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Diffstat (limited to 'build_files/build_environment/patches/openvdb.diff')
-rw-r--r--build_files/build_environment/patches/openvdb.diff318
1 files changed, 318 insertions, 0 deletions
diff --git a/build_files/build_environment/patches/openvdb.diff b/build_files/build_environment/patches/openvdb.diff
index b48efb81df1..f716df3d6e3 100644
--- a/build_files/build_environment/patches/openvdb.diff
+++ b/build_files/build_environment/patches/openvdb.diff
@@ -99,3 +99,321 @@ diff -Naur openvdb-8.0.0/openvdb/openvdb/version.rc.in openvdb/openvdb/openvdb/v
+
+ END
+END
+diff --git a/nanovdb/nanovdb/NanoVDB.h b/nanovdb/nanovdb/NanoVDB.h
+index cc2e54b77..703d2eabc 100644
+--- a/nanovdb/nanovdb/NanoVDB.h
++++ b/nanovdb/nanovdb/NanoVDB.h
+@@ -161,8 +161,8 @@ typedef unsigned long long uint64_t;
+
+ #endif // __CUDACC_RTC__
+
+-#ifdef __CUDACC__
+-// Only define __hostdev__ when using NVIDIA CUDA compiler
++#if defined(__CUDACC__) || defined(__HIP__)
++// Only define __hostdev__ when using NVIDIA CUDA or HIP compiler
+ #define __hostdev__ __host__ __device__
+ #else
+ #define __hostdev__
+@@ -611,7 +611,7 @@ struct Delta<double>
+ /// Maximum floating-point values
+ template<typename T>
+ struct Maximum;
+-#ifdef __CUDA_ARCH__
++#if defined(__CUDA_ARCH__) || defined(__HIP__)
+ template<>
+ struct Maximum<int>
+ {
+@@ -1176,10 +1176,10 @@ using Vec3f = Vec3<float>;
+ using Vec3i = Vec3<int>;
+
+ /// @brief Return a single precision floating-point vector of this coordinate
+-Vec3f Coord::asVec3s() const { return Vec3f(float(mVec[0]), float(mVec[1]), float(mVec[2])); }
++__hostdev__ inline Vec3f Coord::asVec3s() const { return Vec3f(float(mVec[0]), float(mVec[1]), float(mVec[2])); }
+
+ /// @brief Return a double precision floating-point vector of this coordinate
+-Vec3d Coord::asVec3d() const { return Vec3d(double(mVec[0]), double(mVec[1]), double(mVec[2])); }
++__hostdev__ inline Vec3d Coord::asVec3d() const { return Vec3d(double(mVec[0]), double(mVec[1]), double(mVec[2])); }
+
+ // ----------------------------> Vec4 <--------------------------------------
+
+@@ -2042,7 +2042,7 @@ struct Map
+ }; // Map
+
+ template<typename Mat4T>
+-void Map::set(const Mat4T& mat, const Mat4T& invMat, double taper)
++__hostdev__ void Map::set(const Mat4T& mat, const Mat4T& invMat, double taper)
+ {
+ float * mf = mMatF, *vf = mVecF;
+ float* mif = mInvMatF;
+@@ -2486,7 +2486,7 @@ class Grid : private GridData
+ }; // Class Grid
+
+ template<typename TreeT>
+-int Grid<TreeT>::findBlindDataForSemantic(GridBlindDataSemantic semantic) const
++__hostdev__ int Grid<TreeT>::findBlindDataForSemantic(GridBlindDataSemantic semantic) const
+ {
+ for (uint32_t i = 0, n = this->blindDataCount(); i < n; ++i)
+ if (this->blindMetaData(i).mSemantic == semantic)
+@@ -2671,7 +2671,7 @@ class Tree : private TreeData<RootT::LEVEL>
+ }; // Tree class
+
+ template<typename RootT>
+-void Tree<RootT>::extrema(ValueType& min, ValueType& max) const
++__hostdev__ void Tree<RootT>::extrema(ValueType& min, ValueType& max) const
+ {
+ min = this->root().minimum();
+ max = this->root().maximum();
+@@ -3880,7 +3880,7 @@ class LeafNode : private LeafData<BuildT, CoordT, MaskT, Log2Dim>
+ }; // LeafNode class
+
+ template<typename ValueT, typename CoordT, template<uint32_t> class MaskT, uint32_t LOG2DIM>
+-inline void LeafNode<ValueT, CoordT, MaskT, LOG2DIM>::updateBBox()
++__hostdev__ inline void LeafNode<ValueT, CoordT, MaskT, LOG2DIM>::updateBBox()
+ {
+ static_assert(LOG2DIM == 3, "LeafNode::updateBBox: only supports LOGDIM = 3!");
+ if (!this->isActive()) return;
+diff --git a/nanovdb/nanovdb/util/SampleFromVoxels.h b/nanovdb/nanovdb/util/SampleFromVoxels.h
+index 852123dac..e779d66cf 100644
+--- a/nanovdb/nanovdb/util/SampleFromVoxels.h
++++ b/nanovdb/nanovdb/util/SampleFromVoxels.h
+@@ -22,7 +22,7 @@
+ #define NANOVDB_SAMPLE_FROM_VOXELS_H_HAS_BEEN_INCLUDED
+
+ // Only define __hostdev__ when compiling as NVIDIA CUDA
+-#ifdef __CUDACC__
++#if defined(__CUDACC__) || defined(__HIP__)
+ #define __hostdev__ __host__ __device__
+ #else
+ #include <cmath> // for floor
+@@ -136,7 +136,7 @@ class SampleFromVoxels<TreeOrAccT, 0, false>
+
+ template<typename TreeOrAccT>
+ template<typename Vec3T>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 0, true>::operator()(const Vec3T& xyz) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 0, true>::operator()(const Vec3T& xyz) const
+ {
+ const CoordT ijk = Round<CoordT>(xyz);
+ if (ijk != mPos) {
+@@ -147,7 +147,7 @@ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 0, true>::operator()
+ }
+
+ template<typename TreeOrAccT>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 0, true>::operator()(const CoordT& ijk) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 0, true>::operator()(const CoordT& ijk) const
+ {
+ if (ijk != mPos) {
+ mPos = ijk;
+@@ -158,7 +158,7 @@ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 0, true>::operator()
+
+ template<typename TreeOrAccT>
+ template<typename Vec3T>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 0, false>::operator()(const Vec3T& xyz) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 0, false>::operator()(const Vec3T& xyz) const
+ {
+ return mAcc.getValue(Round<CoordT>(xyz));
+ }
+@@ -195,7 +195,7 @@ class TrilinearSampler
+ }; // TrilinearSamplerBase
+
+ template<typename TreeOrAccT>
+-void TrilinearSampler<TreeOrAccT>::stencil(CoordT& ijk, ValueT (&v)[2][2][2]) const
++__hostdev__ void TrilinearSampler<TreeOrAccT>::stencil(CoordT& ijk, ValueT (&v)[2][2][2]) const
+ {
+ v[0][0][0] = mAcc.getValue(ijk); // i, j, k
+
+@@ -224,7 +224,7 @@ void TrilinearSampler<TreeOrAccT>::stencil(CoordT& ijk, ValueT (&v)[2][2][2]) co
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-typename TreeOrAccT::ValueType TrilinearSampler<TreeOrAccT>::sample(const Vec3T<RealT> &uvw, const ValueT (&v)[2][2][2])
++__hostdev__ typename TreeOrAccT::ValueType TrilinearSampler<TreeOrAccT>::sample(const Vec3T<RealT> &uvw, const ValueT (&v)[2][2][2])
+ {
+ #if 0
+ auto lerp = [](ValueT a, ValueT b, ValueT w){ return fma(w, b-a, a); };// = w*(b-a) + a
+@@ -239,7 +239,7 @@ typename TreeOrAccT::ValueType TrilinearSampler<TreeOrAccT>::sample(const Vec3T<
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-Vec3T<typename TreeOrAccT::ValueType> TrilinearSampler<TreeOrAccT>::gradient(const Vec3T<RealT> &uvw, const ValueT (&v)[2][2][2])
++__hostdev__ Vec3T<typename TreeOrAccT::ValueType> TrilinearSampler<TreeOrAccT>::gradient(const Vec3T<RealT> &uvw, const ValueT (&v)[2][2][2])
+ {
+ static_assert(is_floating_point<ValueT>::value, "TrilinearSampler::gradient requires a floating-point type");
+ #if 0
+@@ -270,7 +270,7 @@ Vec3T<typename TreeOrAccT::ValueType> TrilinearSampler<TreeOrAccT>::gradient(con
+ }
+
+ template<typename TreeOrAccT>
+-bool TrilinearSampler<TreeOrAccT>::zeroCrossing(const ValueT (&v)[2][2][2])
++__hostdev__ bool TrilinearSampler<TreeOrAccT>::zeroCrossing(const ValueT (&v)[2][2][2])
+ {
+ static_assert(is_floating_point<ValueT>::value, "TrilinearSampler::zeroCrossing requires a floating-point type");
+ const bool less = v[0][0][0] < ValueT(0);
+@@ -363,21 +363,21 @@ class SampleFromVoxels<TreeOrAccT, 1, true> : public TrilinearSampler<TreeOrAccT
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, true>::operator()(Vec3T<RealT> xyz) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, true>::operator()(Vec3T<RealT> xyz) const
+ {
+ this->cache(xyz);
+ return BaseT::sample(xyz, mVal);
+ }
+
+ template<typename TreeOrAccT>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, true>::operator()(const CoordT &ijk) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, true>::operator()(const CoordT &ijk) const
+ {
+ return ijk == mPos ? mVal[0][0][0] : BaseT::mAcc.getValue(ijk);
+ }
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-Vec3T<typename TreeOrAccT::ValueType> SampleFromVoxels<TreeOrAccT, 1, true>::gradient(Vec3T<RealT> xyz) const
++__hostdev__ Vec3T<typename TreeOrAccT::ValueType> SampleFromVoxels<TreeOrAccT, 1, true>::gradient(Vec3T<RealT> xyz) const
+ {
+ this->cache(xyz);
+ return BaseT::gradient(xyz, mVal);
+@@ -393,7 +393,7 @@ __hostdev__ bool SampleFromVoxels<TreeOrAccT, 1, true>::zeroCrossing(Vec3T<RealT
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-void SampleFromVoxels<TreeOrAccT, 1, true>::cache(Vec3T<RealT>& xyz) const
++__hostdev__ void SampleFromVoxels<TreeOrAccT, 1, true>::cache(Vec3T<RealT>& xyz) const
+ {
+ CoordT ijk = Floor<CoordT>(xyz);
+ if (ijk != mPos) {
+@@ -406,7 +406,7 @@ void SampleFromVoxels<TreeOrAccT, 1, true>::cache(Vec3T<RealT>& xyz) const
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, false>::operator()(Vec3T<RealT> xyz) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, false>::operator()(Vec3T<RealT> xyz) const
+ {
+ ValueT val[2][2][2];
+ CoordT ijk = Floor<CoordT>(xyz);
+@@ -418,7 +418,7 @@ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, false>::operator(
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, false>::operator()(Vec3T<RealT> xyz) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, false>::operator()(Vec3T<RealT> xyz) const
+ {
+ auto lerp = [](ValueT a, ValueT b, RealT w) { return a + ValueT(w) * (b - a); };
+
+@@ -463,7 +463,7 @@ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 1, false>::operator(
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-inline Vec3T<typename TreeOrAccT::ValueType> SampleFromVoxels<TreeOrAccT, 1, false>::gradient(Vec3T<RealT> xyz) const
++__hostdev__ inline Vec3T<typename TreeOrAccT::ValueType> SampleFromVoxels<TreeOrAccT, 1, false>::gradient(Vec3T<RealT> xyz) const
+ {
+ ValueT val[2][2][2];
+ CoordT ijk = Floor<CoordT>(xyz);
+@@ -473,7 +473,7 @@ inline Vec3T<typename TreeOrAccT::ValueType> SampleFromVoxels<TreeOrAccT, 1, fal
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-bool SampleFromVoxels<TreeOrAccT, 1, false>::zeroCrossing(Vec3T<RealT> xyz) const
++__hostdev__ bool SampleFromVoxels<TreeOrAccT, 1, false>::zeroCrossing(Vec3T<RealT> xyz) const
+ {
+ ValueT val[2][2][2];
+ CoordT ijk = Floor<CoordT>(xyz);
+@@ -510,7 +510,7 @@ class TriquadraticSampler
+ }; // TriquadraticSamplerBase
+
+ template<typename TreeOrAccT>
+-void TriquadraticSampler<TreeOrAccT>::stencil(const CoordT &ijk, ValueT (&v)[3][3][3]) const
++__hostdev__ void TriquadraticSampler<TreeOrAccT>::stencil(const CoordT &ijk, ValueT (&v)[3][3][3]) const
+ {
+ CoordT p(ijk[0] - 1, 0, 0);
+ for (int dx = 0; dx < 3; ++dx, ++p[0]) {
+@@ -526,7 +526,7 @@ void TriquadraticSampler<TreeOrAccT>::stencil(const CoordT &ijk, ValueT (&v)[3][
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-typename TreeOrAccT::ValueType TriquadraticSampler<TreeOrAccT>::sample(const Vec3T<RealT> &uvw, const ValueT (&v)[3][3][3])
++__hostdev__ typename TreeOrAccT::ValueType TriquadraticSampler<TreeOrAccT>::sample(const Vec3T<RealT> &uvw, const ValueT (&v)[3][3][3])
+ {
+ auto kernel = [](const ValueT* value, double weight)->ValueT {
+ return weight * (weight * (0.5f * (value[0] + value[2]) - value[1]) +
+@@ -545,7 +545,7 @@ typename TreeOrAccT::ValueType TriquadraticSampler<TreeOrAccT>::sample(const Vec
+ }
+
+ template<typename TreeOrAccT>
+-bool TriquadraticSampler<TreeOrAccT>::zeroCrossing(const ValueT (&v)[3][3][3])
++__hostdev__ bool TriquadraticSampler<TreeOrAccT>::zeroCrossing(const ValueT (&v)[3][3][3])
+ {
+ static_assert(is_floating_point<ValueT>::value, "TrilinearSampler::zeroCrossing requires a floating-point type");
+ const bool less = v[0][0][0] < ValueT(0);
+@@ -624,14 +624,14 @@ class SampleFromVoxels<TreeOrAccT, 2, true> : public TriquadraticSampler<TreeOrA
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 2, true>::operator()(Vec3T<RealT> xyz) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 2, true>::operator()(Vec3T<RealT> xyz) const
+ {
+ this->cache(xyz);
+ return BaseT::sample(xyz, mVal);
+ }
+
+ template<typename TreeOrAccT>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 2, true>::operator()(const CoordT &ijk) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 2, true>::operator()(const CoordT &ijk) const
+ {
+ return ijk == mPos ? mVal[1][1][1] : BaseT::mAcc.getValue(ijk);
+ }
+@@ -646,7 +646,7 @@ __hostdev__ bool SampleFromVoxels<TreeOrAccT, 2, true>::zeroCrossing(Vec3T<RealT
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-void SampleFromVoxels<TreeOrAccT, 2, true>::cache(Vec3T<RealT>& xyz) const
++__hostdev__ void SampleFromVoxels<TreeOrAccT, 2, true>::cache(Vec3T<RealT>& xyz) const
+ {
+ CoordT ijk = Floor<CoordT>(xyz);
+ if (ijk != mPos) {
+@@ -657,7 +657,7 @@ void SampleFromVoxels<TreeOrAccT, 2, true>::cache(Vec3T<RealT>& xyz) const
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 2, false>::operator()(Vec3T<RealT> xyz) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 2, false>::operator()(Vec3T<RealT> xyz) const
+ {
+ ValueT val[3][3][3];
+ CoordT ijk = Floor<CoordT>(xyz);
+@@ -667,7 +667,7 @@ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 2, false>::operator(
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-bool SampleFromVoxels<TreeOrAccT, 2, false>::zeroCrossing(Vec3T<RealT> xyz) const
++__hostdev__ bool SampleFromVoxels<TreeOrAccT, 2, false>::zeroCrossing(Vec3T<RealT> xyz) const
+ {
+ ValueT val[3][3][3];
+ CoordT ijk = Floor<CoordT>(xyz);
+@@ -710,7 +710,7 @@ class TricubicSampler
+ }; // TricubicSampler
+
+ template<typename TreeOrAccT>
+-void TricubicSampler<TreeOrAccT>::stencil(const CoordT& ijk, ValueT (&C)[64]) const
++__hostdev__ void TricubicSampler<TreeOrAccT>::stencil(const CoordT& ijk, ValueT (&C)[64]) const
+ {
+ auto fetch = [&](int i, int j, int k) -> ValueT& { return C[((i + 1) << 4) + ((j + 1) << 2) + k + 1]; };
+
+@@ -929,7 +929,7 @@ class SampleFromVoxels<TreeOrAccT, 3, true> : public TricubicSampler<TreeOrAccT>
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 3, true>::operator()(Vec3T<RealT> xyz) const
++__hostdev__ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 3, true>::operator()(Vec3T<RealT> xyz) const
+ {
+ this->cache(xyz);
+ return BaseT::sample(xyz, mC);
+@@ -937,7 +937,7 @@ typename TreeOrAccT::ValueType SampleFromVoxels<TreeOrAccT, 3, true>::operator()
+
+ template<typename TreeOrAccT>
+ template<typename RealT, template<typename...> class Vec3T>
+-void SampleFromVoxels<TreeOrAccT, 3, true>::cache(Vec3T<RealT>& xyz) const
++__hostdev__ void SampleFromVoxels<TreeOrAccT, 3, true>::cache(Vec3T<RealT>& xyz) const
+ {
+ CoordT ijk = Floor<CoordT>(xyz);
+ if (ijk != mPos) {
+