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Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct14
1 files changed, 9 insertions, 5 deletions
diff --git a/SConstruct b/SConstruct
index 0db32365bfc..16ce8ca4b32 100644
--- a/SConstruct
+++ b/SConstruct
@@ -1,5 +1,5 @@
#!/usr/bin/env python
-# $Id: SConstruct 41169 2011-10-21 04:23:26Z campbellbarton $
+#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
@@ -30,6 +30,8 @@
# Then read all SConscripts and build
#
# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
+# TODO: directory copy functions are far too complicated, see:
+# http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
import platform as pltfrm
@@ -251,7 +253,9 @@ if 'blenderlite' in B.targets:
target_env_defs['WITH_BF_BULLET'] = False
target_env_defs['WITH_BF_BINRELOC'] = False
target_env_defs['BF_BUILDINFO'] = False
- target_env_defs['BF_NO_ELBEEM'] = True
+ target_env_defs['WITH_BF_FLUID'] = False
+ target_env_defs['WITH_BF_DECIMATE'] = False
+ target_env_defs['WITH_BF_BOOLEAN'] = False
target_env_defs['WITH_BF_PYTHON'] = False
target_env_defs['WITH_BF_3DMOUSE'] = False
@@ -321,9 +325,9 @@ if 'blenderplayer' in B.targets:
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
-# disable elbeem (fluidsim) compilation?
-if env['BF_NO_ELBEEM'] == 1:
- env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
+# build without elbeem (fluidsim)?
+if env['WITH_BF_FLUID'] == 1:
+ env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
if btools.ENDIAN == "big":