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-rw-r--r--SConstruct1426
1 files changed, 0 insertions, 1426 deletions
diff --git a/SConstruct b/SConstruct
deleted file mode 100644
index de265df5b02..00000000000
--- a/SConstruct
+++ /dev/null
@@ -1,1426 +0,0 @@
-#!/usr/bin/env python
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2006, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Nathan Letwory.
-#
-# ***** END GPL LICENSE BLOCK *****
-#
-# Main entry-point for the SCons building system
-# Set up some custom actions and target/argument handling
-# Then read all SConscripts and build
-#
-# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
-# TODO: directory copy functions are far too complicated, see:
-# http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
-
-import sys
-import os
-import os.path
-import string
-import shutil
-import re
-
-# store path to tools and modules
-toolpath=os.path.join(".", "build_files", "scons", "tools")
-modulespath=os.path.join(".", "build_files", "scons", "Modules")
-
-# needed for importing tools and modules
-sys.path.append(toolpath)
-sys.path.append(modulespath)
-
-import Blender
-import btools
-
-EnsureSConsVersion(1,0,0)
-
-# Before we do anything, let's check if we have a sane os.environ
-if not btools.check_environ():
- Exit()
-
-BlenderEnvironment = Blender.BlenderEnvironment
-B = Blender
-
-VERSION = btools.VERSION # This is used in creating the local config directories
-VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE
-
-### globals ###
-platform = sys.platform
-quickie = None
-quickdebug = None
-
-##### BEGIN SETUP #####
-
-B.possible_types = ['core', 'player', 'player2', 'intern', 'extern', 'system']
-
-B.binarykind = ['blender' , 'blenderplayer']
-##################################
-# target and argument validation #
-##################################
-# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
-use_color = ARGUMENTS.get('BF_FANCY', '1')
-if platform=='win32':
- use_color = None
-
-if not use_color=='1':
- B.bc.disable()
-
- #on defaut white Os X terminal, some colors are totally unlegible
-if platform=='darwin':
- B.bc.OKGREEN = '\033[34m'
- B.bc.WARNING = '\033[36m'
-
-# arguments
-print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
-B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
-btools.print_arguments(B.arguments, B.bc)
-
-# targets
-print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
-B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
-btools.print_targets(B.targets, B.bc)
-
-##########################
-# setting up environment #
-##########################
-
-# handling cmd line arguments & config file
-
-# bitness stuff
-tempbitness = int(B.arguments.get('BF_BITNESS', B.bitness)) # default to bitness found as per starting python
-if tempbitness in B.allowed_bitnesses.values() :
- B.bitness = tempbitness
-
-# first check cmdline for toolset and we create env to work on
-quickie = B.arguments.get('BF_QUICK', None)
-quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
-
-if quickdebug:
- B.quickdebug=string.split(quickdebug, ',')
-else:
- B.quickdebug=[]
-
-if quickie:
- B.quickie=string.split(quickie,',')
-else:
- B.quickie=[]
-
-toolset = B.arguments.get('BF_TOOLSET', None)
-vcver = B.arguments.get('MSVS_VERSION', '12.0')
-
-if toolset:
- print "Using " + toolset
- if toolset=='mstoolkit':
- env = BlenderEnvironment(ENV = os.environ)
- env.Tool('mstoolkit', [toolpath])
- else:
- env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
- if env:
- btools.SetupSpawn(env)
-else:
- if B.bitness==64 and platform=='win32':
- env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64', MSVC_VERSION=vcver)
- else:
- env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86', MSVC_VERSION=vcver)
-
-if not env:
- print "Could not create a build environment"
- Exit()
-
-cc = B.arguments.get('CC', None)
-cxx = B.arguments.get('CXX', None)
-if cc:
- env['CC'] = cc
-if cxx:
- env['CXX'] = cxx
-
-if sys.platform=='win32':
- if env['CC'] in ['cl', 'cl.exe']:
- platform = 'win64-vc' if B.bitness == 64 else 'win32-vc'
- elif env['CC'] in ['gcc']:
- platform = 'win64-mingw' if B.bitness == 64 else 'win32-mingw'
-
-if 'mingw' in platform:
- print "Setting custom spawn function"
- btools.SetupSpawn(env)
-
-env.SConscriptChdir(0)
-
-# Remove major kernel version from linux platform.
-# After Linus switched kernel to new version model this major version
-# shouldn't take much sense for building rules.
-
-if re.match('linux[0-9]+', platform):
- platform = 'linux'
-
-crossbuild = B.arguments.get('BF_CROSS', None)
-if crossbuild and platform not in ('win32-vc', 'win64-vc'):
- platform = 'linuxcross'
-
-env['OURPLATFORM'] = platform
-
-configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
-
-if os.path.exists(configfile):
- print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
-else:
- print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
-
-if crossbuild and env['PLATFORM'] != 'win32':
- print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
- env.Tool('crossmingw', [toolpath])
- # todo: determine proper libs/includes etc.
- # Needed for gui programs, console programs should do without it
-
- # Now we don't need this option to have console window
- # env.Append(LINKFLAGS=['-mwindows'])
-
-userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
-# first read platform config. B.arguments will override
-optfiles = [configfile]
-if os.path.exists(userconfig):
- print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
- optfiles += [userconfig]
-else:
- print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
-
-opts = btools.read_opts(env, optfiles, B.arguments)
-opts.Update(env)
-
-if sys.platform=='win32':
- if B.bitness==64:
- env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
-
-if env['BF_DEBUG']:
- env.Append(CPPDEFINES=['_DEBUG', 'DEBUG'])
-else:
- env.Append(CPPDEFINES=['NDEBUG'])
-
-if not env['BF_FANCY']:
- B.bc.disable()
-
-if env['WITH_BF_SDL_DYNLOAD']:
- env['BF_SDL_INC'] = '#extern/sdlew/include/SDL2'
-
-# remove install dir so old and new files are not mixed.
-# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
-# TODO: perhaps we need an option (off by default) to not do this altogether...
-if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
- scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
- if os.path.isdir(scriptsDir):
- print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
- shutil.rmtree(scriptsDir)
-
-
-SetOption('num_jobs', int(env['BF_NUMJOBS']))
-print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
-print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
-
-if 'blenderlite' in B.targets:
- target_env_defs = {}
- target_env_defs['WITH_BF_GAMEENGINE'] = False
- target_env_defs['WITH_BF_CYCLES'] = False
- target_env_defs['WITH_BF_OPENAL'] = False
- target_env_defs['WITH_BF_OPENEXR'] = False
- target_env_defs['WITH_BF_PSD'] = False
- target_env_defs['WITH_BF_OPENMP'] = False
- target_env_defs['WITH_BF_ICONV'] = False
- target_env_defs['WITH_BF_INTERNATIONAL'] = False
- target_env_defs['WITH_BF_OPENJPEG'] = False
- target_env_defs['WITH_BF_FFMPEG'] = False
- target_env_defs['WITH_BF_QUICKTIME'] = False
- target_env_defs['WITH_BF_REDCODE'] = False
- target_env_defs['WITH_BF_DDS'] = False
- target_env_defs['WITH_BF_CINEON'] = False
- target_env_defs['WITH_BF_FRAMESERVER'] = False
- target_env_defs['WITH_BF_HDR'] = False
- target_env_defs['WITH_BF_ZLIB'] = False
- target_env_defs['WITH_BF_SDL'] = False
- target_env_defs['WITH_BF_JPEG'] = False
- target_env_defs['WITH_BF_PNG'] = False
- target_env_defs['WITH_BF_BULLET'] = False
- target_env_defs['WITH_BF_BINRELOC'] = False
- target_env_defs['BF_BUILDINFO'] = False
- target_env_defs['WITH_BF_FLUID'] = False
- target_env_defs['WITH_BF_OCEANSIM'] = False
- target_env_defs['WITH_BF_SMOKE'] = False
- target_env_defs['WITH_BF_BOOLEAN'] = False
- target_env_defs['WITH_BF_REMESH'] = False
- target_env_defs['WITH_BF_PYTHON'] = False
- target_env_defs['WITH_BF_IME'] = False
- target_env_defs['WITH_BF_3DMOUSE'] = False
- target_env_defs['WITH_BF_LIBMV'] = False
- target_env_defs['WITH_BF_FREESTYLE'] = False
-
- # Merge blenderlite, let command line to override
- for k,v in target_env_defs.iteritems():
- if k not in B.arguments:
- env[k] = v
-
-if 'cudakernels' in B.targets:
- env['WITH_BF_CYCLES'] = True
- env['WITH_BF_CYCLES_CUDA_BINARIES'] = True
- env['WITH_BF_PYTHON'] = False
- env['WITH_BF_LIBMV'] = False
-
-# Configure paths for automated configuration test programs
-env['CONFIGUREDIR'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "sconf_temp")))
-env['CONFIGURELOG'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "config.log")))
-
-#############################################################################
-################### Automatic configuration for OSX ##################
-#############################################################################
-
-if env['OURPLATFORM']=='darwin':
-
- import commands
- import subprocess
-
- command = ["%s"%env['CC'], "--version"]
- line = btools.get_command_output(command)
- ver = re.search(r'[0-9]+(\.[0-9]+[svn]+)+', line) or re.search(r'[0-9]+(\.[0-9]+)+', line) # read the "based on LLVM x.xsvn" version here, not the Apple version
- if ver:
- env['CCVERSION'] = ver.group(0).strip('svn')
- frontend = re.search(r'gcc', line) or re.search(r'clang', line) or re.search(r'llvm-gcc', line) or re.search(r'icc', line)
- if frontend:
- env['C_COMPILER_ID'] = frontend.group(0)
-
- vendor = re.search(r'Apple', line)
- if vendor:
- C_VENDOR = vendor.group(0)
- else:
- C_VENDOR = 'Open Source'
-
- print B.bc.OKGREEN + "Using Compiler: " + B.bc.ENDC + env['C_COMPILER_ID'] + '-' + env['CCVERSION'] + ' ( ' + C_VENDOR + ' )'
-
- cmd = 'sw_vers -productVersion'
- MAC_CUR_VER=cmd_res=commands.getoutput(cmd)
- cmd = 'xcodebuild -version'
- cmd_xcode=commands.getoutput(cmd)
- env['XCODE_CUR_VER']=cmd_xcode[6:][:3] # truncate output to major.minor version
- cmd = 'xcodebuild -showsdks'
- cmd_sdk=commands.getoutput(cmd)
- MACOSX_SDK_CHECK=cmd_sdk
- cmd = 'xcode-select --print-path'
- XCODE_SELECT_PATH=commands.getoutput(cmd)
- if XCODE_SELECT_PATH.endswith("/Contents/Developer"):
- XCODE_BUNDLE=XCODE_SELECT_PATH[:-19]
- else:
- XCODE_BUNDLE=XCODE_SELECT_PATH
-
- print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
- print B.bc.OKGREEN + "Available SDK's: \n" + B.bc.ENDC + MACOSX_SDK_CHECK.replace('\t', '')
-
- if env['MACOSX_SDK'] == '': # no set sdk, choosing best one found
- if 'OS X 10.11' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.11.sdk'
- elif 'OS X 10.10' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.10.sdk'
- elif 'OS X 10.9' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.9.sdk'
- elif 'OS X 10.8' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.8.sdk'
- elif 'OS X 10.7' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.7.sdk'
- elif 'OS X 10.6' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.6.sdk'
- elif 'OS X 10.5' in MACOSX_SDK_CHECK:
- env['MACOSX_DEPLOYMENT_TARGET'] = '10.5'
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.5.sdk'
- else:
- env['MACOSX_SDK']='/Developer/SDKs/MacOSX' + env['MACOSX_SDK'] + '.sdk'
-
- if env['XCODE_CUR_VER'] >= '4.3': ## since version 4.3, XCode and developer dir are bundled ##
- env['MACOSX_SDK'] = XCODE_BUNDLE + '/Contents/Developer/Platforms/MacOSX.platform' + env['MACOSX_SDK']
-
- print B.bc.OKGREEN + "Using OSX SDK :" + B.bc.ENDC + env['MACOSX_SDK']
-
- if not env['WITH_OSX_STATICPYTHON'] == 1:
- # python 3.3 uses Python-framework additionally installed in /Library/Frameworks
- env['BF_PYTHON'] = '/Library/Frameworks/Python.framework/Versions/'
- env['BF_PYTHON_INC'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/include/python' + env['BF_PYTHON_VERSION'] + 'm'
- env['BF_PYTHON_BINARY'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/bin/python' + env['BF_PYTHON_VERSION']
- env['BF_PYTHON_LIB'] = ''
- env['BF_PYTHON_LIBPATH'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/lib/python' + env['BF_PYTHON_VERSION'] + '/config-' + env['BF_PYTHON_VERSION'] +'m'
- env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','Python'] # link to python framework
-
- #Ray trace optimization
- if env['WITH_BF_RAYOPTIMIZATION'] == 1:
- if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'i386':
- env['WITH_BF_RAYOPTIMIZATION'] = 1
- else:
- env['WITH_BF_RAYOPTIMIZATION'] = 0
- if env['MACOSX_ARCHITECTURE'] == 'i386':
- env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse']
- elif env['MACOSX_ARCHITECTURE'] == 'x86_64':
- env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse','-msse2']
-
- if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'ppc64':
- ARCH_FLAGS = ['-m64']
- else:
- ARCH_FLAGS = ['-m32']
-
- env.Append(CPPFLAGS=ARCH_FLAGS)
-
- SDK_FLAGS=['-isysroot', env['MACOSX_SDK'],'-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-arch',env['MACOSX_ARCHITECTURE']] # always used
- env['PLATFORM_LINKFLAGS'] = ['-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-isysroot', env['MACOSX_SDK'],'-arch',env['MACOSX_ARCHITECTURE']]+ARCH_FLAGS+env['PLATFORM_LINKFLAGS']
- env['CCFLAGS']=SDK_FLAGS+env['CCFLAGS']
- env['CXXFLAGS']=SDK_FLAGS+env['CXXFLAGS']
-
- #Intel Macs are CoreDuo and Up
- if env['MACOSX_ARCHITECTURE'] == 'i386' or env['MACOSX_ARCHITECTURE'] == 'x86_64':
- env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-msse','-msse2','-msse3']
- if env['C_COMPILER_ID'] != 'clang' or (env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'):
- env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-ftree-vectorize'] # clang xcode 4 does not accept flag
- else:
- env['CCFLAGS'] = env['CCFLAGS']+['-fno-strict-aliasing']
-
- # Intel 64bit Macs are Core2Duo and up
- if env['MACOSX_ARCHITECTURE'] == 'x86_64':
- env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-mssse3']
-
- if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3':
- env['CCFLAGS'].append('-ftemplate-depth=1024') # only valid for clang bundled with xcode 5
-
- # 3DconnexionClient.framework, optionally install
- if env['WITH_BF_3DMOUSE'] == 1:
- if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
- env['WITH_BF_3DMOUSE'] = 0
- print B.bc.OKGREEN + "3DconnexionClient install not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
- else:
- env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
- env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers'
- print B.bc.OKGREEN + "Using 3Dconnexion"
-
- # Jackmp.framework, optionally install
- if env['WITH_BF_JACK'] == 1:
- if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
- env['WITH_BF_JACK'] = 0
- print B.bc.OKGREEN + "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
- else:
- env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
- print B.bc.OKGREEN + "Using Jack"
-
- if env['WITH_BF_SDL']:
- env.Append(LINKFLAGS=['-lazy_framework','ForceFeedback'])
-
- if env['WITH_BF_QUICKTIME'] == 1:
- env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit']
-
- #Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer )
- # if your compiler does not have accurate suffix you may have to enable it by hand !
- if env['WITH_BF_OPENMP'] == 1:
- if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6.1' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4' and C_VENDOR != 'Apple':
- env['WITH_BF_OPENMP'] = 1 # multithreading for fluids, cloth, sculpt and smoke
- print B.bc.OKGREEN + "Using OpenMP"
- if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
- OSX_OMP_LIBPATH = Dir(env.subst(env['LCGDIR'])).abspath
- env.Append(BF_PROGRAM_LINKFLAGS=['-L'+OSX_OMP_LIBPATH+'/openmp/lib','-liomp5'])
- env['CCFLAGS'].append('-I'+OSX_OMP_LIBPATH+'/openmp/include') # include for omp.h
- else:
- env['WITH_BF_OPENMP'] = 0
- print B.bc.OKGREEN + "Disabled OpenMP, not supported by compiler"
-
- if env['WITH_BF_CYCLES_OSL'] == 1:
- env['WITH_BF_LLVM'] = 1
- OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath
- # we need 2 variants of passing the oslexec with the force_load option, string and list type atm
- if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.8' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
- env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-loslexec','-loslquery'])
- else:
- env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
- env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a'])
- else:
- env['WITH_BF_LLVM'] = 0
-
- if env['WITH_BF_LLVM'] == 0:
- # Due duplicated generic UTF functions, we pull them either from LLVMSupport or COLLADA
- env.Append(BF_OPENCOLLADA_LIB=' UTF')
-
- # Trying to get rid of eventually clashes, we export some symbols explicite as local
- env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map'])
-
- #for < 10.7.sdk, SystemStubs needs to be linked
- if env['MACOSX_SDK'].endswith("10.6.sdk") or env['MACOSX_SDK'].endswith("10.5.sdk"):
- env['LLIBS'].append('SystemStubs')
-
-#############################################################################
-################### End Automatic configuration for OSX ##################
-#############################################################################
-
-if env['OURPLATFORM'] == 'linux' and not env['C_COMPILER_ID']:
- command = ["%s"%env['CC'], "--version"]
- line = btools.get_command_output(command)
- if line.startswith('gcc'):
- env['C_COMPILER_ID'] = 'gcc'
- elif 'clang' in line[0]:
- env['C_COMPILER_ID'] = 'clang'
-
-if env['WITH_BF_OPENMP'] == 1:
- if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- env['CCFLAGS'].append('/openmp')
- else:
- if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
- env.Append(LINKFLAGS=['-openmp', '-static-intel'])
- env['CCFLAGS'].append('-openmp')
- else:
- env.Append(CCFLAGS=['-fopenmp'])
-
-if env['WITH_BF_CPP11']:
- if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- # Nothing special is needed, C++11 features are available by default.
- pass
- else:
- env['CXXFLAGS'].append('-std=c++11')
-
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- # Visual Studio has all standards it supports available by default
- pass
-else:
- # Use C99 + GNU extensions, works with GCC, Clang, ICC
- env['CFLAGS'].append('-std=gnu99')
-
-#check for additional debug libnames
-
-if env.has_key('BF_DEBUG_LIBS'):
- B.quickdebug += env['BF_DEBUG_LIBS']
-
-printdebug = B.arguments.get('BF_LISTDEBUG', 0)
-
-if len(B.quickdebug) > 0 and printdebug != 0:
- print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
- for l in B.quickdebug:
- print "\t" + l
-
-# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
-if env['WITH_BF_STATICCXX']:
- if 'stdc++' in env['LLIBS']:
- env['LLIBS'].remove('stdc++')
- else:
- print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
-
-# audaspace is needed for the game engine
-if not env['WITH_BF_AUDASPACE']:
- env['WITH_BF_GAMEENGINE'] = False
-
-# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
-if 'blenderplayer' in B.targets:
- env['WITH_BF_PLAYER'] = True
-
-if 'blendernogame' in B.targets:
- env['WITH_BF_GAMEENGINE'] = False
-
-if not env['WITH_BF_GAMEENGINE']:
- env['WITH_BF_PLAYER'] = False
-
-# build without elbeem (fluidsim)?
-if env['WITH_BF_FLUID'] == 1:
- env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
-
-# build with ocean sim?
-if env['WITH_BF_OCEANSIM'] == 1:
- env['WITH_BF_FFTW3'] = 1 # ocean needs fftw3 so enable it
- env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM')
-
-
-if btools.ENDIAN == "big":
- env['CPPFLAGS'].append('-D__BIG_ENDIAN__')
-else:
- env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
-
-# TODO, make optional (as with CMake)
-env['CPPFLAGS'].append('-DWITH_AVI')
-
-if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
- env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
-
-# Audaspace
-
-if env['WITH_BF_AUDASPACE']:
- env['BF_AUDASPACE_C_INC'] = '#intern/audaspace/intern'
- env['BF_AUDASPACE_PY_INC'] = '#intern/audaspace/intern'
- env['BF_AUDASPACE_DEF'] = ['WITH_AUDASPACE']
- env['BF_AUDASPACE_DEF'].append('AUD_DEVICE_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_SPECIAL_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_SOUND_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_HANDLE_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_SEQUENCE_H="<AUD_C-API.h>"')
- env['BF_AUDASPACE_DEF'].append('AUD_TYPES_H="<AUD_Space.h>"')
-
-# OpenGL
-
-if env['WITH_BF_GL_PROFILE_COMPAT']:
- env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_COMPAT')
-
-if env['WITH_BF_GL_PROFILE_CORE']:
- env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_CORE')
-
-if env['WITH_BF_GL_PROFILE_ES20']:
- env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_ES20')
-
-if env['WITH_BF_GL_EGL']:
- env['BF_GL_DEFINITIONS'].append('WITH_EGL')
-
-# GLEW
-
-if env['WITH_BF_GLEW_MX']:
- env['BF_GL_DEFINITIONS'].append('WITH_GLEW_MX')
-
-if env['WITH_BF_GLEW_ES']:
- env['BF_GLEW_INC'] = '#extern/glew-es/include'
-
- env['BF_GL_DEFINITIONS'] += ['GLEW_STATIC', 'WITH_GLEW_ES']
-
- if not env['WITH_BF_GL_PROFILE_ES20']:
- # No ES functions are needed
- env['BF_GL_DEFINITIONS'].append('GLEW_NO_ES')
- elif not (env['WITH_BF_GL_PROFILE_CORE'] or env['WITH_BF_GL_PROFILE_COMPAT']):
- # ES is enabled, but the other functions are all disabled
- env['BF_GL_DEFINITIONS'].append('GLEW_ES_ONLY')
-
- if env['WITH_BF_GL_PROFILE_ES20']:
- if env['WITH_BF_GL_EGL']:
- env['BF_GL_DEFINITIONS'].append('GLEW_USE_LIB_ES20')
-
- if env['WITH_BF_GL_EGL']:
- env['BF_GL_DEFINITIONS'].append('GLEW_INC_EGL')
-
-else:
- env['BF_GLEW_INC'] = '#extern/glew/include'
-
- env['BF_GL_DEFINITIONS'].append('GLEW_STATIC')
-
-# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
-B.root_build_dir = env['BF_BUILDDIR']
-B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
-if not B.root_build_dir[-1]==os.sep:
- B.root_build_dir += os.sep
-if not B.doc_build_dir[-1]==os.sep:
- B.doc_build_dir += os.sep
-
-# We do a shortcut for clean when no quicklist is given: just delete
-# builddir without reading in SConscripts
-do_clean = None
-if 'clean' in B.targets:
- do_clean = True
-
-if not quickie and do_clean:
- if os.path.exists(B.doc_build_dir):
- print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
- dirs = os.listdir(B.doc_build_dir)
- for entry in dirs:
- if os.path.isdir(B.doc_build_dir + entry) == 1:
- print "clean dir %s"%(B.doc_build_dir+entry)
- shutil.rmtree(B.doc_build_dir+entry)
- else: # remove file
- print "remove file %s"%(B.doc_build_dir+entry)
- os.remove(B.root_build_dir+entry)
- if os.path.exists(B.root_build_dir):
- print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
- dirs = os.listdir(B.root_build_dir)
- for entry in dirs:
- if os.path.isdir(B.root_build_dir + entry) == 1:
- print "clean dir %s"%(B.root_build_dir+entry)
- shutil.rmtree(B.root_build_dir+entry)
- else: # remove file
- print "remove file %s"%(B.root_build_dir+entry)
- os.remove(B.root_build_dir+entry)
- for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
- 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
- if os.path.exists(confile):
- print "clean file %s"%confile
- if os.path.isdir(confile):
- for root, dirs, files in os.walk(confile):
- for name in files:
- os.remove(os.path.join(root, name))
- else:
- os.remove(confile)
- print B.bc.OKGREEN+'...done'+B.bc.ENDC
- else:
- print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
- Exit()
-
-
-# ensure python header is found since detection can fail, this could happen
-# with _any_ library but since we used a fixed python version this tends to
-# be most problematic.
-if env['WITH_BF_PYTHON']:
- found_python_h = found_pyconfig_h = False
- for bf_python_inc in env.subst('${BF_PYTHON_INC}').split():
- py_h = os.path.join(Dir(bf_python_inc).abspath, "Python.h")
- if os.path.exists(py_h):
- found_python_h = True
- py_h = os.path.join(Dir(bf_python_inc).abspath, "pyconfig.h")
- if os.path.exists(py_h):
- found_pyconfig_h = True
-
- if not (found_python_h and found_pyconfig_h):
- print("""\nMissing: Python.h and/or pyconfig.h in "%s"
- Set 'BF_PYTHON_INC' to point to valid include path(s),
- containing Python.h and pyconfig.h for Python version "%s".
-
- Example: python scons/scons.py BF_PYTHON_INC=../Python/include
- """ % (env.subst('${BF_PYTHON_INC}'), env.subst('${BF_PYTHON_VERSION}')))
- Exit()
-
-
-if not os.path.isdir ( B.root_build_dir):
- os.makedirs ( B.root_build_dir )
- os.makedirs ( B.root_build_dir + 'source' )
- os.makedirs ( B.root_build_dir + 'intern' )
- os.makedirs ( B.root_build_dir + 'extern' )
- os.makedirs ( B.root_build_dir + 'lib' )
- os.makedirs ( B.root_build_dir + 'bin' )
-# # Docs not working with epy anymore
-# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
-# os.makedirs ( B.doc_build_dir )
-
-
-###################################
-# Ensure all data files are valid #
-###################################
-if not os.path.isdir ( B.root_build_dir + 'data_headers'):
- os.makedirs ( B.root_build_dir + 'data_headers' )
-if not os.path.isdir ( B.root_build_dir + 'data_sources'):
- os.makedirs ( B.root_build_dir + 'data_sources' )
-# use for includes
-env['DATA_HEADERS'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_headers")
-env['DATA_SOURCES'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_sources")
-def data_to_c(FILE_FROM, FILE_TO, VAR_NAME):
- if os.sep == "\\":
- FILE_FROM = FILE_FROM.replace("/", "\\")
- FILE_TO = FILE_TO.replace("/", "\\")
-
- try:
- # first check if we need to bother.
- if os.path.exists(FILE_TO):
- if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
- return
-
- print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
- fpin = open(FILE_FROM, "rb")
- fpin.seek(0, os.SEEK_END)
- size = fpin.tell()
- fpin.seek(0)
-
- fpout = open(FILE_TO, "w")
- fpout.write("int %s_size = %d;\n" % (VAR_NAME, size))
- fpout.write("char %s[] = {\n" % VAR_NAME)
-
- while size > 0:
- size -= 1
- if size % 32 == 31:
- fpout.write("\n")
-
- fpout.write("%3d," % ord(fpin.read(1)))
- fpout.write("\n 0};\n\n")
-
- fpin.close()
- fpout.close()
- except KeyboardInterrupt:
- if os.path.exists(FILE_TO):
- os.remove(FILE_TO)
- raise KeyboardInterrupt
-
-def data_to_c_simple(FILE_FROM):
- filename_only = os.path.basename(FILE_FROM)
- FILE_TO = os.path.join(env['DATA_SOURCES'], filename_only + ".c")
- VAR_NAME = "datatoc_" + filename_only.replace(".", "_")
-
- data_to_c(FILE_FROM, FILE_TO, VAR_NAME)
-
-
-def data_to_c_simple_icon(PATH_FROM):
-
- # first handle import
- import sys
- path = "source/blender/datatoc"
- if path not in sys.path:
- sys.path.append(path)
-
- # convert the pixmaps to a png
- import datatoc_icon
-
- filename_only = os.path.basename(PATH_FROM)
- FILE_TO_PNG = os.path.join(env['DATA_SOURCES'], filename_only + ".png")
- FILE_TO = FILE_TO_PNG + ".c"
- argv = [PATH_FROM, FILE_TO_PNG]
- try:
- datatoc_icon.main_ex(argv)
- except KeyboardInterrupt:
- if os.path.exists(FILE_TO_PNG):
- os.remove(FILE_TO_PNG)
- raise KeyboardInterrupt
-
- # then the png to a c file
- data_to_c_simple(FILE_TO_PNG)
-
-
-if B.targets != ['cudakernels']:
- data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl",
- B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h",
- "datatoc_COM_OpenCLKernels_cl")
-
- data_to_c_simple("release/datafiles/startup.blend")
- data_to_c_simple("release/datafiles/preview.blend")
- data_to_c_simple("release/datafiles/preview_cycles.blend")
-
- # --- glsl ---
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_geometry.glsl")
-
- data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_color_frag.glsl")
-
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_basic_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_basic_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex_world.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_lib.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl")
- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_vert.glsl")
- data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl")
- data_to_c_simple("intern/opensubdiv/gpu_shader_opensubd_display.glsl")
-
- # --- blender ---
- data_to_c_simple("release/datafiles/bfont.pfb")
- data_to_c_simple("release/datafiles/bfont.ttf")
- data_to_c_simple("release/datafiles/bmonofont.ttf")
-
- data_to_c_simple("release/datafiles/splash.png")
- data_to_c_simple("release/datafiles/splash_2x.png")
-
- # data_to_c_simple("release/datafiles/blender_icons16.png")
- # data_to_c_simple("release/datafiles/blender_icons32.png")
- data_to_c_simple_icon("release/datafiles/blender_icons16")
- data_to_c_simple_icon("release/datafiles/blender_icons32")
-
- data_to_c_simple("release/datafiles/prvicons.png")
-
- data_to_c_simple("release/datafiles/brushicons/add.png")
- data_to_c_simple("release/datafiles/brushicons/blob.png")
- data_to_c_simple("release/datafiles/brushicons/blur.png")
- data_to_c_simple("release/datafiles/brushicons/clay.png")
- data_to_c_simple("release/datafiles/brushicons/claystrips.png")
- data_to_c_simple("release/datafiles/brushicons/clone.png")
- data_to_c_simple("release/datafiles/brushicons/crease.png")
- data_to_c_simple("release/datafiles/brushicons/darken.png")
- data_to_c_simple("release/datafiles/brushicons/draw.png")
- data_to_c_simple("release/datafiles/brushicons/fill.png")
- data_to_c_simple("release/datafiles/brushicons/flatten.png")
- data_to_c_simple("release/datafiles/brushicons/grab.png")
- data_to_c_simple("release/datafiles/brushicons/inflate.png")
- data_to_c_simple("release/datafiles/brushicons/layer.png")
- data_to_c_simple("release/datafiles/brushicons/lighten.png")
- data_to_c_simple("release/datafiles/brushicons/mask.png")
- data_to_c_simple("release/datafiles/brushicons/mix.png")
- data_to_c_simple("release/datafiles/brushicons/multiply.png")
- data_to_c_simple("release/datafiles/brushicons/nudge.png")
- data_to_c_simple("release/datafiles/brushicons/pinch.png")
- data_to_c_simple("release/datafiles/brushicons/scrape.png")
- data_to_c_simple("release/datafiles/brushicons/smear.png")
- data_to_c_simple("release/datafiles/brushicons/smooth.png")
- data_to_c_simple("release/datafiles/brushicons/snake_hook.png")
- data_to_c_simple("release/datafiles/brushicons/soften.png")
- data_to_c_simple("release/datafiles/brushicons/subtract.png")
- data_to_c_simple("release/datafiles/brushicons/texdraw.png")
- data_to_c_simple("release/datafiles/brushicons/texfill.png")
- data_to_c_simple("release/datafiles/brushicons/texmask.png")
- data_to_c_simple("release/datafiles/brushicons/thumb.png")
- data_to_c_simple("release/datafiles/brushicons/twist.png")
- data_to_c_simple("release/datafiles/brushicons/vertexdraw.png")
-
- data_to_c_simple("release/datafiles/matcaps/mc01.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc02.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc03.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc04.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc05.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc06.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc07.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc08.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc09.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc10.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc11.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc12.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc13.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc14.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc15.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc16.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc17.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc18.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc19.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc20.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc21.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc22.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc23.jpg")
- data_to_c_simple("release/datafiles/matcaps/mc24.jpg")
-
-##### END DATAFILES ##########
-
-Help(opts.GenerateHelpText(env))
-
-# default is new quieter output, but if you need to see the
-# commands, do 'scons BF_QUIET=0'
-bf_quietoutput = B.arguments.get('BF_QUIET', '1')
-if env['BF_QUIET']:
- B.set_quiet_output(env)
-else:
- if toolset=='msvc':
- B.msvc_hack(env)
-
-print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
-env.SConsignFile(B.root_build_dir+'scons-signatures')
-B.init_lib_dict()
-
-##### END SETUP ##########
-
-## Auto-configuration run-time tests
-
-from FindSharedPtr import FindSharedPtr
-from FindUnorderedMap import FindUnorderedMap
-
-conf = Configure(env)
-old_linkflags = conf.env['LINKFLAGS']
-conf.env.Append(LINKFLAGS=env['PLATFORM_LINKFLAGS'])
-
-# Put all tests here
-FindSharedPtr(conf)
-FindUnorderedMap(conf)
-
-conf.env['LINKFLAGS'] = old_linkflags
-env = conf.Finish()
-
-# End of auto configuration
-
-Export('env')
-
-VariantDir(B.root_build_dir+'/source', 'source', duplicate=0)
-SConscript(B.root_build_dir+'/source/SConscript')
-VariantDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
-SConscript(B.root_build_dir+'/intern/SConscript')
-VariantDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
-SConscript(B.root_build_dir+'/extern/SConscript')
-
-# now that we have read all SConscripts, we know what
-# libraries will be built. Create list of
-# libraries to give as objects to linking phase
-mainlist = []
-for tp in B.possible_types:
- if (not tp == 'player') and (not tp == 'player2') and (not tp == 'system'):
- mainlist += B.create_blender_liblist(env, tp)
-
-if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
- B.propose_priorities()
-
-dobj = B.buildinfo(env, "dynamic") + B.resources
-creob = B.creator(env)
-thestatlibs, thelibincs = B.setup_staticlibs(env)
-thesyslibs = B.setup_syslibs(env)
-
-if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
- blender_progname = "blender"
- if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
- blender_progname = "blender-app"
-
- lenv = env.Clone()
- lenv.Append(LINKFLAGS = env['PLATFORM_LINKFLAGS'])
- targetpath = B.root_build_dir + '/blender'
- launcher_obj = [env.Object(B.root_build_dir + 'source/creator/creator/creator_launch_win', ['#source/creator/creator_launch_win.c'])]
- env.BlenderProg(B.root_build_dir, 'blender', [launcher_obj] + B.resources, ['bf_utfconv'] + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
-
- env.BlenderProg(B.root_build_dir, blender_progname, creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
-if env['WITH_BF_PLAYER']:
- playerlist = B.create_blender_liblist(env, 'player')
- playerlist += B.create_blender_liblist(env, 'player2')
- playerlist += B.create_blender_liblist(env, 'intern')
- playerlist += B.create_blender_liblist(env, 'extern')
- env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
-
-##### Now define some targets
-
-
-#------------ INSTALL
-
-#-- binaries
-blenderinstall = []
-if env['OURPLATFORM']=='darwin':
- for prg in B.program_list:
- bundle = '%s.app' % prg[0]
- bundledir = os.path.dirname(bundle)
- for dp, dn, df in os.walk(bundle):
- if '.svn' in dn:
- dn.remove('.svn')
- if '_svn' in dn:
- dn.remove('_svn')
- if '.git' in df:
- df.remove('.git')
- dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
- source=[dp+os.sep+f for f in df]
- blenderinstall.append(env.Install(dir=dir,source=source))
-else:
- blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
-
-#-- local path = config files in install dir: installdir\VERSION
-#- dont do config and scripts for darwin, it is already in the bundle
-dotblendlist = []
-datafileslist = []
-datafilestargetlist = []
-dottargetlist = []
-scriptinstall = []
-cubininstall = []
-
-if env['OURPLATFORM']!='darwin':
- dotblenderinstall = []
- for targetdir,srcfile in zip(dottargetlist, dotblendlist):
- td, tf = os.path.split(targetdir)
- dotblenderinstall.append(env.Install(dir=td, source=srcfile))
- for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
- td, tf = os.path.split(targetdir)
- dotblenderinstall.append(env.Install(dir=td, source=srcfile))
-
- if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
- scriptinstall.append(env.InstallAs(env['BF_INSTALLDIR'] + '/blender-app.exe.manifest',
- 'source/icons/blender.exe.manifest'))
-
- if env['WITH_BF_PYTHON']:
- #-- local/VERSION/scripts
- scriptpaths=['release/scripts']
- for scriptpath in scriptpaths:
- for dp, dn, df in os.walk(scriptpath):
- if '.git' in df:
- df.remove('.git')
- if '__pycache__' in dn: # py3.2 cache dir
- dn.remove('__pycache__')
-
- # only for testing builds
- if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn:
- dn.remove('addons_contrib')
-
- # do not install freestyle if disabled
- if not env['WITH_BF_FREESTYLE'] and "freestyle" in dn:
- dn.remove("freestyle")
-
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
- dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
-
- source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
- # To ensure empty dirs are created too
- if len(source)==0 and not os.path.exists(dir):
- env.Execute(Mkdir(dir))
- scriptinstall.append(env.Install(dir=dir,source=source))
- if env['WITH_BF_CYCLES']:
- # cycles python code
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
- source=os.listdir('intern/cycles/blender/addon')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/blender/addon/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- # cycles kernel code
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
- source=os.listdir('intern/cycles/kernel')
- if '__pycache__' in source: source.remove('__pycache__')
- source.remove('CMakeLists.txt')
- source.remove('SConscript')
- source.remove('svm')
- source.remove('closure')
- source.remove('geom')
- source.remove('shaders')
- source.remove('osl')
- source.remove('split')
- source=['intern/cycles/kernel/'+s for s in source]
- source.append('intern/cycles/util/util_atomic.h')
- source.append('intern/cycles/util/util_color.h')
- source.append('intern/cycles/util/util_half.h')
- source.append('intern/cycles/util/util_math.h')
- source.append('intern/cycles/util/util_math_fast.h')
- source.append('intern/cycles/util/util_transform.h')
- source.append('intern/cycles/util/util_types.h')
- scriptinstall.append(env.Install(dir=dir,source=source))
- # svm
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
- source=os.listdir('intern/cycles/kernel/svm')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/kernel/svm/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
- # closure
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure')
- source=os.listdir('intern/cycles/kernel/closure')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/kernel/closure/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
- # geom
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'geom')
- source=os.listdir('intern/cycles/kernel/geom')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/kernel/geom/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
- # split
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'split')
- source=os.listdir('intern/cycles/kernel/split')
- if '__pycache__' in source: source.remove('__pycache__')
- source=['intern/cycles/kernel/split/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- # licenses
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
- source=os.listdir('intern/cycles/doc/license')
- if '__pycache__' in source: source.remove('__pycache__')
- source.remove('CMakeLists.txt')
- source=['intern/cycles/doc/license/'+s for s in source]
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- if env['WITH_BF_CYCLES']:
- # cuda binaries
- if env['WITH_BF_CYCLES_CUDA_BINARIES']:
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
- for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
- kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
- for suffix in ('', '_experimental'):
- cubin_file = os.path.join(kernel_build_dir, "kernel%s_%s.cubin" % (suffix, arch))
- cubininstall.append(env.Install(dir=dir,source=cubin_file))
-
- # osl shaders
- if env['WITH_BF_CYCLES_OSL']:
- dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
-
- osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
- oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
-
- headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
- source=['intern/cycles/kernel/shaders/'+s for s in headers]
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- for f in os.listdir(osl_source_dir):
- if f.endswith('.osl'):
- oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
- scriptinstall.append(env.Install(dir=dir,source=oso_file))
-
- if env['WITH_BF_OCIO']:
- colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
-
- for dp, dn, df in os.walk(colormanagement):
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles')
- dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):]
-
- source = [os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
-
- # To ensure empty dirs are created too
- if len(source) == 0:
- env.Execute(Mkdir(dir))
-
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- if env['WITH_BF_INTERNATIONAL']:
- internationalpaths=['release' + os.sep + 'datafiles']
-
- def check_path(path, member):
- return (member in path.split(os.sep))
-
- po_dir = os.path.join("release", "datafiles", "locale", "po")
-
- # font files
- for intpath in internationalpaths:
- for dp, dn, df in os.walk(intpath):
- if '.git' in df:
- df.remove('.git')
-
- # we only care about release/datafiles/fonts, release/datafiles/locales
- if check_path(dp, "fonts"):
- pass
- else:
- continue
-
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
- dir += os.sep + os.path.basename(intpath) + dp[len(intpath):]
-
- source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
- # To ensure empty dirs are created too
- if len(source)==0:
- env.Execute(Mkdir(dir))
- scriptinstall.append(env.Install(dir=dir,source=source))
-
- # .mo files
- for f in os.listdir(po_dir):
- if not f.endswith(".po"):
- continue
-
- locale_name = os.path.splitext(f)[0]
-
- mo_file = os.path.join(B.root_build_dir, "locale", locale_name + ".mo")
-
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
- dir = os.path.join(dir, "datafiles", "locale", locale_name, "LC_MESSAGES")
- scriptinstall.append(env.InstallAs(os.path.join(dir, "blender.mo"), mo_file))
-
- # languages file
- dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
- dir = os.path.join(dir, "datafiles", "locale")
- languages_file = os.path.join("release", "datafiles", "locale", "languages")
- scriptinstall.append(env.InstallAs(os.path.join(dir, "languages"), languages_file))
-
-#-- icons
-if env['OURPLATFORM']=='linux':
- iconlist = []
- icontargetlist = []
-
- for tp, tn, tf in os.walk('release/freedesktop/icons'):
- for f in tf:
- iconlist.append(os.path.join(tp, f))
- icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
-
- iconinstall = []
- for targetdir,srcfile in zip(icontargetlist, iconlist):
- td, tf = os.path.split(targetdir)
- iconinstall.append(env.Install(dir=td, source=srcfile))
-
- scriptinstall.append(env.Install(dir=env['BF_INSTALLDIR'], source='release/bin/blender-thumbnailer.py'))
-
-# dlls for linuxcross
-# TODO - add more libs, for now this lets blenderlite run
-if env['OURPLATFORM']=='linuxcross':
- dir=env['BF_INSTALLDIR']
- source = []
-
- if env['WITH_BF_OPENMP']:
- source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
-
- scriptinstall.append(env.Install(dir=dir, source=source))
-
-textlist = []
-texttargetlist = []
-for tp, tn, tf in os.walk('release/text'):
- tf.remove("readme.html")
- for f in tf:
- textlist.append(tp+os.sep+f)
-
-def readme_version_patch():
- readme_src = "release/text/readme.html"
- readme_dst = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "readme.html")))
-
- if not os.path.exists(readme_dst) or (os.path.getmtime(readme_dst) < os.path.getmtime(readme_src)):
- f = open(readme_src, "r")
- data = f.read()
- f.close()
-
- data = data.replace("BLENDER_VERSION", VERSION)
- f = open(readme_dst, "w")
- f.write(data)
- f.close()
-
- textlist.append(readme_dst)
-
-readme_version_patch()
-del readme_version_patch
-
-
-'''Command(
- "release/text/readme.html"
-
- )
-Command("file.out", "file.in", Copy(env['BF_INSTALLDIR'], "release/text/readme.html"))
-'''
-
-# Font licenses
-textlist.append('release/datafiles/LICENSE-bfont.ttf.txt')
-if env['WITH_BF_INTERNATIONAL']:
- textlist += ['release/datafiles/LICENSE-droidsans.ttf.txt', 'release/datafiles/LICENSE-bmonofont-i18n.ttf.txt']
-
-textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
-
-if env['OURPLATFORM']=='darwin':
- allinstall = [blenderinstall, textinstall]
-elif env['OURPLATFORM']=='linux':
- allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, iconinstall, cubininstall]
-else:
- allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, cubininstall]
-
-if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
- dllsources = []
-
- # Used when linking to libtiff was dynamic
- # keep it here until compilation on all platform would be ok
- # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
-
- if env['OURPLATFORM'] != 'linuxcross':
- # pthreads library is already added
- dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
-
- if env['WITH_BF_SDL']:
- dllsources.append('${BF_SDL_LIBPATH}/SDL2.dll')
-
- if env['WITH_BF_PYTHON']:
- if env['BF_DEBUG']:
- dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
- dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3_d.dll')
- else:
- dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
- dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3.dll')
-
- if env['WITH_BF_ICONV']:
- if env['OURPLATFORM'] == 'win64-vc':
- pass # we link statically to iconv on win64
- elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
- #gettext for MinGW and cross-compilation is compiled staticly
- dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
-
- if env['WITH_BF_OPENAL']:
- dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
-
- if env['WITH_BF_SNDFILE']:
- dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
-
- if env['WITH_BF_FFMPEG']:
- dllsources += env['BF_FFMPEG_DLL'].split()
-
- # Since the thumb handler is loaded by Explorer, architecture is
- # strict: the x86 build fails on x64 Windows. We need to ship
- # both builds in x86 packages.
- if B.bitness == 32:
- dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
- dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
-
- if env['WITH_BF_OCIO']:
- if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
- dllsources.append('${LCGDIR}/opencolorio/bin/OpenColorIO.dll')
-
- else:
- dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
-
- dllsources.append('#source/icons/blender.exe.manifest')
-
- windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
- allinstall += windlls
-
- # TODO(sergey): For unti we've got better way to deal with python binary
- if env['WITH_BF_PYTHON']:
- py_target = os.path.join(env['BF_INSTALLDIR'], VERSION, 'python', 'bin')
- if env['BF_DEBUG']:
- allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll'])
- else:
- allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll'])
-
-
-if env['OURPLATFORM'] == 'win64-mingw':
- dllsources = []
-
- if env['WITH_BF_PYTHON']:
- if env['BF_DEBUG']:
- dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
- else:
- dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
-
- if env['WITH_BF_FFMPEG']:
- dllsources += env['BF_FFMPEG_DLL'].split()
-
- if env['WITH_BF_OPENAL']:
- dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
- dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
-
- if env['WITH_BF_SNDFILE']:
- dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
-
- if env['WITH_BF_SDL']:
- dllsources.append('${LCGDIR}/sdl/lib/SDL.dll')
-
- if(env['WITH_BF_OPENMP']):
- dllsources.append('${LCGDIR}/binaries/libgomp-1.dll')
-
- if env['WITH_BF_OCIO']:
- dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
-
- dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
- dllsources.append('${LCGDIR}/binaries/libgcc_s_sjlj-1.dll')
- dllsources.append('${LCGDIR}/binaries/libwinpthread-1.dll')
- dllsources.append('${LCGDIR}/binaries/libstdc++-6.dll')
- dllsources.append('#source/icons/blender.exe.manifest')
-
- windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
- allinstall += windlls
-
-installtarget = env.Alias('install', allinstall)
-bininstalltarget = env.Alias('install-bin', blenderinstall)
-
-nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
-nsiscmd = env.Command('nsisinstaller', None, nsisaction)
-nsisalias = env.Alias('nsis', nsiscmd)
-
-if 'blender' in B.targets:
- blenderexe= env.Alias('blender', B.program_list)
- Depends(blenderexe,installtarget)
-
-if env['WITH_BF_PLAYER']:
- blenderplayer = env.Alias('blenderplayer', B.program_list)
- Depends(blenderplayer,installtarget)
-
-if not env['WITH_BF_GAMEENGINE']:
- blendernogame = env.Alias('blendernogame', B.program_list)
- Depends(blendernogame,installtarget)
-
-if 'blenderlite' in B.targets:
- blenderlite = env.Alias('blenderlite', B.program_list)
- Depends(blenderlite,installtarget)
-
-Depends(nsiscmd, allinstall)
-
-buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
-buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
-buildslave_alias = env.Alias('buildslave', buildslave_cmd)
-
-Depends(buildslave_cmd, allinstall)
-
-cudakernels_action = env.Action(btools.cudakernels, btools.cudakernels_print)
-cudakernels_cmd = env.Command('cudakernels_exec', None, cudakernels_action)
-cudakernels_alias = env.Alias('cudakernels', cudakernels_cmd)
-
-cudakernel_dir = os.path.join(os.path.abspath(os.path.normpath(B.root_build_dir)), 'intern/cycles/kernel')
-cuda_kernels = []
-
-for x in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
- cubin = os.path.join(cudakernel_dir, 'kernel_' + x + '.cubin')
- cuda_kernels.append(cubin)
-
-Depends(cudakernels_cmd, cuda_kernels)
-Depends(cudakernels_cmd, cubininstall)
-
-Default(B.program_list)
-
-if not env['WITHOUT_BF_INSTALL']:
- Default(installtarget)
-