Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'doc/python_api/examples/gpu.11.py')
-rw-r--r--doc/python_api/examples/gpu.11.py16
1 files changed, 10 insertions, 6 deletions
diff --git a/doc/python_api/examples/gpu.11.py b/doc/python_api/examples/gpu.11.py
index 61e7a842a59..2f255b7127d 100644
--- a/doc/python_api/examples/gpu.11.py
+++ b/doc/python_api/examples/gpu.11.py
@@ -3,8 +3,9 @@ Custom Shader for dotted 3D Line
--------------------------------
In this example the arc length (distance to the first point on the line) is calculated in every vertex.
-Between the vertex and fragment shader that value is automatically interpolated for all points that will be visible on the screen.
-In the fragment shader the `sin` of the arc length is calculated.
+Between the vertex and fragment shader that value is automatically interpolated
+for all points that will be visible on the screen.
+In the fragment shader the ``sin`` of the arc length is calculated.
Based on the result a decision is made on whether the fragment should be drawn or not.
"""
import bpy
@@ -47,9 +48,11 @@ for a, b in zip(coords[:-1], coords[1:]):
arc_lengths.append(arc_lengths[-1] + (a - b).length)
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
-batch = batch_for_shader(shader, 'LINE_STRIP',
- {"position" : coords,
- "arcLength" : arc_lengths})
+batch = batch_for_shader(
+ shader, 'LINE_STRIP',
+ {"position": coords, "arcLength": arc_lengths},
+)
+
def draw():
shader.bind()
@@ -58,4 +61,5 @@ def draw():
shader.uniform_float("u_Scale", 10)
batch.draw(shader)
-bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW') \ No newline at end of file
+
+bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')