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-rw-r--r--build_files/cmake/macros.cmake2
-rw-r--r--build_files/cmake/platform/platform_win32_bundle_crt.cmake2
2 files changed, 2 insertions, 2 deletions
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index 1471aa21505..34c2c9a684d 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -529,7 +529,7 @@ function(SETUP_LIBDIRS)
# NOTE: For all new libraries, use absolute library paths.
# This should eventually be phased out.
- # APPLE plaform uses full paths for linking libraries, and avoids link_directories.
+ # APPLE platform uses full paths for linking libraries, and avoids link_directories.
if(NOT MSVC AND NOT APPLE)
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
diff --git a/build_files/cmake/platform/platform_win32_bundle_crt.cmake b/build_files/cmake/platform/platform_win32_bundle_crt.cmake
index 7b2e1edb1b3..699c89e29de 100644
--- a/build_files/cmake/platform/platform_win32_bundle_crt.cmake
+++ b/build_files/cmake/platform/platform_win32_bundle_crt.cmake
@@ -27,7 +27,7 @@ if(WITH_WINDOWS_BUNDLE_CRT)
# Install the CRT to the blender.crt Sub folder.
install(FILES ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} DESTINATION ./blender.crt COMPONENT Libraries)
- # Generating the manifest is a relativly expensive operation since
+ # Generating the manifest is a relatively expensive operation since
# it is collecting an sha1 hash for every file required. so only do
# this work when the libs have either changed or the manifest does
# not exist yet.