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Diffstat (limited to 'doc/python_api/rst/bge.logic.rst')
-rw-r--r-- | doc/python_api/rst/bge.logic.rst | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index ee39f7659ca..944b1ca06a0 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -176,7 +176,7 @@ General functions Restarts the current game by reloading the .blend file (the last saved version, not what is currently running). -.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True) +.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True, async=False) Converts the all of the datablocks of the given type from the given blend. @@ -191,7 +191,13 @@ General functions :arg verbose: Whether or not to print debugging information (e.g., "SceneName: Scene") :type verbose: bool :arg load_scripts: Whether or not to load text datablocks as well (can be disabled for some extra security) - :type load_scripts: bool + :type load_scripts: bool + :arg async: Whether or not to do the loading asynchronously (in another thread). Only the "Scene" type is currently supported for this feature. + :type async: bool + + :rtype: :class:`bge.types.KX_LibLoadStatus` + + .. note:: Asynchronously loaded libraries will not be available immediately after LibLoad() returns. Use the returned KX_LibLoadStatus to figure out when the libraries are ready. .. function:: LibNew(name, type, data) |