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Diffstat (limited to 'build_files/buildbot/slave_compile.py')
-rw-r--r--build_files/buildbot/slave_compile.py209
1 files changed, 70 insertions, 139 deletions
diff --git a/build_files/buildbot/slave_compile.py b/build_files/buildbot/slave_compile.py
index 55543055e5b..84667e663f6 100644
--- a/build_files/buildbot/slave_compile.py
+++ b/build_files/buildbot/slave_compile.py
@@ -18,149 +18,80 @@
# <pep8 compliant>
+import buildbot_utils
import os
-import subprocess
-import sys
import shutil
-# get builder name
-if len(sys.argv) < 2:
- sys.stderr.write("Not enough arguments, expecting builder name\n")
- sys.exit(1)
-
-builder = sys.argv[1]
-
-# we run from build/ directory
-blender_dir = os.path.join('..', 'blender.git')
-
-
-def parse_header_file(filename, define):
- import re
- regex = re.compile("^#\s*define\s+%s\s+(.*)" % define)
- with open(filename, "r") as file:
- for l in file:
- match = regex.match(l)
- if match:
- return match.group(1)
- return None
-
-if 'cmake' in builder:
- # cmake
-
- # Some fine-tuning configuration
- blender_dir = os.path.abspath(blender_dir)
- build_dir = os.path.abspath(os.path.join('..', 'build', builder))
- install_dir = os.path.abspath(os.path.join('..', 'install', builder))
- targets = ['blender']
- command_prefix = []
-
- bits = 64
-
- # Config file to be used (relative to blender's sources root)
- cmake_config_file = "build_files/cmake/config/blender_release.cmake"
-
- # Set build options.
- cmake_options = []
- cmake_extra_options = ['-DCMAKE_BUILD_TYPE:STRING=Release',
- '-DWITH_GTESTS=ON']
-
- if builder.startswith('mac'):
- # Set up OSX architecture
- if builder.endswith('x86_64_10_9_cmake'):
- cmake_extra_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
- cmake_extra_options.append('-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9')
-
- elif builder.startswith('win'):
- if builder.startswith('win64'):
- cmake_options.extend(['-G', 'Visual Studio 15 2017 Win64'])
- elif builder.startswith('win32'):
- bits = 32
- cmake_options.extend(['-G', 'Visual Studio 15 2017'])
-
- elif builder.startswith('linux'):
- cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
- tokens = builder.split("_")
- glibc = tokens[1]
- if glibc == 'glibc224':
- deb_name = "stretch"
- if builder.endswith('x86_64_cmake'):
- chroot_name = 'buildbot_' + deb_name + '_x86_64'
- elif builder.endswith('i686_cmake'):
- bits = 32
- chroot_name = 'buildbot_' + deb_name + '_i686'
- command_prefix = ['schroot', '-c', chroot_name, '--']
- elif glibc == 'glibc217':
- command_prefix = ['scl', 'enable', 'devtoolset-6', '--']
-
- cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file))
-
- # Prepare CMake options needed to configure cuda binaries compilation, 64bit only.
- if bits == 64:
- cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=ON")
- cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=ON")
- else:
- cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=OFF")
+def get_cmake_options(builder):
+ config_file = "build_files/cmake/config/blender_release.cmake"
+ options = ['-DCMAKE_BUILD_TYPE:STRING=Release', '-DWITH_GTESTS=ON']
+
+ if builder.platform == 'mac':
+ options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
+ options.append('-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9')
+ elif builder.platform == 'win':
+ options.extend(['-G', 'Visual Studio 15 2017 Win64'])
+ elif builder.platform == 'linux':
+ config_file = "build_files/buildbot/config/blender_linux.cmake"
+
+ options.append("-C" + os.path.join(builder.blender_dir, config_file))
+ options.append("-DCMAKE_INSTALL_PREFIX=%s" % (builder.install_dir))
+
+ return options
- cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir))
+def update_git(builder):
+ # Do extra git fetch because not all platform/git/buildbot combinations
+ # update the origin remote, causing buildinfo to detect local changes.
+ os.chdir(builder.blender_dir)
- cmake_options += cmake_extra_options
+ print("Fetching remotes")
+ command = ['git', 'fetch', '--all']
+ buildbot_utils.call(builder.command_prefix + command)
+def clean_directories(builder):
# Make sure no garbage remained from the previous run
- if os.path.isdir(install_dir):
- shutil.rmtree(install_dir)
-
- for target in targets:
- print("Building target %s" % (target))
- # Construct build directory name based on the target
- target_build_dir = build_dir
- target_command_prefix = command_prefix[:]
- if target != 'blender':
- target_build_dir += '_' + target
- target_name = 'install'
- # Tweaking CMake options to respect the target
- target_cmake_options = cmake_options[:]
- # Do extra git fetch because not all platform/git/buildbot combinations
- # update the origin remote, causing buildinfo to detect local changes.
- os.chdir(blender_dir)
- print("Fetching remotes")
- command = ['git', 'fetch', '--all']
- print(command)
- retcode = subprocess.call(target_command_prefix + command)
- if retcode != 0:
- sys.exit(retcode)
- # Make sure build directory exists and enter it
- if not os.path.isdir(target_build_dir):
- os.mkdir(target_build_dir)
- os.chdir(target_build_dir)
- # Configure the build
- print("CMake options:")
- print(target_cmake_options)
- if os.path.exists('CMakeCache.txt'):
- print("Removing CMake cache")
- os.remove('CMakeCache.txt')
- # Remove buildinfo files to force buildbot to re-generate them.
- for buildinfo in ('buildinfo.h', 'buildinfo.h.txt', ):
- full_path = os.path.join('source', 'creator', buildinfo)
- if os.path.exists(full_path):
- print("Removing {}" . format(buildinfo))
- os.remove(full_path)
- retcode = subprocess.call(target_command_prefix + ['cmake', blender_dir] + target_cmake_options)
- if retcode != 0:
- print('Configuration FAILED!')
- sys.exit(retcode)
-
- if 'win32' in builder or 'win64' in builder:
- command = ['cmake', '--build', '.', '--target', target_name, '--config', 'Release']
- else:
- command = ['make', '-s', '-j2', target_name]
-
- print("Executing command:")
- print(command)
- retcode = subprocess.call(target_command_prefix + command)
-
- if retcode != 0:
- sys.exit(retcode)
-
-else:
- print("Unknown building system")
- sys.exit(1)
+ if os.path.isdir(builder.install_dir):
+ shutil.rmtree(builder.install_dir)
+
+ # Make sure build directory exists and enter it
+ os.makedirs(builder.build_dir, exist_ok=True)
+
+ # Remove buildinfo files to force buildbot to re-generate them.
+ for buildinfo in ('buildinfo.h', 'buildinfo.h.txt', ):
+ full_path = os.path.join(builder.build_dir, 'source', 'creator', buildinfo)
+ if os.path.exists(full_path):
+ print("Removing {}" . format(buildinfo))
+ os.remove(full_path)
+
+def cmake_configure(builder):
+ # CMake configuration
+ os.chdir(builder.build_dir)
+
+ cmake_cache = os.path.join(builder.build_dir, 'CMakeCache.txt')
+ if os.path.exists(cmake_cache):
+ print("Removing CMake cache")
+ os.remove(cmake_cache)
+
+ print("CMake configure:")
+ cmake_options = get_cmake_options(builder)
+ command = ['cmake', builder.blender_dir] + cmake_options
+ buildbot_utils.call(builder.command_prefix + command)
+
+def cmake_build(builder):
+ # CMake build
+ os.chdir(builder.build_dir)
+
+ if builder.platform == 'win':
+ command = ['cmake', '--build', '.', '--target', 'install', '--config', 'Release']
+ else:
+ command = ['make', '-s', '-j2', 'install']
+
+ print("CMake build:")
+ buildbot_utils.call(builder.command_prefix + command)
+
+if __name__ == "__main__":
+ builder = buildbot_utils.create_builder_from_arguments()
+ update_git(builder)
+ clean_directories(builder)
+ cmake_configure(builder)
+ cmake_build(builder)