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Diffstat (limited to 'doc/python_api/examples/bge.texture.py')
-rw-r--r-- | doc/python_api/examples/bge.texture.py | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/doc/python_api/examples/bge.texture.py b/doc/python_api/examples/bge.texture.py deleted file mode 100644 index 8b24530b10a..00000000000 --- a/doc/python_api/examples/bge.texture.py +++ /dev/null @@ -1,46 +0,0 @@ -""" -Basic Video Playback -++++++++++++++++++++ -Example of how to replace a texture in game with a video. -It needs to run everyframe. -To avoid any confusion with the location of the file, -we will use ``GameLogic.expandPath()`` to build an absolute file name, -assuming the video file is in the same directory as the blend-file. -""" -import bge -from bge import texture -from bge import logic - -cont = logic.getCurrentController() -obj = cont.owner - -# the creation of the texture must be done once: save the -# texture object in an attribute of bge.logic module makes it persistent -if not hasattr(logic, 'video'): - - # identify a static texture by name - matID = texture.materialID(obj, 'IMvideo.png') - - # create a dynamic texture that will replace the static texture - logic.video = texture.Texture(obj, matID) - - # define a source of image for the texture, here a movie - movie = logic.expandPath('//trailer_400p.ogg') - logic.video.source = texture.VideoFFmpeg(movie) - logic.video.source.scale = True - - # Note that we can change the ``Texture`` source at any time. - # Suppose we want to switch between two movies during the game: - logic.mySources[0] = texture.VideoFFmpeg('movie1.avi') - logic.mySources[1] = texture.VideoFFmpeg('movie2.avi') - - #And then assign (and reassign) the source during the game - logic.video.source = logic.mySources[movieSel] - - # quick off the movie, but it wont play in the background - logic.video.source.play() - - -# Video playback is not a background process: it happens only when we refresh the texture. -# So you need to call this function every frame to ensure update of the texture. -logic.video.refresh(True) |