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-
-Game Types (bge.types)
-======================
-
-.. module:: bge.types
-
-************
-Introduction
-************
-
-This module contains the classes that appear as instances in the Game Engine. A
-script must interact with these classes if it is to affect the behaviour of
-objects in a game.
-
-The following example would move an object (i.e. an instance of
-:class:`KX_GameObject`) one unit up.
-
-.. code-block:: python
-
- # bge.types.SCA_PythonController
- cont = bge.logic.getCurrentController()
-
- # bge.types.KX_GameObject
- obj = cont.owner
- obj.worldPosition.z += 1
-
-To run the code, it could be placed in a Blender text block and executed with
-a :class:`SCA_PythonController` logic brick.
-
-*****
-Types
-*****
-
-.. toctree::
- :glob:
-
- bge.types.*