvElementMap *element_map);
struct UvElement *BM_uv_element_get(struct UvElementMap *map,
struct BMFace *efa,
struct BMLoop *l);
+struct UvElement *BM_uv_element_get_head(struct UvElementMap *map, struct UvElement *child);
/**
* Can we edit UV's for this mesh?
@@ -389,7 +390,10 @@ void ED_keymap_mesh(struct wmKeyConfig *keyconf);
* Copy the face flags, most importantly selection from the mesh to the final derived mesh,
* use in object mode when selecting faces (while painting).
*/
-void paintface_flush_flags(struct bContext *C, struct Object *ob, short flag);
+void paintface_flush_flags(struct bContext *C,
+ struct Object *ob,
+ bool flush_selection,
+ bool flush_hidden);
/**
* \return True when pick finds an element or the selection changed.
*/
@@ -552,16 +556,10 @@ void ED_mesh_uv_loop_reset_ex(struct Mesh *me, int layernum);
bool ED_mesh_color_ensure(struct Mesh *me, const char *name);
int ED_mesh_color_add(
struct Mesh *me, const char *name, bool active_set, bool do_init, struct ReportList *reports);
-bool ED_mesh_color_remove_index(struct Mesh *me, int n);
-bool ED_mesh_color_remove_active(struct Mesh *me);
-bool ED_mesh_color_remove_named(struct Mesh *me, const char *name);
-
-bool ED_mesh_sculpt_color_ensure(struct Mesh *me, const char *name);
-int ED_mesh_sculpt_color_add(
- struct Mesh *me, const char *name, bool active_set, bool do_init, struct ReportList *reports);
-bool ED_mesh_sculpt_color_remove_index(struct Mesh *me, int n);
-bool ED_mesh_sculpt_color_remove_active(struct Mesh *me);
-bool ED_mesh_sculpt_color_remove_named(struct Mesh *me, const char *name);
+int ED_mesh_sculpt_color_add(struct Mesh *me,
+ const char *name,
+ bool do_init,
+ struct ReportList *reports);
void ED_mesh_report_mirror(struct wmOperator *op, int totmirr, int totfail);
void ED_mesh_report_mirror_ex(struct wmOperator *op, int totmirr, int totfail, char selectmode);
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index db44d9af706..f9ca578f282 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -57,13 +57,13 @@ struct SnapObjectParams {
/* Geometry for snapping in edit mode. */
eSnapEditType edit_mode_type;
/* snap to the closest element, use when using more than one snap type */
- bool use_occlusion_test : true;
+ bool use_occlusion_test : 1;
/* exclude back facing geometry from snapping */
- bool use_backface_culling : true;
+ bool use_backface_culling : 1;
/* Break nearest face snapping into steps to improve transformations across U-shaped targets. */
short face_nearest_steps;
/* Enable to force nearest face snapping to snap to target the source was initially near. */
- bool keep_on_same_target;
+ bool keep_on_same_target : 1;
};
typedef struct SnapObjectContext SnapObjectContext;
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 80a75da27f8..24d6819536d 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -305,6 +305,29 @@ void ED_uvedit_buttons_register(struct ARegionType *art);
/* uvedit_islands.c */
+struct FaceIsland {
+ struct FaceIsland *next;
+ struct FaceIsland *prev;
+ struct BMFace **faces;
+ int faces_len;
+ rctf bounds_rect;
+ /**
+ * \note While this is duplicate information,
+ * it allows islands from multiple meshes to be stored in the same list.
+ */
+ uint cd_loop_uv_offset;
+ float aspect_y;
+};
+
+int bm_mesh_calc_uv_islands(const Scene *scene,
+ struct BMesh *bm,
+ ListBase *island_list,
+ const bool only_selected_faces,
+ const bool only_selected_uvs,
+ const bool use_seams,
+ const float aspect_y,
+ const uint cd_loop_uv_offset);
+
struct UVMapUDIM_Params {
const struct Image *image;
/** Copied from #SpaceImage.tile_grid_shape */
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 7d31950c869..bb95ea97c1c 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -1171,7 +1171,7 @@ void ED_view3d_camera_lock_init(const struct Depsgraph *depsgraph,
*
* Apply the 3D Viewport transformation back to the camera object.
*
- * \return true if the camera is moved.
+ * \return true if the camera (or one of it's parents) was moved.
*/
bool ED_view3d_camera_lock_sync(const struct Depsgraph *depsgraph,
struct View3D *v3d,
@@ -1211,8 +1211,8 @@ bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
* \return true when the call to push an undo step was made.
*/
bool ED_view3d_camera_lock_undo_push(const char *str,
- View3D *v3d,
- struct RegionView3D *rv3d,
+ const View3D *v3d,
+ const struct RegionView3D *rv3d,
struct bContext *C);
/**
@@ -1222,8 +1222,8 @@ bool ED_view3d_camera_lock_undo_push(const char *str,
* where adding a separate undo step each time isn't desirable.
*/
bool ED_view3d_camera_lock_undo_grouped_push(const char *str,
- View3D *v3d,
- struct RegionView3D *rv3d,
+ const View3D *v3d,
+ const struct RegionView3D *rv3d,
struct bContext *C);
#define VIEW3D_MARGIN 1.4f
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index a8d25b75036..163ea7e9493 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -85,7 +85,7 @@ typedef struct uiViewItemHandle uiViewItemHandle;
/* Separator for text in search menus (right pointing arrow).
* keep in sync with `string_search.cc`. */
-#define UI_MENU_ARROW_SEP "\xe2\x96\xb6"
+#define UI_MENU_ARROW_SEP "\xe2\x96\xb8"
/* names */
#define UI_MAX_DRAW_STR 400
@@ -2482,7 +2482,7 @@ enum uiTemplateListFlags {
ENUM_OPERATORS(enum uiTemplateListFlags, UI_TEMPLATE_LIST_FLAGS_LAST);
void uiTemplateList(uiLayout *layout,
- struct bContext *C,
+ const struct bContext *C,
const char *listtype_name,
const char *list_id,
struct PointerRNA *dataptr,
@@ -2496,7 +2496,7 @@ void uiTemplateList(uiLayout *layout,
int columns,
enum uiTemplateListFlags flags);
struct uiList *uiTemplateList_ex(uiLayout *layout,
- struct bContext *C,
+ const struct bContext *C,
const char *listtype_name,
const char *list_id,
struct PointerRNA *dataptr,
@@ -2566,7 +2566,7 @@ enum {
UI_TEMPLATE_ASSET_DRAW_NO_LIBRARY = (1 << 2),
};
void uiTemplateAssetView(struct uiLayout *layout,
- struct bContext *C,
+ const struct bContext *C,
const char *list_id,
struct PointerRNA *asset_library_dataptr,
const char *asset_library_propname,
diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt
index 07c3bfdafbf..e4a973a375e 100644
--- a/source/blender/editors/interface/CMakeLists.txt
+++ b/source/blender/editors/interface/CMakeLists.txt
@@ -21,21 +21,22 @@ set(INC
../../windowmanager
../../../../intern/glew-mx
../../../../intern/guardedalloc
+ ../../bmesh
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(SRC
- eyedroppers/interface_eyedropper.c
eyedroppers/eyedropper_color.c
eyedroppers/eyedropper_colorband.c
eyedroppers/eyedropper_datablock.c
eyedroppers/eyedropper_depth.c
eyedroppers/eyedropper_driver.c
eyedroppers/eyedropper_gpencil_color.c
+ eyedroppers/interface_eyedropper.c
interface.cc
interface_align.c
- interface_anim.c
+ interface_anim.cc
interface_button_group.c
interface_context_menu.c
interface_context_path.cc
@@ -46,8 +47,8 @@ set(SRC
interface_icons.c
interface_icons_event.c
interface_layout.c
- interface_ops.c
- interface_panel.c
+ interface_ops.cc
+ interface_panel.cc
interface_query.cc
interface_region_color_picker.cc
interface_region_hud.cc
@@ -56,16 +57,16 @@ set(SRC
interface_region_popover.cc
interface_region_popup.cc
interface_region_search.cc
- interface_region_tooltip.c
+ interface_region_tooltip.cc
interface_regions.cc
interface_style.cc
interface_template_asset_view.cc
interface_template_attribute_search.cc
interface_template_list.cc
interface_template_search_menu.cc
- interface_template_search_operator.c
+ interface_template_search_operator.cc
interface_templates.c
- interface_undo.c
+ interface_undo.cc
interface_utils.cc
interface_widgets.c
resources.c
@@ -82,7 +83,7 @@ set(SRC
eyedroppers/eyedropper_intern.h
interface_intern.h
- interface_regions_intern.h
+ interface_regions_intern.hh
)
set(LIB
diff --git a/source/blender/editors/interface/interface.cc b/source/blender/editors/interface/interface.cc
index 2f9e69137ed..c076845af3c 100644
--- a/source/blender/editors/interface/interface.cc
+++ b/source/blender/editors/interface/interface.cc
@@ -1310,7 +1310,7 @@ static bool ui_but_event_operator_string_from_panel(const bContext *C,
IDP_AddToGroup(prop_panel, IDP_New(IDP_INT, &region_type_val, "region_type"));
for (int i = 0; i < 2; i++) {
- /* FIXME(campbell): We can't reasonably search all configurations - long term. */
+ /* FIXME(@campbellbarton): We can't reasonably search all configurations - long term. */
IDPropertyTemplate val = {0};
val.i = i;
diff --git a/source/blender/editors/interface/interface_anim.c b/source/blender/editors/interface/interface_anim.cc
index d7d1d3ce260..4da6cefd8de 100644
--- a/source/blender/editors/interface/interface_anim.c
+++ b/source/blender/editors/interface/interface_anim.cc
@@ -4,9 +4,9 @@
* \ingroup edinterface
*/
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -49,8 +49,14 @@ static FCurve *ui_but_get_fcurve(
* but works well enough in typical cases */
const int rnaindex = (but->rnaindex == -1) ? 0 : but->rnaindex;
- return BKE_fcurve_find_by_rna_context_ui(
- but->block->evil_C, &but->rnapoin, but->rnaprop, rnaindex, adt, action, r_driven, r_special);
+ return BKE_fcurve_find_by_rna_context_ui(static_cast<bContext *>(but->block->evil_C),
+ &but->rnapoin,
+ but->rnaprop,
+ rnaindex,
+ adt,
+ action,
+ r_driven,
+ r_special);
}
void ui_but_anim_flag(uiBut *but, const AnimationEvalContext *anim_eval_context)
@@ -93,7 +99,7 @@ void ui_but_anim_flag(uiBut *but, const AnimationEvalContext *anim_eval_context)
}
/* XXX: this feature is totally broken and useless with NLA */
- if (adt == NULL || adt->nla_tracks.first == NULL) {
+ if (adt == nullptr || adt->nla_tracks.first == nullptr) {
const AnimationEvalContext remapped_context = BKE_animsys_eval_context_construct_at(
anim_eval_context, cfra);
if (fcurve_is_changed(but->rnapoin, but->rnaprop, fcu, &remapped_context)) {
@@ -109,13 +115,13 @@ void ui_but_anim_flag(uiBut *but, const AnimationEvalContext *anim_eval_context)
static uiBut *ui_but_anim_decorate_find_attached_button(uiButDecorator *but_decorate)
{
- uiBut *but_iter = NULL;
+ uiBut *but_iter = nullptr;
BLI_assert(UI_but_is_decorator(&but_decorate->but));
BLI_assert(but_decorate->rnapoin.data && but_decorate->rnaprop);
LISTBASE_CIRCULAR_BACKWARD_BEGIN (
- &but_decorate->but.block->buttons, but_iter, but_decorate->but.prev) {
+ uiBut *, &but_decorate->but.block->buttons, but_iter, but_decorate->but.prev) {
if (but_iter != (uiBut *)but_decorate &&
ui_but_rna_equals_ex(
but_iter, &but_decorate->rnapoin, but_decorate->rnaprop, but_decorate->rnaindex)) {
@@ -123,9 +129,9 @@ static uiBut *ui_but_anim_decorate_find_attached_button(uiButDecorator *but_deco
}
}
LISTBASE_CIRCULAR_BACKWARD_END(
- &but_decorate->but.block->buttons, but_iter, but_decorate->but.prev);
+ uiBut *, &but_decorate->but.block->buttons, but_iter, but_decorate->but.prev);
- return NULL;
+ return nullptr;
}
void ui_but_anim_decorate_update_from_flag(uiButDecorator *decorator_but)
@@ -173,7 +179,7 @@ bool ui_but_anim_expression_get(uiBut *but, char *str, size_t maxlen)
ChannelDriver *driver;
bool driven, special;
- fcu = ui_but_get_fcurve(but, NULL, NULL, &driven, &special);
+ fcu = ui_but_get_fcurve(but, nullptr, nullptr, &driven, &special);
if (fcu && driven) {
driver = fcu->driver;
@@ -195,13 +201,13 @@ bool ui_but_anim_expression_set(uiBut *but, const char *str)
ChannelDriver *driver;
bool driven, special;
- fcu = ui_but_get_fcurve(but, NULL, NULL, &driven, &special);
+ fcu = ui_but_get_fcurve(but, nullptr, nullptr, &driven, &special);
if (fcu && driven) {
driver = fcu->driver;
if (driver && (driver->type == DRIVER_TYPE_PYTHON)) {
- bContext *C = but->block->evil_C;
+ bContext *C = static_cast<bContext *>(but->block->evil_C);
BLI_strncpy_utf8(driver->expression, str, sizeof(driver->expression));
@@ -213,7 +219,7 @@ bool ui_but_anim_expression_set(uiBut *but, const char *str)
fcu->flag &= ~FCURVE_DISABLED;
/* this notifier should update the Graph Editor and trigger depsgraph refresh? */
- WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME, NULL);
+ WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME, nullptr);
DEG_relations_tag_update(CTX_data_main(C));
@@ -226,14 +232,14 @@ bool ui_but_anim_expression_set(uiBut *but, const char *str)
bool ui_but_anim_expression_create(uiBut *but, const char *str)
{
- bContext *C = but->block->evil_C;
+ bContext *C = static_cast<bContext *>(but->block->evil_C);
ID *id;
FCurve *fcu;
char *path;
bool ok = false;
/* button must have RNA-pointer to a numeric-capable property */
- if (ELEM(NULL, but->rnapoin.data, but->rnaprop)) {
+ if (ELEM(nullptr, but->rnapoin.data, but->rnaprop)) {
if (G.debug & G_DEBUG) {
printf("ERROR: create expression failed - button has no RNA info attached\n");
}
@@ -253,7 +259,7 @@ bool ui_but_anim_expression_create(uiBut *but, const char *str)
/* FIXME: until materials can be handled by depsgraph,
* don't allow drivers to be created for them */
id = but->rnapoin.owner_id;
- if ((id == NULL) || (GS(id->name) == ID_MA) || (GS(id->name) == ID_TE)) {
+ if ((id == nullptr) || (GS(id->name) == ID_MA) || (GS(id->name) == ID_TE)) {
if (G.debug & G_DEBUG) {
printf("ERROR: create expression failed - invalid data-block for adding drivers (%p)\n", id);
}
@@ -262,7 +268,7 @@ bool ui_but_anim_expression_create(uiBut *but, const char *str)
/* get path */
path = RNA_path_from_ID_to_property(&but->rnapoin, but->rnaprop);
- if (path == NULL) {
+ if (path == nullptr) {
return false;
}
@@ -282,7 +288,7 @@ bool ui_but_anim_expression_create(uiBut *but, const char *str)
/* updates */
BKE_driver_invalidate_expression(driver, true, false);
DEG_relations_tag_update(CTX_data_main(C));
- WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME, NULL);
+ WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME, nullptr);
ok = true;
}
}
@@ -300,26 +306,26 @@ void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
void ui_but_anim_copy_driver(bContext *C)
{
/* this operator calls UI_context_active_but_prop_get */
- WM_operator_name_call(C, "ANIM_OT_copy_driver_button", WM_OP_INVOKE_DEFAULT, NULL, NULL);
+ WM_operator_name_call(C, "ANIM_OT_copy_driver_button", WM_OP_INVOKE_DEFAULT, nullptr, nullptr);
}
void ui_but_anim_paste_driver(bContext *C)
{
/* this operator calls UI_context_active_but_prop_get */
- WM_operator_name_call(C, "ANIM_OT_paste_driver_button", WM_OP_INVOKE_DEFAULT, NULL, NULL);
+ WM_operator_name_call(C, "ANIM_OT_paste_driver_button", WM_OP_INVOKE_DEFAULT, nullptr, nullptr);
}
void ui_but_anim_decorate_cb(bContext *C, void *arg_but, void *UNUSED(arg_dummy))
{
wmWindowManager *wm = CTX_wm_manager(C);
- uiButDecorator *but_decorate = arg_but;
+ uiButDecorator *but_decorate = static_cast<uiButDecorator *>(arg_but);
uiBut *but_anim = ui_but_anim_decorate_find_attached_button(but_decorate);
if (!but_anim) {
return;
}
- /* FIXME(campbell), swapping active pointer is weak. */
+ /* FIXME(@campbellbarton): swapping active pointer is weak. */
SWAP(struct uiHandleButtonData *, but_anim->active, but_decorate->but.active);
wm->op_undo_depth++;
@@ -332,7 +338,7 @@ void ui_but_anim_decorate_cb(bContext *C, void *arg_but, void *UNUSED(arg_dummy)
wmOperatorType *ot = WM_operatortype_find("ANIM_OT_keyframe_delete_button", false);
WM_operator_properties_create_ptr(&props_ptr, ot);
RNA_boolean_set(&props_ptr, "all", but_anim->rnaindex == -1);
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr, NULL);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr, nullptr);
WM_operator_properties_free(&props_ptr);
}
else {
@@ -340,7 +346,7 @@ void ui_but_anim_decorate_cb(bContext *C, void *arg_but, void *UNUSED(arg_dummy)
wmOperatorType *ot = WM_operatortype_find("ANIM_OT_keyframe_insert_button", false);
WM_operator_properties_create_ptr(&props_ptr, ot);
RNA_boolean_set(&props_ptr, "all", but_anim->rnaindex == -1);
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr, NULL);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr, nullptr);
WM_operator_properties_free(&props_ptr);
}
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 80fd0cbe16e..6ee421fb4d2 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -4344,15 +4344,18 @@ static uiButExtraOpIcon *ui_but_extra_operator_icon_mouse_over_get(uiBut *but,
ARegion *region,
const wmEvent *event)
{
- float xmax = but->rect.xmax;
- const float icon_size = 0.8f * BLI_rctf_size_y(&but->rect); /* ICON_SIZE_FROM_BUTRECT */
- int x = event->xy[0], y = event->xy[1];
+ if (BLI_listbase_is_empty(&but->extra_op_icons)) {
+ return NULL;
+ }
+ int x = event->xy[0], y = event->xy[1];
ui_window_to_block(region, but->block, &x, &y);
if (!BLI_rctf_isect_pt(&but->rect, x, y)) {
return NULL;
}
+ const float icon_size = 0.8f * BLI_rctf_size_y(&but->rect); /* ICON_SIZE_FROM_BUTRECT */
+ float xmax = but->rect.xmax;
/* Same as in 'widget_draw_extra_icons', icon padding from the right edge. */
xmax -= 0.2 * icon_size;
@@ -8810,7 +8813,7 @@ void UI_context_active_but_prop_handle(bContext *C, const bool handle_undo)
{
uiBut *activebut = ui_context_rna_button_active(C);
if (activebut) {
- /* TODO(campbell): look into a better way to handle the button change
+ /* TODO(@campbellbarton): look into a better way to handle the button change
* currently this is mainly so reset defaults works for the
* operator redo panel. */
uiBlock *block = activebut->block;
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index c19e842aad8..5bb33576723 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1824,7 +1824,7 @@ static void icon_draw_size(float x,
}
else if (di->type == ICON_TYPE_GEOM) {
#ifdef USE_UI_TOOLBAR_HACK
- /* TODO(campbell): scale icons up for toolbar,
+ /* TODO(@campbellbarton): scale icons up for toolbar,
* we need a way to detect larger buttons and do this automatic. */
{
float scale = (float)ICON_DEFAULT_HEIGHT_TOOLBAR / (float)ICON_DEFAULT_HEIGHT;
@@ -1839,7 +1839,7 @@ static void icon_draw_size(float x,
const bool geom_inverted = di->data.geom.inverted;
/* This could re-generate often if rendered at different sizes in the one interface.
- * TODO(campbell): support caching multiple sizes. */
+ * TODO(@campbellbarton): support caching multiple sizes. */
ImBuf *ibuf = di->data.geom.image_cache;
if ((ibuf == NULL) || (ibuf->x != w) || (ibuf->y != h) || (invert != geom_inverted)) {
if (ibuf) {
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 03b9d03a6e3..d75d86c2665 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -468,6 +468,7 @@ typedef enum uiButtonGroupFlag {
/** The buttons in this group are inside a panel header. */
UI_BUTTON_GROUP_PANEL_HEADER = (1 << 1),
} uiButtonGroupFlag;
+ENUM_OPERATORS(uiButtonGroupFlag, UI_BUTTON_GROUP_PANEL_HEADER);
struct uiBlock {
uiBlock *next, *prev;
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.cc
index 4a5919864c7..2533a5454a5 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.cc
@@ -5,7 +5,7 @@
* \ingroup edinterface
*/
-#include <string.h>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -128,7 +128,7 @@ static int copy_data_path_button_exec(bContext *C, wmOperator *op)
/* try to create driver using property retrieved from UI */
UI_context_active_but_prop_get(C, &ptr, &prop, &index);
- if (ptr.owner_id != NULL) {
+ if (ptr.owner_id != nullptr) {
if (full_path) {
if (prop) {
path = RNA_path_full_property_py_ex(bmain, &ptr, prop, index, true);
@@ -217,7 +217,7 @@ static int copy_as_driver_button_exec(bContext *C, wmOperator *op)
if (ptr.owner_id && ptr.data && prop) {
ID *id;
- const int dim = RNA_property_array_dimension(&ptr, prop, NULL);
+ const int dim = RNA_property_array_dimension(&ptr, prop, nullptr);
char *path = RNA_path_from_real_ID_to_property_index(bmain, &ptr, prop, dim, index, &id);
if (path) {
@@ -261,25 +261,25 @@ static bool copy_python_command_button_poll(bContext *C)
{
uiBut *but = UI_context_active_but_get(C);
- if (but && (but->optype != NULL)) {
- return 1;
+ if (but && (but->optype != nullptr)) {
+ return true;
}
- return 0;
+ return false;
}
static int copy_python_command_button_exec(bContext *C, wmOperator *UNUSED(op))
{
uiBut *but = UI_context_active_but_get(C);
- if (but && (but->optype != NULL)) {
+ if (but && (but->optype != nullptr)) {
PointerRNA *opptr;
char *str;
opptr = UI_but_operator_ptr_get(but); /* allocated when needed, the button owns it */
- str = WM_operator_pystring_ex(C, NULL, false, true, but->optype, opptr);
+ str = WM_operator_pystring_ex(C, nullptr, false, true, but->optype, opptr);
- WM_clipboard_text_set(str, 0);
+ WM_clipboard_text_set(str, false);
MEM_freeN(str);
@@ -391,7 +391,8 @@ static void UI_OT_reset_default_button(wmOperatorType *ot)
ot->flag = 0;
/* properties */
- RNA_def_boolean(ot->srna, "all", 1, "All", "Reset to default values all elements of the array");
+ RNA_def_boolean(
+ ot->srna, "all", true, "All", "Reset to default values all elements of the array");
}
/** \} */
@@ -530,7 +531,7 @@ static EnumPropertyItem override_type_items[] = {
0,
"Factor",
"Store factor to linked data value (useful e.g. for scale)"},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
static bool override_type_set_button_poll(bContext *C)
@@ -581,16 +582,16 @@ static int override_type_set_button_exec(bContext *C, wmOperator *op)
/* try to reset the nominated setting to its default value */
UI_context_active_but_prop_get(C, &ptr, &prop, &index);
- BLI_assert(ptr.owner_id != NULL);
+ BLI_assert(ptr.owner_id != nullptr);
if (all) {
index = -1;
}
IDOverrideLibraryPropertyOperation *opop = RNA_property_override_property_operation_get(
- CTX_data_main(C), &ptr, prop, operation, index, true, NULL, &created);
+ CTX_data_main(C), &ptr, prop, operation, index, true, nullptr, &created);
- if (opop == NULL) {
+ if (opop == nullptr) {
/* Sometimes e.g. RNA cannot generate a path to the given property. */
BKE_reportf(op->reports, RPT_WARNING, "Failed to create the override operation");
return OPERATOR_CANCELLED;
@@ -601,7 +602,7 @@ static int override_type_set_button_exec(bContext *C, wmOperator *op)
}
/* Outliner e.g. has to be aware of this change. */
- WM_main_add_notifier(NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_main_add_notifier(NC_WM | ND_LIB_OVERRIDE_CHANGED, nullptr);
return operator_button_property_finish(C, &ptr, prop);
}
@@ -634,7 +635,8 @@ static void UI_OT_override_type_set_button(wmOperatorType *ot)
ot->flag = OPTYPE_UNDO;
/* properties */
- RNA_def_boolean(ot->srna, "all", 1, "All", "Reset to default values all elements of the array");
+ RNA_def_boolean(
+ ot->srna, "all", true, "All", "Reset to default values all elements of the array");
ot->prop = RNA_def_enum(ot->srna,
"type",
override_type_items,
@@ -671,8 +673,8 @@ static int override_remove_button_exec(bContext *C, wmOperator *op)
ID *id = ptr.owner_id;
IDOverrideLibraryProperty *oprop = RNA_property_override_property_find(bmain, &ptr, prop, &id);
- BLI_assert(oprop != NULL);
- BLI_assert(id != NULL && id->override_library != NULL);
+ BLI_assert(oprop != nullptr);
+ BLI_assert(id != nullptr && id->override_library != nullptr);
const bool is_template = ID_IS_OVERRIDE_LIBRARY_TEMPLATE(id);
@@ -691,8 +693,8 @@ static int override_remove_button_exec(bContext *C, wmOperator *op)
/* Remove override operation for given item,
* add singular operations for the other items as needed. */
IDOverrideLibraryPropertyOperation *opop = BKE_lib_override_library_property_operation_find(
- oprop, NULL, NULL, index, index, false, &is_strict_find);
- BLI_assert(opop != NULL);
+ oprop, nullptr, nullptr, index, index, false, &is_strict_find);
+ BLI_assert(opop != nullptr);
if (!is_strict_find) {
/* No specific override operation, we have to get generic one,
* and create item-specific override operations for all but given index,
@@ -700,7 +702,7 @@ static int override_remove_button_exec(bContext *C, wmOperator *op)
for (int idx = RNA_property_array_length(&ptr, prop); idx--;) {
if (idx != index) {
BKE_lib_override_library_property_operation_get(
- oprop, opop->operation, NULL, NULL, idx, idx, true, NULL, NULL);
+ oprop, opop->operation, nullptr, nullptr, idx, idx, true, nullptr, nullptr);
}
}
}
@@ -721,7 +723,7 @@ static int override_remove_button_exec(bContext *C, wmOperator *op)
}
/* Outliner e.g. has to be aware of this change. */
- WM_main_add_notifier(NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_main_add_notifier(NC_WM | ND_LIB_OVERRIDE_CHANGED, nullptr);
return operator_button_property_finish(C, &ptr, prop);
}
@@ -741,7 +743,8 @@ static void UI_OT_override_remove_button(wmOperatorType *ot)
ot->flag = OPTYPE_UNDO;
/* properties */
- RNA_def_boolean(ot->srna, "all", 1, "All", "Reset to default values all elements of the array");
+ RNA_def_boolean(
+ ot->srna, "all", true, "All", "Reset to default values all elements of the array");
}
/** \} */
@@ -750,8 +753,8 @@ static void UI_OT_override_remove_button(wmOperatorType *ot)
/** \name Copy To Selected Operator
* \{ */
-#define NOT_NULL(assignment) ((assignment) != NULL)
-#define NOT_RNA_NULL(assignment) ((assignment).data != NULL)
+#define NOT_NULL(assignment) ((assignment) != nullptr)
+#define NOT_RNA_NULL(assignment) ((assignment).data != nullptr)
static void ui_context_selected_bones_via_pose(bContext *C, ListBase *r_lb)
{
@@ -760,7 +763,7 @@ static void ui_context_selected_bones_via_pose(bContext *C, ListBase *r_lb)
if (!BLI_listbase_is_empty(&lb)) {
LISTBASE_FOREACH (CollectionPointerLink *, link, &lb) {
- bPoseChannel *pchan = link->ptr.data;
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(link->ptr.data);
RNA_pointer_create(link->ptr.owner_id, &RNA_Bone, pchan->bone, &link->ptr);
}
}
@@ -776,9 +779,9 @@ bool UI_context_copy_to_selected_list(bContext *C,
char **r_path)
{
*r_use_path_from_id = false;
- *r_path = NULL;
+ *r_path = nullptr;
/* special case for bone constraints */
- char *path_from_bone = NULL;
+ char *path_from_bone = nullptr;
/* Remove links from the collection list which don't contain 'prop'. */
bool ensure_list_items_contain_prop = false;
@@ -792,29 +795,32 @@ bool UI_context_copy_to_selected_list(bContext *C,
*/
if (!RNA_property_is_idprop(prop) && RNA_struct_is_a(ptr->type, &RNA_PropertyGroup)) {
PointerRNA owner_ptr;
- char *idpath = NULL;
+ char *idpath = nullptr;
/* First, check the active PoseBone and PoseBone->Bone. */
if (NOT_RNA_NULL(
owner_ptr = CTX_data_pointer_get_type(C, "active_pose_bone", &RNA_PoseBone))) {
- if (NOT_NULL(idpath = RNA_path_from_struct_to_idproperty(&owner_ptr, ptr->data))) {
+ if (NOT_NULL(idpath = RNA_path_from_struct_to_idproperty(
+ &owner_ptr, static_cast<IDProperty *>(ptr->data)))) {
*r_lb = CTX_data_collection_get(C, "selected_pose_bones");
}
else {
- bPoseChannel *pchan = owner_ptr.data;
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(owner_ptr.data);
RNA_pointer_create(owner_ptr.owner_id, &RNA_Bone, pchan->bone, &owner_ptr);
- if (NOT_NULL(idpath = RNA_path_from_struct_to_idproperty(&owner_ptr, ptr->data))) {
+ if (NOT_NULL(idpath = RNA_path_from_struct_to_idproperty(
+ &owner_ptr, static_cast<IDProperty *>(ptr->data)))) {
ui_context_selected_bones_via_pose(C, r_lb);
}
}
}
- if (idpath == NULL) {
+ if (idpath == nullptr) {
/* Check the active EditBone if in edit mode. */
if (NOT_RNA_NULL(
owner_ptr = CTX_data_pointer_get_type_silent(C, "active_bone", &RNA_EditBone)) &&
- NOT_NULL(idpath = RNA_path_from_struct_to_idproperty(&owner_ptr, ptr->data))) {
+ NOT_NULL(idpath = RNA_path_from_struct_to_idproperty(
+ &owner_ptr, static_cast<IDProperty *>(ptr->data)))) {
*r_lb = CTX_data_collection_get(C, "selected_editable_bones");
}
@@ -867,30 +873,30 @@ bool UI_context_copy_to_selected_list(bContext *C,
}
else if (RNA_struct_is_a(ptr->type, &RNA_Constraint) &&
(path_from_bone = RNA_path_resolve_from_type_to_property(ptr, prop, &RNA_PoseBone)) !=
- NULL) {
+ nullptr) {
*r_lb = CTX_data_collection_get(C, "selected_pose_bones");
*r_path = path_from_bone;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Node) || RNA_struct_is_a(ptr->type, &RNA_NodeSocket)) {
- ListBase lb = {NULL, NULL};
- char *path = NULL;
- bNode *node = NULL;
+ ListBase lb = {nullptr, nullptr};
+ char *path = nullptr;
+ bNode *node = nullptr;
/* Get the node we're editing */
if (RNA_struct_is_a(ptr->type, &RNA_NodeSocket)) {
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
- bNodeSocket *sock = ptr->data;
- if (nodeFindNode(ntree, sock, &node, NULL)) {
- if ((path = RNA_path_resolve_from_type_to_property(ptr, prop, &RNA_Node)) != NULL) {
+ bNodeSocket *sock = static_cast<bNodeSocket *>(ptr->data);
+ if (nodeFindNode(ntree, sock, &node, nullptr)) {
+ if ((path = RNA_path_resolve_from_type_to_property(ptr, prop, &RNA_Node)) != nullptr) {
/* we're good! */
}
else {
- node = NULL;
+ node = nullptr;
}
}
}
else {
- node = ptr->data;
+ node = static_cast<bNode *>(ptr->data);
}
/* Now filter by type */
@@ -898,7 +904,7 @@ bool UI_context_copy_to_selected_list(bContext *C,
lb = CTX_data_collection_get(C, "selected_nodes");
LISTBASE_FOREACH_MUTABLE (CollectionPointerLink *, link, &lb) {
- bNode *node_data = link->ptr.data;
+ bNode *node_data = static_cast<bNode *>(link->ptr.data);
if (node_data->type != node->type) {
BLI_remlink(&lb, link);
@@ -929,17 +935,17 @@ bool UI_context_copy_to_selected_list(bContext *C,
LISTBASE_FOREACH (CollectionPointerLink *, link, &lb) {
Object *ob = (Object *)link->ptr.owner_id;
if (ob->data) {
- ID *id_data = ob->data;
+ ID *id_data = static_cast<ID *>(ob->data);
id_data->tag |= LIB_TAG_DOIT;
}
}
LISTBASE_FOREACH_MUTABLE (CollectionPointerLink *, link, &lb) {
Object *ob = (Object *)link->ptr.owner_id;
- ID *id_data = ob->data;
+ ID *id_data = static_cast<ID *>(ob->data);
- if ((id_data == NULL) || (id_data->tag & LIB_TAG_DOIT) == 0 || ID_IS_LINKED(id_data) ||
- (GS(id_data->name) != id_code)) {
+ if ((id_data == nullptr) || (id_data->tag & LIB_TAG_DOIT) == 0 ||
+ ID_IS_LINKED(id_data) || (GS(id_data->name) != id_code)) {
BLI_remlink(&lb, link);
MEM_freeN(link);
}
@@ -961,7 +967,8 @@ bool UI_context_copy_to_selected_list(bContext *C,
/* Sequencer's ID is scene :/ */
/* Try to recursively find an RNA_Sequence ancestor,
* to handle situations like T41062... */
- if ((*r_path = RNA_path_resolve_from_type_to_property(ptr, prop, &RNA_Sequence)) != NULL) {
+ if ((*r_path = RNA_path_resolve_from_type_to_property(ptr, prop, &RNA_Sequence)) !=
+ nullptr) {
/* Special case when we do this for 'Sequence.lock'.
* (if the sequence is locked, it won't be in "selected_editable_sequences"). */
const char *prop_id = RNA_property_identifier(prop);
@@ -975,7 +982,7 @@ bool UI_context_copy_to_selected_list(bContext *C,
ensure_list_items_contain_prop = true;
}
}
- return (*r_path != NULL);
+ return (*r_path != nullptr);
}
else {
return false;
@@ -1013,13 +1020,13 @@ bool UI_context_copy_to_selected_check(PointerRNA *ptr,
if (use_path_from_id) {
/* Path relative to ID. */
- lprop = NULL;
+ lprop = nullptr;
RNA_id_pointer_create(ptr_link->owner_id, &idptr);
RNA_path_resolve_property(&idptr, path, &lptr, &lprop);
}
else if (path) {
/* Path relative to elements from list. */
- lprop = NULL;
+ lprop = nullptr;
RNA_path_resolve_property(ptr_link, path, &lptr, &lprop);
}
else {
@@ -1034,7 +1041,7 @@ bool UI_context_copy_to_selected_check(PointerRNA *ptr,
/* Skip non-existing properties on link. This was previously covered with the `lprop != prop`
* check but we are now more permissive when it comes to ID properties, see below. */
- if (lprop == NULL) {
+ if (lprop == nullptr) {
return false;
}
@@ -1105,13 +1112,13 @@ static bool copy_to_selected_button(bContext *C, bool all, bool poll)
UI_context_active_but_prop_get(C, &ptr, &prop, &index);
/* if there is a valid property that is editable... */
- if (ptr.data == NULL || prop == NULL) {
+ if (ptr.data == nullptr || prop == nullptr) {
return false;
}
- char *path = NULL;
+ char *path = nullptr;
bool use_path_from_id;
- ListBase lb = {NULL};
+ ListBase lb = {nullptr};
if (!UI_context_copy_to_selected_list(C, &ptr, prop, &lb, &use_path_from_id, &path)) {
return false;
@@ -1198,7 +1205,7 @@ static bool jump_to_target_ptr(bContext *C, PointerRNA ptr, const bool poll)
/* Verify pointer type. */
char bone_name[MAXBONENAME];
- const StructRNA *target_type = NULL;
+ const StructRNA *target_type = nullptr;
if (ELEM(ptr.type, &RNA_EditBone, &RNA_PoseBone, &RNA_Bone)) {
RNA_string_get(&ptr, "name", bone_name);
@@ -1210,13 +1217,13 @@ static bool jump_to_target_ptr(bContext *C, PointerRNA ptr, const bool poll)
target_type = &RNA_Object;
}
- if (target_type == NULL) {
+ if (target_type == nullptr) {
return false;
}
/* Find the containing Object. */
ViewLayer *view_layer = CTX_data_view_layer(C);
- Base *base = NULL;
+ Base *base = nullptr;
const short id_type = GS(ptr.owner_id->name);
if (id_type == ID_OB) {
base = BKE_view_layer_base_find(view_layer, (Object *)ptr.owner_id);
@@ -1226,7 +1233,7 @@ static bool jump_to_target_ptr(bContext *C, PointerRNA ptr, const bool poll)
}
bool ok = false;
- if ((base == NULL) || ((target_type == &RNA_Bone) && (base->object->type != OB_ARMATURE))) {
+ if ((base == nullptr) || ((target_type == &RNA_Bone) && (base->object->type != OB_ARMATURE))) {
/* pass */
}
else if (poll) {
@@ -1278,13 +1285,14 @@ static bool jump_to_target_button(bContext *C, bool poll)
if (type == PROP_STRING) {
const uiBut *but = UI_context_active_but_get(C);
const uiButSearch *search_but = (but->type == UI_BTYPE_SEARCH_MENU) ? (uiButSearch *)but :
- NULL;
+ nullptr;
if (search_but && search_but->items_update_fn == ui_rna_collection_search_update_fn) {
- uiRNACollectionSearch *coll_search = search_but->arg;
+ uiRNACollectionSearch *coll_search = static_cast<uiRNACollectionSearch *>(search_but->arg);
char str_buf[MAXBONENAME];
- char *str_ptr = RNA_property_string_get_alloc(&ptr, prop, str_buf, sizeof(str_buf), NULL);
+ char *str_ptr = RNA_property_string_get_alloc(
+ &ptr, prop, str_buf, sizeof(str_buf), nullptr);
int found = RNA_property_collection_lookup_string(
&coll_search->search_ptr, coll_search->search_prop, str_ptr, &target_ptr);
@@ -1342,39 +1350,39 @@ static void UI_OT_jump_to_target_button(wmOperatorType *ot)
/* EditSource Utility funcs and operator,
* NOTE: this includes utility functions and button matching checks. */
-typedef struct uiEditSourceStore {
+struct uiEditSourceStore {
uiBut but_orig;
GHash *hash;
-} uiEditSourceStore;
+};
-typedef struct uiEditSourceButStore {
+struct uiEditSourceButStore {
char py_dbg_fn[FILE_MAX];
int py_dbg_line_number;
-} uiEditSourceButStore;
+};
/* should only ever be set while the edit source operator is running */
-static struct uiEditSourceStore *ui_editsource_info = NULL;
+static uiEditSourceStore *ui_editsource_info = nullptr;
bool UI_editsource_enable_check(void)
{
- return (ui_editsource_info != NULL);
+ return (ui_editsource_info != nullptr);
}
static void ui_editsource_active_but_set(uiBut *but)
{
- BLI_assert(ui_editsource_info == NULL);
+ BLI_assert(ui_editsource_info == nullptr);
- ui_editsource_info = MEM_callocN(sizeof(uiEditSourceStore), __func__);
+ ui_editsource_info = MEM_cnew<uiEditSourceStore>(__func__);
memcpy(&ui_editsource_info->but_orig, but, sizeof(uiBut));
ui_editsource_info->hash = BLI_ghash_ptr_new(__func__);
}
-static void ui_editsource_active_but_clear(void)
+static void ui_editsource_active_but_clear()
{
- BLI_ghash_free(ui_editsource_info->hash, NULL, MEM_freeN);
+ BLI_ghash_free(ui_editsource_info->hash, nullptr, MEM_freeN);
MEM_freeN(ui_editsource_info);
- ui_editsource_info = NULL;
+ ui_editsource_info = nullptr;
}
static bool ui_editsource_uibut_match(uiBut *but_a, uiBut *but_b)
@@ -1395,11 +1403,14 @@ static bool ui_editsource_uibut_match(uiBut *but_a, uiBut *but_b)
return false;
}
+extern "C" {
+void PyC_FileAndNum_Safe(const char **r_filename, int *r_lineno);
+}
+
void UI_editsource_active_but_test(uiBut *but)
{
- extern void PyC_FileAndNum_Safe(const char **r_filename, int *r_lineno);
- struct uiEditSourceButStore *but_store = MEM_callocN(sizeof(uiEditSourceButStore), __func__);
+ uiEditSourceButStore *but_store = MEM_cnew<uiEditSourceButStore>(__func__);
const char *fn;
int line_number = -1;
@@ -1424,9 +1435,10 @@ void UI_editsource_active_but_test(uiBut *but)
void UI_editsource_but_replace(const uiBut *old_but, uiBut *new_but)
{
- uiEditSourceButStore *but_store = BLI_ghash_lookup(ui_editsource_info->hash, old_but);
+ uiEditSourceButStore *but_store = static_cast<uiEditSourceButStore *>(
+ BLI_ghash_lookup(ui_editsource_info->hash, old_but));
if (but_store) {
- BLI_ghash_remove(ui_editsource_info->hash, old_but, NULL, NULL);
+ BLI_ghash_remove(ui_editsource_info->hash, old_but, nullptr, nullptr);
BLI_ghash_insert(ui_editsource_info->hash, new_but, but_store);
}
}
@@ -1436,8 +1448,8 @@ static int editsource_text_edit(bContext *C,
const char filepath[FILE_MAX],
const int line)
{
- struct Main *bmain = CTX_data_main(C);
- Text *text = NULL;
+ Main *bmain = CTX_data_main(C);
+ Text *text = nullptr;
/* Developers may wish to copy-paste to an external editor. */
printf("%s:%d\n", filepath, line);
@@ -1449,11 +1461,11 @@ static int editsource_text_edit(bContext *C,
}
}
- if (text == NULL) {
+ if (text == nullptr) {
text = BKE_text_load(bmain, filepath, BKE_main_blendfile_path(bmain));
}
- if (text == NULL) {
+ if (text == nullptr) {
BKE_reportf(op->reports, RPT_WARNING, "File '%s' cannot be opened", filepath);
return OPERATOR_CANCELLED;
}
@@ -1477,7 +1489,7 @@ static int editsource_exec(bContext *C, wmOperator *op)
if (but) {
GHashIterator ghi;
- struct uiEditSourceButStore *but_store = NULL;
+ uiEditSourceButStore *but_store = nullptr;
ARegion *region = CTX_wm_region(C);
int ret;
@@ -1496,9 +1508,9 @@ static int editsource_exec(bContext *C, wmOperator *op)
for (BLI_ghashIterator_init(&ghi, ui_editsource_info->hash);
BLI_ghashIterator_done(&ghi) == false;
BLI_ghashIterator_step(&ghi)) {
- uiBut *but_key = BLI_ghashIterator_getKey(&ghi);
+ uiBut *but_key = static_cast<uiBut *>(BLI_ghashIterator_getKey(&ghi));
if (but_key && ui_editsource_uibut_match(&ui_editsource_info->but_orig, but_key)) {
- but_store = BLI_ghashIterator_getValue(&ghi);
+ but_store = static_cast<uiEditSourceButStore *>(BLI_ghashIterator_getValue(&ghi));
break;
}
}
@@ -1569,7 +1581,7 @@ static void edittranslation_find_po_file(const char *root,
/* Now try without the second iso code part (_ES in es_ES). */
{
- const char *tc = NULL;
+ const char *tc = nullptr;
size_t szt = 0;
tstr[0] = '\0';
@@ -1603,7 +1615,7 @@ static void edittranslation_find_po_file(const char *root,
static int edittranslation_exec(bContext *C, wmOperator *op)
{
uiBut *but = UI_context_active_but_get(C);
- if (but == NULL) {
+ if (but == nullptr) {
BKE_report(op->reports, RPT_ERROR, "Active button not found");
return OPERATOR_CANCELLED;
}
@@ -1614,16 +1626,16 @@ static int edittranslation_exec(bContext *C, wmOperator *op)
const char *root = U.i18ndir;
const char *uilng = BLT_lang_get();
- uiStringInfo but_label = {BUT_GET_LABEL, NULL};
- uiStringInfo rna_label = {BUT_GET_RNA_LABEL, NULL};
- uiStringInfo enum_label = {BUT_GET_RNAENUM_LABEL, NULL};
- uiStringInfo but_tip = {BUT_GET_TIP, NULL};
- uiStringInfo rna_tip = {BUT_GET_RNA_TIP, NULL};
- uiStringInfo enum_tip = {BUT_GET_RNAENUM_TIP, NULL};
- uiStringInfo rna_struct = {BUT_GET_RNASTRUCT_IDENTIFIER, NULL};
- uiStringInfo rna_prop = {BUT_GET_RNAPROP_IDENTIFIER, NULL};
- uiStringInfo rna_enum = {BUT_GET_RNAENUM_IDENTIFIER, NULL};
- uiStringInfo rna_ctxt = {BUT_GET_RNA_LABEL_CONTEXT, NULL};
+ uiStringInfo but_label = {BUT_GET_LABEL, nullptr};
+ uiStringInfo rna_label = {BUT_GET_RNA_LABEL, nullptr};
+ uiStringInfo enum_label = {BUT_GET_RNAENUM_LABEL, nullptr};
+ uiStringInfo but_tip = {BUT_GET_TIP, nullptr};
+ uiStringInfo rna_tip = {BUT_GET_RNA_TIP, nullptr};
+ uiStringInfo enum_tip = {BUT_GET_RNAENUM_TIP, nullptr};
+ uiStringInfo rna_struct = {BUT_GET_RNASTRUCT_IDENTIFIER, nullptr};
+ uiStringInfo rna_prop = {BUT_GET_RNAPROP_IDENTIFIER, nullptr};
+ uiStringInfo rna_enum = {BUT_GET_RNAENUM_IDENTIFIER, nullptr};
+ uiStringInfo rna_ctxt = {BUT_GET_RNA_LABEL_CONTEXT, nullptr};
if (!BLI_is_dir(root)) {
BKE_report(op->reports,
@@ -1632,8 +1644,8 @@ static int edittranslation_exec(bContext *C, wmOperator *op)
"Directory' path to a valid directory");
return OPERATOR_CANCELLED;
}
- ot = WM_operatortype_find(EDTSRC_I18N_OP_NAME, 0);
- if (ot == NULL) {
+ ot = WM_operatortype_find(EDTSRC_I18N_OP_NAME, false);
+ if (ot == nullptr) {
BKE_reportf(op->reports,
RPT_ERROR,
"Could not find operator '%s'! Please enable ui_translate add-on "
@@ -1662,7 +1674,7 @@ static int edittranslation_exec(bContext *C, wmOperator *op)
&rna_prop,
&rna_enum,
&rna_ctxt,
- NULL);
+ nullptr);
WM_operator_properties_create_ptr(&ptr, ot);
RNA_string_set(&ptr, "lang", uilng);
@@ -1677,7 +1689,7 @@ static int edittranslation_exec(bContext *C, wmOperator *op)
RNA_string_set(&ptr, "rna_prop", rna_prop.strinfo);
RNA_string_set(&ptr, "rna_enum", rna_enum.strinfo);
RNA_string_set(&ptr, "rna_ctxt", rna_ctxt.strinfo);
- const int ret = WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, NULL);
+ const int ret = WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
/* Clean up */
if (but_label.strinfo) {
@@ -1737,7 +1749,7 @@ static int reloadtranslation_exec(bContext *UNUSED(C), wmOperator *UNUSED(op))
{
BLT_lang_init();
BLF_cache_clear();
- BLT_lang_set(NULL);
+ BLT_lang_set(nullptr);
UI_reinit_font();
return OPERATOR_FINISHED;
}
@@ -1764,13 +1776,13 @@ static int ui_button_press_invoke(bContext *C, wmOperator *op, const wmEvent *ev
bScreen *screen = CTX_wm_screen(C);
const bool skip_depressed = RNA_boolean_get(op->ptr, "skip_depressed");
ARegion *region_prev = CTX_wm_region(C);
- ARegion *region = screen ? BKE_screen_find_region_xy(screen, RGN_TYPE_ANY, event->xy) : NULL;
+ ARegion *region = screen ? BKE_screen_find_region_xy(screen, RGN_TYPE_ANY, event->xy) : nullptr;
- if (region == NULL) {
+ if (region == nullptr) {
region = region_prev;
}
- if (region == NULL) {
+ if (region == nullptr) {
return OPERATOR_PASS_THROUGH;
}
@@ -1778,7 +1790,7 @@ static int ui_button_press_invoke(bContext *C, wmOperator *op, const wmEvent *ev
uiBut *but = UI_context_active_but_get(C);
CTX_wm_region_set(C, region_prev);
- if (but == NULL) {
+ if (but == nullptr) {
return OPERATOR_PASS_THROUGH;
}
if (skip_depressed && (but->flag & (UI_SELECT | UI_SELECT_DRAW))) {
@@ -1791,7 +1803,7 @@ static int ui_button_press_invoke(bContext *C, wmOperator *op, const wmEvent *ev
UI_but_execute(C, region, but);
- but->optype = but_optype;
+ but->optype = static_cast<wmOperatorType *>(but_optype);
WM_event_add_mousemove(CTX_wm_window(C));
@@ -1807,7 +1819,7 @@ static void UI_OT_button_execute(wmOperatorType *ot)
ot->invoke = ui_button_press_invoke;
ot->flag = OPTYPE_INTERNAL;
- RNA_def_boolean(ot->srna, "skip_depressed", 0, "Skip Depressed", "");
+ RNA_def_boolean(ot->srna, "skip_depressed", false, "Skip Depressed", "");
}
/** \} */
@@ -1853,21 +1865,21 @@ bool UI_drop_color_poll(struct bContext *C, wmDrag *drag, const wmEvent *UNUSED(
ARegion *region = CTX_wm_region(C);
if (UI_but_active_drop_color(C)) {
- return 1;
+ return true;
}
if (sima && (sima->mode == SI_MODE_PAINT) && sima->image &&
(region && region->regiontype == RGN_TYPE_WINDOW)) {
- return 1;
+ return true;
}
}
- return 0;
+ return false;
}
void UI_drop_color_copy(bContext *UNUSED(C), wmDrag *drag, wmDropBox *drop)
{
- uiDragColorHandle *drag_info = drag->poin;
+ uiDragColorHandle *drag_info = static_cast<uiDragColorHandle *>(drag->poin);
RNA_float_set_array(drop->ptr, "color", drag_info->color);
RNA_boolean_set(drop->ptr, "gamma", drag_info->gamma_corrected);
@@ -1876,7 +1888,7 @@ void UI_drop_color_copy(bContext *UNUSED(C), wmDrag *drag, wmDropBox *drop)
static int drop_color_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ARegion *region = CTX_wm_region(C);
- uiBut *but = NULL;
+ uiBut *but = nullptr;
float color[4];
bool gamma;
@@ -1933,8 +1945,10 @@ static void UI_OT_drop_color(wmOperatorType *ot)
ot->invoke = drop_color_invoke;
ot->flag = OPTYPE_INTERNAL;
- RNA_def_float_color(ot->srna, "color", 3, NULL, 0.0, FLT_MAX, "Color", "Source color", 0.0, 1.0);
- RNA_def_boolean(ot->srna, "gamma", 0, "Gamma Corrected", "The source color is gamma corrected");
+ RNA_def_float_color(
+ ot->srna, "color", 3, nullptr, 0.0, FLT_MAX, "Color", "Source color", 0.0, 1.0);
+ RNA_def_boolean(
+ ot->srna, "gamma", false, "Gamma Corrected", "The source color is gamma corrected");
}
/** \} */
@@ -1964,7 +1978,7 @@ static bool drop_name_poll(bContext *C)
static int drop_name_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
uiBut *but = UI_but_active_drop_name_button(C);
- char *str = RNA_string_get_alloc(op->ptr, "string", NULL, 0, NULL);
+ char *str = RNA_string_get_alloc(op->ptr, "string", nullptr, 0, nullptr);
if (str) {
ui_but_set_string_interactive(C, but, str);
@@ -1985,7 +1999,7 @@ static void UI_OT_drop_name(wmOperatorType *ot)
ot->flag = OPTYPE_UNDO | OPTYPE_INTERNAL;
RNA_def_string(
- ot->srna, "string", NULL, 0, "String", "The string value to drop into the button");
+ ot->srna, "string", nullptr, 0, "String", "The string value to drop into the button");
}
/** \} */
@@ -2003,7 +2017,7 @@ static bool ui_list_focused_poll(bContext *C)
const wmWindow *win = CTX_wm_window(C);
const uiList *list = UI_list_find_mouse_over(region, win->eventstate);
- return list != NULL;
+ return list != nullptr;
}
/**
@@ -2026,7 +2040,7 @@ static int ui_list_start_filter_invoke(bContext *C, wmOperator *UNUSED(op), cons
ARegion *region = CTX_wm_region(C);
uiList *list = UI_list_find_mouse_over(region, event);
/* Poll should check. */
- BLI_assert(list != NULL);
+ BLI_assert(list != nullptr);
if (ui_list_unhide_filter_options(list)) {
ui_region_redraw_immediately(C, region);
@@ -2061,7 +2075,7 @@ static bool ui_view_drop_poll(bContext *C)
const ARegion *region = CTX_wm_region(C);
const uiViewItemHandle *hovered_item = UI_region_views_find_item_at(region, win->eventstate->xy);
- return hovered_item != NULL;
+ return hovered_item != nullptr;
}
static int ui_view_drop_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
@@ -2073,7 +2087,8 @@ static int ui_view_drop_invoke(bContext *C, wmOperator *UNUSED(op), const wmEven
const ARegion *region = CTX_wm_region(C);
uiViewItemHandle *hovered_item = UI_region_views_find_item_at(region, event->xy);
- if (!UI_view_item_drop_handle(C, hovered_item, event->customdata)) {
+ if (!UI_view_item_drop_handle(
+ C, hovered_item, static_cast<const ListBase *>(event->customdata))) {
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
@@ -2107,7 +2122,7 @@ static bool ui_view_item_rename_poll(bContext *C)
{
const ARegion *region = CTX_wm_region(C);
const uiViewItemHandle *active_item = UI_region_views_find_active_item(region);
- return active_item != NULL && UI_view_item_can_rename(active_item);
+ return active_item != nullptr && UI_view_item_can_rename(active_item);
}
static int ui_view_item_rename_exec(bContext *C, wmOperator *UNUSED(op))
@@ -2144,8 +2159,8 @@ static void UI_OT_view_item_rename(wmOperatorType *ot)
static bool ui_drop_material_poll(bContext *C)
{
PointerRNA ptr = CTX_data_pointer_get_type(C, "object", &RNA_Object);
- Object *ob = ptr.data;
- if (ob == NULL) {
+ const Object *ob = static_cast<const Object *>(ptr.data);
+ if (ob == nullptr) {
return false;
}
@@ -2163,12 +2178,12 @@ static int ui_drop_material_exec(bContext *C, wmOperator *op)
Material *ma = (Material *)WM_operator_properties_id_lookup_from_name_or_session_uuid(
bmain, op->ptr, ID_MA);
- if (ma == NULL) {
+ if (ma == nullptr) {
return OPERATOR_CANCELLED;
}
PointerRNA ptr = CTX_data_pointer_get_type(C, "object", &RNA_Object);
- Object *ob = ptr.data;
+ Object *ob = static_cast<Object *>(ptr.data);
BLI_assert(ob);
PointerRNA mat_slot = CTX_data_pointer_get_type(C, "material_slot", &RNA_MaterialSlot);
@@ -2176,14 +2191,14 @@ static int ui_drop_material_exec(bContext *C, wmOperator *op)
const int target_slot = RNA_int_get(&mat_slot, "slot_index") + 1;
/* only drop grease pencil material on grease pencil objects */
- if ((ma->gp_style != NULL) && (ob->type != OB_GPENCIL)) {
+ if ((ma->gp_style != nullptr) && (ob->type != OB_GPENCIL)) {
return OPERATOR_CANCELLED;
}
BKE_object_material_assign(bmain, ob, ma, target_slot, BKE_MAT_ASSIGN_USERPREF);
WM_event_add_notifier(C, NC_OBJECT | ND_OB_SHADING, ob);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, nullptr);
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, ma);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.cc
index d4a9a4ca4cd..dc6a0fecb73 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.cc
@@ -8,10 +8,10 @@
/* a full doc with API notes can be found in
* bf-blender/trunk/blender/doc/guides/interface_API.txt */
-#include <ctype.h>
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cctype>
+#include <cmath>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -57,7 +57,7 @@
#define ANIMATION_TIME 0.30
#define ANIMATION_INTERVAL 0.02
-typedef enum uiPanelRuntimeFlag {
+enum uiPanelRuntimeFlag {
PANEL_LAST_ADDED = (1 << 0),
PANEL_ACTIVE = (1 << 2),
PANEL_WAS_ACTIVE = (1 << 3),
@@ -78,22 +78,22 @@ typedef enum uiPanelRuntimeFlag {
PANEL_IS_DRAG_DROP = (1 << 10),
/** Draw a border with the active color around the panel. */
PANEL_ACTIVE_BORDER = (1 << 11),
-} uiPanelRuntimeFlag;
+};
/* The state of the mouse position relative to the panel. */
-typedef enum uiPanelMouseState {
+enum uiPanelMouseState {
PANEL_MOUSE_OUTSIDE, /** Mouse is not in the panel. */
PANEL_MOUSE_INSIDE_CONTENT, /** Mouse is in the actual panel content. */
PANEL_MOUSE_INSIDE_HEADER, /** Mouse is in the panel header. */
-} uiPanelMouseState;
+};
-typedef enum uiHandlePanelState {
+enum uiHandlePanelState {
PANEL_STATE_DRAG,
PANEL_STATE_ANIMATION,
PANEL_STATE_EXIT,
-} uiHandlePanelState;
+};
-typedef struct uiHandlePanelData {
+struct uiHandlePanelData {
uiHandlePanelState state;
/* Animation. */
@@ -104,17 +104,17 @@ typedef struct uiHandlePanelData {
int startx, starty;
int startofsx, startofsy;
float start_cur_xmin, start_cur_ymin;
-} uiHandlePanelData;
+};
-typedef struct PanelSort {
+struct PanelSort {
Panel *panel;
int new_offset_x;
int new_offset_y;
-} PanelSort;
+};
static void panel_set_expansion_from_list_data(const bContext *C, Panel *panel);
static int get_panel_real_size_y(const Panel *panel);
-static void panel_activate_state(const bContext *C, Panel *panel, uiHandlePanelState state);
+static void panel_activate_state(const bContext *C, Panel *panel, const uiHandlePanelState state);
static int compare_panel(const void *a, const void *b);
static bool panel_type_context_poll(ARegion *region,
const PanelType *panel_type,
@@ -155,7 +155,7 @@ static bool panel_active_animation_changed(ListBase *lb,
/* Detect animation. */
if (panel->activedata) {
- uiHandlePanelData *data = panel->activedata;
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
if (data->state == PANEL_STATE_ANIMATION) {
*r_panel_animation = panel;
}
@@ -178,7 +178,7 @@ static bool panel_active_animation_changed(ListBase *lb,
static bool properties_space_needs_realign(const ScrArea *area, const ARegion *region)
{
if (area->spacetype == SPACE_PROPERTIES && region->regiontype == RGN_TYPE_WINDOW) {
- SpaceProperties *sbuts = area->spacedata.first;
+ const SpaceProperties *sbuts = static_cast<SpaceProperties *>(area->spacedata.first);
if (sbuts->mainbo != sbuts->mainb) {
return true;
@@ -190,14 +190,14 @@ static bool properties_space_needs_realign(const ScrArea *area, const ARegion *r
static bool panels_need_realign(const ScrArea *area, ARegion *region, Panel **r_panel_animation)
{
- *r_panel_animation = NULL;
+ *r_panel_animation = nullptr;
if (properties_space_needs_realign(area, region)) {
return true;
}
/* Detect if a panel was added or removed. */
- Panel *panel_animation = NULL;
+ Panel *panel_animation = nullptr;
bool no_animation = false;
if (panel_active_animation_changed(&region->panels, &panel_animation, &no_animation)) {
return true;
@@ -225,7 +225,7 @@ static Panel *panel_add_instanced(ARegion *region,
PanelType *panel_type,
PointerRNA *custom_data)
{
- Panel *panel = MEM_callocN(sizeof(Panel), __func__);
+ Panel *panel = MEM_cnew<Panel>(__func__);
panel->type = panel_type;
BLI_strncpy(panel->panelname, panel_type->idname, sizeof(panel->panelname));
@@ -235,7 +235,7 @@ static Panel *panel_add_instanced(ARegion *region,
/* Add the panel's children too. Although they aren't instanced panels, we can still use this
* function to create them, as UI_panel_begin does other things we don't need to do. */
LISTBASE_FOREACH (LinkData *, child, &panel_type->children) {
- PanelType *child_type = child->data;
+ PanelType *child_type = static_cast<PanelType *>(child->data);
panel_add_instanced(region, &panel->children, child_type, custom_data);
}
@@ -265,12 +265,12 @@ Panel *UI_panel_add_instanced(const bContext *C,
{
ARegionType *region_type = region->type;
- PanelType *panel_type = BLI_findstring(
- &region_type->paneltypes, panel_idname, offsetof(PanelType, idname));
+ PanelType *panel_type = static_cast<PanelType *>(
+ BLI_findstring(&region_type->paneltypes, panel_idname, offsetof(PanelType, idname)));
- if (panel_type == NULL) {
+ if (panel_type == nullptr) {
printf("Panel type '%s' not found.\n", panel_idname);
- return NULL;
+ return nullptr;
}
Panel *new_panel = panel_add_instanced(region, panels, panel_type, custom_data);
@@ -314,14 +314,14 @@ void UI_panels_free_instanced(const bContext *C, ARegion *region)
{
/* Delete panels with the instanced flag. */
LISTBASE_FOREACH_MUTABLE (Panel *, panel, &region->panels) {
- if ((panel->type != NULL) && (panel->type->flag & PANEL_TYPE_INSTANCED)) {
+ if ((panel->type != nullptr) && (panel->type->flag & PANEL_TYPE_INSTANCED)) {
/* Make sure the panel's handler is removed before deleting it. */
- if (C != NULL && panel->activedata != NULL) {
+ if (C != nullptr && panel->activedata != nullptr) {
panel_activate_state(C, panel, PANEL_STATE_EXIT);
}
/* Free panel's custom data. */
- if (panel->runtime.custom_data_ptr != NULL) {
+ if (panel->runtime.custom_data_ptr != nullptr) {
MEM_freeN(panel->runtime.custom_data_ptr);
}
@@ -335,28 +335,28 @@ bool UI_panel_list_matches_data(ARegion *region,
ListBase *data,
uiListPanelIDFromDataFunc panel_idname_func)
{
- /* Check for NULL data. */
+ /* Check for nullptr data. */
int data_len = 0;
- Link *data_link = NULL;
- if (data == NULL) {
+ Link *data_link = nullptr;
+ if (data == nullptr) {
data_len = 0;
- data_link = NULL;
+ data_link = nullptr;
}
else {
data_len = BLI_listbase_count(data);
- data_link = data->first;
+ data_link = static_cast<Link *>(data->first);
}
int i = 0;
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
- if (panel->type != NULL && panel->type->flag & PANEL_TYPE_INSTANCED) {
+ if (panel->type != nullptr && panel->type->flag & PANEL_TYPE_INSTANCED) {
/* The panels were reordered by drag and drop. */
if (panel->flag & PNL_INSTANCED_LIST_ORDER_CHANGED) {
return false;
}
/* We reached the last data item before the last instanced panel. */
- if (data_link == NULL) {
+ if (data_link == nullptr) {
return false;
}
@@ -383,15 +383,15 @@ bool UI_panel_list_matches_data(ARegion *region,
static void reorder_instanced_panel_list(bContext *C, ARegion *region, Panel *drag_panel)
{
/* Without a type we cannot access the reorder callback. */
- if (drag_panel->type == NULL) {
+ if (drag_panel->type == nullptr) {
return;
}
/* Don't reorder if this instanced panel doesn't support drag and drop reordering. */
- if (drag_panel->type->reorder == NULL) {
+ if (drag_panel->type->reorder == nullptr) {
return;
}
- char *context = NULL;
+ char *context = nullptr;
if (!UI_panel_category_is_visible(region)) {
context = drag_panel->type->context;
}
@@ -415,7 +415,8 @@ static void reorder_instanced_panel_list(bContext *C, ARegion *region, Panel *dr
BLI_assert(start_index != -1); /* The drag panel should definitely be in the list. */
/* Sort the matching instanced panels by their display order. */
- PanelSort *panel_sort = MEM_callocN(list_panels_len * sizeof(*panel_sort), __func__);
+ PanelSort *panel_sort = static_cast<PanelSort *>(
+ MEM_callocN(list_panels_len * sizeof(*panel_sort), __func__));
PanelSort *sort_index = panel_sort;
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
if (panel->type) {
@@ -452,7 +453,7 @@ static void reorder_instanced_panel_list(bContext *C, ARegion *region, Panel *dr
/* Finally, move this panel's list item to the new index in its list. */
drag_panel->type->reorder(C, drag_panel, move_to_index);
- CTX_store_set(C, NULL);
+ CTX_store_set(C, nullptr);
}
/**
@@ -480,9 +481,9 @@ static bool panel_set_expand_from_list_data_recursive(Panel *panel, short flag,
*/
static void panel_set_expansion_from_list_data(const bContext *C, Panel *panel)
{
- BLI_assert(panel->type != NULL);
+ BLI_assert(panel->type != nullptr);
BLI_assert(panel->type->flag & PANEL_TYPE_INSTANCED);
- if (panel->type->get_list_data_expand_flag == NULL) {
+ if (panel->type->get_list_data_expand_flag == nullptr) {
/* Instanced panel doesn't support loading expansion. */
return;
}
@@ -504,7 +505,7 @@ static void region_panels_set_expansion_from_list_data(const bContext *C, ARegio
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
if (panel->runtime_flag & PANEL_ACTIVE) {
PanelType *panel_type = panel->type;
- if (panel_type != NULL && panel->type->flag & PANEL_TYPE_INSTANCED) {
+ if (panel_type != nullptr && panel->type->flag & PANEL_TYPE_INSTANCED) {
panel_set_expansion_from_list_data(C, panel);
}
}
@@ -537,7 +538,7 @@ static void set_panels_list_data_expand_flag(const bContext *C, const ARegion *r
{
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
PanelType *panel_type = panel->type;
- if (panel_type == NULL) {
+ if (panel_type == nullptr) {
continue;
}
@@ -563,11 +564,11 @@ static bool panel_custom_data_active_get(const Panel *panel)
{
/* The caller should make sure the panel is active and has a type. */
BLI_assert(UI_panel_is_active(panel));
- BLI_assert(panel->type != NULL);
+ BLI_assert(panel->type != nullptr);
if (panel->type->active_property[0] != '\0') {
PointerRNA *ptr = UI_panel_custom_data_get(panel);
- if (ptr != NULL && !RNA_pointer_is_null(ptr)) {
+ if (ptr != nullptr && !RNA_pointer_is_null(ptr)) {
return RNA_boolean_get(ptr, panel->type->active_property);
}
}
@@ -579,12 +580,12 @@ static void panel_custom_data_active_set(Panel *panel)
{
/* Since the panel is interacted with, it should be active and have a type. */
BLI_assert(UI_panel_is_active(panel));
- BLI_assert(panel->type != NULL);
+ BLI_assert(panel->type != nullptr);
if (panel->type->active_property[0] != '\0') {
PointerRNA *ptr = UI_panel_custom_data_get(panel);
- BLI_assert(RNA_struct_find_property(ptr, panel->type->active_property) != NULL);
- if (ptr != NULL && !RNA_pointer_is_null(ptr)) {
+ BLI_assert(RNA_struct_find_property(ptr, panel->type->active_property) != nullptr);
+ if (ptr != nullptr && !RNA_pointer_is_null(ptr)) {
RNA_boolean_set(ptr, panel->type->active_property, true);
}
}
@@ -617,7 +618,7 @@ static void panel_set_runtime_flag_recursive(Panel *panel, short flag, bool valu
static void panels_collapse_all(ARegion *region, const Panel *from_panel)
{
const bool has_category_tabs = UI_panel_category_is_visible(region);
- const char *category = has_category_tabs ? UI_panel_category_active_get(region, false) : NULL;
+ const char *category = has_category_tabs ? UI_panel_category_active_get(region, false) : nullptr;
const PanelType *from_pt = from_panel->type;
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
@@ -659,7 +660,7 @@ Panel *UI_panel_find_by_type(ListBase *lb, const PanelType *pt)
return panel;
}
}
- return NULL;
+ return nullptr;
}
Panel *UI_panel_begin(
@@ -668,10 +669,10 @@ Panel *UI_panel_begin(
Panel *panel_last;
const char *drawname = CTX_IFACE_(pt->translation_context, pt->label);
const char *idname = pt->idname;
- const bool newpanel = (panel == NULL);
+ const bool newpanel = (panel == nullptr);
if (newpanel) {
- panel = MEM_callocN(sizeof(Panel), __func__);
+ panel = MEM_cnew<Panel>(__func__);
panel->type = pt;
BLI_strncpy(panel->panelname, idname, sizeof(panel->panelname));
@@ -701,7 +702,7 @@ Panel *UI_panel_begin(
/* If a new panel is added, we insert it right after the panel that was last added.
* This way new panels are inserted in the right place between versions. */
- for (panel_last = lb->first; panel_last; panel_last = panel_last->next) {
+ for (panel_last = static_cast<Panel *>(lb->first); panel_last; panel_last = panel_last->next) {
if (panel_last->runtime_flag & PANEL_LAST_ADDED) {
BLI_remlink(lb, panel);
BLI_insertlinkafter(lb, panel_last, panel);
@@ -755,7 +756,7 @@ void UI_panel_header_buttons_end(Panel *panel)
/* A button group should always be created in #UI_panel_header_buttons_begin. */
BLI_assert(!BLI_listbase_is_empty(&block->button_groups));
- uiButtonGroup *button_group = block->button_groups.last;
+ uiButtonGroup *button_group = static_cast<uiButtonGroup *>(block->button_groups.last);
button_group->flag &= ~UI_BUTTON_GROUP_LOCK;
@@ -770,7 +771,7 @@ void UI_panel_header_buttons_end(Panel *panel)
/* Always add a new button group. Although this may result in many empty groups, without it,
* new buttons in the panel body not protected with a #ui_block_new_button_group call would
* end up in the panel header group. */
- ui_block_new_button_group(block, 0);
+ ui_block_new_button_group(block, (uiButtonGroupFlag)0);
}
}
@@ -867,7 +868,7 @@ void ui_panel_tag_search_filter_match(Panel *panel)
static void panel_matches_search_filter_recursive(const Panel *panel, bool *filter_matches)
{
- *filter_matches |= panel->runtime_flag & PANEL_SEARCH_FILTER_MATCH;
+ *filter_matches |= bool(panel->runtime_flag & PANEL_SEARCH_FILTER_MATCH);
/* If the panel has no match we need to make sure that its children are too. */
if (!*filter_matches) {
@@ -893,7 +894,7 @@ static void panel_set_expansion_from_search_filter_recursive(const bContext *C,
{
/* This has to run on inactive panels that may not have a type,
* but we can prevent running on header-less panels in some cases. */
- if (panel->type == NULL || !(panel->type->flag & PANEL_TYPE_NO_HEADER)) {
+ if (panel->type == nullptr || !(panel->type->flag & PANEL_TYPE_NO_HEADER)) {
SET_FLAG_FROM_TEST(panel->runtime_flag, use_search_closed, PANEL_USE_CLOSED_FROM_SEARCH);
}
@@ -926,9 +927,9 @@ static void region_panels_set_expansion_from_search_filter(const bContext *C,
static void panel_remove_invisible_layouts_recursive(Panel *panel, const Panel *parent_panel)
{
uiBlock *block = panel->runtime.block;
- BLI_assert(block != NULL);
+ BLI_assert(block != nullptr);
BLI_assert(block->active);
- if (parent_panel != NULL && UI_panel_is_closed(parent_panel)) {
+ if (parent_panel != nullptr && UI_panel_is_closed(parent_panel)) {
/* The parent panel is closed, so this panel can be completely removed. */
UI_block_set_search_only(block, true);
LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
@@ -944,7 +945,7 @@ static void panel_remove_invisible_layouts_recursive(Panel *panel, const Panel *
continue;
}
LISTBASE_FOREACH (LinkData *, link, &button_group->buttons) {
- uiBut *but = link->data;
+ uiBut *but = static_cast<uiBut *>(link->data);
but->flag |= UI_HIDDEN;
}
}
@@ -952,7 +953,7 @@ static void panel_remove_invisible_layouts_recursive(Panel *panel, const Panel *
LISTBASE_FOREACH (Panel *, child_panel, &panel->children) {
if (child_panel->runtime_flag & PANEL_ACTIVE) {
- BLI_assert(child_panel->runtime.block != NULL);
+ BLI_assert(child_panel->runtime.block != nullptr);
panel_remove_invisible_layouts_recursive(child_panel, panel);
}
}
@@ -962,8 +963,8 @@ static void region_panels_remove_invisible_layouts(ARegion *region)
{
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
if (panel->runtime_flag & PANEL_ACTIVE) {
- BLI_assert(panel->runtime.block != NULL);
- panel_remove_invisible_layouts_recursive(panel, NULL);
+ BLI_assert(panel->runtime.block != nullptr);
+ panel_remove_invisible_layouts_recursive(panel, nullptr);
}
}
}
@@ -1054,7 +1055,7 @@ static void panel_draw_highlight_border(const Panel *panel,
const rcti *rect,
const rcti *header_rect)
{
- const bool is_subpanel = panel->type->parent != NULL;
+ const bool is_subpanel = panel->type->parent != nullptr;
if (is_subpanel) {
return;
}
@@ -1064,18 +1065,15 @@ static void panel_draw_highlight_border(const Panel *panel,
const float radius = (btheme->tui.panel_roundness * U.widget_unit * 0.5f) / aspect;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
+ rctf box_rect;
+ box_rect.xmin = rect->xmin;
+ box_rect.xmax = rect->xmax;
+ box_rect.ymin = UI_panel_is_closed(panel) ? header_rect->ymin : rect->ymin;
+ box_rect.ymax = header_rect->ymax;
+
float color[4];
UI_GetThemeColor4fv(TH_SELECT_ACTIVE, color);
- UI_draw_roundbox_4fv(
- &(const rctf){
- .xmin = rect->xmin,
- .xmax = rect->xmax,
- .ymin = UI_panel_is_closed(panel) ? header_rect->ymin : rect->ymin,
- .ymax = header_rect->ymax,
- },
- false,
- radius,
- color);
+ UI_draw_roundbox_4fv(&box_rect, false, radius, color);
}
static void panel_draw_aligned_widgets(const uiStyle *style,
@@ -1086,19 +1084,18 @@ static void panel_draw_aligned_widgets(const uiStyle *style,
const bool show_background,
const bool region_search_filter_active)
{
- const bool is_subpanel = panel->type->parent != NULL;
+ const bool is_subpanel = panel->type->parent != nullptr;
const uiFontStyle *fontstyle = (is_subpanel) ? &style->widgetlabel : &style->paneltitle;
const int header_height = BLI_rcti_size_y(header_rect);
const int scaled_unit = round_fl_to_int(UI_UNIT_X / aspect);
- /* Offset triangle and text to the right for subpanels. */
- const rcti widget_rect = {
- .xmin = header_rect->xmin + (is_subpanel ? scaled_unit * 0.7f : 0),
- .xmax = header_rect->xmax,
- .ymin = header_rect->ymin,
- .ymax = header_rect->ymax,
- };
+ /* Offset triangle and text to the right for sub-panels. */
+ rcti widget_rect;
+ widget_rect.xmin = header_rect->xmin + (is_subpanel ? scaled_unit * 0.7f : 0);
+ widget_rect.xmax = header_rect->xmax;
+ widget_rect.ymin = header_rect->ymin;
+ widget_rect.ymax = header_rect->ymax;
uchar title_color[4];
panel_title_color_get(panel, show_background, region_search_filter_active, title_color);
@@ -1121,20 +1118,16 @@ static void panel_draw_aligned_widgets(const uiStyle *style,
/* Draw text label. */
if (panel->drawname[0] != '\0') {
- const rcti title_rect = {
- .xmin = widget_rect.xmin + (panel->labelofs / aspect) + scaled_unit * 1.1f,
- .xmax = widget_rect.xmax,
- .ymin = widget_rect.ymin - 2.0f / aspect,
- .ymax = widget_rect.ymax,
- };
- UI_fontstyle_draw(fontstyle,
- &title_rect,
- panel->drawname,
- sizeof(panel->drawname),
- title_color,
- &(struct uiFontStyleDraw_Params){
- .align = UI_STYLE_TEXT_LEFT,
- });
+ rcti title_rect;
+ title_rect.xmin = widget_rect.xmin + (panel->labelofs / aspect) + scaled_unit * 1.1f;
+ title_rect.xmax = widget_rect.xmax;
+ title_rect.ymin = widget_rect.ymin - 2.0f / aspect;
+ title_rect.ymax = widget_rect.ymax;
+
+ uiFontStyleDraw_Params params{};
+ params.align = UI_STYLE_TEXT_LEFT;
+ UI_fontstyle_draw(
+ fontstyle, &title_rect, panel->drawname, sizeof(panel->drawname), title_color, &params);
}
/* Draw the pin icon. */
@@ -1177,7 +1170,7 @@ static void panel_draw_aligned_backdrop(const Panel *panel,
const rcti *rect,
const rcti *header_rect)
{
- const bool is_subpanel = panel->type->parent != NULL;
+ const bool is_subpanel = panel->type->parent != nullptr;
const bool is_open = !UI_panel_is_closed(panel);
if (is_subpanel && !is_open) {
@@ -1197,16 +1190,12 @@ static void panel_draw_aligned_backdrop(const Panel *panel,
UI_draw_roundbox_corner_set(is_open ? UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT : UI_CNR_ALL);
UI_GetThemeColor4fv((is_subpanel ? TH_PANEL_SUB_BACK : TH_PANEL_BACK), panel_backcolor);
- UI_draw_roundbox_4fv(
- &(const rctf){
- .xmin = rect->xmin,
- .xmax = rect->xmax,
- .ymin = rect->ymin,
- .ymax = rect->ymax,
- },
- true,
- radius,
- panel_backcolor);
+ rctf box_rect;
+ box_rect.xmin = rect->xmin;
+ box_rect.xmax = rect->xmax;
+ box_rect.ymin = rect->ymin;
+ box_rect.ymax = rect->ymax;
+ UI_draw_roundbox_4fv(&box_rect, true, radius, panel_backcolor);
}
/* Panel header backdrops for non sub-panels. */
@@ -1217,16 +1206,12 @@ static void panel_draw_aligned_backdrop(const Panel *panel,
UI_draw_roundbox_corner_set(is_open ? UI_CNR_TOP_RIGHT | UI_CNR_TOP_LEFT : UI_CNR_ALL);
/* Change the width a little bit to line up with the sides. */
- UI_draw_roundbox_4fv(
- &(const rctf){
- .xmin = rect->xmin,
- .xmax = rect->xmax,
- .ymin = header_rect->ymin,
- .ymax = header_rect->ymax,
- },
- true,
- radius,
- panel_headercolor);
+ rctf box_rect;
+ box_rect.xmin = rect->xmin;
+ box_rect.xmax = rect->xmax;
+ box_rect.ymin = header_rect->ymin;
+ box_rect.ymax = header_rect->ymax;
+ UI_draw_roundbox_4fv(&box_rect, true, radius, panel_headercolor);
}
GPU_blend(GPU_BLEND_NONE);
@@ -1247,7 +1232,7 @@ void ui_draw_aligned_panel(const uiStyle *style,
rect->xmin,
rect->xmax,
rect->ymax,
- rect->ymax + floor(PNL_HEADER / block->aspect + 0.001f),
+ rect->ymax + (int)floor(PNL_HEADER / block->aspect + 0.001f),
};
if (show_background) {
@@ -1300,7 +1285,7 @@ bool UI_panel_should_show_background(const ARegion *region, const PanelType *pan
void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
{
// #define USE_FLAT_INACTIVE
- const bool is_left = RGN_ALIGN_ENUM_FROM_MASK(region->alignment != RGN_ALIGN_RIGHT);
+ const bool is_left = RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT;
View2D *v2d = &region->v2d;
const uiStyle *style = UI_style_get();
const uiFontStyle *fstyle = &style->widget;
@@ -1463,26 +1448,17 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
{
/* Draw filled rectangle and outline for tab. */
UI_draw_roundbox_corner_set(roundboxtype);
- UI_draw_roundbox_4fv(
- &(const rctf){
- .xmin = rct->xmin,
- .xmax = rct->xmax,
- .ymin = rct->ymin,
- .ymax = rct->ymax,
- },
- true,
- tab_curve_radius,
- is_active ? theme_col_tab_active : theme_col_tab_inactive);
- UI_draw_roundbox_4fv(
- &(const rctf){
- .xmin = rct->xmin,
- .xmax = rct->xmax,
- .ymin = rct->ymin,
- .ymax = rct->ymax,
- },
- false,
- tab_curve_radius,
- theme_col_tab_outline);
+ rctf box_rect;
+ box_rect.xmin = rct->xmin;
+ box_rect.xmax = rct->xmax;
+ box_rect.ymin = rct->ymin;
+ box_rect.ymax = rct->ymax;
+
+ UI_draw_roundbox_4fv(&box_rect,
+ true,
+ tab_curve_radius,
+ is_active ? theme_col_tab_active : theme_col_tab_inactive);
+ UI_draw_roundbox_4fv(&box_rect, false, tab_curve_radius, theme_col_tab_outline);
/* Disguise the outline on one side to join the tab to the panel. */
pos = GPU_vertformat_attr_add(
@@ -1502,7 +1478,7 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
if (do_scaletabs) {
category_draw_len = BLF_width_to_strlen(
- fontid, category_id_draw, category_draw_len, category_width, NULL);
+ fontid, category_id_draw, category_draw_len, category_width, nullptr);
}
BLF_position(fontid, rct->xmax - text_v_ofs, rct->ymin + tab_v_pad_text, 0.0f);
@@ -1660,7 +1636,7 @@ static bool uiAlignPanelStep(ARegion *region, const float factor, const bool dra
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
if (panel->runtime_flag & PANEL_ACTIVE) {
/* These panels should have types since they are currently displayed to the user. */
- BLI_assert(panel->type != NULL);
+ BLI_assert(panel->type != nullptr);
active_panels_len++;
}
}
@@ -1669,7 +1645,8 @@ static bool uiAlignPanelStep(ARegion *region, const float factor, const bool dra
}
/* Sort panels. */
- PanelSort *panel_sort = MEM_mallocN(sizeof(PanelSort) * active_panels_len, __func__);
+ PanelSort *panel_sort = static_cast<PanelSort *>(
+ MEM_mallocN(sizeof(PanelSort) * active_panels_len, __func__));
{
PanelSort *ps = panel_sort;
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
@@ -1791,7 +1768,7 @@ static void ui_panels_size(ARegion *region, int *r_x, int *r_y)
static void ui_do_animate(bContext *C, Panel *panel)
{
- uiHandlePanelData *data = panel->activedata;
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
ARegion *region = CTX_wm_region(C);
float fac = (PIL_check_seconds_timer() - data->starttime) / ANIMATION_TIME;
@@ -1856,7 +1833,7 @@ void UI_panels_end(const bContext *C, ARegion *region, int *r_x, int *r_y)
LISTBASE_FOREACH (Panel *, panel, &region->panels) {
if (panel->runtime_flag & PANEL_ACTIVE) {
- BLI_assert(panel->runtime.block != NULL);
+ BLI_assert(panel->runtime.block != nullptr);
panel_calculate_size_recursive(region, panel);
}
}
@@ -1892,7 +1869,7 @@ void UI_panels_end(const bContext *C, ARegion *region, int *r_x, int *r_y)
#define DRAG_REGION_PAD (PNL_HEADER * 0.5)
static void ui_do_drag(const bContext *C, const wmEvent *event, Panel *panel)
{
- uiHandlePanelData *data = panel->activedata;
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
ARegion *region = CTX_wm_region(C);
/* Keep the drag position in the region with a small pad to keep the panel visible. */
@@ -1942,14 +1919,14 @@ static uiPanelMouseState ui_panel_mouse_state_get(const uiBlock *block,
return PANEL_MOUSE_OUTSIDE;
}
-typedef struct uiPanelDragCollapseHandle {
+struct uiPanelDragCollapseHandle {
bool was_first_open;
int xy_init[2];
-} uiPanelDragCollapseHandle;
+};
static void ui_panel_drag_collapse_handler_remove(bContext *UNUSED(C), void *userdata)
{
- uiPanelDragCollapseHandle *dragcol_data = userdata;
+ uiPanelDragCollapseHandle *dragcol_data = static_cast<uiPanelDragCollapseHandle *>(userdata);
MEM_freeN(dragcol_data);
}
@@ -1960,11 +1937,11 @@ static void ui_panel_drag_collapse(const bContext *C,
ARegion *region = CTX_wm_region(C);
LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
- float xy_a_block[2] = {UNPACK2(dragcol_data->xy_init)};
- float xy_b_block[2] = {UNPACK2(xy_dst)};
+ float xy_a_block[2] = {(float)dragcol_data->xy_init[0], (float)dragcol_data->xy_init[1]};
+ float xy_b_block[2] = {(float)xy_dst[0], (float)xy_dst[1]};
Panel *panel = block->panel;
- if (panel == NULL || (panel->type && (panel->type->flag & PANEL_TYPE_NO_HEADER))) {
+ if (panel == nullptr || (panel->type && (panel->type->flag & PANEL_TYPE_NO_HEADER))) {
continue;
}
const int oldflag = panel->flag;
@@ -2006,7 +1983,7 @@ static void ui_panel_drag_collapse(const bContext *C,
static int ui_panel_drag_collapse_handler(bContext *C, const wmEvent *event, void *userdata)
{
wmWindow *win = CTX_wm_window(C);
- uiPanelDragCollapseHandle *dragcol_data = userdata;
+ uiPanelDragCollapseHandle *dragcol_data = static_cast<uiPanelDragCollapseHandle *>(userdata);
short retval = WM_UI_HANDLER_CONTINUE;
switch (event->type) {
@@ -2037,7 +2014,7 @@ static void ui_panel_drag_collapse_handler_add(const bContext *C, const bool was
{
wmWindow *win = CTX_wm_window(C);
const wmEvent *event = win->eventstate;
- uiPanelDragCollapseHandle *dragcol_data = MEM_mallocN(sizeof(*dragcol_data), __func__);
+ uiPanelDragCollapseHandle *dragcol_data = MEM_new<uiPanelDragCollapseHandle>(__func__);
dragcol_data->was_first_open = was_open;
copy_v2_v2_int(dragcol_data->xy_init, event->xy);
@@ -2066,10 +2043,10 @@ static void ui_handle_panel_header(const bContext *C,
Panel *panel = block->panel;
ARegion *region = CTX_wm_region(C);
- BLI_assert(panel->type != NULL);
+ BLI_assert(panel->type != nullptr);
BLI_assert(!(panel->type->flag & PANEL_TYPE_NO_HEADER));
- const bool is_subpanel = (panel->type->parent != NULL);
+ const bool is_subpanel = (panel->type->parent != nullptr);
const bool use_pin = UI_panel_category_is_visible(region) && UI_panel_can_be_pinned(panel);
const bool show_pin = use_pin && (panel->flag & PNL_PIN);
const bool show_drag = !is_subpanel;
@@ -2102,8 +2079,8 @@ static void ui_handle_panel_header(const bContext *C,
else {
/* If a panel has sub-panels and it's open, toggle the expansion
* of the sub-panels (based on the expansion of the first sub-panel). */
- Panel *first_child = panel->children.first;
- BLI_assert(first_child != NULL);
+ Panel *first_child = static_cast<Panel *>(panel->children.first);
+ BLI_assert(first_child != nullptr);
panel_set_flag_recursive(panel, PNL_CLOSED, !UI_panel_is_closed(first_child));
panel->flag |= PNL_CLOSED;
}
@@ -2115,7 +2092,7 @@ static void ui_handle_panel_header(const bContext *C,
ui_panel_drag_collapse_handler_add(C, UI_panel_is_closed(panel));
}
- /* Set panel custom data (modifier) active when expanding subpanels, but not top-level
+ /* Set panel custom data (modifier) active when expanding sub-panels, but not top-level
* panels to allow collapsing and expanding without setting the active element. */
if (is_subpanel) {
panel_custom_data_active_set(panel);
@@ -2157,13 +2134,14 @@ bool UI_panel_category_is_visible(const ARegion *region)
PanelCategoryDyn *UI_panel_category_find(const ARegion *region, const char *idname)
{
- return BLI_findstring(&region->panels_category, idname, offsetof(PanelCategoryDyn, idname));
+ return static_cast<PanelCategoryDyn *>(
+ BLI_findstring(&region->panels_category, idname, offsetof(PanelCategoryDyn, idname)));
}
PanelCategoryStack *UI_panel_category_active_find(ARegion *region, const char *idname)
{
- return BLI_findstring(
- &region->panels_category_active, idname, offsetof(PanelCategoryStack, idname));
+ return static_cast<PanelCategoryStack *>(BLI_findstring(
+ &region->panels_category_active, idname, offsetof(PanelCategoryStack, idname)));
}
static void ui_panel_category_active_set(ARegion *region, const char *idname, bool fallback)
@@ -2175,7 +2153,7 @@ static void ui_panel_category_active_set(ARegion *region, const char *idname, bo
BLI_remlink(lb, pc_act);
}
else {
- pc_act = MEM_callocN(sizeof(PanelCategoryStack), __func__);
+ pc_act = MEM_cnew<PanelCategoryStack>(__func__);
BLI_strncpy(pc_act->idname, idname, sizeof(pc_act->idname));
}
@@ -2226,14 +2204,14 @@ const char *UI_panel_category_active_get(ARegion *region, bool set_fallback)
}
if (set_fallback) {
- PanelCategoryDyn *pc_dyn = region->panels_category.first;
+ PanelCategoryDyn *pc_dyn = static_cast<PanelCategoryDyn *>(region->panels_category.first);
if (pc_dyn) {
ui_panel_category_active_set(region, pc_dyn->idname, true);
return pc_dyn->idname;
}
}
- return NULL;
+ return nullptr;
}
static PanelCategoryDyn *panel_categories_find_mouse_over(ARegion *region, const wmEvent *event)
@@ -2244,12 +2222,12 @@ static PanelCategoryDyn *panel_categories_find_mouse_over(ARegion *region, const
}
}
- return NULL;
+ return nullptr;
}
void UI_panel_category_add(ARegion *region, const char *name)
{
- PanelCategoryDyn *pc_dyn = MEM_callocN(sizeof(*pc_dyn), __func__);
+ PanelCategoryDyn *pc_dyn = MEM_cnew<PanelCategoryDyn>(__func__);
BLI_addtail(&region->panels_category, pc_dyn);
BLI_strncpy(pc_dyn->idname, name, sizeof(pc_dyn->idname));
@@ -2294,7 +2272,8 @@ static int ui_handle_panel_category_cycling(const wmEvent *event,
pc_dyn = backwards ? pc_dyn->prev : pc_dyn->next;
if (!pc_dyn) {
/* Proper cyclic behavior, back to first/last category (only used for ctrl+tab). */
- pc_dyn = backwards ? region->panels_category.last : region->panels_category.first;
+ pc_dyn = backwards ? static_cast<PanelCategoryDyn *>(region->panels_category.last) :
+ static_cast<PanelCategoryDyn *>(region->panels_category.first);
}
}
@@ -2359,11 +2338,11 @@ int ui_handler_panel_region(bContext *C,
return retval;
}
- const bool region_has_active_button = (ui_region_find_active_but(region) != NULL);
+ const bool region_has_active_button = (ui_region_find_active_but(region) != nullptr);
LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
Panel *panel = block->panel;
- if (panel == NULL || panel->type == NULL) {
+ if (panel == nullptr || panel->type == nullptr) {
continue;
}
/* We can't expand or collapse panels without headers, they would disappear. */
@@ -2434,10 +2413,10 @@ void UI_panel_context_pointer_set(Panel *panel, const char *name, PointerRNA *pt
void UI_panel_custom_data_set(Panel *panel, PointerRNA *custom_data)
{
- BLI_assert(panel->type != NULL);
+ BLI_assert(panel->type != nullptr);
/* Free the old custom data, which should be shared among all of the panel's sub-panels. */
- if (panel->runtime.custom_data_ptr != NULL) {
+ if (panel->runtime.custom_data_ptr != nullptr) {
MEM_freeN(panel->runtime.custom_data_ptr);
}
@@ -2455,7 +2434,7 @@ PointerRNA *UI_region_panel_custom_data_under_cursor(const bContext *C, const wm
LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
Panel *panel = block->panel;
- if (panel == NULL) {
+ if (panel == nullptr) {
continue;
}
@@ -2468,12 +2447,12 @@ PointerRNA *UI_region_panel_custom_data_under_cursor(const bContext *C, const wm
}
}
- return NULL;
+ return nullptr;
}
bool UI_panel_can_be_pinned(const Panel *panel)
{
- return (panel->type->parent == NULL) && !(panel->type->flag & PANEL_TYPE_INSTANCED);
+ return (panel->type->parent == nullptr) && !(panel->type->flag & PANEL_TYPE_INSTANCED);
}
/** \} */
@@ -2485,8 +2464,8 @@ bool UI_panel_can_be_pinned(const Panel *panel)
/* NOTE: this is modal handler and should not swallow events for animation. */
static int ui_handler_panel(bContext *C, const wmEvent *event, void *userdata)
{
- Panel *panel = userdata;
- uiHandlePanelData *data = panel->activedata;
+ Panel *panel = static_cast<Panel *>(userdata);
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
/* Verify if we can stop. */
if (event->type == LEFTMOUSE && event->val == KM_RELEASE) {
@@ -2506,7 +2485,7 @@ static int ui_handler_panel(bContext *C, const wmEvent *event, void *userdata)
}
}
- data = panel->activedata;
+ data = static_cast<uiHandlePanelData *>(panel->activedata);
if (data && data->state == PANEL_STATE_ANIMATION) {
return WM_UI_HANDLER_CONTINUE;
@@ -2516,7 +2495,7 @@ static int ui_handler_panel(bContext *C, const wmEvent *event, void *userdata)
static void ui_handler_remove_panel(bContext *C, void *userdata)
{
- Panel *panel = userdata;
+ Panel *panel = static_cast<Panel *>(userdata);
panel_activate_state(C, panel, PANEL_STATE_EXIT);
}
@@ -2527,13 +2506,13 @@ static void panel_handle_data_ensure(const bContext *C,
Panel *panel,
const uiHandlePanelState state)
{
- if (panel->activedata == NULL) {
+ if (panel->activedata == nullptr) {
panel->activedata = MEM_callocN(sizeof(uiHandlePanelData), __func__);
WM_event_add_ui_handler(
C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, 0);
}
- uiHandlePanelData *data = panel->activedata;
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
data->animtimer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, ANIMATION_INTERVAL);
@@ -2554,11 +2533,11 @@ static void panel_handle_data_ensure(const bContext *C,
*/
static void panel_activate_state(const bContext *C, Panel *panel, const uiHandlePanelState state)
{
- uiHandlePanelData *data = panel->activedata;
+ uiHandlePanelData *data = static_cast<uiHandlePanelData *>(panel->activedata);
wmWindow *win = CTX_wm_window(C);
ARegion *region = CTX_wm_region(C);
- if (data != NULL && data->state == state) {
+ if (data != nullptr && data->state == state) {
return;
}
@@ -2582,15 +2561,15 @@ static void panel_activate_state(const bContext *C, Panel *panel, const uiHandle
else if (state == PANEL_STATE_EXIT) {
panel_set_runtime_flag_recursive(panel, PANEL_IS_DRAG_DROP, false);
- BLI_assert(data != NULL);
+ BLI_assert(data != nullptr);
if (data->animtimer) {
WM_event_remove_timer(CTX_wm_manager(C), win, data->animtimer);
- data->animtimer = NULL;
+ data->animtimer = nullptr;
}
MEM_freeN(data);
- panel->activedata = NULL;
+ panel->activedata = nullptr;
WM_event_remove_ui_handler(
&win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, panel, false);
diff --git a/source/blender/editors/interface/interface_region_menu_pie.cc b/source/blender/editors/interface/interface_region_menu_pie.cc
index 8572e938b30..becdfaf4e25 100644
--- a/source/blender/editors/interface/interface_region_menu_pie.cc
+++ b/source/blender/editors/interface/interface_region_menu_pie.cc
@@ -37,7 +37,7 @@
#include "ED_screen.h"
#include "interface_intern.h"
-#include "interface_regions_intern.h"
+#include "interface_regions_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Pie Menu
diff --git a/source/blender/editors/interface/interface_region_menu_popup.cc b/source/blender/editors/interface/interface_region_menu_popup.cc
index a22f7218203..0647e1a4a70 100644
--- a/source/blender/editors/interface/interface_region_menu_popup.cc
+++ b/source/blender/editors/interface/interface_region_menu_popup.cc
@@ -39,7 +39,7 @@
#include "ED_screen.h"
#include "interface_intern.h"
-#include "interface_regions_intern.h"
+#include "interface_regions_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Utility Functions
diff --git a/source/blender/editors/interface/interface_region_popover.cc b/source/blender/editors/interface/interface_region_popover.cc
index 2e10261a4f7..17c8d890755 100644
--- a/source/blender/editors/interface/interface_region_popover.cc
+++ b/source/blender/editors/interface/interface_region_popover.cc
@@ -46,7 +46,7 @@
#include "UI_interface.h"
#include "interface_intern.h"
-#include "interface_regions_intern.h"
+#include "interface_regions_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Popup Menu with Callback or String
@@ -397,7 +397,7 @@ void UI_popover_end(bContext *C, uiPopover *pup, wmKeyMap *keymap)
pup->window = window;
- /* TODO(campbell): we may want to make this configurable.
+ /* TODO(@campbellbarton): we may want to make this configurable.
* The begin/end stype of calling popups doesn't allow 'can_refresh' to be set.
* For now close this style of popovers when accessed. */
UI_block_flag_disable(pup->block, UI_BLOCK_KEEP_OPEN);
diff --git a/source/blender/editors/interface/interface_region_popup.cc b/source/blender/editors/interface/interface_region_popup.cc
index 74c228e3338..f6b078c033e 100644
--- a/source/blender/editors/interface/interface_region_popup.cc
+++ b/source/blender/editors/interface/interface_region_popup.cc
@@ -31,7 +31,7 @@
#include "ED_screen.h"
#include "interface_intern.h"
-#include "interface_regions_intern.h"
+#include "interface_regions_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Utility Functions
diff --git a/source/blender/editors/interface/interface_region_search.cc b/source/blender/editors/interface/interface_region_search.cc
index 81c0c29d09a..6bb47666afd 100644
--- a/source/blender/editors/interface/interface_region_search.cc
+++ b/source/blender/editors/interface/interface_region_search.cc
@@ -41,7 +41,7 @@
#include "GPU_state.h"
#include "interface_intern.h"
-#include "interface_regions_intern.h"
+#include "interface_regions_intern.hh"
#define MENU_BORDER (int)(0.3f * U.widget_unit)
@@ -710,18 +710,18 @@ static ARegion *ui_searchbox_create_generic_ex(bContext *C,
type.regionid = RGN_TYPE_TEMPORARY;
region->type = &type;
- /* create searchbox data */
+ /* Create search-box data. */
uiSearchboxData *data = MEM_cnew<uiSearchboxData>(__func__);
- /* set font, get bb */
+ /* Set font, get the bounding-box. */
data->fstyle = style->widget; /* copy struct */
ui_fontscale(&data->fstyle.points, aspect);
UI_fontstyle_set(&data->fstyle);
region->regiondata = data;
- /* special case, hardcoded feature, not draw backdrop when called from menus,
- * assume for design that popup already added it */
+ /* Special case, hard-coded feature, not draw backdrop when called from menus,
+ * assume for design that popup already added it. */
if (but->block->flag & UI_BLOCK_SEARCH_MENU) {
data->noback = true;
}
diff --git a/source/blender/editors/interface/interface_region_tooltip.c b/source/blender/editors/interface/interface_region_tooltip.cc
index f460a159a5f..8d88261c328 100644
--- a/source/blender/editors/interface/interface_region_tooltip.c
+++ b/source/blender/editors/interface/interface_region_tooltip.cc
@@ -7,7 +7,7 @@
* ToolTip Region and Construction
*/
-/* TODO(campbell):
+/* TODO(@campbellbarton):
* We may want to have a higher level API that initializes a timer,
* checks for mouse motion and clears the tool-tip afterwards.
* We never want multiple tool-tips at once
@@ -16,9 +16,9 @@
* For now it's not a priority, so leave as-is.
*/
-#include <stdarg.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cstdarg>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -53,7 +53,7 @@
#include "ED_screen.h"
#include "interface_intern.h"
-#include "interface_regions_intern.h"
+#include "interface_regions_intern.hh"
#define UI_TIP_PAD_FAC 1.3f
#define UI_TIP_PADDING (int)(UI_TIP_PAD_FAC * UI_UNIT_Y)
@@ -61,59 +61,82 @@
#define UI_TIP_STR_MAX 1024
-typedef struct uiTooltipFormat {
- enum {
- UI_TIP_STYLE_NORMAL = 0,
- UI_TIP_STYLE_HEADER,
- UI_TIP_STYLE_MONO,
- } style : 3;
- enum {
- UI_TIP_LC_MAIN = 0, /* primary text */
- UI_TIP_LC_VALUE, /* the value of buttons (also shortcuts) */
- UI_TIP_LC_ACTIVE, /* titles of active enum values */
- UI_TIP_LC_NORMAL, /* regular text */
- UI_TIP_LC_PYTHON, /* Python snippet */
- UI_TIP_LC_ALERT, /* description of why operator can't run */
- } color_id : 4;
- int is_pad : 1;
-} uiTooltipFormat;
-
-typedef struct uiTooltipField {
+struct uiTooltipFormat {
+ enum class Style : int8_t {
+ Normal,
+ Header,
+ Mono,
+ };
+ enum class ColorID : int8_t {
+ /** Primary Text. */
+ Main = 0,
+ /** The value of buttons (also shortcuts). */
+ Value = 1,
+ /** Titles of active enum values. */
+ Active = 2,
+ /** Regular text. */
+ Normal = 3,
+ /** Python snippet. */
+ Python = 4,
+ /** Description of why an operator can't run. */
+ Alert = 5,
+ };
+ Style style;
+ ColorID color_id;
+ bool is_pad;
+};
+
+struct uiTooltipField {
char *text;
char *text_suffix;
struct {
- uint x_pos; /* x cursor position at the end of the last line */
- uint lines; /* number of lines, 1 or more with word-wrap */
+ /** X cursor position at the end of the last line. */
+ uint x_pos;
+ /** Number of lines, 1 or more with word-wrap. */
+ uint lines;
} geom;
uiTooltipFormat format;
+};
-} uiTooltipField;
-
-typedef struct uiTooltipData {
+struct uiTooltipData {
rcti bbox;
uiTooltipField *fields;
uint fields_len;
uiFontStyle fstyle;
int wrap_width;
int toth, lineh;
-} uiTooltipData;
+};
#define UI_TIP_LC_MAX 6
-BLI_STATIC_ASSERT(UI_TIP_LC_MAX == UI_TIP_LC_ALERT + 1, "invalid lc-max");
+BLI_STATIC_ASSERT(UI_TIP_LC_MAX == static_cast<int>(uiTooltipFormat::ColorID::Alert) + 1,
+ "invalid lc-max");
BLI_STATIC_ASSERT(sizeof(uiTooltipFormat) <= sizeof(int), "oversize");
static uiTooltipField *text_field_add_only(uiTooltipData *data)
{
data->fields_len += 1;
- data->fields = MEM_recallocN(data->fields, sizeof(*data->fields) * data->fields_len);
+ data->fields = static_cast<uiTooltipField *>(
+ MEM_recallocN(data->fields, sizeof(*data->fields) * data->fields_len));
return &data->fields[data->fields_len - 1];
}
-static uiTooltipField *text_field_add(uiTooltipData *data, const uiTooltipFormat *format)
+// static uiTooltipField *text_field_add(uiTooltipData *data, const uiTooltipFormat *format)
+// {
+// uiTooltipField *field = text_field_add_only(data);
+// field->format = *format;
+// return field;
+// }
+
+static uiTooltipField *text_field_add(uiTooltipData *data,
+ const uiTooltipFormat::Style style,
+ const uiTooltipFormat::ColorID color,
+ const bool is_pad = false)
{
uiTooltipField *field = text_field_add_only(data);
- field->format = *format;
+ field->format = {};
+ field->format.style = style;
+ field->format.color_id = color, field->format.is_pad = is_pad;
return field;
}
@@ -138,30 +161,31 @@ static void rgb_tint(float col[3], float h, float h_strength, float v, float v_s
static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region)
{
const float pad_px = UI_TIP_PADDING;
- uiTooltipData *data = region->regiondata;
+ uiTooltipData *data = static_cast<uiTooltipData *>(region->regiondata);
const uiWidgetColors *theme = ui_tooltip_get_theme();
rcti bbox = data->bbox;
float tip_colors[UI_TIP_LC_MAX][3];
uchar drawcol[4] = {0, 0, 0, 255}; /* to store color in while drawing (alpha is always 255) */
- float *main_color = tip_colors[UI_TIP_LC_MAIN]; /* the color from the theme */
- float *value_color = tip_colors[UI_TIP_LC_VALUE];
- float *active_color = tip_colors[UI_TIP_LC_ACTIVE];
- float *normal_color = tip_colors[UI_TIP_LC_NORMAL];
- float *python_color = tip_colors[UI_TIP_LC_PYTHON];
- float *alert_color = tip_colors[UI_TIP_LC_ALERT];
+ /* The color from the theme. */
+ float *main_color = tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Main)];
+ float *value_color = tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Value)];
+ float *active_color = tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Active)];
+ float *normal_color = tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Normal)];
+ float *python_color = tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Python)];
+ float *alert_color = tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Alert)];
float background_color[3];
wmOrtho2_region_pixelspace(region);
- /* draw background */
- ui_draw_tooltip_background(UI_style_get(), NULL, &bbox);
+ /* Draw background. */
+ ui_draw_tooltip_background(UI_style_get(), nullptr, &bbox);
/* set background_color */
rgb_uchar_to_float(background_color, theme->inner);
- /* calculate normal_color */
+ /* Calculate `normal_color`. */
rgb_uchar_to_float(main_color, theme->text);
copy_v3_v3(active_color, main_color);
copy_v3_v3(normal_color, main_color);
@@ -169,19 +193,19 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
copy_v3_v3(alert_color, main_color);
copy_v3_v3(value_color, main_color);
- /* find the brightness difference between background and text colors */
+ /* Find the brightness difference between background and text colors. */
const float tone_bg = rgb_to_grayscale(background_color);
- /* tone_fg = rgb_to_grayscale(main_color); */
+ // tone_fg = rgb_to_grayscale(main_color);
- /* mix the colors */
+ /* Mix the colors. */
rgb_tint(value_color, 0.0f, 0.0f, tone_bg, 0.2f); /* Light gray. */
rgb_tint(active_color, 0.6f, 0.2f, tone_bg, 0.2f); /* Light blue. */
rgb_tint(normal_color, 0.0f, 0.0f, tone_bg, 0.4f); /* Gray. */
rgb_tint(python_color, 0.0f, 0.0f, tone_bg, 0.5f); /* Dark gray. */
rgb_tint(alert_color, 0.0f, 0.8f, tone_bg, 0.1f); /* Red. */
- /* draw text */
+ /* Draw text. */
BLF_wordwrap(data->fstyle.uifont_id, data->wrap_width);
BLF_wordwrap(blf_mono_font, data->wrap_width);
@@ -190,58 +214,58 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
for (int i = 0; i < data->fields_len; i++) {
const uiTooltipField *field = &data->fields[i];
- const uiTooltipField *field_next = (i + 1) != data->fields_len ? &data->fields[i + 1] : NULL;
+ const uiTooltipField *field_next = (i + 1) != data->fields_len ? &data->fields[i + 1] :
+ nullptr;
bbox.ymin = bbox.ymax - (data->lineh * field->geom.lines);
- if (field->format.style == UI_TIP_STYLE_HEADER) {
- const struct uiFontStyleDraw_Params fs_params = {
- .align = UI_STYLE_TEXT_LEFT,
- .word_wrap = true,
- };
- /* draw header and active data (is done here to be able to change color) */
- rgb_float_to_uchar(drawcol, tip_colors[UI_TIP_LC_MAIN]);
+ if (field->format.style == uiTooltipFormat::Style::Header) {
+ uiFontStyleDraw_Params fs_params{};
+ fs_params.align = UI_STYLE_TEXT_LEFT;
+ fs_params.word_wrap = true;
+
+ /* Draw header and active data (is done here to be able to change color). */
+ rgb_float_to_uchar(drawcol, tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Main)]);
UI_fontstyle_set(&data->fstyle);
UI_fontstyle_draw(&data->fstyle, &bbox, field->text, UI_TIP_STR_MAX, drawcol, &fs_params);
- /* offset to the end of the last line */
+ /* Offset to the end of the last line. */
if (field->text_suffix) {
const float xofs = field->geom.x_pos;
const float yofs = data->lineh * (field->geom.lines - 1);
bbox.xmin += xofs;
bbox.ymax -= yofs;
- rgb_float_to_uchar(drawcol, tip_colors[UI_TIP_LC_ACTIVE]);
+ rgb_float_to_uchar(drawcol,
+ tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Active)]);
UI_fontstyle_draw(
&data->fstyle, &bbox, field->text_suffix, UI_TIP_STR_MAX, drawcol, &fs_params);
- /* undo offset */
+ /* Undo offset. */
bbox.xmin -= xofs;
bbox.ymax += yofs;
}
}
- else if (field->format.style == UI_TIP_STYLE_MONO) {
- const struct uiFontStyleDraw_Params fs_params = {
- .align = UI_STYLE_TEXT_LEFT,
- .word_wrap = true,
- };
+ else if (field->format.style == uiTooltipFormat::Style::Mono) {
+ uiFontStyleDraw_Params fs_params{};
+ fs_params.align = UI_STYLE_TEXT_LEFT;
+ fs_params.word_wrap = true;
uiFontStyle fstyle_mono = data->fstyle;
fstyle_mono.uifont_id = blf_mono_font;
UI_fontstyle_set(&fstyle_mono);
- /* XXX, needed because we don't have mono in 'U.uifonts' */
+ /* XXX: needed because we don't have mono in 'U.uifonts'. */
BLF_size(fstyle_mono.uifont_id, fstyle_mono.points * U.pixelsize, U.dpi);
- rgb_float_to_uchar(drawcol, tip_colors[field->format.color_id]);
+ rgb_float_to_uchar(drawcol, tip_colors[static_cast<int>(field->format.color_id)]);
UI_fontstyle_draw(&fstyle_mono, &bbox, field->text, UI_TIP_STR_MAX, drawcol, &fs_params);
}
else {
- BLI_assert(field->format.style == UI_TIP_STYLE_NORMAL);
- const struct uiFontStyleDraw_Params fs_params = {
- .align = UI_STYLE_TEXT_LEFT,
- .word_wrap = true,
- };
-
- /* draw remaining data */
- rgb_float_to_uchar(drawcol, tip_colors[field->format.color_id]);
+ BLI_assert(field->format.style == uiTooltipFormat::Style::Normal);
+ uiFontStyleDraw_Params fs_params{};
+ fs_params.align = UI_STYLE_TEXT_LEFT;
+ fs_params.word_wrap = true;
+
+ /* Draw remaining data. */
+ rgb_float_to_uchar(drawcol, tip_colors[static_cast<int>(field->format.color_id)]);
UI_fontstyle_set(&data->fstyle);
UI_fontstyle_draw(&data->fstyle, &bbox, field->text, UI_TIP_STR_MAX, drawcol, &fs_params);
}
@@ -259,7 +283,7 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
static void ui_tooltip_region_free_cb(ARegion *region)
{
- uiTooltipData *data = region->regiondata;
+ uiTooltipData *data = static_cast<uiTooltipData *>(region->regiondata);
for (int i = 0; i < data->fields_len; i++) {
const uiTooltipField *field = &data->fields[i];
@@ -270,7 +294,7 @@ static void ui_tooltip_region_free_cb(ARegion *region)
}
MEM_freeN(data->fields);
MEM_freeN(data);
- region->regiondata = NULL;
+ region->regiondata = nullptr;
}
/** \} */
@@ -281,7 +305,7 @@ static void ui_tooltip_region_free_cb(ARegion *region)
static char *ui_tooltip_text_python_from_op(bContext *C, wmOperatorType *ot, PointerRNA *opptr)
{
- char *str = WM_operator_pystring_ex(C, NULL, false, false, ot, opptr);
+ char *str = WM_operator_pystring_ex(C, nullptr, false, false, ot, opptr);
/* Avoid overly verbose tips (eg, arrays of 20 layers), exact limit is arbitrary. */
WM_operator_pystring_abbreviate(str, 32);
@@ -304,24 +328,17 @@ static bool ui_tooltip_data_append_from_keymap(bContext *C, uiTooltipData *data,
LISTBASE_FOREACH (wmKeyMapItem *, kmi, &keymap->items) {
wmOperatorType *ot = WM_operatortype_find(kmi->idname, true);
- if (ot != NULL) {
- /* Tip */
+ if (ot != nullptr) {
+ /* Tip. */
{
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_MAIN,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Main, true);
field->text = BLI_strdup(ot->description ? ot->description : ot->name);
}
- /* Shortcut */
+ /* Shortcut. */
{
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_NORMAL,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Normal);
bool found = false;
if (WM_keymap_item_to_string(kmi, false, buf, sizeof(buf))) {
found = true;
@@ -329,13 +346,10 @@ static bool ui_tooltip_data_append_from_keymap(bContext *C, uiTooltipData *data,
field->text = BLI_sprintfN(TIP_("Shortcut: %s"), found ? buf : "None");
}
- /* Python */
+ /* Python. */
if (U.flag & USER_TOOLTIPS_PYTHON) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_PYTHON,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Python);
char *str = ui_tooltip_text_python_from_op(C, ot, kmi->ptr);
field->text = BLI_sprintfN(TIP_("Python: %s"), str);
MEM_freeN(str);
@@ -353,17 +367,17 @@ static bool ui_tooltip_data_append_from_keymap(bContext *C, uiTooltipData *data,
*/
static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is_label)
{
- if (but->optype == NULL) {
- return NULL;
+ if (but->optype == nullptr) {
+ return nullptr;
}
if (!STREQ(but->optype->idname, "WM_OT_tool_set_by_id")) {
- return NULL;
+ return nullptr;
}
/* Needed to get the space-data's type (below). */
- if (CTX_wm_space_data(C) == NULL) {
- return NULL;
+ if (CTX_wm_space_data(C) == nullptr) {
+ return nullptr;
}
char tool_id[MAX_NAME];
@@ -378,7 +392,7 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
const char *has_valid_context_error = IFACE_("Unsupported context");
{
ScrArea *area = CTX_wm_area(C);
- if (area == NULL) {
+ if (area == nullptr) {
has_valid_context = false;
}
else {
@@ -393,16 +407,15 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
}
/* We have a tool, now extract the info. */
- uiTooltipData *data = MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
+ uiTooltipData *data = MEM_cnew<uiTooltipData>(__func__);
#ifdef WITH_PYTHON
- /* it turns out to be most simple to do this via Python since C
- * doesn't have access to information about non-active tools.
- */
+ /* It turns out to be most simple to do this via Python since C
+ * doesn't have access to information about non-active tools. */
/* Title (when icon-only). */
if (but->drawstr[0] == '\0') {
- const char *expr_imports[] = {"bpy", "bl_ui", NULL};
+ const char *expr_imports[] = {"bpy", "bl_ui", nullptr};
char expr[256];
SNPRINTF(expr,
"bl_ui.space_toolsystem_common.item_from_id("
@@ -410,16 +423,16 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
"bpy.context.space_data.type, "
"'%s').label",
tool_id);
- char *expr_result = NULL;
+ char *expr_result = nullptr;
bool is_error = false;
if (has_valid_context == false) {
expr_result = BLI_strdup(has_valid_context_error);
}
- else if (BPY_run_string_as_string(C, expr_imports, expr, NULL, &expr_result)) {
+ else if (BPY_run_string_as_string(C, expr_imports, expr, nullptr, &expr_result)) {
if (STREQ(expr_result, "")) {
MEM_freeN(expr_result);
- expr_result = NULL;
+ expr_result = nullptr;
}
}
else {
@@ -429,7 +442,7 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
is_error = true;
}
- if (expr_result != NULL) {
+ if (expr_result != nullptr) {
/* NOTE: This is a very weak hack to get a valid translation most of the time...
* Proper way to do would be to get i18n context from the item, somehow. */
const char *label_str = CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, expr_result);
@@ -442,23 +455,19 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
expr_result = BLI_strdup(label_str);
}
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_MAIN,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Main, true);
field->text = expr_result;
if (UNLIKELY(is_error)) {
- field->format.color_id = UI_TIP_LC_ALERT;
+ field->format.color_id = uiTooltipFormat::ColorID::Alert;
}
}
}
/* Tip. */
if (is_label == false) {
- const char *expr_imports[] = {"bpy", "bl_ui", NULL};
+ const char *expr_imports[] = {"bpy", "bl_ui", nullptr};
char expr[256];
SNPRINTF(expr,
"bl_ui.space_toolsystem_common.description_from_id("
@@ -467,16 +476,16 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
"'%s') + '.'",
tool_id);
- char *expr_result = NULL;
+ char *expr_result = nullptr;
bool is_error = false;
if (has_valid_context == false) {
expr_result = BLI_strdup(has_valid_context_error);
}
- else if (BPY_run_string_as_string(C, expr_imports, expr, NULL, &expr_result)) {
+ else if (BPY_run_string_as_string(C, expr_imports, expr, nullptr, &expr_result)) {
if (STREQ(expr_result, ".")) {
MEM_freeN(expr_result);
- expr_result = NULL;
+ expr_result = nullptr;
}
}
else {
@@ -486,17 +495,13 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
is_error = true;
}
- if (expr_result != NULL) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_MAIN,
- .is_pad = true,
- });
+ if (expr_result != nullptr) {
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Main, true);
field->text = expr_result;
if (UNLIKELY(is_error)) {
- field->format.color_id = UI_TIP_LC_ALERT;
+ field->format.color_id = uiTooltipFormat::ColorID::Alert;
}
}
}
@@ -515,18 +520,18 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
*
* Either way case it's useful to show the shortcut.
*/
- char *shortcut = NULL;
+ char *shortcut = nullptr;
{
- uiStringInfo op_keymap = {BUT_GET_OP_KEYMAP, NULL};
- UI_but_string_info_get(C, but, &op_keymap, NULL);
+ uiStringInfo op_keymap = {BUT_GET_OP_KEYMAP, nullptr};
+ UI_but_string_info_get(C, but, &op_keymap, nullptr);
shortcut = op_keymap.strinfo;
}
- if (shortcut == NULL) {
+ if (shortcut == nullptr) {
const ePaintMode paint_mode = BKE_paintmode_get_active_from_context(C);
const char *tool_attr = BKE_paint_get_tool_prop_id_from_paintmode(paint_mode);
- if (tool_attr != NULL) {
+ if (tool_attr != nullptr) {
const EnumPropertyItem *items = BKE_paint_get_tool_enum_from_paintmode(paint_mode);
const char *tool_id_lstrip = strrchr(tool_id, '.');
const int tool_id_offset = tool_id_lstrip ? ((tool_id_lstrip - tool_id) + 1) : 0;
@@ -543,7 +548,7 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
if (WM_key_event_operator_string(C,
ot->idname,
WM_OP_INVOKE_REGION_WIN,
- op_props.data,
+ static_cast<IDProperty *>(op_props.data),
true,
shortcut_brush,
ARRAY_SIZE(shortcut_brush))) {
@@ -554,20 +559,20 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
}
}
- if (shortcut == NULL) {
+ if (shortcut == nullptr) {
/* Check for direct access to the tool. */
char shortcut_toolbar[128] = "";
if (WM_key_event_operator_string(C,
"WM_OT_toolbar",
WM_OP_INVOKE_REGION_WIN,
- NULL,
+ nullptr,
true,
shortcut_toolbar,
ARRAY_SIZE(shortcut_toolbar))) {
/* Generate keymap in order to inspect it.
* NOTE: we could make a utility to avoid the keymap generation part of this. */
const char *expr_imports[] = {
- "bpy", "bl_keymap_utils", "bl_keymap_utils.keymap_from_toolbar", NULL};
+ "bpy", "bl_keymap_utils", "bl_keymap_utils.keymap_from_toolbar", nullptr};
const char *expr =
("getattr("
"bl_keymap_utils.keymap_from_toolbar.generate("
@@ -580,7 +585,7 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
if (has_valid_context == false) {
shortcut = BLI_strdup(has_valid_context_error);
}
- else if (BPY_run_string_as_intptr(C, expr_imports, expr, NULL, &expr_result)) {
+ else if (BPY_run_string_as_intptr(C, expr_imports, expr, nullptr, &expr_result)) {
if (expr_result != 0) {
wmKeyMap *keymap = (wmKeyMap *)expr_result;
LISTBASE_FOREACH (wmKeyMapItem *, kmi, &keymap->items) {
@@ -603,13 +608,9 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
}
}
- if (shortcut != NULL) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ if (shortcut != nullptr) {
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
field->text = BLI_sprintfN(TIP_("Shortcut: %s"), shortcut);
MEM_freeN(shortcut);
}
@@ -627,11 +628,11 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
* This is a little involved since the shortcut may be bound to another tool in this group,
* instead of the current tool on display. */
- char *expr_result = NULL;
+ char *expr_result = nullptr;
size_t expr_result_len;
{
- const char *expr_imports[] = {"bpy", "bl_ui", NULL};
+ const char *expr_imports[] = {"bpy", "bl_ui", nullptr};
char expr[256];
SNPRINTF(expr,
"'\\x00'.join("
@@ -645,12 +646,12 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
/* pass */
}
else if (BPY_run_string_as_string_and_size(
- C, expr_imports, expr, NULL, &expr_result, &expr_result_len)) {
+ C, expr_imports, expr, nullptr, &expr_result, &expr_result_len)) {
/* pass. */
}
}
- if (expr_result != NULL) {
+ if (expr_result != nullptr) {
PointerRNA op_props;
WM_operator_properties_create_ptr(&op_props, but->optype);
RNA_boolean_set(&op_props, "cycle", true);
@@ -665,7 +666,7 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
if (WM_key_event_operator_string(C,
but->optype->idname,
WM_OP_INVOKE_REGION_WIN,
- op_props.data,
+ static_cast<IDProperty *>(op_props.data),
true,
shortcut,
ARRAY_SIZE(shortcut))) {
@@ -678,12 +679,8 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
MEM_freeN(expr_result);
if (shortcut[0] != '\0') {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
field->text = BLI_sprintfN(TIP_("Shortcut Cycle: %s"), shortcut);
}
}
@@ -691,12 +688,8 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
/* Python */
if ((is_label == false) && (U.flag & USER_TOOLTIPS_PYTHON)) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_PYTHON,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Python, true);
char *str = ui_tooltip_text_python_from_op(C, but->optype, but->opptr);
field->text = BLI_sprintfN(TIP_("Python: %s"), str);
MEM_freeN(str);
@@ -706,7 +699,7 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
/* This is too handy not to expose somehow, let's be sneaky for now. */
if ((is_label == false) && CTX_wm_window(C)->eventstate->modifier & KM_SHIFT) {
- const char *expr_imports[] = {"bpy", "bl_ui", NULL};
+ const char *expr_imports[] = {"bpy", "bl_ui", nullptr};
char expr[256];
SNPRINTF(expr,
"getattr("
@@ -722,15 +715,11 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
if (has_valid_context == false) {
/* pass */
}
- else if (BPY_run_string_as_intptr(C, expr_imports, expr, NULL, &expr_result)) {
+ else if (BPY_run_string_as_intptr(C, expr_imports, expr, nullptr, &expr_result)) {
if (expr_result != 0) {
{
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_NORMAL,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Normal, true);
field->text = BLI_strdup("Tool Keymap:");
}
wmKeyMap *keymap = (wmKeyMap *)expr_result;
@@ -747,7 +736,7 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
if (data->fields_len == 0) {
MEM_freeN(data);
- return NULL;
+ return nullptr;
}
return data;
}
@@ -756,26 +745,26 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
uiBut *but,
uiButExtraOpIcon *extra_icon)
{
- uiStringInfo but_label = {BUT_GET_LABEL, NULL};
- uiStringInfo but_tip = {BUT_GET_TIP, NULL};
- uiStringInfo enum_label = {BUT_GET_RNAENUM_LABEL, NULL};
- uiStringInfo enum_tip = {BUT_GET_RNAENUM_TIP, NULL};
- uiStringInfo op_keymap = {BUT_GET_OP_KEYMAP, NULL};
- uiStringInfo prop_keymap = {BUT_GET_PROP_KEYMAP, NULL};
- uiStringInfo rna_struct = {BUT_GET_RNASTRUCT_IDENTIFIER, NULL};
- uiStringInfo rna_prop = {BUT_GET_RNAPROP_IDENTIFIER, NULL};
+ uiStringInfo but_label = {BUT_GET_LABEL, nullptr};
+ uiStringInfo but_tip = {BUT_GET_TIP, nullptr};
+ uiStringInfo enum_label = {BUT_GET_RNAENUM_LABEL, nullptr};
+ uiStringInfo enum_tip = {BUT_GET_RNAENUM_TIP, nullptr};
+ uiStringInfo op_keymap = {BUT_GET_OP_KEYMAP, nullptr};
+ uiStringInfo prop_keymap = {BUT_GET_PROP_KEYMAP, nullptr};
+ uiStringInfo rna_struct = {BUT_GET_RNASTRUCT_IDENTIFIER, nullptr};
+ uiStringInfo rna_prop = {BUT_GET_RNAPROP_IDENTIFIER, nullptr};
char buf[512];
wmOperatorType *optype = extra_icon ? UI_but_extra_operator_icon_optype_get(extra_icon) :
but->optype;
- PropertyRNA *rnaprop = extra_icon ? NULL : but->rnaprop;
+ PropertyRNA *rnaprop = extra_icon ? nullptr : but->rnaprop;
/* create tooltip data */
- uiTooltipData *data = MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
+ uiTooltipData *data = MEM_cnew<uiTooltipData>(__func__);
if (extra_icon) {
- UI_but_extra_icon_string_info_get(C, extra_icon, &but_label, &but_tip, &op_keymap, NULL);
+ UI_but_extra_icon_string_info_get(C, extra_icon, &but_label, &but_tip, &op_keymap, nullptr);
}
else {
UI_but_string_info_get(C,
@@ -788,30 +777,25 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
&prop_keymap,
&rna_struct,
&rna_prop,
- NULL);
+ nullptr);
}
/* Tip Label (only for buttons not already showing the label).
* Check prefix instead of comparing because the button may include the shortcut.
- * Buttons with dynamic tooltips also don't get their default label here since they
- * can already provide more accurate and specific tooltip content. */
+ * Buttons with dynamic tool-tips also don't get their default label here since they
+ * can already provide more accurate and specific tool-tip content. */
if (but_label.strinfo && !STRPREFIX(but->drawstr, but_label.strinfo) && !but->tip_func) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_HEADER,
- .color_id = UI_TIP_LC_NORMAL,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Header, uiTooltipFormat::ColorID::Normal);
+
field->text = BLI_strdup(but_label.strinfo);
}
/* Tip */
if (but_tip.strinfo) {
{
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_HEADER,
- .color_id = UI_TIP_LC_NORMAL,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Header, uiTooltipFormat::ColorID::Normal);
if (enum_label.strinfo) {
field->text = BLI_sprintfN("%s: ", but_tip.strinfo);
field->text_suffix = BLI_strdup(enum_label.strinfo);
@@ -823,59 +807,40 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
/* special case enum rna buttons */
if ((but->type & UI_BTYPE_ROW) && rnaprop && RNA_property_flag(rnaprop) & PROP_ENUM_FLAG) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_NORMAL,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Normal);
field->text = BLI_strdup(TIP_("(Shift-Click/Drag to select multiple)"));
}
}
- /* Enum field label & tip */
+ /* Enum field label & tip. */
if (enum_tip.strinfo) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value);
field->text = BLI_strdup(enum_tip.strinfo);
}
- /* Op shortcut */
+ /* Operator shortcut. */
if (op_keymap.strinfo) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
field->text = BLI_sprintfN(TIP_("Shortcut: %s"), op_keymap.strinfo);
}
- /* Property context-toggle shortcut */
+ /* Property context-toggle shortcut. */
if (prop_keymap.strinfo) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
field->text = BLI_sprintfN(TIP_("Shortcut: %s"), prop_keymap.strinfo);
}
if (ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) {
- /* better not show the value of a password */
+ /* Better not show the value of a password. */
if ((rnaprop && (RNA_property_subtype(rnaprop) == PROP_PASSWORD)) == 0) {
- /* full string */
+ /* Full string. */
ui_but_string_get(but, buf, sizeof(buf));
if (buf[0]) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
field->text = BLI_sprintfN(TIP_("Value: %s"), buf);
}
}
@@ -890,22 +855,16 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
RNA_property_float_get_index(&but->rnapoin, rnaprop, but->rnaindex) :
RNA_property_float_get(&but->rnapoin, rnaprop);
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value);
field->text = BLI_sprintfN(TIP_("Radians: %f"), value);
}
}
if (but->flag & UI_BUT_DRIVEN) {
if (ui_but_anim_expression_get(but, buf, sizeof(buf))) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_NORMAL,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Normal);
field->text = BLI_sprintfN(TIP_("Expression: %s"), buf);
}
}
@@ -913,64 +872,56 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
if (but->rnapoin.owner_id) {
const ID *id = but->rnapoin.owner_id;
if (ID_IS_LINKED(id)) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_NORMAL,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Normal);
field->text = BLI_sprintfN(TIP_("Library: %s"), id->lib->filepath);
}
}
}
else if (optype) {
PointerRNA *opptr = extra_icon ? UI_but_extra_operator_icon_opptr_get(extra_icon) :
- /* allocated when needed, the button owns it */
+ /* Allocated when needed, the button owns it. */
UI_but_operator_ptr_get(but);
- /* so the context is passed to fieldf functions (some py fieldf functions use it) */
+ /* So the context is passed to field functions (some Python field functions use it). */
WM_operator_properties_sanitize(opptr, false);
char *str = ui_tooltip_text_python_from_op(C, optype, opptr);
- /* operator info */
+ /* Operator info. */
if (U.flag & USER_TOOLTIPS_PYTHON) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_MONO,
- .color_id = UI_TIP_LC_PYTHON,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Mono, uiTooltipFormat::ColorID::Python, true);
field->text = BLI_sprintfN(TIP_("Python: %s"), str);
}
MEM_freeN(str);
}
- /* button is disabled, we may be able to tell user why */
+ /* Button is disabled, we may be able to tell user why. */
if ((but->flag & UI_BUT_DISABLED) || extra_icon) {
- const char *disabled_msg = NULL;
+ const char *disabled_msg = nullptr;
bool disabled_msg_free = false;
- /* if operator poll check failed, it can give pretty precise info why */
+ /* If operator poll check failed, it can give pretty precise info why. */
if (optype) {
const wmOperatorCallContext opcontext = extra_icon ? extra_icon->optype_params->opcontext :
but->opcontext;
+ wmOperatorCallParams call_params{};
+ call_params.optype = optype;
+ call_params.opcontext = opcontext;
CTX_wm_operator_poll_msg_clear(C);
- ui_but_context_poll_operator_ex(
- C, but, &(wmOperatorCallParams){.optype = optype, .opcontext = opcontext});
+ ui_but_context_poll_operator_ex(C, but, &call_params);
disabled_msg = CTX_wm_operator_poll_msg_get(C, &disabled_msg_free);
}
- /* alternatively, buttons can store some reasoning too */
+ /* Alternatively, buttons can store some reasoning too. */
else if (!extra_icon && but->disabled_info) {
disabled_msg = TIP_(but->disabled_info);
}
if (disabled_msg && disabled_msg[0]) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_ALERT,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Alert);
field->text = BLI_sprintfN(TIP_("Disabled: %s"), disabled_msg);
}
if (disabled_msg_free) {
@@ -980,30 +931,23 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
if ((U.flag & USER_TOOLTIPS_PYTHON) && !optype && rna_struct.strinfo) {
{
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_MONO,
- .color_id = UI_TIP_LC_PYTHON,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Mono, uiTooltipFormat::ColorID::Python, true);
if (rna_prop.strinfo) {
/* Struct and prop */
field->text = BLI_sprintfN(TIP_("Python: %s.%s"), rna_struct.strinfo, rna_prop.strinfo);
}
else {
- /* Only struct (e.g. menus) */
+ /* Only struct (e.g. menus). */
field->text = BLI_sprintfN(TIP_("Python: %s"), rna_struct.strinfo);
}
}
if (but->rnapoin.owner_id) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_MONO,
- .color_id = UI_TIP_LC_PYTHON,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Mono, uiTooltipFormat::ColorID::Python);
- /* this could get its own 'BUT_GET_...' type */
+ /* This could get its own `BUT_GET_...` type. */
/* never fails */
/* Move ownership (no need for re-allocation). */
@@ -1045,73 +989,66 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
if (data->fields_len == 0) {
MEM_freeN(data);
- return NULL;
+ return nullptr;
}
return data;
}
static uiTooltipData *ui_tooltip_data_from_gizmo(bContext *C, wmGizmo *gz)
{
- uiTooltipData *data = MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
+ uiTooltipData *data = MEM_cnew<uiTooltipData>(__func__);
- /* TODO(campbell): a way for gizmos to have their own descriptions (low priority). */
+ /* TODO(@campbellbarton): a way for gizmos to have their own descriptions (low priority). */
/* Operator Actions */
{
const bool use_drag = gz->drag_part != -1 && gz->highlight_part != gz->drag_part;
- const struct {
+ struct GizmoOpActions {
int part;
const char *prefix;
- } gzop_actions[] = {
+ };
+ GizmoOpActions gzop_actions[] = {
{
- .part = gz->highlight_part,
- .prefix = use_drag ? CTX_TIP_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Click") : NULL,
+ gz->highlight_part,
+ use_drag ? CTX_TIP_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Click") : nullptr,
},
{
- .part = use_drag ? gz->drag_part : -1,
- .prefix = use_drag ? CTX_TIP_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Drag") : NULL,
+ use_drag ? gz->drag_part : -1,
+ use_drag ? CTX_TIP_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Drag") : nullptr,
},
};
for (int i = 0; i < ARRAY_SIZE(gzop_actions); i++) {
wmGizmoOpElem *gzop = (gzop_actions[i].part != -1) ?
WM_gizmo_operator_get(gz, gzop_actions[i].part) :
- NULL;
- if (gzop != NULL) {
+ nullptr;
+ if (gzop != nullptr) {
/* Description */
char *info = WM_operatortype_description_or_name(C, gzop->type, &gzop->ptr);
- if (info != NULL) {
+ if (info != nullptr) {
char *text = info;
- if (gzop_actions[i].prefix != NULL) {
+ if (gzop_actions[i].prefix != nullptr) {
text = BLI_sprintfN("%s: %s", gzop_actions[i].prefix, info);
MEM_freeN(info);
}
- if (text != NULL) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_HEADER,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ if (text != nullptr) {
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Header, uiTooltipFormat::ColorID::Value, true);
field->text = text;
}
}
/* Shortcut */
{
- IDProperty *prop = gzop->ptr.data;
+ IDProperty *prop = static_cast<IDProperty *>(gzop->ptr.data);
char buf[128];
if (WM_key_event_operator_string(
C, gzop->type->idname, WM_OP_INVOKE_DEFAULT, prop, true, buf, ARRAY_SIZE(buf))) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
field->text = BLI_sprintfN(TIP_("Shortcut: %s"), buf);
}
}
@@ -1123,17 +1060,13 @@ static uiTooltipData *ui_tooltip_data_from_gizmo(bContext *C, wmGizmo *gz)
if (gz->type->target_property_defs_len) {
wmGizmoProperty *gz_prop_array = WM_gizmo_target_property_array(gz);
for (int i = 0; i < gz->type->target_property_defs_len; i++) {
- /* TODO(campbell): function callback descriptions. */
+ /* TODO(@campbellbarton): function callback descriptions. */
wmGizmoProperty *gz_prop = &gz_prop_array[i];
- if (gz_prop->prop != NULL) {
+ if (gz_prop->prop != nullptr) {
const char *info = RNA_property_ui_description(gz_prop->prop);
if (info && info[0]) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
field->text = BLI_strdup(info);
}
}
@@ -1142,7 +1075,7 @@ static uiTooltipData *ui_tooltip_data_from_gizmo(bContext *C, wmGizmo *gz)
if (data->fields_len == 0) {
MEM_freeN(data);
- return NULL;
+ return nullptr;
}
return data;
}
@@ -1161,7 +1094,7 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
rcti rect_i;
int font_flag = 0;
- /* create area region */
+ /* Create area region. */
ARegion *region = ui_region_temp_add(CTX_wm_screen(C));
static ARegionType type;
@@ -1171,7 +1104,7 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
type.regionid = RGN_TYPE_TEMPORARY;
region->type = &type;
- /* set font, get bb */
+ /* Set font, get bounding-box. */
data->fstyle = style->widget; /* copy struct */
ui_fontscale(&data->fstyle.points, aspect);
@@ -1185,7 +1118,7 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
BLF_wordwrap(data->fstyle.uifont_id, data->wrap_width);
BLF_wordwrap(blf_mono_font, data->wrap_width);
- /* these defines tweaked depending on font */
+ /* These defines tweaked depending on font. */
#define TIP_BORDER_X (16.0f / aspect)
#define TIP_BORDER_Y (6.0f / aspect)
@@ -1194,18 +1127,19 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
int i, fonth, fontw;
for (i = 0, fontw = 0, fonth = 0; i < data->fields_len; i++) {
uiTooltipField *field = &data->fields[i];
- uiTooltipField *field_next = (i + 1) != data->fields_len ? &data->fields[i + 1] : NULL;
+ uiTooltipField *field_next = (i + 1) != data->fields_len ? &data->fields[i + 1] : nullptr;
struct ResultBLF info;
int w, x_pos = 0;
int font_id;
- if (field->format.style == UI_TIP_STYLE_MONO) {
+ if (field->format.style == uiTooltipFormat::Style::Mono) {
BLF_size(blf_mono_font, data->fstyle.points * U.pixelsize, U.dpi);
font_id = blf_mono_font;
}
else {
- BLI_assert(ELEM(field->format.style, UI_TIP_STYLE_NORMAL, UI_TIP_STYLE_HEADER));
+ BLI_assert(ELEM(
+ field->format.style, uiTooltipFormat::Style::Normal, uiTooltipFormat::Style::Header));
font_id = data->fstyle.uifont_id;
}
w = BLF_width_ex(font_id, field->text, UI_TIP_STR_MAX, &info);
@@ -1253,22 +1187,20 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
/* Clamp to window bounds. */
{
- /* Ensure at least 5 px above screen bounds
- * UI_UNIT_Y is just a guess to be above the menu item */
- if (init_rect_overlap != NULL) {
+ /* Ensure at least 5 px above screen bounds.
+ * #UI_UNIT_Y is just a guess to be above the menu item. */
+ if (init_rect_overlap != nullptr) {
const int pad = max_ff(1.0f, U.pixelsize) * 5;
- const rcti init_rect = {
- .xmin = init_rect_overlap->xmin - pad,
- .xmax = init_rect_overlap->xmax + pad,
- .ymin = init_rect_overlap->ymin - pad,
- .ymax = init_rect_overlap->ymax + pad,
- };
- const rcti rect_clamp = {
- .xmin = 0,
- .xmax = winx,
- .ymin = 0,
- .ymax = winy,
- };
+ rcti init_rect;
+ init_rect.xmin = init_rect_overlap->xmin - pad;
+ init_rect.xmax = init_rect_overlap->xmax + pad;
+ init_rect.ymin = init_rect_overlap->ymin - pad;
+ init_rect.ymax = init_rect_overlap->ymax + pad;
+ rcti rect_clamp;
+ rect_clamp.xmin = 0;
+ rect_clamp.xmax = winx;
+ rect_clamp.ymin = 0;
+ rect_clamp.ymax = winy;
/* try right. */
const int size_x = BLI_rcti_size_x(&rect_i);
const int size_y = BLI_rcti_size_y(&rect_i);
@@ -1348,12 +1280,11 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
}
else {
const int pad = max_ff(1.0f, U.pixelsize) * 5;
- const rcti rect_clamp = {
- .xmin = pad,
- .xmax = winx - pad,
- .ymin = pad + (UI_UNIT_Y * 2),
- .ymax = winy - pad,
- };
+ rcti rect_clamp;
+ rect_clamp.xmin = pad;
+ rect_clamp.xmax = winx - pad;
+ rect_clamp.ymin = pad + (UI_UNIT_Y * 2);
+ rect_clamp.ymax = winy - pad;
int offset_dummy[2];
BLI_rcti_clamp(&rect_i, &rect_clamp, offset_dummy);
}
@@ -1368,7 +1299,7 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
{
/* Compensate for margin offset, visually this corrects the position. */
const int margin = UI_POPUP_MARGIN;
- if (init_rect_overlap != NULL) {
+ if (init_rect_overlap != nullptr) {
BLI_rcti_translate(&rect_i, margin, margin / 2);
}
@@ -1403,29 +1334,29 @@ ARegion *UI_tooltip_create_from_button_or_extra_icon(
bContext *C, ARegion *butregion, uiBut *but, uiButExtraOpIcon *extra_icon, bool is_label)
{
wmWindow *win = CTX_wm_window(C);
- /* aspect values that shrink text are likely unreadable */
+ /* Aspect values that shrink text are likely unreadable. */
const float aspect = min_ff(1.0f, but->block->aspect);
float init_position[2];
if (but->drawflag & UI_BUT_NO_TOOLTIP) {
- return NULL;
+ return nullptr;
}
- uiTooltipData *data = NULL;
+ uiTooltipData *data = nullptr;
- if (data == NULL) {
+ if (data == nullptr) {
data = ui_tooltip_data_from_tool(C, but, is_label);
}
- if (data == NULL) {
+ if (data == nullptr) {
data = ui_tooltip_data_from_button_or_extra_icon(C, but, extra_icon);
}
- if (data == NULL) {
- data = ui_tooltip_data_from_button_or_extra_icon(C, but, NULL);
+ if (data == nullptr) {
+ data = ui_tooltip_data_from_button_or_extra_icon(C, but, nullptr);
}
- if (data == NULL) {
- return NULL;
+ if (data == nullptr) {
+ return nullptr;
}
const bool is_no_overlap = UI_but_has_tooltip_label(but) || UI_but_is_tool(but);
@@ -1454,31 +1385,30 @@ ARegion *UI_tooltip_create_from_button_or_extra_icon(
}
ARegion *region = ui_tooltip_create_with_data(
- C, data, init_position, is_no_overlap ? &init_rect : NULL, aspect);
+ C, data, init_position, is_no_overlap ? &init_rect : nullptr, aspect);
return region;
}
ARegion *UI_tooltip_create_from_button(bContext *C, ARegion *butregion, uiBut *but, bool is_label)
{
- return UI_tooltip_create_from_button_or_extra_icon(C, butregion, but, NULL, is_label);
+ return UI_tooltip_create_from_button_or_extra_icon(C, butregion, but, nullptr, is_label);
}
ARegion *UI_tooltip_create_from_gizmo(bContext *C, wmGizmo *gz)
{
wmWindow *win = CTX_wm_window(C);
const float aspect = 1.0f;
- float init_position[2] = {win->eventstate->xy[0], win->eventstate->xy[1]};
+ float init_position[2] = {static_cast<float>(win->eventstate->xy[0]),
+ static_cast<float>(win->eventstate->xy[1])};
uiTooltipData *data = ui_tooltip_data_from_gizmo(C, gz);
- if (data == NULL) {
- return NULL;
+ if (data == nullptr) {
+ return nullptr;
}
- /* TODO(harley):
- * Julian preferred that the gizmo callback return the 3D bounding box
- * which we then project to 2D here. Would make a nice improvement.
- */
+ /* TODO(@harley): Julian preferred that the gizmo callback return the 3D bounding box
+ * which we then project to 2D here. Would make a nice improvement. */
if (gz->type->screen_bounds_get) {
rcti bounds;
if (gz->type->screen_bounds_get(C, gz, &bounds)) {
@@ -1487,46 +1417,34 @@ ARegion *UI_tooltip_create_from_gizmo(bContext *C, wmGizmo *gz)
}
}
- return ui_tooltip_create_with_data(C, data, init_position, NULL, aspect);
+ return ui_tooltip_create_with_data(C, data, init_position, nullptr, aspect);
}
static uiTooltipData *ui_tooltip_data_from_search_item_tooltip_data(
const uiSearchItemTooltipData *item_tooltip_data)
{
- uiTooltipData *data = MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
+ uiTooltipData *data = MEM_cnew<uiTooltipData>(__func__);
if (item_tooltip_data->description[0]) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_HEADER,
- .color_id = UI_TIP_LC_NORMAL,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Header, uiTooltipFormat::ColorID::Normal, true);
field->text = BLI_strdup(item_tooltip_data->description);
}
if (item_tooltip_data->name && item_tooltip_data->name[0]) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_VALUE,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
field->text = BLI_strdup(item_tooltip_data->name);
}
if (item_tooltip_data->hint[0]) {
- uiTooltipField *field = text_field_add(data,
- &(uiTooltipFormat){
- .style = UI_TIP_STYLE_NORMAL,
- .color_id = UI_TIP_LC_NORMAL,
- .is_pad = true,
- });
+ uiTooltipField *field = text_field_add(
+ data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Normal, true);
field->text = BLI_strdup(item_tooltip_data->hint);
}
if (data->fields_len == 0) {
MEM_freeN(data);
- return NULL;
+ return nullptr;
}
return data;
}
@@ -1538,8 +1456,8 @@ ARegion *UI_tooltip_create_from_search_item_generic(
const uiSearchItemTooltipData *item_tooltip_data)
{
uiTooltipData *data = ui_tooltip_data_from_search_item_tooltip_data(item_tooltip_data);
- if (data == NULL) {
- return NULL;
+ if (data == nullptr) {
+ return nullptr;
}
const float aspect = 1.0f;
@@ -1548,7 +1466,7 @@ ARegion *UI_tooltip_create_from_search_item_generic(
init_position[0] = win->eventstate->xy[0];
init_position[1] = item_rect->ymin + searchbox_region->winrct.ymin - (UI_POPUP_MARGIN / 2);
- return ui_tooltip_create_with_data(C, data, init_position, NULL, aspect);
+ return ui_tooltip_create_with_data(C, data, init_position, nullptr, aspect);
}
void UI_tooltip_free(bContext *C, bScreen *screen, ARegion *region)
diff --git a/source/blender/editors/interface/interface_regions.cc b/source/blender/editors/interface/interface_regions.cc
index 1a2c1f7919c..1770805cf59 100644
--- a/source/blender/editors/interface/interface_regions.cc
+++ b/source/blender/editors/interface/interface_regions.cc
@@ -21,7 +21,7 @@
#include "ED_screen.h"
-#include "interface_regions_intern.h"
+#include "interface_regions_intern.hh"
ARegion *ui_region_temp_add(bScreen *screen)
{
diff --git a/source/blender/editors/interface/interface_regions_intern.h b/source/blender/editors/interface/interface_regions_intern.hh
index 2ed2cb3d68b..6287a031f5c 100644
--- a/source/blender/editors/interface/interface_regions_intern.h
+++ b/source/blender/editors/interface/interface_regions_intern.hh
@@ -3,23 +3,16 @@
/** \file
* \ingroup edinterface
*
- * Share between interface_region_*.c files.
+ * Share between interface_region_*.cc files.
*/
#pragma once
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* interface_region_menu_popup.c */
+/* interface_region_menu_popup.cc */
uint ui_popup_menu_hash(const char *str);
-/* interface_regions_intern.h */
+/* interface_regions.cc */
+
ARegion *ui_region_temp_add(bScreen *screen);
void ui_region_temp_remove(struct bContext *C, bScreen *screen, ARegion *region);
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/editors/interface/interface_template_asset_view.cc b/source/blender/editors/interface/interface_template_asset_view.cc
index 8588c7cabc0..3147deb5ad1 100644
--- a/source/blender/editors/interface/interface_template_asset_view.cc
+++ b/source/blender/editors/interface/interface_template_asset_view.cc
@@ -66,7 +66,7 @@ static void asset_view_item_but_drag_set(uiBut *but,
}
static void asset_view_draw_item(uiList *ui_list,
- bContext *UNUSED(C),
+ const bContext *UNUSED(C),
uiLayout *layout,
PointerRNA *UNUSED(dataptr),
PointerRNA *itemptr,
@@ -183,7 +183,7 @@ static void asset_view_template_refresh_asset_collection(
}
void uiTemplateAssetView(uiLayout *layout,
- bContext *C,
+ const bContext *C,
const char *list_id,
PointerRNA *asset_library_dataptr,
const char *asset_library_propname,
diff --git a/source/blender/editors/interface/interface_template_list.cc b/source/blender/editors/interface/interface_template_list.cc
index e0b6bbb34c4..f0c91588f98 100644
--- a/source/blender/editors/interface/interface_template_list.cc
+++ b/source/blender/editors/interface/interface_template_list.cc
@@ -83,7 +83,7 @@ struct TemplateListVisualInfo {
};
static void uilist_draw_item_default(struct uiList *ui_list,
- struct bContext *UNUSED(C),
+ const struct bContext *UNUSED(C),
struct uiLayout *layout,
struct PointerRNA *UNUSED(dataptr),
struct PointerRNA *itemptr,
@@ -114,7 +114,7 @@ static void uilist_draw_item_default(struct uiList *ui_list,
}
static void uilist_draw_filter_default(struct uiList *ui_list,
- struct bContext *UNUSED(C),
+ const struct bContext *UNUSED(C),
struct uiLayout *layout)
{
PointerRNA listptr;
@@ -160,7 +160,7 @@ static int cmpstringp(const void *p1, const void *p2)
}
static void uilist_filter_items_default(struct uiList *ui_list,
- struct bContext *UNUSED(C),
+ const struct bContext *UNUSED(C),
struct PointerRNA *dataptr,
const char *propname)
{
@@ -434,7 +434,7 @@ static void ui_template_list_collect_items(PointerRNA *list_ptr,
/**
* Create the UI-list representation of the list items, sorted and filtered if needed.
*/
-static void ui_template_list_collect_display_items(bContext *C,
+static void ui_template_list_collect_display_items(const bContext *C,
uiList *ui_list,
TemplateListInputData *input_data,
const uiListFilterItemsFunc filter_items_fn,
@@ -601,7 +601,7 @@ static char *uilist_item_tooltip_func(bContext *UNUSED(C), void *argN, const cha
/**
* \note that \a layout_type may be null.
*/
-static uiList *ui_list_ensure(bContext *C,
+static uiList *ui_list_ensure(const bContext *C,
uiListType *ui_list_type,
const char *list_id,
int layout_type,
@@ -656,7 +656,7 @@ static uiList *ui_list_ensure(bContext *C,
return ui_list;
}
-static void ui_template_list_layout_draw(bContext *C,
+static void ui_template_list_layout_draw(const bContext *C,
uiList *ui_list,
uiLayout *layout,
TemplateListInputData *input_data,
@@ -1156,7 +1156,7 @@ static void ui_template_list_layout_draw(bContext *C,
}
uiList *uiTemplateList_ex(uiLayout *layout,
- bContext *C,
+ const bContext *C,
const char *listtype_name,
const char *list_id,
PointerRNA *dataptr,
@@ -1227,7 +1227,7 @@ uiList *uiTemplateList_ex(uiLayout *layout,
}
void uiTemplateList(uiLayout *layout,
- bContext *C,
+ const bContext *C,
const char *listtype_name,
const char *list_id,
PointerRNA *dataptr,
diff --git a/source/blender/editors/interface/interface_template_search_operator.c b/source/blender/editors/interface/interface_template_search_operator.cc
index 41de2ab197d..0d0a5f01744 100644
--- a/source/blender/editors/interface/interface_template_search_operator.c
+++ b/source/blender/editors/interface/interface_template_search_operator.cc
@@ -7,14 +7,15 @@
* accessed via the #WM_OT_search_operator operator.
*/
-#include <string.h>
+#include <cstring>
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
-#include "BLI_alloca.h"
+#include "BLI_array.hh"
#include "BLI_ghash.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
@@ -35,10 +36,10 @@
static void operator_search_exec_fn(bContext *C, void *UNUSED(arg1), void *arg2)
{
- wmOperatorType *ot = arg2;
+ wmOperatorType *ot = static_cast<wmOperatorType *>(arg2);
if (ot) {
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, NULL, NULL);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, nullptr, nullptr);
}
}
@@ -53,19 +54,20 @@ static void operator_search_update_fn(const bContext *C,
/* Prepare BLI_string_all_words_matched. */
const size_t str_len = strlen(str);
const int words_max = BLI_string_max_possible_word_count(str_len);
- int(*words)[2] = BLI_array_alloca(words, words_max);
- const int words_len = BLI_string_find_split_words(str, str_len, ' ', words, words_max);
+ blender::Array<blender::int2> words(words_max);
+ const int words_len = BLI_string_find_split_words(
+ str, str_len, ' ', (int(*)[2])words.data(), words_max);
for (WM_operatortype_iter(&iter); !BLI_ghashIterator_done(&iter);
BLI_ghashIterator_step(&iter)) {
- wmOperatorType *ot = BLI_ghashIterator_getValue(&iter);
+ wmOperatorType *ot = static_cast<wmOperatorType *>(BLI_ghashIterator_getValue(&iter));
const char *ot_ui_name = CTX_IFACE_(ot->translation_context, ot->name);
if ((ot->flag & OPTYPE_INTERNAL) && (G.debug & G_DEBUG_WM) == 0) {
continue;
}
- if (BLI_string_all_words_matched(ot_ui_name, str, words, words_len)) {
+ if (BLI_string_all_words_matched(ot_ui_name, str, (int(*)[2])words.data(), words_len)) {
if (WM_operator_poll((bContext *)C, ot)) {
char name[256];
const int len = strlen(ot_ui_name);
@@ -78,7 +80,7 @@ static void operator_search_update_fn(const bContext *C,
if (WM_key_event_operator_string(C,
ot->idname,
WM_OP_EXEC_DEFAULT,
- NULL,
+ nullptr,
true,
&name[len + 1],
sizeof(name) - len - 1)) {
@@ -105,11 +107,11 @@ void UI_but_func_operator_search(uiBut *but)
UI_but_func_search_set(but,
ui_searchbox_create_operator,
operator_search_update_fn,
- NULL,
+ nullptr,
false,
- NULL,
+ nullptr,
operator_search_exec_fn,
- NULL);
+ nullptr);
}
void uiTemplateOperatorSearch(uiLayout *layout)
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 0f5cd463877..5813f1d090c 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -6702,7 +6702,7 @@ void uiTemplateCacheFileTimeSettings(uiLayout *layout, PointerRNA *fileptr)
}
static void cache_file_layer_item(uiList *UNUSED(ui_list),
- bContext *UNUSED(C),
+ const bContext *UNUSED(C),
uiLayout *layout,
PointerRNA *UNUSED(dataptr),
PointerRNA *itemptr,
diff --git a/source/blender/editors/interface/interface_undo.c b/source/blender/editors/interface/interface_undo.cc
index e998eb6dbed..ec54b695cf7 100644
--- a/source/blender/editors/interface/interface_undo.c
+++ b/source/blender/editors/interface/interface_undo.cc
@@ -7,7 +7,7 @@
* Undo stack to use for UI widgets that manage their own editing state.
*/
-#include <string.h>
+#include <cstring>
#include "BLI_listbase.h"
@@ -21,39 +21,39 @@
/** \name Text Field Undo Stack
* \{ */
-typedef struct uiUndoStack_Text_State {
+struct uiUndoStack_Text_State {
struct uiUndoStack_Text_State *next, *prev;
int cursor_index;
char text[0];
-} uiUndoStack_Text_State;
+};
-typedef struct uiUndoStack_Text {
+struct uiUndoStack_Text {
ListBase states;
uiUndoStack_Text_State *current;
-} uiUndoStack_Text;
+};
static const char *ui_textedit_undo_impl(uiUndoStack_Text *stack, int *r_cursor_index)
{
/* Don't undo if no data has been pushed yet. */
- if (stack->current == NULL) {
- return NULL;
+ if (stack->current == nullptr) {
+ return nullptr;
}
/* Travel backwards in the stack and copy information to the caller. */
- if (stack->current->prev != NULL) {
+ if (stack->current->prev != nullptr) {
stack->current = stack->current->prev;
*r_cursor_index = stack->current->cursor_index;
return stack->current->text;
}
- return NULL;
+ return nullptr;
}
static const char *ui_textedit_redo_impl(uiUndoStack_Text *stack, int *r_cursor_index)
{
/* Don't redo if no data has been pushed yet. */
- if (stack->current == NULL) {
- return NULL;
+ if (stack->current == nullptr) {
+ return nullptr;
}
/* Only redo if new data has not been entered since the last undo. */
@@ -63,7 +63,7 @@ static const char *ui_textedit_redo_impl(uiUndoStack_Text *stack, int *r_cursor_
*r_cursor_index = stack->current->cursor_index;
return stack->current->text;
}
- return NULL;
+ return nullptr;
}
const char *ui_textedit_undo(uiUndoStack_Text *stack, int direction, int *r_cursor_index)
@@ -78,7 +78,7 @@ const char *ui_textedit_undo(uiUndoStack_Text *stack, int direction, int *r_curs
void ui_textedit_undo_push(uiUndoStack_Text *stack, const char *text, int cursor_index)
{
/* Clear all redo actions from the current state. */
- if (stack->current != NULL) {
+ if (stack->current != nullptr) {
while (stack->current->next) {
uiUndoStack_Text_State *state = stack->current->next;
BLI_remlink(&stack->states, state);
@@ -88,7 +88,8 @@ void ui_textedit_undo_push(uiUndoStack_Text *stack, const char *text, int cursor
/* Create the new state. */
const int text_size = strlen(text) + 1;
- stack->current = MEM_mallocN(sizeof(uiUndoStack_Text_State) + text_size, __func__);
+ stack->current = static_cast<uiUndoStack_Text_State *>(
+ MEM_mallocN(sizeof(uiUndoStack_Text_State) + text_size, __func__));
stack->current->cursor_index = cursor_index;
memcpy(stack->current->text, text, text_size);
BLI_addtail(&stack->states, stack->current);
@@ -96,8 +97,8 @@ void ui_textedit_undo_push(uiUndoStack_Text *stack, const char *text, int cursor
uiUndoStack_Text *ui_textedit_undo_stack_create(void)
{
- uiUndoStack_Text *stack = MEM_mallocN(sizeof(uiUndoStack_Text), __func__);
- stack->current = NULL;
+ uiUndoStack_Text *stack = MEM_new<uiUndoStack_Text>(__func__);
+ stack->current = nullptr;
BLI_listbase_clear(&stack->states);
return stack;
diff --git a/source/blender/editors/io/CMakeLists.txt b/source/blender/editors/io/CMakeLists.txt
index a716c00d5d9..568ece00c4c 100644
--- a/source/blender/editors/io/CMakeLists.txt
+++ b/source/blender/editors/io/CMakeLists.txt
@@ -11,9 +11,9 @@ set(INC
../../io/collada
../../io/common
../../io/gpencil
+ ../../io/stl
../../io/usd
../../io/wavefront_obj
- ../../io/stl
../../makesdna
../../makesrna
../../windowmanager
@@ -33,8 +33,8 @@ set(SRC
io_gpencil_utils.c
io_obj.c
io_ops.c
- io_usd.c
io_stl_ops.c
+ io_usd.c
io_alembic.h
io_cache.h
@@ -42,8 +42,8 @@ set(SRC
io_gpencil.h
io_obj.h
io_ops.h
- io_usd.h
io_stl_ops.h
+ io_usd.h
)
set(LIB
diff --git a/source/blender/editors/io/io_gpencil_import.c b/source/blender/editors/io/io_gpencil_import.c
index 9ac64407dcf..b6fecfaf94e 100644
--- a/source/blender/editors/io/io_gpencil_import.c
+++ b/source/blender/editors/io/io_gpencil_import.c
@@ -9,6 +9,8 @@
# include "BLI_path_util.h"
+# include "MEM_guardedalloc.h"
+
# include "DNA_gpencil_types.h"
# include "DNA_space_types.h"
@@ -63,7 +65,8 @@ static int wm_gpencil_import_svg_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
+ if (!RNA_struct_property_is_set(op->ptr, "filepath") ||
+ !(RNA_struct_find_property(op->ptr, "directory"))) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
@@ -75,9 +78,6 @@ static int wm_gpencil_import_svg_exec(bContext *C, wmOperator *op)
}
View3D *v3d = get_invoke_view3d(C);
- char filename[FILE_MAX];
- RNA_string_get(op->ptr, "filepath", filename);
-
/* Set flags. */
int flag = 0;
@@ -101,13 +101,31 @@ static int wm_gpencil_import_svg_exec(bContext *C, wmOperator *op)
.resolution = resolution,
};
- /* Do Import. */
- WM_cursor_wait(1);
- const bool done = gpencil_io_import(filename, &params);
- WM_cursor_wait(0);
-
- if (!done) {
- BKE_report(op->reports, RPT_WARNING, "Unable to import SVG");
+ /* Loop all selected files to import them. All SVG imported shared the same import
+ * parameters, but they are created in separated grease pencil objects. */
+ PropertyRNA *prop;
+ if ((prop = RNA_struct_find_property(op->ptr, "directory"))) {
+ char *directory = RNA_string_get_alloc(op->ptr, "directory", NULL, 0, NULL);
+
+ if ((prop = RNA_struct_find_property(op->ptr, "files"))) {
+ char file_path[FILE_MAX];
+ RNA_PROP_BEGIN (op->ptr, itemptr, prop) {
+ char *filename = RNA_string_get_alloc(&itemptr, "name", NULL, 0, NULL);
+ BLI_join_dirfile(file_path, sizeof(file_path), directory, filename);
+ MEM_freeN(filename);
+
+ /* Do Import. */
+ WM_cursor_wait(1);
+ RNA_string_get(&itemptr, "name", params.filename);
+ const bool done = gpencil_io_import(file_path, &params);
+ WM_cursor_wait(0);
+ if (!done) {
+ BKE_reportf(op->reports, RPT_WARNING, "Unable to import '%s'", file_path);
+ }
+ }
+ RNA_PROP_END;
+ }
+ MEM_freeN(directory);
}
return OPERATOR_FINISHED;
@@ -149,10 +167,11 @@ void WM_OT_gpencil_import_svg(wmOperatorType *ot)
ot->check = wm_gpencil_import_svg_common_check;
WM_operator_properties_filesel(ot,
- FILE_TYPE_OBJECT_IO,
+ FILE_TYPE_FOLDER | FILE_TYPE_OBJECT_IO,
FILE_BLENDER,
FILE_OPENFILE,
- WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH | WM_FILESEL_SHOW_PROPS,
+ WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH | WM_FILESEL_SHOW_PROPS |
+ WM_FILESEL_DIRECTORY | WM_FILESEL_FILES,
FILE_DEFAULTDISPLAY,
FILE_SORT_DEFAULT);
diff --git a/source/blender/editors/io/io_obj.c b/source/blender/editors/io/io_obj.c
index 662ff601e29..c151baf13ef 100644
--- a/source/blender/editors/io/io_obj.c
+++ b/source/blender/editors/io/io_obj.c
@@ -382,11 +382,6 @@ static int wm_obj_import_invoke(bContext *C, wmOperator *op, const wmEvent *UNUS
static int wm_obj_import_exec(bContext *C, wmOperator *op)
{
- if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
- BKE_report(op->reports, RPT_ERROR, "No filename given");
- return OPERATOR_CANCELLED;
- }
-
struct OBJImportParams import_params;
RNA_string_get(op->ptr, "filepath", import_params.filepath);
import_params.clamp_size = RNA_float_get(op->ptr, "clamp_size");
@@ -395,8 +390,35 @@ static int wm_obj_import_exec(bContext *C, wmOperator *op)
import_params.import_vertex_groups = RNA_boolean_get(op->ptr, "import_vertex_groups");
import_params.validate_meshes = RNA_boolean_get(op->ptr, "validate_meshes");
import_params.relative_paths = ((U.flag & USER_RELPATHS) != 0);
-
- OBJ_import(C, &import_params);
+ import_params.clear_selection = true;
+
+ int files_len = RNA_collection_length(op->ptr, "files");
+ if (files_len) {
+ /* Importing multiple files: loop over them and import one by one. */
+ PointerRNA fileptr;
+ PropertyRNA *prop;
+ char dir_only[FILE_MAX], file_only[FILE_MAX];
+
+ RNA_string_get(op->ptr, "directory", dir_only);
+ prop = RNA_struct_find_property(op->ptr, "files");
+ for (int i = 0; i < files_len; i++) {
+ RNA_property_collection_lookup_int(op->ptr, prop, i, &fileptr);
+ RNA_string_get(&fileptr, "name", file_only);
+ BLI_join_dirfile(
+ import_params.filepath, sizeof(import_params.filepath), dir_only, file_only);
+ import_params.clear_selection = (i == 0);
+ OBJ_import(C, &import_params);
+ }
+ }
+ else if (RNA_struct_property_is_set(op->ptr, "filepath")) {
+ /* Importing one file. */
+ RNA_string_get(op->ptr, "filepath", import_params.filepath);
+ OBJ_import(C, &import_params);
+ }
+ else {
+ BKE_report(op->reports, RPT_ERROR, "No filename given");
+ return OPERATOR_CANCELLED;
+ }
Scene *scene = CTX_data_scene(C);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
@@ -454,7 +476,8 @@ void WM_OT_obj_import(struct wmOperatorType *ot)
FILE_TYPE_FOLDER,
FILE_BLENDER,
FILE_OPENFILE,
- WM_FILESEL_FILEPATH | WM_FILESEL_SHOW_PROPS,
+ WM_FILESEL_FILEPATH | WM_FILESEL_SHOW_PROPS |
+ WM_FILESEL_DIRECTORY | WM_FILESEL_FILES,
FILE_DEFAULTDISPLAY,
FILE_SORT_ALPHA);
RNA_def_float(
diff --git a/source/blender/editors/lattice/editlattice_undo.c b/source/blender/editors/lattice/editlattice_undo.c
index 7615a57c8fe..8265225e08a 100644
--- a/source/blender/editors/lattice/editlattice_undo.c
+++ b/source/blender/editors/lattice/editlattice_undo.c
@@ -46,7 +46,7 @@ static CLG_LogRef LOG = {"ed.undo.lattice"};
/** \name Undo Conversion
* \{ */
-/* TODO(Campbell): this could contain an entire 'Lattice' struct. */
+/* TODO(@campbellbarton): this could contain an entire 'Lattice' struct. */
typedef struct UndoLattice {
BPoint *def;
int pntsu, pntsv, pntsw, actbp;
diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc
index b69cd8b8606..0d988b9551f 100644
--- a/source/blender/editors/mesh/editface.cc
+++ b/source/blender/editors/mesh/editface.cc
@@ -17,6 +17,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
+#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
@@ -36,14 +37,18 @@
/* own include */
-void paintface_flush_flags(bContext *C, Object *ob, short flag)
+void paintface_flush_flags(bContext *C,
+ Object *ob,
+ const bool flush_selection,
+ const bool flush_hidden)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
MPoly *polys, *mp_orig;
const int *index_array = nullptr;
int totpoly;
- BLI_assert((flag & ~(SELECT | ME_HIDE)) == 0);
+ BLI_assert(flush_selection || flush_hidden);
if (me == nullptr) {
return;
@@ -53,7 +58,7 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
/* we could call this directly in all areas that change selection,
* since this could become slow for realtime updates (circle-select for eg) */
- if (flag & SELECT) {
+ if (flush_selection) {
BKE_mesh_flush_select_from_polys(me);
}
@@ -64,8 +69,11 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
return;
}
+ bke::AttributeAccessor attributes_me = bke::mesh_attributes(*me);
Mesh *me_orig = (Mesh *)ob_eval->runtime.data_orig;
+ bke::MutableAttributeAccessor attributes_orig = bke::mesh_attributes_for_write(*me_orig);
Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
+ bke::MutableAttributeAccessor attributes_eval = bke::mesh_attributes_for_write(*me_eval);
bool updated = false;
if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
@@ -73,13 +81,17 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
for (int i = 0; i < me->totpoly; i++) {
me_orig->mpoly[i].flag = me->mpoly[i].flag;
}
-
- /* If the mesh has only deform modifiers, the evaluated mesh shares arrays. */
- if (me_eval->mpoly == me_orig->mpoly) {
- updated = true;
+ if (flush_hidden) {
+ const VArray<bool> hide_poly_me = attributes_me.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ bke::SpanAttributeWriter<bool> hide_poly_orig =
+ attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
+ hide_poly_me.materialize(hide_poly_orig.span);
+ hide_poly_orig.finish();
}
+
/* Mesh polys => Final derived polys */
- else if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
+ if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
polys = me_eval->mpoly;
totpoly = me_eval->totpoly;
@@ -91,13 +103,24 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
polys[i].flag = mp_orig->flag;
}
}
+ const VArray<bool> hide_poly_orig = attributes_orig.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ bke::SpanAttributeWriter<bool> hide_poly_eval =
+ attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
+ for (const int i : IndexRange(me_eval->totpoly)) {
+ const int orig_poly_index = index_array[i];
+ if (orig_poly_index != ORIGINDEX_NONE) {
+ hide_poly_eval.span[i] = hide_poly_orig[orig_poly_index];
+ }
+ }
+ hide_poly_eval.finish();
updated = true;
}
}
if (updated) {
- if (flag & ME_HIDE) {
+ if (flush_hidden) {
BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
}
else {
@@ -115,59 +138,79 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
void paintface_hide(bContext *C, Object *ob, const bool unselected)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->totpoly == 0) {
return;
}
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
+ bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE);
+
for (int i = 0; i < me->totpoly; i++) {
MPoly *mpoly = &me->mpoly[i];
- if ((mpoly->flag & ME_HIDE) == 0) {
+ if (!hide_poly.span[i]) {
if (((mpoly->flag & ME_FACE_SEL) == 0) == unselected) {
- mpoly->flag |= ME_HIDE;
+ hide_poly.span[i] = true;
}
}
- if (mpoly->flag & ME_HIDE) {
+ if (hide_poly.span[i]) {
mpoly->flag &= ~ME_FACE_SEL;
}
}
+ hide_poly.finish();
+
BKE_mesh_flush_hidden_from_polys(me);
- paintface_flush_flags(C, ob, SELECT | ME_HIDE);
+ paintface_flush_flags(C, ob, true, true);
}
void paintface_reveal(bContext *C, Object *ob, const bool select)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->totpoly == 0) {
return;
}
- for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &me->mpoly[i];
- if (mpoly->flag & ME_HIDE) {
- SET_FLAG_FROM_TEST(mpoly->flag, select, ME_FACE_SEL);
- mpoly->flag &= ~ME_HIDE;
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
+
+ if (select) {
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ for (int i = 0; i < me->totpoly; i++) {
+ MPoly *mpoly = &me->mpoly[i];
+ if (hide_poly[i]) {
+ mpoly->flag |= ME_FACE_SEL;
+ }
}
}
+ attributes.remove(".hide_poly");
+
BKE_mesh_flush_hidden_from_polys(me);
- paintface_flush_flags(C, ob, SELECT | ME_HIDE);
+ paintface_flush_flags(C, ob, true, true);
}
/* Set object-mode face selection seams based on edge data, uses hash table to find seam edges. */
static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bool select)
{
+ using namespace blender;
bool do_it = true;
bool mark = false;
BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
if (index != (uint)-1) {
/* only put face under cursor in array */
MPoly *mp = &me->mpoly[index];
@@ -178,7 +221,7 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
/* fill array by selection */
for (int i = 0; i < me->totpoly; i++) {
MPoly *mp = &me->mpoly[i];
- if (mp->flag & ME_HIDE) {
+ if (hide_poly[i]) {
/* pass */
}
else if (mp->flag & ME_FACE_SEL) {
@@ -194,7 +237,7 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
/* expand selection */
for (int i = 0; i < me->totpoly; i++) {
MPoly *mp = &me->mpoly[i];
- if (mp->flag & ME_HIDE) {
+ if (hide_poly[i]) {
continue;
}
@@ -249,22 +292,27 @@ void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const b
select_linked_tfaces_with_seams(me, index, select);
- paintface_flush_flags(C, ob, SELECT);
+ paintface_flush_flags(C, ob, true, false);
}
bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr) {
return false;
}
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
for (int i = 0; i < me->totpoly; i++) {
MPoly *mpoly = &me->mpoly[i];
- if ((mpoly->flag & ME_HIDE) == 0 && mpoly->flag & ME_FACE_SEL) {
+ if (!hide_poly[i] && mpoly->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
}
@@ -275,7 +323,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
for (int i = 0; i < me->totpoly; i++) {
MPoly *mpoly = &me->mpoly[i];
- if ((mpoly->flag & ME_HIDE) == 0) {
+ if (!hide_poly[i]) {
switch (action) {
case SEL_SELECT:
if ((mpoly->flag & ME_FACE_SEL) == 0) {
@@ -299,7 +347,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
if (changed) {
if (flush_flags) {
- paintface_flush_flags(C, ob, SELECT);
+ paintface_flush_flags(C, ob, true, false);
}
}
return changed;
@@ -307,6 +355,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
{
+ using namespace blender;
bool ok = false;
float vec[3], bmat[3][3];
@@ -318,9 +367,13 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
copy_m3_m4(bmat, ob->obmat);
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
for (int i = 0; i < me->totpoly; i++) {
MPoly *mp = &me->mpoly[i];
- if (mp->flag & ME_HIDE || !(mp->flag & ME_FACE_SEL)) {
+ if (hide_poly[i] || !(mp->flag & ME_FACE_SEL)) {
continue;
}
@@ -342,6 +395,7 @@ bool paintface_mouse_select(bContext *C,
const SelectPick_Params *params,
Object *ob)
{
+ using namespace blender;
MPoly *mpoly_sel = nullptr;
uint index;
bool changed = false;
@@ -350,10 +404,14 @@ bool paintface_mouse_select(bContext *C,
/* Get the face under the cursor */
Mesh *me = BKE_mesh_from_object(ob);
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
if (index < me->totpoly) {
mpoly_sel = me->mpoly + index;
- if ((mpoly_sel->flag & ME_HIDE) == 0) {
+ if (!hide_poly[index]) {
found = true;
}
}
@@ -402,7 +460,7 @@ bool paintface_mouse_select(bContext *C,
/* image window redraw */
- paintface_flush_flags(C, ob, SELECT);
+ paintface_flush_flags(C, ob, true, false);
ED_region_tag_redraw(CTX_wm_region(C)); /* XXX: should redraw all 3D views. */
changed = true;
}
@@ -463,17 +521,24 @@ void paintvert_tag_select_update(bContext *C, Object *ob)
bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr) {
return false;
}
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT, false);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
for (int i = 0; i < me->totvert; i++) {
MVert *mvert = &me->mvert[i];
- if ((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) {
+ if (!hide_poly[i] && mvert->flag & SELECT) {
action = SEL_DESELECT;
break;
}
@@ -483,7 +548,7 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
bool changed = false;
for (int i = 0; i < me->totvert; i++) {
MVert *mvert = &me->mvert[i];
- if ((mvert->flag & ME_HIDE) == 0) {
+ if (!hide_vert[i]) {
switch (action) {
case SEL_SELECT:
if ((mvert->flag & SELECT) == 0) {
@@ -526,6 +591,7 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->dvert == nullptr) {
@@ -536,10 +602,14 @@ void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
for (int i = 0; i < me->totvert; i++) {
MVert *mv = &me->mvert[i];
MDeformVert *dv = &me->dvert[i];
- if ((mv->flag & ME_HIDE) == 0) {
+ if (!hide_poly[i]) {
if (dv->dw == nullptr) {
/* if null weight then not grouped */
mv->flag |= SELECT;
@@ -554,25 +624,30 @@ void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
void paintvert_hide(bContext *C, Object *ob, const bool unselected)
{
- Mesh *const me = BKE_mesh_from_object(ob);
-
+ using namespace blender;
+ Mesh *me = BKE_mesh_from_object(ob);
if (me == NULL || me->totvert == 0) {
return;
}
- for (int i = 0; i < me->totvert; i++) {
- MVert *const mvert = &me->mvert[i];
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
+ bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT);
+ MutableSpan<MVert> verts(me->mvert, me->totvert);
- if ((mvert->flag & ME_HIDE) == 0) {
- if (((mvert->flag & SELECT) == 0) == unselected) {
- mvert->flag |= ME_HIDE;
+ for (const int i : verts.index_range()) {
+ MVert &vert = verts[i];
+ if (!hide_vert.span[i]) {
+ if (((vert.flag & SELECT) == 0) == unselected) {
+ hide_vert.span[i] = true;
}
}
- if (mvert->flag & ME_HIDE) {
- mvert->flag &= ~SELECT;
+ if (hide_vert.span[i]) {
+ vert.flag &= ~SELECT;
}
}
+ hide_vert.finish();
BKE_mesh_flush_hidden_from_verts(me);
@@ -582,21 +657,27 @@ void paintvert_hide(bContext *C, Object *ob, const bool unselected)
void paintvert_reveal(bContext *C, Object *ob, const bool select)
{
- Mesh *const me = BKE_mesh_from_object(ob);
-
+ using namespace blender;
+ Mesh *me = BKE_mesh_from_object(ob);
if (me == NULL || me->totvert == 0) {
return;
}
- for (int i = 0; i < me->totvert; i++) {
- MVert *const mvert = &me->mvert[i];
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
+ const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT, false);
+ MutableSpan<MVert> verts(me->mvert, me->totvert);
- if (mvert->flag & ME_HIDE) {
- SET_FLAG_FROM_TEST(mvert->flag, select, SELECT);
- mvert->flag &= ~ME_HIDE;
+ for (const int i : verts.index_range()) {
+ MVert &vert = verts[i];
+ if (hide_vert[i]) {
+ SET_FLAG_FROM_TEST(vert.flag, select, SELECT);
}
}
+ /* Remove the hide attribute to reveal all vertices. */
+ attributes.remove(".hide_vert");
+
BKE_mesh_flush_hidden_from_verts(me);
paintvert_flush_flags(ob);
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 5680865ae67..d4c5504615a 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -4300,7 +4300,7 @@ static void knifetool_finish_single_pre(KnifeTool_OpData *kcd, Object *ob)
}
/**
- * A post version is needed to to delay recalculating tessellation after making cuts.
+ * A post version is needed to delay recalculating tessellation after making cuts.
* Without this, knife-project can't use the BVH tree to select geometry after a cut, see: T98349.
*/
static void knifetool_finish_single_post(KnifeTool_OpData *UNUSED(kcd), Object *ob)
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index c5add97fb00..7de5ad9f151 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -936,7 +936,7 @@ static int edbm_add_edge_face_exec(bContext *C, wmOperator *op)
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
- if ((em->bm->totvertsel == 0) && (em->bm->totedgesel == 0) && (em->bm->totvertsel == 0)) {
+ if ((em->bm->totvertsel == 0) && (em->bm->totedgesel == 0) && (em->bm->totfacesel == 0)) {
continue;
}
diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c
index d75c92f963f..af8084e16c4 100644
--- a/source/blender/editors/mesh/editmesh_undo.c
+++ b/source/blender/editors/mesh/editmesh_undo.c
@@ -594,6 +594,10 @@ static void *undomesh_from_editmesh(UndoMesh *um, BMEditMesh *em, Key *key, Undo
/* Uncomment for troubleshooting. */
// BM_mesh_validate(em->bm);
+ /* Copy the ID name characters to the mesh so code that depends on accessing the ID type can work
+ * on it. Necessary to use the attribute API. */
+ strcpy(um->me.id.name, "MEundomesh_from_editmesh");
+
BM_mesh_bm_to_me(
NULL,
em->bm,
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index ac5530c8ea9..e931dd02a9e 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -593,6 +593,31 @@ UvMapVert *BM_uv_vert_map_at_index(UvVertMap *vmap, uint v)
return vmap->vert[v];
}
+static void bm_uv_ensure_head_table(UvElementMap *element_map)
+{
+ if (element_map->head_table) {
+ return;
+ }
+
+ /* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */
+ element_map->head_table = MEM_mallocN(sizeof(*element_map->head_table) * element_map->total_uvs,
+ "uv_element_map_head_table");
+ UvElement **head_table = element_map->head_table;
+ for (int i = 0; i < element_map->total_uvs; i++) {
+ UvElement *head = element_map->storage + i;
+ if (head->separate) {
+ UvElement *element = head;
+ while (element) {
+ head_table[element - element_map->storage] = head;
+ element = element->next;
+ if (element && element->separate) {
+ break;
+ }
+ }
+ }
+ }
+}
+
#define INVALID_ISLAND ((unsigned int)-1)
static void bm_uv_assign_island(UvElementMap *element_map,
@@ -603,7 +628,7 @@ static void bm_uv_assign_island(UvElementMap *element_map,
int islandbufsize)
{
element->island = nisland;
- map[element - element_map->buf] = islandbufsize;
+ map[element - element_map->storage] = islandbufsize;
/* Copy *element to islandbuf[islandbufsize]. */
islandbuf[islandbufsize].l = element->l;
@@ -620,33 +645,19 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
bool uv_selected,
int cd_loop_uv_offset)
{
- int totuv = element_map->totalUVs;
+ bm_uv_ensure_head_table(element_map);
- /* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */
- UvElement **head_table = MEM_mallocN(sizeof(*head_table) * totuv, "uv_island_head_table");
- for (int i = 0; i < totuv; i++) {
- UvElement *head = element_map->buf + i;
- if (head->separate) {
- UvElement *element = head;
- while (element) {
- head_table[element - element_map->buf] = head;
- element = element->next;
- if (element && element->separate) {
- break;
- }
- }
- }
- }
+ int total_uvs = element_map->total_uvs;
/* Depth first search the graph, building islands as we go. */
int nislands = 0;
int islandbufsize = 0;
- int stack_upper_bound = totuv;
+ int stack_upper_bound = total_uvs;
UvElement **stack_uv = MEM_mallocN(sizeof(*stack_uv) * stack_upper_bound,
"uv_island_element_stack");
int stacksize_uv = 0;
- for (int i = 0; i < totuv; i++) {
- UvElement *element = element_map->buf + i;
+ for (int i = 0; i < total_uvs; i++) {
+ UvElement *element = element_map->storage + i;
if (element->island != INVALID_ISLAND) {
/* Unique UV (element and all it's children) are already part of an island. */
continue;
@@ -676,7 +687,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
if (!uv_selected || uvedit_edge_select_test(scene, element->l, cd_loop_uv_offset)) {
UvElement *next = BM_uv_element_get(element_map, element->l->next->f, element->l->next);
if (next->island == INVALID_ISLAND) {
- UvElement *tail = head_table[next - element_map->buf];
+ UvElement *tail = element_map->head_table[next - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
@@ -692,7 +703,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
if (!uv_selected || uvedit_edge_select_test(scene, element->l->prev, cd_loop_uv_offset)) {
UvElement *prev = BM_uv_element_get(element_map, element->l->prev->f, element->l->prev);
if (prev->island == INVALID_ISLAND) {
- UvElement *tail = head_table[prev - element_map->buf];
+ UvElement *tail = element_map->head_table[prev - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
@@ -713,14 +724,132 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
}
nislands++;
}
- BLI_assert(islandbufsize == totuv);
+ BLI_assert(islandbufsize == total_uvs);
MEM_SAFE_FREE(stack_uv);
- MEM_SAFE_FREE(head_table);
+ MEM_SAFE_FREE(element_map->head_table);
return nislands;
}
+static void bm_uv_build_islands(UvElementMap *element_map,
+ BMesh *bm,
+ const Scene *scene,
+ bool uv_selected)
+{
+ int totuv = element_map->total_uvs;
+ int nislands = 0;
+ int islandbufsize = 0;
+
+ /* map holds the map from current vmap->buf to the new, sorted map */
+ uint *map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap");
+ BMFace **stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
+ UvElement *islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer");
+ /* Island number for BMFaces. */
+ int *island_number = MEM_callocN(sizeof(*island_number) * bm->totface, "uv_island_number_face");
+ copy_vn_i(island_number, bm->totface, INVALID_ISLAND);
+
+ const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+
+ const bool use_uv_edge_connectivity = scene->toolsettings->uv_flag & UV_SYNC_SELECTION ?
+ scene->toolsettings->selectmode & SCE_SELECT_EDGE :
+ scene->toolsettings->uv_selectmode & UV_SELECT_EDGE;
+ if (use_uv_edge_connectivity) {
+ nislands = bm_uv_edge_select_build_islands(
+ element_map, scene, islandbuf, map, uv_selected, cd_loop_uv_offset);
+ islandbufsize = totuv;
+ }
+
+ for (int i = 0; i < totuv; i++) {
+ if (element_map->storage[i].island == INVALID_ISLAND) {
+ int stacksize = 0;
+ element_map->storage[i].island = nislands;
+ stack[0] = element_map->storage[i].l->f;
+ island_number[BM_elem_index_get(stack[0])] = nislands;
+ stacksize = 1;
+
+ while (stacksize > 0) {
+ BMFace *efa = stack[--stacksize];
+
+ BMLoop *l;
+ BMIter liter;
+ BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
+ if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
+ continue;
+ }
+
+ UvElement *initelement = element_map->vertex[BM_elem_index_get(l->v)];
+
+ for (UvElement *element = initelement; element; element = element->next) {
+ if (element->separate) {
+ initelement = element;
+ }
+
+ if (element->l->f == efa) {
+ /* found the uv corresponding to our face and vertex.
+ * Now fill it to the buffer */
+ bm_uv_assign_island(element_map, element, nislands, map, islandbuf, islandbufsize++);
+
+ for (element = initelement; element; element = element->next) {
+ if (element->separate && element != initelement) {
+ break;
+ }
+
+ if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) {
+ stack[stacksize++] = element->l->f;
+ island_number[BM_elem_index_get(element->l->f)] = nislands;
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ nislands++;
+ }
+ }
+
+ MEM_SAFE_FREE(island_number);
+
+ /* remap */
+ for (int i = 0; i < bm->totvert; i++) {
+ /* important since we may do selection only. Some of these may be NULL */
+ if (element_map->vertex[i]) {
+ element_map->vertex[i] = &islandbuf[map[element_map->vertex[i] - element_map->storage]];
+ }
+ }
+
+ element_map->island_indices = MEM_callocN(sizeof(*element_map->island_indices) * nislands,
+ __func__);
+ element_map->island_total_uvs = MEM_callocN(sizeof(*element_map->island_total_uvs) * nislands,
+ __func__);
+ element_map->island_total_unique_uvs = MEM_callocN(
+ sizeof(*element_map->island_total_unique_uvs) * nislands, __func__);
+ int j = 0;
+ for (int i = 0; i < totuv; i++) {
+ UvElement *next = element_map->storage[i].next;
+ islandbuf[map[i]].next = next ? &islandbuf[map[next - element_map->storage]] : NULL;
+
+ if (islandbuf[i].island != j) {
+ j++;
+ element_map->island_indices[j] = i;
+ }
+ BLI_assert(islandbuf[i].island == j);
+ element_map->island_total_uvs[j]++;
+ if (islandbuf[i].separate) {
+ element_map->island_total_unique_uvs[j]++;
+ }
+ }
+
+ MEM_SAFE_FREE(element_map->storage);
+ element_map->storage = islandbuf;
+ islandbuf = NULL;
+ element_map->total_islands = nislands;
+ MEM_SAFE_FREE(stack);
+ MEM_SAFE_FREE(map);
+}
+
UvElementMap *BM_uv_element_map_create(BMesh *bm,
const Scene *scene,
const bool uv_selected,
@@ -732,26 +861,18 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
BMVert *ev;
BMFace *efa;
- BMLoop *l;
BMIter iter, liter;
- /* vars from original func */
- UvElementMap *element_map;
- UvElement *buf;
- bool *winding = NULL;
BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
-
MLoopUV *luv;
- int totverts, totfaces, i, totuv, j;
-
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ if (cd_loop_uv_offset < 0) {
+ return NULL;
+ }
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
- totfaces = bm->totface;
- totverts = bm->totvert;
- totuv = 0;
-
- /* generate UvElement array */
+ /* Count total uvs. */
+ int totuv = 0;
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
continue;
@@ -765,6 +886,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
totuv += efa->len;
}
else {
+ BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
totuv++;
@@ -777,17 +899,17 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
return NULL;
}
- element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap");
- element_map->totalUVs = totuv;
- element_map->vert = (UvElement **)MEM_callocN(sizeof(*element_map->vert) * totverts,
- "UvElementVerts");
- buf = element_map->buf = (UvElement *)MEM_callocN(sizeof(*element_map->buf) * totuv,
- "UvElement");
+ UvElementMap *element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap");
+ element_map->total_uvs = totuv;
+ element_map->vertex = (UvElement **)MEM_callocN(sizeof(*element_map->vertex) * bm->totvert,
+ "UvElementVerts");
+ element_map->storage = (UvElement *)MEM_callocN(sizeof(*element_map->storage) * totuv,
+ "UvElement");
- if (use_winding) {
- winding = MEM_callocN(sizeof(*winding) * totfaces, "winding");
- }
+ bool *winding = use_winding ? MEM_callocN(sizeof(*winding) * bm->totface, "winding") : NULL;
+ UvElement *buf = element_map->storage;
+ int j;
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, j) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
@@ -804,18 +926,20 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa->len);
}
+ int i;
+ BMLoop *l;
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
continue;
}
buf->l = l;
- buf->separate = 0;
buf->island = INVALID_ISLAND;
buf->loop_of_poly_index = i;
- buf->next = element_map->vert[BM_elem_index_get(l->v)];
- element_map->vert[BM_elem_index_get(l->v)] = buf;
+ /* Insert to head of linked list associated with BMVert. */
+ buf->next = element_map->vertex[BM_elem_index_get(l->v)];
+ element_map->vertex[BM_elem_index_get(l->v)] = buf;
if (use_winding) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -829,43 +953,54 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
winding[j] = cross_poly_v2(tf_uv, efa->len) > 0;
}
}
+ BLI_buffer_free(&tf_uv_buf);
- /* sort individual uvs for each vert */
- BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, i) {
- UvElement *newvlist = NULL, *vlist = element_map->vert[i];
- UvElement *iterv, *v, *lastv, *next;
- const float *uv, *uv2;
- bool uv_vert_sel, uv2_vert_sel;
-
+ /* For each BMVert, sort associated linked list into unique uvs. */
+ int ev_index;
+ BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, ev_index) {
+ UvElement *newvlist = NULL;
+ UvElement *vlist = element_map->vertex[ev_index];
while (vlist) {
- v = vlist;
+
+ /* Detach head from unsorted list. */
+ UvElement *v = vlist;
vlist = vlist->next;
v->next = newvlist;
newvlist = v;
- l = v->l;
- luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- uv = luv->uv;
- uv_vert_sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset);
+ luv = BM_ELEM_CD_GET_VOID_P(v->l, cd_loop_uv_offset);
+ const float *uv = luv->uv;
+ bool uv_vert_sel = uvedit_uv_select_test(scene, v->l, cd_loop_uv_offset);
- lastv = NULL;
- iterv = vlist;
+ UvElement *lastv = NULL;
+ UvElement *iterv = vlist;
+ /* Scan through unsorted list, finding UvElements which are connected to `v`. */
while (iterv) {
- next = iterv->next;
+ UvElement *next = iterv->next;
+ luv = BM_ELEM_CD_GET_VOID_P(iterv->l, cd_loop_uv_offset);
- l = iterv->l;
- luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- uv2 = luv->uv;
- uv2_vert_sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset);
+ bool connected = true; /* Assume connected unless we can prove otherwise. */
+
+ if (connected) {
+ /* Are the two UVs close together? */
+ const float *uv2 = luv->uv;
+ connected = compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT);
+ }
+
+ if (connected) {
+ /* Check if the uv loops share the same selection state (if not, they are not connected
+ * as they have been ripped or other edit commands have separated them). */
+ const bool uv2_vert_sel = uvedit_uv_select_test(scene, iterv->l, cd_loop_uv_offset);
+ connected = (uv_vert_sel == uv2_vert_sel);
+ }
- /* Check if the uv loops share the same selection state (if not, they are not connected as
- * they have been ripped or other edit commands have separated them). */
- const bool connected = (uv_vert_sel == uv2_vert_sel) &&
- compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT);
+ if (connected && use_winding) {
+ connected = winding[BM_elem_index_get(iterv->l->f)] ==
+ winding[BM_elem_index_get(v->l->f)];
+ }
- if (connected && (!use_winding || winding[BM_elem_index_get(iterv->l->f)] ==
- winding[BM_elem_index_get(v->l->f)])) {
+ if (connected) {
if (lastv) {
lastv->next = next;
}
@@ -882,130 +1017,30 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
iterv = next;
}
- newvlist->separate = 1;
+ element_map->total_unique_uvs++;
+ newvlist->separate = true;
}
- element_map->vert[i] = newvlist;
+ /* Write back sorted list. */
+ element_map->vertex[ev_index] = newvlist;
}
- if (use_winding) {
- MEM_freeN(winding);
- }
+ MEM_SAFE_FREE(winding);
+ /* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
+ * Now we should sort uv's in islands. */
if (do_islands) {
- uint *map;
- BMFace **stack;
- int stacksize = 0;
- UvElement *islandbuf;
- /* island number for faces */
- int *island_number = NULL;
-
- int nislands = 0, islandbufsize = 0;
-
- /* map holds the map from current vmap->buf to the new, sorted map */
- map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap");
- stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
- islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer");
- island_number = MEM_mallocN(sizeof(*island_number) * totfaces, "uv_island_number_face");
- copy_vn_i(island_number, totfaces, INVALID_ISLAND);
-
- const bool use_uv_edge_connectivity = scene->toolsettings->uv_flag & UV_SYNC_SELECTION ?
- scene->toolsettings->selectmode & SCE_SELECT_EDGE :
- scene->toolsettings->uv_selectmode & UV_SELECT_EDGE;
- if (use_uv_edge_connectivity) {
- nislands = bm_uv_edge_select_build_islands(
- element_map, scene, islandbuf, map, uv_selected, cd_loop_uv_offset);
- islandbufsize = totuv;
- }
-
- /* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
- * Now we should sort uv's in islands. */
- for (i = 0; i < totuv; i++) {
- if (element_map->buf[i].island == INVALID_ISLAND) {
- element_map->buf[i].island = nislands;
- stack[0] = element_map->buf[i].l->f;
- island_number[BM_elem_index_get(stack[0])] = nislands;
- stacksize = 1;
-
- while (stacksize > 0) {
- efa = stack[--stacksize];
-
- BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
- if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
- continue;
- }
-
- UvElement *element, *initelement = element_map->vert[BM_elem_index_get(l->v)];
-
- for (element = initelement; element; element = element->next) {
- if (element->separate) {
- initelement = element;
- }
-
- if (element->l->f == efa) {
- /* found the uv corresponding to our face and vertex.
- * Now fill it to the buffer */
- bm_uv_assign_island(
- element_map, element, nislands, map, islandbuf, islandbufsize++);
-
- for (element = initelement; element; element = element->next) {
- if (element->separate && element != initelement) {
- break;
- }
-
- if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) {
- stack[stacksize++] = element->l->f;
- island_number[BM_elem_index_get(element->l->f)] = nislands;
- }
- }
- break;
- }
- }
- }
- }
-
- nislands++;
- }
- }
-
- MEM_freeN(island_number);
-
- /* remap */
- for (i = 0; i < bm->totvert; i++) {
- /* important since we may do selection only. Some of these may be NULL */
- if (element_map->vert[i]) {
- element_map->vert[i] = &islandbuf[map[element_map->vert[i] - element_map->buf]];
- }
- }
-
- element_map->islandIndices = MEM_callocN(sizeof(*element_map->islandIndices) * nislands,
- "UvElementMap_island_indices");
- j = 0;
- for (i = 0; i < totuv; i++) {
- UvElement *element = element_map->buf[i].next;
- if (element == NULL) {
- islandbuf[map[i]].next = NULL;
- }
- else {
- islandbuf[map[i]].next = &islandbuf[map[element - element_map->buf]];
- }
+ bm_uv_build_islands(element_map, bm, scene, uv_selected);
+ }
- if (islandbuf[i].island != j) {
- j++;
- element_map->islandIndices[j] = i;
- }
+ /* TODO: Confirm element_map->total_unique_uvs doesn't require recalculating. */
+ element_map->total_unique_uvs = 0;
+ for (int i = 0; i < element_map->total_uvs; i++) {
+ if (element_map->storage[i].separate) {
+ element_map->total_unique_uvs++;
}
-
- MEM_freeN(element_map->buf);
-
- element_map->buf = islandbuf;
- element_map->totalIslands = nislands;
- MEM_freeN(stack);
- MEM_freeN(map);
}
- BLI_buffer_free(&tf_uv_buf);
-
return element_map;
}
@@ -1025,30 +1060,38 @@ void BM_uv_vert_map_free(UvVertMap *vmap)
void BM_uv_element_map_free(UvElementMap *element_map)
{
if (element_map) {
- if (element_map->vert) {
- MEM_freeN(element_map->vert);
- }
- if (element_map->buf) {
- MEM_freeN(element_map->buf);
- }
- if (element_map->islandIndices) {
- MEM_freeN(element_map->islandIndices);
- }
- MEM_freeN(element_map);
+ MEM_SAFE_FREE(element_map->storage);
+ MEM_SAFE_FREE(element_map->vertex);
+ MEM_SAFE_FREE(element_map->head_table);
+ MEM_SAFE_FREE(element_map->island_indices);
+ MEM_SAFE_FREE(element_map->island_total_uvs);
+ MEM_SAFE_FREE(element_map->island_total_unique_uvs);
+ MEM_SAFE_FREE(element_map);
}
}
-UvElement *BM_uv_element_get(UvElementMap *map, BMFace *efa, BMLoop *l)
+UvElement *BM_uv_element_get(UvElementMap *element_map, BMFace *efa, BMLoop *l)
{
- for (UvElement *element = map->vert[BM_elem_index_get(l->v)]; element; element = element->next) {
+ UvElement *element = element_map->vertex[BM_elem_index_get(l->v)];
+ while (element) {
if (element->l->f == efa) {
return element;
}
+ element = element->next;
}
return NULL;
}
+UvElement *BM_uv_element_get_head(UvElementMap *element_map, UvElement *child)
+{
+ if (!child) {
+ return NULL;
+ }
+
+ return element_map->vertex[BM_elem_index_get(child->l->v)];
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -1518,7 +1561,7 @@ void EDBM_update(Mesh *mesh, const struct EDBMUpdate_Params *params)
}
if (params->is_destructive) {
- /* TODO(campbell): we may be able to remove this now! */
+ /* TODO(@campbellbarton): we may be able to remove this now! */
// BM_mesh_elem_table_free(em->bm, BM_ALL_NOLOOP);
}
else {
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index 67834bf05ce..971fab1508e 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -444,44 +444,6 @@ bool ED_mesh_color_ensure(Mesh *me, const char *name)
return (layer != nullptr);
}
-bool ED_mesh_color_remove_index(Mesh *me, const int n)
-{
- CustomData *ldata = GET_CD_DATA(me, ldata);
- CustomDataLayer *cdl;
- int index;
-
- index = CustomData_get_layer_index_n(ldata, CD_PROP_BYTE_COLOR, n);
- cdl = (index == -1) ? nullptr : &ldata->layers[index];
-
- if (!cdl) {
- return false;
- }
-
- delete_customdata_layer(me, cdl);
- DEG_id_tag_update(&me->id, 0);
- WM_main_add_notifier(NC_GEOM | ND_DATA, me);
-
- return true;
-}
-bool ED_mesh_color_remove_active(Mesh *me)
-{
- CustomData *ldata = GET_CD_DATA(me, ldata);
- const int n = CustomData_get_active_layer(ldata, CD_PROP_BYTE_COLOR);
- if (n != -1) {
- return ED_mesh_color_remove_index(me, n);
- }
- return false;
-}
-bool ED_mesh_color_remove_named(Mesh *me, const char *name)
-{
- CustomData *ldata = GET_CD_DATA(me, ldata);
- const int n = CustomData_get_named_layer(ldata, CD_PROP_BYTE_COLOR, name);
- if (n != -1) {
- return ED_mesh_color_remove_index(me, n);
- }
- return false;
-}
-
/*********************** General poll ************************/
static bool layers_poll(bContext *C)
@@ -494,25 +456,7 @@ static bool layers_poll(bContext *C)
/*********************** Sculpt Vertex colors operators ************************/
-static bool sculpt_vertex_color_remove_poll(bContext *C)
-{
- if (!layers_poll(C)) {
- return false;
- }
-
- Object *ob = ED_object_context(C);
- Mesh *me = static_cast<Mesh *>(ob->data);
- CustomData *vdata = GET_CD_DATA(me, vdata);
- const int active = CustomData_get_active_layer(vdata, CD_PROP_COLOR);
- if (active != -1) {
- return true;
- }
-
- return false;
-}
-
-int ED_mesh_sculpt_color_add(
- Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports)
+int ED_mesh_sculpt_color_add(Mesh *me, const char *name, const bool do_init, ReportList *reports)
{
/* NOTE: keep in sync with #ED_mesh_uv_add. */
@@ -536,7 +480,7 @@ int ED_mesh_sculpt_color_add(
const int layernum_dst = CustomData_get_active_layer(&em->bm->vdata, CD_PROP_COLOR);
BM_data_layer_copy(em->bm, &em->bm->vdata, CD_PROP_COLOR, layernum_dst, layernum);
}
- if (active_set || layernum == 0) {
+ if (layernum == 0) {
CustomData_set_layer_active(&em->bm->vdata, CD_PROP_COLOR, layernum);
}
}
@@ -559,7 +503,7 @@ int ED_mesh_sculpt_color_add(
&me->vdata, CD_PROP_COLOR, CD_DEFAULT, nullptr, me->totvert, name);
}
- if (active_set || layernum == 0) {
+ if (layernum == 0) {
CustomData_set_layer_active(&me->vdata, CD_PROP_COLOR, layernum);
}
@@ -572,58 +516,6 @@ int ED_mesh_sculpt_color_add(
return layernum;
}
-bool ED_mesh_sculpt_color_ensure(Mesh *me, const char *name)
-{
- BLI_assert(me->edit_mesh == nullptr);
-
- if (me->totvert && !CustomData_has_layer(&me->vdata, CD_PROP_COLOR)) {
- CustomData_add_layer_named(&me->vdata, CD_PROP_COLOR, CD_DEFAULT, nullptr, me->totvert, name);
- BKE_mesh_update_customdata_pointers(me, true);
- }
-
- DEG_id_tag_update(&me->id, 0);
-
- return (me->mloopcol != nullptr);
-}
-
-bool ED_mesh_sculpt_color_remove_index(Mesh *me, const int n)
-{
- CustomData *vdata = GET_CD_DATA(me, vdata);
- CustomDataLayer *cdl;
- int index;
-
- index = CustomData_get_layer_index_n(vdata, CD_PROP_COLOR, n);
- cdl = (index == -1) ? nullptr : &vdata->layers[index];
-
- if (!cdl) {
- return false;
- }
-
- delete_customdata_layer(me, cdl);
- DEG_id_tag_update(&me->id, 0);
- WM_main_add_notifier(NC_GEOM | ND_DATA, me);
-
- return true;
-}
-bool ED_mesh_sculpt_color_remove_active(Mesh *me)
-{
- CustomData *vdata = GET_CD_DATA(me, vdata);
- const int n = CustomData_get_active_layer(vdata, CD_PROP_COLOR);
- if (n != -1) {
- return ED_mesh_sculpt_color_remove_index(me, n);
- }
- return false;
-}
-bool ED_mesh_sculpt_color_remove_named(Mesh *me, const char *name)
-{
- CustomData *vdata = GET_CD_DATA(me, vdata);
- const int n = CustomData_get_named_layer(vdata, CD_PROP_COLOR, name);
- if (n != -1) {
- return ED_mesh_sculpt_color_remove_index(me, n);
- }
- return false;
-}
-
/*********************** UV texture operators ************************/
static bool uv_texture_remove_poll(bContext *C)
@@ -709,135 +601,6 @@ void MESH_OT_uv_texture_remove(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-/*********************** vertex color operators ************************/
-
-static bool vertex_color_remove_poll(bContext *C)
-{
- if (!layers_poll(C)) {
- return false;
- }
-
- Object *ob = ED_object_context(C);
- Mesh *me = static_cast<Mesh *>(ob->data);
- CustomData *ldata = GET_CD_DATA(me, ldata);
- const int active = CustomData_get_active_layer(ldata, CD_PROP_BYTE_COLOR);
- if (active != -1) {
- return true;
- }
-
- return false;
-}
-
-static int mesh_vertex_color_add_exec(bContext *C, wmOperator *op)
-{
- Object *ob = ED_object_context(C);
- Mesh *me = static_cast<Mesh *>(ob->data);
-
- if (ED_mesh_color_add(me, nullptr, true, true, op->reports) == -1) {
- return OPERATOR_CANCELLED;
- }
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_vertex_color_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Add Vertex Color";
- ot->description = "Add vertex color layer";
- ot->idname = "MESH_OT_vertex_color_add";
-
- /* api callbacks */
- ot->poll = layers_poll;
- ot->exec = mesh_vertex_color_add_exec;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-static int mesh_vertex_color_remove_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Object *ob = ED_object_context(C);
- Mesh *me = static_cast<Mesh *>(ob->data);
-
- if (!ED_mesh_color_remove_active(me)) {
- return OPERATOR_CANCELLED;
- }
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_vertex_color_remove(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Remove Vertex Color";
- ot->description = "Remove vertex color layer";
- ot->idname = "MESH_OT_vertex_color_remove";
-
- /* api callbacks */
- ot->exec = mesh_vertex_color_remove_exec;
- ot->poll = vertex_color_remove_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-/*********************** Sculpt Vertex Color Operators ************************/
-
-static int mesh_sculpt_vertex_color_add_exec(bContext *C, wmOperator *op)
-{
- Object *ob = ED_object_context(C);
- Mesh *me = static_cast<Mesh *>(ob->data);
-
- if (ED_mesh_sculpt_color_add(me, nullptr, true, true, op->reports) == -1) {
- return OPERATOR_CANCELLED;
- }
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_sculpt_vertex_color_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Add Sculpt Vertex Color";
- ot->description = "Add vertex color layer";
- ot->idname = "MESH_OT_sculpt_vertex_color_add";
-
- /* api callbacks */
- ot->poll = layers_poll;
- ot->exec = mesh_sculpt_vertex_color_add_exec;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-static int mesh_sculpt_vertex_color_remove_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Object *ob = ED_object_context(C);
- Mesh *me = static_cast<Mesh *>(ob->data);
-
- if (!ED_mesh_sculpt_color_remove_active(me)) {
- return OPERATOR_CANCELLED;
- }
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_sculpt_vertex_color_remove(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Remove Sculpt Vertex Color";
- ot->description = "Remove vertex color layer";
- ot->idname = "MESH_OT_sculpt_vertex_color_remove";
-
- /* api callbacks */
- ot->exec = mesh_sculpt_vertex_color_remove_exec;
- ot->poll = sculpt_vertex_color_remove_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
/* *** CustomData clear functions, we need an operator for each *** */
static int mesh_customdata_clear_exec__internal(bContext *C, char htype, int type)
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 303234df48c..7c8dbffeb31 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -308,10 +308,6 @@ void MESH_OT_mark_freestyle_face(struct wmOperatorType *ot);
void MESH_OT_uv_texture_add(struct wmOperatorType *ot);
void MESH_OT_uv_texture_remove(struct wmOperatorType *ot);
-void MESH_OT_vertex_color_add(struct wmOperatorType *ot);
-void MESH_OT_vertex_color_remove(struct wmOperatorType *ot);
-void MESH_OT_sculpt_vertex_color_add(struct wmOperatorType *ot);
-void MESH_OT_sculpt_vertex_color_remove(struct wmOperatorType *ot);
void MESH_OT_customdata_mask_clear(struct wmOperatorType *ot);
void MESH_OT_customdata_skin_add(struct wmOperatorType *ot);
void MESH_OT_customdata_skin_clear(struct wmOperatorType *ot);
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index be7f60b0da0..b9e78740e3c 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -134,10 +134,6 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_uv_texture_add);
WM_operatortype_append(MESH_OT_uv_texture_remove);
- WM_operatortype_append(MESH_OT_vertex_color_add);
- WM_operatortype_append(MESH_OT_vertex_color_remove);
- WM_operatortype_append(MESH_OT_sculpt_vertex_color_add);
- WM_operatortype_append(MESH_OT_sculpt_vertex_color_remove);
WM_operatortype_append(MESH_OT_customdata_mask_clear);
WM_operatortype_append(MESH_OT_customdata_skin_add);
WM_operatortype_append(MESH_OT_customdata_skin_clear);
diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc
index 9e28e1bafdd..b1004b23a21 100644
--- a/source/blender/editors/mesh/meshtools.cc
+++ b/source/blender/editors/mesh/meshtools.cc
@@ -1329,6 +1329,7 @@ bool ED_mesh_pick_face_vert(
*/
struct VertPickData {
const MVert *mvert;
+ const bool *hide_vert;
const float *mval_f; /* [2] */
ARegion *region;
@@ -1343,16 +1344,16 @@ static void ed_mesh_pick_vert__mapFunc(void *userData,
const float UNUSED(no[3]))
{
VertPickData *data = static_cast<VertPickData *>(userData);
- if ((data->mvert[index].flag & ME_HIDE) == 0) {
- float sco[2];
-
- if (ED_view3d_project_float_object(data->region, co, sco, V3D_PROJ_TEST_CLIP_DEFAULT) ==
- V3D_PROJ_RET_OK) {
- const float len = len_manhattan_v2v2(data->mval_f, sco);
- if (len < data->len_best) {
- data->len_best = len;
- data->v_idx_best = index;
- }
+ if (data->hide_vert && data->hide_vert[index]) {
+ return;
+ }
+ float sco[2];
+ if (ED_view3d_project_float_object(data->region, co, sco, V3D_PROJ_TEST_CLIP_DEFAULT) ==
+ V3D_PROJ_RET_OK) {
+ const float len = len_manhattan_v2v2(data->mval_f, sco);
+ if (len < data->len_best) {
+ data->len_best = len;
+ data->v_idx_best = index;
}
}
}
@@ -1416,6 +1417,8 @@ bool ED_mesh_pick_vert(
data.mval_f = mval_f;
data.len_best = FLT_MAX;
data.v_idx_best = -1;
+ data.hide_vert = (const bool *)CustomData_get_layer_named(
+ &me_eval->vdata, CD_PROP_BOOL, ".hide_vert");
BKE_mesh_foreach_mapped_vert(me_eval, ed_mesh_pick_vert__mapFunc, &data, MESH_FOREACH_NOP);
diff --git a/source/blender/editors/metaball/mball_edit.c b/source/blender/editors/metaball/mball_edit.c
index 06a649e5b6c..6a5d620b546 100644
--- a/source/blender/editors/metaball/mball_edit.c
+++ b/source/blender/editors/metaball/mball_edit.c
@@ -744,7 +744,7 @@ Base *ED_mball_base_and_elem_from_select_buffer(Base **bases,
const uint hit_object = select_id & 0xFFFF;
Base *base = NULL;
MetaElem *ml = NULL;
- /* TODO(campbell): optimize, eg: sort & binary search. */
+ /* TODO(@campbellbarton): optimize, eg: sort & binary search. */
for (uint base_index = 0; base_index < bases_len; base_index++) {
if (bases[base_index]->object->runtime.select_id == hit_object) {
base = bases[base_index];
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index d44af45a015..ac4fb40d832 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -582,7 +582,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
mat4_to_size(scale, active_object->obmat);
invert_v3(scale);
size_to_mat4(scale_mat, scale);
-
+
mul_m4_m4_pre(cd->text_mat, scale_mat);
/* Write the text position into the matrix. */
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index c3d8fb9cfe5..6f7fc2efa61 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -1128,7 +1128,7 @@ static int object_select_all_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
if (any_visible == false) {
- /* TODO(campbell): Looks like we could remove this,
+ /* TODO(@campbellbarton): Looks like we could remove this,
* if not comment should say why its needed. */
return OPERATOR_PASS_THROUGH;
}
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index 17b7fe7fe5e..eb5aaf7ef61 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -891,7 +891,7 @@ void ED_vgroup_vert_remove(Object *ob, bDeformGroup *dg, int vertnum)
* deform group.
*/
- /* TODO(campbell): This is slow in a loop, better pass def_nr directly,
+ /* TODO(@campbellbarton): This is slow in a loop, better pass def_nr directly,
* but leave for later. */
const ListBase *defbase = BKE_object_defgroup_list(ob);
const int def_nr = BLI_findindex(defbase, dg);
@@ -1034,6 +1034,7 @@ static void vgroup_select_verts(Object *ob, int select)
}
else {
if (me->dvert) {
+ const bool *hide_vert = CustomData_get_layer_named(&me->vdata, CD_PROP_BOOL, ".hide_vert");
MVert *mv;
MDeformVert *dv;
int i;
@@ -1042,7 +1043,7 @@ static void vgroup_select_verts(Object *ob, int select)
dv = me->dvert;
for (i = 0; i < me->totvert; i++, mv++, dv++) {
- if (!(mv->flag & ME_HIDE)) {
+ if (hide_vert != NULL && !hide_vert[i]) {
if (BKE_defvert_find_index(dv, def_nr)) {
if (select) {
mv->flag |= SELECT;
@@ -1118,7 +1119,7 @@ static void vgroup_duplicate(Object *ob)
BKE_object_defgroup_active_index_set(ob, BLI_listbase_count(defbase));
icdg = BKE_object_defgroup_active_index_get(ob) - 1;
- /* TODO(campbell): we might want to allow only copy selected verts here? */
+ /* TODO(@campbellbarton): we might want to allow only copy selected verts here? */
ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, false);
if (dvert_array) {
@@ -1930,7 +1931,11 @@ static void vgroup_smooth_subset(Object *ob,
#define IS_BM_VERT_READ(v) (use_hide ? (BM_elem_flag_test(v, BM_ELEM_HIDDEN) == 0) : true)
#define IS_BM_VERT_WRITE(v) (use_select ? (BM_elem_flag_test(v, BM_ELEM_SELECT) != 0) : true)
-#define IS_ME_VERT_READ(v) (use_hide ? (((v)->flag & ME_HIDE) == 0) : true)
+ const bool *hide_vert = me ? (const bool *)CustomData_get_layer_named(
+ &me->vdata, CD_PROP_BOOL, ".hide_vert") :
+ NULL;
+
+#define IS_ME_VERT_READ(v) (use_hide ? (hide_vert && hide_vert[v]) : true)
#define IS_ME_VERT_WRITE(v) (use_select ? (((v)->flag & SELECT) != 0) : true)
/* initialize used verts */
@@ -1956,8 +1961,8 @@ static void vgroup_smooth_subset(Object *ob,
if (IS_ME_VERT_WRITE(v)) {
for (int j = 0; j < emap[i].count; j++) {
const MEdge *e = &me->medge[emap[i].indices[j]];
- const MVert *v_other = &me->mvert[(e->v1 == i) ? e->v2 : e->v1];
- if (IS_ME_VERT_READ(v_other)) {
+ const int i_other = (e->v1 == i) ? e->v2 : e->v1;
+ if (IS_ME_VERT_READ(i_other)) {
STACK_PUSH(verts_used, i);
break;
}
@@ -2031,9 +2036,7 @@ static void vgroup_smooth_subset(Object *ob,
for (j = 0; j < emap[i].count; j++) {
MEdge *e = &me->medge[emap[i].indices[j]];
const int i_other = (e->v1 == i ? e->v2 : e->v1);
- MVert *v_other = &me->mvert[i_other];
-
- if (IS_ME_VERT_READ(v_other)) {
+ if (IS_ME_VERT_READ(i_other)) {
WEIGHT_ACCUMULATE;
}
}
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index e8ceb97ed7a..1ce90849a88 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -21,6 +21,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BKE_attribute.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_dynamicpaint.h"
@@ -233,7 +234,7 @@ static int output_toggle_exec(bContext *C, wmOperator *op)
ED_mesh_color_add(ob->data, name, true, true, op->reports);
}
else {
- ED_mesh_color_remove_named(ob->data, name);
+ BKE_id_attribute_remove(ob->data, name, NULL);
}
}
/* Vertex Weight Layer */
diff --git a/source/blender/editors/render/render_opengl.cc b/source/blender/editors/render/render_opengl.cc
index 77ad23f1e3f..e91bffce2c2 100644
--- a/source/blender/editors/render/render_opengl.cc
+++ b/source/blender/editors/render/render_opengl.cc
@@ -278,19 +278,10 @@ static void screen_opengl_views_setup(OGLRender *oglrender)
static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, RenderResult *rr)
{
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = oglrender->scene;
- ARegion *region = oglrender->region;
- View3D *v3d = oglrender->v3d;
- RegionView3D *rv3d = oglrender->rv3d;
Object *camera = nullptr;
int sizex = oglrender->sizex;
int sizey = oglrender->sizey;
- const short view_context = (v3d != nullptr);
- bool draw_sky = (scene->r.alphamode == R_ADDSKY);
- float *rectf = nullptr;
- uchar *rect = nullptr;
- const char *viewname = RE_GetActiveRenderView(oglrender->re);
ImBuf *ibuf_result = nullptr;
if (oglrender->is_sequencer) {
@@ -301,7 +292,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
ImBuf *ibuf = oglrender->seq_data.ibufs_arr[oglrender->view_id];
if (ibuf) {
- ImBuf *out = IMB_dupImBuf(ibuf);
+ ibuf_result = IMB_dupImBuf(ibuf);
IMB_freeImBuf(ibuf);
/* OpenGL render is considered to be preview and should be
* as fast as possible. So currently we're making sure sequencer
@@ -310,25 +301,21 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
* TODO(sergey): In the case of output to float container (EXR)
* it actually makes sense to keep float buffer instead.
*/
- if (out->rect_float != nullptr) {
- IMB_rect_from_float(out);
- imb_freerectfloatImBuf(out);
+ if (ibuf_result->rect_float != nullptr) {
+ IMB_rect_from_float(ibuf_result);
+ imb_freerectfloatImBuf(ibuf_result);
}
- BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
- RE_render_result_rect_from_ibuf(rr, out, oglrender->view_id);
- IMB_freeImBuf(out);
+ BLI_assert((sizex == ibuf->x) && (sizey == ibuf->y));
}
else if (gpd) {
/* If there are no strips, Grease Pencil still needs a buffer to draw on */
- ImBuf *out = IMB_allocImBuf(oglrender->sizex, oglrender->sizey, 32, IB_rect);
- RE_render_result_rect_from_ibuf(rr, out, oglrender->view_id);
- IMB_freeImBuf(out);
+ ibuf_result = IMB_allocImBuf(sizex, sizey, 32, IB_rect);
}
if (gpd) {
int i;
uchar *gp_rect;
- uchar *render_rect = (uchar *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;
+ uchar *render_rect = (uchar *)ibuf_result->rect;
DRW_opengl_context_enable();
GPU_offscreen_bind(oglrender->ofs, true);
@@ -359,10 +346,16 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
}
else {
/* shouldn't suddenly give errors mid-render but possible */
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
char err_out[256] = "unknown";
ImBuf *ibuf_view;
+ bool draw_sky = (scene->r.alphamode == R_ADDSKY);
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
- if (view_context) {
+ const char *viewname = RE_GetActiveRenderView(oglrender->re);
+ View3D *v3d = oglrender->v3d;
+
+ if (v3d != nullptr) {
+ ARegion *region = oglrender->region;
ibuf_view = ED_view3d_draw_offscreen_imbuf(depsgraph,
scene,
static_cast<eDrawType>(v3d->shading.type),
@@ -378,7 +371,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
err_out);
/* for stamp only */
- if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
+ if (oglrender->rv3d->persp == RV3D_CAMOB && v3d->camera) {
camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
}
}
@@ -388,8 +381,8 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
nullptr,
OB_SOLID,
scene->camera,
- oglrender->sizex,
- oglrender->sizey,
+ sizex,
+ sizey,
IB_rectfloat,
V3D_OFSDRAW_SHOW_ANNOTATION,
alpha_mode,
@@ -401,12 +394,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
if (ibuf_view) {
ibuf_result = ibuf_view;
- if (ibuf_view->rect_float) {
- rectf = ibuf_view->rect_float;
- }
- else {
- rect = (uchar *)ibuf_view->rect;
- }
}
else {
fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
@@ -415,6 +402,14 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
if (ibuf_result != nullptr) {
if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
+ float *rectf = nullptr;
+ uchar *rect = nullptr;
+ if (ibuf_result->rect_float) {
+ rectf = ibuf_result->rect_float;
+ }
+ else {
+ rect = (uchar *)ibuf_result->rect;
+ }
BKE_image_stamp_buf(scene, camera, nullptr, rect, rectf, rr->rectx, rr->recty, 4);
}
RE_render_result_rect_from_ibuf(rr, ibuf_result, oglrender->view_id);
diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc
index 97bbcaa102f..cd0a05f02bc 100644
--- a/source/blender/editors/render/render_preview.cc
+++ b/source/blender/editors/render/render_preview.cc
@@ -1771,7 +1771,7 @@ PreviewLoadJob &PreviewLoadJob::ensure_job(wmWindowManager *wm, wmWindow *win)
WM_jobs_start(wm, wm_job);
}
- return *reinterpret_cast<PreviewLoadJob *>(WM_jobs_customdata_get(wm_job));
+ return *static_cast<PreviewLoadJob *>(WM_jobs_customdata_get(wm_job));
}
void PreviewLoadJob::load_jobless(PreviewImage *preview, const eIconSizes icon_size)
@@ -1807,11 +1807,11 @@ void PreviewLoadJob::run_fn(void *customdata,
short *do_update,
float *UNUSED(progress))
{
- PreviewLoadJob *job_data = reinterpret_cast<PreviewLoadJob *>(customdata);
+ PreviewLoadJob *job_data = static_cast<PreviewLoadJob *>(customdata);
IMB_thumb_locks_acquire();
- while (RequestedPreview *request = reinterpret_cast<RequestedPreview *>(
+ while (RequestedPreview *request = static_cast<RequestedPreview *>(
BLI_thread_queue_pop_timeout(job_data->todo_queue_, 100))) {
if (*stop) {
break;
@@ -1864,7 +1864,7 @@ void PreviewLoadJob::finish_request(RequestedPreview &request)
void PreviewLoadJob::update_fn(void *customdata)
{
- PreviewLoadJob *job_data = reinterpret_cast<PreviewLoadJob *>(customdata);
+ PreviewLoadJob *job_data = static_cast<PreviewLoadJob *>(customdata);
for (auto request_it = job_data->requested_previews_.begin();
request_it != job_data->requested_previews_.end();) {
@@ -1884,7 +1884,7 @@ void PreviewLoadJob::update_fn(void *customdata)
void PreviewLoadJob::end_fn(void *customdata)
{
- PreviewLoadJob *job_data = reinterpret_cast<PreviewLoadJob *>(customdata);
+ PreviewLoadJob *job_data = static_cast<PreviewLoadJob *>(customdata);
/* Finish any possibly remaining queued previews. */
for (RequestedPreview &request : job_data->requested_previews_) {
@@ -1895,7 +1895,7 @@ void PreviewLoadJob::end_fn(void *customdata)
void PreviewLoadJob::free_fn(void *customdata)
{
- MEM_delete(reinterpret_cast<PreviewLoadJob *>(customdata));
+ MEM_delete(static_cast<PreviewLoadJob *>(customdata));
}
static void icon_preview_free(void *customdata)
diff --git a/source/blender/editors/render/render_update.cc b/source/blender/editors/render/render_update.cc
index 3d26e764211..7cefcf9815e 100644
--- a/source/blender/editors/render/render_update.cc
+++ b/source/blender/editors/render/render_update.cc
@@ -95,20 +95,20 @@ void ED_render_view3d_update(Depsgraph *depsgraph,
CTX_free(C);
}
- else {
- RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
- if (updated) {
- DRWUpdateContext drw_context = {nullptr};
- drw_context.bmain = bmain;
- drw_context.depsgraph = depsgraph;
- drw_context.scene = scene;
- drw_context.view_layer = view_layer;
- drw_context.region = region;
- drw_context.v3d = v3d;
- drw_context.engine_type = engine_type;
- DRW_notify_view_update(&drw_context);
- }
+
+ if (!updated) {
+ continue;
}
+
+ DRWUpdateContext drw_context = {nullptr};
+ drw_context.bmain = bmain;
+ drw_context.depsgraph = depsgraph;
+ drw_context.scene = scene;
+ drw_context.view_layer = view_layer;
+ drw_context.region = region;
+ drw_context.v3d = v3d;
+ drw_context.engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
+ DRW_notify_view_update(&drw_context);
}
}
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 0d6b6ee1d78..83e6c837eac 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -1032,15 +1032,13 @@ static eContextResult screen_ctx_sel_actions_impl(const bContext *C,
CTX_data_id_pointer_set(result, (ID *)action);
break;
}
- else {
- if (editable && ID_IS_LINKED(action)) {
- continue;
- }
+ if (editable && ID_IS_LINKED(action)) {
+ continue;
+ }
- /* Add the action to the output list if not already added. */
- if (BLI_gset_add(seen_set, action)) {
- CTX_data_id_list_add(result, &action->id);
- }
+ /* Add the action to the output list if not already added. */
+ if (BLI_gset_add(seen_set, action)) {
+ CTX_data_id_list_add(result, &action->id);
}
}
}
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 08c8c863729..73195168d38 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -110,7 +110,7 @@ ScrArea *area_split(const wmWindow *win,
return NULL;
}
- /* NOTE(campbell): regarding (fac > 0.5f) checks below.
+ /* NOTE(@campbellbarton): regarding (fac > 0.5f) checks below.
* normally it shouldn't matter which is used since the copy should match the original
* however with viewport rendering and python console this isn't the case. */
diff --git a/source/blender/editors/screen/workspace_edit.c b/source/blender/editors/screen/workspace_edit.c
index cb29f15420c..fc3ac53ef0b 100644
--- a/source/blender/editors/screen/workspace_edit.c
+++ b/source/blender/editors/screen/workspace_edit.c
@@ -220,7 +220,7 @@ WorkSpace *ED_workspace_duplicate(WorkSpace *workspace_old, Main *bmain, wmWindo
workspace_new->order = workspace_old->order;
BLI_duplicatelist(&workspace_new->owner_ids, &workspace_old->owner_ids);
- /* TODO(campbell): tools */
+ /* TODO(@campbellbarton): tools */
LISTBASE_FOREACH (WorkSpaceLayout *, layout_old, &workspace_old->layouts) {
WorkSpaceLayout *layout_new = ED_workspace_layout_duplicate(
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index edb0f1cda4d..b170280ccf3 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -37,8 +37,8 @@ set(SRC
curves_sculpt_ops.cc
curves_sculpt_pinch.cc
curves_sculpt_puff.cc
- curves_sculpt_selection_paint.cc
curves_sculpt_selection.cc
+ curves_sculpt_selection_paint.cc
curves_sculpt_slide.cc
curves_sculpt_smooth.cc
curves_sculpt_snake_hook.cc
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_selection.cc b/source/blender/editors/sculpt_paint/curves_sculpt_selection.cc
index 5bfc8ccc667..a955a074df2 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_selection.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_selection.cc
@@ -67,10 +67,11 @@ static IndexMask retrieve_selected_curves(const CurvesGeometry &curves,
return selection.get_internal_single() <= 0.0f ? IndexMask(0) :
IndexMask(curves.curves_num());
}
+ const Span<float> point_selection_span = selection.get_internal_span();
return index_mask_ops::find_indices_based_on_predicate(
curves.curves_range(), 512, r_indices, [&](const int curve_i) {
for (const int i : curves.points_for_curve(curve_i)) {
- if (selection[i] > 0.0f) {
+ if (point_selection_span[i] > 0.0f) {
return true;
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index c5ebcf870a3..577540725af 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1145,11 +1145,10 @@ static void sculpt_geometry_preview_lines_draw(const uint gpuattr,
}
GPU_line_width(1.0f);
- if (ss->preview_vert_index_count > 0) {
- immBegin(GPU_PRIM_LINES, ss->preview_vert_index_count);
- for (int i = 0; i < ss->preview_vert_index_count; i++) {
- immVertex3fv(gpuattr,
- SCULPT_vertex_co_for_grab_active_get(ss, ss->preview_vert_index_list[i]));
+ if (ss->preview_vert_count > 0) {
+ immBegin(GPU_PRIM_LINES, ss->preview_vert_count);
+ for (int i = 0; i < ss->preview_vert_count; i++) {
+ immVertex3fv(gpuattr, SCULPT_vertex_co_for_grab_active_get(ss, ss->preview_vert_list[i]));
}
immEnd();
}
@@ -1209,7 +1208,7 @@ typedef struct PaintCursorContext {
/* Sculpt related data. */
Sculpt *sd;
SculptSession *ss;
- int prev_active_vertex_index;
+ PBVHVertRef prev_active_vertex;
bool is_stroke_active;
bool is_cursor_over_mesh;
bool is_multires;
@@ -1366,7 +1365,7 @@ static void paint_cursor_sculpt_session_update_and_init(PaintCursorContext *pcon
/* This updates the active vertex, which is needed for most of the Sculpt/Vertex Colors tools to
* work correctly */
- pcontext->prev_active_vertex_index = ss->active_vertex_index;
+ pcontext->prev_active_vertex = ss->active_vertex;
if (!ups->stroke_active) {
pcontext->is_cursor_over_mesh = SCULPT_cursor_geometry_info_update(
C, &gi, mval_fl, (pcontext->brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE));
@@ -1549,7 +1548,7 @@ static void paint_cursor_preview_boundary_data_update(PaintCursorContext *pconte
}
ss->boundary_preview = SCULPT_boundary_data_init(
- pcontext->vc.obact, pcontext->brush, ss->active_vertex_index, pcontext->radius);
+ pcontext->vc.obact, pcontext->brush, ss->active_vertex, pcontext->radius);
}
static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *pcontext)
@@ -1575,8 +1574,8 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
paint_cursor_update_object_space_radius(pcontext);
- const bool update_previews = pcontext->prev_active_vertex_index !=
- SCULPT_active_vertex_get(pcontext->ss);
+ const bool update_previews = pcontext->prev_active_vertex.i !=
+ SCULPT_active_vertex_get(pcontext->ss).i;
/* Setup drawing. */
wmViewport(&pcontext->region->winrct);
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index 944b3f953a0..c904d533db8 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -78,6 +78,12 @@ static void partialvis_update_mesh(Object *ob,
BKE_pbvh_node_get_verts(pbvh, node, &vert_indices, &mvert);
paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
+ bool *hide_vert = CustomData_get_layer_named(&me->vdata, CD_PROP_BOOL, ".hide_vert");
+ if (hide_vert == NULL) {
+ hide_vert = CustomData_add_layer_named(
+ &me->vdata, CD_PROP_BOOL, CD_CALLOC, NULL, me->totvert, ".hide_vert");
+ }
+
SCULPT_undo_push_node(ob, node, SCULPT_UNDO_HIDDEN);
for (i = 0; i < totvert; i++) {
@@ -86,16 +92,11 @@ static void partialvis_update_mesh(Object *ob,
/* Hide vertex if in the hide volume. */
if (is_effected(area, planes, v->co, vmask)) {
- if (action == PARTIALVIS_HIDE) {
- v->flag |= ME_HIDE;
- }
- else {
- v->flag &= ~ME_HIDE;
- }
+ hide_vert[vert_indices[i]] = (action == PARTIALVIS_HIDE);
any_changed = true;
}
- if (!(v->flag & ME_HIDE)) {
+ if (!hide_vert[vert_indices[i]]) {
any_visible = true;
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 9449cc6eb8d..3e5ad9bdc2d 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -1223,12 +1223,12 @@ static VertSeam *find_adjacent_seam(const ProjPaintState *ps,
/* Circulate through the (sorted) vert seam array, in the direction of the seam normal,
* until we find the first opposing seam, matching in UV space. */
if (seam->normal_cw) {
- LISTBASE_CIRCULAR_BACKWARD_BEGIN (vert_seams, adjacent, seam) {
+ LISTBASE_CIRCULAR_BACKWARD_BEGIN (VertSeam *, vert_seams, adjacent, seam) {
if ((adjacent->normal_cw != seam->normal_cw) && cmp_uv(adjacent->uv, seam->uv)) {
break;
}
}
- LISTBASE_CIRCULAR_BACKWARD_END(vert_seams, adjacent, seam);
+ LISTBASE_CIRCULAR_BACKWARD_END(VertSeam *, vert_seams, adjacent, seam);
}
else {
LISTBASE_CIRCULAR_FORWARD_BEGIN (vert_seams, adjacent, seam) {
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index b861d0c84da..2e57886fd95 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -663,7 +663,7 @@ static bool sculpt_gesture_is_effected_lasso(SculptGestureContext *sgcontext, co
static bool sculpt_gesture_is_vertex_effected(SculptGestureContext *sgcontext, PBVHVertexIter *vd)
{
float vertex_normal[3];
- SCULPT_vertex_normal_get(sgcontext->ss, vd->index, vertex_normal);
+ SCULPT_vertex_normal_get(sgcontext->ss, vd->vertex, vertex_normal);
float dot = dot_v3v3(sgcontext->view_normal, vertex_normal);
const bool is_effected_front_face = !(sgcontext->front_faces_only && dot < 0.0f);
@@ -743,7 +743,7 @@ static void face_set_gesture_apply_task_cb(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin (sgcontext->ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (sculpt_gesture_is_vertex_effected(sgcontext, &vd)) {
- SCULPT_vertex_face_set_set(sgcontext->ss, vd.index, face_set_operation->new_face_set_id);
+ SCULPT_vertex_face_set_set(sgcontext->ss, vd.vertex, face_set_operation->new_face_set_id);
any_updated = true;
}
}
@@ -1025,7 +1025,9 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
trim_operation->depth_back = -FLT_MAX;
for (int i = 0; i < totvert; i++) {
- const float *vco = SCULPT_vertex_co_get(ss, i);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ const float *vco = SCULPT_vertex_co_get(ss, vertex);
/* Convert the coordinates to world space to calculate the depth. When generating the trimming
* mesh, coordinates are first calculated in world space, then converted to object space to
* store them. */
@@ -1437,7 +1439,7 @@ static void project_line_gesture_apply_task_cb(void *__restrict userdata,
}
add_v3_v3(vd.co, disp);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(sgcontext->ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(sgcontext->ss->pbvh, vd.vertex);
}
any_updated = true;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index aa151b2e678..ffa931268fd 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -122,22 +122,22 @@ int SCULPT_vertex_count_get(SculptSession *ss)
return 0;
}
-const float *SCULPT_vertex_co_get(SculptSession *ss, int index)
+const float *SCULPT_vertex_co_get(SculptSession *ss, PBVHVertRef vertex)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
if (ss->shapekey_active || ss->deform_modifiers_active) {
const MVert *mverts = BKE_pbvh_get_verts(ss->pbvh);
- return mverts[index].co;
+ return mverts[vertex.i].co;
}
- return ss->mvert[index].co;
+ return ss->mvert[vertex.i].co;
}
case PBVH_BMESH:
- return BM_vert_at_index(BKE_pbvh_get_bmesh(ss->pbvh), index)->co;
+ return ((BMVert *)vertex.i)->co;
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
- const int vertex_index = index - grid_index * key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
CCGElem *elem = BKE_pbvh_get_grids(ss->pbvh)[grid_index];
return CCG_elem_co(key, CCG_elem_offset(key, elem, vertex_index));
}
@@ -158,31 +158,33 @@ bool SCULPT_has_colors(const SculptSession *ss)
return ss->vcol || ss->mcol;
}
-void SCULPT_vertex_color_get(const SculptSession *ss, int index, float r_color[4])
+void SCULPT_vertex_color_get(const SculptSession *ss, PBVHVertRef vertex, float r_color[4])
{
- BKE_pbvh_vertex_color_get(ss->pbvh, index, r_color);
+ BKE_pbvh_vertex_color_get(ss->pbvh, vertex, r_color);
}
-void SCULPT_vertex_color_set(SculptSession *ss, int index, const float color[4])
+void SCULPT_vertex_color_set(SculptSession *ss, PBVHVertRef vertex, const float color[4])
{
- BKE_pbvh_vertex_color_set(ss->pbvh, index, color);
+ BKE_pbvh_vertex_color_set(ss->pbvh, vertex, color);
}
-void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3])
+void SCULPT_vertex_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3])
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
const float(*vert_normals)[3] = BKE_pbvh_get_vert_normals(ss->pbvh);
- copy_v3_v3(no, vert_normals[index]);
+ copy_v3_v3(no, vert_normals[vertex.i]);
break;
}
- case PBVH_BMESH:
- copy_v3_v3(no, BM_vert_at_index(BKE_pbvh_get_bmesh(ss->pbvh), index)->no);
+ case PBVH_BMESH: {
+ BMVert *v = (BMVert *)vertex.i;
+ copy_v3_v3(no, v->no);
break;
+ }
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
- const int vertex_index = index - grid_index * key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
CCGElem *elem = BKE_pbvh_get_grids(ss->pbvh)[grid_index];
copy_v3_v3(no, CCG_elem_no(key, CCG_elem_offset(key, elem, vertex_index)));
break;
@@ -190,42 +192,42 @@ void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3])
}
}
-const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, int index)
+const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, PBVHVertRef vertex)
{
if (ss->persistent_base) {
- return ss->persistent_base[index].co;
+ return ss->persistent_base[BKE_pbvh_vertex_to_index(ss->pbvh, vertex)].co;
}
- return SCULPT_vertex_co_get(ss, index);
+ return SCULPT_vertex_co_get(ss, vertex);
}
-const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, int index)
+const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, PBVHVertRef vertex)
{
- /* Always grab active shape key if the sculpt happens on shapekey. */
- if (ss->shapekey_active) {
- const MVert *mverts = BKE_pbvh_get_verts(ss->pbvh);
- return mverts[index].co;
- }
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
+ /* Always grab active shape key if the sculpt happens on shapekey. */
+ if (ss->shapekey_active) {
+ const MVert *mverts = BKE_pbvh_get_verts(ss->pbvh);
+ return mverts[vertex.i].co;
+ }
- /* Sculpting on the base mesh. */
- if (ss->mvert) {
- return ss->mvert[index].co;
+ /* Sculpting on the base mesh. */
+ return ss->mvert[vertex.i].co;
}
/* Everything else, such as sculpting on multires. */
- return SCULPT_vertex_co_get(ss, index);
+ return SCULPT_vertex_co_get(ss, vertex);
}
-void SCULPT_vertex_limit_surface_get(SculptSession *ss, int index, float r_co[3])
+void SCULPT_vertex_limit_surface_get(SculptSession *ss, PBVHVertRef vertex, float r_co[3])
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
case PBVH_BMESH:
- copy_v3_v3(r_co, SCULPT_vertex_co_get(ss, index));
+ copy_v3_v3(r_co, SCULPT_vertex_co_get(ss, vertex));
break;
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
- const int vertex_index = index - grid_index * key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
SubdivCCGCoord coord = {.grid_index = grid_index,
.x = vertex_index % key->grid_size,
@@ -236,30 +238,30 @@ void SCULPT_vertex_limit_surface_get(SculptSession *ss, int index, float r_co[3]
}
}
-void SCULPT_vertex_persistent_normal_get(SculptSession *ss, int index, float no[3])
+void SCULPT_vertex_persistent_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3])
{
if (ss->persistent_base) {
- copy_v3_v3(no, ss->persistent_base[index].no);
+ copy_v3_v3(no, ss->persistent_base[vertex.i].no);
return;
}
- SCULPT_vertex_normal_get(ss, index, no);
+ SCULPT_vertex_normal_get(ss, vertex, no);
}
-float SCULPT_vertex_mask_get(SculptSession *ss, int index)
+float SCULPT_vertex_mask_get(SculptSession *ss, PBVHVertRef vertex)
{
BMVert *v;
float *mask;
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
- return ss->vmask[index];
+ return ss->vmask[vertex.i];
case PBVH_BMESH:
- v = BM_vert_at_index(BKE_pbvh_get_bmesh(ss->pbvh), index);
+ v = (BMVert *)vertex.i;
mask = BM_ELEM_CD_GET_VOID_P(v, CustomData_get_offset(&ss->bm->vdata, CD_PAINT_MASK));
return *mask;
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
- const int vertex_index = index - grid_index * key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
CCGElem *elem = BKE_pbvh_get_grids(ss->pbvh)[grid_index];
return *CCG_elem_mask(key, CCG_elem_offset(key, elem, vertex_index));
}
@@ -268,12 +270,13 @@ float SCULPT_vertex_mask_get(SculptSession *ss, int index)
return 0.0f;
}
-int SCULPT_active_vertex_get(SculptSession *ss)
+PBVHVertRef SCULPT_active_vertex_get(SculptSession *ss)
{
if (ELEM(BKE_pbvh_type(ss->pbvh), PBVH_FACES, PBVH_BMESH, PBVH_GRIDS)) {
- return ss->active_vertex_index;
+ return ss->active_vertex;
}
- return 0;
+
+ return BKE_pbvh_make_vref(PBVH_REF_NONE);
}
const float *SCULPT_active_vertex_co_get(SculptSession *ss)
@@ -338,32 +341,37 @@ int SCULPT_active_face_set_get(SculptSession *ss)
return SCULPT_FACE_SET_NONE;
}
-void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible)
+void SCULPT_vertex_visible_set(SculptSession *ss, PBVHVertRef vertex, bool visible)
{
switch (BKE_pbvh_type(ss->pbvh)) {
- case PBVH_FACES:
- SET_FLAG_FROM_TEST(ss->mvert[index].flag, !visible, ME_HIDE);
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, index);
+ case PBVH_FACES: {
+ bool *hide_vert = BKE_pbvh_get_vert_hide_for_write(ss->pbvh);
+ hide_vert[vertex.i] = visible;
break;
- case PBVH_BMESH:
- BM_elem_flag_set(BM_vert_at_index(ss->bm, index), BM_ELEM_HIDDEN, !visible);
+ }
+ case PBVH_BMESH: {
+ BMVert *v = (BMVert *)vertex.i;
+ BM_elem_flag_set(v, BM_ELEM_HIDDEN, !visible);
break;
+ }
case PBVH_GRIDS:
break;
}
}
-bool SCULPT_vertex_visible_get(SculptSession *ss, int index)
+bool SCULPT_vertex_visible_get(SculptSession *ss, PBVHVertRef vertex)
{
switch (BKE_pbvh_type(ss->pbvh)) {
- case PBVH_FACES:
- return !(ss->mvert[index].flag & ME_HIDE);
+ case PBVH_FACES: {
+ const bool *hide_vert = BKE_pbvh_get_vert_hide(ss->pbvh);
+ return hide_vert == NULL || !hide_vert[vertex.i];
+ }
case PBVH_BMESH:
- return !BM_elem_flag_test(BM_vert_at_index(ss->bm, index), BM_ELEM_HIDDEN);
+ return !BM_elem_flag_test((BMVert *)vertex.i, BM_ELEM_HIDDEN);
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
- const int vertex_index = index - grid_index * key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
BLI_bitmap **grid_hidden = BKE_pbvh_get_grid_visibility(ss->pbvh);
if (grid_hidden && grid_hidden[grid_index]) {
return !BLI_BITMAP_TEST(grid_hidden[grid_index], vertex_index);
@@ -436,12 +444,12 @@ void SCULPT_face_sets_visibility_all_set(SculptSession *ss, bool visible)
}
}
-bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, int index)
+bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, PBVHVertRef vertex)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- MeshElemMap *vert_map = &ss->pmap[index];
- for (int j = 0; j < ss->pmap[index].count; j++) {
+ MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ for (int j = 0; j < ss->pmap[vertex.i].count; j++) {
if (ss->face_sets[vert_map->indices[j]] > 0) {
return true;
}
@@ -456,12 +464,12 @@ bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, int index)
return true;
}
-bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, int index)
+bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, PBVHVertRef vertex)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- MeshElemMap *vert_map = &ss->pmap[index];
- for (int j = 0; j < ss->pmap[index].count; j++) {
+ MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ for (int j = 0; j < ss->pmap[vertex.i].count; j++) {
if (ss->face_sets[vert_map->indices[j]] < 0) {
return false;
}
@@ -472,7 +480,7 @@ bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, int index)
return true;
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
return ss->face_sets[face_index] > 0;
}
@@ -480,12 +488,12 @@ bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, int index)
return true;
}
-void SCULPT_vertex_face_set_set(SculptSession *ss, int index, int face_set)
+void SCULPT_vertex_face_set_set(SculptSession *ss, PBVHVertRef vertex, int face_set)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- MeshElemMap *vert_map = &ss->pmap[index];
- for (int j = 0; j < ss->pmap[index].count; j++) {
+ MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ for (int j = 0; j < ss->pmap[vertex.i].count; j++) {
if (ss->face_sets[vert_map->indices[j]] > 0) {
ss->face_sets[vert_map->indices[j]] = abs(face_set);
}
@@ -495,7 +503,7 @@ void SCULPT_vertex_face_set_set(SculptSession *ss, int index, int face_set)
break;
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
if (ss->face_sets[face_index] > 0) {
ss->face_sets[face_index] = abs(face_set);
@@ -505,13 +513,13 @@ void SCULPT_vertex_face_set_set(SculptSession *ss, int index, int face_set)
}
}
-int SCULPT_vertex_face_set_get(SculptSession *ss, int index)
+int SCULPT_vertex_face_set_get(SculptSession *ss, PBVHVertRef vertex)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- MeshElemMap *vert_map = &ss->pmap[index];
+ MeshElemMap *vert_map = &ss->pmap[vertex.i];
int face_set = 0;
- for (int i = 0; i < ss->pmap[index].count; i++) {
+ for (int i = 0; i < ss->pmap[vertex.i].count; i++) {
if (ss->face_sets[vert_map->indices[i]] > face_set) {
face_set = abs(ss->face_sets[vert_map->indices[i]]);
}
@@ -522,7 +530,7 @@ int SCULPT_vertex_face_set_get(SculptSession *ss, int index)
return 0;
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
return ss->face_sets[face_index];
}
@@ -530,12 +538,12 @@ int SCULPT_vertex_face_set_get(SculptSession *ss, int index)
return 0;
}
-bool SCULPT_vertex_has_face_set(SculptSession *ss, int index, int face_set)
+bool SCULPT_vertex_has_face_set(SculptSession *ss, PBVHVertRef vertex, int face_set)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- MeshElemMap *vert_map = &ss->pmap[index];
- for (int i = 0; i < ss->pmap[index].count; i++) {
+ MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ for (int i = 0; i < ss->pmap[vertex.i].count; i++) {
if (ss->face_sets[vert_map->indices[i]] == face_set) {
return true;
}
@@ -546,7 +554,7 @@ bool SCULPT_vertex_has_face_set(SculptSession *ss, int index, int face_set)
return true;
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg, grid_index);
return ss->face_sets[face_index] == face_set;
}
@@ -574,11 +582,11 @@ void SCULPT_visibility_sync_all_face_sets_to_vertices(Object *ob)
}
static void UNUSED_FUNCTION(sculpt_visibility_sync_vertex_to_face_sets)(SculptSession *ss,
- int index)
+ PBVHVertRef vertex)
{
- MeshElemMap *vert_map = &ss->pmap[index];
- const bool visible = SCULPT_vertex_visible_get(ss, index);
- for (int i = 0; i < ss->pmap[index].count; i++) {
+ MeshElemMap *vert_map = &ss->pmap[vertex.i];
+ const bool visible = SCULPT_vertex_visible_get(ss, vertex);
+ for (int i = 0; i < ss->pmap[vertex.i].count; i++) {
if (visible) {
ss->face_sets[vert_map->indices[i]] = abs(ss->face_sets[vert_map->indices[i]]);
}
@@ -596,7 +604,7 @@ void SCULPT_visibility_sync_all_vertex_to_face_sets(SculptSession *ss)
bool poly_visible = true;
for (int l = 0; l < poly->totloop; l++) {
MLoop *loop = &ss->mloop[poly->loopstart + l];
- if (!SCULPT_vertex_visible_get(ss, (int)loop->v)) {
+ if (!SCULPT_vertex_visible_get(ss, BKE_pbvh_make_vref(loop->v))) {
poly_visible = false;
}
}
@@ -659,18 +667,18 @@ static bool sculpt_check_unique_face_set_for_edge_in_base_mesh(SculptSession *ss
return true;
}
-bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, int index)
+bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, PBVHVertRef vertex)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- return sculpt_check_unique_face_set_in_base_mesh(ss, index);
+ return sculpt_check_unique_face_set_in_base_mesh(ss, vertex.i);
}
case PBVH_BMESH:
return true;
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
- const int vertex_index = index - grid_index * key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
const SubdivCCGCoord coord = {.grid_index = grid_index,
.x = vertex_index % key->grid_size,
.y = vertex_index / key->grid_size};
@@ -714,10 +722,12 @@ int SCULPT_face_set_next_available_get(SculptSession *ss)
#define SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY 256
-static void sculpt_vertex_neighbor_add(SculptVertexNeighborIter *iter, int neighbor_index)
+static void sculpt_vertex_neighbor_add(SculptVertexNeighborIter *iter,
+ PBVHVertRef neighbor,
+ int neighbor_index)
{
for (int i = 0; i < iter->size; i++) {
- if (iter->neighbors[i] == neighbor_index) {
+ if (iter->neighbors[i].i == neighbor.i) {
return;
}
}
@@ -726,63 +736,74 @@ static void sculpt_vertex_neighbor_add(SculptVertexNeighborIter *iter, int neigh
iter->capacity += SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY;
if (iter->neighbors == iter->neighbors_fixed) {
- iter->neighbors = MEM_mallocN(iter->capacity * sizeof(int), "neighbor array");
- memcpy(iter->neighbors, iter->neighbors_fixed, sizeof(int) * iter->size);
+ iter->neighbors = MEM_mallocN(iter->capacity * sizeof(PBVHVertRef), "neighbor array");
+ memcpy(iter->neighbors, iter->neighbors_fixed, sizeof(PBVHVertRef) * iter->size);
}
else {
iter->neighbors = MEM_reallocN_id(
- iter->neighbors, iter->capacity * sizeof(int), "neighbor array");
+ iter->neighbors, iter->capacity * sizeof(PBVHVertRef), "neighbor array");
+ }
+
+ if (iter->neighbor_indices == iter->neighbor_indices_fixed) {
+ iter->neighbor_indices = MEM_mallocN(iter->capacity * sizeof(int), "neighbor array");
+ memcpy(iter->neighbor_indices, iter->neighbor_indices_fixed, sizeof(int) * iter->size);
+ }
+ else {
+ iter->neighbor_indices = MEM_reallocN_id(
+ iter->neighbor_indices, iter->capacity * sizeof(int), "neighbor array");
}
}
- iter->neighbors[iter->size] = neighbor_index;
+ iter->neighbors[iter->size] = neighbor;
+ iter->neighbor_indices[iter->size] = neighbor_index;
iter->size++;
}
-static void sculpt_vertex_neighbors_get_bmesh(SculptSession *ss,
- int index,
- SculptVertexNeighborIter *iter)
+static void sculpt_vertex_neighbors_get_bmesh(PBVHVertRef vertex, SculptVertexNeighborIter *iter)
{
- BMVert *v = BM_vert_at_index(ss->bm, index);
+ BMVert *v = (BMVert *)vertex.i;
BMIter liter;
BMLoop *l;
iter->size = 0;
iter->num_duplicates = 0;
iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY;
iter->neighbors = iter->neighbors_fixed;
+ iter->neighbor_indices = iter->neighbor_indices_fixed;
BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
const BMVert *adj_v[2] = {l->prev->v, l->next->v};
for (int i = 0; i < ARRAY_SIZE(adj_v); i++) {
const BMVert *v_other = adj_v[i];
- if (BM_elem_index_get(v_other) != (int)index) {
- sculpt_vertex_neighbor_add(iter, BM_elem_index_get(v_other));
+ if (v_other != v) {
+ sculpt_vertex_neighbor_add(
+ iter, BKE_pbvh_make_vref((intptr_t)v_other), BM_elem_index_get(v_other));
}
}
}
}
static void sculpt_vertex_neighbors_get_faces(SculptSession *ss,
- int index,
+ PBVHVertRef vertex,
SculptVertexNeighborIter *iter)
{
- MeshElemMap *vert_map = &ss->pmap[index];
+ MeshElemMap *vert_map = &ss->pmap[vertex.i];
iter->size = 0;
iter->num_duplicates = 0;
iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY;
iter->neighbors = iter->neighbors_fixed;
+ iter->neighbor_indices = iter->neighbor_indices_fixed;
- for (int i = 0; i < ss->pmap[index].count; i++) {
+ for (int i = 0; i < ss->pmap[vertex.i].count; i++) {
if (ss->face_sets[vert_map->indices[i]] < 0) {
/* Skip connectivity from hidden faces. */
continue;
}
const MPoly *p = &ss->mpoly[vert_map->indices[i]];
uint f_adj_v[2];
- if (poly_get_adj_loops_from_vert(p, ss->mloop, index, f_adj_v) != -1) {
+ if (poly_get_adj_loops_from_vert(p, ss->mloop, vertex.i, f_adj_v) != -1) {
for (int j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
- if (f_adj_v[j] != index) {
- sculpt_vertex_neighbor_add(iter, f_adj_v[j]);
+ if (f_adj_v[j] != vertex.i) {
+ sculpt_vertex_neighbor_add(iter, BKE_pbvh_make_vref(f_adj_v[j]), f_adj_v[j]);
}
}
}
@@ -790,14 +811,17 @@ static void sculpt_vertex_neighbors_get_faces(SculptSession *ss,
if (ss->fake_neighbors.use_fake_neighbors) {
BLI_assert(ss->fake_neighbors.fake_neighbor_index != NULL);
- if (ss->fake_neighbors.fake_neighbor_index[index] != FAKE_NEIGHBOR_NONE) {
- sculpt_vertex_neighbor_add(iter, ss->fake_neighbors.fake_neighbor_index[index]);
+ if (ss->fake_neighbors.fake_neighbor_index[vertex.i] != FAKE_NEIGHBOR_NONE) {
+ sculpt_vertex_neighbor_add(
+ iter,
+ BKE_pbvh_make_vref(ss->fake_neighbors.fake_neighbor_index[vertex.i]),
+ ss->fake_neighbors.fake_neighbor_index[vertex.i]);
}
}
}
static void sculpt_vertex_neighbors_get_grids(SculptSession *ss,
- const int index,
+ const PBVHVertRef vertex,
const bool include_duplicates,
SculptVertexNeighborIter *iter)
{
@@ -805,8 +829,8 @@ static void sculpt_vertex_neighbors_get_grids(SculptSession *ss,
* maybe provide coordinate and mask pointers directly rather than converting
* back and forth between #CCGElem and global index. */
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
- const int vertex_index = index - grid_index * key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
SubdivCCGCoord coord = {.grid_index = grid_index,
.x = vertex_index % key->grid_size,
@@ -819,17 +843,20 @@ static void sculpt_vertex_neighbors_get_grids(SculptSession *ss,
iter->num_duplicates = neighbors.num_duplicates;
iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY;
iter->neighbors = iter->neighbors_fixed;
+ iter->neighbor_indices = iter->neighbor_indices_fixed;
for (int i = 0; i < neighbors.size; i++) {
- sculpt_vertex_neighbor_add(iter,
- neighbors.coords[i].grid_index * key->grid_area +
- neighbors.coords[i].y * key->grid_size + neighbors.coords[i].x);
+ int v = neighbors.coords[i].grid_index * key->grid_area +
+ neighbors.coords[i].y * key->grid_size + neighbors.coords[i].x;
+
+ sculpt_vertex_neighbor_add(iter, BKE_pbvh_make_vref(v), v);
}
if (ss->fake_neighbors.use_fake_neighbors) {
BLI_assert(ss->fake_neighbors.fake_neighbor_index != NULL);
- if (ss->fake_neighbors.fake_neighbor_index[index] != FAKE_NEIGHBOR_NONE) {
- sculpt_vertex_neighbor_add(iter, ss->fake_neighbors.fake_neighbor_index[index]);
+ if (ss->fake_neighbors.fake_neighbor_index[vertex.i] != FAKE_NEIGHBOR_NONE) {
+ int v = ss->fake_neighbors.fake_neighbor_index[vertex.i];
+ sculpt_vertex_neighbor_add(iter, BKE_pbvh_make_vref(v), v);
}
}
@@ -839,19 +866,19 @@ static void sculpt_vertex_neighbors_get_grids(SculptSession *ss,
}
void SCULPT_vertex_neighbors_get(SculptSession *ss,
- const int index,
+ const PBVHVertRef vertex,
const bool include_duplicates,
SculptVertexNeighborIter *iter)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
- sculpt_vertex_neighbors_get_faces(ss, index, iter);
+ sculpt_vertex_neighbors_get_faces(ss, vertex, iter);
return;
case PBVH_BMESH:
- sculpt_vertex_neighbors_get_bmesh(ss, index, iter);
+ sculpt_vertex_neighbors_get_bmesh(vertex, iter);
return;
case PBVH_GRIDS:
- sculpt_vertex_neighbors_get_grids(ss, index, include_duplicates, iter);
+ sculpt_vertex_neighbors_get_grids(ss, vertex, include_duplicates, iter);
return;
}
}
@@ -862,24 +889,24 @@ static bool sculpt_check_boundary_vertex_in_base_mesh(const SculptSession *ss, c
return BLI_BITMAP_TEST(ss->vertex_info.boundary, index);
}
-bool SCULPT_vertex_is_boundary(const SculptSession *ss, const int index)
+bool SCULPT_vertex_is_boundary(const SculptSession *ss, const PBVHVertRef vertex)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
- if (!SCULPT_vertex_all_face_sets_visible_get(ss, index)) {
+ if (!SCULPT_vertex_all_face_sets_visible_get(ss, vertex)) {
return true;
}
- return sculpt_check_boundary_vertex_in_base_mesh(ss, index);
+ return sculpt_check_boundary_vertex_in_base_mesh(ss, vertex.i);
}
case PBVH_BMESH: {
- BMVert *v = BM_vert_at_index(ss->bm, index);
+ BMVert *v = (BMVert *)vertex.i;
return BM_vert_is_boundary(v);
}
case PBVH_GRIDS: {
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
- const int grid_index = index / key->grid_area;
- const int vertex_index = index - grid_index * key->grid_area;
+ const int grid_index = vertex.i / key->grid_area;
+ const int vertex_index = vertex.i - grid_index * key->grid_area;
const SubdivCCGCoord coord = {.grid_index = grid_index,
.x = vertex_index % key->grid_size,
.y = vertex_index / key->grid_size};
@@ -940,7 +967,7 @@ bool SCULPT_check_vertex_pivot_symmetry(const float vco[3], const float pco[3],
}
typedef struct NearestVertexTLSData {
- int nearest_vertex_index;
+ PBVHVertRef nearest_vertex;
float nearest_vertex_distance_squared;
} NearestVertexTLSData;
@@ -957,7 +984,7 @@ static void do_nearest_vertex_get_task_cb(void *__restrict userdata,
float distance_squared = len_squared_v3v3(vd.co, data->nearest_vertex_search_co);
if (distance_squared < nvtd->nearest_vertex_distance_squared &&
distance_squared < data->max_distance_squared) {
- nvtd->nearest_vertex_index = vd.index;
+ nvtd->nearest_vertex = vd.vertex;
nvtd->nearest_vertex_distance_squared = distance_squared;
}
}
@@ -970,17 +997,17 @@ static void nearest_vertex_get_reduce(const void *__restrict UNUSED(userdata),
{
NearestVertexTLSData *join = chunk_join;
NearestVertexTLSData *nvtd = chunk;
- if (join->nearest_vertex_index == -1) {
- join->nearest_vertex_index = nvtd->nearest_vertex_index;
+ if (join->nearest_vertex.i == PBVH_REF_NONE) {
+ join->nearest_vertex = nvtd->nearest_vertex;
join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared;
}
else if (nvtd->nearest_vertex_distance_squared < join->nearest_vertex_distance_squared) {
- join->nearest_vertex_index = nvtd->nearest_vertex_index;
+ join->nearest_vertex = nvtd->nearest_vertex;
join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared;
}
}
-int SCULPT_nearest_vertex_get(
+PBVHVertRef SCULPT_nearest_vertex_get(
Sculpt *sd, Object *ob, const float co[3], float max_distance, bool use_original)
{
SculptSession *ss = ob->sculpt;
@@ -995,7 +1022,7 @@ int SCULPT_nearest_vertex_get(
};
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, &totnode);
if (totnode == 0) {
- return -1;
+ return BKE_pbvh_make_vref(PBVH_REF_NONE);
}
SculptThreadedTaskData task_data = {
@@ -1007,7 +1034,7 @@ int SCULPT_nearest_vertex_get(
copy_v3_v3(task_data.nearest_vertex_search_co, co);
NearestVertexTLSData nvtd;
- nvtd.nearest_vertex_index = -1;
+ nvtd.nearest_vertex.i = PBVH_REF_NONE;
nvtd.nearest_vertex_distance_squared = FLT_MAX;
TaskParallelSettings settings;
@@ -1019,7 +1046,7 @@ int SCULPT_nearest_vertex_get(
MEM_SAFE_FREE(nodes);
- return nvtd.nearest_vertex_index;
+ return nvtd.nearest_vertex;
}
bool SCULPT_is_symmetry_iteration_valid(char i, char symm)
@@ -1074,23 +1101,27 @@ void SCULPT_floodfill_init(SculptSession *ss, SculptFloodFill *flood)
int vertex_count = SCULPT_vertex_count_get(ss);
SCULPT_vertex_random_access_ensure(ss);
- flood->queue = BLI_gsqueue_new(sizeof(int));
+ flood->queue = BLI_gsqueue_new(sizeof(intptr_t));
flood->visited_vertices = BLI_BITMAP_NEW(vertex_count, "visited vertices");
}
-void SCULPT_floodfill_add_initial(SculptFloodFill *flood, int index)
+void SCULPT_floodfill_add_initial(SculptFloodFill *flood, PBVHVertRef vertex)
{
- BLI_gsqueue_push(flood->queue, &index);
+ BLI_gsqueue_push(flood->queue, &vertex);
}
-void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, int index)
+void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, PBVHVertRef vertex)
{
- BLI_gsqueue_push(flood->queue, &index);
- BLI_BITMAP_ENABLE(flood->visited_vertices, index);
+ BLI_gsqueue_push(flood->queue, &vertex);
+ BLI_BITMAP_ENABLE(flood->visited_vertices, vertex.i);
}
-void SCULPT_floodfill_add_initial_with_symmetry(
- Sculpt *sd, Object *ob, SculptSession *ss, SculptFloodFill *flood, int index, float radius)
+void SCULPT_floodfill_add_initial_with_symmetry(Sculpt *sd,
+ Object *ob,
+ SculptSession *ss,
+ SculptFloodFill *flood,
+ PBVHVertRef vertex,
+ float radius)
{
/* Add active vertex and symmetric vertices to the queue. */
const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
@@ -1098,18 +1129,19 @@ void SCULPT_floodfill_add_initial_with_symmetry(
if (!SCULPT_is_symmetry_iteration_valid(i, symm)) {
continue;
}
- int v = -1;
+ PBVHVertRef v = {PBVH_REF_NONE};
+
if (i == 0) {
- v = index;
+ v = vertex;
}
else if (radius > 0.0f) {
float radius_squared = (radius == FLT_MAX) ? FLT_MAX : radius * radius;
float location[3];
- flip_v3_v3(location, SCULPT_vertex_co_get(ss, index), i);
+ flip_v3_v3(location, SCULPT_vertex_co_get(ss, vertex), i);
v = SCULPT_nearest_vertex_get(sd, ob, location, radius_squared, false);
}
- if (v != -1) {
+ if (v.i != PBVH_REF_NONE) {
SCULPT_floodfill_add_initial(flood, v);
}
}
@@ -1124,7 +1156,9 @@ void SCULPT_floodfill_add_active(
if (!SCULPT_is_symmetry_iteration_valid(i, symm)) {
continue;
}
- int v = -1;
+
+ PBVHVertRef v = {PBVH_REF_NONE};
+
if (i == 0) {
v = SCULPT_active_vertex_get(ss);
}
@@ -1134,26 +1168,31 @@ void SCULPT_floodfill_add_active(
v = SCULPT_nearest_vertex_get(sd, ob, location, radius, false);
}
- if (v != -1) {
+ if (v.i != PBVH_REF_NONE) {
SCULPT_floodfill_add_initial(flood, v);
}
}
}
-void SCULPT_floodfill_execute(
- SculptSession *ss,
- SculptFloodFill *flood,
- bool (*func)(SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata),
- void *userdata)
+void SCULPT_floodfill_execute(SculptSession *ss,
+ SculptFloodFill *flood,
+ bool (*func)(SculptSession *ss,
+ PBVHVertRef from_v,
+ PBVHVertRef to_v,
+ bool is_duplicate,
+ void *userdata),
+ void *userdata)
{
while (!BLI_gsqueue_is_empty(flood->queue)) {
- int from_v;
+ PBVHVertRef from_v;
+
BLI_gsqueue_pop(flood->queue, &from_v);
SculptVertexNeighborIter ni;
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
- const int to_v = ni.index;
+ const PBVHVertRef to_v = ni.vertex;
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
- if (BLI_BITMAP_TEST(flood->visited_vertices, to_v)) {
+ if (BLI_BITMAP_TEST(flood->visited_vertices, to_v_i)) {
continue;
}
@@ -1161,7 +1200,7 @@ void SCULPT_floodfill_execute(
continue;
}
- BLI_BITMAP_ENABLE(flood->visited_vertices, to_v);
+ BLI_BITMAP_ENABLE(flood->visited_vertices, BKE_pbvh_vertex_to_index(ss->pbvh, to_v));
if (func(ss, from_v, to_v, ni.is_duplicate, userdata)) {
BLI_gsqueue_push(flood->queue, &to_v);
@@ -1408,14 +1447,14 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
copy_v3_v3(vd.fno, orig_data.no);
}
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
else if (orig_data.unode->type == SCULPT_UNDO_MASK) {
*vd.mask = orig_data.mask;
}
else if (orig_data.unode->type == SCULPT_UNDO_COLOR) {
- SCULPT_vertex_color_set(ss, vd.index, orig_data.col);
+ SCULPT_vertex_color_set(ss, vd.vertex, orig_data.col);
}
}
BKE_pbvh_vertex_iter_end;
@@ -2359,12 +2398,12 @@ static float brush_strength(const Sculpt *sd,
float SCULPT_brush_strength_factor(SculptSession *ss,
const Brush *br,
const float brush_point[3],
- const float len,
+ float len,
const float vno[3],
const float fno[3],
- const float mask,
- const int vertex_index,
- const int thread_id)
+ float mask,
+ const PBVHVertRef vertex,
+ int thread_id)
{
StrokeCache *cache = ss->cache;
const Scene *scene = cache->vc->scene;
@@ -2448,7 +2487,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
avg *= 1.0f - mask;
/* Auto-masking. */
- avg *= SCULPT_automasking_factor_get(cache->automasking, ss, vertex_index);
+ avg *= SCULPT_automasking_factor_get(cache->automasking, ss, vertex);
return avg;
}
@@ -2817,7 +2856,7 @@ typedef struct {
float depth;
bool original;
- int active_vertex_index;
+ PBVHVertRef active_vertex;
float *face_normal;
int active_face_grid_index;
@@ -3037,13 +3076,13 @@ static void do_gravity_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], offset, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -4742,7 +4781,7 @@ static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float *tmin)
srd->ray_normal,
&srd->isect_precalc,
&srd->depth,
- &srd->active_vertex_index,
+ &srd->active_vertex,
&srd->active_face_grid_index,
srd->face_normal)) {
srd->hit = true;
@@ -4876,7 +4915,7 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
}
/* Update the active vertex of the SculptSession. */
- ss->active_vertex_index = srd.active_vertex_index;
+ ss->active_vertex = srd.active_vertex;
SCULPT_vertex_random_access_ensure(ss);
copy_v3_v3(out->active_vertex_co, SCULPT_active_vertex_co_get(ss));
@@ -5621,7 +5660,7 @@ void SCULPT_OT_brush_stroke(wmOperatorType *ot)
ot->cancel = sculpt_brush_stroke_cancel;
/* Flags (sculpt does own undo? (ton)). */
- ot->flag = OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties. */
@@ -5661,10 +5700,10 @@ enum {
SCULPT_TOPOLOGY_ID_DEFAULT,
};
-static int SCULPT_vertex_get_connected_component(SculptSession *ss, int index)
+static int SCULPT_vertex_get_connected_component(SculptSession *ss, PBVHVertRef vertex)
{
if (ss->vertex_info.connected_component) {
- return ss->vertex_info.connected_component[index];
+ return ss->vertex_info.connected_component[vertex.i];
}
return SCULPT_TOPOLOGY_ID_DEFAULT;
}
@@ -5681,8 +5720,11 @@ static void SCULPT_fake_neighbor_init(SculptSession *ss, const float max_dist)
ss->fake_neighbors.current_max_distance = max_dist;
}
-static void SCULPT_fake_neighbor_add(SculptSession *ss, int v_index_a, int v_index_b)
+static void SCULPT_fake_neighbor_add(SculptSession *ss, PBVHVertRef v_a, PBVHVertRef v_b)
{
+ int v_index_a = BKE_pbvh_vertex_to_index(ss->pbvh, v_a);
+ int v_index_b = BKE_pbvh_vertex_to_index(ss->pbvh, v_b);
+
if (ss->fake_neighbors.fake_neighbor_index[v_index_a] == FAKE_NEIGHBOR_NONE) {
ss->fake_neighbors.fake_neighbor_index[v_index_a] = v_index_b;
ss->fake_neighbors.fake_neighbor_index[v_index_b] = v_index_a;
@@ -5695,7 +5737,7 @@ static void sculpt_pose_fake_neighbors_free(SculptSession *ss)
}
typedef struct NearestVertexFakeNeighborTLSData {
- int nearest_vertex_index;
+ PBVHVertRef nearest_vertex;
float nearest_vertex_distance_squared;
int current_topology_id;
} NearestVertexFakeNeighborTLSData;
@@ -5710,13 +5752,13 @@ static void do_fake_neighbor_search_task_cb(void *__restrict userdata,
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
- int vd_topology_id = SCULPT_vertex_get_connected_component(ss, vd.index);
+ int vd_topology_id = SCULPT_vertex_get_connected_component(ss, vd.vertex);
if (vd_topology_id != nvtd->current_topology_id &&
ss->fake_neighbors.fake_neighbor_index[vd.index] == FAKE_NEIGHBOR_NONE) {
float distance_squared = len_squared_v3v3(vd.co, data->nearest_vertex_search_co);
if (distance_squared < nvtd->nearest_vertex_distance_squared &&
distance_squared < data->max_distance_squared) {
- nvtd->nearest_vertex_index = vd.index;
+ nvtd->nearest_vertex = vd.vertex;
nvtd->nearest_vertex_distance_squared = distance_squared;
}
}
@@ -5730,17 +5772,20 @@ static void fake_neighbor_search_reduce(const void *__restrict UNUSED(userdata),
{
NearestVertexFakeNeighborTLSData *join = chunk_join;
NearestVertexFakeNeighborTLSData *nvtd = chunk;
- if (join->nearest_vertex_index == -1) {
- join->nearest_vertex_index = nvtd->nearest_vertex_index;
+ if (join->nearest_vertex.i == PBVH_REF_NONE) {
+ join->nearest_vertex = nvtd->nearest_vertex;
join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared;
}
else if (nvtd->nearest_vertex_distance_squared < join->nearest_vertex_distance_squared) {
- join->nearest_vertex_index = nvtd->nearest_vertex_index;
+ join->nearest_vertex = nvtd->nearest_vertex;
join->nearest_vertex_distance_squared = nvtd->nearest_vertex_distance_squared;
}
}
-static int SCULPT_fake_neighbor_search(Sculpt *sd, Object *ob, const int index, float max_distance)
+static PBVHVertRef SCULPT_fake_neighbor_search(Sculpt *sd,
+ Object *ob,
+ const PBVHVertRef vertex,
+ float max_distance)
{
SculptSession *ss = ob->sculpt;
PBVHNode **nodes = NULL;
@@ -5750,12 +5795,12 @@ static int SCULPT_fake_neighbor_search(Sculpt *sd, Object *ob, const int index,
.sd = sd,
.radius_squared = max_distance * max_distance,
.original = false,
- .center = SCULPT_vertex_co_get(ss, index),
+ .center = SCULPT_vertex_co_get(ss, vertex),
};
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, &totnode);
if (totnode == 0) {
- return -1;
+ return BKE_pbvh_make_vref(PBVH_REF_NONE);
}
SculptThreadedTaskData task_data = {
@@ -5765,12 +5810,12 @@ static int SCULPT_fake_neighbor_search(Sculpt *sd, Object *ob, const int index,
.max_distance_squared = max_distance * max_distance,
};
- copy_v3_v3(task_data.nearest_vertex_search_co, SCULPT_vertex_co_get(ss, index));
+ copy_v3_v3(task_data.nearest_vertex_search_co, SCULPT_vertex_co_get(ss, vertex));
NearestVertexFakeNeighborTLSData nvtd;
- nvtd.nearest_vertex_index = -1;
+ nvtd.nearest_vertex.i = -1;
nvtd.nearest_vertex_distance_squared = FLT_MAX;
- nvtd.current_topology_id = SCULPT_vertex_get_connected_component(ss, index);
+ nvtd.current_topology_id = SCULPT_vertex_get_connected_component(ss, vertex);
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
@@ -5781,19 +5826,26 @@ static int SCULPT_fake_neighbor_search(Sculpt *sd, Object *ob, const int index,
MEM_SAFE_FREE(nodes);
- return nvtd.nearest_vertex_index;
+ return nvtd.nearest_vertex;
}
typedef struct SculptTopologyIDFloodFillData {
int next_id;
} SculptTopologyIDFloodFillData;
-static bool SCULPT_connected_components_floodfill_cb(
- SculptSession *ss, int from_v, int to_v, bool UNUSED(is_duplicate), void *userdata)
+static bool SCULPT_connected_components_floodfill_cb(SculptSession *ss,
+ PBVHVertRef from_v,
+ PBVHVertRef to_v,
+ bool UNUSED(is_duplicate),
+ void *userdata)
{
SculptTopologyIDFloodFillData *data = userdata;
- ss->vertex_info.connected_component[from_v] = data->next_id;
- ss->vertex_info.connected_component[to_v] = data->next_id;
+
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
+ ss->vertex_info.connected_component[from_v_i] = data->next_id;
+ ss->vertex_info.connected_component[to_v_i] = data->next_id;
return true;
}
@@ -5817,10 +5869,12 @@ void SCULPT_connected_components_ensure(Object *ob)
int next_id = 0;
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
if (ss->vertex_info.connected_component[i] == SCULPT_TOPOLOGY_ID_NONE) {
SculptFloodFill flood;
SCULPT_floodfill_init(ss, &flood);
- SCULPT_floodfill_add_initial(&flood, i);
+ SCULPT_floodfill_add_initial(&flood, vertex);
SculptTopologyIDFloodFillData data;
data.next_id = next_id;
SCULPT_floodfill_execute(ss, &flood, SCULPT_connected_components_floodfill_cb, &data);
@@ -5878,12 +5932,12 @@ void SCULPT_fake_neighbors_ensure(Sculpt *sd, Object *ob, const float max_dist)
SCULPT_fake_neighbor_init(ss, max_dist);
for (int i = 0; i < totvert; i++) {
- const int from_v = i;
+ const PBVHVertRef from_v = BKE_pbvh_index_to_vertex(ss->pbvh, i);
/* This vertex does not have a fake neighbor yet, search one for it. */
- if (ss->fake_neighbors.fake_neighbor_index[from_v] == FAKE_NEIGHBOR_NONE) {
- const int to_v = SCULPT_fake_neighbor_search(sd, ob, from_v, max_dist);
- if (to_v != -1) {
+ if (ss->fake_neighbors.fake_neighbor_index[i] == FAKE_NEIGHBOR_NONE) {
+ const PBVHVertRef to_v = SCULPT_fake_neighbor_search(sd, ob, from_v, max_dist);
+ if (to_v.i != PBVH_REF_NONE) {
/* Add the fake neighbor if available. */
SCULPT_fake_neighbor_add(ss, from_v, to_v);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_automasking.cc b/source/blender/editors/sculpt_paint/sculpt_automasking.cc
index bb101717c9b..a9fe8cc4b2f 100644
--- a/source/blender/editors/sculpt_paint/sculpt_automasking.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_automasking.cc
@@ -114,16 +114,21 @@ static bool SCULPT_automasking_needs_factors_cache(const Sculpt *sd, const Brush
return false;
}
-float SCULPT_automasking_factor_get(AutomaskingCache *automasking, SculptSession *ss, int vert)
+float SCULPT_automasking_factor_get(AutomaskingCache *automasking,
+ SculptSession *ss,
+ PBVHVertRef vert)
{
if (!automasking) {
return 1.0f;
}
+
+ int index = BKE_pbvh_vertex_to_index(ss->pbvh, vert);
+
/* If the cache is initialized with valid info, use the cache. This is used when the
* automasking information can't be computed in real time per vertex and needs to be
* initialized for the whole mesh when the stroke starts. */
if (automasking->factor) {
- return automasking->factor[vert];
+ return automasking->factor[index];
}
if (automasking->settings.flags & BRUSH_AUTOMASKING_FACE_SETS) {
@@ -178,13 +183,18 @@ struct AutomaskFloodFillData {
char symm;
};
-static bool automask_floodfill_cb(
- SculptSession *ss, int from_v, int to_v, bool UNUSED(is_duplicate), void *userdata)
+static bool automask_floodfill_cb(SculptSession *ss,
+ PBVHVertRef from_v,
+ PBVHVertRef to_v,
+ bool UNUSED(is_duplicate),
+ void *userdata)
{
AutomaskFloodFillData *data = (AutomaskFloodFillData *)userdata;
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
- data->automask_factor[to_v] = 1.0f;
- data->automask_factor[from_v] = 1.0f;
+ data->automask_factor[to_v_i] = 1.0f;
+ data->automask_factor[from_v_i] = 1.0f;
return (!data->use_radius ||
SCULPT_is_vertex_inside_brush_radius_symm(
SCULPT_vertex_co_get(ss, to_v), data->location, data->radius, data->symm));
@@ -243,7 +253,9 @@ static float *sculpt_face_sets_automasking_init(Sculpt *sd, Object *ob, float *a
int tot_vert = SCULPT_vertex_count_get(ss);
int active_face_set = SCULPT_active_face_set_get(ss);
for (int i : IndexRange(tot_vert)) {
- if (!SCULPT_vertex_has_face_set(ss, i, active_face_set)) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (!SCULPT_vertex_has_face_set(ss, vertex, active_face_set)) {
automask_factor[i] *= 0.0f;
}
}
@@ -269,15 +281,17 @@ float *SCULPT_boundary_automasking_init(Object *ob,
int *edge_distance = (int *)MEM_callocN(sizeof(int) * totvert, "automask_factor");
for (int i : IndexRange(totvert)) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
edge_distance[i] = EDGE_DISTANCE_INF;
switch (mode) {
case AUTOMASK_INIT_BOUNDARY_EDGES:
- if (SCULPT_vertex_is_boundary(ss, i)) {
+ if (SCULPT_vertex_is_boundary(ss, vertex)) {
edge_distance[i] = 0;
}
break;
case AUTOMASK_INIT_BOUNDARY_FACE_SETS:
- if (!SCULPT_vertex_has_unique_face_set(ss, i)) {
+ if (!SCULPT_vertex_has_unique_face_set(ss, vertex)) {
edge_distance[i] = 0;
}
break;
@@ -286,11 +300,13 @@ float *SCULPT_boundary_automasking_init(Object *ob,
for (int propagation_it : IndexRange(propagation_steps)) {
for (int i : IndexRange(totvert)) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
if (edge_distance[i] != EDGE_DISTANCE_INF) {
continue;
}
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
if (edge_distance[ni.index] == propagation_it) {
edge_distance[i] = propagation_it + 1;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_boundary.c b/source/blender/editors/sculpt_paint/sculpt_boundary.c
index 390fcb9648a..8d08c338b93 100644
--- a/source/blender/editors/sculpt_paint/sculpt_boundary.c
+++ b/source/blender/editors/sculpt_paint/sculpt_boundary.c
@@ -46,32 +46,38 @@
#define BOUNDARY_STEPS_NONE -1
typedef struct BoundaryInitialVertexFloodFillData {
- int initial_vertex;
+ PBVHVertRef initial_vertex;
+ int initial_vertex_i;
int boundary_initial_vertex_steps;
- int boundary_initial_vertex;
+ PBVHVertRef boundary_initial_vertex;
+ int boundary_initial_vertex_i;
int *floodfill_steps;
float radius_sq;
} BoundaryInitialVertexFloodFillData;
static bool boundary_initial_vertex_floodfill_cb(
- SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
+ SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
BoundaryInitialVertexFloodFillData *data = userdata;
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
if (!SCULPT_vertex_visible_get(ss, to_v)) {
return false;
}
if (!is_duplicate) {
- data->floodfill_steps[to_v] = data->floodfill_steps[from_v] + 1;
+ data->floodfill_steps[to_v_i] = data->floodfill_steps[from_v_i] + 1;
}
else {
- data->floodfill_steps[to_v] = data->floodfill_steps[from_v];
+ data->floodfill_steps[to_v_i] = data->floodfill_steps[from_v_i];
}
if (SCULPT_vertex_is_boundary(ss, to_v)) {
- if (data->floodfill_steps[to_v] < data->boundary_initial_vertex_steps) {
- data->boundary_initial_vertex_steps = data->floodfill_steps[to_v];
+ if (data->floodfill_steps[to_v_i] < data->boundary_initial_vertex_steps) {
+ data->boundary_initial_vertex_steps = data->floodfill_steps[to_v_i];
+ data->boundary_initial_vertex_i = to_v_i;
data->boundary_initial_vertex = to_v;
}
}
@@ -83,9 +89,9 @@ static bool boundary_initial_vertex_floodfill_cb(
/* From a vertex index anywhere in the mesh, returns the closest vertex in a mesh boundary inside
* the given radius, if it exists. */
-static int sculpt_boundary_get_closest_boundary_vertex(SculptSession *ss,
- const int initial_vertex,
- const float radius)
+static PBVHVertRef sculpt_boundary_get_closest_boundary_vertex(SculptSession *ss,
+ const PBVHVertRef initial_vertex,
+ const float radius)
{
if (SCULPT_vertex_is_boundary(ss, initial_vertex)) {
@@ -98,7 +104,7 @@ static int sculpt_boundary_get_closest_boundary_vertex(SculptSession *ss,
BoundaryInitialVertexFloodFillData fdata = {
.initial_vertex = initial_vertex,
- .boundary_initial_vertex = BOUNDARY_VERTEX_NONE,
+ .boundary_initial_vertex = {BOUNDARY_VERTEX_NONE},
.boundary_initial_vertex_steps = INT_MAX,
.radius_sq = radius * radius,
};
@@ -119,12 +125,14 @@ static int sculpt_boundary_get_closest_boundary_vertex(SculptSession *ss,
static int BOUNDARY_INDICES_BLOCK_SIZE = 300;
static void sculpt_boundary_index_add(SculptBoundary *boundary,
+ const PBVHVertRef new_vertex,
const int new_index,
const float distance,
GSet *included_vertices)
{
- boundary->vertices[boundary->num_vertices] = new_index;
+ boundary->vertices[boundary->num_vertices] = new_vertex;
+
if (boundary->distance) {
boundary->distance[new_index] = distance;
}
@@ -135,11 +143,13 @@ static void sculpt_boundary_index_add(SculptBoundary *boundary,
if (boundary->num_vertices >= boundary->vertices_capacity) {
boundary->vertices_capacity += BOUNDARY_INDICES_BLOCK_SIZE;
boundary->vertices = MEM_reallocN_id(
- boundary->vertices, boundary->vertices_capacity * sizeof(int), "boundary indices");
+ boundary->vertices, boundary->vertices_capacity * sizeof(PBVHVertRef), "boundary indices");
}
};
-static void sculpt_boundary_preview_edge_add(SculptBoundary *boundary, const int v1, const int v2)
+static void sculpt_boundary_preview_edge_add(SculptBoundary *boundary,
+ const PBVHVertRef v1,
+ const PBVHVertRef v2)
{
boundary->edges[boundary->num_edges].v1 = v1;
@@ -159,7 +169,7 @@ static void sculpt_boundary_preview_edge_add(SculptBoundary *boundary, const int
* as well as to check if the initial vertex is valid.
*/
static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
- const int initial_vertex)
+ const PBVHVertRef initial_vertex)
{
if (!SCULPT_vertex_visible_get(ss, initial_vertex)) {
@@ -170,9 +180,9 @@ static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
int boundary_vertex_count = 0;
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, initial_vertex, ni) {
- if (SCULPT_vertex_visible_get(ss, ni.index)) {
+ if (SCULPT_vertex_visible_get(ss, ni.vertex)) {
neighbor_count++;
- if (SCULPT_vertex_is_boundary(ss, ni.index)) {
+ if (SCULPT_vertex_is_boundary(ss, ni.vertex)) {
boundary_vertex_count++;
}
}
@@ -202,13 +212,16 @@ typedef struct BoundaryFloodFillData {
GSet *included_vertices;
EdgeSet *preview_edges;
- int last_visited_vertex;
+ PBVHVertRef last_visited_vertex;
} BoundaryFloodFillData;
static bool boundary_floodfill_cb(
- SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
+ SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
BoundaryFloodFillData *data = userdata;
SculptBoundary *boundary = data->boundary;
if (!SCULPT_vertex_is_boundary(ss, to_v)) {
@@ -217,9 +230,10 @@ static bool boundary_floodfill_cb(
const float edge_len = len_v3v3(SCULPT_vertex_co_get(ss, from_v),
SCULPT_vertex_co_get(ss, to_v));
const float distance_boundary_to_dst = boundary->distance ?
- boundary->distance[from_v] + edge_len :
+ boundary->distance[from_v_i] + edge_len :
0.0f;
- sculpt_boundary_index_add(boundary, to_v, distance_boundary_to_dst, data->included_vertices);
+ sculpt_boundary_index_add(
+ boundary, to_v, to_v_i, distance_boundary_to_dst, data->included_vertices);
if (!is_duplicate) {
sculpt_boundary_preview_edge_add(boundary, from_v, to_v);
}
@@ -229,12 +243,13 @@ static bool boundary_floodfill_cb(
static void sculpt_boundary_indices_init(SculptSession *ss,
SculptBoundary *boundary,
const bool init_boundary_distances,
- const int initial_boundary_index)
+ const PBVHVertRef initial_boundary_vertex)
{
const int totvert = SCULPT_vertex_count_get(ss);
boundary->vertices = MEM_malloc_arrayN(
- BOUNDARY_INDICES_BLOCK_SIZE, sizeof(int), "boundary indices");
+ BOUNDARY_INDICES_BLOCK_SIZE, sizeof(PBVHVertRef), "boundary indices");
+
if (init_boundary_distances) {
boundary->distance = MEM_calloc_arrayN(totvert, sizeof(float), "boundary distances");
}
@@ -245,16 +260,21 @@ static void sculpt_boundary_indices_init(SculptSession *ss,
SculptFloodFill flood;
SCULPT_floodfill_init(ss, &flood);
- boundary->initial_vertex = initial_boundary_index;
+ int initial_boundary_index = BKE_pbvh_vertex_to_index(ss->pbvh, initial_boundary_vertex);
+
+ boundary->initial_vertex = initial_boundary_vertex;
+ boundary->initial_vertex_i = initial_boundary_index;
+
copy_v3_v3(boundary->initial_vertex_position,
SCULPT_vertex_co_get(ss, boundary->initial_vertex));
- sculpt_boundary_index_add(boundary, initial_boundary_index, 0.0f, included_vertices);
- SCULPT_floodfill_add_initial(&flood, initial_boundary_index);
+ sculpt_boundary_index_add(
+ boundary, initial_boundary_vertex, initial_boundary_index, 0.0f, included_vertices);
+ SCULPT_floodfill_add_initial(&flood, boundary->initial_vertex);
BoundaryFloodFillData fdata = {
.boundary = boundary,
.included_vertices = included_vertices,
- .last_visited_vertex = BOUNDARY_VERTEX_NONE,
+ .last_visited_vertex = {BOUNDARY_VERTEX_NONE},
};
@@ -262,13 +282,13 @@ static void sculpt_boundary_indices_init(SculptSession *ss,
SCULPT_floodfill_free(&flood);
/* Check if the boundary loops into itself and add the extra preview edge to close the loop. */
- if (fdata.last_visited_vertex != BOUNDARY_VERTEX_NONE &&
+ if (fdata.last_visited_vertex.i != BOUNDARY_VERTEX_NONE &&
sculpt_boundary_is_vertex_in_editable_boundary(ss, fdata.last_visited_vertex)) {
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, fdata.last_visited_vertex, ni) {
if (BLI_gset_haskey(included_vertices, POINTER_FROM_INT(ni.index)) &&
- sculpt_boundary_is_vertex_in_editable_boundary(ss, ni.index)) {
- sculpt_boundary_preview_edge_add(boundary, fdata.last_visited_vertex, ni.index);
+ sculpt_boundary_is_vertex_in_editable_boundary(ss, ni.vertex)) {
+ sculpt_boundary_preview_edge_add(boundary, fdata.last_visited_vertex, ni.vertex);
boundary->forms_loop = true;
}
}
@@ -286,7 +306,7 @@ static void sculpt_boundary_indices_init(SculptSession *ss,
*/
static void sculpt_boundary_edit_data_init(SculptSession *ss,
SculptBoundary *boundary,
- const int initial_vertex,
+ const PBVHVertRef initial_vertex,
const float radius)
{
const int totvert = SCULPT_vertex_count_get(ss);
@@ -297,19 +317,22 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
totvert, sizeof(SculptBoundaryEditInfo), "Boundary edit info");
for (int i = 0; i < totvert; i++) {
- boundary->edit_info[i].original_vertex = BOUNDARY_VERTEX_NONE;
+ boundary->edit_info[i].original_vertex_i = BOUNDARY_VERTEX_NONE;
boundary->edit_info[i].num_propagation_steps = BOUNDARY_STEPS_NONE;
}
- GSQueue *current_iteration = BLI_gsqueue_new(sizeof(int));
- GSQueue *next_iteration = BLI_gsqueue_new(sizeof(int));
+ GSQueue *current_iteration = BLI_gsqueue_new(sizeof(PBVHVertRef));
+ GSQueue *next_iteration = BLI_gsqueue_new(sizeof(PBVHVertRef));
/* Initialized the first iteration with the vertices already in the boundary. This is propagation
* step 0. */
BLI_bitmap *visited_vertices = BLI_BITMAP_NEW(SCULPT_vertex_count_get(ss), "visited_vertices");
for (int i = 0; i < boundary->num_vertices; i++) {
- boundary->edit_info[boundary->vertices[i]].original_vertex = boundary->vertices[i];
- boundary->edit_info[boundary->vertices[i]].num_propagation_steps = 0;
+ int index = BKE_pbvh_vertex_to_index(ss->pbvh, boundary->vertices[i]);
+
+ boundary->edit_info[index].original_vertex_i = BKE_pbvh_vertex_to_index(ss->pbvh,
+ boundary->vertices[i]);
+ boundary->edit_info[index].num_propagation_steps = 0;
/* This ensures that all duplicate vertices in the boundary have the same original_vertex
* index, so the deformation for them will be the same. */
@@ -317,7 +340,8 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
SculptVertexNeighborIter ni_duplis;
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, boundary->vertices[i], ni_duplis) {
if (ni_duplis.is_duplicate) {
- boundary->edit_info[ni_duplis.index].original_vertex = boundary->vertices[i];
+ boundary->edit_info[ni_duplis.index].original_vertex_i = BKE_pbvh_vertex_to_index(
+ ss->pbvh, boundary->vertices[i]);
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis);
@@ -338,31 +362,33 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
}
while (!BLI_gsqueue_is_empty(current_iteration)) {
- int from_v;
+ PBVHVertRef from_v;
BLI_gsqueue_pop(current_iteration, &from_v);
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+
SculptVertexNeighborIter ni;
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
- const bool is_visible = SCULPT_vertex_visible_get(ss, ni.index);
+ const bool is_visible = SCULPT_vertex_visible_get(ss, ni.vertex);
if (!is_visible ||
boundary->edit_info[ni.index].num_propagation_steps != BOUNDARY_STEPS_NONE) {
continue;
}
- boundary->edit_info[ni.index].original_vertex =
- boundary->edit_info[from_v].original_vertex;
+ boundary->edit_info[ni.index].original_vertex_i =
+ boundary->edit_info[from_v_i].original_vertex_i;
BLI_BITMAP_ENABLE(visited_vertices, ni.index);
if (ni.is_duplicate) {
/* Grids duplicates handling. */
boundary->edit_info[ni.index].num_propagation_steps =
- boundary->edit_info[from_v].num_propagation_steps;
+ boundary->edit_info[from_v_i].num_propagation_steps;
}
else {
boundary->edit_info[ni.index].num_propagation_steps =
- boundary->edit_info[from_v].num_propagation_steps + 1;
+ boundary->edit_info[from_v_i].num_propagation_steps + 1;
- BLI_gsqueue_push(next_iteration, &ni.index);
+ BLI_gsqueue_push(next_iteration, &ni.vertex);
/* When copying the data to the neighbor for the next iteration, it has to be copied to
* all its duplicates too. This is because it is not possible to know if the updated
@@ -370,12 +396,12 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
* copy the data in the from_v neighbor iterator. */
if (has_duplicates) {
SculptVertexNeighborIter ni_duplis;
- SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, ni.index, ni_duplis) {
+ SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, ni.vertex, ni_duplis) {
if (ni_duplis.is_duplicate) {
- boundary->edit_info[ni_duplis.index].original_vertex =
- boundary->edit_info[from_v].original_vertex;
+ boundary->edit_info[ni_duplis.index].original_vertex_i =
+ boundary->edit_info[from_v_i].original_vertex_i;
boundary->edit_info[ni_duplis.index].num_propagation_steps =
- boundary->edit_info[from_v].num_propagation_steps + 1;
+ boundary->edit_info[from_v_i].num_propagation_steps + 1;
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis);
@@ -383,11 +409,12 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
/* Check the distance using the vertex that was propagated from the initial vertex that
* was used to initialize the boundary. */
- if (boundary->edit_info[from_v].original_vertex == initial_vertex) {
- boundary->pivot_vertex = ni.index;
- copy_v3_v3(boundary->initial_pivot_position, SCULPT_vertex_co_get(ss, ni.index));
+ if (boundary->edit_info[from_v_i].original_vertex_i ==
+ BKE_pbvh_vertex_to_index(ss->pbvh, initial_vertex)) {
+ boundary->pivot_vertex = ni.vertex;
+ copy_v3_v3(boundary->initial_pivot_position, SCULPT_vertex_co_get(ss, ni.vertex));
accum_distance += len_v3v3(SCULPT_vertex_co_get(ss, from_v),
- SCULPT_vertex_co_get(ss, ni.index));
+ SCULPT_vertex_co_get(ss, ni.vertex));
}
}
}
@@ -427,7 +454,8 @@ static void sculpt_boundary_falloff_factor_init(SculptSession *ss,
brush, boundary->edit_info[i].num_propagation_steps, boundary->max_propagation_steps);
}
- if (boundary->edit_info[i].original_vertex == boundary->initial_vertex) {
+ if (boundary->edit_info[i].original_vertex_i ==
+ BKE_pbvh_vertex_to_index(ss->pbvh, boundary->initial_vertex)) {
/* All vertices that are propagated from the original vertex won't be affected by the
* boundary falloff, so there is no need to calculate anything else. */
continue;
@@ -439,7 +467,7 @@ static void sculpt_boundary_falloff_factor_init(SculptSession *ss,
continue;
}
- const float boundary_distance = boundary->distance[boundary->edit_info[i].original_vertex];
+ const float boundary_distance = boundary->distance[boundary->edit_info[i].original_vertex_i];
float falloff_distance = 0.0f;
float direction = 1.0f;
@@ -473,22 +501,22 @@ static void sculpt_boundary_falloff_factor_init(SculptSession *ss,
SculptBoundary *SCULPT_boundary_data_init(Object *object,
Brush *brush,
- const int initial_vertex,
+ const PBVHVertRef initial_vertex,
const float radius)
{
SculptSession *ss = object->sculpt;
- if (initial_vertex == BOUNDARY_VERTEX_NONE) {
+ if (initial_vertex.i == PBVH_REF_NONE) {
return NULL;
}
SCULPT_vertex_random_access_ensure(ss);
SCULPT_boundary_info_ensure(object);
- const int boundary_initial_vertex = sculpt_boundary_get_closest_boundary_vertex(
+ const PBVHVertRef boundary_initial_vertex = sculpt_boundary_get_closest_boundary_vertex(
ss, initial_vertex, radius);
- if (boundary_initial_vertex == BOUNDARY_VERTEX_NONE) {
+ if (boundary_initial_vertex.i == BOUNDARY_VERTEX_NONE) {
return NULL;
}
@@ -539,17 +567,22 @@ static void sculpt_boundary_bend_data_init(SculptSession *ss, SculptBoundary *bo
if (boundary->edit_info[i].num_propagation_steps != boundary->max_propagation_steps) {
continue;
}
+
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
float dir[3];
float normal[3];
- SCULPT_vertex_normal_get(ss, i, normal);
- sub_v3_v3v3(dir,
- SCULPT_vertex_co_get(ss, boundary->edit_info[i].original_vertex),
- SCULPT_vertex_co_get(ss, i));
+ SCULPT_vertex_normal_get(ss, vertex, normal);
+ sub_v3_v3v3(
+ dir,
+ SCULPT_vertex_co_get(
+ ss, BKE_pbvh_index_to_vertex(ss->pbvh, boundary->edit_info[i].original_vertex_i)),
+ SCULPT_vertex_co_get(ss, vertex));
cross_v3_v3v3(
- boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex], dir, normal);
- normalize_v3(boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex]);
- copy_v3_v3(boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex],
- SCULPT_vertex_co_get(ss, i));
+ boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex_i], dir, normal);
+ normalize_v3(boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex_i]);
+ copy_v3_v3(boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex_i],
+ SCULPT_vertex_co_get(ss, vertex));
}
for (int i = 0; i < totvert; i++) {
@@ -557,9 +590,9 @@ static void sculpt_boundary_bend_data_init(SculptSession *ss, SculptBoundary *bo
continue;
}
copy_v3_v3(boundary->bend.pivot_positions[i],
- boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex]);
+ boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex_i]);
copy_v3_v3(boundary->bend.pivot_rotation_axis[i],
- boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex]);
+ boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex_i]);
}
}
@@ -572,10 +605,12 @@ static void sculpt_boundary_slide_data_init(SculptSession *ss, SculptBoundary *b
if (boundary->edit_info[i].num_propagation_steps != boundary->max_propagation_steps) {
continue;
}
- sub_v3_v3v3(boundary->slide.directions[boundary->edit_info[i].original_vertex],
- SCULPT_vertex_co_get(ss, boundary->edit_info[i].original_vertex),
- SCULPT_vertex_co_get(ss, i));
- normalize_v3(boundary->slide.directions[boundary->edit_info[i].original_vertex]);
+ sub_v3_v3v3(
+ boundary->slide.directions[boundary->edit_info[i].original_vertex_i],
+ SCULPT_vertex_co_get(
+ ss, BKE_pbvh_index_to_vertex(ss->pbvh, boundary->edit_info[i].original_vertex_i)),
+ SCULPT_vertex_co_get(ss, BKE_pbvh_index_to_vertex(ss->pbvh, i)));
+ normalize_v3(boundary->slide.directions[boundary->edit_info[i].original_vertex_i]);
}
for (int i = 0; i < totvert; i++) {
@@ -583,7 +618,7 @@ static void sculpt_boundary_slide_data_init(SculptSession *ss, SculptBoundary *b
continue;
}
copy_v3_v3(boundary->slide.directions[i],
- boundary->slide.directions[boundary->edit_info[i].original_vertex]);
+ boundary->slide.directions[boundary->edit_info[i].original_vertex_i]);
}
}
@@ -660,7 +695,7 @@ static void do_boundary_brush_bend_task_cb_ex(void *__restrict userdata,
}
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
- const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
+ const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.vertex);
float t_orig_co[3];
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
sub_v3_v3v3(t_orig_co, orig_data.co, boundary->bend.pivot_positions[vd.index]);
@@ -671,7 +706,7 @@ static void do_boundary_brush_bend_task_cb_ex(void *__restrict userdata,
add_v3_v3(target_co, boundary->bend.pivot_positions[vd.index]);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -708,7 +743,7 @@ static void do_boundary_brush_slide_task_cb_ex(void *__restrict userdata,
}
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
- const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
+ const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.vertex);
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
madd_v3_v3v3fl(target_co,
orig_data.co,
@@ -717,7 +752,7 @@ static void do_boundary_brush_slide_task_cb_ex(void *__restrict userdata,
strength);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -754,7 +789,7 @@ static void do_boundary_brush_inflate_task_cb_ex(void *__restrict userdata,
}
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
- const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
+ const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.vertex);
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
madd_v3_v3v3fl(target_co,
orig_data.co,
@@ -763,7 +798,7 @@ static void do_boundary_brush_inflate_task_cb_ex(void *__restrict userdata,
strength);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -798,7 +833,7 @@ static void do_boundary_brush_grab_task_cb_ex(void *__restrict userdata,
}
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
- const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
+ const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.vertex);
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
madd_v3_v3v3fl(target_co,
orig_data.co,
@@ -806,7 +841,7 @@ static void do_boundary_brush_grab_task_cb_ex(void *__restrict userdata,
boundary->edit_info[vd.index].strength_factor * mask * automask * strength);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -849,7 +884,7 @@ static void do_boundary_brush_twist_task_cb_ex(void *__restrict userdata,
}
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
- const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
+ const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.vertex);
float t_orig_co[3];
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
sub_v3_v3v3(t_orig_co, orig_data.co, boundary->twist.pivot_position);
@@ -860,7 +895,7 @@ static void do_boundary_brush_twist_task_cb_ex(void *__restrict userdata,
add_v3_v3(target_co, boundary->twist.pivot_position);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -898,9 +933,9 @@ static void do_boundary_brush_smooth_task_cb_ex(void *__restrict userdata,
int total_neighbors = 0;
const int current_propagation_steps = boundary->edit_info[vd.index].num_propagation_steps;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
if (current_propagation_steps == boundary->edit_info[ni.index].num_propagation_steps) {
- add_v3_v3(coord_accum, SCULPT_vertex_co_get(ss, ni.index));
+ add_v3_v3(coord_accum, SCULPT_vertex_co_get(ss, ni.vertex));
total_neighbors++;
}
}
@@ -919,7 +954,7 @@ static void do_boundary_brush_smooth_task_cb_ex(void *__restrict userdata,
target_co, vd.co, disp, boundary->edit_info[vd.index].strength_factor * mask * strength);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -933,7 +968,8 @@ void SCULPT_do_boundary_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totn
const int symm_area = ss->cache->mirror_symmetry_pass;
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
- int initial_vertex;
+ PBVHVertRef initial_vertex;
+
if (ss->cache->mirror_symmetry_pass == 0) {
initial_vertex = SCULPT_active_vertex_get(ss);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_brush_types.c b/source/blender/editors/sculpt_paint/sculpt_brush_types.c
index c607dd02a77..245cbe0f54e 100644
--- a/source/blender/editors/sculpt_paint/sculpt_brush_types.c
+++ b/source/blender/editors/sculpt_paint/sculpt_brush_types.c
@@ -314,13 +314,13 @@ static void do_draw_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], offset, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -412,13 +412,13 @@ static void do_fill_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], val, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -510,13 +510,13 @@ static void do_scrape_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], val, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -628,13 +628,13 @@ static void do_clay_thumb_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], val, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -783,13 +783,13 @@ static void do_flatten_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], val, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
}
@@ -940,13 +940,13 @@ static void do_clay_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], val, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1066,13 +1066,13 @@ static void do_clay_strips_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], val, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1219,7 +1219,7 @@ static void do_snake_hook_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
}
@@ -1267,12 +1267,12 @@ static void do_snake_hook_brush_task_cb_ex(void *__restrict userdata,
if (vd.mask) {
mul_v3_fl(disp, 1.0f - *vd.mask);
}
- mul_v3_fl(disp, SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index));
+ mul_v3_fl(disp, SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.vertex));
copy_v3_v3(proxy[vd.i], disp);
}
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1352,13 +1352,13 @@ static void do_thumb_brush_task_cb_ex(void *__restrict userdata,
orig_data.no,
NULL,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], cono, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1426,7 +1426,7 @@ static void do_rotate_brush_task_cb_ex(void *__restrict userdata,
orig_data.no,
NULL,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
sub_v3_v3v3(vec, orig_data.co, ss->cache->location);
@@ -1436,7 +1436,7 @@ static void do_rotate_brush_task_cb_ex(void *__restrict userdata,
sub_v3_v3(proxy[vd.i], orig_data.co);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1497,7 +1497,7 @@ static void do_layer_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
const int vi = vd.index;
@@ -1533,9 +1533,10 @@ static void do_layer_brush_task_cb_ex(void *__restrict userdata,
float normal[3];
if (use_persistent_base) {
- SCULPT_vertex_persistent_normal_get(ss, vi, normal);
+ SCULPT_vertex_persistent_normal_get(ss, vd.vertex, normal);
mul_v3_fl(normal, brush->height);
- madd_v3_v3v3fl(final_co, SCULPT_vertex_persistent_co_get(ss, vi), normal, *disp_factor);
+ madd_v3_v3v3fl(
+ final_co, SCULPT_vertex_persistent_co_get(ss, vd.vertex), normal, *disp_factor);
}
else {
copy_v3_v3(normal, orig_data.no);
@@ -1551,7 +1552,7 @@ static void do_layer_brush_task_cb_ex(void *__restrict userdata,
SCULPT_clip(sd, ss, vd.co, final_co);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1609,7 +1610,7 @@ static void do_inflate_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float val[3];
@@ -1624,7 +1625,7 @@ static void do_inflate_brush_task_cb_ex(void *__restrict userdata,
mul_v3_v3v3(proxy[vd.i], val, ss->cache->scale);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1677,13 +1678,13 @@ static void do_nudge_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], cono, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1756,7 +1757,7 @@ static void do_crease_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float val1[3];
float val2[3];
@@ -1777,7 +1778,7 @@ static void do_crease_brush_task_cb_ex(void *__restrict userdata,
add_v3_v3v3(proxy[vd.i], val1, val2);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1872,7 +1873,7 @@ static void do_pinch_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float disp_center[3];
float x_disp[3];
@@ -1896,7 +1897,7 @@ static void do_pinch_brush_task_cb_ex(void *__restrict userdata,
mul_v3_v3fl(proxy[vd.i], disp_center, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -1988,7 +1989,7 @@ static void do_grab_brush_task_cb_ex(void *__restrict userdata,
orig_data.no,
NULL,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
if (grab_silhouette) {
@@ -2005,7 +2006,7 @@ static void do_grab_brush_task_cb_ex(void *__restrict userdata,
mul_v3_v3fl(proxy[vd.i], grab_delta, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -2108,12 +2109,12 @@ static void do_elastic_deform_brush_task_cb_ex(void *__restrict userdata,
mul_v3_fl(final_disp, 1.0f - *vd.mask);
}
- mul_v3_fl(final_disp, SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index));
+ mul_v3_fl(final_disp, SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.vertex));
copy_v3_v3(proxy[vd.i], final_disp);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -2185,13 +2186,13 @@ static void do_draw_sharp_brush_task_cb_ex(void *__restrict userdata,
orig_data.no,
NULL,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], offset, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -2268,7 +2269,7 @@ static void do_topology_slide_task_cb_ex(void *__restrict userdata,
orig_data.no,
NULL,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float current_disp[3];
float current_disp_norm[3];
@@ -2290,10 +2291,10 @@ static void do_topology_slide_task_cb_ex(void *__restrict userdata,
mul_v3_v3fl(current_disp, current_disp_norm, ss->cache->bstrength);
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
float vertex_disp[3];
float vertex_disp_norm[3];
- sub_v3_v3v3(vertex_disp, SCULPT_vertex_co_get(ss, ni.index), vd.co);
+ sub_v3_v3v3(vertex_disp, SCULPT_vertex_co_get(ss, ni.vertex), vd.co);
normalize_v3_v3(vertex_disp_norm, vertex_disp);
if (dot_v3v3(current_disp_norm, vertex_disp_norm) > 0.0f) {
madd_v3_v3fl(final_disp, vertex_disp_norm, dot_v3v3(current_disp, vertex_disp));
@@ -2304,7 +2305,7 @@ static void do_topology_slide_task_cb_ex(void *__restrict userdata,
mul_v3_v3fl(proxy[vd.i], final_disp, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -2323,31 +2324,31 @@ void SCULPT_relax_vertex(SculptSession *ss,
int neighbor_count = 0;
zero_v3(smooth_pos);
zero_v3(boundary_normal);
- const bool is_boundary = SCULPT_vertex_is_boundary(ss, vd->index);
+ const bool is_boundary = SCULPT_vertex_is_boundary(ss, vd->vertex);
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd->index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd->vertex, ni) {
neighbor_count++;
if (!filter_boundary_face_sets ||
- (filter_boundary_face_sets && !SCULPT_vertex_has_unique_face_set(ss, ni.index))) {
+ (filter_boundary_face_sets && !SCULPT_vertex_has_unique_face_set(ss, ni.vertex))) {
/* When the vertex to relax is boundary, use only connected boundary vertices for the average
* position. */
if (is_boundary) {
- if (!SCULPT_vertex_is_boundary(ss, ni.index)) {
+ if (!SCULPT_vertex_is_boundary(ss, ni.vertex)) {
continue;
}
- add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.index));
+ add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.vertex));
avg_count++;
/* Calculate a normal for the constraint plane using the edges of the boundary. */
float to_neighbor[3];
- sub_v3_v3v3(to_neighbor, SCULPT_vertex_co_get(ss, ni.index), vd->co);
+ sub_v3_v3v3(to_neighbor, SCULPT_vertex_co_get(ss, ni.vertex), vd->co);
normalize_v3(to_neighbor);
add_v3_v3(boundary_normal, to_neighbor);
}
else {
- add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.index));
+ add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.vertex));
avg_count++;
}
}
@@ -2376,7 +2377,7 @@ void SCULPT_relax_vertex(SculptSession *ss,
normalize_v3_v3(vno, boundary_normal);
}
else {
- SCULPT_vertex_normal_get(ss, vd->index, vno);
+ SCULPT_vertex_normal_get(ss, vd->vertex, vno);
}
if (is_zero_v3(vno)) {
@@ -2425,12 +2426,12 @@ static void do_topology_relax_task_cb_ex(void *__restrict userdata,
orig_data.no,
NULL,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
SCULPT_relax_vertex(ss, &vd, fade * bstrength, false, vd.co);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -2501,17 +2502,17 @@ static void do_displacement_eraser_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float limit_co[3];
float disp[3];
- SCULPT_vertex_limit_surface_get(ss, vd.index, limit_co);
+ SCULPT_vertex_limit_surface_get(ss, vd.vertex, limit_co);
sub_v3_v3v3(disp, limit_co, vd.co);
mul_v3_v3fl(proxy[vd.i], disp, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -2567,7 +2568,7 @@ static void do_displacement_smear_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float current_disp[3];
@@ -2594,11 +2595,11 @@ static void do_displacement_smear_brush_task_cb_ex(void *__restrict userdata,
float weights_accum = 1.0f;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
float vertex_disp[3];
float vertex_disp_norm[3];
float neighbor_limit_co[3];
- SCULPT_vertex_limit_surface_get(ss, ni.index, neighbor_limit_co);
+ SCULPT_vertex_limit_surface_get(ss, ni.vertex, neighbor_limit_co);
sub_v3_v3v3(vertex_disp,
ss->cache->limit_surface_co[ni.index],
ss->cache->limit_surface_co[vd.index]);
@@ -2623,7 +2624,7 @@ static void do_displacement_smear_brush_task_cb_ex(void *__restrict userdata,
interp_v3_v3v3(vd.co, vd.co, new_co, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -2638,7 +2639,7 @@ static void do_displacement_smear_store_prev_disp_task_cb_ex(
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
sub_v3_v3v3(ss->cache->prev_displacement[vd.index],
- SCULPT_vertex_co_get(ss, vd.index),
+ SCULPT_vertex_co_get(ss, vd.vertex),
ss->cache->limit_surface_co[vd.index]);
}
BKE_pbvh_vertex_iter_end;
@@ -2657,9 +2658,11 @@ void SCULPT_do_displacement_smear_brush(Sculpt *sd, Object *ob, PBVHNode **nodes
totvert, sizeof(float[3]), "prev displacement");
ss->cache->limit_surface_co = MEM_malloc_arrayN(totvert, sizeof(float[3]), "limit surface co");
for (int i = 0; i < totvert; i++) {
- SCULPT_vertex_limit_surface_get(ss, i, ss->cache->limit_surface_co[i]);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ SCULPT_vertex_limit_surface_get(ss, vertex, ss->cache->limit_surface_co[i]);
sub_v3_v3v3(ss->cache->prev_displacement[i],
- SCULPT_vertex_co_get(ss, i),
+ SCULPT_vertex_co_get(ss, vertex),
ss->cache->limit_surface_co[i]);
}
}
@@ -2722,7 +2725,7 @@ static void do_topology_rake_bmesh_task_cb_ex(void *__restrict userdata,
const float fade =
bstrength *
SCULPT_brush_strength_factor(
- ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, *vd.mask, vd.index, thread_id) *
+ ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, *vd.mask, vd.vertex, thread_id) *
ss->cache->pressure;
float avg[3], val[3];
@@ -2736,7 +2739,7 @@ static void do_topology_rake_bmesh_task_cb_ex(void *__restrict userdata,
SCULPT_clip(sd, ss, vd.co, val);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -2799,7 +2802,7 @@ static void do_mask_brush_draw_task_cb_ex(void *__restrict userdata,
}
const float fade = SCULPT_brush_strength_factor(
- ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, 0.0f, vd.index, thread_id);
+ ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, 0.0f, vd.vertex, thread_id);
if (bstrength > 0.0f) {
(*vd.mask) += fade * bstrength * (1.0f - *vd.mask);
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index e29b2172ea7..b4b2c4e48c8 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -220,13 +220,16 @@ static void cloth_brush_add_length_constraint(SculptSession *ss,
length_constraint->type = SCULPT_CLOTH_CONSTRAINT_STRUCTURAL;
+ PBVHVertRef vertex1 = BKE_pbvh_index_to_vertex(ss->pbvh, v1);
+ PBVHVertRef vertex2 = BKE_pbvh_index_to_vertex(ss->pbvh, v2);
+
if (use_persistent) {
- length_constraint->length = len_v3v3(SCULPT_vertex_persistent_co_get(ss, v1),
- SCULPT_vertex_persistent_co_get(ss, v2));
+ length_constraint->length = len_v3v3(SCULPT_vertex_persistent_co_get(ss, vertex1),
+ SCULPT_vertex_persistent_co_get(ss, vertex2));
}
else {
- length_constraint->length = len_v3v3(SCULPT_vertex_co_get(ss, v1),
- SCULPT_vertex_co_get(ss, v2));
+ length_constraint->length = len_v3v3(SCULPT_vertex_co_get(ss, vertex1),
+ SCULPT_vertex_co_get(ss, vertex2));
}
length_constraint->strength = 1.0f;
@@ -370,7 +373,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
int tot_indices = 0;
build_indices[tot_indices] = vd.index;
tot_indices++;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
build_indices[tot_indices] = ni.index;
tot_indices++;
}
@@ -540,7 +543,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float brush_disp[3];
@@ -784,7 +787,7 @@ static void do_cloth_brush_solve_simulation_task_cb_ex(
mul_v3_fl(pos_diff, (1.0f - cloth_sim->damping) * sim_factor);
const float mask_v = (1.0f - (vd.mask ? *vd.mask : 0.0f)) *
- SCULPT_automasking_factor_get(automasking, ss, vd.index);
+ SCULPT_automasking_factor_get(automasking, ss, vd.vertex);
madd_v3_v3fl(cloth_sim->pos[i], pos_diff, mask_v);
madd_v3_v3fl(cloth_sim->pos[i], cloth_sim->acceleration[i], mask_v);
@@ -802,7 +805,7 @@ static void do_cloth_brush_solve_simulation_task_cb_ex(
copy_v3_v3(vd.co, cloth_sim->pos[vd.index]);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -852,10 +855,13 @@ static void cloth_brush_satisfy_constraints(SculptSession *ss,
mul_v3_v3fl(correction_vector_half, correction_vector, 0.5f);
- const float mask_v1 = (1.0f - SCULPT_vertex_mask_get(ss, v1)) *
- SCULPT_automasking_factor_get(automasking, ss, v1);
- const float mask_v2 = (1.0f - SCULPT_vertex_mask_get(ss, v2)) *
- SCULPT_automasking_factor_get(automasking, ss, v2);
+ PBVHVertRef vertex1 = BKE_pbvh_index_to_vertex(ss->pbvh, v1);
+ PBVHVertRef vertex2 = BKE_pbvh_index_to_vertex(ss->pbvh, v2);
+
+ const float mask_v1 = (1.0f - SCULPT_vertex_mask_get(ss, vertex1)) *
+ SCULPT_automasking_factor_get(automasking, ss, vertex1);
+ const float mask_v2 = (1.0f - SCULPT_vertex_mask_get(ss, vertex2)) *
+ SCULPT_automasking_factor_get(automasking, ss, vertex2);
float sim_location[3];
cloth_brush_simulation_location_get(ss, brush, sim_location);
@@ -1129,15 +1135,17 @@ void SCULPT_cloth_brush_simulation_init(SculptSession *ss, SculptClothSimulation
const bool has_deformation_pos = cloth_sim->deformation_pos != NULL;
const bool has_softbody_pos = cloth_sim->softbody_pos != NULL;
for (int i = 0; i < totverts; i++) {
- copy_v3_v3(cloth_sim->last_iteration_pos[i], SCULPT_vertex_co_get(ss, i));
- copy_v3_v3(cloth_sim->init_pos[i], SCULPT_vertex_co_get(ss, i));
- copy_v3_v3(cloth_sim->prev_pos[i], SCULPT_vertex_co_get(ss, i));
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ copy_v3_v3(cloth_sim->last_iteration_pos[i], SCULPT_vertex_co_get(ss, vertex));
+ copy_v3_v3(cloth_sim->init_pos[i], SCULPT_vertex_co_get(ss, vertex));
+ copy_v3_v3(cloth_sim->prev_pos[i], SCULPT_vertex_co_get(ss, vertex));
if (has_deformation_pos) {
- copy_v3_v3(cloth_sim->deformation_pos[i], SCULPT_vertex_co_get(ss, i));
+ copy_v3_v3(cloth_sim->deformation_pos[i], SCULPT_vertex_co_get(ss, vertex));
cloth_sim->deformation_strength[i] = 1.0f;
}
if (has_softbody_pos) {
- copy_v3_v3(cloth_sim->softbody_pos[i], SCULPT_vertex_co_get(ss, i));
+ copy_v3_v3(cloth_sim->softbody_pos[i], SCULPT_vertex_co_get(ss, vertex));
}
}
}
@@ -1146,7 +1154,9 @@ void SCULPT_cloth_brush_store_simulation_state(SculptSession *ss, SculptClothSim
{
const int totverts = SCULPT_vertex_count_get(ss);
for (int i = 0; i < totverts; i++) {
- copy_v3_v3(cloth_sim->pos[i], SCULPT_vertex_co_get(ss, i));
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ copy_v3_v3(cloth_sim->pos[i], SCULPT_vertex_co_get(ss, vertex));
}
}
@@ -1427,13 +1437,13 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata,
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
float fade = vd.mask ? *vd.mask : 0.0f;
- fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.index);
+ fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.vertex);
fade = 1.0f - fade;
float force[3] = {0.0f, 0.0f, 0.0f};
float disp[3], temp[3], transform[3][3];
if (ss->filter_cache->active_face_set != SCULPT_FACE_SET_NONE) {
- if (!SCULPT_vertex_has_face_set(ss, vd.index, ss->filter_cache->active_face_set)) {
+ if (!SCULPT_vertex_has_face_set(ss, vd.vertex, ss->filter_cache->active_face_set)) {
continue;
}
}
@@ -1452,7 +1462,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata,
break;
case CLOTH_FILTER_INFLATE: {
float normal[3];
- SCULPT_vertex_normal_get(ss, vd.index, normal);
+ SCULPT_vertex_normal_get(ss, vd.vertex, normal);
mul_v3_v3fl(force, normal, fade * data->filter_strength);
} break;
case CLOTH_FILTER_EXPAND:
@@ -1517,7 +1527,9 @@ static int sculpt_cloth_filter_modal(bContext *C, wmOperator *op, const wmEvent
const int totverts = SCULPT_vertex_count_get(ss);
for (int i = 0; i < totverts; i++) {
- copy_v3_v3(ss->filter_cache->cloth_sim->pos[i], SCULPT_vertex_co_get(ss, i));
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ copy_v3_v3(ss->filter_cache->cloth_sim->pos[i], SCULPT_vertex_co_get(ss, vertex));
}
SculptThreadedTaskData data = {
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
index 00503087e39..ebbb0fa429e 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -174,13 +174,13 @@ static void sample_detail_voxel(bContext *C, ViewContext *vc, const int mval[2])
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, false);
/* Average the edge length of the connected edges to the active vertex. */
- int active_vertex = SCULPT_active_vertex_get(ss);
+ PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
const float *active_vertex_co = SCULPT_active_vertex_co_get(ss);
float edge_length = 0.0f;
int tot = 0;
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, active_vertex, ni) {
- edge_length += len_v3v3(active_vertex_co, SCULPT_vertex_co_get(ss, ni.index));
+ edge_length += len_v3v3(active_vertex_co, SCULPT_vertex_co_get(ss, ni.vertex));
tot += 1;
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
@@ -578,14 +578,14 @@ static void dyntopo_detail_size_sample_from_surface(Object *ob,
DyntopoDetailSizeEditCustomData *cd)
{
SculptSession *ss = ob->sculpt;
- const int active_vertex = SCULPT_active_vertex_get(ss);
+ const PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
float len_accum = 0;
int num_neighbors = 0;
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, active_vertex, ni) {
len_accum += len_v3v3(SCULPT_vertex_co_get(ss, active_vertex),
- SCULPT_vertex_co_get(ss, ni.index));
+ SCULPT_vertex_co_get(ss, ni.vertex));
num_neighbors++;
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
diff --git a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
index 4f884420401..40b4b74a441 100644
--- a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
@@ -92,13 +92,16 @@ void SCULPT_dyntopo_node_layers_add(SculptSession *ss)
{
int cd_node_layer_index;
- char layer_id[] = "_dyntopo_node_id";
+ char node_vertex_id[] = "_dyntopo_vnode_id";
+ char node_face_id[] = "_dyntopo_fnode_id";
+
+ cd_node_layer_index = CustomData_get_named_layer_index(
+ &ss->bm->vdata, CD_PROP_INT32, node_vertex_id);
- cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT32, layer_id);
if (cd_node_layer_index == -1) {
- BM_data_layer_add_named(ss->bm, &ss->bm->vdata, CD_PROP_INT32, layer_id);
+ BM_data_layer_add_named(ss->bm, &ss->bm->vdata, CD_PROP_INT32, node_vertex_id);
cd_node_layer_index = CustomData_get_named_layer_index(
- &ss->bm->vdata, CD_PROP_INT32, layer_id);
+ &ss->bm->vdata, CD_PROP_INT32, node_vertex_id);
}
ss->cd_vert_node_offset = CustomData_get_n_offset(
@@ -108,11 +111,12 @@ void SCULPT_dyntopo_node_layers_add(SculptSession *ss)
ss->bm->vdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
- cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT32, layer_id);
+ cd_node_layer_index = CustomData_get_named_layer_index(
+ &ss->bm->pdata, CD_PROP_INT32, node_face_id);
if (cd_node_layer_index == -1) {
- BM_data_layer_add_named(ss->bm, &ss->bm->pdata, CD_PROP_INT32, layer_id);
+ BM_data_layer_add_named(ss->bm, &ss->bm->pdata, CD_PROP_INT32, node_face_id);
cd_node_layer_index = CustomData_get_named_layer_index(
- &ss->bm->pdata, CD_PROP_INT32, layer_id);
+ &ss->bm->pdata, CD_PROP_INT32, node_face_id);
}
ss->cd_face_node_offset = CustomData_get_n_offset(
@@ -223,8 +227,9 @@ static void SCULPT_dynamic_topology_disable_ex(
me->face_sets_color_default = 1;
/* Sync the visibility to vertices manually as the pmap is still not initialized. */
- for (int i = 0; i < me->totvert; i++) {
- me->mvert[i].flag &= ~ME_HIDE;
+ bool *hide_vert = (bool *)CustomData_get_layer_named(&me->vdata, CD_PROP_BOOL, ".hide_vert");
+ if (hide_vert != NULL) {
+ memset(hide_vert, 0, sizeof(bool) * me->totvert);
}
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index da2c346cf82..dd1c7a36c16 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -140,10 +140,12 @@ enum {
*/
static bool sculpt_expand_is_vert_in_active_component(SculptSession *ss,
ExpandCache *expand_cache,
- const int v)
+ const PBVHVertRef v)
{
+ int v_i = BKE_pbvh_vertex_to_index(ss->pbvh, v);
+
for (int i = 0; i < EXPAND_SYMM_AREAS; i++) {
- if (ss->vertex_info.connected_component[v] == expand_cache->active_connected_components[i]) {
+ if (ss->vertex_info.connected_component[v_i] == expand_cache->active_connected_components[i]) {
return true;
}
}
@@ -158,7 +160,7 @@ static bool sculpt_expand_is_face_in_active_component(SculptSession *ss,
const int f)
{
const MLoop *loop = &ss->mloop[ss->mpoly[f].loopstart];
- return sculpt_expand_is_vert_in_active_component(ss, expand_cache, loop->v);
+ return sculpt_expand_is_vert_in_active_component(ss, expand_cache, BKE_pbvh_make_vref(loop->v));
}
/**
@@ -167,14 +169,16 @@ static bool sculpt_expand_is_face_in_active_component(SculptSession *ss,
*/
static float sculpt_expand_falloff_value_vertex_get(SculptSession *ss,
ExpandCache *expand_cache,
- const int v)
+ const PBVHVertRef v)
{
+ int v_i = BKE_pbvh_vertex_to_index(ss->pbvh, v);
+
if (expand_cache->texture_distortion_strength == 0.0f) {
- return expand_cache->vert_falloff[v];
+ return expand_cache->vert_falloff[v_i];
}
if (!expand_cache->brush->mtex.tex) {
- return expand_cache->vert_falloff[v];
+ return expand_cache->vert_falloff[v_i];
}
float rgba[4];
@@ -184,7 +188,7 @@ static float sculpt_expand_falloff_value_vertex_get(SculptSession *ss,
const float distortion = (avg - 0.5f) * expand_cache->texture_distortion_strength *
expand_cache->max_vert_falloff;
- return expand_cache->vert_falloff[v] + distortion;
+ return expand_cache->vert_falloff[v_i] + distortion;
}
/**
@@ -209,7 +213,9 @@ static float sculpt_expand_max_vertex_falloff_get(ExpandCache *expand_cache)
* Main function to get the state of a vertex for the current state and settings of a #ExpandCache.
* Returns true when the target data should be modified by expand.
*/
-static bool sculpt_expand_state_get(SculptSession *ss, ExpandCache *expand_cache, const int v)
+static bool sculpt_expand_state_get(SculptSession *ss,
+ ExpandCache *expand_cache,
+ const PBVHVertRef v)
{
if (!SCULPT_vertex_visible_get(ss, v)) {
return false;
@@ -303,7 +309,7 @@ static bool sculpt_expand_face_state_get(SculptSession *ss, ExpandCache *expand_
*/
static float sculpt_expand_gradient_value_get(SculptSession *ss,
ExpandCache *expand_cache,
- const int v)
+ const PBVHVertRef v)
{
if (!expand_cache->falloff_gradient) {
return 1.0f;
@@ -347,7 +353,8 @@ static BLI_bitmap *sculpt_expand_bitmap_from_enabled(SculptSession *ss, ExpandCa
const int totvert = SCULPT_vertex_count_get(ss);
BLI_bitmap *enabled_vertices = BLI_BITMAP_NEW(totvert, "enabled vertices");
for (int i = 0; i < totvert; i++) {
- const bool enabled = sculpt_expand_state_get(ss, expand_cache, i);
+ const bool enabled = sculpt_expand_state_get(
+ ss, expand_cache, BKE_pbvh_index_to_vertex(ss->pbvh, i));
BLI_BITMAP_SET(enabled_vertices, i, enabled);
}
return enabled_vertices;
@@ -369,16 +376,18 @@ static BLI_bitmap *sculpt_expand_boundary_from_enabled(SculptSession *ss,
continue;
}
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
bool is_expand_boundary = false;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
if (!BLI_BITMAP_TEST(enabled_vertices, ni.index)) {
is_expand_boundary = true;
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
- if (use_mesh_boundary && SCULPT_vertex_is_boundary(ss, i)) {
+ if (use_mesh_boundary && SCULPT_vertex_is_boundary(ss, vertex)) {
is_expand_boundary = true;
}
@@ -394,12 +403,12 @@ static BLI_bitmap *sculpt_expand_boundary_from_enabled(SculptSession *ss,
* Utility function to get the closet vertex after flipping an original vertex position based on
* an symmetry pass iteration index.
*/
-static int sculpt_expand_get_vertex_index_for_symmetry_pass(Object *ob,
- const char symm_it,
- const int original_vertex)
+static PBVHVertRef sculpt_expand_get_vertex_index_for_symmetry_pass(
+ Object *ob, const char symm_it, const PBVHVertRef original_vertex)
{
SculptSession *ss = ob->sculpt;
- int symm_vertex = SCULPT_EXPAND_VERTEX_NONE;
+ PBVHVertRef symm_vertex = {SCULPT_EXPAND_VERTEX_NONE};
+
if (symm_it == 0) {
symm_vertex = original_vertex;
}
@@ -415,7 +424,7 @@ static int sculpt_expand_get_vertex_index_for_symmetry_pass(Object *ob,
* Geodesic: Initializes the falloff with geodesic distances from the given active vertex, taking
* symmetry into account.
*/
-static float *sculpt_expand_geodesic_falloff_create(Sculpt *sd, Object *ob, const int v)
+static float *sculpt_expand_geodesic_falloff_create(Sculpt *sd, Object *ob, const PBVHVertRef v)
{
return SCULPT_geodesic_from_vertex_and_symm(sd, ob, v, FLT_MAX);
}
@@ -432,20 +441,23 @@ typedef struct ExpandFloodFillData {
} ExpandFloodFillData;
static bool expand_topology_floodfill_cb(
- SculptSession *UNUSED(ss), int from_v, int to_v, bool is_duplicate, void *userdata)
+ SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
ExpandFloodFillData *data = userdata;
if (!is_duplicate) {
- const float to_it = data->dists[from_v] + 1.0f;
- data->dists[to_v] = to_it;
+ const float to_it = data->dists[from_v_i] + 1.0f;
+ data->dists[to_v_i] = to_it;
}
else {
- data->dists[to_v] = data->dists[from_v];
+ data->dists[to_v_i] = data->dists[from_v_i];
}
return true;
}
-static float *sculpt_expand_topology_falloff_create(Sculpt *sd, Object *ob, const int v)
+static float *sculpt_expand_topology_falloff_create(Sculpt *sd, Object *ob, const PBVHVertRef v)
{
SculptSession *ss = ob->sculpt;
const int totvert = SCULPT_vertex_count_get(ss);
@@ -470,23 +482,26 @@ static float *sculpt_expand_topology_falloff_create(Sculpt *sd, Object *ob, cons
* This creates falloff patterns that follow and snap to the hard edges of the object.
*/
static bool mask_expand_normal_floodfill_cb(
- SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
+ SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
ExpandFloodFillData *data = userdata;
if (!is_duplicate) {
float current_normal[3], prev_normal[3];
SCULPT_vertex_normal_get(ss, to_v, current_normal);
SCULPT_vertex_normal_get(ss, from_v, prev_normal);
- const float from_edge_factor = data->edge_factor[from_v];
- data->edge_factor[to_v] = dot_v3v3(current_normal, prev_normal) * from_edge_factor;
- data->dists[to_v] = dot_v3v3(data->original_normal, current_normal) *
- powf(from_edge_factor, data->edge_sensitivity);
- CLAMP(data->dists[to_v], 0.0f, 1.0f);
+ const float from_edge_factor = data->edge_factor[from_v_i];
+ data->edge_factor[to_v_i] = dot_v3v3(current_normal, prev_normal) * from_edge_factor;
+ data->dists[to_v_i] = dot_v3v3(data->original_normal, current_normal) *
+ powf(from_edge_factor, data->edge_sensitivity);
+ CLAMP(data->dists[to_v_i], 0.0f, 1.0f);
}
else {
/* PBVH_GRIDS duplicate handling. */
- data->edge_factor[to_v] = data->edge_factor[from_v];
- data->dists[to_v] = data->dists[from_v];
+ data->edge_factor[to_v_i] = data->edge_factor[from_v_i];
+ data->dists[to_v_i] = data->dists[from_v_i];
}
return true;
@@ -494,7 +509,7 @@ static bool mask_expand_normal_floodfill_cb(
static float *sculpt_expand_normal_falloff_create(Sculpt *sd,
Object *ob,
- const int v,
+ const PBVHVertRef v,
const float edge_sensitivity)
{
SculptSession *ss = ob->sculpt;
@@ -520,9 +535,11 @@ static float *sculpt_expand_normal_falloff_create(Sculpt *sd,
for (int repeat = 0; repeat < 2; repeat++) {
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
float avg = 0.0f;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
avg += dists[ni.index];
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
@@ -539,7 +556,7 @@ static float *sculpt_expand_normal_falloff_create(Sculpt *sd,
* Spherical: Initializes the falloff based on the distance from a vertex, taking symmetry into
* account.
*/
-static float *sculpt_expand_spherical_falloff_create(Object *ob, const int v)
+static float *sculpt_expand_spherical_falloff_create(Object *ob, const PBVHVertRef v)
{
SculptSession *ss = ob->sculpt;
const int totvert = SCULPT_vertex_count_get(ss);
@@ -554,11 +571,14 @@ static float *sculpt_expand_spherical_falloff_create(Object *ob, const int v)
if (!SCULPT_is_symmetry_iteration_valid(symm_it, symm)) {
continue;
}
- const int symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(ob, symm_it, v);
- if (symm_vertex != -1) {
+ const PBVHVertRef symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(
+ ob, symm_it, v);
+ if (symm_vertex.i != SCULPT_EXPAND_VERTEX_NONE) {
const float *co = SCULPT_vertex_co_get(ss, symm_vertex);
for (int i = 0; i < totvert; i++) {
- dists[i] = min_ff(dists[i], len_v3v3(co, SCULPT_vertex_co_get(ss, i)));
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ dists[i] = min_ff(dists[i], len_v3v3(co, SCULPT_vertex_co_get(ss, vertex)));
}
}
}
@@ -571,13 +591,13 @@ static float *sculpt_expand_spherical_falloff_create(Object *ob, const int v)
* boundary to a falloff value of 0. Then, it propagates that falloff to the rest of the mesh so it
* stays parallel to the boundary, increasing the falloff value by 1 on each step.
*/
-static float *sculpt_expand_boundary_topology_falloff_create(Object *ob, const int v)
+static float *sculpt_expand_boundary_topology_falloff_create(Object *ob, const PBVHVertRef v)
{
SculptSession *ss = ob->sculpt;
const int totvert = SCULPT_vertex_count_get(ss);
float *dists = MEM_calloc_arrayN(totvert, sizeof(float), "spherical dist");
BLI_bitmap *visited_vertices = BLI_BITMAP_NEW(totvert, "visited vertices");
- GSQueue *queue = BLI_gsqueue_new(sizeof(int));
+ GSQueue *queue = BLI_gsqueue_new(sizeof(PBVHVertRef));
/* Search and initialize a boundary per symmetry pass, then mark those vertices as visited. */
const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
@@ -586,7 +606,8 @@ static float *sculpt_expand_boundary_topology_falloff_create(Object *ob, const i
continue;
}
- const int symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(ob, symm_it, v);
+ const PBVHVertRef symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(
+ ob, symm_it, v);
SculptBoundary *boundary = SCULPT_boundary_data_init(ob, NULL, symm_vertex, FLT_MAX);
if (!boundary) {
@@ -595,7 +616,7 @@ static float *sculpt_expand_boundary_topology_falloff_create(Object *ob, const i
for (int i = 0; i < boundary->num_vertices; i++) {
BLI_gsqueue_push(queue, &boundary->vertices[i]);
- BLI_BITMAP_ENABLE(visited_vertices, boundary->vertices[i]);
+ BLI_BITMAP_ENABLE(visited_vertices, boundary->vertices_i[i]);
}
SCULPT_boundary_data_free(boundary);
}
@@ -607,17 +628,19 @@ static float *sculpt_expand_boundary_topology_falloff_create(Object *ob, const i
/* Propagate the values from the boundaries to the rest of the mesh. */
while (!BLI_gsqueue_is_empty(queue)) {
- int v_next;
+ PBVHVertRef v_next;
+
BLI_gsqueue_pop(queue, &v_next);
+ int v_next_i = BKE_pbvh_vertex_to_index(ss->pbvh, v_next);
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, v_next, ni) {
if (BLI_BITMAP_TEST(visited_vertices, ni.index)) {
continue;
}
- dists[ni.index] = dists[v_next] + 1.0f;
+ dists[ni.index] = dists[v_next_i] + 1.0f;
BLI_BITMAP_ENABLE(visited_vertices, ni.index);
- BLI_gsqueue_push(queue, &ni.index);
+ BLI_gsqueue_push(queue, &ni.vertex);
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
}
@@ -632,7 +655,7 @@ static float *sculpt_expand_boundary_topology_falloff_create(Object *ob, const i
* the base mesh faces when checking a vertex neighbor. For this reason, this is not implement
* using the general flood-fill and sculpt neighbors accessors.
*/
-static float *sculpt_expand_diagonals_falloff_create(Object *ob, const int v)
+static float *sculpt_expand_diagonals_falloff_create(Object *ob, const PBVHVertRef v)
{
SculptSession *ss = ob->sculpt;
const int totvert = SCULPT_vertex_count_get(ss);
@@ -647,17 +670,19 @@ static float *sculpt_expand_diagonals_falloff_create(Object *ob, const int v)
/* Search and mask as visited the initial vertices using the enabled symmetry passes. */
BLI_bitmap *visited_vertices = BLI_BITMAP_NEW(totvert, "visited vertices");
- GSQueue *queue = BLI_gsqueue_new(sizeof(int));
+ GSQueue *queue = BLI_gsqueue_new(sizeof(PBVHVertRef));
const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
for (char symm_it = 0; symm_it <= symm; symm_it++) {
if (!SCULPT_is_symmetry_iteration_valid(symm_it, symm)) {
continue;
}
- const int symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(ob, symm_it, v);
+ const PBVHVertRef symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(
+ ob, symm_it, v);
+ int symm_vertex_i = BKE_pbvh_vertex_to_index(ss->pbvh, symm_vertex);
BLI_gsqueue_push(queue, &symm_vertex);
- BLI_BITMAP_ENABLE(visited_vertices, symm_vertex);
+ BLI_BITMAP_ENABLE(visited_vertices, symm_vertex_i);
}
if (BLI_gsqueue_is_empty(queue)) {
@@ -667,17 +692,20 @@ static float *sculpt_expand_diagonals_falloff_create(Object *ob, const int v)
/* Propagate the falloff increasing the value by 1 each time a new vertex is visited. */
Mesh *mesh = ob->data;
while (!BLI_gsqueue_is_empty(queue)) {
- int v_next;
+ PBVHVertRef v_next;
BLI_gsqueue_pop(queue, &v_next);
- for (int j = 0; j < ss->pmap[v_next].count; j++) {
- MPoly *p = &ss->mpoly[ss->pmap[v_next].indices[j]];
+
+ int v_next_i = BKE_pbvh_vertex_to_index(ss->pbvh, v_next);
+
+ for (int j = 0; j < ss->pmap[v_next_i].count; j++) {
+ MPoly *p = &ss->mpoly[ss->pmap[v_next_i].indices[j]];
for (int l = 0; l < p->totloop; l++) {
- const int neighbor_v = mesh->mloop[p->loopstart + l].v;
- if (BLI_BITMAP_TEST(visited_vertices, neighbor_v)) {
+ const PBVHVertRef neighbor_v = BKE_pbvh_make_vref(mesh->mloop[p->loopstart + l].v);
+ if (BLI_BITMAP_TEST(visited_vertices, neighbor_v.i)) {
continue;
}
- dists[neighbor_v] = dists[v_next] + 1.0f;
- BLI_BITMAP_ENABLE(visited_vertices, neighbor_v);
+ dists[neighbor_v.i] = dists[v_next_i] + 1.0f;
+ BLI_BITMAP_ENABLE(visited_vertices, neighbor_v.i);
BLI_gsqueue_push(queue, &neighbor_v);
}
}
@@ -701,11 +729,13 @@ static void sculpt_expand_update_max_vert_falloff_value(SculptSession *ss,
const int totvert = SCULPT_vertex_count_get(ss);
expand_cache->max_vert_falloff = -FLT_MAX;
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
if (expand_cache->vert_falloff[i] == FLT_MAX) {
continue;
}
- if (!sculpt_expand_is_vert_in_active_component(ss, expand_cache, i)) {
+ if (!sculpt_expand_is_vert_in_active_component(ss, expand_cache, vertex)) {
continue;
}
@@ -856,7 +886,9 @@ static void sculpt_expand_topology_from_state_boundary(Object *ob,
if (!BLI_BITMAP_TEST(boundary_vertices, i)) {
continue;
}
- SCULPT_floodfill_add_and_skip_initial(&flood, i);
+
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+ SCULPT_floodfill_add_and_skip_initial(&flood, vertex);
}
MEM_freeN(boundary_vertices);
@@ -921,10 +953,12 @@ static void sculpt_expand_initialize_from_face_set_boundary(Object *ob,
BLI_bitmap *enabled_vertices = BLI_BITMAP_NEW(totvert, "enabled vertices");
for (int i = 0; i < totvert; i++) {
- if (!SCULPT_vertex_has_unique_face_set(ss, i)) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (!SCULPT_vertex_has_unique_face_set(ss, vertex)) {
continue;
}
- if (!SCULPT_vertex_has_face_set(ss, i, active_face_set)) {
+ if (!SCULPT_vertex_has_face_set(ss, vertex, active_face_set)) {
continue;
}
BLI_BITMAP_ENABLE(enabled_vertices, i);
@@ -941,8 +975,10 @@ static void sculpt_expand_initialize_from_face_set_boundary(Object *ob,
if (internal_falloff) {
for (int i = 0; i < totvert; i++) {
- if (!(SCULPT_vertex_has_face_set(ss, i, active_face_set) &&
- SCULPT_vertex_has_unique_face_set(ss, i))) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (!(SCULPT_vertex_has_face_set(ss, vertex, active_face_set) &&
+ SCULPT_vertex_has_unique_face_set(ss, vertex))) {
continue;
}
expand_cache->vert_falloff[i] *= -1.0f;
@@ -960,7 +996,9 @@ static void sculpt_expand_initialize_from_face_set_boundary(Object *ob,
}
else {
for (int i = 0; i < totvert; i++) {
- if (!SCULPT_vertex_has_face_set(ss, i, active_face_set)) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (!SCULPT_vertex_has_face_set(ss, vertex, active_face_set)) {
continue;
}
expand_cache->vert_falloff[i] = 0.0f;
@@ -976,7 +1014,7 @@ static void sculpt_expand_falloff_factors_from_vertex_and_symm_create(
ExpandCache *expand_cache,
Sculpt *sd,
Object *ob,
- const int v,
+ const PBVHVertRef v,
eSculptExpandFalloffType falloff_type)
{
MEM_SAFE_FREE(expand_cache->vert_falloff);
@@ -1128,7 +1166,7 @@ static void sculpt_expand_restore_color_data(SculptSession *ss, ExpandCache *exp
PBVHNode *node = nodes[n];
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
- SCULPT_vertex_color_set(ss, vd.index, expand_cache->original_colors[vd.index]);
+ SCULPT_vertex_color_set(ss, vd.vertex, expand_cache->original_colors[vd.index]);
}
BKE_pbvh_vertex_iter_end;
BKE_pbvh_node_mark_redraw(node);
@@ -1215,12 +1253,12 @@ static void sculpt_expand_mask_update_task_cb(void *__restrict userdata,
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_ALL) {
const float initial_mask = *vd.mask;
- const bool enabled = sculpt_expand_state_get(ss, expand_cache, vd.index);
+ const bool enabled = sculpt_expand_state_get(ss, expand_cache, vd.vertex);
float new_mask;
if (enabled) {
- new_mask = sculpt_expand_gradient_value_get(ss, expand_cache, vd.index);
+ new_mask = sculpt_expand_gradient_value_get(ss, expand_cache, vd.vertex);
}
else {
new_mask = 0.0f;
@@ -1284,13 +1322,13 @@ static void sculpt_expand_colors_update_task_cb(void *__restrict userdata,
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_ALL) {
float initial_color[4];
- SCULPT_vertex_color_get(ss, vd.index, initial_color);
+ SCULPT_vertex_color_get(ss, vd.vertex, initial_color);
- const bool enabled = sculpt_expand_state_get(ss, expand_cache, vd.index);
+ const bool enabled = sculpt_expand_state_get(ss, expand_cache, vd.vertex);
float fade;
if (enabled) {
- fade = sculpt_expand_gradient_value_get(ss, expand_cache, vd.index);
+ fade = sculpt_expand_gradient_value_get(ss, expand_cache, vd.vertex);
}
else {
fade = 0.0f;
@@ -1311,7 +1349,7 @@ static void sculpt_expand_colors_update_task_cb(void *__restrict userdata,
continue;
}
- SCULPT_vertex_color_set(ss, vd.index, final_color);
+ SCULPT_vertex_color_set(ss, vd.vertex, final_color);
any_changed = true;
}
@@ -1358,14 +1396,18 @@ static void sculpt_expand_original_state_store(Object *ob, ExpandCache *expand_c
if (expand_cache->target == SCULPT_EXPAND_TARGET_MASK) {
expand_cache->original_mask = MEM_malloc_arrayN(totvert, sizeof(float), "initial mask");
for (int i = 0; i < totvert; i++) {
- expand_cache->original_mask[i] = SCULPT_vertex_mask_get(ss, i);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ expand_cache->original_mask[i] = SCULPT_vertex_mask_get(ss, vertex);
}
}
if (expand_cache->target == SCULPT_EXPAND_TARGET_COLORS) {
expand_cache->original_colors = MEM_malloc_arrayN(totvert, sizeof(float[4]), "initial colors");
for (int i = 0; i < totvert; i++) {
- SCULPT_vertex_color_get(ss, i, expand_cache->original_colors[i]);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ SCULPT_vertex_color_get(ss, vertex, expand_cache->original_colors[i]);
}
}
}
@@ -1388,14 +1430,16 @@ static void sculpt_expand_face_sets_restore(SculptSession *ss, ExpandCache *expa
}
}
-static void sculpt_expand_update_for_vertex(bContext *C, Object *ob, const int vertex)
+static void sculpt_expand_update_for_vertex(bContext *C, Object *ob, const PBVHVertRef vertex)
{
SculptSession *ss = ob->sculpt;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
ExpandCache *expand_cache = ss->expand_cache;
+ int vertex_i = BKE_pbvh_vertex_to_index(ss->pbvh, vertex);
+
/* Update the active factor in the cache. */
- if (vertex == SCULPT_EXPAND_VERTEX_NONE) {
+ if (vertex.i == SCULPT_EXPAND_VERTEX_NONE) {
/* This means that the cursor is not over the mesh, so a valid active falloff can't be
* determined. In this situations, don't evaluate enabled states and default all vertices in
* connected components to enabled. */
@@ -1403,7 +1447,7 @@ static void sculpt_expand_update_for_vertex(bContext *C, Object *ob, const int v
expand_cache->all_enabled = true;
}
else {
- expand_cache->active_falloff = expand_cache->vert_falloff[vertex];
+ expand_cache->active_falloff = expand_cache->vert_falloff[vertex_i];
expand_cache->all_enabled = false;
}
@@ -1444,14 +1488,16 @@ static void sculpt_expand_update_for_vertex(bContext *C, Object *ob, const int v
* Updates the #SculptSession cursor data and gets the active vertex
* if the cursor is over the mesh.
*/
-static int sculpt_expand_target_vertex_update_and_get(bContext *C, Object *ob, const float mval[2])
+static PBVHVertRef sculpt_expand_target_vertex_update_and_get(bContext *C,
+ Object *ob,
+ const float mval[2])
{
SculptSession *ss = ob->sculpt;
SculptCursorGeometryInfo sgi;
if (SCULPT_cursor_geometry_info_update(C, &sgi, mval, false)) {
return SCULPT_active_vertex_get(ss);
}
- return SCULPT_EXPAND_VERTEX_NONE;
+ return BKE_pbvh_make_vref(SCULPT_EXPAND_VERTEX_NONE);
}
/**
@@ -1487,15 +1533,17 @@ static void sculpt_expand_reposition_pivot(bContext *C, Object *ob, ExpandCache
const float *expand_init_co = SCULPT_vertex_co_get(ss, expand_cache->initial_active_vertex);
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
if (!BLI_BITMAP_TEST(boundary_vertices, i)) {
continue;
}
- if (!sculpt_expand_is_vert_in_active_component(ss, expand_cache, i)) {
+ if (!sculpt_expand_is_vert_in_active_component(ss, expand_cache, vertex)) {
continue;
}
- const float *vertex_co = SCULPT_vertex_co_get(ss, i);
+ const float *vertex_co = SCULPT_vertex_co_get(ss, vertex);
if (!SCULPT_check_vertex_pivot_symmetry(vertex_co, expand_init_co, symm)) {
continue;
@@ -1550,9 +1598,8 @@ static void sculpt_expand_finish(bContext *C)
* Finds and stores in the #ExpandCache the sculpt connected component index for each symmetry pass
* needed for expand.
*/
-static void sculpt_expand_find_active_connected_components_from_vert(Object *ob,
- ExpandCache *expand_cache,
- const int initial_vertex)
+static void sculpt_expand_find_active_connected_components_from_vert(
+ Object *ob, ExpandCache *expand_cache, const PBVHVertRef initial_vertex)
{
SculptSession *ss = ob->sculpt;
for (int i = 0; i < EXPAND_SYMM_AREAS; i++) {
@@ -1565,11 +1612,13 @@ static void sculpt_expand_find_active_connected_components_from_vert(Object *ob,
continue;
}
- const int symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(
+ const PBVHVertRef symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(
ob, symm_it, initial_vertex);
+ int symm_vertex_i = BKE_pbvh_vertex_to_index(ss->pbvh, symm_vertex);
+
expand_cache->active_connected_components[(int)symm_it] =
- ss->vertex_info.connected_component[symm_vertex];
+ ss->vertex_info.connected_component[symm_vertex_i];
}
}
@@ -1583,14 +1632,20 @@ static void sculpt_expand_set_initial_components_for_mouse(bContext *C,
const float mval[2])
{
SculptSession *ss = ob->sculpt;
- int initial_vertex = sculpt_expand_target_vertex_update_and_get(C, ob, mval);
- if (initial_vertex == SCULPT_EXPAND_VERTEX_NONE) {
+
+ PBVHVertRef initial_vertex = sculpt_expand_target_vertex_update_and_get(C, ob, mval);
+
+ if (initial_vertex.i == SCULPT_EXPAND_VERTEX_NONE) {
/* Cursor not over the mesh, for creating valid initial falloffs, fallback to the last active
* vertex in the sculpt session. */
initial_vertex = SCULPT_active_vertex_get(ss);
}
+
+ int initial_vertex_i = BKE_pbvh_vertex_to_index(ss->pbvh, initial_vertex);
+
copy_v2_v2(ss->expand_cache->initial_mouse, mval);
expand_cache->initial_active_vertex = initial_vertex;
+ expand_cache->initial_active_vertex_i = initial_vertex_i;
expand_cache->initial_active_face_set = SCULPT_active_face_set_get(ss);
if (expand_cache->next_face_set == SCULPT_FACE_SET_NONE) {
@@ -1690,7 +1745,8 @@ static int sculpt_expand_modal(bContext *C, wmOperator *op, const wmEvent *event
/* Update and get the active vertex (and face) from the cursor. */
const float mval_fl[2] = {UNPACK2(event->mval)};
- const int target_expand_vertex = sculpt_expand_target_vertex_update_and_get(C, ob, mval_fl);
+ const PBVHVertRef target_expand_vertex = sculpt_expand_target_vertex_update_and_get(
+ C, ob, mval_fl);
/* Handle the modal keymap state changes. */
ExpandCache *expand_cache = ss->expand_cache;
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index 91763a15e37..f045ba841f3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -142,7 +142,7 @@ static void do_draw_face_sets_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
if (fade > 0.05f && ss->face_sets[vert_map->indices[j]] > 0) {
@@ -161,11 +161,11 @@ static void do_draw_face_sets_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
if (fade > 0.05f) {
- SCULPT_vertex_face_set_set(ss, vd.index, ss->cache->paint_face_set);
+ SCULPT_vertex_face_set_set(ss, vd.vertex, ss->cache->paint_face_set);
}
}
}
@@ -199,7 +199,7 @@ static void do_relax_face_sets_brush_task_cb_ex(void *__restrict userdata,
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
- if (relax_face_sets == SCULPT_vertex_has_unique_face_set(ss, vd.index)) {
+ if (relax_face_sets == SCULPT_vertex_has_unique_face_set(ss, vd.vertex)) {
continue;
}
@@ -210,12 +210,12 @@ static void do_relax_face_sets_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
SCULPT_relax_vertex(ss, &vd, fade * bstrength, relax_face_sets, vd.co);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -324,8 +324,11 @@ static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
if (mode == SCULPT_FACE_SET_MASKED) {
for (int i = 0; i < tot_vert; i++) {
- if (SCULPT_vertex_mask_get(ss, i) >= threshold && SCULPT_vertex_visible_get(ss, i)) {
- SCULPT_vertex_face_set_set(ss, i, next_face_set);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (SCULPT_vertex_mask_get(ss, vertex) >= threshold &&
+ SCULPT_vertex_visible_get(ss, vertex)) {
+ SCULPT_vertex_face_set_set(ss, vertex, next_face_set);
}
}
}
@@ -337,7 +340,9 @@ static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
* sets and the performance hit of rendering the overlay. */
bool all_visible = true;
for (int i = 0; i < tot_vert; i++) {
- if (!SCULPT_vertex_visible_get(ss, i)) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (!SCULPT_vertex_visible_get(ss, vertex)) {
all_visible = false;
break;
}
@@ -351,15 +356,19 @@ static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
}
for (int i = 0; i < tot_vert; i++) {
- if (SCULPT_vertex_visible_get(ss, i)) {
- SCULPT_vertex_face_set_set(ss, i, next_face_set);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (SCULPT_vertex_visible_get(ss, vertex)) {
+ SCULPT_vertex_face_set_set(ss, vertex, next_face_set);
}
}
}
if (mode == SCULPT_FACE_SET_ALL) {
for (int i = 0; i < tot_vert; i++) {
- SCULPT_vertex_face_set_set(ss, i, next_face_set);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ SCULPT_vertex_face_set_set(ss, vertex, next_face_set);
}
}
@@ -869,7 +878,9 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
* be synced from face sets to non-manifold vertices. */
if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
for (int i = 0; i < tot_vert; i++) {
- if (!SCULPT_vertex_visible_get(ss, i)) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (!SCULPT_vertex_visible_get(ss, vertex)) {
hidden_vertex = true;
break;
}
@@ -1222,9 +1233,11 @@ static void sculpt_face_set_edit_fair_face_set(Object *ob,
SCULPT_boundary_info_ensure(ob);
for (int i = 0; i < totvert; i++) {
- fair_vertices[i] = !SCULPT_vertex_is_boundary(ss, i) &&
- SCULPT_vertex_has_face_set(ss, i, active_face_set_id) &&
- SCULPT_vertex_has_unique_face_set(ss, i);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ fair_vertices[i] = !SCULPT_vertex_is_boundary(ss, vertex) &&
+ SCULPT_vertex_has_face_set(ss, vertex, active_face_set_id) &&
+ SCULPT_vertex_has_unique_face_set(ss, vertex);
}
MVert *mvert = SCULPT_mesh_deformed_mverts_get(ss);
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_color.c b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
index 27092bf9a04..7a1e08ea713 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
@@ -104,7 +104,7 @@ static void color_filter_task_cb(void *__restrict userdata,
float fade = vd.mask ? *vd.mask : 0.0f;
fade = 1.0f - fade;
fade *= data->filter_strength;
- fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.index);
+ fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.vertex);
if (fade == 0.0f) {
continue;
}
@@ -189,10 +189,10 @@ static void color_filter_task_cb(void *__restrict userdata,
case COLOR_FILTER_SMOOTH: {
fade = clamp_f(fade, -1.0f, 1.0f);
float smooth_color[4];
- SCULPT_neighbor_color_average(ss, smooth_color, vd.index);
+ SCULPT_neighbor_color_average(ss, smooth_color, vd.vertex);
float col[4];
- SCULPT_vertex_color_get(ss, vd.index, col);
+ SCULPT_vertex_color_get(ss, vd.vertex, col);
if (fade < 0.0f) {
interp_v4_v4v4(smooth_color, smooth_color, col, 0.5f);
@@ -224,7 +224,7 @@ static void color_filter_task_cb(void *__restrict userdata,
}
}
- SCULPT_vertex_color_set(ss, vd.index, final_color);
+ SCULPT_vertex_color_set(ss, vd.vertex, final_color);
}
BKE_pbvh_vertex_iter_end;
BKE_pbvh_node_mark_update_color(data->nodes[n]);
@@ -240,7 +240,8 @@ static void sculpt_color_presmooth_init(SculptSession *ss)
}
for (int i = 0; i < totvert; i++) {
- SCULPT_vertex_color_get(ss, i, ss->filter_cache->pre_smoothed_color[i]);
+ SCULPT_vertex_color_get(
+ ss, BKE_pbvh_index_to_vertex(ss->pbvh, i), ss->filter_cache->pre_smoothed_color[i]);
}
for (int iteration = 0; iteration < 2; iteration++) {
@@ -249,7 +250,7 @@ static void sculpt_color_presmooth_init(SculptSession *ss)
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, BKE_pbvh_index_to_vertex(ss->pbvh, i), ni) {
float col[4] = {0};
copy_v4_v4(col, ss->filter_cache->pre_smoothed_color[ni.index]);
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
index a21656435a3..fa4fe191273 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
@@ -103,7 +103,7 @@ static void mask_filter_task_cb(void *__restrict userdata,
switch (mode) {
case MASK_FILTER_SMOOTH:
case MASK_FILTER_SHARPEN: {
- float val = SCULPT_neighbor_mask_average(ss, vd.index);
+ float val = SCULPT_neighbor_mask_average(ss, vd.vertex);
val -= *vd.mask;
@@ -123,7 +123,7 @@ static void mask_filter_task_cb(void *__restrict userdata,
}
case MASK_FILTER_GROW:
max = 0.0f;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
float vmask_f = data->prev_mask[ni.index];
if (vmask_f > max) {
max = vmask_f;
@@ -134,7 +134,7 @@ static void mask_filter_task_cb(void *__restrict userdata,
break;
case MASK_FILTER_SHRINK:
min = 1.0f;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
float vmask_f = data->prev_mask[ni.index];
if (vmask_f < min) {
min = vmask_f;
@@ -214,7 +214,8 @@ static int sculpt_mask_filter_exec(bContext *C, wmOperator *op)
if (ELEM(filter_type, MASK_FILTER_GROW, MASK_FILTER_SHRINK)) {
prev_mask = MEM_mallocN(num_verts * sizeof(float), "prevmask");
for (int j = 0; j < num_verts; j++) {
- prev_mask[j] = SCULPT_vertex_mask_get(ss, j);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, j);
+ prev_mask[j] = SCULPT_vertex_mask_get(ss, vertex);
}
}
@@ -305,9 +306,9 @@ static float neighbor_dirty_mask(SculptSession *ss, PBVHVertexIter *vd)
zero_v3(avg);
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd->index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd->vertex, ni) {
float normalized[3];
- sub_v3_v3v3(normalized, SCULPT_vertex_co_get(ss, ni.index), vd->co);
+ sub_v3_v3v3(normalized, SCULPT_vertex_co_get(ss, ni.vertex), vd->co);
normalize_v3(normalized);
add_v3_v3(avg, normalized);
total++;
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 9e84d9ac65d..4f45b7917ec 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -296,7 +296,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
float fade = vd.mask ? *vd.mask : 0.0f;
fade = 1.0f - fade;
fade *= data->filter_strength;
- fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.index);
+ fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.vertex);
if (fade == 0.0f && filter_type != MESH_FILTER_SURFACE_SMOOTH) {
/* Surface Smooth can't skip the loop for this vertex as it needs to calculate its
@@ -314,7 +314,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
}
if (filter_type == MESH_FILTER_RELAX_FACE_SETS) {
- if (relax_face_sets == SCULPT_vertex_has_unique_face_set(ss, vd.index)) {
+ if (relax_face_sets == SCULPT_vertex_has_unique_face_set(ss, vd.vertex)) {
continue;
}
}
@@ -322,7 +322,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
switch (filter_type) {
case MESH_FILTER_SMOOTH:
fade = clamp_f(fade, -1.0f, 1.0f);
- SCULPT_neighbor_coords_average_interior(ss, avg, vd.index);
+ SCULPT_neighbor_coords_average_interior(ss, avg, vd.vertex);
sub_v3_v3v3(val, avg, orig_co);
madd_v3_v3v3fl(val, orig_co, val, fade);
sub_v3_v3v3(disp, val, orig_co);
@@ -385,7 +385,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
disp,
vd.co,
ss->filter_cache->surface_smooth_laplacian_disp,
- vd.index,
+ vd.vertex,
orig_data.co,
ss->filter_cache->surface_smooth_shape_preservation);
break;
@@ -399,10 +399,10 @@ static void mesh_filter_task_cb(void *__restrict userdata,
float disp_sharpen[3] = {0.0f, 0.0f, 0.0f};
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
float disp_n[3];
sub_v3_v3v3(
- disp_n, SCULPT_vertex_co_get(ss, ni.index), SCULPT_vertex_co_get(ss, vd.index));
+ disp_n, SCULPT_vertex_co_get(ss, ni.vertex), SCULPT_vertex_co_get(ss, vd.vertex));
mul_v3_fl(disp_n, ss->filter_cache->sharpen_factor[ni.index]);
add_v3_v3(disp_sharpen, disp_n);
}
@@ -412,7 +412,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
float disp_avg[3];
float avg_co[3];
- SCULPT_neighbor_coords_average(ss, avg_co, vd.index);
+ SCULPT_neighbor_coords_average(ss, avg_co, vd.vertex);
sub_v3_v3v3(disp_avg, avg_co, vd.co);
mul_v3_v3fl(
disp_avg, disp_avg, smooth_ratio * pow2f(ss->filter_cache->sharpen_factor[vd.index]));
@@ -457,7 +457,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
}
copy_v3_v3(vd.co, final_pos);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -473,9 +473,11 @@ static void mesh_filter_enhance_details_init_directions(SculptSession *ss)
filter_cache->detail_directions = MEM_malloc_arrayN(
totvert, sizeof(float[3]), "detail directions");
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
float avg[3];
- SCULPT_neighbor_coords_average(ss, avg, i);
- sub_v3_v3v3(filter_cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, i));
+ SCULPT_neighbor_coords_average(ss, avg, vertex);
+ sub_v3_v3v3(filter_cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, vertex));
}
}
@@ -500,7 +502,9 @@ static void mesh_filter_init_limit_surface_co(SculptSession *ss)
filter_cache->limit_surface_co = MEM_malloc_arrayN(
totvert, sizeof(float[3]), "limit surface co");
for (int i = 0; i < totvert; i++) {
- SCULPT_vertex_limit_surface_get(ss, i, filter_cache->limit_surface_co[i]);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ SCULPT_vertex_limit_surface_get(ss, vertex, filter_cache->limit_surface_co[i]);
}
}
@@ -520,9 +524,11 @@ static void mesh_filter_sharpen_init(SculptSession *ss,
totvert, sizeof(float[3]), "sharpen detail direction");
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
float avg[3];
- SCULPT_neighbor_coords_average(ss, avg, i);
- sub_v3_v3v3(filter_cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, i));
+ SCULPT_neighbor_coords_average(ss, avg, vertex);
+ sub_v3_v3v3(filter_cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, vertex));
filter_cache->sharpen_factor[i] = len_v3(filter_cache->detail_directions[i]);
}
@@ -544,12 +550,14 @@ static void mesh_filter_sharpen_init(SculptSession *ss,
smooth_iterations < filter_cache->sharpen_curvature_smooth_iterations;
smooth_iterations++) {
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
float direction_avg[3] = {0.0f, 0.0f, 0.0f};
float sharpen_avg = 0;
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
add_v3_v3(direction_avg, filter_cache->detail_directions[ni.index]);
sharpen_avg += filter_cache->sharpen_factor[ni.index];
total++;
@@ -576,7 +584,7 @@ static void mesh_filter_surface_smooth_displace_task_cb(
float fade = vd.mask ? *vd.mask : 0.0f;
fade = 1.0f - fade;
fade *= data->filter_strength;
- fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.index);
+ fade *= SCULPT_automasking_factor_get(ss->filter_cache->automasking, ss, vd.vertex);
if (fade == 0.0f) {
continue;
}
@@ -584,7 +592,7 @@ static void mesh_filter_surface_smooth_displace_task_cb(
SCULPT_surface_smooth_displace_step(ss,
vd.co,
ss->filter_cache->surface_smooth_laplacian_disp,
- vd.index,
+ vd.vertex,
ss->filter_cache->surface_smooth_current_vertex,
clamp_f(fade, 0.0f, 1.0f));
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_geodesic.c b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
index 1beb5d48961..ecf8c4586ae 100644
--- a/source/blender/editors/sculpt_paint/sculpt_geodesic.c
+++ b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
@@ -279,9 +279,12 @@ static float *SCULPT_geodesic_fallback_create(Object *ob, GSet *initial_vertices
return dists;
}
- const float *first_affected_co = SCULPT_vertex_co_get(ss, first_affected);
+ const float *first_affected_co = SCULPT_vertex_co_get(
+ ss, BKE_pbvh_index_to_vertex(ss->pbvh, first_affected));
for (int i = 0; i < totvert; i++) {
- dists[i] = len_v3v3(first_affected_co, SCULPT_vertex_co_get(ss, i));
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ dists[i] = len_v3v3(first_affected_co, SCULPT_vertex_co_get(ss, vertex));
}
return dists;
@@ -305,7 +308,7 @@ float *SCULPT_geodesic_distances_create(Object *ob,
float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd,
Object *ob,
- const int vertex,
+ const PBVHVertRef vertex,
const float limit_radius)
{
SculptSession *ss = ob->sculpt;
@@ -314,7 +317,8 @@ float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd,
const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
for (char i = 0; i <= symm; ++i) {
if (SCULPT_is_symmetry_iteration_valid(i, symm)) {
- int v = -1;
+ PBVHVertRef v = {PBVH_REF_NONE};
+
if (i == 0) {
v = vertex;
}
@@ -323,8 +327,8 @@ float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd,
flip_v3_v3(location, SCULPT_vertex_co_get(ss, vertex), i);
v = SCULPT_nearest_vertex_get(sd, ob, location, FLT_MAX, false);
}
- if (v != -1) {
- BLI_gset_add(initial_vertices, POINTER_FROM_INT(v));
+ if (v.i != PBVH_REF_NONE) {
+ BLI_gset_add(initial_vertices, POINTER_FROM_INT(BKE_pbvh_vertex_to_index(ss->pbvh, v)));
}
}
}
@@ -334,10 +338,11 @@ float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd,
return dists;
}
-float *SCULPT_geodesic_from_vertex(Object *ob, const int vertex, const float limit_radius)
+float *SCULPT_geodesic_from_vertex(Object *ob, const PBVHVertRef vertex, const float limit_radius)
{
GSet *initial_vertices = BLI_gset_int_new("initial_vertices");
- BLI_gset_add(initial_vertices, POINTER_FROM_INT(vertex));
+ BLI_gset_add(initial_vertices,
+ POINTER_FROM_INT(BKE_pbvh_vertex_to_index(ob->sculpt->pbvh, vertex)));
float *dists = SCULPT_geodesic_distances_create(ob, initial_vertices, limit_radius);
BLI_gset_free(initial_vertices, NULL);
return dists;
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 166504ca8a9..6a10f7cad18 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -59,10 +59,13 @@ typedef struct SculptCursorGeometryInfo {
typedef struct SculptVertexNeighborIter {
/* Storage */
- int *neighbors;
+ PBVHVertRef *neighbors;
+ int *neighbor_indices;
int size;
int capacity;
- int neighbors_fixed[SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY];
+
+ PBVHVertRef neighbors_fixed[SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY];
+ int neighbor_indices_fixed[SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY];
/* Internal iterator. */
int num_duplicates;
@@ -70,6 +73,7 @@ typedef struct SculptVertexNeighborIter {
/* Public */
int index;
+ PBVHVertRef vertex;
bool is_duplicate;
} SculptVertexNeighborIter;
@@ -318,7 +322,7 @@ typedef struct SculptThreadedTaskData {
bool mask_by_color_preserve_mask;
/* Index of the vertex that is going to be used as a reference for the colors. */
- int mask_by_color_vertex;
+ PBVHVertRef mask_by_color_vertex;
float *mask_by_color_floodfill;
int face_set;
@@ -691,7 +695,8 @@ typedef struct ExpandCache {
* during the execution of Expand by moving the origin. */
float initial_mouse_move[2];
float initial_mouse[2];
- int initial_active_vertex;
+ PBVHVertRef initial_active_vertex;
+ int initial_active_vertex_i;
int initial_active_face_set;
/* Maximum number of vertices allowed in the SculptSession for previewing the falloff using
@@ -899,14 +904,14 @@ bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(struct StrokeCache *cach
void SCULPT_vertex_random_access_ensure(struct SculptSession *ss);
int SCULPT_vertex_count_get(struct SculptSession *ss);
-const float *SCULPT_vertex_co_get(struct SculptSession *ss, int index);
+const float *SCULPT_vertex_co_get(struct SculptSession *ss, PBVHVertRef vertex);
/** Get the normal for a given sculpt vertex; do not modify the result */
-void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3]);
+void SCULPT_vertex_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3]);
-float SCULPT_vertex_mask_get(struct SculptSession *ss, int index);
-void SCULPT_vertex_color_get(const SculptSession *ss, int index, float r_color[4]);
-void SCULPT_vertex_color_set(SculptSession *ss, int index, const float color[4]);
+float SCULPT_vertex_mask_get(struct SculptSession *ss, PBVHVertRef vertex);
+void SCULPT_vertex_color_get(const SculptSession *ss, PBVHVertRef vertex, float r_color[4]);
+void SCULPT_vertex_color_set(SculptSession *ss, PBVHVertRef vertex, const float color[4]);
/** Returns true if a color attribute exists in the current sculpt session. */
bool SCULPT_has_colors(const SculptSession *ss);
@@ -914,19 +919,19 @@ bool SCULPT_has_colors(const SculptSession *ss);
/** Returns true if the active color attribute is on loop (ATTR_DOMAIN_CORNER) domain. */
bool SCULPT_has_loop_colors(const struct Object *ob);
-const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, int index);
-void SCULPT_vertex_persistent_normal_get(SculptSession *ss, int index, float no[3]);
+const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, PBVHVertRef vertex);
+void SCULPT_vertex_persistent_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3]);
/**
* Coordinates used for manipulating the base mesh when Grab Active Vertex is enabled.
*/
-const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, int index);
+const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, PBVHVertRef vertex);
/**
* Returns the info of the limit surface when multi-res is available,
* otherwise it returns the current coordinate of the vertex.
*/
-void SCULPT_vertex_limit_surface_get(SculptSession *ss, int index, float r_co[3]);
+void SCULPT_vertex_limit_surface_get(SculptSession *ss, PBVHVertRef vertex, float r_co[3]);
/**
* Returns the pointer to the coordinates that should be edited from a brush tool iterator
@@ -937,7 +942,7 @@ float *SCULPT_brush_deform_target_vertex_co_get(SculptSession *ss,
PBVHVertexIter *iter);
void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
- int index,
+ PBVHVertRef vertex,
bool include_duplicates,
SculptVertexNeighborIter *iter);
@@ -946,7 +951,8 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
SCULPT_vertex_neighbors_get(ss, v_index, false, &neighbor_iterator); \
for (neighbor_iterator.i = 0; neighbor_iterator.i < neighbor_iterator.size; \
neighbor_iterator.i++) { \
- neighbor_iterator.index = neighbor_iterator.neighbors[neighbor_iterator.i];
+ neighbor_iterator.vertex = neighbor_iterator.neighbors[neighbor_iterator.i]; \
+ neighbor_iterator.index = neighbor_iterator.neighbor_indices[neighbor_iterator.i];
/** Iterate over neighboring and duplicate vertices (for PBVH_GRIDS). Duplicates come
* first since they are nearest for floodfill. */
@@ -954,7 +960,8 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
SCULPT_vertex_neighbors_get(ss, v_index, true, &neighbor_iterator); \
for (neighbor_iterator.i = neighbor_iterator.size - 1; neighbor_iterator.i >= 0; \
neighbor_iterator.i--) { \
- neighbor_iterator.index = neighbor_iterator.neighbors[neighbor_iterator.i]; \
+ neighbor_iterator.vertex = neighbor_iterator.neighbors[neighbor_iterator.i]; \
+ neighbor_iterator.index = neighbor_iterator.neighbor_indices[neighbor_iterator.i]; \
neighbor_iterator.is_duplicate = (neighbor_iterator.i >= \
neighbor_iterator.size - neighbor_iterator.num_duplicates);
@@ -965,7 +972,7 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
} \
((void)0)
-int SCULPT_active_vertex_get(SculptSession *ss);
+PBVHVertRef SCULPT_active_vertex_get(SculptSession *ss);
const float *SCULPT_active_vertex_co_get(SculptSession *ss);
void SCULPT_active_vertex_normal_get(SculptSession *ss, float normal[3]);
@@ -985,7 +992,7 @@ void SCULPT_fake_neighbors_free(struct Object *ob);
/* Vertex Info. */
void SCULPT_boundary_info_ensure(Object *object);
/* Boundary Info needs to be initialized in order to use this function. */
-bool SCULPT_vertex_is_boundary(const SculptSession *ss, int index);
+bool SCULPT_vertex_is_boundary(const SculptSession *ss, PBVHVertRef vertex);
void SCULPT_connected_components_ensure(Object *ob);
@@ -995,8 +1002,8 @@ void SCULPT_connected_components_ensure(Object *ob);
/** \name Sculpt Visibility API
* \{ */
-void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible);
-bool SCULPT_vertex_visible_get(SculptSession *ss, int index);
+void SCULPT_vertex_visible_set(SculptSession *ss, PBVHVertRef vertex, bool visible);
+bool SCULPT_vertex_visible_get(SculptSession *ss, PBVHVertRef vertex);
void SCULPT_visibility_sync_all_face_sets_to_vertices(struct Object *ob);
void SCULPT_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss);
@@ -1008,17 +1015,17 @@ void SCULPT_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss);
* \{ */
int SCULPT_active_face_set_get(SculptSession *ss);
-int SCULPT_vertex_face_set_get(SculptSession *ss, int index);
-void SCULPT_vertex_face_set_set(SculptSession *ss, int index, int face_set);
+int SCULPT_vertex_face_set_get(SculptSession *ss, PBVHVertRef vertex);
+void SCULPT_vertex_face_set_set(SculptSession *ss, PBVHVertRef vertex, int face_set);
-bool SCULPT_vertex_has_face_set(SculptSession *ss, int index, int face_set);
-bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, int index);
+bool SCULPT_vertex_has_face_set(SculptSession *ss, PBVHVertRef vertex, int face_set);
+bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, PBVHVertRef vertex);
int SCULPT_face_set_next_available_get(SculptSession *ss);
void SCULPT_face_set_visibility_set(SculptSession *ss, int face_set, bool visible);
-bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, int index);
-bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, int index);
+bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, PBVHVertRef vertex);
+bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, PBVHVertRef vertex);
void SCULPT_face_sets_visibility_invert(SculptSession *ss);
void SCULPT_face_sets_visibility_all_set(SculptSession *ss, bool visible);
@@ -1104,11 +1111,11 @@ void SCULPT_calc_area_normal_and_center(
void SCULPT_calc_area_center(
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_co[3]);
-int SCULPT_nearest_vertex_get(struct Sculpt *sd,
- struct Object *ob,
- const float co[3],
- float max_distance,
- bool use_original);
+PBVHVertRef SCULPT_nearest_vertex_get(struct Sculpt *sd,
+ struct Object *ob,
+ const float co[3],
+ float max_distance,
+ bool use_original);
int SCULPT_plane_point_side(const float co[3], const float plane[4]);
int SCULPT_plane_trim(const struct StrokeCache *cache,
@@ -1187,7 +1194,7 @@ float SCULPT_brush_strength_factor(struct SculptSession *ss,
const float vno[3],
const float fno[3],
float mask,
- int vertex_index,
+ const PBVHVertRef vertex,
int thread_id);
/**
@@ -1218,15 +1225,18 @@ void SCULPT_floodfill_add_initial_with_symmetry(struct Sculpt *sd,
struct Object *ob,
struct SculptSession *ss,
SculptFloodFill *flood,
- int index,
+ PBVHVertRef vertex,
float radius);
-void SCULPT_floodfill_add_initial(SculptFloodFill *flood, int index);
-void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, int index);
-void SCULPT_floodfill_execute(
- struct SculptSession *ss,
- SculptFloodFill *flood,
- bool (*func)(SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata),
- void *userdata);
+void SCULPT_floodfill_add_initial(SculptFloodFill *flood, PBVHVertRef vertex);
+void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, PBVHVertRef vertex);
+void SCULPT_floodfill_execute(struct SculptSession *ss,
+ SculptFloodFill *flood,
+ bool (*func)(SculptSession *ss,
+ PBVHVertRef from_v,
+ PBVHVertRef to_v,
+ bool is_duplicate,
+ void *userdata),
+ void *userdata);
void SCULPT_floodfill_free(SculptFloodFill *flood);
/** \} */
@@ -1276,7 +1286,7 @@ enum eDynTopoWarnFlag SCULPT_dynamic_topology_check(Scene *scene, Object *ob);
float SCULPT_automasking_factor_get(struct AutomaskingCache *automasking,
SculptSession *ss,
- int vert);
+ PBVHVertRef vertex);
/* Returns the automasking cache depending on the active tool. Used for code that can run both for
* brushes and filter. */
@@ -1309,9 +1319,9 @@ float *SCULPT_geodesic_distances_create(struct Object *ob,
float limit_radius);
float *SCULPT_geodesic_from_vertex_and_symm(struct Sculpt *sd,
struct Object *ob,
- int vertex,
+ PBVHVertRef vertex,
float limit_radius);
-float *SCULPT_geodesic_from_vertex(Object *ob, int vertex, float limit_radius);
+float *SCULPT_geodesic_from_vertex(Object *ob, PBVHVertRef vertex, float limit_radius);
/** \} */
/* -------------------------------------------------------------------- */
@@ -1417,14 +1427,16 @@ BLI_INLINE bool SCULPT_is_cloth_deform_brush(const Brush *brush)
*/
void SCULPT_bmesh_four_neighbor_average(float avg[3], float direction[3], struct BMVert *v);
-void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int index);
-float SCULPT_neighbor_mask_average(SculptSession *ss, int index);
-void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], int index);
+void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], PBVHVertRef vertex);
+float SCULPT_neighbor_mask_average(SculptSession *ss, PBVHVertRef vertex);
+void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], PBVHVertRef vertex);
/**
* Mask the mesh boundaries smoothing only the mesh surface without using auto-masking.
*/
-void SCULPT_neighbor_coords_average_interior(SculptSession *ss, float result[3], int index);
+void SCULPT_neighbor_coords_average_interior(SculptSession *ss,
+ float result[3],
+ PBVHVertRef vertex);
void SCULPT_smooth(
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength, bool smooth_mask);
@@ -1436,11 +1448,15 @@ void SCULPT_surface_smooth_laplacian_step(SculptSession *ss,
float *disp,
const float co[3],
float (*laplacian_disp)[3],
- int v_index,
+ PBVHVertRef vertex,
const float origco[3],
float alpha);
-void SCULPT_surface_smooth_displace_step(
- SculptSession *ss, float *co, float (*laplacian_disp)[3], int v_index, float beta, float fade);
+void SCULPT_surface_smooth_displace_step(SculptSession *ss,
+ float *co,
+ float (*laplacian_disp)[3],
+ PBVHVertRef vertex,
+ float beta,
+ float fade);
void SCULPT_do_surface_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
/* Slide/Relax */
@@ -1646,7 +1662,7 @@ void SCULPT_pose_ik_chain_free(struct SculptPoseIKChain *ik_chain);
*/
struct SculptBoundary *SCULPT_boundary_data_init(Object *object,
Brush *brush,
- int initial_vertex,
+ PBVHVertRef initial_vertex,
float radius);
void SCULPT_boundary_data_free(struct SculptBoundary *boundary);
/* Main Brush Function. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
index 03243f00c49..2e661711172 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
@@ -97,11 +97,14 @@ static void sculpt_expand_task_cb(void *__restrict userdata,
PBVHVertexIter vd;
int update_it = data->mask_expand_update_it;
+ PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
+ int active_vertex_i = BKE_pbvh_vertex_to_index(ss->pbvh, active_vertex);
+
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_ALL) {
int vi = vd.index;
float final_mask = *vd.mask;
if (data->mask_expand_use_normals) {
- if (ss->filter_cache->normal_factor[SCULPT_active_vertex_get(ss)] <
+ if (ss->filter_cache->normal_factor[active_vertex_i] <
ss->filter_cache->normal_factor[vd.index]) {
final_mask = 1.0f;
}
@@ -121,7 +124,7 @@ static void sculpt_expand_task_cb(void *__restrict userdata,
if (data->mask_expand_create_face_set) {
if (final_mask == 1.0f) {
- SCULPT_vertex_face_set_set(ss, vd.index, ss->filter_cache->new_face_set);
+ SCULPT_vertex_face_set_set(ss, vd.vertex, ss->filter_cache->new_face_set);
}
BKE_pbvh_node_mark_redraw(node);
}
@@ -164,10 +167,13 @@ static int sculpt_mask_expand_modal(bContext *C, wmOperator *op, const wmEvent *
if (RNA_boolean_get(op->ptr, "use_cursor")) {
SculptCursorGeometryInfo sgi;
+
const float mval_fl[2] = {UNPACK2(event->mval)};
if (SCULPT_cursor_geometry_info_update(C, &sgi, mval_fl, false)) {
+ int active_vertex_i = BKE_pbvh_vertex_to_index(ss->pbvh, SCULPT_active_vertex_get(ss));
+
/* The cursor is over the mesh, get the update iteration from the updated active vertex. */
- mask_expand_update_it = ss->filter_cache->mask_update_it[(int)SCULPT_active_vertex_get(ss)];
+ mask_expand_update_it = ss->filter_cache->mask_update_it[active_vertex_i];
}
else {
/* When the cursor is outside the mesh, affect the entire connected component. */
@@ -288,13 +294,16 @@ typedef struct MaskExpandFloodFillData {
} MaskExpandFloodFillData;
static bool mask_expand_floodfill_cb(
- SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
+ SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
MaskExpandFloodFillData *data = userdata;
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
if (!is_duplicate) {
- int to_it = ss->filter_cache->mask_update_it[from_v] + 1;
- ss->filter_cache->mask_update_it[to_v] = to_it;
+ int to_it = ss->filter_cache->mask_update_it[from_v_i] + 1;
+ ss->filter_cache->mask_update_it[to_v_i] = to_it;
if (to_it > ss->filter_cache->mask_update_last_it) {
ss->filter_cache->mask_update_last_it = to_it;
}
@@ -303,20 +312,20 @@ static bool mask_expand_floodfill_cb(
float current_normal[3], prev_normal[3];
SCULPT_vertex_normal_get(ss, to_v, current_normal);
SCULPT_vertex_normal_get(ss, from_v, prev_normal);
- const float from_edge_factor = ss->filter_cache->edge_factor[from_v];
- ss->filter_cache->edge_factor[to_v] = dot_v3v3(current_normal, prev_normal) *
- from_edge_factor;
- ss->filter_cache->normal_factor[to_v] = dot_v3v3(data->original_normal, current_normal) *
- powf(from_edge_factor, data->edge_sensitivity);
- CLAMP(ss->filter_cache->normal_factor[to_v], 0.0f, 1.0f);
+ const float from_edge_factor = ss->filter_cache->edge_factor[from_v_i];
+ ss->filter_cache->edge_factor[to_v_i] = dot_v3v3(current_normal, prev_normal) *
+ from_edge_factor;
+ ss->filter_cache->normal_factor[to_v_i] = dot_v3v3(data->original_normal, current_normal) *
+ powf(from_edge_factor, data->edge_sensitivity);
+ CLAMP(ss->filter_cache->normal_factor[to_v_i], 0.0f, 1.0f);
}
}
else {
/* PBVH_GRIDS duplicate handling. */
- ss->filter_cache->mask_update_it[to_v] = ss->filter_cache->mask_update_it[from_v];
+ ss->filter_cache->mask_update_it[to_v_i] = ss->filter_cache->mask_update_it[from_v_i];
if (data->use_normals) {
- ss->filter_cache->edge_factor[to_v] = ss->filter_cache->edge_factor[from_v];
- ss->filter_cache->normal_factor[to_v] = ss->filter_cache->normal_factor[from_v];
+ ss->filter_cache->edge_factor[to_v_i] = ss->filter_cache->edge_factor[from_v_i];
+ ss->filter_cache->normal_factor[to_v_i] = ss->filter_cache->normal_factor[from_v_i];
}
}
@@ -389,13 +398,17 @@ static int sculpt_mask_expand_invoke(bContext *C, wmOperator *op, const wmEvent
else {
ss->filter_cache->prev_mask = MEM_callocN(sizeof(float) * vertex_count, "prev mask");
for (int i = 0; i < vertex_count; i++) {
- ss->filter_cache->prev_mask[i] = SCULPT_vertex_mask_get(ss, i);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ ss->filter_cache->prev_mask[i] = SCULPT_vertex_mask_get(ss, vertex);
}
}
+ int active_vertex_i = BKE_pbvh_vertex_to_index(ss->pbvh, SCULPT_active_vertex_get(ss));
+
ss->filter_cache->mask_update_last_it = 1;
ss->filter_cache->mask_update_current_it = 1;
- ss->filter_cache->mask_update_it[SCULPT_active_vertex_get(ss)] = 0;
+ ss->filter_cache->mask_update_it[active_vertex_i] = 0;
copy_v3_v3(ss->filter_cache->mask_expand_initial_co, SCULPT_active_vertex_co_get(ss));
@@ -414,9 +427,11 @@ static int sculpt_mask_expand_invoke(bContext *C, wmOperator *op, const wmEvent
if (use_normals) {
for (int repeat = 0; repeat < 2; repeat++) {
for (int i = 0; i < vertex_count; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
float avg = 0.0f;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
avg += ss->filter_cache->normal_factor[ni.index];
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_init.c b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
index 025f34ab2d7..cc27623adb0 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_init.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
@@ -99,7 +99,7 @@ static void mask_init_task_cb(void *__restrict userdata,
*vd.mask = BLI_hash_int_01(vd.index + seed);
break;
case SCULPT_MASK_INIT_RANDOM_PER_FACE_SET: {
- const int face_set = SCULPT_vertex_face_set_get(ss, vd.index);
+ const int face_set = SCULPT_vertex_face_set_get(ss, vd.vertex);
*vd.mask = BLI_hash_int_01(face_set + seed);
break;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c b/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
index 50cb75e8089..1e8731e54c0 100644
--- a/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
+++ b/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
@@ -86,7 +86,7 @@ static void calc_multiplane_scrape_surface_task_cb(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
/* Sample the normal and area of the +X and -X axis individually. */
@@ -194,13 +194,13 @@ static void do_multiplane_scrape_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
mul_v3_v3fl(proxy[vd.i], val, fade);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index 8f96f5cddea..151eb7744ea 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -129,8 +129,10 @@ static int sculpt_set_persistent_base_exec(bContext *C, wmOperator *UNUSED(op))
"layer persistent base");
for (int i = 0; i < totvert; i++) {
- copy_v3_v3(ss->persistent_base[i].co, SCULPT_vertex_co_get(ss, i));
- SCULPT_vertex_normal_get(ss, i, ss->persistent_base[i].no);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ copy_v3_v3(ss->persistent_base[i].co, SCULPT_vertex_co_get(ss, vertex));
+ SCULPT_vertex_normal_get(ss, vertex, ss->persistent_base[i].no);
ss->persistent_base[i].disp = 0.0f;
}
@@ -543,7 +545,7 @@ void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Object *ob = CTX_data_active_object(C);
- ss->preview_vert_index_count = 0;
+ ss->preview_vert_count = 0;
int totpoints = 0;
/* This function is called from the cursor drawing code, so the PBVH may not be build yet. */
@@ -573,29 +575,32 @@ void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float
/* Assuming an average of 6 edges per vertex in a triangulated mesh. */
const int max_preview_vertices = SCULPT_vertex_count_get(ss) * 3 * 2;
- if (ss->preview_vert_index_list == NULL) {
- ss->preview_vert_index_list = MEM_callocN(max_preview_vertices * sizeof(int), "preview lines");
+ if (ss->preview_vert_list == NULL) {
+ ss->preview_vert_list = MEM_callocN(max_preview_vertices * sizeof(PBVHVertRef),
+ "preview lines");
}
- GSQueue *not_visited_vertices = BLI_gsqueue_new(sizeof(int));
- int active_v = SCULPT_active_vertex_get(ss);
+ GSQueue *not_visited_vertices = BLI_gsqueue_new(sizeof(PBVHVertRef));
+ PBVHVertRef active_v = SCULPT_active_vertex_get(ss);
BLI_gsqueue_push(not_visited_vertices, &active_v);
while (!BLI_gsqueue_is_empty(not_visited_vertices)) {
- int from_v;
+ PBVHVertRef from_v;
+
BLI_gsqueue_pop(not_visited_vertices, &from_v);
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
if (totpoints + (ni.size * 2) < max_preview_vertices) {
- int to_v = ni.index;
- ss->preview_vert_index_list[totpoints] = from_v;
+ PBVHVertRef to_v = ni.vertex;
+ int to_v_i = ni.index;
+ ss->preview_vert_list[totpoints] = from_v;
totpoints++;
- ss->preview_vert_index_list[totpoints] = to_v;
+ ss->preview_vert_list[totpoints] = to_v;
totpoints++;
- if (BLI_BITMAP_TEST(visited_vertices, to_v)) {
+ if (BLI_BITMAP_TEST(visited_vertices, to_v_i)) {
continue;
}
- BLI_BITMAP_ENABLE(visited_vertices, to_v);
+ BLI_BITMAP_ENABLE(visited_vertices, to_v_i);
const float *co = SCULPT_vertex_co_for_grab_active_get(ss, to_v);
if (len_squared_v3v3(brush_co, co) < radius * radius) {
BLI_gsqueue_push(not_visited_vertices, &to_v);
@@ -609,152 +614,7 @@ void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float
MEM_freeN(visited_vertices);
- ss->preview_vert_index_count = totpoints;
-}
-
-static int vertex_to_loop_colors_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Object *ob = CTX_data_active_object(C);
-
- ID *data;
- data = ob->data;
- if (data == NULL || ID_IS_LINKED(data) || ID_IS_OVERRIDE_LIBRARY(data)) {
- return OPERATOR_CANCELLED;
- }
-
- if (ob->type != OB_MESH) {
- return OPERATOR_CANCELLED;
- }
-
- Mesh *mesh = ob->data;
-
- const int mloopcol_layer_n = CustomData_get_active_layer(&mesh->ldata, CD_PROP_BYTE_COLOR);
- if (mloopcol_layer_n == -1) {
- return OPERATOR_CANCELLED;
- }
- MLoopCol *loopcols = CustomData_get_layer_n(&mesh->ldata, CD_PROP_BYTE_COLOR, mloopcol_layer_n);
-
- const int MPropCol_layer_n = CustomData_get_active_layer(&mesh->vdata, CD_PROP_COLOR);
- if (MPropCol_layer_n == -1) {
- return OPERATOR_CANCELLED;
- }
- const MPropCol *vertcols = CustomData_get_layer_n(&mesh->vdata, CD_PROP_COLOR, MPropCol_layer_n);
-
- const MLoop *loops = CustomData_get_layer(&mesh->ldata, CD_MLOOP);
- const MPoly *polys = CustomData_get_layer(&mesh->pdata, CD_MPOLY);
-
- for (int i = 0; i < mesh->totpoly; i++) {
- const MPoly *c_poly = &polys[i];
- for (int j = 0; j < c_poly->totloop; j++) {
- int loop_index = c_poly->loopstart + j;
- const MLoop *c_loop = &loops[c_poly->loopstart + j];
- float srgb_color[4];
- linearrgb_to_srgb_v4(srgb_color, vertcols[c_loop->v].color);
- loopcols[loop_index].r = (char)(srgb_color[0] * 255);
- loopcols[loop_index].g = (char)(srgb_color[1] * 255);
- loopcols[loop_index].b = (char)(srgb_color[2] * 255);
- loopcols[loop_index].a = (char)(srgb_color[3] * 255);
- }
- }
-
- DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
- WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
-
- return OPERATOR_FINISHED;
-}
-
-static bool sculpt_colors_poll(bContext *C)
-{
- if (!SCULPT_mode_poll(C)) {
- return false;
- }
-
- Object *ob = CTX_data_active_object(C);
-
- if (!ob->sculpt || !ob->sculpt->pbvh || BKE_pbvh_type(ob->sculpt->pbvh) != PBVH_FACES) {
- return false;
- }
-
- return SCULPT_has_colors(ob->sculpt);
-}
-
-static void SCULPT_OT_vertex_to_loop_colors(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Sculpt Vertex Color to Vertex Color";
- ot->description = "Copy the Sculpt Vertex Color to a regular color layer";
- ot->idname = "SCULPT_OT_vertex_to_loop_colors";
-
- /* api callbacks */
- ot->poll = sculpt_colors_poll;
- ot->exec = vertex_to_loop_colors_exec;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-static int loop_to_vertex_colors_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Object *ob = CTX_data_active_object(C);
-
- ID *data;
- data = ob->data;
- if (data == NULL || ID_IS_LINKED(data) || ID_IS_OVERRIDE_LIBRARY(data)) {
- return OPERATOR_CANCELLED;
- }
-
- if (ob->type != OB_MESH) {
- return OPERATOR_CANCELLED;
- }
-
- Mesh *mesh = ob->data;
-
- const int mloopcol_layer_n = CustomData_get_active_layer(&mesh->ldata, CD_PROP_BYTE_COLOR);
- if (mloopcol_layer_n == -1) {
- return OPERATOR_CANCELLED;
- }
- const MLoopCol *loopcols = CustomData_get_layer_n(
- &mesh->ldata, CD_PROP_BYTE_COLOR, mloopcol_layer_n);
-
- const int MPropCol_layer_n = CustomData_get_active_layer(&mesh->vdata, CD_PROP_COLOR);
- if (MPropCol_layer_n == -1) {
- return OPERATOR_CANCELLED;
- }
- MPropCol *vertcols = CustomData_get_layer_n(&mesh->vdata, CD_PROP_COLOR, MPropCol_layer_n);
-
- const MLoop *loops = CustomData_get_layer(&mesh->ldata, CD_MLOOP);
- const MPoly *polys = CustomData_get_layer(&mesh->pdata, CD_MPOLY);
-
- for (int i = 0; i < mesh->totpoly; i++) {
- const MPoly *c_poly = &polys[i];
- for (int j = 0; j < c_poly->totloop; j++) {
- int loop_index = c_poly->loopstart + j;
- const MLoop *c_loop = &loops[c_poly->loopstart + j];
- vertcols[c_loop->v].color[0] = (loopcols[loop_index].r / 255.0f);
- vertcols[c_loop->v].color[1] = (loopcols[loop_index].g / 255.0f);
- vertcols[c_loop->v].color[2] = (loopcols[loop_index].b / 255.0f);
- vertcols[c_loop->v].color[3] = (loopcols[loop_index].a / 255.0f);
- srgb_to_linearrgb_v4(vertcols[c_loop->v].color, vertcols[c_loop->v].color);
- }
- }
-
- DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
- WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
-
- return OPERATOR_FINISHED;
-}
-
-static void SCULPT_OT_loop_to_vertex_colors(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Vertex Color to Sculpt Vertex Color";
- ot->description = "Copy the active loop color layer to the vertex color";
- ot->idname = "SCULPT_OT_loop_to_vertex_colors";
-
- /* api callbacks */
- ot->poll = sculpt_colors_poll;
- ot->exec = loop_to_vertex_colors_exec;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ ss->preview_vert_count = totpoints;
}
static int sculpt_sample_color_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(e))
@@ -764,7 +624,7 @@ static int sculpt_sample_color_invoke(bContext *C, wmOperator *op, const wmEvent
Object *ob = CTX_data_active_object(C);
Brush *brush = BKE_paint_brush(&sd->paint);
SculptSession *ss = ob->sculpt;
- int active_vertex = SCULPT_active_vertex_get(ss);
+ PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
float active_vertex_color[4];
if (!SCULPT_handles_colors_report(ss, op->reports)) {
@@ -890,8 +750,11 @@ static void do_mask_by_color_contiguous_update_nodes_cb(
}
static bool sculpt_mask_by_color_contiguous_floodfill_cb(
- SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
+ SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
MaskByColorContiguousFloodFillData *data = userdata;
float current_color[4];
@@ -899,10 +762,10 @@ static bool sculpt_mask_by_color_contiguous_floodfill_cb(
float new_vertex_mask = sculpt_mask_by_color_delta_get(
current_color, data->initial_color, data->threshold, data->invert);
- data->new_mask[to_v] = new_vertex_mask;
+ data->new_mask[to_v_i] = new_vertex_mask;
if (is_duplicate) {
- data->new_mask[to_v] = data->new_mask[from_v];
+ data->new_mask[to_v_i] = data->new_mask[from_v_i];
}
float len = len_v3v3(current_color, data->initial_color);
@@ -911,7 +774,7 @@ static bool sculpt_mask_by_color_contiguous_floodfill_cb(
}
static void sculpt_mask_by_color_contiguous(Object *object,
- const int vertex,
+ const PBVHVertRef vertex,
const float threshold,
const bool invert,
const bool preserve_mask)
@@ -988,7 +851,7 @@ static void do_mask_by_color_task_cb(void *__restrict userdata,
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
float col[4];
- SCULPT_vertex_color_get(ss, vd.index, col);
+ SCULPT_vertex_color_get(ss, vd.vertex, col);
const float current_mask = *vd.mask;
const float new_mask = sculpt_mask_by_color_delta_get(active_color, col, threshold, invert);
@@ -1006,7 +869,7 @@ static void do_mask_by_color_task_cb(void *__restrict userdata,
}
static void sculpt_mask_by_color_full_mesh(Object *object,
- const int vertex,
+ const PBVHVertRef vertex,
const float threshold,
const bool invert,
const bool preserve_mask)
@@ -1061,7 +924,7 @@ static int sculpt_mask_by_color_invoke(bContext *C, wmOperator *op, const wmEven
SCULPT_undo_push_begin(ob, "Mask by color");
BKE_sculpt_color_layer_create_if_needed(ob);
- const int active_vertex = SCULPT_active_vertex_get(ss);
+ const PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
const float threshold = RNA_float_get(op->ptr, "threshold");
const bool invert = RNA_boolean_get(op->ptr, "invert");
const bool preserve_mask = RNA_boolean_get(op->ptr, "preserve_previous_mask");
@@ -1150,8 +1013,6 @@ void ED_operatortypes_sculpt(void)
WM_operatortype_append(SCULPT_OT_project_line_gesture);
WM_operatortype_append(SCULPT_OT_sample_color);
- WM_operatortype_append(SCULPT_OT_loop_to_vertex_colors);
- WM_operatortype_append(SCULPT_OT_vertex_to_loop_colors);
WM_operatortype_append(SCULPT_OT_color_filter);
WM_operatortype_append(SCULPT_OT_mask_by_color);
WM_operatortype_append(SCULPT_OT_dyntopo_detail_size_edit);
diff --git a/source/blender/editors/sculpt_paint/sculpt_paint_color.c b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
index 3b65124fe02..c494c71f1eb 100644
--- a/source/blender/editors/sculpt_paint/sculpt_paint_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
@@ -81,16 +81,16 @@ static void do_color_smooth_task_cb_exec(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float smooth_color[4];
- SCULPT_neighbor_color_average(ss, smooth_color, vd.index);
+ SCULPT_neighbor_color_average(ss, smooth_color, vd.vertex);
float col[4];
- SCULPT_vertex_color_get(ss, vd.index, col);
+ SCULPT_vertex_color_get(ss, vd.vertex, col);
blend_color_interpolate_float(col, col, smooth_color, fade);
- SCULPT_vertex_color_set(ss, vd.index, col);
+ SCULPT_vertex_color_set(ss, vd.vertex, col);
}
BKE_pbvh_vertex_iter_end;
}
@@ -168,7 +168,7 @@ static void do_paint_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
/* Density. */
@@ -199,10 +199,10 @@ static void do_paint_brush_task_cb_ex(void *__restrict userdata,
mul_v4_v4fl(buffer_color, color_buffer->color[vd.i], brush->alpha);
float col[4];
- SCULPT_vertex_color_get(ss, vd.index, col);
+ SCULPT_vertex_color_get(ss, vd.vertex, col);
IMB_blend_color_float(col, orig_data.col, buffer_color, brush->blend);
CLAMP4(col, 0.0f, 1.0f);
- SCULPT_vertex_color_set(ss, vd.index, col);
+ SCULPT_vertex_color_set(ss, vd.vertex, col);
}
BKE_pbvh_vertex_iter_end;
}
@@ -234,7 +234,7 @@ static void do_sample_wet_paint_task_cb(void *__restrict userdata,
}
float col[4];
- SCULPT_vertex_color_get(ss, vd.index, col);
+ SCULPT_vertex_color_get(ss, vd.vertex, col);
add_v4_v4(swptd->color, col);
swptd->tot_samples++;
@@ -413,7 +413,7 @@ static void do_smear_brush_task_cb_exec(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float current_disp[3];
@@ -422,7 +422,7 @@ static void do_smear_brush_task_cb_exec(void *__restrict userdata,
copy_v4_v4(interp_color, ss->cache->prev_colors[vd.index]);
float no[3];
- SCULPT_vertex_normal_get(ss, vd.index, no);
+ SCULPT_vertex_normal_get(ss, vd.vertex, no);
switch (brush->smear_deform_type) {
case BRUSH_SMEAR_DEFORM_DRAG:
@@ -455,11 +455,11 @@ static void do_smear_brush_task_cb_exec(void *__restrict userdata,
*/
SculptVertexNeighborIter ni2;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni2) {
- const float *nco = SCULPT_vertex_co_get(ss, ni2.index);
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni2) {
+ const float *nco = SCULPT_vertex_co_get(ss, ni2.vertex);
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, ni2.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, ni2.vertex, ni) {
if (ni.index == vd.index) {
continue;
}
@@ -467,13 +467,13 @@ static void do_smear_brush_task_cb_exec(void *__restrict userdata,
float vertex_disp[3];
float vertex_disp_norm[3];
- sub_v3_v3v3(vertex_disp, SCULPT_vertex_co_get(ss, ni.index), vd.co);
+ sub_v3_v3v3(vertex_disp, SCULPT_vertex_co_get(ss, ni.vertex), vd.co);
/* Weight by how close we are to our target distance from vd.co. */
float w = (1.0f + fabsf(len_v3(vertex_disp) / bstrength - 1.0f));
/* TODO: use cotangents (or at least face areas) here. */
- float len = len_v3v3(SCULPT_vertex_co_get(ss, ni.index), nco);
+ float len = len_v3v3(SCULPT_vertex_co_get(ss, ni.vertex), nco);
if (len > 0.0f) {
len = bstrength / len;
}
@@ -515,9 +515,9 @@ static void do_smear_brush_task_cb_exec(void *__restrict userdata,
blend_color_mix_float(interp_color, interp_color, accum);
float col[4];
- SCULPT_vertex_color_get(ss, vd.index, col);
+ SCULPT_vertex_color_get(ss, vd.vertex, col);
blend_color_interpolate_float(col, ss->cache->prev_colors[vd.index], interp_color, fade);
- SCULPT_vertex_color_set(ss, vd.index, col);
+ SCULPT_vertex_color_set(ss, vd.vertex, col);
}
BKE_pbvh_vertex_iter_end;
}
@@ -531,7 +531,7 @@ static void do_smear_store_prev_colors_task_cb_exec(void *__restrict userdata,
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
- SCULPT_vertex_color_get(ss, vd.index, ss->cache->prev_colors[vd.index]);
+ SCULPT_vertex_color_get(ss, vd.vertex, ss->cache->prev_colors[vd.index]);
}
BKE_pbvh_vertex_iter_end;
}
@@ -550,7 +550,9 @@ void SCULPT_do_smear_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
if (!ss->cache->prev_colors) {
ss->cache->prev_colors = MEM_callocN(sizeof(float[4]) * totvert, "prev colors");
for (int i = 0; i < totvert; i++) {
- SCULPT_vertex_color_get(ss, i, ss->cache->prev_colors[i]);
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ SCULPT_vertex_color_get(ss, vertex, ss->cache->prev_colors[i]);
}
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_paint_image.cc b/source/blender/editors/sculpt_paint/sculpt_paint_image.cc
index f51a603ee5d..8a3a3fe7adc 100644
--- a/source/blender/editors/sculpt_paint/sculpt_paint_image.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_paint_image.cc
@@ -172,7 +172,15 @@ template<typename ImageBuffer> class PaintingKernel {
const float3 face_normal(0.0f, 0.0f, 0.0f);
const float mask = 0.0f;
const float falloff_strength = SCULPT_brush_strength_factor(
- ss, brush, pixel_pos, sqrtf(test.dist), normal, face_normal, mask, 0, thread_id);
+ ss,
+ brush,
+ pixel_pos,
+ sqrtf(test.dist),
+ normal,
+ face_normal,
+ mask,
+ BKE_pbvh_make_vref(PBVH_REF_NONE),
+ thread_id);
float4 paint_color = brush_color * falloff_strength * brush_strength;
float4 buffer_color;
blend_color_mix_float(buffer_color, color, paint_color);
diff --git a/source/blender/editors/sculpt_paint/sculpt_pose.c b/source/blender/editors/sculpt_paint/sculpt_pose.c
index 6f600489729..d1418c8dc35 100644
--- a/source/blender/editors/sculpt_paint/sculpt_pose.c
+++ b/source/blender/editors/sculpt_paint/sculpt_pose.c
@@ -182,7 +182,7 @@ static void do_pose_brush_task_cb_ex(void *__restrict userdata,
/* Apply the vertex mask to the displacement. */
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
- const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
+ const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.vertex);
mul_v3_fl(disp, mask * automask);
/* Accumulate the displacement. */
@@ -196,7 +196,7 @@ static void do_pose_brush_task_cb_ex(void *__restrict userdata,
copy_v3_v3(target_co, final_pos);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -221,7 +221,7 @@ static void pose_brush_grow_factor_task_cb_ex(void *__restrict userdata,
float max = 0.0f;
/* Grow the factor. */
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
float vmask_f = data->prev_mask[ni.index];
max = MAX2(vmask_f, max);
}
@@ -367,7 +367,7 @@ typedef struct PoseFloodFillData {
int current_face_set;
int next_face_set;
int prev_face_set;
- int next_vertex;
+ PBVHVertRef next_vertex;
bool next_face_set_found;
@@ -397,14 +397,19 @@ typedef struct PoseFloodFillData {
int target_face_set;
} PoseFloodFillData;
-static bool pose_topology_floodfill_cb(
- SculptSession *ss, int UNUSED(from_v), int to_v, bool is_duplicate, void *userdata)
+static bool pose_topology_floodfill_cb(SculptSession *ss,
+ PBVHVertRef UNUSED(from_v),
+ PBVHVertRef to_v,
+ bool is_duplicate,
+ void *userdata)
{
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
PoseFloodFillData *data = userdata;
const float *co = SCULPT_vertex_co_get(ss, to_v);
if (data->pose_factor) {
- data->pose_factor[to_v] = 1.0f;
+ data->pose_factor[to_v_i] = 1.0f;
}
if (len_squared_v3v3(data->pose_initial_co, data->fallback_floodfill_origin) <
@@ -426,15 +431,19 @@ static bool pose_topology_floodfill_cb(
return false;
}
-static bool pose_face_sets_floodfill_cb(
- SculptSession *ss, int UNUSED(from_v), int to_v, bool is_duplicate, void *userdata)
+static bool pose_face_sets_floodfill_cb(SculptSession *ss,
+ PBVHVertRef UNUSED(from_v),
+ PBVHVertRef to_v,
+ bool is_duplicate,
+ void *userdata)
{
PoseFloodFillData *data = userdata;
- const int index = to_v;
+ const int index = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+ const PBVHVertRef vertex = to_v;
bool visit_next = false;
- const float *co = SCULPT_vertex_co_get(ss, index);
+ const float *co = SCULPT_vertex_co_get(ss, vertex);
const bool symmetry_check = SCULPT_check_vertex_pivot_symmetry(
co, data->pose_initial_co, data->symm) &&
!is_duplicate;
@@ -448,11 +457,11 @@ static bool pose_face_sets_floodfill_cb(
if (sculpt_pose_brush_is_vertex_inside_brush_radius(
co, data->pose_initial_co, data->radius, data->symm)) {
- const int visited_face_set = SCULPT_vertex_face_set_get(ss, index);
+ const int visited_face_set = SCULPT_vertex_face_set_get(ss, vertex);
BLI_gset_add(data->visited_face_sets, POINTER_FROM_INT(visited_face_set));
}
else if (symmetry_check) {
- data->current_face_set = SCULPT_vertex_face_set_get(ss, index);
+ data->current_face_set = SCULPT_vertex_face_set_get(ss, vertex);
BLI_gset_add(data->visited_face_sets, POINTER_FROM_INT(data->current_face_set));
}
return true;
@@ -466,11 +475,11 @@ static bool pose_face_sets_floodfill_cb(
GSetIterator gs_iter;
GSET_ITER (gs_iter, data->visited_face_sets) {
const int visited_face_set = POINTER_AS_INT(BLI_gsetIterator_getKey(&gs_iter));
- is_vertex_valid |= SCULPT_vertex_has_face_set(ss, index, visited_face_set);
+ is_vertex_valid |= SCULPT_vertex_has_face_set(ss, vertex, visited_face_set);
}
}
else {
- is_vertex_valid = SCULPT_vertex_has_face_set(ss, index, data->current_face_set);
+ is_vertex_valid = SCULPT_vertex_has_face_set(ss, vertex, data->current_face_set);
}
if (!is_vertex_valid) {
@@ -485,11 +494,11 @@ static bool pose_face_sets_floodfill_cb(
/* Fallback origin accumulation. */
if (symmetry_check) {
- add_v3_v3(data->fallback_origin, SCULPT_vertex_co_get(ss, index));
+ add_v3_v3(data->fallback_origin, SCULPT_vertex_co_get(ss, vertex));
data->fallback_count++;
}
- if (!symmetry_check || SCULPT_vertex_has_unique_face_set(ss, index)) {
+ if (!symmetry_check || SCULPT_vertex_has_unique_face_set(ss, vertex)) {
return visit_next;
}
@@ -498,15 +507,15 @@ static bool pose_face_sets_floodfill_cb(
bool count_as_boundary = false;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
- int next_face_set_candidate = SCULPT_vertex_face_set_get(ss, ni.index);
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
+ int next_face_set_candidate = SCULPT_vertex_face_set_get(ss, ni.vertex);
/* Check if we can get a valid face set for the next iteration from this neighbor. */
- if (SCULPT_vertex_has_unique_face_set(ss, ni.index) &&
+ if (SCULPT_vertex_has_unique_face_set(ss, ni.vertex) &&
!BLI_gset_haskey(data->visited_face_sets, POINTER_FROM_INT(next_face_set_candidate))) {
if (!data->next_face_set_found) {
data->next_face_set = next_face_set_candidate;
- data->next_vertex = ni.index;
+ data->next_vertex = ni.vertex;
data->next_face_set_found = true;
}
count_as_boundary = true;
@@ -516,7 +525,7 @@ static bool pose_face_sets_floodfill_cb(
/* Origin accumulation. */
if (count_as_boundary) {
- add_v3_v3(data->pose_origin, SCULPT_vertex_co_get(ss, index));
+ add_v3_v3(data->pose_origin, SCULPT_vertex_co_get(ss, vertex));
data->tot_co++;
}
return visit_next;
@@ -585,7 +594,7 @@ static void pose_brush_init_task_cb_ex(void *__restrict userdata,
SculptVertexNeighborIter ni;
float avg = 0.0f;
int total = 0;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
avg += data->pose_factor[ni.index];
total++;
}
@@ -660,7 +669,8 @@ static SculptPoseIKChain *pose_ik_chain_init_topology(Sculpt *sd,
float next_chain_segment_target[3];
int totvert = SCULPT_vertex_count_get(ss);
- int nearest_vertex_index = SCULPT_nearest_vertex_get(sd, ob, initial_location, FLT_MAX, true);
+ PBVHVertRef nearest_vertex = SCULPT_nearest_vertex_get(sd, ob, initial_location, FLT_MAX, true);
+ int nearest_vertex_index = BKE_pbvh_vertex_to_index(ss->pbvh, nearest_vertex);
/* Init the buffers used to keep track of the changes in the pose factors as more segments are
* added to the IK chain. */
@@ -745,7 +755,7 @@ static SculptPoseIKChain *pose_ik_chain_init_face_sets(
int current_face_set = SCULPT_FACE_SET_NONE;
int prev_face_set = SCULPT_FACE_SET_NONE;
- int current_vertex = SCULPT_active_vertex_get(ss);
+ PBVHVertRef current_vertex = SCULPT_active_vertex_get(ss);
for (int s = 0; s < ik_chain->tot_segments; s++) {
@@ -801,15 +811,18 @@ static SculptPoseIKChain *pose_ik_chain_init_face_sets(
}
static bool pose_face_sets_fk_find_masked_floodfill_cb(
- SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
+ SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
PoseFloodFillData *data = userdata;
+ int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
if (!is_duplicate) {
- data->floodfill_it[to_v] = data->floodfill_it[from_v] + 1;
+ data->floodfill_it[to_v_i] = data->floodfill_it[from_v_i] + 1;
}
else {
- data->floodfill_it[to_v] = data->floodfill_it[from_v];
+ data->floodfill_it[to_v_i] = data->floodfill_it[from_v_i];
}
const int to_face_set = SCULPT_vertex_face_set_get(ss, to_v);
@@ -820,9 +833,9 @@ static bool pose_face_sets_fk_find_masked_floodfill_cb(
BLI_gset_add(data->visited_face_sets, POINTER_FROM_INT(to_face_set));
- if (data->floodfill_it[to_v] >= data->masked_face_set_it) {
+ if (data->floodfill_it[to_v_i] >= data->masked_face_set_it) {
data->masked_face_set = to_face_set;
- data->masked_face_set_it = data->floodfill_it[to_v];
+ data->masked_face_set_it = data->floodfill_it[to_v_i];
}
if (data->target_face_set == SCULPT_FACE_SET_NONE) {
@@ -834,11 +847,17 @@ static bool pose_face_sets_fk_find_masked_floodfill_cb(
return SCULPT_vertex_has_face_set(ss, to_v, data->initial_face_set);
}
-static bool pose_face_sets_fk_set_weights_floodfill_cb(
- SculptSession *ss, int UNUSED(from_v), int to_v, bool UNUSED(is_duplicate), void *userdata)
+static bool pose_face_sets_fk_set_weights_floodfill_cb(SculptSession *ss,
+ PBVHVertRef UNUSED(from_v),
+ PBVHVertRef to_v,
+ bool UNUSED(is_duplicate),
+ void *userdata)
{
PoseFloodFillData *data = userdata;
- data->fk_weights[to_v] = 1.0f;
+
+ int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
+
+ data->fk_weights[to_v_i] = 1.0f;
return !SCULPT_vertex_has_face_set(ss, to_v, data->masked_face_set);
}
@@ -849,7 +868,9 @@ static SculptPoseIKChain *pose_ik_chain_init_face_sets_fk(
SculptPoseIKChain *ik_chain = pose_ik_chain_new(1, totvert);
- const int active_vertex = SCULPT_active_vertex_get(ss);
+ const PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
+ int active_vertex_index = BKE_pbvh_vertex_to_index(ss->pbvh, active_vertex);
+
const int active_face_set = SCULPT_active_face_set_get(ss);
SculptFloodFill flood;
@@ -857,7 +878,7 @@ static SculptPoseIKChain *pose_ik_chain_init_face_sets_fk(
SCULPT_floodfill_add_initial(&flood, active_vertex);
PoseFloodFillData fdata;
fdata.floodfill_it = MEM_calloc_arrayN(totvert, sizeof(int), "floodfill iteration");
- fdata.floodfill_it[active_vertex] = 1;
+ fdata.floodfill_it[active_vertex_index] = 1;
fdata.initial_face_set = active_face_set;
fdata.masked_face_set = SCULPT_FACE_SET_NONE;
fdata.target_face_set = SCULPT_FACE_SET_NONE;
@@ -870,9 +891,12 @@ static SculptPoseIKChain *pose_ik_chain_init_face_sets_fk(
int origin_count = 0;
float origin_acc[3] = {0.0f};
for (int i = 0; i < totvert; i++) {
- if (fdata.floodfill_it[i] != 0 && SCULPT_vertex_has_face_set(ss, i, fdata.initial_face_set) &&
- SCULPT_vertex_has_face_set(ss, i, fdata.masked_face_set)) {
- add_v3_v3(origin_acc, SCULPT_vertex_co_get(ss, i));
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
+ if (fdata.floodfill_it[i] != 0 &&
+ SCULPT_vertex_has_face_set(ss, vertex, fdata.initial_face_set) &&
+ SCULPT_vertex_has_face_set(ss, vertex, fdata.masked_face_set)) {
+ add_v3_v3(origin_acc, SCULPT_vertex_co_get(ss, vertex));
origin_count++;
}
}
@@ -881,10 +905,12 @@ static SculptPoseIKChain *pose_ik_chain_init_face_sets_fk(
float target_acc[3] = {0.0f};
if (fdata.target_face_set != fdata.masked_face_set) {
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
if (fdata.floodfill_it[i] != 0 &&
- SCULPT_vertex_has_face_set(ss, i, fdata.initial_face_set) &&
- SCULPT_vertex_has_face_set(ss, i, fdata.target_face_set)) {
- add_v3_v3(target_acc, SCULPT_vertex_co_get(ss, i));
+ SCULPT_vertex_has_face_set(ss, vertex, fdata.initial_face_set) &&
+ SCULPT_vertex_has_face_set(ss, vertex, fdata.target_face_set)) {
+ add_v3_v3(target_acc, SCULPT_vertex_co_get(ss, vertex));
target_count++;
}
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_smooth.c b/source/blender/editors/sculpt_paint/sculpt_smooth.c
index d6b9b500501..2ef3c28ba0c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_smooth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_smooth.c
@@ -46,26 +46,28 @@
#include <math.h>
#include <stdlib.h>
-void SCULPT_neighbor_coords_average_interior(SculptSession *ss, float result[3], int index)
+void SCULPT_neighbor_coords_average_interior(SculptSession *ss,
+ float result[3],
+ PBVHVertRef vertex)
{
float avg[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
int neighbor_count = 0;
- const bool is_boundary = SCULPT_vertex_is_boundary(ss, index);
+ const bool is_boundary = SCULPT_vertex_is_boundary(ss, vertex);
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
neighbor_count++;
if (is_boundary) {
/* Boundary vertices use only other boundary vertices. */
- if (SCULPT_vertex_is_boundary(ss, ni.index)) {
- add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.index));
+ if (SCULPT_vertex_is_boundary(ss, ni.vertex)) {
+ add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.vertex));
total++;
}
}
else {
/* Interior vertices use all neighbors. */
- add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.index));
+ add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.vertex));
total++;
}
}
@@ -73,13 +75,13 @@ void SCULPT_neighbor_coords_average_interior(SculptSession *ss, float result[3],
/* Do not modify corner vertices. */
if (neighbor_count <= 2 && is_boundary) {
- copy_v3_v3(result, SCULPT_vertex_co_get(ss, index));
+ copy_v3_v3(result, SCULPT_vertex_co_get(ss, vertex));
return;
}
/* Avoid division by 0 when there are no neighbors. */
if (total == 0) {
- copy_v3_v3(result, SCULPT_vertex_co_get(ss, index));
+ copy_v3_v3(result, SCULPT_vertex_co_get(ss, vertex));
return;
}
@@ -134,14 +136,14 @@ void SCULPT_bmesh_four_neighbor_average(float avg[3], float direction[3], BMVert
/* Generic functions for laplacian smoothing. These functions do not take boundary vertices into
* account. */
-void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int index)
+void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], PBVHVertRef vertex)
{
float avg[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
- add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.index));
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
+ add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.vertex));
total++;
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
@@ -150,18 +152,18 @@ void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int inde
mul_v3_v3fl(result, avg, 1.0f / total);
}
else {
- copy_v3_v3(result, SCULPT_vertex_co_get(ss, index));
+ copy_v3_v3(result, SCULPT_vertex_co_get(ss, vertex));
}
}
-float SCULPT_neighbor_mask_average(SculptSession *ss, int index)
+float SCULPT_neighbor_mask_average(SculptSession *ss, PBVHVertRef vertex)
{
float avg = 0.0f;
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
- avg += SCULPT_vertex_mask_get(ss, ni.index);
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
+ avg += SCULPT_vertex_mask_get(ss, ni.vertex);
total++;
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
@@ -169,19 +171,19 @@ float SCULPT_neighbor_mask_average(SculptSession *ss, int index)
if (total > 0) {
return avg / total;
}
- return SCULPT_vertex_mask_get(ss, index);
+ return SCULPT_vertex_mask_get(ss, vertex);
}
-void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], int index)
+void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], PBVHVertRef vertex)
{
float avg[4] = {0.0f, 0.0f, 0.0f, 0.0f};
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
float tmp[4] = {0};
- SCULPT_vertex_color_get(ss, ni.index, tmp);
+ SCULPT_vertex_color_get(ss, ni.vertex, tmp);
add_v4_v4(avg, tmp);
total++;
@@ -192,7 +194,7 @@ void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], int index
mul_v4_v4fl(result, avg, 1.0f / total);
}
else {
- SCULPT_vertex_color_get(ss, index, result);
+ SCULPT_vertex_color_get(ss, vertex, result);
}
}
@@ -227,7 +229,7 @@ static void do_enhance_details_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float disp[3];
@@ -235,7 +237,7 @@ static void do_enhance_details_brush_task_cb_ex(void *__restrict userdata,
SCULPT_clip(sd, ss, vd.co, disp);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -258,9 +260,11 @@ static void SCULPT_enhance_details_brush(Sculpt *sd,
totvert, sizeof(float[3]), "details directions");
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
float avg[3];
- SCULPT_neighbor_coords_average(ss, avg, i);
- sub_v3_v3v3(ss->cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, i));
+ SCULPT_neighbor_coords_average(ss, avg, vertex);
+ sub_v3_v3v3(ss->cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, vertex));
}
}
@@ -309,22 +313,22 @@ static void do_smooth_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
smooth_mask ? 0.0f : (vd.mask ? *vd.mask : 0.0f),
- vd.index,
+ vd.vertex,
thread_id);
if (smooth_mask) {
- float val = SCULPT_neighbor_mask_average(ss, vd.index) - *vd.mask;
+ float val = SCULPT_neighbor_mask_average(ss, vd.vertex) - *vd.mask;
val *= fade * bstrength;
*vd.mask += val;
CLAMP(*vd.mask, 0.0f, 1.0f);
}
else {
float avg[3], val[3];
- SCULPT_neighbor_coords_average_interior(ss, avg, vd.index);
+ SCULPT_neighbor_coords_average_interior(ss, avg, vd.vertex);
sub_v3_v3v3(val, avg, vd.co);
madd_v3_v3v3fl(val, vd.co, val, fade);
SCULPT_clip(sd, ss, vd.co, val);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
}
@@ -403,13 +407,15 @@ void SCULPT_surface_smooth_laplacian_step(SculptSession *ss,
float *disp,
const float co[3],
float (*laplacian_disp)[3],
- const int v_index,
+ const PBVHVertRef vertex,
const float origco[3],
const float alpha)
{
float laplacian_smooth_co[3];
float weigthed_o[3], weigthed_q[3], d[3];
- SCULPT_neighbor_coords_average(ss, laplacian_smooth_co, v_index);
+ int v_index = BKE_pbvh_vertex_to_index(ss->pbvh, vertex);
+
+ SCULPT_neighbor_coords_average(ss, laplacian_smooth_co, vertex);
mul_v3_v3fl(weigthed_o, origco, alpha);
mul_v3_v3fl(weigthed_q, co, 1.0f - alpha);
@@ -422,7 +428,7 @@ void SCULPT_surface_smooth_laplacian_step(SculptSession *ss,
void SCULPT_surface_smooth_displace_step(SculptSession *ss,
float *co,
float (*laplacian_disp)[3],
- const int v_index,
+ const PBVHVertRef vertex,
const float beta,
const float fade)
{
@@ -430,12 +436,15 @@ void SCULPT_surface_smooth_displace_step(SculptSession *ss,
float b_current_vertex[3];
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, v_index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
add_v3_v3(b_avg, laplacian_disp[ni.index]);
total++;
}
+
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (total > 0) {
+ int v_index = BKE_pbvh_vertex_to_index(ss->pbvh, vertex);
+
mul_v3_v3fl(b_current_vertex, b_avg, (1.0f - beta) / total);
madd_v3_v3fl(b_current_vertex, laplacian_disp[v_index], beta);
mul_v3_fl(b_current_vertex, clamp_f(fade, 0.0f, 1.0f));
@@ -474,15 +483,15 @@ static void SCULPT_do_surface_smooth_brush_laplacian_task_cb_ex(
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float disp[3];
SCULPT_surface_smooth_laplacian_step(
- ss, disp, vd.co, ss->cache->surface_smooth_laplacian_disp, vd.index, orig_data.co, alpha);
+ ss, disp, vd.co, ss->cache->surface_smooth_laplacian_disp, vd.vertex, orig_data.co, alpha);
madd_v3_v3fl(vd.co, disp, clamp_f(fade, 0.0f, 1.0f));
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -515,10 +524,10 @@ static void SCULPT_do_surface_smooth_brush_displace_task_cb_ex(
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
SCULPT_surface_smooth_displace_step(
- ss, vd.co, ss->cache->surface_smooth_laplacian_disp, vd.index, beta, fade);
+ ss, vd.co, ss->cache->surface_smooth_laplacian_disp, vd.vertex, beta, fade);
}
BKE_pbvh_vertex_iter_end;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_transform.c b/source/blender/editors/sculpt_paint/sculpt_transform.c
index 2a7c6c8d0e0..7207e6c35d4 100644
--- a/source/blender/editors/sculpt_paint/sculpt_transform.c
+++ b/source/blender/editors/sculpt_paint/sculpt_transform.c
@@ -179,7 +179,7 @@ static void sculpt_transform_task_cb(void *__restrict userdata,
add_v3_v3v3(vd.co, start_co, disp);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -253,7 +253,7 @@ static void sculpt_elastic_transform_task_cb(void *__restrict userdata,
copy_v3_v3(proxy[vd.i], final_disp);
if (vd.mvert) {
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.index);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index d37d0d2681f..04b2b2f04bf 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -297,20 +297,20 @@ static bool sculpt_undo_restore_coords(bContext *C, Depsgraph *depsgraph, Sculpt
if (ss->deform_modifiers_active) {
for (int i = 0; i < unode->totvert; i++) {
sculpt_undo_restore_deformed(ss, unode, i, index[i], mvert[index[i]].co);
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, index[i]);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, BKE_pbvh_make_vref(index[i]));
}
}
else {
for (int i = 0; i < unode->totvert; i++) {
swap_v3_v3(mvert[index[i]].co, unode->orig_co[i]);
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, index[i]);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, BKE_pbvh_make_vref(index[i]));
}
}
}
else {
for (int i = 0; i < unode->totvert; i++) {
swap_v3_v3(mvert[index[i]].co, unode->co[i]);
- BKE_pbvh_vert_tag_update_normal(ss->pbvh, index[i]);
+ BKE_pbvh_vert_tag_update_normal(ss->pbvh, BKE_pbvh_make_vref(index[i]));
}
}
}
@@ -346,14 +346,13 @@ static bool sculpt_undo_restore_hidden(bContext *C, SculptUndoNode *unode, bool
SculptSession *ss = ob->sculpt;
SubdivCCG *subdiv_ccg = ss->subdiv_ccg;
- if (unode->maxvert) {
- MVert *mvert = ss->mvert;
+ bool *hide_vert = BKE_pbvh_get_vert_hide_for_write(ss->pbvh);
+ if (unode->maxvert) {
for (int i = 0; i < unode->totvert; i++) {
- MVert *v = &mvert[unode->index[i]];
- if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != ((v->flag & ME_HIDE) != 0)) {
+ if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != hide_vert[i]) {
BLI_BITMAP_FLIP(unode->vert_hidden, i);
- v->flag ^= ME_HIDE;
+ hide_vert[unode->index[i]] = !hide_vert[i];
modified_vertices[unode->index[i]] = true;
}
}
@@ -1247,6 +1246,11 @@ static void sculpt_undo_store_hidden(Object *ob, SculptUndoNode *unode)
PBVH *pbvh = ob->sculpt->pbvh;
PBVHNode *node = unode->node;
+ const bool *hide_vert = BKE_pbvh_get_vert_hide(pbvh);
+ if (hide_vert == NULL) {
+ return;
+ }
+
if (unode->grids) {
/* Already stored during allocation. */
}
@@ -1258,7 +1262,7 @@ static void sculpt_undo_store_hidden(Object *ob, SculptUndoNode *unode)
BKE_pbvh_node_num_verts(pbvh, node, NULL, &allvert);
BKE_pbvh_node_get_verts(pbvh, node, &vert_indices, &mvert);
for (int i = 0; i < allvert; i++) {
- BLI_BITMAP_SET(unode->vert_hidden, i, mvert[vert_indices[i]].flag & ME_HIDE);
+ BLI_BITMAP_SET(unode->vert_hidden, i, hide_vert[vert_indices[i]]);
}
}
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index dfa85e8e56d..14b06f888fe 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -414,9 +414,8 @@ static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
if (data->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), data->timer);
}
- if (data->elementMap) {
- BM_uv_element_map_free(data->elementMap);
- }
+ BM_uv_element_map_free(data->elementMap);
+ data->elementMap = NULL;
MEM_SAFE_FREE(data->uv);
MEM_SAFE_FREE(data->uvedges);
if (data->initial_stroke) {
@@ -435,7 +434,7 @@ static int uv_element_offset_from_face_get(
if (!element || (doIslands && element->island != island_index)) {
return -1;
}
- return element - map->buf;
+ return element - map->storage;
}
static uint uv_edge_hash(const void *key)
@@ -469,7 +468,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
BKE_curvemapping_init(ts->uvsculpt->paint.brush->curve);
if (data) {
- int counter = 0, i;
ARegion *region = CTX_wm_region(C);
float co[2];
BMFace *efa;
@@ -492,13 +490,12 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->uvsculpt = &ts->uvsculpt->paint;
- if (do_island_optimization) {
- /* We will need island information */
- data->elementMap = BM_uv_element_map_create(bm, scene, false, true, true);
- }
- else {
- data->elementMap = BM_uv_element_map_create(bm, scene, false, true, false);
- }
+ /* Winding was added to island detection in 5197aa04c6bd
+ * However the sculpt tools can flip faces, potentially creating orphaned islands.
+ * See T100132 */
+ bool use_winding = false;
+ data->elementMap = BM_uv_element_map_create(
+ bm, scene, false, use_winding, do_island_optimization);
if (!data->elementMap) {
uv_sculpt_stroke_exit(C, op);
@@ -519,20 +516,18 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* Count 'unique' UV's */
- for (i = 0; i < data->elementMap->totalUVs; i++) {
- if (data->elementMap->buf[i].separate &&
- (!do_island_optimization || data->elementMap->buf[i].island == island_index)) {
- counter++;
- }
+ int unique_uvs = data->elementMap->total_unique_uvs;
+ if (do_island_optimization) {
+ unique_uvs = data->elementMap->island_total_unique_uvs[island_index];
}
/* Allocate the unique uv buffers */
- data->uv = MEM_mallocN(sizeof(*data->uv) * counter, "uv_brush_unique_uvs");
- uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->totalUVs,
+ data->uv = MEM_mallocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
+ uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
"uv_brush_unique_uv_map");
edgeHash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "uv_brush_edge_hash");
/* we have at most totalUVs edges */
- edges = MEM_mallocN(sizeof(*edges) * data->elementMap->totalUVs, "uv_brush_all_edges");
+ edges = MEM_mallocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
if (!data->uv || !uniqueUv || !edgeHash || !edges) {
MEM_SAFE_FREE(edges);
MEM_SAFE_FREE(uniqueUv);
@@ -543,12 +538,12 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
return NULL;
}
- data->totalUniqueUvs = counter;
- /* So that we can use this as index for the UvElements */
- counter = -1;
+ data->totalUniqueUvs = unique_uvs;
+ /* Index for the UvElements. */
+ int counter = -1;
/* initialize the unique UVs */
- for (i = 0; i < bm->totvert; i++) {
- UvElement *element = data->elementMap->vert[i];
+ for (int i = 0; i < bm->totvert; i++) {
+ UvElement *element = data->elementMap->vertex[i];
for (; element; element = element->next) {
if (element->separate) {
if (do_island_optimization && (element->island != island_index)) {
@@ -568,9 +563,10 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->uv[counter].uv = luv->uv;
}
/* Pointer arithmetic to the rescue, as always :). */
- uniqueUv[element - data->elementMap->buf] = counter;
+ uniqueUv[element - data->elementMap->storage] = counter;
}
}
+ BLI_assert(counter + 1 == unique_uvs);
/* Now, on to generate our uv connectivity data */
counter = 0;
@@ -628,11 +624,13 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* fill the edges with data */
- i = 0;
- GHASH_ITER (gh_iter, edgeHash) {
- data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
+ {
+ int i = 0;
+ GHASH_ITER (gh_iter, edgeHash) {
+ data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
+ }
+ data->totalUvEdges = BLI_ghash_len(edgeHash);
}
- data->totalUvEdges = BLI_ghash_len(edgeHash);
/* cleanup temporary stuff */
BLI_ghash_free(edgeHash, NULL, NULL);
@@ -640,7 +638,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
/* transfer boundary edge property to UV's */
if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
- for (i = 0; i < data->totalUvEdges; i++) {
+ for (int i = 0; i < data->totalUvEdges; i++) {
if (!data->uvedges[i].flag) {
data->uv[data->uvedges[i].uv1].flag |= MARK_BOUNDARY;
data->uv[data->uvedges[i].uv2].flag |= MARK_BOUNDARY;
@@ -687,7 +685,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
counter = 0;
- for (i = 0; i < data->totalUniqueUvs; i++) {
+ for (int i = 0; i < data->totalUniqueUvs; i++) {
float dist, diff[2];
if (data->uv[i].flag & MARK_BOUNDARY) {
continue;
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index d1a8592ae9d..ed9d86e1a4e 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -919,7 +919,7 @@ static const EnumPropertyItem prop_column_select_types[] = {
/* ------------------- */
/* Selects all visible keyframes between the specified markers */
-/* TODO(campbell): this is almost an _exact_ duplicate of a function of the same name in
+/* TODO(@campbellbarton): this is almost an _exact_ duplicate of a function of the same name in
* graph_select.c should de-duplicate. */
static void markers_selectkeys_between(bAnimContext *ac)
{
diff --git a/source/blender/editors/space_buttons/CMakeLists.txt b/source/blender/editors/space_buttons/CMakeLists.txt
index 7d4f38b1841..b509eae8ea6 100644
--- a/source/blender/editors/space_buttons/CMakeLists.txt
+++ b/source/blender/editors/space_buttons/CMakeLists.txt
@@ -11,6 +11,7 @@ set(INC
../../windowmanager
../../../../intern/glew-mx
../../../../intern/guardedalloc
+ ../../bmesh
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
diff --git a/source/blender/editors/space_graph/graph_select.c b/source/blender/editors/space_graph/graph_select.c
index a36bd5c1461..0ce3e1a797a 100644
--- a/source/blender/editors/space_graph/graph_select.c
+++ b/source/blender/editors/space_graph/graph_select.c
@@ -1128,7 +1128,7 @@ static const EnumPropertyItem prop_column_select_types[] = {
/* ------------------- */
/* Selects all visible keyframes between the specified markers */
-/* TODO(campbell): this is almost an _exact_ duplicate of a function of the same name in
+/* TODO(@campbellbarton): this is almost an _exact_ duplicate of a function of the same name in
* action_select.c should de-duplicate. */
static void markers_selectkeys_between(bAnimContext *ac)
{
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index 0a774ee679c..2109d3f9701 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -869,7 +869,8 @@ void uiTemplateImage(uiLayout *layout,
uiItemS(col);
uiItemR(col, &imaptr, "generated_type", UI_ITEM_R_EXPAND, IFACE_("Type"), ICON_NONE);
- if (ima->gen_type == IMA_GENTYPE_BLANK) {
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ if (base_tile->gen_type == IMA_GENTYPE_BLANK) {
uiItemR(col, &imaptr, "generated_color", 0, NULL, ICON_NONE);
}
}
@@ -1211,6 +1212,11 @@ void uiTemplateImageInfo(uiLayout *layout, bContext *C, Image *ima, ImageUser *i
ofs += BLI_strncpy_rlen(str + ofs, TIP_(" + Z"), len - ofs);
}
+ eGPUTextureFormat texture_format = IMB_gpu_get_texture_format(ibuf,
+ ima->flag & IMA_HIGH_BITDEPTH);
+ const char *texture_format_description = GPU_texture_format_description(texture_format);
+ ofs += BLI_snprintf_rlen(str + ofs, len - ofs, TIP_(", %s"), texture_format_description);
+
uiItemL(col, str, ICON_NONE);
}
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 4036f859231..78aaf957a87 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -3847,15 +3847,16 @@ void IMAGE_OT_clear_render_border(wmOperatorType *ot)
static bool do_fill_tile(PointerRNA *ptr, Image *ima, ImageTile *tile)
{
- float color[4];
- RNA_float_get_array(ptr, "color", color);
- int gen_type = RNA_enum_get(ptr, "generated_type");
- int width = RNA_int_get(ptr, "width");
- int height = RNA_int_get(ptr, "height");
+ RNA_float_get_array(ptr, "color", tile->gen_color);
+ tile->gen_type = RNA_enum_get(ptr, "generated_type");
+ tile->gen_x = RNA_int_get(ptr, "width");
+ tile->gen_y = RNA_int_get(ptr, "height");
bool is_float = RNA_boolean_get(ptr, "float");
- int planes = RNA_boolean_get(ptr, "alpha") ? 32 : 24;
- return BKE_image_fill_tile(ima, tile, width, height, color, gen_type, planes, is_float);
+ tile->gen_flag = is_float ? IMA_GEN_FLOAT : 0;
+ tile->gen_depth = RNA_boolean_get(ptr, "alpha") ? 32 : 24;
+
+ return BKE_image_fill_tile(ima, tile);
}
static void draw_fill_tile(PointerRNA *ptr, uiLayout *layout)
diff --git a/source/blender/editors/space_image/image_undo.cc b/source/blender/editors/space_image/image_undo.cc
index 0fe0414c177..065641c4051 100644
--- a/source/blender/editors/space_image/image_undo.cc
+++ b/source/blender/editors/space_image/image_undo.cc
@@ -432,7 +432,7 @@ static void utile_decref(UndoImageTile *utile)
/** \name Image Undo Buffer
* \{ */
-typedef struct UndoImageBuf {
+struct UndoImageBuf {
struct UndoImageBuf *next, *prev;
/**
@@ -454,10 +454,8 @@ typedef struct UndoImageBuf {
struct {
short source;
bool use_float;
- char gen_type;
} image_state;
-
-} UndoImageBuf;
+};
static UndoImageBuf *ubuf_from_image_no_tiles(Image *image, const ImBuf *ibuf)
{
@@ -474,7 +472,6 @@ static UndoImageBuf *ubuf_from_image_no_tiles(Image *image, const ImBuf *ibuf)
MEM_callocN(sizeof(*ubuf->tiles) * ubuf->tiles_len, __func__));
BLI_strncpy(ubuf->ibuf_name, ibuf->name, sizeof(ubuf->ibuf_name));
- ubuf->image_state.gen_type = image->gen_type;
ubuf->image_state.source = image->source;
ubuf->image_state.use_float = ibuf->rect_float != nullptr;
@@ -552,7 +549,7 @@ static void ubuf_free(UndoImageBuf *ubuf)
/** \name Image Undo Handle
* \{ */
-typedef struct UndoImageHandle {
+struct UndoImageHandle {
struct UndoImageHandle *next, *prev;
/** Each undo handle refers to a single image which may have multiple buffers. */
@@ -567,8 +564,7 @@ typedef struct UndoImageHandle {
* List of #UndoImageBuf's to support multiple buffers per image.
*/
ListBase buffers;
-
-} UndoImageHandle;
+};
static void uhandle_restore_list(ListBase *undo_handles, bool use_init)
{
diff --git a/source/blender/editors/space_info/info_stats.cc b/source/blender/editors/space_info/info_stats.cc
index 29a7eb150a1..e41ff02254b 100644
--- a/source/blender/editors/space_info/info_stats.cc
+++ b/source/blender/editors/space_info/info_stats.cc
@@ -439,14 +439,7 @@ static void stats_update(Depsgraph *depsgraph,
}
else if (ob && (ob->mode & OB_MODE_SCULPT)) {
/* Sculpt Mode. */
- if (stats_is_object_dynamic_topology_sculpt(ob)) {
- /* Dynamic topology. Do not count all vertices,
- * dynamic topology stats are initialized later as part of sculpt stats. */
- }
- else {
- /* When dynamic topology is not enabled both sculpt stats and scene stats are collected. */
- stats_object_sculpt(ob, stats);
- }
+ stats_object_sculpt(ob, stats);
}
else {
/* Objects. */
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index badcccca87b..26fddda8c22 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -50,8 +50,8 @@ set(LIB
bf_editor_screen
)
-if(WITH_COMPOSITOR)
- add_definitions(-DWITH_COMPOSITOR)
+if(WITH_COMPOSITOR_CPU)
+ add_definitions(-DWITH_COMPOSITOR_CPU)
endif()
if(WITH_OPENIMAGEDENOISE)
diff --git a/source/blender/editors/space_node/link_drag_search.cc b/source/blender/editors/space_node/link_drag_search.cc
index c524de2c55d..9014e36c4e2 100644
--- a/source/blender/editors/space_node/link_drag_search.cc
+++ b/source/blender/editors/space_node/link_drag_search.cc
@@ -232,6 +232,7 @@ static void link_drag_search_exec_fn(bContext *C, void *arg1, void *arg2)
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
RNA_boolean_set(&ptr, "view2d_edge_pan", true);
+ RNA_boolean_set(&ptr, "remove_on_cancel", true);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
WM_operator_properties_free(&ptr);
}
diff --git a/source/blender/editors/space_node/node_add.cc b/source/blender/editors/space_node/node_add.cc
index a89b5444a4d..0d498d07aff 100644
--- a/source/blender/editors/space_node/node_add.cc
+++ b/source/blender/editors/space_node/node_add.cc
@@ -49,29 +49,48 @@ namespace blender::ed::space_node {
/** \name Utilities
* \{ */
-bNode *node_add_node(const bContext &C, const char *idname, int type, float locx, float locy)
+static void position_node_based_on_mouse(bNode &node, const float2 &location)
+{
+ node.locx = location.x - NODE_DY * 1.5f / UI_DPI_FAC;
+ node.locy = location.y + NODE_DY * 0.5f / UI_DPI_FAC;
+}
+
+bNode *add_node(const bContext &C, const StringRef idname, const float2 &location)
{
SpaceNode &snode = *CTX_wm_space_node(&C);
Main &bmain = *CTX_data_main(&C);
- bNode *node = nullptr;
node_deselect_all(snode);
- if (idname) {
- node = nodeAddNode(&C, snode.edittree, idname);
- }
- else {
- node = nodeAddStaticNode(&C, snode.edittree, type);
- }
+ const std::string idname_str = idname;
+
+ bNode *node = nodeAddNode(&C, snode.edittree, idname_str.c_str());
BLI_assert(node && node->typeinfo);
- /* Position mouse in node header. */
- node->locx = locx - NODE_DY * 1.5f / UI_DPI_FAC;
- node->locy = locy + NODE_DY * 0.5f / UI_DPI_FAC;
+ position_node_based_on_mouse(*node, location);
nodeSetSelected(node, true);
+ ED_node_set_active(&bmain, &snode, snode.edittree, node, nullptr);
+
+ ED_node_tree_propagate_change(&C, &bmain, snode.edittree);
+ return node;
+}
+
+bNode *add_static_node(const bContext &C, int type, const float2 &location)
+{
+ SpaceNode &snode = *CTX_wm_space_node(&C);
+ Main &bmain = *CTX_data_main(&C);
+
+ node_deselect_all(snode);
+
+ bNode *node = nodeAddStaticNode(&C, snode.edittree, type);
+ BLI_assert(node && node->typeinfo);
+ position_node_based_on_mouse(*node, location);
+
+ nodeSetSelected(node, true);
ED_node_set_active(&bmain, &snode, snode.edittree, node, nullptr);
+
ED_node_tree_propagate_change(&C, &bmain, snode.edittree);
return node;
}
@@ -338,9 +357,9 @@ static int node_add_group_exec(bContext *C, wmOperator *op)
Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *ntree = snode->edittree;
- bNodeTree *node_group;
- if (!(node_group = node_add_group_get_and_poll_group_node_tree(bmain, op, ntree))) {
+ bNodeTree *node_group = node_add_group_get_and_poll_group_node_tree(bmain, op, ntree);
+ if (!node_group) {
return OPERATOR_CANCELLED;
}
@@ -352,12 +371,7 @@ static int node_add_group_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- bNode *group_node = node_add_node(*C,
- node_idname,
- (node_group->type == NTREE_CUSTOM) ? NODE_CUSTOM_GROUP :
- NODE_GROUP,
- snode->runtime->cursor[0],
- snode->runtime->cursor[1]);
+ bNode *group_node = add_node(*C, node_idname, snode->runtime->cursor);
if (!group_node) {
BKE_report(op->reports, RPT_WARNING, "Could not add node group");
return OPERATOR_CANCELLED;
@@ -445,8 +459,7 @@ static int node_add_object_exec(bContext *C, wmOperator *op)
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
- bNode *object_node = node_add_node(
- *C, nullptr, GEO_NODE_OBJECT_INFO, snode->runtime->cursor[0], snode->runtime->cursor[1]);
+ bNode *object_node = add_static_node(*C, GEO_NODE_OBJECT_INFO, snode->runtime->cursor);
if (!object_node) {
BKE_report(op->reports, RPT_WARNING, "Could not add node object");
return OPERATOR_CANCELLED;
@@ -522,7 +535,7 @@ static int node_add_collection_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
SpaceNode &snode = *CTX_wm_space_node(C);
- bNodeTree *ntree = snode.edittree;
+ bNodeTree &ntree = *snode.edittree;
Collection *collection = reinterpret_cast<Collection *>(
WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_GR));
@@ -533,8 +546,7 @@ static int node_add_collection_exec(bContext *C, wmOperator *op)
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
- bNode *collection_node = node_add_node(
- *C, nullptr, GEO_NODE_COLLECTION_INFO, snode.runtime->cursor[0], snode.runtime->cursor[1]);
+ bNode *collection_node = add_static_node(*C, GEO_NODE_COLLECTION_INFO, snode.runtime->cursor);
if (!collection_node) {
BKE_report(op->reports, RPT_WARNING, "Could not add node collection");
return OPERATOR_CANCELLED;
@@ -550,8 +562,8 @@ static int node_add_collection_exec(bContext *C, wmOperator *op)
socket_data->value = collection;
id_us_plus(&collection->id);
- nodeSetActive(ntree, collection_node);
- ED_node_tree_propagate_change(C, bmain, ntree);
+ nodeSetActive(&ntree, collection_node);
+ ED_node_tree_propagate_change(C, bmain, &ntree);
DEG_relations_tag_update(bmain);
return OPERATOR_FINISHED;
@@ -617,11 +629,9 @@ static int node_add_file_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
SpaceNode &snode = *CTX_wm_space_node(C);
- bNode *node;
- Image *ima;
int type = 0;
- ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
+ Image *ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
if (!ima) {
return OPERATOR_CANCELLED;
}
@@ -645,7 +655,7 @@ static int node_add_file_exec(bContext *C, wmOperator *op)
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
- node = node_add_node(*C, nullptr, type, snode.runtime->cursor[0], snode.runtime->cursor[1]);
+ bNode *node = add_static_node(*C, type, snode.runtime->cursor);
if (!node) {
BKE_report(op->reports, RPT_WARNING, "Could not add an image node");
@@ -739,7 +749,6 @@ static int node_add_mask_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
SpaceNode &snode = *CTX_wm_space_node(C);
- bNode *node;
ID *mask = WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_MSK);
if (!mask) {
@@ -748,8 +757,7 @@ static int node_add_mask_exec(bContext *C, wmOperator *op)
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
- node = node_add_node(
- *C, nullptr, CMP_NODE_MASK, snode.runtime->cursor[0], snode.runtime->cursor[1]);
+ bNode *node = add_static_node(*C, CMP_NODE_MASK, snode.runtime->cursor);
if (!node) {
BKE_report(op->reports, RPT_WARNING, "Could not add a mask node");
diff --git a/source/blender/editors/space_node/node_group.cc b/source/blender/editors/space_node/node_group.cc
index a926f7e8917..bb520c0537e 100644
--- a/source/blender/editors/space_node/node_group.cc
+++ b/source/blender/editors/space_node/node_group.cc
@@ -45,7 +45,12 @@
#include "UI_resources.h"
#include "NOD_common.h"
+#include "NOD_composite.h"
+#include "NOD_geometry.h"
+#include "NOD_shader.h"
#include "NOD_socket.h"
+#include "NOD_texture.h"
+
#include "node_intern.hh" /* own include */
namespace blender::ed::space_node {
@@ -100,16 +105,16 @@ const char *node_group_idname(bContext *C)
SpaceNode *snode = CTX_wm_space_node(C);
if (ED_node_is_shader(snode)) {
- return "ShaderNodeGroup";
+ return ntreeType_Shader->group_idname;
}
if (ED_node_is_compositor(snode)) {
- return "CompositorNodeGroup";
+ return ntreeType_Composite->group_idname;
}
if (ED_node_is_texture(snode)) {
- return "TextureNodeGroup";
+ return ntreeType_Texture->group_idname;
}
if (ED_node_is_geometry(snode)) {
- return "GeometryNodeGroup";
+ return ntreeType_Geometry->group_idname;
}
return "";
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 924537d0e8a..81c2bc0e962 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -245,12 +245,9 @@ void draw_nodespace_back_pix(const bContext &C,
/* node_add.cc */
-/**
- * XXX Does some additional initialization on top of #nodeAddNode
- * Can be used with both custom and static nodes,
- * if `idname == nullptr` the static int type will be used instead.
- */
-bNode *node_add_node(const bContext &C, const char *idname, int type, float locx, float locy);
+bNode *add_node(const bContext &C, StringRef idname, const float2 &location);
+bNode *add_static_node(const bContext &C, int type, const float2 &location);
+
void NODE_OT_add_reroute(wmOperatorType *ot);
void NODE_OT_add_group(wmOperatorType *ot);
void NODE_OT_add_object(wmOperatorType *ot);
diff --git a/source/blender/editors/space_node/node_relationships.cc b/source/blender/editors/space_node/node_relationships.cc
index e10bedb18f4..d911e53be7f 100644
--- a/source/blender/editors/space_node/node_relationships.cc
+++ b/source/blender/editors/space_node/node_relationships.cc
@@ -639,8 +639,8 @@ static int link_socket_to_viewer(const bContext &C,
if (viewer_bnode == nullptr) {
/* Create a new viewer node if none exists. */
const int viewer_type = get_default_viewer_type(&C);
- viewer_bnode = node_add_node(
- C, nullptr, viewer_type, bsocket_to_view.locx + 100, bsocket_to_view.locy);
+ const float2 location{bsocket_to_view.locx + 100, bsocket_to_view.locy};
+ viewer_bnode = add_static_node(C, viewer_type, location);
if (viewer_bnode == nullptr) {
return OPERATOR_CANCELLED;
}
@@ -1654,7 +1654,7 @@ static int node_join_exec(bContext *C, wmOperator *UNUSED(op))
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &ntree = *snode.edittree;
- /* XXX save selection: node_add_node call below sets the new frame as single
+ /* XXX save selection: add_static_node call below sets the new frame as single
* active+selected node */
LISTBASE_FOREACH (bNode *, node, &ntree.nodes) {
if (node->flag & NODE_SELECT) {
@@ -1665,7 +1665,7 @@ static int node_join_exec(bContext *C, wmOperator *UNUSED(op))
}
}
- bNode *frame = node_add_node(*C, nullptr, NODE_FRAME, 0.0f, 0.0f);
+ bNode *frame = add_static_node(*C, NODE_FRAME, float2(0));
/* reset tags */
LISTBASE_FOREACH (bNode *, node, &ntree.nodes) {
diff --git a/source/blender/editors/space_outliner/CMakeLists.txt b/source/blender/editors/space_outliner/CMakeLists.txt
index 78ec057f921..b9f79303a06 100644
--- a/source/blender/editors/space_outliner/CMakeLists.txt
+++ b/source/blender/editors/space_outliner/CMakeLists.txt
@@ -48,11 +48,11 @@ set(SRC
tree/tree_element_anim_data.cc
tree/tree_element_collection.cc
tree/tree_element_driver.cc
- tree/tree_element_label.cc
tree/tree_element_gpencil_layer.cc
tree/tree_element_id.cc
tree/tree_element_id_library.cc
tree/tree_element_id_scene.cc
+ tree/tree_element_label.cc
tree/tree_element_nla.cc
tree/tree_element_overrides.cc
tree/tree_element_rna.cc
@@ -68,11 +68,11 @@ set(SRC
tree/tree_element_anim_data.hh
tree/tree_element_collection.hh
tree/tree_element_driver.hh
- tree/tree_element_label.hh
tree/tree_element_gpencil_layer.hh
tree/tree_element_id.hh
tree/tree_element_id_library.hh
tree/tree_element_id_scene.hh
+ tree/tree_element_label.hh
tree/tree_element_nla.hh
tree/tree_element_overrides.hh
tree/tree_element_rna.hh
diff --git a/source/blender/editors/space_outliner/outliner_collections.cc b/source/blender/editors/space_outliner/outliner_collections.cc
index b29d20f9f9c..02d54e4f702 100644
--- a/source/blender/editors/space_outliner/outliner_collections.cc
+++ b/source/blender/editors/space_outliner/outliner_collections.cc
@@ -72,7 +72,7 @@ Collection *outliner_collection_from_tree_element(const TreeElement *te)
}
if (tselem->type == TSE_LAYER_COLLECTION) {
- LayerCollection *lc = reinterpret_cast<LayerCollection *>(te->directdata);
+ LayerCollection *lc = static_cast<LayerCollection *>(te->directdata);
return lc->collection;
}
if (ELEM(tselem->type, TSE_SCENE_COLLECTION_BASE, TSE_VIEW_COLLECTION_BASE)) {
@@ -88,7 +88,7 @@ Collection *outliner_collection_from_tree_element(const TreeElement *te)
TreeTraversalAction outliner_find_selected_collections(TreeElement *te, void *customdata)
{
- struct IDsSelectedData *data = reinterpret_cast<IDsSelectedData *>(customdata);
+ struct IDsSelectedData *data = static_cast<IDsSelectedData *>(customdata);
TreeStoreElem *tselem = TREESTORE(te);
if (outliner_is_collection_tree_element(te)) {
@@ -105,7 +105,7 @@ TreeTraversalAction outliner_find_selected_collections(TreeElement *te, void *cu
TreeTraversalAction outliner_find_selected_objects(TreeElement *te, void *customdata)
{
- struct IDsSelectedData *data = reinterpret_cast<IDsSelectedData *>(customdata);
+ struct IDsSelectedData *data = static_cast<IDsSelectedData *>(customdata);
TreeStoreElem *tselem = TREESTORE(te);
if (outliner_is_collection_tree_element(te)) {
@@ -184,7 +184,7 @@ struct CollectionNewData {
static TreeTraversalAction collection_find_selected_to_add(TreeElement *te, void *customdata)
{
- struct CollectionNewData *data = reinterpret_cast<CollectionNewData *>(customdata);
+ struct CollectionNewData *data = static_cast<CollectionNewData *>(customdata);
Collection *collection = outliner_collection_from_tree_element(te);
if (!collection) {
@@ -286,7 +286,7 @@ struct CollectionEditData {
static TreeTraversalAction collection_find_data_to_edit(TreeElement *te, void *customdata)
{
- CollectionEditData *data = reinterpret_cast<CollectionEditData *>(customdata);
+ CollectionEditData *data = static_cast<CollectionEditData *>(customdata);
Collection *collection = outliner_collection_from_tree_element(te);
if (!collection) {
@@ -339,7 +339,7 @@ void outliner_collection_delete(
/* Effectively delete the collections. */
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- Collection *collection = reinterpret_cast<Collection *>(
+ Collection *collection = static_cast<Collection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
/* Test in case collection got deleted as part of another one. */
@@ -444,12 +444,12 @@ struct CollectionObjectsSelectData {
static TreeTraversalAction outliner_find_first_selected_layer_collection(TreeElement *te,
void *customdata)
{
- CollectionObjectsSelectData *data = reinterpret_cast<CollectionObjectsSelectData *>(customdata);
+ CollectionObjectsSelectData *data = static_cast<CollectionObjectsSelectData *>(customdata);
TreeStoreElem *tselem = TREESTORE(te);
switch (tselem->type) {
case TSE_LAYER_COLLECTION:
- data->layer_collection = reinterpret_cast<LayerCollection *>(te->directdata);
+ data->layer_collection = static_cast<LayerCollection *>(te->directdata);
return TRAVERSE_BREAK;
case TSE_R_LAYER:
case TSE_SCENE_COLLECTION_BASE:
@@ -538,7 +538,7 @@ struct CollectionDuplicateData {
static TreeTraversalAction outliner_find_first_selected_collection(TreeElement *te,
void *customdata)
{
- CollectionDuplicateData *data = reinterpret_cast<CollectionDuplicateData *>(customdata);
+ CollectionDuplicateData *data = static_cast<CollectionDuplicateData *>(customdata);
TreeStoreElem *tselem = TREESTORE(te);
switch (tselem->type) {
@@ -701,7 +701,7 @@ static int collection_link_exec(bContext *C, wmOperator *op)
/* Effectively link the collections. */
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- Collection *collection = reinterpret_cast<Collection *>(
+ Collection *collection = static_cast<Collection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
BKE_collection_child_add(bmain, active_collection, collection);
id_fake_user_clear(&collection->id);
@@ -762,7 +762,7 @@ static int collection_instance_exec(bContext *C, wmOperator *UNUSED(op))
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- Collection *collection = reinterpret_cast<Collection *>(
+ Collection *collection = static_cast<Collection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
while (BKE_collection_cycle_find(active_lc->collection, collection)) {
@@ -772,7 +772,7 @@ static int collection_instance_exec(bContext *C, wmOperator *UNUSED(op))
/* Effectively instance the collections. */
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- Collection *collection = reinterpret_cast<Collection *>(
+ Collection *collection = static_cast<Collection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
Object *ob = ED_object_add_type(
C, OB_EMPTY, collection->id.name + 2, scene->cursor.location, nullptr, false, 0);
@@ -814,14 +814,14 @@ void OUTLINER_OT_collection_instance(wmOperatorType *ot)
static TreeTraversalAction layer_collection_find_data_to_edit(TreeElement *te, void *customdata)
{
- CollectionEditData *data = reinterpret_cast<CollectionEditData *>(customdata);
+ CollectionEditData *data = static_cast<CollectionEditData *>(customdata);
TreeStoreElem *tselem = TREESTORE(te);
if (!(tselem && tselem->type == TSE_LAYER_COLLECTION)) {
return TRAVERSE_CONTINUE;
}
- LayerCollection *lc = reinterpret_cast<LayerCollection *>(te->directdata);
+ LayerCollection *lc = static_cast<LayerCollection *>(te->directdata);
if (lc->collection->flag & COLLECTION_IS_MASTER) {
/* skip - showing warning/error message might be misleading
@@ -862,7 +862,7 @@ static bool collections_view_layer_poll(bContext *C, bool clear, int flag)
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- LayerCollection *lc = reinterpret_cast<LayerCollection *>(
+ LayerCollection *lc = static_cast<LayerCollection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
if (clear && (lc->flag & flag)) {
@@ -934,7 +934,7 @@ static int collection_view_layer_exec(bContext *C, wmOperator *op)
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- LayerCollection *lc = reinterpret_cast<LayerCollection *>(
+ LayerCollection *lc = static_cast<LayerCollection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
BKE_layer_collection_set_flag(lc, flag, !clear);
}
@@ -1068,7 +1068,7 @@ static int collection_isolate_exec(bContext *C, wmOperator *op)
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(
+ LayerCollection *layer_collection = static_cast<LayerCollection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
if (extend) {
@@ -1168,7 +1168,7 @@ static int collection_visibility_exec(bContext *C, wmOperator *op)
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(
+ LayerCollection *layer_collection = static_cast<LayerCollection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
BKE_layer_collection_set_visible(view_layer, layer_collection, show, is_inside);
}
@@ -1319,7 +1319,7 @@ static int collection_flag_exec(bContext *C, wmOperator *op)
&data);
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(
+ LayerCollection *layer_collection = static_cast<LayerCollection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
Collection *collection = layer_collection->collection;
if (!BKE_id_is_editable(bmain, &collection->id)) {
@@ -1348,7 +1348,7 @@ static int collection_flag_exec(bContext *C, wmOperator *op)
&data);
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- Collection *collection = reinterpret_cast<Collection *>(
+ Collection *collection = static_cast<Collection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
if (!BKE_id_is_editable(bmain, &collection->id)) {
continue;
@@ -1451,7 +1451,7 @@ struct OutlinerHideEditData {
static TreeTraversalAction outliner_hide_find_data_to_edit(TreeElement *te, void *customdata)
{
- OutlinerHideEditData *data = reinterpret_cast<OutlinerHideEditData *>(customdata);
+ OutlinerHideEditData *data = static_cast<OutlinerHideEditData *>(customdata);
TreeStoreElem *tselem = TREESTORE(te);
if (tselem == nullptr) {
@@ -1459,7 +1459,7 @@ static TreeTraversalAction outliner_hide_find_data_to_edit(TreeElement *te, void
}
if (tselem->type == TSE_LAYER_COLLECTION) {
- LayerCollection *lc = reinterpret_cast<LayerCollection *>(te->directdata);
+ LayerCollection *lc = static_cast<LayerCollection *>(te->directdata);
if (lc->collection->flag & COLLECTION_IS_MASTER) {
/* Skip - showing warning/error message might be misleading
@@ -1501,7 +1501,7 @@ static int outliner_hide_exec(bContext *C, wmOperator *UNUSED(op))
GSetIterator collections_to_edit_iter;
GSET_ITER (collections_to_edit_iter, data.collections_to_edit) {
- LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(
+ LayerCollection *layer_collection = static_cast<LayerCollection *>(
BLI_gsetIterator_getKey(&collections_to_edit_iter));
BKE_layer_collection_set_visible(view_layer, layer_collection, false, false);
}
@@ -1509,7 +1509,7 @@ static int outliner_hide_exec(bContext *C, wmOperator *UNUSED(op))
GSetIterator bases_to_edit_iter;
GSET_ITER (bases_to_edit_iter, data.bases_to_edit) {
- Base *base = reinterpret_cast<Base *>(BLI_gsetIterator_getKey(&bases_to_edit_iter));
+ Base *base = static_cast<Base *>(BLI_gsetIterator_getKey(&bases_to_edit_iter));
base->flag |= BASE_HIDDEN;
}
BLI_gset_free(data.bases_to_edit, nullptr);
@@ -1542,8 +1542,7 @@ static int outliner_unhide_all_exec(bContext *C, wmOperator *UNUSED(op))
ViewLayer *view_layer = CTX_data_view_layer(C);
/* Unhide all the collections. */
- LayerCollection *lc_master = reinterpret_cast<LayerCollection *>(
- view_layer->layer_collections.first);
+ LayerCollection *lc_master = static_cast<LayerCollection *>(view_layer->layer_collections.first);
LISTBASE_FOREACH (LayerCollection *, lc_iter, &lc_master->layer_collections) {
BKE_layer_collection_set_flag(lc_iter, LAYER_COLLECTION_HIDE, false);
}
diff --git a/source/blender/editors/space_outliner/outliner_dragdrop.cc b/source/blender/editors/space_outliner/outliner_dragdrop.cc
index 7435fa50a93..2fa512b4006 100644
--- a/source/blender/editors/space_outliner/outliner_dragdrop.cc
+++ b/source/blender/editors/space_outliner/outliner_dragdrop.cc
@@ -144,7 +144,7 @@ static TreeElement *outliner_drop_insert_find(bContext *C,
return te_hovered;
}
*r_insert_type = TE_INSERT_BEFORE;
- return reinterpret_cast<TreeElement *>(te_hovered->subtree.first);
+ return static_cast<TreeElement *>(te_hovered->subtree.first);
}
*r_insert_type = TE_INSERT_AFTER;
return te_hovered;
@@ -159,8 +159,8 @@ static TreeElement *outliner_drop_insert_find(bContext *C,
/* Mouse doesn't hover any item (ignoring x-axis),
* so it's either above list bounds or below. */
- TreeElement *first = reinterpret_cast<TreeElement *>(space_outliner->tree.first);
- TreeElement *last = reinterpret_cast<TreeElement *>(space_outliner->tree.last);
+ TreeElement *first = static_cast<TreeElement *>(space_outliner->tree.first);
+ TreeElement *last = static_cast<TreeElement *>(space_outliner->tree.last);
if (view_mval[1] < last->ys) {
*r_insert_type = TE_INSERT_AFTER;
@@ -422,12 +422,12 @@ static int parent_drop_invoke(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_CANCELLED;
}
- ListBase *lb = reinterpret_cast<ListBase *>(event->customdata);
- wmDrag *drag = reinterpret_cast<wmDrag *>(lb->first);
+ ListBase *lb = static_cast<ListBase *>(event->customdata);
+ wmDrag *drag = static_cast<wmDrag *>(lb->first);
parent_drop_set_parents(C,
op->reports,
- reinterpret_cast<wmDragID *>(drag->ids.first),
+ static_cast<wmDragID *>(drag->ids.first),
par,
PAR_OBJECT,
event->modifier & KM_ALT);
@@ -505,8 +505,8 @@ static int parent_clear_invoke(bContext *C, wmOperator *UNUSED(op), const wmEven
return OPERATOR_CANCELLED;
}
- ListBase *lb = reinterpret_cast<ListBase *>(event->customdata);
- wmDrag *drag = reinterpret_cast<wmDrag *>(lb->first);
+ ListBase *lb = static_cast<ListBase *>(event->customdata);
+ wmDrag *drag = static_cast<wmDrag *>(lb->first);
LISTBASE_FOREACH (wmDragID *, drag_id, &drag->ids) {
if (GS(drag_id->id->name) == ID_OB) {
@@ -849,7 +849,7 @@ static bool datastack_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
ARegion *region = CTX_wm_region(C);
bool changed = outliner_flag_set(*space_outliner, TSE_HIGHLIGHTED_ANY | TSE_DRAG_ANY, false);
- StackDropData *drop_data = reinterpret_cast<StackDropData *>(drag->poin);
+ StackDropData *drop_data = static_cast<StackDropData *>(drag->poin);
if (!drop_data) {
return false;
}
@@ -887,7 +887,7 @@ static char *datastack_drop_tooltip(bContext *UNUSED(C),
const int UNUSED(xy[2]),
struct wmDropBox *UNUSED(drop))
{
- StackDropData *drop_data = reinterpret_cast<StackDropData *>(drag->poin);
+ StackDropData *drop_data = static_cast<StackDropData *>(drag->poin);
switch (drop_data->drop_action) {
case DATA_STACK_DROP_REORDER:
return BLI_strdup(TIP_("Reorder"));
@@ -965,14 +965,13 @@ static void datastack_drop_copy(bContext *C, StackDropData *drop_data)
case TSE_MODIFIER:
if (drop_data->ob_parent->type == OB_GPENCIL && ob_dst->type == OB_GPENCIL) {
ED_object_gpencil_modifier_copy_to_object(
- ob_dst, reinterpret_cast<GpencilModifierData *>(drop_data->drag_directdata));
+ ob_dst, static_cast<GpencilModifierData *>(drop_data->drag_directdata));
}
else if (drop_data->ob_parent->type != OB_GPENCIL && ob_dst->type != OB_GPENCIL) {
- ED_object_modifier_copy_to_object(
- C,
- ob_dst,
- drop_data->ob_parent,
- reinterpret_cast<ModifierData *>(drop_data->drag_directdata));
+ ED_object_modifier_copy_to_object(C,
+ ob_dst,
+ drop_data->ob_parent,
+ static_cast<ModifierData *>(drop_data->drag_directdata));
}
break;
case TSE_CONSTRAINT:
@@ -980,12 +979,12 @@ static void datastack_drop_copy(bContext *C, StackDropData *drop_data)
ED_object_constraint_copy_for_pose(
bmain,
ob_dst,
- reinterpret_cast<bPoseChannel *>(drop_data->drop_te->directdata),
- reinterpret_cast<bConstraint *>(drop_data->drag_directdata));
+ static_cast<bPoseChannel *>(drop_data->drop_te->directdata),
+ static_cast<bConstraint *>(drop_data->drag_directdata));
}
else {
ED_object_constraint_copy_for_object(
- bmain, ob_dst, reinterpret_cast<bConstraint *>(drop_data->drag_directdata));
+ bmain, ob_dst, static_cast<bConstraint *>(drop_data->drag_directdata));
}
break;
case TSE_GPENCIL_EFFECT: {
@@ -993,8 +992,7 @@ static void datastack_drop_copy(bContext *C, StackDropData *drop_data)
return;
}
- ED_object_shaderfx_copy(ob_dst,
- reinterpret_cast<ShaderFxData *>(drop_data->drag_directdata));
+ ED_object_shaderfx_copy(ob_dst, static_cast<ShaderFxData *>(drop_data->drag_directdata));
break;
}
}
@@ -1021,15 +1019,12 @@ static void datastack_drop_reorder(bContext *C, ReportList *reports, StackDropDa
index = outliner_get_insert_index(
drag_te, drop_te, insert_type, &ob->greasepencil_modifiers);
ED_object_gpencil_modifier_move_to_index(
- reports,
- ob,
- reinterpret_cast<GpencilModifierData *>(drop_data->drag_directdata),
- index);
+ reports, ob, static_cast<GpencilModifierData *>(drop_data->drag_directdata), index);
}
else {
index = outliner_get_insert_index(drag_te, drop_te, insert_type, &ob->modifiers);
ED_object_modifier_move_to_index(
- reports, ob, reinterpret_cast<ModifierData *>(drop_data->drag_directdata), index);
+ reports, ob, static_cast<ModifierData *>(drop_data->drag_directdata), index);
}
break;
case TSE_CONSTRAINT:
@@ -1041,13 +1036,13 @@ static void datastack_drop_reorder(bContext *C, ReportList *reports, StackDropDa
index = outliner_get_insert_index(drag_te, drop_te, insert_type, &ob->constraints);
}
ED_object_constraint_move_to_index(
- ob, reinterpret_cast<bConstraint *>(drop_data->drag_directdata), index);
+ ob, static_cast<bConstraint *>(drop_data->drag_directdata), index);
break;
case TSE_GPENCIL_EFFECT:
index = outliner_get_insert_index(drag_te, drop_te, insert_type, &ob->shader_fx);
ED_object_shaderfx_move_to_index(
- reports, ob, reinterpret_cast<ShaderFxData *>(drop_data->drag_directdata), index);
+ reports, ob, static_cast<ShaderFxData *>(drop_data->drag_directdata), index);
}
}
@@ -1057,9 +1052,9 @@ static int datastack_drop_invoke(bContext *C, wmOperator *op, const wmEvent *eve
return OPERATOR_CANCELLED;
}
- ListBase *lb = reinterpret_cast<ListBase *>(event->customdata);
- wmDrag *drag = reinterpret_cast<wmDrag *>(lb->first);
- StackDropData *drop_data = reinterpret_cast<StackDropData *>(drag->poin);
+ ListBase *lb = static_cast<ListBase *>(event->customdata);
+ wmDrag *drag = static_cast<wmDrag *>(lb->first);
+ StackDropData *drop_data = static_cast<StackDropData *>(drag->poin);
switch (drop_data->drop_action) {
case DATA_STACK_DROP_LINK:
@@ -1143,7 +1138,7 @@ static bool collection_drop_init(bContext *C, wmDrag *drag, const int xy[2], Col
return false;
}
- wmDragID *drag_id = reinterpret_cast<wmDragID *>(drag->ids.first);
+ wmDragID *drag_id = static_cast<wmDragID *>(drag->ids.first);
if (drag_id == nullptr) {
return false;
}
@@ -1300,8 +1295,8 @@ static int collection_drop_invoke(bContext *C, wmOperator *UNUSED(op), const wmE
return OPERATOR_CANCELLED;
}
- ListBase *lb = reinterpret_cast<ListBase *>(event->customdata);
- wmDrag *drag = reinterpret_cast<wmDrag *>(lb->first);
+ ListBase *lb = static_cast<ListBase *>(event->customdata);
+ wmDrag *drag = static_cast<wmDrag *>(lb->first);
CollectionDrop data;
if (!collection_drop_init(C, drag, event->xy, &data)) {
diff --git a/source/blender/editors/space_outliner/outliner_draw.cc b/source/blender/editors/space_outliner/outliner_draw.cc
index ae9ffffd145..e67eab4e432 100644
--- a/source/blender/editors/space_outliner/outliner_draw.cc
+++ b/source/blender/editors/space_outliner/outliner_draw.cc
@@ -277,8 +277,8 @@ static void outliner_object_set_flag_recursive_fn(bContext *C,
Object *ob_parent = ob ? ob : base->object;
- for (Object *ob_iter = reinterpret_cast<Object *>(bmain->objects.first); ob_iter;
- ob_iter = reinterpret_cast<Object *>(ob_iter->id.next)) {
+ for (Object *ob_iter = static_cast<Object *>(bmain->objects.first); ob_iter;
+ ob_iter = static_cast<Object *>(ob_iter->id.next)) {
if (BKE_object_is_child_recursive(ob_parent, ob_iter)) {
if (ob) {
RNA_id_pointer_create(&ob_iter->id, &ptr);
@@ -312,8 +312,8 @@ static void outliner_object_set_flag_recursive_fn(bContext *C,
*/
static void outliner__object_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
- Object *ob = reinterpret_cast<Object *>(poin);
- char *propname = reinterpret_cast<char *>(poin2);
+ Object *ob = static_cast<Object *>(poin);
+ char *propname = static_cast<char *>(poin2);
outliner_object_set_flag_recursive_fn(C, nullptr, ob, propname);
}
@@ -322,8 +322,8 @@ static void outliner__object_set_flag_recursive_fn(bContext *C, void *poin, void
*/
static void outliner__base_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
- Base *base = reinterpret_cast<Base *>(poin);
- char *propname = reinterpret_cast<char *>(poin2);
+ Base *base = static_cast<Base *>(poin);
+ char *propname = static_cast<char *>(poin2);
outliner_object_set_flag_recursive_fn(C, base, nullptr, propname);
}
@@ -488,7 +488,7 @@ void outliner_collection_isolate_flag(Scene *scene,
const bool is_hide = strstr(propname, "hide_") != nullptr;
LayerCollection *top_layer_collection = layer_collection ?
- reinterpret_cast<LayerCollection *>(
+ static_cast<LayerCollection *>(
view_layer->layer_collections.first) :
nullptr;
Collection *top_collection = collection ? scene->master_collection : nullptr;
@@ -559,7 +559,7 @@ void outliner_collection_isolate_flag(Scene *scene,
else {
CollectionParent *parent;
Collection *child = collection;
- while ((parent = reinterpret_cast<CollectionParent *>(child->parents.first))) {
+ while ((parent = static_cast<CollectionParent *>(child->parents.first))) {
if (parent->collection->flag & COLLECTION_IS_MASTER) {
break;
}
@@ -638,8 +638,8 @@ static void view_layer__layer_collection_set_flag_recursive_fn(bContext *C,
void *poin,
void *poin2)
{
- LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(poin);
- char *propname = reinterpret_cast<char *>(poin2);
+ LayerCollection *layer_collection = static_cast<LayerCollection *>(poin);
+ char *propname = static_cast<char *>(poin2);
outliner_collection_set_flag_recursive_fn(C, layer_collection, nullptr, propname);
}
@@ -649,8 +649,8 @@ static void view_layer__layer_collection_set_flag_recursive_fn(bContext *C,
*/
static void view_layer__collection_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
- LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(poin);
- char *propname = reinterpret_cast<char *>(poin2);
+ LayerCollection *layer_collection = static_cast<LayerCollection *>(poin);
+ char *propname = static_cast<char *>(poin2);
outliner_collection_set_flag_recursive_fn(
C, layer_collection, layer_collection->collection, propname);
}
@@ -661,8 +661,8 @@ static void view_layer__collection_set_flag_recursive_fn(bContext *C, void *poin
*/
static void scenes__collection_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
- Collection *collection = reinterpret_cast<Collection *>(poin);
- char *propname = reinterpret_cast<char *>(poin2);
+ Collection *collection = static_cast<Collection *>(poin);
+ char *propname = static_cast<char *>(poin2);
outliner_collection_set_flag_recursive_fn(C, nullptr, collection, propname);
}
@@ -672,7 +672,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
BLI_mempool *ts = space_outliner->treestore;
- TreeStoreElem *tselem = reinterpret_cast<TreeStoreElem *>(tsep);
+ TreeStoreElem *tselem = static_cast<TreeStoreElem *>(tsep);
if (ts && tselem) {
TreeElement *te = outliner_find_tree_element(&space_outliner->tree, tselem);
@@ -737,7 +737,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
switch (tselem->type) {
case TSE_DEFGROUP: {
Object *ob = (Object *)tselem->id;
- bDeformGroup *vg = reinterpret_cast<bDeformGroup *>(te->directdata);
+ bDeformGroup *vg = static_cast<bDeformGroup *>(te->directdata);
BKE_object_defgroup_unique_name(vg, ob);
WM_msg_publish_rna_prop(mbus, &ob->id, vg, VertexGroup, name);
break;
@@ -752,7 +752,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
case TSE_EBONE: {
bArmature *arm = (bArmature *)tselem->id;
if (arm->edbo) {
- EditBone *ebone = reinterpret_cast<EditBone *>(te->directdata);
+ EditBone *ebone = static_cast<EditBone *>(te->directdata);
char newname[sizeof(ebone->name)];
/* restore bone name */
@@ -770,7 +770,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
outliner_viewcontext_init(C, &tvc);
bArmature *arm = (bArmature *)tselem->id;
- Bone *bone = reinterpret_cast<Bone *>(te->directdata);
+ Bone *bone = static_cast<Bone *>(te->directdata);
char newname[sizeof(bone->name)];
/* always make current object active */
@@ -790,7 +790,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
Object *ob = (Object *)tselem->id;
bArmature *arm = (bArmature *)ob->data;
- bPoseChannel *pchan = reinterpret_cast<bPoseChannel *>(te->directdata);
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(te->directdata);
char newname[sizeof(pchan->name)];
/* always make current pose-bone active */
@@ -801,15 +801,14 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
/* restore bone name */
BLI_strncpy(newname, pchan->name, sizeof(pchan->name));
BLI_strncpy(pchan->name, oldname, sizeof(pchan->name));
- ED_armature_bone_rename(
- bmain, reinterpret_cast<bArmature *>(ob->data), oldname, newname);
+ ED_armature_bone_rename(bmain, static_cast<bArmature *>(ob->data), oldname, newname);
WM_msg_publish_rna_prop(mbus, &arm->id, pchan->bone, Bone, name);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, nullptr);
break;
}
case TSE_POSEGRP: {
Object *ob = (Object *)tselem->id; /* id = object. */
- bActionGroup *grp = reinterpret_cast<bActionGroup *>(te->directdata);
+ bActionGroup *grp = static_cast<bActionGroup *>(te->directdata);
BLI_uniquename(&ob->pose->agroups,
grp,
@@ -823,7 +822,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
}
case TSE_GP_LAYER: {
bGPdata *gpd = (bGPdata *)tselem->id; /* id = GP Datablock */
- bGPDlayer *gpl = reinterpret_cast<bGPDlayer *>(te->directdata);
+ bGPDlayer *gpl = static_cast<bGPDlayer *>(te->directdata);
/* always make layer active */
BKE_gpencil_layer_active_set(gpd, gpl);
@@ -839,7 +838,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
}
case TSE_R_LAYER: {
Scene *scene = (Scene *)tselem->id;
- ViewLayer *view_layer = reinterpret_cast<ViewLayer *>(te->directdata);
+ ViewLayer *view_layer = static_cast<ViewLayer *>(te->directdata);
/* Restore old name. */
char newname[sizeof(view_layer->name)];
@@ -991,7 +990,7 @@ static bool outliner_restrict_properties_collection_set(Scene *scene,
{
TreeStoreElem *tselem = TREESTORE(te);
LayerCollection *layer_collection = (tselem->type == TSE_LAYER_COLLECTION) ?
- reinterpret_cast<LayerCollection *>(te->directdata) :
+ static_cast<LayerCollection *>(te->directdata) :
nullptr;
Collection *collection = outliner_collection_from_tree_element(te);
@@ -1105,7 +1104,7 @@ static void outliner_draw_restrictbuts(uiBlock *block,
ELEM(space_outliner->outlinevis, SO_SCENES, SO_VIEW_LAYER)) {
if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
/* View layer render toggle. */
- ViewLayer *layer = reinterpret_cast<ViewLayer *>(te->directdata);
+ ViewLayer *layer = static_cast<ViewLayer *>(te->directdata);
bt = uiDefIconButBitS(block,
UI_BTYPE_ICON_TOGGLE_N,
@@ -1329,7 +1328,7 @@ static void outliner_draw_restrictbuts(uiBlock *block,
bPoseChannel *pchan = (bPoseChannel *)te->directdata;
Bone *bone = pchan->bone;
Object *ob = (Object *)tselem->id;
- bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+ bArmature *arm = static_cast<bArmature *>(ob->data);
RNA_pointer_create(&arm->id, &RNA_Bone, bone, &ptr);
@@ -1479,8 +1478,7 @@ static void outliner_draw_restrictbuts(uiBlock *block,
scene, te, &collection_ptr, &layer_collection_ptr, &props, &props_active)) {
LayerCollection *layer_collection = (tselem->type == TSE_LAYER_COLLECTION) ?
- reinterpret_cast<LayerCollection *>(
- te->directdata) :
+ static_cast<LayerCollection *>(te->directdata) :
nullptr;
Collection *collection = outliner_collection_from_tree_element(te);
@@ -2518,7 +2516,7 @@ TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te)
data.drag_id = tselem->id;
break;
case TSE_CONSTRAINT: {
- bConstraint *con = reinterpret_cast<bConstraint *>(te->directdata);
+ bConstraint *con = static_cast<bConstraint *>(te->directdata);
data.drag_id = tselem->id;
switch ((eBConstraint_Types)con->type) {
case CONSTRAINT_TYPE_CAMERASOLVER:
@@ -2635,9 +2633,8 @@ TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te)
data.drag_id = tselem->id;
if (ob->type != OB_GPENCIL) {
- ModifierData *md = reinterpret_cast<ModifierData *>(
- BLI_findlink(&ob->modifiers, tselem->nr));
- const ModifierTypeInfo *modifier_type = reinterpret_cast<const ModifierTypeInfo *>(
+ ModifierData *md = static_cast<ModifierData *>(BLI_findlink(&ob->modifiers, tselem->nr));
+ const ModifierTypeInfo *modifier_type = static_cast<const ModifierTypeInfo *>(
BKE_modifier_get_info((ModifierType)md->type));
if (modifier_type != nullptr) {
data.icon = modifier_type->icon;
@@ -2648,7 +2645,7 @@ TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te)
}
else {
/* grease pencil modifiers */
- GpencilModifierData *md = reinterpret_cast<GpencilModifierData *>(
+ GpencilModifierData *md = static_cast<GpencilModifierData *>(
BLI_findlink(&ob->greasepencil_modifiers, tselem->nr));
switch ((GpencilModifierType)md->type) {
case eGpencilModifierType_Noise:
@@ -2807,7 +2804,7 @@ TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te)
const PointerRNA &ptr = te_rna_struct->getPointerRNA();
if (RNA_struct_is_ID(ptr.type)) {
- data.drag_id = reinterpret_cast<ID *>(ptr.data);
+ data.drag_id = static_cast<ID *>(ptr.data);
data.icon = RNA_struct_ui_icon(ptr.type);
}
else {
@@ -2858,7 +2855,7 @@ TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te)
}
/**
- * \return Return true if the element has an icon that was drawn, false if it doesn't have an icon.
+ * \return true if the element has an icon that was drawn, false if it doesn't have an icon.
*/
static bool tselem_draw_icon(uiBlock *block,
int xmax,
diff --git a/source/blender/editors/space_outliner/outliner_edit.cc b/source/blender/editors/space_outliner/outliner_edit.cc
index 16da4f7b1dd..f22db5d20fc 100644
--- a/source/blender/editors/space_outliner/outliner_edit.cc
+++ b/source/blender/editors/space_outliner/outliner_edit.cc
@@ -598,9 +598,9 @@ static int outliner_id_remap_exec(bContext *C, wmOperator *op)
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
const short id_type = (short)RNA_enum_get(op->ptr, "id_type");
- ID *old_id = reinterpret_cast<ID *>(
+ ID *old_id = static_cast<ID *>(
BLI_findlink(which_libbase(CTX_data_main(C), id_type), RNA_enum_get(op->ptr, "old_id")));
- ID *new_id = reinterpret_cast<ID *>(
+ ID *new_id = static_cast<ID *>(
BLI_findlink(which_libbase(CTX_data_main(C), id_type), RNA_enum_get(op->ptr, "new_id")));
/* check for invalid states */
@@ -694,9 +694,9 @@ static const EnumPropertyItem *outliner_id_itemf(bContext *C,
int i = 0;
short id_type = (short)RNA_enum_get(ptr, "id_type");
- ID *id = reinterpret_cast<ID *>(which_libbase(CTX_data_main(C), id_type)->first);
+ ID *id = static_cast<ID *>(which_libbase(CTX_data_main(C), id_type)->first);
- for (; id; id = reinterpret_cast<ID *>(id->next)) {
+ for (; id; id = static_cast<ID *>(id->next)) {
item_tmp.identifier = item_tmp.name = id->name + 2;
item_tmp.value = i++;
RNA_enum_item_add(&item, &totitem, &item_tmp);
@@ -1818,7 +1818,7 @@ static void tree_element_to_path(TreeElement *te,
/* ptr->data not ptr->owner_id seems to be the one we want,
* since ptr->data is sometimes the owner of this ID? */
if (RNA_struct_is_ID(ptr.type)) {
- *id = reinterpret_cast<ID *>(ptr.data);
+ *id = static_cast<ID *>(ptr.data);
/* clear path */
if (*path) {
@@ -2053,8 +2053,7 @@ static KeyingSet *verify_active_keyingset(Scene *scene, short add)
/* try to find one from scene */
if (scene->active_keyingset > 0) {
- ks = reinterpret_cast<KeyingSet *>(
- BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
+ ks = static_cast<KeyingSet *>(BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
}
/* Add if none found */
diff --git a/source/blender/editors/space_outliner/outliner_select.cc b/source/blender/editors/space_outliner/outliner_select.cc
index 877e0fc325c..31ae4aef7ff 100644
--- a/source/blender/editors/space_outliner/outliner_select.cc
+++ b/source/blender/editors/space_outliner/outliner_select.cc
@@ -220,7 +220,7 @@ static void tree_element_viewlayer_activate(bContext *C, TreeElement *te)
return;
}
- ViewLayer *view_layer = reinterpret_cast<ViewLayer *>(te->directdata);
+ ViewLayer *view_layer = static_cast<ViewLayer *>(te->directdata);
wmWindow *win = CTX_wm_window(C);
Scene *scene = WM_window_get_active_scene(win);
@@ -239,7 +239,7 @@ static void do_outliner_object_select_recursive(ViewLayer *view_layer,
{
Base *base;
- for (base = reinterpret_cast<Base *>(FIRSTBASE(view_layer)); base; base = base->next) {
+ for (base = static_cast<Base *>(FIRSTBASE(view_layer)); base; base = base->next) {
Object *ob = base->object;
if ((((base->flag & BASE_VISIBLE_DEPSGRAPH) != 0) &&
BKE_object_is_child_recursive(ob_parent, ob))) {
@@ -418,7 +418,7 @@ static void tree_element_camera_activate(bContext *C, Scene *scene, TreeElement
scene->camera = ob;
Main *bmain = CTX_data_main(C);
- wmWindowManager *wm = reinterpret_cast<wmWindowManager *>(bmain->wm.first);
+ wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
WM_windows_scene_data_sync(&wm->windows, scene);
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
@@ -458,7 +458,7 @@ static void tree_element_defgroup_activate(bContext *C, TreeElement *te, TreeSto
static void tree_element_gplayer_activate(bContext *C, TreeElement *te, TreeStoreElem *tselem)
{
bGPdata *gpd = (bGPdata *)tselem->id;
- bGPDlayer *gpl = reinterpret_cast<bGPDlayer *>(te->directdata);
+ bGPDlayer *gpl = static_cast<bGPDlayer *>(te->directdata);
/* We can only have a single "active" layer at a time
* and there must always be an active layer... */
@@ -486,8 +486,8 @@ static void tree_element_posechannel_activate(bContext *C,
bool recursive)
{
Object *ob = (Object *)tselem->id;
- bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
- bPoseChannel *pchan = reinterpret_cast<bPoseChannel *>(te->directdata);
+ bArmature *arm = static_cast<bArmature *>(ob->data);
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(te->directdata);
if (!(pchan->bone->flag & BONE_HIDDEN_P)) {
if (set != OL_SETSEL_EXTEND) {
@@ -508,7 +508,7 @@ static void tree_element_posechannel_activate(bContext *C,
}
if (ob != ob_iter) {
- DEG_id_tag_update(reinterpret_cast<ID *>(ob_iter->data), ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(ob_iter->data), ID_RECALC_SELECT);
}
}
MEM_freeN(objects);
@@ -541,14 +541,14 @@ static void tree_element_bone_activate(bContext *C,
bool recursive)
{
bArmature *arm = (bArmature *)tselem->id;
- Bone *bone = reinterpret_cast<Bone *>(te->directdata);
+ Bone *bone = static_cast<Bone *>(te->directdata);
if (!(bone->flag & BONE_HIDDEN_P)) {
Object *ob = OBACT(view_layer);
if (ob) {
if (set != OL_SETSEL_EXTEND) {
/* single select forces all other bones to get unselected */
- for (Bone *bone_iter = reinterpret_cast<Bone *>(arm->bonebase.first); bone_iter != nullptr;
+ for (Bone *bone_iter = static_cast<Bone *>(arm->bonebase.first); bone_iter != nullptr;
bone_iter = bone_iter->next) {
bone_iter->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
do_outliner_bone_select_recursive(arm, bone_iter, false);
@@ -590,7 +590,7 @@ static void tree_element_ebone_activate(bContext *C,
bool recursive)
{
bArmature *arm = (bArmature *)tselem->id;
- EditBone *ebone = reinterpret_cast<EditBone *>(te->directdata);
+ EditBone *ebone = static_cast<EditBone *>(te->directdata);
if (set == OL_SETSEL_NORMAL) {
if (!(ebone->flag & BONE_HIDDEN_A)) {
@@ -703,7 +703,7 @@ static void tree_element_sequence_dup_activate(Scene *scene, TreeElement *UNUSED
#if 0
select_single_seq(seq, 1);
#endif
- Sequence *p = reinterpret_cast<Sequence *>(ed->seqbasep->first);
+ Sequence *p = static_cast<Sequence *>(ed->seqbasep->first);
while (p) {
if ((!p->strip) || (!p->strip->stripdata) || (p->strip->stripdata->name[0] == '\0')) {
p = p->next;
@@ -722,7 +722,7 @@ static void tree_element_sequence_dup_activate(Scene *scene, TreeElement *UNUSED
static void tree_element_master_collection_activate(const bContext *C)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
- LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(
+ LayerCollection *layer_collection = static_cast<LayerCollection *>(
view_layer->layer_collections.first);
BKE_layer_collection_activate(view_layer, layer_collection);
/* A very precise notifier - ND_LAYER alone is quite vague, we want to avoid unnecessary work
@@ -733,7 +733,7 @@ static void tree_element_master_collection_activate(const bContext *C)
static void tree_element_layer_collection_activate(bContext *C, TreeElement *te)
{
Scene *scene = CTX_data_scene(C);
- LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(te->directdata);
+ LayerCollection *layer_collection = static_cast<LayerCollection *>(te->directdata);
ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, layer_collection);
BKE_layer_collection_activate(view_layer, layer_collection);
/* A very precise notifier - ND_LAYER alone is quite vague, we want to avoid unnecessary work
@@ -857,7 +857,7 @@ static eOLDrawState tree_element_bone_state_get(const ViewLayer *view_layer,
const TreeStoreElem *tselem)
{
const bArmature *arm = (const bArmature *)tselem->id;
- const Bone *bone = reinterpret_cast<Bone *>(te->directdata);
+ const Bone *bone = static_cast<Bone *>(te->directdata);
const Object *ob = OBACT(view_layer);
if (ob && ob->data == arm) {
if (bone->flag & BONE_SELECTED) {
@@ -869,7 +869,7 @@ static eOLDrawState tree_element_bone_state_get(const ViewLayer *view_layer,
static eOLDrawState tree_element_ebone_state_get(const TreeElement *te)
{
- const EditBone *ebone = reinterpret_cast<EditBone *>(te->directdata);
+ const EditBone *ebone = static_cast<EditBone *>(te->directdata);
if (ebone->flag & BONE_SELECTED) {
return OL_DRAWSEL_NORMAL;
}
@@ -913,7 +913,7 @@ static eOLDrawState tree_element_posechannel_state_get(const Object *ob_pose,
const TreeStoreElem *tselem)
{
const Object *ob = (const Object *)tselem->id;
- const bPoseChannel *pchan = reinterpret_cast<bPoseChannel *>(te->directdata);
+ const bPoseChannel *pchan = static_cast<bPoseChannel *>(te->directdata);
if (ob == ob_pose && ob->pose) {
if (pchan->bone->flag & BONE_SELECTED) {
return OL_DRAWSEL_NORMAL;
@@ -929,7 +929,7 @@ static eOLDrawState tree_element_viewlayer_state_get(const bContext *C, const Tr
return OL_DRAWSEL_NONE;
}
- const ViewLayer *view_layer = reinterpret_cast<ViewLayer *>(te->directdata);
+ const ViewLayer *view_layer = static_cast<ViewLayer *>(te->directdata);
if (CTX_data_view_layer(C) == view_layer) {
return OL_DRAWSEL_NORMAL;
@@ -1229,7 +1229,7 @@ static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreE
/* Expand the selected constraint in the properties editor. */
if (tselem->type != TSE_CONSTRAINT_BASE) {
- BKE_constraint_panel_expand(reinterpret_cast<bConstraint *>(te->directdata));
+ BKE_constraint_panel_expand(static_cast<bConstraint *>(te->directdata));
}
break;
}
@@ -1242,8 +1242,7 @@ static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreE
Object *ob = (Object *)tselem->id;
if (ob->type == OB_GPENCIL) {
- BKE_gpencil_modifier_panel_expand(
- reinterpret_cast<GpencilModifierData *>(te->directdata));
+ BKE_gpencil_modifier_panel_expand(static_cast<GpencilModifierData *>(te->directdata));
}
else {
ModifierData *md = (ModifierData *)te->directdata;
@@ -1276,12 +1275,12 @@ static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreE
context = BCONTEXT_SHADERFX;
if (tselem->type != TSE_GPENCIL_EFFECT_BASE) {
- BKE_shaderfx_panel_expand(reinterpret_cast<ShaderFxData *>(te->directdata));
+ BKE_shaderfx_panel_expand(static_cast<ShaderFxData *>(te->directdata));
}
break;
case TSE_BONE: {
bArmature *arm = (bArmature *)tselem->id;
- Bone *bone = reinterpret_cast<Bone *>(te->directdata);
+ Bone *bone = static_cast<Bone *>(te->directdata);
RNA_pointer_create(&arm->id, &RNA_Bone, bone, &ptr);
context = BCONTEXT_BONE;
@@ -1289,7 +1288,7 @@ static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreE
}
case TSE_EBONE: {
bArmature *arm = (bArmature *)tselem->id;
- EditBone *ebone = reinterpret_cast<EditBone *>(te->directdata);
+ EditBone *ebone = static_cast<EditBone *>(te->directdata);
RNA_pointer_create(&arm->id, &RNA_EditBone, ebone, &ptr);
context = BCONTEXT_BONE;
@@ -1297,8 +1296,8 @@ static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreE
}
case TSE_POSE_CHANNEL: {
Object *ob = (Object *)tselem->id;
- bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
- bPoseChannel *pchan = reinterpret_cast<bPoseChannel *>(te->directdata);
+ bArmature *arm = static_cast<bArmature *>(ob->data);
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(te->directdata);
RNA_pointer_create(&arm->id, &RNA_PoseBone, pchan, &ptr);
context = BCONTEXT_BONE;
@@ -1306,7 +1305,7 @@ static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreE
}
case TSE_POSE_BASE: {
Object *ob = (Object *)tselem->id;
- bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+ bArmature *arm = static_cast<bArmature *>(ob->data);
RNA_pointer_create(&arm->id, &RNA_Armature, arm, &ptr);
context = BCONTEXT_DATA;
@@ -1314,7 +1313,7 @@ static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreE
}
case TSE_R_LAYER_BASE:
case TSE_R_LAYER: {
- ViewLayer *view_layer = reinterpret_cast<ViewLayer *>(te->directdata);
+ ViewLayer *view_layer = static_cast<ViewLayer *>(te->directdata);
RNA_pointer_create(tselem->id, &RNA_ViewLayer, view_layer, &ptr);
context = BCONTEXT_VIEW_LAYER;
@@ -1323,7 +1322,7 @@ static void outliner_set_properties_tab(bContext *C, TreeElement *te, TreeStoreE
case TSE_POSEGRP_BASE:
case TSE_POSEGRP: {
Object *ob = (Object *)tselem->id;
- bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+ bArmature *arm = static_cast<bArmature *>(ob->data);
RNA_pointer_create(&arm->id, &RNA_Armature, arm, &ptr);
context = BCONTEXT_DATA;
@@ -1823,7 +1822,7 @@ static TreeElement *outliner_find_rightmost_visible_child(SpaceOutliner *space_o
{
while (te->subtree.last) {
if (TSELEM_OPEN(TREESTORE(te), space_outliner)) {
- te = reinterpret_cast<TreeElement *>(te->subtree.last);
+ te = static_cast<TreeElement *>(te->subtree.last);
}
else {
break;
@@ -1867,7 +1866,7 @@ static TreeElement *outliner_find_next_element(SpaceOutliner *space_outliner, Tr
TreeStoreElem *tselem = TREESTORE(te);
if (TSELEM_OPEN(tselem, space_outliner) && te->subtree.first) {
- te = reinterpret_cast<TreeElement *>(te->subtree.first);
+ te = static_cast<TreeElement *>(te->subtree.first);
}
else if (te->next) {
te = te->next;
@@ -1904,7 +1903,7 @@ static TreeElement *outliner_walk_right(SpaceOutliner *space_outliner,
/* Only walk down a level if the element is open and not toggling expand */
if (!toggle_all && TSELEM_OPEN(tselem, space_outliner) && !BLI_listbase_is_empty(&te->subtree)) {
- te = reinterpret_cast<TreeElement *>(te->subtree.first);
+ te = static_cast<TreeElement *>(te->subtree.first);
}
else {
outliner_item_openclose(space_outliner, te, true, toggle_all);
@@ -1955,7 +1954,7 @@ static TreeElement *find_walk_select_start_element(SpaceOutliner *space_outliner
/* If no active element exists, use the first element in the tree */
if (!active_te) {
- active_te = reinterpret_cast<TreeElement *>(space_outliner->tree.first);
+ active_te = static_cast<TreeElement *>(space_outliner->tree.first);
*changed = true;
}
diff --git a/source/blender/editors/space_outliner/outliner_sync.cc b/source/blender/editors/space_outliner/outliner_sync.cc
index 36bc7c31b91..772a5826f9f 100644
--- a/source/blender/editors/space_outliner/outliner_sync.cc
+++ b/source/blender/editors/space_outliner/outliner_sync.cc
@@ -77,8 +77,8 @@ void ED_outliner_select_sync_flag_outliners(const bContext *C)
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
- for (bScreen *screen = reinterpret_cast<bScreen *>(bmain->screens.first); screen;
- screen = reinterpret_cast<bScreen *>(screen->id.next)) {
+ for (bScreen *screen = static_cast<bScreen *>(bmain->screens.first); screen;
+ screen = static_cast<bScreen *>(screen->id.next)) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_OUTLINER) {
@@ -259,7 +259,7 @@ static void outliner_select_sync_to_pose_bone(TreeElement *te,
GSet *selected_pbones)
{
Object *ob = (Object *)tselem->id;
- bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+ bArmature *arm = static_cast<bArmature *>(ob->data);
bPoseChannel *pchan = (bPoseChannel *)te->directdata;
short bone_flag = pchan->bone->flag;
diff --git a/source/blender/editors/space_outliner/outliner_tools.cc b/source/blender/editors/space_outliner/outliner_tools.cc
index 9a8bd15df85..1f74a3db0ff 100644
--- a/source/blender/editors/space_outliner/outliner_tools.cc
+++ b/source/blender/editors/space_outliner/outliner_tools.cc
@@ -963,7 +963,7 @@ static void id_override_library_create_hierarchy_pre_process_fn(bContext *C,
{
BLI_assert(TSE_IS_REAL_ID(tselem));
- OutlinerLibOverrideData *data = reinterpret_cast<OutlinerLibOverrideData *>(user_data);
+ OutlinerLibOverrideData *data = static_cast<OutlinerLibOverrideData *>(user_data);
const bool do_hierarchy = data->do_hierarchy;
ID *id_root_reference = tselem->id;
@@ -1273,7 +1273,7 @@ static void id_override_library_reset_fn(bContext *C,
{
BLI_assert(TSE_IS_REAL_ID(tselem));
ID *id_root = tselem->id;
- OutlinerLibOverrideData *data = reinterpret_cast<OutlinerLibOverrideData *>(user_data);
+ OutlinerLibOverrideData *data = static_cast<OutlinerLibOverrideData *>(user_data);
const bool do_hierarchy = data->do_hierarchy;
if (ID_IS_OVERRIDE_LIBRARY_REAL(id_root)) {
@@ -1304,7 +1304,7 @@ static void id_override_library_resync_fn(bContext *UNUSED(C),
{
BLI_assert(TSE_IS_REAL_ID(tselem));
ID *id_root = tselem->id;
- OutlinerLibOverrideData *data = reinterpret_cast<OutlinerLibOverrideData *>(user_data);
+ OutlinerLibOverrideData *data = static_cast<OutlinerLibOverrideData *>(user_data);
if (!ID_IS_OVERRIDE_LIBRARY_REAL(id_root)) {
CLOG_WARN(&LOG, "Could not resync library override of data block '%s'", id_root->name);
@@ -2004,7 +2004,7 @@ static void data_select_linked_fn(int event,
const PointerRNA &ptr = te_rna_struct->getPointerRNA();
if (RNA_struct_is_ID(ptr.type)) {
bContext *C = (bContext *)C_v;
- ID *id = reinterpret_cast<ID *>(ptr.data);
+ ID *id = static_cast<ID *>(ptr.data);
ED_object_select_linked_by_id(C, id);
}
@@ -2013,7 +2013,7 @@ static void data_select_linked_fn(int event,
static void constraint_fn(int event, TreeElement *te, TreeStoreElem *UNUSED(tselem), void *C_v)
{
- bContext *C = reinterpret_cast<bContext *>(C_v);
+ bContext *C = static_cast<bContext *>(C_v);
Main *bmain = CTX_data_main(C);
bConstraint *constraint = (bConstraint *)te->directdata;
Object *ob = (Object *)outliner_search_back(te, ID_OB);
@@ -2104,7 +2104,7 @@ static Base *outliner_batch_delete_hierarchy(
}
object = base->object;
- for (child_base = reinterpret_cast<Base *>(view_layer->object_bases.first); child_base;
+ for (child_base = static_cast<Base *>(view_layer->object_bases.first); child_base;
child_base = base_next) {
base_next = child_base->next;
for (parent = child_base->object->parent; parent && (parent != object);
@@ -2327,7 +2327,7 @@ static void outliner_do_object_delete(bContext *C,
static TreeTraversalAction outliner_find_objects_to_delete(TreeElement *te, void *customdata)
{
- ObjectEditData *data = reinterpret_cast<ObjectEditData *>(customdata);
+ ObjectEditData *data = static_cast<ObjectEditData *>(customdata);
GSet *objects_to_delete = data->objects_set;
TreeStoreElem *tselem = TREESTORE(te);
@@ -2900,8 +2900,7 @@ static int outliner_action_set_exec(bContext *C, wmOperator *op)
get_element_operation_type(te, &scenelevel, &objectlevel, &idlevel, &datalevel);
/* get action to use */
- act = reinterpret_cast<bAction *>(
- BLI_findlink(&bmain->actions, RNA_enum_get(op->ptr, "action")));
+ act = static_cast<bAction *>(BLI_findlink(&bmain->actions, RNA_enum_get(op->ptr, "action")));
if (act == nullptr) {
BKE_report(op->reports, RPT_ERROR, "No valid action to add");
diff --git a/source/blender/editors/space_outliner/outliner_tree.cc b/source/blender/editors/space_outliner/outliner_tree.cc
index 3357a456e30..0906bbb5797 100644
--- a/source/blender/editors/space_outliner/outliner_tree.cc
+++ b/source/blender/editors/space_outliner/outliner_tree.cc
@@ -90,7 +90,7 @@ static void outliner_storage_cleanup(SpaceOutliner *space_outliner)
BLI_mempool_iter iter;
BLI_mempool_iternew(ts, &iter);
- while ((tselem = reinterpret_cast<TreeStoreElem *>(BLI_mempool_iterstep(&iter)))) {
+ while ((tselem = static_cast<TreeStoreElem *>(BLI_mempool_iterstep(&iter)))) {
tselem->used = 0;
}
@@ -100,7 +100,7 @@ static void outliner_storage_cleanup(SpaceOutliner *space_outliner)
space_outliner->storeflag &= ~SO_TREESTORE_CLEANUP;
BLI_mempool_iternew(ts, &iter);
- while ((tselem = reinterpret_cast<TreeStoreElem *>(BLI_mempool_iterstep(&iter)))) {
+ while ((tselem = static_cast<TreeStoreElem *>(BLI_mempool_iterstep(&iter)))) {
if (tselem->id == nullptr) {
unused++;
}
@@ -120,9 +120,9 @@ static void outliner_storage_cleanup(SpaceOutliner *space_outliner)
BLI_mempool *new_ts = BLI_mempool_create(
sizeof(TreeStoreElem), BLI_mempool_len(ts) - unused, 512, BLI_MEMPOOL_ALLOW_ITER);
BLI_mempool_iternew(ts, &iter);
- while ((tselem = reinterpret_cast<TreeStoreElem *>(BLI_mempool_iterstep(&iter)))) {
+ while ((tselem = static_cast<TreeStoreElem *>(BLI_mempool_iterstep(&iter)))) {
if (tselem->id) {
- tsenew = reinterpret_cast<TreeStoreElem *>(BLI_mempool_alloc(new_ts));
+ tsenew = static_cast<TreeStoreElem *>(BLI_mempool_alloc(new_ts));
*tsenew = *tselem;
}
}
@@ -151,7 +151,7 @@ static void check_persistent(
sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
}
if (space_outliner->runtime->treehash == nullptr) {
- space_outliner->runtime->treehash = reinterpret_cast<GHash *>(
+ space_outliner->runtime->treehash = static_cast<GHash *>(
BKE_outliner_treehash_create_from_treestore(space_outliner->treestore));
}
@@ -166,7 +166,7 @@ static void check_persistent(
}
/* add 1 element to treestore */
- tselem = reinterpret_cast<TreeStoreElem *>(BLI_mempool_alloc(space_outliner->treestore));
+ tselem = static_cast<TreeStoreElem *>(BLI_mempool_alloc(space_outliner->treestore));
tselem->type = type;
tselem->nr = type ? nr : 0;
tselem->id = id;
@@ -293,7 +293,7 @@ static void outliner_add_object_contents(SpaceOutliner *space_outliner,
outliner_add_element(space_outliner, &te->subtree, ob->data, te, TSE_SOME_ID, 0);
if (ob->pose) {
- bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+ bArmature *arm = static_cast<bArmature *>(ob->data);
TreeElement *tenla = outliner_add_element(
space_outliner, &te->subtree, ob, te, TSE_POSE_BASE, 0);
tenla->name = IFACE_("Pose");
@@ -339,7 +339,7 @@ static void outliner_add_object_contents(SpaceOutliner *space_outliner,
}
}
/* make hierarchy */
- TreeElement *ten = reinterpret_cast<TreeElement *>(tenla->subtree.first);
+ TreeElement *ten = static_cast<TreeElement *>(tenla->subtree.first);
while (ten) {
TreeElement *nten = ten->next, *par;
tselem = TREESTORE(ten);
@@ -694,15 +694,15 @@ static void outliner_add_id_contents(SpaceOutliner *space_outliner,
ebone->temp.p = ten;
}
/* make hierarchy */
- TreeElement *ten = arm->edbo->first ? reinterpret_cast<TreeElement *>(
- ((EditBone *)arm->edbo->first)->temp.p) :
- nullptr;
+ TreeElement *ten = arm->edbo->first ?
+ static_cast<TreeElement *>(((EditBone *)arm->edbo->first)->temp.p) :
+ nullptr;
while (ten) {
TreeElement *nten = ten->next, *par;
EditBone *ebone = (EditBone *)ten->directdata;
if (ebone->parent) {
BLI_remlink(&te->subtree, ten);
- par = reinterpret_cast<TreeElement *>(ebone->parent->temp.p);
+ par = static_cast<TreeElement *>(ebone->parent->temp.p);
BLI_addtail(&par->subtree, ten);
ten->parent = par;
}
@@ -805,12 +805,12 @@ TreeElement *outliner_add_element(SpaceOutliner *space_outliner,
short index,
const bool expand)
{
- ID *id = reinterpret_cast<ID *>(idv);
+ ID *id = static_cast<ID *>(idv);
if (ELEM(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
id = ((PointerRNA *)idv)->owner_id;
if (!id) {
- id = reinterpret_cast<ID *>(((PointerRNA *)idv)->data);
+ id = static_cast<ID *>(((PointerRNA *)idv)->data);
}
}
else if (type == TSE_GP_LAYER) {
@@ -990,8 +990,8 @@ struct tTreeSort {
/* alphabetical comparator, trying to put objects first */
static int treesort_alpha_ob(const void *v1, const void *v2)
{
- const tTreeSort *x1 = reinterpret_cast<const tTreeSort *>(v1);
- const tTreeSort *x2 = reinterpret_cast<const tTreeSort *>(v2);
+ const tTreeSort *x1 = static_cast<const tTreeSort *>(v1);
+ const tTreeSort *x2 = static_cast<const tTreeSort *>(v2);
/* first put objects last (hierarchy) */
int comp = (x1->idcode == ID_OB);
@@ -1029,8 +1029,8 @@ static int treesort_alpha_ob(const void *v1, const void *v2)
/* Move children that are not in the collection to the end of the list. */
static int treesort_child_not_in_collection(const void *v1, const void *v2)
{
- const tTreeSort *x1 = reinterpret_cast<const tTreeSort *>(v1);
- const tTreeSort *x2 = reinterpret_cast<const tTreeSort *>(v2);
+ const tTreeSort *x1 = static_cast<const tTreeSort *>(v1);
+ const tTreeSort *x2 = static_cast<const tTreeSort *>(v2);
/* Among objects first come the ones in the collection, followed by the ones not on it.
* This way we can have the dashed lines in a separate style connecting the former. */
@@ -1043,8 +1043,8 @@ static int treesort_child_not_in_collection(const void *v1, const void *v2)
/* alphabetical comparator */
static int treesort_alpha(const void *v1, const void *v2)
{
- const tTreeSort *x1 = reinterpret_cast<const tTreeSort *>(v1);
- const tTreeSort *x2 = reinterpret_cast<const tTreeSort *>(v2);
+ const tTreeSort *x1 = static_cast<const tTreeSort *>(v1);
+ const tTreeSort *x2 = static_cast<const tTreeSort *>(v2);
int comp = BLI_strcasecmp_natural(x1->name, x2->name);
@@ -1101,7 +1101,7 @@ static int treesort_obtype_alpha(const void *v1, const void *v2)
/* sort happens on each subtree individual */
static void outliner_sort(ListBase *lb)
{
- TreeElement *last_te = reinterpret_cast<TreeElement *>(lb->last);
+ TreeElement *last_te = static_cast<TreeElement *>(lb->last);
if (last_te == nullptr) {
return;
}
@@ -1113,7 +1113,7 @@ static void outliner_sort(ListBase *lb)
int totelem = BLI_listbase_count(lb);
if (totelem > 1) {
- tTreeSort *tear = reinterpret_cast<tTreeSort *>(
+ tTreeSort *tear = static_cast<tTreeSort *>(
MEM_mallocN(totelem * sizeof(tTreeSort), "tree sort array"));
tTreeSort *tp = tear;
int skip = 0;
@@ -1169,7 +1169,7 @@ static void outliner_sort(ListBase *lb)
static void outliner_collections_children_sort(ListBase *lb)
{
- TreeElement *last_te = reinterpret_cast<TreeElement *>(lb->last);
+ TreeElement *last_te = static_cast<TreeElement *>(lb->last);
if (last_te == nullptr) {
return;
}
@@ -1180,7 +1180,7 @@ static void outliner_collections_children_sort(ListBase *lb)
int totelem = BLI_listbase_count(lb);
if (totelem > 1) {
- tTreeSort *tear = reinterpret_cast<tTreeSort *>(
+ tTreeSort *tear = static_cast<tTreeSort *>(
MEM_mallocN(totelem * sizeof(tTreeSort), "tree sort array"));
tTreeSort *tp = tear;
@@ -1551,8 +1551,7 @@ static TreeElement *outliner_extract_children_from_subtree(TreeElement *element,
if (outliner_element_is_collection_or_object(element)) {
TreeElement *te_prev = nullptr;
- for (TreeElement *te = reinterpret_cast<TreeElement *>(element->subtree.last); te;
- te = te_prev) {
+ for (TreeElement *te = static_cast<TreeElement *>(element->subtree.last); te; te = te_prev) {
te_prev = te->prev;
if (!outliner_element_is_collection_or_object(te)) {
@@ -1579,7 +1578,7 @@ static int outliner_filter_subtree(SpaceOutliner *space_outliner,
TreeElement *te, *te_next;
TreeStoreElem *tselem;
- for (te = reinterpret_cast<TreeElement *>(lb->first); te; te = te_next) {
+ for (te = static_cast<TreeElement *>(lb->first); te; te = te_next) {
te_next = te->next;
if ((outliner_element_visible_get(view_layer, te, exclude_filter) == false)) {
/* Don't free the tree, but extract the children from the parent and add to this tree. */
diff --git a/source/blender/editors/space_outliner/outliner_utils.cc b/source/blender/editors/space_outliner/outliner_utils.cc
index 0db612ce6db..d8c50cd04f9 100644
--- a/source/blender/editors/space_outliner/outliner_utils.cc
+++ b/source/blender/editors/space_outliner/outliner_utils.cc
@@ -98,7 +98,7 @@ static TreeElement *outliner_find_item_at_x_in_row_recursive(const TreeElement *
float view_co_x,
bool *r_is_merged_icon)
{
- TreeElement *child_te = reinterpret_cast<TreeElement *>(parent_te->subtree.first);
+ TreeElement *child_te = static_cast<TreeElement *>(parent_te->subtree.first);
while (child_te) {
const bool over_element = (view_co_x > child_te->xs) && (view_co_x < child_te->xend);
@@ -282,8 +282,7 @@ bool outliner_tree_traverse(const SpaceOutliner *space_outliner,
TreeTraversalFunc func,
void *customdata)
{
- for (TreeElement *te = reinterpret_cast<TreeElement *>(tree->first), *te_next; te;
- te = te_next) {
+ for (TreeElement *te = static_cast<TreeElement *>(tree->first), *te_next; te; te = te_next) {
TreeTraversalAction func_retval = TRAVERSE_CONTINUE;
/* in case te is freed in callback */
TreeStoreElem *tselem = TREESTORE(te);
diff --git a/source/blender/editors/space_outliner/space_outliner.cc b/source/blender/editors/space_outliner/space_outliner.cc
index 5bcd1edebc0..61bc3d35dfd 100644
--- a/source/blender/editors/space_outliner/space_outliner.cc
+++ b/source/blender/editors/space_outliner/space_outliner.cc
@@ -101,7 +101,7 @@ static void outliner_main_region_listener(const wmRegionListenerParams *params)
ScrArea *area = params->area;
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
- SpaceOutliner *space_outliner = reinterpret_cast<SpaceOutliner *>(area->spacedata.first);
+ SpaceOutliner *space_outliner = static_cast<SpaceOutliner *>(area->spacedata.first);
/* context changes */
switch (wmn->category) {
@@ -264,7 +264,7 @@ static void outliner_main_region_message_subscribe(const wmRegionMessageSubscrib
struct wmMsgBus *mbus = params->message_bus;
ScrArea *area = params->area;
ARegion *region = params->region;
- SpaceOutliner *space_outliner = reinterpret_cast<SpaceOutliner *>(area->spacedata.first);
+ SpaceOutliner *space_outliner = static_cast<SpaceOutliner *>(area->spacedata.first);
wmMsgSubscribeValue msg_sub_value_region_tag_redraw{};
msg_sub_value_region_tag_redraw.owner = region;
@@ -361,7 +361,7 @@ static void outliner_free(SpaceLink *sl)
/* spacetype; init callback */
static void outliner_init(wmWindowManager *UNUSED(wm), ScrArea *area)
{
- SpaceOutliner *space_outliner = reinterpret_cast<SpaceOutliner *>(area->spacedata.first);
+ SpaceOutliner *space_outliner = static_cast<SpaceOutliner *>(area->spacedata.first);
if (space_outliner->runtime == nullptr) {
space_outliner->runtime = MEM_new<SpaceOutliner_Runtime>("SpaceOutliner_Runtime");
@@ -437,7 +437,7 @@ static void outliner_id_remap(ScrArea *area, SpaceLink *slink, const struct IDRe
static void outliner_deactivate(struct ScrArea *area)
{
/* Remove hover highlights */
- SpaceOutliner *space_outliner = reinterpret_cast<SpaceOutliner *>(area->spacedata.first);
+ SpaceOutliner *space_outliner = static_cast<SpaceOutliner *>(area->spacedata.first);
outliner_flag_set(*space_outliner, TSE_HIGHLIGHTED_ANY, false);
ED_region_tag_redraw_no_rebuild(BKE_area_find_region_type(area, RGN_TYPE_WINDOW));
}
diff --git a/source/blender/editors/space_outliner/tree/common.cc b/source/blender/editors/space_outliner/tree/common.cc
index 349d36e2fe6..e590b0c97d1 100644
--- a/source/blender/editors/space_outliner/tree/common.cc
+++ b/source/blender/editors/space_outliner/tree/common.cc
@@ -38,7 +38,7 @@ void outliner_make_object_parent_hierarchy(ListBase *lb)
{
/* build hierarchy */
/* XXX also, set extents here... */
- TreeElement *te = reinterpret_cast<TreeElement *>(lb->first);
+ TreeElement *te = static_cast<TreeElement *>(lb->first);
while (te) {
TreeElement *ten = te->next;
TreeStoreElem *tselem = TREESTORE(te);
diff --git a/source/blender/editors/space_outliner/tree/tree_element.cc b/source/blender/editors/space_outliner/tree/tree_element.cc
index a401662297a..4a540c3ce87 100644
--- a/source/blender/editors/space_outliner/tree/tree_element.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element.cc
@@ -4,6 +4,9 @@
* \ingroup spoutliner
*/
+#include <string>
+#include <string_view>
+
#include "DNA_anim_types.h"
#include "DNA_listBase.h"
#include "DNA_space_types.h"
@@ -57,7 +60,7 @@ std::unique_ptr<AbstractTreeElement> AbstractTreeElement::createFromType(const i
return std::make_unique<TreeElementLabel>(legacy_te, static_cast<const char *>(idv));
case TSE_ANIM_DATA:
return std::make_unique<TreeElementAnimData>(legacy_te,
- *reinterpret_cast<IdAdtTemplate *>(idv)->adt);
+ *static_cast<IdAdtTemplate *>(idv)->adt);
case TSE_DRIVER_BASE:
return std::make_unique<TreeElementDriverBase>(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA:
@@ -83,22 +86,20 @@ std::unique_ptr<AbstractTreeElement> AbstractTreeElement::createFromType(const i
return std::make_unique<TreeElementOverridesPropertyOperation>(
legacy_te, *static_cast<TreeElementOverridesData *>(idv));
case TSE_RNA_STRUCT:
- return std::make_unique<TreeElementRNAStruct>(legacy_te,
- *reinterpret_cast<PointerRNA *>(idv));
+ return std::make_unique<TreeElementRNAStruct>(legacy_te, *static_cast<PointerRNA *>(idv));
case TSE_RNA_PROPERTY:
return std::make_unique<TreeElementRNAProperty>(
- legacy_te, *reinterpret_cast<PointerRNA *>(idv), legacy_te.index);
+ legacy_te, *static_cast<PointerRNA *>(idv), legacy_te.index);
case TSE_RNA_ARRAY_ELEM:
return std::make_unique<TreeElementRNAArrayElement>(
- legacy_te, *reinterpret_cast<PointerRNA *>(idv), legacy_te.index);
+ legacy_te, *static_cast<PointerRNA *>(idv), legacy_te.index);
case TSE_SEQUENCE:
- return std::make_unique<TreeElementSequence>(legacy_te, *reinterpret_cast<Sequence *>(idv));
+ return std::make_unique<TreeElementSequence>(legacy_te, *static_cast<Sequence *>(idv));
case TSE_SEQ_STRIP:
- return std::make_unique<TreeElementSequenceStrip>(legacy_te,
- *reinterpret_cast<Strip *>(idv));
+ return std::make_unique<TreeElementSequenceStrip>(legacy_te, *static_cast<Strip *>(idv));
case TSE_SEQUENCE_DUP:
- return std::make_unique<TreeElementSequenceStripDuplicate>(
- legacy_te, *reinterpret_cast<Sequence *>(idv));
+ return std::make_unique<TreeElementSequenceStripDuplicate>(legacy_te,
+ *static_cast<Sequence *>(idv));
default:
break;
}
@@ -116,6 +117,17 @@ std::optional<BIFIconID> AbstractTreeElement::getIcon() const
return {};
}
+void AbstractTreeElement::print_path()
+{
+ std::string path = legacy_te_.name;
+
+ for (TreeElement *parent = legacy_te_.parent; parent; parent = parent->parent) {
+ path = parent->name + std::string_view("/") + path;
+ }
+
+ std::cout << path << std::endl;
+}
+
void AbstractTreeElement::uncollapse_by_default(TreeElement *legacy_te)
{
if (!TREESTORE(legacy_te)->used) {
diff --git a/source/blender/editors/space_outliner/tree/tree_element.hh b/source/blender/editors/space_outliner/tree/tree_element.hh
index a3598e7740b..fc6211f20ea 100644
--- a/source/blender/editors/space_outliner/tree/tree_element.hh
+++ b/source/blender/editors/space_outliner/tree/tree_element.hh
@@ -75,6 +75,16 @@ class AbstractTreeElement {
virtual std::optional<BIFIconID> getIcon() const;
/**
+ * Debugging helper: Print effective path of this tree element, constructed out of the
+ * #TreeElement.name of each element. E.g.:
+ * - Lorem
+ * - ipsum dolor sit
+ * - amet
+ * will print: Lorem/ipsum dolor sit/amet.
+ */
+ void print_path();
+
+ /**
* Expand this tree element if it is displayed for the first time (as identified by its
* tree-store element).
*
diff --git a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
index 7db6b9635ee..49cabd5117f 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
@@ -153,7 +153,7 @@ void TreeElementOverridesBase::expand(SpaceOutliner &space_outliner) const
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Overriden Property
+/** \name Overridden Property
*
* Represents an RNA property that was overridden.
*
@@ -187,7 +187,7 @@ StringRefNull TreeElementOverridesProperty::getWarning() const
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Overriden Property Operation
+/** \name Overridden Property Operation
*
* See #TreeElementOverridesPropertyOperation.
* \{ */
@@ -371,8 +371,7 @@ void OverrideRNAPathTreeBuilder::ensure_entire_collection(
const char *coll_prop_path,
short &index)
{
- AbstractTreeElement *abstract_parent = tree_element_cast<AbstractTreeElement>(&te_to_expand);
- BLI_assert(abstract_parent != nullptr);
+ BLI_assert(tree_element_cast<AbstractTreeElement>(&te_to_expand) != nullptr);
TreeElement *previous_te = nullptr;
int item_idx = 0;
diff --git a/source/blender/editors/space_outliner/tree/tree_element_overrides.hh b/source/blender/editors/space_outliner/tree/tree_element_overrides.hh
index acf35033ce1..f8ca146a4ea 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_overrides.hh
+++ b/source/blender/editors/space_outliner/tree/tree_element_overrides.hh
@@ -66,7 +66,7 @@ class TreeElementOverridesProperty : public AbstractTreeElement {
};
/**
- * Represent a single operation within an overriden property. While usually a single override
+ * Represent a single operation within an overridden property. While usually a single override
* property represents a single operation (changing the value), a single overridden collection
* property may have multiple operations, e.g. to insert or remove collection items.
*
diff --git a/source/blender/editors/space_outliner/tree/tree_element_rna.cc b/source/blender/editors/space_outliner/tree/tree_element_rna.cc
index 914104f1f06..6dd5ec84041 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_rna.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element_rna.cc
@@ -117,7 +117,7 @@ void TreeElementRNAStruct::expand(SpaceOutliner &space_outliner) const
for (int index = 0; index < tot; index++) {
PointerRNA propptr;
RNA_property_collection_lookup_int(&ptr, iterprop, index, &propptr);
- if (!(RNA_property_flag(reinterpret_cast<PropertyRNA *>(propptr.data)) & PROP_HIDDEN)) {
+ if (!(RNA_property_flag(static_cast<PropertyRNA *>(propptr.data)) & PROP_HIDDEN)) {
outliner_add_element(
&space_outliner, &legacy_te_.subtree, &ptr, &legacy_te_, TSE_RNA_PROPERTY, index);
}
@@ -146,7 +146,7 @@ TreeElementRNAProperty::TreeElementRNAProperty(TreeElement &legacy_te,
PropertyRNA *iterprop = RNA_struct_iterator_property(rna_ptr.type);
RNA_property_collection_lookup_int(&rna_ptr, iterprop, index, &propptr);
- PropertyRNA *prop = reinterpret_cast<PropertyRNA *>(propptr.data);
+ PropertyRNA *prop = static_cast<PropertyRNA *>(propptr.data);
legacy_te_.name = RNA_property_ui_name(prop);
rna_prop_ = prop;
@@ -232,8 +232,7 @@ TreeElementRNAArrayElement::TreeElementRNAArrayElement(TreeElement &legacy_te,
char c = RNA_property_array_item_char(TreeElementRNAArrayElement::getPropertyRNA(), index);
- legacy_te_.name = reinterpret_cast<char *>(
- MEM_callocN(sizeof(char[20]), "OutlinerRNAArrayName"));
+ legacy_te_.name = static_cast<char *>(MEM_callocN(sizeof(char[20]), "OutlinerRNAArrayName"));
if (c) {
sprintf((char *)legacy_te_.name, " %c", c);
}
diff --git a/source/blender/editors/space_script/script_edit.c b/source/blender/editors/space_script/script_edit.c
index e8c7590c1fe..a32c8a3f85a 100644
--- a/source/blender/editors/space_script/script_edit.c
+++ b/source/blender/editors/space_script/script_edit.c
@@ -100,7 +100,7 @@ static int script_reload_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- /* TODO(campbell): this crashes on netrender and keying sets, need to look into why
+ /* TODO(@campbellbarton): this crashes on netrender and keying sets, need to look into why
* disable for now unless running in debug mode. */
/* It would be nice if we could detect when this is called from the Python
diff --git a/source/blender/editors/space_sequencer/sequencer_drag_drop.c b/source/blender/editors/space_sequencer/sequencer_drag_drop.c
index f6561cf07b9..4796d80b3a0 100644
--- a/source/blender/editors/space_sequencer/sequencer_drag_drop.c
+++ b/source/blender/editors/space_sequencer/sequencer_drag_drop.c
@@ -51,7 +51,9 @@
typedef struct SeqDropCoords {
float start_frame, channel;
int strip_len, channel_len;
+ float playback_rate;
bool in_use;
+ bool has_read_mouse_pos;
bool is_intersecting;
bool use_snapping;
float snap_point_x;
@@ -63,7 +65,7 @@ typedef struct SeqDropCoords {
* preloading data on drag start.
* Therefore we will for now use a global variable for this.
*/
-static SeqDropCoords g_drop_coords = {.in_use = false};
+static SeqDropCoords g_drop_coords = {.in_use = false, .has_read_mouse_pos = false};
static void generic_poll_operations(const wmEvent *event, uint8_t type)
{
@@ -82,31 +84,134 @@ static bool image_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *ev
}
}
- return WM_drag_is_ID_type(drag, ID_IM);
+ if (WM_drag_is_ID_type(drag, ID_IM)) {
+ generic_poll_operations(event, TH_SEQ_IMAGE);
+ return true;
+ }
+
+ return false;
}
-static bool movie_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *event)
+static bool is_movie(wmDrag *drag)
{
if (drag->type == WM_DRAG_PATH) {
- if (ELEM(drag->icon, 0, ICON_FILE_MOVIE, ICON_FILE_BLANK)) { /* Rule might not work? */
- generic_poll_operations(event, TH_SEQ_MOVIE);
+ if (ELEM(drag->icon, ICON_FILE_MOVIE, ICON_FILE_BLANK)) { /* Rule might not work? */
return true;
}
}
+ if (WM_drag_is_ID_type(drag, ID_MC)) {
+ return true;
+ }
+ return false;
+}
+
+static bool movie_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *event)
+{
+ if (is_movie(drag)) {
+ generic_poll_operations(event, TH_SEQ_MOVIE);
+ return true;
+ }
- return WM_drag_is_ID_type(drag, ID_MC);
+ return false;
}
-static bool sound_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *event)
+static bool is_sound(wmDrag *drag)
{
if (drag->type == WM_DRAG_PATH) {
if (ELEM(drag->icon, ICON_FILE_SOUND, ICON_FILE_BLANK)) { /* Rule might not work? */
- generic_poll_operations(event, TH_SEQ_AUDIO);
return true;
}
}
+ if (WM_drag_is_ID_type(drag, ID_SO)) {
+ return true;
+ }
+ return false;
+}
- return WM_drag_is_ID_type(drag, ID_SO);
+static bool sound_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *event)
+{
+ if (is_sound(drag)) {
+ generic_poll_operations(event, TH_SEQ_AUDIO);
+ return true;
+ }
+
+ return false;
+}
+
+static float update_overlay_strip_position_data(bContext *C, const int mval[2])
+{
+ SeqDropCoords *coords = &g_drop_coords;
+ ARegion *region = CTX_wm_region(C);
+ Scene *scene = CTX_data_scene(C);
+ int hand;
+ View2D *v2d = &region->v2d;
+
+ /* Update the position were we would place the strip if we complete the drag and drop action.
+ */
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &coords->start_frame, &coords->channel);
+ coords->start_frame = roundf(coords->start_frame);
+ if (coords->channel < 1.0f) {
+ coords->channel = 1;
+ }
+
+ float start_frame = coords->start_frame;
+ float end_frame;
+ float strip_len;
+
+ if (coords->playback_rate != 0.0f) {
+ float scene_playback_rate = (float)scene->r.frs_sec / scene->r.frs_sec_base;
+ strip_len = coords->strip_len / (coords->playback_rate / scene_playback_rate);
+ }
+ else {
+ strip_len = coords->strip_len;
+ }
+
+ end_frame = coords->start_frame + strip_len;
+
+ if (coords->use_snapping) {
+ /* Do snapping via the existing transform code. */
+ int snap_delta;
+ float snap_frame;
+ bool valid_snap;
+
+ valid_snap = ED_transform_snap_sequencer_to_closest_strip_calc(
+ scene, region, start_frame, end_frame, &snap_delta, &snap_frame);
+
+ if (valid_snap) {
+ /* We snapped onto something! */
+ start_frame += snap_delta;
+ coords->start_frame = start_frame;
+ end_frame = start_frame + strip_len;
+ coords->snap_point_x = snap_frame;
+ }
+ else {
+ /* Nothing was snapped to, disable snap drawing. */
+ coords->use_snapping = false;
+ }
+ }
+
+ if (strip_len < 1) {
+ /* Only check if there is a strip already under the mouse cursor. */
+ coords->is_intersecting = find_nearest_seq(scene, &region->v2d, &hand, mval);
+ }
+ else {
+ /* Check if there is a strip that would intersect with the new strip(s). */
+ coords->is_intersecting = false;
+ Sequence dummy_seq = {.machine = coords->channel,
+ .start = coords->start_frame,
+ .len = coords->strip_len,
+ .speed_factor = 1.0f,
+ .media_playback_rate = coords->playback_rate,
+ .flag = SEQ_AUTO_PLAYBACK_RATE};
+ Editing *ed = SEQ_editing_ensure(scene);
+
+ for (int i = 0; i < coords->channel_len && !coords->is_intersecting; i++) {
+ coords->is_intersecting = SEQ_transform_test_overlap(scene, ed->seqbasep, &dummy_seq);
+ dummy_seq.machine++;
+ }
+ }
+
+ return strip_len;
}
static void sequencer_drop_copy(bContext *C, wmDrag *drag, wmDropBox *drop)
@@ -153,93 +258,77 @@ static void sequencer_drop_copy(bContext *C, wmDrag *drag, wmDropBox *drop)
RNA_collection_add(drop->ptr, "files", &itemptr);
RNA_string_set(&itemptr, "name", file);
}
-
- if (g_drop_coords.in_use) {
- RNA_int_set(drop->ptr, "frame_start", g_drop_coords.start_frame);
- RNA_int_set(drop->ptr, "channel", g_drop_coords.channel);
- RNA_boolean_set(drop->ptr, "overlap_shuffle_override", true);
- }
- else {
- Scene *scene = CTX_data_scene(C);
- Editing *ed = SEQ_editing_get(scene);
- ListBase *seqbase = SEQ_active_seqbase_get(ed);
- ListBase *channels = SEQ_channels_displayed_get(ed);
- SpaceSeq *sseq = CTX_wm_space_seq(C);
-
- SeqCollection *strips = SEQ_query_rendered_strips(
- scene, channels, seqbase, scene->r.cfra, sseq->chanshown);
-
- /* Get the top most strip channel that is in view.*/
- Sequence *seq;
- int max_channel = -1;
- SEQ_ITERATOR_FOREACH (seq, strips) {
- max_channel = max_ii(seq->machine, max_channel);
- }
-
- if (max_channel != -1) {
- RNA_int_set(drop->ptr, "channel", max_channel);
- }
- SEQ_collection_free(strips);
- }
}
-}
-static void update_overlay_strip_poistion_data(bContext *C, const int mval[2])
-{
- SeqDropCoords *coords = &g_drop_coords;
- ARegion *region = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
- int hand;
- View2D *v2d = &region->v2d;
+ if (g_drop_coords.in_use) {
+ if (!g_drop_coords.has_read_mouse_pos) {
+ /* We didn't read the mouse position, so we need to do it manually here. */
+ int xy[2];
+ wmWindow *win = CTX_wm_window(C);
+ xy[0] = win->eventstate->xy[0];
+ xy[1] = win->eventstate->xy[1];
+
+ ARegion *region = CTX_wm_region(C);
+ int mval[2];
+ /* Convert mouse coordinates to region local coordinates. */
+ mval[0] = xy[0] - region->winrct.xmin;
+ mval[1] = xy[1] - region->winrct.ymin;
+
+ update_overlay_strip_position_data(C, mval);
+ }
- /* Update the position were we would place the strip if we complete the drag and drop action.
- */
- UI_view2d_region_to_view(v2d, mval[0], mval[1], &coords->start_frame, &coords->channel);
- coords->start_frame = roundf(coords->start_frame);
- if (coords->channel < 1.0f) {
- coords->channel = 1;
+ RNA_int_set(drop->ptr, "frame_start", g_drop_coords.start_frame);
+ RNA_int_set(drop->ptr, "channel", g_drop_coords.channel);
+ RNA_boolean_set(drop->ptr, "overlap_shuffle_override", true);
}
+ else {
+ /* We are dropped inside the preview region. Put the strip on top of the
+ * current displayed frame. */
+ Scene *scene = CTX_data_scene(C);
+ Editing *ed = SEQ_editing_get(scene);
+ ListBase *seqbase = SEQ_active_seqbase_get(ed);
+ ListBase *channels = SEQ_channels_displayed_get(ed);
+ SpaceSeq *sseq = CTX_wm_space_seq(C);
- float start_frame = coords->start_frame;
- float end_frame = coords->start_frame + coords->strip_len;
-
- if (coords->use_snapping) {
- /* Do snapping via the existing transform code. */
- int snap_delta;
- float snap_frame;
- bool valid_snap;
-
- valid_snap = ED_transform_snap_sequencer_to_closest_strip_calc(
- scene, region, start_frame, end_frame, &snap_delta, &snap_frame);
+ SeqCollection *strips = SEQ_query_rendered_strips(
+ scene, channels, seqbase, scene->r.cfra, sseq->chanshown);
- if (valid_snap) {
- /* We snapped onto something! */
- start_frame += snap_delta;
- coords->start_frame = start_frame;
- end_frame = start_frame + coords->strip_len;
- coords->snap_point_x = snap_frame;
+ /* Get the top most strip channel that is in view.*/
+ Sequence *seq;
+ int max_channel = -1;
+ SEQ_ITERATOR_FOREACH (seq, strips) {
+ max_channel = max_ii(seq->machine, max_channel);
}
- else {
- /* Nothing was snapped to, disable snap drawing. */
- coords->use_snapping = false;
+
+ if (max_channel != -1) {
+ RNA_int_set(drop->ptr, "channel", max_channel);
}
+ SEQ_collection_free(strips);
}
+}
- if (coords->strip_len < 1) {
- /* Only check if there is a strip already under the mouse cursor. */
- coords->is_intersecting = find_nearest_seq(scene, &region->v2d, &hand, mval);
+static void get_drag_path(wmDrag *drag, char r_path[FILE_MAX])
+{
+ ID *id = WM_drag_get_local_ID_or_import_from_asset(drag, 0);
+ /* ID dropped. */
+ if (id != NULL) {
+ const ID_Type id_type = GS(id->name);
+ if (id_type == ID_IM) {
+ Image *ima = (Image *)id;
+ BLI_strncpy(r_path, ima->filepath, FILE_MAX);
+ }
+ else if (id_type == ID_MC) {
+ MovieClip *clip = (MovieClip *)id;
+ BLI_strncpy(r_path, clip->filepath, FILE_MAX);
+ }
+ else if (id_type == ID_SO) {
+ bSound *sound = (bSound *)id;
+ BLI_strncpy(r_path, sound->filepath, FILE_MAX);
+ }
+ BLI_path_abs(r_path, BKE_main_blendfile_path_from_global());
}
else {
- /* Check if there is a strip that would intersect with the new strip(s). */
- coords->is_intersecting = false;
- Sequence dummy_seq = {
- .machine = coords->channel, .start = coords->start_frame, .len = coords->strip_len};
- Editing *ed = SEQ_editing_ensure(scene);
-
- for (int i = 0; i < coords->channel_len && !coords->is_intersecting; i++) {
- coords->is_intersecting = SEQ_transform_test_overlap(scene, ed->seqbasep, &dummy_seq);
- dummy_seq.machine++;
- }
+ BLI_strncpy(r_path, drag->path, FILE_MAX);
}
}
@@ -256,7 +345,7 @@ static void draw_seq_in_view(bContext *C, wmWindow *UNUSED(win), wmDrag *drag, c
mval[0] = xy[0] - region->winrct.xmin;
mval[1] = xy[1] - region->winrct.ymin;
- update_overlay_strip_poistion_data(C, mval);
+ float strip_len = update_overlay_strip_position_data(C, mval);
GPU_matrix_push();
UI_view2d_view_ortho(&region->v2d);
@@ -280,7 +369,7 @@ static void draw_seq_in_view(bContext *C, wmWindow *UNUSED(win), wmDrag *drag, c
/* Draw strips. The code here is taken from sequencer_draw. */
float x1 = coords->start_frame;
- float x2 = coords->start_frame + coords->strip_len;
+ float x2 = coords->start_frame + floorf(strip_len);
float strip_color[3];
uchar text_color[4] = {255, 255, 255, 255};
float pixelx = BLI_rctf_size_x(&region->v2d.cur) / BLI_rcti_size_x(&region->v2d.mask);
@@ -354,21 +443,22 @@ static void draw_seq_in_view(bContext *C, wmWindow *UNUSED(win), wmDrag *drag, c
const char *text_array[5];
char text_display[FILE_MAX];
char filename[FILE_MAX];
- char rel_path[FILE_MAX];
+ char path[FILE_MAX];
char strip_duration_text[16];
int len_text_arr = 0;
+ get_drag_path(drag, path);
+
if (sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_NAME) {
- BLI_split_file_part(drag->path, filename, FILE_MAX);
+ BLI_split_file_part(path, filename, FILE_MAX);
text_array[len_text_arr++] = filename;
}
if (sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_SOURCE) {
Main *bmain = CTX_data_main(C);
- BLI_strncpy(rel_path, drag->path, FILE_MAX);
- BLI_path_rel(rel_path, BKE_main_blendfile_path(bmain));
+ BLI_path_rel(path, BKE_main_blendfile_path(bmain));
text_array[len_text_arr++] = text_sep;
- text_array[len_text_arr++] = rel_path;
+ text_array[len_text_arr++] = path;
}
if (sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_DURATION) {
@@ -442,6 +532,14 @@ static void prefetch_data_fn(void *custom_data,
if (anim != NULL) {
g_drop_coords.strip_len = IMB_anim_get_duration(anim, IMB_TC_NONE);
+ short frs_sec;
+ float frs_sec_base;
+ if (IMB_anim_get_fps(anim, &frs_sec, &frs_sec_base, true)) {
+ g_drop_coords.playback_rate = (float)frs_sec / frs_sec_base;
+ }
+ else {
+ g_drop_coords.playback_rate = 0;
+ }
IMB_free_anim(anim);
#ifdef WITH_AUDASPACE
/* Try to load sound and see if the video has a sound channel. */
@@ -464,7 +562,7 @@ static void free_prefetch_data_fn(void *custom_data)
MEM_freeN(job_data);
}
-static void start_audio_video_job(bContext *C, char *path, bool only_audio)
+static void start_audio_video_job(bContext *C, wmDrag *drag, bool only_audio)
{
g_drop_coords.strip_len = 0;
g_drop_coords.channel_len = 1;
@@ -478,8 +576,8 @@ static void start_audio_video_job(bContext *C, char *path, bool only_audio)
DropJobData *job_data = (DropJobData *)MEM_mallocN(sizeof(DropJobData),
"SeqDragDropPreviewData");
+ get_drag_path(drag, job_data->path);
- BLI_strncpy(job_data->path, path, FILE_MAX);
job_data->only_audio = only_audio;
job_data->scene_fps = FPS;
@@ -492,15 +590,15 @@ static void start_audio_video_job(bContext *C, char *path, bool only_audio)
static void video_prefetch(bContext *C, wmDrag *drag)
{
- if (drag->type == WM_DRAG_PATH && ELEM(drag->icon, ICON_FILE_MOVIE, ICON_FILE_BLANK)) {
- start_audio_video_job(C, drag->path, false);
+ if (is_movie(drag)) {
+ start_audio_video_job(C, drag, false);
}
}
static void audio_prefetch(bContext *C, wmDrag *drag)
{
- if (drag->type == WM_DRAG_PATH && ELEM(drag->icon, ICON_FILE_SOUND, ICON_FILE_BLANK)) {
- start_audio_video_job(C, drag->path, true);
+ if (is_sound(drag)) {
+ start_audio_video_job(C, drag, true);
}
}
@@ -534,6 +632,7 @@ static void sequencer_drop_draw_deactivate(struct wmDropBox *drop, wmDrag *UNUSE
SeqDropCoords *coords = drop->draw_data;
if (coords) {
coords->in_use = false;
+ coords->has_read_mouse_pos = false;
drop->draw_data = NULL;
}
}
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index eb2e4ef05e5..0bacbde8240 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -519,7 +519,7 @@ static void draw_seq_waveform_overlay(
MEM_freeN(waveform_data);
}
-/*
+#if 0
static size_t *waveform_append(WaveVizData *waveform_data,
vec2f pos,
const float value_min,
@@ -529,7 +529,7 @@ static size_t *waveform_append(WaveVizData *waveform_data,
const float rms,
const bool is_clipping,
const bool is_line_strip)
-*/
+#endif
static void drawmeta_contents(Scene *scene,
Sequence *seqm,
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index cb95e9a75de..9313e45a1d4 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -2869,7 +2869,7 @@ static int sequencer_change_path_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "directory", directory);
if (is_relative_path) {
- /* TODO(campbell): shouldn't this already be relative from the filesel?
+ /* TODO(@campbellbarton): shouldn't this already be relative from the filesel?
* (as the 'filepath' is) for now just make relative here,
* but look into changing after 2.60. */
BLI_path_rel(directory, BKE_main_blendfile_path(bmain));
diff --git a/source/blender/editors/space_sequencer/sequencer_scopes.c b/source/blender/editors/space_sequencer/sequencer_scopes.c
index 6ba1dcc5eb8..af0aa093e40 100644
--- a/source/blender/editors/space_sequencer/sequencer_scopes.c
+++ b/source/blender/editors/space_sequencer/sequencer_scopes.c
@@ -17,7 +17,7 @@
#include "sequencer_intern.h"
-/* XXX(campbell): why is this function better than BLI_math version?
+/* XXX(@campbellbarton): why is this function better than BLI_math version?
* only difference is it does some normalize after, need to double check on this. */
static void rgb_to_yuv_normalized(const float rgb[3], float yuv[3])
{
diff --git a/source/blender/editors/space_text/text_autocomplete.c b/source/blender/editors/space_text/text_autocomplete.c
index 54735a4d481..461606f63aa 100644
--- a/source/blender/editors/space_text/text_autocomplete.c
+++ b/source/blender/editors/space_text/text_autocomplete.c
@@ -314,7 +314,7 @@ static int doc_scroll = 0;
static int text_autocomplete_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
- /* NOTE(campbell): this code could be refactored or rewritten. */
+ /* NOTE(@campbellbarton): this code could be refactored or rewritten. */
SpaceText *st = CTX_wm_space_text(C);
ScrArea *area = CTX_wm_area(C);
ARegion *region = BKE_area_find_region_type(area, RGN_TYPE_WINDOW);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index a423a842019..1a2eb20d1a9 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -960,7 +960,7 @@ static void view3d_widgets(void)
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_camera);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_camera_view);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_empty_image);
- /* TODO(campbell): Not working well enough, disable for now. */
+ /* TODO(@campbellbarton): Not working well enough, disable for now. */
#if 0
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_armature_spline);
#endif
@@ -1210,6 +1210,9 @@ static void view3d_main_region_listener(const wmRegionListenerParams *params)
break;
}
break;
+ case NC_NODE:
+ ED_region_tag_redraw(region);
+ break;
case NC_WORLD:
switch (wmn->data) {
case ND_WORLD_DRAW:
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_armature.c b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
index 3f6167d92ca..62799dd7a5c 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_armature.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
@@ -37,7 +37,7 @@
* \{ */
/*
- * TODO(campbell): Current conversion is a approximation (usable not correct),
+ * TODO(@campbellbarton): Current conversion is a approximation (usable not correct),
* we'll need to take the next/previous bones into account to get the tangent directions.
* First last matrices from 'BKE_pchan_bbone_spline_setup' are close but also not quite accurate
* since they're not at either end-points on the curve.
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index 35d4746608b..6256eeb9621 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -205,6 +205,7 @@ typedef struct foreachScreenObjectVert_userData {
void (*func)(void *userData, MVert *mv, const float screen_co[2], int index);
void *userData;
ViewContext vc;
+ const bool *hide_vert;
eV3DProjTest clip_flag;
} foreachScreenObjectVert_userData;
@@ -262,18 +263,19 @@ static void meshobject_foreachScreenVert__mapFunc(void *userData,
const float UNUSED(no[3]))
{
foreachScreenObjectVert_userData *data = userData;
+ if (data->hide_vert && data->hide_vert[index]) {
+ return;
+ }
struct MVert *mv = &((Mesh *)(data->vc.obact->data))->mvert[index];
- if (!(mv->flag & ME_HIDE)) {
- float screen_co[2];
-
- if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
- V3D_PROJ_RET_OK) {
- return;
- }
+ float screen_co[2];
- data->func(data->userData, mv, screen_co, index);
+ if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
+ V3D_PROJ_RET_OK) {
+ return;
}
+
+ data->func(data->userData, mv, screen_co, index);
}
void meshobject_foreachScreenVert(
@@ -297,6 +299,8 @@ void meshobject_foreachScreenVert(
data.func = func;
data.userData = userData;
data.clip_flag = clip_flag;
+ data.hide_vert = (const bool *)CustomData_get_layer_named(
+ &me->vdata, CD_PROP_BOOL, ".hide_vert");
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d, vc->obact->obmat);
diff --git a/source/blender/editors/space_view3d/view3d_navigate.h b/source/blender/editors/space_view3d/view3d_navigate.h
index 721476ace57..925acd90573 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.h
+++ b/source/blender/editors/space_view3d/view3d_navigate.h
@@ -266,12 +266,12 @@ void ED_view3d_smooth_view(struct bContext *C,
* or when calling #ED_view3d_smooth_view_ex.
* Otherwise pass in #V3D_SmoothParams.undo_str so an undo step is pushed as needed.
*/
-void ED_view3d_smooth_view_undo_begin(struct bContext *C, struct ScrArea *area);
+void ED_view3d_smooth_view_undo_begin(struct bContext *C, const struct ScrArea *area);
/**
* Run after multiple smooth-view operations have run to push undo as needed.
*/
void ED_view3d_smooth_view_undo_end(struct bContext *C,
- struct ScrArea *area,
+ const struct ScrArea *area,
const char *undo_str,
bool undo_grouped);
diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
index 9af9c5be45a..6b150d1e771 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
@@ -22,13 +22,8 @@
#include "view3d_intern.h"
#include "view3d_navigate.h" /* own include */
-static void view3d_smoothview_apply_ex(bContext *C,
- View3D *v3d,
- ARegion *region,
- bool sync_boxview,
- bool use_autokey,
- const float step,
- const bool finished);
+static void view3d_smoothview_apply_with_interp(
+ bContext *C, View3D *v3d, RegionView3D *rv3d, const bool use_autokey, const float factor);
/* -------------------------------------------------------------------- */
/** \name Smooth View Undo Handling
@@ -45,7 +40,7 @@ static void view3d_smoothview_apply_ex(bContext *C,
* operations are executed once smooth-view has started.
* \{ */
-void ED_view3d_smooth_view_undo_begin(bContext *C, ScrArea *area)
+void ED_view3d_smooth_view_undo_begin(bContext *C, const ScrArea *area)
{
const View3D *v3d = area->spacedata.first;
Object *camera = v3d->camera;
@@ -58,11 +53,11 @@ void ED_view3d_smooth_view_undo_begin(bContext *C, ScrArea *area)
* NOTE: It doesn't matter if the actual object being manipulated is the camera or not. */
camera->id.tag &= ~LIB_TAG_DOIT;
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ LISTBASE_FOREACH (const ARegion *, region, &area->regionbase) {
if (region->regiontype != RGN_TYPE_WINDOW) {
continue;
}
- RegionView3D *rv3d = region->regiondata;
+ const RegionView3D *rv3d = region->regiondata;
if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
camera->id.tag |= LIB_TAG_DOIT;
break;
@@ -71,7 +66,7 @@ void ED_view3d_smooth_view_undo_begin(bContext *C, ScrArea *area)
}
void ED_view3d_smooth_view_undo_end(bContext *C,
- ScrArea *area,
+ const ScrArea *area,
const char *undo_str,
const bool undo_grouped)
{
@@ -94,15 +89,15 @@ void ED_view3d_smooth_view_undo_end(bContext *C,
* so even in the case there is a quad-view with multiple camera views set, these will all
* reference the same camera. In this case it doesn't matter which region is used.
* If in the future multiple cameras are supported, this logic can be extended. */
- ARegion *region_camera = NULL;
+ const ARegion *region_camera = NULL;
/* An undo push should be performed. */
bool is_interactive = false;
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ LISTBASE_FOREACH (const ARegion *, region, &area->regionbase) {
if (region->regiontype != RGN_TYPE_WINDOW) {
continue;
}
- RegionView3D *rv3d = region->regiondata;
+ const RegionView3D *rv3d = region->regiondata;
if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
region_camera = region;
if (rv3d->sms) {
@@ -115,17 +110,13 @@ void ED_view3d_smooth_view_undo_end(bContext *C,
return;
}
- /* Arguments to #view3d_smoothview_apply_ex to temporarily apply transformation. */
- const bool sync_boxview = false;
- const bool use_autokey = false;
- const bool finished = false;
+ RegionView3D *rv3d = region_camera->regiondata;
/* Fast forward, undo push, then rewind. */
if (is_interactive) {
- view3d_smoothview_apply_ex(C, v3d, region_camera, sync_boxview, use_autokey, 1.0f, finished);
+ view3d_smoothview_apply_with_interp(C, v3d, rv3d, false, 1.0f);
}
- RegionView3D *rv3d = region_camera->regiondata;
if (undo_grouped) {
ED_view3d_camera_lock_undo_grouped_push(undo_str, v3d, rv3d, C);
}
@@ -134,7 +125,7 @@ void ED_view3d_smooth_view_undo_end(bContext *C,
}
if (is_interactive) {
- view3d_smoothview_apply_ex(C, v3d, region_camera, sync_boxview, use_autokey, 0.0f, finished);
+ view3d_smoothview_apply_with_interp(C, v3d, rv3d, false, 0.0f);
}
}
@@ -397,110 +388,112 @@ void ED_view3d_smooth_view(bContext *C,
}
}
-static void view3d_smoothview_apply_ex(bContext *C,
- View3D *v3d,
- ARegion *region,
- bool sync_boxview,
- bool use_autokey,
- const float step,
- const bool finished)
+/**
+ * Apply with interpolation, on completion run #view3d_smoothview_apply_and_finish.
+ */
+static void view3d_smoothview_apply_with_interp(
+ bContext *C, View3D *v3d, RegionView3D *rv3d, const bool use_autokey, const float factor)
{
- wmWindowManager *wm = CTX_wm_manager(C);
- RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore *sms = rv3d->sms;
- /* end timer */
- if (finished) {
- wmWindow *win = CTX_wm_window(C);
+ interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, factor);
- /* if we went to camera, store the original */
- if (sms->to_camera) {
- rv3d->persp = RV3D_CAMOB;
- view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
- }
- else {
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ if (sms->use_dyn_ofs) {
+ view3d_orbit_apply_dyn_ofs(
+ rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs);
+ }
+ else {
+ interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, factor);
+ }
- view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
+ rv3d->dist = interpf(sms->dst.dist, sms->src.dist, factor);
+ v3d->lens = interpf(sms->dst.lens, sms->src.lens, factor);
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ if (ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d)) {
+ if (use_autokey) {
ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
}
+ }
+}
- if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
- rv3d->view = sms->org_view;
- }
-
- MEM_freeN(rv3d->sms);
- rv3d->sms = NULL;
+/**
+ * Apply the view-port transformation & free smooth-view related data.
+ */
+static void view3d_smoothview_apply_and_finish(bContext *C, View3D *v3d, RegionView3D *rv3d)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ struct SmoothView3DStore *sms = rv3d->sms;
- WM_event_remove_timer(wm, win, rv3d->smooth_timer);
- rv3d->smooth_timer = NULL;
- rv3d->rflag &= ~RV3D_NAVIGATING;
+ wmWindow *win = CTX_wm_window(C);
- /* Event handling won't know if a UI item has been moved under the pointer. */
- WM_event_add_mousemove(win);
+ /* if we went to camera, store the original */
+ if (sms->to_camera) {
+ rv3d->persp = RV3D_CAMOB;
+ view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
}
else {
- /* ease in/out */
- const float step_inv = 1.0f - step;
-
- interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step);
-
- if (sms->use_dyn_ofs) {
- view3d_orbit_apply_dyn_ofs(
- rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs);
- }
- else {
- interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step);
- }
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv;
- v3d->lens = sms->dst.lens * step + sms->src.lens * step_inv;
+ view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (use_autokey && ED_screen_animation_playing(wm)) {
+ if (ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d)) {
ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
}
}
- if (sync_boxview && (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW)) {
- view3d_boxview_copy(CTX_wm_area(C), region);
+ if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
+ rv3d->view = sms->org_view;
}
+ MEM_freeN(rv3d->sms);
+ rv3d->sms = NULL;
+
+ WM_event_remove_timer(wm, win, rv3d->smooth_timer);
+ rv3d->smooth_timer = NULL;
+ rv3d->rflag &= ~RV3D_NAVIGATING;
+
+ /* Event handling won't know if a UI item has been moved under the pointer. */
+ WM_event_add_mousemove(win);
+
/* NOTE: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
* when switching camera in quad-view the other ortho views would zoom & reset.
*
* For now only redraw all regions when smooth-view finishes.
*/
- if (step >= 1.0f) {
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
- }
- else {
- ED_region_tag_redraw(region);
- }
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
}
/* only meant for timer usage */
-static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview)
+static void view3d_smoothview_apply_from_timer(bContext *C, View3D *v3d, ARegion *region)
{
+ wmWindowManager *wm = CTX_wm_manager(C);
RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore *sms = rv3d->sms;
- float step;
+ float factor;
if (sms->time_allowed != 0.0) {
- step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
+ factor = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
}
else {
- step = 1.0f;
+ factor = 1.0f;
+ }
+ if (factor >= 1.0f) {
+ view3d_smoothview_apply_and_finish(C, v3d, rv3d);
}
- const bool finished = step >= 1.0f;
- if (!finished) {
- step = (3.0f * step * step - 2.0f * step * step * step);
+ else {
+ /* Ease in/out smoothing. */
+ factor = (3.0f * factor * factor - 2.0f * factor * factor * factor);
+ const bool use_autokey = ED_screen_animation_playing(wm);
+ view3d_smoothview_apply_with_interp(C, v3d, rv3d, use_autokey, factor);
}
- view3d_smoothview_apply_ex(C, v3d, region, sync_boxview, true, step, finished);
+
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_copy(CTX_wm_area(C), region);
+ }
+
+ ED_region_tag_redraw(region);
}
static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
@@ -514,7 +507,7 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const w
return OPERATOR_PASS_THROUGH;
}
- view3d_smoothview_apply(C, v3d, region, true);
+ view3d_smoothview_apply_from_timer(C, v3d, region);
return OPERATOR_FINISHED;
}
@@ -522,12 +515,10 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const w
void ED_view3d_smooth_view_force_finish(bContext *C, View3D *v3d, ARegion *region)
{
RegionView3D *rv3d = region->regiondata;
-
if (rv3d && rv3d->sms) {
- rv3d->sms->time_allowed = 0.0; /* force finishing */
- view3d_smoothview_apply(C, v3d, region, false);
+ view3d_smoothview_apply_and_finish(C, v3d, rv3d);
- /* force update of view matrix so tools that run immediately after
+ /* Force update of view matrix so tools that run immediately after
* can use them without redrawing first */
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 571c39f30cb..763848574ed 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -335,14 +335,16 @@ static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me,
const eSelectOp sel_op)
{
MVert *mv = me->mvert;
- uint index;
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
if (mv) {
- for (index = 0; index < me->totvert; index++, mv++) {
- if (!(mv->flag & ME_HIDE)) {
+ const bool *hide_vert = (const bool *)CustomData_get_layer_named(
+ &me->vdata, CD_PROP_BOOL, ".hide_vert");
+
+ for (int index = 0; index < me->totvert; index++, mv++) {
+ if (!(hide_vert && hide_vert[index])) {
const bool is_select = mv->flag & SELECT;
const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
@@ -362,14 +364,16 @@ static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
const eSelectOp sel_op)
{
MPoly *mpoly = me->mpoly;
- uint index;
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
if (mpoly) {
- for (index = 0; index < me->totpoly; index++, mpoly++) {
- if (!(mpoly->flag & ME_HIDE)) {
+ const bool *hide_poly = (const bool *)CustomData_get_layer_named(
+ &me->pdata, CD_PROP_BOOL, ".hide_poly");
+
+ for (int index = 0; index < me->totpoly; index++, mpoly++) {
+ if (!(hide_poly && hide_poly[index])) {
const bool is_select = mpoly->flag & ME_FACE_SEL;
const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
@@ -1260,7 +1264,7 @@ static bool do_lasso_select_paintface(ViewContext *vc,
}
if (changed) {
- paintface_flush_flags(vc->C, ob, SELECT);
+ paintface_flush_flags(vc->C, ob, true, false);
}
return changed;
}
@@ -3192,7 +3196,7 @@ static bool do_paintface_box_select(ViewContext *vc,
}
if (changed) {
- paintface_flush_flags(vc->C, vc->obact, SELECT);
+ paintface_flush_flags(vc->C, vc->obact, true, false);
}
return changed;
}
@@ -4093,7 +4097,7 @@ static bool paint_facesel_circle_select(ViewContext *vc,
}
if (changed) {
- paintface_flush_flags(vc->C, ob, SELECT);
+ paintface_flush_flags(vc->C, ob, true, false);
}
return changed;
}
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 0d88824a784..5f2a4e8c4cc 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -708,8 +708,11 @@ bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
* unnecessary undo steps so undo push for them is not supported for now. Also operators that uses
* smooth view for navigation are excluded too, but they can be supported, see: D15345.
*/
-static bool view3d_camera_lock_undo_ex(
- const char *str, View3D *v3d, RegionView3D *rv3d, struct bContext *C, bool undo_group)
+static bool view3d_camera_lock_undo_ex(const char *str,
+ const View3D *v3d,
+ const RegionView3D *rv3d,
+ struct bContext *C,
+ const bool undo_group)
{
if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
if (undo_group) {
@@ -723,14 +726,17 @@ static bool view3d_camera_lock_undo_ex(
return false;
}
-bool ED_view3d_camera_lock_undo_push(const char *str, View3D *v3d, RegionView3D *rv3d, bContext *C)
+bool ED_view3d_camera_lock_undo_push(const char *str,
+ const View3D *v3d,
+ const RegionView3D *rv3d,
+ bContext *C)
{
return view3d_camera_lock_undo_ex(str, v3d, rv3d, C, false);
}
bool ED_view3d_camera_lock_undo_grouped_push(const char *str,
- View3D *v3d,
- RegionView3D *rv3d,
+ const View3D *v3d,
+ const RegionView3D *rv3d,
bContext *C)
{
return view3d_camera_lock_undo_ex(str, v3d, rv3d, C, true);
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c
index b5a85f57b84..f67a44703e5 100644
--- a/source/blender/editors/transform/transform_convert_mesh.c
+++ b/source/blender/editors/transform/transform_convert_mesh.c
@@ -1314,7 +1314,8 @@ void transform_convert_mesh_crazyspace_detect(TransInfo *t,
* correction with \a quats, relative to the coordinates after
* the modifiers that support deform matrices \a defcos. */
-#if 0 /* TODO(campbell): fix crazy-space & extrude so it can be enabled for general use. */
+#if 0 /* TODO(@campbellbarton): fix crazy-space & extrude so it can be enabled for general use. \
+ */
if ((totleft > 0) || (totleft == -1))
#else
if (totleft > 0)
@@ -2123,7 +2124,7 @@ void special_aftertrans_update__mesh(bContext *UNUSED(C), TransInfo *t)
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
/* table needs to be created for each edit command, since vertices can move etc */
ED_mesh_mirror_spatial_table_end(tc->obedit);
- /* TODO(campbell): xform: We need support for many mirror objects at once! */
+ /* TODO(@campbellbarton): xform: We need support for many mirror objects at once! */
break;
}
}
diff --git a/source/blender/editors/transform/transform_convert_mesh_uv.c b/source/blender/editors/transform/transform_convert_mesh_uv.c
index d95bc7b976f..f3bef2c283b 100644
--- a/source/blender/editors/transform/transform_convert_mesh_uv.c
+++ b/source/blender/editors/transform/transform_convert_mesh_uv.c
@@ -270,7 +270,7 @@ static void createTransUVs(bContext *C, TransInfo *t)
continue;
}
- island_center = MEM_callocN(sizeof(*island_center) * elementmap->totalIslands, __func__);
+ island_center = MEM_callocN(sizeof(*island_center) * elementmap->total_islands, __func__);
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
@@ -315,9 +315,7 @@ static void createTransUVs(bContext *C, TransInfo *t)
}
if (is_island_center) {
- int i;
-
- for (i = 0; i < elementmap->totalIslands; i++) {
+ for (int i = 0; i < elementmap->total_islands; i++) {
mul_v2_fl(island_center[i].co, 1.0f / island_center[i].co_num);
mul_v2_v2(island_center[i].co, t->aspect);
}
diff --git a/source/blender/editors/transform/transform_gizmo_extrude_3d.c b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
index 131a7fd517f..a3b5fd2c575 100644
--- a/source/blender/editors/transform/transform_gizmo_extrude_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
@@ -261,7 +261,7 @@ static void gizmo_mesh_extrude_refresh(const bContext *C, wmGizmoGroup *gzgroup)
copy_m3_m3(ggd->data.normal_mat3, tbounds_normal.axis);
}
- /* TODO(campbell): run second since this modifies the 3D view, it should not. */
+ /* TODO(@campbellbarton): run second since this modifies the 3D view, it should not. */
if (!ED_transform_calc_gizmo_stats(C,
&(struct TransformCalcParams){
.orientation_index = ggd->data.orientation_index + 1,
diff --git a/source/blender/editors/transform/transform_mode_bend.c b/source/blender/editors/transform/transform_mode_bend.c
index acc6b20810f..a48f84ef0bc 100644
--- a/source/blender/editors/transform/transform_mode_bend.c
+++ b/source/blender/editors/transform/transform_mode_bend.c
@@ -262,7 +262,7 @@ static void Bend(TransInfo *t, const int UNUSED(mval[2]))
+values.scale * shell_angle_to_dist((float)M_PI_2 + values.angle));
}
- /* TODO(campbell): xform, compensate object center. */
+ /* TODO(@campbellbarton): xform, compensate object center. */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
float warp_sta_local[3];
diff --git a/source/blender/editors/transform/transform_mode_edge_slide.c b/source/blender/editors/transform/transform_mode_edge_slide.c
index a3c49d2362f..b48ba0640ad 100644
--- a/source/blender/editors/transform/transform_mode_edge_slide.c
+++ b/source/blender/editors/transform/transform_mode_edge_slide.c
@@ -1204,7 +1204,7 @@ void drawEdgeSlide(TransInfo *t)
immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
immBegin(GPU_PRIM_LINES, sld->totsv * 2);
- /* TODO(campbell): Loop over all verts. */
+ /* TODO(@campbellbarton): Loop over all verts. */
sv = sld->sv;
for (i = 0; i < sld->totsv; i++, sv++) {
float a[3], b[3];
diff --git a/source/blender/editors/transform/transform_mode_resize.c b/source/blender/editors/transform/transform_mode_resize.c
index 1ccda96fecb..70599c3577c 100644
--- a/source/blender/editors/transform/transform_mode_resize.c
+++ b/source/blender/editors/transform/transform_mode_resize.c
@@ -126,19 +126,14 @@ static void constrain_scale_to_boundary(const float numerator,
static bool clip_uv_transform_resize(TransInfo *t, float vec[2])
{
- /* Check if the current image in UV editor is a tiled image or not. */
- const SpaceImage *sima = t->area->spacedata.first;
- const Image *image = sima->image;
- const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
/* Stores the coordinates of the closest UDIM tile.
* Also acts as an offset to the tile from the origin of UV space. */
float base_offset[2] = {0.0f, 0.0f};
/* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */
- if (is_tiled_image) {
- BKE_image_find_nearest_tile_with_offset(image, t->center_global, base_offset);
- }
+ const SpaceImage *sima = t->area->spacedata.first;
+ BKE_image_find_nearest_tile_with_offset(sima->image, t->center_global, base_offset);
/* Assume no change is required. */
float scale = 1.0f;
diff --git a/source/blender/editors/transform/transform_mode_translate.c b/source/blender/editors/transform/transform_mode_translate.c
index 04a41814b53..8f6ec7bd98f 100644
--- a/source/blender/editors/transform/transform_mode_translate.c
+++ b/source/blender/editors/transform/transform_mode_translate.c
@@ -437,19 +437,13 @@ static void applyTranslationValue(TransInfo *t, const float vec[3])
static bool clip_uv_transform_translation(TransInfo *t, float vec[2])
{
- /* Check if the current image in UV editor is a tiled image or not. */
- const SpaceImage *sima = t->area->spacedata.first;
- const Image *image = sima->image;
- const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
-
/* Stores the coordinates of the closest UDIM tile.
* Also acts as an offset to the tile from the origin of UV space. */
float base_offset[2] = {0.0f, 0.0f};
/* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */
- if (is_tiled_image) {
- BKE_image_find_nearest_tile_with_offset(image, t->center_global, base_offset);
- }
+ const SpaceImage *sima = t->area->spacedata.first;
+ BKE_image_find_nearest_tile_with_offset(sima->image, t->center_global, base_offset);
float min[2], max[2];
min[0] = min[1] = FLT_MAX;
diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc
index 479214ee2d3..6808f06bdd3 100644
--- a/source/blender/editors/transform/transform_snap_object.cc
+++ b/source/blender/editors/transform/transform_snap_object.cc
@@ -498,7 +498,8 @@ static bool snap_object_is_snappable(const SnapObjectContext *sctx,
const bool is_edited = (base->object->mode == OB_MODE_EDIT);
const bool is_selectable = (base->flag & BASE_SELECTABLE);
/* Get attributes of state. */
- const bool is_in_object_mode = (base_act == NULL) || (base_act->object->mode == OB_MODE_OBJECT);
+ const bool is_in_object_mode = (base_act == nullptr) ||
+ (base_act->object->mode == OB_MODE_OBJECT);
if (is_in_object_mode) {
/* Handle target selection options that make sense for object mode. */
diff --git a/source/blender/editors/undo/CMakeLists.txt b/source/blender/editors/undo/CMakeLists.txt
index 284b725cdf0..271d05e9c04 100644
--- a/source/blender/editors/undo/CMakeLists.txt
+++ b/source/blender/editors/undo/CMakeLists.txt
@@ -11,6 +11,7 @@ set(INC
../../windowmanager
../../../../intern/clog
../../../../intern/guardedalloc
+ ../../bmesh
)
set(SRC
diff --git a/source/blender/editors/undo/ed_undo.c b/source/blender/editors/undo/ed_undo.c
index ce14e6b180f..bb24bdac690 100644
--- a/source/blender/editors/undo/ed_undo.c
+++ b/source/blender/editors/undo/ed_undo.c
@@ -269,7 +269,7 @@ static int ed_undo_step_direction(bContext *C, enum eUndoStepDir step, ReportLis
CLOG_INFO(&LOG, 1, "direction=%s", (step == STEP_UNDO) ? "STEP_UNDO" : "STEP_REDO");
- /* TODO(campbell): undo_system: use undo system */
+ /* TODO(@campbellbarton): undo_system: use undo system */
/* grease pencil can be can be used in plenty of spaces, so check it first */
/* FIXME: This gpencil undo effectively only supports the one step undo/redo, undo based on name
* or index is fully not implemented.
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 3cfe6bd61a4..36a881ec158 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -176,7 +176,7 @@ void ED_editors_init(bContext *C)
}
}
else {
- /* TODO(campbell): avoid operator calls. */
+ /* TODO(@campbellbarton): avoid operator calls. */
if (obact == ob) {
ED_object_mode_set(C, mode);
}
diff --git a/source/blender/editors/util/ed_util_imbuf.c b/source/blender/editors/util/ed_util_imbuf.c
index fc5fb9f9c28..1ebbb0cecc3 100644
--- a/source/blender/editors/util/ed_util_imbuf.c
+++ b/source/blender/editors/util/ed_util_imbuf.c
@@ -431,7 +431,7 @@ void ED_imbuf_sample_draw(const bContext *C, ARegion *region, void *arg_info)
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3fv(color);
- /* TODO(campbell): lock to pixels. */
+ /* TODO(@campbellbarton): lock to pixels. */
rctf sample_rect_fl;
BLI_rctf_init_pt_radius(
&sample_rect_fl,
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 04128cf378c..434bfbc64f9 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -14,9 +14,6 @@ struct Scene;
struct SpaceImage;
struct wmOperatorType;
-/* geometric utilities */
-void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len);
-
/* find nearest */
typedef struct UvNearestHit {
diff --git a/source/blender/editors/uvedit/uvedit_islands.c b/source/blender/editors/uvedit/uvedit_islands.c
index 9a31fd6469d..3877a9bb63b 100644
--- a/source/blender/editors/uvedit/uvedit_islands.c
+++ b/source/blender/editors/uvedit/uvedit_islands.c
@@ -259,9 +259,8 @@ static float uv_nearest_image_tile_distance(const Image *image,
const float coords[2],
float nearest_tile_co[2])
{
- if (BKE_image_find_nearest_tile_with_offset(image, coords, nearest_tile_co) == -1) {
- zero_v2(nearest_tile_co);
- }
+ BKE_image_find_nearest_tile_with_offset(image, coords, nearest_tile_co);
+
/* Add 0.5 to get tile center coordinates. */
float nearest_tile_center_co[2] = {nearest_tile_co[0], nearest_tile_co[1]};
add_v2_fl(nearest_tile_center_co, 0.5f);
@@ -309,23 +308,8 @@ static float uv_nearest_grid_tile_distance(const int udim_grid[2],
/* -------------------------------------------------------------------- */
/** \name Calculate UV Islands
- *
- * \note Currently this is a private API/type, it could be made public.
* \{ */
-struct FaceIsland {
- struct FaceIsland *next, *prev;
- BMFace **faces;
- int faces_len;
- rctf bounds_rect;
- /**
- * \note While this is duplicate information,
- * it allows islands from multiple meshes to be stored in the same list.
- */
- uint cd_loop_uv_offset;
- float aspect_y;
-};
-
struct SharedUVLoopData {
uint cd_loop_uv_offset;
bool use_seams;
@@ -347,14 +331,14 @@ static bool bm_loop_uv_shared_edge_check(const BMLoop *l_a, const BMLoop *l_b, v
/**
* Calculate islands and add them to \a island_list returning the number of items added.
*/
-static int bm_mesh_calc_uv_islands(const Scene *scene,
- BMesh *bm,
- ListBase *island_list,
- const bool only_selected_faces,
- const bool only_selected_uvs,
- const bool use_seams,
- const float aspect_y,
- const uint cd_loop_uv_offset)
+int bm_mesh_calc_uv_islands(const Scene *scene,
+ BMesh *bm,
+ ListBase *island_list,
+ const bool only_selected_faces,
+ const bool only_selected_uvs,
+ const bool use_seams,
+ const float aspect_y,
+ const uint cd_loop_uv_offset)
{
int island_added = 0;
BM_mesh_elem_table_ensure(bm, BM_FACE);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 74a9989f550..6755630d3ef 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -189,15 +189,6 @@ void uvedit_live_unwrap_update(SpaceImage *sima, Scene *scene, Object *obedit)
/** \name Geometric Utilities
* \{ */
-void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len)
-{
- int i;
- for (i = 0; i < len; i++) {
- uv[i][0] = uv_orig[i][0] * aspx;
- uv[i][1] = uv_orig[i][1] * aspy;
- }
-}
-
bool ED_uvedit_minmax_multi(
const Scene *scene, Object **objects_edit, uint objects_len, float r_min[2], float r_max[2])
{
@@ -550,14 +541,11 @@ static bool uvedit_uv_straighten(Scene *scene, BMesh *bm, eUVWeldAlign tool)
}
bool changed = false;
-
- /* Loop backwards to simplify logic. */
- int j1 = element_map->totalUVs;
- for (int i = element_map->totalIslands - 1; i >= 0; --i) {
- int j0 = element_map->islandIndices[i];
- changed |= uvedit_uv_straighten_elements(
- element_map->buf + j0, j1 - j0, cd_loop_uv_offset, tool);
- j1 = j0;
+ for (int i = 0; i < element_map->total_islands; i++) {
+ changed |= uvedit_uv_straighten_elements(element_map->storage + element_map->island_indices[i],
+ element_map->island_total_uvs[i],
+ cd_loop_uv_offset,
+ tool);
}
BM_uv_element_map_free(element_map);
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index d59dcb4f4ed..d88da21ef98 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -81,6 +81,7 @@ static void uv_select_tag_update_for_object(Depsgraph *depsgraph,
typedef enum {
UV_SSIM_AREA_UV = 1000,
UV_SSIM_AREA_3D,
+ UV_SSIM_FACE,
UV_SSIM_LENGTH_UV,
UV_SSIM_LENGTH_3D,
UV_SSIM_SIDES,
@@ -1421,7 +1422,7 @@ static BMLoop *bm_select_edgeloop_single_side_next(const Scene *scene,
scene, l_step, v_from_next, cd_loop_uv_offset);
}
-/* TODO(campbell): support this in the BMesh API, as we have for clearing other types. */
+/* TODO(@campbellbarton): support this in the BMesh API, as we have for clearing other types. */
static void bm_loop_tags_clear(BMesh *bm)
{
BMIter iter;
@@ -4638,6 +4639,33 @@ static float get_uv_face_needle(const eUVSelectSimilar type,
return result;
}
+static float get_uv_island_needle(const eUVSelectSimilar type,
+ const struct FaceIsland *island,
+ const float ob_m3[3][3],
+ const int cd_loop_uv_offset)
+
+{
+ float result = 0.0f;
+ switch (type) {
+ case UV_SSIM_AREA_UV:
+ for (int i = 0; i < island->faces_len; i++) {
+ result += BM_face_calc_area_uv(island->faces[i], cd_loop_uv_offset);
+ }
+ break;
+ case UV_SSIM_AREA_3D:
+ for (int i = 0; i < island->faces_len; i++) {
+ result += BM_face_calc_area_with_mat3(island->faces[i], ob_m3);
+ }
+ break;
+ case UV_SSIM_FACE:
+ return island->faces_len;
+ default:
+ BLI_assert_unreachable();
+ return false;
+ }
+ return result;
+}
+
static int uv_select_similar_vert_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
@@ -4969,6 +4997,136 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
+static bool uv_island_selected(const Scene *scene, struct FaceIsland *island)
+{
+ BLI_assert(island && island->faces_len);
+ return uvedit_face_select_test(scene, island->faces[0], island->cd_loop_uv_offset);
+}
+
+static int uv_select_similar_island_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ToolSettings *ts = CTX_data_tool_settings(C);
+
+ const eUVSelectSimilar type = RNA_enum_get(op->ptr, "type");
+ const float threshold = RNA_float_get(op->ptr, "threshold");
+ const eSimilarCmp compare = RNA_enum_get(op->ptr, "compare");
+
+ uint objects_len = 0;
+ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+ view_layer, ((View3D *)NULL), &objects_len);
+
+ ListBase *island_list_ptr = MEM_callocN(sizeof(*island_list_ptr) * objects_len, __func__);
+ int island_list_len = 0;
+
+ const bool face_selected = !(scene->toolsettings->uv_flag & UV_SYNC_SELECTION);
+
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ if (cd_loop_uv_offset == -1) {
+ continue;
+ }
+
+ float aspect_y = 1.0f; /* Placeholder value, aspect doesn't change connectivity. */
+ island_list_len += bm_mesh_calc_uv_islands(scene,
+ em->bm,
+ &island_list_ptr[ob_index],
+ face_selected,
+ false,
+ false,
+ aspect_y,
+ cd_loop_uv_offset);
+ }
+
+ struct FaceIsland **island_array = MEM_callocN(sizeof(*island_array) * island_list_len,
+ __func__);
+
+ int tree_index = 0;
+ KDTree_1d *tree_1d = BLI_kdtree_1d_new(island_list_len);
+
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ if (cd_loop_uv_offset == -1) {
+ continue;
+ }
+
+ float ob_m3[3][3];
+ copy_m3_m4(ob_m3, obedit->obmat);
+
+ int index;
+ LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list_ptr[ob_index], index) {
+ island_array[index] = island;
+ if (!uv_island_selected(scene, island)) {
+ continue;
+ }
+ float needle = get_uv_island_needle(type, island, ob_m3, cd_loop_uv_offset);
+ if (tree_1d) {
+ BLI_kdtree_1d_insert(tree_1d, tree_index++, &needle);
+ }
+ }
+ }
+
+ if (tree_1d != NULL) {
+ BLI_kdtree_1d_deduplicate(tree_1d);
+ BLI_kdtree_1d_balance(tree_1d);
+ }
+
+ int tot_island_index = 0;
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ if (cd_loop_uv_offset == -1) {
+ continue;
+ }
+ float ob_m3[3][3];
+ copy_m3_m4(ob_m3, obedit->obmat);
+
+ bool changed = false;
+ int index;
+ LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list_ptr[ob_index], index) {
+ island_array[tot_island_index++] = island; /* To deallocate later. */
+ if (uv_island_selected(scene, island)) {
+ continue;
+ }
+ float needle = get_uv_island_needle(type, island, ob_m3, cd_loop_uv_offset);
+ bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare);
+ if (!select) {
+ continue;
+ }
+ bool do_history = false;
+ for (int j = 0; j < island->faces_len; j++) {
+ uvedit_face_select_set(
+ scene, em, island->faces[j], select, do_history, island->cd_loop_uv_offset);
+ }
+ changed = true;
+ }
+
+ if (changed) {
+ uv_select_tag_update_for_object(depsgraph, ts, obedit);
+ }
+ }
+
+ BLI_assert(tot_island_index == island_list_len);
+ for (int i = 0; i < island_list_len; i++) {
+ MEM_SAFE_FREE(island_array[i]->faces);
+ MEM_SAFE_FREE(island_array[i]);
+ }
+
+ MEM_SAFE_FREE(island_array);
+ MEM_SAFE_FREE(island_list_ptr);
+ MEM_SAFE_FREE(objects);
+ BLI_kdtree_1d_free(tree_1d);
+
+ return OPERATOR_FINISHED;
+}
+
/* Select similar UV faces/edges/verts based on current selection. */
static int uv_select_similar_exec(bContext *C, wmOperator *op)
{
@@ -4990,7 +5148,7 @@ static int uv_select_similar_exec(bContext *C, wmOperator *op)
return uv_select_similar_face_exec(C, op);
}
if (selectmode & UV_SELECT_ISLAND) {
- // return uv_select_similar_island_exec(C, op);
+ return uv_select_similar_island_exec(C, op);
}
return uv_select_similar_vert_exec(C, op);
@@ -5011,6 +5169,12 @@ static EnumPropertyItem prop_face_similar_types[] = {
{UV_SSIM_MATERIAL, "MATERIAL", 0, "Material", ""},
{0}};
+static EnumPropertyItem prop_island_similar_types[] = {
+ {UV_SSIM_AREA_UV, "AREA", 0, "Area", ""},
+ {UV_SSIM_AREA_3D, "AREA_3D", 0, "Area 3D", ""},
+ {UV_SSIM_FACE, "FACE", 0, "Amount of Faces in Island", ""},
+ {0}};
+
static EnumPropertyItem prop_similar_compare_types[] = {{SIM_CMP_EQ, "EQUAL", 0, "Equal", ""},
{SIM_CMP_GT, "GREATER", 0, "Greater", ""},
{SIM_CMP_LT, "LESS", 0, "Less", ""},
@@ -5030,6 +5194,9 @@ static const EnumPropertyItem *uv_select_similar_type_itemf(bContext *C,
if (selectmode & UV_SELECT_FACE) {
return prop_face_similar_types;
}
+ if (selectmode & UV_SELECT_ISLAND) {
+ return prop_island_similar_types;
+ }
}
return prop_vert_similar_types;
@@ -5228,7 +5395,7 @@ static void uv_isolate_selected_islands(const Scene *scene,
return;
}
- int num_islands = elementmap->totalIslands;
+ int num_islands = elementmap->total_islands;
/* Boolean array that tells if island with index i is completely selected or not. */
bool *is_island_not_selected = MEM_callocN(sizeof(bool) * (num_islands), __func__);
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 579674930a6..4a2ea5c3aa6 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -287,14 +287,6 @@ static void stitch_update_header(StitchStateContainer *ssc, bContext *C)
}
}
-static int getNumOfIslandUvs(UvElementMap *elementMap, int island)
-{
- if (island == elementMap->totalIslands - 1) {
- return elementMap->totalUVs - elementMap->islandIndices[island];
- }
- return elementMap->islandIndices[island + 1] - elementMap->islandIndices[island];
-}
-
static void stitch_uv_rotate(const float mat[2][2],
const float medianPoint[2],
float uv[2],
@@ -419,10 +411,9 @@ static void stitch_calculate_island_snapping(StitchState *state,
int final)
{
BMesh *bm = state->em->bm;
- int i;
UvElement *element;
- for (i = 0; i < state->element_map->totalIslands; i++) {
+ for (int i = 0; i < state->element_map->total_islands; i++) {
if (island_stitch_data[i].addedForPreview) {
int numOfIslandUVs = 0, j;
int totelem = island_stitch_data[i].num_rot_elements_neg +
@@ -464,8 +455,8 @@ static void stitch_calculate_island_snapping(StitchState *state,
}
angle_to_mat2(rotation_mat, rotation);
- numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
- element = &state->element_map->buf[state->element_map->islandIndices[i]];
+ numOfIslandUVs = state->element_map->island_total_uvs[i];
+ element = &state->element_map->storage[state->element_map->island_indices[i]];
for (j = 0; j < numOfIslandUVs; j++, element++) {
/* stitchable uvs have already been processed, don't process */
if (!(element->flag & STITCH_PROCESSED)) {
@@ -527,8 +518,8 @@ static void stitch_island_calculate_edge_rotation(UvEdge *edge,
luv2 = CustomData_bmesh_get(&bm->ldata, element2->l->head.data, CD_MLOOPUV);
if (ssc->mode == STITCH_VERT) {
- index1 = uvfinal_map[element1 - state->element_map->buf];
- index2 = uvfinal_map[element2 - state->element_map->buf];
+ index1 = uvfinal_map[element1 - state->element_map->storage];
+ index2 = uvfinal_map[element2 - state->element_map->storage];
}
else {
index1 = edge->uv1;
@@ -569,27 +560,17 @@ static void stitch_island_calculate_vert_rotation(UvElement *element,
StitchState *state,
IslandStitchData *island_stitch_data)
{
- float edgecos = 1.0f, edgesin = 0.0f;
- int index;
- UvElement *element_iter;
float rotation = 0, rotation_neg = 0;
int rot_elem = 0, rot_elem_neg = 0;
- BMLoop *l;
if (element->island == ssc->static_island && !ssc->midpoints) {
return;
}
- l = element->l;
-
- index = BM_elem_index_get(l->v);
-
- element_iter = state->element_map->vert[index];
-
+ UvElement *element_iter = BM_uv_element_get_head(state->element_map, element);
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate &&
stitch_check_uvs_state_stitchable(element, element_iter, ssc, state)) {
- int index_tmp1, index_tmp2;
float normal[2];
/* only calculate rotation against static island uv verts */
@@ -597,14 +578,14 @@ static void stitch_island_calculate_vert_rotation(UvElement *element,
continue;
}
- index_tmp1 = element_iter - state->element_map->buf;
+ int index_tmp1 = element_iter - state->element_map->storage;
index_tmp1 = state->map[index_tmp1];
- index_tmp2 = element - state->element_map->buf;
+ int index_tmp2 = element - state->element_map->storage;
index_tmp2 = state->map[index_tmp2];
negate_v2_v2(normal, state->normals + index_tmp2 * 2);
- edgecos = dot_v2v2(normal, state->normals + index_tmp1 * 2);
- edgesin = cross_v2v2(normal, state->normals + index_tmp1 * 2);
+ float edgecos = dot_v2v2(normal, state->normals + index_tmp1 * 2);
+ float edgesin = cross_v2v2(normal, state->normals + index_tmp1 * 2);
if (edgesin > 0.0f) {
rotation += acosf(max_ff(-1.0f, min_ff(1.0f, edgecos)));
rot_elem++;
@@ -653,9 +634,8 @@ static void state_delete(StitchState *state)
if (state->edges) {
MEM_freeN(state->edges);
}
- if (state->stitch_preview) {
- stitch_preview_delete(state->stitch_preview);
- }
+ stitch_preview_delete(state->stitch_preview);
+ state->stitch_preview = NULL;
if (state->edge_hash) {
BLI_ghash_free(state->edge_hash, NULL, NULL);
}
@@ -680,10 +660,7 @@ static void stitch_uv_edge_generate_linked_edges(GHash *edge_hash, StitchState *
UvEdge *edges = state->edges;
const int *map = state->map;
UvElementMap *element_map = state->element_map;
- UvElement *first_element = element_map->buf;
- int i;
-
- for (i = 0; i < state->total_separate_edges; i++) {
+ for (int i = 0; i < state->total_separate_edges; i++) {
UvEdge *edge = edges + i;
if (edge->first) {
@@ -696,7 +673,7 @@ static void stitch_uv_edge_generate_linked_edges(GHash *edge_hash, StitchState *
UvElement *element2 = state->uvs[edge->uv2];
/* Now iterate through all faces and try to find edges sharing the same vertices */
- UvElement *iter1 = element_map->vert[BM_elem_index_get(element1->l->v)];
+ UvElement *iter1 = BM_uv_element_get_head(state->element_map, element1);
UvEdge *last_set = edge;
int elemindex2 = BM_elem_index_get(element2->l->v);
@@ -714,8 +691,8 @@ static void stitch_uv_edge_generate_linked_edges(GHash *edge_hash, StitchState *
}
if (iter2) {
- int index1 = map[iter1 - first_element];
- int index2 = map[iter2 - first_element];
+ int index1 = map[iter1 - element_map->storage];
+ int index2 = map[iter2 - element_map->storage];
UvEdge edgetmp;
UvEdge *edge2, *eiter;
bool valid = true;
@@ -764,15 +741,7 @@ static void determine_uv_stitchability(UvElement *element,
StitchState *state,
IslandStitchData *island_stitch_data)
{
- int vert_index;
- UvElement *element_iter;
- BMLoop *l;
-
- l = element->l;
-
- vert_index = BM_elem_index_get(l->v);
- element_iter = state->element_map->vert[vert_index];
-
+ UvElement *element_iter = BM_uv_element_get_head(state->element_map, element);
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
if (stitch_check_uvs_stitchable(element, element_iter, ssc, state)) {
@@ -853,16 +822,7 @@ static void stitch_validate_uv_stitchability(UvElement *element,
return;
}
- UvElement *element_iter;
- int vert_index;
- BMLoop *l;
-
- l = element->l;
-
- vert_index = BM_elem_index_get(l->v);
-
- element_iter = state->element_map->vert[vert_index];
-
+ UvElement *element_iter = BM_uv_element_get_head(state->element_map, element);
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
if (element_iter == element) {
@@ -1015,7 +975,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
preview_position[i].data_position = STITCH_NO_PREVIEW;
}
- island_stitch_data = MEM_callocN(sizeof(*island_stitch_data) * state->element_map->totalIslands,
+ island_stitch_data = MEM_callocN(sizeof(*island_stitch_data) * state->element_map->total_islands,
"stitch_island_data");
if (!island_stitch_data) {
return 0;
@@ -1040,7 +1000,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
}
/* Remember stitchable candidates as places the 'I' button will stop at. */
- for (int island_idx = 0; island_idx < state->element_map->totalIslands; island_idx++) {
+ for (int island_idx = 0; island_idx < state->element_map->total_islands; island_idx++) {
state->island_is_stitchable[island_idx] = island_stitch_data[island_idx].stitchableCandidate ?
true :
false;
@@ -1048,10 +1008,10 @@ static int stitch_process_data(StitchStateContainer *ssc,
if (is_active_state) {
/* set static island to one that is added for preview */
- ssc->static_island %= state->element_map->totalIslands;
+ ssc->static_island %= state->element_map->total_islands;
while (!(island_stitch_data[ssc->static_island].stitchableCandidate)) {
ssc->static_island++;
- ssc->static_island %= state->element_map->totalIslands;
+ ssc->static_island %= state->element_map->total_islands;
/* this is entirely possible if for example limit stitching
* with no stitchable verts or no selection */
if (ssc->static_island == previous_island) {
@@ -1172,13 +1132,11 @@ static int stitch_process_data(StitchStateContainer *ssc,
* Setup preview for stitchable islands *
****************************************/
if (ssc->snap_islands) {
- for (i = 0; i < state->element_map->totalIslands; i++) {
+ for (i = 0; i < state->element_map->total_islands; i++) {
if (island_stitch_data[i].addedForPreview) {
- int numOfIslandUVs = 0, j;
- UvElement *element;
- numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
- element = &state->element_map->buf[state->element_map->islandIndices[i]];
- for (j = 0; j < numOfIslandUVs; j++, element++) {
+ int numOfIslandUVs = state->element_map->island_total_uvs[i];
+ UvElement *element = &state->element_map->storage[state->element_map->island_indices[i]];
+ for (int j = 0; j < numOfIslandUVs; j++, element++) {
stitch_set_face_preview_buffer_position(element->l->f, preview, preview_position);
}
}
@@ -1263,7 +1221,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
if (ssc->mode == STITCH_VERT) {
final_position = MEM_callocN(state->selection_size * sizeof(*final_position),
"stitch_uv_average");
- uvfinal_map = MEM_mallocN(state->element_map->totalUVs * sizeof(*uvfinal_map),
+ uvfinal_map = MEM_mallocN(state->element_map->total_uvs * sizeof(*uvfinal_map),
"stitch_uv_final_map");
}
else {
@@ -1279,12 +1237,11 @@ static int stitch_process_data(StitchStateContainer *ssc,
if (element->flag & STITCH_STITCHABLE) {
BMLoop *l;
MLoopUV *luv;
- UvElement *element_iter;
l = element->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- uvfinal_map[element - state->element_map->buf] = i;
+ uvfinal_map[element - state->element_map->storage] = i;
copy_v2_v2(final_position[i].uv, luv->uv);
final_position[i].count = 1;
@@ -1293,8 +1250,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
continue;
}
- element_iter = state->element_map->vert[BM_elem_index_get(l->v)];
-
+ UvElement *element_iter = state->element_map->vertex[BM_elem_index_get(l->v)];
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
if (stitch_check_uvs_state_stitchable(element, element_iter, ssc, state)) {
@@ -1542,6 +1498,7 @@ static int stitch_process_data_all(StitchStateContainer *ssc, Scene *scene, int
static uint uv_edge_hash(const void *key)
{
const UvEdge *edge = key;
+ BLI_assert(edge->uv1 < edge->uv2);
return (BLI_ghashutil_uinthash(edge->uv2) + BLI_ghashutil_uinthash(edge->uv1));
}
@@ -1549,6 +1506,8 @@ static bool uv_edge_compare(const void *a, const void *b)
{
const UvEdge *edge1 = a;
const UvEdge *edge2 = b;
+ BLI_assert(edge1->uv1 < edge1->uv2);
+ BLI_assert(edge2->uv1 < edge2->uv2);
if ((edge1->uv1 == edge2->uv1) && (edge1->uv2 == edge2->uv2)) {
return 0;
@@ -1588,13 +1547,8 @@ static void stitch_select_edge(UvEdge *edge, StitchState *state, int always_sele
/* Select all common uvs */
static void stitch_select_uv(UvElement *element, StitchState *state, int always_select)
{
- BMLoop *l;
- UvElement *element_iter;
UvElement **selection_stack = (UvElement **)state->selection_stack;
-
- l = element->l;
-
- element_iter = state->element_map->vert[BM_elem_index_get(l->v)];
+ UvElement *element_iter = BM_uv_element_get_head(state->element_map, element);
/* first deselect all common uvs */
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
@@ -1850,8 +1804,8 @@ static UvEdge *uv_edge_get(BMLoop *l, StitchState *state)
UvElement *element1 = BM_uv_element_get(state->element_map, l->f, l);
UvElement *element2 = BM_uv_element_get(state->element_map, l->f, l->next);
- int uv1 = state->map[element1 - state->element_map->buf];
- int uv2 = state->map[element2 - state->element_map->buf];
+ int uv1 = state->map[element1 - state->element_map->storage];
+ int uv2 = state->map[element2 - state->element_map->storage];
if (uv1 < uv2) {
tmp_edge.uv1 = uv1;
@@ -1878,7 +1832,6 @@ static StitchState *stitch_init(bContext *C,
int total_edges;
/* maps uvelements to their first coincident uv */
int *map;
- int counter = 0, i;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
@@ -1913,45 +1866,39 @@ static StitchState *stitch_init(bContext *C,
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
state->aspect = aspx / aspy;
- /* Count 'unique' uvs */
- for (i = 0; i < state->element_map->totalUVs; i++) {
- if (state->element_map->buf[i].separate) {
- counter++;
- }
- }
+ int unique_uvs = state->element_map->total_unique_uvs;
+ state->total_separate_uvs = unique_uvs;
- /* explicitly set preview to NULL,
- * to avoid deleting an invalid pointer on stitch_process_data */
- state->stitch_preview = NULL;
/* Allocate the unique uv buffers */
- state->uvs = MEM_mallocN(sizeof(*state->uvs) * counter, "uv_stitch_unique_uvs");
+ state->uvs = MEM_mallocN(sizeof(*state->uvs) * unique_uvs, "uv_stitch_unique_uvs");
/* internal uvs need no normals but it is hard and slow to keep a map of
- * normals only for boundary uvs, so allocating for all uvs */
- state->normals = MEM_callocN(sizeof(*state->normals) * counter * 2, "uv_stitch_normals");
- state->total_separate_uvs = counter;
- state->map = map = MEM_mallocN(sizeof(*map) * state->element_map->totalUVs,
+ * normals only for boundary uvs, so allocating for all uvs.
+ * Times 2 because each `float[2]` is stored as `{n[2 * i], n[2*i + 1]}`. */
+ state->normals = MEM_callocN(sizeof(*state->normals) * 2 * unique_uvs, "uv_stitch_normals");
+ state->map = map = MEM_mallocN(sizeof(*map) * state->element_map->total_uvs,
"uv_stitch_unique_map");
/* Allocate the edge stack */
edge_hash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "stitch_edge_hash");
- all_edges = MEM_mallocN(sizeof(*all_edges) * state->element_map->totalUVs, "ssc_edges");
+ all_edges = MEM_mallocN(sizeof(*all_edges) * state->element_map->total_uvs, "ssc_edges");
+ BLI_assert(!state->stitch_preview); /* Paranoia. */
if (!state->uvs || !map || !edge_hash || !all_edges) {
state_delete(state);
return NULL;
}
- /* So that we can use this as index for the UvElements */
- counter = -1;
+ /* Index for the UvElements. */
+ int counter = -1;
/* initialize the unique UVs and map */
- for (i = 0; i < em->bm->totvert; i++) {
- UvElement *element = state->element_map->vert[i];
+ for (int i = 0; i < em->bm->totvert; i++) {
+ UvElement *element = state->element_map->vertex[i];
for (; element; element = element->next) {
if (element->separate) {
counter++;
state->uvs[counter] = element;
}
/* Pointer arithmetic to the rescue, as always :). */
- map[element - state->element_map->buf] = counter;
+ map[element - state->element_map->storage] = counter;
}
}
@@ -1965,13 +1912,13 @@ static StitchState *stitch_init(bContext *C,
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
UvElement *element = BM_uv_element_get(state->element_map, efa, l);
- int offset1, itmp1 = element - state->element_map->buf;
- int offset2,
- itmp2 = BM_uv_element_get(state->element_map, efa, l->next) - state->element_map->buf;
+ int itmp1 = element - state->element_map->storage;
+ int itmp2 = BM_uv_element_get(state->element_map, efa, l->next) -
+ state->element_map->storage;
UvEdge *edge;
- offset1 = map[itmp1];
- offset2 = map[itmp2];
+ int offset1 = map[itmp1];
+ int offset2 = map[itmp2];
all_edges[counter].next = NULL;
all_edges[counter].first = NULL;
@@ -2012,7 +1959,7 @@ static StitchState *stitch_init(bContext *C,
state->total_separate_edges = total_edges;
/* fill the edges with data */
- i = 0;
+ int i = 0;
GHASH_ITER (gh_iter, edge_hash) {
edges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
}
@@ -2091,13 +2038,13 @@ static StitchState *stitch_init(bContext *C,
efa = BM_face_at_index(em->bm, faceIndex);
element = BM_uv_element_get(
state->element_map, efa, BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, efa, elementIndex));
- uv1 = map[element - state->element_map->buf];
+ uv1 = map[element - state->element_map->storage];
element = BM_uv_element_get(
state->element_map,
efa,
BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, efa, (elementIndex + 1) % efa->len));
- uv2 = map[element - state->element_map->buf];
+ uv2 = map[element - state->element_map->storage];
if (uv1 < uv2) {
tmp_edge.uv1 = uv1;
@@ -2162,8 +2109,8 @@ static StitchState *stitch_init(bContext *C,
/***** initialize static island preview data *****/
state->tris_per_island = MEM_mallocN(
- sizeof(*state->tris_per_island) * state->element_map->totalIslands, "stitch island tris");
- for (i = 0; i < state->element_map->totalIslands; i++) {
+ sizeof(*state->tris_per_island) * state->element_map->total_islands, "stitch island tris");
+ for (i = 0; i < state->element_map->total_islands; i++) {
state->tris_per_island[i] = 0;
}
@@ -2175,7 +2122,7 @@ static StitchState *stitch_init(bContext *C,
}
}
- state->island_is_stitchable = MEM_callocN(sizeof(bool) * state->element_map->totalIslands,
+ state->island_is_stitchable = MEM_callocN(sizeof(bool) * state->element_map->total_islands,
"stitch I stops");
if (!state->island_is_stitchable) {
state_delete(state);
@@ -2199,7 +2146,7 @@ static bool goto_next_island(StitchStateContainer *ssc)
do {
ssc->static_island++;
- if (ssc->static_island >= active_state->element_map->totalIslands) {
+ if (ssc->static_island >= active_state->element_map->total_islands) {
/* go to next object */
ssc->active_object_index++;
ssc->active_object_index %= ssc->objects_len;
@@ -2349,7 +2296,7 @@ static int stitch_init_all(bContext *C, wmOperator *op)
ssc->static_island = RNA_int_get(op->ptr, "static_island");
StitchState *state = ssc->states[ssc->active_object_index];
- ssc->static_island %= state->element_map->totalIslands;
+ ssc->static_island %= state->element_map->total_islands;
/* If the initial active object doesn't have any stitchable islands
* then no active island will be seen in the UI.
diff --git a/source/blender/freestyle/intern/view_map/ViewMap.cpp b/source/blender/freestyle/intern/view_map/ViewMap.cpp
index b26a833b32e..d918cfec2ae 100644
--- a/source/blender/freestyle/intern/view_map/ViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMap.cpp
@@ -398,7 +398,7 @@ void TVertex::setBackEdgeB(ViewEdge *iBackEdgeB, bool incoming)
void TVertex::Replace(ViewEdge *iOld, ViewEdge *iNew)
{
- // theoritically, we only replace edges for which this
+ // theoretically, we only replace edges for which this
// view vertex is the B vertex
if ((iOld == _FrontEdgeA.first) && (_FrontEdgeA.first->B() == this)) {
_FrontEdgeA.first = iNew;
diff --git a/source/blender/geometry/CMakeLists.txt b/source/blender/geometry/CMakeLists.txt
index da83d9e8957..0f06890cbfa 100644
--- a/source/blender/geometry/CMakeLists.txt
+++ b/source/blender/geometry/CMakeLists.txt
@@ -27,7 +27,7 @@ set(SRC
intern/reverse_uv_sampler.cc
intern/set_curve_type.cc
intern/subdivide_curves.cc
- intern/uv_parametrizer.c
+ intern/uv_parametrizer.cc
GEO_add_curves_on_mesh.hh
GEO_fillet_curves.hh
diff --git a/source/blender/geometry/GEO_uv_parametrizer.h b/source/blender/geometry/GEO_uv_parametrizer.h
index 5285aefbd4c..ff110f18ffb 100644
--- a/source/blender/geometry/GEO_uv_parametrizer.h
+++ b/source/blender/geometry/GEO_uv_parametrizer.h
@@ -13,8 +13,8 @@ extern "C" {
#endif
typedef struct ParamHandle ParamHandle; /* Handle to an array of charts. */
-typedef intptr_t ParamKey; /* Key (hash) for identifying verts and faces. */
-#define PARAM_KEY_MAX INTPTR_MAX
+typedef uintptr_t ParamKey; /* Key (hash) for identifying verts and faces. */
+#define PARAM_KEY_MAX UINTPTR_MAX
/* -------------------------------------------------------------------- */
/** \name Chart Construction:
diff --git a/source/blender/geometry/intern/add_curves_on_mesh.cc b/source/blender/geometry/intern/add_curves_on_mesh.cc
index 7184d774a22..299040d4d32 100644
--- a/source/blender/geometry/intern/add_curves_on_mesh.cc
+++ b/source/blender/geometry/intern/add_curves_on_mesh.cc
@@ -1,6 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_length_parameterize.hh"
+#include "BLI_task.hh"
#include "BKE_attribute_math.hh"
#include "BKE_mesh_sample.hh"
@@ -102,8 +103,8 @@ void interpolate_from_neighbors(const Span<NeighborCurves> neighbors_per_curve,
}
}
}
+ mixer.finalize(range);
});
- mixer.finalize();
}
static void interpolate_position_without_interpolation(
diff --git a/source/blender/geometry/intern/resample_curves.cc b/source/blender/geometry/intern/resample_curves.cc
index d61941aa071..e252e28805e 100644
--- a/source/blender/geometry/intern/resample_curves.cc
+++ b/source/blender/geometry/intern/resample_curves.cc
@@ -154,7 +154,7 @@ static void gather_point_attributes_to_interpolate(const CurveComponent &src_com
retrieve_attribute_spans(
ids, src_component, dst_component, result.src, result.dst, result.dst_attributes);
- /* Attributes that aren't interpolated like Bezier handles still have to be be copied
+ /* Attributes that aren't interpolated like Bezier handles still have to be copied
* to the result when there are any unselected curves of the corresponding type. */
retrieve_attribute_spans(ids_no_interpolation,
src_component,
diff --git a/source/blender/geometry/intern/set_curve_type.cc b/source/blender/geometry/intern/set_curve_type.cc
index 40ee2488a4b..92609a45bdc 100644
--- a/source/blender/geometry/intern/set_curve_type.cc
+++ b/source/blender/geometry/intern/set_curve_type.cc
@@ -286,42 +286,6 @@ static void retrieve_curve_sizes(const bke::CurvesGeometry &curves, MutableSpan<
});
}
-struct GenericAttributes : NonCopyable, NonMovable {
- Vector<GSpan> src;
- Vector<GMutableSpan> dst;
-
- Vector<bke::GSpanAttributeWriter> attributes;
-};
-
-static void retrieve_generic_point_attributes(const bke::AttributeAccessor &src_attributes,
- bke::MutableAttributeAccessor &dst_attributes,
- GenericAttributes &attributes)
-{
- src_attributes.for_all(
- [&](const bke::AttributeIDRef &id, const bke::AttributeMetaData meta_data) {
- if (meta_data.domain != ATTR_DOMAIN_POINT) {
- /* Curve domain attributes are all copied directly to the result in one step. */
- return true;
- }
- if (src_attributes.is_builtin(id)) {
- if (!(id.is_named() && ELEM(id, "tilt", "radius"))) {
- return true;
- }
- }
-
- GVArray src_attribute = src_attributes.lookup(id, ATTR_DOMAIN_POINT);
- BLI_assert(src_attribute);
- attributes.src.append(src_attribute.get_internal_span());
-
- bke::GSpanAttributeWriter dst_attribute = dst_attributes.lookup_or_add_for_write_span(
- id, ATTR_DOMAIN_POINT, meta_data.data_type);
- attributes.dst.append(dst_attribute.span);
- attributes.attributes.append(std::move(dst_attribute));
-
- return true;
- });
-}
-
static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &src_curves,
const IndexMask selection)
{
@@ -347,8 +311,16 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
const bke::AttributeAccessor src_attributes = src_curves.attributes();
bke::MutableAttributeAccessor dst_attributes = dst_curves.attributes_for_write();
- GenericAttributes attributes;
- retrieve_generic_point_attributes(src_attributes, dst_attributes, attributes);
+ Vector<bke::AttributeTransferData> generic_attributes = bke::retrieve_attributes_for_transfer(
+ src_attributes,
+ dst_attributes,
+ ATTR_DOMAIN_MASK_POINT,
+ {"position",
+ "handle_type_left",
+ "handle_type_right",
+ "handle_right",
+ "handle_left",
+ "nurbs_weight"});
MutableSpan<float3> dst_positions = dst_curves.positions_for_write();
MutableSpan<float3> dst_handles_l = dst_curves.handle_positions_left_for_write();
@@ -373,9 +345,9 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
}
});
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, selection, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -384,9 +356,9 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
bke::curves::fill_points<int8_t>(dst_curves, selection, BEZIER_HANDLE_VECTOR, dst_types_l);
bke::curves::fill_points<int8_t>(dst_curves, selection, BEZIER_HANDLE_VECTOR, dst_types_r);
dst_curves.calculate_bezier_auto_handles();
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, selection, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -404,9 +376,9 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
dst_curves.calculate_bezier_auto_handles();
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, selection, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -445,14 +417,14 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
}
});
- for (const int i_attribute : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
threading::parallel_for(selection.index_range(), 512, [&](IndexRange range) {
for (const int i : selection.slice(range)) {
const IndexRange src_points = src_curves.points_for_curve(i);
const IndexRange dst_points = dst_curves.points_for_curve(i);
- nurbs_to_bezier_assign(attributes.src[i_attribute].slice(src_points),
+ nurbs_to_bezier_assign(attribute.src.slice(src_points),
KnotsMode(src_knot_modes[i]),
- attributes.dst[i_attribute].slice(dst_points));
+ attribute.dst.span.slice(dst_points));
}
});
}
@@ -469,13 +441,13 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
const Vector<IndexRange> unselected_ranges = selection.extract_ranges_invert(
src_curves.curves_range());
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, unselected_ranges, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, unselected_ranges, attribute.src, attribute.dst.span);
}
- for (bke::GSpanAttributeWriter &attribute : attributes.attributes) {
- attribute.finish();
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
+ attribute.dst.finish();
}
return dst_curves;
@@ -504,8 +476,16 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
const bke::AttributeAccessor src_attributes = src_curves.attributes();
bke::MutableAttributeAccessor dst_attributes = dst_curves.attributes_for_write();
- GenericAttributes attributes;
- retrieve_generic_point_attributes(src_attributes, dst_attributes, attributes);
+ Vector<bke::AttributeTransferData> generic_attributes = bke::retrieve_attributes_for_transfer(
+ src_attributes,
+ dst_attributes,
+ ATTR_DOMAIN_MASK_POINT,
+ {"position",
+ "handle_type_left",
+ "handle_type_right",
+ "handle_right",
+ "handle_left",
+ "nurbs_weight"});
MutableSpan<float3> dst_positions = dst_curves.positions_for_write();
@@ -529,13 +509,13 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
}
});
- for (const int i_attribute : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
threading::parallel_for(selection.index_range(), 512, [&](IndexRange range) {
for (const int i : selection.slice(range)) {
const IndexRange src_points = src_curves.points_for_curve(i);
const IndexRange dst_points = dst_curves.points_for_curve(i);
- bezier_generic_to_nurbs(attributes.src[i_attribute].slice(src_points),
- attributes.dst[i_attribute].slice(dst_points));
+ bezier_generic_to_nurbs(attribute.src.slice(src_points),
+ attribute.dst.span.slice(dst_points));
}
});
}
@@ -563,12 +543,9 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
});
}
- for (const int i_attribute : attributes.src.index_range()) {
- bke::curves::copy_point_data(src_curves,
- dst_curves,
- selection,
- attributes.src[i_attribute],
- attributes.dst[i_attribute]);
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
+ bke::curves::copy_point_data(
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -591,13 +568,13 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
}
});
- for (const int i_attribute : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
threading::parallel_for(selection.index_range(), 512, [&](IndexRange range) {
for (const int i : selection.slice(range)) {
const IndexRange src_points = src_curves.points_for_curve(i);
const IndexRange dst_points = dst_curves.points_for_curve(i);
- bezier_generic_to_nurbs(attributes.src[i_attribute].slice(src_points),
- attributes.dst[i_attribute].slice(dst_points));
+ bezier_generic_to_nurbs(attribute.src.slice(src_points),
+ attribute.dst.span.slice(dst_points));
}
});
}
@@ -614,12 +591,9 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
dst_curves.nurbs_weights_for_write());
}
- for (const int i_attribute : attributes.src.index_range()) {
- bke::curves::copy_point_data(src_curves,
- dst_curves,
- selection,
- attributes.src[i_attribute],
- attributes.dst[i_attribute]);
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
+ bke::curves::copy_point_data(
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -634,13 +608,13 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
const Vector<IndexRange> unselected_ranges = selection.extract_ranges_invert(
src_curves.curves_range());
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, unselected_ranges, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, unselected_ranges, attribute.src, attribute.dst.span);
}
- for (bke::GSpanAttributeWriter &attribute : attributes.attributes) {
- attribute.finish();
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
+ attribute.dst.finish();
}
return dst_curves;
diff --git a/source/blender/geometry/intern/uv_parametrizer.c b/source/blender/geometry/intern/uv_parametrizer.cc
index 38924c718c3..b7526d82ecc 100644
--- a/source/blender/geometry/intern/uv_parametrizer.c
+++ b/source/blender/geometry/intern/uv_parametrizer.cc
@@ -30,7 +30,7 @@
/* Special Purpose Hash */
-typedef intptr_t PHashKey;
+typedef uintptr_t PHashKey;
typedef struct PHashLink {
struct PHashLink *next;
@@ -45,24 +45,22 @@ typedef struct PHash {
/* Simplices */
-typedef struct PVert {
+struct PVert {
struct PVert *nextlink;
union PVertUnion {
PHashKey key; /* Construct. */
int id; /* ABF/LSCM matrix index. */
- float distortion; /* Area smoothing. */
HeapNode *heaplink; /* Edge collapsing. */
} u;
struct PEdge *edge;
float co[3];
float uv[2];
- uchar flag;
-
-} PVert;
+ uint flag;
+};
-typedef struct PEdge {
+struct PEdge {
struct PEdge *nextlink;
union PEdgeUnion {
@@ -77,11 +75,10 @@ typedef struct PEdge {
struct PEdge *next;
struct PFace *face;
float *orig_uv, old_uv[2];
- ushort flag;
-
-} PEdge;
+ uint flag;
+};
-typedef struct PFace {
+struct PFace {
struct PFace *nextlink;
union PFaceUnion {
@@ -92,8 +89,8 @@ typedef struct PFace {
} u;
struct PEdge *edge;
- uchar flag;
-} PFace;
+ uint flag;
+};
enum PVertFlag {
PVERT_PIN = 1,
@@ -126,7 +123,7 @@ enum PFaceFlag {
/* Chart */
-typedef struct PChart {
+struct PChart {
PVert *verts;
PEdge *edges;
PFace *faces;
@@ -153,12 +150,7 @@ typedef struct PChart {
} pack;
} u;
- uchar flag;
- ParamHandle *handle;
-} PChart;
-
-enum PChartFlag {
- PCHART_HAS_PINS = 1,
+ bool has_pins;
};
enum PHandleState {
@@ -168,7 +160,7 @@ enum PHandleState {
PHANDLE_STATE_STRETCH,
};
-typedef struct ParamHandle {
+struct ParamHandle {
enum PHandleState state;
MemArena *arena;
MemArena *polyfill_arena;
@@ -189,7 +181,7 @@ typedef struct ParamHandle {
RNG *rng;
float blend;
-} ParamHandle;
+};
/* PHash
* - special purpose hash that keeps all its elements in a single linked list.
@@ -225,8 +217,10 @@ static PHash *phash_new(PHashLink **list, int sizehint)
static void phash_delete(PHash *ph)
{
- MEM_freeN(ph->buckets);
- MEM_freeN(ph);
+ if (ph) {
+ MEM_SAFE_FREE(ph->buckets);
+ MEM_freeN(ph);
+ }
}
static int phash_size(PHash *ph)
@@ -240,7 +234,7 @@ static void phash_insert(PHash *ph, PHashLink *link)
uintptr_t hash = PHASH_hash(ph, link->key);
PHashLink *lookup = ph->buckets[hash];
- if (lookup == NULL) {
+ if (lookup == nullptr) {
/* insert in front of the list */
ph->buckets[hash] = link;
link->next = *(ph->list);
@@ -255,13 +249,13 @@ static void phash_insert(PHash *ph, PHashLink *link)
ph->size++;
if (ph->size > (size * 3)) {
- PHashLink *next = NULL, *first = *(ph->list);
+ PHashLink *next = nullptr, *first = *(ph->list);
ph->cursize = PHashSizes[++ph->cursize_id];
MEM_freeN(ph->buckets);
ph->buckets = (PHashLink **)MEM_callocN(ph->cursize * sizeof(*ph->buckets), "PHashBuckets");
ph->size = 0;
- *(ph->list) = NULL;
+ *(ph->list) = nullptr;
for (link = first; link; link = next) {
next = link->next;
@@ -280,7 +274,7 @@ static PHashLink *phash_lookup(PHash *ph, PHashKey key)
return link;
}
if (PHASH_hash(ph, link->key) != hash) {
- return NULL;
+ return nullptr;
}
}
@@ -296,7 +290,7 @@ static PHashLink *phash_next(PHash *ph, PHashKey key, PHashLink *link)
return link;
}
if (PHASH_hash(ph, link->key) != hash) {
- return NULL;
+ return nullptr;
}
}
@@ -462,7 +456,7 @@ static PEdge *p_wheel_edge_next(PEdge *e)
static PEdge *p_wheel_edge_prev(PEdge *e)
{
- return (e->pair) ? e->pair->next : NULL;
+ return (e->pair) ? e->pair->next : nullptr;
}
static PEdge *p_boundary_edge_next(PEdge *e)
@@ -670,9 +664,9 @@ static PVert *p_vert_lookup(ParamHandle *handle, PHashKey key, const float co[3]
return p_vert_add(handle, key, co, e);
}
-static PVert *p_vert_copy(PChart *chart, PVert *v)
+static PVert *p_vert_copy(ParamHandle *handle, PVert *v)
{
- PVert *nv = (PVert *)BLI_memarena_alloc(chart->handle->arena, sizeof(*nv));
+ PVert *nv = (PVert *)BLI_memarena_alloc(handle->arena, sizeof(*nv));
copy_v3_v3(nv->co, v->co);
nv->uv[0] = v->uv[0];
@@ -700,7 +694,7 @@ static PEdge *p_edge_lookup(ParamHandle *handle, const PHashKey *vkeys)
e = (PEdge *)phash_next(handle->hash_edges, key, (PHashLink *)e);
}
- return NULL;
+ return nullptr;
}
static int p_face_exists(ParamHandle *handle, const ParamKey *pvkeys, int i1, int i2, int i3)
@@ -727,20 +721,6 @@ static int p_face_exists(ParamHandle *handle, const ParamKey *pvkeys, int i1, in
return false;
}
-static PChart *p_chart_new(ParamHandle *handle)
-{
- PChart *chart = (PChart *)MEM_callocN(sizeof(*chart), "PChart");
- chart->handle = handle;
-
- return chart;
-}
-
-static void p_chart_delete(PChart *chart)
-{
- /* the actual links are free by memarena */
- MEM_freeN(chart);
-}
-
static bool p_edge_implicit_seam(PEdge *e, PEdge *ep)
{
float *uv1, *uv2, *uvp1, *uvp2;
@@ -789,7 +769,7 @@ static bool p_edge_has_pair(ParamHandle *handle, PEdge *e, bool topology_from_uv
key = PHASH_edge(key1, key2);
pe = (PEdge *)phash_lookup(handle->hash_edges, key);
- *r_pair = NULL;
+ *r_pair = nullptr;
while (pe) {
if (pe != e) {
@@ -802,7 +782,7 @@ static bool p_edge_has_pair(ParamHandle *handle, PEdge *e, bool topology_from_uv
/* don't connect seams and t-junctions */
if ((pe->flag & PEDGE_SEAM) || *r_pair ||
(topology_from_uvs && p_edge_implicit_seam(e, pe))) {
- *r_pair = NULL;
+ *r_pair = nullptr;
return false;
}
@@ -816,12 +796,12 @@ static bool p_edge_has_pair(ParamHandle *handle, PEdge *e, bool topology_from_uv
if (*r_pair && (e->vert == (*r_pair)->vert)) {
if ((*r_pair)->next->pair || (*r_pair)->next->next->pair) {
/* non unfoldable, maybe mobius ring or klein bottle */
- *r_pair = NULL;
+ *r_pair = nullptr;
return false;
}
}
- return (*r_pair != NULL);
+ return (*r_pair != nullptr);
}
static bool p_edge_connect_pair(ParamHandle *handle,
@@ -829,7 +809,7 @@ static bool p_edge_connect_pair(ParamHandle *handle,
bool topology_from_uvs,
PEdge ***stack)
{
- PEdge *pair = NULL;
+ PEdge *pair = nullptr;
if (!e->pair && p_edge_has_pair(handle, e, topology_from_uvs, &pair)) {
if (e->vert == pair->vert) {
@@ -845,13 +825,13 @@ static bool p_edge_connect_pair(ParamHandle *handle,
}
}
- return (e->pair != NULL);
+ return (e->pair != nullptr);
}
static int p_connect_pairs(ParamHandle *handle, bool topology_from_uvs)
{
- PEdge **stackbase = MEM_mallocN(sizeof(*stackbase) * phash_size(handle->hash_faces),
- "Pstackbase");
+ PEdge **stackbase = (PEdge **)MEM_mallocN(sizeof(*stackbase) * phash_size(handle->hash_faces),
+ "Pstackbase");
PEdge **stack = stackbase;
PFace *f, *first;
PEdge *e, *e1, *e2;
@@ -898,14 +878,14 @@ static int p_connect_pairs(ParamHandle *handle, bool topology_from_uvs)
return ncharts;
}
-static void p_split_vert(PChart *chart, PEdge *e)
+static void p_split_vert(ParamHandle *handle, PChart *chart, PEdge *e)
{
- PEdge *we, *lastwe = NULL;
+ PEdge *we, *lastwe = nullptr;
PVert *v = e->vert;
bool copy = true;
if (e->flag & PEDGE_PIN) {
- chart->flag |= PCHART_HAS_PINS;
+ chart->has_pins = true;
}
if (e->flag & PEDGE_VERTEX_SPLIT) {
@@ -938,7 +918,7 @@ static void p_split_vert(PChart *chart, PEdge *e)
if (copy) {
/* not found, copying */
v->flag |= PVERT_SPLIT;
- v = p_vert_copy(chart, v);
+ v = p_vert_copy(handle, v);
v->flag |= PVERT_SPLIT;
v->nextlink = chart->verts;
@@ -957,20 +937,18 @@ static void p_split_vert(PChart *chart, PEdge *e)
static PChart **p_split_charts(ParamHandle *handle, PChart *chart, int ncharts)
{
- PChart **charts = MEM_mallocN(sizeof(*charts) * ncharts, "PCharts"), *nchart;
- PFace *f, *nextf;
- int i;
+ PChart **charts = (PChart **)MEM_callocN(sizeof(*charts) * ncharts, "PCharts");
- for (i = 0; i < ncharts; i++) {
- charts[i] = p_chart_new(handle);
+ for (int i = 0; i < ncharts; i++) {
+ charts[i] = (PChart *)MEM_callocN(sizeof(*chart), "PChart");
}
- f = chart->faces;
+ PFace *f = chart->faces;
while (f) {
PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
- nextf = f->nextlink;
+ PFace *nextf = f->nextlink;
- nchart = charts[f->u.chart];
+ PChart *nchart = charts[f->u.chart];
f->nextlink = nchart->faces;
nchart->faces = f;
@@ -984,9 +962,9 @@ static PChart **p_split_charts(ParamHandle *handle, PChart *chart, int ncharts)
nchart->nfaces++;
nchart->nedges += 3;
- p_split_vert(nchart, e1);
- p_split_vert(nchart, e2);
- p_split_vert(nchart, e3);
+ p_split_vert(handle, nchart, e1);
+ p_split_vert(handle, nchart, e2);
+ p_split_vert(handle, nchart, e3);
f = nextf;
}
@@ -1015,9 +993,9 @@ static PFace *p_face_add(ParamHandle *handle)
e2->next = e3;
e3->next = e1;
- e1->pair = NULL;
- e2->pair = NULL;
- e3->pair = NULL;
+ e1->pair = nullptr;
+ e2->pair = nullptr;
+ e3->pair = nullptr;
e1->flag = 0;
e2->flag = 0;
@@ -1086,16 +1064,16 @@ static PFace *p_face_add_construct(ParamHandle *handle,
return f;
}
-static PFace *p_face_add_fill(PChart *chart, PVert *v1, PVert *v2, PVert *v3)
+static PFace *p_face_add_fill(ParamHandle *handle, PChart *chart, PVert *v1, PVert *v2, PVert *v3)
{
- PFace *f = p_face_add(chart->handle);
+ PFace *f = p_face_add(handle);
PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
e1->vert = v1;
e2->vert = v2;
e3->vert = v3;
- e1->orig_uv = e2->orig_uv = e3->orig_uv = NULL;
+ e1->orig_uv = e2->orig_uv = e3->orig_uv = nullptr;
f->nextlink = chart->faces;
chart->faces = f;
@@ -1147,7 +1125,7 @@ static void p_chart_boundaries(PChart *chart, PEdge **r_outer)
chart->nboundaries = 0;
if (r_outer) {
- *r_outer = NULL;
+ *r_outer = nullptr;
}
for (e = chart->edges; e; e = e->nextlink) {
@@ -1202,7 +1180,7 @@ static float p_edge_boundary_angle(PEdge *e)
return angle;
}
-static void p_chart_fill_boundary(PChart *chart, PEdge *be, int nedges)
+static void p_chart_fill_boundary(ParamHandle *handle, PChart *chart, PEdge *be, int nedges)
{
PEdge *e, *e1, *e2;
@@ -1238,12 +1216,12 @@ static void p_chart_fill_boundary(PChart *chart, PEdge *be, int nedges)
BLI_heap_remove(heap, e1->u.heaplink);
BLI_heap_remove(heap, e2->u.heaplink);
- e->u.heaplink = e1->u.heaplink = e2->u.heaplink = NULL;
+ e->u.heaplink = e1->u.heaplink = e2->u.heaplink = nullptr;
e->flag |= PEDGE_FILLED;
e1->flag |= PEDGE_FILLED;
- f = p_face_add_fill(chart, e->vert, e1->vert, e2->vert);
+ f = p_face_add_fill(handle, chart, e->vert, e1->vert, e2->vert);
f->flag |= PFACE_FILLED;
ne = f->edge->next->next;
@@ -1276,10 +1254,10 @@ static void p_chart_fill_boundary(PChart *chart, PEdge *be, int nedges)
}
}
- BLI_heap_free(heap, NULL);
+ BLI_heap_free(heap, nullptr);
}
-static void p_chart_fill_boundaries(PChart *chart, PEdge *outer)
+static void p_chart_fill_boundaries(ParamHandle *handle, PChart *chart, PEdge *outer)
{
PEdge *e, *be; /* *enext - as yet unused */
int nedges;
@@ -1300,7 +1278,7 @@ static void p_chart_fill_boundaries(PChart *chart, PEdge *outer)
} while (be != e);
if (e != outer) {
- p_chart_fill_boundary(chart, e, nedges);
+ p_chart_fill_boundary(handle, chart, e, nedges);
}
}
}
@@ -1559,7 +1537,7 @@ static void p_vert_harmonic_insert(PVert *v)
e = p_wheel_edge_next(e);
} while (e && (e != v->edge));
- if (e == NULL) {
+ if (e == nullptr) {
npoints++;
}
@@ -1573,7 +1551,7 @@ static void p_vert_harmonic_insert(PVert *v)
points[i][0] = e->next->vert->uv[0];
points[i][1] = e->next->vert->uv[1];
- if (nexte == NULL) {
+ if (nexte == nullptr) {
i++;
points[i][0] = e->next->next->vert->uv[0];
points[i][1] = e->next->next->vert->uv[1];
@@ -1917,8 +1895,8 @@ static float p_collapse_cost(PEdge *edge, PEdge *pair)
int nshapeold = 0, nshapenew = 0;
p_collapsing_verts(edge, pair, &oldv, &keepv);
- oldf1 = (edge) ? edge->face : NULL;
- oldf2 = (pair) ? pair->face : NULL;
+ oldf1 = (edge) ? edge->face : nullptr;
+ oldf2 = (pair) ? pair->face : nullptr;
sub_v3_v3v3(edgevec, keepv->co, oldv->co);
@@ -1939,7 +1917,7 @@ static float p_collapse_cost(PEdge *edge, PEdge *pair)
# if 0
shapecost += dot_v3v3(co1, keepv->co);
- if (p_wheel_edge_next(e) == NULL) {
+ if (p_wheel_edge_next(e) == nullptr) {
shapecost += dot_v3v3(co2, keepv->co);
}
# endif
@@ -1992,14 +1970,14 @@ static void p_collapse_cost_vertex(PVert *vert, float *r_mincost, PEdge **r_mine
{
PEdge *e, *enext, *pair;
- *r_mine = NULL;
+ *r_mine = nullptr;
*r_mincost = 0.0f;
e = vert->edge;
do {
if (p_collapse_allowed(e, e->pair)) {
float cost = p_collapse_cost(e, e->pair);
- if ((*r_mine == NULL) || (cost < *r_mincost)) {
+ if ((*r_mine == nullptr) || (cost < *r_mincost)) {
*r_mincost = cost;
*r_mine = e;
}
@@ -2007,14 +1985,14 @@ static void p_collapse_cost_vertex(PVert *vert, float *r_mincost, PEdge **r_mine
enext = p_wheel_edge_next(e);
- if (enext == NULL) {
+ if (enext == nullptr) {
/* The other boundary edge, where we only have the pair half-edge. */
pair = e->next->next;
- if (p_collapse_allowed(NULL, pair)) {
- float cost = p_collapse_cost(NULL, pair);
+ if (p_collapse_allowed(nullptr, pair)) {
+ float cost = p_collapse_cost(nullptr, pair);
- if ((*r_mine == NULL) || (cost < *r_mincost)) {
+ if ((*r_mine == nullptr) || (cost < *r_mincost)) {
*r_mincost = cost;
*r_mine = pair;
}
@@ -2031,13 +2009,13 @@ static void p_chart_post_collapse_flush(PChart *chart, PEdge *collapsed)
{
/* Move to `collapsed_*`. */
- PVert *v, *nextv = NULL, *verts = chart->verts;
- PEdge *e, *nexte = NULL, *edges = chart->edges, *laste = NULL;
- PFace *f, *nextf = NULL, *faces = chart->faces;
+ PVert *v, *nextv = nullptr, *verts = chart->verts;
+ PEdge *e, *nexte = nullptr, *edges = chart->edges, *laste = nullptr;
+ PFace *f, *nextf = nullptr, *faces = chart->faces;
- chart->verts = chart->collapsed_verts = NULL;
- chart->edges = chart->collapsed_edges = NULL;
- chart->faces = chart->collapsed_faces = NULL;
+ chart->verts = chart->collapsed_verts = nullptr;
+ chart->edges = chart->collapsed_edges = nullptr;
+ chart->faces = chart->collapsed_faces = nullptr;
chart->nverts = chart->nedges = chart->nfaces = 0;
@@ -2101,9 +2079,9 @@ static void p_chart_post_split_flush(PChart *chart)
{
/* Move from `collapsed_*`. */
- PVert *v, *nextv = NULL;
- PEdge *e, *nexte = NULL;
- PFace *f, *nextf = NULL;
+ PVert *v, *nextv = nullptr;
+ PEdge *e, *nexte = nullptr;
+ PFace *f, *nextf = nullptr;
for (v = chart->collapsed_verts; v; v = nextv) {
nextv = v->nextlink;
@@ -2126,9 +2104,9 @@ static void p_chart_post_split_flush(PChart *chart)
chart->nfaces++;
}
- chart->collapsed_verts = NULL;
- chart->collapsed_edges = NULL;
- chart->collapsed_faces = NULL;
+ chart->collapsed_verts = nullptr;
+ chart->collapsed_edges = nullptr;
+ chart->collapsed_faces = nullptr;
}
static void p_chart_simplify_compute(PChart *chart)
@@ -2140,7 +2118,7 @@ static void p_chart_simplify_compute(PChart *chart)
Heap *heap = BLI_heap_new();
PVert *v, **wheelverts;
- PEdge *collapsededges = NULL, *e;
+ PEdge *collapsededges = nullptr, *e;
int nwheelverts, i, ncollapsed = 0;
wheelverts = MEM_mallocN(sizeof(PVert *) * chart->nverts, "PChartWheelVerts");
@@ -2148,7 +2126,7 @@ static void p_chart_simplify_compute(PChart *chart)
/* insert all potential collapses into heap */
for (v = chart->verts; v; v = v->nextlink) {
float cost;
- PEdge *e = NULL;
+ PEdge *e = nullptr;
p_collapse_cost_vertex(v, &cost, &e);
@@ -2156,12 +2134,12 @@ static void p_chart_simplify_compute(PChart *chart)
v->u.heaplink = BLI_heap_insert(heap, cost, e);
}
else {
- v->u.heaplink = NULL;
+ v->u.heaplink = nullptr;
}
}
for (e = chart->edges; e; e = e->nextlink) {
- e->u.nextcollapse = NULL;
+ e->u.nextcollapse = nullptr;
}
/* pop edge collapse out of heap one by one */
@@ -2181,12 +2159,12 @@ static void p_chart_simplify_compute(PChart *chart)
if (edge->vert->u.heaplink != link) {
edge->flag |= (PEDGE_COLLAPSE_EDGE | PEDGE_COLLAPSE_PAIR);
- edge->next->vert->u.heaplink = NULL;
+ edge->next->vert->u.heaplink = nullptr;
SWAP(PEdge *, edge, pair);
}
else {
edge->flag |= PEDGE_COLLAPSE_EDGE;
- edge->vert->u.heaplink = NULL;
+ edge->vert->u.heaplink = nullptr;
}
p_collapsing_verts(edge, pair, &oldv, &keepv);
@@ -2199,7 +2177,7 @@ static void p_chart_simplify_compute(PChart *chart)
wheelverts[nwheelverts++] = wheele->next->vert;
nexte = p_wheel_edge_next(wheele);
- if (nexte == NULL) {
+ if (nexte == nullptr) {
wheelverts[nwheelverts++] = wheele->next->next->vert;
}
@@ -2211,13 +2189,13 @@ static void p_chart_simplify_compute(PChart *chart)
for (i = 0; i < nwheelverts; i++) {
float cost;
- PEdge *collapse = NULL;
+ PEdge *collapse = nullptr;
v = wheelverts[i];
if (v->u.heaplink) {
BLI_heap_remove(heap, v->u.heaplink);
- v->u.heaplink = NULL;
+ v->u.heaplink = nullptr;
}
p_collapse_cost_vertex(v, &cost, &collapse);
@@ -2231,7 +2209,7 @@ static void p_chart_simplify_compute(PChart *chart)
}
MEM_freeN(wheelverts);
- BLI_heap_free(heap, NULL);
+ BLI_heap_free(heap, nullptr);
p_chart_post_collapse_flush(chart, collapsededges);
}
@@ -2282,14 +2260,14 @@ static void p_chart_simplify(PChart *chart)
#define ABF_MAX_ITER 20
-typedef struct PAbfSystem {
+using PAbfSystem = struct PAbfSystem {
int ninterior, nfaces, nangles;
float *alpha, *beta, *sine, *cosine, *weight;
float *bAlpha, *bTriangle, *bInterior;
float *lambdaTriangle, *lambdaPlanar, *lambdaLength;
float (*J2dt)[3], *bstar, *dstar;
float minangle, maxangle;
-} PAbfSystem;
+};
static void p_abf_setup_system(PAbfSystem *sys)
{
@@ -2309,7 +2287,7 @@ static void p_abf_setup_system(PAbfSystem *sys)
sys->lambdaPlanar = (float *)MEM_callocN(sizeof(float) * sys->ninterior, "ABFlamdaplane");
sys->lambdaLength = (float *)MEM_mallocN(sizeof(float) * sys->ninterior, "ABFlambdalen");
- sys->J2dt = MEM_mallocN(sizeof(float) * sys->nangles * 3, "ABFj2dt");
+ sys->J2dt = static_cast<float(*)[3]>(MEM_mallocN(sizeof(float) * sys->nangles * 3, "ABFj2dt"));
sys->bstar = (float *)MEM_mallocN(sizeof(float) * sys->nfaces, "ABFbstar");
sys->dstar = (float *)MEM_mallocN(sizeof(float) * sys->nfaces, "ABFdstar");
@@ -2808,7 +2786,7 @@ static bool p_chart_abf_solve(PChart *chart)
}
}
- chart->u.lscm.abf_alpha = MEM_dupallocN(sys.alpha);
+ chart->u.lscm.abf_alpha = (float *)MEM_dupallocN(sys.alpha);
p_abf_free_system(&sys);
return true;
@@ -2869,8 +2847,8 @@ static void p_chart_pin_positions(PChart *chart, PVert **pin1, PVert **pin2)
static bool p_chart_symmetry_pins(PChart *chart, PEdge *outer, PVert **pin1, PVert **pin2)
{
- PEdge *be, *lastbe = NULL, *maxe1 = NULL, *maxe2 = NULL, *be1, *be2;
- PEdge *cure = NULL, *firste1 = NULL, *firste2 = NULL, *nextbe;
+ PEdge *be, *lastbe = nullptr, *maxe1 = nullptr, *maxe2 = nullptr, *be1, *be2;
+ PEdge *cure = nullptr, *firste1 = nullptr, *firste2 = nullptr, *nextbe;
float maxlen = 0.0f, curlen = 0.0f, totlen = 0.0f, firstlen = 0.0f;
float len1, len2;
@@ -2909,7 +2887,7 @@ static bool p_chart_symmetry_pins(PChart *chart, PEdge *outer, PVert **pin1, PVe
}
curlen = 0.0f;
- cure = NULL;
+ cure = nullptr;
}
lastbe = be;
@@ -2984,8 +2962,8 @@ static void p_chart_extrema_verts(PChart *chart, PVert **pin1, PVert **pin2)
minv[0] = minv[1] = minv[2] = 1e20;
maxv[0] = maxv[1] = maxv[2] = -1e20;
- minvert[0] = minvert[1] = minvert[2] = NULL;
- maxvert[0] = maxvert[1] = maxvert[2] = NULL;
+ minvert[0] = minvert[1] = minvert[2] = nullptr;
+ maxvert[0] = maxvert[1] = maxvert[2] = nullptr;
for (v = chart->verts; v; v = v->nextlink) {
for (i = 0; i < 3; i++) {
@@ -3049,7 +3027,7 @@ static void p_chart_lscm_begin(PChart *chart, bool live, bool abf)
}
if ((live && (!select || !deselect))) {
- chart->u.lscm.context = NULL;
+ chart->u.lscm.context = nullptr;
}
else {
#if 0
@@ -3266,16 +3244,14 @@ static void p_chart_lscm_transform_single_pin(PChart *chart)
static void p_chart_lscm_end(PChart *chart)
{
- if (chart->u.lscm.context) {
- EIG_linear_solver_delete(chart->u.lscm.context);
- }
+ EIG_linear_solver_delete(chart->u.lscm.context);
+ chart->u.lscm.context = nullptr;
MEM_SAFE_FREE(chart->u.lscm.abf_alpha);
- chart->u.lscm.context = NULL;
- chart->u.lscm.pin1 = NULL;
- chart->u.lscm.pin2 = NULL;
- chart->u.lscm.single_pin = NULL;
+ chart->u.lscm.pin1 = nullptr;
+ chart->u.lscm.pin2 = nullptr;
+ chart->u.lscm.single_pin = nullptr;
chart->u.lscm.single_pin_area = 0.0f;
}
@@ -3288,7 +3264,7 @@ static void p_stretch_pin_boundary(PChart *chart)
PVert *v;
for (v = chart->verts; v; v = v->nextlink) {
- if (v->edge->pair == NULL) {
+ if (v->edge->pair == nullptr) {
v->flag |= PVERT_PIN;
}
else {
@@ -3566,7 +3542,7 @@ static float p_chart_minimum_area_angle(PChart *chart)
}
/* find left/top/right/bottom points, and compute angle for each point */
- angles = MEM_mallocN(sizeof(float) * npoints, "PMinAreaAngles");
+ angles = (float *)MEM_mallocN(sizeof(float) * npoints, "PMinAreaAngles");
i_min = i_max = 0;
miny = 1e10;
@@ -3690,7 +3666,8 @@ static void p_chart_rotate_minimum_area(PChart *chart)
static void p_chart_rotate_fit_aabb(PChart *chart)
{
- float(*points)[2] = MEM_mallocN(sizeof(*points) * chart->nverts, __func__);
+ float(*points)[2] = static_cast<float(*)[2]>(
+ MEM_mallocN(sizeof(*points) * chart->nverts, __func__));
p_chart_uv_to_array(chart, points);
@@ -3707,10 +3684,10 @@ static void p_chart_rotate_fit_aabb(PChart *chart)
/* Exported */
-ParamHandle *GEO_uv_parametrizer_construct_begin(void)
+ParamHandle *GEO_uv_parametrizer_construct_begin()
{
- ParamHandle *handle = MEM_callocN(sizeof(*handle), "ParamHandle");
- handle->construction_chart = p_chart_new(handle);
+ ParamHandle *handle = new ParamHandle();
+ handle->construction_chart = (PChart *)MEM_callocN(sizeof(PChart), "PChart");
handle->state = PHANDLE_STATE_ALLOCATED;
handle->arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 16), "param construct arena");
handle->polyfill_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "param polyfill arena");
@@ -3733,40 +3710,45 @@ void GEO_uv_parametrizer_aspect_ratio(ParamHandle *phandle, float aspx, float as
void GEO_uv_parametrizer_delete(ParamHandle *phandle)
{
- int i;
-
+ if (!phandle) {
+ return;
+ }
param_assert(ELEM(phandle->state, PHANDLE_STATE_ALLOCATED, PHANDLE_STATE_CONSTRUCTED));
- for (i = 0; i < phandle->ncharts; i++) {
- p_chart_delete(phandle->charts[i]);
+ for (int i = 0; i < phandle->ncharts; i++) {
+ MEM_SAFE_FREE(phandle->charts[i]);
}
MEM_SAFE_FREE(phandle->charts);
if (phandle->pin_hash) {
- BLI_ghash_free(phandle->pin_hash, NULL, NULL);
- phandle->pin_hash = NULL;
+ BLI_ghash_free(phandle->pin_hash, nullptr, nullptr);
+ phandle->pin_hash = nullptr;
}
- if (phandle->construction_chart) {
- p_chart_delete(phandle->construction_chart);
+ MEM_SAFE_FREE(phandle->construction_chart);
- phash_delete(phandle->hash_verts);
- phash_delete(phandle->hash_edges);
- phash_delete(phandle->hash_faces);
- }
+ phash_delete(phandle->hash_verts);
+ phash_delete(phandle->hash_edges);
+ phash_delete(phandle->hash_faces);
BLI_memarena_free(phandle->arena);
BLI_memarena_free(phandle->polyfill_arena);
- BLI_heap_free(phandle->polyfill_heap, NULL);
- MEM_freeN(phandle);
+ BLI_heap_free(phandle->polyfill_heap, nullptr);
+
+ if (phandle->rng) {
+ BLI_rng_free(phandle->rng);
+ phandle->rng = nullptr;
+ }
+
+ delete phandle;
}
-typedef struct GeoUVPinIndex {
+using GeoUVPinIndex = struct GeoUVPinIndex {
struct GeoUVPinIndex *next;
float uv[2];
ParamKey reindex;
-} GeoUVPinIndex;
+};
/* Find a (mostly) unique ParamKey given a BMVert index and UV co-ordinates.
* For each unique pinned UVs, return a unique ParamKey, starting with
@@ -3782,7 +3764,8 @@ ParamKey GEO_uv_find_pin_index(ParamHandle *handle, const int bmvertindex, const
return bmvertindex; /* No verts pinned. */
}
- GeoUVPinIndex *pinuvlist = BLI_ghash_lookup(handle->pin_hash, POINTER_FROM_INT(bmvertindex));
+ const GeoUVPinIndex *pinuvlist = (const GeoUVPinIndex *)BLI_ghash_lookup(
+ handle->pin_hash, POINTER_FROM_INT(bmvertindex));
if (!pinuvlist) {
return bmvertindex; /* Vert not pinned. */
}
@@ -3804,8 +3787,8 @@ ParamKey GEO_uv_find_pin_index(ParamHandle *handle, const int bmvertindex, const
static GeoUVPinIndex *new_geo_uv_pinindex(ParamHandle *handle, const float uv[2])
{
- GeoUVPinIndex *pinuv = BLI_memarena_alloc(handle->arena, sizeof(*pinuv));
- pinuv->next = NULL;
+ GeoUVPinIndex *pinuv = (GeoUVPinIndex *)BLI_memarena_alloc(handle->arena, sizeof(*pinuv));
+ pinuv->next = nullptr;
copy_v2_v2(pinuv->uv, uv);
pinuv->reindex = PARAM_KEY_MAX - (handle->unique_pin_count++);
return pinuv;
@@ -3817,7 +3800,8 @@ void GEO_uv_prepare_pin_index(ParamHandle *handle, const int bmvertindex, const
handle->pin_hash = BLI_ghash_int_new("uv pin reindex");
}
- GeoUVPinIndex *pinuvlist = BLI_ghash_lookup(handle->pin_hash, POINTER_FROM_INT(bmvertindex));
+ GeoUVPinIndex *pinuvlist = (GeoUVPinIndex *)BLI_ghash_lookup(handle->pin_hash,
+ POINTER_FROM_INT(bmvertindex));
if (!pinuvlist) {
BLI_ghash_insert(
handle->pin_hash, POINTER_FROM_INT(bmvertindex), new_geo_uv_pinindex(handle, uv));
@@ -3849,8 +3833,10 @@ static void p_add_ngon(ParamHandle *handle,
MemArena *arena = handle->polyfill_arena;
Heap *heap = handle->polyfill_heap;
uint nfilltri = nverts - 2;
- uint(*tris)[3] = BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)nfilltri);
- float(*projverts)[2] = BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)nverts);
+ uint(*tris)[3] = static_cast<uint(*)[3]>(
+ BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)nfilltri));
+ float(*projverts)[2] = static_cast<float(*)[2]>(
+ BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)nverts));
/* Calc normal, flipped: to get a positive 2d cross product. */
float normal[3];
@@ -3879,7 +3865,7 @@ static void p_add_ngon(ParamHandle *handle,
BLI_polyfill_beautify(projverts, nverts, tris, arena, heap);
/* Add triangles. */
- for (int j = 0; j < nfilltri; j++) {
+ for (uint j = 0; j < nfilltri; j++) {
uint *tri = tris[j];
uint v0 = tri[0];
uint v1 = tri[1];
@@ -3906,7 +3892,7 @@ void GEO_uv_parametrizer_face_add(ParamHandle *phandle,
const bool *pin,
const bool *select)
{
- param_assert(phash_lookup(phandle->hash_faces, key) == NULL);
+ param_assert(phash_lookup(phandle->hash_faces, key) == nullptr);
param_assert(phandle->state == PHANDLE_STATE_ALLOCATED);
param_assert(ELEM(nverts, 3, 4));
@@ -3957,13 +3943,13 @@ void GEO_uv_parametrizer_construct_end(ParamHandle *phandle,
phandle->ncharts = p_connect_pairs(phandle, topology_from_uvs);
phandle->charts = p_split_charts(phandle, chart, phandle->ncharts);
- p_chart_delete(phandle->construction_chart);
- phandle->construction_chart = NULL;
+ MEM_freeN(phandle->construction_chart);
+ phandle->construction_chart = nullptr;
phash_delete(phandle->hash_verts);
phash_delete(phandle->hash_edges);
phash_delete(phandle->hash_faces);
- phandle->hash_verts = phandle->hash_edges = phandle->hash_faces = NULL;
+ phandle->hash_verts = phandle->hash_edges = phandle->hash_faces = nullptr;
for (i = j = 0; i < phandle->ncharts; i++) {
PVert *v;
@@ -3972,8 +3958,8 @@ void GEO_uv_parametrizer_construct_end(ParamHandle *phandle,
p_chart_boundaries(chart, &outer);
if (!topology_from_uvs && chart->nboundaries == 0) {
- p_chart_delete(chart);
- if (count_fail != NULL) {
+ MEM_freeN(chart);
+ if (count_fail != nullptr) {
*count_fail += 1;
}
continue;
@@ -3983,7 +3969,7 @@ void GEO_uv_parametrizer_construct_end(ParamHandle *phandle,
j++;
if (fill && (chart->nboundaries > 1)) {
- p_chart_fill_boundaries(chart, outer);
+ p_chart_fill_boundaries(phandle, chart, outer);
}
for (v = chart->verts; v; v = v->nextlink) {
@@ -4025,7 +4011,7 @@ void GEO_uv_parametrizer_lscm_solve(ParamHandle *phandle, int *count_changed, in
if (chart->u.lscm.context) {
const bool result = p_chart_lscm_solve(phandle, chart);
- if (result && !(chart->flag & PCHART_HAS_PINS)) {
+ if (result && !chart->has_pins) {
p_chart_rotate_minimum_area(chart);
}
else if (result && chart->u.lscm.single_pin) {
@@ -4033,17 +4019,17 @@ void GEO_uv_parametrizer_lscm_solve(ParamHandle *phandle, int *count_changed, in
p_chart_lscm_transform_single_pin(chart);
}
- if (!result || !(chart->flag & PCHART_HAS_PINS)) {
+ if (!result || !chart->has_pins) {
p_chart_lscm_end(chart);
}
if (result) {
- if (count_changed != NULL) {
+ if (count_changed != nullptr) {
*count_changed += 1;
}
}
else {
- if (count_failed != NULL) {
+ if (count_failed != nullptr) {
*count_failed += 1;
}
}
@@ -4053,11 +4039,9 @@ void GEO_uv_parametrizer_lscm_solve(ParamHandle *phandle, int *count_changed, in
void GEO_uv_parametrizer_lscm_end(ParamHandle *phandle)
{
- int i;
+ BLI_assert(phandle->state == PHANDLE_STATE_LSCM);
- param_assert(phandle->state == PHANDLE_STATE_LSCM);
-
- for (i = 0; i < phandle->ncharts; i++) {
+ for (int i = 0; i < phandle->ncharts; i++) {
p_chart_lscm_end(phandle->charts[i]);
#if 0
p_chart_complexify(phandle->charts[i]);
@@ -4119,9 +4103,6 @@ void GEO_uv_parametrizer_stretch_end(ParamHandle *phandle)
{
param_assert(phandle->state == PHANDLE_STATE_STRETCH);
phandle->state = PHANDLE_STATE_CONSTRUCTED;
-
- BLI_rng_free(phandle->rng);
- phandle->rng = NULL;
}
/* don't pack, just rotate (used for better packing) */
@@ -4133,7 +4114,7 @@ static void GEO_uv_parametrizer_pack_rotate(ParamHandle *phandle, bool ignore_pi
for (i = 0; i < phandle->ncharts; i++) {
chart = phandle->charts[i];
- if (ignore_pinned && (chart->flag & PCHART_HAS_PINS)) {
+ if (ignore_pinned && chart->has_pins) {
continue;
}
@@ -4169,12 +4150,12 @@ void GEO_uv_parametrizer_pack(ParamHandle *handle,
}
/* we may not use all these boxes */
- boxarray = MEM_mallocN(handle->ncharts * sizeof(BoxPack), "BoxPack box");
+ boxarray = (BoxPack *)MEM_mallocN(handle->ncharts * sizeof(BoxPack), "BoxPack box");
for (i = 0; i < handle->ncharts; i++) {
chart = handle->charts[i];
- if (ignore_pinned && (chart->flag & PCHART_HAS_PINS)) {
+ if (ignore_pinned && chart->has_pins) {
unpacked++;
continue;
}
@@ -4190,7 +4171,7 @@ void GEO_uv_parametrizer_pack(ParamHandle *handle,
box->w = chart->u.pack.size[0] + trans[0];
box->h = chart->u.pack.size[1] + trans[1];
- box->index = i; /* warning this index skips PCHART_HAS_PINS boxes */
+ box->index = i; /* Warning this index skips chart->has_pins boxes. */
if (margin > 0.0f) {
area += (double)sqrtf(box->w * box->h);
@@ -4207,7 +4188,7 @@ void GEO_uv_parametrizer_pack(ParamHandle *handle,
for (i = 0; i < handle->ncharts; i++) {
chart = handle->charts[i];
- if (ignore_pinned && (chart->flag & PCHART_HAS_PINS)) {
+ if (ignore_pinned && chart->has_pins) {
unpacked++;
continue;
}
@@ -4264,7 +4245,7 @@ void GEO_uv_parametrizer_average(ParamHandle *phandle,
for (i = 0; i < phandle->ncharts; i++) {
chart = phandle->charts[i];
- if (ignore_pinned && (chart->flag & PCHART_HAS_PINS)) {
+ if (ignore_pinned && chart->has_pins) {
continue;
}
@@ -4367,7 +4348,7 @@ void GEO_uv_parametrizer_average(ParamHandle *phandle,
for (i = 0; i < phandle->ncharts; i++) {
chart = phandle->charts[i];
- if (ignore_pinned && (chart->flag & PCHART_HAS_PINS)) {
+ if (ignore_pinned && chart->has_pins) {
continue;
}
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencildash.c b/source/blender/gpencil_modifiers/intern/MOD_gpencildash.c
index 5033e67d52e..68a4b39a21e 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencildash.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencildash.c
@@ -270,7 +270,7 @@ static void foreachIDLink(GpencilModifierData *md, Object *ob, IDWalkFunc walk,
}
static void segment_list_item(struct uiList *UNUSED(ui_list),
- struct bContext *UNUSED(C),
+ const struct bContext *UNUSED(C),
struct uiLayout *layout,
struct PointerRNA *UNUSED(idataptr),
struct PointerRNA *itemptr,
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilshrinkwrap.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilshrinkwrap.c
index f492e9ee044..74b7efb1d04 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilshrinkwrap.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilshrinkwrap.c
@@ -202,7 +202,6 @@ static void updateDepsgraph(GpencilModifierData *md,
CustomData_MeshMasks mask = {0};
if (BKE_shrinkwrap_needs_normals(mmd->shrink_type, mmd->shrink_mode)) {
- mask.vmask |= CD_MASK_NORMAL;
mask.lmask |= CD_MASK_NORMAL | CD_MASK_CUSTOMLOOPNORMAL;
}
@@ -225,7 +224,7 @@ static void updateDepsgraph(GpencilModifierData *md,
ctx->node, &mmd->aux_target->id, DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY);
}
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Shrinkwrap Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Shrinkwrap Modifier");
}
static void foreachIDLink(GpencilModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
diff --git a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
index 224146d0032..63433113822 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
+++ b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
@@ -366,8 +366,9 @@ typedef struct LineartData {
/* Keep an copy of these data so when line art is running it's self-contained. */
bool cam_is_persp;
- bool cam_is_persp_secondary; /* "Secondary" ones are from viewing camera (as opposed to shadow
- camera), during shadow calculation. */
+ /* "Secondary" ones are from viewing camera
+ * (as opposed to shadow camera), during shadow calculation. */
+ bool cam_is_persp_secondary;
float cam_obmat[4][4];
float cam_obmat_secondary[4][4];
double camera_pos[3];
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 9970e4d5ac1..ce6e18b62bd 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -5227,7 +5227,7 @@ static void lineart_gpencil_generate(LineartCache *cache,
}
if (shaodow_selection) {
if (ec->shadow_mask_bits != LRT_SHADOW_MASK_UNDEFINED) {
- /* TODO(Yiming): Give a behaviour option for how to display undefined shadow info. */
+ /* TODO(Yiming): Give a behavior option for how to display undefined shadow info. */
if ((shaodow_selection == LRT_SHADOW_FILTER_ILLUMINATED &&
(!(ec->shadow_mask_bits & LRT_SHADOW_MASK_ILLUMINATED)))) {
continue;
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
index 24762ce921d..bf42677d79c 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
@@ -482,7 +482,7 @@ static void lineart_shadow_create_shadow_edge_array(LineartData *ld,
* This process is repeated on each existing segments of the shadow edge (#e), which ensures they
* all have been tested for closest segments after cutting. And in the diagram it's clear that the
* left/right side of cuts are likely to be discontinuous, each cut's left side designates the
- * right side of the last segment, and vise versa. */
+ * right side of the last segment, and vice-versa. */
static void lineart_shadow_edge_cut(LineartData *ld,
LineartShadowEdge *e,
double start,
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 5e97909a2b8..65a6a2dc6b7 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -190,8 +190,8 @@ set(OPENGL_SRC
set(METAL_SRC
metal/mtl_backend.mm
- metal/mtl_context.mm
metal/mtl_command_buffer.mm
+ metal/mtl_context.mm
metal/mtl_debug.mm
metal/mtl_framebuffer.mm
metal/mtl_memory.mm
@@ -323,6 +323,45 @@ set(GLSL_SRC
shaders/common/gpu_shader_common_math_utils.glsl
shaders/common/gpu_shader_common_mix_rgb.glsl
+ shaders/compositor/compositor_alpha_crop.glsl
+ shaders/compositor/compositor_box_mask.glsl
+ shaders/compositor/compositor_convert.glsl
+ shaders/compositor/compositor_ellipse_mask.glsl
+ shaders/compositor/compositor_flip.glsl
+ shaders/compositor/compositor_image_crop.glsl
+ shaders/compositor/compositor_projector_lens_distortion.glsl
+ shaders/compositor/compositor_realize_on_domain.glsl
+ shaders/compositor/compositor_screen_lens_distortion.glsl
+ shaders/compositor/compositor_set_alpha.glsl
+ shaders/compositor/compositor_split_viewer.glsl
+
+ shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
+ shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl
+ shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_balance.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_correction.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_spill.glsl
+ shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl
+ shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_exposure.glsl
+ shaders/compositor/library/gpu_shader_compositor_gamma.glsl
+ shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl
+ shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl
+ shaders/compositor/library/gpu_shader_compositor_invert.glsl
+ shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl
+ shaders/compositor/library/gpu_shader_compositor_main.glsl
+ shaders/compositor/library/gpu_shader_compositor_map_value.glsl
+ shaders/compositor/library/gpu_shader_compositor_normal.glsl
+ shaders/compositor/library/gpu_shader_compositor_posterize.glsl
+ shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl
+ shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl
+ shaders/compositor/library/gpu_shader_compositor_store_output.glsl
+ shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl
+ shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl
+
shaders/material/gpu_shader_material_add_shader.glsl
shaders/material/gpu_shader_material_ambient_occlusion.glsl
shaders/material/gpu_shader_material_anisotropic.glsl
@@ -454,8 +493,10 @@ list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
set(SRC_SHADER_CREATE_INFOS
../draw/engines/basic/shaders/infos/basic_depth_info.hh
+ ../draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
+ ../draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh
../draw/engines/gpencil/shaders/infos/gpencil_info.hh
../draw/engines/gpencil/shaders/infos/gpencil_vfx_info.hh
@@ -468,8 +509,8 @@ set(SRC_SHADER_CREATE_INFOS
../draw/engines/overlay/shaders/infos/overlay_grid_info.hh
../draw/engines/overlay/shaders/infos/overlay_outline_info.hh
../draw/engines/overlay/shaders/infos/overlay_paint_info.hh
- ../draw/engines/overlay/shaders/infos/overlay_sculpt_info.hh
../draw/engines/overlay/shaders/infos/overlay_sculpt_curves_info.hh
+ ../draw/engines/overlay/shaders/infos/overlay_sculpt_info.hh
../draw/engines/overlay/shaders/infos/overlay_volume_info.hh
../draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh
../draw/engines/select/shaders/infos/select_id_info.hh
@@ -484,6 +525,7 @@ set(SRC_SHADER_CREATE_INFOS
../draw/engines/workbench/shaders/infos/workbench_transparent_resolve_info.hh
../draw/engines/workbench/shaders/infos/workbench_volume_info.hh
../draw/engines/image/shaders/infos/engine_image_info.hh
+ ../draw/intern/shaders/draw_debug_info.hh
../draw/intern/shaders/draw_fullscreen_info.hh
../draw/intern/shaders/draw_hair_refine_info.hh
../draw/intern/shaders/draw_object_infos_info.hh
@@ -524,6 +566,18 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_shader_simple_lighting_info.hh
shaders/infos/gpu_shader_text_info.hh
shaders/infos/gpu_srgb_to_framebuffer_space_info.hh
+
+ shaders/compositor/infos/compositor_alpha_crop_info.hh
+ shaders/compositor/infos/compositor_box_mask_info.hh
+ shaders/compositor/infos/compositor_convert_info.hh
+ shaders/compositor/infos/compositor_ellipse_mask_info.hh
+ shaders/compositor/infos/compositor_flip_info.hh
+ shaders/compositor/infos/compositor_image_crop_info.hh
+ shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
+ shaders/compositor/infos/compositor_realize_on_domain_info.hh
+ shaders/compositor/infos/compositor_screen_lens_distortion_info.hh
+ shaders/compositor/infos/compositor_set_alpha_info.hh
+ shaders/compositor/infos/compositor_split_viewer_info.hh
)
set(SHADER_CREATE_INFOS_CONTENT "")
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index 7fad8dd23be..c085b592a77 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -14,6 +14,7 @@
#include "GPU_index_buffer.h"
#include "GPU_shader.h"
+#include "GPU_storage_buffer.h"
#include "GPU_uniform_buffer.h"
#include "GPU_vertex_buffer.h"
@@ -92,8 +93,10 @@ void GPU_batch_init_ex(GPUBatch *batch,
*/
void GPU_batch_copy(GPUBatch *batch_dst, GPUBatch *batch_src);
-#define GPU_batch_create(prim, verts, elem) GPU_batch_create_ex(prim, verts, elem, 0)
-#define GPU_batch_init(batch, prim, verts, elem) GPU_batch_init_ex(batch, prim, verts, elem, 0)
+#define GPU_batch_create(prim, verts, elem) \
+ GPU_batch_create_ex(prim, verts, elem, (eGPUBatchFlag)0)
+#define GPU_batch_init(batch, prim, verts, elem) \
+ GPU_batch_init_ex(batch, prim, verts, elem, (eGPUBatchFlag)0)
/**
* Same as discard but does not free. (does not call free callback).
@@ -171,7 +174,13 @@ void GPU_batch_draw_instanced(GPUBatch *batch, int i_count);
/**
* This does not bind/unbind shader and does not call GPU_matrix_bind().
*/
-void GPU_batch_draw_advanced(GPUBatch *, int v_first, int v_count, int i_first, int i_count);
+void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_first, int i_count);
+
+/**
+ * Issue a draw call using GPU computed arguments. The argument are expected to be valid for the
+ * type of geometry drawn (index or non-indexed).
+ */
+void GPU_batch_draw_indirect(GPUBatch *batch, GPUStorageBuf *indirect_buf);
#if 0 /* future plans */
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 89473ac0fe0..d1d91cb7508 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -22,6 +22,7 @@ struct CCGKey;
struct DMFlagMat;
struct GSet;
struct TableGSet;
+struct Mesh;
struct MLoop;
struct MLoopCol;
struct MLoopTri;
@@ -46,14 +47,11 @@ typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers;
*
* Threaded: do not call any functions that use OpenGL calls!
*/
-GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const struct MPoly *mpoly,
- const struct MLoop *mloop,
+GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const struct Mesh *mesh,
const struct MLoopTri *looptri,
- const struct MVert *mvert,
- const int *face_indices,
const int *sculpt_face_sets,
- int face_indices_len,
- const struct Mesh *mesh);
+ const int *face_indices,
+ int face_indices_len);
/**
* Threaded: do not call any functions that use OpenGL calls!
@@ -91,9 +89,8 @@ enum {
*/
void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPU_PBVH_Buffers *buffers,
+ const struct Mesh *mesh,
const struct MVert *mvert,
- const CustomData *vdata,
- const CustomData *ldata,
const float *vmask,
const int *sculpt_face_sets,
const int face_sets_color_seed,
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 3ca465fa57a..1ab06f3369d 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -121,6 +121,7 @@ typedef struct GPUCodegenOutput {
char *surface;
char *volume;
char *thickness;
+ char *composite;
char *material_functions;
GPUShaderCreateInfo *create_info;
@@ -166,10 +167,6 @@ bool GPU_stack_link(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out,
...);
-GPUNodeLink *GPU_uniformbuf_link_out(struct GPUMaterial *mat,
- struct bNode *node,
- struct GPUNodeStack *stack,
- int index);
void GPU_material_output_surface(GPUMaterial *material, GPUNodeLink *link);
void GPU_material_output_volume(GPUMaterial *material, GPUNodeLink *link);
@@ -178,6 +175,8 @@ void GPU_material_output_thickness(GPUMaterial *material, GPUNodeLink *link);
void GPU_material_add_output_link_aov(GPUMaterial *material, GPUNodeLink *link, int hash);
+void GPU_material_add_output_link_composite(GPUMaterial *material, GPUNodeLink *link);
+
/**
* Wrap a part of the material graph into a function. You need then need to call the function by
* using something like #GPU_differentiate_float_function.
@@ -218,6 +217,7 @@ GPUMaterial *GPU_material_from_nodetree(struct Scene *scene,
void *thunk);
void GPU_material_compile(GPUMaterial *mat);
+void GPU_material_free_single(GPUMaterial *material);
void GPU_material_free(struct ListBase *gpumaterial);
void GPU_material_acquire(GPUMaterial *mat);
@@ -319,6 +319,16 @@ struct GHash *GPU_uniform_attr_list_hash_new(const char *info);
void GPU_uniform_attr_list_copy(GPUUniformAttrList *dest, GPUUniformAttrList *src);
void GPU_uniform_attr_list_free(GPUUniformAttrList *set);
+/* A callback passed to GPU_material_from_callbacks to construct the material graph by adding and
+ * linking the necessary GPU material nodes. */
+typedef void (*ConstructGPUMaterialFn)(void *thunk, GPUMaterial *material);
+
+/* Construct a GPU material from a set of callbacks. See the callback types for more information.
+ * The given thunk will be passed as the first parameter of each callback. */
+GPUMaterial *GPU_material_from_callbacks(ConstructGPUMaterialFn construct_function_cb,
+ GPUCodegenCallbackFn generate_code_function_cb,
+ void *thunk);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 3460d33fe68..529a3da3ab9 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -148,11 +148,19 @@ typedef enum {
GPU_NUM_UNIFORM_BLOCKS, /* Special value, denotes number of builtin uniforms block. */
} GPUUniformBlockBuiltin;
+typedef enum {
+ GPU_STORAGE_BUFFER_DEBUG_VERTS = 0, /* drw_debug_verts_buf */
+ GPU_STORAGE_BUFFER_DEBUG_PRINT, /* drw_debug_print_buf */
+
+ GPU_NUM_STORAGE_BUFFERS, /* Special value, denotes number of builtin buffer blocks. */
+} GPUStorageBufferBuiltin;
+
void GPU_shader_set_srgb_uniform(GPUShader *shader);
int GPU_shader_get_uniform(GPUShader *shader, const char *name);
int GPU_shader_get_builtin_uniform(GPUShader *shader, int builtin);
int GPU_shader_get_builtin_block(GPUShader *shader, int builtin);
+int GPU_shader_get_builtin_ssbo(GPUShader *shader, int builtin);
/** DEPRECATED: Kept only because of Python GPU API. */
int GPU_shader_get_uniform_block(GPUShader *shader, const char *name);
int GPU_shader_get_ssbo(GPUShader *shader, const char *name);
@@ -177,7 +185,9 @@ void GPU_shader_uniform_4f(GPUShader *sh, const char *name, float x, float y, fl
void GPU_shader_uniform_2fv(GPUShader *sh, const char *name, const float data[2]);
void GPU_shader_uniform_3fv(GPUShader *sh, const char *name, const float data[3]);
void GPU_shader_uniform_4fv(GPUShader *sh, const char *name, const float data[4]);
+void GPU_shader_uniform_2iv(GPUShader *sh, const char *name, const int data[2]);
void GPU_shader_uniform_mat4(GPUShader *sh, const char *name, const float data[4][4]);
+void GPU_shader_uniform_mat3_as_mat4(GPUShader *sh, const char *name, const float data[3][3]);
void GPU_shader_uniform_2fv_array(GPUShader *sh, const char *name, int len, const float (*val)[2]);
void GPU_shader_uniform_4fv_array(GPUShader *sh, const char *name, int len, const float (*val)[4]);
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 5bd20b7be98..6e31b1b69f6 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -331,6 +331,7 @@ int GPU_texture_orig_width(const GPUTexture *tex);
int GPU_texture_orig_height(const GPUTexture *tex);
void GPU_texture_orig_size_set(GPUTexture *tex, int w, int h);
eGPUTextureFormat GPU_texture_format(const GPUTexture *tex);
+const char *GPU_texture_format_description(eGPUTextureFormat texture_format);
bool GPU_texture_array(const GPUTexture *tex);
bool GPU_texture_cube(const GPUTexture *tex);
bool GPU_texture_depth(const GPUTexture *tex);
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index 1b34b6e6c69..0b47a7b2952 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -270,6 +270,15 @@ void GPU_batch_draw_advanced(
batch->draw(v_first, v_count, i_first, i_count);
}
+void GPU_batch_draw_indirect(GPUBatch *gpu_batch, GPUStorageBuf *indirect_buf)
+{
+ BLI_assert(Context::get()->shader != nullptr);
+ BLI_assert(indirect_buf != nullptr);
+ Batch *batch = static_cast<Batch *>(gpu_batch);
+
+ batch->draw_indirect(indirect_buf);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh
index 23052f601d2..8ca19884fd7 100644
--- a/source/blender/gpu/intern/gpu_batch_private.hh
+++ b/source/blender/gpu/intern/gpu_batch_private.hh
@@ -29,6 +29,7 @@ class Batch : public GPUBatch {
virtual ~Batch() = default;
virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0;
+ virtual void draw_indirect(GPUStorageBuf *indirect_buf) = 0;
/* Convenience casts. */
IndexBuf *elem_() const
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 14bbd82c282..d64b8b4118a 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -211,19 +211,18 @@ static void gpu_pbvh_batch_init(GPU_PBVH_Buffers *buffers, GPUPrimType prim)
* \{ */
static bool gpu_pbvh_is_looptri_visible(const MLoopTri *lt,
- const MVert *mvert,
+ const bool *hide_vert,
const MLoop *mloop,
const int *sculpt_face_sets)
{
- return (!paint_is_face_hidden(lt, mvert, mloop) && sculpt_face_sets &&
+ return (!paint_is_face_hidden(lt, hide_vert, mloop) && sculpt_face_sets &&
sculpt_face_sets[lt->poly] > SCULPT_FACE_SET_NONE);
}
void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPU_PBVH_Buffers *buffers,
+ const Mesh *mesh,
const MVert *mvert,
- const CustomData *vdata,
- const CustomData *ldata,
const float *vmask,
const int *sculpt_face_sets,
int face_sets_color_seed,
@@ -234,23 +233,23 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPUAttrRef vcol_refs[MAX_GPU_ATTR];
GPUAttrRef cd_uvs[MAX_GPU_ATTR];
- Mesh me_query;
- BKE_id_attribute_copy_domains_temp(ID_ME, vdata, NULL, ldata, NULL, NULL, &me_query.id);
+ const bool *hide_vert = (bool *)CustomData_get_layer_named(
+ &mesh->vdata, CD_PROP_BOOL, ".hide_vert");
- CustomDataLayer *actcol = BKE_id_attributes_active_color_get(&me_query.id);
- eAttrDomain actcol_domain = actcol ? BKE_id_attribute_domain(&me_query.id, actcol) :
+ const CustomDataLayer *actcol = BKE_id_attributes_active_color_get(&mesh->id);
+ eAttrDomain actcol_domain = actcol ? BKE_id_attribute_domain(&mesh->id, actcol) :
ATTR_DOMAIN_AUTO;
- CustomDataLayer *rendercol = BKE_id_attributes_render_color_get(&me_query.id);
+ const CustomDataLayer *rendercol = BKE_id_attributes_render_color_get(&mesh->id);
int totcol;
if (update_flags & GPU_PBVH_BUFFERS_SHOW_VCOL) {
totcol = gpu_pbvh_make_attr_offs(ATTR_DOMAIN_MASK_COLOR,
CD_MASK_COLOR_ALL,
- vdata,
+ &mesh->vdata,
NULL,
- ldata,
+ &mesh->ldata,
NULL,
vcol_refs,
vbo_id->active_attrs_only,
@@ -267,14 +266,14 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
CD_MASK_MLOOPUV,
NULL,
NULL,
- ldata,
+ &mesh->ldata,
NULL,
cd_uvs,
vbo_id->active_attrs_only,
CD_MLOOPUV,
ATTR_DOMAIN_CORNER,
- get_active_layer(ldata, CD_MLOOPUV),
- get_render_layer(ldata, CD_MLOOPUV));
+ get_active_layer(&mesh->ldata, CD_MLOOPUV),
+ get_render_layer(&mesh->ldata, CD_MLOOPUV));
const bool show_mask = vmask && (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
const bool show_face_sets = sculpt_face_sets &&
@@ -308,13 +307,13 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPU_vertbuf_attr_get_raw_data(buffers->vert_buf, vbo_id->uv[uv_i], &uv_step);
GPUAttrRef *ref = cd_uvs + uv_i;
- CustomDataLayer *layer = ldata->layers + ref->layer_idx;
+ CustomDataLayer *layer = mesh->ldata.layers + ref->layer_idx;
MLoopUV *muv = layer->data;
for (uint i = 0; i < buffers->face_indices_len; i++) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]];
- if (!gpu_pbvh_is_looptri_visible(lt, mvert, buffers->mloop, sculpt_face_sets)) {
+ if (!gpu_pbvh_is_looptri_visible(lt, hide_vert, buffers->mloop, sculpt_face_sets)) {
continue;
}
@@ -334,7 +333,7 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
MLoopCol *mcol = NULL;
GPUAttrRef *ref = vcol_refs + col_i;
- const CustomData *cdata = ref->domain == ATTR_DOMAIN_POINT ? vdata : ldata;
+ const CustomData *cdata = ref->domain == ATTR_DOMAIN_POINT ? &mesh->vdata : &mesh->ldata;
CustomDataLayer *layer = cdata->layers + ref->layer_idx;
bool color_loops = ref->domain == ATTR_DOMAIN_CORNER;
@@ -354,7 +353,7 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
buffers->mloop[lt->tri[2]].v,
};
- if (!gpu_pbvh_is_looptri_visible(lt, mvert, buffers->mloop, sculpt_face_sets)) {
+ if (!gpu_pbvh_is_looptri_visible(lt, hide_vert, buffers->mloop, sculpt_face_sets)) {
continue;
}
@@ -394,7 +393,7 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
buffers->mloop[lt->tri[2]].v,
};
- if (!gpu_pbvh_is_looptri_visible(lt, mvert, buffers->mloop, sculpt_face_sets)) {
+ if (!gpu_pbvh_is_looptri_visible(lt, hide_vert, buffers->mloop, sculpt_face_sets)) {
continue;
}
@@ -457,21 +456,24 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
buffers->mvert = mvert;
}
-GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const MPoly *mpoly,
- const MLoop *mloop,
+GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const Mesh *mesh,
const MLoopTri *looptri,
- const MVert *mvert,
- const int *face_indices,
const int *sculpt_face_sets,
- const int face_indices_len,
- const struct Mesh *mesh)
+ const int *face_indices,
+ const int face_indices_len)
{
GPU_PBVH_Buffers *buffers;
int i, tottri;
int tot_real_edges = 0;
+ const MPoly *mpoly = mesh->mpoly;
+ const MLoop *mloop = mesh->mloop;
+
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
+ const bool *hide_vert = (bool *)CustomData_get_layer_named(
+ &mesh->vdata, CD_PROP_BOOL, ".hide_vert");
+
/* smooth or flat for all */
buffers->smooth = mpoly[looptri[face_indices[0]].poly].flag & ME_SMOOTH;
@@ -480,7 +482,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const MPoly *mpoly,
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < face_indices_len; i++) {
const MLoopTri *lt = &looptri[face_indices[i]];
- if (gpu_pbvh_is_looptri_visible(lt, mvert, mloop, sculpt_face_sets)) {
+ if (gpu_pbvh_is_looptri_visible(lt, hide_vert, mloop, sculpt_face_sets)) {
int r_edges[3];
BKE_mesh_looptri_get_real_edges(mesh, lt, r_edges);
for (int j = 0; j < 3; j++) {
@@ -513,7 +515,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const MPoly *mpoly,
const MLoopTri *lt = &looptri[face_indices[i]];
/* Skip hidden faces */
- if (!gpu_pbvh_is_looptri_visible(lt, mvert, mloop, sculpt_face_sets)) {
+ if (!gpu_pbvh_is_looptri_visible(lt, hide_vert, mloop, sculpt_face_sets)) {
continue;
}
@@ -1246,9 +1248,7 @@ static int gpu_pbvh_make_attr_offs(eAttrDomainMask domain_mask,
}
}
- /* ensure render layer is last
- draw cache code seems to need this
- */
+ /* Ensure render layer is last, draw cache code seems to need this. */
for (int i = 0; i < count; i++) {
GPUAttrRef *ref = r_cd_attrs + i;
diff --git a/source/blender/gpu/intern/gpu_codegen.cc b/source/blender/gpu/intern/gpu_codegen.cc
index 82441c3c89c..4a45a3e63ed 100644
--- a/source/blender/gpu/intern/gpu_codegen.cc
+++ b/source/blender/gpu/intern/gpu_codegen.cc
@@ -280,6 +280,7 @@ class GPUCodegen {
void node_serialize(std::stringstream &eval_ss, const GPUNode *node);
char *graph_serialize(eGPUNodeTag tree_tag, GPUNodeLink *output_link);
+ char *graph_serialize(eGPUNodeTag tree_tag);
static char *extract_c_str(std::stringstream &stream)
{
@@ -500,6 +501,19 @@ char *GPUCodegen::graph_serialize(eGPUNodeTag tree_tag, GPUNodeLink *output_link
return eval_c_str;
}
+char *GPUCodegen::graph_serialize(eGPUNodeTag tree_tag)
+{
+ std::stringstream eval_ss;
+ LISTBASE_FOREACH (GPUNode *, node, &graph.nodes) {
+ if (node->tag & tree_tag) {
+ node_serialize(eval_ss, node);
+ }
+ }
+ char *eval_c_str = extract_c_str(eval_ss);
+ BLI_hash_mm2a_add(&hm2a_, (uchar *)eval_c_str, eval_ss.str().size());
+ return eval_c_str;
+}
+
void GPUCodegen::generate_uniform_buffer()
{
/* Extract uniform inputs. */
@@ -539,6 +553,9 @@ void GPUCodegen::generate_graphs()
output.volume = graph_serialize(GPU_NODE_TAG_VOLUME, graph.outlink_volume);
output.displacement = graph_serialize(GPU_NODE_TAG_DISPLACEMENT, graph.outlink_displacement);
output.thickness = graph_serialize(GPU_NODE_TAG_THICKNESS, graph.outlink_thickness);
+ if (!BLI_listbase_is_empty(&graph.outlink_compositor)) {
+ output.composite = graph_serialize(GPU_NODE_TAG_COMPOSITOR);
+ }
if (!BLI_listbase_is_empty(&graph.material_functions)) {
std::stringstream eval_ss;
@@ -569,9 +586,10 @@ GPUPass *GPU_generate_pass(GPUMaterial *material,
GPUCodegenCallbackFn finalize_source_cb,
void *thunk)
{
- /* Prune the unused nodes and extract attributes before compiling so the
- * generated VBOs are ready to accept the future shader. */
gpu_node_graph_prune_unused(graph);
+
+ /* Extract attributes before compiling so the generated VBOs are ready to accept the future
+ * shader. */
gpu_node_graph_finalize_uniform_attrs(graph);
GPUCodegen codegen(material, graph);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 4d3ea3e0c99..a4842ef0e43 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -141,7 +141,7 @@ static void gpu_material_ramp_texture_build(GPUMaterial *mat)
mat->coba_builder = NULL;
}
-static void gpu_material_free_single(GPUMaterial *material)
+void GPU_material_free_single(GPUMaterial *material)
{
bool do_free = atomic_sub_and_fetch_uint32(&material->refcount, 1) == 0;
if (!do_free) {
@@ -173,7 +173,7 @@ void GPU_material_free(ListBase *gpumaterial)
LISTBASE_FOREACH (LinkData *, link, gpumaterial) {
GPUMaterial *material = link->data;
DRW_deferred_shader_remove(material);
- gpu_material_free_single(material);
+ GPU_material_free_single(material);
}
BLI_freelistN(gpumaterial);
}
@@ -538,6 +538,13 @@ void GPU_material_add_output_link_aov(GPUMaterial *material, GPUNodeLink *link,
BLI_addtail(&material->graph.outlink_aovs, aov_link);
}
+void GPU_material_add_output_link_composite(GPUMaterial *material, GPUNodeLink *link)
+{
+ GPUNodeGraphOutputLink *compositor_link = MEM_callocN(sizeof(GPUNodeGraphOutputLink), __func__);
+ compositor_link->outlink = link;
+ BLI_addtail(&material->graph.outlink_compositor, compositor_link);
+}
+
char *GPU_material_split_sub_function(GPUMaterial *material,
eGPUType return_type,
GPUNodeLink **link)
@@ -721,7 +728,7 @@ void GPU_material_acquire(GPUMaterial *mat)
void GPU_material_release(GPUMaterial *mat)
{
- gpu_material_free_single(mat);
+ GPU_material_free_single(mat);
}
void GPU_material_compile(GPUMaterial *mat)
@@ -772,3 +779,42 @@ void GPU_materials_free(Main *bmain)
// BKE_world_defaults_free_gpu();
BKE_material_defaults_free_gpu();
}
+
+GPUMaterial *GPU_material_from_callbacks(ConstructGPUMaterialFn construct_function_cb,
+ GPUCodegenCallbackFn generate_code_function_cb,
+ void *thunk)
+{
+ /* Allocate a new material and its material graph, and initialize its reference count. */
+ GPUMaterial *material = MEM_callocN(sizeof(GPUMaterial), "GPUMaterial");
+ material->graph.used_libraries = BLI_gset_new(
+ BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "GPUNodeGraph.used_libraries");
+ material->refcount = 1;
+
+ /* Construct the material graph by adding and linking the necessary GPU material nodes. */
+ construct_function_cb(thunk, material);
+
+ /* Create and initialize the texture storing color bands used by Ramp and Curve nodes. */
+ gpu_material_ramp_texture_build(material);
+
+ /* Lookup an existing pass in the cache or generate a new one. */
+ material->pass = GPU_generate_pass(material, &material->graph, generate_code_function_cb, thunk);
+
+ /* The pass already exists in the pass cache but its shader already failed to compile. */
+ if (material->pass == NULL) {
+ material->status = GPU_MAT_FAILED;
+ gpu_node_graph_free(&material->graph);
+ return material;
+ }
+
+ /* The pass already exists in the pass cache and its shader is already compiled. */
+ GPUShader *shader = GPU_pass_shader_get(material->pass);
+ if (shader != NULL) {
+ material->status = GPU_MAT_SUCCESS;
+ gpu_node_graph_free_nodes(&material->graph);
+ return material;
+ }
+
+ /* The material was created successfully but still needs to be compiled. */
+ material->status = GPU_MAT_CREATED;
+ return material;
+}
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index 684070dbdc0..377cbc53893 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -75,9 +75,26 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const eGPUType
if (STR_ELEM(name, "set_value", "set_rgb", "set_rgba") && (input->type == type)) {
input = MEM_dupallocN(outnode->inputs.first);
+
+ switch (input->source) {
+ case GPU_SOURCE_ATTR:
+ input->attr->users++;
+ break;
+ case GPU_SOURCE_UNIFORM_ATTR:
+ input->uniform_attr->users++;
+ break;
+ case GPU_SOURCE_TEX:
+ case GPU_SOURCE_TEX_TILED_MAPPING:
+ input->texture->users++;
+ break;
+ default:
+ break;
+ }
+
if (input->link) {
input->link->users++;
}
+
BLI_addtail(&node->inputs, input);
return;
}
@@ -179,35 +196,21 @@ static GPUNodeLink *gpu_uniformbuffer_link(GPUMaterial *mat,
BLI_assert(socket != NULL);
BLI_assert(socket->in_out == in_out);
- if ((socket->flag & SOCK_HIDE_VALUE) == 0) {
- GPUNodeLink *link;
- switch (socket->type) {
- case SOCK_FLOAT: {
- bNodeSocketValueFloat *socket_data = socket->default_value;
- link = GPU_uniform(&socket_data->value);
- break;
- }
- case SOCK_VECTOR: {
- bNodeSocketValueVector *socket_data = socket->default_value;
- link = GPU_uniform(socket_data->value);
- break;
- }
- case SOCK_RGBA: {
- bNodeSocketValueRGBA *socket_data = socket->default_value;
- link = GPU_uniform(socket_data->value);
- break;
- }
- default:
- return NULL;
- break;
- }
+ if (socket->flag & SOCK_HIDE_VALUE) {
+ return NULL;
+ }
- if (in_out == SOCK_IN) {
- GPU_link(mat, gpu_uniform_set_function_from_type(socket->type), link, &stack->link);
- }
- return link;
+ if (!ELEM(socket->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA)) {
+ return NULL;
}
- return NULL;
+
+ GPUNodeLink *link = GPU_uniform(stack->vec);
+
+ if (in_out == SOCK_IN) {
+ GPU_link(mat, gpu_uniform_set_function_from_type(socket->type), link, &stack->link);
+ }
+
+ return link;
}
static void gpu_node_input_socket(
@@ -735,14 +738,6 @@ bool GPU_stack_link(GPUMaterial *material,
return valid;
}
-GPUNodeLink *GPU_uniformbuf_link_out(GPUMaterial *mat,
- bNode *node,
- GPUNodeStack *stack,
- const int index)
-{
- return gpu_uniformbuffer_link(mat, node, stack, index, SOCK_OUT);
-}
-
/* Node Graph */
static void gpu_inputs_free(ListBase *inputs)
@@ -803,6 +798,7 @@ void gpu_node_graph_free(GPUNodeGraph *graph)
{
BLI_freelistN(&graph->outlink_aovs);
BLI_freelistN(&graph->material_functions);
+ BLI_freelistN(&graph->outlink_compositor);
gpu_node_graph_free_nodes(graph);
BLI_freelistN(&graph->textures);
@@ -855,6 +851,9 @@ void gpu_node_graph_prune_unused(GPUNodeGraph *graph)
LISTBASE_FOREACH (GPUNodeGraphFunctionLink *, funclink, &graph->material_functions) {
gpu_nodes_tag(funclink->outlink, GPU_NODE_TAG_FUNCTION);
}
+ LISTBASE_FOREACH (GPUNodeGraphOutputLink *, compositor_link, &graph->outlink_compositor) {
+ gpu_nodes_tag(compositor_link->outlink, GPU_NODE_TAG_COMPOSITOR);
+ }
for (GPUNode *node = graph->nodes.first, *next = NULL; node; node = next) {
next = node->next;
diff --git a/source/blender/gpu/intern/gpu_node_graph.h b/source/blender/gpu/intern/gpu_node_graph.h
index ae472d5b7aa..08ff8bbef58 100644
--- a/source/blender/gpu/intern/gpu_node_graph.h
+++ b/source/blender/gpu/intern/gpu_node_graph.h
@@ -59,6 +59,7 @@ typedef enum {
GPU_NODE_TAG_THICKNESS = (1 << 3),
GPU_NODE_TAG_AOV = (1 << 4),
GPU_NODE_TAG_FUNCTION = (1 << 5),
+ GPU_NODE_TAG_COMPOSITOR = (1 << 6),
} eGPUNodeTag;
ENUM_OPERATORS(eGPUNodeTag, GPU_NODE_TAG_FUNCTION)
@@ -158,6 +159,8 @@ typedef struct GPUNodeGraph {
ListBase outlink_aovs;
/* List of GPUNodeGraphFunctionLink */
ListBase material_functions;
+ /* List of GPUNodeGraphOutputLink */
+ ListBase outlink_compositor;
/* Requested attributes and textures. */
ListBase attributes;
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index fe9aacb95f9..08c768b28ba 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -7,6 +7,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_math_matrix.h"
#include "BLI_string_utils.h"
#include "GPU_capabilities.h"
@@ -382,6 +383,8 @@ GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info)
sources.append(resources.c_str());
sources.append(layout.c_str());
sources.extend(code);
+ sources.extend(info.dependencies_generated);
+ sources.append(info.compute_source_generated.c_str());
shader->compute_shader_from_glsl(sources);
}
@@ -575,6 +578,12 @@ int GPU_shader_get_builtin_block(GPUShader *shader, int builtin)
return interface->ubo_builtin((GPUUniformBlockBuiltin)builtin);
}
+int GPU_shader_get_builtin_ssbo(GPUShader *shader, int builtin)
+{
+ ShaderInterface *interface = unwrap(shader)->interface;
+ return interface->ssbo_builtin((GPUStorageBufferBuiltin)builtin);
+}
+
int GPU_shader_get_ssbo(GPUShader *shader, const char *name)
{
ShaderInterface *interface = unwrap(shader)->interface;
@@ -702,12 +711,25 @@ void GPU_shader_uniform_4fv(GPUShader *sh, const char *name, const float data[4]
GPU_shader_uniform_vector(sh, loc, 4, 1, data);
}
+void GPU_shader_uniform_2iv(GPUShader *sh, const char *name, const int data[2])
+{
+ const int loc = GPU_shader_get_uniform(sh, name);
+ GPU_shader_uniform_vector_int(sh, loc, 2, 1, data);
+}
+
void GPU_shader_uniform_mat4(GPUShader *sh, const char *name, const float data[4][4])
{
const int loc = GPU_shader_get_uniform(sh, name);
GPU_shader_uniform_vector(sh, loc, 16, 1, (const float *)data);
}
+void GPU_shader_uniform_mat3_as_mat4(GPUShader *sh, const char *name, const float data[3][3])
+{
+ float matrix[4][4];
+ copy_m4_m3(matrix, data);
+ GPU_shader_uniform_mat4(sh, name, matrix);
+}
+
void GPU_shader_uniform_2fv_array(GPUShader *sh, const char *name, int len, const float (*val)[2])
{
const int loc = GPU_shader_get_uniform(sh, name);
diff --git a/source/blender/gpu/intern/gpu_shader_builder_stubs.cc b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
index d8af2fc584d..3a14c060484 100644
--- a/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
+++ b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
@@ -137,7 +137,7 @@ eAttrDomain BKE_id_attribute_domain(const struct ID *UNUSED(id),
/** \name Stubs of BKE_paint.h
* \{ */
bool paint_is_face_hidden(const struct MLoopTri *UNUSED(lt),
- const struct MVert *UNUSED(mvert),
+ const bool *UNUSED(hide_vert),
const struct MLoop *UNUSED(mloop))
{
BLI_assert_unreachable();
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.cc b/source/blender/gpu/intern/gpu_shader_create_info.cc
index bc0731862cb..110b77f1f52 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.cc
+++ b/source/blender/gpu/intern/gpu_shader_create_info.cc
@@ -306,6 +306,14 @@ void gpu_shader_create_info_init()
info->builtins_ |= gpu_shader_dependency_get_builtins(info->fragment_source_);
info->builtins_ |= gpu_shader_dependency_get_builtins(info->geometry_source_);
info->builtins_ |= gpu_shader_dependency_get_builtins(info->compute_source_);
+
+ /* Automatically amend the create info for ease of use of the debug feature. */
+ if ((info->builtins_ & BuiltinBits::USE_DEBUG_DRAW) == BuiltinBits::USE_DEBUG_DRAW) {
+ info->additional_info("draw_debug_draw");
+ }
+ if ((info->builtins_ & BuiltinBits::USE_DEBUG_PRINT) == BuiltinBits::USE_DEBUG_PRINT) {
+ info->additional_info("draw_debug_print");
+ }
}
}
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.hh b/source/blender/gpu/intern/gpu_shader_create_info.hh
index 8e05412d0ee..82defc436e0 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.hh
+++ b/source/blender/gpu/intern/gpu_shader_create_info.hh
@@ -127,8 +127,12 @@ enum class BuiltinBits {
VERTEX_ID = (1 << 14),
WORK_GROUP_ID = (1 << 15),
WORK_GROUP_SIZE = (1 << 16),
+
+ /* Not a builtin but a flag we use to tag shaders that use the debug features. */
+ USE_DEBUG_DRAW = (1 << 29),
+ USE_DEBUG_PRINT = (1 << 30),
};
-ENUM_OPERATORS(BuiltinBits, BuiltinBits::WORK_GROUP_SIZE);
+ENUM_OPERATORS(BuiltinBits, BuiltinBits::USE_DEBUG_PRINT);
/**
* Follow convention described in:
@@ -298,6 +302,7 @@ struct ShaderCreateInfo {
/** Manually set generated code. */
std::string vertex_source_generated = "";
std::string fragment_source_generated = "";
+ std::string compute_source_generated = "";
std::string geometry_source_generated = "";
std::string typedef_source_generated = "";
/** Manually set generated dependencies. */
@@ -818,6 +823,7 @@ struct ShaderCreateInfo {
TEST_EQUAL(*this, b, builtins_);
TEST_EQUAL(*this, b, vertex_source_generated);
TEST_EQUAL(*this, b, fragment_source_generated);
+ TEST_EQUAL(*this, b, compute_source_generated);
TEST_EQUAL(*this, b, typedef_source_generated);
TEST_VECTOR_EQUAL(*this, b, vertex_inputs_);
TEST_EQUAL(*this, b, geometry_layout_);
diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc
index d91e15243f3..961d3fcfe5b 100644
--- a/source/blender/gpu/intern/gpu_shader_dependency.cc
+++ b/source/blender/gpu/intern/gpu_shader_dependency.cc
@@ -11,6 +11,7 @@
#include <algorithm>
#include <iomanip>
#include <iostream>
+#include <regex>
#include <sstream>
#include "BLI_ghash.h"
@@ -42,7 +43,7 @@ struct GPUSource {
StringRefNull source;
Vector<GPUSource *> dependencies;
bool dependencies_init = false;
- shader::BuiltinBits builtins = (shader::BuiltinBits)0;
+ shader::BuiltinBits builtins = shader::BuiltinBits::NONE;
std::string processed_source;
GPUSource(const char *path,
@@ -54,46 +55,45 @@ struct GPUSource {
/* Scan for builtins. */
/* FIXME: This can trigger false positive caused by disabled #if blocks. */
/* TODO(fclem): Could be made faster by scanning once. */
- if (source.find("gl_FragCoord", 0)) {
+ if (source.find("gl_FragCoord", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::FRAG_COORD;
}
- if (source.find("gl_FrontFacing", 0)) {
+ if (source.find("gl_FrontFacing", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::FRONT_FACING;
}
- if (source.find("gl_GlobalInvocationID", 0)) {
+ if (source.find("gl_GlobalInvocationID", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::GLOBAL_INVOCATION_ID;
}
- if (source.find("gl_InstanceID", 0)) {
+ if (source.find("gl_InstanceID", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::INSTANCE_ID;
}
- if (source.find("gl_LocalInvocationID", 0)) {
+ if (source.find("gl_LocalInvocationID", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::LOCAL_INVOCATION_ID;
}
- if (source.find("gl_LocalInvocationIndex", 0)) {
+ if (source.find("gl_LocalInvocationIndex", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::LOCAL_INVOCATION_INDEX;
}
- if (source.find("gl_NumWorkGroup", 0)) {
+ if (source.find("gl_NumWorkGroup", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::NUM_WORK_GROUP;
}
- if (source.find("gl_PointCoord", 0)) {
+ if (source.find("gl_PointCoord", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::POINT_COORD;
}
- if (source.find("gl_PointSize", 0)) {
+ if (source.find("gl_PointSize", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::POINT_SIZE;
}
- if (source.find("gl_PrimitiveID", 0)) {
+ if (source.find("gl_PrimitiveID", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::PRIMITIVE_ID;
}
- if (source.find("gl_VertexID", 0)) {
+ if (source.find("gl_VertexID", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::VERTEX_ID;
}
- if (source.find("gl_WorkGroupID", 0)) {
+ if (source.find("gl_WorkGroupID", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::WORK_GROUP_ID;
}
- if (source.find("gl_WorkGroupSize", 0)) {
+ if (source.find("gl_WorkGroupSize", 0) != StringRef::not_found) {
builtins |= shader::BuiltinBits::WORK_GROUP_SIZE;
}
-
/* TODO(fclem): We could do that at compile time. */
/* Limit to shared header files to avoid the temptation to use C++ syntax in .glsl files. */
if (filename.endswith(".h") || filename.endswith(".hh")) {
@@ -101,6 +101,18 @@ struct GPUSource {
quote_preprocess();
}
else {
+ if (source.find("'") != StringRef::not_found) {
+ char_literals_preprocess();
+ }
+ if (source.find("drw_print") != StringRef::not_found) {
+ string_preprocess();
+ }
+ if ((source.find("drw_debug_") != StringRef::not_found) &&
+ /* Avoid theses two files where it makes no sense to add the dependency. */
+ (filename != "common_debug_draw_lib.glsl" &&
+ filename != "draw_debug_draw_display_vert.glsl")) {
+ builtins |= shader::BuiltinBits::USE_DEBUG_DRAW;
+ }
check_no_quotes();
}
@@ -522,6 +534,217 @@ struct GPUSource {
}
}
+ void char_literals_preprocess()
+ {
+ const StringRefNull input = source;
+ std::stringstream output;
+ int64_t cursor = -1;
+ int64_t last_pos = 0;
+
+ while (true) {
+ cursor = find_token(input, '\'', cursor + 1);
+ if (cursor == -1) {
+ break;
+ }
+ /* Output anything between 2 print statement. */
+ output << input.substr(last_pos, cursor - last_pos);
+
+ /* Extract string. */
+ int64_t char_start = cursor + 1;
+ int64_t char_end = find_token(input, '\'', char_start);
+ CHECK(char_end, input, cursor, "Malformed char literal. Missing ending `'`.");
+
+ StringRef input_char = input.substr(char_start, char_end - char_start);
+ if (input_char.size() == 0) {
+ CHECK(-1, input, cursor, "Malformed char literal. Empty character constant");
+ }
+
+ uint8_t char_value = input_char[0];
+
+ if (input_char[0] == '\\') {
+ if (input_char[1] == 'n') {
+ char_value = '\n';
+ }
+ else {
+ CHECK(-1, input, cursor, "Unsupported escaped character");
+ }
+ }
+ else {
+ if (input_char.size() > 1) {
+ CHECK(-1, input, cursor, "Malformed char literal. Multi-character character constant");
+ }
+ }
+
+ char hex[8];
+ SNPRINTF(hex, "0x%.2Xu", char_value);
+ output << hex;
+
+ cursor = last_pos = char_end + 1;
+ }
+ /* If nothing has been changed, do not allocate processed_source. */
+ if (last_pos == 0) {
+ return;
+ }
+
+ if (last_pos != 0) {
+ output << input.substr(last_pos);
+ }
+ processed_source = output.str();
+ source = processed_source.c_str();
+ }
+
+ /* Replace print(string) by equivalent drw_print_char4() sequence. */
+ void string_preprocess()
+ {
+ const StringRefNull input = source;
+ std::stringstream output;
+ int64_t cursor = -1;
+ int64_t last_pos = 0;
+
+ while (true) {
+ cursor = find_keyword(input, "drw_print", cursor + 1);
+ if (cursor == -1) {
+ break;
+ }
+
+ bool do_endl = false;
+ StringRef func = input.substr(cursor);
+ if (func.startswith("drw_print(")) {
+ do_endl = true;
+ }
+ else if (func.startswith("drw_print_no_endl(")) {
+ do_endl = false;
+ }
+ else {
+ continue;
+ }
+
+ /* Output anything between 2 print statement. */
+ output << input.substr(last_pos, cursor - last_pos);
+
+ /* Extract string. */
+ int64_t str_start = input.find('(', cursor) + 1;
+ int64_t semicolon = find_token(input, ';', str_start + 1);
+ CHECK(semicolon, input, cursor, "Malformed print(). Missing `;` .");
+ int64_t str_end = rfind_token(input, ')', semicolon);
+ if (str_end < str_start) {
+ CHECK(-1, input, cursor, "Malformed print(). Missing closing `)` .");
+ }
+
+ std::stringstream sub_output;
+ StringRef input_args = input.substr(str_start, str_end - str_start);
+
+ auto print_string = [&](std::string str) -> int {
+ size_t len_before_pad = str.length();
+ /* Pad string to uint size. */
+ while (str.length() % 4 != 0) {
+ str += " ";
+ }
+ /* Keep everything in one line to not mess with the shader logs. */
+ sub_output << "/* " << str << "*/";
+ sub_output << "drw_print_string_start(" << len_before_pad << ");";
+ for (size_t i = 0; i < len_before_pad; i += 4) {
+ uint8_t chars[4] = {*(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 0),
+ *(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 1),
+ *(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 2),
+ *(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 3)};
+ if (i + 4 > len_before_pad) {
+ chars[len_before_pad - i] = '\0';
+ }
+ char uint_hex[12];
+ SNPRINTF(uint_hex, "0x%.2X%.2X%.2X%.2Xu", chars[3], chars[2], chars[1], chars[0]);
+ sub_output << "drw_print_char4(" << StringRefNull(uint_hex) << ");";
+ }
+ return 0;
+ };
+
+ std::string func_args = input_args;
+ /* Workaround to support function call inside prints. We replace commas by a non control
+ * character `$` in order to use simpler regex later. */
+ bool string_scope = false;
+ int func_scope = 0;
+ for (char &c : func_args) {
+ if (c == '"') {
+ string_scope = !string_scope;
+ }
+ else if (!string_scope) {
+ if (c == '(') {
+ func_scope++;
+ }
+ else if (c == ')') {
+ func_scope--;
+ }
+ else if (c == ',' && func_scope != 0) {
+ c = '$';
+ }
+ }
+ }
+
+ const bool print_as_variable = (input_args[0] != '"') && find_token(input_args, ',') == -1;
+ if (print_as_variable) {
+ /* Variable or expression debugging. */
+ std::string arg = input_args;
+ /* Pad align most values. */
+ while (arg.length() % 4 != 0) {
+ arg += " ";
+ }
+ print_string(arg);
+ print_string("= ");
+ sub_output << "drw_print_value(" << input_args << ");";
+ }
+ else {
+ const std::regex arg_regex(
+ /* String args. */
+ "[\\s]*\"([^\r\n\t\f\v\"]*)\""
+ /* OR. */
+ "|"
+ /* value args. */
+ "([^,]+)");
+ std::smatch args_match;
+ std::string::const_iterator args_search_start(func_args.cbegin());
+ while (std::regex_search(args_search_start, func_args.cend(), args_match, arg_regex)) {
+ args_search_start = args_match.suffix().first;
+ std::string arg_string = args_match[1].str();
+ std::string arg_val = args_match[2].str();
+
+ if (arg_string.empty()) {
+ for (char &c : arg_val) {
+ if (c == '$') {
+ c = ',';
+ }
+ }
+ sub_output << "drw_print_value(" << arg_val << ");";
+ }
+ else {
+ print_string(arg_string);
+ }
+ }
+ }
+
+ if (do_endl) {
+ sub_output << "drw_print_newline();";
+ }
+
+ output << sub_output.str();
+
+ cursor = last_pos = str_end + 1;
+ }
+ /* If nothing has been changed, do not allocate processed_source. */
+ if (last_pos == 0) {
+ return;
+ }
+
+ if (filename != "common_debug_print_lib.glsl") {
+ builtins |= shader::BuiltinBits::USE_DEBUG_PRINT;
+ }
+
+ if (last_pos != 0) {
+ output << input.substr(last_pos);
+ }
+ processed_source = output.str();
+ source = processed_source.c_str();
+ }
+
#undef find_keyword
#undef rfind_keyword
#undef find_token
@@ -537,6 +760,15 @@ struct GPUSource {
this->dependencies_init = true;
int64_t pos = -1;
+ using namespace shader;
+ /* Auto dependency injection for debug capabilities. */
+ if ((builtins & BuiltinBits::USE_DEBUG_DRAW) == BuiltinBits::USE_DEBUG_DRAW) {
+ dependencies.append_non_duplicates(dict.lookup("common_debug_draw_lib.glsl"));
+ }
+ if ((builtins & BuiltinBits::USE_DEBUG_PRINT) == BuiltinBits::USE_DEBUG_PRINT) {
+ dependencies.append_non_duplicates(dict.lookup("common_debug_print_lib.glsl"));
+ }
+
while (true) {
GPUSource *dependency_source = nullptr;
@@ -558,6 +790,7 @@ struct GPUSource {
return 1;
}
}
+
/* Recursive. */
int result = dependency_source->init_dependencies(dict, g_functions);
if (result != 0) {
@@ -583,7 +816,7 @@ struct GPUSource {
shader::BuiltinBits builtins_get() const
{
- shader::BuiltinBits out_builtins = shader::BuiltinBits::NONE;
+ shader::BuiltinBits out_builtins = builtins;
for (auto *dep : dependencies) {
out_builtins |= dep->builtins;
}
@@ -593,7 +826,8 @@ struct GPUSource {
bool is_from_material_library() const
{
return (filename.startswith("gpu_shader_material_") ||
- filename.startswith("gpu_shader_common_")) &&
+ filename.startswith("gpu_shader_common_") ||
+ filename.startswith("gpu_shader_compositor_")) &&
filename.endswith(".glsl");
}
};
diff --git a/source/blender/gpu/intern/gpu_shader_interface.hh b/source/blender/gpu/intern/gpu_shader_interface.hh
index 60344757b43..812244c9b3a 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.hh
+++ b/source/blender/gpu/intern/gpu_shader_interface.hh
@@ -56,6 +56,7 @@ class ShaderInterface {
/** Location of builtin uniforms. Fast access, no lookup needed. */
int32_t builtins_[GPU_NUM_UNIFORMS];
int32_t builtin_blocks_[GPU_NUM_UNIFORM_BLOCKS];
+ int32_t builtin_buffers_[GPU_NUM_STORAGE_BUFFERS];
public:
ShaderInterface();
@@ -116,9 +117,17 @@ class ShaderInterface {
return builtin_blocks_[builtin];
}
+ /* Returns binding position. */
+ inline int32_t ssbo_builtin(const GPUStorageBufferBuiltin builtin) const
+ {
+ BLI_assert(builtin >= 0 && builtin < GPU_NUM_STORAGE_BUFFERS);
+ return builtin_buffers_[builtin];
+ }
+
protected:
static inline const char *builtin_uniform_name(GPUUniformBuiltin u);
static inline const char *builtin_uniform_block_name(GPUUniformBlockBuiltin u);
+ static inline const char *builtin_storage_block_name(GPUStorageBufferBuiltin u);
inline uint32_t set_input_name(ShaderInput *input, char *name, uint32_t name_len) const;
inline void copy_input_name(ShaderInput *input,
@@ -212,6 +221,18 @@ inline const char *ShaderInterface::builtin_uniform_block_name(GPUUniformBlockBu
}
}
+inline const char *ShaderInterface::builtin_storage_block_name(GPUStorageBufferBuiltin u)
+{
+ switch (u) {
+ case GPU_STORAGE_BUFFER_DEBUG_VERTS:
+ return "drw_debug_verts_buf";
+ case GPU_STORAGE_BUFFER_DEBUG_PRINT:
+ return "drw_debug_print_buf";
+ default:
+ return nullptr;
+ }
+}
+
/* Returns string length including '\0' terminator. */
inline uint32_t ShaderInterface::set_input_name(ShaderInput *input,
char *name,
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index 218d22ddf53..e52311b3bf0 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -641,6 +641,112 @@ eGPUTextureFormat GPU_texture_format(const GPUTexture *tex)
return reinterpret_cast<const Texture *>(tex)->format_get();
}
+const char *GPU_texture_format_description(eGPUTextureFormat texture_format)
+{
+ switch (texture_format) {
+ case GPU_RGBA8UI:
+ return "RGBA8UI";
+ case GPU_RGBA8I:
+ return "RGBA8I";
+ case GPU_RGBA8:
+ return "RGBA8";
+ case GPU_RGBA32UI:
+ return "RGBA32UI";
+ case GPU_RGBA32I:
+ return "RGBA32I";
+ case GPU_RGBA32F:
+ return "RGBA32F";
+ case GPU_RGBA16UI:
+ return "RGBA16UI";
+ case GPU_RGBA16I:
+ return "RGBA16I";
+ case GPU_RGBA16F:
+ return "RGBA16F";
+ case GPU_RGBA16:
+ return "RGBA16";
+ case GPU_RG8UI:
+ return "RG8UI";
+ case GPU_RG8I:
+ return "RG8I";
+ case GPU_RG8:
+ return "RG8";
+ case GPU_RG32UI:
+ return "RG32UI";
+ case GPU_RG32I:
+ return "RG32I";
+ case GPU_RG32F:
+ return "RG32F";
+ case GPU_RG16UI:
+ return "RG16UI";
+ case GPU_RG16I:
+ return "RG16I";
+ case GPU_RG16F:
+ return "RG16F";
+ case GPU_RG16:
+ return "RG16";
+ case GPU_R8UI:
+ return "R8UI";
+ case GPU_R8I:
+ return "R8I";
+ case GPU_R8:
+ return "R8";
+ case GPU_R32UI:
+ return "R32UI";
+ case GPU_R32I:
+ return "R32I";
+ case GPU_R32F:
+ return "R32F";
+ case GPU_R16UI:
+ return "R16UI";
+ case GPU_R16I:
+ return "R16I";
+ case GPU_R16F:
+ return "R16F";
+ case GPU_R16:
+ return "R16";
+
+ /* Special formats texture & render-buffer. */
+ case GPU_RGB10_A2:
+ return "RGB10A2";
+ case GPU_R11F_G11F_B10F:
+ return "R11FG11FB10F";
+ case GPU_DEPTH32F_STENCIL8:
+ return "DEPTH32FSTENCIL8";
+ case GPU_DEPTH24_STENCIL8:
+ return "DEPTH24STENCIL8";
+ case GPU_SRGB8_A8:
+ return "SRGB8A8";
+
+ /* Texture only format */
+ case (GPU_RGB16F):
+ return "RGB16F";
+
+ /* Special formats texture only */
+ case GPU_SRGB8_A8_DXT1:
+ return "SRGB8_A8_DXT1";
+ case GPU_SRGB8_A8_DXT3:
+ return "SRGB8_A8_DXT3";
+ case GPU_SRGB8_A8_DXT5:
+ return "SRGB8_A8_DXT5";
+ case GPU_RGBA8_DXT1:
+ return "RGBA8_DXT1";
+ case GPU_RGBA8_DXT3:
+ return "RGBA8_DXT3";
+ case GPU_RGBA8_DXT5:
+ return "RGBA8_DXT5";
+
+ /* Depth Formats */
+ case GPU_DEPTH_COMPONENT32F:
+ return "DEPTH32F";
+ case GPU_DEPTH_COMPONENT24:
+ return "DEPTH24";
+ case GPU_DEPTH_COMPONENT16:
+ return "DEPTH16";
+ }
+ BLI_assert_unreachable();
+ return "";
+}
+
bool GPU_texture_depth(const GPUTexture *tex)
{
return (reinterpret_cast<const Texture *>(tex)->format_flag_get() & GPU_FORMAT_DEPTH) != 0;
diff --git a/source/blender/gpu/metal/mtl_query.mm b/source/blender/gpu/metal/mtl_query.mm
index dfda0a8de7f..f574140531d 100644
--- a/source/blender/gpu/metal/mtl_query.mm
+++ b/source/blender/gpu/metal/mtl_query.mm
@@ -9,7 +9,7 @@
namespace blender::gpu {
static const size_t VISIBILITY_COUNT_PER_BUFFER = 512;
-/* defined in the documentation but not queryable programmatically:
+/* Defined in the documentation but can't be queried programmatically:
* https://developer.apple.com/documentation/metal/mtlvisibilityresultmode/mtlvisibilityresultmodeboolean?language=objc
*/
static const size_t VISIBILITY_RESULT_SIZE_IN_BYTES = 8;
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index e425b87afe8..8646d94e2fd 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -133,11 +133,11 @@ class GLBackend : public GPUBackend {
dynamic_cast<GLStorageBuf *>(indirect_buf)->bind_as(GL_DISPATCH_INDIRECT_BUFFER);
/* This barrier needs to be here as it only work on the currently bound indirect buffer. */
- glMemoryBarrier(GL_DRAW_INDIRECT_BUFFER);
+ glMemoryBarrier(GL_COMMAND_BARRIER_BIT);
glDispatchComputeIndirect((GLintptr)0);
/* Unbind. */
- glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
+ glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0);
}
/* Render Frame Coordination */
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index fde2a53bb0f..4ec86b98cbe 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -18,6 +18,7 @@
#include "gl_debug.hh"
#include "gl_index_buffer.hh"
#include "gl_primitive.hh"
+#include "gl_storage_buffer.hh"
#include "gl_vertex_array.hh"
#include "gl_batch.hh"
@@ -326,4 +327,27 @@ void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
}
}
+void GLBatch::draw_indirect(GPUStorageBuf *indirect_buf)
+{
+ GL_CHECK_RESOURCES("Batch");
+
+ this->bind(0);
+
+ dynamic_cast<GLStorageBuf *>(unwrap(indirect_buf))->bind_as(GL_DRAW_INDIRECT_BUFFER);
+ /* This barrier needs to be here as it only work on the currently bound indirect buffer. */
+ glMemoryBarrier(GL_COMMAND_BARRIER_BIT);
+
+ GLenum gl_type = to_gl(prim_type);
+ if (elem) {
+ const GLIndexBuf *el = this->elem_();
+ GLenum index_type = to_gl(el->index_type_);
+ glDrawElementsIndirect(gl_type, index_type, (GLvoid *)nullptr);
+ }
+ else {
+ glDrawArraysIndirect(gl_type, (GLvoid *)nullptr);
+ }
+ /* Unbind. */
+ glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
+}
+
/** \} */
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index 1a18572c683..bb53d9b31f1 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -93,6 +93,7 @@ class GLBatch : public Batch {
public:
void draw(int v_first, int v_count, int i_first, int i_count) override;
+ void draw_indirect(GPUStorageBuf *indirect_buf) override;
void bind(int i_first);
/* Convenience getters. */
diff --git a/source/blender/gpu/opengl/gl_shader_interface.cc b/source/blender/gpu/opengl/gl_shader_interface.cc
index 1b3ab2941a8..4623a14dab3 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.cc
+++ b/source/blender/gpu/opengl/gl_shader_interface.cc
@@ -318,6 +318,13 @@ GLShaderInterface::GLShaderInterface(GLuint program)
builtin_blocks_[u] = (block != nullptr) ? block->binding : -1;
}
+ /* Builtin Storage Buffers */
+ for (int32_t u_int = 0; u_int < GPU_NUM_STORAGE_BUFFERS; u_int++) {
+ GPUStorageBufferBuiltin u = static_cast<GPUStorageBufferBuiltin>(u_int);
+ const ShaderInput *block = this->ssbo_get(builtin_storage_block_name(u));
+ builtin_buffers_[u] = (block != nullptr) ? block->binding : -1;
+ }
+
MEM_freeN(uniforms_from_blocks);
/* Resize name buffer to save some memory. */
@@ -481,6 +488,13 @@ GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateI
builtin_blocks_[u] = (block != nullptr) ? block->binding : -1;
}
+ /* Builtin Storage Buffers */
+ for (int32_t u_int = 0; u_int < GPU_NUM_STORAGE_BUFFERS; u_int++) {
+ GPUStorageBufferBuiltin u = static_cast<GPUStorageBufferBuiltin>(u_int);
+ const ShaderInput *block = this->ssbo_get(builtin_storage_block_name(u));
+ builtin_buffers_[u] = (block != nullptr) ? block->binding : -1;
+ }
+
this->sort_inputs();
// this->debug_print();
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc
index 8be4ac29af6..46422124112 100644
--- a/source/blender/gpu/opengl/gl_state.cc
+++ b/source/blender/gpu/opengl/gl_state.cc
@@ -563,14 +563,14 @@ void GLStateManager::image_bind(Texture *tex_, int unit)
}
images_[unit] = tex->tex_id_;
formats_[unit] = to_gl_internal_format(tex->format_);
- tex->is_bound_ = true;
+ tex->is_bound_image_ = true;
dirty_image_binds_ |= 1ULL << unit;
}
void GLStateManager::image_unbind(Texture *tex_)
{
GLTexture *tex = static_cast<GLTexture *>(tex_);
- if (!tex->is_bound_) {
+ if (!tex->is_bound_image_) {
return;
}
@@ -581,7 +581,7 @@ void GLStateManager::image_unbind(Texture *tex_)
dirty_image_binds_ |= 1ULL << i;
}
}
- tex->is_bound_ = false;
+ tex->is_bound_image_ = false;
}
void GLStateManager::image_unbind_all()
diff --git a/source/blender/gpu/opengl/gl_storage_buffer.cc b/source/blender/gpu/opengl/gl_storage_buffer.cc
index 4592adc3a61..83a56edcf04 100644
--- a/source/blender/gpu/opengl/gl_storage_buffer.cc
+++ b/source/blender/gpu/opengl/gl_storage_buffer.cc
@@ -72,7 +72,7 @@ void GLStorageBuf::bind(int slot)
if (slot >= GLContext::max_ssbo_binds) {
fprintf(
stderr,
- "Error: Trying to bind \"%s\" ssbo to slot %d which is above the reported limit of %d.",
+ "Error: Trying to bind \"%s\" ssbo to slot %d which is above the reported limit of %d.\n",
name_,
slot,
GLContext::max_ssbo_binds);
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index cfb3184c4a5..2ce205353a3 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -40,6 +40,7 @@ GLTexture::~GLTexture()
if (ctx != nullptr && is_bound_) {
/* This avoid errors when the texture is still inside the bound texture array. */
ctx->state_manager->texture_unbind(this);
+ ctx->state_manager->image_unbind(this);
}
GLContext::tex_free(tex_id_);
}
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh
index aeb9fc0e6b7..22c21d360c7 100644
--- a/source/blender/gpu/opengl/gl_texture.hh
+++ b/source/blender/gpu/opengl/gl_texture.hh
@@ -37,6 +37,8 @@ class GLTexture : public Texture {
/** True if this texture is bound to at least one texture unit. */
/* TODO(fclem): How do we ensure thread safety here? */
bool is_bound_ = false;
+ /** Same as is_bound_ but for image slots. */
+ bool is_bound_image_ = false;
/** True if pixels in the texture have been initialized. */
bool has_pixels_ = false;
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.cc b/source/blender/gpu/opengl/gl_uniform_buffer.cc
index e58cea9de43..022fbcfdf29 100644
--- a/source/blender/gpu/opengl/gl_uniform_buffer.cc
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.cc
@@ -65,11 +65,12 @@ void GLUniformBuf::update(const void *data)
void GLUniformBuf::bind(int slot)
{
if (slot >= GLContext::max_ubo_binds) {
- fprintf(stderr,
- "Error: Trying to bind \"%s\" ubo to slot %d which is above the reported limit of %d.",
- name_,
- slot,
- GLContext::max_ubo_binds);
+ fprintf(
+ stderr,
+ "Error: Trying to bind \"%s\" ubo to slot %d which is above the reported limit of %d.\n",
+ name_,
+ slot,
+ GLContext::max_ubo_binds);
return;
}
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_color_utils.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_color_utils.glsl
index fe89985ae7f..33108d3a989 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_color_utils.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_color_utils.glsl
@@ -140,6 +140,84 @@ void hsl_to_rgb(vec4 hsl, out vec4 outcol)
outcol = vec4((nr - 0.5) * chroma + l, (ng - 0.5) * chroma + l, (nb - 0.5) * chroma + l, hsl.w);
}
+/* ** YCCA to RGBA ** */
+
+void ycca_to_rgba_itu_601(vec4 ycca, out vec4 color)
+{
+ ycca.xyz *= 255.0;
+ ycca.xyz -= vec3(16.0, 128.0, 128.0);
+ color.rgb = mat3(vec3(1.164), 0.0, -0.392, 2.017, 1.596, -0.813, 0.0) * ycca.xyz;
+ color.rgb /= 255.0;
+ color.a = ycca.a;
+}
+
+void ycca_to_rgba_itu_709(vec4 ycca, out vec4 color)
+{
+ ycca.xyz *= 255.0;
+ ycca.xyz -= vec3(16.0, 128.0, 128.0);
+ color.rgb = mat3(vec3(1.164), 0.0, -0.213, 2.115, 1.793, -0.534, 0.0) * ycca.xyz;
+ color.rgb /= 255.0;
+ color.a = ycca.a;
+}
+
+void ycca_to_rgba_jpeg(vec4 ycca, out vec4 color)
+{
+ ycca.xyz *= 255.0;
+ color.rgb = mat3(vec3(1.0), 0.0, -0.34414, 1.772, 1.402, -0.71414, 0.0) * ycca.xyz;
+ color.rgb += vec3(-179.456, 135.45984, -226.816);
+ color.rgb /= 255.0;
+ color.a = ycca.a;
+}
+
+/* ** RGBA to YCCA ** */
+
+void rgba_to_ycca_itu_601(vec4 rgba, out vec4 ycca)
+{
+ rgba.rgb *= 255.0;
+ ycca.xyz = mat3(0.257, -0.148, 0.439, 0.504, -0.291, -0.368, 0.098, 0.439, -0.071) * rgba.rgb;
+ ycca.xyz += vec3(16.0, 128.0, 128.0);
+ ycca.xyz /= 255.0;
+ ycca.a = rgba.a;
+}
+
+void rgba_to_ycca_itu_709(vec4 rgba, out vec4 ycca)
+{
+ rgba.rgb *= 255.0;
+ ycca.xyz = mat3(0.183, -0.101, 0.439, 0.614, -0.338, -0.399, 0.062, 0.439, -0.040) * rgba.rgb;
+ ycca.xyz += vec3(16.0, 128.0, 128.0);
+ ycca.xyz /= 255.0;
+ ycca.a = rgba.a;
+}
+
+void rgba_to_ycca_jpeg(vec4 rgba, out vec4 ycca)
+{
+ rgba.rgb *= 255.0;
+ ycca.xyz = mat3(0.299, -0.16874, 0.5, 0.587, -0.33126, -0.41869, 0.114, 0.5, -0.08131) *
+ rgba.rgb;
+ ycca.xyz += vec3(0.0, 128.0, 128.0);
+ ycca.xyz /= 255.0;
+ ycca.a = rgba.a;
+}
+
+/* ** YUVA to RGBA ** */
+
+void yuva_to_rgba_itu_709(vec4 yuva, out vec4 color)
+{
+ color.rgb = mat3(vec3(1.0), 0.0, -0.21482, 2.12798, 1.28033, -0.38059, 0.0) * yuva.xyz;
+ color.a = yuva.a;
+}
+
+/* ** RGBA to YUVA ** */
+
+void rgba_to_yuva_itu_709(vec4 rgba, out vec4 yuva)
+{
+ yuva.xyz = mat3(0.2126, -0.09991, 0.615, 0.7152, -0.33609, -0.55861, 0.0722, 0.436, -0.05639) *
+ rgba.rgb;
+ yuva.a = rgba.a;
+}
+
+/* ** Alpha Handling ** */
+
void color_alpha_clear(vec4 color, out vec4 result)
{
result = vec4(color.rgb, 1.0);
@@ -147,15 +225,50 @@ void color_alpha_clear(vec4 color, out vec4 result)
void color_alpha_premultiply(vec4 color, out vec4 result)
{
- result = vec4(color.rgb * color.a, 1.0);
+ result = vec4(color.rgb * color.a, color.a);
}
void color_alpha_unpremultiply(vec4 color, out vec4 result)
{
if (color.a == 0.0 || color.a == 1.0) {
- result = vec4(color.rgb, 1.0);
+ result = color;
}
else {
- result = vec4(color.rgb / color.a, 1.0);
+ result = vec4(color.rgb / color.a, color.a);
+ }
+}
+
+float linear_rgb_to_srgb(float color)
+{
+ if (color < 0.0031308) {
+ return (color < 0.0) ? 0.0 : color * 12.92;
+ }
+
+ return 1.055 * pow(color, 1.0 / 2.4) - 0.055;
+}
+
+vec3 linear_rgb_to_srgb(vec3 color)
+{
+ return vec3(
+ linear_rgb_to_srgb(color.r), linear_rgb_to_srgb(color.g), linear_rgb_to_srgb(color.b));
+}
+
+float srgb_to_linear_rgb(float color)
+{
+ if (color < 0.04045) {
+ return (color < 0.0) ? 0.0 : color * (1.0 / 12.92);
}
+
+ return pow((color + 0.055) * (1.0 / 1.055), 2.4);
+}
+
+vec3 srgb_to_linear_rgb(vec3 color)
+{
+ return vec3(
+ srgb_to_linear_rgb(color.r), srgb_to_linear_rgb(color.g), srgb_to_linear_rgb(color.b));
+}
+
+float get_luminance(vec3 color, vec3 luminance_coefficients)
+{
+ return dot(color, luminance_coefficients);
}
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_curves.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_curves.glsl
index 8948ed77557..db8e114ec7a 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_curves.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_curves.glsl
@@ -95,6 +95,81 @@ void curves_combined_only(float factor,
result = mix(color, result, factor);
}
+/* Contrary to standard tone curve implementations, the film-like implementation tries to preserve
+ * the hue of the colors as much as possible. To understand why this might be a problem, consider
+ * the violet color (0.5, 0.0, 1.0). If this color was to be evaluated at a power curve x^4, the
+ * color will be blue (0.0625, 0.0, 1.0). So the color changes and not just its luminosity, which
+ * is what film-like tone curves tries to avoid.
+ *
+ * First, the channels with the lowest and highest values are identified and evaluated at the
+ * curve. Then, the third channel---the median---is computed while maintaining the original hue of
+ * the color. To do that, we look at the equation for deriving the hue from RGB values. Assuming
+ * the maximum, minimum, and median channels are known, and ignoring the 1/3 period offset of the
+ * hue, the equation is:
+ *
+ * hue = (median - min) / (max - min) [1]
+ *
+ * Since we have the new values for the minimum and maximum after evaluating at the curve, we also
+ * have:
+ *
+ * hue = (new_median - new_min) / (new_max - new_min) [2]
+ *
+ * Since we want the hue to be equivalent, by equating [1] and [2] and rearranging:
+ *
+ * (new_median - new_min) / (new_max - new_min) = (median - min) / (max - min)
+ * new_median - new_min = (new_max - new_min) * (median - min) / (max - min)
+ * new_median = new_min + (new_max - new_min) * (median - min) / (max - min)
+ * new_median = new_min + (median - min) * ((new_max - new_min) / (max - min)) [QED]
+ *
+ * Which gives us the median color that preserves the hue. More intuitively, the median is computed
+ * such that the change in the distance from the median to the minimum is proportional to the
+ * change in the distance from the minimum to the maximum. Finally, each of the new minimum,
+ * maximum, and median values are written to the color channel that they were originally extracted
+ * from. */
+void curves_film_like(float factor,
+ vec4 color,
+ vec4 black_level,
+ vec4 white_level,
+ sampler1DArray curve_map,
+ const float layer,
+ float range_minimum,
+ float range_divider,
+ float start_slope,
+ float end_slope,
+ out vec4 result)
+{
+ vec4 balanced = white_balance(color, black_level, white_level);
+
+ /* Find the maximum, minimum, and median of the color channels. */
+ float minimum = min(balanced.r, min(balanced.g, balanced.b));
+ float maximum = max(balanced.r, max(balanced.g, balanced.b));
+ float median = max(min(balanced.r, balanced.g), min(balanced.b, max(balanced.r, balanced.g)));
+
+ /* Evaluate alpha curve map at the maximum and minimum channels. The alpha curve is the Combined
+ * curve in the UI. */
+ float min_parameter = NORMALIZE_PARAMETER(minimum, range_minimum, range_divider);
+ float max_parameter = NORMALIZE_PARAMETER(maximum, range_minimum, range_divider);
+ float new_min = texture(curve_map, vec2(min_parameter, layer)).a;
+ float new_max = texture(curve_map, vec2(max_parameter, layer)).a;
+
+ /* Then, extrapolate if needed. */
+ new_min = extrapolate_if_needed(min_parameter, new_min, start_slope, end_slope);
+ new_max = extrapolate_if_needed(max_parameter, new_max, start_slope, end_slope);
+
+ /* Compute the new median using the ratio between the new and the original range. */
+ float scaling_ratio = (new_max - new_min) / (maximum - minimum);
+ float new_median = new_min + (median - minimum) * scaling_ratio;
+
+ /* Write each value to its original channel. */
+ bvec3 channel_is_min = equal(balanced.rgb, vec3(minimum));
+ vec3 median_or_min = mix(vec3(new_median), vec3(new_min), channel_is_min);
+ bvec3 channel_is_max = equal(balanced.rgb, vec3(maximum));
+ result.rgb = mix(median_or_min, vec3(new_max), channel_is_max);
+ result.a = color.a;
+
+ result = mix(color, result, clamp(factor, 0.0, 1.0));
+}
+
void curves_vector(vec3 vector,
sampler1DArray curve_map,
const float layer,
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl
index 124654963fd..1ba22b4c5da 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl
@@ -34,6 +34,17 @@ float compatible_pow(float x, float y)
return pow(x, y);
}
+/* A version of pow that returns a fallback value if the computation is undefined. From the spec:
+ * The result is undefined if x < 0 or if x = 0 and y is less than or equal 0. */
+float fallback_pow(float x, float y, float fallback)
+{
+ if (x < 0.0 || (x == 0.0 && y <= 0.0)) {
+ return fallback;
+ }
+
+ return pow(x, y);
+}
+
float wrap(float a, float b, float c)
{
float range = b - c;
@@ -114,8 +125,24 @@ void vector_copy(vec3 normal, out vec3 outnormal)
outnormal = normal;
}
+vec3 fallback_pow(vec3 a, float b, vec3 fallback)
+{
+ return vec3(fallback_pow(a.x, b, fallback.x),
+ fallback_pow(a.y, b, fallback.y),
+ fallback_pow(a.z, b, fallback.z));
+}
+
/* Matirx Math */
+/* Return a 2D rotation matrix with the angle that the input 2D vector makes with the x axis. */
+mat2 vector_to_rotation_matrix(vec2 vector)
+{
+ vec2 normalized_vector = normalize(vector);
+ float cos_angle = normalized_vector.x;
+ float sin_angle = normalized_vector.y;
+ return mat2(cos_angle, sin_angle, -sin_angle, cos_angle);
+}
+
mat3 euler_to_mat3(vec3 euler)
{
float cx = cos(euler.x);
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_mix_rgb.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_mix_rgb.glsl
index f9652f1150b..39f3c722dd2 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_mix_rgb.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_mix_rgb.glsl
@@ -2,28 +2,24 @@
void mix_blend(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, col2, fac);
outcol.a = col1.a;
}
void mix_add(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, col1 + col2, fac);
outcol.a = col1.a;
}
void mix_mult(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, col1 * col2, fac);
outcol.a = col1.a;
}
void mix_screen(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = vec4(1.0) - (vec4(facm) + fac * (vec4(1.0) - col2)) * (vec4(1.0) - col1);
@@ -32,7 +28,6 @@ void mix_screen(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_overlay(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = col1;
@@ -61,14 +56,30 @@ void mix_overlay(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_sub(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, col1 - col2, fac);
outcol.a = col1.a;
}
void mix_div(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
+ float facm = 1.0 - fac;
+
+ outcol = vec4(vec3(0.0), col1.a);
+
+ if (col2.r != 0.0) {
+ outcol.r = facm * col1.r + fac * col1.r / col2.r;
+ }
+ if (col2.g != 0.0) {
+ outcol.g = facm * col1.g + fac * col1.g / col2.g;
+ }
+ if (col2.b != 0.0) {
+ outcol.b = facm * col1.b + fac * col1.b / col2.b;
+ }
+}
+
+/* A variant of mix_div that fallback to the first color upon zero division. */
+void mix_div_fallback(float fac, vec4 col1, vec4 col2, out vec4 outcol)
+{
float facm = 1.0 - fac;
outcol = col1;
@@ -86,28 +97,24 @@ void mix_div(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_diff(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = mix(col1, abs(col1 - col2), fac);
outcol.a = col1.a;
}
void mix_dark(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol.rgb = mix(col1.rgb, min(col1.rgb, col2.rgb), fac);
outcol.a = col1.a;
}
void mix_light(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol.rgb = mix(col1.rgb, max(col1.rgb, col2.rgb), fac);
outcol.a = col1.a;
}
void mix_dodge(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
outcol = col1;
if (outcol.r != 0.0) {
@@ -150,7 +157,6 @@ void mix_dodge(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_burn(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float tmp, facm = 1.0 - fac;
outcol = col1;
@@ -200,7 +206,6 @@ void mix_burn(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_hue(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = col1;
@@ -220,7 +225,6 @@ void mix_hue(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_sat(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = col1;
@@ -238,7 +242,6 @@ void mix_sat(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_val(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
vec4 hsv, hsv2;
@@ -251,7 +254,6 @@ void mix_val(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_color(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
outcol = col1;
@@ -272,22 +274,26 @@ void mix_color(float fac, vec4 col1, vec4 col2, out vec4 outcol)
void mix_soft(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
float facm = 1.0 - fac;
vec4 one = vec4(1.0);
vec4 scr = one - (one - col2) * (one - col1);
outcol = facm * col1 + fac * ((one - col1) * col2 * col1 + col1 * scr);
+ outcol.a = col1.a;
}
void mix_linear(float fac, vec4 col1, vec4 col2, out vec4 outcol)
{
- fac = clamp(fac, 0.0, 1.0);
-
outcol = col1 + fac * (2.0 * (col2 - vec4(0.5)));
+ outcol.a = col1.a;
}
-void clamp_color(vec3 vec, vec3 min, vec3 max, out vec3 out_vec)
+void clamp_color(vec4 vec, const vec4 min, const vec4 max, out vec4 out_vec)
{
out_vec = clamp(vec, min, max);
}
+
+void multiply_by_alpha(float factor, vec4 color, out float result)
+{
+ result = factor * color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl b/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl
new file mode 100644
index 00000000000..d55c8efd4c6
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl
@@ -0,0 +1,11 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ /* The lower bound is inclusive and upper bound is exclusive. */
+ bool is_inside = all(greaterThanEqual(texel, lower_bound)) && all(lessThan(texel, upper_bound));
+ /* Write the pixel color if it is inside the cropping region, otherwise, write zero. */
+ vec4 color = is_inside ? texture_load(input_tx, texel) : vec4(0.0);
+ imageStore(output_img, texel, color);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl b/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl
new file mode 100644
index 00000000000..fad23f28fde
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_box_mask.glsl
@@ -0,0 +1,27 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ vec2 uv = vec2(texel) / vec2(domain_size - ivec2(1));
+ uv -= location;
+ uv.y *= float(domain_size.y) / float(domain_size.x);
+ uv = mat2(cos_angle, -sin_angle, sin_angle, cos_angle) * uv;
+ bool is_inside = all(lessThan(abs(uv), size));
+
+ float base_mask_value = texture_load(base_mask_tx, texel).x;
+ float value = texture_load(mask_value_tx, texel).x;
+
+#if defined(CMP_NODE_MASKTYPE_ADD)
+ float output_mask_value = is_inside ? max(base_mask_value, value) : base_mask_value;
+#elif defined(CMP_NODE_MASKTYPE_SUBTRACT)
+ float output_mask_value = is_inside ? clamp(base_mask_value - value, 0.0, 1.0) : base_mask_value;
+#elif defined(CMP_NODE_MASKTYPE_MULTIPLY)
+ float output_mask_value = is_inside ? base_mask_value * value : 0.0;
+#elif defined(CMP_NODE_MASKTYPE_NOT)
+ float output_mask_value = is_inside ? (base_mask_value > 0.0 ? 0.0 : value) : base_mask_value;
+#endif
+
+ imageStore(output_mask_img, texel, vec4(output_mask_value));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_convert.glsl b/source/blender/gpu/shaders/compositor/compositor_convert.glsl
new file mode 100644
index 00000000000..044fb057ca5
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_convert.glsl
@@ -0,0 +1,8 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ vec4 value = texture_load(input_tx, texel);
+ imageStore(output_img, texel, CONVERT_EXPRESSION(value));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl b/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl
new file mode 100644
index 00000000000..28f725067e0
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_ellipse_mask.glsl
@@ -0,0 +1,27 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ vec2 uv = vec2(texel) / vec2(domain_size - ivec2(1));
+ uv -= location;
+ uv.y *= float(domain_size.y) / float(domain_size.x);
+ uv = mat2(cos_angle, -sin_angle, sin_angle, cos_angle) * uv;
+ bool is_inside = length(uv / radius) < 1.0;
+
+ float base_mask_value = texture_load(base_mask_tx, texel).x;
+ float value = texture_load(mask_value_tx, texel).x;
+
+#if defined(CMP_NODE_MASKTYPE_ADD)
+ float output_mask_value = is_inside ? max(base_mask_value, value) : base_mask_value;
+#elif defined(CMP_NODE_MASKTYPE_SUBTRACT)
+ float output_mask_value = is_inside ? clamp(base_mask_value - value, 0.0, 1.0) : base_mask_value;
+#elif defined(CMP_NODE_MASKTYPE_MULTIPLY)
+ float output_mask_value = is_inside ? base_mask_value * value : 0.0;
+#elif defined(CMP_NODE_MASKTYPE_NOT)
+ float output_mask_value = is_inside ? (base_mask_value > 0.0 ? 0.0 : value) : base_mask_value;
+#endif
+
+ imageStore(output_mask_img, texel, vec4(output_mask_value));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_flip.glsl b/source/blender/gpu/shaders/compositor/compositor_flip.glsl
new file mode 100644
index 00000000000..919c454ee63
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_flip.glsl
@@ -0,0 +1,15 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ ivec2 size = texture_size(input_tx);
+ ivec2 flipped_texel = texel;
+ if (flip_x) {
+ flipped_texel.x = size.x - texel.x - 1;
+ }
+ if (flip_y) {
+ flipped_texel.y = size.y - texel.y - 1;
+ }
+ imageStore(output_img, texel, texture_load(input_tx, flipped_texel));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl b/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl
new file mode 100644
index 00000000000..f20e033dee4
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_image_crop.glsl
@@ -0,0 +1,7 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ imageStore(output_img, texel, texture_load(input_tx, texel + lower_bound));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl b/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl
new file mode 100644
index 00000000000..cf961b20b34
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_projector_lens_distortion.glsl
@@ -0,0 +1,16 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Get the normalized coordinates of the pixel centers. */
+ vec2 normalized_texel = (vec2(texel) + vec2(0.5)) / vec2(texture_size(input_tx));
+
+ /* Sample the red and blue channels shifted by the dispersion amount. */
+ const float red = texture(input_tx, normalized_texel + vec2(dispersion, 0.0)).r;
+ const float green = texture_load(input_tx, texel).g;
+ const float blue = texture(input_tx, normalized_texel - vec2(dispersion, 0.0)).b;
+
+ imageStore(output_img, texel, vec4(red, green, blue, 1.0));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
new file mode 100644
index 00000000000..b2961d07219
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
@@ -0,0 +1,25 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* First, transform the input image by transforming the domain coordinates with the inverse of
+ * input image's transformation. The inverse transformation is an affine matrix and thus the
+ * coordinates should be in homogeneous coordinates. */
+ vec2 coordinates = (mat3(inverse_transformation) * vec3(texel, 1.0)).xy;
+
+ /* Since an input image with an identity transformation is supposed to be centered in the domain,
+ * we subtract the offset between the lower left corners of the input image and the domain, which
+ * is half the difference between their sizes, because the difference in size is on both sides of
+ * the centered image. */
+ ivec2 domain_size = imageSize(domain_img);
+ ivec2 input_size = texture_size(input_tx);
+ vec2 offset = (domain_size - input_size) / 2.0;
+
+ /* Subtract the offset and divide by the input image size to get the relevant coordinates into
+ * the sampler's expected [0, 1] range. */
+ vec2 normalized_coordinates = (coordinates - offset) / input_size;
+
+ imageStore(domain_img, texel, texture(input_tx, normalized_coordinates));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl b/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl
new file mode 100644
index 00000000000..dc572ea5aaf
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_screen_lens_distortion.glsl
@@ -0,0 +1,151 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_hash.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+/* A model that approximates lens distortion parameterized by a distortion parameter and dependent
+ * on the squared distance to the center of the image. The distorted pixel is then computed as the
+ * scalar multiplication of the pixel coordinates with the value returned by this model. See the
+ * compute_distorted_uv function for more details. */
+float compute_distortion_scale(float distortion, float distance_squared)
+{
+ return 1.0 / (1.0 + sqrt(max(0.0, 1.0 - distortion * distance_squared)));
+}
+
+/* A vectorized version of compute_distortion_scale that is applied on the chromatic distortion
+ * parameters passed to the shader. */
+vec3 compute_chromatic_distortion_scale(float distance_squared)
+{
+ return 1.0 / (1.0 + sqrt(max(vec3(0.0), 1.0 - chromatic_distortion * distance_squared)));
+}
+
+/* Compute the image coordinates after distortion by the given distortion scale computed by the
+ * compute_distortion_scale function. Note that the function expects centered normalized UV
+ * coordinates but outputs non-centered image coordinates. */
+vec2 compute_distorted_uv(vec2 uv, float scale)
+{
+ return (uv * scale + 0.5) * texture_size(input_tx) - 0.5;
+}
+
+/* Compute the number of integration steps that should be used to approximate the distorted pixel
+ * using a heuristic, see the compute_number_of_steps function for more details. The numbers of
+ * steps is proportional to the number of pixels spanned by the distortion amount. For jitter
+ * distortion, the square root of the distortion amount plus 1 is used with a minimum of 2 steps.
+ * For non-jitter distortion, the distortion amount plus 1 is used as the number of steps */
+int compute_number_of_integration_steps_heuristic(float distortion)
+{
+#if defined(JITTER)
+ return distortion < 4.0 ? 2 : int(sqrt(distortion + 1.0));
+#else
+ return int(distortion + 1.0);
+#endif
+}
+
+/* Compute the number of integration steps that should be used to compute each channel of the
+ * distorted pixel. Each of the channels are distorted by their respective chromatic distortion
+ * amount, then the amount of distortion between each two consecutive channels is computed, this
+ * amount is then used to heuristically infer the number of needed integration steps, see the
+ * integrate_distortion function for more information. */
+ivec3 compute_number_of_integration_steps(vec2 uv, float distance_squared)
+{
+ /* Distort each channel by its respective chromatic distortion amount. */
+ vec3 distortion_scale = compute_chromatic_distortion_scale(distance_squared);
+ vec2 distorted_uv_red = compute_distorted_uv(uv, distortion_scale.r);
+ vec2 distorted_uv_green = compute_distorted_uv(uv, distortion_scale.g);
+ vec2 distorted_uv_blue = compute_distorted_uv(uv, distortion_scale.b);
+
+ /* Infer the number of needed integration steps to compute the distorted red channel starting
+ * from the green channel. */
+ float distortion_red = distance(distorted_uv_red, distorted_uv_green);
+ int steps_red = compute_number_of_integration_steps_heuristic(distortion_red);
+
+ /* Infer the number of needed integration steps to compute the distorted blue channel starting
+ * from the green channel. */
+ float distortion_blue = distance(distorted_uv_green, distorted_uv_blue);
+ int steps_blue = compute_number_of_integration_steps_heuristic(distortion_blue);
+
+ /* The number of integration steps used to compute the green channel is the sum of both the red
+ * and the blue channel steps because it is computed once with each of them. */
+ return ivec3(steps_red, steps_red + steps_blue, steps_blue);
+}
+
+/* Returns a random jitter amount, which is essentially a random value in the [0, 1] range. If
+ * jitter is not enabled, return a constant 0.5 value instead. */
+float get_jitter(int seed)
+{
+#if defined(JITTER)
+ return hash_uint3_to_float(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y, seed);
+#else
+ return 0.5;
+#endif
+}
+
+/* Each color channel may have a different distortion with the guarantee that the red will have the
+ * lowest distortion while the blue will have the highest one. If each channel is distorted
+ * independently, the image will look disintegrated, with each channel seemingly merely shifted.
+ * Consequently, the distorted pixels needs to be computed by integrating along the path of change
+ * of distortion starting from one channel to another. For instance, to compute the distorted red
+ * from the distorted green, we accumulate the color of the distorted pixel starting from the
+ * distortion of the red, taking small steps until we reach the distortion of the green. The pixel
+ * color is weighted such that it is maximum at the start distortion and zero at the end distortion
+ * in an arithmetic progression. The integration steps can be augmented with random values to
+ * simulate lens jitter. Finally, it should be noted that this function integrates both the start
+ * and end channels in reverse directions for more efficient computation. */
+vec3 integrate_distortion(int start, int end, float distance_squared, vec2 uv, int steps)
+{
+ vec3 accumulated_color = vec3(0.0);
+ float distortion_amount = chromatic_distortion[end] - chromatic_distortion[start];
+ for (int i = 0; i < steps; i++) {
+ /* The increment will be in the [0, 1) range across iterations. */
+ float increment = (i + get_jitter(i)) / steps;
+ float distortion = chromatic_distortion[start] + increment * distortion_amount;
+ float distortion_scale = compute_distortion_scale(distortion, distance_squared);
+
+ /* Sample the color at the distorted coordinates and accumulate it weighted by the increment
+ * value for both the start and end channels. */
+ vec2 distorted_uv = compute_distorted_uv(uv, distortion_scale);
+ vec4 color = texture(input_tx, distorted_uv / texture_size(input_tx));
+ accumulated_color[start] += (1.0 - increment) * color[start];
+ accumulated_color[end] += increment * color[end];
+ }
+ return accumulated_color;
+}
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Compute the UV image coordinates in the range [-1, 1] as well as the squared distance to the
+ * center of the image, which is at (0, 0) in the UV coordinates. */
+ vec2 center = texture_size(input_tx) / 2.0;
+ vec2 uv = scale * (texel + 0.5 - center) / center;
+ float distance_squared = dot(uv, uv);
+
+ /* If any of the color channels will get distorted outside of the screen beyond what is possible,
+ * write a zero transparent color and return. */
+ if (any(greaterThan(chromatic_distortion * distance_squared, vec3(1.0)))) {
+ imageStore(output_img, texel, vec4(0.0));
+ return;
+ }
+
+ /* Compute the number of integration steps that should be used to compute each channel of the
+ * distorted pixel. */
+ ivec3 number_of_steps = compute_number_of_integration_steps(uv, distance_squared);
+
+ /* Integrate the distortion of the red and green, then the green and blue channels. That means
+ * the green will be integrated twice, but this is accounted for in the number of steps which the
+ * color will later be divided by. See the compute_number_of_integration_steps function for more
+ * details. */
+ vec3 color = vec3(0.0);
+ color += integrate_distortion(0, 1, distance_squared, uv, number_of_steps.r);
+ color += integrate_distortion(1, 2, distance_squared, uv, number_of_steps.b);
+
+ /* The integration above performed weighted accumulation, and thus the color needs to be divided
+ * by the sum of the weights. Assuming no jitter, the weights are generated as an arithmetic
+ * progression starting from (0.5 / n) to ((n - 0.5) / n) for n terms. The sum of an arithmetic
+ * progression can be computed as (n * (start + end) / 2), which when subsisting the start and
+ * end reduces to (n / 2). So the color should be multiplied by 2 / n. The jitter sequence
+ * approximately sums to the same value because it is a uniform random value whose mean value is
+ * 0.5, so the expression doesn't change regardless of jitter. */
+ color *= 2.0 / vec3(number_of_steps);
+
+ imageStore(output_img, texel, vec4(color, 1.0));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl b/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl
new file mode 100644
index 00000000000..7dd40581790
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_set_alpha.glsl
@@ -0,0 +1,8 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ vec4 color = vec4(texture_load(image_tx, texel).rgb, texture_load(alpha_tx, texel).x);
+ imageStore(output_img, texel, color);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl b/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl
new file mode 100644
index 00000000000..866b9045da2
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_split_viewer.glsl
@@ -0,0 +1,14 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+#if defined(SPLIT_HORIZONTAL)
+ bool condition = (view_size.x * split_ratio) < texel.x;
+#elif defined(SPLIT_VERTICAL)
+ bool condition = (view_size.y * split_ratio) < texel.y;
+#endif
+ vec4 color = condition ? texture_load(first_image_tx, texel) :
+ texture_load(second_image_tx, texel);
+ imageStore(output_img, texel, color);
+}
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh
new file mode 100644
index 00000000000..11f2f329cd8
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_alpha_crop)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "lower_bound")
+ .push_constant(Type::IVEC2, "upper_bound")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_alpha_crop.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh
new file mode 100644
index 00000000000..ecb253bbab1
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_box_mask_info.hh
@@ -0,0 +1,35 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "domain_size")
+ .push_constant(Type::VEC2, "location")
+ .push_constant(Type::VEC2, "size")
+ .push_constant(Type::FLOAT, "cos_angle")
+ .push_constant(Type::FLOAT, "sin_angle")
+ .sampler(0, ImageType::FLOAT_2D, "base_mask_tx")
+ .sampler(1, ImageType::FLOAT_2D, "mask_value_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_mask_img")
+ .compute_source("compositor_box_mask.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_add)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_ADD")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_subtract)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_SUBTRACT")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_multiply)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_MULTIPLY")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_box_mask_not)
+ .additional_info("compositor_box_mask_shared")
+ .define("CMP_NODE_MASKTYPE_NOT")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh
new file mode 100644
index 00000000000..35e60056736
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_convert_info.hh
@@ -0,0 +1,69 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_convert_shared)
+ .local_group_size(16, 16)
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .typedef_source("gpu_shader_compositor_type_conversion.glsl")
+ .compute_source("compositor_convert.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_convert_float_to_vector)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_float(value.x), 0.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_float_to_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4_from_float(value.x)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_float)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec4(value), vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_vector)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_vec4(value), 0.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_float)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec3(value.xyz), vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4_from_vec3(value.xyz)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_extract_alpha_from_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(value.a, vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_half_color)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "value")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_float_to_half_float)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(value.r, vec3(0.0))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_convert_color_to_opaque)
+ .additional_info("compositor_convert_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("CONVERT_EXPRESSION(value)", "vec4(value.rgb, 1.0)")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh
new file mode 100644
index 00000000000..52db91c94e5
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_ellipse_mask_info.hh
@@ -0,0 +1,35 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "domain_size")
+ .push_constant(Type::VEC2, "location")
+ .push_constant(Type::VEC2, "radius")
+ .push_constant(Type::FLOAT, "cos_angle")
+ .push_constant(Type::FLOAT, "sin_angle")
+ .sampler(0, ImageType::FLOAT_2D, "base_mask_tx")
+ .sampler(1, ImageType::FLOAT_2D, "mask_value_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_mask_img")
+ .compute_source("compositor_ellipse_mask.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_add)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_ADD")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_subtract)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_SUBTRACT")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_multiply)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_MULTIPLY")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_ellipse_mask_not)
+ .additional_info("compositor_ellipse_mask_shared")
+ .define("CMP_NODE_MASKTYPE_NOT")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh
new file mode 100644
index 00000000000..db831518cb7
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_flip_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_flip)
+ .local_group_size(16, 16)
+ .push_constant(Type::BOOL, "flip_x")
+ .push_constant(Type::BOOL, "flip_y")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_flip.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh
new file mode 100644
index 00000000000..e7736744c40
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_image_crop_info.hh
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_image_crop)
+ .local_group_size(16, 16)
+ .push_constant(Type::IVEC2, "lower_bound")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_image_crop.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
new file mode 100644
index 00000000000..98fe1731703
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_projector_lens_distortion)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "dispersion")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_projector_lens_distortion.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh
new file mode 100644
index 00000000000..4528649ae98
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::MAT4, "inverse_transformation")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .compute_source("compositor_realize_on_domain.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_color)
+ .additional_info("compositor_realize_on_domain_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_vector)
+ .additional_info("compositor_realize_on_domain_shared")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_float)
+ .additional_info("compositor_realize_on_domain_shared")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh
new file mode 100644
index 00000000000..c42f2b328d4
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_screen_lens_distortion_info.hh
@@ -0,0 +1,20 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::VEC3, "chromatic_distortion")
+ .push_constant(Type::FLOAT, "scale")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_screen_lens_distortion.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion)
+ .additional_info("compositor_screen_lens_distortion_shared")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_screen_lens_distortion_jitter)
+ .additional_info("compositor_screen_lens_distortion_shared")
+ .define("JITTER")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh
new file mode 100644
index 00000000000..ca28194e921
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_set_alpha_info.hh
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_set_alpha)
+ .local_group_size(16, 16)
+ .sampler(0, ImageType::FLOAT_2D, "image_tx")
+ .sampler(1, ImageType::FLOAT_2D, "alpha_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_set_alpha.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh
new file mode 100644
index 00000000000..d5793b0ce59
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_split_viewer_info.hh
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_split_viewer_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "split_ratio")
+ .push_constant(Type::IVEC2, "view_size")
+ .sampler(0, ImageType::FLOAT_2D, "first_image_tx")
+ .sampler(1, ImageType::FLOAT_2D, "second_image_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_split_viewer.glsl");
+
+GPU_SHADER_CREATE_INFO(compositor_split_viewer_horizontal)
+ .additional_info("compositor_split_viewer_shared")
+ .define("SPLIT_HORIZONTAL")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_split_viewer_vertical)
+ .additional_info("compositor_split_viewer_shared")
+ .define("SPLIT_VERTICAL")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
new file mode 100644
index 00000000000..8e3e033147f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
@@ -0,0 +1,48 @@
+void node_composite_alpha_over_mixed(
+ float factor, vec4 color, vec4 over_color, float premultiply_factor, out vec4 result)
+{
+ if (over_color.a <= 0.0) {
+ result = color;
+ }
+ else if (factor == 1.0 && over_color.a >= 1.0) {
+ result = over_color;
+ }
+ else {
+ float add_factor = 1.0 - premultiply_factor + over_color.a * premultiply_factor;
+ float premultiplier = factor * add_factor;
+ float multiplier = 1.0 - factor * over_color.a;
+
+ result = multiplier * color + vec2(premultiplier, factor).xxxy * over_color;
+ }
+}
+
+void node_composite_alpha_over_key(float factor, vec4 color, vec4 over_color, out vec4 result)
+{
+ if (over_color.a <= 0.0) {
+ result = color;
+ }
+ else if (factor == 1.0 && over_color.a >= 1.0) {
+ result = over_color;
+ }
+ else {
+ result = mix(color, vec4(over_color.rgb, 1.0), factor * over_color.a);
+ }
+}
+
+void node_composite_alpha_over_premultiply(float factor,
+ vec4 color,
+ vec4 over_color,
+ out vec4 result)
+{
+ if (over_color.a < 0.0) {
+ result = color;
+ }
+ else if (factor == 1.0 && over_color.a >= 1.0) {
+ result = over_color;
+ }
+ else {
+ float multiplier = 1.0 - factor * over_color.a;
+
+ result = multiplier * color + factor * over_color;
+ }
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl
new file mode 100644
index 00000000000..ce71b4fd8a4
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl
@@ -0,0 +1,38 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+/* The algorithm is by Werner D. Streidt
+ * (http://visca.com/ffactory/archives/5-99/msg00021.html)
+ * Extracted of OpenCV demhist.c
+ */
+
+#define FLT_EPSILON 1.192092896e-07F
+
+void node_composite_bright_contrast(
+ vec4 color, float brightness, float contrast, const float use_premultiply, out vec4 result)
+{
+ brightness /= 100.0;
+ float delta = contrast / 200.0;
+
+ float multiplier, offset;
+ if (contrast > 0.0) {
+ multiplier = 1.0 - delta * 2.0;
+ multiplier = 1.0 / max(multiplier, FLT_EPSILON);
+ offset = multiplier * (brightness - delta);
+ }
+ else {
+ delta *= -1.0;
+ multiplier = max(1.0 - delta * 2.0, 0.0);
+ offset = multiplier * brightness + delta;
+ }
+
+ if (use_premultiply != 0.0) {
+ color_alpha_unpremultiply(color, color);
+ }
+
+ result.rgb = color.rgb * multiplier + offset;
+ result.a = color.a;
+
+ if (use_premultiply != 0.0) {
+ color_alpha_premultiply(result, result);
+ }
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl
new file mode 100644
index 00000000000..f2dcc9543f2
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl
@@ -0,0 +1,52 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+#define CMP_NODE_CHANNEL_MATTE_CS_RGB 1.0
+#define CMP_NODE_CHANNEL_MATTE_CS_HSV 2.0
+#define CMP_NODE_CHANNEL_MATTE_CS_YUV 3.0
+#define CMP_NODE_CHANNEL_MATTE_CS_YCC 4.0
+
+void node_composite_channel_matte(vec4 color,
+ const float color_space,
+ const float matte_channel,
+ const vec2 limit_channels,
+ float max_limit,
+ float min_limit,
+ out vec4 result,
+ out float matte)
+{
+ vec4 channels;
+ if (color_space == CMP_NODE_CHANNEL_MATTE_CS_HSV) {
+ rgb_to_hsv(color, channels);
+ }
+ else if (color_space == CMP_NODE_CHANNEL_MATTE_CS_YUV) {
+ rgba_to_yuva_itu_709(color, channels);
+ }
+ else if (color_space == CMP_NODE_CHANNEL_MATTE_CS_YCC) {
+ rgba_to_ycca_itu_709(color, channels);
+ }
+ else {
+ channels = color;
+ }
+
+ float matte_value = channels[int(matte_channel)];
+ float limit_value = max(channels[int(limit_channels.x)], channels[int(limit_channels.y)]);
+
+ float alpha = 1.0 - (matte_value - limit_value);
+ if (alpha > max_limit) {
+ alpha = color.a;
+ }
+ else if (alpha < min_limit) {
+ alpha = 0.0;
+ }
+ else {
+ alpha = (alpha - min_limit) / (max_limit - min_limit);
+ }
+
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
+
+#undef CMP_NODE_CHANNEL_MATTE_CS_RGB
+#undef CMP_NODE_CHANNEL_MATTE_CS_HSV
+#undef CMP_NODE_CHANNEL_MATTE_CS_YUV
+#undef CMP_NODE_CHANNEL_MATTE_CS_YCC
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl
new file mode 100644
index 00000000000..5d6bea0c9db
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl
@@ -0,0 +1,43 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_math_utils.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+/* Algorithm from the book Video Demystified. Chapter 7. Chroma Keying. */
+void node_composite_chroma_matte(vec4 color,
+ vec4 key,
+ float acceptance,
+ float cutoff,
+ float falloff,
+ out vec4 result,
+ out float matte)
+{
+ vec4 color_ycca;
+ rgba_to_ycca_itu_709(color, color_ycca);
+ vec4 key_ycca;
+ rgba_to_ycca_itu_709(key, key_ycca);
+
+ /* Normalize the CrCb components into the [-1, 1] range. */
+ vec2 color_cc = color_ycca.yz * 2.0 - 1.0;
+ vec2 key_cc = key_ycca.yz * 2.0 - 1.0;
+
+ /* Rotate the color onto the space of the key such that x axis of the color space passes through
+ * the key color. */
+ color_cc = vector_to_rotation_matrix(key_cc * vec2(1.0, -1.0)) * color_cc;
+
+ /* Compute foreground key. If positive, the value is in the [0, 1] range. */
+ float foreground_key = color_cc.x - (abs(color_cc.y) / acceptance);
+
+ /* Negative foreground key values retain the original alpha. Positive values are scaled by the
+ * falloff, while colors that make an angle less than the cutoff angle get a zero alpha. */
+ float alpha = color.a;
+ if (foreground_key > 0.0) {
+ alpha = 1.0 - (foreground_key / falloff);
+
+ if (abs(atan(color_cc.y, color_cc.x)) < (cutoff / 2.0)) {
+ alpha = 0.0;
+ }
+ }
+
+ /* Compute output. */
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl
new file mode 100644
index 00000000000..bffb94cdedb
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_balance.glsl
@@ -0,0 +1,34 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_color_balance_lgg(
+ float factor, vec4 color, vec3 lift, vec3 gamma, vec3 gain, out vec4 result)
+{
+ lift = 2.0 - lift;
+ vec3 srgb_color = linear_rgb_to_srgb(color.rgb);
+ vec3 lift_balanced = ((srgb_color - 1.0) * lift) + 1.0;
+
+ vec3 gain_balanced = lift_balanced * gain;
+ gain_balanced = max(gain_balanced, vec3(0.0));
+
+ vec3 linear_color = srgb_to_linear_rgb(gain_balanced);
+ gamma = mix(gamma, vec3(1e-6), equal(gamma, vec3(0.0)));
+ vec3 gamma_balanced = pow(linear_color, 1.0 / gamma);
+
+ result.rgb = mix(color.rgb, gamma_balanced, min(factor, 1.0));
+ result.a = color.a;
+}
+
+void node_composite_color_balance_asc_cdl(float factor,
+ vec4 color,
+ vec3 offset,
+ vec3 power,
+ vec3 slope,
+ float offset_basis,
+ out vec4 result)
+{
+ offset += offset_basis;
+ vec3 balanced = color.rgb * slope + offset;
+ balanced = pow(max(balanced, vec3(0.0)), power);
+ result.rgb = mix(color.rgb, balanced, min(factor, 1.0));
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl
new file mode 100644
index 00000000000..9b4858f03be
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_correction.glsl
@@ -0,0 +1,87 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_math_utils.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_color_correction(vec4 color,
+ float mask,
+ const vec3 enabled_channels,
+ float start_midtones,
+ float end_midtones,
+ float master_saturation,
+ float master_contrast,
+ float master_gamma,
+ float master_gain,
+ float master_lift,
+ float shadows_saturation,
+ float shadows_contrast,
+ float shadows_gamma,
+ float shadows_gain,
+ float shadows_lift,
+ float midtones_saturation,
+ float midtones_contrast,
+ float midtones_gamma,
+ float midtones_gain,
+ float midtones_lift,
+ float highlights_saturation,
+ float highlights_contrast,
+ float highlights_gamma,
+ float highlights_gain,
+ float highlights_lift,
+ const vec3 luminance_coefficients,
+ out vec4 result)
+{
+ const float margin = 0.10;
+ const float margin_divider = 0.5 / margin;
+ float level = (color.r + color.g + color.b) / 3.0;
+ float level_shadows = 0.0;
+ float level_midtones = 0.0;
+ float level_highlights = 0.0;
+ if (level < (start_midtones - margin)) {
+ level_shadows = 1.0;
+ }
+ else if (level < (start_midtones + margin)) {
+ level_midtones = ((level - start_midtones) * margin_divider) + 0.5;
+ level_shadows = 1.0 - level_midtones;
+ }
+ else if (level < (end_midtones - margin)) {
+ level_midtones = 1.0;
+ }
+ else if (level < (end_midtones + margin)) {
+ level_highlights = ((level - end_midtones) * margin_divider) + 0.5;
+ level_midtones = 1.0 - level_highlights;
+ }
+ else {
+ level_highlights = 1.0;
+ }
+
+ float contrast = level_shadows * shadows_contrast;
+ contrast += level_midtones * midtones_contrast;
+ contrast += level_highlights * highlights_contrast;
+ contrast *= master_contrast;
+ float saturation = level_shadows * shadows_saturation;
+ saturation += level_midtones * midtones_saturation;
+ saturation += level_highlights * highlights_saturation;
+ saturation *= master_saturation;
+ float gamma = level_shadows * shadows_gamma;
+ gamma += level_midtones * midtones_gamma;
+ gamma += level_highlights * highlights_gamma;
+ gamma *= master_gamma;
+ float gain = level_shadows * shadows_gain;
+ gain += level_midtones * midtones_gain;
+ gain += level_highlights * highlights_gain;
+ gain *= master_gain;
+ float lift = level_shadows * shadows_lift;
+ lift += level_midtones * midtones_lift;
+ lift += level_highlights * highlights_lift;
+ lift += master_lift;
+
+ float inverse_gamma = 1.0 / gamma;
+ float luma = get_luminance(color.rgb, luminance_coefficients);
+
+ vec3 corrected = luma + saturation * (color.rgb - luma);
+ corrected = 0.5 + (corrected - 0.5) * contrast;
+ corrected = fallback_pow(corrected * gain + lift, inverse_gamma, corrected);
+ corrected = mix(color.rgb, corrected, min(mask, 1.0));
+
+ result.rgb = mix(corrected, color.rgb, equal(enabled_channels, vec3(0.0)));
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl
new file mode 100644
index 00000000000..038471bc1bc
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_matte.glsl
@@ -0,0 +1,27 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_color_matte(vec4 color,
+ vec4 key,
+ float hue_epsilon,
+ float saturation_epsilon,
+ float value_epsilon,
+ out vec4 result,
+ out float matte)
+
+{
+ vec4 color_hsva;
+ rgb_to_hsv(color, color_hsva);
+ vec4 key_hsva;
+ rgb_to_hsv(key, key_hsva);
+
+ bool is_within_saturation = distance(color_hsva.y, key_hsva.y) < saturation_epsilon;
+ bool is_within_value = distance(color_hsva.z, key_hsva.z) < value_epsilon;
+ bool is_within_hue = distance(color_hsva.x, key_hsva.x) < hue_epsilon;
+ /* Hue wraps around, so check the distance around the boundary. */
+ float min_hue = min(color_hsva.x, key_hsva.x);
+ float max_hue = max(color_hsva.x, key_hsva.x);
+ is_within_hue = is_within_hue || ((min_hue + (1.0 - max_hue)) < hue_epsilon);
+
+ matte = (is_within_hue && is_within_saturation && is_within_value) ? 0.0 : color.a;
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl
new file mode 100644
index 00000000000..0adad53ad80
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_spill.glsl
@@ -0,0 +1,13 @@
+void node_composite_color_spill(vec4 color,
+ float factor,
+ const float spill_channel,
+ vec3 spill_scale,
+ const vec2 limit_channels,
+ float limit_scale,
+ out vec4 result)
+{
+ float average_limit = (color[int(limit_channels.x)] + color[int(limit_channels.y)]) / 2.0;
+ float map = factor * color[int(spill_channel)] - limit_scale * average_limit;
+ result.rgb = map > 0.0 ? color.rgb + spill_scale * map : color.rgb;
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl
new file mode 100644
index 00000000000..bcdd625bd4f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl
@@ -0,0 +1,6 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void color_to_luminance(vec4 color, const vec3 luminance_coefficients, out float result)
+{
+ result = get_luminance(color.rgb, luminance_coefficients);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl
new file mode 100644
index 00000000000..d769cadce3c
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl
@@ -0,0 +1,10 @@
+void node_composite_difference_matte(
+ vec4 color, vec4 key, float tolerance, float falloff, out vec4 result, out float matte)
+{
+ vec4 difference = abs(color - key);
+ float average_difference = (difference.r + difference.g + difference.b) / 3.0;
+ bool is_opaque = average_difference > tolerance + falloff;
+ float alpha = is_opaque ? color.a : (max(0.0, average_difference - tolerance) / falloff);
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl
new file mode 100644
index 00000000000..9beed66826c
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl
@@ -0,0 +1,26 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_distance_matte_rgba(
+ vec4 color, vec4 key, float tolerance, float falloff, out vec4 result, out float matte)
+{
+ float difference = distance(color.rgb, key.rgb);
+ bool is_opaque = difference > tolerance + falloff;
+ float alpha = is_opaque ? color.a : max(0.0, difference - tolerance) / falloff;
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
+
+void node_composite_distance_matte_ycca(
+ vec4 color, vec4 key, float tolerance, float falloff, out vec4 result, out float matte)
+{
+ vec4 color_ycca;
+ rgba_to_ycca_itu_709(color, color_ycca);
+ vec4 key_ycca;
+ rgba_to_ycca_itu_709(key, key_ycca);
+
+ float difference = distance(color_ycca.yz, key_ycca.yz);
+ bool is_opaque = difference > tolerance + falloff;
+ float alpha = is_opaque ? color.a : max(0.0, difference - tolerance) / falloff;
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl
new file mode 100644
index 00000000000..f246635a91e
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_exposure.glsl
@@ -0,0 +1,6 @@
+void node_composite_exposure(vec4 color, float exposure, out vec4 result)
+{
+ float multiplier = exp2(exposure);
+ result.rgb = color.rgb * multiplier;
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl
new file mode 100644
index 00000000000..53070d4b0e2
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_gamma.glsl
@@ -0,0 +1,7 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_math_utils.glsl)
+
+void node_composite_gamma(vec4 color, float gamma, out vec4 result)
+{
+ result.rgb = fallback_pow(color.rgb, gamma, color.rgb);
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl
new file mode 100644
index 00000000000..99eb125cdf2
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl
@@ -0,0 +1,39 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+/* Curve maps are stored in sampler objects that are evaluated in the [0, 1] range, so normalize
+ * parameters accordingly. */
+#define NORMALIZE_PARAMETER(parameter, minimum, range) ((parameter - minimum) * range)
+
+void node_composite_hue_correct(float factor,
+ vec4 color,
+ sampler1DArray curve_map,
+ const float layer,
+ vec3 minimums,
+ vec3 range_dividers,
+ out vec4 result)
+{
+ vec4 hsv;
+ rgb_to_hsv(color, hsv);
+
+ /* First, adjust the hue channel on its own, since corrections in the saturation and value
+ * channels depends on the new value of the hue, not its original value. A curve map value of 0.5
+ * means no change in hue, so adjust the value to get an identity at 0.5. Since the identity of
+ * addition is 0, we subtract 0.5 (0.5 - 0.5 = 0). */
+ const float hue_parameter = NORMALIZE_PARAMETER(hsv.x, minimums.x, range_dividers.x);
+ hsv.x += texture(curve_map, vec2(hue_parameter, layer)).x - 0.5;
+
+ /* Second, adjust the saturation and value based on the new value of the hue. A curve map value
+ * of 0.5 means no change in hue, so adjust the value to get an identity at 0.5. Since the
+ * identity of duplication is 1, we multiply by 2 (0.5 * 2 = 1). */
+ vec2 parameters = NORMALIZE_PARAMETER(hsv.x, minimums.yz, range_dividers.yz);
+ hsv.y *= texture(curve_map, vec2(parameters.x, layer)).y * 2.0;
+ hsv.z *= texture(curve_map, vec2(parameters.y, layer)).z * 2.0;
+
+ /* Sanitize the new hue and saturation values. */
+ hsv.x = fract(hsv.x);
+ hsv.y = clamp(hsv.y, 0.0, 1.0);
+
+ hsv_to_rgb(hsv, result);
+
+ result = mix(color, result, factor);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl
new file mode 100644
index 00000000000..dd5eb33d318
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl
@@ -0,0 +1,16 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_hue_saturation_value(
+ vec4 color, float hue, float saturation, float value, float factor, out vec4 result)
+{
+ vec4 hsv;
+ rgb_to_hsv(color, hsv);
+
+ hsv.x = fract(hsv.x + hue + 0.5);
+ hsv.y = clamp(hsv.y * saturation, 0.0, 1.0);
+ hsv.z = hsv.z * value;
+
+ hsv_to_rgb(hsv, result);
+
+ result = mix(color, result, factor);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl
new file mode 100644
index 00000000000..59be746da7f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_invert.glsl
@@ -0,0 +1,13 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_invert(float fac, vec4 color, float do_rgb, float do_alpha, out vec4 result)
+{
+ result = color;
+ if (do_rgb != 0.0) {
+ result.rgb = 1.0 - result.rgb;
+ }
+ if (do_alpha != 0.0) {
+ result.a = 1.0 - result.a;
+ }
+ result = mix(color, result, fac);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl
new file mode 100644
index 00000000000..3647ac583fe
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl
@@ -0,0 +1,14 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+void node_composite_luminance_matte(vec4 color,
+ float high,
+ float low,
+ const vec3 luminance_coefficients,
+ out vec4 result,
+ out float matte)
+{
+ float luminance = get_luminance(color.rgb, luminance_coefficients);
+ float alpha = clamp(0.0, 1.0, (luminance - low) / (high - low));
+ matte = min(alpha, color.a);
+ result = color * matte;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl
new file mode 100644
index 00000000000..27624223dbc
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_main.glsl
@@ -0,0 +1,7 @@
+/* The compute shader that will be dispatched by the compositor ShaderOperation. It just calls the
+ * evaluate function that will be dynamically generated and appended to this shader in the
+ * ShaderOperation::generate_code method. */
+void main()
+{
+ evaluate();
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl
new file mode 100644
index 00000000000..20874b4ef44
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_map_value.glsl
@@ -0,0 +1,56 @@
+/* An arbitrary value determined by Blender. */
+#define BLENDER_ZMAX 10000.0
+
+void node_composite_map_range(float value,
+ float from_min,
+ float from_max,
+ float to_min,
+ float to_max,
+ const float should_clamp,
+ out float result)
+{
+ if (abs(from_max - from_min) < 1e-6) {
+ result = 0.0;
+ }
+ else {
+ if (value >= -BLENDER_ZMAX && value <= BLENDER_ZMAX) {
+ result = (value - from_min) / (from_max - from_min);
+ result = to_min + result * (to_max - to_min);
+ }
+ else if (value > BLENDER_ZMAX) {
+ result = to_max;
+ }
+ else {
+ result = to_min;
+ }
+
+ if (should_clamp != 0.0) {
+ if (to_max > to_min) {
+ result = clamp(result, to_min, to_max);
+ }
+ else {
+ result = clamp(result, to_max, to_min);
+ }
+ }
+ }
+}
+
+void node_composite_map_value(float value,
+ float offset,
+ float size,
+ const float use_min,
+ float min,
+ const float use_max,
+ float max,
+ out float result)
+{
+ result = (value + offset) * size;
+
+ if (use_min != 0.0 && result < min) {
+ result = min;
+ }
+
+ if (use_max != 0.0 && result > max) {
+ result = max;
+ }
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl
new file mode 100644
index 00000000000..a2e3b6c4aaa
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_normal.glsl
@@ -0,0 +1,9 @@
+void node_composite_normal(vec3 input_vector,
+ vec3 input_normal,
+ out vec3 result_normal,
+ out float result_dot)
+{
+ vec3 normal = normalize(input_normal);
+ result_normal = normal;
+ result_dot = -dot(input_vector, normal);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl
new file mode 100644
index 00000000000..ee8ae234abe
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_posterize.glsl
@@ -0,0 +1,6 @@
+void node_composite_posterize(vec4 color, float steps, out vec4 result)
+{
+ steps = clamp(steps, 2.0, 1024.0);
+ result = floor(color * steps) / steps;
+ result.a = color.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl
new file mode 100644
index 00000000000..d72d2260394
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl
@@ -0,0 +1,132 @@
+#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
+
+/* ** Combine/Separate XYZ ** */
+
+void node_composite_combine_xyz(float x, float y, float z, out vec3 vector)
+{
+ vector = vec3(x, y, z);
+}
+
+void node_composite_separate_xyz(vec3 vector, out float x, out float y, out float z)
+{
+ x = vector.x;
+ y = vector.y;
+ z = vector.z;
+}
+
+/* ** Combine/Separate RGBA ** */
+
+void node_composite_combine_rgba(float r, float g, float b, float a, out vec4 color)
+{
+ color = vec4(r, g, b, a);
+}
+
+void node_composite_separate_rgba(vec4 color, out float r, out float g, out float b, out float a)
+{
+ r = color.r;
+ g = color.g;
+ b = color.b;
+ a = color.a;
+}
+
+/* ** Combine/Separate HSVA ** */
+
+void node_composite_combine_hsva(float h, float s, float v, float a, out vec4 color)
+{
+ hsv_to_rgb(vec4(h, s, v, a), color);
+}
+
+void node_composite_separate_hsva(vec4 color, out float h, out float s, out float v, out float a)
+{
+ vec4 hsva;
+ rgb_to_hsv(color, hsva);
+ h = hsva.x;
+ s = hsva.y;
+ v = hsva.z;
+ a = hsva.a;
+}
+
+/* ** Combine/Separate HSLA ** */
+
+void node_composite_combine_hsla(float h, float s, float l, float a, out vec4 color)
+{
+ hsl_to_rgb(vec4(h, s, l, a), color);
+}
+
+void node_composite_separate_hsla(vec4 color, out float h, out float s, out float l, out float a)
+{
+ vec4 hsla;
+ rgb_to_hsl(color, hsla);
+ h = hsla.x;
+ s = hsla.y;
+ l = hsla.z;
+ a = hsla.a;
+}
+
+/* ** Combine/Separate YCCA ** */
+
+void node_composite_combine_ycca_itu_601(float y, float cb, float cr, float a, out vec4 color)
+{
+ ycca_to_rgba_itu_601(vec4(y, cb, cr, a), color);
+}
+
+void node_composite_combine_ycca_itu_709(float y, float cb, float cr, float a, out vec4 color)
+{
+ ycca_to_rgba_itu_709(vec4(y, cb, cr, a), color);
+}
+
+void node_composite_combine_ycca_jpeg(float y, float cb, float cr, float a, out vec4 color)
+{
+ ycca_to_rgba_jpeg(vec4(y, cb, cr, a), color);
+}
+
+void node_composite_separate_ycca_itu_601(
+ vec4 color, out float y, out float cb, out float cr, out float a)
+{
+ vec4 ycca;
+ rgba_to_ycca_itu_601(color, ycca);
+ y = ycca.x;
+ cb = ycca.y;
+ cr = ycca.z;
+ a = ycca.a;
+}
+
+void node_composite_separate_ycca_itu_709(
+ vec4 color, out float y, out float cb, out float cr, out float a)
+{
+ vec4 ycca;
+ rgba_to_ycca_itu_709(color, ycca);
+ y = ycca.x;
+ cb = ycca.y;
+ cr = ycca.z;
+ a = ycca.a;
+}
+
+void node_composite_separate_ycca_jpeg(
+ vec4 color, out float y, out float cb, out float cr, out float a)
+{
+ vec4 ycca;
+ rgba_to_ycca_jpeg(color, ycca);
+ y = ycca.x;
+ cb = ycca.y;
+ cr = ycca.z;
+ a = ycca.a;
+}
+
+/* ** Combine/Separate YUVA ** */
+
+void node_composite_combine_yuva_itu_709(float y, float u, float v, float a, out vec4 color)
+{
+ yuva_to_rgba_itu_709(vec4(y, u, v, a), color);
+}
+
+void node_composite_separate_yuva_itu_709(
+ vec4 color, out float y, out float u, out float v, out float a)
+{
+ vec4 yuva;
+ rgba_to_yuva_itu_709(color, yuva);
+ y = yuva.x;
+ u = yuva.y;
+ v = yuva.z;
+ a = yuva.a;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl
new file mode 100644
index 00000000000..95380d1ed0f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_set_alpha.glsl
@@ -0,0 +1,9 @@
+void node_composite_set_alpha_apply(vec4 color, float alpha, out vec4 result)
+{
+ result = color * alpha;
+}
+
+void node_composite_set_alpha_replace(vec4 color, float alpha, out vec4 result)
+{
+ result = vec4(color.rgb, alpha);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl
new file mode 100644
index 00000000000..7fba26907b5
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_store_output.glsl
@@ -0,0 +1,26 @@
+/* The following functions are called to store the given value in the output identified by the
+ * given ID. The ID is an unsigned integer that is encoded in a float, so floatBitsToUint is called
+ * to get the actual identifier. The functions have an output value as their last argument that is
+ * used to establish an output link that is then used to track the nodes that contribute to the
+ * output of the compositor node tree.
+ *
+ * The store_[float|vector|color] functions are dynamically generated in
+ * ShaderOperation::generate_code_for_outputs. */
+
+void node_compositor_store_output_float(const float id, float value, out float out_value)
+{
+ store_float(floatBitsToUint(id), value);
+ out_value = value;
+}
+
+void node_compositor_store_output_vector(const float id, vec3 vector, out vec3 out_vector)
+{
+ store_vector(floatBitsToUint(id), vector);
+ out_vector = vector;
+}
+
+void node_compositor_store_output_color(const float id, vec4 color, out vec4 out_color)
+{
+ store_color(floatBitsToUint(id), color);
+ out_color = color;
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl
new file mode 100644
index 00000000000..00e9a391097
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_texture_utilities.glsl
@@ -0,0 +1,25 @@
+/* A shorthand for 1D textureSize with a zero LOD. */
+int texture_size(sampler1D sampler)
+{
+ return textureSize(sampler, 0);
+}
+
+/* A shorthand for 1D texelFetch with zero LOD and bounded access clamped to border. */
+vec4 texture_load(sampler1D sampler, int x)
+{
+ const int texture_bound = texture_size(sampler) - 1;
+ return texelFetch(sampler, clamp(x, 0, texture_bound), 0);
+}
+
+/* A shorthand for 2D textureSize with a zero LOD. */
+ivec2 texture_size(sampler2D sampler)
+{
+ return textureSize(sampler, 0);
+}
+
+/* A shorthand for 2D texelFetch with zero LOD and bounded access clamped to border. */
+vec4 texture_load(sampler2D sampler, ivec2 texel)
+{
+ const ivec2 texture_bounds = texture_size(sampler) - ivec2(1);
+ return texelFetch(sampler, clamp(texel, ivec2(0), texture_bounds), 0);
+}
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl
new file mode 100644
index 00000000000..75c76fd7341
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_type_conversion.glsl
@@ -0,0 +1,29 @@
+float float_from_vec4(vec4 vector)
+{
+ return dot(vector.rgb, vec3(1.0)) / 3.0;
+}
+
+float float_from_vec3(vec3 vector)
+{
+ return dot(vector, vec3(1.0)) / 3.0;
+}
+
+vec3 vec3_from_vec4(vec4 vector)
+{
+ return vector.rgb;
+}
+
+vec3 vec3_from_float(float value)
+{
+ return vec3(value);
+}
+
+vec4 vec4_from_vec3(vec3 vector)
+{
+ return vec4(vector, 1.0);
+}
+
+vec4 vec4_from_float(float value)
+{
+ return vec4(vec3(value), 1.0);
+}
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 0818dd653a1..2fb1d814c83 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -56,6 +56,8 @@ bool IMB_colormanagement_space_name_is_data(const char *name);
bool IMB_colormanagement_space_name_is_scene_linear(const char *name);
bool IMB_colormanagement_space_name_is_srgb(const char *name);
+BLI_INLINE void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3]);
+
/**
* Convert a float RGB triplet to the correct luminance weighted average.
*
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 20c414bb1ad..28125c006eb 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -41,6 +41,7 @@
/* for bool */
#include "../blenlib/BLI_sys_types.h"
+#include "../gpu/GPU_texture.h"
#ifdef __cplusplus
extern "C" {
@@ -74,12 +75,6 @@ struct Stereo3dFormat;
/**
*
- * \attention defined in GPU_texture.h
- */
-struct GPUTexture;
-
-/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_init(void);
@@ -933,22 +928,25 @@ const char *IMB_ffmpeg_last_error(void);
*
* \attention defined in util_gpu.c
*/
-struct GPUTexture *IMB_create_gpu_texture(const char *name,
- struct ImBuf *ibuf,
- bool use_high_bitdepth,
- bool use_premult);
+GPUTexture *IMB_create_gpu_texture(const char *name,
+ struct ImBuf *ibuf,
+ bool use_high_bitdepth,
+ bool use_premult);
+
+eGPUTextureFormat IMB_gpu_get_texture_format(const struct ImBuf *ibuf, bool high_bitdepth);
+
/**
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().
*/
-struct GPUTexture *IMB_touch_gpu_texture(
+GPUTexture *IMB_touch_gpu_texture(
const char *name, struct ImBuf *ibuf, int w, int h, int layers, bool use_high_bitdepth);
/**
* Will update a #GPUTexture using the content of the #ImBuf. Only one layer will be updated.
* Will resize the ibuf if needed.
* Z is the layer to update. Unused if the texture is 2D.
*/
-void IMB_update_gpu_texture_sub(struct GPUTexture *tex,
+void IMB_update_gpu_texture_sub(GPUTexture *tex,
struct ImBuf *ibuf,
int x,
int y,
diff --git a/source/blender/imbuf/IMB_imbuf_types.h b/source/blender/imbuf/IMB_imbuf_types.h
index 1b32bef0a98..5ad226a26f2 100644
--- a/source/blender/imbuf/IMB_imbuf_types.h
+++ b/source/blender/imbuf/IMB_imbuf_types.h
@@ -251,11 +251,11 @@ typedef struct ImBuf {
int refcounter;
/* some parameters to pass along for packing images */
- /** Compressed image only used with png and exr currently */
+ /** Compressed image only used with PNG and EXR currently */
unsigned char *encodedbuffer;
- /** Size of data written to encodedbuffer */
+ /** Size of data written to `encodedbuffer`. */
unsigned int encodedsize;
- /** Size of encodedbuffer */
+ /** Size of `encodedbuffer` */
unsigned int encodedbuffersize;
/* color management */
diff --git a/source/blender/imbuf/intern/colormanagement_inline.c b/source/blender/imbuf/intern/colormanagement_inline.c
index 668307ec802..3c6c0f5fd0a 100644
--- a/source/blender/imbuf/intern/colormanagement_inline.c
+++ b/source/blender/imbuf/intern/colormanagement_inline.c
@@ -11,6 +11,11 @@
#include "BLI_math_vector.h"
#include "IMB_colormanagement_intern.h"
+void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3])
+{
+ copy_v3_v3(r_rgb, imbuf_luma_coefficients);
+}
+
float IMB_colormanagement_get_luminance(const float rgb[3])
{
return dot_v3v3(imbuf_luma_coefficients, rgb);
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c
index 5feb0ceb515..727704e27e8 100644
--- a/source/blender/imbuf/intern/util_gpu.c
+++ b/source/blender/imbuf/intern/util_gpu.c
@@ -290,3 +290,13 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
return tex;
}
+
+eGPUTextureFormat IMB_gpu_get_texture_format(const ImBuf *ibuf, bool high_bitdepth)
+{
+ eGPUTextureFormat gpu_texture_format;
+ eGPUDataFormat gpu_data_format;
+
+ imb_gpu_get_format(ibuf, high_bitdepth, &gpu_data_format, &gpu_texture_format);
+
+ return gpu_texture_format;
+}
diff --git a/source/blender/io/common/CMakeLists.txt b/source/blender/io/common/CMakeLists.txt
index a6818c0bf5d..ee5c6a0a47f 100644
--- a/source/blender/io/common/CMakeLists.txt
+++ b/source/blender/io/common/CMakeLists.txt
@@ -19,15 +19,15 @@ set(SRC
intern/dupli_parent_finder.cc
intern/dupli_persistent_id.cc
intern/object_identifier.cc
- intern/path_util.cc
intern/orientation.c
+ intern/path_util.cc
IO_abstract_hierarchy_iterator.h
IO_dupli_persistent_id.hh
+ IO_orientation.h
IO_path_util.hh
IO_path_util_types.h
IO_types.h
- IO_orientation.h
intern/dupli_parent_finder.hh
)
diff --git a/source/blender/io/gpencil/gpencil_io.h b/source/blender/io/gpencil/gpencil_io.h
index 215891e3e48..eb811fa2de8 100644
--- a/source/blender/io/gpencil/gpencil_io.h
+++ b/source/blender/io/gpencil/gpencil_io.h
@@ -35,6 +35,8 @@ typedef struct GpencilIOParams {
/** Stroke sampling factor. */
float stroke_sample;
int32_t resolution;
+ /** Filename to be used in new objects. */
+ char filename[128];
} GpencilIOParams;
/* GpencilIOParams->flag. */
diff --git a/source/blender/io/gpencil/intern/gpencil_io_import_base.cc b/source/blender/io/gpencil/intern/gpencil_io_import_base.cc
index 9b00fbaa027..6d4439243fd 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_import_base.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_import_base.cc
@@ -14,6 +14,7 @@
#include "BKE_material.h"
#include "ED_gpencil.h"
+#include "ED_object.h"
#include "gpencil_io_import_base.hh"
@@ -27,10 +28,22 @@ GpencilImporter::GpencilImporter(const GpencilIOParams *iparams) : GpencilIO(ipa
Object *GpencilImporter::create_object()
{
- const float *cur = scene_->cursor.location;
+ const float *cur_loc = scene_->cursor.location;
+ const float rot[3] = {0.0f};
ushort local_view_bits = (params_.v3d && params_.v3d->localvd) ? params_.v3d->local_view_uuid :
(ushort)0;
- Object *ob_gpencil = ED_gpencil_add_object(params_.C, cur, local_view_bits);
+
+ Object *ob_gpencil = ED_object_add_type(params_.C,
+ OB_GPENCIL,
+ (params_.filename[0] != '\0') ? params_.filename :
+ nullptr,
+ cur_loc,
+ rot,
+ false,
+ local_view_bits);
+
+ /* Set object defaults. */
+ ED_gpencil_add_defaults(params_.C, ob_gpencil);
return ob_gpencil;
}
diff --git a/source/blender/io/stl/CMakeLists.txt b/source/blender/io/stl/CMakeLists.txt
index e0c48bbbf7e..3a21da5c579 100644
--- a/source/blender/io/stl/CMakeLists.txt
+++ b/source/blender/io/stl/CMakeLists.txt
@@ -24,16 +24,16 @@ set(INC_SYS
set(SRC
IO_stl.cc
- importer/stl_import_mesh.cc
+ importer/stl_import.cc
importer/stl_import_ascii_reader.cc
importer/stl_import_binary_reader.cc
- importer/stl_import.cc
+ importer/stl_import_mesh.cc
IO_stl.h
- importer/stl_import_mesh.hh
+ importer/stl_import.hh
importer/stl_import_ascii_reader.hh
importer/stl_import_binary_reader.hh
- importer/stl_import.hh
+ importer/stl_import_mesh.hh
)
set(LIB
diff --git a/source/blender/io/usd/intern/usd_reader_material.cc b/source/blender/io/usd/intern/usd_reader_material.cc
index 8feceee55ed..f59b8be147e 100644
--- a/source/blender/io/usd/intern/usd_reader_material.cc
+++ b/source/blender/io/usd/intern/usd_reader_material.cc
@@ -9,8 +9,11 @@
#include "BKE_node.h"
#include "BKE_node_tree_update.h"
+#include "BLI_fileops.h"
#include "BLI_math_vector.h"
+#include "BLI_path_util.h"
#include "BLI_string.h"
+#include "BLI_vector.hh"
#include "DNA_material_types.h"
@@ -94,6 +97,60 @@ static void link_nodes(
nodeAddLink(ntree, source, source_socket, dest, dest_socket);
}
+/* Returns a layer handle retrieved from the given attribute's property specs.
+ * Note that the returned handle may be invalid if no layer could be found. */
+static pxr::SdfLayerHandle get_layer_handle(const pxr::UsdAttribute &attribute)
+{
+ for (auto PropertySpec : attribute.GetPropertyStack(pxr::UsdTimeCode::EarliestTime())) {
+ if (PropertySpec->HasDefaultValue() ||
+ PropertySpec->GetLayer()->GetNumTimeSamplesForPath(PropertySpec->GetPath()) > 0) {
+ return PropertySpec->GetLayer();
+ }
+ }
+
+ return pxr::SdfLayerHandle();
+}
+
+static bool is_udim_path(const std::string &path)
+{
+ return path.find("<UDIM>") != std::string::npos;
+}
+
+/* For the given UDIM path (assumed to contain the UDIM token), returns an array
+ * containing valid tile indices. */
+static blender::Vector<int> get_udim_tiles(const std::string &file_path)
+{
+ char base_udim_path[FILE_MAX];
+ BLI_strncpy(base_udim_path, file_path.c_str(), sizeof(base_udim_path));
+
+ blender::Vector<int> udim_tiles;
+
+ /* Extract the tile numbers from all files on disk. */
+ ListBase tiles = {nullptr, nullptr};
+ int tile_start, tile_range;
+ bool result = BKE_image_get_tile_info(base_udim_path, &tiles, &tile_start, &tile_range);
+ if (result) {
+ LISTBASE_FOREACH (LinkData *, tile, &tiles) {
+ int tile_number = POINTER_AS_INT(tile->data);
+ udim_tiles.append(tile_number);
+ }
+ }
+
+ BLI_freelistN(&tiles);
+
+ return udim_tiles;
+}
+
+/* Add tiles with the given indices to the given image. */
+static void add_udim_tiles(Image *image, const blender::Vector<int> &indices)
+{
+ image->source = IMA_SRC_TILED;
+
+ for (int tile_number : indices) {
+ BKE_image_add_tile(image, tile_number, nullptr);
+ }
+}
+
/* Returns true if the given shader may have opacity < 1.0, based
* on heuristics. */
static bool needs_blend(const pxr::UsdShadeShader &usd_shader)
@@ -601,11 +658,31 @@ void USDMaterialReader::load_tex_image(const pxr::UsdShadeShader &usd_shader,
const pxr::SdfAssetPath &asset_path = file_val.Get<pxr::SdfAssetPath>();
std::string file_path = asset_path.GetResolvedPath();
if (file_path.empty()) {
+ /* No resolved path, so use the asset path (usually
+ * necessary for UDIM paths). */
+ file_path = asset_path.GetAssetPath();
+
+ /* Texture paths are frequently relative to the USD, so get
+ * the absolute path. */
+ if (pxr::SdfLayerHandle layer_handle = get_layer_handle(file_input.GetAttr())) {
+ file_path = layer_handle->ComputeAbsolutePath(file_path);
+ }
+ }
+
+ if (file_path.empty()) {
std::cerr << "WARNING: Couldn't resolve image asset '" << asset_path
<< "' for Texture Image node." << std::endl;
return;
}
+ /* If this is a UDIM texture, this will store the
+ * UDIM tile indices. */
+ blender::Vector<int> udim_tiles;
+
+ if (is_udim_path(file_path)) {
+ udim_tiles = get_udim_tiles(file_path);
+ }
+
const char *im_file = file_path.c_str();
Image *image = BKE_image_load_exists(bmain_, im_file);
if (!image) {
@@ -614,6 +691,10 @@ void USDMaterialReader::load_tex_image(const pxr::UsdShadeShader &usd_shader,
return;
}
+ if (udim_tiles.size() > 0) {
+ add_udim_tiles(image, udim_tiles);
+ }
+
tex_image->id = &image->id;
/* Set texture color space.
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 45657525527..103bb0d0cef 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -64,12 +64,26 @@ static void build_mat_map(const Main *bmain, std::map<std::string, Material *> *
static pxr::UsdShadeMaterial compute_bound_material(const pxr::UsdPrim &prim)
{
- return pxr::UsdShadeMaterialBindingAPI(prim).ComputeBoundMaterial();
+ pxr::UsdShadeMaterialBindingAPI api = pxr::UsdShadeMaterialBindingAPI(prim);
+
+ /* Compute generically bound ('allPurpose') materials. */
+ pxr::UsdShadeMaterial mtl = api.ComputeBoundMaterial();
+
+ /* If no generic material could be resolved, also check for 'preview' and
+ * 'full' purpose materials as fallbacks. */
+ if (!mtl) {
+ mtl = api.ComputeBoundMaterial(pxr::UsdShadeTokens->preview);
+ }
+
+ if (!mtl) {
+ mtl = api.ComputeBoundMaterial(pxr::UsdShadeTokens->full);
+ }
+
+ return mtl;
}
-/* Returns an existing Blender material that corresponds to the USD
- * material with with the given path. Returns null if no such material
- * exists. */
+/* Returns an existing Blender material that corresponds to the USD material with the given path.
+ * Returns null if no such material exists. */
static Material *find_existing_material(
const pxr::SdfPath &usd_mat_path,
const USDImportParams &params,
diff --git a/source/blender/io/wavefront_obj/IO_wavefront_obj.cc b/source/blender/io/wavefront_obj/IO_wavefront_obj.cc
index fb0b4a1aca9..2fd2973ee73 100644
--- a/source/blender/io/wavefront_obj/IO_wavefront_obj.cc
+++ b/source/blender/io/wavefront_obj/IO_wavefront_obj.cc
@@ -4,6 +4,7 @@
* \ingroup obj
*/
+#include "BLI_path_util.h"
#include "BLI_timeit.hh"
#include "IO_wavefront_obj.h"
@@ -11,14 +12,26 @@
#include "obj_exporter.hh"
#include "obj_importer.hh"
+using namespace blender::timeit;
+
+static void report_duration(const char *job, const TimePoint &start_time, const char *path)
+{
+ Nanoseconds duration = Clock::now() - start_time;
+ std::cout << "OBJ " << job << " of '" << BLI_path_basename(path) << "' took ";
+ print_duration(duration);
+ std::cout << '\n';
+}
+
void OBJ_export(bContext *C, const OBJExportParams *export_params)
{
- SCOPED_TIMER("OBJ export");
+ TimePoint start_time = Clock::now();
blender::io::obj::exporter_main(C, *export_params);
+ report_duration("export", start_time, export_params->filepath);
}
void OBJ_import(bContext *C, const OBJImportParams *import_params)
{
- SCOPED_TIMER(__func__);
+ TimePoint start_time = Clock::now();
blender::io::obj::importer_main(C, *import_params);
+ report_duration("import", start_time, import_params->filepath);
}
diff --git a/source/blender/io/wavefront_obj/IO_wavefront_obj.h b/source/blender/io/wavefront_obj/IO_wavefront_obj.h
index 6ad96083e37..847b02d3fd1 100644
--- a/source/blender/io/wavefront_obj/IO_wavefront_obj.h
+++ b/source/blender/io/wavefront_obj/IO_wavefront_obj.h
@@ -75,6 +75,7 @@ struct OBJImportParams {
bool import_vertex_groups;
bool validate_meshes;
bool relative_paths;
+ bool clear_selection;
};
/**
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index 9460746630d..9b050af0891 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -296,7 +296,7 @@ void OBJMesh::store_uv_coords_and_indices()
const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
- mpoly, mloop, mloopuv, totpoly, totvert, limit, false, false);
+ mpoly, nullptr, mloop, mloopuv, totpoly, totvert, limit, false, false);
uv_indices_.resize(totpoly);
/* At least total vertices of a mesh will be present in its texture map. So
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_string_utils.cc b/source/blender/io/wavefront_obj/importer/obj_import_string_utils.cc
index 9a457167fca..7e282b164b0 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_string_utils.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_string_utils.cc
@@ -41,12 +41,14 @@ void fixup_line_continuations(char *p, char *end)
while (true) {
/* Find next backslash, if any. */
char *backslash = std::find(p, end, '\\');
- if (backslash == end)
+ if (backslash == end) {
break;
+ }
/* Skip over possible whitespace right after it. */
p = backslash + 1;
- while (p < end && is_whitespace(*p) && *p != '\n')
+ while (p < end && is_whitespace(*p) && *p != '\n') {
++p;
+ }
/* If then we have a newline, turn both backslash
* and the newline into regular spaces. */
if (p < end && *p == '\n') {
diff --git a/source/blender/io/wavefront_obj/importer/obj_importer.cc b/source/blender/io/wavefront_obj/importer/obj_importer.cc
index bb32776d2be..5d3f75e7f38 100644
--- a/source/blender/io/wavefront_obj/importer/obj_importer.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_importer.cc
@@ -39,7 +39,6 @@ static void geometry_to_blender_objects(Main *bmain,
Map<std::string, std::unique_ptr<MTLMaterial>> &materials,
Map<std::string, Material *> &created_materials)
{
- BKE_view_layer_base_deselect_all(view_layer);
LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
/* Don't do collection syncs for each object, will do once after the loop. */
@@ -122,6 +121,9 @@ void importer_main(Main *bmain,
mtl_parser.parse_and_store(materials);
}
+ if (import_params.clear_selection) {
+ BKE_view_layer_base_deselect_all(view_layer);
+ }
geometry_to_blender_objects(bmain,
scene,
view_layer,
diff --git a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
index f97546fe4f5..132bb03357f 100644
--- a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
+++ b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
@@ -62,6 +62,7 @@ class obj_importer_test : public BlendfileLoadingBaseTest {
params.validate_meshes = true;
params.import_vertex_groups = false;
params.relative_paths = true;
+ params.clear_selection = true;
std::string obj_path = blender::tests::flags_test_asset_dir() + "/io_tests/obj/" + path;
strncpy(params.filepath, obj_path.c_str(), FILE_MAX - 1);
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index a77b7034241..b3a07f7ff37 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -37,7 +37,7 @@ typedef struct DrawData {
/* Only nested data, NOT the engine data itself. */
DrawDataFreeCb free;
/* Accumulated recalc flags, which corresponds to ID->recalc flags. */
- int recalc;
+ unsigned int recalc;
} DrawData;
typedef struct DrawDataList {
@@ -256,6 +256,7 @@ typedef struct IDOverrideLibraryProperty {
/**
* List of overriding operations (IDOverrideLibraryPropertyOperation) applied to this property.
+ * Recreated as part of the diffing, so do not store any of these elsewhere.
*/
ListBase operations;
@@ -387,7 +388,7 @@ typedef struct ID {
int tag;
int us;
int icon_id;
- int recalc;
+ unsigned int recalc;
/**
* Used by undo code. recalc_after_undo_push contains the changes between the
* last undo push and the current state. This is accumulated as IDs are tagged
@@ -397,8 +398,8 @@ typedef struct ID {
* recalc_after_undo_push at the time of the undo push. This means it can be
* used to find the changes between undo states.
*/
- int recalc_up_to_undo_push;
- int recalc_after_undo_push;
+ unsigned int recalc_up_to_undo_push;
+ unsigned int recalc_after_undo_push;
/**
* A session-wide unique identifier for a given ID, that remain the same across potential
@@ -870,6 +871,17 @@ typedef enum IDRecalcFlag {
/* The node tree has changed in a way that affects its output nodes. */
ID_RECALC_NTREE_OUTPUT = (1 << 25),
+ /* Provisioned flags.
+ *
+ * Not for actual use. The idea of them is to have all bits of the `IDRecalcFlag` defined to a
+ * known value, silencing sanitizer warnings when checking bits of the ID_RECALC_ALL. */
+ ID_RECALC_PROVISION_26 = (1 << 26),
+ ID_RECALC_PROVISION_27 = (1 << 27),
+ ID_RECALC_PROVISION_28 = (1 << 28),
+ ID_RECALC_PROVISION_29 = (1 << 29),
+ ID_RECALC_PROVISION_30 = (1 << 30),
+ ID_RECALC_PROVISION_31 = (1u << 31),
+
/***************************************************************************
* Pseudonyms, to have more semantic meaning in the actual code without
* using too much low-level and implementation specific tags. */
@@ -888,7 +900,8 @@ typedef enum IDRecalcFlag {
* Do NOT use those for tagging. */
/* Identifies that SOMETHING has been changed in this ID. */
- ID_RECALC_ALL = ~(0),
+ ID_RECALC_ALL = (0xffffffff),
+
/* Identifies that something in particle system did change. */
ID_RECALC_PSYS_ALL = (ID_RECALC_PSYS_REDO | ID_RECALC_PSYS_RESET | ID_RECALC_PSYS_CHILD |
ID_RECALC_PSYS_PHYS),
diff --git a/source/blender/makesdna/DNA_asset_types.h b/source/blender/makesdna/DNA_asset_types.h
index d49d0906aa7..29795519719 100644
--- a/source/blender/makesdna/DNA_asset_types.h
+++ b/source/blender/makesdna/DNA_asset_types.h
@@ -96,7 +96,7 @@ typedef enum eAssetLibraryType {
} eAssetLibraryType;
/**
- * Information to identify a asset library. May be either one of the predefined types (current
+ * Information to identify an asset library. May be either one of the predefined types (current
* 'Main', builtin library, project library), or a custom type as defined in the Preferences.
*
* If the type is set to #ASSET_LIBRARY_CUSTOM, `custom_library_index` must be set to identify the
diff --git a/source/blender/makesdna/DNA_image_types.h b/source/blender/makesdna/DNA_image_types.h
index 6e4e515a0fe..f35c77f663b 100644
--- a/source/blender/makesdna/DNA_image_types.h
+++ b/source/blender/makesdna/DNA_image_types.h
@@ -92,8 +92,14 @@ typedef struct ImageTile {
struct ImageTile_Runtime runtime;
- char _pad[4];
int tile_number;
+
+ /* for generated images */
+ int gen_x, gen_y;
+ char gen_type, gen_flag;
+ short gen_depth;
+ float gen_color[4];
+
char label[64];
} ImageTile;
@@ -167,10 +173,10 @@ typedef struct Image {
int lastused;
/* for generated images */
- int gen_x, gen_y;
- char gen_type, gen_flag;
- short gen_depth;
- float gen_color[4];
+ int gen_x DNA_DEPRECATED, gen_y DNA_DEPRECATED;
+ char gen_type DNA_DEPRECATED, gen_flag DNA_DEPRECATED;
+ short gen_depth DNA_DEPRECATED;
+ float gen_color[4] DNA_DEPRECATED;
/* display aspect - for UV editing images resized for faster openGL display */
float aspx, aspy;
@@ -262,7 +268,8 @@ enum {
/** #Image.gen_flag */
enum {
- IMA_GEN_FLOAT = 1,
+ IMA_GEN_FLOAT = (1 << 0),
+ IMA_GEN_TILE = (1 << 1),
};
/** #Image.alpha_mode */
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
index 0af50b2bd4f..345fa141514 100644
--- a/source/blender/makesdna/DNA_layer_types.h
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -37,7 +37,7 @@ typedef enum eViewLayerEEVEEPassType {
EEVEE_RENDER_PASS_CRYPTOMATTE = (1 << 16),
EEVEE_RENDER_PASS_VECTOR = (1 << 17),
} eViewLayerEEVEEPassType;
-#define EEVEE_RENDER_PASS_MAX_BIT 17
+#define EEVEE_RENDER_PASS_MAX_BIT 18
/* #ViewLayerAOV.type */
typedef enum eViewLayerAOVType {
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 2a4234bde6a..abef90495c5 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -30,10 +30,13 @@ typedef struct MVert {
} MVert;
/** #MVert.flag */
+
+#ifdef DNA_DEPRECATED_ALLOW
enum {
/* SELECT = (1 << 0), */
ME_HIDE = (1 << 4),
};
+#endif
/**
* Mesh Edges.
@@ -55,7 +58,6 @@ enum {
/* ME_HIDE = (1 << 4), */
ME_EDGERENDER = (1 << 5),
ME_LOOSEEDGE = (1 << 7),
- ME_EDGE_TMP_TAG = (1 << 8),
ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */
};
@@ -352,7 +354,7 @@ typedef struct MDisps {
/**
* Used for hiding parts of a multires mesh.
- * Essentially the multires equivalent of #MVert.flag's ME_HIDE bit.
+ * Essentially the multires equivalent of the mesh ".hide_vert" boolean layer.
*
* \note This is a bitmap, keep in sync with type used in BLI_bitmap.h
*/
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index f148116eba8..787f52f9891 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -2217,7 +2217,7 @@ typedef struct SurfaceDeformModifierData {
SDefVert *verts;
void *_pad1;
float falloff;
- /* Number of of vertices on the deformed mesh upon the bind process. */
+ /* Number of vertices on the deformed mesh upon the bind process. */
unsigned int mesh_verts_num;
/* Number of vertices in the `verts` array of this modifier. */
unsigned int bind_verts_num;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 76d8207eead..b9161e918c0 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -632,12 +632,12 @@ typedef struct bNodeSocketValueMaterial {
/* Data structs, for `node->storage`. */
-enum {
+typedef enum CMPNodeMaskType {
CMP_NODE_MASKTYPE_ADD = 0,
CMP_NODE_MASKTYPE_SUBTRACT = 1,
CMP_NODE_MASKTYPE_MULTIPLY = 2,
CMP_NODE_MASKTYPE_NOT = 3,
-};
+} CMPNodeMaskType;
enum {
CMP_NODE_DILATEERODE_STEP = 0,
@@ -1838,6 +1838,49 @@ enum {
/* viewer and composite output. */
#define CMP_NODE_OUTPUT_IGNORE_ALPHA 1
+/** Split Viewer Node. Stored in `custom2`. */
+typedef enum CMPNodeSplitViewerAxis {
+ CMP_NODE_SPLIT_VIEWER_HORIZONTAL = 0,
+ CMP_NODE_SPLIT_VIEWER_VERTICAL = 1,
+} CMPNodeSplitViewerAxis;
+
+/** Color Balance Node. Stored in `custom1`. */
+typedef enum CMPNodeColorBalanceMethod {
+ CMP_NODE_COLOR_BALANCE_LGG = 0,
+ CMP_NODE_COLOR_BALANCE_ASC_CDL = 1,
+} CMPNodeColorBalanceMethod;
+
+/** Alpha Convert Node. Stored in `custom1`. */
+typedef enum CMPNodeAlphaConvertMode {
+ CMP_NODE_ALPHA_CONVERT_PREMULTIPLY = 0,
+ CMP_NODE_ALPHA_CONVERT_UNPREMULTIPLY = 1,
+} CMPNodeAlphaConvertMode;
+
+/** Distance Matte Node. Stored in #NodeChroma.channel. */
+typedef enum CMPNodeDistanceMatteColorSpace {
+ CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_YCCA = 0,
+ CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_RGBA = 1,
+} CMPNodeDistanceMatteColorSpace;
+
+/** Color Spill Node. Stored in `custom2`. */
+typedef enum CMPNodeColorSpillLimitAlgorithm {
+ CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_SINGLE = 0,
+ CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_AVERAGE = 1,
+} CMPNodeColorSpillLimitAlgorithm;
+
+/** Channel Matte Node. Stored in #NodeChroma.algorithm. */
+typedef enum CMPNodeChannelMatteLimitAlgorithm {
+ CMP_NODE_CHANNEL_MATTE_LIMIT_ALGORITHM_SINGLE = 0,
+ CMP_NODE_CHANNEL_MATTE_LIMIT_ALGORITHM_MAX = 1,
+} CMPNodeChannelMatteLimitAlgorithm;
+
+/* Flip Node. Stored in custom1. */
+typedef enum CMPNodeFlipMode {
+ CMP_NODE_FLIP_X = 0,
+ CMP_NODE_FLIP_Y = 1,
+ CMP_NODE_FLIP_X_Y = 2,
+} CMPNodeFlipMode;
+
/* Plane track deform node. */
enum {
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index f8fcd78d63b..cfb077748ef 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -9,7 +9,7 @@
#include "DNA_defs.h"
-/* XXX(campbell): temp feature. */
+/* XXX(@campbellbarton): temp feature. */
#define DURIAN_CAMERA_SWITCH
/* check for cyclic set-scene,
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 74fb1c3ac96..ac553c2655f 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -653,6 +653,8 @@ typedef struct UserDef_Experimental {
char enable_eevee_next;
char use_sculpt_texture_paint;
char use_draw_manager_acquire_lock;
+ char use_realtime_compositor;
+ char _pad[7];
/** `makesdna` does not allow empty structs. */
} UserDef_Experimental;
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 8554d070dc3..0d281032b7e 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -486,6 +486,7 @@ enum {
V3D_SHADING_SCENE_LIGHTS_RENDER = (1 << 12),
V3D_SHADING_SCENE_WORLD_RENDER = (1 << 13),
V3D_SHADING_STUDIOLIGHT_VIEW_ROTATION = (1 << 14),
+ V3D_SHADING_COMPOSITOR = (1 << 15),
};
#define V3D_USES_SCENE_LIGHTS(v3d) \
diff --git a/source/blender/makesrna/intern/rna_ID.c b/source/blender/makesrna/intern/rna_ID.c
index b4fa7088d38..af240cbd55b 100644
--- a/source/blender/makesrna/intern/rna_ID.c
+++ b/source/blender/makesrna/intern/rna_ID.c
@@ -650,7 +650,7 @@ static ID *rna_ID_evaluated_get(ID *id, struct Depsgraph *depsgraph)
static ID *rna_ID_copy(ID *id, Main *bmain)
{
- ID *newid = BKE_id_copy(bmain, id);
+ ID *newid = BKE_id_copy_for_use_in_bmain(bmain, id);
if (newid != NULL) {
id_us_min(newid);
@@ -2045,7 +2045,10 @@ static void rna_def_ID(BlenderRNA *brna)
func = RNA_def_function(srna, "copy", "rna_ID_copy");
RNA_def_function_ui_description(
- func, "Create a copy of this data-block (not supported for all data-blocks)");
+ func,
+ "Create a copy of this data-block (not supported for all data-blocks). "
+ "The result is added to the Blend-File Data (Main database), with all references to other "
+ "data-blocks ensured to be from within the same Blend-File Data");
RNA_def_function_flag(func, FUNC_USE_MAIN);
parm = RNA_def_pointer(func, "id", "ID", "", "New copy of the ID");
RNA_def_function_return(func, parm);
@@ -2155,7 +2158,7 @@ static void rna_def_ID(BlenderRNA *brna)
func = RNA_def_function(srna, "animation_data_clear", "rna_ID_animation_data_free");
RNA_def_function_flag(func, FUNC_USE_MAIN);
- RNA_def_function_ui_description(func, "Clear animation on this this ID");
+ RNA_def_function_ui_description(func, "Clear animation on this ID");
func = RNA_def_function(srna, "update_tag", "rna_ID_update_tag");
RNA_def_function_flag(func, FUNC_USE_MAIN | FUNC_USE_REPORTS);
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index 04707c01d6b..ada73157026 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -2073,7 +2073,7 @@ static void rna_property_update(
}
#if 1
- /* TODO(campbell): Should eventually be replaced entirely by message bus (below)
+ /* TODO(@campbellbarton): Should eventually be replaced entirely by message bus (below)
* for now keep since COW, bugs are hard to track when we have other missing updates. */
if (prop->noteflag) {
WM_main_add_notifier(prop->noteflag, ptr->owner_id);
diff --git a/source/blender/makesrna/intern/rna_action.c b/source/blender/makesrna/intern/rna_action.c
index bcfb646ca19..14f4a82c62b 100644
--- a/source/blender/makesrna/intern/rna_action.c
+++ b/source/blender/makesrna/intern/rna_action.c
@@ -177,7 +177,7 @@ static void rna_Action_fcurve_clear(bAction *act)
static TimeMarker *rna_Action_pose_markers_new(bAction *act, const char name[])
{
TimeMarker *marker = MEM_callocN(sizeof(TimeMarker), "TimeMarker");
- marker->flag = 1;
+ marker->flag = SELECT;
marker->frame = 1;
BLI_strncpy_utf8(marker->name, name, sizeof(marker->name));
BLI_addtail(&act->markers, marker);
diff --git a/source/blender/makesrna/intern/rna_curves.c b/source/blender/makesrna/intern/rna_curves.c
index cb8b36f41d2..17290d1c582 100644
--- a/source/blender/makesrna/intern/rna_curves.c
+++ b/source/blender/makesrna/intern/rna_curves.c
@@ -195,7 +195,7 @@ static void rna_def_curves_point(BlenderRNA *brna)
PropertyRNA *prop;
srna = RNA_def_struct(brna, "CurvePoint", NULL);
- RNA_def_struct_ui_text(srna, "Curve Point", "Curve curve control point");
+ RNA_def_struct_ui_text(srna, "Curve Point", "Curve control point");
RNA_def_struct_path_func(srna, "rna_CurvePoint_path");
prop = RNA_def_property(srna, "position", PROP_FLOAT, PROP_TRANSLATION);
diff --git a/source/blender/makesrna/intern/rna_image.c b/source/blender/makesrna/intern/rna_image.c
index 7f134c5055f..b7ab7689dd7 100644
--- a/source/blender/makesrna/intern/rna_image.c
+++ b/source/blender/makesrna/intern/rna_image.c
@@ -52,6 +52,7 @@ static const EnumPropertyItem image_source_items[] = {
#ifdef RNA_RUNTIME
# include "BLI_math_base.h"
+# include "BLI_math_vector.h"
# include "BKE_global.h"
@@ -85,6 +86,10 @@ static void rna_Image_source_set(PointerRNA *ptr, int value)
ima->source = value;
BLI_assert(BKE_id_is_in_global_main(&ima->id));
BKE_image_signal(G_MAIN, ima, NULL, IMA_SIGNAL_SRC_CHANGE);
+ if (ima->source == IMA_SRC_TILED) {
+ BKE_image_signal(G_MAIN, ima, NULL, IMA_SIGNAL_RELOAD);
+ }
+
DEG_id_tag_update(&ima->id, 0);
DEG_id_tag_update(&ima->id, ID_RECALC_EDITORS);
DEG_relations_tag_update(G_MAIN);
@@ -100,6 +105,83 @@ static void rna_Image_reload_update(Main *bmain, Scene *UNUSED(scene), PointerRN
DEG_id_tag_update(&ima->id, ID_RECALC_EDITORS);
}
+static int rna_Image_generated_type_get(PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ return base_tile->gen_type;
+}
+
+static void rna_Image_generated_type_set(PointerRNA *ptr, int value)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_type = value;
+}
+
+static int rna_Image_generated_width_get(PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ return base_tile->gen_x;
+}
+
+static void rna_Image_generated_width_set(PointerRNA *ptr, int value)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_x = CLAMPIS(value, 1, 65536);
+}
+
+static int rna_Image_generated_height_get(PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ return base_tile->gen_y;
+}
+
+static void rna_Image_generated_height_set(PointerRNA *ptr, int value)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_y = CLAMPIS(value, 1, 65536);
+}
+
+static bool rna_Image_generated_float_get(PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ return (base_tile->gen_flag & IMA_GEN_FLOAT) != 0;
+}
+
+static void rna_Image_generated_float_set(PointerRNA *ptr, bool value)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ if (value) {
+ base_tile->gen_flag |= IMA_GEN_FLOAT;
+ }
+ else {
+ base_tile->gen_flag &= ~IMA_GEN_FLOAT;
+ }
+}
+
+void rna_Image_generated_color_get(PointerRNA *ptr, float values[4])
+{
+ Image *ima = (Image *)(ptr->data);
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ copy_v4_v4(values, base_tile->gen_color);
+}
+
+void rna_Image_generated_color_set(PointerRNA *ptr, const float values[4])
+{
+ Image *ima = (Image *)(ptr->data);
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ for (unsigned int i = 0; i < 4; i++) {
+ base_tile->gen_color[i] = CLAMPIS(values[i], 0.0f, FLT_MAX);
+ }
+}
+
static void rna_Image_generated_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
Image *ima = (Image *)ptr->owner_id;
@@ -335,6 +417,20 @@ static void rna_UDIMTile_tile_number_set(PointerRNA *ptr, int value)
}
}
+static void rna_UDIMTile_generated_update(Main *UNUSED(bmain),
+ Scene *UNUSED(scene),
+ PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->owner_id;
+ ImageTile *tile = (ImageTile *)ptr->data;
+
+ /* If the tile is still marked as generated, then update the tile as requested. */
+ if ((tile->gen_flag & IMA_GEN_TILE) != 0) {
+ BKE_image_fill_tile(ima, tile);
+ BKE_image_partial_update_mark_full_update(ima);
+ }
+}
+
static int rna_Image_active_tile_index_get(PointerRNA *ptr)
{
Image *image = (Image *)ptr->data;
@@ -896,6 +992,43 @@ static void rna_def_udim_tile(BlenderRNA *brna)
RNA_def_property_int_funcs(prop, "rna_UDIMTile_channels_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Channels", "Number of channels in the tile pixels buffer");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ /* Generated tile information. */
+ prop = RNA_def_property(srna, "generated_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "gen_type");
+ RNA_def_property_enum_items(prop, rna_enum_image_generated_type_items);
+ RNA_def_property_ui_text(prop, "Generated Type", "Generated image type");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+
+ prop = RNA_def_property(srna, "generated_width", PROP_INT, PROP_PIXEL);
+ RNA_def_property_int_sdna(prop, NULL, "gen_x");
+ RNA_def_property_flag(prop, PROP_PROPORTIONAL);
+ RNA_def_property_range(prop, 1, 65536);
+ RNA_def_property_ui_text(prop, "Generated Width", "Generated image width");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+
+ prop = RNA_def_property(srna, "generated_height", PROP_INT, PROP_PIXEL);
+ RNA_def_property_int_sdna(prop, NULL, "gen_y");
+ RNA_def_property_flag(prop, PROP_PROPORTIONAL);
+ RNA_def_property_range(prop, 1, 65536);
+ RNA_def_property_ui_text(prop, "Generated Height", "Generated image height");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+
+ prop = RNA_def_property(srna, "use_generated_float", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gen_flag", IMA_GEN_FLOAT);
+ RNA_def_property_ui_text(prop, "Float Buffer", "Generate floating-point buffer");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+
+ prop = RNA_def_property(srna, "generated_color", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_float_sdna(prop, NULL, "gen_color");
+ RNA_def_property_array(prop, 4);
+ RNA_def_property_ui_text(prop, "Color", "Fill color for the generated image");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
}
static void rna_def_udim_tiles(BlenderRNA *brna, PropertyRNA *cprop)
@@ -1079,6 +1212,8 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "gen_type");
RNA_def_property_enum_items(prop, rna_enum_image_generated_type_items);
RNA_def_property_ui_text(prop, "Generated Type", "Generated image type");
+ RNA_def_property_enum_funcs(
+ prop, "rna_Image_generated_type_get", "rna_Image_generated_type_set", NULL);
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -1087,6 +1222,8 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_PROPORTIONAL);
RNA_def_property_range(prop, 1, 65536);
RNA_def_property_ui_text(prop, "Generated Width", "Generated image width");
+ RNA_def_property_int_funcs(
+ prop, "rna_Image_generated_width_get", "rna_Image_generated_width_set", NULL);
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -1095,12 +1232,16 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_PROPORTIONAL);
RNA_def_property_range(prop, 1, 65536);
RNA_def_property_ui_text(prop, "Generated Height", "Generated image height");
+ RNA_def_property_int_funcs(
+ prop, "rna_Image_generated_height_get", "rna_Image_generated_height_set", NULL);
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
prop = RNA_def_property(srna, "use_generated_float", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gen_flag", IMA_GEN_FLOAT);
RNA_def_property_ui_text(prop, "Float Buffer", "Generate floating-point buffer");
+ RNA_def_property_boolean_funcs(
+ prop, "rna_Image_generated_float_get", "rna_Image_generated_float_set");
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -1108,6 +1249,8 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "gen_color");
RNA_def_property_array(prop, 4);
RNA_def_property_ui_text(prop, "Color", "Fill color for the generated image");
+ RNA_def_property_float_funcs(
+ prop, "rna_Image_generated_color_get", "rna_Image_generated_color_set", NULL);
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 65468977ccb..9580c1178ec 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -344,16 +344,88 @@ static void rna_Mesh_update_positions_tag(Main *bmain, Scene *scene, PointerRNA
/** \name Property get/set Callbacks
* \{ */
+static int rna_MeshVertex_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const MVert *vert = (MVert *)ptr->data;
+ const int index = (int)(vert - mesh->mvert);
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->totvert);
+ return index;
+}
+
+static int rna_MeshEdge_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const MEdge *edge = (MEdge *)ptr->data;
+ const int index = (int)(edge - mesh->medge);
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->totedge);
+ return index;
+}
+
+static int rna_MeshPolygon_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const MPoly *mpoly = (MPoly *)ptr->data;
+ const int index = (int)(mpoly - mesh->mpoly);
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->totpoly);
+ return index;
+}
+
+static int rna_MeshLoop_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const MLoop *mloop = (MLoop *)ptr->data;
+ const int index = (int)(mloop - mesh->mloop);
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->totloop);
+ return index;
+}
+
+static int rna_MeshLoopTriangle_index_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const MLoopTri *ltri = (MLoopTri *)ptr->data;
+ const int index = (int)(ltri - mesh->runtime.looptris.array);
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->runtime.looptris.len);
+ return index;
+}
+
static void rna_MeshVertex_normal_get(PointerRNA *ptr, float *value)
{
Mesh *mesh = rna_mesh(ptr);
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+ const int index = rna_MeshVertex_index_get(ptr);
+ copy_v3_v3(value, vert_normals[index]);
+}
- const int index = (MVert *)ptr->data - mesh->mvert;
- BLI_assert(index >= 0);
- BLI_assert(index < mesh->totvert);
+static bool rna_MeshVertex_hide_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const bool *hide_vert = (const bool *)CustomData_get_layer_named(
+ &mesh->vdata, CD_PROP_BOOL, ".hide_vert");
+ const int index = rna_MeshVertex_index_get(ptr);
+ return hide_vert == NULL ? false : hide_vert[index];
+}
- copy_v3_v3(value, vert_normals[index]);
+static void rna_MeshVertex_hide_set(PointerRNA *ptr, bool value)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ bool *hide_vert = (bool *)CustomData_duplicate_referenced_layer_named(
+ &mesh->vdata, CD_PROP_BOOL, ".hide_vert", mesh->totvert);
+ if (!hide_vert) {
+ if (!value) {
+ /* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
+ return;
+ }
+ hide_vert = (bool *)CustomData_add_layer_named(
+ &mesh->vdata, CD_PROP_BOOL, CD_CALLOC, NULL, mesh->totvert, ".hide_vert");
+ }
+ const int index = rna_MeshVertex_index_get(ptr);
+ hide_vert[index] = value;
}
static float rna_MeshVertex_bevel_weight_get(PointerRNA *ptr)
@@ -464,6 +536,32 @@ static void rna_MeshPolygon_normal_get(PointerRNA *ptr, float *values)
BKE_mesh_calc_poly_normal(mp, me->mloop + mp->loopstart, me->mvert, values);
}
+static bool rna_MeshPolygon_hide_get(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ const bool *hide_poly = (const bool *)CustomData_get_layer_named(
+ &mesh->pdata, CD_PROP_BOOL, ".hide_poly");
+ const int index = rna_MeshPolygon_index_get(ptr);
+ return hide_poly == NULL ? false : hide_poly[index];
+}
+
+static void rna_MeshPolygon_hide_set(PointerRNA *ptr, bool value)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ bool *hide_poly = (bool *)CustomData_duplicate_referenced_layer_named(
+ &mesh->pdata, CD_PROP_BOOL, ".hide_poly", mesh->totpoly);
+ if (!hide_poly) {
+ if (!value) {
+ /* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
+ return;
+ }
+ hide_poly = (bool *)CustomData_add_layer_named(
+ &mesh->pdata, CD_PROP_BOOL, CD_CALLOC, NULL, mesh->totpoly, ".hide_poly");
+ }
+ const int index = rna_MeshPolygon_index_get(ptr);
+ hide_poly[index] = value;
+}
+
static void rna_MeshPolygon_center_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
@@ -1174,55 +1272,46 @@ static void rna_MeshPoly_material_index_range(
}
# endif
-static int rna_MeshVertex_index_get(PointerRNA *ptr)
-{
- Mesh *me = rna_mesh(ptr);
- MVert *vert = (MVert *)ptr->data;
- return (int)(vert - me->mvert);
-}
-
-static int rna_MeshEdge_index_get(PointerRNA *ptr)
+static bool rna_MeshEdge_hide_get(PointerRNA *ptr)
{
- Mesh *me = rna_mesh(ptr);
- MEdge *edge = (MEdge *)ptr->data;
- return (int)(edge - me->medge);
+ const Mesh *mesh = rna_mesh(ptr);
+ const bool *hide_edge = (const bool *)CustomData_get_layer_named(
+ &mesh->edata, CD_PROP_BOOL, ".hide_edge");
+ const int index = rna_MeshEdge_index_get(ptr);
+ return hide_edge == NULL ? false : hide_edge[index];
}
-static int rna_MeshLoopTriangle_index_get(PointerRNA *ptr)
+static void rna_MeshEdge_hide_set(PointerRNA *ptr, bool value)
{
- Mesh *me = rna_mesh(ptr);
- MLoopTri *ltri = (MLoopTri *)ptr->data;
- return (int)(ltri - me->runtime.looptris.array);
+ Mesh *mesh = rna_mesh(ptr);
+ bool *hide_edge = (bool *)CustomData_duplicate_referenced_layer_named(
+ &mesh->edata, CD_PROP_BOOL, ".hide_edge", mesh->totedge);
+ if (!hide_edge) {
+ if (!value) {
+ /* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
+ return;
+ }
+ hide_edge = (bool *)CustomData_add_layer_named(
+ &mesh->edata, CD_PROP_BOOL, CD_CALLOC, NULL, mesh->totedge, ".hide_edge");
+ }
+ const int index = rna_MeshEdge_index_get(ptr);
+ hide_edge[index] = value;
}
static int rna_MeshLoopTriangle_material_index_get(PointerRNA *ptr)
{
- Mesh *me = rna_mesh(ptr);
- MLoopTri *ltri = (MLoopTri *)ptr->data;
+ const Mesh *me = rna_mesh(ptr);
+ const MLoopTri *ltri = (MLoopTri *)ptr->data;
return me->mpoly[ltri->poly].mat_nr;
}
static bool rna_MeshLoopTriangle_use_smooth_get(PointerRNA *ptr)
{
- Mesh *me = rna_mesh(ptr);
- MLoopTri *ltri = (MLoopTri *)ptr->data;
+ const Mesh *me = rna_mesh(ptr);
+ const MLoopTri *ltri = (MLoopTri *)ptr->data;
return me->mpoly[ltri->poly].flag & ME_SMOOTH;
}
-static int rna_MeshPolygon_index_get(PointerRNA *ptr)
-{
- Mesh *me = rna_mesh(ptr);
- MPoly *mpoly = (MPoly *)ptr->data;
- return (int)(mpoly - me->mpoly);
-}
-
-static int rna_MeshLoop_index_get(PointerRNA *ptr)
-{
- Mesh *me = rna_mesh(ptr);
- MLoop *mloop = (MLoop *)ptr->data;
- return (int)(mloop - me->mloop);
-}
-
/* path construction */
static char *rna_VertexGroupElement_path(const PointerRNA *ptr)
@@ -1608,9 +1697,7 @@ static void rna_Mesh_vertex_color_remove(struct Mesh *me,
ReportList *reports,
CustomDataLayer *layer)
{
- if (ED_mesh_color_remove_named(me, layer->name) == false) {
- BKE_reportf(reports, RPT_ERROR, "Vertex color '%s' not found", layer->name);
- }
+ BKE_id_attribute_remove(&me->id, layer->name, reports);
}
static PointerRNA rna_Mesh_sculpt_vertex_color_new(struct Mesh *me,
@@ -1621,7 +1708,7 @@ static PointerRNA rna_Mesh_sculpt_vertex_color_new(struct Mesh *me,
PointerRNA ptr;
CustomData *vdata;
CustomDataLayer *cdl = NULL;
- int index = ED_mesh_sculpt_color_add(me, name, false, do_init, reports);
+ int index = ED_mesh_sculpt_color_add(me, name, do_init, reports);
if (index != -1) {
vdata = rna_mesh_vdata_helper(me);
@@ -1636,9 +1723,7 @@ static void rna_Mesh_sculpt_vertex_color_remove(struct Mesh *me,
ReportList *reports,
CustomDataLayer *layer)
{
- if (ED_mesh_sculpt_color_remove_named(me, layer->name) == false) {
- BKE_reportf(reports, RPT_ERROR, "Sculpt vertex color '%s' not found", layer->name);
- }
+ BKE_id_attribute_remove(&me->id, layer->name, reports);
}
# define DEFINE_CUSTOMDATA_PROPERTY_API( \
@@ -1834,8 +1919,8 @@ static void rna_def_mvert(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop = RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_HIDE);
RNA_def_property_ui_text(prop, "Hide", "");
+ RNA_def_property_boolean_funcs(prop, "rna_MeshVertex_hide_get", "rna_MeshVertex_hide_set");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop = RNA_def_property(srna, "bevel_weight", PROP_FLOAT, PROP_NONE);
@@ -1910,8 +1995,8 @@ static void rna_def_medge(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop = RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_HIDE);
RNA_def_property_ui_text(prop, "Hide", "");
+ RNA_def_property_boolean_funcs(prop, "rna_MeshEdge_hide_get", "rna_MeshEdge_hide_set");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop = RNA_def_property(srna, "use_seam", PROP_BOOLEAN, PROP_NONE);
@@ -2123,8 +2208,8 @@ static void rna_def_mpolygon(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop = RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_HIDE);
RNA_def_property_ui_text(prop, "Hide", "");
+ RNA_def_property_boolean_funcs(prop, "rna_MeshPolygon_hide_get", "rna_MeshPolygon_hide_set");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
prop = RNA_def_property(srna, "use_smooth", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 24ba8f0fd30..7d2fa8022dd 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -6477,7 +6477,7 @@ static void def_sh_script(StructRNA *srna)
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "add_socket", "rna_ShaderNodeScript_add_socket");
- RNA_def_function_ui_description(func, "Add a socket socket");
+ RNA_def_function_ui_description(func, "Add a socket");
RNA_def_function_flag(func, FUNC_USE_SELF_ID);
parm = RNA_def_string(func, "name", NULL, 0, "Name", "");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
@@ -6488,7 +6488,7 @@ static void def_sh_script(StructRNA *srna)
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "remove_socket", "rna_ShaderNodeScript_remove_socket");
- RNA_def_function_ui_description(func, "Remove a socket socket");
+ RNA_def_function_ui_description(func, "Remove a socket");
RNA_def_function_flag(func, FUNC_USE_SELF_ID);
parm = RNA_def_pointer(func, "sock", "NodeSocket", "Socket", "");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
diff --git a/source/blender/makesrna/intern/rna_path.cc b/source/blender/makesrna/intern/rna_path.cc
index 0997ad6ee2f..f14e2113e13 100644
--- a/source/blender/makesrna/intern/rna_path.cc
+++ b/source/blender/makesrna/intern/rna_path.cc
@@ -380,9 +380,7 @@ static bool rna_path_parse(const PointerRNA *ptr,
}
const bool use_id_prop = (*path == '[');
- /* custom property lookup ?
- * C.object["someprop"]
- */
+ /* Custom property lookup: e.g. `C.object["someprop"]`. */
if (!curptr.data) {
return false;
@@ -706,7 +704,7 @@ const char *RNA_path_array_index_token_find(const char *rna_path, const Property
/* Valid 'array part' of a rna path can only have '[', ']' and digit characters.
* It may have more than one of those (e.g. `[12][1]`) in case of multi-dimensional arrays. */
- size_t rna_path_len = (size_t)strlen(rna_path);
+ int64_t rna_path_len = (int64_t)strlen(rna_path);
if (rna_path[rna_path_len] != ']') {
return NULL;
}
@@ -809,7 +807,7 @@ static char *rna_idp_path(PointerRNA *ptr,
link.name = NULL;
link.index = -1;
- for (i = 0, iter = reinterpret_cast<IDProperty *>(haystack->data.group.first); iter;
+ for (i = 0, iter = static_cast<IDProperty *>(haystack->data.group.first); iter;
iter = iter->next, i++) {
if (needle == iter) { /* found! */
link.name = iter->name;
@@ -911,7 +909,7 @@ static char *rna_path_from_ID_to_idpgroup(const PointerRNA *ptr)
*/
RNA_id_pointer_create(ptr->owner_id, &id_ptr);
- return RNA_path_from_struct_to_idproperty(&id_ptr, reinterpret_cast<IDProperty *>(ptr->data));
+ return RNA_path_from_struct_to_idproperty(&id_ptr, static_cast<IDProperty *>(ptr->data));
}
ID *RNA_find_real_ID_and_path(Main *bmain, ID *id, const char **r_path)
diff --git a/source/blender/makesrna/intern/rna_pose.c b/source/blender/makesrna/intern/rna_pose.c
index 30df8e20e8d..e1a46b01db2 100644
--- a/source/blender/makesrna/intern/rna_pose.c
+++ b/source/blender/makesrna/intern/rna_pose.c
@@ -600,7 +600,7 @@ static void rna_PoseChannel_constraints_remove(
ED_object_constraint_update(bmain, ob);
- /* XXX(Campbell): is this really needed? */
+ /* XXX(@campbellbarton): is this really needed? */
BKE_constraints_active_set(&pchan->constraints, NULL);
WM_main_add_notifier(NC_OBJECT | ND_CONSTRAINT | NA_REMOVED, id);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 8ed07a8dbf7..2e78cc97099 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1295,7 +1295,7 @@ static const EnumPropertyItem *rna_ImageFormatSettings_color_mode_itemf(bContext
ID *id = ptr->owner_id;
const bool is_render = (id && GS(id->name) == ID_SCE);
- /* NOTE(campbell): we need to act differently for render
+ /* NOTE(@campbellbarton): we need to act differently for render
* where 'BW' will force grayscale even if the output format writes
* as RGBA, this is age old blender convention and not sure how useful
* it really is but keep it for now. */
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index 2e1fa8db7fe..4cd0b27c772 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -1040,7 +1040,7 @@ static void rna_def_paint_mode(BlenderRNA *brna)
RNA_def_property_pointer_funcs(
prop, NULL, NULL, NULL, "rna_PaintModeSettings_canvas_image_poll");
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_CONTEXT_UPDATE);
- RNA_def_property_ui_text(prop, "Texture", "Image used as as painting target");
+ RNA_def_property_ui_text(prop, "Texture", "Image used as painting target");
}
static void rna_def_image_paint(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 5cee2ca00a3..502b0404764 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -4199,6 +4199,14 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Shader AOV Name", "Name of the active Shader AOV");
RNA_def_property_flag(prop, PROP_HIDDEN);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "use_compositor", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_COMPOSITOR);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_boolean_default(prop, false);
+ RNA_def_property_ui_text(
+ prop, "Compositor", "Preview the compositor output inside the viewport");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D | NS_VIEW3D_SHADING, NULL);
}
static void rna_def_space_view3d_overlay(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_ui.c b/source/blender/makesrna/intern/rna_ui.c
index dabb89bcd5e..adb959944b5 100644
--- a/source/blender/makesrna/intern/rna_ui.c
+++ b/source/blender/makesrna/intern/rna_ui.c
@@ -473,7 +473,7 @@ static int rna_UIList_list_id_length(PointerRNA *ptr)
}
static void uilist_draw_item(uiList *ui_list,
- bContext *C,
+ const bContext *C,
uiLayout *layout,
PointerRNA *dataptr,
PointerRNA *itemptr,
@@ -507,7 +507,7 @@ static void uilist_draw_item(uiList *ui_list,
RNA_parameter_list_free(&list);
}
-static void uilist_draw_filter(uiList *ui_list, bContext *C, uiLayout *layout)
+static void uilist_draw_filter(uiList *ui_list, const bContext *C, uiLayout *layout)
{
extern FunctionRNA rna_UIList_draw_filter_func;
@@ -527,7 +527,7 @@ static void uilist_draw_filter(uiList *ui_list, bContext *C, uiLayout *layout)
}
static void uilist_filter_items(uiList *ui_list,
- bContext *C,
+ const bContext *C,
PointerRNA *dataptr,
const char *propname)
{
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index 1b416e4b6e5..fc68e8421d7 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -1808,8 +1808,7 @@ void RNA_api_ui_layout(StructRNA *srna)
func = RNA_def_function(
srna, "template_colormanaged_view_settings", "uiTemplateColormanagedViewSettings");
- RNA_def_function_ui_description(
- func, "Item. A widget to control color managed view settings settings.");
+ RNA_def_function_ui_description(func, "Item. A widget to control color managed view settings.");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
api_ui_item_rna_common(func);
# if 0
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index cfc72791123..438bac9b458 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -6338,6 +6338,10 @@ static void rna_def_userdef_experimental(BlenderRNA *brna)
RNA_def_property_ui_text(
prop, "Sculpt Mode Tilt Support", "Support for pen tablet tilt events in Sculpt Mode");
+ prop = RNA_def_property(srna, "use_realtime_compositor", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "use_realtime_compositor", 1);
+ RNA_def_property_ui_text(prop, "Realtime Compositor", "Enable the new realtime compositor");
+
prop = RNA_def_property(srna, "use_sculpt_texture_paint", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_sculpt_texture_paint", 1);
RNA_def_property_ui_text(prop, "Sculpt Texture Paint", "Use texture painting in Sculpt Mode");
diff --git a/source/blender/modifiers/intern/MOD_armature.c b/source/blender/modifiers/intern/MOD_armature.c
index 15ad361a262..43f650e025c 100644
--- a/source/blender/modifiers/intern/MOD_armature.c
+++ b/source/blender/modifiers/intern/MOD_armature.c
@@ -125,7 +125,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_object_relation(ctx->node, amd->object, DEG_OB_COMP_TRANSFORM, "Armature Modifier");
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Armature Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Armature Modifier");
}
static void deformVerts(ModifierData *md,
@@ -211,8 +211,7 @@ static void deformMatrices(ModifierData *md,
int verts_num)
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
BKE_armature_deform_coords_with_mesh(amd->object,
ctx->object,
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index 569b0fd0fda..b29b34436ca 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -93,7 +93,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_dependency) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Array Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Array Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc
index aa64c1f83bc..685338cf351 100644
--- a/source/blender/modifiers/intern/MOD_boolean.cc
+++ b/source/blender/modifiers/intern/MOD_boolean.cc
@@ -117,7 +117,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_collection_geometry_relation(ctx->node, col, "Boolean Modifier");
}
/* We need own transformation as well. */
- DEG_add_modifier_to_transform_relation(ctx->node, "Boolean Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Boolean Modifier");
}
static Mesh *get_quick_mesh(
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index 9aaf7fead36..e17a612376d 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -87,7 +87,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
CastModifierData *cmd = (CastModifierData *)md;
if (cmd->object != NULL) {
DEG_add_object_relation(ctx->node, cmd->object, DEG_OB_COMP_TRANSFORM, "Cast Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "Cast Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Cast Modifier");
}
}
@@ -467,7 +467,7 @@ static void deformVerts(ModifierData *md,
if (ctx->object->type == OB_MESH && cmd->defgrp_name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
if (cmd->type == MOD_CAST_TYPE_CUBOID) {
@@ -493,15 +493,14 @@ static void deformVertsEM(ModifierData *md,
Mesh *mesh_src = NULL;
if (cmd->defgrp_name[0] != '\0') {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
if (mesh && mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA) {
BLI_assert(mesh->totvert == verts_num);
}
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index cc0bd87d614..11bbe8dc83e 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -94,7 +94,7 @@ static void deformVerts(ModifierData *md,
}
if (mesh == NULL) {
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, verts_num, false);
}
else {
/* Not possible to use get_mesh() in this case as we'll modify its vertices
@@ -144,7 +144,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_forcefield_relations(
ctx->node, ctx->object, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Cloth Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Cloth Modifier");
}
static void requiredDataMask(Object *UNUSED(ob),
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 74cb4ac700a..42a8ba804ed 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -107,7 +107,7 @@ static void deformVerts(ModifierData *md,
}
if (mesh == NULL) {
- mesh_src = MOD_deform_mesh_eval_get(ob, NULL, NULL, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ob, NULL, NULL, NULL, verts_num, false);
}
else {
/* Not possible to use get_mesh() in this case as we'll modify its vertices
@@ -236,7 +236,7 @@ static void deformVerts(ModifierData *md,
static void updateDepsgraph(ModifierData *UNUSED(md), const ModifierUpdateDepsgraphContext *ctx)
{
- DEG_add_modifier_to_transform_relation(ctx->node, "Collision Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Collision Modifier");
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c
index 2beb1be6749..4df0479372f 100644
--- a/source/blender/modifiers/intern/MOD_correctivesmooth.c
+++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c
@@ -729,8 +729,7 @@ static void deformVerts(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
correctivesmooth_modifier_do(
md, ctx->depsgraph, ctx->object, mesh_src, vertexCos, (uint)verts_num, NULL);
@@ -747,10 +746,9 @@ static void deformVertsEM(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
diff --git a/source/blender/modifiers/intern/MOD_curve.c b/source/blender/modifiers/intern/MOD_curve.c
index 48a59f4d949..af639915bd8 100644
--- a/source/blender/modifiers/intern/MOD_curve.c
+++ b/source/blender/modifiers/intern/MOD_curve.c
@@ -97,7 +97,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_special_eval_flag(ctx->node, &cmd->object->id, DAG_EVAL_NEED_CURVE_PATH);
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Curve Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Curve Modifier");
}
static void deformVerts(ModifierData *md,
@@ -111,7 +111,7 @@ static void deformVerts(ModifierData *md,
if (ctx->object->type == OB_MESH && cmd->name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
struct MDeformVert *dvert = NULL;
diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c
index e9f1cf47e38..7cd6b829d37 100644
--- a/source/blender/modifiers/intern/MOD_datatransfer.c
+++ b/source/blender/modifiers/intern/MOD_datatransfer.c
@@ -129,7 +129,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
if (dtmd->flags & MOD_DATATRANSFER_OBSRC_TRANSFORM) {
DEG_add_object_relation(
ctx->node, dtmd->ob_source, DEG_OB_COMP_TRANSFORM, "DataTransfer Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "DataTransfer Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "DataTransfer Modifier");
}
}
}
diff --git a/source/blender/modifiers/intern/MOD_decimate.c b/source/blender/modifiers/intern/MOD_decimate.c
index 3df4fbcbea8..55d9d148d10 100644
--- a/source/blender/modifiers/intern/MOD_decimate.c
+++ b/source/blender/modifiers/intern/MOD_decimate.c
@@ -201,11 +201,12 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
updateFaceCount(ctx, dmd, bm->totface);
- result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh);
/* make sure we never alloc'd these */
BLI_assert(bm->vtoolflagpool == NULL && bm->etoolflagpool == NULL && bm->ftoolflagpool == NULL);
BLI_assert(bm->vtable == NULL && bm->etable == NULL && bm->ftable == NULL);
+ result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh);
+
BM_mesh_free(bm);
#ifdef USE_TIMEIT
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index 5289fc42e21..367809953b6 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -142,7 +142,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Displace Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Displace Modifier");
}
}
@@ -372,8 +372,7 @@ static void deformVerts(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
displaceModifier_do((DisplaceModifierData *)md, ctx, mesh_src, vertexCos, verts_num);
@@ -389,10 +388,9 @@ static void deformVertsEM(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index ff0616fd288..e243c32173d 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -742,7 +742,7 @@ static Mesh *cutEdges(ExplodeModifierData *emd, Mesh *mesh)
/* override original facepa (original pointer is saved in caller function) */
- /* TODO(campbell): `(totfsplit * 2)` over allocation is used since the quads are
+ /* TODO(@campbellbarton): `(totfsplit * 2)` over allocation is used since the quads are
* later interpreted as tri's, for this to work right I think we probably
* have to stop using tessface. */
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 3c4e6b0d90f..979a08483e1 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -122,7 +122,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_object_relation(ctx->node, hmd->object, DEG_OB_COMP_TRANSFORM, "Hook Modifier");
}
/* We need own transformation as well. */
- DEG_add_modifier_to_transform_relation(ctx->node, "Hook Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Hook Modifier");
}
struct HookData_cb {
@@ -430,8 +430,7 @@ static void deformVerts(struct ModifierData *md,
int verts_num)
{
HookModifierData *hmd = (HookModifierData *)md;
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
deformVerts_do(hmd, ctx, ctx->object, mesh_src, NULL, vertexCos, verts_num);
diff --git a/source/blender/modifiers/intern/MOD_laplaciandeform.c b/source/blender/modifiers/intern/MOD_laplaciandeform.c
index e29098eb218..6333eb699b3 100644
--- a/source/blender/modifiers/intern/MOD_laplaciandeform.c
+++ b/source/blender/modifiers/intern/MOD_laplaciandeform.c
@@ -764,8 +764,7 @@ static void deformVerts(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
LaplacianDeformModifier_do(
(LaplacianDeformModifierData *)md, ctx->object, mesh_src, vertexCos, verts_num);
@@ -782,10 +781,9 @@ static void deformVertsEM(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
diff --git a/source/blender/modifiers/intern/MOD_laplaciansmooth.c b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
index 2cce0c14e4c..c42f7b33919 100644
--- a/source/blender/modifiers/intern/MOD_laplaciansmooth.c
+++ b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
@@ -535,7 +535,7 @@ static void deformVerts(ModifierData *md,
return;
}
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
laplaciansmoothModifier_do(
(LaplacianSmoothModifierData *)md, ctx->object, mesh_src, vertexCos, verts_num);
@@ -558,9 +558,9 @@ static void deformVertsEM(ModifierData *md,
return;
}
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
diff --git a/source/blender/modifiers/intern/MOD_lattice.c b/source/blender/modifiers/intern/MOD_lattice.c
index 0e1994eed36..81b60b660c6 100644
--- a/source/blender/modifiers/intern/MOD_lattice.c
+++ b/source/blender/modifiers/intern/MOD_lattice.c
@@ -87,7 +87,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_object_relation(ctx->node, lmd->object, DEG_OB_COMP_GEOMETRY, "Lattice Modifier");
DEG_add_object_relation(ctx->node, lmd->object, DEG_OB_COMP_TRANSFORM, "Lattice Modifier");
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Lattice Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Lattice Modifier");
}
static void deformVerts(ModifierData *md,
@@ -98,7 +98,7 @@ static void deformVerts(ModifierData *md,
{
LatticeModifierData *lmd = (LatticeModifierData *)md;
struct Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ ctx->object, NULL, mesh, NULL, verts_num, false);
MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
diff --git a/source/blender/modifiers/intern/MOD_mask.cc b/source/blender/modifiers/intern/MOD_mask.cc
index fac3ea36537..e48a949baf4 100644
--- a/source/blender/modifiers/intern/MOD_mask.cc
+++ b/source/blender/modifiers/intern/MOD_mask.cc
@@ -86,7 +86,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
/* TODO(sergey): Is it a proper relation here? */
DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
arm->flag |= ARM_HAS_VIZ_DEPS;
- DEG_add_modifier_to_transform_relation(ctx->node, "Mask Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Mask Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
index 9ac410eb3de..0471beadcc1 100644
--- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
+++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
@@ -60,7 +60,7 @@ static void initData(ModifierData *md)
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
MeshToVolumeModifierData *mvmd = reinterpret_cast<MeshToVolumeModifierData *>(md);
- DEG_add_modifier_to_transform_relation(ctx->node, "Mesh to Volume Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Mesh to Volume Modifier");
if (mvmd->object) {
DEG_add_object_relation(
ctx->node, mvmd->object, DEG_OB_COMP_GEOMETRY, "Mesh to Volume Modifier");
diff --git a/source/blender/modifiers/intern/MOD_meshcache.c b/source/blender/modifiers/intern/MOD_meshcache.c
index 8dfdd07ace9..3e81f987da3 100644
--- a/source/blender/modifiers/intern/MOD_meshcache.c
+++ b/source/blender/modifiers/intern/MOD_meshcache.c
@@ -297,7 +297,7 @@ static void deformVerts(ModifierData *md,
if (ctx->object->type == OB_MESH && mcmd->defgrp_name[0] != '\0') {
/* `mesh_src` is only needed for vertex groups. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
meshcache_do(mcmd, scene, ctx->object, mesh_src, vertexCos, verts_num);
@@ -320,8 +320,7 @@ static void deformVertsEM(ModifierData *md,
if (ctx->object->type == OB_MESH && mcmd->defgrp_name[0] != '\0') {
/* `mesh_src` is only needed for vertex groups. */
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index 334f5d75279..d1df86b1010 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -160,7 +160,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_object_relation(ctx->node, mmd->object, DEG_OB_COMP_GEOMETRY, "Mesh Deform Modifier");
}
/* We need own transformation as well. */
- DEG_add_modifier_to_transform_relation(ctx->node, "Mesh Deform Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Mesh Deform Modifier");
}
static float meshdeform_dynamic_bind(MeshDeformModifierData *mmd, float (*dco)[3], float vec[3])
@@ -444,8 +444,7 @@ static void deformVerts(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
@@ -463,10 +462,9 @@ static void deformVertsEM(ModifierData *md,
float (*vertexCos)[3],
int verts_num)
{
- Mesh *mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
diff --git a/source/blender/modifiers/intern/MOD_mirror.c b/source/blender/modifiers/intern/MOD_mirror.c
index 5f095a72dca..f1a36c04453 100644
--- a/source/blender/modifiers/intern/MOD_mirror.c
+++ b/source/blender/modifiers/intern/MOD_mirror.c
@@ -62,7 +62,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
MirrorModifierData *mmd = (MirrorModifierData *)md;
if (mmd->mirror_ob != NULL) {
DEG_add_object_relation(ctx->node, mmd->mirror_ob, DEG_OB_COMP_TRANSFORM, "Mirror Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "Mirror Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Mirror Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 223e4b757b7..9c95561904a 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -40,7 +40,7 @@
#include "BKE_geometry_fields.hh"
#include "BKE_geometry_set_instances.hh"
#include "BKE_global.h"
-#include "BKE_idprop.h"
+#include "BKE_idprop.hh"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
@@ -307,7 +307,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (needs_own_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Nodes Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Nodes Modifier");
}
}
@@ -416,15 +416,16 @@ static bool input_has_attribute_toggle(const bNodeTree &node_tree, const int soc
return field_interface.inputs[socket_index] != InputSocketFieldType::None;
}
-static IDProperty *id_property_create_from_socket(const bNodeSocket &socket)
+static std::unique_ptr<IDProperty, blender::bke::idprop::IDPropertyDeleter>
+id_property_create_from_socket(const bNodeSocket &socket)
{
+ using namespace blender;
switch (socket.type) {
case SOCK_FLOAT: {
- bNodeSocketValueFloat *value = (bNodeSocketValueFloat *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.f = value->value;
- IDProperty *property = IDP_New(IDP_FLOAT, &idprop, socket.identifier);
- IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property);
+ const bNodeSocketValueFloat *value = static_cast<const bNodeSocketValueFloat *>(
+ socket.default_value);
+ auto property = bke::idprop::create(socket.identifier, value->value);
+ IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property.get());
ui_data->base.rna_subtype = value->subtype;
ui_data->min = ui_data->soft_min = (double)value->min;
ui_data->max = ui_data->soft_max = (double)value->max;
@@ -432,11 +433,10 @@ static IDProperty *id_property_create_from_socket(const bNodeSocket &socket)
return property;
}
case SOCK_INT: {
- bNodeSocketValueInt *value = (bNodeSocketValueInt *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.i = value->value;
- IDProperty *property = IDP_New(IDP_INT, &idprop, socket.identifier);
- IDPropertyUIDataInt *ui_data = (IDPropertyUIDataInt *)IDP_ui_data_ensure(property);
+ const bNodeSocketValueInt *value = static_cast<const bNodeSocketValueInt *>(
+ socket.default_value);
+ auto property = bke::idprop::create(socket.identifier, value->value);
+ IDPropertyUIDataInt *ui_data = (IDPropertyUIDataInt *)IDP_ui_data_ensure(property.get());
ui_data->base.rna_subtype = value->subtype;
ui_data->min = ui_data->soft_min = value->min;
ui_data->max = ui_data->soft_max = value->max;
@@ -444,13 +444,11 @@ static IDProperty *id_property_create_from_socket(const bNodeSocket &socket)
return property;
}
case SOCK_VECTOR: {
- bNodeSocketValueVector *value = (bNodeSocketValueVector *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.array.len = 3;
- idprop.array.type = IDP_FLOAT;
- IDProperty *property = IDP_New(IDP_ARRAY, &idprop, socket.identifier);
- copy_v3_v3((float *)IDP_Array(property), value->value);
- IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property);
+ const bNodeSocketValueVector *value = static_cast<const bNodeSocketValueVector *>(
+ socket.default_value);
+ auto property = bke::idprop::create(
+ socket.identifier, Span<float>{value->value[0], value->value[1], value->value[2]});
+ IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property.get());
ui_data->base.rna_subtype = value->subtype;
ui_data->min = ui_data->soft_min = (double)value->min;
ui_data->max = ui_data->soft_max = (double)value->max;
@@ -462,13 +460,12 @@ static IDProperty *id_property_create_from_socket(const bNodeSocket &socket)
return property;
}
case SOCK_RGBA: {
- bNodeSocketValueRGBA *value = (bNodeSocketValueRGBA *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.array.len = 4;
- idprop.array.type = IDP_FLOAT;
- IDProperty *property = IDP_New(IDP_ARRAY, &idprop, socket.identifier);
- copy_v4_v4((float *)IDP_Array(property), value->value);
- IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property);
+ const bNodeSocketValueRGBA *value = static_cast<const bNodeSocketValueRGBA *>(
+ socket.default_value);
+ auto property = bke::idprop::create(
+ socket.identifier,
+ Span<float>{value->value[0], value->value[1], value->value[2], value->value[3]});
+ IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property.get());
ui_data->base.rna_subtype = PROP_COLOR;
ui_data->default_array = (double *)MEM_mallocN(sizeof(double[4]), __func__);
ui_data->default_array_len = 4;
@@ -482,53 +479,48 @@ static IDProperty *id_property_create_from_socket(const bNodeSocket &socket)
return property;
}
case SOCK_BOOLEAN: {
- bNodeSocketValueBoolean *value = (bNodeSocketValueBoolean *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.i = value->value != 0;
- IDProperty *property = IDP_New(IDP_INT, &idprop, socket.identifier);
- IDPropertyUIDataInt *ui_data = (IDPropertyUIDataInt *)IDP_ui_data_ensure(property);
+ const bNodeSocketValueBoolean *value = static_cast<const bNodeSocketValueBoolean *>(
+ socket.default_value);
+ auto property = bke::idprop::create(socket.identifier, int(value->value));
+ IDPropertyUIDataInt *ui_data = (IDPropertyUIDataInt *)IDP_ui_data_ensure(property.get());
ui_data->min = ui_data->soft_min = 0;
ui_data->max = ui_data->soft_max = 1;
ui_data->default_value = value->value != 0;
return property;
}
case SOCK_STRING: {
- bNodeSocketValueString *value = (bNodeSocketValueString *)socket.default_value;
- IDProperty *property = IDP_NewString(
- value->value, socket.identifier, BLI_strnlen(value->value, sizeof(value->value)) + 1);
- IDPropertyUIDataString *ui_data = (IDPropertyUIDataString *)IDP_ui_data_ensure(property);
+ const bNodeSocketValueString *value = static_cast<const bNodeSocketValueString *>(
+ socket.default_value);
+ auto property = bke::idprop::create(socket.identifier, value->value);
+ IDPropertyUIDataString *ui_data = (IDPropertyUIDataString *)IDP_ui_data_ensure(
+ property.get());
ui_data->default_value = BLI_strdup(value->value);
return property;
}
case SOCK_OBJECT: {
- bNodeSocketValueObject *value = (bNodeSocketValueObject *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.id = (ID *)value->value;
- return IDP_New(IDP_ID, &idprop, socket.identifier);
+ const bNodeSocketValueObject *value = static_cast<const bNodeSocketValueObject *>(
+ socket.default_value);
+ return bke::idprop::create(socket.identifier, reinterpret_cast<ID *>(value->value));
}
case SOCK_COLLECTION: {
- bNodeSocketValueCollection *value = (bNodeSocketValueCollection *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.id = (ID *)value->value;
- return IDP_New(IDP_ID, &idprop, socket.identifier);
+ const bNodeSocketValueCollection *value = static_cast<const bNodeSocketValueCollection *>(
+ socket.default_value);
+ return bke::idprop::create(socket.identifier, reinterpret_cast<ID *>(value->value));
}
case SOCK_TEXTURE: {
- bNodeSocketValueTexture *value = (bNodeSocketValueTexture *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.id = (ID *)value->value;
- return IDP_New(IDP_ID, &idprop, socket.identifier);
+ const bNodeSocketValueTexture *value = static_cast<const bNodeSocketValueTexture *>(
+ socket.default_value);
+ return bke::idprop::create(socket.identifier, reinterpret_cast<ID *>(value->value));
}
case SOCK_IMAGE: {
- bNodeSocketValueImage *value = (bNodeSocketValueImage *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.id = (ID *)value->value;
- return IDP_New(IDP_ID, &idprop, socket.identifier);
+ const bNodeSocketValueImage *value = static_cast<const bNodeSocketValueImage *>(
+ socket.default_value);
+ return bke::idprop::create(socket.identifier, reinterpret_cast<ID *>(value->value));
}
case SOCK_MATERIAL: {
- bNodeSocketValueMaterial *value = (bNodeSocketValueMaterial *)socket.default_value;
- IDPropertyTemplate idprop = {0};
- idprop.id = (ID *)value->value;
- return IDP_New(IDP_ID, &idprop, socket.identifier);
+ const bNodeSocketValueMaterial *value = static_cast<const bNodeSocketValueMaterial *>(
+ socket.default_value);
+ return bke::idprop::create(socket.identifier, reinterpret_cast<ID *>(value->value));
}
}
return nullptr;
@@ -658,7 +650,7 @@ void MOD_nodes_update_interface(Object *object, NodesModifierData *nmd)
int socket_index;
LISTBASE_FOREACH_INDEX (bNodeSocket *, socket, &nmd->node_group->inputs, socket_index) {
- IDProperty *new_prop = id_property_create_from_socket(*socket);
+ IDProperty *new_prop = id_property_create_from_socket(*socket).release();
if (new_prop == nullptr) {
/* Out of the set of supported input sockets, only
* geometry sockets aren't added to the modifier. */
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
index e43d2b4ad85..5cf4e21ea68 100644
--- a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
+++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
@@ -1863,6 +1863,7 @@ bool NodeParamsProvider::lazy_require_input(StringRef identifier)
void NodeParamsProvider::set_input_unused(StringRef identifier)
{
+ BLI_assert(node_supports_laziness(this->dnode));
const DInputSocket socket = this->dnode.input_by_identifier(identifier);
BLI_assert(socket);
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c
index 09bc9546325..94b48f65a66 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.c
+++ b/source/blender/modifiers/intern/MOD_normal_edit.c
@@ -670,7 +670,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
NormalEditModifierData *enmd = (NormalEditModifierData *)md;
if (enmd->target) {
DEG_add_object_relation(ctx->node, enmd->target, DEG_OB_COMP_TRANSFORM, "NormalEdit Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "NormalEdit Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "NormalEdit Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_particlesystem.cc b/source/blender/modifiers/intern/MOD_particlesystem.cc
index 7f7465947f9..0c04c6fc062 100644
--- a/source/blender/modifiers/intern/MOD_particlesystem.cc
+++ b/source/blender/modifiers/intern/MOD_particlesystem.cc
@@ -119,8 +119,7 @@ static void deformVerts(ModifierData *md,
}
if (mesh_src == nullptr) {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, nullptr, nullptr, vertexCos, verts_num, false, true);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, nullptr, nullptr, vertexCos, verts_num, true);
if (mesh_src == nullptr) {
return;
}
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 9588b9acd3b..6095be48f8f 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -52,13 +52,18 @@ static void initData(ModifierData *md)
#include "BLI_strict_flags.h"
-/* used for gathering edge connectivity */
+/** Used for gathering edge connectivity. */
typedef struct ScrewVertConnect {
- float dist; /* distance from the center axis */
- float co[3]; /* location relative to the transformed axis */
- float no[3]; /* calc normal of the vertex */
- uint v[2]; /* 2 verts on either side of this one */
- MEdge *e[2]; /* edges on either side, a bit of a waste since each edge ref's 2 edges */
+ /** Distance from the center axis. */
+ float dist_sq;
+ /** Location relative to the transformed axis. */
+ float co[3];
+ /** Calc normal of the vertex. */
+ float no[3];
+ /** 2 verts on either side of this one. */
+ uint v[2];
+ /** Edges on either side, a bit of a waste since each edge ref's 2 edges. */
+ MEdge *e[2];
char flag;
} ScrewVertConnect;
@@ -270,18 +275,18 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
axis_vec[ltmd->axis] = 1.0f;
if (ob_axis != NULL) {
- /* calc the matrix relative to the axis object */
+ /* Calculate the matrix relative to the axis object. */
invert_m4_m4(mtx_tmp_a, ctx->object->obmat);
copy_m4_m4(mtx_tx_inv, ob_axis->obmat);
mul_m4_m4m4(mtx_tx, mtx_tmp_a, mtx_tx_inv);
- /* calc the axis vec */
+ /* Calculate the axis vector. */
mul_mat3_m4_v3(mtx_tx, axis_vec); /* only rotation component */
normalize_v3(axis_vec);
/* screw */
if (ltmd->flag & MOD_SCREW_OBJECT_OFFSET) {
- /* find the offset along this axis relative to this objects matrix */
+ /* Find the offset along this axis relative to this objects matrix. */
float totlen = len_v3(mtx_tx[3]);
if (totlen != 0.0f) {
@@ -330,7 +335,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
else {
axis_char = (char)(axis_char + ltmd->axis); /* 'X' + axis */
- /* useful to be able to use the axis vec in some cases still */
+ /* Useful to be able to use the axis vector in some cases still. */
zero_v3(axis_vec);
axis_vec[ltmd->axis] = 1.0f;
}
@@ -441,7 +446,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
med_new->crease = med_orig->crease;
med_new->flag = med_orig->flag & ~ME_LOOSEEDGE;
- /* Tag mvert as not loose. */
+ /* Tag #MVert as not loose. */
BLI_BITMAP_ENABLE(vert_tag, med_orig->v1);
BLI_BITMAP_ENABLE(vert_tag, med_orig->v2);
}
@@ -481,8 +486,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
if (ltmd->flag & MOD_SCREW_NORMAL_CALC) {
- /*
- * Normal Calculation (for face flipping)
+ /* Normal Calculation (for face flipping)
* Sort edge verts for correct face flipping
* NOT REALLY NEEDED but face flipping is nice. */
@@ -490,19 +494,19 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
*
* Since we are only ordering the edges here it can avoid mallocing the
* extra space by abusing the vert array before its filled with new verts.
- * The new array for vert_connect must be at least sizeof(ScrewVertConnect) * totvert
- * and the size of our resulting meshes array is sizeof(MVert) * totvert * 3
- * so its safe to use the second 2 thirds of MVert the array for vert_connect,
- * just make sure ScrewVertConnect struct is no more than twice as big as MVert,
+ * The new array for vert_connect must be at least `sizeof(ScrewVertConnect) * totvert`
+ * and the size of our resulting meshes array is `sizeof(MVert) * totvert * 3`
+ * so its safe to use the second 2 thirds of #MVert the array for vert_connect,
+ * just make sure #ScrewVertConnect struct is no more than twice as big as #MVert,
* at the moment there is no chance of that being a problem,
- * unless MVert becomes half its current size.
+ * unless #MVert becomes half its current size.
*
* once the edges are ordered, vert_connect is not needed and it can be used for verts
*
- * This makes the modifier faster with one less alloc.
+ * This makes the modifier faster with one less allocate.
*/
- vert_connect = MEM_malloc_arrayN(totvert, sizeof(ScrewVertConnect), "ScrewVertConnect");
+ vert_connect = MEM_malloc_arrayN(totvert, sizeof(ScrewVertConnect), __func__);
/* skip the first slice of verts. */
// vert_connect = (ScrewVertConnect *) &medge_new[totvert];
vc = vert_connect;
@@ -512,7 +516,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
if (!totedge) {
for (i = 0; i < totvert; i++, mv_orig++, mv_new++) {
copy_v3_v3(mv_new->co, mv_orig->co);
- normalize_v3_v3(vc->no, mv_new->co); /* no edges- this is really a dummy normal */
+ /* No edges: this is really a dummy normal. */
+ normalize_v3_v3(vc->no, mv_new->co);
}
}
else {
@@ -533,11 +538,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
vc->v[0] = vc->v[1] = SV_UNUSED;
mul_m4_v3(mtx_tx, vc->co);
- /* length in 2d, don't sqrt because this is only for comparison */
- vc->dist = vc->co[other_axis_1] * vc->co[other_axis_1] +
- vc->co[other_axis_2] * vc->co[other_axis_2];
+ /* Length in 2D, don't `sqrt` because this is only for comparison. */
+ vc->dist_sq = vc->co[other_axis_1] * vc->co[other_axis_1] +
+ vc->co[other_axis_2] * vc->co[other_axis_2];
- // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);
+ // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist_sq);
}
}
else {
@@ -550,11 +555,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
vc->e[0] = vc->e[1] = NULL;
vc->v[0] = vc->v[1] = SV_UNUSED;
- /* length in 2d, don't sqrt because this is only for comparison */
- vc->dist = vc->co[other_axis_1] * vc->co[other_axis_1] +
- vc->co[other_axis_2] * vc->co[other_axis_2];
+ /* Length in 2D, don't sqrt because this is only for comparison. */
+ vc->dist_sq = vc->co[other_axis_1] * vc->co[other_axis_1] +
+ vc->co[other_axis_2] * vc->co[other_axis_2];
- // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);
+ // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist_sq);
}
}
@@ -622,9 +627,9 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
}
lt_iter.v_poin->flag = 1;
vc_tot_linked++;
- // printf("Testing 2 floats %f : %f\n", fl, lt_iter.v_poin->dist);
- if (fl <= lt_iter.v_poin->dist) {
- fl = lt_iter.v_poin->dist;
+ // printf("Testing 2 floats %f : %f\n", fl, lt_iter.v_poin->dist_sq);
+ if (fl <= lt_iter.v_poin->dist_sq) {
+ fl = lt_iter.v_poin->dist_sq;
v_best = lt_iter.v;
// printf("\t\t\tVERT BEST: %i\n", v_best);
}
@@ -1148,7 +1153,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
ScrewModifierData *ltmd = (ScrewModifierData *)md;
if (ltmd->ob_axis != NULL) {
DEG_add_object_relation(ctx->node, ltmd->ob_axis, DEG_OB_COMP_TRANSFORM, "Screw Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "Screw Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Screw Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_shrinkwrap.c b/source/blender/modifiers/intern/MOD_shrinkwrap.c
index be12dc6639b..4a927d92956 100644
--- a/source/blender/modifiers/intern/MOD_shrinkwrap.c
+++ b/source/blender/modifiers/intern/MOD_shrinkwrap.c
@@ -108,7 +108,7 @@ static void deformVerts(ModifierData *md,
(swmd->shrinkType == MOD_SHRINKWRAP_PROJECT)) {
/* mesh_src is needed for vgroups, but also used as ShrinkwrapCalcData.vert when projecting.
* Avoid time-consuming mesh conversion for curves when not projecting. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
struct MDeformVert *dvert = NULL;
@@ -135,11 +135,10 @@ static void deformVertsEM(ModifierData *md,
Mesh *mesh_src = NULL;
if ((swmd->vgroup_name[0] != '\0') || (swmd->shrinkType == MOD_SHRINKWRAP_PROJECT)) {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
@@ -186,7 +185,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_special_eval_flag(ctx->node, &smd->auxTarget->id, DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY);
}
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Shrinkwrap Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Shrinkwrap Modifier");
}
static bool dependsOnNormals(ModifierData *md)
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index 9f1d0cd36c4..1fc4f11bc66 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -438,7 +438,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
if (smd->origin != NULL) {
DEG_add_object_relation(
ctx->node, smd->origin, DEG_OB_COMP_TRANSFORM, "SimpleDeform Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "SimpleDeform Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "SimpleDeform Modifier");
}
}
@@ -453,7 +453,7 @@ static void deformVerts(ModifierData *md,
if (ctx->object->type == OB_MESH && sdmd->vgroup_name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
SimpleDeformModifier_do(sdmd, ctx, ctx->object, mesh_src, vertexCos, verts_num);
@@ -475,11 +475,10 @@ static void deformVertsEM(ModifierData *md,
if (ctx->object->type == OB_MESH && sdmd->vgroup_name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index c868c47cb90..6dd3d491283 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -190,7 +190,7 @@ static void deformVerts(ModifierData *md,
Mesh *mesh_src = NULL;
/* mesh_src is needed for vgroups, and taking edges into account. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
smoothModifier_do(smd, ctx->object, mesh_src, vertexCos, verts_num);
@@ -210,9 +210,9 @@ static void deformVertsEM(ModifierData *md,
Mesh *mesh_src = NULL;
/* mesh_src is needed for vgroups, and taking edges into account. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
- /* TODO(campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
BKE_mesh_wrapper_ensure_mdata(mesh_src);
smoothModifier_do(smd, ctx->object, mesh_src, vertexCos, verts_num);
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index a49f2609641..ecff6d80893 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -66,7 +66,7 @@ static void updateDepsgraph(ModifierData *UNUSED(md), const ModifierUpdateDepsgr
ctx->node, ctx->object, ctx->object->soft->effector_weights, true, 0, "Softbody Field");
}
/* We need own transformation as well. */
- DEG_add_modifier_to_transform_relation(ctx->node, "SoftBody Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "SoftBody Modifier");
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c
index 80af23054e4..47277577d3e 100644
--- a/source/blender/modifiers/intern/MOD_solidify_extrude.c
+++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c
@@ -53,7 +53,13 @@ BLI_INLINE bool edgeref_is_init(const EdgeFaceRef *edge_ref)
* \param poly_nors: Precalculated face normals.
* \param r_vert_nors: Return vert normals.
*/
-static void mesh_calc_hq_normal(Mesh *mesh, const float (*poly_nors)[3], float (*r_vert_nors)[3])
+static void mesh_calc_hq_normal(Mesh *mesh,
+ const float (*poly_nors)[3],
+ float (*r_vert_nors)[3],
+#ifdef USE_NONMANIFOLD_WORKAROUND
+ BLI_bitmap *edge_tmp_tag
+#endif
+)
{
int i, verts_num, edges_num, polys_num;
MPoly *mpoly, *mp;
@@ -103,7 +109,7 @@ static void mesh_calc_hq_normal(Mesh *mesh, const float (*poly_nors)[3], float (
/* 3+ faces using an edge, we can't handle this usefully */
edge_ref->p1 = edge_ref->p2 = -1;
#ifdef USE_NONMANIFOLD_WORKAROUND
- medge[ml->e].flag |= ME_EDGE_TMP_TAG;
+ BLI_BITMAP_ENABLE(edge_tmp_tag, ml->e);
#endif
}
/* --- done --- */
@@ -319,9 +325,20 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
BLI_assert(newEdges == 0);
}
+#ifdef USE_NONMANIFOLD_WORKAROUND
+ BLI_bitmap *edge_tmp_tag = BLI_BITMAP_NEW(mesh->totedge, __func__);
+#endif
+
if (smd->flag & MOD_SOLIDIFY_NORMAL_CALC) {
vert_nors = MEM_calloc_arrayN(verts_num, sizeof(float[3]), "mod_solid_vno_hq");
- mesh_calc_hq_normal(mesh, poly_nors, vert_nors);
+ mesh_calc_hq_normal(mesh,
+ poly_nors,
+ vert_nors
+#ifdef USE_NONMANIFOLD_WORKAROUND
+ ,
+ edge_tmp_tag
+#endif
+ );
}
result = BKE_mesh_new_nomain_from_template(mesh,
@@ -740,8 +757,8 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
#ifdef USE_NONMANIFOLD_WORKAROUND
/* skip 3+ face user edges */
if ((check_non_manifold == false) ||
- LIKELY(((orig_medge[ml[i_curr].e].flag & ME_EDGE_TMP_TAG) == 0) &&
- ((orig_medge[ml[i_next].e].flag & ME_EDGE_TMP_TAG) == 0))) {
+ LIKELY(!BLI_BITMAP_TEST(edge_tmp_tag, ml[i_curr].e) &&
+ !BLI_BITMAP_TEST(edge_tmp_tag, ml[i_next].e))) {
vert_angles[vidx] += shell_v3v3_normalized_to_dist(vert_nors[vidx], poly_nors[i]) *
angle;
}
@@ -949,6 +966,10 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
MEM_freeN(vert_angles);
}
+#ifdef USE_NONMANIFOLD_WORKAROUND
+ MEM_SAFE_FREE(edge_tmp_tag);
+#endif
+
if (vert_nors) {
MEM_freeN(vert_nors);
}
@@ -999,9 +1020,9 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
if (do_rim) {
uint i;
- /* NOTE(campbell): Unfortunately re-calculate the normals for the new edge faces is necessary.
- * This could be done in many ways, but probably the quickest way
- * is to calculate the average normals for side faces only.
+ /* NOTE(@campbellbarton): Unfortunately re-calculate the normals for the new edge
+ * faces is necessary. This could be done in many ways, but probably the quickest
+ * way is to calculate the average normals for side faces only.
* Then blend them with the normals of the edge verts.
*
* At the moment its easiest to allocate an entire array for every vertex,
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index 8cfe3b35949..3e5a577a806 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -114,7 +114,7 @@ static void deformVerts(ModifierData *md,
surmd->mesh = (Mesh *)BKE_id_copy_ex(NULL, (ID *)mesh, NULL, LIB_ID_COPY_LOCALIZE);
}
else {
- surmd->mesh = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, verts_num, false, false);
+ surmd->mesh = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, verts_num, false);
}
if (!ctx->object->pd) {
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index ad19ecf5720..3c0842a6e93 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -215,8 +215,7 @@ static void freeData(ModifierData *md)
MEM_SAFE_FREE(smd->verts[i].binds[j].vert_inds);
MEM_SAFE_FREE(smd->verts[i].binds[j].vert_weights);
}
-
- MEM_SAFE_FREE(smd->verts[i].binds);
+ MEM_freeN(smd->verts[i].binds);
}
}
@@ -1578,7 +1577,7 @@ static void deformVerts(ModifierData *md,
if (smd->defgrp_name[0] != '\0') {
/* Only need to use mesh_src when a vgroup is used. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
surfacedeformModifier_do(md, ctx, vertexCos, verts_num, ctx->object, mesh_src);
@@ -1600,7 +1599,7 @@ static void deformVertsEM(ModifierData *md,
if (smd->defgrp_name[0] != '\0') {
/* Only need to use mesh_src when a vgroup is used. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, verts_num, false);
}
surfacedeformModifier_do(md, ctx, vertexCos, verts_num, ctx->object, mesh_src);
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 575182a846b..fc17ddffa87 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -169,7 +169,6 @@ Mesh *MOD_deform_mesh_eval_get(Object *ob,
Mesh *mesh,
const float (*vertexCos)[3],
const int verts_num,
- const bool use_normals,
const bool use_orco)
{
if (mesh != NULL) {
@@ -217,14 +216,6 @@ Mesh *MOD_deform_mesh_eval_get(Object *ob,
}
}
- /* TODO: Remove this "use_normals" argument, since the caller should retrieve normals afterwards
- * if necessary. */
- if (use_normals) {
- if (LIKELY(mesh)) {
- BKE_mesh_vertex_normals_ensure(mesh);
- }
- }
-
if (mesh && mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA) {
BLI_assert(mesh->totvert == verts_num);
}
diff --git a/source/blender/modifiers/intern/MOD_util.h b/source/blender/modifiers/intern/MOD_util.h
index b3b75898557..b675c11b370 100644
--- a/source/blender/modifiers/intern/MOD_util.h
+++ b/source/blender/modifiers/intern/MOD_util.h
@@ -42,7 +42,6 @@ struct Mesh *MOD_deform_mesh_eval_get(struct Object *ob,
struct Mesh *mesh,
const float (*vertexCos)[3],
int verts_num,
- bool use_normals,
bool use_orco);
void MOD_get_vgroup(struct Object *ob,
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index 0474d3e47e6..a318a82fe64 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -80,7 +80,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
}
if (do_add_own_transform) {
- DEG_add_modifier_to_transform_relation(ctx->node, "UV Project Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "UV Project Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c
index c33b25c38e3..4178f1dd33e 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.c
+++ b/source/blender/modifiers/intern/MOD_uvwarp.c
@@ -242,7 +242,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_dst, umd->bone_dst, "UVWarp Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "UVWarp Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "UVWarp Modifier");
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
index 3292f73137a..215436e4a8d 100644
--- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
+++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
@@ -62,7 +62,7 @@ static void initData(ModifierData *md)
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
VolumeToMeshModifierData *vmmd = reinterpret_cast<VolumeToMeshModifierData *>(md);
- DEG_add_modifier_to_transform_relation(ctx->node, "Volume to Mesh Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Volume to Mesh Modifier");
if (vmmd->object) {
DEG_add_object_relation(
ctx->node, vmmd->object, DEG_OB_COMP_GEOMETRY, "Volume to Mesh Modifier");
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index afdc230a877..0968d0646a5 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -171,7 +171,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Warp Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Warp Modifier");
}
}
@@ -348,7 +348,7 @@ static void deformVerts(ModifierData *md,
if (wmd->defgrp_name[0] != '\0' || wmd->texture != NULL) {
/* mesh_src is only needed for vgroups and textures. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
warpModifier_do(wmd, ctx, mesh_src, vertexCos, verts_num);
@@ -370,10 +370,10 @@ static void deformVertsEM(ModifierData *md,
if (wmd->defgrp_name[0] != '\0' || wmd->texture != NULL) {
/* mesh_src is only needed for vgroups and textures. */
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, verts_num, false);
}
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index ba7fb3fa1ba..9647f47c6e0 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -98,7 +98,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Wave Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Wave Modifier");
}
}
@@ -302,11 +302,10 @@ static void deformVerts(ModifierData *md,
Mesh *mesh_src = NULL;
if (wmd->flag & MOD_WAVE_NORM) {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, NULL, mesh, vertexCos, verts_num, true, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, vertexCos, verts_num, false);
}
else if (wmd->texture != NULL || wmd->defgrp_name[0] != '\0') {
- mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
waveModifier_do(wmd, ctx, ctx->object, mesh_src, vertexCos, verts_num);
@@ -327,19 +326,13 @@ static void deformVertsEM(ModifierData *md,
Mesh *mesh_src = NULL;
if (wmd->flag & MOD_WAVE_NORM) {
- /* NOTE(@campbellbarton): don't request normals here because `use_normals == false`
- * because #BKE_mesh_wrapper_ensure_mdata has not run yet.
- * While this could be supported the argument is documented to be removed,
- * so pass false here and let the normals be created when requested. */
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, vertexCos, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, vertexCos, verts_num, false);
}
else if (wmd->texture != NULL || wmd->defgrp_name[0] != '\0') {
- mesh_src = MOD_deform_mesh_eval_get(
- ctx->object, editData, mesh, NULL, verts_num, false, false);
+ mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, verts_num, false);
}
- /* TODO(Campbell): use edit-mode data only (remove this line). */
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index 22f326d326e..8ccf140e665 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -139,7 +139,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGEdit Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "WeightVGEdit Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c
index 49088d42a5e..701e30fbf57 100644
--- a/source/blender/modifiers/intern/MOD_weightvgmix.c
+++ b/source/blender/modifiers/intern/MOD_weightvgmix.c
@@ -187,7 +187,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGMix Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "WeightVGMix Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index b68d36366fd..70838bc5c4f 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -401,7 +401,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGProximity Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "WeightVGProximity Modifier");
}
}
diff --git a/source/blender/nodes/NOD_node_declaration.hh b/source/blender/nodes/NOD_node_declaration.hh
index 4e78f6c1142..d8b8c354230 100644
--- a/source/blender/nodes/NOD_node_declaration.hh
+++ b/source/blender/nodes/NOD_node_declaration.hh
@@ -88,6 +88,14 @@ class SocketDeclaration {
InputSocketFieldType input_field_type_ = InputSocketFieldType::None;
OutputFieldDependency output_field_dependency_;
+ /** The priority of the input for determining the domain of the node. See
+ * realtime_compositor::InputDescriptor for more information. */
+ int compositor_domain_priority_ = 0;
+
+ /** This input expects a single value and can't operate on non-single values. See
+ * realtime_compositor::InputDescriptor for more information. */
+ bool compositor_expects_single_value_ = false;
+
/** Utility method to make the socket available if there is a straightforward way to do so. */
std::function<void(bNode &)> make_available_fn_;
@@ -124,6 +132,9 @@ class SocketDeclaration {
InputSocketFieldType input_field_type() const;
const OutputFieldDependency &output_field_dependency() const;
+ int compositor_domain_priority() const;
+ bool compositor_expects_single_value() const;
+
protected:
void set_common_flags(bNodeSocket &socket) const;
bool matches_common_data(const bNodeSocket &socket) const;
@@ -238,6 +249,22 @@ class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
return *(Self *)this;
}
+ /** The priority of the input for determining the domain of the node. See
+ * realtime_compositor::InputDescriptor for more information. */
+ Self &compositor_domain_priority(int priority)
+ {
+ decl_->compositor_domain_priority_ = priority;
+ return *(Self *)this;
+ }
+
+ /** This input expects a single value and can't operate on non-single values. See
+ * realtime_compositor::InputDescriptor for more information. */
+ Self &compositor_expects_single_value(bool value = true)
+ {
+ decl_->compositor_expects_single_value_ = value;
+ return *(Self *)this;
+ }
+
/**
* Pass a function that sets properties on the node required to make the corresponding socket
* available, if it is not available on the default state of the node. The function is allowed to
@@ -428,6 +455,16 @@ inline const OutputFieldDependency &SocketDeclaration::output_field_dependency()
return output_field_dependency_;
}
+inline int SocketDeclaration::compositor_domain_priority() const
+{
+ return compositor_domain_priority_;
+}
+
+inline bool SocketDeclaration::compositor_expects_single_value() const
+{
+ return compositor_expects_single_value_;
+}
+
inline void SocketDeclaration::make_available(bNode &node) const
{
if (make_available_fn_) {
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 586d3e36177..786ce88152e 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -404,7 +404,7 @@ DefNode(GeometryNode, GEO_NODE_TRANSLATE_INSTANCES, 0, "TRANSLATE_INSTANCES",Tra
DefNode(GeometryNode, GEO_NODE_TRIANGULATE, def_geo_triangulate, "TRIANGULATE", Triangulate, "Triangulate", "Convert all faces in a mesh to triangular faces")
DefNode(GeometryNode, GEO_NODE_TRIM_CURVE, def_geo_curve_trim, "TRIM_CURVE", TrimCurve, "Trim Curve", "Shorten curves by removing portions at the start or end")
DefNode(GeometryNode, GEO_NODE_UV_PACK_ISLANDS, 0, "UV_PACK_ISLANDS", UVPackIslands, "Pack UV Islands", "Scale islands of a UV map and move them so they fill the UV space as much as possible")
-DefNode(GeometryNode, GEO_NODE_UV_UNWRAP, def_geo_uv_unwrap, "UV_UNWRAP", UVUnwrap, "UV Unwrap", "Generate a UV map islands based on seam edges")
+DefNode(GeometryNode, GEO_NODE_UV_UNWRAP, def_geo_uv_unwrap, "UV_UNWRAP", UVUnwrap, "UV Unwrap", "Generate a UV map based on seam edges")
DefNode(GeometryNode, GEO_NODE_VIEWER, def_geo_viewer, "VIEWER", Viewer, "Viewer", "Display the input data in the Spreadsheet Editor")
DefNode(GeometryNode, GEO_NODE_VOLUME_CUBE, 0, "VOLUME_CUBE", VolumeCube, "Volume Cube", "Generate a dense volume with a field that controls the density at each grid voxel based on its position")
DefNode(GeometryNode, GEO_NODE_VOLUME_TO_MESH, def_geo_volume_to_mesh, "VOLUME_TO_MESH", VolumeToMesh, "Volume to Mesh", "Generate a mesh on the \"surface\" of a volume")
diff --git a/source/blender/nodes/composite/CMakeLists.txt b/source/blender/nodes/composite/CMakeLists.txt
index c0100d77889..2537e8e93cc 100644
--- a/source/blender/nodes/composite/CMakeLists.txt
+++ b/source/blender/nodes/composite/CMakeLists.txt
@@ -10,11 +10,14 @@ set(INC
../../blenlib
../../blentranslation
../../depsgraph
+ ../../functions
+ ../../gpu
../../imbuf
../../makesdna
../../makesrna
../../render
../../windowmanager
+ ../../compositor/realtime_compositor
../../../../intern/guardedalloc
# dna_type_offsets.h
@@ -120,15 +123,19 @@ set(SRC
node_composite_util.hh
)
+set(LIB
+ bf_realtime_compositor
+)
+
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
-if(WITH_COMPOSITOR)
+if(WITH_COMPOSITOR_CPU)
list(APPEND INC
../../compositor
)
- add_definitions(-DWITH_COMPOSITOR)
+ add_definitions(-DWITH_COMPOSITOR_CPU)
endif()
if(WITH_OPENIMAGEDENOISE)
diff --git a/source/blender/nodes/composite/node_composite_tree.cc b/source/blender/nodes/composite/node_composite_tree.cc
index 32b5d98a556..9792c55b590 100644
--- a/source/blender/nodes/composite/node_composite_tree.cc
+++ b/source/blender/nodes/composite/node_composite_tree.cc
@@ -32,7 +32,7 @@
#include "NOD_composite.h"
#include "node_composite_util.hh"
-#ifdef WITH_COMPOSITOR
+#ifdef WITH_COMPOSITOR_CPU
# include "COM_compositor.h"
#endif
@@ -183,6 +183,7 @@ void register_node_tree_type_cmp()
tt->type = NTREE_COMPOSIT;
strcpy(tt->idname, "CompositorNodeTree");
+ strcpy(tt->group_idname, "CompositorNodeGroup");
strcpy(tt->ui_name, N_("Compositor"));
tt->ui_icon = ICON_NODE_COMPOSITING;
strcpy(tt->ui_description, N_("Compositing nodes"));
@@ -209,7 +210,7 @@ void ntreeCompositExecTree(Scene *scene,
int do_preview,
const char *view_name)
{
-#ifdef WITH_COMPOSITOR
+#ifdef WITH_COMPOSITOR_CPU
COM_execute(rd, scene, ntree, rendering, view_name);
#else
UNUSED_VARS(scene, ntree, rd, rendering, view_name);
diff --git a/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc b/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
index d392b810bc1..64c59eb24e3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** ALPHAOVER ******************** */
@@ -16,9 +20,18 @@ namespace blender::nodes::node_composite_alpha_over_cc {
static void cmp_node_alphaover_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Image"), "Image_001").default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(2);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Image"), "Image_001")
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -36,6 +49,52 @@ static void node_composit_buts_alphaover(uiLayout *layout, bContext *UNUSED(C),
uiItemR(col, ptr, "premul", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class AlphaOverShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float premultiply_factor = get_premultiply_factor();
+ if (premultiply_factor != 0.0f) {
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_alpha_over_mixed",
+ inputs,
+ outputs,
+ GPU_uniform(&premultiply_factor));
+ return;
+ }
+
+ if (get_use_premultiply()) {
+ GPU_stack_link(material, &bnode(), "node_composite_alpha_over_key", inputs, outputs);
+ return;
+ }
+
+ GPU_stack_link(material, &bnode(), "node_composite_alpha_over_premultiply", inputs, outputs);
+ }
+
+ bool get_use_premultiply()
+ {
+ return bnode().custom1;
+ }
+
+ float get_premultiply_factor()
+ {
+ return ((NodeTwoFloats *)bnode().storage)->x;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new AlphaOverShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_alpha_over_cc
void register_node_type_cmp_alphaover()
@@ -50,6 +109,7 @@ void register_node_type_cmp_alphaover()
node_type_init(&ntype, file_ns::node_alphaover_init);
node_type_storage(
&ntype, "NodeTwoFloats", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc b/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
index f45b678fc50..55fe3366526 100644
--- a/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Anti-Aliasing (SMAA 1x) ******************** */
@@ -42,6 +44,23 @@ static void node_composit_buts_antialiasing(uiLayout *layout, bContext *UNUSED(C
uiItemR(col, ptr, "corner_rounding", 0, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class AntiAliasingOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new AntiAliasingOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_antialiasing_cc
void register_node_type_cmp_antialiasing()
@@ -58,6 +77,7 @@ void register_node_type_cmp_antialiasing()
node_type_init(&ntype, file_ns::node_composit_init_antialiasing);
node_type_storage(
&ntype, "NodeAntiAliasingData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
index ad4a1f701d6..66a321eb088 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** BILATERALBLUR ******************** */
@@ -42,6 +44,23 @@ static void node_composit_buts_bilateralblur(uiLayout *layout,
uiItemR(col, ptr, "sigma_space", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BilateralBlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BilateralBlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_bilateralblur_cc
void register_node_type_cmp_bilateralblur()
@@ -56,6 +75,7 @@ void register_node_type_cmp_bilateralblur()
node_type_init(&ntype, file_ns::node_composit_init_bilateralblur);
node_type_storage(
&ntype, "NodeBilateralBlurData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_blur.cc b/source/blender/nodes/composite/nodes/node_composite_blur.cc
index 7beffe15c8e..cb1d93fe10b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_blur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_blur.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** BLUR ******************** */
@@ -71,6 +73,23 @@ static void node_composit_buts_blur(uiLayout *layout, bContext *UNUSED(C), Point
uiItemR(col, ptr, "use_extended_bounds", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_blur_cc
void register_node_type_cmp_blur()
@@ -86,6 +105,7 @@ void register_node_type_cmp_blur()
node_type_init(&ntype, file_ns::node_composit_init_blur);
node_type_storage(
&ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc b/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
index a936bafe671..538f00af12d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** BLUR ******************** */
@@ -37,6 +39,23 @@ static void node_composit_buts_bokehblur(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "use_extended_bounds", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BokehBlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BokehBlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_bokehblur_cc
void register_node_type_cmp_bokehblur()
@@ -49,6 +68,7 @@ void register_node_type_cmp_bokehblur()
ntype.declare = file_ns::cmp_node_bokehblur_declare;
ntype.draw_buttons = file_ns::node_composit_buts_bokehblur;
node_type_init(&ntype, file_ns::node_composit_init_bokehblur);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
index 8330c56736a..a11cba37191 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Bokeh image Tools ******************** */
@@ -45,6 +47,23 @@ static void node_composit_buts_bokehimage(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "shift", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BokehImageOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("Image").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BokehImageOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_bokehimage_cc
void register_node_type_cmp_bokehimage()
@@ -60,6 +79,7 @@ void register_node_type_cmp_bokehimage()
node_type_init(&ntype, file_ns::node_composit_init_bokehimage);
node_type_storage(
&ntype, "NodeBokehImage", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_boxmask.cc b/source/blender/nodes/composite/nodes/node_composite_boxmask.cc
index f39b69c63f2..9c7bb6432cb 100644
--- a/source/blender/nodes/composite/nodes/node_composite_boxmask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_boxmask.cc
@@ -5,9 +5,18 @@
* \ingroup cmpnodes
*/
+#include <cmath>
+
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** SCALAR MATH ******************** */
@@ -48,6 +57,98 @@ static void node_composit_buts_boxmask(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "mask_type", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BoxMaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUShader *shader = shader_manager().get(get_shader_name());
+ GPU_shader_bind(shader);
+
+ const Domain domain = compute_domain();
+
+ GPU_shader_uniform_2iv(shader, "domain_size", domain.size);
+
+ GPU_shader_uniform_2fv(shader, "location", get_location());
+ GPU_shader_uniform_2fv(shader, "size", get_size() / 2.0f);
+ GPU_shader_uniform_1f(shader, "cos_angle", std::cos(get_angle()));
+ GPU_shader_uniform_1f(shader, "sin_angle", std::sin(get_angle()));
+
+ const Result &input_mask = get_input("Mask");
+ input_mask.bind_as_texture(shader, "base_mask_tx");
+
+ const Result &value = get_input("Value");
+ value.bind_as_texture(shader, "mask_value_tx");
+
+ Result &output_mask = get_result("Mask");
+ output_mask.allocate_texture(domain);
+ output_mask.bind_as_image(shader, "output_mask_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_mask.unbind_as_texture();
+ value.unbind_as_texture();
+ output_mask.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ Domain compute_domain() override
+ {
+ if (get_input("Mask").is_single_value()) {
+ return Domain(context().get_output_size());
+ }
+ return get_input("Mask").domain();
+ }
+
+ CMPNodeMaskType get_mask_type()
+ {
+ return (CMPNodeMaskType)bnode().custom1;
+ }
+
+ const char *get_shader_name()
+ {
+ switch (get_mask_type()) {
+ default:
+ case CMP_NODE_MASKTYPE_ADD:
+ return "compositor_box_mask_add";
+ case CMP_NODE_MASKTYPE_SUBTRACT:
+ return "compositor_box_mask_subtract";
+ case CMP_NODE_MASKTYPE_MULTIPLY:
+ return "compositor_box_mask_multiply";
+ case CMP_NODE_MASKTYPE_NOT:
+ return "compositor_box_mask_not";
+ }
+ }
+
+ NodeBoxMask &get_node_box_mask()
+ {
+ return *static_cast<NodeBoxMask *>(bnode().storage);
+ }
+
+ float2 get_location()
+ {
+ return float2(get_node_box_mask().x, get_node_box_mask().y);
+ }
+
+ float2 get_size()
+ {
+ return float2(get_node_box_mask().width, get_node_box_mask().height);
+ }
+
+ float get_angle()
+ {
+ return get_node_box_mask().rotation;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new BoxMaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_boxmask_cc
void register_node_type_cmp_boxmask()
@@ -61,6 +162,7 @@ void register_node_type_cmp_boxmask()
ntype.draw_buttons = file_ns::node_composit_buts_boxmask;
node_type_init(&ntype, file_ns::node_composit_init_boxmask);
node_type_storage(&ntype, "NodeBoxMask", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_brightness.cc b/source/blender/nodes/composite/nodes/node_composite_brightness.cc
index 65ed2885d9b..fa22f551de6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_brightness.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_brightness.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Bright and Contrast ******************** */
@@ -16,9 +20,11 @@ namespace blender::nodes::node_composite_brightness_cc {
static void cmp_node_brightcontrast_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Bright")).min(-100.0f).max(100.0f);
- b.add_input<decl::Float>(N_("Contrast")).min(-100.0f).max(100.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Bright")).min(-100.0f).max(100.0f).compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("Contrast")).min(-100.0f).max(100.0f).compositor_domain_priority(2);
b.add_output<decl::Color>(N_("Image"));
}
@@ -34,6 +40,38 @@ static void node_composit_buts_brightcontrast(uiLayout *layout,
uiItemR(layout, ptr, "use_premultiply", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class BrightContrastShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float use_premultiply = get_use_premultiply();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_bright_contrast",
+ inputs,
+ outputs,
+ GPU_constant(&use_premultiply));
+ }
+
+ bool get_use_premultiply()
+ {
+ return bnode().custom1;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new BrightContrastShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_brightness_cc
void register_node_type_cmp_brightcontrast()
@@ -46,6 +84,7 @@ void register_node_type_cmp_brightcontrast()
ntype.declare = file_ns::cmp_node_brightcontrast_declare;
ntype.draw_buttons = file_ns::node_composit_buts_brightcontrast;
node_type_init(&ntype, file_ns::node_composit_init_brightcontrast);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc b/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
index 627f07fdfce..018632f776c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
@@ -10,6 +10,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Channel Matte Node ********************************* */
@@ -18,7 +22,9 @@ namespace blender::nodes::node_composite_channel_matte_cc {
static void cmp_node_channel_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -79,6 +85,96 @@ static void node_composit_buts_channel_matte(uiLayout *layout,
col, ptr, "limit_min", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ChannelMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float color_space = get_color_space();
+ const float matte_channel = get_matte_channel();
+ float limit_channels[2];
+ get_limit_channels(limit_channels);
+ const float max_limit = get_max_limit();
+ const float min_limit = get_min_limit();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_channel_matte",
+ inputs,
+ outputs,
+ GPU_constant(&color_space),
+ GPU_constant(&matte_channel),
+ GPU_constant(limit_channels),
+ GPU_uniform(&max_limit),
+ GPU_uniform(&min_limit));
+ }
+
+ /* 1 -> CMP_NODE_CHANNEL_MATTE_CS_RGB
+ * 2 -> CMP_NODE_CHANNEL_MATTE_CS_HSV
+ * 3 -> CMP_NODE_CHANNEL_MATTE_CS_YUV
+ * 4 -> CMP_NODE_CHANNEL_MATTE_CS_YCC */
+ int get_color_space()
+ {
+ return bnode().custom1;
+ }
+
+ /* Get the index of the channel used to generate the matte. */
+ int get_matte_channel()
+ {
+ return bnode().custom2 - 1;
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ /* Get the index of the channel used to compute the limit value. */
+ int get_limit_channel()
+ {
+ return get_node_chroma()->channel - 1;
+ }
+
+ /* Get the indices of the channels used to compute the limit value. We always assume the limit
+ * algorithm is Max, if it is a single limit channel, store it in both limit channels, because
+ * the maximum of two identical values is the same value. */
+ void get_limit_channels(float limit_channels[2])
+ {
+ if (get_node_chroma()->algorithm == CMP_NODE_CHANNEL_MATTE_LIMIT_ALGORITHM_MAX) {
+ /* If the algorithm is Max, store the indices of the other two channels other than the matte
+ * channel. */
+ limit_channels[0] = (get_matte_channel() + 1) % 3;
+ limit_channels[1] = (get_matte_channel() + 2) % 3;
+ }
+ else {
+ /* If the algorithm is Single, store the index of the limit channel in both channels. */
+ limit_channels[0] = get_limit_channel();
+ limit_channels[1] = get_limit_channel();
+ }
+ }
+
+ float get_max_limit()
+ {
+ return get_node_chroma()->t1;
+ }
+
+ float get_min_limit()
+ {
+ return get_node_chroma()->t2;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ChannelMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_channel_matte_cc
void register_node_type_cmp_channel_matte()
@@ -93,6 +189,7 @@ void register_node_type_cmp_channel_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_channel_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc b/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
index 69319c6825d..cb3648c5680 100644
--- a/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
@@ -5,11 +5,17 @@
* \ingroup cmpnodes
*/
+#include <cmath>
+
#include "BLI_math_rotation.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Chroma Key ********************************************************** */
@@ -18,8 +24,12 @@ namespace blender::nodes::node_composite_chroma_matte_cc {
static void cmp_node_chroma_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Key Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Key Color"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -51,6 +61,57 @@ static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *UNUSED(C
// uiItemR(col, ptr, "shadow_adjust", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ChromaMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float acceptance = get_acceptance();
+ const float cutoff = get_cutoff();
+ const float falloff = get_falloff();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_chroma_matte",
+ inputs,
+ outputs,
+ GPU_uniform(&acceptance),
+ GPU_uniform(&cutoff),
+ GPU_uniform(&falloff));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ float get_acceptance()
+ {
+ return std::tan(get_node_chroma()->t1) / 2.0f;
+ }
+
+ float get_cutoff()
+ {
+ return get_node_chroma()->t2;
+ }
+
+ float get_falloff()
+ {
+ return get_node_chroma()->fstrength;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ChromaMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_chroma_matte_cc
void register_node_type_cmp_chroma_matte()
@@ -65,6 +126,7 @@ void register_node_type_cmp_chroma_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_chroma_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
index 474fb1b72f2..5e3aaf512e6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Color Matte ********************************************************** */
@@ -16,8 +20,12 @@ namespace blender::nodes::node_composite_color_matte_cc {
static void cmp_node_color_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Key Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Key Color"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -50,6 +58,58 @@ static void node_composit_buts_color_matte(uiLayout *layout, bContext *UNUSED(C)
col, ptr, "color_value", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ColorMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float hue_epsilon = get_hue_epsilon();
+ const float saturation_epsilon = get_saturation_epsilon();
+ const float value_epsilon = get_value_epsilon();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_matte",
+ inputs,
+ outputs,
+ GPU_uniform(&hue_epsilon),
+ GPU_uniform(&saturation_epsilon),
+ GPU_uniform(&value_epsilon));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ float get_hue_epsilon()
+ {
+ /* Divide by 2 because the hue wraps around. */
+ return get_node_chroma()->t1 / 2.0f;
+ }
+
+ float get_saturation_epsilon()
+ {
+ return get_node_chroma()->t2;
+ }
+
+ float get_value_epsilon()
+ {
+ return get_node_chroma()->t3;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_color_matte_cc
void register_node_type_cmp_color_matte()
@@ -64,6 +124,7 @@ void register_node_type_cmp_color_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_color_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
index 9ad5dfbaeb2..9744c01a256 100644
--- a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
@@ -10,6 +10,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Color Spill Suppression ********************************* */
@@ -18,8 +22,15 @@ namespace blender::nodes::node_composite_color_spill_cc {
static void cmp_node_color_spill_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -27,8 +38,8 @@ static void node_composit_init_color_spill(bNodeTree *UNUSED(ntree), bNode *node
{
NodeColorspill *ncs = MEM_cnew<NodeColorspill>(__func__);
node->storage = ncs;
+ node->custom2 = CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_SINGLE;
node->custom1 = 2; /* green channel */
- node->custom2 = 0; /* simple limit algorithm */
ncs->limchan = 0; /* limit by red */
ncs->limscale = 1.0f; /* limit scaling factor */
ncs->unspill = 0; /* do not use unspill */
@@ -80,6 +91,103 @@ static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C)
}
}
+using namespace blender::realtime_compositor;
+
+class ColorSpillShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float spill_channel = get_spill_channel();
+ float spill_scale[3];
+ get_spill_scale(spill_scale);
+ float limit_channels[2];
+ get_limit_channels(limit_channels);
+ const float limit_scale = get_limit_scale();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_spill",
+ inputs,
+ outputs,
+ GPU_constant(&spill_channel),
+ GPU_uniform(spill_scale),
+ GPU_constant(limit_channels),
+ GPU_uniform(&limit_scale));
+ }
+
+ /* Get the index of the channel used for spilling. */
+ int get_spill_channel()
+ {
+ return bnode().custom1 - 1;
+ }
+
+ CMPNodeColorSpillLimitAlgorithm get_limit_algorithm()
+ {
+ return (CMPNodeColorSpillLimitAlgorithm)bnode().custom2;
+ }
+
+ NodeColorspill *get_node_color_spill()
+ {
+ return static_cast<NodeColorspill *>(bnode().storage);
+ }
+
+ void get_spill_scale(float spill_scale[3])
+ {
+ const NodeColorspill *node_color_spill = get_node_color_spill();
+ if (node_color_spill->unspill) {
+ spill_scale[0] = node_color_spill->uspillr;
+ spill_scale[1] = node_color_spill->uspillg;
+ spill_scale[2] = node_color_spill->uspillb;
+ spill_scale[get_spill_channel()] *= -1.0f;
+ }
+ else {
+ spill_scale[0] = 0.0f;
+ spill_scale[1] = 0.0f;
+ spill_scale[2] = 0.0f;
+ spill_scale[get_spill_channel()] = -1.0f;
+ }
+ }
+
+ /* Get the index of the channel used for limiting. */
+ int get_limit_channel()
+ {
+ return get_node_color_spill()->limchan;
+ }
+
+ /* Get the indices of the channels used to compute the limit value. We always assume the limit
+ * algorithm is Average, if it is a single limit channel, store it in both limit channels,
+ * because the average of two identical values is the same value. */
+ void get_limit_channels(float limit_channels[2])
+ {
+ if (get_limit_algorithm() == CMP_NODE_COLOR_SPILL_LIMIT_ALGORITHM_AVERAGE) {
+ /* If the algorithm is Average, store the indices of the other two channels other than the
+ * spill channel. */
+ limit_channels[0] = (get_spill_channel() + 1) % 3;
+ limit_channels[1] = (get_spill_channel() + 2) % 3;
+ }
+ else {
+ /* If the algorithm is Single, store the index of the limit channel in both channels. */
+ limit_channels[0] = get_limit_channel();
+ limit_channels[1] = get_limit_channel();
+ }
+ }
+
+ float get_limit_scale()
+ {
+ return get_node_color_spill()->limscale;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorSpillShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_color_spill_cc
void register_node_type_cmp_color_spill()
@@ -94,6 +202,7 @@ void register_node_type_cmp_color_spill()
node_type_init(&ntype, file_ns::node_composit_init_color_spill);
node_type_storage(
&ntype, "NodeColorspill", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
index dd081c8fc12..95675169c76 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
@@ -10,6 +10,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Color Balance ********************************* */
@@ -46,8 +50,15 @@ namespace blender::nodes::node_composite_colorbalance_cc {
static void cmp_node_colorbalance_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -71,7 +82,7 @@ static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C
uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
- if (RNA_enum_get(ptr, "correction_method") == 0) {
+ if (RNA_enum_get(ptr, "correction_method") == CMP_NODE_COLOR_BALANCE_LGG) {
split = uiLayoutSplit(layout, 0.0f, false);
col = uiLayoutColumn(split, false);
@@ -116,7 +127,7 @@ static void node_composit_buts_colorbalance_ex(uiLayout *layout,
{
uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
- if (RNA_enum_get(ptr, "correction_method") == 0) {
+ if (RNA_enum_get(ptr, "correction_method") == CMP_NODE_COLOR_BALANCE_LGG) {
uiTemplateColorPicker(layout, ptr, "lift", true, true, false, true);
uiItemR(layout, ptr, "lift", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
@@ -139,6 +150,58 @@ static void node_composit_buts_colorbalance_ex(uiLayout *layout,
}
}
+using namespace blender::realtime_compositor;
+
+class ColorBalanceShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const NodeColorBalance *node_color_balance = get_node_color_balance();
+
+ if (get_color_balance_method() == CMP_NODE_COLOR_BALANCE_LGG) {
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_balance_lgg",
+ inputs,
+ outputs,
+ GPU_uniform(node_color_balance->lift),
+ GPU_uniform(node_color_balance->gamma),
+ GPU_uniform(node_color_balance->gain));
+ return;
+ }
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_balance_asc_cdl",
+ inputs,
+ outputs,
+ GPU_uniform(node_color_balance->offset),
+ GPU_uniform(node_color_balance->power),
+ GPU_uniform(node_color_balance->slope),
+ GPU_uniform(&node_color_balance->offset_basis));
+ }
+
+ CMPNodeColorBalanceMethod get_color_balance_method()
+ {
+ return (CMPNodeColorBalanceMethod)bnode().custom1;
+ }
+
+ NodeColorBalance *get_node_color_balance()
+ {
+ return static_cast<NodeColorBalance *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorBalanceShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_colorbalance_cc
void register_node_type_cmp_colorbalance()
@@ -155,6 +218,7 @@ void register_node_type_cmp_colorbalance()
node_type_init(&ntype, file_ns::node_composit_init_colorbalance);
node_type_storage(
&ntype, "NodeColorBalance", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
index 39ecd277cec..36e6672ce1c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
@@ -5,9 +5,15 @@
* \ingroup cmpnodes
*/
+#include "IMB_colormanagement.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Color Correction ********************************* */
@@ -16,8 +22,14 @@ namespace blender::nodes::node_composite_colorcorrection_cc {
static void cmp_node_colorcorrection_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Mask")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Mask"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -266,6 +278,73 @@ static void node_composit_buts_colorcorrection_ex(uiLayout *layout,
uiItemR(row, ptr, "midtones_end", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ColorCorrectionShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ float enabled_channels[3];
+ get_enabled_channels(enabled_channels);
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+
+ const NodeColorCorrection *node_color_correction = get_node_color_correction();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_correction",
+ inputs,
+ outputs,
+ GPU_constant(enabled_channels),
+ GPU_uniform(&node_color_correction->startmidtones),
+ GPU_uniform(&node_color_correction->endmidtones),
+ GPU_uniform(&node_color_correction->master.saturation),
+ GPU_uniform(&node_color_correction->master.contrast),
+ GPU_uniform(&node_color_correction->master.gamma),
+ GPU_uniform(&node_color_correction->master.gain),
+ GPU_uniform(&node_color_correction->master.lift),
+ GPU_uniform(&node_color_correction->shadows.saturation),
+ GPU_uniform(&node_color_correction->shadows.contrast),
+ GPU_uniform(&node_color_correction->shadows.gamma),
+ GPU_uniform(&node_color_correction->shadows.gain),
+ GPU_uniform(&node_color_correction->shadows.lift),
+ GPU_uniform(&node_color_correction->midtones.saturation),
+ GPU_uniform(&node_color_correction->midtones.contrast),
+ GPU_uniform(&node_color_correction->midtones.gamma),
+ GPU_uniform(&node_color_correction->midtones.gain),
+ GPU_uniform(&node_color_correction->midtones.lift),
+ GPU_uniform(&node_color_correction->highlights.saturation),
+ GPU_uniform(&node_color_correction->highlights.contrast),
+ GPU_uniform(&node_color_correction->highlights.gamma),
+ GPU_uniform(&node_color_correction->highlights.gain),
+ GPU_uniform(&node_color_correction->highlights.lift),
+ GPU_constant(luminance_coefficients));
+ }
+
+ void get_enabled_channels(float enabled_channels[3])
+ {
+ for (int i = 0; i < 3; i++) {
+ enabled_channels[i] = (bnode().custom1 & (1 << i)) ? 1.0f : 0.0f;
+ }
+ }
+
+ NodeColorCorrection *get_node_color_correction()
+ {
+ return static_cast<NodeColorCorrection *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorCorrectionShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_colorcorrection_cc
void register_node_type_cmp_colorcorrection()
@@ -282,6 +361,7 @@ void register_node_type_cmp_colorcorrection()
node_type_init(&ntype, file_ns::node_composit_init_colorcorrection);
node_type_storage(
&ntype, "NodeColorCorrection", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_composite.cc b/source/blender/nodes/composite/nodes/node_composite_composite.cc
index d35ce7dc11a..68061bb434d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_composite.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_composite.cc
@@ -5,9 +5,18 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_state.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** COMPOSITE ******************** */
@@ -26,6 +35,125 @@ static void node_composit_buts_composite(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "use_alpha", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class CompositeOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ const Result &image = get_input("Image");
+ const Result &alpha = get_input("Alpha");
+
+ if (image.is_single_value() && alpha.is_single_value()) {
+ execute_clear();
+ }
+ else if (ignore_alpha()) {
+ execute_ignore_alpha();
+ }
+ else if (!node().input_by_identifier("Alpha")->is_logically_linked()) {
+ execute_copy();
+ }
+ else {
+ execute_set_alpha();
+ }
+ }
+
+ /* Executes when all inputs are single values, in which case, the output texture can just be
+ * cleared to the appropriate color. */
+ void execute_clear()
+ {
+ const Result &image = get_input("Image");
+ const Result &alpha = get_input("Alpha");
+
+ float4 color = image.get_color_value();
+ if (ignore_alpha()) {
+ color.w = 1.0f;
+ }
+ else if (node().input_by_identifier("Alpha")->is_logically_linked()) {
+ color.w = alpha.get_float_value();
+ }
+
+ GPU_texture_clear(context().get_output_texture(), GPU_DATA_FLOAT, color);
+ }
+
+ /* Executes when the alpha channel of the image is ignored. */
+ void execute_ignore_alpha()
+ {
+ GPUShader *shader = shader_manager().get("compositor_convert_color_to_opaque");
+ GPU_shader_bind(shader);
+
+ const Result &image = get_input("Image");
+ image.bind_as_texture(shader, "input_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, compute_domain().size);
+
+ image.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* Executes when the image texture is written with no adjustments and can thus be copied directly
+ * to the output texture. */
+ void execute_copy()
+ {
+ const Result &image = get_input("Image");
+
+ /* Make sure any prior writes to the texture are reflected before copying it. */
+ GPU_memory_barrier(GPU_BARRIER_TEXTURE_UPDATE);
+
+ GPU_texture_copy(context().get_output_texture(), image.texture());
+ }
+
+ /* Executes when the alpha channel of the image is set as the value of the input alpha. */
+ void execute_set_alpha()
+ {
+ GPUShader *shader = shader_manager().get("compositor_set_alpha");
+ GPU_shader_bind(shader);
+
+ const Result &image = get_input("Image");
+ image.bind_as_texture(shader, "image_tx");
+
+ const Result &alpha = get_input("Alpha");
+ alpha.bind_as_texture(shader, "alpha_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, compute_domain().size);
+
+ image.unbind_as_texture();
+ alpha.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* If true, the alpha channel of the image is set to 1, that is, it becomes opaque. If false, the
+ * alpha channel of the image is retained, but only if the alpha input is not linked. If the
+ * alpha input is linked, it the value of that input will be used as the alpha of the image. */
+ bool ignore_alpha()
+ {
+ return bnode().custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA;
+ }
+
+ /* The operation domain have the same dimensions of the output without any transformations. */
+ Domain compute_domain() override
+ {
+ return Domain(context().get_output_size());
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CompositeOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_composite_cc
void register_node_type_cmp_composite()
@@ -37,6 +165,7 @@ void register_node_type_cmp_composite()
cmp_node_type_base(&ntype, CMP_NODE_COMPOSITE, "Composite", NODE_CLASS_OUTPUT);
ntype.declare = file_ns::cmp_node_composite_declare;
ntype.draw_buttons = file_ns::node_composit_buts_composite;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.flag |= NODE_PREVIEW;
ntype.no_muting = true;
diff --git a/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc b/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
index 303248c3852..e36da39cca1 100644
--- a/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
@@ -14,6 +14,8 @@
#include "IMB_colormanagement.h"
+#include "COM_node_operation.hh"
+
namespace blender::nodes::node_composite_convert_color_space_cc {
static void CMP_NODE_CONVERT_COLOR_SPACE_declare(NodeDeclarationBuilder &b)
@@ -47,6 +49,23 @@ static void node_composit_buts_convert_colorspace(uiLayout *layout,
uiItemR(layout, ptr, "to_color_space", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ConvertColorSpaceOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ConvertColorSpaceOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_convert_color_space_cc
void register_node_type_cmp_convert_color_space(void)
@@ -62,6 +81,7 @@ void register_node_type_cmp_convert_color_space(void)
node_type_init(&ntype, file_ns::node_composit_init_convert_colorspace);
node_type_storage(
&ntype, "NodeConvertColorSpace", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_cornerpin.cc b/source/blender/nodes/composite/nodes/node_composite_cornerpin.cc
index 07da0da0be1..9679701a7cf 100644
--- a/source/blender/nodes/composite/nodes/node_composite_cornerpin.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_cornerpin.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_cornerpin_cc {
@@ -32,6 +34,24 @@ static void cmp_node_cornerpin_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Plane"));
}
+using namespace blender::realtime_compositor;
+
+class CornerPinOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Plane").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CornerPinOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_cornerpin_cc
void register_node_type_cmp_cornerpin()
@@ -42,6 +62,7 @@ void register_node_type_cmp_cornerpin()
cmp_node_type_base(&ntype, CMP_NODE_CORNERPIN, "Corner Pin", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_cornerpin_declare;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_crop.cc b/source/blender/nodes/composite/nodes/node_composite_crop.cc
index 823e1052dd0..d7331732fc7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_crop.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_crop.cc
@@ -5,11 +5,22 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.h"
+#include "BLI_math_vec_types.hh"
+
+#include "DNA_node_types.h"
+
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** Crop ******************** */
@@ -18,7 +29,9 @@ namespace blender::nodes::node_composite_crop_cc {
static void cmp_node_crop_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -54,6 +67,161 @@ static void node_composit_buts_crop(uiLayout *layout, bContext *UNUSED(C), Point
}
}
+using namespace blender::realtime_compositor;
+
+class CropOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ /* The operation does nothing, so just pass the input through. */
+ if (is_identity()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ if (get_is_image_crop()) {
+ execute_image_crop();
+ }
+ else {
+ execute_alpha_crop();
+ }
+ }
+
+ /* Crop by replacing areas outside of the cropping bounds with zero alpha. The output have the
+ * same domain as the input image. */
+ void execute_alpha_crop()
+ {
+ GPUShader *shader = shader_manager().get("compositor_alpha_crop");
+ GPU_shader_bind(shader);
+
+ int2 lower_bound, upper_bound;
+ compute_cropping_bounds(lower_bound, upper_bound);
+ GPU_shader_uniform_2iv(shader, "lower_bound", lower_bound);
+ GPU_shader_uniform_2iv(shader, "upper_bound", upper_bound);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Domain domain = compute_domain();
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_image.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ /* Crop the image into a new size that matches the cropping bounds. */
+ void execute_image_crop()
+ {
+ int2 lower_bound, upper_bound;
+ compute_cropping_bounds(lower_bound, upper_bound);
+
+ /* The image is cropped into nothing, so just return a single zero value. */
+ if (lower_bound.x == upper_bound.x || lower_bound.y == upper_bound.y) {
+ Result &result = get_result("Image");
+ result.allocate_invalid();
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_image_crop");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_2iv(shader, "lower_bound", lower_bound);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const int2 size = upper_bound - lower_bound;
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(Domain(size, compute_domain().transformation));
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ input_image.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ /* If true, the image should actually be cropped into a new size. Otherwise, if false, the region
+ * outside of the cropping bounds will be set to a zero alpha value. */
+ bool get_is_image_crop()
+ {
+ return bnode().custom1;
+ }
+
+ bool get_is_relative()
+ {
+ return bnode().custom2;
+ }
+
+ NodeTwoXYs &get_node_two_xys()
+ {
+ return *static_cast<NodeTwoXYs *>(bnode().storage);
+ }
+
+ /* Returns true if the operation does nothing and the input can be passed through. */
+ bool is_identity()
+ {
+ const Result &input = get_input("Image");
+ /* Single value inputs can't be cropped and are returned as is. */
+ if (input.is_single_value()) {
+ return true;
+ }
+
+ int2 lower_bound, upper_bound;
+ compute_cropping_bounds(lower_bound, upper_bound);
+ const int2 input_size = input.domain().size;
+ /* The cropping bounds cover the whole image, so no cropping happens. */
+ if (lower_bound == int2(0) && upper_bound == input_size) {
+ return true;
+ }
+
+ return false;
+ }
+
+ void compute_cropping_bounds(int2 &lower_bound, int2 &upper_bound)
+ {
+ const NodeTwoXYs &node_two_xys = get_node_two_xys();
+ const int2 input_size = get_input("Image").domain().size;
+
+ if (get_is_relative()) {
+ /* The cropping bounds are relative to the image size. The factors are in the [0, 1] range,
+ * so it is guaranteed that they won't go over the input image size. */
+ lower_bound.x = input_size.x * node_two_xys.fac_x1;
+ lower_bound.y = input_size.y * node_two_xys.fac_y2;
+ upper_bound.x = input_size.x * node_two_xys.fac_x2;
+ upper_bound.y = input_size.y * node_two_xys.fac_y1;
+ }
+ else {
+ /* Make sure the bounds don't go over the input image size. */
+ lower_bound.x = min_ii(node_two_xys.x1, input_size.x);
+ lower_bound.y = min_ii(node_two_xys.y2, input_size.y);
+ upper_bound.x = min_ii(node_two_xys.x2, input_size.x);
+ upper_bound.y = min_ii(node_two_xys.y1, input_size.y);
+ }
+
+ /* Make sure upper bound is actually higher than the lower bound. */
+ lower_bound.x = min_ii(lower_bound.x, upper_bound.x);
+ lower_bound.y = min_ii(lower_bound.y, upper_bound.y);
+ upper_bound.x = max_ii(lower_bound.x, upper_bound.x);
+ upper_bound.y = max_ii(lower_bound.y, upper_bound.y);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CropOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_crop_cc
void register_node_type_cmp_crop()
@@ -67,6 +235,7 @@ void register_node_type_cmp_crop()
ntype.draw_buttons = file_ns::node_composit_buts_crop;
node_type_init(&ntype, file_ns::node_composit_init_crop);
node_type_storage(&ntype, "NodeTwoXYs", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
index 2d362a39814..7e5544381a4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
@@ -26,6 +26,8 @@
#include "RE_pipeline.h"
+#include "COM_node_operation.hh"
+
#include <optional>
/* -------------------------------------------------------------------- */
@@ -105,7 +107,6 @@ static blender::bke::cryptomatte::CryptomatteSessionPtr cryptomatte_init_from_no
return session;
}
-extern "C" {
static CryptomatteEntry *cryptomatte_find(const NodeCryptomatte &n, float encoded_hash)
{
LISTBASE_FOREACH (CryptomatteEntry *, entry, &n.entries) {
@@ -299,6 +300,25 @@ static bool node_poll_cryptomatte(bNodeType *UNUSED(ntype),
return false;
}
+using namespace blender::realtime_compositor;
+
+class CryptoMatteOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Matte").allocate_invalid();
+ get_result("Pick").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CryptoMatteOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_cryptomatte_cc
void register_node_type_cmp_cryptomatte()
@@ -316,6 +336,8 @@ void register_node_type_cmp_cryptomatte()
ntype.poll = file_ns::node_poll_cryptomatte;
node_type_storage(
&ntype, "NodeCryptomatte", file_ns::node_free_cryptomatte, file_ns::node_copy_cryptomatte);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
+
nodeRegisterType(&ntype);
}
@@ -350,7 +372,7 @@ int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node)
return 1;
}
-namespace blender::nodes::node_composite_cryptomatte_cc {
+namespace blender::nodes::node_composite_legacy_cryptomatte_cc {
static void node_init_cryptomatte_legacy(bNodeTree *ntree, bNode *node)
{
@@ -365,24 +387,43 @@ static void node_init_cryptomatte_legacy(bNodeTree *ntree, bNode *node)
ntreeCompositCryptomatteAddSocket(ntree, node);
}
-} // namespace blender::nodes::node_composite_cryptomatte_cc
+using namespace blender::realtime_compositor;
+
+class CryptoMatteOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("image").pass_through(get_result("Image"));
+ get_result("Matte").allocate_invalid();
+ get_result("Pick").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new CryptoMatteOperation(context, node);
+}
+
+} // namespace blender::nodes::node_composite_legacy_cryptomatte_cc
void register_node_type_cmp_cryptomatte_legacy()
{
- namespace legacy_file_ns = blender::nodes::node_composite_cryptomatte_cc;
+ namespace legacy_file_ns = blender::nodes::node_composite_legacy_cryptomatte_cc;
namespace file_ns = blender::nodes::node_composite_cryptomatte_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_CRYPTOMATTE_LEGACY, "Cryptomatte", NODE_CLASS_MATTE);
node_type_socket_templates(&ntype, nullptr, file_ns::cmp_node_cryptomatte_out);
- node_type_init(&ntype, file_ns::node_init_cryptomatte_legacy);
+ node_type_init(&ntype, legacy_file_ns::node_init_cryptomatte_legacy);
node_type_storage(
&ntype, "NodeCryptomatte", file_ns::node_free_cryptomatte, file_ns::node_copy_cryptomatte);
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_operation = legacy_file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
/** \} */
-}
diff --git a/source/blender/nodes/composite/nodes/node_composite_curves.cc b/source/blender/nodes/composite/nodes/node_composite_curves.cc
index 802664d7934..c5d303c576a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_curves.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_curves.cc
@@ -5,16 +5,23 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.h"
+
#include "BKE_colortools.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_node_operation.hh"
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** CURVE Time ******************** */
-namespace blender::nodes::node_composite_curves_cc {
+namespace blender::nodes::node_composite_time_curves_cc {
static void cmp_node_time_declare(NodeDeclarationBuilder &b)
{
@@ -29,11 +36,65 @@ static void node_composit_init_curves_time(bNodeTree *UNUSED(ntree), bNode *node
node->storage = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
}
-} // namespace blender::nodes::node_composite_curves_cc
+using namespace blender::realtime_compositor;
+
+class TimeCurveOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &result = get_result("Fac");
+ result.allocate_single_value();
+
+ CurveMapping *curve_mapping = get_curve_mapping();
+ BKE_curvemapping_init(curve_mapping);
+ const float time = BKE_curvemapping_evaluateF(curve_mapping, 0, compute_normalized_time());
+ result.set_float_value(clamp_f(time, 0.0f, 1.0f));
+ }
+
+ CurveMapping *get_curve_mapping()
+ {
+ return static_cast<CurveMapping *>(bnode().storage);
+ }
+
+ int get_start_time()
+ {
+ return bnode().custom1;
+ }
+
+ int get_end_time()
+ {
+ return bnode().custom2;
+ }
+
+ float compute_normalized_time()
+ {
+ const int frame_number = context().get_frame_number();
+ if (frame_number < get_start_time()) {
+ return 0.0f;
+ }
+ if (frame_number > get_end_time()) {
+ return 1.0f;
+ }
+ if (get_start_time() == get_end_time()) {
+ return 0.0f;
+ }
+ return static_cast<float>(frame_number - get_start_time()) /
+ static_cast<float>(get_end_time() - get_start_time());
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TimeCurveOperation(context, node);
+}
+
+} // namespace blender::nodes::node_composite_time_curves_cc
void register_node_type_cmp_curve_time()
{
- namespace file_ns = blender::nodes::node_composite_curves_cc;
+ namespace file_ns = blender::nodes::node_composite_time_curves_cc;
static bNodeType ntype;
@@ -42,17 +103,22 @@ void register_node_type_cmp_curve_time()
node_type_size(&ntype, 200, 140, 320);
node_type_init(&ntype, file_ns::node_composit_init_curves_time);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
/* **************** CURVE VEC ******************** */
-namespace blender::nodes::node_composite_curves_cc {
+namespace blender::nodes::node_composite_vector_curves_cc {
static void cmp_node_curve_vec_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Vector>(N_("Vector")).default_value({0.0f, 0.0f, 0.0f}).min(-1.0f).max(1.0f);
+ b.add_input<decl::Vector>(N_("Vector"))
+ .default_value({0.0f, 0.0f, 0.0f})
+ .min(-1.0f)
+ .max(1.0f)
+ .compositor_domain_priority(0);
b.add_output<decl::Vector>(N_("Vector"));
}
@@ -66,11 +132,63 @@ static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', false, false, false, false);
}
-} // namespace blender::nodes::node_composite_curves_cc
+using namespace blender::realtime_compositor;
+
+class VectorCurvesShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ CurveMapping *curve_mapping = get_curve_mapping();
+
+ BKE_curvemapping_init(curve_mapping);
+ float *band_values;
+ int band_size;
+ BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size);
+ float band_layer;
+ GPUNodeLink *band_texture = GPU_color_band(material, band_size, band_values, &band_layer);
+
+ float start_slopes[CM_TOT];
+ float end_slopes[CM_TOT];
+ BKE_curvemapping_compute_slopes(curve_mapping, start_slopes, end_slopes);
+ float range_minimums[CM_TOT];
+ BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums);
+ float range_dividers[CM_TOT];
+ BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers);
+
+ GPU_stack_link(material,
+ &bnode(),
+ "curves_vector",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(range_minimums),
+ GPU_uniform(range_dividers),
+ GPU_uniform(start_slopes),
+ GPU_uniform(end_slopes));
+ }
+
+ CurveMapping *get_curve_mapping()
+ {
+ return static_cast<CurveMapping *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new VectorCurvesShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_vector_curves_cc
void register_node_type_cmp_curve_vec()
{
- namespace file_ns = blender::nodes::node_composite_curves_cc;
+ namespace file_ns = blender::nodes::node_composite_vector_curves_cc;
static bNodeType ntype;
@@ -80,19 +198,26 @@ void register_node_type_cmp_curve_vec()
node_type_size(&ntype, 200, 140, 320);
node_type_init(&ntype, file_ns::node_composit_init_curve_vec);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** CURVE RGB ******************** */
-namespace blender::nodes::node_composite_curves_cc {
+namespace blender::nodes::node_composite_rgb_curves_cc {
static void cmp_node_rgbcurves_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(-1.0f).max(1.0f).subtype(
- PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(-1.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_input<decl::Color>(N_("Black Level")).default_value({0.0f, 0.0f, 0.0f, 1.0f});
b.add_input<decl::Color>(N_("White Level")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
b.add_output<decl::Color>(N_("Image"));
@@ -103,11 +228,105 @@ static void node_composit_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode *node)
node->storage = BKE_curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
}
-} // namespace blender::nodes::node_composite_curves_cc
+using namespace blender::realtime_compositor;
+
+class RGBCurvesShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ CurveMapping *curve_mapping = get_curve_mapping();
+
+ BKE_curvemapping_init(curve_mapping);
+ float *band_values;
+ int band_size;
+ BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size);
+ float band_layer;
+ GPUNodeLink *band_texture = GPU_color_band(material, band_size, band_values, &band_layer);
+
+ float start_slopes[CM_TOT];
+ float end_slopes[CM_TOT];
+ BKE_curvemapping_compute_slopes(curve_mapping, start_slopes, end_slopes);
+ float range_minimums[CM_TOT];
+ BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums);
+ float range_dividers[CM_TOT];
+ BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers);
+
+ if (curve_mapping->tone == CURVE_TONE_FILMLIKE) {
+ GPU_stack_link(material,
+ &bnode(),
+ "curves_film_like",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(&range_minimums[3]),
+ GPU_uniform(&range_dividers[3]),
+ GPU_uniform(&start_slopes[3]),
+ GPU_uniform(&end_slopes[3]));
+ return;
+ }
+
+ const float min = 0.0f;
+ const float max = 1.0f;
+ GPU_link(material,
+ "clamp_value",
+ get_input_link("Fac"),
+ GPU_constant(&min),
+ GPU_constant(&max),
+ &get_input("Fac").link);
+
+ /* If the RGB curves do nothing, use a function that skips RGB computations. */
+ if (BKE_curvemapping_is_map_identity(curve_mapping, 0) &&
+ BKE_curvemapping_is_map_identity(curve_mapping, 1) &&
+ BKE_curvemapping_is_map_identity(curve_mapping, 2)) {
+ GPU_stack_link(material,
+ &bnode(),
+ "curves_combined_only",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(&range_minimums[3]),
+ GPU_uniform(&range_dividers[3]),
+ GPU_uniform(&start_slopes[3]),
+ GPU_uniform(&end_slopes[3]));
+ return;
+ }
+
+ GPU_stack_link(material,
+ &bnode(),
+ "curves_combined_rgb",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(range_minimums),
+ GPU_uniform(range_dividers),
+ GPU_uniform(start_slopes),
+ GPU_uniform(end_slopes));
+ }
+
+ CurveMapping *get_curve_mapping()
+ {
+ return static_cast<CurveMapping *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new RGBCurvesShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_rgb_curves_cc
void register_node_type_cmp_curve_rgb()
{
- namespace file_ns = blender::nodes::node_composite_curves_cc;
+ namespace file_ns = blender::nodes::node_composite_rgb_curves_cc;
static bNodeType ntype;
@@ -116,6 +335,7 @@ void register_node_type_cmp_curve_rgb()
node_type_size(&ntype, 200, 140, 320);
node_type_init(&ntype, file_ns::node_composit_init_curve_rgb);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.cc b/source/blender/nodes/composite/nodes/node_composite_defocus.cc
index 83dd397ff1f..94b4908a1bd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_defocus.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_defocus.cc
@@ -12,6 +12,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* ************ Defocus Node ****************** */
@@ -81,6 +83,23 @@ static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA
uiItemR(sub, ptr, "z_scale", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DefocusOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DefocusOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_defocus_cc
void register_node_type_cmp_defocus()
@@ -94,6 +113,7 @@ void register_node_type_cmp_defocus()
ntype.draw_buttons = file_ns::node_composit_buts_defocus;
node_type_init(&ntype, file_ns::node_composit_init_defocus);
node_type_storage(&ntype, "NodeDefocus", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_denoise.cc b/source/blender/nodes/composite/nodes/node_composite_denoise.cc
index 051a2580ef9..0452e7cd943 100644
--- a/source/blender/nodes/composite/nodes/node_composite_denoise.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_denoise.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_denoise_cc {
@@ -52,6 +54,23 @@ static void node_composit_buts_denoise(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "use_hdr", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DenoiseOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DenoiseOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_denoise_cc
void register_node_type_cmp_denoise()
@@ -65,6 +84,7 @@ void register_node_type_cmp_denoise()
ntype.draw_buttons = file_ns::node_composit_buts_denoise;
node_type_init(&ntype, file_ns::node_composit_init_denonise);
node_type_storage(&ntype, "NodeDenoise", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
index 66a18cfa369..0b9f9c8f76d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** FILTER ******************** */
@@ -36,6 +38,23 @@ static void node_composit_buts_despeckle(uiLayout *layout, bContext *UNUSED(C),
uiItemR(col, ptr, "threshold_neighbor", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DespeckleOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DespeckleOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_despeckle_cc
void register_node_type_cmp_despeckle()
@@ -49,6 +68,7 @@ void register_node_type_cmp_despeckle()
ntype.draw_buttons = file_ns::node_composit_buts_despeckle;
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_despeckle);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc b/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
index b87bbe439db..e129dcaa6ef 100644
--- a/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* channel Difference Matte ********************************* */
@@ -16,8 +20,12 @@ namespace blender::nodes::node_composite_diff_matte_cc {
static void cmp_node_diff_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image 1")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Image 2")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image 1"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Image 2"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -40,6 +48,50 @@ static void node_composit_buts_diff_matte(uiLayout *layout, bContext *UNUSED(C),
uiItemR(col, ptr, "falloff", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DifferenceMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float tolerance = get_tolerance();
+ const float falloff = get_falloff();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_difference_matte",
+ inputs,
+ outputs,
+ GPU_uniform(&tolerance),
+ GPU_uniform(&falloff));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ float get_tolerance()
+ {
+ return get_node_chroma()->t1;
+ }
+
+ float get_falloff()
+ {
+ return get_node_chroma()->t2;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new DifferenceMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_diff_matte_cc
void register_node_type_cmp_diff_matte()
@@ -54,6 +106,7 @@ void register_node_type_cmp_diff_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_diff_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_dilate.cc b/source/blender/nodes/composite/nodes/node_composite_dilate.cc
index 9bdb9ae0837..46199d3ff04 100644
--- a/source/blender/nodes/composite/nodes/node_composite_dilate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_dilate.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Dilate/Erode ******************** */
@@ -43,6 +45,23 @@ static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C)
}
}
+using namespace blender::realtime_compositor;
+
+class DilateErodeOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Mask").pass_through(get_result("Mask"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DilateErodeOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_dilate_cc
void register_node_type_cmp_dilateerode()
@@ -57,6 +76,7 @@ void register_node_type_cmp_dilateerode()
node_type_init(&ntype, file_ns::node_composit_init_dilateerode);
node_type_storage(
&ntype, "NodeDilateErode", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
index 3d82ab04fc9..eacba5ad12d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_directionalblur_cc {
@@ -51,6 +53,23 @@ static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), Poin
uiItemR(layout, ptr, "zoom", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DirectionalBlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DirectionalBlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_directionalblur_cc
void register_node_type_cmp_dblur()
@@ -65,6 +84,7 @@ void register_node_type_cmp_dblur()
node_type_init(&ntype, file_ns::node_composit_init_dblur);
node_type_storage(
&ntype, "NodeDBlurData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_displace.cc b/source/blender/nodes/composite/nodes/node_composite_displace.cc
index 0b0d42cbb08..1049f2fa4a9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_displace.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_displace.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Displace ******************** */
@@ -24,6 +26,23 @@ static void cmp_node_displace_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class DisplaceOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DisplaceOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_displace_cc
void register_node_type_cmp_displace()
@@ -34,6 +53,7 @@ void register_node_type_cmp_displace()
cmp_node_type_base(&ntype, CMP_NODE_DISPLACE, "Displace", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_displace_declare;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc b/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
index a8646d8498e..9d910b3f409 100644
--- a/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* channel Distance Matte ********************************* */
@@ -16,8 +20,12 @@ namespace blender::nodes::node_composite_distance_matte_cc {
static void cmp_node_distance_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Key Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Key Color"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -26,7 +34,7 @@ static void node_composit_init_distance_matte(bNodeTree *UNUSED(ntree), bNode *n
{
NodeChroma *c = MEM_cnew<NodeChroma>(__func__);
node->storage = c;
- c->channel = 1;
+ c->channel = CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_RGBA;
c->t1 = 0.1f;
c->t2 = 0.1f;
}
@@ -48,6 +56,66 @@ static void node_composit_buts_distance_matte(uiLayout *layout,
uiItemR(col, ptr, "falloff", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DistanceMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float tolerance = get_tolerance();
+ const float falloff = get_falloff();
+
+ if (get_color_space() == CMP_NODE_DISTANCE_MATTE_COLOR_SPACE_RGBA) {
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_distance_matte_rgba",
+ inputs,
+ outputs,
+ GPU_uniform(&tolerance),
+ GPU_uniform(&falloff));
+ return;
+ }
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_distance_matte_ycca",
+ inputs,
+ outputs,
+ GPU_uniform(&tolerance),
+ GPU_uniform(&falloff));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ CMPNodeDistanceMatteColorSpace get_color_space()
+ {
+ return (CMPNodeDistanceMatteColorSpace)get_node_chroma()->channel;
+ }
+
+ float get_tolerance()
+ {
+ return get_node_chroma()->t1;
+ }
+
+ float get_falloff()
+ {
+ return get_node_chroma()->t2;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new DistanceMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_distance_matte_cc
void register_node_type_cmp_distance_matte()
@@ -62,6 +130,7 @@ void register_node_type_cmp_distance_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_distance_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc b/source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc
index 9dc2b223618..fec7879ed78 100644
--- a/source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Double Edge Mask ******************** */
@@ -35,6 +37,23 @@ static void node_composit_buts_double_edge_mask(uiLayout *layout,
uiItemR(col, ptr, "edge_mode", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DoubleEdgeMaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Inner Mask").pass_through(get_result("Mask"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DoubleEdgeMaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_double_edge_mask_cc
void register_node_type_cmp_doubleedgemask()
@@ -46,6 +65,7 @@ void register_node_type_cmp_doubleedgemask()
cmp_node_type_base(&ntype, CMP_NODE_DOUBLEEDGEMASK, "Double Edge Mask", NODE_CLASS_MATTE);
ntype.declare = file_ns::cmp_node_double_edge_mask_declare;
ntype.draw_buttons = file_ns::node_composit_buts_double_edge_mask;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
index 4da6a0a442e..54dfa00eadd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
@@ -5,9 +5,18 @@
* \ingroup cmpnodes
*/
+#include <cmath>
+
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** SCALAR MATH ******************** */
@@ -46,6 +55,98 @@ static void node_composit_buts_ellipsemask(uiLayout *layout, bContext *UNUSED(C)
uiItemR(layout, ptr, "mask_type", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class EllipseMaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUShader *shader = shader_manager().get(get_shader_name());
+ GPU_shader_bind(shader);
+
+ const Domain domain = compute_domain();
+
+ GPU_shader_uniform_2iv(shader, "domain_size", domain.size);
+
+ GPU_shader_uniform_2fv(shader, "location", get_location());
+ GPU_shader_uniform_2fv(shader, "radius", get_size() / 2.0f);
+ GPU_shader_uniform_1f(shader, "cos_angle", std::cos(get_angle()));
+ GPU_shader_uniform_1f(shader, "sin_angle", std::sin(get_angle()));
+
+ const Result &input_mask = get_input("Mask");
+ input_mask.bind_as_texture(shader, "base_mask_tx");
+
+ const Result &value = get_input("Value");
+ value.bind_as_texture(shader, "mask_value_tx");
+
+ Result &output_mask = get_result("Mask");
+ output_mask.allocate_texture(domain);
+ output_mask.bind_as_image(shader, "output_mask_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_mask.unbind_as_texture();
+ value.unbind_as_texture();
+ output_mask.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ Domain compute_domain() override
+ {
+ if (get_input("Mask").is_single_value()) {
+ return Domain(context().get_output_size());
+ }
+ return get_input("Mask").domain();
+ }
+
+ CMPNodeMaskType get_mask_type()
+ {
+ return (CMPNodeMaskType)bnode().custom1;
+ }
+
+ const char *get_shader_name()
+ {
+ switch (get_mask_type()) {
+ default:
+ case CMP_NODE_MASKTYPE_ADD:
+ return "compositor_ellipse_mask_add";
+ case CMP_NODE_MASKTYPE_SUBTRACT:
+ return "compositor_ellipse_mask_subtract";
+ case CMP_NODE_MASKTYPE_MULTIPLY:
+ return "compositor_ellipse_mask_multiply";
+ case CMP_NODE_MASKTYPE_NOT:
+ return "compositor_ellipse_mask_not";
+ }
+ }
+
+ NodeEllipseMask &get_node_ellipse_mask()
+ {
+ return *static_cast<NodeEllipseMask *>(bnode().storage);
+ }
+
+ float2 get_location()
+ {
+ return float2(get_node_ellipse_mask().x, get_node_ellipse_mask().y);
+ }
+
+ float2 get_size()
+ {
+ return float2(get_node_ellipse_mask().width, get_node_ellipse_mask().height);
+ }
+
+ float get_angle()
+ {
+ return get_node_ellipse_mask().rotation;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new EllipseMaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_ellipsemask_cc
void register_node_type_cmp_ellipsemask()
@@ -61,6 +162,7 @@ void register_node_type_cmp_ellipsemask()
node_type_init(&ntype, file_ns::node_composit_init_ellipsemask);
node_type_storage(
&ntype, "NodeEllipseMask", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_exposure.cc b/source/blender/nodes/composite/nodes/node_composite_exposure.cc
index 881cfc11058..19b93680ff6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_exposure.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_exposure.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Exposure ******************** */
@@ -13,11 +17,33 @@ namespace blender::nodes::node_composite_exposure_cc {
static void cmp_node_exposure_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Exposure")).min(-10.0f).max(10.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Exposure")).min(-10.0f).max(10.0f).compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class ExposureShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_exposure", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ExposureShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_exposure_cc
void register_node_type_cmp_exposure()
@@ -28,6 +54,7 @@ void register_node_type_cmp_exposure()
cmp_node_type_base(&ntype, CMP_NODE_EXPOSURE, "Exposure", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_exposure_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_filter.cc b/source/blender/nodes/composite/nodes/node_composite_filter.cc
index c343c21feb2..854cf684806 100644
--- a/source/blender/nodes/composite/nodes/node_composite_filter.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_filter.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** FILTER ******************** */
@@ -26,6 +28,23 @@ static void node_composit_buts_filter(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "filter_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class FilterOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new FilterOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_filter_cc
void register_node_type_cmp_filter()
@@ -39,6 +58,7 @@ void register_node_type_cmp_filter()
ntype.draw_buttons = file_ns::node_composit_buts_filter;
ntype.labelfunc = node_filter_label;
ntype.flag |= NODE_PREVIEW;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_flip.cc b/source/blender/nodes/composite/nodes/node_composite_flip.cc
index 37b9a2d020d..aaa2b565ed2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_flip.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_flip.cc
@@ -5,9 +5,18 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+#include "BLI_utildefines.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** Flip ******************** */
@@ -16,7 +25,9 @@ namespace blender::nodes::node_composite_flip_cc {
static void cmp_node_flip_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -25,6 +36,56 @@ static void node_composit_buts_flip(uiLayout *layout, bContext *UNUSED(C), Point
uiItemR(layout, ptr, "axis", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class FlipOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input("Image");
+ Result &result = get_result("Image");
+
+ /* Can't flip a single value, pass it through to the output. */
+ if (input.is_single_value()) {
+ input.pass_through(result);
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_flip");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1b(
+ shader, "flip_x", ELEM(get_flip_mode(), CMP_NODE_FLIP_X, CMP_NODE_FLIP_X_Y));
+ GPU_shader_uniform_1b(
+ shader, "flip_y", ELEM(get_flip_mode(), CMP_NODE_FLIP_Y, CMP_NODE_FLIP_X_Y));
+
+ input.bind_as_texture(shader, "input_tx");
+
+ const Domain domain = compute_domain();
+
+ result.allocate_texture(domain);
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input.unbind_as_texture();
+ result.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ CMPNodeFlipMode get_flip_mode()
+ {
+ return (CMPNodeFlipMode)bnode().custom1;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new FlipOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_flip_cc
void register_node_type_cmp_flip()
@@ -36,6 +97,7 @@ void register_node_type_cmp_flip()
cmp_node_type_base(&ntype, CMP_NODE_FLIP, "Flip", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_flip_declare;
ntype.draw_buttons = file_ns::node_composit_buts_flip;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_gamma.cc b/source/blender/nodes/composite/nodes/node_composite_gamma.cc
index b4b8502e915..660d8068231 100644
--- a/source/blender/nodes/composite/nodes/node_composite_gamma.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_gamma.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Gamma Tools ******************** */
@@ -13,15 +17,38 @@ namespace blender::nodes::node_composite_gamma_cc {
static void cmp_node_gamma_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Gamma"))
.default_value(1.0f)
.min(0.001f)
.max(10.0f)
- .subtype(PROP_UNSIGNED);
+ .subtype(PROP_UNSIGNED)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class GammaShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_gamma", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new GammaShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_gamma_cc
void register_node_type_cmp_gamma()
@@ -32,6 +59,7 @@ void register_node_type_cmp_gamma()
cmp_node_type_base(&ntype, CMP_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_gamma_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_glare.cc b/source/blender/nodes/composite/nodes/node_composite_glare.cc
index 7f21d30cfa6..33577d5caf8 100644
--- a/source/blender/nodes/composite/nodes/node_composite_glare.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_glare.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_glare_cc {
@@ -75,6 +77,23 @@ static void node_composit_buts_glare(uiLayout *layout, bContext *UNUSED(C), Poin
}
}
+using namespace blender::realtime_compositor;
+
+class GlareOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new GlareOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_glare_cc
void register_node_type_cmp_glare()
@@ -88,6 +107,7 @@ void register_node_type_cmp_glare()
ntype.draw_buttons = file_ns::node_composit_buts_glare;
node_type_init(&ntype, file_ns::node_composit_init_glare);
node_type_storage(&ntype, "NodeGlare", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc b/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc
index 08a048829df..091864a06f7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_hue_sat_val.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Hue Saturation ******************** */
@@ -13,22 +17,56 @@ namespace blender::nodes::node_composite_hue_sat_val_cc {
static void cmp_node_huesatval_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Hue")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Hue"))
+ .default_value(0.5f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
b.add_input<decl::Float>(N_("Saturation"))
.default_value(1.0f)
.min(0.0f)
.max(2.0f)
- .subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(2);
b.add_input<decl::Float>(N_("Value"))
.default_value(1.0f)
.min(0.0f)
.max(2.0f)
- .subtype(PROP_FACTOR);
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(3);
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(4);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class HueSaturationValueShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_hue_saturation_value", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new HueSaturationValueShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_hue_sat_val_cc
void register_node_type_cmp_hue_sat()
@@ -39,6 +77,7 @@ void register_node_type_cmp_hue_sat()
cmp_node_type_base(&ntype, CMP_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_huesatval_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc b/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
index d252d96f8c3..a84420231aa 100644
--- a/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
@@ -5,6 +5,12 @@
* \ingroup cmpnodes
*/
+#include "BKE_colortools.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
#include "BKE_colortools.h"
@@ -13,8 +19,15 @@ namespace blender::nodes::node_composite_huecorrect_cc {
static void cmp_node_huecorrect_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -35,6 +48,53 @@ static void node_composit_init_huecorrect(bNodeTree *UNUSED(ntree), bNode *node)
cumapping->cur = 1;
}
+using namespace blender::realtime_compositor;
+
+class HueCorrectShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ CurveMapping *curve_mapping = get_curve_mapping();
+
+ BKE_curvemapping_init(curve_mapping);
+ float *band_values;
+ int band_size;
+ BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size);
+ float band_layer;
+ GPUNodeLink *band_texture = GPU_color_band(material, band_size, band_values, &band_layer);
+
+ float range_minimums[CM_TOT];
+ BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums);
+ float range_dividers[CM_TOT];
+ BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers);
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_hue_correct",
+ inputs,
+ outputs,
+ band_texture,
+ GPU_constant(&band_layer),
+ GPU_uniform(range_minimums),
+ GPU_uniform(range_dividers));
+ }
+
+ CurveMapping *get_curve_mapping()
+ {
+ return static_cast<CurveMapping *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new HueCorrectShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_huecorrect_cc
void register_node_type_cmp_huecorrect()
@@ -48,6 +108,7 @@ void register_node_type_cmp_huecorrect()
node_type_size(&ntype, 320, 140, 500);
node_type_init(&ntype, file_ns::node_composit_init_huecorrect);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_id_mask.cc b/source/blender/nodes/composite/nodes/node_composite_id_mask.cc
index 25ab9aa63fc..ac8456cb931 100644
--- a/source/blender/nodes/composite/nodes/node_composite_id_mask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_id_mask.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** ID Mask ******************** */
@@ -26,6 +28,23 @@ static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "use_antialiasing", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class IDMaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("ID value").pass_through(get_result("Alpha"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new IDMaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_id_mask_cc
void register_node_type_cmp_idmask()
@@ -37,6 +56,7 @@ void register_node_type_cmp_idmask()
cmp_node_type_base(&ntype, CMP_NODE_ID_MASK, "ID Mask", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_idmask_declare;
ntype.draw_buttons = file_ns::node_composit_buts_id_mask;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.cc b/source/blender/nodes/composite/nodes/node_composite_image.cc
index d75aa575395..d8852e9333f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_image.cc
@@ -8,6 +8,7 @@
#include "node_composite_util.hh"
#include "BLI_linklist.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_utildefines.h"
#include "BKE_context.h"
@@ -17,6 +18,8 @@
#include "BKE_main.h"
#include "BKE_scene.h"
+#include "DEG_depsgraph_query.h"
+
#include "DNA_scene_types.h"
#include "RE_engine.h"
@@ -27,6 +30,12 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
/* **************** IMAGE (and RenderResult, multilayer image) ******************** */
static bNodeSocketTemplate cmp_node_rlayers_out[] = {
@@ -433,6 +442,215 @@ static void node_composit_copy_image(bNodeTree *UNUSED(dest_ntree),
}
}
+using namespace blender::realtime_compositor;
+
+class ImageOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ if (!is_valid()) {
+ allocate_invalid();
+ return;
+ }
+
+ update_image_frame_number();
+
+ for (const OutputSocketRef *output : node()->outputs()) {
+ compute_output(output->identifier());
+ }
+ }
+
+ /* Returns true if the node results can be computed, otherwise, returns false. */
+ bool is_valid()
+ {
+ Image *image = get_image();
+ ImageUser *image_user = get_image_user();
+ if (!image || !image_user) {
+ return false;
+ }
+
+ if (BKE_image_is_multilayer(image)) {
+ if (!image->rr) {
+ return false;
+ }
+
+ RenderLayer *render_layer = get_render_layer();
+ if (!render_layer) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /* Allocate all needed outputs as invalid. This should be called when is_valid returns false. */
+ void allocate_invalid()
+ {
+ for (const OutputSocketRef *output : node()->outputs()) {
+ if (!should_compute_output(output->identifier())) {
+ continue;
+ }
+
+ Result &result = get_result(output->identifier());
+ result.allocate_invalid();
+ }
+ }
+
+ /* Compute the effective frame number of the image if it was animated and invalidate the cached
+ * GPU texture if the computed frame number is different. */
+ void update_image_frame_number()
+ {
+ BKE_image_user_frame_calc(get_image(), get_image_user(), context().get_frame_number());
+ }
+
+ void compute_output(StringRef identifier)
+ {
+ if (!should_compute_output(identifier)) {
+ return;
+ }
+
+ ImageUser image_user = compute_image_user_for_output(identifier);
+ GPUTexture *image_texture = BKE_image_get_gpu_texture(get_image(), &image_user, nullptr);
+
+ const int2 size = int2(GPU_texture_width(image_texture), GPU_texture_height(image_texture));
+ Result &result = get_result(identifier);
+ result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get(get_shader_name(identifier));
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(image_texture, input_unit);
+
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(image_texture);
+ result.unbind_as_image();
+ }
+
+ /* Get a copy of the image user that is appropriate to retrieve the image buffer for the output
+ * with the given identifier. This essentially sets the appropriate pass and view indices that
+ * corresponds to the output. */
+ ImageUser compute_image_user_for_output(StringRef identifier)
+ {
+ ImageUser image_user = *get_image_user();
+
+ /* Set the needed view. */
+ image_user.view = get_view_index();
+
+ /* Set the needed pass. */
+ if (BKE_image_is_multilayer(get_image())) {
+ image_user.pass = get_pass_index(get_pass_name(identifier));
+ BKE_image_multilayer_index(get_image()->rr, &image_user);
+ }
+ else {
+ BKE_image_multiview_index(get_image(), &image_user);
+ }
+
+ return image_user;
+ }
+
+ /* Get the shader that should be used to compute the output with the given identifier. The
+ * shaders just copy the retrieved image textures into the results except for the alpha output,
+ * which extracts the alpha and writes it to the result instead. Note that a call to a host
+ * texture copy doesn't work because results are stored in a different half float formats. */
+ const char *get_shader_name(StringRef identifier)
+ {
+ if (identifier == "Alpha") {
+ return "compositor_extract_alpha_from_color";
+ }
+ else if (get_result(identifier).type() == ResultType::Color) {
+ return "compositor_convert_color_to_half_color";
+ }
+ else {
+ return "compositor_convert_float_to_half_float";
+ }
+ }
+
+ Image *get_image()
+ {
+ return (Image *)bnode().id;
+ }
+
+ ImageUser *get_image_user()
+ {
+ return static_cast<ImageUser *>(bnode().storage);
+ }
+
+ /* Get the render layer selected in the node assuming the image is a multilayer image. */
+ RenderLayer *get_render_layer()
+ {
+ const ListBase *layers = &get_image()->rr->layers;
+ return static_cast<RenderLayer *>(BLI_findlink(layers, get_image_user()->layer));
+ }
+
+ /* Get the name of the pass corresponding to the output with the given identifier assuming the
+ * image is a multilayer image. */
+ const char *get_pass_name(StringRef identifier)
+ {
+ DOutputSocket output = node().output_by_identifier(identifier);
+ return static_cast<NodeImageLayer *>(output->bsocket()->storage)->pass_name;
+ }
+
+ /* Get the index of the pass with the given name in the selected render layer's passes list
+ * assuming the image is a multilayer image. */
+ int get_pass_index(const char *name)
+ {
+ return BLI_findstringindex(&get_render_layer()->passes, name, offsetof(RenderPass, name));
+ }
+
+ /* Get the index of the view selected in the node. If the image is not a multi-view image or only
+ * has a single view, then zero is returned. Otherwise, if the image is a multi-view image, the
+ * index of the selected view is returned. However, note that the value of the view member of the
+ * image user is not the actual index of the view. More specifically, the index 0 is reserved to
+ * denote the special mode of operation "All", which dynamically selects the view whose name
+ * matches the view currently being rendered. It follows that the views are then indexed starting
+ * from 1. So for non zero view values, the actual index of the view is the value of the view
+ * member of the image user minus 1. */
+ int get_view_index()
+ {
+ /* The image is not a multi-view image, so just return zero. */
+ if (!BKE_image_is_multiview(get_image())) {
+ return 0;
+ }
+
+ const ListBase *views = &get_image()->rr->views;
+ /* There is only one view and its index is 0. */
+ if (BLI_listbase_count_at_most(views, 2) < 2) {
+ return 0;
+ }
+
+ const int view = get_image_user()->view;
+ /* The view is not zero, which means it is manually specified and the actual index is then the
+ * view value minus 1. */
+ if (view != 0) {
+ return view - 1;
+ }
+
+ /* Otherwise, the view value is zero, denoting the special mode of operation "All", which finds
+ * the index of the view whose name matches the view currently being rendered. */
+ const char *view_name = context().get_view_name().data();
+ const int matched_view = BLI_findstringindex(views, view_name, offsetof(RenderView, name));
+
+ /* No view matches the view currently being rendered, so fallback to the first view. */
+ if (matched_view == -1) {
+ return 0;
+ }
+
+ return matched_view;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ImageOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_image_cc
void register_node_type_cmp_image()
@@ -446,6 +664,7 @@ void register_node_type_cmp_image()
node_type_storage(
&ntype, "ImageUser", file_ns::node_composit_free_image, file_ns::node_composit_copy_image);
node_type_update(&ntype, file_ns::cmp_node_image_update);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.labelfunc = node_image_label;
ntype.flag |= NODE_PREVIEW;
@@ -469,7 +688,7 @@ const char *node_cmp_rlayers_sock_to_pass(int sock_index)
return (STREQ(name, "Alpha")) ? RE_PASSNAME_COMBINED : name;
}
-namespace blender::nodes::node_composite_image_cc {
+namespace blender::nodes::node_composite_render_layer_cc {
static void node_composit_init_rlayers(const bContext *C, PointerRNA *ptr)
{
@@ -595,11 +814,60 @@ static void node_composit_buts_viewlayers(uiLayout *layout, bContext *C, Pointer
RNA_string_set(&op_ptr, "scene", scene_name);
}
-} // namespace blender::nodes::node_composite_image_cc
+using namespace blender::realtime_compositor;
+
+class RenderLayerOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ const int view_layer = bnode().custom1;
+ GPUTexture *pass_texture = context().get_input_texture(view_layer, SCE_PASS_COMBINED);
+ const int2 size = int2(GPU_texture_width(pass_texture), GPU_texture_height(pass_texture));
+
+ /* Compute image output. */
+ Result &image_result = get_result("Image");
+ image_result.allocate_texture(Domain(size));
+ GPU_texture_copy(image_result.texture(), pass_texture);
+
+ /* Compute alpha output. */
+ Result &alpha_result = get_result("Alpha");
+ alpha_result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get("compositor_extract_alpha_from_color");
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(pass_texture, input_unit);
+
+ alpha_result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(pass_texture);
+ alpha_result.unbind_as_image();
+
+ /* Other output passes are not supported for now, so allocate them as invalid. */
+ for (const OutputSocketRef *output : node()->outputs()) {
+ if (output->identifier() != "Image" && output->identifier() != "Alpha") {
+ get_result(output->identifier()).allocate_invalid();
+ }
+ }
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new RenderLayerOperation(context, node);
+}
+
+} // namespace blender::nodes::node_composite_render_layer_cc
void register_node_type_cmp_rlayers()
{
- namespace file_ns = blender::nodes::node_composite_image_cc;
+ namespace file_ns = blender::nodes::node_composite_render_layer_cc;
static bNodeType ntype;
@@ -608,6 +876,7 @@ void register_node_type_cmp_rlayers()
ntype.draw_buttons = file_ns::node_composit_buts_viewlayers;
ntype.initfunc_api = file_ns::node_composit_init_rlayers;
ntype.poll = file_ns::node_composit_poll_rlayers;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.flag |= NODE_PREVIEW;
node_type_storage(
&ntype, nullptr, file_ns::node_composit_free_rlayers, file_ns::node_composit_copy_rlayers);
diff --git a/source/blender/nodes/composite/nodes/node_composite_inpaint.cc b/source/blender/nodes/composite/nodes/node_composite_inpaint.cc
index 2958d1b2869..f6e46bef299 100644
--- a/source/blender/nodes/composite/nodes/node_composite_inpaint.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_inpaint.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Inpaint/ ******************** */
@@ -25,6 +27,23 @@ static void node_composit_buts_inpaint(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "distance", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class InpaintOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new InpaintOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_inpaint_cc
void register_node_type_cmp_inpaint()
@@ -36,6 +55,7 @@ void register_node_type_cmp_inpaint()
cmp_node_type_base(&ntype, CMP_NODE_INPAINT, "Inpaint", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_inpaint_declare;
ntype.draw_buttons = file_ns::node_composit_buts_inpaint;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_invert.cc b/source/blender/nodes/composite/nodes/node_composite_invert.cc
index 6dff043537a..4bfcc7b6b9c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_invert.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_invert.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** INVERT ******************** */
@@ -16,8 +20,15 @@ namespace blender::nodes::node_composite_invert_cc {
static void cmp_node_invert_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Color"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Color"));
}
@@ -35,6 +46,45 @@ static void node_composit_buts_invert(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(col, ptr, "invert_alpha", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class InvertShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float do_rgb = get_do_rgb();
+ const float do_alpha = get_do_alpha();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_invert",
+ inputs,
+ outputs,
+ GPU_constant(&do_rgb),
+ GPU_constant(&do_alpha));
+ }
+
+ bool get_do_rgb()
+ {
+ return bnode().custom1 & CMP_CHAN_RGB;
+ }
+
+ bool get_do_alpha()
+ {
+ return bnode().custom1 & CMP_CHAN_A;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new InvertShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_invert_cc
void register_node_type_cmp_invert()
@@ -47,6 +97,7 @@ void register_node_type_cmp_invert()
ntype.declare = file_ns::cmp_node_invert_declare;
ntype.draw_buttons = file_ns::node_composit_buts_invert;
node_type_init(&ntype, file_ns::node_composit_init_invert);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_keying.cc b/source/blender/nodes/composite/nodes/node_composite_keying.cc
index fbfdf2ad3c6..8b584e216cd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_keying.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_keying.cc
@@ -14,6 +14,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Keying ******************** */
@@ -63,6 +65,25 @@ static void node_composit_buts_keying(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "blur_post", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class KeyingOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Matte").allocate_invalid();
+ get_result("Edges").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new KeyingOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_keying_cc
void register_node_type_cmp_keying()
@@ -77,6 +98,7 @@ void register_node_type_cmp_keying()
node_type_init(&ntype, file_ns::node_composit_init_keying);
node_type_storage(
&ntype, "NodeKeyingData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc b/source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc
index e835ee9e721..9eec705b6ca 100644
--- a/source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc
@@ -21,6 +21,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Keying Screen ******************** */
@@ -78,6 +80,23 @@ static void node_composit_buts_keyingscreen(uiLayout *layout, bContext *C, Point
}
}
+using namespace blender::realtime_compositor;
+
+class KeyingScreenOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("Screen").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new KeyingScreenOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_keyingscreen_cc
void register_node_type_cmp_keyingscreen()
@@ -92,6 +111,7 @@ void register_node_type_cmp_keyingscreen()
ntype.initfunc_api = file_ns::node_composit_init_keyingscreen;
node_type_storage(
&ntype, "NodeKeyingScreenData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc
index 593b7cc9b71..2d4c0afcda7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc
@@ -5,20 +5,48 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.h"
+#include "BLI_math_vec_types.hh"
+
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
+/* Distortion can't be exactly -1.0 as it will cause infinite pincushion distortion. */
+#define MINIMUM_DISTORTION -0.999f
+/* Arbitrary scaling factor for the dispersion input in projector distortion mode. */
+#define PROJECTOR_DISPERSION_SCALE 5.0f
+/* Arbitrary scaling factor for the dispersion input in screen distortion mode. */
+#define SCREEN_DISPERSION_SCALE 4.0f
+/* Arbitrary scaling factor for the distortion input. */
+#define DISTORTION_SCALE 4.0f
+
namespace blender::nodes::node_composite_lensdist_cc {
static void cmp_node_lensdist_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Distort")).default_value(0.0f).min(-0.999f).max(1.0f);
- b.add_input<decl::Float>(N_("Dispersion")).default_value(0.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Distort"))
+ .default_value(0.0f)
+ .min(MINIMUM_DISTORTION)
+ .max(1.0f)
+ .compositor_expects_single_value();
+ b.add_input<decl::Float>(N_("Dispersion"))
+ .default_value(0.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_expects_single_value();
b.add_output<decl::Color>(N_("Image"));
}
@@ -42,6 +70,178 @@ static void node_composit_buts_lensdist(uiLayout *layout, bContext *UNUSED(C), P
uiItemR(col, ptr, "use_fit", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class LensDistortionOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ if (is_identity()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ if (get_is_projector()) {
+ execute_projector_distortion();
+ }
+ else {
+ execute_screen_distortion();
+ }
+ }
+
+ void execute_projector_distortion()
+ {
+ GPUShader *shader = shader_manager().get("compositor_projector_lens_distortion");
+ GPU_shader_bind(shader);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ GPU_texture_filter_mode(input_image.texture(), true);
+ GPU_texture_wrap_mode(input_image.texture(), false, false);
+
+ const Domain domain = compute_domain();
+
+ const float dispersion = (get_dispersion() * PROJECTOR_DISPERSION_SCALE) / domain.size.x;
+ GPU_shader_uniform_1f(shader, "dispersion", dispersion);
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_image.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ void execute_screen_distortion()
+ {
+ GPUShader *shader = shader_manager().get(get_screen_distortion_shader());
+ GPU_shader_bind(shader);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ GPU_texture_filter_mode(input_image.texture(), true);
+ GPU_texture_wrap_mode(input_image.texture(), false, false);
+
+ const Domain domain = compute_domain();
+
+ const float3 chromatic_distortion = compute_chromatic_distortion();
+ GPU_shader_uniform_3fv(shader, "chromatic_distortion", chromatic_distortion);
+
+ GPU_shader_uniform_1f(shader, "scale", compute_scale());
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_image.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ const char *get_screen_distortion_shader()
+ {
+ if (get_is_jitter()) {
+ return "compositor_screen_lens_distortion_jitter";
+ }
+ return "compositor_screen_lens_distortion";
+ }
+
+ float get_distortion()
+ {
+ const Result &input = get_input("Distort");
+ return clamp_f(input.get_float_value_default(0.0f), MINIMUM_DISTORTION, 1.0f);
+ }
+
+ float get_dispersion()
+ {
+ const Result &input = get_input("Dispersion");
+ return clamp_f(input.get_float_value_default(0.0f), 0.0f, 1.0f);
+ }
+
+ /* Get the distortion amount for each channel. The green channel has a distortion amount that
+ * matches that specified in the node inputs, while the red and blue channels have higher and
+ * lower distortion amounts respectively based on the dispersion value. */
+ float3 compute_chromatic_distortion()
+ {
+ const float green_distortion = get_distortion();
+ const float dispersion = get_dispersion() / SCREEN_DISPERSION_SCALE;
+ const float red_distortion = clamp_f(green_distortion + dispersion, MINIMUM_DISTORTION, 1.0f);
+ const float blue_distortion = clamp_f(green_distortion - dispersion, MINIMUM_DISTORTION, 1.0f);
+ return float3(red_distortion, green_distortion, blue_distortion) * DISTORTION_SCALE;
+ }
+
+ /* The distortion model will distort the image in such a way that the result will no longer
+ * fit the domain of the original image, so we scale the image to account for that. If get_is_fit
+ * is false, then the scaling factor will be such that the furthest pixels horizontally and
+ * vertically are at the boundary of the image. Otherwise, if get_is_fit is true, the scaling
+ * factor will be such that the furthest pixels diagonally are at the corner of the image. */
+ float compute_scale()
+ {
+ const float3 distortion = compute_chromatic_distortion() / DISTORTION_SCALE;
+ const float maximum_distortion = max_fff(distortion[0], distortion[1], distortion[2]);
+
+ if (get_is_fit() && (maximum_distortion > 0.0f)) {
+ return 1.0f / (1.0f + 2.0f * maximum_distortion);
+ }
+ return 1.0f / (1.0f + maximum_distortion);
+ }
+
+ bool get_is_projector()
+ {
+ return get_node_lens_distortion().proj;
+ }
+
+ bool get_is_jitter()
+ {
+ return get_node_lens_distortion().jit;
+ }
+
+ bool get_is_fit()
+ {
+ return get_node_lens_distortion().fit;
+ }
+
+ NodeLensDist &get_node_lens_distortion()
+ {
+ return *static_cast<NodeLensDist *>(bnode().storage);
+ }
+
+ /* Returns true if the operation does nothing and the input can be passed through. */
+ bool is_identity()
+ {
+ /* The input is a single value and the operation does nothing. */
+ if (get_input("Image").is_single_value()) {
+ return true;
+ }
+
+ /* Projector have zero dispersion and does nothing. */
+ if (get_is_projector() && get_dispersion() == 0.0f) {
+ return true;
+ }
+
+ /* Both distortion and dispersion are zero and the operation does nothing. */
+ if (get_distortion() == 0.0f && get_dispersion() == 0.0f) {
+ return true;
+ }
+
+ return false;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new LensDistortionOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_lensdist_cc
void register_node_type_cmp_lensdist()
@@ -56,6 +256,7 @@ void register_node_type_cmp_lensdist()
node_type_init(&ntype, file_ns::node_composit_init_lensdist);
node_type_storage(
&ntype, "NodeLensDist", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_levels.cc b/source/blender/nodes/composite/nodes/node_composite_levels.cc
index a30567672f0..2f1ebeb79b5 100644
--- a/source/blender/nodes/composite/nodes/node_composite_levels.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_levels.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** LEVELS ******************** */
@@ -31,6 +33,24 @@ static void node_composit_buts_view_levels(uiLayout *layout, bContext *UNUSED(C)
uiItemR(layout, ptr, "channel", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class LevelsOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("Mean").allocate_invalid();
+ get_result("Std Dev").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new LevelsOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_levels_cc
void register_node_type_cmp_view_levels()
@@ -44,6 +64,7 @@ void register_node_type_cmp_view_levels()
ntype.draw_buttons = file_ns::node_composit_buts_view_levels;
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_view_levels);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc b/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
index 94697a2aafd..092a12a7ea4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
@@ -5,9 +5,15 @@
* \ingroup cmpnodes
*/
+#include "IMB_colormanagement.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Luma Matte Node ********************************* */
@@ -16,7 +22,9 @@ namespace blender::nodes::node_composite_luma_matte_cc {
static void cmp_node_luma_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -40,6 +48,53 @@ static void node_composit_buts_luma_matte(uiLayout *layout, bContext *UNUSED(C),
col, ptr, "limit_min", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class LuminanceMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float high = get_high();
+ const float low = get_low();
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_luminance_matte",
+ inputs,
+ outputs,
+ GPU_uniform(&high),
+ GPU_uniform(&low),
+ GPU_constant(luminance_coefficients));
+ }
+
+ NodeChroma *get_node_chroma()
+ {
+ return static_cast<NodeChroma *>(bnode().storage);
+ }
+
+ float get_high()
+ {
+ return get_node_chroma()->t1;
+ }
+
+ float get_low()
+ {
+ return get_node_chroma()->t2;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new LuminanceMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_luma_matte_cc
void register_node_type_cmp_luma_matte()
@@ -54,6 +109,7 @@ void register_node_type_cmp_luma_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_luma_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_map_range.cc b/source/blender/nodes/composite/nodes/node_composite_map_range.cc
index e52c6d096b9..e72869efa93 100644
--- a/source/blender/nodes/composite/nodes/node_composite_map_range.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_map_range.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Map Range ******************** */
@@ -16,11 +20,31 @@ namespace blender::nodes::node_composite_map_range_cc {
static void cmp_node_map_range_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Value")).default_value(1.0f).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("From Min")).default_value(0.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("From Max")).default_value(1.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("To Min")).default_value(0.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("To Max")).default_value(1.0f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Value"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("From Min"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("From Max"))
+ .default_value(1.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("To Min"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(3);
+ b.add_input<decl::Float>(N_("To Max"))
+ .default_value(1.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(4);
b.add_output<decl::Float>(N_("Value"));
}
@@ -32,6 +56,38 @@ static void node_composit_buts_map_range(uiLayout *layout, bContext *UNUSED(C),
uiItemR(col, ptr, "use_clamp", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class MapRangeShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float should_clamp = get_should_clamp();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_map_range",
+ inputs,
+ outputs,
+ GPU_constant(&should_clamp));
+ }
+
+ bool get_should_clamp()
+ {
+ return bnode().custom1;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new MapRangeShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_map_range_cc
void register_node_type_cmp_map_range()
@@ -43,6 +99,7 @@ void register_node_type_cmp_map_range()
cmp_node_type_base(&ntype, CMP_NODE_MAP_RANGE, "Map Range", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::cmp_node_map_range_declare;
ntype.draw_buttons = file_ns::node_composit_buts_map_range;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_map_uv.cc b/source/blender/nodes/composite/nodes/node_composite_map_uv.cc
index 31961f07ea4..4f660d62c3b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_map_uv.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_map_uv.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Map UV ******************** */
@@ -26,6 +28,23 @@ static void node_composit_buts_map_uv(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "alpha", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class MapUVOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new MapUVOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_map_uv_cc
void register_node_type_cmp_mapuv()
@@ -37,6 +56,7 @@ void register_node_type_cmp_mapuv()
cmp_node_type_base(&ntype, CMP_NODE_MAP_UV, "Map UV", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_map_uv_declare;
ntype.draw_buttons = file_ns::node_composit_buts_map_uv;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_map_value.cc b/source/blender/nodes/composite/nodes/node_composite_map_value.cc
index bb42628ed3d..ec9b2d56636 100644
--- a/source/blender/nodes/composite/nodes/node_composite_map_value.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_map_value.cc
@@ -12,6 +12,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** MAP VALUE ******************** */
@@ -20,7 +24,11 @@ namespace blender::nodes::node_composite_map_value_cc {
static void cmp_node_map_value_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Value")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("Value"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Value"));
}
@@ -50,6 +58,56 @@ static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C),
uiItemR(sub, ptr, "max", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class MapValueShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const TexMapping *texture_mapping = get_texture_mapping();
+
+ const float use_min = get_use_min();
+ const float use_max = get_use_max();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_map_value",
+ inputs,
+ outputs,
+ GPU_uniform(texture_mapping->loc),
+ GPU_uniform(texture_mapping->size),
+ GPU_constant(&use_min),
+ GPU_uniform(texture_mapping->min),
+ GPU_constant(&use_max),
+ GPU_uniform(texture_mapping->max));
+ }
+
+ TexMapping *get_texture_mapping()
+ {
+ return static_cast<TexMapping *>(bnode().storage);
+ }
+
+ bool get_use_min()
+ {
+ return get_texture_mapping()->flag & TEXMAP_CLIP_MIN;
+ }
+
+ bool get_use_max()
+ {
+ return get_texture_mapping()->flag & TEXMAP_CLIP_MAX;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new MapValueShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_map_value_cc
void register_node_type_cmp_map_value()
@@ -63,6 +121,7 @@ void register_node_type_cmp_map_value()
ntype.draw_buttons = file_ns::node_composit_buts_map_value;
node_type_init(&ntype, file_ns::node_composit_init_map_value);
node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_mask.cc b/source/blender/nodes/composite/nodes/node_composite_mask.cc
index 5b8fac5d1c0..2372dbae3f2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mask.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_mask.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Mask ******************** */
@@ -74,6 +76,23 @@ static void node_composit_buts_mask(uiLayout *layout, bContext *C, PointerRNA *p
}
}
+using namespace blender::realtime_compositor;
+
+class MaskOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("Mask").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new MaskOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_mask_cc
void register_node_type_cmp_mask()
@@ -87,6 +106,7 @@ void register_node_type_cmp_mask()
ntype.draw_buttons = file_ns::node_composit_buts_mask;
node_type_init(&ntype, file_ns::node_composit_init_mask);
ntype.labelfunc = file_ns::node_mask_label;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
node_type_storage(&ntype, "NodeMask", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/composite/nodes/node_composite_math.cc b/source/blender/nodes/composite/nodes/node_composite_math.cc
index 7b2eadef2cb..4baf057913e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_math.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_math.cc
@@ -5,6 +5,12 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
+#include "NOD_math_functions.hh"
+
#include "node_composite_util.hh"
/* **************** SCALAR MATH ******************** */
@@ -13,18 +19,72 @@ namespace blender::nodes::node_composite_math_cc {
static void cmp_node_math_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Value")).default_value(0.5f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Float>(N_("Value"))
+ .default_value(0.5f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Value"), "Value_001")
.default_value(0.5f)
.min(-10000.0f)
- .max(10000.0f);
+ .max(10000.0f)
+ .compositor_domain_priority(1);
b.add_input<decl::Float>(N_("Value"), "Value_002")
.default_value(0.5f)
.min(-10000.0f)
- .max(10000.0f);
+ .max(10000.0f)
+ .compositor_domain_priority(2);
b.add_output<decl::Float>(N_("Value"));
}
+using namespace blender::realtime_compositor;
+
+class MathShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+
+ if (!get_should_clamp()) {
+ return;
+ }
+
+ const float min = 0.0f;
+ const float max = 1.0f;
+ GPU_link(material,
+ "clamp_value",
+ get_output("Value").link,
+ GPU_constant(&min),
+ GPU_constant(&max),
+ &get_output("Value").link);
+ }
+
+ NodeMathOperation get_operation()
+ {
+ return (NodeMathOperation)bnode().custom1;
+ }
+
+ const char *get_shader_function_name()
+ {
+ return get_float_math_operation_info(get_operation())->shader_name.c_str();
+ }
+
+ bool get_should_clamp()
+ {
+ return bnode().custom2 & SHD_MATH_CLAMP;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new MathShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_math_cc
void register_node_type_cmp_math()
@@ -37,6 +97,7 @@ void register_node_type_cmp_math()
ntype.declare = file_ns::cmp_node_math_declare;
ntype.labelfunc = node_math_label;
node_type_update(&ntype, node_math_update);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_mixrgb.cc b/source/blender/nodes/composite/nodes/node_composite_mixrgb.cc
index fc11aa188b0..a1fbbfe7d40 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mixrgb.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_mixrgb.cc
@@ -5,6 +5,14 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+
+#include "DNA_material_types.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** MIX RGB ******************** */
@@ -13,12 +21,122 @@ namespace blender::nodes::node_composite_mixrgb_cc {
static void cmp_node_mixrgb_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Image"), "Image_001").default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(2);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Image"), "Image_001")
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class MixRGBShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ if (get_use_alpha()) {
+ GPU_link(material,
+ "multiply_by_alpha",
+ get_input_link("Fac"),
+ get_input_link("Image_001"),
+ &get_input("Fac").link);
+ }
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+
+ if (!get_should_clamp()) {
+ return;
+ }
+
+ const float min[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ const float max[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ GPU_link(material,
+ "clamp_color",
+ get_output("Image").link,
+ GPU_constant(min),
+ GPU_constant(max),
+ &get_output("Image").link);
+ }
+
+ int get_mode()
+ {
+ return bnode().custom1;
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_mode()) {
+ case MA_RAMP_BLEND:
+ return "mix_blend";
+ case MA_RAMP_ADD:
+ return "mix_add";
+ case MA_RAMP_MULT:
+ return "mix_mult";
+ case MA_RAMP_SUB:
+ return "mix_sub";
+ case MA_RAMP_SCREEN:
+ return "mix_screen";
+ case MA_RAMP_DIV:
+ return "mix_div";
+ case MA_RAMP_DIFF:
+ return "mix_diff";
+ case MA_RAMP_DARK:
+ return "mix_dark";
+ case MA_RAMP_LIGHT:
+ return "mix_light";
+ case MA_RAMP_OVERLAY:
+ return "mix_overlay";
+ case MA_RAMP_DODGE:
+ return "mix_dodge";
+ case MA_RAMP_BURN:
+ return "mix_burn";
+ case MA_RAMP_HUE:
+ return "mix_hue";
+ case MA_RAMP_SAT:
+ return "mix_sat";
+ case MA_RAMP_VAL:
+ return "mix_val";
+ case MA_RAMP_COLOR:
+ return "mix_color";
+ case MA_RAMP_SOFT:
+ return "mix_soft";
+ case MA_RAMP_LINEAR:
+ return "mix_linear";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+
+ bool get_use_alpha()
+ {
+ return bnode().custom2 & SHD_MIXRGB_USE_ALPHA;
+ }
+
+ bool get_should_clamp()
+ {
+ return bnode().custom2 & SHD_MIXRGB_CLAMP;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new MixRGBShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_mixrgb_cc
void register_node_type_cmp_mix_rgb()
@@ -31,6 +149,7 @@ void register_node_type_cmp_mix_rgb()
ntype.flag |= NODE_PREVIEW;
ntype.declare = file_ns::cmp_node_mixrgb_declare;
ntype.labelfunc = node_blend_label;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_movieclip.cc b/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
index a4d5f294fe0..ec95de3da18 100644
--- a/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
@@ -5,8 +5,13 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_vec_types.hh"
+
#include "BKE_context.h"
#include "BKE_lib_id.h"
+#include "BKE_movieclip.h"
+#include "BKE_tracking.h"
+
#include "DNA_defaults.h"
#include "RNA_access.h"
@@ -14,6 +19,12 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_movieclip_cc {
@@ -79,6 +90,177 @@ static void node_composit_buts_movieclip_ex(uiLayout *layout, bContext *C, Point
uiTemplateColorspaceSettings(layout, &clipptr, "colorspace_settings");
}
+using namespace blender::realtime_compositor;
+
+class MovieClipOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUTexture *movie_clip_texture = get_movie_clip_texture();
+
+ compute_image(movie_clip_texture);
+ compute_alpha(movie_clip_texture);
+ compute_stabilization_data(movie_clip_texture);
+
+ free_movie_clip_texture();
+ }
+
+ void compute_image(GPUTexture *movie_clip_texture)
+ {
+ if (!should_compute_output("Image")) {
+ return;
+ }
+
+ Result &result = get_result("Image");
+
+ /* The movie clip texture is invalid or missing, set an appropriate fallback value. */
+ if (!movie_clip_texture) {
+ result.allocate_invalid();
+ return;
+ }
+
+ const int2 size = int2(GPU_texture_width(movie_clip_texture),
+ GPU_texture_height(movie_clip_texture));
+ result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get("compositor_convert_color_to_half_color");
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(movie_clip_texture, input_unit);
+
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(movie_clip_texture);
+ result.unbind_as_image();
+ }
+
+ void compute_alpha(GPUTexture *movie_clip_texture)
+ {
+ if (!should_compute_output("Alpha")) {
+ return;
+ }
+
+ Result &result = get_result("Alpha");
+
+ /* The movie clip texture is invalid or missing, set an appropriate fallback value. */
+ if (!movie_clip_texture) {
+ result.allocate_single_value();
+ result.set_float_value(1.0f);
+ return;
+ }
+
+ const int2 size = int2(GPU_texture_width(movie_clip_texture),
+ GPU_texture_height(movie_clip_texture));
+ result.allocate_texture(Domain(size));
+
+ GPUShader *shader = shader_manager().get("compositor_extract_alpha_from_color");
+ GPU_shader_bind(shader);
+
+ const int input_unit = GPU_shader_get_texture_binding(shader, "input_tx");
+ GPU_texture_bind(movie_clip_texture, input_unit);
+
+ result.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ GPU_shader_unbind();
+ GPU_texture_unbind(movie_clip_texture);
+ result.unbind_as_image();
+ }
+
+ void compute_stabilization_data(GPUTexture *movie_clip_texture)
+ {
+ /* The movie clip texture is invalid or missing, set appropriate fallback values. */
+ if (!movie_clip_texture) {
+ if (should_compute_output("Offset X")) {
+ Result &result = get_result("Offset X");
+ result.allocate_single_value();
+ result.set_float_value(0.0f);
+ }
+ if (should_compute_output("Offset Y")) {
+ Result &result = get_result("Offset Y");
+ result.allocate_single_value();
+ result.set_float_value(0.0f);
+ }
+ if (should_compute_output("Scale")) {
+ Result &result = get_result("Scale");
+ result.allocate_single_value();
+ result.set_float_value(1.0f);
+ }
+ if (should_compute_output("Angle")) {
+ Result &result = get_result("Angle");
+ result.allocate_single_value();
+ result.set_float_value(0.0f);
+ }
+ return;
+ }
+
+ MovieClip *movie_clip = get_movie_clip();
+ const int frame_number = BKE_movieclip_remap_scene_to_clip_frame(movie_clip,
+ context().get_frame_number());
+ const int width = GPU_texture_width(movie_clip_texture);
+ const int height = GPU_texture_height(movie_clip_texture);
+
+ /* If the movie clip has no stabilization data, it will initialize the given values with
+ * fallback values regardless, so no need to handle that case. */
+ float2 offset;
+ float scale, angle;
+ BKE_tracking_stabilization_data_get(
+ movie_clip, frame_number, width, height, offset, &scale, &angle);
+
+ if (should_compute_output("Offset X")) {
+ Result &result = get_result("Offset X");
+ result.allocate_single_value();
+ result.set_float_value(offset.x);
+ }
+ if (should_compute_output("Offset Y")) {
+ Result &result = get_result("Offset Y");
+ result.allocate_single_value();
+ result.set_float_value(offset.y);
+ }
+ if (should_compute_output("Scale")) {
+ Result &result = get_result("Scale");
+ result.allocate_single_value();
+ result.set_float_value(scale);
+ }
+ if (should_compute_output("Angle")) {
+ Result &result = get_result("Angle");
+ result.allocate_single_value();
+ result.set_float_value(angle);
+ }
+ }
+
+ GPUTexture *get_movie_clip_texture()
+ {
+ MovieClip *movie_clip = get_movie_clip();
+ MovieClipUser *movie_clip_user = static_cast<MovieClipUser *>(bnode().storage);
+ BKE_movieclip_user_set_frame(movie_clip_user, context().get_frame_number());
+ return BKE_movieclip_get_gpu_texture(movie_clip, movie_clip_user);
+ }
+
+ void free_movie_clip_texture()
+ {
+ MovieClip *movie_clip = get_movie_clip();
+ return BKE_movieclip_free_gputexture(movie_clip);
+ }
+
+ MovieClip *get_movie_clip()
+ {
+ return (MovieClip *)bnode().id;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new MovieClipOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_movieclip_cc
void register_node_type_cmp_movieclip()
@@ -91,6 +273,7 @@ void register_node_type_cmp_movieclip()
ntype.declare = file_ns::cmp_node_movieclip_declare;
ntype.draw_buttons = file_ns::node_composit_buts_movieclip;
ntype.draw_buttons_ex = file_ns::node_composit_buts_movieclip_ex;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.initfunc_api = file_ns::init;
ntype.flag |= NODE_PREVIEW;
node_type_storage(
diff --git a/source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc b/source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc
index 4d52a767b8a..88638586594 100644
--- a/source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc
@@ -12,6 +12,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Translate ******************** */
@@ -81,6 +83,23 @@ static void node_composit_buts_moviedistortion(uiLayout *layout, bContext *C, Po
uiItemR(layout, ptr, "distortion_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class MovieDistortionOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new MovieDistortionOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_moviedistortion_cc
void register_node_type_cmp_moviedistortion()
@@ -95,6 +114,7 @@ void register_node_type_cmp_moviedistortion()
ntype.labelfunc = file_ns::label;
ntype.initfunc_api = file_ns::init;
node_type_storage(&ntype, nullptr, file_ns::storage_free, file_ns::storage_copy);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_normal.cc b/source/blender/nodes/composite/nodes/node_composite_normal.cc
index b4dd0bbacd0..f61ace01cfd 100644
--- a/source/blender/nodes/composite/nodes/node_composite_normal.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_normal.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** NORMAL ******************** */
@@ -17,7 +21,8 @@ static void cmp_node_normal_declare(NodeDeclarationBuilder &b)
.default_value({0.0f, 0.0f, 1.0f})
.min(-1.0f)
.max(1.0f)
- .subtype(PROP_DIRECTION);
+ .subtype(PROP_DIRECTION)
+ .compositor_domain_priority(0);
b.add_output<decl::Vector>(N_("Normal"))
.default_value({0.0f, 0.0f, 1.0f})
.min(-1.0f)
@@ -26,6 +31,37 @@ static void cmp_node_normal_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Dot"));
}
+using namespace blender::realtime_compositor;
+
+class NormalShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_normal",
+ inputs,
+ outputs,
+ GPU_uniform(get_vector_value()));
+ }
+
+ /* The vector value is stored in the default value of the output socket. */
+ float *get_vector_value()
+ {
+ return node().output_by_identifier("Normal")->default_value<bNodeSocketValueVector>()->value;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new NormalShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_normal_cc
void register_node_type_cmp_normal()
@@ -36,6 +72,7 @@ void register_node_type_cmp_normal()
cmp_node_type_base(&ntype, CMP_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::cmp_node_normal_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_normalize.cc b/source/blender/nodes/composite/nodes/node_composite_normalize.cc
index 49318279bdb..21765825468 100644
--- a/source/blender/nodes/composite/nodes/node_composite_normalize.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_normalize.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** NORMALIZE single channel, useful for Z buffer ******************** */
@@ -17,6 +19,23 @@ static void cmp_node_normalize_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value"));
}
+using namespace blender::realtime_compositor;
+
+class NormalizeOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Value").pass_through(get_result("Value"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new NormalizeOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_normalize_cc
void register_node_type_cmp_normalize()
@@ -27,6 +46,7 @@ void register_node_type_cmp_normalize()
cmp_node_type_base(&ntype, CMP_NODE_NORMALIZE, "Normalize", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::cmp_node_normalize_declare;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_output_file.cc b/source/blender/nodes/composite/nodes/node_composite_output_file.cc
index 84235b085a4..5ed383977a5 100644
--- a/source/blender/nodes/composite/nodes/node_composite_output_file.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_output_file.cc
@@ -24,6 +24,8 @@
#include "IMB_openexr.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** OUTPUT FILE ******************** */
@@ -439,6 +441,22 @@ static void node_composit_buts_file_output_ex(uiLayout *layout, bContext *C, Poi
}
}
+using namespace blender::realtime_compositor;
+
+class OutputFileOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new OutputFileOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_output_file_cc
void register_node_type_cmp_output_file()
@@ -455,6 +473,7 @@ void register_node_type_cmp_output_file()
node_type_storage(
&ntype, "NodeImageMultiFile", file_ns::free_output_file, file_ns::copy_output_file);
node_type_update(&ntype, file_ns::update_output_file);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_pixelate.cc b/source/blender/nodes/composite/nodes/node_composite_pixelate.cc
index 529aa0f84de..4567464a547 100644
--- a/source/blender/nodes/composite/nodes/node_composite_pixelate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_pixelate.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Pixelate ******************** */
@@ -17,6 +19,23 @@ static void cmp_node_pixelate_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color"));
}
+using namespace blender::realtime_compositor;
+
+class PixelateOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Color").pass_through(get_result("Color"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new PixelateOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_pixelate_cc
void register_node_type_cmp_pixelate()
@@ -27,6 +46,7 @@ void register_node_type_cmp_pixelate()
cmp_node_type_base(&ntype, CMP_NODE_PIXELATE, "Pixelate", NODE_CLASS_OP_FILTER);
ntype.declare = file_ns::cmp_node_pixelate_declare;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc b/source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc
index 6557478fc4b..68dc020a02e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc
@@ -18,6 +18,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_planetrackdeform_cc {
@@ -107,6 +109,24 @@ static void node_composit_buts_planetrackdeform(uiLayout *layout, bContext *C, P
}
}
+using namespace blender::realtime_compositor;
+
+class PlaneTrackDeformOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Plane").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new PlaneTrackDeformOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_planetrackdeform_cc
void register_node_type_cmp_planetrackdeform()
@@ -121,6 +141,7 @@ void register_node_type_cmp_planetrackdeform()
ntype.initfunc_api = file_ns::init;
node_type_storage(
&ntype, "NodePlaneTrackDeformData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_posterize.cc b/source/blender/nodes/composite/nodes/node_composite_posterize.cc
index c97035d55ea..1268219e7e2 100644
--- a/source/blender/nodes/composite/nodes/node_composite_posterize.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_posterize.cc
@@ -5,6 +5,10 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Posterize ******************** */
@@ -13,11 +17,37 @@ namespace blender::nodes::node_composite_posterize_cc {
static void cmp_node_posterize_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Steps")).default_value(8.0f).min(2.0f).max(1024.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Steps"))
+ .default_value(8.0f)
+ .min(2.0f)
+ .max(1024.0f)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
+using namespace blender::realtime_compositor;
+
+class PosterizeShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_posterize", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new PosterizeShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_posterize_cc
void register_node_type_cmp_posterize()
@@ -28,6 +58,7 @@ void register_node_type_cmp_posterize()
cmp_node_type_base(&ntype, CMP_NODE_POSTERIZE, "Posterize", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_posterize_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_premulkey.cc b/source/blender/nodes/composite/nodes/node_composite_premulkey.cc
index 000cc9df90a..c814ea5f738 100644
--- a/source/blender/nodes/composite/nodes/node_composite_premulkey.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_premulkey.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** Premul and Key Alpha Convert ******************** */
@@ -16,7 +20,9 @@ namespace blender::nodes::node_composite_premulkey_cc {
static void cmp_node_premulkey_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -25,6 +31,36 @@ static void node_composit_buts_premulkey(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "mapping", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class AlphaConvertShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ if (get_mode() == 0) {
+ GPU_stack_link(material, &bnode(), "color_alpha_premultiply", inputs, outputs);
+ return;
+ }
+
+ GPU_stack_link(material, &bnode(), "color_alpha_unpremultiply", inputs, outputs);
+ }
+
+ CMPNodeAlphaConvertMode get_mode()
+ {
+ return (CMPNodeAlphaConvertMode)bnode().custom1;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new AlphaConvertShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_premulkey_cc
void register_node_type_cmp_premulkey()
@@ -36,6 +72,7 @@ void register_node_type_cmp_premulkey()
cmp_node_type_base(&ntype, CMP_NODE_PREMULKEY, "Alpha Convert", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_premulkey_declare;
ntype.draw_buttons = file_ns::node_composit_buts_premulkey;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_rgb.cc b/source/blender/nodes/composite/nodes/node_composite_rgb.cc
index 5bc4c67dd8e..6f3a00af7e3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_rgb.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_rgb.cc
@@ -5,6 +5,12 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_vec_types.hh"
+
+#include "DNA_node_types.h"
+
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** RGB ******************** */
@@ -16,6 +22,29 @@ static void cmp_node_rgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("RGBA")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
}
+using namespace blender::realtime_compositor;
+
+class RGBOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &result = get_result("RGBA");
+ result.allocate_single_value();
+
+ const bNodeSocket *socket = static_cast<bNodeSocket *>(bnode().outputs.first);
+ float4 color = float4(static_cast<bNodeSocketValueRGBA *>(socket->default_value)->value);
+
+ result.set_color_value(color);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new RGBOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_rgb_cc
void register_node_type_cmp_rgb()
@@ -27,6 +56,7 @@ void register_node_type_cmp_rgb()
cmp_node_type_base(&ntype, CMP_NODE_RGB, "RGB", NODE_CLASS_INPUT);
ntype.declare = file_ns::cmp_node_rgb_declare;
node_type_size_preset(&ntype, NODE_SIZE_SMALL);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_rotate.cc b/source/blender/nodes/composite/nodes/node_composite_rotate.cc
index a083bc1837b..35caa3cd242 100644
--- a/source/blender/nodes/composite/nodes/node_composite_rotate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_rotate.cc
@@ -5,9 +5,14 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+#include "BLI_float3x3.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Rotate ******************** */
@@ -16,12 +21,15 @@ namespace blender::nodes::node_composite_rotate_cc {
static void cmp_node_rotate_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Degr"))
.default_value(0.0f)
.min(-10000.0f)
.max(10000.0f)
- .subtype(PROP_ANGLE);
+ .subtype(PROP_ANGLE)
+ .compositor_expects_single_value();
b.add_output<decl::Color>(N_("Image"));
}
@@ -35,6 +43,47 @@ static void node_composit_buts_rotate(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "filter_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class RotateOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input("Image");
+ Result &result = get_result("Image");
+ input.pass_through(result);
+
+ const float rotation = get_input("Degr").get_float_value_default(0.0f);
+
+ const float3x3 transformation = float3x3::from_rotation(rotation);
+
+ result.transform(transformation);
+ result.get_realization_options().interpolation = get_interpolation();
+ }
+
+ Interpolation get_interpolation()
+ {
+ switch (bnode().custom1) {
+ case 0:
+ return Interpolation::Nearest;
+ case 1:
+ return Interpolation::Bilinear;
+ case 2:
+ return Interpolation::Bicubic;
+ }
+
+ BLI_assert_unreachable();
+ return Interpolation::Nearest;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new RotateOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_rotate_cc
void register_node_type_cmp_rotate()
@@ -47,6 +96,7 @@ void register_node_type_cmp_rotate()
ntype.declare = file_ns::cmp_node_rotate_declare;
ntype.draw_buttons = file_ns::node_composit_buts_rotate;
node_type_init(&ntype, file_ns::node_composit_init_rotate);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_scale.cc b/source/blender/nodes/composite/nodes/node_composite_scale.cc
index b2b42a3613c..8b43ae8c9ca 100644
--- a/source/blender/nodes/composite/nodes/node_composite_scale.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_scale.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Scale ******************** */
@@ -55,6 +57,23 @@ static void node_composit_buts_scale(uiLayout *layout, bContext *UNUSED(C), Poin
}
}
+using namespace blender::realtime_compositor;
+
+class ScaleOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ScaleOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_scale_cc
void register_node_type_cmp_scale()
@@ -67,6 +86,7 @@ void register_node_type_cmp_scale()
ntype.declare = file_ns::cmp_node_scale_declare;
ntype.draw_buttons = file_ns::node_composit_buts_scale;
node_type_update(&ntype, file_ns::node_composite_update_scale);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_scene_time.cc b/source/blender/nodes/composite/nodes/node_composite_scene_time.cc
index 20bafb0d3d4..1f5317378bb 100644
--- a/source/blender/nodes/composite/nodes/node_composite_scene_time.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_scene_time.cc
@@ -3,6 +3,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes {
@@ -13,6 +15,38 @@ static void cmp_node_scene_time_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Frame"));
}
+using namespace blender::realtime_compositor;
+
+class SceneTimeOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ execute_seconds();
+ execute_frame();
+ }
+
+ void execute_seconds()
+ {
+ Result &result = get_result("Seconds");
+ result.allocate_single_value();
+ result.set_float_value(context().get_time());
+ }
+
+ void execute_frame()
+ {
+ Result &result = get_result("Frame");
+ result.allocate_single_value();
+ result.set_float_value(static_cast<float>(context().get_frame_number()));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new SceneTimeOperation(context, node);
+}
+
} // namespace blender::nodes
void register_node_type_cmp_scene_time()
@@ -21,5 +55,7 @@ void register_node_type_cmp_scene_time()
cmp_node_type_base(&ntype, CMP_NODE_SCENE_TIME, "Scene Time", NODE_CLASS_INPUT);
ntype.declare = blender::nodes::cmp_node_scene_time_declare;
+ ntype.get_compositor_operation = blender::nodes::get_compositor_operation;
+
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
index b253656a628..d1f0b7977f8 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
@@ -1,5 +1,11 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
+#include "BLI_assert.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
static void node_cmp_combsep_color_init(bNodeTree *UNUSED(ntree), bNode *node)
@@ -58,7 +64,9 @@ namespace blender::nodes::node_composite_separate_color_cc {
static void cmp_node_separate_color_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Red"));
b.add_output<decl::Float>(N_("Green"));
b.add_output<decl::Float>(N_("Blue"));
@@ -71,6 +79,57 @@ static void cmp_node_separate_color_update(bNodeTree *UNUSED(ntree), bNode *node
node_cmp_combsep_color_label(&node->outputs, (CMPNodeCombSepColorMode)storage->mode);
}
+using namespace blender::realtime_compositor;
+
+class SeparateColorShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+ }
+
+ NodeCMPCombSepColor *get_node_combine_separate_color()
+ {
+ return static_cast<NodeCMPCombSepColor *>(bnode().storage);
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_node_combine_separate_color()->mode) {
+ case CMP_NODE_COMBSEP_COLOR_RGB:
+ return "node_composite_separate_rgba";
+ case CMP_NODE_COMBSEP_COLOR_HSV:
+ return "node_composite_separate_hsva";
+ case CMP_NODE_COMBSEP_COLOR_HSL:
+ return "node_composite_separate_hsla";
+ case CMP_NODE_COMBSEP_COLOR_YUV:
+ return "node_composite_separate_yuva_itu_709";
+ case CMP_NODE_COMBSEP_COLOR_YCC:
+ switch (get_node_combine_separate_color()->ycc_mode) {
+ case BLI_YCC_ITU_BT601:
+ return "node_composite_separate_ycca_itu_601";
+ case BLI_YCC_ITU_BT709:
+ return "node_composite_separate_ycca_itu_709";
+ case BLI_YCC_JFIF_0_255:
+ return "node_composite_separate_ycca_jpeg";
+ }
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateColorShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_separate_color_cc
void register_node_type_cmp_separate_color()
@@ -85,6 +144,7 @@ void register_node_type_cmp_separate_color()
node_type_storage(
&ntype, "NodeCMPCombSepColor", node_free_standard_storage, node_copy_standard_storage);
node_type_update(&ntype, file_ns::cmp_node_separate_color_update);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
@@ -95,22 +155,30 @@ namespace blender::nodes::node_composite_combine_color_cc {
static void cmp_node_combine_color_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Red")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ b.add_input<decl::Float>(N_("Red"))
+ .default_value(0.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Green"))
.default_value(0.0f)
.min(0.0f)
.max(1.0f)
- .subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
b.add_input<decl::Float>(N_("Blue"))
.default_value(0.0f)
.min(0.0f)
.max(1.0f)
- .subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(2);
b.add_input<decl::Float>(N_("Alpha"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)
- .subtype(PROP_FACTOR);
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
@@ -120,6 +188,57 @@ static void cmp_node_combine_color_update(bNodeTree *UNUSED(ntree), bNode *node)
node_cmp_combsep_color_label(&node->inputs, (CMPNodeCombSepColorMode)storage->mode);
}
+using namespace blender::realtime_compositor;
+
+class CombineColorShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+ }
+
+ NodeCMPCombSepColor *get_node_combine_separate_color()
+ {
+ return static_cast<NodeCMPCombSepColor *>(bnode().storage);
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_node_combine_separate_color()->mode) {
+ case CMP_NODE_COMBSEP_COLOR_RGB:
+ return "node_composite_combine_rgba";
+ case CMP_NODE_COMBSEP_COLOR_HSV:
+ return "node_composite_combine_hsva";
+ case CMP_NODE_COMBSEP_COLOR_HSL:
+ return "node_composite_combine_hsla";
+ case CMP_NODE_COMBSEP_COLOR_YUV:
+ return "node_composite_combine_yuva_itu_709";
+ case CMP_NODE_COMBSEP_COLOR_YCC:
+ switch (get_node_combine_separate_color()->ycc_mode) {
+ case BLI_YCC_ITU_BT601:
+ return "node_composite_combine_ycca_itu_601";
+ case BLI_YCC_ITU_BT709:
+ return "node_composite_combine_ycca_itu_709";
+ case BLI_YCC_JFIF_0_255:
+ return "node_composite_combine_ycca_jpeg";
+ }
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineColorShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_combine_color_cc
void register_node_type_cmp_combine_color()
@@ -134,6 +253,7 @@ void register_node_type_cmp_combine_color()
node_type_storage(
&ntype, "NodeCMPCombSepColor", node_free_standard_storage, node_copy_standard_storage);
node_type_update(&ntype, file_ns::cmp_node_combine_color_update);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc
index a169f7e0dd3..b655c0db106 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc
@@ -5,60 +5,112 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE HSVA ******************** */
-namespace blender::nodes::node_composite_sepcomb_hsva_cc {
+namespace blender::nodes::node_composite_separate_hsva_cc {
static void cmp_node_sephsva_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("H"));
b.add_output<decl::Float>(N_("S"));
b.add_output<decl::Float>(N_("V"));
b.add_output<decl::Float>(N_("A"));
}
-} // namespace blender::nodes::node_composite_sepcomb_hsva_cc
+using namespace blender::realtime_compositor;
+
+class SeparateHSVAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_separate_hsva", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateHSVAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_hsva_cc
void register_node_type_cmp_sephsva()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_hsva_cc;
+ namespace file_ns = blender::nodes::node_composite_separate_hsva_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_SEPHSVA_LEGACY, "Separate HSVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_sephsva_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE HSVA ******************** */
-namespace blender::nodes::node_composite_sepcomb_hsva_cc {
+namespace blender::nodes::node_composite_combine_hsva_cc {
static void cmp_node_combhsva_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("H")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("S")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("V")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("A")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("H")).min(0.0f).max(1.0f).compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("S")).min(0.0f).max(1.0f).compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("V")).min(0.0f).max(1.0f).compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("A"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
-} // namespace blender::nodes::node_composite_sepcomb_hsva_cc
+using namespace blender::realtime_compositor;
+
+class CombineHSVAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_combine_hsva", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineHSVAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_hsva_cc
void register_node_type_cmp_combhsva()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_hsva_cc;
+ namespace file_ns = blender::nodes::node_composite_combine_hsva_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_COMBHSVA_LEGACY, "Combine HSVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combhsva_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc
index a243500b56d..1f4c9fd153f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc
@@ -5,59 +5,112 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE RGBA ******************** */
-namespace blender::nodes::node_composite_sepcomb_rgba_cc {
+
+namespace blender::nodes::node_composite_separate_rgba_cc {
static void cmp_node_seprgba_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("R"));
b.add_output<decl::Float>(N_("G"));
b.add_output<decl::Float>(N_("B"));
b.add_output<decl::Float>(N_("A"));
}
-} // namespace blender::nodes::node_composite_sepcomb_rgba_cc
+using namespace blender::realtime_compositor;
+
+class SeparateRGBAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_separate_rgba", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateRGBAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_rgba_cc
void register_node_type_cmp_seprgba()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_rgba_cc;
+ namespace file_ns = blender::nodes::node_composite_separate_rgba_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_SEPRGBA_LEGACY, "Separate RGBA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_seprgba_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE RGBA ******************** */
-namespace blender::nodes::node_composite_sepcomb_rgba_cc {
+namespace blender::nodes::node_composite_combine_rgba_cc {
static void cmp_node_combrgba_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("R")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("G")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("B")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("A")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("R")).min(0.0f).max(1.0f).compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("G")).min(0.0f).max(1.0f).compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("B")).min(0.0f).max(1.0f).compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("A"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
-} // namespace blender::nodes::node_composite_sepcomb_rgba_cc
+using namespace blender::realtime_compositor;
+
+class CombineRGBAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_combine_rgba", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineRGBAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_rgba_cc
void register_node_type_cmp_combrgba()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_rgba_cc;
+ namespace file_ns = blender::nodes::node_composite_combine_rgba_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_COMBRGBA_LEGACY, "Combine RGBA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combrgba_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc
index 4979c376cab..e288e698808 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_xyz.cc
@@ -5,10 +5,15 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE XYZ ******************** */
-namespace blender::nodes {
+
+namespace blender::nodes::node_composite_separate_xyz_cc {
static void cmp_node_separate_xyz_declare(NodeDeclarationBuilder &b)
{
@@ -18,21 +23,44 @@ static void cmp_node_separate_xyz_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>("Z");
}
-} // namespace blender::nodes
+using namespace blender::realtime_compositor;
+
+class SeparateXYZShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_separate_xyz", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateXYZShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_xyz_cc
void register_node_type_cmp_separate_xyz()
{
+ namespace file_ns = blender::nodes::node_composite_separate_xyz_cc;
+
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_SEPARATE_XYZ, "Separate XYZ", NODE_CLASS_CONVERTER);
- ntype.declare = blender::nodes::cmp_node_separate_xyz_declare;
+ ntype.declare = file_ns::cmp_node_separate_xyz_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE XYZ ******************** */
-namespace blender::nodes {
+namespace blender::nodes::node_composite_combine_xyz_cc {
static void cmp_node_combine_xyz_declare(NodeDeclarationBuilder &b)
{
@@ -42,14 +70,37 @@ static void cmp_node_combine_xyz_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>("Vector");
}
-} // namespace blender::nodes
+using namespace blender::realtime_compositor;
+
+class CombineXYZShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_combine_xyz", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineXYZShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_xyz_cc
void register_node_type_cmp_combine_xyz()
{
+ namespace file_ns = blender::nodes::node_composite_combine_xyz_cc;
+
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_COMBINE_XYZ, "Combine XYZ", NODE_CLASS_CONVERTER);
- ntype.declare = blender::nodes::cmp_node_combine_xyz_declare;
+ ntype.declare = file_ns::cmp_node_combine_xyz_declare;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
index 51d3c18d238..bebe6abe115 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
@@ -5,15 +5,23 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE YCCA ******************** */
-namespace blender::nodes::node_composite_sepcomb_ycca_cc {
+namespace blender::nodes::node_composite_separate_ycca_cc {
static void cmp_node_sepycca_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Y"));
b.add_output<decl::Float>(N_("Cb"));
b.add_output<decl::Float>(N_("Cr"));
@@ -25,11 +33,51 @@ static void node_composit_init_mode_sepycca(bNodeTree *UNUSED(ntree), bNode *nod
node->custom1 = 1; /* BLI_YCC_ITU_BT709 */
}
-} // namespace blender::nodes::node_composite_sepcomb_ycca_cc
+using namespace blender::realtime_compositor;
+
+class SeparateYCCAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+ }
+
+ int get_mode()
+ {
+ return bnode().custom1;
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_mode()) {
+ case BLI_YCC_ITU_BT601:
+ return "node_composite_separate_ycca_itu_601";
+ case BLI_YCC_ITU_BT709:
+ return "node_composite_separate_ycca_itu_709";
+ case BLI_YCC_JFIF_0_255:
+ return "node_composite_separate_ycca_jpeg";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateYCCAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_ycca_cc
void register_node_type_cmp_sepycca()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_ycca_cc;
+ namespace file_ns = blender::nodes::node_composite_separate_ycca_cc;
static bNodeType ntype;
@@ -37,20 +85,33 @@ void register_node_type_cmp_sepycca()
ntype.declare = file_ns::cmp_node_sepycca_declare;
node_type_init(&ntype, file_ns::node_composit_init_mode_sepycca);
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE YCCA ******************** */
-namespace blender::nodes::node_composite_sepcomb_ycca_cc {
+namespace blender::nodes::node_composite_combine_ycca_cc {
static void cmp_node_combycca_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Y")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("Cb")).default_value(0.5f).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("Cr")).default_value(0.5f).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("A")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("Y")).min(0.0f).max(1.0f).compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Cb"))
+ .default_value(0.5f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("Cr"))
+ .default_value(0.5f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("A"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
@@ -59,11 +120,51 @@ static void node_composit_init_mode_combycca(bNodeTree *UNUSED(ntree), bNode *no
node->custom1 = 1; /* BLI_YCC_ITU_BT709 */
}
-} // namespace blender::nodes::node_composite_sepcomb_ycca_cc
+using namespace blender::realtime_compositor;
+
+class CombineYCCAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), get_shader_function_name(), inputs, outputs);
+ }
+
+ int get_mode()
+ {
+ return bnode().custom1;
+ }
+
+ const char *get_shader_function_name()
+ {
+ switch (get_mode()) {
+ case BLI_YCC_ITU_BT601:
+ return "node_composite_combine_ycca_itu_601";
+ case BLI_YCC_ITU_BT709:
+ return "node_composite_combine_ycca_itu_709";
+ case BLI_YCC_JFIF_0_255:
+ return "node_composite_combine_ycca_jpeg";
+ }
+
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineYCCAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_ycca_cc
void register_node_type_cmp_combycca()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_ycca_cc;
+ namespace file_ns = blender::nodes::node_composite_combine_ycca_cc;
static bNodeType ntype;
@@ -71,6 +172,7 @@ void register_node_type_cmp_combycca()
ntype.declare = file_ns::cmp_node_combycca_declare;
node_type_init(&ntype, file_ns::node_composit_init_mode_combycca);
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc
index 4acd2294114..1f0eb04cfc3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc
@@ -5,60 +5,112 @@
* \ingroup cmpnodes
*/
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SEPARATE YUVA ******************** */
-namespace blender::nodes::node_composite_sepcomb_yuva_cc {
+namespace blender::nodes::node_composite_separate_yuva_cc {
static void cmp_node_sepyuva_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Y"));
b.add_output<decl::Float>(N_("U"));
b.add_output<decl::Float>(N_("V"));
b.add_output<decl::Float>(N_("A"));
}
-} // namespace blender::nodes::node_composite_sepcomb_yuva_cc
+using namespace blender::realtime_compositor;
+
+class SeparateYUVAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_separate_yuva_itu_709", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SeparateYUVAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_separate_yuva_cc
void register_node_type_cmp_sepyuva()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_yuva_cc;
+ namespace file_ns = blender::nodes::node_composite_separate_yuva_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_SEPYUVA_LEGACY, "Separate YUVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_sepyuva_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** COMBINE YUVA ******************** */
-namespace blender::nodes::node_composite_sepcomb_yuva_cc {
+namespace blender::nodes::node_composite_combine_yuva_cc {
static void cmp_node_combyuva_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Y")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("U")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("V")).min(0.0f).max(1.0f);
- b.add_input<decl::Float>(N_("A")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("Y")).min(0.0f).max(1.0f).compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("U")).min(0.0f).max(1.0f).compositor_domain_priority(1);
+ b.add_input<decl::Float>(N_("V")).min(0.0f).max(1.0f).compositor_domain_priority(2);
+ b.add_input<decl::Float>(N_("A"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(3);
b.add_output<decl::Color>(N_("Image"));
}
-} // namespace blender::nodes::node_composite_sepcomb_yuva_cc
+using namespace blender::realtime_compositor;
+
+class CombineYUVAShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ GPU_stack_link(material, &bnode(), "node_composite_combine_yuva_itu_709", inputs, outputs);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new CombineYUVAShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_combine_yuva_cc
void register_node_type_cmp_combyuva()
{
- namespace file_ns = blender::nodes::node_composite_sepcomb_yuva_cc;
+ namespace file_ns = blender::nodes::node_composite_combine_yuva_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_COMBYUVA_LEGACY, "Combine YUVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combyuva_declare;
ntype.gather_link_search_ops = nullptr;
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
index 8aeaafbbf67..9930125aa70 100644
--- a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
@@ -8,6 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* **************** SET ALPHA ******************** */
@@ -16,8 +20,14 @@ namespace blender::nodes::node_composite_setalpha_cc {
static void cmp_node_setalpha_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("Alpha")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("Alpha"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -33,6 +43,36 @@ static void node_composit_buts_set_alpha(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "mode", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class SetAlphaShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ if (get_node_set_alpha()->mode == CMP_NODE_SETALPHA_MODE_APPLY) {
+ GPU_stack_link(material, &bnode(), "node_composite_set_alpha_apply", inputs, outputs);
+ return;
+ }
+
+ GPU_stack_link(material, &bnode(), "node_composite_set_alpha_replace", inputs, outputs);
+ }
+
+ NodeSetAlpha *get_node_set_alpha()
+ {
+ return static_cast<NodeSetAlpha *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new SetAlphaShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_setalpha_cc
void register_node_type_cmp_setalpha()
@@ -47,6 +87,7 @@ void register_node_type_cmp_setalpha()
node_type_init(&ntype, file_ns::node_composit_init_setalpha);
node_type_storage(
&ntype, "NodeSetAlpha", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
index ab325c4559f..085de69e63e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
@@ -11,6 +11,12 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** SPLIT VIEWER ******************** */
@@ -43,6 +49,70 @@ static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C)
uiItemR(col, ptr, "factor", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ViewerOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ GPUShader *shader = get_split_viewer_shader();
+ GPU_shader_bind(shader);
+
+ const int2 size = compute_domain().size;
+
+ GPU_shader_uniform_1f(shader, "split_ratio", get_split_ratio());
+ GPU_shader_uniform_2iv(shader, "view_size", size);
+
+ const Result &first_image = get_input("Image");
+ first_image.bind_as_texture(shader, "first_image_tx");
+ const Result &second_image = get_input("Image_001");
+ second_image.bind_as_texture(shader, "second_image_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, size);
+
+ first_image.unbind_as_texture();
+ second_image.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* The operation domain have the same dimensions of the output without any transformations. */
+ Domain compute_domain() override
+ {
+ return Domain(context().get_output_size());
+ }
+
+ GPUShader *get_split_viewer_shader()
+ {
+ if (get_split_axis() == CMP_NODE_SPLIT_VIEWER_HORIZONTAL) {
+ return shader_manager().get("compositor_split_viewer_horizontal");
+ }
+
+ return shader_manager().get("compositor_split_viewer_vertical");
+ }
+
+ CMPNodeSplitViewerAxis get_split_axis()
+ {
+ return (CMPNodeSplitViewerAxis)bnode().custom2;
+ }
+
+ float get_split_ratio()
+ {
+ return bnode().custom1 / 100.0f;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ViewerOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_split_viewer_cc
void register_node_type_cmp_splitviewer()
@@ -57,6 +127,7 @@ void register_node_type_cmp_splitviewer()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_splitviewer);
node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.no_muting = true;
diff --git a/source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc b/source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc
index 63d00a0864b..75a96a05863 100644
--- a/source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc
@@ -11,6 +11,8 @@
#include "BKE_context.h"
#include "BKE_lib_id.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Stabilize 2D ******************** */
@@ -58,6 +60,23 @@ static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, Pointe
uiItemR(layout, ptr, "invert", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class Stabilize2DOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new Stabilize2DOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_stabilize2d_cc
void register_node_type_cmp_stabilize2d()
@@ -70,6 +89,7 @@ void register_node_type_cmp_stabilize2d()
ntype.declare = file_ns::cmp_node_stabilize2d_declare;
ntype.draw_buttons = file_ns::node_composit_buts_stabilize2d;
ntype.initfunc_api = file_ns::init;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
index 766f26745ef..4b9264d7e35 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_sunbeams_cc {
@@ -38,6 +40,23 @@ static void node_composit_buts_sunbeams(uiLayout *layout, bContext *UNUSED(C), P
ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class SunBeamsOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new SunBeamsOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_sunbeams_cc
void register_node_type_cmp_sunbeams()
@@ -52,6 +71,7 @@ void register_node_type_cmp_sunbeams()
node_type_init(&ntype, file_ns::init);
node_type_storage(
&ntype, "NodeSunBeams", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_switch.cc b/source/blender/nodes/composite/nodes/node_composite_switch.cc
index bda490572e9..767802cc442 100644
--- a/source/blender/nodes/composite/nodes/node_composite_switch.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_switch.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Switch ******************** */
@@ -26,6 +28,30 @@ static void node_composit_buts_switch(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "check", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class SwitchOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input(get_condition() ? "On" : "Off");
+ Result &result = get_result("Image");
+ input.pass_through(result);
+ }
+
+ bool get_condition()
+ {
+ return bnode().custom1;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new SwitchOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_switch_cc
void register_node_type_cmp_switch()
@@ -38,5 +64,7 @@ void register_node_type_cmp_switch()
ntype.declare = file_ns::cmp_node_switch_declare;
ntype.draw_buttons = file_ns::node_composit_buts_switch;
node_type_size_preset(&ntype, NODE_SIZE_SMALL);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
+
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_switchview.cc b/source/blender/nodes/composite/nodes/node_composite_switchview.cc
index 2cf3da03a05..e74c3b6007a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_switchview.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_switchview.cc
@@ -11,6 +11,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** SWITCH VIEW ******************** */
@@ -140,6 +142,25 @@ static void node_composit_buts_switch_view_ex(uiLayout *layout,
nullptr);
}
+using namespace blender::realtime_compositor;
+
+class SwitchViewOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input(context().get_view_name());
+ Result &result = get_result("Image");
+ input.pass_through(result);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new SwitchViewOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_switchview_cc
void register_node_type_cmp_switch_view()
@@ -153,6 +174,7 @@ void register_node_type_cmp_switch_view()
ntype.draw_buttons_ex = file_ns::node_composit_buts_switch_view_ex;
ntype.initfunc_api = file_ns::init_switch_view;
node_type_update(&ntype, file_ns::cmp_node_switch_view_update);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_texture.cc b/source/blender/nodes/composite/nodes/node_composite_texture.cc
index 7571e97a2cd..5a628aae7a7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_texture.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_texture.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** TEXTURE ******************** */
@@ -23,6 +25,24 @@ static void cmp_node_texture_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color"));
}
+using namespace blender::realtime_compositor;
+
+class TextureOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("Value").allocate_invalid();
+ get_result("Color").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TextureOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_texture_cc
void register_node_type_cmp_texture()
@@ -34,6 +54,7 @@ void register_node_type_cmp_texture()
cmp_node_type_base(&ntype, CMP_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT);
ntype.declare = file_ns::cmp_node_texture_declare;
ntype.flag |= NODE_PREVIEW;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
index cdfe97b038d..4cc3d4f32a3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
@@ -10,6 +10,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_tonemap_cc {
@@ -58,6 +60,23 @@ static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), Po
}
}
+using namespace blender::realtime_compositor;
+
+class ToneMapOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ToneMapOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_tonemap_cc
void register_node_type_cmp_tonemap()
@@ -71,6 +90,7 @@ void register_node_type_cmp_tonemap()
ntype.draw_buttons = file_ns::node_composit_buts_tonemap;
node_type_init(&ntype, file_ns::node_composit_init_tonemap);
node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_trackpos.cc b/source/blender/nodes/composite/nodes/node_composite_trackpos.cc
index 0e99ff59327..0e9bd800f44 100644
--- a/source/blender/nodes/composite/nodes/node_composite_trackpos.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_trackpos.cc
@@ -18,6 +18,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_trackpos_cc {
@@ -102,6 +104,25 @@ static void node_composit_buts_trackpos(uiLayout *layout, bContext *C, PointerRN
}
}
+using namespace blender::realtime_compositor;
+
+class TrackPositionOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_result("X").allocate_invalid();
+ get_result("Y").allocate_invalid();
+ get_result("Speed").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TrackPositionOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_trackpos_cc
void register_node_type_cmp_trackpos()
@@ -116,6 +137,7 @@ void register_node_type_cmp_trackpos()
ntype.initfunc_api = file_ns::init;
node_type_storage(
&ntype, "NodeTrackPosData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_transform.cc b/source/blender/nodes/composite/nodes/node_composite_transform.cc
index fe72f5e33ca..7c5866d2d06 100644
--- a/source/blender/nodes/composite/nodes/node_composite_transform.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_transform.cc
@@ -5,9 +5,15 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+#include "BLI_float3x3.hh"
+#include "BLI_math_vector.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Transform ******************** */
@@ -16,15 +22,30 @@ namespace blender::nodes::node_composite_transform_cc {
static void cmp_node_transform_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
- b.add_input<decl::Float>(N_("X")).default_value(0.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("Y")).default_value(0.0f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({0.8f, 0.8f, 0.8f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("X"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_expects_single_value();
+ b.add_input<decl::Float>(N_("Y"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_expects_single_value();
b.add_input<decl::Float>(N_("Angle"))
.default_value(0.0f)
.min(-10000.0f)
.max(10000.0f)
- .subtype(PROP_ANGLE);
- b.add_input<decl::Float>(N_("Scale")).default_value(1.0f).min(0.0001f).max(CMP_SCALE_MAX);
+ .subtype(PROP_ANGLE)
+ .compositor_expects_single_value();
+ b.add_input<decl::Float>(N_("Scale"))
+ .default_value(1.0f)
+ .min(0.0001f)
+ .max(CMP_SCALE_MAX)
+ .compositor_expects_single_value();
b.add_output<decl::Color>(N_("Image"));
}
@@ -33,6 +54,51 @@ static void node_composit_buts_transform(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "filter_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class TransformOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input("Image");
+ Result &result = get_result("Image");
+ input.pass_through(result);
+
+ const float2 translation = float2(get_input("X").get_float_value_default(0.0f),
+ get_input("Y").get_float_value_default(0.0f));
+ const float rotation = get_input("Angle").get_float_value_default(0.0f);
+ const float2 scale = float2(get_input("Scale").get_float_value_default(1.0f));
+
+ const float3x3 transformation = float3x3::from_translation_rotation_scale(
+ translation, rotation, scale);
+
+ result.transform(transformation);
+ result.get_realization_options().interpolation = get_interpolation();
+ }
+
+ Interpolation get_interpolation()
+ {
+ switch (bnode().custom1) {
+ case 0:
+ return Interpolation::Nearest;
+ case 1:
+ return Interpolation::Bilinear;
+ case 2:
+ return Interpolation::Bicubic;
+ }
+
+ BLI_assert_unreachable();
+ return Interpolation::Nearest;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TransformOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_transform_cc
void register_node_type_cmp_transform()
@@ -44,6 +110,7 @@ void register_node_type_cmp_transform()
cmp_node_type_base(&ntype, CMP_NODE_TRANSFORM, "Transform", NODE_CLASS_DISTORT);
ntype.declare = file_ns::cmp_node_transform_declare;
ntype.draw_buttons = file_ns::node_composit_buts_transform;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_translate.cc b/source/blender/nodes/composite/nodes/node_composite_translate.cc
index bbdc8ca4d31..fbd53b8310f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_translate.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_translate.cc
@@ -5,9 +5,14 @@
* \ingroup cmpnodes
*/
+#include "BLI_float3x3.hh"
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Translate ******************** */
@@ -16,9 +21,19 @@ namespace blender::nodes::node_composite_translate_cc {
static void cmp_node_translate_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Float>(N_("X")).default_value(0.0f).min(-10000.0f).max(10000.0f);
- b.add_input<decl::Float>(N_("Y")).default_value(0.0f).min(-10000.0f).max(10000.0f);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Float>(N_("X"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_expects_single_value();
+ b.add_input<decl::Float>(N_("Y"))
+ .default_value(0.0f)
+ .min(-10000.0f)
+ .max(10000.0f)
+ .compositor_expects_single_value();
b.add_output<decl::Color>(N_("Image"));
}
@@ -34,6 +49,59 @@ static void node_composit_buts_translate(uiLayout *layout, bContext *UNUSED(C),
uiItemR(layout, ptr, "wrap_axis", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class TranslateOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &input = get_input("Image");
+ Result &result = get_result("Image");
+ input.pass_through(result);
+
+ float x = get_input("X").get_float_value_default(0.0f);
+ float y = get_input("Y").get_float_value_default(0.0f);
+ if (get_use_relative()) {
+ x *= input.domain().size.x;
+ y *= input.domain().size.y;
+ }
+
+ const float2 translation = float2(x, y);
+ const float3x3 transformation = float3x3::from_translation(translation);
+
+ result.transform(transformation);
+ result.get_realization_options().repeat_x = get_repeat_x();
+ result.get_realization_options().repeat_y = get_repeat_y();
+ }
+
+ NodeTranslateData &get_node_translate()
+ {
+ return *static_cast<NodeTranslateData *>(bnode().storage);
+ }
+
+ bool get_use_relative()
+ {
+ return get_node_translate().relative;
+ }
+
+ bool get_repeat_x()
+ {
+ return ELEM(get_node_translate().wrap_axis, CMP_NODE_WRAP_X, CMP_NODE_WRAP_XY);
+ }
+
+ bool get_repeat_y()
+ {
+ return ELEM(get_node_translate().wrap_axis, CMP_NODE_WRAP_Y, CMP_NODE_WRAP_XY);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new TranslateOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_translate_cc
void register_node_type_cmp_translate()
@@ -48,6 +116,7 @@ void register_node_type_cmp_translate()
node_type_init(&ntype, file_ns::node_composit_init_translate);
node_type_storage(
&ntype, "NodeTranslateData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc b/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
index df669d5beda..03a7bc61924 100644
--- a/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
@@ -5,18 +5,33 @@
* \ingroup cmpnodes
*/
+#include "BLI_assert.h"
+
+#include "IMB_colormanagement.h"
+
+#include "BKE_colorband.h"
+
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
#include "BKE_colorband.h"
/* **************** VALTORGB ******************** */
-namespace blender::nodes::node_composite_val_to_rgb_cc {
+namespace blender::nodes::node_composite_color_ramp_cc {
static void cmp_node_valtorgb_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_output<decl::Color>(N_("Image"));
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(0.5f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_output<decl::Color>(N_("Image")).compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Alpha"));
}
@@ -25,11 +40,94 @@ static void node_composit_init_valtorgb(bNodeTree *UNUSED(ntree), bNode *node)
node->storage = BKE_colorband_add(true);
}
-} // namespace blender::nodes::node_composite_val_to_rgb_cc
+using namespace blender::realtime_compositor;
+
+class ColorRampShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ struct ColorBand *color_band = get_color_band();
+
+ /* Common / easy case optimization. */
+ if ((color_band->tot <= 2) && (color_band->color_mode == COLBAND_BLEND_RGB)) {
+ float mul_bias[2];
+ switch (color_band->ipotype) {
+ case COLBAND_INTERP_LINEAR:
+ mul_bias[0] = 1.0f / (color_band->data[1].pos - color_band->data[0].pos);
+ mul_bias[1] = -mul_bias[0] * color_band->data[0].pos;
+ GPU_stack_link(material,
+ &bnode(),
+ "valtorgb_opti_linear",
+ inputs,
+ outputs,
+ GPU_uniform(mul_bias),
+ GPU_uniform(&color_band->data[0].r),
+ GPU_uniform(&color_band->data[1].r));
+ return;
+ case COLBAND_INTERP_CONSTANT:
+ mul_bias[1] = max_ff(color_band->data[0].pos, color_band->data[1].pos);
+ GPU_stack_link(material,
+ &bnode(),
+ "valtorgb_opti_constant",
+ inputs,
+ outputs,
+ GPU_uniform(&mul_bias[1]),
+ GPU_uniform(&color_band->data[0].r),
+ GPU_uniform(&color_band->data[1].r));
+ return;
+ case COLBAND_INTERP_EASE:
+ mul_bias[0] = 1.0f / (color_band->data[1].pos - color_band->data[0].pos);
+ mul_bias[1] = -mul_bias[0] * color_band->data[0].pos;
+ GPU_stack_link(material,
+ &bnode(),
+ "valtorgb_opti_ease",
+ inputs,
+ outputs,
+ GPU_uniform(mul_bias),
+ GPU_uniform(&color_band->data[0].r),
+ GPU_uniform(&color_band->data[1].r));
+ return;
+ default:
+ BLI_assert_unreachable();
+ return;
+ }
+ }
+
+ float *array, layer;
+ int size;
+ BKE_colorband_evaluate_table_rgba(color_band, &array, &size);
+ GPUNodeLink *tex = GPU_color_band(material, size, array, &layer);
+
+ if (color_band->ipotype == COLBAND_INTERP_CONSTANT) {
+ GPU_stack_link(
+ material, &bnode(), "valtorgb_nearest", inputs, outputs, tex, GPU_constant(&layer));
+ return;
+ }
+
+ GPU_stack_link(material, &bnode(), "valtorgb", inputs, outputs, tex, GPU_constant(&layer));
+ }
+
+ struct ColorBand *get_color_band()
+ {
+ return static_cast<struct ColorBand *>(bnode().storage);
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorRampShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_color_ramp_cc
void register_node_type_cmp_valtorgb()
{
- namespace file_ns = blender::nodes::node_composite_val_to_rgb_cc;
+ namespace file_ns = blender::nodes::node_composite_color_ramp_cc;
static bNodeType ntype;
@@ -38,31 +136,63 @@ void register_node_type_cmp_valtorgb()
node_type_size(&ntype, 240, 200, 320);
node_type_init(&ntype, file_ns::node_composit_init_valtorgb);
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
/* **************** RGBTOBW ******************** */
-namespace blender::nodes::node_composite_val_to_rgb_cc {
+namespace blender::nodes::node_composite_rgb_to_bw_cc {
static void cmp_node_rgbtobw_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({0.8f, 0.8f, 0.8f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Val"));
}
-} // namespace blender::nodes::node_composite_val_to_rgb_cc
+using namespace blender::realtime_compositor;
+
+class RGBToBWShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+
+ GPU_stack_link(material,
+ &bnode(),
+ "color_to_luminance",
+ inputs,
+ outputs,
+ GPU_constant(luminance_coefficients));
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new RGBToBWShaderNode(node);
+}
+
+} // namespace blender::nodes::node_composite_rgb_to_bw_cc
void register_node_type_cmp_rgbtobw()
{
- namespace file_ns = blender::nodes::node_composite_val_to_rgb_cc;
+ namespace file_ns = blender::nodes::node_composite_rgb_to_bw_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_rgbtobw_declare;
node_type_size_preset(&ntype, NODE_SIZE_SMALL);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_value.cc b/source/blender/nodes/composite/nodes/node_composite_value.cc
index a3269d3d1c2..a96e1db14ad 100644
--- a/source/blender/nodes/composite/nodes/node_composite_value.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_value.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** VALUE ******************** */
@@ -16,6 +18,29 @@ static void cmp_node_value_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value")).default_value(0.5f);
}
+using namespace blender::realtime_compositor;
+
+class ValueOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ Result &result = get_result("Value");
+ result.allocate_single_value();
+
+ const bNodeSocket *socket = static_cast<bNodeSocket *>(bnode().outputs.first);
+ float value = static_cast<bNodeSocketValueFloat *>(socket->default_value)->value;
+
+ result.set_float_value(value);
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ValueOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_value_cc
void register_node_type_cmp_value()
@@ -27,6 +52,7 @@ void register_node_type_cmp_value()
cmp_node_type_base(&ntype, CMP_NODE_VALUE, "Value", NODE_CLASS_INPUT);
ntype.declare = file_ns::cmp_node_value_declare;
node_type_size_preset(&ntype, NODE_SIZE_SMALL);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc b/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
index 741f2e0e816..515478da75d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** VECTOR BLUR ******************** */
@@ -51,6 +53,23 @@ static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "use_curved", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class VectorBlurOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new VectorBlurOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_vec_blur_cc
void register_node_type_cmp_vecblur()
@@ -65,6 +84,7 @@ void register_node_type_cmp_vecblur()
node_type_init(&ntype, file_ns::node_composit_init_vecblur);
node_type_storage(
&ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_viewer.cc b/source/blender/nodes/composite/nodes/node_composite_viewer.cc
index 05f395183b5..4e82b31ca47 100644
--- a/source/blender/nodes/composite/nodes/node_composite_viewer.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_viewer.cc
@@ -5,6 +5,8 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_vec_types.hh"
+
#include "BKE_global.h"
#include "BKE_image.h"
@@ -13,6 +15,13 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+#include "GPU_state.h"
+#include "GPU_texture.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** VIEWER ******************** */
@@ -55,6 +64,125 @@ static void node_composit_buts_viewer_ex(uiLayout *layout, bContext *UNUSED(C),
}
}
+using namespace blender::realtime_compositor;
+
+class ViewerOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ const Result &image = get_input("Image");
+ const Result &alpha = get_input("Alpha");
+
+ if (image.is_single_value() && alpha.is_single_value()) {
+ execute_clear();
+ }
+ else if (ignore_alpha()) {
+ execute_ignore_alpha();
+ }
+ else if (!node().input_by_identifier("Alpha")->is_logically_linked()) {
+ execute_copy();
+ }
+ else {
+ execute_set_alpha();
+ }
+ }
+
+ /* Executes when all inputs are single values, in which case, the output texture can just be
+ * cleared to the appropriate color. */
+ void execute_clear()
+ {
+ const Result &image = get_input("Image");
+ const Result &alpha = get_input("Alpha");
+
+ float4 color = image.get_color_value();
+ if (ignore_alpha()) {
+ color.w = 1.0f;
+ }
+ else if (node().input_by_identifier("Alpha")->is_logically_linked()) {
+ color.w = alpha.get_float_value();
+ }
+
+ GPU_texture_clear(context().get_output_texture(), GPU_DATA_FLOAT, color);
+ }
+
+ /* Executes when the alpha channel of the image is ignored. */
+ void execute_ignore_alpha()
+ {
+ GPUShader *shader = shader_manager().get("compositor_convert_color_to_opaque");
+ GPU_shader_bind(shader);
+
+ const Result &image = get_input("Image");
+ image.bind_as_texture(shader, "input_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, compute_domain().size);
+
+ image.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* Executes when the image texture is written with no adjustments and can thus be copied directly
+ * to the output texture. */
+ void execute_copy()
+ {
+ const Result &image = get_input("Image");
+
+ /* Make sure any prior writes to the texture are reflected before copying it. */
+ GPU_memory_barrier(GPU_BARRIER_TEXTURE_UPDATE);
+
+ GPU_texture_copy(context().get_output_texture(), image.texture());
+ }
+
+ /* Executes when the alpha channel of the image is set as the value of the input alpha. */
+ void execute_set_alpha()
+ {
+ GPUShader *shader = shader_manager().get("compositor_set_alpha");
+ GPU_shader_bind(shader);
+
+ const Result &image = get_input("Image");
+ image.bind_as_texture(shader, "image_tx");
+
+ const Result &alpha = get_input("Alpha");
+ alpha.bind_as_texture(shader, "alpha_tx");
+
+ GPUTexture *output_texture = context().get_output_texture();
+ const int image_unit = GPU_shader_get_texture_binding(shader, "output_img");
+ GPU_texture_image_bind(output_texture, image_unit);
+
+ compute_dispatch_threads_at_least(shader, compute_domain().size);
+
+ image.unbind_as_texture();
+ alpha.unbind_as_texture();
+ GPU_texture_image_unbind(output_texture);
+ GPU_shader_unbind();
+ }
+
+ /* If true, the alpha channel of the image is set to 1, that is, it becomes opaque. If false, the
+ * alpha channel of the image is retained, but only if the alpha input is not linked. If the
+ * alpha input is linked, it the value of that input will be used as the alpha of the image. */
+ bool ignore_alpha()
+ {
+ return bnode().custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA;
+ }
+
+ /* The operation domain have the same dimensions of the output without any transformations. */
+ Domain compute_domain() override
+ {
+ return Domain(context().get_output_size());
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ViewerOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_viewer_cc
void register_node_type_cmp_viewer()
@@ -70,6 +198,7 @@ void register_node_type_cmp_viewer()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_viewer);
node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
ntype.no_muting = true;
diff --git a/source/blender/nodes/composite/nodes/node_composite_zcombine.cc b/source/blender/nodes/composite/nodes/node_composite_zcombine.cc
index be90aeb7acc..e5f460099e9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_zcombine.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_zcombine.cc
@@ -8,6 +8,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "COM_node_operation.hh"
+
#include "node_composite_util.hh"
/* **************** Z COMBINE ******************** */
@@ -33,6 +35,24 @@ static void node_composit_buts_zcombine(uiLayout *layout, bContext *UNUSED(C), P
uiItemR(col, ptr, "use_antialias_z", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ZCombineOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ get_input("Image").pass_through(get_result("Image"));
+ get_result("Z").allocate_invalid();
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new ZCombineOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_zcombine_cc
void register_node_type_cmp_zcombine()
@@ -44,6 +64,7 @@ void register_node_type_cmp_zcombine()
cmp_node_type_base(&ntype, CMP_NODE_ZCOMBINE, "Z Combine", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_zcombine_declare;
ntype.draw_buttons = file_ns::node_composit_buts_zcombine;
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/CMakeLists.txt b/source/blender/nodes/geometry/CMakeLists.txt
index ddd8c8949b1..31c00cc6b82 100644
--- a/source/blender/nodes/geometry/CMakeLists.txt
+++ b/source/blender/nodes/geometry/CMakeLists.txt
@@ -76,8 +76,8 @@ set(SRC
nodes/node_geo_input_index.cc
nodes/node_geo_input_instance_rotation.cc
nodes/node_geo_input_instance_scale.cc
- nodes/node_geo_input_material_index.cc
nodes/node_geo_input_material.cc
+ nodes/node_geo_input_material_index.cc
nodes/node_geo_input_mesh_edge_angle.cc
nodes/node_geo_input_mesh_edge_neighbors.cc
nodes/node_geo_input_mesh_edge_vertices.cc
@@ -118,9 +118,9 @@ set(SRC
nodes/node_geo_mesh_to_points.cc
nodes/node_geo_mesh_to_volume.cc
nodes/node_geo_object_info.cc
+ nodes/node_geo_points.cc
nodes/node_geo_points_to_vertices.cc
nodes/node_geo_points_to_volume.cc
- nodes/node_geo_points.cc
nodes/node_geo_proximity.cc
nodes/node_geo_raycast.cc
nodes/node_geo_realize_instances.cc
@@ -134,8 +134,8 @@ set(SRC
nodes/node_geo_set_curve_radius.cc
nodes/node_geo_set_curve_tilt.cc
nodes/node_geo_set_id.cc
- nodes/node_geo_set_material_index.cc
nodes/node_geo_set_material.cc
+ nodes/node_geo_set_material_index.cc
nodes/node_geo_set_point_radius.cc
nodes/node_geo_set_position.cc
nodes/node_geo_set_shade_smooth.cc
diff --git a/source/blender/nodes/geometry/node_geometry_tree.cc b/source/blender/nodes/geometry/node_geometry_tree.cc
index 38e914b9a9f..e3998322741 100644
--- a/source/blender/nodes/geometry/node_geometry_tree.cc
+++ b/source/blender/nodes/geometry/node_geometry_tree.cc
@@ -109,6 +109,7 @@ void register_node_tree_type_geo()
MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type"));
tt->type = NTREE_GEOMETRY;
strcpy(tt->idname, "GeometryNodeTree");
+ strcpy(tt->group_idname, "GeometryNodeGroup");
strcpy(tt->ui_name, N_("Geometry Node Editor"));
tt->ui_icon = ICON_GEOMETRY_NODES;
strcpy(tt->ui_description, N_("Geometry nodes"));
diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
index cfb9cbf7e24..a6c67cac916 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
@@ -220,11 +220,11 @@ BLI_NOINLINE static void update_elimination_mask_based_on_density_factors(
const float v1_density_factor = std::max(0.0f, density_factors[v1_loop]);
const float v2_density_factor = std::max(0.0f, density_factors[v2_loop]);
- const float probablity = v0_density_factor * bary_coord.x + v1_density_factor * bary_coord.y +
- v2_density_factor * bary_coord.z;
+ const float probability = v0_density_factor * bary_coord.x + v1_density_factor * bary_coord.y +
+ v2_density_factor * bary_coord.z;
const float hash = noise::hash_float_to_float(bary_coord);
- if (hash > probablity) {
+ if (hash > probability) {
elimination_mask[i] = true;
}
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
index acf85e74353..024dbd1c852 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
@@ -225,7 +225,7 @@ template<typename T, typename GetMixIndicesFn>
void copy_with_mixing(MutableSpan<T> dst, Span<T> src, GetMixIndicesFn get_mix_indices_fn)
{
threading::parallel_for(dst.index_range(), 512, [&](const IndexRange range) {
- attribute_math::DefaultPropatationMixer<T> mixer{dst.slice(range)};
+ attribute_math::DefaultPropagationMixer<T> mixer{dst.slice(range)};
for (const int i_dst : IndexRange(range.size())) {
for (const int i_src : get_mix_indices_fn(range[i_dst])) {
mixer.mix_in(i_dst, src[i_src]);
@@ -437,7 +437,7 @@ static void extrude_mesh_edges(MeshComponent &component,
Array<float3> vert_offsets;
if (!edge_offsets.is_single()) {
vert_offsets.reinitialize(orig_vert_size);
- attribute_math::DefaultPropatationMixer<float3> mixer(vert_offsets);
+ attribute_math::DefaultPropagationMixer<float3> mixer(vert_offsets);
for (const int i_edge : edge_selection) {
const MEdge &edge = orig_edges[i_edge];
const float3 offset = edge_offsets[i_edge];
@@ -583,7 +583,7 @@ static void extrude_mesh_edges(MeshComponent &component,
/* Both corners on each vertical edge of the side polygon get the same value,
* so there are only two unique values to mix. */
Array<T> side_poly_corner_data(2);
- attribute_math::DefaultPropatationMixer<T> mixer{side_poly_corner_data};
+ attribute_math::DefaultPropagationMixer<T> mixer{side_poly_corner_data};
const MEdge &duplicate_edge = duplicate_edges[i_edge_selection];
const int new_vert_1 = duplicate_edge.v1;
@@ -705,7 +705,7 @@ static void extrude_mesh_face_regions(MeshComponent &component,
Array<float3> vert_offsets;
if (!poly_offsets.is_single()) {
vert_offsets.reinitialize(orig_vert_size);
- attribute_math::DefaultPropatationMixer<float3> mixer(vert_offsets);
+ attribute_math::DefaultPropagationMixer<float3> mixer(vert_offsets);
for (const int i_poly : poly_selection) {
const MPoly &poly = orig_polys[i_poly];
const float3 offset = poly_offsets[i_poly];
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc
index 43dbf5060bd..02ac54f4b2b 100644
--- a/source/blender/nodes/shader/node_shader_tree.cc
+++ b/source/blender/nodes/shader/node_shader_tree.cc
@@ -166,6 +166,7 @@ void register_node_tree_type_sh()
tt->type = NTREE_SHADER;
strcpy(tt->idname, "ShaderNodeTree");
+ strcpy(tt->group_idname, "ShaderNodeGroup");
strcpy(tt->ui_name, N_("Shader Editor"));
tt->ui_icon = ICON_NODE_MATERIAL;
strcpy(tt->ui_description, N_("Shader nodes"));
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.cc b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
index 47df932f9d4..d23561de7ff 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geometry.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
@@ -29,10 +29,9 @@ static int node_shader_gpu_geometry(GPUMaterial *mat,
if (out[5].hasoutput) {
GPU_material_flag_set(mat, GPU_MATFLAG_BARYCENTRIC);
}
- /* Opti: don't request orco if not needed. */
+ /* Optimization: don't request orco if not needed. */
const float val[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- GPUNodeLink *orco_link = (!out[2].hasoutput) ? GPU_constant(val) :
- GPU_attribute(mat, CD_ORCO, "");
+ GPUNodeLink *orco_link = out[2].hasoutput ? GPU_attribute(mat, CD_ORCO, "") : GPU_constant(val);
const bool success = GPU_stack_link(mat, node, "node_geometry", in, out, orco_link);
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
index 11d23e47735..f46556291ce 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
@@ -23,8 +23,8 @@ static int node_shader_gpu_hair_info(GPUMaterial *mat,
{
/* Length: don't request length if not needed. */
static const float zero = 0;
- GPUNodeLink *length_link = (!out[2].hasoutput) ? GPU_constant(&zero) :
- GPU_attribute(mat, CD_HAIRLENGTH, "");
+ GPUNodeLink *length_link = out[2].hasoutput ? GPU_attribute(mat, CD_HAIRLENGTH, "") :
+ GPU_constant(&zero);
return GPU_stack_link(mat, node, "node_hair_info", in, out, length_link);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
index 12707623049..478a6812c36 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
@@ -32,7 +32,7 @@ static const char *gpu_shader_get_name(int mode)
case MA_RAMP_SCREEN:
return "mix_screen";
case MA_RAMP_DIV:
- return "mix_div";
+ return "mix_div_fallback";
case MA_RAMP_DIFF:
return "mix_diff";
case MA_RAMP_DARK:
@@ -70,18 +70,23 @@ static int gpu_shader_mix_rgb(GPUMaterial *mat,
{
const char *name = gpu_shader_get_name(node->custom1);
- if (name != nullptr) {
- int ret = GPU_stack_link(mat, node, name, in, out);
- if (ret && node->custom2 & SHD_MIXRGB_CLAMP) {
- const float min[3] = {0.0f, 0.0f, 0.0f};
- const float max[3] = {1.0f, 1.0f, 1.0f};
- GPU_link(
- mat, "clamp_color", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
- }
- return ret;
+ if (name == nullptr) {
+ return 0;
}
- return 0;
+ const float min = 0.0f;
+ const float max = 1.0f;
+ const GPUNodeLink *factor_link = in[0].link ? in[0].link : GPU_uniform(in[0].vec);
+ GPU_link(mat, "clamp_value", factor_link, GPU_constant(&min), GPU_constant(&max), &in[0].link);
+
+ int ret = GPU_stack_link(mat, node, name, in, out);
+
+ if (ret && node->custom2 & SHD_MIXRGB_CLAMP) {
+ const float min[3] = {0.0f, 0.0f, 0.0f};
+ const float max[3] = {1.0f, 1.0f, 1.0f};
+ GPU_link(mat, "clamp_color", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
+ }
+ return ret;
}
class MixRGBFunction : public fn::MultiFunction {
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
index 38acfab322f..3d28f5278a2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
@@ -17,11 +17,12 @@ static void node_declare(NodeDeclarationBuilder &b)
static int gpu_shader_rgb(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
- GPUNodeStack *in,
+ GPUNodeStack * /*in*/,
GPUNodeStack *out)
{
- GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0);
- return GPU_stack_link(mat, node, "set_rgba", in, out, link);
+ const bNodeSocket *socket = static_cast<bNodeSocket *>(node->outputs.first);
+ float *value = static_cast<bNodeSocketValueRGBA *>(socket->default_value)->value;
+ return GPU_link(mat, "set_rgba", GPU_uniform(value), &out->link);
}
} // namespace blender::nodes::node_shader_rgb_cc
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
index fb5971021fc..0a28b34902e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
@@ -41,9 +41,9 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat,
GPUNodeLink *inv_obmat = (ob != NULL) ? GPU_uniform(&ob->imat[0][0]) :
GPU_uniform(&dummy_matrix[0][0]);
- /* Opti: don't request orco if not needed. */
+ /* Optimization: don't request orco if not needed. */
float4 zero(0.0f);
- GPUNodeLink *orco = (!out[0].hasoutput) ? GPU_constant(zero) : GPU_attribute(mat, CD_ORCO, "");
+ GPUNodeLink *orco = out[0].hasoutput ? GPU_attribute(mat, CD_ORCO, "") : GPU_constant(zero);
GPUNodeLink *mtface = GPU_attribute(mat, CD_AUTO_FROM_NAME, "");
GPU_stack_link(mat, node, "node_tex_coord", in, out, inv_obmat, orco, mtface);
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 362cdf58052..14dbb3b25eb 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -17,11 +17,12 @@ static void sh_node_value_declare(NodeDeclarationBuilder &b)
static int gpu_shader_value(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
- GPUNodeStack *in,
+ GPUNodeStack * /*in*/,
GPUNodeStack *out)
{
- GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0);
- return GPU_stack_link(mat, node, "set_value", in, out, link);
+ const bNodeSocket *socket = static_cast<bNodeSocket *>(node->outputs.first);
+ float value = static_cast<bNodeSocketValueFloat *>(socket->default_value)->value;
+ return GPU_link(mat, "set_value", GPU_uniform(&value), &out->link);
}
static void sh_node_value_build_multi_function(NodeMultiFunctionBuilder &builder)
diff --git a/source/blender/nodes/texture/CMakeLists.txt b/source/blender/nodes/texture/CMakeLists.txt
index 5bed54ebfd7..2ccdf4c0bc9 100644
--- a/source/blender/nodes/texture/CMakeLists.txt
+++ b/source/blender/nodes/texture/CMakeLists.txt
@@ -15,6 +15,7 @@ set(INC
../../render
../../windowmanager
../../../../intern/guardedalloc
+ ../../bmesh
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 03dc61af9a2..ac105b5bcb9 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -140,6 +140,7 @@ void register_node_tree_type_tex(void)
tt->type = NTREE_TEXTURE;
strcpy(tt->idname, "TextureNodeTree");
+ strcpy(tt->group_idname, "TextureNodeGroup");
strcpy(tt->ui_name, N_("Texture Node Editor"));
tt->ui_icon = ICON_NODE_TEXTURE; /* Defined in `drawnode.c`. */
strcpy(tt->ui_description, N_("Texture nodes"));
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.c b/source/blender/python/gpu/gpu_py_framebuffer.c
index 33d9ff0b041..9bb2a9137f4 100644
--- a/source/blender/python/gpu/gpu_py_framebuffer.c
+++ b/source/blender/python/gpu/gpu_py_framebuffer.c
@@ -686,7 +686,7 @@ static struct PyMethodDef pygpu_framebuffer__tp_methods[] = {
PyDoc_STRVAR(pygpu_framebuffer__tp_doc,
".. class:: GPUFrameBuffer(depth_slot=None, color_slots=None)\n"
"\n"
- " This object gives access to framebuffer functionallities.\n"
+ " This object gives access to framebuffer functionalities.\n"
" When a 'layer' is specified in a argument, a single layer of a 3D or array "
"texture is attached to the frame-buffer.\n"
" For cube map textures, layer is translated into a cube map face.\n"
diff --git a/source/blender/python/gpu/gpu_py_platform.c b/source/blender/python/gpu/gpu_py_platform.c
index 656024ae22c..b877e3ceb98 100644
--- a/source/blender/python/gpu/gpu_py_platform.c
+++ b/source/blender/python/gpu/gpu_py_platform.c
@@ -55,6 +55,34 @@ static PyObject *pygpu_platform_version_get(PyObject *UNUSED(self))
return PyUnicode_FromString(GPU_platform_version());
}
+PyDoc_STRVAR(
+ pygpu_platform_device_type_get_doc,
+ ".. function:: device_type_get()\n"
+ "\n"
+ " Get GPU device type.\n"
+ "\n"
+ " :return: Device type ('APPLE', 'NVIDIA', 'AMD', 'INTEL', 'SOFTWARE', 'UNKNOWN').\n"
+ " :rtype: str\n");
+static PyObject *pygpu_platform_device_type_get(PyObject *UNUSED(self))
+{
+ if (GPU_type_matches(GPU_DEVICE_APPLE, GPU_OS_ANY, GPU_DRIVER_ANY)) {
+ return PyUnicode_FromString("APPLE");
+ }
+ if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY)) {
+ return PyUnicode_FromString("NVIDIA");
+ }
+ if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY)) {
+ return PyUnicode_FromString("AMD");
+ }
+ if (GPU_type_matches(GPU_DEVICE_INTEL | GPU_DEVICE_INTEL_UHD, GPU_OS_ANY, GPU_DRIVER_ANY)) {
+ return PyUnicode_FromString("INTEL");
+ }
+ if (GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_ANY, GPU_DRIVER_ANY)) {
+ return PyUnicode_FromString("SOFTWARE");
+ }
+ return PyUnicode_FromString("UNKNOWN");
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -74,6 +102,10 @@ static struct PyMethodDef pygpu_platform__tp_methods[] = {
(PyCFunction)pygpu_platform_version_get,
METH_NOARGS,
pygpu_platform_version_get_doc},
+ {"device_type_get",
+ (PyCFunction)pygpu_platform_device_type_get,
+ METH_NOARGS,
+ pygpu_platform_device_type_get_doc},
{NULL, NULL, 0, NULL},
};
diff --git a/source/blender/python/gpu/gpu_py_vertex_buffer.c b/source/blender/python/gpu/gpu_py_vertex_buffer.c
index ac050128a1d..ab2ff59a689 100644
--- a/source/blender/python/gpu/gpu_py_vertex_buffer.c
+++ b/source/blender/python/gpu/gpu_py_vertex_buffer.c
@@ -292,7 +292,7 @@ static PyObject *pygpu_vertbuf_attr_fill(BPyGPUVertBuf *self, PyObject *args, Py
const char *name = PyUnicode_AsUTF8(identifier);
id = GPU_vertformat_attr_id_get(format, name);
if (id == -1) {
- PyErr_SetString(PyExc_ValueError, "Unknown attribute name");
+ PyErr_Format(PyExc_ValueError, "Unknown attribute '%s'", name);
return NULL;
}
}
diff --git a/source/blender/python/intern/CMakeLists.txt b/source/blender/python/intern/CMakeLists.txt
index 71138134370..9d2516969cf 100644
--- a/source/blender/python/intern/CMakeLists.txt
+++ b/source/blender/python/intern/CMakeLists.txt
@@ -174,8 +174,8 @@ if(WITH_CODEC_SNDFILE)
add_definitions(-DWITH_SNDFILE)
endif()
-if(WITH_COMPOSITOR)
- add_definitions(-DWITH_COMPOSITOR)
+if(WITH_COMPOSITOR_CPU)
+ add_definitions(-DWITH_COMPOSITOR_CPU)
endif()
if(WITH_CYCLES)
diff --git a/source/blender/python/intern/bpy_app_build_options.c b/source/blender/python/intern/bpy_app_build_options.c
index fe5111c37f2..a744f3fd4fa 100644
--- a/source/blender/python/intern/bpy_app_build_options.c
+++ b/source/blender/python/intern/bpy_app_build_options.c
@@ -18,7 +18,7 @@ static PyStructSequence_Field app_builtopts_info_fields[] = {
{"codec_avi", NULL},
{"codec_ffmpeg", NULL},
{"codec_sndfile", NULL},
- {"compositor", NULL},
+ {"compositor_cpu", NULL},
{"cycles", NULL},
{"cycles_osl", NULL},
{"freestyle", NULL},
@@ -104,7 +104,7 @@ static PyObject *make_builtopts_info(void)
SetObjIncref(Py_False);
#endif
-#ifdef WITH_COMPOSITOR
+#ifdef WITH_COMPOSITOR_CPU
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
diff --git a/source/blender/python/intern/bpy_interface_atexit.c b/source/blender/python/intern/bpy_interface_atexit.c
index 1ba3ab6a40b..cba9bd59abf 100644
--- a/source/blender/python/intern/bpy_interface_atexit.c
+++ b/source/blender/python/intern/bpy_interface_atexit.c
@@ -32,7 +32,7 @@ static PyObject *func_bpy_atregister = NULL; /* borrowed reference, `atexit` hol
static void atexit_func_call(const char *func_name, PyObject *atexit_func_arg)
{
- /* NOTE(campbell): no error checking, if any of these fail we'll get a crash
+ /* NOTE(@campbellbarton): no error checking, if any of these fail we'll get a crash
* this is intended, but if its problematic it could be changed. */
PyObject *atexit_mod = PyImport_ImportModuleLevel("atexit", NULL, NULL, NULL, 0);
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index d9c004fb6fa..179a0250688 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -780,7 +780,7 @@ PyObject *pyrna_math_object_from_array(PointerRNA *ptr, PropertyRNA *prop)
return ret;
}
-/* NOTE(campbell): Regarding comparison `__cmp__`:
+/* NOTE(@campbellbarton): Regarding comparison `__cmp__`:
* checking the 'ptr->data' matches works in almost all cases,
* however there are a few RNA properties that are fake sub-structs and
* share the pointer with the parent, in those cases this happens 'a.b == a'
@@ -8254,7 +8254,7 @@ static int bpy_class_validate_recursive(PointerRNA *dummyptr,
continue;
}
- /* TODO(campbell): this is used for classmethod's too,
+ /* TODO(@campbellbarton): this is used for classmethod's too,
* even though class methods should have 'FUNC_USE_SELF_TYPE' set, see Operator.poll for eg.
* Keep this as-is since it's working, but we should be using
* 'FUNC_USE_SELF_TYPE' for many functions. */
@@ -8345,7 +8345,7 @@ static int bpy_class_validate_recursive(PointerRNA *dummyptr,
continue;
}
- /* TODO(campbell): Use Python3.7x _PyObject_LookupAttr(), also in the macro below. */
+ /* TODO(@campbellbarton): Use Python3.7x _PyObject_LookupAttr(), also in the macro below. */
identifier = RNA_property_identifier(prop);
item = PyObject_GetAttrString(py_class, identifier);
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index 9ffe2879779..54497a6572f 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -760,8 +760,8 @@ void RE_bake_pixels_populate(Mesh *me,
for (int a = 0; a < 3; a++) {
const float *uv = mloopuv[lt->tri[a]].uv;
- /* NOTE(campbell): workaround for pixel aligned UVs which are common and can screw up our
- * intersection tests where a pixel gets in between 2 faces or the middle of a quad,
+ /* NOTE(@campbellbarton): workaround for pixel aligned UVs which are common and can screw
+ * up our intersection tests where a pixel gets in between 2 faces or the middle of a quad,
* camera aligned quads also have this problem but they are less common.
* Add a small offset to the UVs, fixes bug T18685. */
vec[a][0] = (uv[0] - bk_image->uv_offset[0]) * (float)bk_image->width - (0.5f + 0.001f);
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index 37ef9213615..92146155437 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -558,8 +558,8 @@ static void generate_margin(ImBuf *ibuf,
for (int a = 0; a < 3; a++) {
const float *uv = mloopuv[lt->tri[a]].uv;
- /* NOTE(campbell): workaround for pixel aligned UVs which are common and can screw up our
- * intersection tests where a pixel gets in between 2 faces or the middle of a quad,
+ /* NOTE(@campbellbarton): workaround for pixel aligned UVs which are common and can screw up
+ * our intersection tests where a pixel gets in between 2 faces or the middle of a quad,
* camera aligned quads also have this problem but they are less common.
* Add a small offset to the UVs, fixes bug T18685. */
vec[a][0] = (uv[0] - uv_offset[0]) * (float)ibuf->x - (0.5f + 0.001f);
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index 7a36020cea5..c434638549c 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -26,6 +26,7 @@ set(INC
../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/memutil
+ ../bmesh
# for writefile.c: dna_type_offsets.h
${CMAKE_BINARY_DIR}/source/blender/makesdna/intern
@@ -164,11 +165,11 @@ if(WIN32 OR APPLE)
endif()
endif()
-if(WITH_COMPOSITOR)
+if(WITH_COMPOSITOR_CPU)
list(APPEND LIB
bf_compositor
)
- add_definitions(-DWITH_COMPOSITOR)
+ add_definitions(-DWITH_COMPOSITOR_CPU)
endif()
if(WITH_XR_OPENXR)
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_group.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_group.c
index 4ecadbc5685..e165cb6b4f8 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_group.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_group.c
@@ -1053,7 +1053,7 @@ void WM_gizmomaptype_group_unlink(bContext *C,
WM_gizmomaptype_group_free(gzgt_ref);
}
- /* TODO(campbell): Gizmos may share key-maps, for now don't
+ /* TODO(@campbellbarton): Gizmos may share key-maps, for now don't
* remove however we could flag them as temporary/owned by the gizmo. */
#if 0
/* NOTE: we may want to keep this key-map for editing. */
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index f5974a2176b..9903b0e50fd 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -259,7 +259,7 @@ bool WM_gizmomap_minmax(const wmGizmoMap *gzmap,
* \param poll: Polling function for excluding gizmos.
* \param data: Custom data passed to \a poll
*
- * TODO(campbell): this uses unreliable order,
+ * TODO(@campbellbarton): this uses unreliable order,
* best we use an iterator function instead of a hash.
*/
static GHash *WM_gizmomap_gizmo_hash_new(const bContext *C,
@@ -430,9 +430,9 @@ static void gizmos_draw_list(const wmGizmoMap *gzmap, const bContext *C, ListBas
return;
}
- /* TODO(campbell): This will need it own shader probably?
+ /* TODO(@campbellbarton): This will need it own shader probably?
* Don't think it can be handled from that point though. */
- /* const bool use_lighting = (U.gizmo_flag & V3D_GIZMO_SHADED) != 0; */
+ // const bool use_lighting = (U.gizmo_flag & V3D_GIZMO_SHADED) != 0;
bool is_depth_prev = false;
@@ -501,7 +501,7 @@ static void gizmo_draw_select_3d_loop(const bContext *C,
bool *r_use_select_bias)
{
- /* TODO(campbell): this depends on depth buffer being written to,
+ /* TODO(@campbellbarton): this depends on depth buffer being written to,
* currently broken for the 3D view. */
bool is_depth_prev = false;
bool is_depth_skip_prev = false;
@@ -674,7 +674,7 @@ static wmGizmo *gizmo_find_intersected_3d(bContext *C,
* This way we always use the first hit. */
if (has_3d) {
- /* The depth buffer is needed for for gizmos to obscure each other. */
+ /* The depth buffer is needed for gizmos to obscure each other. */
GPUViewport *viewport = WM_draw_region_get_viewport(CTX_wm_region(C));
/* When switching between modes and the mouse pointer is over a gizmo, the highlight test is
diff --git a/source/blender/windowmanager/intern/wm_event_system.cc b/source/blender/windowmanager/intern/wm_event_system.cc
index 5e7fe4678f6..77f6b3c861f 100644
--- a/source/blender/windowmanager/intern/wm_event_system.cc
+++ b/source/blender/windowmanager/intern/wm_event_system.cc
@@ -5174,7 +5174,7 @@ static bool wm_event_is_ignorable_key_press(const wmWindow *win, const wmEvent &
return false;
}
- const wmEvent &last_event = *reinterpret_cast<const wmEvent *>(win->event_queue.last);
+ const wmEvent &last_event = *static_cast<const wmEvent *>(win->event_queue.last);
return wm_event_is_same_key_press(last_event, event);
}
@@ -5214,6 +5214,13 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, void
event.prev_type = event.type;
event.prev_val = event.val;
+ /* Always use modifiers from the active window since
+ changes to modifiers aren't sent to inactive windows, see: T66088. */
+ if ((wm->winactive != win) && (wm->winactive && wm->winactive->eventstate)) {
+ event.modifier = wm->winactive->eventstate->modifier;
+ event.keymodifier = wm->winactive->eventstate->keymodifier;
+ }
+
/* Ensure the event state is correct, any deviation from this may cause bugs.
*
* NOTE: #EVENT_NONE is set when unknown keys are pressed,
@@ -5256,6 +5263,10 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, void
if (win_other) {
wmEvent event_other = *win_other->eventstate;
+ /* Use the modifier state of this window. */
+ event_other.modifier = event.modifier;
+ event_other.keymodifier = event.keymodifier;
+
/* See comment for this operation on `event` for details. */
event_other.prev_type = event_other.type;
event_other.prev_val = event_other.val;
@@ -5345,6 +5356,10 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, void
if (win_other) {
wmEvent event_other = *win_other->eventstate;
+ /* Use the modifier state of this window. */
+ event_other.modifier = event.modifier;
+ event_other.keymodifier = event.keymodifier;
+
/* See comment for this operation on `event` for details. */
event_other.prev_type = event_other.type;
event_other.prev_val = event_other.val;
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 45e8f8786df..1819ed13be3 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -1887,9 +1887,6 @@ static void wm_autosave_location(char *filepath)
{
const int pid = abs(getpid());
char path[1024];
-#ifdef WIN32
- const char *savedir;
-#endif
/* Normally there is no need to check for this to be NULL,
* however this runs on exit when it may be cleared. */
@@ -1915,7 +1912,7 @@ static void wm_autosave_location(char *filepath)
* through BLI_windows_get_default_root_dir().
* If there is no C:\tmp autosave fails. */
if (!BLI_exists(BKE_tempdir_base())) {
- savedir = BKE_appdir_folder_id_create(BLENDER_USER_AUTOSAVE, NULL);
+ const char *savedir = BKE_appdir_folder_id_create(BLENDER_USER_AUTOSAVE, NULL);
BLI_make_file_string("/", filepath, savedir, path);
return;
}
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 7f5ec77e16d..624e434e784 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -540,7 +540,7 @@ void WM_exit_ex(bContext *C, const bool do_python)
BKE_vfont_clipboard_free();
BKE_node_clipboard_free();
-#ifdef WITH_COMPOSITOR
+#ifdef WITH_COMPOSITOR_CPU
COM_deinitialize();
#endif
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index a1ebe1fc76f..0c31ff87fdd 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -1113,14 +1113,22 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_pt
}
wmWindow *win = GHOST_GetWindowUserData(ghostwin);
+ /* Win23/GHOST modifier bug, see T40317 */
+#ifndef WIN32
+//# define USE_WIN_ACTIVATE
+#endif
+
switch (type) {
case GHOST_kEventWindowDeactivate:
wm_event_add_ghostevent(wm, win, type, data);
win->active = 0; /* XXX */
- /* clear modifiers for inactive windows */
+ /* When window activation is enabled, these modifiers are set with window activation.
+ * Otherwise leave them set so re-activation doesn't loose keys which are held. */
+#ifdef USE_WIN_ACTIVATE
win->eventstate->modifier = 0;
win->eventstate->keymodifier = 0;
+#endif
break;
case GHOST_kEventWindowActivate: {
@@ -1128,11 +1136,6 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_pt
(query_qual(CONTROL) ? KM_CTRL : 0) |
(query_qual(ALT) ? KM_ALT : 0) | (query_qual(OS) ? KM_OSKEY : 0));
- /* Win23/GHOST modifier bug, see T40317 */
-#ifndef WIN32
-//# define USE_WIN_ACTIVATE
-#endif
-
/* No context change! C->wm->windrawable is drawable, or for area queues. */
wm->winactive = win;
@@ -1367,6 +1370,10 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_pt
event.xy[0] = ddd->x;
event.xy[1] = ddd->y;
+ /* The values from #wm_window_update_eventstate may not match (under WAYLAND they don't)
+ * Write this into the event state. */
+ copy_v2_v2_int(win->eventstate->xy, event.xy);
+
event.flag = 0;
/* No context change! C->wm->windrawable is drawable, or for area queues. */
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 11f48a72908..b9912929a54 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -200,8 +200,10 @@ if(WITH_BUILDINFO)
SET_SOURCE_FILES_PROPERTIES(${buildinfo_h_fake} PROPERTIES SYMBOLIC TRUE)
# a custom target that is always built
- add_custom_target(buildinfo ALL
- DEPENDS ${buildinfo_h_fake})
+ add_custom_target(
+ buildinfo ALL
+ DEPENDS ${buildinfo_h_fake}
+ )
# creates buildinfo.h using cmake script
add_custom_command(
@@ -272,13 +274,13 @@ if(WITH_PYTHON_MODULE)
else()
add_executable(blender ${EXETYPE} ${SRC})
if(WIN32)
- add_executable(blender-launcher WIN32
- blender_launcher_win32.c
- ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc
- ${CMAKE_BINARY_DIR}/blender.exe.manifest
- )
- target_compile_definitions (blender-launcher PRIVATE -D_UNICODE -DUNICODE)
- target_link_libraries(blender-launcher Pathcch.lib)
+ add_executable(blender-launcher WIN32
+ blender_launcher_win32.c
+ ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc
+ ${CMAKE_BINARY_DIR}/blender.exe.manifest
+ )
+ target_compile_definitions (blender-launcher PRIVATE -D_UNICODE -DUNICODE)
+ target_link_libraries(blender-launcher Pathcch.lib)
endif()
endif()
@@ -405,8 +407,8 @@ if(WITH_INTERNATIONAL)
# Create a custom target which will compile all po to mo
add_custom_target(
locales
- DEPENDS ${_all_mo_files})
-
+ DEPENDS ${_all_mo_files}
+ )
add_dependencies(blender locales)
# Generate INSTALL rules
@@ -464,7 +466,8 @@ if(UNIX AND NOT APPLE)
blender_man_page ALL
COMMAND ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1.py
--blender ${EXECUTABLE_OUTPUT_PATH}/blender
- --output ${CMAKE_CURRENT_BINARY_DIR}/blender.1)
+ --output ${CMAKE_CURRENT_BINARY_DIR}/blender.1
+ )
add_dependencies(blender_man_page blender)
endif()
endif()
@@ -719,15 +722,15 @@ elseif(WIN32)
if(WITH_OPENMP AND MSVC_CLANG)
install(
- FILES ${CLANG_OPENMP_DLL}
- DESTINATION "."
+ FILES ${CLANG_OPENMP_DLL}
+ DESTINATION "."
)
endif()
if(WITH_FFTW3)
install(
- FILES ${LIBDIR}/fftw3/lib/libfftw3-3.dll
- DESTINATION "."
+ FILES ${LIBDIR}/fftw3/lib/libfftw3-3.dll
+ DESTINATION "."
)
endif()
if(MSVC_ASAN)
@@ -738,14 +741,14 @@ elseif(WIN32)
message(FATAL_ERROR "Asan is enabled, but the ASAN runtime is not detected, this is an optional component during the MSVC install, please install it")
endif()
install(
- FILES ${ASAN_DLL}
- DESTINATION "."
- CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
+ FILES ${ASAN_DLL}
+ DESTINATION "."
+ CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
- FILES ${ASAN_DEBUG_DLL}
- DESTINATION "."
- CONFIGURATIONS Debug
+ FILES ${ASAN_DEBUG_DLL}
+ DESTINATION "."
+ CONFIGURATIONS Debug
)
unset(ASAN_DLL)
unset(ASAN_DEBUG_DLL)
@@ -753,18 +756,18 @@ elseif(WIN32)
if(WITH_GMP)
install(
- FILES ${LIBDIR}/gmp/lib/libgmp-10.dll
- DESTINATION "."
+ FILES ${LIBDIR}/gmp/lib/libgmp-10.dll
+ DESTINATION "."
)
install(
- FILES ${LIBDIR}/gmp/lib/libgmpxx.dll
- DESTINATION "."
- CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
+ FILES ${LIBDIR}/gmp/lib/libgmpxx.dll
+ DESTINATION "."
+ CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
- FILES ${LIBDIR}/gmp/lib/libgmpxx_d.dll
- DESTINATION "."
- CONFIGURATIONS Debug
+ FILES ${LIBDIR}/gmp/lib/libgmpxx_d.dll
+ DESTINATION "."
+ CONFIGURATIONS Debug
)
endif()
@@ -780,16 +783,16 @@ elseif(WIN32)
endif()
if(WITH_OPENVDB)
- install(
- FILES ${LIBDIR}/openvdb/bin/openvdb.dll
- DESTINATION "."
- CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
- )
- install(
- FILES ${LIBDIR}/openvdb/bin/openvdb_d.dll
- DESTINATION "."
- CONFIGURATIONS Debug
- )
+ install(
+ FILES ${LIBDIR}/openvdb/bin/openvdb.dll
+ DESTINATION "."
+ CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
+ )
+ install(
+ FILES ${LIBDIR}/openvdb/bin/openvdb_d.dll
+ DESTINATION "."
+ CONFIGURATIONS Debug
+ )
endif()
if(WITH_PYTHON)
@@ -1054,7 +1057,8 @@ elseif(APPLE)
set_target_properties(blender PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${OSX_APP_SOURCEDIR}/Contents/Info.plist
MACOSX_BUNDLE_SHORT_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH}"
- MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH} ${BLENDER_DATE}")
+ MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH} ${BLENDER_DATE}"
+ )
# Gather the date in finder-style
execute_process(COMMAND date "+%m/%d/%Y/%H:%M"
@@ -1151,9 +1155,10 @@ endif()
if(DEFINED BLENDER_TEXT_FILES_DESTINATION)
- configure_file(${CMAKE_SOURCE_DIR}/release/text/readme.html
- ${CMAKE_BINARY_DIR}/release/text/readme.html
- @ONLY
+ configure_file(
+ ${CMAKE_SOURCE_DIR}/release/text/readme.html
+ ${CMAKE_BINARY_DIR}/release/text/readme.html
+ @ONLY
)
list(APPEND BLENDER_TEXT_FILES
${CMAKE_BINARY_DIR}/release/text/readme.html
@@ -1240,17 +1245,18 @@ if(WIN32)
set_target_properties(blender PROPERTIES VS_GLOBAL_VcpkgEnabled "false")
set_target_properties(blender PROPERTIES
PDB_NAME "blender_private"
- PDB_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>")
- if(WITH_WINDOWS_PDB AND WITH_WINDOWS_STRIPPED_PDB)
- # This is slightly messy, but single target generators like ninja will not have the
- # CMAKE_CFG_INTDIR variable and multitarget generators like msbuild will not have
- # CMAKE_BUILD_TYPE. This can be simplified by target_link_options and the $<CONFIG>
- # generator expression in newer cmake (2.13+) but until that time this fill have suffice.
- if(CMAKE_BUILD_TYPE)
- set_property(TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}/blender_public.pdb")
- else()
- set_property(TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/blender_public.pdb")
- endif()
+ PDB_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>"
+ )
+ if(WITH_WINDOWS_PDB AND WITH_WINDOWS_STRIPPED_PDB)
+ # This is slightly messy, but single target generators like ninja will not have the
+ # `CMAKE_CFG_INTDIR` variable and multi-target generators like `msbuild` will not have
+ # `CMAKE_BUILD_TYPE`. This can be simplified by target_link_options and the `$<CONFIG>`
+ # generator expression in newer CMAKE (2.13+) but until that time this fill have suffice.
+ if(CMAKE_BUILD_TYPE)
+ set_property(TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}/blender_public.pdb")
+ else()
+ set_property(TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/blender_public.pdb")
+ endif()
endif()
endif()
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 6c95ee3e490..e7a803d383f 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -41,7 +41,6 @@
#include "BKE_global.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_idtype.h"
-#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
diff --git a/tests/performance/api/graph.py b/tests/performance/api/graph.py
index 6c9ba70141f..d95d386569e 100644
--- a/tests/performance/api/graph.py
+++ b/tests/performance/api/graph.py
@@ -74,7 +74,7 @@ class TestGraph:
revisions[revision] = len(revisions)
revision_dates[revision] = int(entry.date)
- # Google Charts JSON data layout is like a spreadsheat table, with
+ # Google Charts JSON data layout is like a spreadsheet table, with
# columns, rows, and cells. We create one column for revision labels,
# and one column for each test.
cols = []
diff --git a/tests/python/CMakeLists.txt b/tests/python/CMakeLists.txt
index d95f2cd2644..ca3070b60ad 100644
--- a/tests/python/CMakeLists.txt
+++ b/tests/python/CMakeLists.txt
@@ -635,8 +635,8 @@ if(WITH_CYCLES OR WITH_OPENGL_RENDER_TESTS)
MESSAGE(WARNING "Disabling render tests because OIIO idiff does not exist")
elseif(NOT EXISTS "${TEST_SRC_DIR}/render/shader")
MESSAGE(WARNING "Disabling render tests because tests folder does not exist at ${TEST_SRC_DIR}")
- elseif(NOT WITH_COMPOSITOR)
- MESSAGE(WARNING "Disabling render tests because WITH_COMPOSITOR is disabled")
+ elseif(NOT WITH_COMPOSITOR_CPU)
+ MESSAGE(WARNING "Disabling render tests because WITH_COMPOSITOR_CPU is disabled")
elseif(NOT WITH_OPENCOLORIO)
MESSAGE(WARNING "Disabling render tests because WITH_OPENCOLORIO is disabled")
else()
@@ -735,7 +735,7 @@ if(WITH_CYCLES OR WITH_OPENGL_RENDER_TESTS)
endif()
endif()
-if(WITH_COMPOSITOR)
+if(WITH_COMPOSITOR_CPU)
set(compositor_tests
color
converter
diff --git a/tests/python/bl_run_operators.py b/tests/python/bl_run_operators.py
index a2478bd7547..ccb0814e5eb 100644
--- a/tests/python/bl_run_operators.py
+++ b/tests/python/bl_run_operators.py
@@ -317,7 +317,6 @@ def ctx_editmode_mesh_extra():
bpy.ops.object.shape_key_add(from_mix=False)
bpy.ops.object.shape_key_add(from_mix=True)
bpy.ops.mesh.uv_texture_add()
- bpy.ops.mesh.vertex_color_add()
bpy.ops.object.material_slot_add()
# editmode last!
bpy.ops.object.mode_set(mode='EDIT')
diff --git a/tests/python/eevee_render_tests.py b/tests/python/eevee_render_tests.py
index 68895291044..9ed850fcb52 100644
--- a/tests/python/eevee_render_tests.py
+++ b/tests/python/eevee_render_tests.py
@@ -3,6 +3,7 @@
import argparse
import os
+import pathlib
import shlex
import shutil
import subprocess
@@ -99,6 +100,26 @@ if inside_blender:
sys.exit(1)
+def get_gpu_device_type(blender):
+ command = [
+ blender,
+ "-noaudio",
+ "--background"
+ "--factory-startup",
+ "--python",
+ str(pathlib.Path(__file__).parent / "gpu_info.py")
+ ]
+ try:
+ completed_process = subprocess.run(command, stdout=subprocess.PIPE)
+ for line in completed_process.stdout.read_text():
+ if line.startswith("GPU_DEVICE_TYPE:"):
+ vendor = line.split(':')[1]
+ return vendor
+ except BaseException as e:
+ return None
+ return None
+
+
def get_arguments(filepath, output_filepath):
return [
"--background",
@@ -134,10 +155,16 @@ def main():
idiff = args.idiff[0]
output_dir = args.outdir[0]
+ gpu_device_type = get_gpu_device_type(blender)
+ reference_override_dir = None
+ if gpu_device_type == "AMD":
+ reference_override_dir = "eevee_renders/amd"
+
from modules import render_report
report = render_report.Report("Eevee", output_dir, idiff)
report.set_pixelated(True)
report.set_reference_dir("eevee_renders")
+ report.set_reference_override_dir(reference_override_dir)
report.set_compare_engine('cycles', 'CPU')
test_dir_name = Path(test_dir).name
diff --git a/tests/python/gpu_info.py b/tests/python/gpu_info.py
new file mode 100644
index 00000000000..426ce29e85d
--- /dev/null
+++ b/tests/python/gpu_info.py
@@ -0,0 +1,26 @@
+# SPDX-License-Identifier: GPL-2.0-or-later
+
+"""
+Prints GPU back-end information to the console and exits.
+
+Use this script as `blender --background --python gpu_info.py`.
+"""
+import bpy
+import gpu
+import sys
+
+# Render with workbench to initialize the GPU backend otherwise it would fail when running in
+# background mode as the GPU backend won't be initialized.
+scene = bpy.context.scene
+scene.render.resolution_x = 1
+scene.render.resolution_y = 1
+scene.render.engine = "BLENDER_WORKBENCH"
+bpy.ops.render.render(animation=False, write_still=False)
+
+
+print('GPU_VENDOR:' + gpu.platform.vendor_get())
+print('GPU_RENDERER:' + gpu.platform.renderer_get())
+print('GPU_VERSION:' + gpu.platform.version_get())
+print('GPU_DEVICE_TYPE:' + gpu.platform.device_type_get())
+
+sys.exit(0)
diff --git a/tests/python/modules/render_report.py b/tests/python/modules/render_report.py
index 15441918800..15d46d6d127 100755
--- a/tests/python/modules/render_report.py
+++ b/tests/python/modules/render_report.py
@@ -78,12 +78,18 @@ def test_get_name(filepath):
return os.path.splitext(filename)[0]
-def test_get_images(output_dir, filepath, reference_dir):
+def test_get_images(output_dir, filepath, reference_dir, reference_override_dir):
testname = test_get_name(filepath)
dirpath = os.path.dirname(filepath)
old_dirpath = os.path.join(dirpath, reference_dir)
old_img = os.path.join(old_dirpath, testname + ".png")
+ if reference_override_dir:
+ override_dirpath = os.path.join(dirpath, reference_override_dir)
+ override_img = os.path.join(override_dirpath, testname + ".png")
+ if os.path.exists(override_img):
+ old_dirpath = override_dirpath
+ old_img = override_img
ref_dirpath = os.path.join(output_dir, os.path.basename(dirpath), "ref")
ref_img = os.path.join(ref_dirpath, testname + ".png")
@@ -108,6 +114,7 @@ class Report:
'output_dir',
'global_dir',
'reference_dir',
+ 'reference_override_dir',
'idiff',
'pixelated',
'fail_threshold',
@@ -127,6 +134,7 @@ class Report:
self.output_dir = output_dir
self.global_dir = os.path.dirname(output_dir)
self.reference_dir = 'reference_renders'
+ self.reference_override_dir = None
self.idiff = idiff
self.compare_engine = None
self.fail_threshold = 0.016
@@ -161,6 +169,9 @@ class Report:
def set_reference_dir(self, reference_dir):
self.reference_dir = reference_dir
+ def set_reference_override_dir(self, reference_override_dir):
+ self.reference_override_dir = reference_override_dir
+
def set_compare_engine(self, other_engine, other_device=None):
self.compare_engine = (other_engine, other_device)
@@ -343,7 +354,8 @@ class Report:
name = test_get_name(filepath)
name = name.replace('_', ' ')
- old_img, ref_img, new_img, diff_img = test_get_images(self.output_dir, filepath, self.reference_dir)
+ old_img, ref_img, new_img, diff_img = test_get_images(
+ self.output_dir, filepath, self.reference_dir, self.reference_override_dir)
status = error if error else ""
tr_style = """ class="table-danger" """ if error else ""
@@ -390,7 +402,8 @@ class Report:
self.compare_tests += test_html
def _diff_output(self, filepath, tmp_filepath):
- old_img, ref_img, new_img, diff_img = test_get_images(self.output_dir, filepath, self.reference_dir)
+ old_img, ref_img, new_img, diff_img = test_get_images(
+ self.output_dir, filepath, self.reference_dir, self.reference_override_dir)
# Create reference render directory.
old_dirpath = os.path.dirname(old_img)
diff --git a/tests/python/operators.py b/tests/python/operators.py
index 548a2b50b05..fc2e8e39d4f 100644
--- a/tests/python/operators.py
+++ b/tests/python/operators.py
@@ -115,6 +115,18 @@ def main():
[OperatorSpecEditMode("dissolve_faces", {}, "VERT", {5, 34, 47, 49, 83, 91, 95})],
),
+ # dissolve limited
+ SpecMeshTest(
+ "SphereDissolveLimited", "testSphereDissolveLimited", "expectedSphereDissolveLimited",
+ [OperatorSpecEditMode("dissolve_limited", {"angle_limit": 0.610865}, "FACE", {20, 23, 26, 29, 32})],
+ ),
+
+ # dissolve mode
+ SpecMeshTest(
+ "PlaneDissolveMode", "testPlaneDissolveMode", "expectedPlaneDissolveMode",
+ [OperatorSpecEditMode("dissolve_mode", {"use_verts": True}, "FACE", {0, 1, 2, 10, 12, 13})],
+ ),
+
# dissolve verts
SpecMeshTest(
"CubeDissolveVerts", "testCubeDissolveVerts", "expectedCubeDissolveVerts",
@@ -332,6 +344,12 @@ def main():
[OperatorSpecEditMode("mark_seam", {}, "EDGE", {1})],
),
+ # merge normals
+ SpecMeshTest(
+ "CubeMergeNormals", "testCubeMergeNormals", "expectedCubeMergeNormals",
+ [OperatorSpecEditMode("merge_normals", {}, "FACE", {3, 5})],
+ ),
+
# select all
SpecMeshTest(
"CircleSelectAll", "testCircleSelectAll", "expectedCircleSelectAll",
@@ -545,24 +563,6 @@ def main():
)],
),
- # Vertex Colors
- SpecMeshTest(
- "VertexColorAdd", "testCubeColorAdd", "expectedCubeColorAdd",
- [OperatorSpecEditMode("vertex_color_add", {}, "VERT", {})],
- ),
- SpecMeshTest(
- "VertexColorRemove", "testCubeColorRemove", "expectedCubeColorRemove",
- [OperatorSpecEditMode("vertex_color_remove", {}, "VERT", {})],
- ),
- SpecMeshTest(
- "VertexColorSculptAdd", "testCubeSculptAdd", "expectedCubeSculptAdd",
- [OperatorSpecEditMode("sculpt_vertex_color_add", {}, "VERT", {})],
- ),
- SpecMeshTest(
- "VertexColorSculptRemove", "testCubeSculptRemove", "expectedCubeSculptRemove",
- [OperatorSpecEditMode("sculpt_vertex_color_remove", {}, "VERT", {})],
- ),
-
# Laplacian Smooth
SpecMeshTest(
"LaplacianSmoothDefault", "testSphereLaplacianSmoothDefault", "expectedSphereLaplacianSmoothDefault",