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-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp2
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp16
2 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 1f5e2b63bfa..35ac3171987 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -105,8 +105,6 @@ NodeGroup *BlenderFileLoader::Load()
cnt++;
}
- if (!(obi->lay & _srl->lay))
- continue;
char *name = obi->ob->id.name;
//printf("%c%c:%s\n", name[0], name[1], name+2);
//print_m4("obi->mat", obi->mat);
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index b89ff75e199..e4c4e7473fe 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -43,6 +43,7 @@ extern "C" {
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
+#include "BKE_collection.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_library.h" /* free_libblock */
@@ -168,7 +169,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
// compositor has finished.
// release objects and data blocks
- for (BaseLegacy *b = (BaseLegacy *)freestyle_scene->base.first; b; b = b->next) {
+ for (Base *b = (Base *)((SceneLayer *)(freestyle_scene->render_layers.first))->object_bases.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char *name = ob->id.name;
@@ -191,7 +192,6 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name + 2) << endl;
}
}
- BLI_freelistN(&freestyle_scene->base);
// release materials
Link *lnk = (Link *)freestyle_bmain->mat.first;
@@ -924,7 +924,6 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
Object *BlenderStrokeRenderer::NewMesh() const
{
Object *ob;
- BaseLegacy *base;
char name[MAX_ID_NAME];
unsigned int mesh_id = get_stroke_mesh_id();
@@ -934,14 +933,11 @@ Object *BlenderStrokeRenderer::NewMesh() const
ob->data = BKE_mesh_add(freestyle_bmain, name);
ob->lay = 1;
- base = BKE_scene_base_add(freestyle_scene, ob);
+ SceneCollection *sc_master = BKE_collection_master(freestyle_scene);
+ BKE_collection_object_add(freestyle_scene, sc_master, ob);
+
+ BKE_scene_base_add(freestyle_scene, ob);
DEG_relations_tag_update(freestyle_bmain);
-#if 0
- BKE_scene_base_deselect_all(scene);
- BKE_scene_base_select(scene, base);
-#else
- (void)base;
-#endif
DEG_id_tag_update_ex(freestyle_bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);