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Diffstat (limited to 'doc/python_api/rst/bge.logic.rst')
-rw-r--r--doc/python_api/rst/bge.logic.rst10
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
index ee39f7659ca..944b1ca06a0 100644
--- a/doc/python_api/rst/bge.logic.rst
+++ b/doc/python_api/rst/bge.logic.rst
@@ -176,7 +176,7 @@ General functions
Restarts the current game by reloading the .blend file (the last saved version, not what is currently running).
-.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True)
+.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True, async=False)
Converts the all of the datablocks of the given type from the given blend.
@@ -191,7 +191,13 @@ General functions
:arg verbose: Whether or not to print debugging information (e.g., "SceneName: Scene")
:type verbose: bool
:arg load_scripts: Whether or not to load text datablocks as well (can be disabled for some extra security)
- :type load_scripts: bool
+ :type load_scripts: bool
+ :arg async: Whether or not to do the loading asynchronously (in another thread). Only the "Scene" type is currently supported for this feature.
+ :type async: bool
+
+ :rtype: :class:`bge.types.KX_LibLoadStatus`
+
+ .. note:: Asynchronously loaded libraries will not be available immediately after LibLoad() returns. Use the returned KX_LibLoadStatus to figure out when the libraries are ready.
.. function:: LibNew(name, type, data)