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+$Id$
+
+ Blenders SCons build scripts
+ ============================
+
+ Introduction
+ ------------
+
+ Since the beginning of 2004 Blender has had the SCons system as a
+ build option. SCons is a Python-based, accurate build system. The
+ scripts that were implemented in the first iteration worked, but
+ the system grew quickly into such a state that maintaining it became
+ a nightmare, and adding new features was just horrible, leading to
+ many hacks without much sense in the overall structure.
+
+ The rewrite has been waiting for a long time. Jonathan Jacobs provided
+ a first overhaul of the scripts, which I used in the first phase of
+ the rewrite. To make the system as maintainable as possible I made
+ some radical changes, but thanks go to Jonathan for providing me
+ with the patch to get started.
+
+ This document describes the usage of the new SCons scripts. The
+ inner workings are described in blender-scons-dev.txt.
+
+ Building Blender
+ ----------------
+
+ To build Blender with the SCons scripts you need a full Python
+ install, version 2.3 or later (http://www.python.org) and a SCons
+ installation, version v0.96.1.D001 or later (http://www.scons.org).
+
+ Check from the page
+ http://www.blender.org/cms/Getting_Dependencies.135.0.html that you
+ have all dependencies needed for building Blender. Note that for
+ windows many of these dependencies already come in the lib/windows
+ module from CVS.
+
+ In the base directory of the sources (from now on called $BLENDERHOME)
+ you'll see a file named SConstruct. This is the entry point for the
+ SCons build system. In a terminal, change to this directory. To just
+ build, issue the command 'scons':
+
+ % scons
+
+ This will start the build process with default values. Depending
+ on your platform you may see colour in your output (non-Windows
+ machines). In the the beginning an overview of targets and arguments
+ from the command-line is given, then all libraries and binaries to
+ build are configured.
+
+ The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
+ finally copy all needed files to get a proper setup. These
+ variabbles have default values for every platform in
+ $BLENDERHOME/config/(platform)-config.py. After the build successfully
+ completes, you can find everything you need in BF_INSTALLDIR.
+
+
+ Configuring the build
+ ---------------------
+
+ The default values for your platform can be found in the directory
+ $BLENDERHOME/config. Your platform specific defaults are in
+ (platform)-config.py, where platform is one of:
+
+ - linux2, for machines running Linux
+ - win32-vc, for Windows machines, compiling with a Microsoft compiler
+ - win32-mingw, for Windows machines, compiling with the MingW compiler
+ - darwin, for OS X machines
+ (TBD: add cygwin, solaris and freebsd support)
+
+ These files you will normally not change. If you need to override
+ a default value, make a copy of the proper configuration to
+ $BLENDERHOME/user-config.py. This file you can modify to your
+ likings. Any value set here will override the ones from the
+ (platform)-config.py.
+
+ If you want to quickly test a new setting, you can give the option
+ also on the command-line:
+
+ % scons BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0
+
+ This command sets the build directory to BF_BUILDDIR and disables
+ OpenEXR support.
+
+ If you need to know what can be set through the command-line, run
+ scons with -h:
+
+ % scons -h
+
+ This command will print a long list with settable options and what
+ every option means. Many of the default values will be empty, and
+ from a fresh checkout without a user-config.py the actual values
+ are the defaults as per $BLENDERHOME/config/(platform)-config.py
+ (unless you have overridden any of them in your
+ $BLENDERHOME/user-config.py).
+
+ Configuring the output
+ ----------------------
+
+ This rewrite features a cleaner output during the build process. If
+ you need to see the full command-line for compiles, then you can
+ change that behaviour. Also the use of colours can be changed:
+
+ % scons BF_FANCY=0
+
+ This will disable the use of colours.
+
+ % scons BF_QUIET=0
+
+ This will give the old, noisy output. Every command-line per
+ compile is printed out in its full glory. This is very useful when
+ debugging problems with compiling, because you can see what the
+ included paths are, what defines are given on the command-line,
+ what compiler switches are used, etc.
+
+
+ Supported toolset
+ -----------------
+
+ WINDOWS
+
+ * msvc, this is a full install of Microsoft Visual C++. You'll
+ likely have the .NET Framework SDK, Platform SDK and DX9 SDK
+ installed * mstoolkit, this is the free MS VC++ 2003 Toolkit. You
+ need to verify you have also the SDKs installed as mentioned
+ for msvc. * mingw, this is a minimal MingW install. TBD: write
+ proper instructions on getting needed packages.
+
+ On Windows with all of the three toolset installed you need to
+ specify what toolset to use
+
+ % scons BF_TOOLSET=msvc
+ % scons BF_TOOLSET=mstoolkit
+ % scons BF_TOOLSET=mingw
+
+ If you have only the toolkit installed, you will also need to give
+ BF_TOOLSET=mstoolkit on the command-line, to make sure everything is
+ setup properly. Currently there is no good mechanism to automatically
+ determine wether the found 'cl.exe' is from the toolkit or from a
+ complete install.
+
+ LINUX and OS X
+
+ Currently only the default toolsets are supported for these platforms,
+ so nothing special needs to be told to SCons when building. The
+ defaults should work fine in most cases.
+
+ Examples
+ --------
+
+ Build Blender with the defaults:
+
+ % scons
+
+ Build Blender, but disable OpenEXR support:
+
+ % scons WITH_BF_OPENEXR=0
+
+ Build Blender, enable debug symbols:
+
+ % scons BF_DEBUG=1
+
+ Build Blender, install to different directory:
+
+ % scons BF_INSTALLDIR=/tmp/testbuild
+
+ Build Blender in /tmp/obj and install to /usr/local:
+
+ % scons BF_BUILDDIR=/tmp/obj BF_INSTALLDIR=/usr/local
+
+ Clean BF_BUILDDIR:
+
+ % scons clean
+
+ Clean out the installed files:
+
+ % scons -c
+
+ /Nathan Letwory (jesterKing)