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Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt40
1 files changed, 28 insertions, 12 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 3c3127e0f64..7b7b7060638 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -263,19 +263,11 @@ if(WITH_GHOST_X11)
endif()
if(UNIX AND NOT APPLE)
- option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
- option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
option(WITH_SYSTEM_FREETYPE "Use the freetype library provided by the operating system" OFF)
+ option(WITH_SYSTEM_EIGEN3 "Use the systems Eigen3 library" OFF)
else()
- # not an option for other OS's
- set(WITH_SYSTEM_GLEW OFF)
- set(WITH_SYSTEM_GLES OFF)
set(WITH_SYSTEM_FREETYPE OFF)
-endif()
-
-
-if(UNIX AND NOT APPLE)
- option(WITH_SYSTEM_EIGEN3 "Use the systems Eigen3 library" OFF)
+ set(WITH_SYSTEM_EIGEN3 OFF)
endif()
@@ -526,16 +518,40 @@ endif()
# OpenGL
+# Experimental EGL option.
+option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, GLX or WGL)" OFF)
+mark_as_advanced(WITH_GL_EGL)
+
+if(WITH_GHOST_WAYLAND)
+ # Wayland can only use EGL to create OpenGL contexts, not GLX.
+ set(WITH_GL_EGL ON)
+endif()
+
+if(UNIX AND NOT APPLE)
+ if(WITH_GL_EGL)
+ # GLEW can only be built with either GLX or EGL support. Most binary distributions are
+ # built with GLX support and we have no automated way to detect this. So always build
+ # GLEW from source to be sure it has EGL support.
+ set(WITH_SYSTEM_GLEW OFF)
+ else()
+ option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
+ endif()
+
+ option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
+else()
+ # System GLEW and GLES not an option on other platforms.
+ set(WITH_SYSTEM_GLEW OFF)
+ set(WITH_SYSTEM_GLES OFF)
+endif()
+
option(WITH_OPENGL "When off limits visibility of the opengl headers to just bf_gpu and gawain (temporary option for development purposes)" ON)
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
-option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
option(WITH_GPU_SHADER_BUILDER "Shader builder is a developer option enabling linting on GLSL during compilation" OFF)
mark_as_advanced(
WITH_OPENGL
WITH_GLEW_ES
- WITH_GL_EGL
WITH_GL_PROFILE_ES20
WITH_GPU_SHADER_BUILDER
)