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Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst b/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst deleted file mode 100644 index 336ae29daac..00000000000 --- a/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst +++ /dev/null @@ -1,31 +0,0 @@ -BL_ArmatureObject(KX_GameObject) -================================ - -base class --- :class:`KX_GameObject` - -.. class:: BL_ArmatureObject(KX_GameObject) - - An armature object. - - .. attribute:: constraints - - The list of armature constraint defined on this armature. - Elements of the list can be accessed by index or string. - The key format for string access is '<bone_name>:<constraint_name>'. - - :type: list of :class:`BL_ArmatureConstraint` - - .. attribute:: channels - - The list of armature channels. - Elements of the list can be accessed by index or name the bone. - - :type: list of :class:`BL_ArmatureChannel` - - .. method:: update() - - Ensures that the armature will be updated on next graphic frame. - - This action is unecessary if a KX_ArmatureActuator with mode run is active - or if an action is playing. Use this function in other cases. It must be called - on each frame to ensure that the armature is updated continously. |