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-
- Internals of Blenders SCons scripts
- ===================================
-
- Scope
- ------
- This document describes the architecture of the SCons scripts for
- Blender. An overview of available functionality and how to modify,
- extend and maintain the system.
-
- Audience
- --------
- This document is for developers who need to modify the system,
- ie. add or remove new libraries, add new arguments for SCons, etc.
-
- Files and their meaning
- -----------------------
-
- The main entry point for the build system is the SConstruct-file in
- $BLENDERHOME. This file creates the first BlenderEnvironment to work
- with, reads in options, and sets up some directory structures. Further
- it defines some targets.
-
- Platform-specific configurations are in $BLENDERHOME/config. The
- filenames have the form (platform)-config.py, where platform one of:
-
- * darwin
- * linux
- * win32-mingw
- * win32-vc
-
- The user can override options by creating a file
- $BLENDERHOME/user-config.py. It can have any option from
- (platform)-config.py. Options in this file will override the platform
- defaults.
-
- Much of the actual functionality can be found in the python scripts
- in the directory $BLENDERHOME/build_files/scons/tools, with
- Blender.py defining the bulk of the functionality. btools.py has some
- helper functions, and bcolors.py is for the terminal
- colors. mstoolkit.py and crossmingw.py are modules which set up SCons
- for the MS VC++ 2003 toolkit and the cross-compile toolset for
- compiling Windows binaries on Linux respectively. Note: the
- cross-compile doesn't work yet for Blender, but is added in
- preparation for having it work in the distant future.
-
- BlenderEnvironment
- ------------------
-
- The module Blender.py implements a BlenderEnvironment class, derived
- from the SConsEnvironment of SCons. This is done to wrap some often
- used functionality. The BlenderEnvironment offers two important
- wrappers: BlenderProg() and BlenderLib(). The first one is used to
- specify a binary to be built, the second one is used to specify what
- static library is built from given sources.
-
- Build a static library called "somelib". The system handles library
- pre- and suffixes automatically, you don't need to bother yourself
- with these details:
-
- env = BlenderEnvironment(ENV = os.environ) # create an environment
- env.BlenderLib(libname="somelib", sources=['list.c','with.c','sources.c'],
- includes=['/list/with/include/paths', '.', '..'],
- defines=['LIST_WITH', 'CPP_DEFINES', 'TO_USE'],
- libtype=['blender', 'common'] # this is a list with libtypes. Normally you don't
- # need to specify this, but if you encounter linking
- # problems you may need this
- priority=[10, 20] # Priorities, list as long as libtype, priority per type
- compileflags=['/O2'] # List of compile flags needed for this particular library.
- # used only in rare cases, like SOLID, qhull and Bullet
- )
-
- There should be no need to ever add an extra BlenderProg to the
- existing ones in SConstruct, see that file for its use, and Blender.py
- for its implementation.
-
- The new system works so that using these wrappers, has all libraries
- (and programs) register with a central repository. This means that
- adding a new library is as easy as just creating the new SConscript
- and making sure that it gets called properly. Linking and such will
- then be handled automatically.
-
- If you want that adding new source files for a certain library
- is handled automatically, you can use the Glob() function from
- the BlenderEnvironment to create lists of needed files. See
- $BLENDERHOME/source/blender/src/SConscript for an example. Keep in
- mind that this will add any new file that complies to the rule given
- to the Glob() function. There are a few (external) libraries with
- which this can't be used, because it'd take files that shouldn't be
- compiled, and create subsequentially problems during the linking stage
- (like SOLID, qhull, Bullet).
-
- Linking order and priorities
- ----------------------------
-
- As shown above, you can give a library a priority in a certain
- group. If you need to make sure that a Blender library is linked
- before or after another one, you can give it a priority. To debug
- the priorities us BF_PRIORITYLIST=1 on the command-line while running
- a build.
-
- % scons BF_PRIORITYLIST=1
-
- This will give a list with values suggested by the system. Make
- changes to all SConscripts in question to reflect or change the
- values given by this command. ALWAYS check this after adding a new
- internal, external library or core library, and make sure there are
- sane values. You can use large and negative numbers to test with,
- but after you've got a working linking order, do change the system
- to reflect BF_PRIORITYLIST values.
-
- Also, if you find that a library needs to be given multiple times to
- the linker, you can do that by giving a python list with the names
- of the available library types. They are currently:
-
- B.possible_types = ['core', 'common', 'blender', 'intern',
- 'international', 'game', 'game2',
- 'player', 'player2', 'system']
-
- More groups can be added, but that should be carefully considered,
- as it may lead to large-scale changes. The current amount of libraries
- should suffice.
-
- The central repository is utilised in the SConstruct in two
- ways. Firstly, it is used to determine the order of all static
- libraries to link into the main Blender executable. Secondly, it
- is used to keep track of all built binaries and their location,
- so that they can be properly copied to BF_INSTALLDIR.
-
- The libraries can be fetched in their priority order with
- create_blender_liblist from Blender.py, see the SConstruct on how
- it is used.
-
- The program repository is the global list program_list from
- Blender.py. See SConstruct for its usage.
-
-
- Adding a new option and libraries
- ---------------------------------
-
- Lets say we want to add WITH_BF_NEWLIB, which will
- enable or disable a new feature library with sources in
- $BLENDERHOME/source/blender/newlib. This 'newlib' needs external
- headers from a 3rd party library '3rdparty'. For this we want to
- add a set of options BF_3RDPARTY, BF_3RDPARTY_INC, BF_3RDPARTY_LIB,
- BF_3RDPARTY_LIBPATH:
-
- 1) Add all mentiond options to all (platform)-config.py
- files. WITH_BF_NEWLIB is a boolean option ('true', 'false'),
- the rest are strings with paths and library names. See the
- OpenEXR options for example.
-
- 2) Add all options to the argument checking function
- validate_arguments() in btools.py. See again OpenEXR options
- for example.
-
- 3) Add all options to the option reading function read_opts()
- in btools.py. See again OpenEXR options for example. All default
- values can be empty, as the actual default values are in the
- (platform)-config.py files.
-
- 4) Add BF_3RDPARTY_LIB to the function setup_syslibs()
- and BF_3RDPARTY_LIBPATH to the function setup_staticlibs()
- in Blender.py
-
- At this stage we have prepared all option setting and linking needs,
- but we still need to add in the compiling of the 'newlib'.
-
- 5) Create a SConscript in $BLENDERHOME/source/blender/newlib. Look
- at ie. $BLENDERHOME/source/blender/src/SConscript for
- template. The new SConscript will register the new library
- like so:
-
- env.BlenderLib(libname='newlib', sources=sourcefiles, includes=incs) # the rest of the arguments get defaults = empty lists and values
-
- 6) Edit $BLENDERHOME/source/blender/SConscript with the following
- addition:
-
- if env['WITH_BF_NEWLIB'] == 1:
- SConscript(['newlib/SConscript'])
-
- After this you can see if this works by trying to build:
-
- % scons WITH_BF_NEWLIB=1 # build with newlib
- % scons WITH_BF_NEWLIB=0 # disable newlib
-
- This is all what should be needed. Changing the library name doesn't
- need changes elsewhere in the system, as it is handled automatically
- with the central library repository.
-
- Enjoy the new system!!
-
- /Nathan Letwory (jesterKing)