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Diffstat (limited to 'doc/python_api/examples/bge.texture.py')
-rw-r--r--doc/python_api/examples/bge.texture.py46
1 files changed, 0 insertions, 46 deletions
diff --git a/doc/python_api/examples/bge.texture.py b/doc/python_api/examples/bge.texture.py
deleted file mode 100644
index 510736805a2..00000000000
--- a/doc/python_api/examples/bge.texture.py
+++ /dev/null
@@ -1,46 +0,0 @@
-"""
-Basic Video Playback
-++++++++++++++++++++
-Example of how to replace a texture in game with a video.
-It needs to run everyframe.
-To avoid any confusion with the location of the file,
-we will use ``GameLogic.expandPath()`` to build an absolute file name,
-assuming the video file is in the same directory as the blend-file.
-"""
-import bge
-from bge import texture
-from bge import logic
-
-cont = logic.getCurrentController()
-obj = cont.owner
-
-# the creation of the texture must be done once: save the
-# texture object in an attribute of bge.logic module makes it persistent
-if not hasattr(logic, 'video'):
-
- # identify a static texture by name
- matID = texture.materialID(obj, 'IMvideo.png')
-
- # create a dynamic texture that will replace the static texture
- logic.video = texture.Texture(obj, matID)
-
- # define a source of image for the texture, here a movie
- movie = logic.expandPath('//trailer_400p.ogg')
- logic.video.source = texture.VideoFFmpeg(movie)
- logic.video.source.scale = True
-
- # Note that we can change the ``Texture`` source at any time.
- # Suppose we want to switch between two movies during the game:
- logic.mySources[0] = texture.VideoFFmpeg('movie1.avi')
- logic.mySources[1] = texture.VideoFFmpeg('movie2.avi')
-
- # And then assign (and reassign) the source during the game
- logic.video.source = logic.mySources[movieSel]
-
- # quick off the movie, but it wont play in the background
- logic.video.source.play()
-
-
-# Video playback is not a background process: it happens only when we refresh the texture.
-# So you need to call this function every frame to ensure update of the texture.
-logic.video.refresh(True)