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-rw-r--r--doc/python_api/rst/bge.types.rst8
1 files changed, 0 insertions, 8 deletions
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst
index bd6ee3614d3..31ae45b9bf0 100644
--- a/doc/python_api/rst/bge.types.rst
+++ b/doc/python_api/rst/bge.types.rst
@@ -1335,18 +1335,10 @@ Game Types (bge.types)
Rigid body physics allows the object to roll on collisions.
- .. note::
-
- This is not working with bullet physics yet.
-
.. method:: disableRigidBody()
Disables rigid body physics for this object.
- .. note::
-
- This is not working with bullet physics yet. The angular is removed but rigid body physics can still rotate it later.
-
.. method:: setParent(parent, compound=True, ghost=True)
Sets this object's parent.