diff options
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index dd14feaeb25..f72521266aa 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -25,13 +25,6 @@ endif() cmake_minimum_required(VERSION 3.10) -# Prefer LEGACY OpenGL to be compatible with all the existing releases and -# platforms which don't have GLVND yet. Only do it if preference was not set -# externally. -if(NOT DEFINED OpenGL_GL_PREFERENCE) - set(OpenGL_GL_PREFERENCE "LEGACY") -endif() - if(NOT EXECUTABLE_OUTPUT_PATH) set(FIRST_RUN TRUE) else() @@ -262,7 +255,6 @@ if(WITH_GHOST_X11) option(WITH_X11_XINPUT "Enable X11 Xinput (tablet support and unicode input)" ON) option(WITH_X11_XF86VMODE "Enable X11 video mode switching" ON) option(WITH_X11_XFIXES "Enable X11 XWayland cursor warping workaround" ON) - option(WITH_X11_ALPHA "Enable X11 transparent background" ON) endif() if(UNIX AND NOT APPLE) @@ -536,29 +528,11 @@ endif() # OpenGL -# Experimental EGL option. -option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, GLX or WGL)" OFF) -mark_as_advanced(WITH_GL_EGL) - -if(WITH_GHOST_WAYLAND) - # Wayland can only use EGL to create OpenGL contexts, not GLX. - set(WITH_GL_EGL ON) -endif() - -if(UNIX AND NOT APPLE) - option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON) -else() - # System GLES not an option on other platforms. - set(WITH_SYSTEM_GLES OFF) -endif() - option(WITH_OPENGL "When off limits visibility of the opengl headers to just bf_gpu and gawain (temporary option for development purposes)" ON) -option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF) option(WITH_GPU_BUILDTIME_SHADER_BUILDER "Shader builder is a developer option enabling linting on GLSL during compilation" OFF) mark_as_advanced( WITH_OPENGL - WITH_GL_PROFILE_ES20 WITH_GPU_BUILDTIME_SHADER_BUILDER ) @@ -580,11 +554,6 @@ if(WITH_METAL_BACKEND) endif() if(WIN32) - option(WITH_GL_ANGLE "Link with the ANGLE library, an OpenGL ES 2.0 implementation based on Direct3D, instead of the system OpenGL library." OFF) - mark_as_advanced(WITH_GL_ANGLE) -endif() - -if(WIN32) getDefaultWindowsPrefixBase(CMAKE_GENERIC_PROGRAM_FILES) set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${}) endif() @@ -880,7 +849,6 @@ if(WITH_GHOST_SDL OR WITH_HEADLESS) set(WITH_X11_XINPUT OFF) set(WITH_X11_XF86VMODE OFF) set(WITH_X11_XFIXES OFF) - set(WITH_X11_ALPHA OFF) set(WITH_GHOST_XDND OFF) set(WITH_INPUT_IME OFF) set(WITH_XR_OPENXR OFF) @@ -1195,139 +1163,10 @@ endif() #----------------------------------------------------------------------------- # Configure OpenGL. -find_package(OpenGL) -blender_include_dirs_sys("${OPENGL_INCLUDE_DIR}") - if(WITH_OPENGL) add_definitions(-DWITH_OPENGL) endif() -if(WITH_SYSTEM_GLES) - find_package_wrapper(OpenGLES) -endif() - -if(WITH_GL_PROFILE_ES20) - if(WITH_SYSTEM_GLES) - if(NOT OPENGLES_LIBRARY) - message(FATAL_ERROR - "Unable to find OpenGL ES libraries. " - "Install them or disable WITH_SYSTEM_GLES." - ) - endif() - - list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}") - - else() - set(OPENGLES_LIBRARY "" CACHE FILEPATH "OpenGL ES 2.0 library file") - mark_as_advanced(OPENGLES_LIBRARY) - - list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}") - - if(NOT OPENGLES_LIBRARY) - message(FATAL_ERROR - "To compile WITH_GL_EGL you need to set OPENGLES_LIBRARY " - "to the file path of an OpenGL ES 2.0 library." - ) - endif() - - endif() - - if(WIN32) - # Setup paths to files needed to install and redistribute Windows Blender with OpenGL ES - - set(OPENGLES_DLL "" CACHE FILEPATH "OpenGL ES 2.0 redistributable DLL file") - mark_as_advanced(OPENGLES_DLL) - - if(NOT OPENGLES_DLL) - message(FATAL_ERROR - "To compile WITH_GL_PROFILE_ES20 you need to set OPENGLES_DLL to the file " - "path of an OpenGL ES 2.0 runtime dynamic link library (DLL)." - ) - endif() - - if(WITH_GL_ANGLE) - list(APPEND GL_DEFINITIONS -DWITH_ANGLE) - - set(D3DCOMPILER_DLL "" CACHE FILEPATH "Direct3D Compiler redistributable DLL file (needed by ANGLE)") - - get_filename_component(D3DCOMPILER_FILENAME "${D3DCOMPILER_DLL}" NAME) - list(APPEND GL_DEFINITIONS "-DD3DCOMPILER=\"\\\"${D3DCOMPILER_FILENAME}\\\"\"") - - mark_as_advanced(D3DCOMPILER_DLL) - - if(D3DCOMPILER_DLL STREQUAL "") - message(FATAL_ERROR - "To compile WITH_GL_ANGLE you need to set D3DCOMPILER_DLL to the file " - "path of a copy of the DirectX redistributable DLL file: D3DCompiler_46.dll" - ) - endif() - - endif() - - endif() - -else() - if(OpenGL_GL_PREFERENCE STREQUAL "LEGACY" AND OPENGL_gl_LIBRARY) - list(APPEND BLENDER_GL_LIBRARIES ${OPENGL_gl_LIBRARY}) - else() - list(APPEND BLENDER_GL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY}) - endif() -endif() - -if(WITH_GL_EGL) - find_package(OpenGL REQUIRED EGL) - list(APPEND BLENDER_GL_LIBRARIES OpenGL::EGL) - - list(APPEND GL_DEFINITIONS -DWITH_GL_EGL) - - if(WITH_SYSTEM_GLES) - if(NOT OPENGLES_EGL_LIBRARY) - message(FATAL_ERROR - "Unable to find OpenGL ES libraries. " - "Install them or disable WITH_SYSTEM_GLES." - ) - endif() - - list(APPEND BLENDER_GL_LIBRARIES ${OPENGLES_EGL_LIBRARY}) - - else() - set(OPENGLES_EGL_LIBRARY "" CACHE FILEPATH "EGL library file") - mark_as_advanced(OPENGLES_EGL_LIBRARY) - - list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}" "${OPENGLES_EGL_LIBRARY}") - - if(NOT OPENGLES_EGL_LIBRARY) - message(FATAL_ERROR - "To compile WITH_GL_EGL you need to set OPENGLES_EGL_LIBRARY " - "to the file path of an EGL library." - ) - endif() - - endif() - - if(WIN32) - # Setup paths to files needed to install and redistribute Windows Blender with OpenGL ES - - set(OPENGLES_EGL_DLL "" CACHE FILEPATH "EGL redistributable DLL file") - mark_as_advanced(OPENGLES_EGL_DLL) - - if(NOT OPENGLES_EGL_DLL) - message(FATAL_ERROR - "To compile WITH_GL_EGL you need to set OPENGLES_EGL_DLL " - "to the file path of an EGL runtime dynamic link library (DLL)." - ) - endif() - - endif() - -endif() - -if(WITH_GL_PROFILE_ES20) - list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_ES20) -else() - list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_CORE) -endif() - #----------------------------------------------------------------------------- # Configure Metal. if(WITH_METAL_BACKEND) @@ -2005,7 +1844,6 @@ if(FIRST_RUN) info_cfg_option(WITH_INSTALL_PORTABLE) info_cfg_option(WITH_MEM_JEMALLOC) info_cfg_option(WITH_MEM_VALGRIND) - info_cfg_option(WITH_X11_ALPHA) info_cfg_option(WITH_X11_XF86VMODE) info_cfg_option(WITH_X11_XFIXES) info_cfg_option(WITH_X11_XINPUT) @@ -2052,13 +1890,6 @@ if(FIRST_RUN) info_cfg_option(WITH_MOD_OCEANSIM) info_cfg_option(WITH_MOD_REMESH) - info_cfg_text("OpenGL:") - if(WIN32) - info_cfg_option(WITH_GL_ANGLE) - endif() - info_cfg_option(WITH_GL_EGL) - info_cfg_option(WITH_GL_PROFILE_ES20) - info_cfg_text("") message("${_config_msg}") |