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-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_attribute_math.hh56
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/customdata.cc4
-rw-r--r--source/blender/blenkernel/intern/node.cc1
-rw-r--r--source/blender/makesdna/DNA_node_types.h11
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c21
-rw-r--r--source/blender/modifiers/intern/MOD_nodes_evaluator.cc5
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/geometry/CMakeLists.txt1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc1365
12 files changed, 1466 insertions, 2 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index b8099127a55..92e5eb91da6 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -142,6 +142,7 @@ def mesh_node_items(context):
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeDualMesh")
+ yield NodeItem("GeometryNodeExtrudeMesh")
yield NodeItem("GeometryNodeFlipFaces")
yield NodeItem("GeometryNodeMeshBoolean")
yield NodeItem("GeometryNodeMeshToCurve")
diff --git a/source/blender/blenkernel/BKE_attribute_math.hh b/source/blender/blenkernel/BKE_attribute_math.hh
index a7bdca06790..90f349125c9 100644
--- a/source/blender/blenkernel/BKE_attribute_math.hh
+++ b/source/blender/blenkernel/BKE_attribute_math.hh
@@ -231,6 +231,43 @@ template<typename T> class SimpleMixer {
};
/**
+ * Mixes together booleans with "or" while fitting the same interface as the other
+ * mixers in order to be simpler to use. This mixing method has a few benefits:
+ * - An "average" for selections is relatively meaningless.
+ * - Predictable selection propagation is very super important.
+ * - It's generally easier to remove an element from a selection that is slightly too large than
+ * the opposite.
+ */
+class BooleanPropagationMixer {
+ private:
+ MutableSpan<bool> buffer_;
+
+ public:
+ /**
+ * \param buffer: Span where the interpolated values should be stored.
+ */
+ BooleanPropagationMixer(MutableSpan<bool> buffer) : buffer_(buffer)
+ {
+ buffer_.fill(false);
+ }
+
+ /**
+ * Mix a #value into the element with the given #index.
+ */
+ void mix_in(const int64_t index, const bool value, [[maybe_unused]] const float weight = 1.0f)
+ {
+ buffer_[index] |= value;
+ }
+
+ /**
+ * Does not do anything, since the mixing is trivial.
+ */
+ void finalize()
+ {
+ }
+};
+
+/**
* This mixer accumulates values in a type that is different from the one that is mixed.
* Some types cannot encode the floating point weights in their values (e.g. int and bool).
*/
@@ -291,7 +328,7 @@ class ColorGeometryMixer {
};
template<typename T> struct DefaultMixerStruct {
- /* Use void by default. This can be check for in `if constexpr` statements. */
+ /* Use void by default. This can be checked for in `if constexpr` statements. */
using type = void;
};
template<> struct DefaultMixerStruct<float> {
@@ -327,6 +364,23 @@ template<> struct DefaultMixerStruct<bool> {
using type = SimpleMixerWithAccumulationType<bool, float, float_to_bool>;
};
+template<typename T> struct DefaultPropatationMixerStruct {
+ /* Use void by default. This can be checked for in `if constexpr` statements. */
+ using type = typename DefaultMixerStruct<T>::type;
+};
+
+template<> struct DefaultPropatationMixerStruct<bool> {
+ using type = BooleanPropagationMixer;
+};
+
+/**
+ * This mixer is meant for propagating attributes when creating new geometry. A key difference
+ * with the default mixer is that booleans are mixed with "or" instead of "at least half"
+ * (the default mixing for booleans).
+ */
+template<typename T>
+using DefaultPropatationMixer = typename DefaultPropatationMixerStruct<T>::type;
+
/* Utility to get a good default mixer for a given type. This is `void` when there is no default
* mixer for the given type. */
template<typename T> using DefaultMixer = typename DefaultMixerStruct<T>::type;
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 3b952204755..2f9034f6438 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1632,6 +1632,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_PRIMITIVE_ARC 1149
#define GEO_NODE_FLIP_FACES 1150
#define GEO_NODE_SCALE_ELEMENTS 1151
+#define GEO_NODE_EXTRUDE_MESH 1152
/** \} */
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index e1bc025efd2..5e3beab9b72 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -2209,7 +2209,9 @@ void CustomData_realloc(CustomData *data, int totelem)
continue;
}
typeInfo = layerType_getInfo(layer->type);
- layer->data = MEM_reallocN(layer->data, (size_t)totelem * typeInfo->size);
+ /* Use calloc to avoid the need to manually initialize new data in layers.
+ * Useful for types like #MDeformVert which contain a pointer. */
+ layer->data = MEM_recallocN(layer->data, (size_t)totelem * typeInfo->size);
}
}
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 1acd4248639..8baffff9ecf 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -4768,6 +4768,7 @@ static void registerGeometryNodes()
register_node_type_geo_distribute_points_on_faces();
register_node_type_geo_dual_mesh();
register_node_type_geo_edge_split();
+ register_node_type_geo_extrude_mesh();
register_node_type_geo_field_at_index();
register_node_type_geo_flip_faces();
register_node_type_geo_geometry_to_instance();
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 10058204e88..cc2f7ce615a 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1385,6 +1385,11 @@ typedef struct NodeGeometryPointTranslate {
uint8_t input_type;
} NodeGeometryPointTranslate;
+typedef struct NodeGeometryExtrudeMesh {
+ /* GeometryNodeExtrudeMeshMode */
+ uint8_t mode;
+} NodeGeometryExtrudeMesh;
+
typedef struct NodeGeometryObjectInfo {
/* GeometryNodeTransformSpace. */
uint8_t transform_space;
@@ -2155,6 +2160,12 @@ typedef enum GeometryNodeDistributePointsOnFacesMode {
GEO_NODE_POINT_DISTRIBUTE_POINTS_ON_FACES_POISSON = 1,
} GeometryNodeDistributePointsOnFacesMode;
+typedef enum GeometryNodeExtrudeMeshMode {
+ GEO_NODE_EXTRUDE_MESH_VERTICES = 0,
+ GEO_NODE_EXTRUDE_MESH_EDGES = 1,
+ GEO_NODE_EXTRUDE_MESH_FACES = 2,
+} GeometryNodeExtrudeMeshMode;
+
typedef enum GeometryNodeRotatePointsType {
GEO_NODE_POINT_ROTATE_TYPE_EULER = 0,
GEO_NODE_POINT_ROTATE_TYPE_AXIS_ANGLE = 1,
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index c506c35e281..4192a9975be 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -9894,6 +9894,27 @@ static void def_geo_point_distribute(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
+static void def_geo_extrude_mesh(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ static const EnumPropertyItem mode_items[] = {
+ {GEO_NODE_EXTRUDE_MESH_VERTICES, "VERTICES", 0, "Vertices", ""},
+ {GEO_NODE_EXTRUDE_MESH_EDGES, "EDGES", 0, "Edges", ""},
+ {GEO_NODE_EXTRUDE_MESH_FACES, "FACES", 0, "Faces", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ RNA_def_struct_sdna_from(srna, "NodeGeometryExtrudeMesh", "storage");
+
+ prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "mode");
+ RNA_def_property_enum_items(prop, mode_items);
+ RNA_def_property_enum_default(prop, GEO_NODE_EXTRUDE_MESH_FACES);
+ RNA_def_property_ui_text(prop, "Mode", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+}
+
static void def_geo_distribute_points_on_faces(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
index 21ad8dd5bbc..5362d86a87f 100644
--- a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
+++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
@@ -381,6 +381,11 @@ static bool get_implicit_socket_input(const SocketRef &socket, void *r_value)
new (r_value) ValueOrField<float3>(bke::AttributeFieldInput::Create<float3>(side));
return true;
}
+ if (bnode.type == GEO_NODE_EXTRUDE_MESH) {
+ new (r_value)
+ ValueOrField<float3>(Field<float3>(std::make_shared<bke::NormalFieldInput>()));
+ return true;
+ }
new (r_value) ValueOrField<float3>(bke::AttributeFieldInput::Create<float3>("position"));
return true;
}
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 9c9e3876662..e5c005f8c95 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -99,6 +99,7 @@ void register_node_type_geo_delete_geometry(void);
void register_node_type_geo_distribute_points_on_faces(void);
void register_node_type_geo_dual_mesh(void);
void register_node_type_geo_edge_split(void);
+void register_node_type_geo_extrude_mesh(void);
void register_node_type_geo_field_at_index(void);
void register_node_type_geo_flip_faces(void);
void register_node_type_geo_geometry_to_instance(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 06a1cf90fca..66a2d3720ca 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -352,6 +352,7 @@ DefNode(GeometryNode, GEO_NODE_DELETE_GEOMETRY, def_geo_delete_geometry, "DELETE
DefNode(GeometryNode, GEO_NODE_DISTRIBUTE_POINTS_ON_FACES, def_geo_distribute_points_on_faces, "DISTRIBUTE_POINTS_ON_FACES", DistributePointsOnFaces, "Distribute Points on Faces", "")
DefNode(GeometryNode, GEO_NODE_ACCUMULATE_FIELD, def_geo_accumulate_field, "ACCUMULATE_FIELD", AccumulateField, "Accumulate Field", "")
DefNode(GeometryNode, GEO_NODE_DUAL_MESH, 0, "DUAL_MESH", DualMesh, "Dual Mesh", "")
+DefNode(GeometryNode, GEO_NODE_EXTRUDE_MESH, def_geo_extrude_mesh, "EXTRUDE_MESH", ExtrudeMesh, "Extrude Mesh", "")
DefNode(GeometryNode, GEO_NODE_FIELD_AT_INDEX, def_geo_field_at_index, "FIELD_AT_INDEX", FieldAtIndex, "Field at Index", "")
DefNode(GeometryNode, GEO_NODE_FILL_CURVE, def_geo_curve_fill, "FILL_CURVE", FillCurve, "Fill Curve", "")
DefNode(GeometryNode, GEO_NODE_FILLET_CURVE, def_geo_curve_fillet, "FILLET_CURVE", FilletCurve, "Fillet Curve", "")
diff --git a/source/blender/nodes/geometry/CMakeLists.txt b/source/blender/nodes/geometry/CMakeLists.txt
index 37b43c26a86..0e5f90b58bf 100644
--- a/source/blender/nodes/geometry/CMakeLists.txt
+++ b/source/blender/nodes/geometry/CMakeLists.txt
@@ -117,6 +117,7 @@ set(SRC
nodes/node_geo_distribute_points_on_faces.cc
nodes/node_geo_dual_mesh.cc
nodes/node_geo_edge_split.cc
+ nodes/node_geo_extrude_mesh.cc
nodes/node_geo_field_at_index.cc
nodes/node_geo_flip_faces.cc
nodes/node_geo_geometry_to_instance.cc
diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
new file mode 100644
index 00000000000..1d1c5bd2285
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
@@ -0,0 +1,1365 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_disjoint_set.hh"
+#include "BLI_task.hh"
+#include "BLI_vector_set.hh"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_attribute_math.hh"
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes::node_geo_extrude_mesh_cc {
+
+NODE_STORAGE_FUNCS(NodeGeometryExtrudeMesh)
+
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Geometry>("Mesh").supported_type(GEO_COMPONENT_TYPE_MESH);
+ b.add_input<decl::Bool>(N_("Selection")).default_value(true).supports_field().hide_value();
+ b.add_input<decl::Vector>(N_("Offset")).subtype(PROP_TRANSLATION).implicit_field().hide_value();
+ b.add_input<decl::Float>(N_("Offset Scale")).default_value(1.0f).min(0.0f).supports_field();
+ b.add_input<decl::Bool>(N_("Individual")).default_value(true);
+ b.add_output<decl::Geometry>("Mesh");
+ b.add_output<decl::Bool>(N_("Top")).field_source();
+ b.add_output<decl::Bool>(N_("Side")).field_source();
+}
+
+static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "mode", 0, "", ICON_NONE);
+}
+
+static void node_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ NodeGeometryExtrudeMesh *data = MEM_cnew<NodeGeometryExtrudeMesh>(__func__);
+ data->mode = GEO_NODE_EXTRUDE_MESH_FACES;
+ node->storage = data;
+}
+
+static void node_update(bNodeTree *ntree, bNode *node)
+{
+ const NodeGeometryExtrudeMesh &storage = node_storage(*node);
+ const GeometryNodeExtrudeMeshMode mode = static_cast<GeometryNodeExtrudeMeshMode>(storage.mode);
+
+ bNodeSocket *individual_socket = (bNodeSocket *)node->inputs.last;
+
+ nodeSetSocketAvailability(ntree, individual_socket, mode == GEO_NODE_EXTRUDE_MESH_FACES);
+}
+
+struct AttributeOutputs {
+ StrongAnonymousAttributeID top_id;
+ StrongAnonymousAttributeID side_id;
+};
+
+static void save_selection_as_attribute(MeshComponent &component,
+ const AnonymousAttributeID *id,
+ const AttributeDomain domain,
+ const IndexMask selection)
+{
+ BLI_assert(!component.attribute_exists(id));
+
+ OutputAttribute_Typed<bool> attribute = component.attribute_try_get_for_output_only<bool>(
+ id, domain);
+ /* Rely on the new attribute being zeroed by default. */
+ BLI_assert(!attribute.as_span().as_span().contains(true));
+
+ if (selection.is_range()) {
+ attribute.as_span().slice(selection.as_range()).fill(true);
+ }
+ else {
+ attribute.as_span().fill_indices(selection, true);
+ }
+
+ attribute.save();
+}
+
+static MutableSpan<MVert> mesh_verts(Mesh &mesh)
+{
+ return {mesh.mvert, mesh.totvert};
+}
+static MutableSpan<MEdge> mesh_edges(Mesh &mesh)
+{
+ return {mesh.medge, mesh.totedge};
+}
+static Span<MPoly> mesh_polys(const Mesh &mesh)
+{
+ return {mesh.mpoly, mesh.totpoly};
+}
+static MutableSpan<MPoly> mesh_polys(Mesh &mesh)
+{
+ return {mesh.mpoly, mesh.totpoly};
+}
+static Span<MLoop> mesh_loops(const Mesh &mesh)
+{
+ return {mesh.mloop, mesh.totloop};
+}
+static MutableSpan<MLoop> mesh_loops(Mesh &mesh)
+{
+ return {mesh.mloop, mesh.totloop};
+}
+
+/**
+ * \note: Some areas in this file rely on the new sections of attributes from #CustomData_realloc
+ * to be zeroed.
+ */
+static void expand_mesh(Mesh &mesh,
+ const int vert_expand,
+ const int edge_expand,
+ const int poly_expand,
+ const int loop_expand)
+{
+ if (vert_expand != 0) {
+ CustomData_duplicate_referenced_layers(&mesh.vdata, mesh.totvert);
+ mesh.totvert += vert_expand;
+ CustomData_realloc(&mesh.vdata, mesh.totvert);
+ }
+ else {
+ /* Even when the number of vertices is not changed, the mesh can still be deformed. */
+ CustomData_duplicate_referenced_layer(&mesh.vdata, CD_MVERT, mesh.totvert);
+ }
+ if (edge_expand != 0) {
+ CustomData_duplicate_referenced_layers(&mesh.edata, mesh.totedge);
+ mesh.totedge += edge_expand;
+ CustomData_realloc(&mesh.edata, mesh.totedge);
+ }
+ if (poly_expand != 0) {
+ CustomData_duplicate_referenced_layers(&mesh.pdata, mesh.totpoly);
+ mesh.totpoly += poly_expand;
+ CustomData_realloc(&mesh.pdata, mesh.totpoly);
+ }
+ if (loop_expand != 0) {
+ CustomData_duplicate_referenced_layers(&mesh.ldata, mesh.totloop);
+ mesh.totloop += loop_expand;
+ CustomData_realloc(&mesh.ldata, mesh.totloop);
+ }
+ BKE_mesh_update_customdata_pointers(&mesh, false);
+}
+
+static MEdge new_edge(const int v1, const int v2)
+{
+ MEdge edge;
+ edge.v1 = v1;
+ edge.v2 = v2;
+ edge.flag = (ME_EDGEDRAW | ME_EDGERENDER);
+ return edge;
+}
+
+static MEdge new_loose_edge(const int v1, const int v2)
+{
+ MEdge edge;
+ edge.v1 = v1;
+ edge.v2 = v2;
+ edge.flag = ME_LOOSEEDGE;
+ return edge;
+}
+
+static MPoly new_poly(const int loopstart, const int totloop)
+{
+ MPoly poly;
+ poly.loopstart = loopstart;
+ poly.totloop = totloop;
+ poly.flag = 0;
+ return poly;
+}
+
+template<typename T> void copy_with_indices(MutableSpan<T> dst, Span<T> src, Span<int> indices)
+{
+ BLI_assert(dst.size() == indices.size());
+ for (const int i : dst.index_range()) {
+ dst[i] = src[indices[i]];
+ }
+}
+
+template<typename T> void copy_with_mask(MutableSpan<T> dst, Span<T> src, IndexMask mask)
+{
+ BLI_assert(dst.size() == mask.size());
+ threading::parallel_for(mask.index_range(), 512, [&](const IndexRange range) {
+ for (const int i : range) {
+ dst[i] = src[mask[i]];
+ }
+ });
+}
+
+/**
+ * \param get_mix_indices_fn: Returns a Span of indices of the source points to mix for every
+ * result point.
+ */
+template<typename T, typename GetMixIndicesFn>
+void copy_with_mixing(MutableSpan<T> dst, Span<T> src, GetMixIndicesFn get_mix_indices_fn)
+{
+ threading::parallel_for(dst.index_range(), 512, [&](const IndexRange range) {
+ attribute_math::DefaultPropatationMixer<T> mixer{dst.slice(range)};
+ for (const int i_dst : IndexRange(range.size())) {
+ for (const int i_src : get_mix_indices_fn(range[i_dst])) {
+ mixer.mix_in(i_dst, src[i_src]);
+ }
+ }
+ mixer.finalize();
+ });
+}
+
+static Array<Vector<int>> create_vert_to_edge_map(const int vert_size,
+ Span<MEdge> edges,
+ const int vert_offset = 0)
+{
+ Array<Vector<int>> vert_to_edge_map(vert_size);
+ for (const int i : edges.index_range()) {
+ vert_to_edge_map[edges[i].v1 - vert_offset].append(i);
+ vert_to_edge_map[edges[i].v2 - vert_offset].append(i);
+ }
+ return vert_to_edge_map;
+}
+
+static void extrude_mesh_vertices(MeshComponent &component,
+ const Field<bool> &selection_field,
+ const Field<float3> &offset_field,
+ const AttributeOutputs &attribute_outputs)
+{
+ Mesh &mesh = *component.get_for_write();
+ const int orig_vert_size = mesh.totvert;
+ const int orig_edge_size = mesh.totedge;
+
+ GeometryComponentFieldContext context{component, ATTR_DOMAIN_POINT};
+ FieldEvaluator evaluator{context, mesh.totvert};
+ evaluator.add(offset_field);
+ evaluator.set_selection(selection_field);
+ evaluator.evaluate();
+ const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
+ const VArray<float3> offsets = evaluator.get_evaluated<float3>(0);
+
+ /* This allows parallelizing attribute mixing for new edges. */
+ Array<Vector<int>> vert_to_edge_map = create_vert_to_edge_map(orig_vert_size, mesh_edges(mesh));
+
+ expand_mesh(mesh, selection.size(), selection.size(), 0, 0);
+
+ const IndexRange new_vert_range{orig_vert_size, selection.size()};
+ const IndexRange new_edge_range{orig_edge_size, selection.size()};
+
+ MutableSpan<MVert> new_verts = mesh_verts(mesh).slice(new_vert_range);
+ MutableSpan<MEdge> new_edges = mesh_edges(mesh).slice(new_edge_range);
+
+ for (const int i_selection : selection.index_range()) {
+ new_edges[i_selection] = new_loose_edge(selection[i_selection], new_vert_range[i_selection]);
+ }
+
+ component.attribute_foreach([&](const AttributeIDRef &id, const AttributeMetaData meta_data) {
+ if (!ELEM(meta_data.domain, ATTR_DOMAIN_POINT, ATTR_DOMAIN_EDGE)) {
+ return true;
+ }
+ OutputAttribute attribute = component.attribute_try_get_for_output(
+ id, meta_data.domain, meta_data.data_type);
+ attribute_math::convert_to_static_type(meta_data.data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ MutableSpan<T> data = attribute.as_span().typed<T>();
+ switch (attribute.domain()) {
+ case ATTR_DOMAIN_POINT: {
+ /* New vertices copy the attribute values from their source vertex. */
+ copy_with_mask(data.slice(new_vert_range), data.as_span(), selection);
+ break;
+ }
+ case ATTR_DOMAIN_EDGE: {
+ /* New edge values are mixed from of all the edges connected to the source vertex. */
+ copy_with_mixing(data.slice(new_edge_range), data.as_span(), [&](const int i) {
+ return vert_to_edge_map[selection[i]].as_span();
+ });
+ break;
+ }
+ default:
+ BLI_assert_unreachable();
+ }
+ });
+
+ attribute.save();
+ return true;
+ });
+
+ devirtualize_varray(offsets, [&](const auto offsets) {
+ threading::parallel_for(selection.index_range(), 1024, [&](const IndexRange range) {
+ for (const int i : range) {
+ const float3 offset = offsets[selection[i]];
+ add_v3_v3(new_verts[i].co, offset);
+ }
+ });
+ });
+
+ if (attribute_outputs.top_id) {
+ save_selection_as_attribute(
+ component, attribute_outputs.top_id.get(), ATTR_DOMAIN_POINT, new_vert_range);
+ }
+ if (attribute_outputs.side_id) {
+ save_selection_as_attribute(
+ component, attribute_outputs.side_id.get(), ATTR_DOMAIN_EDGE, new_edge_range);
+ }
+
+ BKE_mesh_runtime_clear_cache(&mesh);
+ BKE_mesh_normals_tag_dirty(&mesh);
+}
+
+static Array<Vector<int, 2>> mesh_calculate_polys_of_edge(const Mesh &mesh)
+{
+ Span<MPoly> polys = mesh_polys(mesh);
+ Span<MLoop> loops = mesh_loops(mesh);
+ Array<Vector<int, 2>> polys_of_edge(mesh.totedge);
+
+ for (const int i_poly : polys.index_range()) {
+ const MPoly &poly = polys[i_poly];
+ for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
+ polys_of_edge[loop.e].append(i_poly);
+ }
+ }
+
+ return polys_of_edge;
+}
+
+static void fill_quad_consistent_direction(Span<MLoop> other_poly_loops,
+ MutableSpan<MLoop> new_loops,
+ const int vert_connected_to_poly_1,
+ const int vert_connected_to_poly_2,
+ const int vert_across_from_poly_1,
+ const int vert_across_from_poly_2,
+ const int edge_connected_to_poly,
+ const int connecting_edge_1,
+ const int edge_across_from_poly,
+ const int connecting_edge_2)
+{
+ /* Find the loop on the polygon connected to the new quad that uses the duplicate edge. */
+ bool start_with_connecting_edge = true;
+ for (const MLoop &loop : other_poly_loops) {
+ if (loop.e == edge_connected_to_poly) {
+ start_with_connecting_edge = loop.v == vert_connected_to_poly_1;
+ break;
+ }
+ }
+ if (start_with_connecting_edge) {
+ new_loops[0].v = vert_connected_to_poly_1;
+ new_loops[0].e = connecting_edge_1;
+ new_loops[1].v = vert_across_from_poly_1;
+ new_loops[1].e = edge_across_from_poly;
+ new_loops[2].v = vert_across_from_poly_2;
+ new_loops[2].e = connecting_edge_2;
+ new_loops[3].v = vert_connected_to_poly_2;
+ new_loops[3].e = edge_connected_to_poly;
+ }
+ else {
+ new_loops[0].v = vert_connected_to_poly_1;
+ new_loops[0].e = edge_connected_to_poly;
+ new_loops[1].v = vert_connected_to_poly_2;
+ new_loops[1].e = connecting_edge_2;
+ new_loops[2].v = vert_across_from_poly_2;
+ new_loops[2].e = edge_across_from_poly;
+ new_loops[3].v = vert_across_from_poly_1;
+ new_loops[3].e = connecting_edge_1;
+ }
+}
+
+template<typename T>
+static VectorSet<int> vert_indices_from_edges(const Mesh &mesh, const Span<T> edge_indices)
+{
+ static_assert(is_same_any_v<T, int, int64_t>);
+
+ VectorSet<int> vert_indices;
+ vert_indices.reserve(edge_indices.size());
+ for (const T i_edge : edge_indices) {
+ const MEdge &edge = mesh.medge[i_edge];
+ vert_indices.add(edge.v1);
+ vert_indices.add(edge.v2);
+ }
+ return vert_indices;
+}
+
+static void extrude_mesh_edges(MeshComponent &component,
+ const Field<bool> &selection_field,
+ const Field<float3> &offset_field,
+ const AttributeOutputs &attribute_outputs)
+{
+ Mesh &mesh = *component.get_for_write();
+ const int orig_vert_size = mesh.totvert;
+ Span<MEdge> orig_edges = mesh_edges(mesh);
+ Span<MPoly> orig_polys = mesh_polys(mesh);
+ const int orig_loop_size = mesh.totloop;
+
+ GeometryComponentFieldContext edge_context{component, ATTR_DOMAIN_EDGE};
+ FieldEvaluator edge_evaluator{edge_context, mesh.totedge};
+ edge_evaluator.set_selection(selection_field);
+ edge_evaluator.add(offset_field);
+ edge_evaluator.evaluate();
+ const IndexMask edge_selection = edge_evaluator.get_evaluated_selection_as_mask();
+ const VArray<float3> &edge_offsets = edge_evaluator.get_evaluated<float3>(0);
+ if (edge_selection.is_empty()) {
+ return;
+ }
+
+ const Array<Vector<int, 2>> edge_to_poly_map = mesh_calculate_polys_of_edge(mesh);
+
+ /* Find the offsets on the vertex domain for translation. This must be done before the mesh's
+ * custom data layers are reallocated, in case the virtual array references on of them. */
+ Array<float3> vert_offsets;
+ if (!edge_offsets.is_single()) {
+ vert_offsets.reinitialize(orig_vert_size);
+ attribute_math::DefaultPropatationMixer<float3> mixer(vert_offsets);
+ for (const int i_edge : edge_selection) {
+ const MEdge &edge = orig_edges[i_edge];
+ const float3 offset = edge_offsets[i_edge];
+ mixer.mix_in(edge.v1, offset);
+ mixer.mix_in(edge.v2, offset);
+ }
+ mixer.finalize();
+ }
+
+ const VectorSet<int> new_vert_indices = vert_indices_from_edges(mesh, edge_selection.indices());
+
+ const IndexRange new_vert_range{orig_vert_size, new_vert_indices.size()};
+ /* The extruded edges connect the original and duplicate edges. */
+ const IndexRange connect_edge_range{orig_edges.size(), new_vert_range.size()};
+ /* The duplicate edges are extruded copies of the selected edges. */
+ const IndexRange duplicate_edge_range = connect_edge_range.after(edge_selection.size());
+ /* There is a new polygon for every selected edge. */
+ const IndexRange new_poly_range{orig_polys.size(), edge_selection.size()};
+ /* Every new polygon is a quad with four corners. */
+ const IndexRange new_loop_range{orig_loop_size, new_poly_range.size() * 4};
+
+ expand_mesh(mesh,
+ new_vert_range.size(),
+ connect_edge_range.size() + duplicate_edge_range.size(),
+ new_poly_range.size(),
+ new_loop_range.size());
+
+ MutableSpan<MVert> new_verts = mesh_verts(mesh).slice(new_vert_range);
+ MutableSpan<MEdge> connect_edges = mesh_edges(mesh).slice(connect_edge_range);
+ MutableSpan<MEdge> duplicate_edges = mesh_edges(mesh).slice(duplicate_edge_range);
+ MutableSpan<MPoly> polys = mesh_polys(mesh);
+ MutableSpan<MPoly> new_polys = polys.slice(new_poly_range);
+ MutableSpan<MLoop> loops = mesh_loops(mesh);
+ MutableSpan<MLoop> new_loops = loops.slice(new_loop_range);
+
+ for (const int i : connect_edges.index_range()) {
+ connect_edges[i] = new_edge(new_vert_indices[i], new_vert_range[i]);
+ }
+
+ for (const int i : duplicate_edges.index_range()) {
+ const MEdge &orig_edge = mesh.medge[edge_selection[i]];
+ const int i_new_vert_1 = new_vert_indices.index_of(orig_edge.v1);
+ const int i_new_vert_2 = new_vert_indices.index_of(orig_edge.v2);
+ duplicate_edges[i] = new_edge(new_vert_range[i_new_vert_1], new_vert_range[i_new_vert_2]);
+ }
+
+ for (const int i : new_polys.index_range()) {
+ new_polys[i] = new_poly(new_loop_range[i * 4], 4);
+ }
+
+ for (const int i : edge_selection.index_range()) {
+ const int orig_edge_index = edge_selection[i];
+
+ const MEdge &duplicate_edge = duplicate_edges[i];
+ const int new_vert_1 = duplicate_edge.v1;
+ const int new_vert_2 = duplicate_edge.v2;
+ const int extrude_index_1 = new_vert_1 - orig_vert_size;
+ const int extrude_index_2 = new_vert_2 - orig_vert_size;
+
+ Span<int> connected_polys = edge_to_poly_map[orig_edge_index];
+
+ /* When there was a single polygon connected to the new polygon, we can use the old one to keep
+ * the face direction consistent. When there is more than one connected edge, the new face
+ * direction is totally arbitrary and the only goal for the behavior is to be deterministic. */
+ Span<MLoop> connected_poly_loops = {};
+ if (connected_polys.size() == 1) {
+ const MPoly &connected_poly = polys[connected_polys.first()];
+ connected_poly_loops = loops.slice(connected_poly.loopstart, connected_poly.totloop);
+ }
+ fill_quad_consistent_direction(connected_poly_loops,
+ new_loops.slice(4 * i, 4),
+ new_vert_indices[extrude_index_1],
+ new_vert_indices[extrude_index_2],
+ new_vert_1,
+ new_vert_2,
+ orig_edge_index,
+ connect_edge_range[extrude_index_1],
+ duplicate_edge_range[i],
+ connect_edge_range[extrude_index_2]);
+ }
+
+ /* Create a map of indices in the extruded vertices array to all of the indices of edges
+ * in the duplicate edges array that connect to that vertex. This can be used to simplify the
+ * mixing of attribute data for the connecting edges. */
+ const Array<Vector<int>> new_vert_to_duplicate_edge_map = create_vert_to_edge_map(
+ new_vert_range.size(), duplicate_edges, orig_vert_size);
+
+ component.attribute_foreach([&](const AttributeIDRef &id, const AttributeMetaData meta_data) {
+ OutputAttribute attribute = component.attribute_try_get_for_output(
+ id, meta_data.domain, meta_data.data_type);
+ if (!attribute) {
+ return true; /* Impossible to write the "normal" attribute. */
+ }
+
+ attribute_math::convert_to_static_type(meta_data.data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ MutableSpan<T> data = attribute.as_span().typed<T>();
+ switch (attribute.domain()) {
+ case ATTR_DOMAIN_POINT: {
+ /* New vertices copy the attribute values from their source vertex. */
+ copy_with_indices(data.slice(new_vert_range), data.as_span(), new_vert_indices);
+ break;
+ }
+ case ATTR_DOMAIN_EDGE: {
+ /* Edges parallel to original edges copy the edge attributes from the original edges. */
+ MutableSpan<T> duplicate_data = data.slice(duplicate_edge_range);
+ copy_with_mask(duplicate_data, data.as_span(), edge_selection);
+
+ /* Edges connected to original vertices mix values of selected connected edges. */
+ MutableSpan<T> connect_data = data.slice(connect_edge_range);
+ copy_with_mixing(connect_data, duplicate_data.as_span(), [&](const int i_new_vert) {
+ return new_vert_to_duplicate_edge_map[i_new_vert].as_span();
+ });
+ break;
+ }
+ case ATTR_DOMAIN_FACE: {
+ /* Attribute values for new faces are a mix of the values of faces connected to the its
+ * original edge. */
+ copy_with_mixing(data.slice(new_poly_range), data.as_span(), [&](const int i) {
+ return edge_to_poly_map[edge_selection[i]].as_span();
+ });
+
+ break;
+ }
+ case ATTR_DOMAIN_CORNER: {
+ /* New corners get the average value of all adjacent corners on original faces connected
+ * to the original edge of their face. */
+ MutableSpan<T> new_data = data.slice(new_loop_range);
+ threading::parallel_for(edge_selection.index_range(), 256, [&](const IndexRange range) {
+ for (const int i_edge_selection : range) {
+ const int orig_edge_index = edge_selection[i_edge_selection];
+
+ Span<int> connected_polys = edge_to_poly_map[orig_edge_index];
+ if (connected_polys.is_empty()) {
+ /* If there are no connected polygons, there is no corner data to
+ * interpolate. */
+ new_data.slice(4 * i_edge_selection, 4).fill(T());
+ continue;
+ }
+
+ /* Both corners on each vertical edge of the side polygon get the same value,
+ * so there are only two unique values to mix. */
+ Array<T> side_poly_corner_data(2);
+ attribute_math::DefaultPropatationMixer<T> mixer{side_poly_corner_data};
+
+ const MEdge &duplicate_edge = duplicate_edges[i_edge_selection];
+ const int new_vert_1 = duplicate_edge.v1;
+ const int new_vert_2 = duplicate_edge.v2;
+ const int orig_vert_1 = new_vert_indices[new_vert_1 - orig_vert_size];
+ const int orig_vert_2 = new_vert_indices[new_vert_2 - orig_vert_size];
+
+ /* Average the corner data from the corners that share a vertex from the
+ * polygons that share an edge with the extruded edge. */
+ for (const int i_connected_poly : connected_polys.index_range()) {
+ const MPoly &connected_poly = polys[connected_polys[i_connected_poly]];
+ for (const int i_loop :
+ IndexRange(connected_poly.loopstart, connected_poly.totloop)) {
+ const MLoop &loop = loops[i_loop];
+ if (loop.v == orig_vert_1) {
+ mixer.mix_in(0, data[i_loop]);
+ }
+ if (loop.v == orig_vert_2) {
+ mixer.mix_in(1, data[i_loop]);
+ }
+ }
+ }
+
+ mixer.finalize();
+
+ /* Instead of replicating the order in #fill_quad_consistent_direction here, it's
+ * simpler (though probably slower) to just match the corner data based on the vertex
+ * indices. */
+ for (const int i : IndexRange(4 * i_edge_selection, 4)) {
+ if (ELEM(new_loops[i].v, new_vert_1, orig_vert_1)) {
+ new_data[i] = side_poly_corner_data.first();
+ }
+ else if (ELEM(new_loops[i].v, new_vert_2, orig_vert_2)) {
+ new_data[i] = side_poly_corner_data.last();
+ }
+ }
+ }
+ });
+ break;
+ }
+ default:
+ BLI_assert_unreachable();
+ }
+ });
+
+ attribute.save();
+ return true;
+ });
+
+ if (edge_offsets.is_single()) {
+ const float3 offset = edge_offsets.get_internal_single();
+ threading::parallel_for(new_verts.index_range(), 1024, [&](const IndexRange range) {
+ for (const int i : range) {
+ add_v3_v3(new_verts[i].co, offset);
+ }
+ });
+ }
+ else {
+ threading::parallel_for(new_verts.index_range(), 1024, [&](const IndexRange range) {
+ for (const int i : range) {
+ add_v3_v3(new_verts[i].co, vert_offsets[new_vert_indices[i]]);
+ }
+ });
+ }
+
+ if (attribute_outputs.top_id) {
+ save_selection_as_attribute(
+ component, attribute_outputs.top_id.get(), ATTR_DOMAIN_EDGE, duplicate_edge_range);
+ }
+ if (attribute_outputs.side_id) {
+ save_selection_as_attribute(
+ component, attribute_outputs.side_id.get(), ATTR_DOMAIN_FACE, new_poly_range);
+ }
+
+ BKE_mesh_runtime_clear_cache(&mesh);
+ BKE_mesh_normals_tag_dirty(&mesh);
+}
+
+/**
+ * Edges connected to one selected face are on the boundary of a region and will be duplicated into
+ * a "side face". Edges inside a region will be duplicated to leave any original faces unchanged.
+ */
+static void extrude_mesh_face_regions(MeshComponent &component,
+ const Field<bool> &selection_field,
+ const Field<float3> &offset_field,
+ const AttributeOutputs &attribute_outputs)
+{
+ Mesh &mesh = *component.get_for_write();
+ const int orig_vert_size = mesh.totvert;
+ Span<MEdge> orig_edges = mesh_edges(mesh);
+ Span<MPoly> orig_polys = mesh_polys(mesh);
+ Span<MLoop> orig_loops = mesh_loops(mesh);
+
+ GeometryComponentFieldContext poly_context{component, ATTR_DOMAIN_FACE};
+ FieldEvaluator poly_evaluator{poly_context, mesh.totpoly};
+ poly_evaluator.set_selection(selection_field);
+ poly_evaluator.add(offset_field);
+ poly_evaluator.evaluate();
+ const IndexMask poly_selection = poly_evaluator.get_evaluated_selection_as_mask();
+ const VArray<float3> &poly_offsets = poly_evaluator.get_evaluated<float3>(0);
+ if (poly_selection.is_empty()) {
+ return;
+ }
+
+ Array<bool> poly_selection_array(orig_polys.size(), false);
+ for (const int i_poly : poly_selection) {
+ poly_selection_array[i_poly] = true;
+ }
+
+ /* Mix the offsets from the face domain to the vertex domain. Evaluate on the face domain above
+ * in order to be consistent with the selection, and to use the face normals rather than vertex
+ * normals as an offset, for example. */
+ Array<float3> vert_offsets;
+ if (!poly_offsets.is_single()) {
+ vert_offsets.reinitialize(orig_vert_size);
+ attribute_math::DefaultPropatationMixer<float3> mixer(vert_offsets);
+ for (const int i_poly : poly_selection) {
+ const MPoly &poly = orig_polys[i_poly];
+ const float3 offset = poly_offsets[i_poly];
+ for (const MLoop &loop : orig_loops.slice(poly.loopstart, poly.totloop)) {
+ mixer.mix_in(loop.v, offset);
+ }
+ }
+ mixer.finalize();
+ }
+
+ /* All of the faces (selected and deselected) connected to each edge. */
+ const Array<Vector<int, 2>> edge_to_poly_map = mesh_calculate_polys_of_edge(mesh);
+
+ /* All vertices that are connected to the selected polygons.
+ * Start the size at one vert per poly to reduce unnecessary reallocation. */
+ VectorSet<int> all_selected_verts;
+ all_selected_verts.reserve(orig_polys.size());
+ for (const int i_poly : poly_selection) {
+ const MPoly &poly = orig_polys[i_poly];
+ for (const MLoop &loop : orig_loops.slice(poly.loopstart, poly.totloop)) {
+ all_selected_verts.add(loop.v);
+ }
+ }
+
+ /* Edges inside of an extruded region that are also attached to deselected edges. They must be
+ * duplicated in order to leave the old edge attached to the unchanged deselected faces. */
+ VectorSet<int> new_inner_edge_indices;
+ /* Edges inside of an extruded region. Their vertices should be translated
+ * with the offset, but the edges themselves should not be duplicated. */
+ Vector<int> inner_edge_indices;
+ /* The extruded face corresponding to each boundary edge (and each boundary face). */
+ Vector<int> edge_extruded_face_indices;
+ /* Edges on the outside of selected regions, either because there are no
+ * other connected faces, or because all of the other faces aren't selected. */
+ VectorSet<int> boundary_edge_indices;
+ for (const int i_edge : orig_edges.index_range()) {
+ Span<int> polys = edge_to_poly_map[i_edge];
+
+ int i_selected_poly = -1;
+ int deselected_poly_count = 0;
+ int selected_poly_count = 0;
+ for (const int i_other_poly : polys) {
+ if (poly_selection_array[i_other_poly]) {
+ selected_poly_count++;
+ i_selected_poly = i_other_poly;
+ }
+ else {
+ deselected_poly_count++;
+ }
+ }
+
+ if (selected_poly_count == 1) {
+ /* If there is only one selected polygon connected to the edge,
+ * the edge should be extruded to form a "side face". */
+ boundary_edge_indices.add_new(i_edge);
+ edge_extruded_face_indices.append(i_selected_poly);
+ }
+ else if (selected_poly_count > 1) {
+ /* The edge is inside an extruded region of faces. */
+ if (deselected_poly_count > 0) {
+ /* Add edges that are also connected to deselected edges to a separate list. */
+ new_inner_edge_indices.add_new(i_edge);
+ }
+ else {
+ /* Otherwise, just keep track of edges inside the region so that
+ * we can reattach them to duplicated vertices if necessary. */
+ inner_edge_indices.append(i_edge);
+ }
+ }
+ }
+
+ VectorSet<int> new_vert_indices = vert_indices_from_edges(mesh, boundary_edge_indices.as_span());
+ /* Before adding the rest of the new vertices from the new inner edges, store the number
+ * of new vertices from the boundary edges, since this is the number of connecting edges. */
+ const int extruded_vert_size = new_vert_indices.size();
+
+ /* The vertices attached to duplicate inner edges also have to be duplicated. */
+ for (const int i_edge : new_inner_edge_indices) {
+ const MEdge &edge = mesh.medge[i_edge];
+ new_vert_indices.add(edge.v1);
+ new_vert_indices.add(edge.v2);
+ }
+
+ /* New vertices forming the duplicated boundary edges and the ends of the new inner edges. */
+ const IndexRange new_vert_range{orig_vert_size, new_vert_indices.size()};
+ /* One edge connects each selected vertex to a new vertex on the extruded polygons. */
+ const IndexRange connect_edge_range{orig_edges.size(), extruded_vert_size};
+ /* Each selected edge is duplicated to form a single edge on the extrusion. */
+ const IndexRange boundary_edge_range = connect_edge_range.after(boundary_edge_indices.size());
+ /* Duplicated edges inside regions that were connected to deselected faces. */
+ const IndexRange new_inner_edge_range = boundary_edge_range.after(new_inner_edge_indices.size());
+ /* Each edge selected for extrusion is extruded into a single face. */
+ const IndexRange side_poly_range{orig_polys.size(), boundary_edge_indices.size()};
+ /* The loops that form the new side faces. */
+ const IndexRange side_loop_range{orig_loops.size(), side_poly_range.size() * 4};
+
+ expand_mesh(mesh,
+ new_vert_range.size(),
+ connect_edge_range.size() + boundary_edge_range.size() + new_inner_edge_range.size(),
+ side_poly_range.size(),
+ side_loop_range.size());
+
+ MutableSpan<MEdge> edges = mesh_edges(mesh);
+ MutableSpan<MEdge> connect_edges = edges.slice(connect_edge_range);
+ MutableSpan<MEdge> boundary_edges = edges.slice(boundary_edge_range);
+ MutableSpan<MEdge> new_inner_edges = edges.slice(new_inner_edge_range);
+ MutableSpan<MPoly> polys = mesh_polys(mesh);
+ MutableSpan<MPoly> new_polys = polys.slice(side_poly_range);
+ MutableSpan<MLoop> loops = mesh_loops(mesh);
+ MutableSpan<MLoop> new_loops = loops.slice(side_loop_range);
+
+ /* Initialize the edges that form the sides of the extrusion. */
+ for (const int i : connect_edges.index_range()) {
+ connect_edges[i] = new_edge(new_vert_indices[i], new_vert_range[i]);
+ }
+
+ /* Initialize the edges that form the top of the extrusion. */
+ for (const int i : boundary_edges.index_range()) {
+ const MEdge &orig_edge = edges[boundary_edge_indices[i]];
+ const int i_new_vert_1 = new_vert_indices.index_of(orig_edge.v1);
+ const int i_new_vert_2 = new_vert_indices.index_of(orig_edge.v2);
+ boundary_edges[i] = new_edge(new_vert_range[i_new_vert_1], new_vert_range[i_new_vert_2]);
+ }
+
+ /* Initialize the new edges inside of extrude regions. */
+ for (const int i : new_inner_edge_indices.index_range()) {
+ const MEdge &orig_edge = edges[new_inner_edge_indices[i]];
+ const int i_new_vert_1 = new_vert_indices.index_of(orig_edge.v1);
+ const int i_new_vert_2 = new_vert_indices.index_of(orig_edge.v2);
+ new_inner_edges[i] = new_edge(new_vert_range[i_new_vert_1], new_vert_range[i_new_vert_2]);
+ }
+
+ /* Initialize the new side polygons. */
+ for (const int i : new_polys.index_range()) {
+ new_polys[i] = new_poly(side_loop_range[i * 4], 4);
+ }
+
+ /* Connect original edges inside face regions to any new vertices, if necessary. */
+ for (const int i : inner_edge_indices) {
+ MEdge &edge = edges[i];
+ const int i_new_vert_1 = new_vert_indices.index_of_try(edge.v1);
+ const int i_new_vert_2 = new_vert_indices.index_of_try(edge.v2);
+ if (i_new_vert_1 != -1) {
+ edge.v1 = new_vert_range[i_new_vert_1];
+ }
+ if (i_new_vert_2 != -1) {
+ edge.v2 = new_vert_range[i_new_vert_2];
+ }
+ }
+
+ /* Connect the selected faces to the extruded or duplicated edges and the new vertices. */
+ for (const int i_poly : poly_selection) {
+ const MPoly &poly = polys[i_poly];
+ for (MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
+ const int i_new_vert = new_vert_indices.index_of_try(loop.v);
+ if (i_new_vert != -1) {
+ loop.v = new_vert_range[i_new_vert];
+ }
+ const int i_boundary_edge = boundary_edge_indices.index_of_try(loop.e);
+ if (i_boundary_edge != -1) {
+ loop.e = boundary_edge_range[i_boundary_edge];
+ /* Skip the next check, an edge cannot be both a boundary edge and an inner edge. */
+ continue;
+ }
+ const int i_new_inner_edge = new_inner_edge_indices.index_of_try(loop.e);
+ if (i_new_inner_edge != -1) {
+ loop.e = new_inner_edge_range[i_new_inner_edge];
+ }
+ }
+ }
+
+ /* Create the faces on the sides of extruded regions. */
+ for (const int i : boundary_edge_indices.index_range()) {
+ const MEdge &boundary_edge = boundary_edges[i];
+ const int new_vert_1 = boundary_edge.v1;
+ const int new_vert_2 = boundary_edge.v2;
+ const int extrude_index_1 = new_vert_1 - orig_vert_size;
+ const int extrude_index_2 = new_vert_2 - orig_vert_size;
+
+ const MPoly &extrude_poly = polys[edge_extruded_face_indices[i]];
+
+ fill_quad_consistent_direction(loops.slice(extrude_poly.loopstart, extrude_poly.totloop),
+ new_loops.slice(4 * i, 4),
+ new_vert_1,
+ new_vert_2,
+ new_vert_indices[extrude_index_1],
+ new_vert_indices[extrude_index_2],
+ boundary_edge_range[i],
+ connect_edge_range[extrude_index_1],
+ boundary_edge_indices[i],
+ connect_edge_range[extrude_index_2]);
+ }
+
+ /* Create a map of indices in the extruded vertices array to all of the indices of edges
+ * in the duplicate edges array that connect to that vertex. This can be used to simplify the
+ * mixing of attribute data for the connecting edges. */
+ const Array<Vector<int>> new_vert_to_duplicate_edge_map = create_vert_to_edge_map(
+ new_vert_range.size(), boundary_edges, orig_vert_size);
+
+ component.attribute_foreach([&](const AttributeIDRef &id, const AttributeMetaData meta_data) {
+ OutputAttribute attribute = component.attribute_try_get_for_output(
+ id, meta_data.domain, meta_data.data_type);
+ if (!attribute) {
+ return true; /* Impossible to write the "normal" attribute. */
+ }
+
+ attribute_math::convert_to_static_type(meta_data.data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ MutableSpan<T> data = attribute.as_span().typed<T>();
+ switch (attribute.domain()) {
+ case ATTR_DOMAIN_POINT: {
+ /* New vertices copy the attributes from their original vertices. */
+ copy_with_indices(data.slice(new_vert_range), data.as_span(), new_vert_indices);
+ break;
+ }
+ case ATTR_DOMAIN_EDGE: {
+ /* Edges parallel to original edges copy the edge attributes from the original edges. */
+ MutableSpan<T> boundary_data = data.slice(boundary_edge_range);
+ copy_with_indices(boundary_data, data.as_span(), boundary_edge_indices);
+
+ /* Edges inside of face regions also just duplicate their source data. */
+ MutableSpan<T> new_inner_data = data.slice(new_inner_edge_range);
+ copy_with_indices(new_inner_data, data.as_span(), new_inner_edge_indices);
+
+ /* Edges connected to original vertices mix values of selected connected edges. */
+ MutableSpan<T> connect_data = data.slice(connect_edge_range);
+ copy_with_mixing(connect_data, boundary_data.as_span(), [&](const int i) {
+ return new_vert_to_duplicate_edge_map[i].as_span();
+ });
+ break;
+ }
+ case ATTR_DOMAIN_FACE: {
+ /* New faces on the side of extrusions get the values from the corresponding selected
+ * face. */
+ copy_with_indices(
+ data.slice(side_poly_range), data.as_span(), edge_extruded_face_indices);
+ break;
+ }
+ case ATTR_DOMAIN_CORNER: {
+ /* New corners get the values from the corresponding corner on the extruded face. */
+ MutableSpan<T> new_data = data.slice(side_loop_range);
+ threading::parallel_for(
+ boundary_edge_indices.index_range(), 256, [&](const IndexRange range) {
+ for (const int i_boundary_edge : range) {
+ const MPoly &poly = polys[edge_extruded_face_indices[i_boundary_edge]];
+
+ const MEdge &boundary_edge = boundary_edges[i_boundary_edge];
+ const int new_vert_1 = boundary_edge.v1;
+ const int new_vert_2 = boundary_edge.v2;
+ const int orig_vert_1 = new_vert_indices[new_vert_1 - orig_vert_size];
+ const int orig_vert_2 = new_vert_indices[new_vert_2 - orig_vert_size];
+
+ /* Retrieve the data for the first two sides of the quad from the extruded
+ * polygon, which we generally expect to have just a small amount of sides. This
+ * loop could be eliminated by adding a cache of connected loops (which would
+ * also simplify some of the other code to find the correct loops on the extruded
+ * face). */
+ T data_1;
+ T data_2;
+ for (const int i_loop : IndexRange(poly.loopstart, poly.totloop)) {
+ if (loops[i_loop].v == new_vert_1) {
+ data_1 = data[i_loop];
+ }
+ if (loops[i_loop].v == new_vert_2) {
+ data_2 = data[i_loop];
+ }
+ }
+
+ /* Instead of replicating the order in #fill_quad_consistent_direction here, it's
+ * simpler (though probably slower) to just match the corner data based on the
+ * vertex indices. */
+ for (const int i : IndexRange(4 * i_boundary_edge, 4)) {
+ if (ELEM(new_loops[i].v, new_vert_1, orig_vert_1)) {
+ new_data[i] = data_1;
+ }
+ else if (ELEM(new_loops[i].v, new_vert_2, orig_vert_2)) {
+ new_data[i] = data_2;
+ }
+ }
+ }
+ });
+ break;
+ }
+ default:
+ BLI_assert_unreachable();
+ }
+ });
+
+ attribute.save();
+ return true;
+ });
+
+ /* Translate vertices based on the offset. If the vertex is used by a selected edge, it will
+ * have been duplicated and only the new vertex should use the offset. Otherwise the vertex might
+ * still need an offset, but it was reused on the inside of a region of extruded faces. */
+ if (poly_offsets.is_single()) {
+ const float3 offset = poly_offsets.get_internal_single();
+ threading::parallel_for(
+ IndexRange(all_selected_verts.size()), 1024, [&](const IndexRange range) {
+ for (const int i_orig : all_selected_verts.as_span().slice(range)) {
+ const int i_new = new_vert_indices.index_of_try(i_orig);
+ MVert &vert = mesh_verts(mesh)[(i_new == -1) ? i_orig : new_vert_range[i_new]];
+ add_v3_v3(vert.co, offset);
+ }
+ });
+ }
+ else {
+ threading::parallel_for(
+ IndexRange(all_selected_verts.size()), 1024, [&](const IndexRange range) {
+ for (const int i_orig : all_selected_verts.as_span().slice(range)) {
+ const int i_new = new_vert_indices.index_of_try(i_orig);
+ const float3 offset = vert_offsets[i_orig];
+ MVert &vert = mesh_verts(mesh)[(i_new == -1) ? i_orig : new_vert_range[i_new]];
+ add_v3_v3(vert.co, offset);
+ }
+ });
+ }
+
+ if (attribute_outputs.top_id) {
+ save_selection_as_attribute(
+ component, attribute_outputs.top_id.get(), ATTR_DOMAIN_FACE, poly_selection);
+ }
+ if (attribute_outputs.side_id) {
+ save_selection_as_attribute(
+ component, attribute_outputs.side_id.get(), ATTR_DOMAIN_FACE, side_poly_range);
+ }
+
+ BKE_mesh_runtime_clear_cache(&mesh);
+ BKE_mesh_normals_tag_dirty(&mesh);
+}
+
+/* Get the range into an array of extruded corners, edges, or vertices for a particular polygon. */
+static IndexRange selected_corner_range(Span<int> offsets, const int index)
+{
+ const int offset = offsets[index];
+ const int next_offset = offsets[index + 1];
+ return IndexRange(offset, next_offset - offset);
+}
+
+static void extrude_individual_mesh_faces(MeshComponent &component,
+ const Field<bool> &selection_field,
+ const Field<float3> &offset_field,
+ const AttributeOutputs &attribute_outputs)
+{
+ Mesh &mesh = *component.get_for_write();
+ const int orig_vert_size = mesh.totvert;
+ const int orig_edge_size = mesh.totedge;
+ Span<MPoly> orig_polys = mesh_polys(mesh);
+ Span<MLoop> orig_loops = mesh_loops(mesh);
+
+ /* Use a mesh for the result of the evaluation because the mesh is reallocated before
+ * the vertices are moved, and the evaluated result might reference an attribute. */
+ Array<float3> poly_offset(orig_polys.size());
+ GeometryComponentFieldContext poly_context{component, ATTR_DOMAIN_FACE};
+ FieldEvaluator poly_evaluator{poly_context, mesh.totpoly};
+ poly_evaluator.set_selection(selection_field);
+ poly_evaluator.add_with_destination(offset_field, poly_offset.as_mutable_span());
+ poly_evaluator.evaluate();
+ const IndexMask poly_selection = poly_evaluator.get_evaluated_selection_as_mask();
+
+ /* Build an array of offsets into the new data for each polygon. This is used to facilitate
+ * parallelism later on by avoiding the need to keep track of an offset when iterating through
+ * all polygons. */
+ int extrude_corner_size = 0;
+ Array<int> index_offsets(poly_selection.size() + 1);
+ for (const int i_selection : poly_selection.index_range()) {
+ const MPoly &poly = orig_polys[poly_selection[i_selection]];
+ index_offsets[i_selection] = extrude_corner_size;
+ extrude_corner_size += poly.totloop;
+ }
+ index_offsets.last() = extrude_corner_size;
+
+ const IndexRange new_vert_range{orig_vert_size, extrude_corner_size};
+ /* One edge connects each selected vertex to a new vertex on the extruded polygons. */
+ const IndexRange connect_edge_range{orig_edge_size, extrude_corner_size};
+ /* Each selected edge is duplicated to form a single edge on the extrusion. */
+ const IndexRange duplicate_edge_range = connect_edge_range.after(extrude_corner_size);
+ /* Each edge selected for extrusion is extruded into a single face. */
+ const IndexRange side_poly_range{orig_polys.size(), duplicate_edge_range.size()};
+ const IndexRange side_loop_range{orig_loops.size(), side_poly_range.size() * 4};
+
+ expand_mesh(mesh,
+ new_vert_range.size(),
+ connect_edge_range.size() + duplicate_edge_range.size(),
+ side_poly_range.size(),
+ side_loop_range.size());
+
+ MutableSpan<MVert> new_verts = mesh_verts(mesh).slice(new_vert_range);
+ MutableSpan<MEdge> edges{mesh.medge, mesh.totedge};
+ MutableSpan<MEdge> connect_edges = edges.slice(connect_edge_range);
+ MutableSpan<MEdge> duplicate_edges = edges.slice(duplicate_edge_range);
+ MutableSpan<MPoly> polys{mesh.mpoly, mesh.totpoly};
+ MutableSpan<MPoly> new_polys = polys.slice(side_poly_range);
+ MutableSpan<MLoop> loops{mesh.mloop, mesh.totloop};
+
+ /* For every selected polygon, build the faces that form the sides of the extrusion. Filling some
+ * of this data like the new edges or polygons could be easily split into separate loops, which
+ * may or may not be faster, and would involve more duplication. */
+ threading::parallel_for(poly_selection.index_range(), 256, [&](const IndexRange range) {
+ for (const int i_selection : range) {
+ const IndexRange poly_corner_range = selected_corner_range(index_offsets, i_selection);
+
+ const MPoly &poly = polys[poly_selection[i_selection]];
+ Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+
+ for (const int i : IndexRange(poly.totloop)) {
+ const int i_next = (i == poly.totloop - 1) ? 0 : i + 1;
+ const MLoop &orig_loop = poly_loops[i];
+ const MLoop &orig_loop_next = poly_loops[i_next];
+
+ const int i_extrude = poly_corner_range[i];
+ const int i_extrude_next = poly_corner_range[i_next];
+
+ const int i_duplicate_edge = duplicate_edge_range[i_extrude];
+ const int new_vert = new_vert_range[i_extrude];
+ const int new_vert_next = new_vert_range[i_extrude_next];
+
+ const int orig_edge = orig_loop.e;
+
+ const int orig_vert = orig_loop.v;
+ const int orig_vert_next = orig_loop_next.v;
+
+ duplicate_edges[i_extrude] = new_edge(new_vert, new_vert_next);
+
+ new_polys[i_extrude] = new_poly(side_loop_range[i_extrude * 4], 4);
+
+ MutableSpan<MLoop> side_loops = loops.slice(side_loop_range[i_extrude * 4], 4);
+ side_loops[0].v = new_vert_next;
+ side_loops[0].e = i_duplicate_edge;
+ side_loops[1].v = new_vert;
+ side_loops[1].e = connect_edge_range[i_extrude];
+ side_loops[2].v = orig_vert;
+ side_loops[2].e = orig_edge;
+ side_loops[3].v = orig_vert_next;
+ side_loops[3].e = connect_edge_range[i_extrude_next];
+
+ connect_edges[i_extrude] = new_edge(orig_vert, new_vert);
+ }
+ }
+ });
+
+ component.attribute_foreach([&](const AttributeIDRef &id, const AttributeMetaData meta_data) {
+ OutputAttribute attribute = component.attribute_try_get_for_output(
+ id, meta_data.domain, meta_data.data_type);
+ if (!attribute) {
+ return true; /* Impossible to write the "normal" attribute. */
+ }
+
+ attribute_math::convert_to_static_type(meta_data.data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ MutableSpan<T> data = attribute.as_span().typed<T>();
+ switch (attribute.domain()) {
+ case ATTR_DOMAIN_POINT: {
+ /* New vertices copy the attributes from their original vertices. */
+ MutableSpan<T> new_data = data.slice(new_vert_range);
+
+ threading::parallel_for(poly_selection.index_range(), 1024, [&](const IndexRange range) {
+ for (const int i_selection : range) {
+ const MPoly &poly = polys[poly_selection[i_selection]];
+ Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+
+ const int corner_offset = index_offsets[i_selection];
+ for (const int i : poly_loops.index_range()) {
+ const int orig_index = poly_loops[i].v;
+ new_data[corner_offset + i] = data[orig_index];
+ }
+ }
+ });
+ break;
+ }
+ case ATTR_DOMAIN_EDGE: {
+ MutableSpan<T> duplicate_data = data.slice(duplicate_edge_range);
+ MutableSpan<T> connect_data = data.slice(connect_edge_range);
+
+ threading::parallel_for(poly_selection.index_range(), 512, [&](const IndexRange range) {
+ for (const int i_selection : range) {
+ const MPoly &poly = polys[poly_selection[i_selection]];
+ Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+
+ const IndexRange poly_corner_range = selected_corner_range(index_offsets,
+ i_selection);
+
+ /* The data for the duplicate edge is simply a copy of the original edge's data. */
+ for (const int i : poly_loops.index_range()) {
+ const int orig_index = poly_loops[i].e;
+ duplicate_data[poly_corner_range[i]] = data[orig_index];
+ }
+
+ /* For the extruded edges, mix the data from the two neighboring original edges of
+ * the extruded polygon. */
+ for (const int i : poly_loops.index_range()) {
+ const int i_loop_prev = (i == 0) ? poly.totloop - 1 : i - 1;
+ const int orig_index = poly_loops[i].e;
+ const int orig_index_prev = poly_loops[i_loop_prev].e;
+ if constexpr (std::is_same_v<T, bool>) {
+ /* Propagate selections with "or" instead of "at least half". */
+ connect_data[poly_corner_range[i]] = data[orig_index] || data[orig_index_prev];
+ }
+ else {
+ connect_data[poly_corner_range[i]] = attribute_math::mix2(
+ 0.5f, data[orig_index], data[orig_index_prev]);
+ }
+ }
+ }
+ });
+ break;
+ }
+ case ATTR_DOMAIN_FACE: {
+ /* Each side face gets the values from the corresponding new face. */
+ MutableSpan<T> new_data = data.slice(side_poly_range);
+ threading::parallel_for(poly_selection.index_range(), 1024, [&](const IndexRange range) {
+ for (const int i_selection : range) {
+ const int poly_index = poly_selection[i_selection];
+ const IndexRange poly_corner_range = selected_corner_range(index_offsets,
+ i_selection);
+ new_data.slice(poly_corner_range).fill(data[poly_index]);
+ }
+ });
+ break;
+ }
+ case ATTR_DOMAIN_CORNER: {
+ /* Each corner on a side face gets its value from the matching corner on an extruded
+ * face. */
+ MutableSpan<T> new_data = data.slice(side_loop_range);
+ threading::parallel_for(poly_selection.index_range(), 256, [&](const IndexRange range) {
+ for (const int i_selection : range) {
+ const MPoly &poly = polys[poly_selection[i_selection]];
+ Span<T> poly_loop_data = data.slice(poly.loopstart, poly.totloop);
+ const IndexRange poly_corner_range = selected_corner_range(index_offsets,
+ i_selection);
+
+ for (const int i : IndexRange(poly.totloop)) {
+ const int i_next = (i == poly.totloop - 1) ? 0 : i + 1;
+ const int i_extrude = poly_corner_range[i];
+
+ MutableSpan<T> side_loop_data = new_data.slice(i_extrude * 4, 4);
+
+ /* The two corners on each side of the side polygon get the data from the matching
+ * corners of the extruded polygon. This order depends on the loop filling the loop
+ * indices. */
+ side_loop_data[0] = poly_loop_data[i_next];
+ side_loop_data[1] = poly_loop_data[i];
+ side_loop_data[2] = poly_loop_data[i];
+ side_loop_data[3] = poly_loop_data[i_next];
+ }
+ }
+ });
+ break;
+ }
+ default:
+ BLI_assert_unreachable();
+ }
+ });
+
+ attribute.save();
+ return true;
+ });
+
+ /* Offset the new vertices. */
+ threading::parallel_for(poly_selection.index_range(), 1024, [&](const IndexRange range) {
+ for (const int i_selection : range) {
+ const IndexRange poly_corner_range = selected_corner_range(index_offsets, i_selection);
+ for (MVert &vert : new_verts.slice(poly_corner_range)) {
+ add_v3_v3(vert.co, poly_offset[poly_selection[i_selection]]);
+ }
+ }
+ });
+
+ /* Finally update each extruded polygon's loops to point to the new edges and vertices.
+ * This must be done last, because they were used to find original indices for attribute
+ * interpolation before. Alternatively an original index array could be built for each domain. */
+ threading::parallel_for(poly_selection.index_range(), 256, [&](const IndexRange range) {
+ for (const int i_selection : range) {
+ const IndexRange poly_corner_range = selected_corner_range(index_offsets, i_selection);
+
+ const MPoly &poly = polys[poly_selection[i_selection]];
+ MutableSpan<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+
+ for (const int i : IndexRange(poly.totloop)) {
+ MLoop &loop = poly_loops[i];
+ loop.v = new_vert_range[poly_corner_range[i]];
+ loop.e = duplicate_edge_range[poly_corner_range[i]];
+ }
+ }
+ });
+
+ if (attribute_outputs.top_id) {
+ save_selection_as_attribute(
+ component, attribute_outputs.top_id.get(), ATTR_DOMAIN_FACE, poly_selection);
+ }
+ if (attribute_outputs.side_id) {
+ save_selection_as_attribute(
+ component, attribute_outputs.side_id.get(), ATTR_DOMAIN_FACE, side_poly_range);
+ }
+
+ BKE_mesh_runtime_clear_cache(&mesh);
+ BKE_mesh_normals_tag_dirty(&mesh);
+}
+
+static void node_geo_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Mesh");
+ Field<bool> selection = params.extract_input<Field<bool>>("Selection");
+ Field<float3> offset_field = params.extract_input<Field<float3>>("Offset");
+ Field<float> scale_field = params.extract_input<Field<float>>("Offset Scale");
+ const NodeGeometryExtrudeMesh &storage = node_storage(params.node());
+ GeometryNodeExtrudeMeshMode mode = static_cast<GeometryNodeExtrudeMeshMode>(storage.mode);
+
+ /* Create a combined field from the offset and the scale so the field evaluator
+ * can take care of the multiplication and to simplify each extrude function. */
+ static fn::CustomMF_SI_SI_SO<float3, float, float3> multiply_fn{
+ "Scale", [](const float3 &offset, const float scale) { return offset * scale; }};
+ std::shared_ptr<FieldOperation> multiply_op = std::make_shared<FieldOperation>(
+ FieldOperation(multiply_fn, {std::move(offset_field), std::move(scale_field)}));
+ const Field<float3> final_offset{std::move(multiply_op)};
+
+ AttributeOutputs attribute_outputs;
+ if (params.output_is_required("Top")) {
+ attribute_outputs.top_id = StrongAnonymousAttributeID("Top");
+ }
+ if (params.output_is_required("Side")) {
+ attribute_outputs.side_id = StrongAnonymousAttributeID("Side");
+ }
+
+ const bool extrude_individual = mode == GEO_NODE_EXTRUDE_MESH_FACES &&
+ params.extract_input<bool>("Individual");
+
+ geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
+ if (geometry_set.has_mesh()) {
+ MeshComponent &component = geometry_set.get_component_for_write<MeshComponent>();
+ switch (mode) {
+ case GEO_NODE_EXTRUDE_MESH_VERTICES:
+ extrude_mesh_vertices(component, selection, final_offset, attribute_outputs);
+ break;
+ case GEO_NODE_EXTRUDE_MESH_EDGES:
+ extrude_mesh_edges(component, selection, final_offset, attribute_outputs);
+ break;
+ case GEO_NODE_EXTRUDE_MESH_FACES: {
+ if (extrude_individual) {
+ extrude_individual_mesh_faces(component, selection, final_offset, attribute_outputs);
+ }
+ else {
+ extrude_mesh_face_regions(component, selection, final_offset, attribute_outputs);
+ }
+ break;
+ }
+ }
+
+ BLI_assert(BKE_mesh_is_valid(component.get_for_write()));
+ }
+ });
+
+ params.set_output("Mesh", std::move(geometry_set));
+ if (attribute_outputs.top_id) {
+ params.set_output("Top",
+ AnonymousAttributeFieldInput::Create<bool>(
+ std::move(attribute_outputs.top_id), params.attribute_producer_name()));
+ }
+ if (attribute_outputs.side_id) {
+ params.set_output("Side",
+ AnonymousAttributeFieldInput::Create<bool>(
+ std::move(attribute_outputs.side_id), params.attribute_producer_name()));
+ }
+}
+
+} // namespace blender::nodes::node_geo_extrude_mesh_cc
+
+void register_node_type_geo_extrude_mesh()
+{
+ namespace file_ns = blender::nodes::node_geo_extrude_mesh_cc;
+
+ static bNodeType ntype;
+ geo_node_type_base(&ntype, GEO_NODE_EXTRUDE_MESH, "Extrude Mesh", NODE_CLASS_GEOMETRY);
+ ntype.declare = file_ns::node_declare;
+ node_type_init(&ntype, file_ns::node_init);
+ node_type_update(&ntype, file_ns::node_update);
+ ntype.geometry_node_execute = file_ns::node_geo_exec;
+ node_type_storage(
+ &ntype, "NodeGeometryExtrudeMesh", node_free_standard_storage, node_copy_standard_storage);
+ ntype.draw_buttons = file_ns::node_layout;
+ nodeRegisterType(&ntype);
+}