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-rw-r--r--build_files/buildbot/slave_compile.py9
1 files changed, 3 insertions, 6 deletions
diff --git a/build_files/buildbot/slave_compile.py b/build_files/buildbot/slave_compile.py
index 744a6a8b3a7..6508e8e1bbb 100644
--- a/build_files/buildbot/slave_compile.py
+++ b/build_files/buildbot/slave_compile.py
@@ -56,7 +56,6 @@ if 'cmake' in builder:
chroot_name = None # If not None command will be delegated to that chroot
cuda_chroot_name = None # If not None cuda compilationcommand will be delegated to that chroot
build_cubins = True # Whether to build Cycles CUDA kernels
- remove_cache = False # Remove CMake cache to be sure config is totally up-to-date
remove_install_dir = False # Remove installation folder before building
bits = 64
@@ -71,7 +70,6 @@ if 'cmake' in builder:
cuda_cmake_options = []
if builder.startswith('mac'):
- remove_cache = True
install_dir = None
# Set up OSX architecture
if builder.endswith('x86_64_10_6_cmake'):
@@ -86,7 +84,6 @@ if 'cmake' in builder:
cmake_options.append(['-G', '"Visual Studio 12 2013"'])
elif builder.startswith('linux'):
- remove_cache = True
remove_install_dir = True
cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
cmake_player_config_file = "build_files/buildbot/config/blender_linux_player.cmake"
@@ -161,9 +158,9 @@ if 'cmake' in builder:
# Configure the build
print("CMake options:")
print(target_cmake_options)
-# if remove_cache and os.path.exists('CMakeCache.txt'):
-# print("Removing CMake cache")
-# os.remove('CMakeCache.txt')
+ if os.path.exists('CMakeCache.txt'):
+ print("Removing CMake cache")
+ os.remove('CMakeCache.txt')
retcode = subprocess.call(target_chroot_prefix + ['cmake', blender_dir] + target_cmake_options)
if retcode != 0:
print('Condifuration FAILED!')