diff options
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 1426 |
1 files changed, 0 insertions, 1426 deletions
diff --git a/SConstruct b/SConstruct deleted file mode 100644 index de265df5b02..00000000000 --- a/SConstruct +++ /dev/null @@ -1,1426 +0,0 @@ -#!/usr/bin/env python -# -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# The Original Code is Copyright (C) 2006, Blender Foundation -# All rights reserved. -# -# The Original Code is: all of this file. -# -# Contributor(s): Nathan Letwory. -# -# ***** END GPL LICENSE BLOCK ***** -# -# Main entry-point for the SCons building system -# Set up some custom actions and target/argument handling -# Then read all SConscripts and build -# -# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds. -# TODO: directory copy functions are far too complicated, see: -# http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles - -import sys -import os -import os.path -import string -import shutil -import re - -# store path to tools and modules -toolpath=os.path.join(".", "build_files", "scons", "tools") -modulespath=os.path.join(".", "build_files", "scons", "Modules") - -# needed for importing tools and modules -sys.path.append(toolpath) -sys.path.append(modulespath) - -import Blender -import btools - -EnsureSConsVersion(1,0,0) - -# Before we do anything, let's check if we have a sane os.environ -if not btools.check_environ(): - Exit() - -BlenderEnvironment = Blender.BlenderEnvironment -B = Blender - -VERSION = btools.VERSION # This is used in creating the local config directories -VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE - -### globals ### -platform = sys.platform -quickie = None -quickdebug = None - -##### BEGIN SETUP ##### - -B.possible_types = ['core', 'player', 'player2', 'intern', 'extern', 'system'] - -B.binarykind = ['blender' , 'blenderplayer'] -################################## -# target and argument validation # -################################## -# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated -use_color = ARGUMENTS.get('BF_FANCY', '1') -if platform=='win32': - use_color = None - -if not use_color=='1': - B.bc.disable() - - #on defaut white Os X terminal, some colors are totally unlegible -if platform=='darwin': - B.bc.OKGREEN = '\033[34m' - B.bc.WARNING = '\033[36m' - -# arguments -print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC -B.arguments = btools.validate_arguments(ARGUMENTS, B.bc) -btools.print_arguments(B.arguments, B.bc) - -# targets -print B.bc.HEADER+'Command-line targets'+B.bc.ENDC -B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc) -btools.print_targets(B.targets, B.bc) - -########################## -# setting up environment # -########################## - -# handling cmd line arguments & config file - -# bitness stuff -tempbitness = int(B.arguments.get('BF_BITNESS', B.bitness)) # default to bitness found as per starting python -if tempbitness in B.allowed_bitnesses.values() : - B.bitness = tempbitness - -# first check cmdline for toolset and we create env to work on -quickie = B.arguments.get('BF_QUICK', None) -quickdebug = B.arguments.get('BF_QUICKDEBUG', None) - -if quickdebug: - B.quickdebug=string.split(quickdebug, ',') -else: - B.quickdebug=[] - -if quickie: - B.quickie=string.split(quickie,',') -else: - B.quickie=[] - -toolset = B.arguments.get('BF_TOOLSET', None) -vcver = B.arguments.get('MSVS_VERSION', '12.0') - -if toolset: - print "Using " + toolset - if toolset=='mstoolkit': - env = BlenderEnvironment(ENV = os.environ) - env.Tool('mstoolkit', [toolpath]) - else: - env = BlenderEnvironment(tools=[toolset], ENV = os.environ) - if env: - btools.SetupSpawn(env) -else: - if B.bitness==64 and platform=='win32': - env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64', MSVC_VERSION=vcver) - else: - env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86', MSVC_VERSION=vcver) - -if not env: - print "Could not create a build environment" - Exit() - -cc = B.arguments.get('CC', None) -cxx = B.arguments.get('CXX', None) -if cc: - env['CC'] = cc -if cxx: - env['CXX'] = cxx - -if sys.platform=='win32': - if env['CC'] in ['cl', 'cl.exe']: - platform = 'win64-vc' if B.bitness == 64 else 'win32-vc' - elif env['CC'] in ['gcc']: - platform = 'win64-mingw' if B.bitness == 64 else 'win32-mingw' - -if 'mingw' in platform: - print "Setting custom spawn function" - btools.SetupSpawn(env) - -env.SConscriptChdir(0) - -# Remove major kernel version from linux platform. -# After Linus switched kernel to new version model this major version -# shouldn't take much sense for building rules. - -if re.match('linux[0-9]+', platform): - platform = 'linux' - -crossbuild = B.arguments.get('BF_CROSS', None) -if crossbuild and platform not in ('win32-vc', 'win64-vc'): - platform = 'linuxcross' - -env['OURPLATFORM'] = platform - -configfile = os.path.join("build_files", "scons", "config", platform + "-config.py") - -if os.path.exists(configfile): - print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile -else: - print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC - -if crossbuild and env['PLATFORM'] != 'win32': - print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC - env.Tool('crossmingw', [toolpath]) - # todo: determine proper libs/includes etc. - # Needed for gui programs, console programs should do without it - - # Now we don't need this option to have console window - # env.Append(LINKFLAGS=['-mwindows']) - -userconfig = B.arguments.get('BF_CONFIG', 'user-config.py') -# first read platform config. B.arguments will override -optfiles = [configfile] -if os.path.exists(userconfig): - print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig - optfiles += [userconfig] -else: - print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC - -opts = btools.read_opts(env, optfiles, B.arguments) -opts.Update(env) - -if sys.platform=='win32': - if B.bitness==64: - env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally - -if env['BF_DEBUG']: - env.Append(CPPDEFINES=['_DEBUG', 'DEBUG']) -else: - env.Append(CPPDEFINES=['NDEBUG']) - -if not env['BF_FANCY']: - B.bc.disable() - -if env['WITH_BF_SDL_DYNLOAD']: - env['BF_SDL_INC'] = '#extern/sdlew/include/SDL2' - -# remove install dir so old and new files are not mixed. -# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers -# TODO: perhaps we need an option (off by default) to not do this altogether... -if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']: - scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts') - if os.path.isdir(scriptsDir): - print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir)) - shutil.rmtree(scriptsDir) - - -SetOption('num_jobs', int(env['BF_NUMJOBS'])) -print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs')) -print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG']) - -if 'blenderlite' in B.targets: - target_env_defs = {} - target_env_defs['WITH_BF_GAMEENGINE'] = False - target_env_defs['WITH_BF_CYCLES'] = False - target_env_defs['WITH_BF_OPENAL'] = False - target_env_defs['WITH_BF_OPENEXR'] = False - target_env_defs['WITH_BF_PSD'] = False - target_env_defs['WITH_BF_OPENMP'] = False - target_env_defs['WITH_BF_ICONV'] = False - target_env_defs['WITH_BF_INTERNATIONAL'] = False - target_env_defs['WITH_BF_OPENJPEG'] = False - target_env_defs['WITH_BF_FFMPEG'] = False - target_env_defs['WITH_BF_QUICKTIME'] = False - target_env_defs['WITH_BF_REDCODE'] = False - target_env_defs['WITH_BF_DDS'] = False - target_env_defs['WITH_BF_CINEON'] = False - target_env_defs['WITH_BF_FRAMESERVER'] = False - target_env_defs['WITH_BF_HDR'] = False - target_env_defs['WITH_BF_ZLIB'] = False - target_env_defs['WITH_BF_SDL'] = False - target_env_defs['WITH_BF_JPEG'] = False - target_env_defs['WITH_BF_PNG'] = False - target_env_defs['WITH_BF_BULLET'] = False - target_env_defs['WITH_BF_BINRELOC'] = False - target_env_defs['BF_BUILDINFO'] = False - target_env_defs['WITH_BF_FLUID'] = False - target_env_defs['WITH_BF_OCEANSIM'] = False - target_env_defs['WITH_BF_SMOKE'] = False - target_env_defs['WITH_BF_BOOLEAN'] = False - target_env_defs['WITH_BF_REMESH'] = False - target_env_defs['WITH_BF_PYTHON'] = False - target_env_defs['WITH_BF_IME'] = False - target_env_defs['WITH_BF_3DMOUSE'] = False - target_env_defs['WITH_BF_LIBMV'] = False - target_env_defs['WITH_BF_FREESTYLE'] = False - - # Merge blenderlite, let command line to override - for k,v in target_env_defs.iteritems(): - if k not in B.arguments: - env[k] = v - -if 'cudakernels' in B.targets: - env['WITH_BF_CYCLES'] = True - env['WITH_BF_CYCLES_CUDA_BINARIES'] = True - env['WITH_BF_PYTHON'] = False - env['WITH_BF_LIBMV'] = False - -# Configure paths for automated configuration test programs -env['CONFIGUREDIR'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "sconf_temp"))) -env['CONFIGURELOG'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "config.log"))) - -############################################################################# -################### Automatic configuration for OSX ################## -############################################################################# - -if env['OURPLATFORM']=='darwin': - - import commands - import subprocess - - command = ["%s"%env['CC'], "--version"] - line = btools.get_command_output(command) - ver = re.search(r'[0-9]+(\.[0-9]+[svn]+)+', line) or re.search(r'[0-9]+(\.[0-9]+)+', line) # read the "based on LLVM x.xsvn" version here, not the Apple version - if ver: - env['CCVERSION'] = ver.group(0).strip('svn') - frontend = re.search(r'gcc', line) or re.search(r'clang', line) or re.search(r'llvm-gcc', line) or re.search(r'icc', line) - if frontend: - env['C_COMPILER_ID'] = frontend.group(0) - - vendor = re.search(r'Apple', line) - if vendor: - C_VENDOR = vendor.group(0) - else: - C_VENDOR = 'Open Source' - - print B.bc.OKGREEN + "Using Compiler: " + B.bc.ENDC + env['C_COMPILER_ID'] + '-' + env['CCVERSION'] + ' ( ' + C_VENDOR + ' )' - - cmd = 'sw_vers -productVersion' - MAC_CUR_VER=cmd_res=commands.getoutput(cmd) - cmd = 'xcodebuild -version' - cmd_xcode=commands.getoutput(cmd) - env['XCODE_CUR_VER']=cmd_xcode[6:][:3] # truncate output to major.minor version - cmd = 'xcodebuild -showsdks' - cmd_sdk=commands.getoutput(cmd) - MACOSX_SDK_CHECK=cmd_sdk - cmd = 'xcode-select --print-path' - XCODE_SELECT_PATH=commands.getoutput(cmd) - if XCODE_SELECT_PATH.endswith("/Contents/Developer"): - XCODE_BUNDLE=XCODE_SELECT_PATH[:-19] - else: - XCODE_BUNDLE=XCODE_SELECT_PATH - - print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --" - print B.bc.OKGREEN + "Available SDK's: \n" + B.bc.ENDC + MACOSX_SDK_CHECK.replace('\t', '') - - if env['MACOSX_SDK'] == '': # no set sdk, choosing best one found - if 'OS X 10.11' in MACOSX_SDK_CHECK: - env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' - env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.11.sdk' - elif 'OS X 10.10' in MACOSX_SDK_CHECK: - env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' - env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.10.sdk' - elif 'OS X 10.9' in MACOSX_SDK_CHECK: - env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' - env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.9.sdk' - elif 'OS X 10.8' in MACOSX_SDK_CHECK: - env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' - env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.8.sdk' - elif 'OS X 10.7' in MACOSX_SDK_CHECK: - env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' - env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.7.sdk' - elif 'OS X 10.6' in MACOSX_SDK_CHECK: - env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' - env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.6.sdk' - elif 'OS X 10.5' in MACOSX_SDK_CHECK: - env['MACOSX_DEPLOYMENT_TARGET'] = '10.5' - env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.5.sdk' - else: - env['MACOSX_SDK']='/Developer/SDKs/MacOSX' + env['MACOSX_SDK'] + '.sdk' - - if env['XCODE_CUR_VER'] >= '4.3': ## since version 4.3, XCode and developer dir are bundled ## - env['MACOSX_SDK'] = XCODE_BUNDLE + '/Contents/Developer/Platforms/MacOSX.platform' + env['MACOSX_SDK'] - - print B.bc.OKGREEN + "Using OSX SDK :" + B.bc.ENDC + env['MACOSX_SDK'] - - if not env['WITH_OSX_STATICPYTHON'] == 1: - # python 3.3 uses Python-framework additionally installed in /Library/Frameworks - env['BF_PYTHON'] = '/Library/Frameworks/Python.framework/Versions/' - env['BF_PYTHON_INC'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/include/python' + env['BF_PYTHON_VERSION'] + 'm' - env['BF_PYTHON_BINARY'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/bin/python' + env['BF_PYTHON_VERSION'] - env['BF_PYTHON_LIB'] = '' - env['BF_PYTHON_LIBPATH'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/lib/python' + env['BF_PYTHON_VERSION'] + '/config-' + env['BF_PYTHON_VERSION'] +'m' - env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','Python'] # link to python framework - - #Ray trace optimization - if env['WITH_BF_RAYOPTIMIZATION'] == 1: - if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'i386': - env['WITH_BF_RAYOPTIMIZATION'] = 1 - else: - env['WITH_BF_RAYOPTIMIZATION'] = 0 - if env['MACOSX_ARCHITECTURE'] == 'i386': - env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse'] - elif env['MACOSX_ARCHITECTURE'] == 'x86_64': - env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse','-msse2'] - - if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'ppc64': - ARCH_FLAGS = ['-m64'] - else: - ARCH_FLAGS = ['-m32'] - - env.Append(CPPFLAGS=ARCH_FLAGS) - - SDK_FLAGS=['-isysroot', env['MACOSX_SDK'],'-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-arch',env['MACOSX_ARCHITECTURE']] # always used - env['PLATFORM_LINKFLAGS'] = ['-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-isysroot', env['MACOSX_SDK'],'-arch',env['MACOSX_ARCHITECTURE']]+ARCH_FLAGS+env['PLATFORM_LINKFLAGS'] - env['CCFLAGS']=SDK_FLAGS+env['CCFLAGS'] - env['CXXFLAGS']=SDK_FLAGS+env['CXXFLAGS'] - - #Intel Macs are CoreDuo and Up - if env['MACOSX_ARCHITECTURE'] == 'i386' or env['MACOSX_ARCHITECTURE'] == 'x86_64': - env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-msse','-msse2','-msse3'] - if env['C_COMPILER_ID'] != 'clang' or (env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'): - env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-ftree-vectorize'] # clang xcode 4 does not accept flag - else: - env['CCFLAGS'] = env['CCFLAGS']+['-fno-strict-aliasing'] - - # Intel 64bit Macs are Core2Duo and up - if env['MACOSX_ARCHITECTURE'] == 'x86_64': - env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-mssse3'] - - if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3': - env['CCFLAGS'].append('-ftemplate-depth=1024') # only valid for clang bundled with xcode 5 - - # 3DconnexionClient.framework, optionally install - if env['WITH_BF_3DMOUSE'] == 1: - if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'): - env['WITH_BF_3DMOUSE'] = 0 - print B.bc.OKGREEN + "3DconnexionClient install not found, disabling WITH_BF_3DMOUSE" # avoid build errors ! - else: - env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient']) - env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers' - print B.bc.OKGREEN + "Using 3Dconnexion" - - # Jackmp.framework, optionally install - if env['WITH_BF_JACK'] == 1: - if not os.path.exists('/Library/Frameworks/Jackmp.framework'): - env['WITH_BF_JACK'] = 0 - print B.bc.OKGREEN + "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors ! - else: - env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp']) - print B.bc.OKGREEN + "Using Jack" - - if env['WITH_BF_SDL']: - env.Append(LINKFLAGS=['-lazy_framework','ForceFeedback']) - - if env['WITH_BF_QUICKTIME'] == 1: - env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit'] - - #Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer ) - # if your compiler does not have accurate suffix you may have to enable it by hand ! - if env['WITH_BF_OPENMP'] == 1: - if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6.1' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4' and C_VENDOR != 'Apple': - env['WITH_BF_OPENMP'] = 1 # multithreading for fluids, cloth, sculpt and smoke - print B.bc.OKGREEN + "Using OpenMP" - if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4': - OSX_OMP_LIBPATH = Dir(env.subst(env['LCGDIR'])).abspath - env.Append(BF_PROGRAM_LINKFLAGS=['-L'+OSX_OMP_LIBPATH+'/openmp/lib','-liomp5']) - env['CCFLAGS'].append('-I'+OSX_OMP_LIBPATH+'/openmp/include') # include for omp.h - else: - env['WITH_BF_OPENMP'] = 0 - print B.bc.OKGREEN + "Disabled OpenMP, not supported by compiler" - - if env['WITH_BF_CYCLES_OSL'] == 1: - env['WITH_BF_LLVM'] = 1 - OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath - # we need 2 variants of passing the oslexec with the force_load option, string and list type atm - if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.8' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4': - env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-loslexec','-loslquery']) - else: - env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery']) - env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a']) - else: - env['WITH_BF_LLVM'] = 0 - - if env['WITH_BF_LLVM'] == 0: - # Due duplicated generic UTF functions, we pull them either from LLVMSupport or COLLADA - env.Append(BF_OPENCOLLADA_LIB=' UTF') - - # Trying to get rid of eventually clashes, we export some symbols explicite as local - env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map']) - - #for < 10.7.sdk, SystemStubs needs to be linked - if env['MACOSX_SDK'].endswith("10.6.sdk") or env['MACOSX_SDK'].endswith("10.5.sdk"): - env['LLIBS'].append('SystemStubs') - -############################################################################# -################### End Automatic configuration for OSX ################## -############################################################################# - -if env['OURPLATFORM'] == 'linux' and not env['C_COMPILER_ID']: - command = ["%s"%env['CC'], "--version"] - line = btools.get_command_output(command) - if line.startswith('gcc'): - env['C_COMPILER_ID'] = 'gcc' - elif 'clang' in line[0]: - env['C_COMPILER_ID'] = 'clang' - -if env['WITH_BF_OPENMP'] == 1: - if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): - env['CCFLAGS'].append('/openmp') - else: - if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case - env.Append(LINKFLAGS=['-openmp', '-static-intel']) - env['CCFLAGS'].append('-openmp') - else: - env.Append(CCFLAGS=['-fopenmp']) - -if env['WITH_BF_CPP11']: - if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): - # Nothing special is needed, C++11 features are available by default. - pass - else: - env['CXXFLAGS'].append('-std=c++11') - -if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): - # Visual Studio has all standards it supports available by default - pass -else: - # Use C99 + GNU extensions, works with GCC, Clang, ICC - env['CFLAGS'].append('-std=gnu99') - -#check for additional debug libnames - -if env.has_key('BF_DEBUG_LIBS'): - B.quickdebug += env['BF_DEBUG_LIBS'] - -printdebug = B.arguments.get('BF_LISTDEBUG', 0) - -if len(B.quickdebug) > 0 and printdebug != 0: - print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC - for l in B.quickdebug: - print "\t" + l - -# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS -if env['WITH_BF_STATICCXX']: - if 'stdc++' in env['LLIBS']: - env['LLIBS'].remove('stdc++') - else: - print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform' - -# audaspace is needed for the game engine -if not env['WITH_BF_AUDASPACE']: - env['WITH_BF_GAMEENGINE'] = False - -# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline -if 'blenderplayer' in B.targets: - env['WITH_BF_PLAYER'] = True - -if 'blendernogame' in B.targets: - env['WITH_BF_GAMEENGINE'] = False - -if not env['WITH_BF_GAMEENGINE']: - env['WITH_BF_PLAYER'] = False - -# build without elbeem (fluidsim)? -if env['WITH_BF_FLUID'] == 1: - env['CPPFLAGS'].append('-DWITH_MOD_FLUID') - -# build with ocean sim? -if env['WITH_BF_OCEANSIM'] == 1: - env['WITH_BF_FFTW3'] = 1 # ocean needs fftw3 so enable it - env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM') - - -if btools.ENDIAN == "big": - env['CPPFLAGS'].append('-D__BIG_ENDIAN__') -else: - env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__') - -# TODO, make optional (as with CMake) -env['CPPFLAGS'].append('-DWITH_AVI') - -if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'): - env['CPPFLAGS'].append('-DHAVE_STDBOOL_H') - -# Audaspace - -if env['WITH_BF_AUDASPACE']: - env['BF_AUDASPACE_C_INC'] = '#intern/audaspace/intern' - env['BF_AUDASPACE_PY_INC'] = '#intern/audaspace/intern' - env['BF_AUDASPACE_DEF'] = ['WITH_AUDASPACE'] - env['BF_AUDASPACE_DEF'].append('AUD_DEVICE_H="<AUD_C-API.h>"') - env['BF_AUDASPACE_DEF'].append('AUD_SPECIAL_H="<AUD_C-API.h>"') - env['BF_AUDASPACE_DEF'].append('AUD_SOUND_H="<AUD_C-API.h>"') - env['BF_AUDASPACE_DEF'].append('AUD_HANDLE_H="<AUD_C-API.h>"') - env['BF_AUDASPACE_DEF'].append('AUD_SEQUENCE_H="<AUD_C-API.h>"') - env['BF_AUDASPACE_DEF'].append('AUD_TYPES_H="<AUD_Space.h>"') - -# OpenGL - -if env['WITH_BF_GL_PROFILE_COMPAT']: - env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_COMPAT') - -if env['WITH_BF_GL_PROFILE_CORE']: - env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_CORE') - -if env['WITH_BF_GL_PROFILE_ES20']: - env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_ES20') - -if env['WITH_BF_GL_EGL']: - env['BF_GL_DEFINITIONS'].append('WITH_EGL') - -# GLEW - -if env['WITH_BF_GLEW_MX']: - env['BF_GL_DEFINITIONS'].append('WITH_GLEW_MX') - -if env['WITH_BF_GLEW_ES']: - env['BF_GLEW_INC'] = '#extern/glew-es/include' - - env['BF_GL_DEFINITIONS'] += ['GLEW_STATIC', 'WITH_GLEW_ES'] - - if not env['WITH_BF_GL_PROFILE_ES20']: - # No ES functions are needed - env['BF_GL_DEFINITIONS'].append('GLEW_NO_ES') - elif not (env['WITH_BF_GL_PROFILE_CORE'] or env['WITH_BF_GL_PROFILE_COMPAT']): - # ES is enabled, but the other functions are all disabled - env['BF_GL_DEFINITIONS'].append('GLEW_ES_ONLY') - - if env['WITH_BF_GL_PROFILE_ES20']: - if env['WITH_BF_GL_EGL']: - env['BF_GL_DEFINITIONS'].append('GLEW_USE_LIB_ES20') - - if env['WITH_BF_GL_EGL']: - env['BF_GL_DEFINITIONS'].append('GLEW_INC_EGL') - -else: - env['BF_GLEW_INC'] = '#extern/glew/include' - - env['BF_GL_DEFINITIONS'].append('GLEW_STATIC') - -# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir -B.root_build_dir = env['BF_BUILDDIR'] -B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc') -if not B.root_build_dir[-1]==os.sep: - B.root_build_dir += os.sep -if not B.doc_build_dir[-1]==os.sep: - B.doc_build_dir += os.sep - -# We do a shortcut for clean when no quicklist is given: just delete -# builddir without reading in SConscripts -do_clean = None -if 'clean' in B.targets: - do_clean = True - -if not quickie and do_clean: - if os.path.exists(B.doc_build_dir): - print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC - dirs = os.listdir(B.doc_build_dir) - for entry in dirs: - if os.path.isdir(B.doc_build_dir + entry) == 1: - print "clean dir %s"%(B.doc_build_dir+entry) - shutil.rmtree(B.doc_build_dir+entry) - else: # remove file - print "remove file %s"%(B.doc_build_dir+entry) - os.remove(B.root_build_dir+entry) - if os.path.exists(B.root_build_dir): - print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC - dirs = os.listdir(B.root_build_dir) - for entry in dirs: - if os.path.isdir(B.root_build_dir + entry) == 1: - print "clean dir %s"%(B.root_build_dir+entry) - shutil.rmtree(B.root_build_dir+entry) - else: # remove file - print "remove file %s"%(B.root_build_dir+entry) - os.remove(B.root_build_dir+entry) - for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak', - 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']: - if os.path.exists(confile): - print "clean file %s"%confile - if os.path.isdir(confile): - for root, dirs, files in os.walk(confile): - for name in files: - os.remove(os.path.join(root, name)) - else: - os.remove(confile) - print B.bc.OKGREEN+'...done'+B.bc.ENDC - else: - print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC - Exit() - - -# ensure python header is found since detection can fail, this could happen -# with _any_ library but since we used a fixed python version this tends to -# be most problematic. -if env['WITH_BF_PYTHON']: - found_python_h = found_pyconfig_h = False - for bf_python_inc in env.subst('${BF_PYTHON_INC}').split(): - py_h = os.path.join(Dir(bf_python_inc).abspath, "Python.h") - if os.path.exists(py_h): - found_python_h = True - py_h = os.path.join(Dir(bf_python_inc).abspath, "pyconfig.h") - if os.path.exists(py_h): - found_pyconfig_h = True - - if not (found_python_h and found_pyconfig_h): - print("""\nMissing: Python.h and/or pyconfig.h in "%s" - Set 'BF_PYTHON_INC' to point to valid include path(s), - containing Python.h and pyconfig.h for Python version "%s". - - Example: python scons/scons.py BF_PYTHON_INC=../Python/include - """ % (env.subst('${BF_PYTHON_INC}'), env.subst('${BF_PYTHON_VERSION}'))) - Exit() - - -if not os.path.isdir ( B.root_build_dir): - os.makedirs ( B.root_build_dir ) - os.makedirs ( B.root_build_dir + 'source' ) - os.makedirs ( B.root_build_dir + 'intern' ) - os.makedirs ( B.root_build_dir + 'extern' ) - os.makedirs ( B.root_build_dir + 'lib' ) - os.makedirs ( B.root_build_dir + 'bin' ) -# # Docs not working with epy anymore -# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']: -# os.makedirs ( B.doc_build_dir ) - - -################################### -# Ensure all data files are valid # -################################### -if not os.path.isdir ( B.root_build_dir + 'data_headers'): - os.makedirs ( B.root_build_dir + 'data_headers' ) -if not os.path.isdir ( B.root_build_dir + 'data_sources'): - os.makedirs ( B.root_build_dir + 'data_sources' ) -# use for includes -env['DATA_HEADERS'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_headers") -env['DATA_SOURCES'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_sources") -def data_to_c(FILE_FROM, FILE_TO, VAR_NAME): - if os.sep == "\\": - FILE_FROM = FILE_FROM.replace("/", "\\") - FILE_TO = FILE_TO.replace("/", "\\") - - try: - # first check if we need to bother. - if os.path.exists(FILE_TO): - if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO): - return - - print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO)) - fpin = open(FILE_FROM, "rb") - fpin.seek(0, os.SEEK_END) - size = fpin.tell() - fpin.seek(0) - - fpout = open(FILE_TO, "w") - fpout.write("int %s_size = %d;\n" % (VAR_NAME, size)) - fpout.write("char %s[] = {\n" % VAR_NAME) - - while size > 0: - size -= 1 - if size % 32 == 31: - fpout.write("\n") - - fpout.write("%3d," % ord(fpin.read(1))) - fpout.write("\n 0};\n\n") - - fpin.close() - fpout.close() - except KeyboardInterrupt: - if os.path.exists(FILE_TO): - os.remove(FILE_TO) - raise KeyboardInterrupt - -def data_to_c_simple(FILE_FROM): - filename_only = os.path.basename(FILE_FROM) - FILE_TO = os.path.join(env['DATA_SOURCES'], filename_only + ".c") - VAR_NAME = "datatoc_" + filename_only.replace(".", "_") - - data_to_c(FILE_FROM, FILE_TO, VAR_NAME) - - -def data_to_c_simple_icon(PATH_FROM): - - # first handle import - import sys - path = "source/blender/datatoc" - if path not in sys.path: - sys.path.append(path) - - # convert the pixmaps to a png - import datatoc_icon - - filename_only = os.path.basename(PATH_FROM) - FILE_TO_PNG = os.path.join(env['DATA_SOURCES'], filename_only + ".png") - FILE_TO = FILE_TO_PNG + ".c" - argv = [PATH_FROM, FILE_TO_PNG] - try: - datatoc_icon.main_ex(argv) - except KeyboardInterrupt: - if os.path.exists(FILE_TO_PNG): - os.remove(FILE_TO_PNG) - raise KeyboardInterrupt - - # then the png to a c file - data_to_c_simple(FILE_TO_PNG) - - -if B.targets != ['cudakernels']: - data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl", - B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h", - "datatoc_COM_OpenCLKernels_cl") - - data_to_c_simple("release/datafiles/startup.blend") - data_to_c_simple("release/datafiles/preview.blend") - data_to_c_simple("release/datafiles/preview_cycles.blend") - - # --- glsl --- - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_geometry.glsl") - - data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_frag.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_color_frag.glsl") - - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_basic_frag.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_basic_vert.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex_world.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_lib.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_vert.glsl") - data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl") - data_to_c_simple("intern/opensubdiv/gpu_shader_opensubd_display.glsl") - - # --- blender --- - data_to_c_simple("release/datafiles/bfont.pfb") - data_to_c_simple("release/datafiles/bfont.ttf") - data_to_c_simple("release/datafiles/bmonofont.ttf") - - data_to_c_simple("release/datafiles/splash.png") - data_to_c_simple("release/datafiles/splash_2x.png") - - # data_to_c_simple("release/datafiles/blender_icons16.png") - # data_to_c_simple("release/datafiles/blender_icons32.png") - data_to_c_simple_icon("release/datafiles/blender_icons16") - data_to_c_simple_icon("release/datafiles/blender_icons32") - - data_to_c_simple("release/datafiles/prvicons.png") - - data_to_c_simple("release/datafiles/brushicons/add.png") - data_to_c_simple("release/datafiles/brushicons/blob.png") - data_to_c_simple("release/datafiles/brushicons/blur.png") - data_to_c_simple("release/datafiles/brushicons/clay.png") - data_to_c_simple("release/datafiles/brushicons/claystrips.png") - data_to_c_simple("release/datafiles/brushicons/clone.png") - data_to_c_simple("release/datafiles/brushicons/crease.png") - data_to_c_simple("release/datafiles/brushicons/darken.png") - data_to_c_simple("release/datafiles/brushicons/draw.png") - data_to_c_simple("release/datafiles/brushicons/fill.png") - data_to_c_simple("release/datafiles/brushicons/flatten.png") - data_to_c_simple("release/datafiles/brushicons/grab.png") - data_to_c_simple("release/datafiles/brushicons/inflate.png") - data_to_c_simple("release/datafiles/brushicons/layer.png") - data_to_c_simple("release/datafiles/brushicons/lighten.png") - data_to_c_simple("release/datafiles/brushicons/mask.png") - data_to_c_simple("release/datafiles/brushicons/mix.png") - data_to_c_simple("release/datafiles/brushicons/multiply.png") - data_to_c_simple("release/datafiles/brushicons/nudge.png") - data_to_c_simple("release/datafiles/brushicons/pinch.png") - data_to_c_simple("release/datafiles/brushicons/scrape.png") - data_to_c_simple("release/datafiles/brushicons/smear.png") - data_to_c_simple("release/datafiles/brushicons/smooth.png") - data_to_c_simple("release/datafiles/brushicons/snake_hook.png") - data_to_c_simple("release/datafiles/brushicons/soften.png") - data_to_c_simple("release/datafiles/brushicons/subtract.png") - data_to_c_simple("release/datafiles/brushicons/texdraw.png") - data_to_c_simple("release/datafiles/brushicons/texfill.png") - data_to_c_simple("release/datafiles/brushicons/texmask.png") - data_to_c_simple("release/datafiles/brushicons/thumb.png") - data_to_c_simple("release/datafiles/brushicons/twist.png") - data_to_c_simple("release/datafiles/brushicons/vertexdraw.png") - - data_to_c_simple("release/datafiles/matcaps/mc01.jpg") - data_to_c_simple("release/datafiles/matcaps/mc02.jpg") - data_to_c_simple("release/datafiles/matcaps/mc03.jpg") - data_to_c_simple("release/datafiles/matcaps/mc04.jpg") - data_to_c_simple("release/datafiles/matcaps/mc05.jpg") - data_to_c_simple("release/datafiles/matcaps/mc06.jpg") - data_to_c_simple("release/datafiles/matcaps/mc07.jpg") - data_to_c_simple("release/datafiles/matcaps/mc08.jpg") - data_to_c_simple("release/datafiles/matcaps/mc09.jpg") - data_to_c_simple("release/datafiles/matcaps/mc10.jpg") - data_to_c_simple("release/datafiles/matcaps/mc11.jpg") - data_to_c_simple("release/datafiles/matcaps/mc12.jpg") - data_to_c_simple("release/datafiles/matcaps/mc13.jpg") - data_to_c_simple("release/datafiles/matcaps/mc14.jpg") - data_to_c_simple("release/datafiles/matcaps/mc15.jpg") - data_to_c_simple("release/datafiles/matcaps/mc16.jpg") - data_to_c_simple("release/datafiles/matcaps/mc17.jpg") - data_to_c_simple("release/datafiles/matcaps/mc18.jpg") - data_to_c_simple("release/datafiles/matcaps/mc19.jpg") - data_to_c_simple("release/datafiles/matcaps/mc20.jpg") - data_to_c_simple("release/datafiles/matcaps/mc21.jpg") - data_to_c_simple("release/datafiles/matcaps/mc22.jpg") - data_to_c_simple("release/datafiles/matcaps/mc23.jpg") - data_to_c_simple("release/datafiles/matcaps/mc24.jpg") - -##### END DATAFILES ########## - -Help(opts.GenerateHelpText(env)) - -# default is new quieter output, but if you need to see the -# commands, do 'scons BF_QUIET=0' -bf_quietoutput = B.arguments.get('BF_QUIET', '1') -if env['BF_QUIET']: - B.set_quiet_output(env) -else: - if toolset=='msvc': - B.msvc_hack(env) - -print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir) -env.SConsignFile(B.root_build_dir+'scons-signatures') -B.init_lib_dict() - -##### END SETUP ########## - -## Auto-configuration run-time tests - -from FindSharedPtr import FindSharedPtr -from FindUnorderedMap import FindUnorderedMap - -conf = Configure(env) -old_linkflags = conf.env['LINKFLAGS'] -conf.env.Append(LINKFLAGS=env['PLATFORM_LINKFLAGS']) - -# Put all tests here -FindSharedPtr(conf) -FindUnorderedMap(conf) - -conf.env['LINKFLAGS'] = old_linkflags -env = conf.Finish() - -# End of auto configuration - -Export('env') - -VariantDir(B.root_build_dir+'/source', 'source', duplicate=0) -SConscript(B.root_build_dir+'/source/SConscript') -VariantDir(B.root_build_dir+'/intern', 'intern', duplicate=0) -SConscript(B.root_build_dir+'/intern/SConscript') -VariantDir(B.root_build_dir+'/extern', 'extern', duplicate=0) -SConscript(B.root_build_dir+'/extern/SConscript') - -# now that we have read all SConscripts, we know what -# libraries will be built. Create list of -# libraries to give as objects to linking phase -mainlist = [] -for tp in B.possible_types: - if (not tp == 'player') and (not tp == 'player2') and (not tp == 'system'): - mainlist += B.create_blender_liblist(env, tp) - -if B.arguments.get('BF_PRIORITYLIST', '0')=='1': - B.propose_priorities() - -dobj = B.buildinfo(env, "dynamic") + B.resources -creob = B.creator(env) -thestatlibs, thelibincs = B.setup_staticlibs(env) -thesyslibs = B.setup_syslibs(env) - -if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']: - blender_progname = "blender" - if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'): - blender_progname = "blender-app" - - lenv = env.Clone() - lenv.Append(LINKFLAGS = env['PLATFORM_LINKFLAGS']) - targetpath = B.root_build_dir + '/blender' - launcher_obj = [env.Object(B.root_build_dir + 'source/creator/creator/creator_launch_win', ['#source/creator/creator_launch_win.c'])] - env.BlenderProg(B.root_build_dir, 'blender', [launcher_obj] + B.resources, ['bf_utfconv'] + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender') - - env.BlenderProg(B.root_build_dir, blender_progname, creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender') -if env['WITH_BF_PLAYER']: - playerlist = B.create_blender_liblist(env, 'player') - playerlist += B.create_blender_liblist(env, 'player2') - playerlist += B.create_blender_liblist(env, 'intern') - playerlist += B.create_blender_liblist(env, 'extern') - env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer') - -##### Now define some targets - - -#------------ INSTALL - -#-- binaries -blenderinstall = [] -if env['OURPLATFORM']=='darwin': - for prg in B.program_list: - bundle = '%s.app' % prg[0] - bundledir = os.path.dirname(bundle) - for dp, dn, df in os.walk(bundle): - if '.svn' in dn: - dn.remove('.svn') - if '_svn' in dn: - dn.remove('_svn') - if '.git' in df: - df.remove('.git') - dir=env['BF_INSTALLDIR']+dp[len(bundledir):] - source=[dp+os.sep+f for f in df] - blenderinstall.append(env.Install(dir=dir,source=source)) -else: - blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list) - -#-- local path = config files in install dir: installdir\VERSION -#- dont do config and scripts for darwin, it is already in the bundle -dotblendlist = [] -datafileslist = [] -datafilestargetlist = [] -dottargetlist = [] -scriptinstall = [] -cubininstall = [] - -if env['OURPLATFORM']!='darwin': - dotblenderinstall = [] - for targetdir,srcfile in zip(dottargetlist, dotblendlist): - td, tf = os.path.split(targetdir) - dotblenderinstall.append(env.Install(dir=td, source=srcfile)) - for targetdir,srcfile in zip(datafilestargetlist, datafileslist): - td, tf = os.path.split(targetdir) - dotblenderinstall.append(env.Install(dir=td, source=srcfile)) - - if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'): - scriptinstall.append(env.InstallAs(env['BF_INSTALLDIR'] + '/blender-app.exe.manifest', - 'source/icons/blender.exe.manifest')) - - if env['WITH_BF_PYTHON']: - #-- local/VERSION/scripts - scriptpaths=['release/scripts'] - for scriptpath in scriptpaths: - for dp, dn, df in os.walk(scriptpath): - if '.git' in df: - df.remove('.git') - if '__pycache__' in dn: # py3.2 cache dir - dn.remove('__pycache__') - - # only for testing builds - if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn: - dn.remove('addons_contrib') - - # do not install freestyle if disabled - if not env['WITH_BF_FREESTYLE'] and "freestyle" in dn: - dn.remove("freestyle") - - dir = os.path.join(env['BF_INSTALLDIR'], VERSION) - dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):] - - source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")] - # To ensure empty dirs are created too - if len(source)==0 and not os.path.exists(dir): - env.Execute(Mkdir(dir)) - scriptinstall.append(env.Install(dir=dir,source=source)) - if env['WITH_BF_CYCLES']: - # cycles python code - dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles') - source=os.listdir('intern/cycles/blender/addon') - if '__pycache__' in source: source.remove('__pycache__') - source=['intern/cycles/blender/addon/'+s for s in source] - scriptinstall.append(env.Install(dir=dir,source=source)) - - # cycles kernel code - dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel') - source=os.listdir('intern/cycles/kernel') - if '__pycache__' in source: source.remove('__pycache__') - source.remove('CMakeLists.txt') - source.remove('SConscript') - source.remove('svm') - source.remove('closure') - source.remove('geom') - source.remove('shaders') - source.remove('osl') - source.remove('split') - source=['intern/cycles/kernel/'+s for s in source] - source.append('intern/cycles/util/util_atomic.h') - source.append('intern/cycles/util/util_color.h') - source.append('intern/cycles/util/util_half.h') - source.append('intern/cycles/util/util_math.h') - source.append('intern/cycles/util/util_math_fast.h') - source.append('intern/cycles/util/util_transform.h') - source.append('intern/cycles/util/util_types.h') - scriptinstall.append(env.Install(dir=dir,source=source)) - # svm - dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm') - source=os.listdir('intern/cycles/kernel/svm') - if '__pycache__' in source: source.remove('__pycache__') - source=['intern/cycles/kernel/svm/'+s for s in source] - scriptinstall.append(env.Install(dir=dir,source=source)) - # closure - dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure') - source=os.listdir('intern/cycles/kernel/closure') - if '__pycache__' in source: source.remove('__pycache__') - source=['intern/cycles/kernel/closure/'+s for s in source] - scriptinstall.append(env.Install(dir=dir,source=source)) - # geom - dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'geom') - source=os.listdir('intern/cycles/kernel/geom') - if '__pycache__' in source: source.remove('__pycache__') - source=['intern/cycles/kernel/geom/'+s for s in source] - scriptinstall.append(env.Install(dir=dir,source=source)) - # split - dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'split') - source=os.listdir('intern/cycles/kernel/split') - if '__pycache__' in source: source.remove('__pycache__') - source=['intern/cycles/kernel/split/'+s for s in source] - scriptinstall.append(env.Install(dir=dir,source=source)) - - # licenses - dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license') - source=os.listdir('intern/cycles/doc/license') - if '__pycache__' in source: source.remove('__pycache__') - source.remove('CMakeLists.txt') - source=['intern/cycles/doc/license/'+s for s in source] - scriptinstall.append(env.Install(dir=dir,source=source)) - - if env['WITH_BF_CYCLES']: - # cuda binaries - if env['WITH_BF_CYCLES_CUDA_BINARIES']: - dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib') - for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']: - kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel') - for suffix in ('', '_experimental'): - cubin_file = os.path.join(kernel_build_dir, "kernel%s_%s.cubin" % (suffix, arch)) - cubininstall.append(env.Install(dir=dir,source=cubin_file)) - - # osl shaders - if env['WITH_BF_CYCLES_OSL']: - dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader') - - osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path - oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders') - - headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split() - source=['intern/cycles/kernel/shaders/'+s for s in headers] - scriptinstall.append(env.Install(dir=dir,source=source)) - - for f in os.listdir(osl_source_dir): - if f.endswith('.osl'): - oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso')) - scriptinstall.append(env.Install(dir=dir,source=oso_file)) - - if env['WITH_BF_OCIO']: - colormanagement = os.path.join('release', 'datafiles', 'colormanagement') - - for dp, dn, df in os.walk(colormanagement): - dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles') - dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):] - - source = [os.path.join(dp, f) for f in df if not f.endswith(".pyc")] - - # To ensure empty dirs are created too - if len(source) == 0: - env.Execute(Mkdir(dir)) - - scriptinstall.append(env.Install(dir=dir,source=source)) - - if env['WITH_BF_INTERNATIONAL']: - internationalpaths=['release' + os.sep + 'datafiles'] - - def check_path(path, member): - return (member in path.split(os.sep)) - - po_dir = os.path.join("release", "datafiles", "locale", "po") - - # font files - for intpath in internationalpaths: - for dp, dn, df in os.walk(intpath): - if '.git' in df: - df.remove('.git') - - # we only care about release/datafiles/fonts, release/datafiles/locales - if check_path(dp, "fonts"): - pass - else: - continue - - dir = os.path.join(env['BF_INSTALLDIR'], VERSION) - dir += os.sep + os.path.basename(intpath) + dp[len(intpath):] - - source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")] - # To ensure empty dirs are created too - if len(source)==0: - env.Execute(Mkdir(dir)) - scriptinstall.append(env.Install(dir=dir,source=source)) - - # .mo files - for f in os.listdir(po_dir): - if not f.endswith(".po"): - continue - - locale_name = os.path.splitext(f)[0] - - mo_file = os.path.join(B.root_build_dir, "locale", locale_name + ".mo") - - dir = os.path.join(env['BF_INSTALLDIR'], VERSION) - dir = os.path.join(dir, "datafiles", "locale", locale_name, "LC_MESSAGES") - scriptinstall.append(env.InstallAs(os.path.join(dir, "blender.mo"), mo_file)) - - # languages file - dir = os.path.join(env['BF_INSTALLDIR'], VERSION) - dir = os.path.join(dir, "datafiles", "locale") - languages_file = os.path.join("release", "datafiles", "locale", "languages") - scriptinstall.append(env.InstallAs(os.path.join(dir, "languages"), languages_file)) - -#-- icons -if env['OURPLATFORM']=='linux': - iconlist = [] - icontargetlist = [] - - for tp, tn, tf in os.walk('release/freedesktop/icons'): - for f in tf: - iconlist.append(os.path.join(tp, f)) - icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) ) - - iconinstall = [] - for targetdir,srcfile in zip(icontargetlist, iconlist): - td, tf = os.path.split(targetdir) - iconinstall.append(env.Install(dir=td, source=srcfile)) - - scriptinstall.append(env.Install(dir=env['BF_INSTALLDIR'], source='release/bin/blender-thumbnailer.py')) - -# dlls for linuxcross -# TODO - add more libs, for now this lets blenderlite run -if env['OURPLATFORM']=='linuxcross': - dir=env['BF_INSTALLDIR'] - source = [] - - if env['WITH_BF_OPENMP']: - source += ['../lib/windows/pthreads/lib/pthreadGC2.dll'] - - scriptinstall.append(env.Install(dir=dir, source=source)) - -textlist = [] -texttargetlist = [] -for tp, tn, tf in os.walk('release/text'): - tf.remove("readme.html") - for f in tf: - textlist.append(tp+os.sep+f) - -def readme_version_patch(): - readme_src = "release/text/readme.html" - readme_dst = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "readme.html"))) - - if not os.path.exists(readme_dst) or (os.path.getmtime(readme_dst) < os.path.getmtime(readme_src)): - f = open(readme_src, "r") - data = f.read() - f.close() - - data = data.replace("BLENDER_VERSION", VERSION) - f = open(readme_dst, "w") - f.write(data) - f.close() - - textlist.append(readme_dst) - -readme_version_patch() -del readme_version_patch - - -'''Command( - "release/text/readme.html" - - ) -Command("file.out", "file.in", Copy(env['BF_INSTALLDIR'], "release/text/readme.html")) -''' - -# Font licenses -textlist.append('release/datafiles/LICENSE-bfont.ttf.txt') -if env['WITH_BF_INTERNATIONAL']: - textlist += ['release/datafiles/LICENSE-droidsans.ttf.txt', 'release/datafiles/LICENSE-bmonofont-i18n.ttf.txt'] - -textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist) - -if env['OURPLATFORM']=='darwin': - allinstall = [blenderinstall, textinstall] -elif env['OURPLATFORM']=='linux': - allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, iconinstall, cubininstall] -else: - allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, cubininstall] - -if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'): - dllsources = [] - - # Used when linking to libtiff was dynamic - # keep it here until compilation on all platform would be ok - # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll'] - - if env['OURPLATFORM'] != 'linuxcross': - # pthreads library is already added - dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll'] - - if env['WITH_BF_SDL']: - dllsources.append('${BF_SDL_LIBPATH}/SDL2.dll') - - if env['WITH_BF_PYTHON']: - if env['BF_DEBUG']: - dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll') - dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3_d.dll') - else: - dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll') - dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3.dll') - - if env['WITH_BF_ICONV']: - if env['OURPLATFORM'] == 'win64-vc': - pass # we link statically to iconv on win64 - elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'): - #gettext for MinGW and cross-compilation is compiled staticly - dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll'] - - if env['WITH_BF_OPENAL']: - dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll') - - if env['WITH_BF_SNDFILE']: - dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll') - - if env['WITH_BF_FFMPEG']: - dllsources += env['BF_FFMPEG_DLL'].split() - - # Since the thumb handler is loaded by Explorer, architecture is - # strict: the x86 build fails on x64 Windows. We need to ship - # both builds in x86 packages. - if B.bitness == 32: - dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll') - dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll') - - if env['WITH_BF_OCIO']: - if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'): - dllsources.append('${LCGDIR}/opencolorio/bin/OpenColorIO.dll') - - else: - dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll') - - dllsources.append('#source/icons/blender.exe.manifest') - - windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources) - allinstall += windlls - - # TODO(sergey): For unti we've got better way to deal with python binary - if env['WITH_BF_PYTHON']: - py_target = os.path.join(env['BF_INSTALLDIR'], VERSION, 'python', 'bin') - if env['BF_DEBUG']: - allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll']) - else: - allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll']) - - -if env['OURPLATFORM'] == 'win64-mingw': - dllsources = [] - - if env['WITH_BF_PYTHON']: - if env['BF_DEBUG']: - dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll') - else: - dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll') - - if env['WITH_BF_FFMPEG']: - dllsources += env['BF_FFMPEG_DLL'].split() - - if env['WITH_BF_OPENAL']: - dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll') - dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll') - - if env['WITH_BF_SNDFILE']: - dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll') - - if env['WITH_BF_SDL']: - dllsources.append('${LCGDIR}/sdl/lib/SDL.dll') - - if(env['WITH_BF_OPENMP']): - dllsources.append('${LCGDIR}/binaries/libgomp-1.dll') - - if env['WITH_BF_OCIO']: - dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll') - - dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll') - dllsources.append('${LCGDIR}/binaries/libgcc_s_sjlj-1.dll') - dllsources.append('${LCGDIR}/binaries/libwinpthread-1.dll') - dllsources.append('${LCGDIR}/binaries/libstdc++-6.dll') - dllsources.append('#source/icons/blender.exe.manifest') - - windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources) - allinstall += windlls - -installtarget = env.Alias('install', allinstall) -bininstalltarget = env.Alias('install-bin', blenderinstall) - -nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print) -nsiscmd = env.Command('nsisinstaller', None, nsisaction) -nsisalias = env.Alias('nsis', nsiscmd) - -if 'blender' in B.targets: - blenderexe= env.Alias('blender', B.program_list) - Depends(blenderexe,installtarget) - -if env['WITH_BF_PLAYER']: - blenderplayer = env.Alias('blenderplayer', B.program_list) - Depends(blenderplayer,installtarget) - -if not env['WITH_BF_GAMEENGINE']: - blendernogame = env.Alias('blendernogame', B.program_list) - Depends(blendernogame,installtarget) - -if 'blenderlite' in B.targets: - blenderlite = env.Alias('blenderlite', B.program_list) - Depends(blenderlite,installtarget) - -Depends(nsiscmd, allinstall) - -buildslave_action = env.Action(btools.buildslave, btools.buildslave_print) -buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action) -buildslave_alias = env.Alias('buildslave', buildslave_cmd) - -Depends(buildslave_cmd, allinstall) - -cudakernels_action = env.Action(btools.cudakernels, btools.cudakernels_print) -cudakernels_cmd = env.Command('cudakernels_exec', None, cudakernels_action) -cudakernels_alias = env.Alias('cudakernels', cudakernels_cmd) - -cudakernel_dir = os.path.join(os.path.abspath(os.path.normpath(B.root_build_dir)), 'intern/cycles/kernel') -cuda_kernels = [] - -for x in env['BF_CYCLES_CUDA_BINARIES_ARCH']: - cubin = os.path.join(cudakernel_dir, 'kernel_' + x + '.cubin') - cuda_kernels.append(cubin) - -Depends(cudakernels_cmd, cuda_kernels) -Depends(cudakernels_cmd, cubininstall) - -Default(B.program_list) - -if not env['WITHOUT_BF_INSTALL']: - Default(installtarget) - |