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+BL_ArmatureObject(KX_GameObject)
+================================
+
+.. module:: bge.types
+
+base class --- :class:`KX_GameObject`
+
+.. class:: BL_ArmatureObject(KX_GameObject)
+
+ An armature object.
+
+ .. attribute:: constraints
+
+ The list of armature constraint defined on this armature.
+ Elements of the list can be accessed by index or string.
+ The key format for string access is '<bone_name>:<constraint_name>'.
+
+ :type: list of :class:`BL_ArmatureConstraint`
+
+ .. attribute:: channels
+
+ The list of armature channels.
+ Elements of the list can be accessed by index or name the bone.
+
+ :type: list of :class:`BL_ArmatureChannel`
+
+ .. method:: update()
+
+ Ensures that the armature will be updated on next graphic frame.
+
+ This action is unecessary if a KX_ArmatureActuator with mode run is active
+ or if an action is playing. Use this function in other cases. It must be called
+ on each frame to ensure that the armature is updated continously.
+