diff options
Diffstat (limited to 'doc/python_api/examples/blf.py')
-rw-r--r-- | doc/python_api/examples/blf.py | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/python_api/examples/blf.py b/doc/python_api/examples/blf.py index 3ab7f789ce8..f6e87cf488d 100644 --- a/doc/python_api/examples/blf.py +++ b/doc/python_api/examples/blf.py @@ -1,6 +1,7 @@ """ Hello World Text Example ++++++++++++++++++++++++ + Blender Game Engine example of using the blf module. For this module to work we need to use the OpenGL wrapper :class:`~bgl` as well. """ @@ -11,31 +12,33 @@ from bge import logic import bgl import blf + def init(): """init function - runs once""" # create a new font object, use external ttf file font_path = logic.expandPath('//Zeyada.ttf') - # store the font indice - to use later + # store the font indice - to use later logic.font_id = blf.load(font_path) - # set the font drawing routine to run every frame + # set the font drawing routine to run every frame scene = logic.getCurrentScene() - scene.post_draw=[write] + scene.post_draw = [write] + def write(): """write on screen""" width = render.getWindowWidth() height = render.getWindowHeight() - + # OpenGL setup bgl.glMatrixMode(bgl.GL_PROJECTION) bgl.glLoadIdentity() bgl.gluOrtho2D(0, width, 0, height) bgl.glMatrixMode(bgl.GL_MODELVIEW) bgl.glLoadIdentity() - + # BLF drawing routine font_id = logic.font_id - blf.position(font_id, (width*0.2), (height*0.3), 0) + blf.position(font_id, (width * 0.2), (height * 0.3), 0) blf.size(font_id, 50, 72) blf.draw(font_id, "Hello World") |