diff options
Diffstat (limited to 'doc/python_api/examples/gpu.7.py')
-rw-r--r-- | doc/python_api/examples/gpu.7.py | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/doc/python_api/examples/gpu.7.py b/doc/python_api/examples/gpu.7.py index 80cda45e690..01082e7b6fe 100644 --- a/doc/python_api/examples/gpu.7.py +++ b/doc/python_api/examples/gpu.7.py @@ -9,7 +9,6 @@ Generate a texture using Offscreen Rendering """ import bpy import gpu -import bgl from mathutils import Matrix from gpu_extras.batch import batch_for_shader from gpu_extras.presets import draw_circle_2d @@ -20,8 +19,8 @@ from gpu_extras.presets import draw_circle_2d offscreen = gpu.types.GPUOffScreen(512, 512) with offscreen.bind(): - bgl.glClearColor(0.0, 0.0, 0.0, 0.0) - bgl.glClear(bgl.GL_COLOR_BUFFER_BIT) + fb = gpu.state.active_framebuffer_get() + fb.clear(color=(0.0, 0.0, 0.0, 0.0)) with gpu.matrix.push_pop(): # reset matrices -> use normalized device coordinates [-1, 1] gpu.matrix.load_matrix(Matrix.Identity(4)) @@ -75,13 +74,10 @@ batch = batch_for_shader( def draw(): - bgl.glActiveTexture(bgl.GL_TEXTURE0) - bgl.glBindTexture(bgl.GL_TEXTURE_2D, offscreen.color_texture) - shader.bind() shader.uniform_float("modelMatrix", Matrix.Translation((1, 2, 3)) @ Matrix.Scale(3, 4)) shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix) - shader.uniform_float("image", 0) + shader.uniform_sampler("image", offscreen.texture_color) batch.draw(shader) |