diff options
Diffstat (limited to 'doc/python_api/examples/bpy.types.Mesh.py')
-rw-r--r-- | doc/python_api/examples/bpy.types.Mesh.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/python_api/examples/bpy.types.Mesh.py b/doc/python_api/examples/bpy.types.Mesh.py index 19ccd177d64..68cc42ec6bf 100644 --- a/doc/python_api/examples/bpy.types.Mesh.py +++ b/doc/python_api/examples/bpy.types.Mesh.py @@ -7,10 +7,10 @@ for more flexible mesh editing from python see :mod:`bmesh`. Blender stores 4 main arrays to define mesh geometry. -* :class:`Mesh.vertices` (3 points in space) -* :class:`Mesh.edges` (reference 2 vertices) -* :class:`Mesh.loops` (reference a single vertex and edge) -* :class:`Mesh.polygons`: (reference a range of loops) +- :class:`Mesh.vertices` (3 points in space) +- :class:`Mesh.edges` (reference 2 vertices) +- :class:`Mesh.loops` (reference a single vertex and edge) +- :class:`Mesh.polygons`: (reference a range of loops) Each polygon reference a slice in the loop array, this way, polygons do not store vertices or corner data such as UV's directly, |