diff options
Diffstat (limited to 'doc/python_api/rst/bge.render.rst')
-rw-r--r-- | doc/python_api/rst/bge.render.rst | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/python_api/rst/bge.render.rst b/doc/python_api/rst/bge.render.rst index 02c3beef672..795f0071119 100644 --- a/doc/python_api/rst/bge.render.rst +++ b/doc/python_api/rst/bge.render.rst @@ -105,7 +105,7 @@ Types .. class:: RASOffScreen - An off-screen render buffer object. + An off-screen render buffer object. Use :func:`offScreenCreate` to create it. Currently it can only be used in the :class:`bge.texture.ImageRender` @@ -183,7 +183,7 @@ Functions monitor). Can return the size of the entire view, so the combination of all monitors; for example, ``(3840, 1080)`` for two side-by-side 1080p monitors. - + :rtype: tuple (width, height) .. function:: makeScreenshot(filename) @@ -416,10 +416,9 @@ Functions :arg samples: the number of multisample for anti-aliasing (MSAA), 0 to disable MSAA :type samples: integer :arg target: the pixel storage: :data:`RAS_OFS_RENDER_BUFFER` to render on RenderBuffers (the default), - :data:`RAS_OFS_RENDER_TEXTURE` to render on texture. + :data:`RAS_OFS_RENDER_TEXTURE` to render on texture. The later is interesting if you want to access the texture directly (see :attr:`RASOffScreen.color`). Otherwise the default is preferable as it's more widely supported by GPUs and more efficient. If the GPU does not support MSAA+Texture (e.g. Intel HD GPU), MSAA will be disabled. :type target: integer :rtype: :class:`RASOffScreen` - |