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Diffstat (limited to 'doc/python_api/rst/bge.render.rst')
-rw-r--r-- | doc/python_api/rst/bge.render.rst | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/doc/python_api/rst/bge.render.rst b/doc/python_api/rst/bge.render.rst index ddc05ac1d8c..a253b6df26f 100644 --- a/doc/python_api/rst/bge.render.rst +++ b/doc/python_api/rst/bge.render.rst @@ -11,39 +11,41 @@ Intro .. code-block:: python # Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook:: - # To use a mouse movement sensor "Mouse" and a + # To use a mouse movement sensor "Mouse" and a # motion actuator to mouse look: - import bge.render - import bge.logic + import bge # scale sets the speed of motion scale = 1.0, 0.5 - + co = bge.logic.getCurrentController() - obj = co.getOwner() - mouse = co.getSensor("Mouse") - lmotion = co.getActuator("LMove") - wmotion = co.getActuator("WMove") - + obj = co.owner + mouse = co.sensors["Mouse"] + lmotion = co.actuators["LMove"] + wmotion = co.actuators["WMove"] + # Transform the mouse coordinates to see how far the mouse has moved. def mousePos(): - x = (bge.render.getWindowWidth() / 2 - mouse.getXPosition()) * scale[0] - y = (bge.render.getWindowHeight() / 2 - mouse.getYPosition()) * scale[1] + x = (bge.render.getWindowWidth() / 2 - mouse.position[0]) * scale[0] + y = (bge.render.getWindowHeight() / 2 - mouse.position[1]) * scale[1] return (x, y) - + pos = mousePos() - + # Set the amount of motion: X is applied in world coordinates... - lmotion.setTorque(0.0, 0.0, pos[0], False) + wmotion.useLocalTorque = False + wmotion.torque = ((0.0, 0.0, pos[0])) + # ...Y is applied in local coordinates - wmotion.setTorque(-pos[1], 0.0, 0.0, True) - + lmotion.useLocalTorque = True + lmotion.torque = ((-pos[1], 0.0, 0.0)) + # Activate both actuators - bge.logic.addActiveActuator(lmotion, True) - bge.logic.addActiveActuator(wmotion, True) - + co.activate(lmotion) + co.activate(wmotion) + # Centre the mouse - bge.render.setMousePosition(bge.render.getWindowWidth() / 2, bge.render.getWindowHeight() / 2) + bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2)) ********* Constants |