diff options
Diffstat (limited to 'build_files')
-rw-r--r-- | build_files/buildbot/config/blender_linux.cmake | 1 | ||||
-rw-r--r-- | build_files/buildbot/config/blender_linux_player.cmake | 1 | ||||
-rw-r--r-- | build_files/cmake/config/blender_full.cmake | 2 | ||||
-rw-r--r-- | build_files/cmake/config/blender_headless.cmake | 1 | ||||
-rw-r--r-- | build_files/cmake/config/blender_lite.cmake | 1 | ||||
-rw-r--r-- | build_files/cmake/config/blender_release.cmake | 2 | ||||
-rw-r--r-- | build_files/cmake/config/bpy_module.cmake | 3 | ||||
-rw-r--r-- | build_files/cmake/config/cycles_standalone.cmake | 1 | ||||
-rw-r--r-- | build_files/cmake/macros.cmake | 4 |
9 files changed, 0 insertions, 16 deletions
diff --git a/build_files/buildbot/config/blender_linux.cmake b/build_files/buildbot/config/blender_linux.cmake index 22e88a82ffd..668f3cd813a 100644 --- a/build_files/buildbot/config/blender_linux.cmake +++ b/build_files/buildbot/config/blender_linux.cmake @@ -23,7 +23,6 @@ endif() # Default to only build Blender, not the player set(WITH_BLENDER ON CACHE BOOL "" FORCE) -set(WITH_PLAYER OFF CACHE BOOL "" FORCE) # ######## Linux-specific build options ######## # Options which are specific to Linux-only platforms diff --git a/build_files/buildbot/config/blender_linux_player.cmake b/build_files/buildbot/config/blender_linux_player.cmake index 69ab984e386..77581864575 100644 --- a/build_files/buildbot/config/blender_linux_player.cmake +++ b/build_files/buildbot/config/blender_linux_player.cmake @@ -9,4 +9,3 @@ set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE) set(WITH_LIBMV OFF CACHE BOOL "" FORCE) set(WITH_BLENDER OFF CACHE BOOL "" FORCE) -set(WITH_PLAYER ON CACHE BOOL "" FORCE) diff --git a/build_files/cmake/config/blender_full.cmake b/build_files/cmake/config/blender_full.cmake index c896c0452b3..635484633c2 100644 --- a/build_files/cmake/config/blender_full.cmake +++ b/build_files/cmake/config/blender_full.cmake @@ -16,7 +16,6 @@ set(WITH_CYCLES_OPENSUBDIV ON CACHE BOOL "" FORCE) set(WITH_FFTW3 ON CACHE BOOL "" FORCE) set(WITH_LIBMV ON CACHE BOOL "" FORCE) set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE) -set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE) set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE) set(WITH_FREESTYLE ON CACHE BOOL "" FORCE) set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE) @@ -51,7 +50,6 @@ set(WITH_SDL ON CACHE BOOL "" FORCE) set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE) set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE) -set(WITH_PLAYER ON CACHE BOOL "" FORCE) set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE) diff --git a/build_files/cmake/config/blender_headless.cmake b/build_files/cmake/config/blender_headless.cmake index cfde86aac6d..8f2ad03279c 100644 --- a/build_files/cmake/config/blender_headless.cmake +++ b/build_files/cmake/config/blender_headless.cmake @@ -6,7 +6,6 @@ # set(WITH_HEADLESS ON CACHE BOOL "" FORCE) -set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE) # disable audio, its possible some devs may want this but for now disable # so the python module doesnt hold the audio device and loads quickly. diff --git a/build_files/cmake/config/blender_lite.cmake b/build_files/cmake/config/blender_lite.cmake index 1a5e6a3158a..5aa0f4f4bf1 100644 --- a/build_files/cmake/config/blender_lite.cmake +++ b/build_files/cmake/config/blender_lite.cmake @@ -21,7 +21,6 @@ set(WITH_CYCLES_OPENSUBDIV OFF CACHE BOOL "" FORCE) set(WITH_FFTW3 OFF CACHE BOOL "" FORCE) set(WITH_LIBMV OFF CACHE BOOL "" FORCE) set(WITH_LLVM OFF CACHE BOOL "" FORCE) -set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE) set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE) set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE) set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE) diff --git a/build_files/cmake/config/blender_release.cmake b/build_files/cmake/config/blender_release.cmake index 26267fd314a..a21c0d43b66 100644 --- a/build_files/cmake/config/blender_release.cmake +++ b/build_files/cmake/config/blender_release.cmake @@ -16,7 +16,6 @@ set(WITH_CYCLES_OPENSUBDIV ON CACHE BOOL "" FORCE) set(WITH_FFTW3 ON CACHE BOOL "" FORCE) set(WITH_LIBMV ON CACHE BOOL "" FORCE) set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE) -set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE) set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE) set(WITH_FREESTYLE ON CACHE BOOL "" FORCE) set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE) @@ -51,7 +50,6 @@ set(WITH_SDL ON CACHE BOOL "" FORCE) set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE) set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE) -set(WITH_PLAYER ON CACHE BOOL "" FORCE) set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE) set(WITH_CYCLES_CUDA_BINARIES ON CACHE BOOL "" FORCE) set(CYCLES_CUDA_BINARIES_ARCH sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 CACHE STRING "" FORCE) diff --git a/build_files/cmake/config/bpy_module.cmake b/build_files/cmake/config/bpy_module.cmake index 854d6e49370..2371d3f0d76 100644 --- a/build_files/cmake/config/bpy_module.cmake +++ b/build_files/cmake/config/bpy_module.cmake @@ -12,9 +12,6 @@ set(WITH_INSTALL_PORTABLE OFF CACHE BOOL "" FORCE) # no point int copying python into python set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE) -# dont build the game engine -set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE) - # disable audio, its possible some devs may want this but for now disable # so the python module doesnt hold the audio device and loads quickly. set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE) diff --git a/build_files/cmake/config/cycles_standalone.cmake b/build_files/cmake/config/cycles_standalone.cmake index 45f9c100f93..1b12f4de23f 100644 --- a/build_files/cmake/config/cycles_standalone.cmake +++ b/build_files/cmake/config/cycles_standalone.cmake @@ -6,7 +6,6 @@ # disable Blender set(WITH_BLENDER OFF CACHE BOOL "" FORCE) -set(WITH_PLAYER OFF CACHE BOOL "" FORCE) set(WITH_CYCLES_BLENDER OFF CACHE BOOL "" FORCE) # build Cycles diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake index dcb8103bc10..e581e597fc7 100644 --- a/build_files/cmake/macros.cmake +++ b/build_files/cmake/macros.cmake @@ -760,10 +760,6 @@ function(SETUP_BLENDER_SORTED_LIBS) list_insert_after(BLENDER_SORTED_LIBS "ge_logic_ngnetwork" "extern_bullet") endif() - if(WITH_GAMEENGINE_DECKLINK) - list(APPEND BLENDER_SORTED_LIBS bf_intern_decklink) - endif() - if(WIN32) list(APPEND BLENDER_SORTED_LIBS bf_intern_gpudirect) endif() |